1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
4 * Generated from Khronos GL API description (gl.xml) revision 32093.
6 #define glActiveShaderProgram glwActiveShaderProgram
7 #define glActiveTexture glwActiveTexture
8 #define glAttachShader glwAttachShader
9 #define glBeginConditionalRender glwBeginConditionalRender
10 #define glBeginQuery glwBeginQuery
11 #define glBeginQueryIndexed glwBeginQueryIndexed
12 #define glBeginTransformFeedback glwBeginTransformFeedback
13 #define glBindAttribLocation glwBindAttribLocation
14 #define glBindBuffer glwBindBuffer
15 #define glBindBufferBase glwBindBufferBase
16 #define glBindBufferRange glwBindBufferRange
17 #define glBindBuffersBase glwBindBuffersBase
18 #define glBindBuffersRange glwBindBuffersRange
19 #define glBindFragDataLocation glwBindFragDataLocation
20 #define glBindFragDataLocationIndexed glwBindFragDataLocationIndexed
21 #define glBindFramebuffer glwBindFramebuffer
22 #define glBindImageTexture glwBindImageTexture
23 #define glBindImageTextures glwBindImageTextures
24 #define glBindProgramPipeline glwBindProgramPipeline
25 #define glBindRenderbuffer glwBindRenderbuffer
26 #define glBindSampler glwBindSampler
27 #define glBindSamplers glwBindSamplers
28 #define glBindTexture glwBindTexture
29 #define glBindTextureUnit glwBindTextureUnit
30 #define glBindTextures glwBindTextures
31 #define glBindTransformFeedback glwBindTransformFeedback
32 #define glBindVertexArray glwBindVertexArray
33 #define glBindVertexBuffer glwBindVertexBuffer
34 #define glBindVertexBuffers glwBindVertexBuffers
35 #define glBlendBarrier glwBlendBarrier
36 #define glBlendColor glwBlendColor
37 #define glBlendEquation glwBlendEquation
38 #define glBlendEquationSeparate glwBlendEquationSeparate
39 #define glBlendEquationSeparatei glwBlendEquationSeparatei
40 #define glBlendEquationi glwBlendEquationi
41 #define glBlendFunc glwBlendFunc
42 #define glBlendFuncSeparate glwBlendFuncSeparate
43 #define glBlendFuncSeparatei glwBlendFuncSeparatei
44 #define glBlendFunci glwBlendFunci
45 #define glBlitFramebuffer glwBlitFramebuffer
46 #define glBlitNamedFramebuffer glwBlitNamedFramebuffer
47 #define glBufferData glwBufferData
48 #define glBufferStorage glwBufferStorage
49 #define glBufferSubData glwBufferSubData
50 #define glCheckFramebufferStatus glwCheckFramebufferStatus
51 #define glCheckNamedFramebufferStatus glwCheckNamedFramebufferStatus
52 #define glClampColor glwClampColor
53 #define glClear glwClear
54 #define glClearBufferData glwClearBufferData
55 #define glClearBufferSubData glwClearBufferSubData
56 #define glClearBufferfi glwClearBufferfi
57 #define glClearBufferfv glwClearBufferfv
58 #define glClearBufferiv glwClearBufferiv
59 #define glClearBufferuiv glwClearBufferuiv
60 #define glClearColor glwClearColor
61 #define glClearDepth glwClearDepth
62 #define glClearDepthf glwClearDepthf
63 #define glClearNamedBufferData glwClearNamedBufferData
64 #define glClearNamedBufferSubData glwClearNamedBufferSubData
65 #define glClearNamedFramebufferfi glwClearNamedFramebufferfi
66 #define glClearNamedFramebufferfv glwClearNamedFramebufferfv
67 #define glClearNamedFramebufferiv glwClearNamedFramebufferiv
68 #define glClearNamedFramebufferuiv glwClearNamedFramebufferuiv
69 #define glClearStencil glwClearStencil
70 #define glClearTexImage glwClearTexImage
71 #define glClearTexSubImage glwClearTexSubImage
72 #define glClientWaitSync glwClientWaitSync
73 #define glClipControl glwClipControl
74 #define glColorMask glwColorMask
75 #define glColorMaski glwColorMaski
76 #define glCompileShader glwCompileShader
77 #define glCompressedTexImage1D glwCompressedTexImage1D
78 #define glCompressedTexImage2D glwCompressedTexImage2D
79 #define glCompressedTexImage3D glwCompressedTexImage3D
80 #define glCompressedTexSubImage1D glwCompressedTexSubImage1D
81 #define glCompressedTexSubImage2D glwCompressedTexSubImage2D
82 #define glCompressedTexSubImage3D glwCompressedTexSubImage3D
83 #define glCompressedTextureSubImage1D glwCompressedTextureSubImage1D
84 #define glCompressedTextureSubImage2D glwCompressedTextureSubImage2D
85 #define glCompressedTextureSubImage3D glwCompressedTextureSubImage3D
86 #define glCopyBufferSubData glwCopyBufferSubData
87 #define glCopyImageSubData glwCopyImageSubData
88 #define glCopyNamedBufferSubData glwCopyNamedBufferSubData
89 #define glCopyTexImage1D glwCopyTexImage1D
90 #define glCopyTexImage2D glwCopyTexImage2D
91 #define glCopyTexSubImage1D glwCopyTexSubImage1D
92 #define glCopyTexSubImage2D glwCopyTexSubImage2D
93 #define glCopyTexSubImage3D glwCopyTexSubImage3D
94 #define glCopyTextureSubImage1D glwCopyTextureSubImage1D
95 #define glCopyTextureSubImage2D glwCopyTextureSubImage2D
96 #define glCopyTextureSubImage3D glwCopyTextureSubImage3D
97 #define glCreateBuffers glwCreateBuffers
98 #define glCreateFramebuffers glwCreateFramebuffers
99 #define glCreateProgram glwCreateProgram
100 #define glCreateProgramPipelines glwCreateProgramPipelines
101 #define glCreateQueries glwCreateQueries
102 #define glCreateRenderbuffers glwCreateRenderbuffers
103 #define glCreateSamplers glwCreateSamplers
104 #define glCreateShader glwCreateShader
105 #define glCreateShaderProgramv glwCreateShaderProgramv
106 #define glCreateTextures glwCreateTextures
107 #define glCreateTransformFeedbacks glwCreateTransformFeedbacks
108 #define glCreateVertexArrays glwCreateVertexArrays
109 #define glCullFace glwCullFace
110 #define glDebugMessageCallback glwDebugMessageCallback
111 #define glDebugMessageControl glwDebugMessageControl
112 #define glDebugMessageInsert glwDebugMessageInsert
113 #define glDeleteBuffers glwDeleteBuffers
114 #define glDeleteFramebuffers glwDeleteFramebuffers
115 #define glDeleteProgram glwDeleteProgram
116 #define glDeleteProgramPipelines glwDeleteProgramPipelines
117 #define glDeleteQueries glwDeleteQueries
118 #define glDeleteRenderbuffers glwDeleteRenderbuffers
119 #define glDeleteSamplers glwDeleteSamplers
120 #define glDeleteShader glwDeleteShader
121 #define glDeleteSync glwDeleteSync
122 #define glDeleteTextures glwDeleteTextures
123 #define glDeleteTransformFeedbacks glwDeleteTransformFeedbacks
124 #define glDeleteVertexArrays glwDeleteVertexArrays
125 #define glDepthFunc glwDepthFunc
126 #define glDepthMask glwDepthMask
127 #define glDepthRange glwDepthRange
128 #define glDepthRangeArrayv glwDepthRangeArrayv
129 #define glDepthRangeIndexed glwDepthRangeIndexed
130 #define glDepthRangef glwDepthRangef
131 #define glDetachShader glwDetachShader
132 #define glDisable glwDisable
133 #define glDisableVertexArrayAttrib glwDisableVertexArrayAttrib
134 #define glDisableVertexAttribArray glwDisableVertexAttribArray
135 #define glDisablei glwDisablei
136 #define glDispatchCompute glwDispatchCompute
137 #define glDispatchComputeIndirect glwDispatchComputeIndirect
138 #define glDrawArrays glwDrawArrays
139 #define glDrawArraysIndirect glwDrawArraysIndirect
140 #define glDrawArraysInstanced glwDrawArraysInstanced
141 #define glDrawArraysInstancedBaseInstance glwDrawArraysInstancedBaseInstance
142 #define glDrawBuffer glwDrawBuffer
143 #define glDrawBuffers glwDrawBuffers
144 #define glDrawElements glwDrawElements
145 #define glDrawElementsBaseVertex glwDrawElementsBaseVertex
146 #define glDrawElementsIndirect glwDrawElementsIndirect
147 #define glDrawElementsInstanced glwDrawElementsInstanced
148 #define glDrawElementsInstancedBaseInstance glwDrawElementsInstancedBaseInstance
149 #define glDrawElementsInstancedBaseVertex glwDrawElementsInstancedBaseVertex
150 #define glDrawElementsInstancedBaseVertexBaseInstance glwDrawElementsInstancedBaseVertexBaseInstance
151 #define glDrawRangeElements glwDrawRangeElements
152 #define glDrawRangeElementsBaseVertex glwDrawRangeElementsBaseVertex
153 #define glDrawTransformFeedback glwDrawTransformFeedback
154 #define glDrawTransformFeedbackInstanced glwDrawTransformFeedbackInstanced
155 #define glDrawTransformFeedbackStream glwDrawTransformFeedbackStream
156 #define glDrawTransformFeedbackStreamInstanced glwDrawTransformFeedbackStreamInstanced
157 #define glEGLImageTargetRenderbufferStorageOES glwEGLImageTargetRenderbufferStorageOES
158 #define glEGLImageTargetTexture2DOES glwEGLImageTargetTexture2DOES
159 #define glEnable glwEnable
160 #define glEnableVertexArrayAttrib glwEnableVertexArrayAttrib
161 #define glEnableVertexAttribArray glwEnableVertexAttribArray
162 #define glEnablei glwEnablei
163 #define glEndConditionalRender glwEndConditionalRender
164 #define glEndQuery glwEndQuery
165 #define glEndQueryIndexed glwEndQueryIndexed
166 #define glEndTransformFeedback glwEndTransformFeedback
167 #define glFenceSync glwFenceSync
168 #define glFinish glwFinish
169 #define glFlush glwFlush
170 #define glFlushMappedBufferRange glwFlushMappedBufferRange
171 #define glFlushMappedNamedBufferRange glwFlushMappedNamedBufferRange
172 #define glFramebufferParameteri glwFramebufferParameteri
173 #define glFramebufferRenderbuffer glwFramebufferRenderbuffer
174 #define glFramebufferTexture glwFramebufferTexture
175 #define glFramebufferTexture1D glwFramebufferTexture1D
176 #define glFramebufferTexture2D glwFramebufferTexture2D
177 #define glFramebufferTexture3D glwFramebufferTexture3D
178 #define glFramebufferTextureLayer glwFramebufferTextureLayer
179 #define glFrontFace glwFrontFace
180 #define glGenBuffers glwGenBuffers
181 #define glGenFramebuffers glwGenFramebuffers
182 #define glGenProgramPipelines glwGenProgramPipelines
183 #define glGenQueries glwGenQueries
184 #define glGenRenderbuffers glwGenRenderbuffers
185 #define glGenSamplers glwGenSamplers
186 #define glGenTextures glwGenTextures
187 #define glGenTransformFeedbacks glwGenTransformFeedbacks
188 #define glGenVertexArrays glwGenVertexArrays
189 #define glGenerateMipmap glwGenerateMipmap
190 #define glGenerateTextureMipmap glwGenerateTextureMipmap
191 #define glGetActiveAtomicCounterBufferiv glwGetActiveAtomicCounterBufferiv
192 #define glGetActiveAttrib glwGetActiveAttrib
193 #define glGetActiveSubroutineName glwGetActiveSubroutineName
194 #define glGetActiveSubroutineUniformName glwGetActiveSubroutineUniformName
195 #define glGetActiveSubroutineUniformiv glwGetActiveSubroutineUniformiv
196 #define glGetActiveUniform glwGetActiveUniform
197 #define glGetActiveUniformBlockName glwGetActiveUniformBlockName
198 #define glGetActiveUniformBlockiv glwGetActiveUniformBlockiv
199 #define glGetActiveUniformName glwGetActiveUniformName
200 #define glGetActiveUniformsiv glwGetActiveUniformsiv
201 #define glGetAttachedShaders glwGetAttachedShaders
202 #define glGetAttribLocation glwGetAttribLocation
203 #define glGetBooleani_v glwGetBooleani_v
204 #define glGetBooleanv glwGetBooleanv
205 #define glGetBufferParameteri64v glwGetBufferParameteri64v
206 #define glGetBufferParameteriv glwGetBufferParameteriv
207 #define glGetBufferPointerv glwGetBufferPointerv
208 #define glGetBufferSubData glwGetBufferSubData
209 #define glGetCompressedTexImage glwGetCompressedTexImage
210 #define glGetCompressedTextureImage glwGetCompressedTextureImage
211 #define glGetCompressedTextureSubImage glwGetCompressedTextureSubImage
212 #define glGetDebugMessageLog glwGetDebugMessageLog
213 #define glGetDoublei_v glwGetDoublei_v
214 #define glGetDoublev glwGetDoublev
215 #define glGetError glwGetError
216 #define glGetFloati_v glwGetFloati_v
217 #define glGetFloatv glwGetFloatv
218 #define glGetFragDataIndex glwGetFragDataIndex
219 #define glGetFragDataLocation glwGetFragDataLocation
220 #define glGetFramebufferAttachmentParameteriv glwGetFramebufferAttachmentParameteriv
221 #define glGetFramebufferParameteriv glwGetFramebufferParameteriv
222 #define glGetGraphicsResetStatus glwGetGraphicsResetStatus
223 #define glGetInteger64i_v glwGetInteger64i_v
224 #define glGetInteger64v glwGetInteger64v
225 #define glGetIntegeri_v glwGetIntegeri_v
226 #define glGetIntegerv glwGetIntegerv
227 #define glGetInternalformati64v glwGetInternalformati64v
228 #define glGetInternalformativ glwGetInternalformativ
229 #define glGetMultisamplefv glwGetMultisamplefv
230 #define glGetNamedBufferParameteri64v glwGetNamedBufferParameteri64v
231 #define glGetNamedBufferParameteriv glwGetNamedBufferParameteriv
232 #define glGetNamedBufferPointerv glwGetNamedBufferPointerv
233 #define glGetNamedBufferSubData glwGetNamedBufferSubData
234 #define glGetNamedFramebufferAttachmentParameteriv glwGetNamedFramebufferAttachmentParameteriv
235 #define glGetNamedFramebufferParameteriv glwGetNamedFramebufferParameteriv
236 #define glGetNamedRenderbufferParameteriv glwGetNamedRenderbufferParameteriv
237 #define glGetObjectLabel glwGetObjectLabel
238 #define glGetObjectPtrLabel glwGetObjectPtrLabel
239 #define glGetPointerv glwGetPointerv
240 #define glGetProgramBinary glwGetProgramBinary
241 #define glGetProgramInfoLog glwGetProgramInfoLog
242 #define glGetProgramInterfaceiv glwGetProgramInterfaceiv
243 #define glGetProgramPipelineInfoLog glwGetProgramPipelineInfoLog
244 #define glGetProgramPipelineiv glwGetProgramPipelineiv
245 #define glGetProgramResourceIndex glwGetProgramResourceIndex
246 #define glGetProgramResourceLocation glwGetProgramResourceLocation
247 #define glGetProgramResourceLocationIndex glwGetProgramResourceLocationIndex
248 #define glGetProgramResourceName glwGetProgramResourceName
249 #define glGetProgramResourceiv glwGetProgramResourceiv
250 #define glGetProgramStageiv glwGetProgramStageiv
251 #define glGetProgramiv glwGetProgramiv
252 #define glGetQueryBufferObjecti64v glwGetQueryBufferObjecti64v
253 #define glGetQueryBufferObjectiv glwGetQueryBufferObjectiv
254 #define glGetQueryBufferObjectui64v glwGetQueryBufferObjectui64v
255 #define glGetQueryBufferObjectuiv glwGetQueryBufferObjectuiv
256 #define glGetQueryIndexediv glwGetQueryIndexediv
257 #define glGetQueryObjecti64v glwGetQueryObjecti64v
258 #define glGetQueryObjectiv glwGetQueryObjectiv
259 #define glGetQueryObjectui64v glwGetQueryObjectui64v
260 #define glGetQueryObjectuiv glwGetQueryObjectuiv
261 #define glGetQueryiv glwGetQueryiv
262 #define glGetRenderbufferParameteriv glwGetRenderbufferParameteriv
263 #define glGetSamplerParameterIiv glwGetSamplerParameterIiv
264 #define glGetSamplerParameterIuiv glwGetSamplerParameterIuiv
265 #define glGetSamplerParameterfv glwGetSamplerParameterfv
266 #define glGetSamplerParameteriv glwGetSamplerParameteriv
267 #define glGetShaderInfoLog glwGetShaderInfoLog
268 #define glGetShaderPrecisionFormat glwGetShaderPrecisionFormat
269 #define glGetShaderSource glwGetShaderSource
270 #define glGetShaderiv glwGetShaderiv
271 #define glGetString glwGetString
272 #define glGetStringi glwGetStringi
273 #define glGetSubroutineIndex glwGetSubroutineIndex
274 #define glGetSubroutineUniformLocation glwGetSubroutineUniformLocation
275 #define glGetSynciv glwGetSynciv
276 #define glGetTexImage glwGetTexImage
277 #define glGetTexLevelParameterfv glwGetTexLevelParameterfv
278 #define glGetTexLevelParameteriv glwGetTexLevelParameteriv
279 #define glGetTexParameterIiv glwGetTexParameterIiv
280 #define glGetTexParameterIuiv glwGetTexParameterIuiv
281 #define glGetTexParameterfv glwGetTexParameterfv
282 #define glGetTexParameteriv glwGetTexParameteriv
283 #define glGetTextureImage glwGetTextureImage
284 #define glGetTextureLevelParameterfv glwGetTextureLevelParameterfv
285 #define glGetTextureLevelParameteriv glwGetTextureLevelParameteriv
286 #define glGetTextureParameterIiv glwGetTextureParameterIiv
287 #define glGetTextureParameterIuiv glwGetTextureParameterIuiv
288 #define glGetTextureParameterfv glwGetTextureParameterfv
289 #define glGetTextureParameteriv glwGetTextureParameteriv
290 #define glGetTextureSubImage glwGetTextureSubImage
291 #define glGetTransformFeedbackVarying glwGetTransformFeedbackVarying
292 #define glGetTransformFeedbacki64_v glwGetTransformFeedbacki64_v
293 #define glGetTransformFeedbacki_v glwGetTransformFeedbacki_v
294 #define glGetTransformFeedbackiv glwGetTransformFeedbackiv
295 #define glGetUniformBlockIndex glwGetUniformBlockIndex
296 #define glGetUniformIndices glwGetUniformIndices
297 #define glGetUniformLocation glwGetUniformLocation
298 #define glGetUniformSubroutineuiv glwGetUniformSubroutineuiv
299 #define glGetUniformdv glwGetUniformdv
300 #define glGetUniformfv glwGetUniformfv
301 #define glGetUniformiv glwGetUniformiv
302 #define glGetUniformuiv glwGetUniformuiv
303 #define glGetVertexArrayIndexed64iv glwGetVertexArrayIndexed64iv
304 #define glGetVertexArrayIndexediv glwGetVertexArrayIndexediv
305 #define glGetVertexArrayiv glwGetVertexArrayiv
306 #define glGetVertexAttribIiv glwGetVertexAttribIiv
307 #define glGetVertexAttribIuiv glwGetVertexAttribIuiv
308 #define glGetVertexAttribLdv glwGetVertexAttribLdv
309 #define glGetVertexAttribPointerv glwGetVertexAttribPointerv
310 #define glGetVertexAttribdv glwGetVertexAttribdv
311 #define glGetVertexAttribfv glwGetVertexAttribfv
312 #define glGetVertexAttribiv glwGetVertexAttribiv
313 #define glGetnCompressedTexImage glwGetnCompressedTexImage
314 #define glGetnTexImage glwGetnTexImage
315 #define glGetnUniformdv glwGetnUniformdv
316 #define glGetnUniformfv glwGetnUniformfv
317 #define glGetnUniformiv glwGetnUniformiv
318 #define glGetnUniformuiv glwGetnUniformuiv
319 #define glHint glwHint
320 #define glInsertEventMarkerEXT glwInsertEventMarkerEXT
321 #define glInvalidateBufferData glwInvalidateBufferData
322 #define glInvalidateBufferSubData glwInvalidateBufferSubData
323 #define glInvalidateFramebuffer glwInvalidateFramebuffer
324 #define glInvalidateNamedFramebufferData glwInvalidateNamedFramebufferData
325 #define glInvalidateNamedFramebufferSubData glwInvalidateNamedFramebufferSubData
326 #define glInvalidateSubFramebuffer glwInvalidateSubFramebuffer
327 #define glInvalidateTexImage glwInvalidateTexImage
328 #define glInvalidateTexSubImage glwInvalidateTexSubImage
329 #define glIsBuffer glwIsBuffer
330 #define glIsEnabled glwIsEnabled
331 #define glIsEnabledi glwIsEnabledi
332 #define glIsFramebuffer glwIsFramebuffer
333 #define glIsProgram glwIsProgram
334 #define glIsProgramPipeline glwIsProgramPipeline
335 #define glIsQuery glwIsQuery
336 #define glIsRenderbuffer glwIsRenderbuffer
337 #define glIsSampler glwIsSampler
338 #define glIsShader glwIsShader
339 #define glIsSync glwIsSync
340 #define glIsTexture glwIsTexture
341 #define glIsTransformFeedback glwIsTransformFeedback
342 #define glIsVertexArray glwIsVertexArray
343 #define glLineWidth glwLineWidth
344 #define glLinkProgram glwLinkProgram
345 #define glLogicOp glwLogicOp
346 #define glMapBuffer glwMapBuffer
347 #define glMapBufferRange glwMapBufferRange
348 #define glMapNamedBuffer glwMapNamedBuffer
349 #define glMapNamedBufferRange glwMapNamedBufferRange
350 #define glMemoryBarrier glwMemoryBarrier
351 #define glMemoryBarrierByRegion glwMemoryBarrierByRegion
352 #define glMinSampleShading glwMinSampleShading
353 #define glMultiDrawArrays glwMultiDrawArrays
354 #define glMultiDrawArraysIndirect glwMultiDrawArraysIndirect
355 #define glMultiDrawElements glwMultiDrawElements
356 #define glMultiDrawElementsBaseVertex glwMultiDrawElementsBaseVertex
357 #define glMultiDrawElementsIndirect glwMultiDrawElementsIndirect
358 #define glNamedBufferData glwNamedBufferData
359 #define glNamedBufferStorage glwNamedBufferStorage
360 #define glNamedBufferSubData glwNamedBufferSubData
361 #define glNamedFramebufferDrawBuffer glwNamedFramebufferDrawBuffer
362 #define glNamedFramebufferDrawBuffers glwNamedFramebufferDrawBuffers
363 #define glNamedFramebufferParameteri glwNamedFramebufferParameteri
364 #define glNamedFramebufferReadBuffer glwNamedFramebufferReadBuffer
365 #define glNamedFramebufferRenderbuffer glwNamedFramebufferRenderbuffer
366 #define glNamedFramebufferTexture glwNamedFramebufferTexture
367 #define glNamedFramebufferTextureLayer glwNamedFramebufferTextureLayer
368 #define glNamedRenderbufferStorage glwNamedRenderbufferStorage
369 #define glNamedRenderbufferStorageMultisample glwNamedRenderbufferStorageMultisample
370 #define glObjectLabel glwObjectLabel
371 #define glObjectPtrLabel glwObjectPtrLabel
372 #define glPatchParameterfv glwPatchParameterfv
373 #define glPatchParameteri glwPatchParameteri
374 #define glPauseTransformFeedback glwPauseTransformFeedback
375 #define glPixelStoref glwPixelStoref
376 #define glPixelStorei glwPixelStorei
377 #define glPointParameterf glwPointParameterf
378 #define glPointParameterfv glwPointParameterfv
379 #define glPointParameteri glwPointParameteri
380 #define glPointParameteriv glwPointParameteriv
381 #define glPointSize glwPointSize
382 #define glPolygonMode glwPolygonMode
383 #define glPolygonOffset glwPolygonOffset
384 #define glPopDebugGroup glwPopDebugGroup
385 #define glPopGroupMarkerEXT glwPopGroupMarkerEXT
386 #define glPrimitiveBoundingBox glwPrimitiveBoundingBox
387 #define glPrimitiveRestartIndex glwPrimitiveRestartIndex
388 #define glProgramBinary glwProgramBinary
389 #define glProgramParameteri glwProgramParameteri
390 #define glProgramUniform1d glwProgramUniform1d
391 #define glProgramUniform1dv glwProgramUniform1dv
392 #define glProgramUniform1f glwProgramUniform1f
393 #define glProgramUniform1fv glwProgramUniform1fv
394 #define glProgramUniform1i glwProgramUniform1i
395 #define glProgramUniform1iv glwProgramUniform1iv
396 #define glProgramUniform1ui glwProgramUniform1ui
397 #define glProgramUniform1uiv glwProgramUniform1uiv
398 #define glProgramUniform2d glwProgramUniform2d
399 #define glProgramUniform2dv glwProgramUniform2dv
400 #define glProgramUniform2f glwProgramUniform2f
401 #define glProgramUniform2fv glwProgramUniform2fv
402 #define glProgramUniform2i glwProgramUniform2i
403 #define glProgramUniform2iv glwProgramUniform2iv
404 #define glProgramUniform2ui glwProgramUniform2ui
405 #define glProgramUniform2uiv glwProgramUniform2uiv
406 #define glProgramUniform3d glwProgramUniform3d
407 #define glProgramUniform3dv glwProgramUniform3dv
408 #define glProgramUniform3f glwProgramUniform3f
409 #define glProgramUniform3fv glwProgramUniform3fv
410 #define glProgramUniform3i glwProgramUniform3i
411 #define glProgramUniform3iv glwProgramUniform3iv
412 #define glProgramUniform3ui glwProgramUniform3ui
413 #define glProgramUniform3uiv glwProgramUniform3uiv
414 #define glProgramUniform4d glwProgramUniform4d
415 #define glProgramUniform4dv glwProgramUniform4dv
416 #define glProgramUniform4f glwProgramUniform4f
417 #define glProgramUniform4fv glwProgramUniform4fv
418 #define glProgramUniform4i glwProgramUniform4i
419 #define glProgramUniform4iv glwProgramUniform4iv
420 #define glProgramUniform4ui glwProgramUniform4ui
421 #define glProgramUniform4uiv glwProgramUniform4uiv
422 #define glProgramUniformMatrix2dv glwProgramUniformMatrix2dv
423 #define glProgramUniformMatrix2fv glwProgramUniformMatrix2fv
424 #define glProgramUniformMatrix2x3dv glwProgramUniformMatrix2x3dv
425 #define glProgramUniformMatrix2x3fv glwProgramUniformMatrix2x3fv
426 #define glProgramUniformMatrix2x4dv glwProgramUniformMatrix2x4dv
427 #define glProgramUniformMatrix2x4fv glwProgramUniformMatrix2x4fv
428 #define glProgramUniformMatrix3dv glwProgramUniformMatrix3dv
429 #define glProgramUniformMatrix3fv glwProgramUniformMatrix3fv
430 #define glProgramUniformMatrix3x2dv glwProgramUniformMatrix3x2dv
431 #define glProgramUniformMatrix3x2fv glwProgramUniformMatrix3x2fv
432 #define glProgramUniformMatrix3x4dv glwProgramUniformMatrix3x4dv
433 #define glProgramUniformMatrix3x4fv glwProgramUniformMatrix3x4fv
434 #define glProgramUniformMatrix4dv glwProgramUniformMatrix4dv
435 #define glProgramUniformMatrix4fv glwProgramUniformMatrix4fv
436 #define glProgramUniformMatrix4x2dv glwProgramUniformMatrix4x2dv
437 #define glProgramUniformMatrix4x2fv glwProgramUniformMatrix4x2fv
438 #define glProgramUniformMatrix4x3dv glwProgramUniformMatrix4x3dv
439 #define glProgramUniformMatrix4x3fv glwProgramUniformMatrix4x3fv
440 #define glProvokingVertex glwProvokingVertex
441 #define glPushDebugGroup glwPushDebugGroup
442 #define glPushGroupMarkerEXT glwPushGroupMarkerEXT
443 #define glQueryCounter glwQueryCounter
444 #define glReadBuffer glwReadBuffer
445 #define glReadPixels glwReadPixels
446 #define glReadnPixels glwReadnPixels
447 #define glReleaseShaderCompiler glwReleaseShaderCompiler
448 #define glRenderbufferStorage glwRenderbufferStorage
449 #define glRenderbufferStorageMultisample glwRenderbufferStorageMultisample
450 #define glResumeTransformFeedback glwResumeTransformFeedback
451 #define glSampleCoverage glwSampleCoverage
452 #define glSampleMaski glwSampleMaski
453 #define glSamplerParameterIiv glwSamplerParameterIiv
454 #define glSamplerParameterIuiv glwSamplerParameterIuiv
455 #define glSamplerParameterf glwSamplerParameterf
456 #define glSamplerParameterfv glwSamplerParameterfv
457 #define glSamplerParameteri glwSamplerParameteri
458 #define glSamplerParameteriv glwSamplerParameteriv
459 #define glScissor glwScissor
460 #define glScissorArrayv glwScissorArrayv
461 #define glScissorIndexed glwScissorIndexed
462 #define glScissorIndexedv glwScissorIndexedv
463 #define glShaderBinary glwShaderBinary
464 #define glShaderSource glwShaderSource
465 #define glShaderStorageBlockBinding glwShaderStorageBlockBinding
466 #define glStencilFunc glwStencilFunc
467 #define glStencilFuncSeparate glwStencilFuncSeparate
468 #define glStencilMask glwStencilMask
469 #define glStencilMaskSeparate glwStencilMaskSeparate
470 #define glStencilOp glwStencilOp
471 #define glStencilOpSeparate glwStencilOpSeparate
472 #define glTexBuffer glwTexBuffer
473 #define glTexBufferRange glwTexBufferRange
474 #define glTexImage1D glwTexImage1D
475 #define glTexImage2D glwTexImage2D
476 #define glTexImage2DMultisample glwTexImage2DMultisample
477 #define glTexImage3D glwTexImage3D
478 #define glTexImage3DMultisample glwTexImage3DMultisample
479 #define glTexParameterIiv glwTexParameterIiv
480 #define glTexParameterIuiv glwTexParameterIuiv
481 #define glTexParameterf glwTexParameterf
482 #define glTexParameterfv glwTexParameterfv
483 #define glTexParameteri glwTexParameteri
484 #define glTexParameteriv glwTexParameteriv
485 #define glTexStorage1D glwTexStorage1D
486 #define glTexStorage2D glwTexStorage2D
487 #define glTexStorage2DMultisample glwTexStorage2DMultisample
488 #define glTexStorage3D glwTexStorage3D
489 #define glTexStorage3DMultisample glwTexStorage3DMultisample
490 #define glTexSubImage1D glwTexSubImage1D
491 #define glTexSubImage2D glwTexSubImage2D
492 #define glTexSubImage3D glwTexSubImage3D
493 #define glTextureBarrier glwTextureBarrier
494 #define glTextureBuffer glwTextureBuffer
495 #define glTextureBufferRange glwTextureBufferRange
496 #define glTextureParameterIiv glwTextureParameterIiv
497 #define glTextureParameterIuiv glwTextureParameterIuiv
498 #define glTextureParameterf glwTextureParameterf
499 #define glTextureParameterfv glwTextureParameterfv
500 #define glTextureParameteri glwTextureParameteri
501 #define glTextureParameteriv glwTextureParameteriv
502 #define glTextureStorage1D glwTextureStorage1D
503 #define glTextureStorage2D glwTextureStorage2D
504 #define glTextureStorage2DMultisample glwTextureStorage2DMultisample
505 #define glTextureStorage3D glwTextureStorage3D
506 #define glTextureStorage3DMultisample glwTextureStorage3DMultisample
507 #define glTextureSubImage1D glwTextureSubImage1D
508 #define glTextureSubImage2D glwTextureSubImage2D
509 #define glTextureSubImage3D glwTextureSubImage3D
510 #define glTextureView glwTextureView
511 #define glTransformFeedbackBufferBase glwTransformFeedbackBufferBase
512 #define glTransformFeedbackBufferRange glwTransformFeedbackBufferRange
513 #define glTransformFeedbackVaryings glwTransformFeedbackVaryings
514 #define glUniform1d glwUniform1d
515 #define glUniform1dv glwUniform1dv
516 #define glUniform1f glwUniform1f
517 #define glUniform1fv glwUniform1fv
518 #define glUniform1i glwUniform1i
519 #define glUniform1iv glwUniform1iv
520 #define glUniform1ui glwUniform1ui
521 #define glUniform1uiv glwUniform1uiv
522 #define glUniform2d glwUniform2d
523 #define glUniform2dv glwUniform2dv
524 #define glUniform2f glwUniform2f
525 #define glUniform2fv glwUniform2fv
526 #define glUniform2i glwUniform2i
527 #define glUniform2iv glwUniform2iv
528 #define glUniform2ui glwUniform2ui
529 #define glUniform2uiv glwUniform2uiv
530 #define glUniform3d glwUniform3d
531 #define glUniform3dv glwUniform3dv
532 #define glUniform3f glwUniform3f
533 #define glUniform3fv glwUniform3fv
534 #define glUniform3i glwUniform3i
535 #define glUniform3iv glwUniform3iv
536 #define glUniform3ui glwUniform3ui
537 #define glUniform3uiv glwUniform3uiv
538 #define glUniform4d glwUniform4d
539 #define glUniform4dv glwUniform4dv
540 #define glUniform4f glwUniform4f
541 #define glUniform4fv glwUniform4fv
542 #define glUniform4i glwUniform4i
543 #define glUniform4iv glwUniform4iv
544 #define glUniform4ui glwUniform4ui
545 #define glUniform4uiv glwUniform4uiv
546 #define glUniformBlockBinding glwUniformBlockBinding
547 #define glUniformMatrix2dv glwUniformMatrix2dv
548 #define glUniformMatrix2fv glwUniformMatrix2fv
549 #define glUniformMatrix2x3dv glwUniformMatrix2x3dv
550 #define glUniformMatrix2x3fv glwUniformMatrix2x3fv
551 #define glUniformMatrix2x4dv glwUniformMatrix2x4dv
552 #define glUniformMatrix2x4fv glwUniformMatrix2x4fv
553 #define glUniformMatrix3dv glwUniformMatrix3dv
554 #define glUniformMatrix3fv glwUniformMatrix3fv
555 #define glUniformMatrix3x2dv glwUniformMatrix3x2dv
556 #define glUniformMatrix3x2fv glwUniformMatrix3x2fv
557 #define glUniformMatrix3x4dv glwUniformMatrix3x4dv
558 #define glUniformMatrix3x4fv glwUniformMatrix3x4fv
559 #define glUniformMatrix4dv glwUniformMatrix4dv
560 #define glUniformMatrix4fv glwUniformMatrix4fv
561 #define glUniformMatrix4x2dv glwUniformMatrix4x2dv
562 #define glUniformMatrix4x2fv glwUniformMatrix4x2fv
563 #define glUniformMatrix4x3dv glwUniformMatrix4x3dv
564 #define glUniformMatrix4x3fv glwUniformMatrix4x3fv
565 #define glUniformSubroutinesuiv glwUniformSubroutinesuiv
566 #define glUnmapBuffer glwUnmapBuffer
567 #define glUnmapNamedBuffer glwUnmapNamedBuffer
568 #define glUseProgram glwUseProgram
569 #define glUseProgramStages glwUseProgramStages
570 #define glValidateProgram glwValidateProgram
571 #define glValidateProgramPipeline glwValidateProgramPipeline
572 #define glVertexArrayAttribBinding glwVertexArrayAttribBinding
573 #define glVertexArrayAttribFormat glwVertexArrayAttribFormat
574 #define glVertexArrayAttribIFormat glwVertexArrayAttribIFormat
575 #define glVertexArrayAttribLFormat glwVertexArrayAttribLFormat
576 #define glVertexArrayBindingDivisor glwVertexArrayBindingDivisor
577 #define glVertexArrayElementBuffer glwVertexArrayElementBuffer
578 #define glVertexArrayVertexBuffer glwVertexArrayVertexBuffer
579 #define glVertexArrayVertexBuffers glwVertexArrayVertexBuffers
580 #define glVertexAttrib1d glwVertexAttrib1d
581 #define glVertexAttrib1dv glwVertexAttrib1dv
582 #define glVertexAttrib1f glwVertexAttrib1f
583 #define glVertexAttrib1fv glwVertexAttrib1fv
584 #define glVertexAttrib1s glwVertexAttrib1s
585 #define glVertexAttrib1sv glwVertexAttrib1sv
586 #define glVertexAttrib2d glwVertexAttrib2d
587 #define glVertexAttrib2dv glwVertexAttrib2dv
588 #define glVertexAttrib2f glwVertexAttrib2f
589 #define glVertexAttrib2fv glwVertexAttrib2fv
590 #define glVertexAttrib2s glwVertexAttrib2s
591 #define glVertexAttrib2sv glwVertexAttrib2sv
592 #define glVertexAttrib3d glwVertexAttrib3d
593 #define glVertexAttrib3dv glwVertexAttrib3dv
594 #define glVertexAttrib3f glwVertexAttrib3f
595 #define glVertexAttrib3fv glwVertexAttrib3fv
596 #define glVertexAttrib3s glwVertexAttrib3s
597 #define glVertexAttrib3sv glwVertexAttrib3sv
598 #define glVertexAttrib4Nbv glwVertexAttrib4Nbv
599 #define glVertexAttrib4Niv glwVertexAttrib4Niv
600 #define glVertexAttrib4Nsv glwVertexAttrib4Nsv
601 #define glVertexAttrib4Nub glwVertexAttrib4Nub
602 #define glVertexAttrib4Nubv glwVertexAttrib4Nubv
603 #define glVertexAttrib4Nuiv glwVertexAttrib4Nuiv
604 #define glVertexAttrib4Nusv glwVertexAttrib4Nusv
605 #define glVertexAttrib4bv glwVertexAttrib4bv
606 #define glVertexAttrib4d glwVertexAttrib4d
607 #define glVertexAttrib4dv glwVertexAttrib4dv
608 #define glVertexAttrib4f glwVertexAttrib4f
609 #define glVertexAttrib4fv glwVertexAttrib4fv
610 #define glVertexAttrib4iv glwVertexAttrib4iv
611 #define glVertexAttrib4s glwVertexAttrib4s
612 #define glVertexAttrib4sv glwVertexAttrib4sv
613 #define glVertexAttrib4ubv glwVertexAttrib4ubv
614 #define glVertexAttrib4uiv glwVertexAttrib4uiv
615 #define glVertexAttrib4usv glwVertexAttrib4usv
616 #define glVertexAttribBinding glwVertexAttribBinding
617 #define glVertexAttribDivisor glwVertexAttribDivisor
618 #define glVertexAttribFormat glwVertexAttribFormat
619 #define glVertexAttribI1i glwVertexAttribI1i
620 #define glVertexAttribI1iv glwVertexAttribI1iv
621 #define glVertexAttribI1ui glwVertexAttribI1ui
622 #define glVertexAttribI1uiv glwVertexAttribI1uiv
623 #define glVertexAttribI2i glwVertexAttribI2i
624 #define glVertexAttribI2iv glwVertexAttribI2iv
625 #define glVertexAttribI2ui glwVertexAttribI2ui
626 #define glVertexAttribI2uiv glwVertexAttribI2uiv
627 #define glVertexAttribI3i glwVertexAttribI3i
628 #define glVertexAttribI3iv glwVertexAttribI3iv
629 #define glVertexAttribI3ui glwVertexAttribI3ui
630 #define glVertexAttribI3uiv glwVertexAttribI3uiv
631 #define glVertexAttribI4bv glwVertexAttribI4bv
632 #define glVertexAttribI4i glwVertexAttribI4i
633 #define glVertexAttribI4iv glwVertexAttribI4iv
634 #define glVertexAttribI4sv glwVertexAttribI4sv
635 #define glVertexAttribI4ubv glwVertexAttribI4ubv
636 #define glVertexAttribI4ui glwVertexAttribI4ui
637 #define glVertexAttribI4uiv glwVertexAttribI4uiv
638 #define glVertexAttribI4usv glwVertexAttribI4usv
639 #define glVertexAttribIFormat glwVertexAttribIFormat
640 #define glVertexAttribIPointer glwVertexAttribIPointer
641 #define glVertexAttribL1d glwVertexAttribL1d
642 #define glVertexAttribL1dv glwVertexAttribL1dv
643 #define glVertexAttribL2d glwVertexAttribL2d
644 #define glVertexAttribL2dv glwVertexAttribL2dv
645 #define glVertexAttribL3d glwVertexAttribL3d
646 #define glVertexAttribL3dv glwVertexAttribL3dv
647 #define glVertexAttribL4d glwVertexAttribL4d
648 #define glVertexAttribL4dv glwVertexAttribL4dv
649 #define glVertexAttribLFormat glwVertexAttribLFormat
650 #define glVertexAttribLPointer glwVertexAttribLPointer
651 #define glVertexAttribP1ui glwVertexAttribP1ui
652 #define glVertexAttribP1uiv glwVertexAttribP1uiv
653 #define glVertexAttribP2ui glwVertexAttribP2ui
654 #define glVertexAttribP2uiv glwVertexAttribP2uiv
655 #define glVertexAttribP3ui glwVertexAttribP3ui
656 #define glVertexAttribP3uiv glwVertexAttribP3uiv
657 #define glVertexAttribP4ui glwVertexAttribP4ui
658 #define glVertexAttribP4uiv glwVertexAttribP4uiv
659 #define glVertexAttribPointer glwVertexAttribPointer
660 #define glVertexBindingDivisor glwVertexBindingDivisor
661 #define glViewport glwViewport
662 #define glViewportArrayv glwViewportArrayv
663 #define glViewportIndexedf glwViewportIndexedf
664 #define glViewportIndexedfv glwViewportIndexedfv
665 #define glWaitSync glwWaitSync
666 void glwActiveShaderProgram (GLuint pipeline, GLuint program);
667 void glwActiveTexture (GLenum texture);
668 void glwAttachShader (GLuint program, GLuint shader);
669 void glwBeginConditionalRender (GLuint id, GLenum mode);
670 void glwBeginQuery (GLenum target, GLuint id);
671 void glwBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
672 void glwBeginTransformFeedback (GLenum primitiveMode);
673 void glwBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
674 void glwBindBuffer (GLenum target, GLuint buffer);
675 void glwBindBufferBase (GLenum target, GLuint index, GLuint buffer);
676 void glwBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
677 void glwBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
678 void glwBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
679 void glwBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
680 void glwBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
681 void glwBindFramebuffer (GLenum target, GLuint framebuffer);
682 void glwBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
683 void glwBindImageTextures (GLuint first, GLsizei count, const GLuint *textures);
684 void glwBindProgramPipeline (GLuint pipeline);
685 void glwBindRenderbuffer (GLenum target, GLuint renderbuffer);
686 void glwBindSampler (GLuint unit, GLuint sampler);
687 void glwBindSamplers (GLuint first, GLsizei count, const GLuint *samplers);
688 void glwBindTexture (GLenum target, GLuint texture);
689 void glwBindTextureUnit (GLuint unit, GLuint texture);
690 void glwBindTextures (GLuint first, GLsizei count, const GLuint *textures);
691 void glwBindTransformFeedback (GLenum target, GLuint id);
692 void glwBindVertexArray (GLuint array);
693 void glwBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
694 void glwBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
695 void glwBlendBarrier ();
696 void glwBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
697 void glwBlendEquation (GLenum mode);
698 void glwBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
699 void glwBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
700 void glwBlendEquationi (GLuint buf, GLenum mode);
701 void glwBlendFunc (GLenum sfactor, GLenum dfactor);
702 void glwBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
703 void glwBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
704 void glwBlendFunci (GLuint buf, GLenum src, GLenum dst);
705 void glwBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
706 void glwBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
707 void glwBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
708 void glwBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
709 void glwBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
710 GLenum glwCheckFramebufferStatus (GLenum target);
711 GLenum glwCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);
712 void glwClampColor (GLenum target, GLenum clamp);
713 void glwClear (GLbitfield mask);
714 void glwClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
715 void glwClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
716 void glwClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
717 void glwClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
718 void glwClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
719 void glwClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
720 void glwClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
721 void glwClearDepth (GLdouble depth);
722 void glwClearDepthf (GLfloat d);
723 void glwClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
724 void glwClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
725 void glwClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
726 void glwClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
727 void glwClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
728 void glwClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
729 void glwClearStencil (GLint s);
730 void glwClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
731 void glwClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
732 GLenum glwClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
733 void glwClipControl (GLenum origin, GLenum depth);
734 void glwColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
735 void glwColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
736 void glwCompileShader (GLuint shader);
737 void glwCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
738 void glwCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
739 void glwCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
740 void glwCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
741 void glwCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
742 void glwCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
743 void glwCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
744 void glwCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
745 void glwCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
746 void glwCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
747 void glwCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
748 void glwCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
749 void glwCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
750 void glwCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
751 void glwCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
752 void glwCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
753 void glwCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
754 void glwCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
755 void glwCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
756 void glwCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
757 void glwCreateBuffers (GLsizei n, GLuint *buffers);
758 void glwCreateFramebuffers (GLsizei n, GLuint *framebuffers);
759 GLuint glwCreateProgram ();
760 void glwCreateProgramPipelines (GLsizei n, GLuint *pipelines);
761 void glwCreateQueries (GLenum target, GLsizei n, GLuint *ids);
762 void glwCreateRenderbuffers (GLsizei n, GLuint *renderbuffers);
763 void glwCreateSamplers (GLsizei n, GLuint *samplers);
764 GLuint glwCreateShader (GLenum type);
765 GLuint glwCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
766 void glwCreateTextures (GLenum target, GLsizei n, GLuint *textures);
767 void glwCreateTransformFeedbacks (GLsizei n, GLuint *ids);
768 void glwCreateVertexArrays (GLsizei n, GLuint *arrays);
769 void glwCullFace (GLenum mode);
770 void glwDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
771 void glwDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
772 void glwDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
773 void glwDeleteBuffers (GLsizei n, const GLuint *buffers);
774 void glwDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
775 void glwDeleteProgram (GLuint program);
776 void glwDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
777 void glwDeleteQueries (GLsizei n, const GLuint *ids);
778 void glwDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
779 void glwDeleteSamplers (GLsizei count, const GLuint *samplers);
780 void glwDeleteShader (GLuint shader);
781 void glwDeleteSync (GLsync sync);
782 void glwDeleteTextures (GLsizei n, const GLuint *textures);
783 void glwDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
784 void glwDeleteVertexArrays (GLsizei n, const GLuint *arrays);
785 void glwDepthFunc (GLenum func);
786 void glwDepthMask (GLboolean flag);
787 void glwDepthRange (GLdouble near, GLdouble far);
788 void glwDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v);
789 void glwDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f);
790 void glwDepthRangef (GLfloat n, GLfloat f);
791 void glwDetachShader (GLuint program, GLuint shader);
792 void glwDisable (GLenum cap);
793 void glwDisableVertexArrayAttrib (GLuint vaobj, GLuint index);
794 void glwDisableVertexAttribArray (GLuint index);
795 void glwDisablei (GLenum target, GLuint index);
796 void glwDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
797 void glwDispatchComputeIndirect (GLintptr indirect);
798 void glwDrawArrays (GLenum mode, GLint first, GLsizei count);
799 void glwDrawArraysIndirect (GLenum mode, const void *indirect);
800 void glwDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
801 void glwDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
802 void glwDrawBuffer (GLenum buf);
803 void glwDrawBuffers (GLsizei n, const GLenum *bufs);
804 void glwDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
805 void glwDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
806 void glwDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
807 void glwDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
808 void glwDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
809 void glwDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
810 void glwDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
811 void glwDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
812 void glwDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
813 void glwDrawTransformFeedback (GLenum mode, GLuint id);
814 void glwDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);
815 void glwDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
816 void glwDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
817 void glwEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
818 void glwEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
819 void glwEnable (GLenum cap);
820 void glwEnableVertexArrayAttrib (GLuint vaobj, GLuint index);
821 void glwEnableVertexAttribArray (GLuint index);
822 void glwEnablei (GLenum target, GLuint index);
823 void glwEndConditionalRender ();
824 void glwEndQuery (GLenum target);
825 void glwEndQueryIndexed (GLenum target, GLuint index);
826 void glwEndTransformFeedback ();
827 GLsync glwFenceSync (GLenum condition, GLbitfield flags);
830 void glwFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
831 void glwFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);
832 void glwFramebufferParameteri (GLenum target, GLenum pname, GLint param);
833 void glwFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
834 void glwFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
835 void glwFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
836 void glwFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
837 void glwFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
838 void glwFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
839 void glwFrontFace (GLenum mode);
840 void glwGenBuffers (GLsizei n, GLuint *buffers);
841 void glwGenFramebuffers (GLsizei n, GLuint *framebuffers);
842 void glwGenProgramPipelines (GLsizei n, GLuint *pipelines);
843 void glwGenQueries (GLsizei n, GLuint *ids);
844 void glwGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
845 void glwGenSamplers (GLsizei count, GLuint *samplers);
846 void glwGenTextures (GLsizei n, GLuint *textures);
847 void glwGenTransformFeedbacks (GLsizei n, GLuint *ids);
848 void glwGenVertexArrays (GLsizei n, GLuint *arrays);
849 void glwGenerateMipmap (GLenum target);
850 void glwGenerateTextureMipmap (GLuint texture);
851 void glwGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
852 void glwGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
853 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
854 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
855 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
856 void glwGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
857 void glwGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
858 void glwGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
859 void glwGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
860 void glwGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
861 void glwGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
862 GLint glwGetAttribLocation (GLuint program, const GLchar *name);
863 void glwGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
864 void glwGetBooleanv (GLenum pname, GLboolean *data);
865 void glwGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
866 void glwGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
867 void glwGetBufferPointerv (GLenum target, GLenum pname, void **params);
868 void glwGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data);
869 void glwGetCompressedTexImage (GLenum target, GLint level, void *img);
870 void glwGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
871 void glwGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
872 GLuint glwGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
873 void glwGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
874 void glwGetDoublev (GLenum pname, GLdouble *data);
875 GLenum glwGetError ();
876 void glwGetFloati_v (GLenum target, GLuint index, GLfloat *data);
877 void glwGetFloatv (GLenum pname, GLfloat *data);
878 GLint glwGetFragDataIndex (GLuint program, const GLchar *name);
879 GLint glwGetFragDataLocation (GLuint program, const GLchar *name);
880 void glwGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
881 void glwGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
882 GLenum glwGetGraphicsResetStatus ();
883 void glwGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
884 void glwGetInteger64v (GLenum pname, GLint64 *data);
885 void glwGetIntegeri_v (GLenum target, GLuint index, GLint *data);
886 void glwGetIntegerv (GLenum pname, GLint *data);
887 void glwGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
888 void glwGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
889 void glwGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
890 void glwGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);
891 void glwGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);
892 void glwGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);
893 void glwGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
894 void glwGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
895 void glwGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);
896 void glwGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);
897 void glwGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
898 void glwGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
899 void glwGetPointerv (GLenum pname, void **params);
900 void glwGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
901 void glwGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
902 void glwGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
903 void glwGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
904 void glwGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
905 GLuint glwGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
906 GLint glwGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
907 GLint glwGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);
908 void glwGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
909 void glwGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
910 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
911 void glwGetProgramiv (GLuint program, GLenum pname, GLint *params);
912 void glwGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
913 void glwGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
914 void glwGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
915 void glwGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
916 void glwGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
917 void glwGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
918 void glwGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
919 void glwGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
920 void glwGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
921 void glwGetQueryiv (GLenum target, GLenum pname, GLint *params);
922 void glwGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
923 void glwGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
924 void glwGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
925 void glwGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
926 void glwGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
927 void glwGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
928 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
929 void glwGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
930 void glwGetShaderiv (GLuint shader, GLenum pname, GLint *params);
931 const GLubyte * glwGetString (GLenum name);
932 const GLubyte * glwGetStringi (GLenum name, GLuint index);
933 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
934 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
935 void glwGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
936 void glwGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
937 void glwGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
938 void glwGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
939 void glwGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
940 void glwGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
941 void glwGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
942 void glwGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
943 void glwGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
944 void glwGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params);
945 void glwGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params);
946 void glwGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params);
947 void glwGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params);
948 void glwGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params);
949 void glwGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params);
950 void glwGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
951 void glwGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
952 void glwGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
953 void glwGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);
954 void glwGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);
955 GLuint glwGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
956 void glwGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
957 GLint glwGetUniformLocation (GLuint program, const GLchar *name);
958 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
959 void glwGetUniformdv (GLuint program, GLint location, GLdouble *params);
960 void glwGetUniformfv (GLuint program, GLint location, GLfloat *params);
961 void glwGetUniformiv (GLuint program, GLint location, GLint *params);
962 void glwGetUniformuiv (GLuint program, GLint location, GLuint *params);
963 void glwGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
964 void glwGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
965 void glwGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param);
966 void glwGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
967 void glwGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
968 void glwGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
969 void glwGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
970 void glwGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
971 void glwGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
972 void glwGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
973 void glwGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels);
974 void glwGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
975 void glwGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
976 void glwGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
977 void glwGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
978 void glwGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
979 void glwHint (GLenum target, GLenum mode);
980 void glwInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
981 void glwInvalidateBufferData (GLuint buffer);
982 void glwInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);
983 void glwInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
984 void glwInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
985 void glwInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
986 void glwInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
987 void glwInvalidateTexImage (GLuint texture, GLint level);
988 void glwInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
989 GLboolean glwIsBuffer (GLuint buffer);
990 GLboolean glwIsEnabled (GLenum cap);
991 GLboolean glwIsEnabledi (GLenum target, GLuint index);
992 GLboolean glwIsFramebuffer (GLuint framebuffer);
993 GLboolean glwIsProgram (GLuint program);
994 GLboolean glwIsProgramPipeline (GLuint pipeline);
995 GLboolean glwIsQuery (GLuint id);
996 GLboolean glwIsRenderbuffer (GLuint renderbuffer);
997 GLboolean glwIsSampler (GLuint sampler);
998 GLboolean glwIsShader (GLuint shader);
999 GLboolean glwIsSync (GLsync sync);
1000 GLboolean glwIsTexture (GLuint texture);
1001 GLboolean glwIsTransformFeedback (GLuint id);
1002 GLboolean glwIsVertexArray (GLuint array);
1003 void glwLineWidth (GLfloat width);
1004 void glwLinkProgram (GLuint program);
1005 void glwLogicOp (GLenum opcode);
1006 void * glwMapBuffer (GLenum target, GLenum access);
1007 void * glwMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1008 void * glwMapNamedBuffer (GLuint buffer, GLenum access);
1009 void * glwMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
1010 void glwMemoryBarrier (GLbitfield barriers);
1011 void glwMemoryBarrierByRegion (GLbitfield barriers);
1012 void glwMinSampleShading (GLfloat value);
1013 void glwMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
1014 void glwMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1015 void glwMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
1016 void glwMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
1017 void glwMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1018 void glwNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
1019 void glwNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
1020 void glwNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
1021 void glwNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf);
1022 void glwNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs);
1023 void glwNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);
1024 void glwNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src);
1025 void glwNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1026 void glwNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
1027 void glwNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
1028 void glwNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
1029 void glwNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1030 void glwObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
1031 void glwObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
1032 void glwPatchParameterfv (GLenum pname, const GLfloat *values);
1033 void glwPatchParameteri (GLenum pname, GLint value);
1034 void glwPauseTransformFeedback ();
1035 void glwPixelStoref (GLenum pname, GLfloat param);
1036 void glwPixelStorei (GLenum pname, GLint param);
1037 void glwPointParameterf (GLenum pname, GLfloat param);
1038 void glwPointParameterfv (GLenum pname, const GLfloat *params);
1039 void glwPointParameteri (GLenum pname, GLint param);
1040 void glwPointParameteriv (GLenum pname, const GLint *params);
1041 void glwPointSize (GLfloat size);
1042 void glwPolygonMode (GLenum face, GLenum mode);
1043 void glwPolygonOffset (GLfloat factor, GLfloat units);
1044 void glwPopDebugGroup ();
1045 void glwPopGroupMarkerEXT ();
1046 void glwPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1047 void glwPrimitiveRestartIndex (GLuint index);
1048 void glwProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1049 void glwProgramParameteri (GLuint program, GLenum pname, GLint value);
1050 void glwProgramUniform1d (GLuint program, GLint location, GLdouble v0);
1051 void glwProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
1052 void glwProgramUniform1f (GLuint program, GLint location, GLfloat v0);
1053 void glwProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1054 void glwProgramUniform1i (GLuint program, GLint location, GLint v0);
1055 void glwProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1056 void glwProgramUniform1ui (GLuint program, GLint location, GLuint v0);
1057 void glwProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1058 void glwProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
1059 void glwProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
1060 void glwProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1061 void glwProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1062 void glwProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
1063 void glwProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1064 void glwProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
1065 void glwProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1066 void glwProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
1067 void glwProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
1068 void glwProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1069 void glwProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1070 void glwProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1071 void glwProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1072 void glwProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1073 void glwProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1074 void glwProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
1075 void glwProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
1076 void glwProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1077 void glwProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1078 void glwProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1079 void glwProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1080 void glwProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1081 void glwProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1082 void glwProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1083 void glwProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1084 void glwProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1085 void glwProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1086 void glwProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1087 void glwProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1088 void glwProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1089 void glwProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1090 void glwProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1091 void glwProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1092 void glwProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1093 void glwProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1094 void glwProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1095 void glwProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1096 void glwProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1097 void glwProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1098 void glwProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1099 void glwProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1100 void glwProvokingVertex (GLenum mode);
1101 void glwPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
1102 void glwPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
1103 void glwQueryCounter (GLuint id, GLenum target);
1104 void glwReadBuffer (GLenum src);
1105 void glwReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
1106 void glwReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1107 void glwReleaseShaderCompiler ();
1108 void glwRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1109 void glwRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1110 void glwResumeTransformFeedback ();
1111 void glwSampleCoverage (GLfloat value, GLboolean invert);
1112 void glwSampleMaski (GLuint maskNumber, GLbitfield mask);
1113 void glwSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
1114 void glwSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
1115 void glwSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1116 void glwSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1117 void glwSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1118 void glwSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1119 void glwScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1120 void glwScissorArrayv (GLuint first, GLsizei count, const GLint *v);
1121 void glwScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
1122 void glwScissorIndexedv (GLuint index, const GLint *v);
1123 void glwShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
1124 void glwShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
1125 void glwShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
1126 void glwStencilFunc (GLenum func, GLint ref, GLuint mask);
1127 void glwStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
1128 void glwStencilMask (GLuint mask);
1129 void glwStencilMaskSeparate (GLenum face, GLuint mask);
1130 void glwStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1131 void glwStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
1132 void glwTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
1133 void glwTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1134 void glwTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
1135 void glwTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
1136 void glwTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1137 void glwTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1138 void glwTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1139 void glwTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
1140 void glwTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
1141 void glwTexParameterf (GLenum target, GLenum pname, GLfloat param);
1142 void glwTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1143 void glwTexParameteri (GLenum target, GLenum pname, GLint param);
1144 void glwTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1145 void glwTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1146 void glwTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1147 void glwTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1148 void glwTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1149 void glwTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1150 void glwTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
1151 void glwTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
1152 void glwTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1153 void glwTextureBarrier ();
1154 void glwTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);
1155 void glwTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1156 void glwTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params);
1157 void glwTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params);
1158 void glwTextureParameterf (GLuint texture, GLenum pname, GLfloat param);
1159 void glwTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param);
1160 void glwTextureParameteri (GLuint texture, GLenum pname, GLint param);
1161 void glwTextureParameteriv (GLuint texture, GLenum pname, const GLint *param);
1162 void glwTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
1163 void glwTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1164 void glwTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1165 void glwTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1166 void glwTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1167 void glwTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
1168 void glwTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
1169 void glwTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1170 void glwTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
1171 void glwTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);
1172 void glwTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1173 void glwTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1174 void glwUniform1d (GLint location, GLdouble x);
1175 void glwUniform1dv (GLint location, GLsizei count, const GLdouble *value);
1176 void glwUniform1f (GLint location, GLfloat v0);
1177 void glwUniform1fv (GLint location, GLsizei count, const GLfloat *value);
1178 void glwUniform1i (GLint location, GLint v0);
1179 void glwUniform1iv (GLint location, GLsizei count, const GLint *value);
1180 void glwUniform1ui (GLint location, GLuint v0);
1181 void glwUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1182 void glwUniform2d (GLint location, GLdouble x, GLdouble y);
1183 void glwUniform2dv (GLint location, GLsizei count, const GLdouble *value);
1184 void glwUniform2f (GLint location, GLfloat v0, GLfloat v1);
1185 void glwUniform2fv (GLint location, GLsizei count, const GLfloat *value);
1186 void glwUniform2i (GLint location, GLint v0, GLint v1);
1187 void glwUniform2iv (GLint location, GLsizei count, const GLint *value);
1188 void glwUniform2ui (GLint location, GLuint v0, GLuint v1);
1189 void glwUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1190 void glwUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
1191 void glwUniform3dv (GLint location, GLsizei count, const GLdouble *value);
1192 void glwUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1193 void glwUniform3fv (GLint location, GLsizei count, const GLfloat *value);
1194 void glwUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
1195 void glwUniform3iv (GLint location, GLsizei count, const GLint *value);
1196 void glwUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1197 void glwUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1198 void glwUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1199 void glwUniform4dv (GLint location, GLsizei count, const GLdouble *value);
1200 void glwUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1201 void glwUniform4fv (GLint location, GLsizei count, const GLfloat *value);
1202 void glwUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1203 void glwUniform4iv (GLint location, GLsizei count, const GLint *value);
1204 void glwUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1205 void glwUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1206 void glwUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1207 void glwUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1208 void glwUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1209 void glwUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1210 void glwUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1211 void glwUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1212 void glwUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1213 void glwUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1214 void glwUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1215 void glwUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1216 void glwUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1217 void glwUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1218 void glwUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1219 void glwUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1220 void glwUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1221 void glwUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1222 void glwUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1223 void glwUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
1224 void glwUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1225 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
1226 GLboolean glwUnmapBuffer (GLenum target);
1227 GLboolean glwUnmapNamedBuffer (GLuint buffer);
1228 void glwUseProgram (GLuint program);
1229 void glwUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
1230 void glwValidateProgram (GLuint program);
1231 void glwValidateProgramPipeline (GLuint pipeline);
1232 void glwVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
1233 void glwVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1234 void glwVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1235 void glwVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1236 void glwVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor);
1237 void glwVertexArrayElementBuffer (GLuint vaobj, GLuint buffer);
1238 void glwVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1239 void glwVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
1240 void glwVertexAttrib1d (GLuint index, GLdouble x);
1241 void glwVertexAttrib1dv (GLuint index, const GLdouble *v);
1242 void glwVertexAttrib1f (GLuint index, GLfloat x);
1243 void glwVertexAttrib1fv (GLuint index, const GLfloat *v);
1244 void glwVertexAttrib1s (GLuint index, GLshort x);
1245 void glwVertexAttrib1sv (GLuint index, const GLshort *v);
1246 void glwVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
1247 void glwVertexAttrib2dv (GLuint index, const GLdouble *v);
1248 void glwVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
1249 void glwVertexAttrib2fv (GLuint index, const GLfloat *v);
1250 void glwVertexAttrib2s (GLuint index, GLshort x, GLshort y);
1251 void glwVertexAttrib2sv (GLuint index, const GLshort *v);
1252 void glwVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
1253 void glwVertexAttrib3dv (GLuint index, const GLdouble *v);
1254 void glwVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
1255 void glwVertexAttrib3fv (GLuint index, const GLfloat *v);
1256 void glwVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
1257 void glwVertexAttrib3sv (GLuint index, const GLshort *v);
1258 void glwVertexAttrib4Nbv (GLuint index, const GLbyte *v);
1259 void glwVertexAttrib4Niv (GLuint index, const GLint *v);
1260 void glwVertexAttrib4Nsv (GLuint index, const GLshort *v);
1261 void glwVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
1262 void glwVertexAttrib4Nubv (GLuint index, const GLubyte *v);
1263 void glwVertexAttrib4Nuiv (GLuint index, const GLuint *v);
1264 void glwVertexAttrib4Nusv (GLuint index, const GLushort *v);
1265 void glwVertexAttrib4bv (GLuint index, const GLbyte *v);
1266 void glwVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1267 void glwVertexAttrib4dv (GLuint index, const GLdouble *v);
1268 void glwVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1269 void glwVertexAttrib4fv (GLuint index, const GLfloat *v);
1270 void glwVertexAttrib4iv (GLuint index, const GLint *v);
1271 void glwVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
1272 void glwVertexAttrib4sv (GLuint index, const GLshort *v);
1273 void glwVertexAttrib4ubv (GLuint index, const GLubyte *v);
1274 void glwVertexAttrib4uiv (GLuint index, const GLuint *v);
1275 void glwVertexAttrib4usv (GLuint index, const GLushort *v);
1276 void glwVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
1277 void glwVertexAttribDivisor (GLuint index, GLuint divisor);
1278 void glwVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1279 void glwVertexAttribI1i (GLuint index, GLint x);
1280 void glwVertexAttribI1iv (GLuint index, const GLint *v);
1281 void glwVertexAttribI1ui (GLuint index, GLuint x);
1282 void glwVertexAttribI1uiv (GLuint index, const GLuint *v);
1283 void glwVertexAttribI2i (GLuint index, GLint x, GLint y);
1284 void glwVertexAttribI2iv (GLuint index, const GLint *v);
1285 void glwVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
1286 void glwVertexAttribI2uiv (GLuint index, const GLuint *v);
1287 void glwVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
1288 void glwVertexAttribI3iv (GLuint index, const GLint *v);
1289 void glwVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
1290 void glwVertexAttribI3uiv (GLuint index, const GLuint *v);
1291 void glwVertexAttribI4bv (GLuint index, const GLbyte *v);
1292 void glwVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1293 void glwVertexAttribI4iv (GLuint index, const GLint *v);
1294 void glwVertexAttribI4sv (GLuint index, const GLshort *v);
1295 void glwVertexAttribI4ubv (GLuint index, const GLubyte *v);
1296 void glwVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1297 void glwVertexAttribI4uiv (GLuint index, const GLuint *v);
1298 void glwVertexAttribI4usv (GLuint index, const GLushort *v);
1299 void glwVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1300 void glwVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1301 void glwVertexAttribL1d (GLuint index, GLdouble x);
1302 void glwVertexAttribL1dv (GLuint index, const GLdouble *v);
1303 void glwVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
1304 void glwVertexAttribL2dv (GLuint index, const GLdouble *v);
1305 void glwVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
1306 void glwVertexAttribL3dv (GLuint index, const GLdouble *v);
1307 void glwVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1308 void glwVertexAttribL4dv (GLuint index, const GLdouble *v);
1309 void glwVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1310 void glwVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1311 void glwVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
1312 void glwVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1313 void glwVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
1314 void glwVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1315 void glwVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
1316 void glwVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1317 void glwVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
1318 void glwVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
1319 void glwVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
1320 void glwVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
1321 void glwViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1322 void glwViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
1323 void glwViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
1324 void glwViewportIndexedfv (GLuint index, const GLfloat *v);
1325 void glwWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);