Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748...
[platform/upstream/VK-GL-CTS.git] / framework / opengl / wrapper / glwInitES30.inl
1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2  * be lost! Modify the generating script instead.
3  *
4  * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4.
5  */
6 gl->activeTexture                                               = (glActiveTextureFunc)                                                 loader->get("glActiveTexture");
7 gl->attachShader                                                = (glAttachShaderFunc)                                                  loader->get("glAttachShader");
8 gl->beginQuery                                                  = (glBeginQueryFunc)                                                    loader->get("glBeginQuery");
9 gl->beginTransformFeedback                              = (glBeginTransformFeedbackFunc)                                loader->get("glBeginTransformFeedback");
10 gl->bindAttribLocation                                  = (glBindAttribLocationFunc)                                    loader->get("glBindAttribLocation");
11 gl->bindBuffer                                                  = (glBindBufferFunc)                                                    loader->get("glBindBuffer");
12 gl->bindBufferBase                                              = (glBindBufferBaseFunc)                                                loader->get("glBindBufferBase");
13 gl->bindBufferRange                                             = (glBindBufferRangeFunc)                                               loader->get("glBindBufferRange");
14 gl->bindFramebuffer                                             = (glBindFramebufferFunc)                                               loader->get("glBindFramebuffer");
15 gl->bindRenderbuffer                                    = (glBindRenderbufferFunc)                                              loader->get("glBindRenderbuffer");
16 gl->bindSampler                                                 = (glBindSamplerFunc)                                                   loader->get("glBindSampler");
17 gl->bindTexture                                                 = (glBindTextureFunc)                                                   loader->get("glBindTexture");
18 gl->bindTransformFeedback                               = (glBindTransformFeedbackFunc)                                 loader->get("glBindTransformFeedback");
19 gl->bindVertexArray                                             = (glBindVertexArrayFunc)                                               loader->get("glBindVertexArray");
20 gl->blendColor                                                  = (glBlendColorFunc)                                                    loader->get("glBlendColor");
21 gl->blendEquation                                               = (glBlendEquationFunc)                                                 loader->get("glBlendEquation");
22 gl->blendEquationSeparate                               = (glBlendEquationSeparateFunc)                                 loader->get("glBlendEquationSeparate");
23 gl->blendFunc                                                   = (glBlendFuncFunc)                                                             loader->get("glBlendFunc");
24 gl->blendFuncSeparate                                   = (glBlendFuncSeparateFunc)                                             loader->get("glBlendFuncSeparate");
25 gl->blitFramebuffer                                             = (glBlitFramebufferFunc)                                               loader->get("glBlitFramebuffer");
26 gl->bufferData                                                  = (glBufferDataFunc)                                                    loader->get("glBufferData");
27 gl->bufferSubData                                               = (glBufferSubDataFunc)                                                 loader->get("glBufferSubData");
28 gl->checkFramebufferStatus                              = (glCheckFramebufferStatusFunc)                                loader->get("glCheckFramebufferStatus");
29 gl->clear                                                               = (glClearFunc)                                                                 loader->get("glClear");
30 gl->clearBufferfi                                               = (glClearBufferfiFunc)                                                 loader->get("glClearBufferfi");
31 gl->clearBufferfv                                               = (glClearBufferfvFunc)                                                 loader->get("glClearBufferfv");
32 gl->clearBufferiv                                               = (glClearBufferivFunc)                                                 loader->get("glClearBufferiv");
33 gl->clearBufferuiv                                              = (glClearBufferuivFunc)                                                loader->get("glClearBufferuiv");
34 gl->clearColor                                                  = (glClearColorFunc)                                                    loader->get("glClearColor");
35 gl->clearDepthf                                                 = (glClearDepthfFunc)                                                   loader->get("glClearDepthf");
36 gl->clearStencil                                                = (glClearStencilFunc)                                                  loader->get("glClearStencil");
37 gl->clientWaitSync                                              = (glClientWaitSyncFunc)                                                loader->get("glClientWaitSync");
38 gl->colorMask                                                   = (glColorMaskFunc)                                                             loader->get("glColorMask");
39 gl->compileShader                                               = (glCompileShaderFunc)                                                 loader->get("glCompileShader");
40 gl->compressedTexImage2D                                = (glCompressedTexImage2DFunc)                                  loader->get("glCompressedTexImage2D");
41 gl->compressedTexImage3D                                = (glCompressedTexImage3DFunc)                                  loader->get("glCompressedTexImage3D");
42 gl->compressedTexSubImage2D                             = (glCompressedTexSubImage2DFunc)                               loader->get("glCompressedTexSubImage2D");
43 gl->compressedTexSubImage3D                             = (glCompressedTexSubImage3DFunc)                               loader->get("glCompressedTexSubImage3D");
44 gl->copyBufferSubData                                   = (glCopyBufferSubDataFunc)                                             loader->get("glCopyBufferSubData");
45 gl->copyTexImage2D                                              = (glCopyTexImage2DFunc)                                                loader->get("glCopyTexImage2D");
46 gl->copyTexSubImage2D                                   = (glCopyTexSubImage2DFunc)                                             loader->get("glCopyTexSubImage2D");
47 gl->copyTexSubImage3D                                   = (glCopyTexSubImage3DFunc)                                             loader->get("glCopyTexSubImage3D");
48 gl->createProgram                                               = (glCreateProgramFunc)                                                 loader->get("glCreateProgram");
49 gl->createShader                                                = (glCreateShaderFunc)                                                  loader->get("glCreateShader");
50 gl->cullFace                                                    = (glCullFaceFunc)                                                              loader->get("glCullFace");
51 gl->deleteBuffers                                               = (glDeleteBuffersFunc)                                                 loader->get("glDeleteBuffers");
52 gl->deleteFramebuffers                                  = (glDeleteFramebuffersFunc)                                    loader->get("glDeleteFramebuffers");
53 gl->deleteProgram                                               = (glDeleteProgramFunc)                                                 loader->get("glDeleteProgram");
54 gl->deleteQueries                                               = (glDeleteQueriesFunc)                                                 loader->get("glDeleteQueries");
55 gl->deleteRenderbuffers                                 = (glDeleteRenderbuffersFunc)                                   loader->get("glDeleteRenderbuffers");
56 gl->deleteSamplers                                              = (glDeleteSamplersFunc)                                                loader->get("glDeleteSamplers");
57 gl->deleteShader                                                = (glDeleteShaderFunc)                                                  loader->get("glDeleteShader");
58 gl->deleteSync                                                  = (glDeleteSyncFunc)                                                    loader->get("glDeleteSync");
59 gl->deleteTextures                                              = (glDeleteTexturesFunc)                                                loader->get("glDeleteTextures");
60 gl->deleteTransformFeedbacks                    = (glDeleteTransformFeedbacksFunc)                              loader->get("glDeleteTransformFeedbacks");
61 gl->deleteVertexArrays                                  = (glDeleteVertexArraysFunc)                                    loader->get("glDeleteVertexArrays");
62 gl->depthFunc                                                   = (glDepthFuncFunc)                                                             loader->get("glDepthFunc");
63 gl->depthMask                                                   = (glDepthMaskFunc)                                                             loader->get("glDepthMask");
64 gl->depthRangef                                                 = (glDepthRangefFunc)                                                   loader->get("glDepthRangef");
65 gl->detachShader                                                = (glDetachShaderFunc)                                                  loader->get("glDetachShader");
66 gl->disable                                                             = (glDisableFunc)                                                               loader->get("glDisable");
67 gl->disableVertexAttribArray                    = (glDisableVertexAttribArrayFunc)                              loader->get("glDisableVertexAttribArray");
68 gl->drawArrays                                                  = (glDrawArraysFunc)                                                    loader->get("glDrawArrays");
69 gl->drawArraysInstanced                                 = (glDrawArraysInstancedFunc)                                   loader->get("glDrawArraysInstanced");
70 gl->drawBuffers                                                 = (glDrawBuffersFunc)                                                   loader->get("glDrawBuffers");
71 gl->drawElements                                                = (glDrawElementsFunc)                                                  loader->get("glDrawElements");
72 gl->drawElementsInstanced                               = (glDrawElementsInstancedFunc)                                 loader->get("glDrawElementsInstanced");
73 gl->drawRangeElements                                   = (glDrawRangeElementsFunc)                                             loader->get("glDrawRangeElements");
74 gl->enable                                                              = (glEnableFunc)                                                                loader->get("glEnable");
75 gl->enableVertexAttribArray                             = (glEnableVertexAttribArrayFunc)                               loader->get("glEnableVertexAttribArray");
76 gl->endQuery                                                    = (glEndQueryFunc)                                                              loader->get("glEndQuery");
77 gl->endTransformFeedback                                = (glEndTransformFeedbackFunc)                                  loader->get("glEndTransformFeedback");
78 gl->fenceSync                                                   = (glFenceSyncFunc)                                                             loader->get("glFenceSync");
79 gl->finish                                                              = (glFinishFunc)                                                                loader->get("glFinish");
80 gl->flush                                                               = (glFlushFunc)                                                                 loader->get("glFlush");
81 gl->flushMappedBufferRange                              = (glFlushMappedBufferRangeFunc)                                loader->get("glFlushMappedBufferRange");
82 gl->framebufferRenderbuffer                             = (glFramebufferRenderbufferFunc)                               loader->get("glFramebufferRenderbuffer");
83 gl->framebufferTexture2D                                = (glFramebufferTexture2DFunc)                                  loader->get("glFramebufferTexture2D");
84 gl->framebufferTextureLayer                             = (glFramebufferTextureLayerFunc)                               loader->get("glFramebufferTextureLayer");
85 gl->frontFace                                                   = (glFrontFaceFunc)                                                             loader->get("glFrontFace");
86 gl->genBuffers                                                  = (glGenBuffersFunc)                                                    loader->get("glGenBuffers");
87 gl->genFramebuffers                                             = (glGenFramebuffersFunc)                                               loader->get("glGenFramebuffers");
88 gl->genQueries                                                  = (glGenQueriesFunc)                                                    loader->get("glGenQueries");
89 gl->genRenderbuffers                                    = (glGenRenderbuffersFunc)                                              loader->get("glGenRenderbuffers");
90 gl->genSamplers                                                 = (glGenSamplersFunc)                                                   loader->get("glGenSamplers");
91 gl->genTextures                                                 = (glGenTexturesFunc)                                                   loader->get("glGenTextures");
92 gl->genTransformFeedbacks                               = (glGenTransformFeedbacksFunc)                                 loader->get("glGenTransformFeedbacks");
93 gl->genVertexArrays                                             = (glGenVertexArraysFunc)                                               loader->get("glGenVertexArrays");
94 gl->generateMipmap                                              = (glGenerateMipmapFunc)                                                loader->get("glGenerateMipmap");
95 gl->getActiveAttrib                                             = (glGetActiveAttribFunc)                                               loader->get("glGetActiveAttrib");
96 gl->getActiveUniform                                    = (glGetActiveUniformFunc)                                              loader->get("glGetActiveUniform");
97 gl->getActiveUniformBlockName                   = (glGetActiveUniformBlockNameFunc)                             loader->get("glGetActiveUniformBlockName");
98 gl->getActiveUniformBlockiv                             = (glGetActiveUniformBlockivFunc)                               loader->get("glGetActiveUniformBlockiv");
99 gl->getActiveUniformsiv                                 = (glGetActiveUniformsivFunc)                                   loader->get("glGetActiveUniformsiv");
100 gl->getAttachedShaders                                  = (glGetAttachedShadersFunc)                                    loader->get("glGetAttachedShaders");
101 gl->getAttribLocation                                   = (glGetAttribLocationFunc)                                             loader->get("glGetAttribLocation");
102 gl->getBooleanv                                                 = (glGetBooleanvFunc)                                                   loader->get("glGetBooleanv");
103 gl->getBufferParameteri64v                              = (glGetBufferParameteri64vFunc)                                loader->get("glGetBufferParameteri64v");
104 gl->getBufferParameteriv                                = (glGetBufferParameterivFunc)                                  loader->get("glGetBufferParameteriv");
105 gl->getBufferPointerv                                   = (glGetBufferPointervFunc)                                             loader->get("glGetBufferPointerv");
106 gl->getError                                                    = (glGetErrorFunc)                                                              loader->get("glGetError");
107 gl->getFloatv                                                   = (glGetFloatvFunc)                                                             loader->get("glGetFloatv");
108 gl->getFragDataLocation                                 = (glGetFragDataLocationFunc)                                   loader->get("glGetFragDataLocation");
109 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc)   loader->get("glGetFramebufferAttachmentParameteriv");
110 gl->getInteger64i_v                                             = (glGetInteger64i_vFunc)                                               loader->get("glGetInteger64i_v");
111 gl->getInteger64v                                               = (glGetInteger64vFunc)                                                 loader->get("glGetInteger64v");
112 gl->getIntegeri_v                                               = (glGetIntegeri_vFunc)                                                 loader->get("glGetIntegeri_v");
113 gl->getIntegerv                                                 = (glGetIntegervFunc)                                                   loader->get("glGetIntegerv");
114 gl->getInternalformativ                                 = (glGetInternalformativFunc)                                   loader->get("glGetInternalformativ");
115 gl->getProgramBinary                                    = (glGetProgramBinaryFunc)                                              loader->get("glGetProgramBinary");
116 gl->getProgramInfoLog                                   = (glGetProgramInfoLogFunc)                                             loader->get("glGetProgramInfoLog");
117 gl->getProgramiv                                                = (glGetProgramivFunc)                                                  loader->get("glGetProgramiv");
118 gl->getQueryObjectuiv                                   = (glGetQueryObjectuivFunc)                                             loader->get("glGetQueryObjectuiv");
119 gl->getQueryiv                                                  = (glGetQueryivFunc)                                                    loader->get("glGetQueryiv");
120 gl->getRenderbufferParameteriv                  = (glGetRenderbufferParameterivFunc)                    loader->get("glGetRenderbufferParameteriv");
121 gl->getSamplerParameterfv                               = (glGetSamplerParameterfvFunc)                                 loader->get("glGetSamplerParameterfv");
122 gl->getSamplerParameteriv                               = (glGetSamplerParameterivFunc)                                 loader->get("glGetSamplerParameteriv");
123 gl->getShaderInfoLog                                    = (glGetShaderInfoLogFunc)                                              loader->get("glGetShaderInfoLog");
124 gl->getShaderPrecisionFormat                    = (glGetShaderPrecisionFormatFunc)                              loader->get("glGetShaderPrecisionFormat");
125 gl->getShaderSource                                             = (glGetShaderSourceFunc)                                               loader->get("glGetShaderSource");
126 gl->getShaderiv                                                 = (glGetShaderivFunc)                                                   loader->get("glGetShaderiv");
127 gl->getString                                                   = (glGetStringFunc)                                                             loader->get("glGetString");
128 gl->getStringi                                                  = (glGetStringiFunc)                                                    loader->get("glGetStringi");
129 gl->getSynciv                                                   = (glGetSyncivFunc)                                                             loader->get("glGetSynciv");
130 gl->getTexParameterfv                                   = (glGetTexParameterfvFunc)                                             loader->get("glGetTexParameterfv");
131 gl->getTexParameteriv                                   = (glGetTexParameterivFunc)                                             loader->get("glGetTexParameteriv");
132 gl->getTransformFeedbackVarying                 = (glGetTransformFeedbackVaryingFunc)                   loader->get("glGetTransformFeedbackVarying");
133 gl->getUniformBlockIndex                                = (glGetUniformBlockIndexFunc)                                  loader->get("glGetUniformBlockIndex");
134 gl->getUniformIndices                                   = (glGetUniformIndicesFunc)                                             loader->get("glGetUniformIndices");
135 gl->getUniformLocation                                  = (glGetUniformLocationFunc)                                    loader->get("glGetUniformLocation");
136 gl->getUniformfv                                                = (glGetUniformfvFunc)                                                  loader->get("glGetUniformfv");
137 gl->getUniformiv                                                = (glGetUniformivFunc)                                                  loader->get("glGetUniformiv");
138 gl->getUniformuiv                                               = (glGetUniformuivFunc)                                                 loader->get("glGetUniformuiv");
139 gl->getVertexAttribIiv                                  = (glGetVertexAttribIivFunc)                                    loader->get("glGetVertexAttribIiv");
140 gl->getVertexAttribIuiv                                 = (glGetVertexAttribIuivFunc)                                   loader->get("glGetVertexAttribIuiv");
141 gl->getVertexAttribPointerv                             = (glGetVertexAttribPointervFunc)                               loader->get("glGetVertexAttribPointerv");
142 gl->getVertexAttribfv                                   = (glGetVertexAttribfvFunc)                                             loader->get("glGetVertexAttribfv");
143 gl->getVertexAttribiv                                   = (glGetVertexAttribivFunc)                                             loader->get("glGetVertexAttribiv");
144 gl->hint                                                                = (glHintFunc)                                                                  loader->get("glHint");
145 gl->invalidateFramebuffer                               = (glInvalidateFramebufferFunc)                                 loader->get("glInvalidateFramebuffer");
146 gl->invalidateSubFramebuffer                    = (glInvalidateSubFramebufferFunc)                              loader->get("glInvalidateSubFramebuffer");
147 gl->isBuffer                                                    = (glIsBufferFunc)                                                              loader->get("glIsBuffer");
148 gl->isEnabled                                                   = (glIsEnabledFunc)                                                             loader->get("glIsEnabled");
149 gl->isFramebuffer                                               = (glIsFramebufferFunc)                                                 loader->get("glIsFramebuffer");
150 gl->isProgram                                                   = (glIsProgramFunc)                                                             loader->get("glIsProgram");
151 gl->isQuery                                                             = (glIsQueryFunc)                                                               loader->get("glIsQuery");
152 gl->isRenderbuffer                                              = (glIsRenderbufferFunc)                                                loader->get("glIsRenderbuffer");
153 gl->isSampler                                                   = (glIsSamplerFunc)                                                             loader->get("glIsSampler");
154 gl->isShader                                                    = (glIsShaderFunc)                                                              loader->get("glIsShader");
155 gl->isSync                                                              = (glIsSyncFunc)                                                                loader->get("glIsSync");
156 gl->isTexture                                                   = (glIsTextureFunc)                                                             loader->get("glIsTexture");
157 gl->isTransformFeedback                                 = (glIsTransformFeedbackFunc)                                   loader->get("glIsTransformFeedback");
158 gl->isVertexArray                                               = (glIsVertexArrayFunc)                                                 loader->get("glIsVertexArray");
159 gl->lineWidth                                                   = (glLineWidthFunc)                                                             loader->get("glLineWidth");
160 gl->linkProgram                                                 = (glLinkProgramFunc)                                                   loader->get("glLinkProgram");
161 gl->mapBufferRange                                              = (glMapBufferRangeFunc)                                                loader->get("glMapBufferRange");
162 gl->pauseTransformFeedback                              = (glPauseTransformFeedbackFunc)                                loader->get("glPauseTransformFeedback");
163 gl->pixelStorei                                                 = (glPixelStoreiFunc)                                                   loader->get("glPixelStorei");
164 gl->polygonOffset                                               = (glPolygonOffsetFunc)                                                 loader->get("glPolygonOffset");
165 gl->programBinary                                               = (glProgramBinaryFunc)                                                 loader->get("glProgramBinary");
166 gl->programParameteri                                   = (glProgramParameteriFunc)                                             loader->get("glProgramParameteri");
167 gl->readBuffer                                                  = (glReadBufferFunc)                                                    loader->get("glReadBuffer");
168 gl->readPixels                                                  = (glReadPixelsFunc)                                                    loader->get("glReadPixels");
169 gl->releaseShaderCompiler                               = (glReleaseShaderCompilerFunc)                                 loader->get("glReleaseShaderCompiler");
170 gl->renderbufferStorage                                 = (glRenderbufferStorageFunc)                                   loader->get("glRenderbufferStorage");
171 gl->renderbufferStorageMultisample              = (glRenderbufferStorageMultisampleFunc)                loader->get("glRenderbufferStorageMultisample");
172 gl->resumeTransformFeedback                             = (glResumeTransformFeedbackFunc)                               loader->get("glResumeTransformFeedback");
173 gl->sampleCoverage                                              = (glSampleCoverageFunc)                                                loader->get("glSampleCoverage");
174 gl->samplerParameterf                                   = (glSamplerParameterfFunc)                                             loader->get("glSamplerParameterf");
175 gl->samplerParameterfv                                  = (glSamplerParameterfvFunc)                                    loader->get("glSamplerParameterfv");
176 gl->samplerParameteri                                   = (glSamplerParameteriFunc)                                             loader->get("glSamplerParameteri");
177 gl->samplerParameteriv                                  = (glSamplerParameterivFunc)                                    loader->get("glSamplerParameteriv");
178 gl->scissor                                                             = (glScissorFunc)                                                               loader->get("glScissor");
179 gl->shaderBinary                                                = (glShaderBinaryFunc)                                                  loader->get("glShaderBinary");
180 gl->shaderSource                                                = (glShaderSourceFunc)                                                  loader->get("glShaderSource");
181 gl->stencilFunc                                                 = (glStencilFuncFunc)                                                   loader->get("glStencilFunc");
182 gl->stencilFuncSeparate                                 = (glStencilFuncSeparateFunc)                                   loader->get("glStencilFuncSeparate");
183 gl->stencilMask                                                 = (glStencilMaskFunc)                                                   loader->get("glStencilMask");
184 gl->stencilMaskSeparate                                 = (glStencilMaskSeparateFunc)                                   loader->get("glStencilMaskSeparate");
185 gl->stencilOp                                                   = (glStencilOpFunc)                                                             loader->get("glStencilOp");
186 gl->stencilOpSeparate                                   = (glStencilOpSeparateFunc)                                             loader->get("glStencilOpSeparate");
187 gl->texImage2D                                                  = (glTexImage2DFunc)                                                    loader->get("glTexImage2D");
188 gl->texImage3D                                                  = (glTexImage3DFunc)                                                    loader->get("glTexImage3D");
189 gl->texParameterf                                               = (glTexParameterfFunc)                                                 loader->get("glTexParameterf");
190 gl->texParameterfv                                              = (glTexParameterfvFunc)                                                loader->get("glTexParameterfv");
191 gl->texParameteri                                               = (glTexParameteriFunc)                                                 loader->get("glTexParameteri");
192 gl->texParameteriv                                              = (glTexParameterivFunc)                                                loader->get("glTexParameteriv");
193 gl->texStorage2D                                                = (glTexStorage2DFunc)                                                  loader->get("glTexStorage2D");
194 gl->texStorage3D                                                = (glTexStorage3DFunc)                                                  loader->get("glTexStorage3D");
195 gl->texSubImage2D                                               = (glTexSubImage2DFunc)                                                 loader->get("glTexSubImage2D");
196 gl->texSubImage3D                                               = (glTexSubImage3DFunc)                                                 loader->get("glTexSubImage3D");
197 gl->transformFeedbackVaryings                   = (glTransformFeedbackVaryingsFunc)                             loader->get("glTransformFeedbackVaryings");
198 gl->uniform1f                                                   = (glUniform1fFunc)                                                             loader->get("glUniform1f");
199 gl->uniform1fv                                                  = (glUniform1fvFunc)                                                    loader->get("glUniform1fv");
200 gl->uniform1i                                                   = (glUniform1iFunc)                                                             loader->get("glUniform1i");
201 gl->uniform1iv                                                  = (glUniform1ivFunc)                                                    loader->get("glUniform1iv");
202 gl->uniform1ui                                                  = (glUniform1uiFunc)                                                    loader->get("glUniform1ui");
203 gl->uniform1uiv                                                 = (glUniform1uivFunc)                                                   loader->get("glUniform1uiv");
204 gl->uniform2f                                                   = (glUniform2fFunc)                                                             loader->get("glUniform2f");
205 gl->uniform2fv                                                  = (glUniform2fvFunc)                                                    loader->get("glUniform2fv");
206 gl->uniform2i                                                   = (glUniform2iFunc)                                                             loader->get("glUniform2i");
207 gl->uniform2iv                                                  = (glUniform2ivFunc)                                                    loader->get("glUniform2iv");
208 gl->uniform2ui                                                  = (glUniform2uiFunc)                                                    loader->get("glUniform2ui");
209 gl->uniform2uiv                                                 = (glUniform2uivFunc)                                                   loader->get("glUniform2uiv");
210 gl->uniform3f                                                   = (glUniform3fFunc)                                                             loader->get("glUniform3f");
211 gl->uniform3fv                                                  = (glUniform3fvFunc)                                                    loader->get("glUniform3fv");
212 gl->uniform3i                                                   = (glUniform3iFunc)                                                             loader->get("glUniform3i");
213 gl->uniform3iv                                                  = (glUniform3ivFunc)                                                    loader->get("glUniform3iv");
214 gl->uniform3ui                                                  = (glUniform3uiFunc)                                                    loader->get("glUniform3ui");
215 gl->uniform3uiv                                                 = (glUniform3uivFunc)                                                   loader->get("glUniform3uiv");
216 gl->uniform4f                                                   = (glUniform4fFunc)                                                             loader->get("glUniform4f");
217 gl->uniform4fv                                                  = (glUniform4fvFunc)                                                    loader->get("glUniform4fv");
218 gl->uniform4i                                                   = (glUniform4iFunc)                                                             loader->get("glUniform4i");
219 gl->uniform4iv                                                  = (glUniform4ivFunc)                                                    loader->get("glUniform4iv");
220 gl->uniform4ui                                                  = (glUniform4uiFunc)                                                    loader->get("glUniform4ui");
221 gl->uniform4uiv                                                 = (glUniform4uivFunc)                                                   loader->get("glUniform4uiv");
222 gl->uniformBlockBinding                                 = (glUniformBlockBindingFunc)                                   loader->get("glUniformBlockBinding");
223 gl->uniformMatrix2fv                                    = (glUniformMatrix2fvFunc)                                              loader->get("glUniformMatrix2fv");
224 gl->uniformMatrix2x3fv                                  = (glUniformMatrix2x3fvFunc)                                    loader->get("glUniformMatrix2x3fv");
225 gl->uniformMatrix2x4fv                                  = (glUniformMatrix2x4fvFunc)                                    loader->get("glUniformMatrix2x4fv");
226 gl->uniformMatrix3fv                                    = (glUniformMatrix3fvFunc)                                              loader->get("glUniformMatrix3fv");
227 gl->uniformMatrix3x2fv                                  = (glUniformMatrix3x2fvFunc)                                    loader->get("glUniformMatrix3x2fv");
228 gl->uniformMatrix3x4fv                                  = (glUniformMatrix3x4fvFunc)                                    loader->get("glUniformMatrix3x4fv");
229 gl->uniformMatrix4fv                                    = (glUniformMatrix4fvFunc)                                              loader->get("glUniformMatrix4fv");
230 gl->uniformMatrix4x2fv                                  = (glUniformMatrix4x2fvFunc)                                    loader->get("glUniformMatrix4x2fv");
231 gl->uniformMatrix4x3fv                                  = (glUniformMatrix4x3fvFunc)                                    loader->get("glUniformMatrix4x3fv");
232 gl->unmapBuffer                                                 = (glUnmapBufferFunc)                                                   loader->get("glUnmapBuffer");
233 gl->useProgram                                                  = (glUseProgramFunc)                                                    loader->get("glUseProgram");
234 gl->validateProgram                                             = (glValidateProgramFunc)                                               loader->get("glValidateProgram");
235 gl->vertexAttrib1f                                              = (glVertexAttrib1fFunc)                                                loader->get("glVertexAttrib1f");
236 gl->vertexAttrib1fv                                             = (glVertexAttrib1fvFunc)                                               loader->get("glVertexAttrib1fv");
237 gl->vertexAttrib2f                                              = (glVertexAttrib2fFunc)                                                loader->get("glVertexAttrib2f");
238 gl->vertexAttrib2fv                                             = (glVertexAttrib2fvFunc)                                               loader->get("glVertexAttrib2fv");
239 gl->vertexAttrib3f                                              = (glVertexAttrib3fFunc)                                                loader->get("glVertexAttrib3f");
240 gl->vertexAttrib3fv                                             = (glVertexAttrib3fvFunc)                                               loader->get("glVertexAttrib3fv");
241 gl->vertexAttrib4f                                              = (glVertexAttrib4fFunc)                                                loader->get("glVertexAttrib4f");
242 gl->vertexAttrib4fv                                             = (glVertexAttrib4fvFunc)                                               loader->get("glVertexAttrib4fv");
243 gl->vertexAttribDivisor                                 = (glVertexAttribDivisorFunc)                                   loader->get("glVertexAttribDivisor");
244 gl->vertexAttribI4i                                             = (glVertexAttribI4iFunc)                                               loader->get("glVertexAttribI4i");
245 gl->vertexAttribI4iv                                    = (glVertexAttribI4ivFunc)                                              loader->get("glVertexAttribI4iv");
246 gl->vertexAttribI4ui                                    = (glVertexAttribI4uiFunc)                                              loader->get("glVertexAttribI4ui");
247 gl->vertexAttribI4uiv                                   = (glVertexAttribI4uivFunc)                                             loader->get("glVertexAttribI4uiv");
248 gl->vertexAttribIPointer                                = (glVertexAttribIPointerFunc)                                  loader->get("glVertexAttribIPointer");
249 gl->vertexAttribPointer                                 = (glVertexAttribPointerFunc)                                   loader->get("glVertexAttribPointer");
250 gl->viewport                                                    = (glViewportFunc)                                                              loader->get("glViewport");
251 gl->waitSync                                                    = (glWaitSyncFunc)                                                              loader->get("glWaitSync");