Mask compared bits in atomic operation tests.
[platform/upstream/VK-GL-CTS.git] / framework / opengl / wrapper / glwInitES20Direct.inl
1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2  * be lost! Modify the generating script instead.
3  *
4  * Generated from Khronos GL API description (gl.xml) revision 32093.
5  */
6 gl->activeTexture                                               = &glActiveTexture;
7 gl->attachShader                                                = &glAttachShader;
8 gl->bindAttribLocation                                  = &glBindAttribLocation;
9 gl->bindBuffer                                                  = &glBindBuffer;
10 gl->bindFramebuffer                                             = &glBindFramebuffer;
11 gl->bindRenderbuffer                                    = &glBindRenderbuffer;
12 gl->bindTexture                                                 = &glBindTexture;
13 gl->blendColor                                                  = &glBlendColor;
14 gl->blendEquation                                               = &glBlendEquation;
15 gl->blendEquationSeparate                               = &glBlendEquationSeparate;
16 gl->blendFunc                                                   = &glBlendFunc;
17 gl->blendFuncSeparate                                   = &glBlendFuncSeparate;
18 gl->bufferData                                                  = &glBufferData;
19 gl->bufferSubData                                               = &glBufferSubData;
20 gl->checkFramebufferStatus                              = &glCheckFramebufferStatus;
21 gl->clear                                                               = &glClear;
22 gl->clearColor                                                  = &glClearColor;
23 gl->clearDepthf                                                 = &glClearDepthf;
24 gl->clearStencil                                                = &glClearStencil;
25 gl->colorMask                                                   = &glColorMask;
26 gl->compileShader                                               = &glCompileShader;
27 gl->compressedTexImage2D                                = &glCompressedTexImage2D;
28 gl->compressedTexSubImage2D                             = &glCompressedTexSubImage2D;
29 gl->copyTexImage2D                                              = &glCopyTexImage2D;
30 gl->copyTexSubImage2D                                   = &glCopyTexSubImage2D;
31 gl->createProgram                                               = &glCreateProgram;
32 gl->createShader                                                = &glCreateShader;
33 gl->cullFace                                                    = &glCullFace;
34 gl->deleteBuffers                                               = &glDeleteBuffers;
35 gl->deleteFramebuffers                                  = &glDeleteFramebuffers;
36 gl->deleteProgram                                               = &glDeleteProgram;
37 gl->deleteRenderbuffers                                 = &glDeleteRenderbuffers;
38 gl->deleteShader                                                = &glDeleteShader;
39 gl->deleteTextures                                              = &glDeleteTextures;
40 gl->depthFunc                                                   = &glDepthFunc;
41 gl->depthMask                                                   = &glDepthMask;
42 gl->depthRangef                                                 = &glDepthRangef;
43 gl->detachShader                                                = &glDetachShader;
44 gl->disable                                                             = &glDisable;
45 gl->disableVertexAttribArray                    = &glDisableVertexAttribArray;
46 gl->drawArrays                                                  = &glDrawArrays;
47 gl->drawElements                                                = &glDrawElements;
48 gl->enable                                                              = &glEnable;
49 gl->enableVertexAttribArray                             = &glEnableVertexAttribArray;
50 gl->finish                                                              = &glFinish;
51 gl->flush                                                               = &glFlush;
52 gl->framebufferRenderbuffer                             = &glFramebufferRenderbuffer;
53 gl->framebufferTexture2D                                = &glFramebufferTexture2D;
54 gl->frontFace                                                   = &glFrontFace;
55 gl->genBuffers                                                  = &glGenBuffers;
56 gl->genFramebuffers                                             = &glGenFramebuffers;
57 gl->genRenderbuffers                                    = &glGenRenderbuffers;
58 gl->genTextures                                                 = &glGenTextures;
59 gl->generateMipmap                                              = &glGenerateMipmap;
60 gl->getActiveAttrib                                             = &glGetActiveAttrib;
61 gl->getActiveUniform                                    = &glGetActiveUniform;
62 gl->getAttachedShaders                                  = &glGetAttachedShaders;
63 gl->getAttribLocation                                   = &glGetAttribLocation;
64 gl->getBooleanv                                                 = &glGetBooleanv;
65 gl->getBufferParameteriv                                = &glGetBufferParameteriv;
66 gl->getError                                                    = &glGetError;
67 gl->getFloatv                                                   = &glGetFloatv;
68 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
69 gl->getIntegerv                                                 = &glGetIntegerv;
70 gl->getProgramInfoLog                                   = &glGetProgramInfoLog;
71 gl->getProgramiv                                                = &glGetProgramiv;
72 gl->getRenderbufferParameteriv                  = &glGetRenderbufferParameteriv;
73 gl->getShaderInfoLog                                    = &glGetShaderInfoLog;
74 gl->getShaderPrecisionFormat                    = &glGetShaderPrecisionFormat;
75 gl->getShaderSource                                             = &glGetShaderSource;
76 gl->getShaderiv                                                 = &glGetShaderiv;
77 gl->getString                                                   = &glGetString;
78 gl->getTexParameterfv                                   = &glGetTexParameterfv;
79 gl->getTexParameteriv                                   = &glGetTexParameteriv;
80 gl->getUniformLocation                                  = &glGetUniformLocation;
81 gl->getUniformfv                                                = &glGetUniformfv;
82 gl->getUniformiv                                                = &glGetUniformiv;
83 gl->getVertexAttribPointerv                             = &glGetVertexAttribPointerv;
84 gl->getVertexAttribfv                                   = &glGetVertexAttribfv;
85 gl->getVertexAttribiv                                   = &glGetVertexAttribiv;
86 gl->hint                                                                = &glHint;
87 gl->isBuffer                                                    = &glIsBuffer;
88 gl->isEnabled                                                   = &glIsEnabled;
89 gl->isFramebuffer                                               = &glIsFramebuffer;
90 gl->isProgram                                                   = &glIsProgram;
91 gl->isRenderbuffer                                              = &glIsRenderbuffer;
92 gl->isShader                                                    = &glIsShader;
93 gl->isTexture                                                   = &glIsTexture;
94 gl->lineWidth                                                   = &glLineWidth;
95 gl->linkProgram                                                 = &glLinkProgram;
96 gl->pixelStorei                                                 = &glPixelStorei;
97 gl->polygonOffset                                               = &glPolygonOffset;
98 gl->readPixels                                                  = &glReadPixels;
99 gl->releaseShaderCompiler                               = &glReleaseShaderCompiler;
100 gl->renderbufferStorage                                 = &glRenderbufferStorage;
101 gl->sampleCoverage                                              = &glSampleCoverage;
102 gl->scissor                                                             = &glScissor;
103 gl->shaderBinary                                                = &glShaderBinary;
104 gl->shaderSource                                                = (glShaderSourceFunc)&glShaderSource;
105 gl->stencilFunc                                                 = &glStencilFunc;
106 gl->stencilFuncSeparate                                 = &glStencilFuncSeparate;
107 gl->stencilMask                                                 = &glStencilMask;
108 gl->stencilMaskSeparate                                 = &glStencilMaskSeparate;
109 gl->stencilOp                                                   = &glStencilOp;
110 gl->stencilOpSeparate                                   = &glStencilOpSeparate;
111 gl->texImage2D                                                  = &glTexImage2D;
112 gl->texParameterf                                               = &glTexParameterf;
113 gl->texParameterfv                                              = &glTexParameterfv;
114 gl->texParameteri                                               = &glTexParameteri;
115 gl->texParameteriv                                              = &glTexParameteriv;
116 gl->texSubImage2D                                               = &glTexSubImage2D;
117 gl->uniform1f                                                   = &glUniform1f;
118 gl->uniform1fv                                                  = &glUniform1fv;
119 gl->uniform1i                                                   = &glUniform1i;
120 gl->uniform1iv                                                  = &glUniform1iv;
121 gl->uniform2f                                                   = &glUniform2f;
122 gl->uniform2fv                                                  = &glUniform2fv;
123 gl->uniform2i                                                   = &glUniform2i;
124 gl->uniform2iv                                                  = &glUniform2iv;
125 gl->uniform3f                                                   = &glUniform3f;
126 gl->uniform3fv                                                  = &glUniform3fv;
127 gl->uniform3i                                                   = &glUniform3i;
128 gl->uniform3iv                                                  = &glUniform3iv;
129 gl->uniform4f                                                   = &glUniform4f;
130 gl->uniform4fv                                                  = &glUniform4fv;
131 gl->uniform4i                                                   = &glUniform4i;
132 gl->uniform4iv                                                  = &glUniform4iv;
133 gl->uniformMatrix2fv                                    = &glUniformMatrix2fv;
134 gl->uniformMatrix3fv                                    = &glUniformMatrix3fv;
135 gl->uniformMatrix4fv                                    = &glUniformMatrix4fv;
136 gl->useProgram                                                  = &glUseProgram;
137 gl->validateProgram                                             = &glValidateProgram;
138 gl->vertexAttrib1f                                              = &glVertexAttrib1f;
139 gl->vertexAttrib1fv                                             = &glVertexAttrib1fv;
140 gl->vertexAttrib2f                                              = &glVertexAttrib2f;
141 gl->vertexAttrib2fv                                             = &glVertexAttrib2fv;
142 gl->vertexAttrib3f                                              = &glVertexAttrib3f;
143 gl->vertexAttrib3fv                                             = &glVertexAttrib3fv;
144 gl->vertexAttrib4f                                              = &glVertexAttrib4f;
145 gl->vertexAttrib4fv                                             = &glVertexAttrib4fv;
146 gl->vertexAttribPointer                                 = &glVertexAttribPointer;
147 gl->viewport                                                    = &glViewport;