Merge "Merge "DEPTH_STENCIL_OES as tex format requires OES_depth_texture" into nougat...
[platform/upstream/VK-GL-CTS.git] / framework / opengl / simplereference / sglrContextWrapper.hpp
1 #ifndef _SGLRCONTEXTWRAPPER_HPP
2 #define _SGLRCONTEXTWRAPPER_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Context wrapper that exposes sglr API as GL-compatible API.
24  *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "tcuVector.hpp"
28
29 namespace sglr
30 {
31
32 class Shader;
33 class Context;
34
35 class ContextWrapper
36 {
37 public:
38                                         ContextWrapper                                                  (void);
39                                         ~ContextWrapper                                                 (void);
40
41         void                    setContext                                                              (Context* context);
42         Context*                getCurrentContext                                               (void) const;
43
44         int                             getWidth                                                                (void) const;
45         int                             getHeight                                                               (void) const;
46
47         // GL-compatible API.
48         void                    glActiveTexture                                                 (deUint32 texture);
49         void                    glAttachShader                                                  (deUint32 program, deUint32 shader);
50         void                    glBindAttribLocation                                    (deUint32 program, deUint32 index, const char* name);
51         void                    glBindBuffer                                                    (deUint32 target, deUint32 buffer);
52         void                    glBindFramebuffer                                               (deUint32 target, deUint32 framebuffer);
53         void                    glBindRenderbuffer                                              (deUint32 target, deUint32 renderbuffer);
54         void                    glBindTexture                                                   (deUint32 target, deUint32 texture);
55         void                    glBlendColor                                                    (float red, float green, float blue, float alpha);
56         void                    glBlendEquation                                                 (deUint32 mode);
57         void                    glBlendEquationSeparate                                 (deUint32 modeRGB, deUint32 modeAlpha);
58         void                    glBlendFunc                                                             (deUint32 sfactor, deUint32 dfactor);
59         void                    glBlendFuncSeparate                                             (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha);
60         void                    glBufferData                                                    (deUint32 target, deIntptr size, const void* data, deUint32 usage);
61         void                    glBufferSubData                                                 (deUint32 target, deIntptr offset, deIntptr size, const void* data);
62         deUint32                glCheckFramebufferStatus                                (deUint32 target);
63         void                    glClear                                                                 (deUint32 mask);
64         void                    glClearColor                                                    (float red, float green, float blue, float alpha);
65         void                    glClearDepthf                                                   (float depth);
66         void                    glClearStencil                                                  (int s);
67         void                    glColorMask                                                             (deBool red, deBool green, deBool blue, deBool alpha);
68         void                    glCompileShader                                                 (deUint32 shader);
69         void                    glCompressedTexImage2D                                  (deUint32 target, int level, deUint32 internalformat, int width, int height, int border, int imageSize, const void* data);
70         void                    glCompressedTexSubImage2D                               (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, int imageSize, const void* data);
71         void                    glCopyTexImage1D                                                (deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int border);
72         void                    glCopyTexImage2D                                                (deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int height, int border);
73         void                    glCopyTexSubImage1D                                             (deUint32 target, int level, int xoffset, int x, int y, int width);
74         void                    glCopyTexSubImage2D                                             (deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
75         deUint32                glCreateProgram                                                 ();
76         deUint32                glCreateShader                                                  (deUint32 type);
77         void                    glCullFace                                                              (deUint32 mode);
78         void                    glDeleteBuffers                                                 (int n, const deUint32* buffers);
79         void                    glDeleteFramebuffers                                    (int n, const deUint32* framebuffers);
80         void                    glDeleteProgram                                                 (deUint32 program);
81         void                    glDeleteRenderbuffers                                   (int n, const deUint32* renderbuffers);
82         void                    glDeleteShader                                                  (deUint32 shader);
83         void                    glDeleteTextures                                                (int n, const deUint32* textures);
84         void                    glDepthFunc                                                             (deUint32 func);
85         void                    glDepthMask                                                             (deBool flag);
86         void                    glDepthRangef                                                   (float n, float f);
87         void                    glDetachShader                                                  (deUint32 program, deUint32 shader);
88         void                    glDisable                                                               (deUint32 cap);
89         void                    glDisableVertexAttribArray                              (deUint32 index);
90         void                    glDrawArrays                                                    (deUint32 mode, int first, int count);
91         void                    glDrawElements                                                  (deUint32 mode, int count, deUint32 type, const void* indices);
92         void                    glEnable                                                                (deUint32 cap);
93         void                    glEnableVertexAttribArray                               (deUint32 index);
94         void                    glFinish                                                                ();
95         void                    glFlush                                                                 ();
96         void                    glFramebufferRenderbuffer                               (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer);
97         void                    glFramebufferTexture2D                                  (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
98         void                    glFrontFace                                                             (deUint32 mode);
99         void                    glGenBuffers                                                    (int n, deUint32* buffers);
100         void                    glGenerateMipmap                                                (deUint32 target);
101         void                    glGenFramebuffers                                               (int n, deUint32* framebuffers);
102         void                    glGenRenderbuffers                                              (int n, deUint32* renderbuffers);
103         void                    glGenTextures                                                   (int n, deUint32* textures);
104         void                    glGetActiveAttrib                                               (deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
105         void                    glGetActiveUniform                                              (deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
106         void                    glGetAttachedShaders                                    (deUint32 program, int maxcount, int* count, deUint32* shaders);
107         int                             glGetAttribLocation                                             (deUint32 program, const char* name);
108         void                    glGetBooleanv                                                   (deUint32 pname, deBool* params);
109         void                    glGetBufferParameteriv                                  (deUint32 target, deUint32 pname, int* params);
110         deUint32                glGetError                                                              ();
111         void                    glGetFloatv                                                             (deUint32 pname, float* params);
112         void                    glGetFramebufferAttachmentParameteriv   (deUint32 target, deUint32 attachment, deUint32 pname, int* params);
113         void                    glGetIntegerv                                                   (deUint32 pname, int* params);
114         void                    glGetProgramiv                                                  (deUint32 program, deUint32 pname, int* params);
115         void                    glGetProgramInfoLog                                             (deUint32 program, int bufsize, int* length, char* infolog);
116         void                    glGetRenderbufferParameteriv                    (deUint32 target, deUint32 pname, int* params);
117         void                    glGetShaderiv                                                   (deUint32 shader, deUint32 pname, int* params);
118         void                    glGetShaderInfoLog                                              (deUint32 shader, int bufsize, int* length, char* infolog);
119         void                    glGetShaderPrecisionFormat                              (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
120         void                    glGetShaderSource                                               (deUint32 shader, int bufsize, int* length, char* source);
121         const deUint8*  glGetString                                                             (deUint32 name);
122         void                    glGetTexParameterfv                                             (deUint32 target, deUint32 pname, float* params);
123         void                    glGetTexParameteriv                                             (deUint32 target, deUint32 pname, int* params);
124         void                    glGetUniformfv                                                  (deUint32 program, int location, float* params);
125         void                    glGetUniformiv                                                  (deUint32 program, int location, int* params);
126         int                             glGetUniformLocation                                    (deUint32 program, const char* name);
127         void                    glGetVertexAttribfv                                             (deUint32 index, deUint32 pname, float* params);
128         void                    glGetVertexAttribiv                                             (deUint32 index, deUint32 pname, int* params);
129         void                    glGetVertexAttribPointerv                               (deUint32 index, deUint32 pname, void** pointer);
130         void                    glHint                                                                  (deUint32 target, deUint32 mode);
131         deBool                  glIsBuffer                                                              (deUint32 buffer);
132         deBool                  glIsEnabled                                                             (deUint32 cap);
133         deBool                  glIsFramebuffer                                                 (deUint32 framebuffer);
134         deBool                  glIsProgram                                                             (deUint32 program);
135         deBool                  glIsRenderbuffer                                                (deUint32 renderbuffer);
136         deBool                  glIsShader                                                              (deUint32 shader);
137         deBool                  glIsTexture                                                             (deUint32 texture);
138         void                    glLineWidth                                                             (float width);
139         void                    glLinkProgram                                                   (deUint32 program);
140         void                    glPixelStorei                                                   (deUint32 pname, int param);
141         void                    glPolygonOffset                                                 (float factor, float units);
142         void                    glReadPixels                                                    (int x, int y, int width, int height, deUint32 format, deUint32 type, void* pixels);
143         void                    glReleaseShaderCompiler                                 ();
144         void                    glRenderbufferStorage                                   (deUint32 target, deUint32 internalformat, int width, int height);
145         void                    glSampleCoverage                                                (float value, deBool invert);
146         void                    glScissor                                                               (int x, int y, int width, int height);
147         void                    glShaderBinary                                                  (int n, const deUint32* shaders, deUint32 binaryformat, const void* binary, int length);
148         void                    glShaderSource                                                  (deUint32 shader, int count, const char* const* string, const int* length);
149         void                    glStencilFunc                                                   (deUint32 func, int ref, deUint32 mask);
150         void                    glStencilFuncSeparate                                   (deUint32 face, deUint32 func, int ref, deUint32 mask);
151         void                    glStencilMask                                                   (deUint32 mask);
152         void                    glStencilMaskSeparate                                   (deUint32 face, deUint32 mask);
153         void                    glStencilOp                                                             (deUint32 fail, deUint32 zfail, deUint32 zpass);
154         void                    glStencilOpSeparate                                             (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
155         void                    glTexImage1D                                                    (deUint32 target, int level, int internalformat, int width, int border, deUint32 format, deUint32 type, const void* pixels);
156         void                    glTexImage2D                                                    (deUint32 target, int level, int internalformat, int width, int height, int border, deUint32 format, deUint32 type, const void* pixels);
157         void                    glTexParameterf                                                 (deUint32 target, deUint32 pname, float param);
158         void                    glTexParameterfv                                                (deUint32 target, deUint32 pname, const float* params);
159         void                    glTexParameteri                                                 (deUint32 target, deUint32 pname, int param);
160         void                    glTexParameteriv                                                (deUint32 target, deUint32 pname, const int* params);
161         void                    glTexSubImage1D                                                 (deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* pixels);
162         void                    glTexSubImage2D                                                 (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* pixels);
163         void                    glUniform1f                                                             (int location, float x);
164         void                    glUniform1fv                                                    (int location, int count, const float* v);
165         void                    glUniform1i                                                             (int location, int x);
166         void                    glUniform1iv                                                    (int location, int count, const int* v);
167         void                    glUniform2f                                                             (int location, float x, float y);
168         void                    glUniform2fv                                                    (int location, int count, const float* v);
169         void                    glUniform2i                                                             (int location, int x, int y);
170         void                    glUniform2iv                                                    (int location, int count, const int* v);
171         void                    glUniform3f                                                             (int location, float x, float y, float z);
172         void                    glUniform3fv                                                    (int location, int count, const float* v);
173         void                    glUniform3i                                                             (int location, int x, int y, int z);
174         void                    glUniform3iv                                                    (int location, int count, const int* v);
175         void                    glUniform4f                                                             (int location, float x, float y, float z, float w);
176         void                    glUniform4fv                                                    (int location, int count, const float* v);
177         void                    glUniform4i                                                             (int location, int x, int y, int z, int w);
178         void                    glUniform4iv                                                    (int location, int count, const int* v);
179         void                    glUniformMatrix2fv                                              (int location, int count, deBool transpose, const float* value);
180         void                    glUniformMatrix3fv                                              (int location, int count, deBool transpose, const float* value);
181         void                    glUniformMatrix4fv                                              (int location, int count, deBool transpose, const float* value);
182         void                    glUseProgram                                                    (deUint32 program);
183         void                    glValidateProgram                                               (deUint32 program);
184         void                    glVertexAttrib1f                                                (deUint32 indx, float x);
185         void                    glVertexAttrib1fv                                               (deUint32 indx, const float* values);
186         void                    glVertexAttrib2f                                                (deUint32 indx, float x, float y);
187         void                    glVertexAttrib2fv                                               (deUint32 indx, const float* values);
188         void                    glVertexAttrib3f                                                (deUint32 indx, float x, float y, float z);
189         void                    glVertexAttrib3fv                                               (deUint32 indx, const float* values);
190         void                    glVertexAttrib4f                                                (deUint32 indx, float x, float y, float z, float w);
191         void                    glVertexAttrib4fv                                               (deUint32 indx, const float* values);
192         void                    glVertexAttribPointer                                   (deUint32 indx, int size, deUint32 type, deBool normalized, int stride, const void* ptr);
193         void                    glViewport                                                              (int x, int y, int width, int height);
194         void                    glReadBuffer                                                    (deUint32 mode);
195         void                    glDrawRangeElements                                             (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void* indices);
196         void                    glTexImage3D                                                    (deUint32 target, int level, int internalformat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* pixels);
197         void                    glTexSubImage3D                                                 (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* pixels);
198         void                    glCopyTexSubImage3D                                             (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
199         void                    glCompressedTexImage3D                                  (deUint32 target, int level, deUint32 internalformat, int width, int height, int depth, int border, int imageSize, const void* data);
200         void                    glCompressedTexSubImage3D                               (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, int imageSize, const void* data);
201         void                    glGenQueries                                                    (int n, deUint32* ids);
202         void                    glDeleteQueries                                                 (int n, const deUint32* ids);
203         deBool                  glIsQuery                                                               (deUint32 id);
204         void                    glBeginQuery                                                    (deUint32 target, deUint32 id);
205         void                    glEndQuery                                                              (deUint32 target);
206         void                    glGetQueryiv                                                    (deUint32 target, deUint32 pname, int* params);
207         void                    glGetQueryObjectuiv                                             (deUint32 id, deUint32 pname, deUint32* params);
208         deBool                  glUnmapBuffer                                                   (deUint32 target);
209         void                    glGetBufferPointerv                                             (deUint32 target, deUint32 pname, void** params);
210         void                    glDrawBuffers                                                   (int n, const deUint32* bufs);
211         void                    glUniformMatrix2x3fv                                    (int location, int count, deBool transpose, const float* value);
212         void                    glUniformMatrix3x2fv                                    (int location, int count, deBool transpose, const float* value);
213         void                    glUniformMatrix2x4fv                                    (int location, int count, deBool transpose, const float* value);
214         void                    glUniformMatrix4x2fv                                    (int location, int count, deBool transpose, const float* value);
215         void                    glUniformMatrix3x4fv                                    (int location, int count, deBool transpose, const float* value);
216         void                    glUniformMatrix4x3fv                                    (int location, int count, deBool transpose, const float* value);
217         void                    glBlitFramebuffer                                               (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter);
218         void                    glRenderbufferStorageMultisample                (deUint32 target, int samples, deUint32 internalformat, int width, int height);
219         void                    glFramebufferTextureLayer                               (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
220         void*                   glMapBufferRange                                                (deUint32 target, deIntptr offset, deIntptr length, deUint32 access);
221         void                    glFlushMappedBufferRange                                (deUint32 target, deIntptr offset, deIntptr length);
222         void                    glBindVertexArray                                               (deUint32 array);
223         void                    glDeleteVertexArrays                                    (int n, const deUint32* arrays);
224         void                    glGenVertexArrays                                               (int n, deUint32* arrays);
225         deBool                  glIsVertexArray                                                 (deUint32 array);
226         void                    glGetIntegeri_v                                                 (deUint32 target, deUint32 index, int* data);
227         void                    glBeginTransformFeedback                                (deUint32 primitiveMode);
228         void                    glEndTransformFeedback                                  ();
229         void                    glBindBufferRange                                               (deUint32 target, deUint32 index, deUint32 buffer, deIntptr offset, deIntptr size);
230         void                    glBindBufferBase                                                (deUint32 target, deUint32 index, deUint32 buffer);
231         void                    glTransformFeedbackVaryings                             (deUint32 program, int count, const char* const* varyings, deUint32 bufferMode);
232         void                    glGetTransformFeedbackVarying                   (deUint32 program, deUint32 index, int bufSize, int* length, int* size, deUint32* type, char* name);
233         void                    glVertexAttribIPointer                                  (deUint32 index, int size, deUint32 type, int stride, const void* pointer);
234         void                    glGetVertexAttribIiv                                    (deUint32 index, deUint32 pname, int* params);
235         void                    glGetVertexAttribIuiv                                   (deUint32 index, deUint32 pname, deUint32* params);
236         void                    glVertexAttribI4i                                               (deUint32 index, int x, int y, int z, int w);
237         void                    glVertexAttribI4ui                                              (deUint32 index, deUint32 x, deUint32 y, deUint32 z, deUint32 w);
238         void                    glVertexAttribI4iv                                              (deUint32 index, const int* v);
239         void                    glVertexAttribI4uiv                                             (deUint32 index, const deUint32* v);
240         void                    glGetUniformuiv                                                 (deUint32 program, int location, deUint32* params);
241         int                             glGetFragDataLocation                                   (deUint32 program, const char* name);
242         void                    glUniform1ui                                                    (int location, deUint32 v0);
243         void                    glUniform2ui                                                    (int location, deUint32 v0, deUint32 v1);
244         void                    glUniform3ui                                                    (int location, deUint32 v0, deUint32 v1, deUint32 v2);
245         void                    glUniform4ui                                                    (int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
246         void                    glUniform1uiv                                                   (int location, int count, const deUint32* value);
247         void                    glUniform2uiv                                                   (int location, int count, const deUint32* value);
248         void                    glUniform3uiv                                                   (int location, int count, const deUint32* value);
249         void                    glUniform4uiv                                                   (int location, int count, const deUint32* value);
250         void                    glClearBufferiv                                                 (deUint32 buffer, int drawbuffer, const int* value);
251         void                    glClearBufferuiv                                                (deUint32 buffer, int drawbuffer, const deUint32* value);
252         void                    glClearBufferfv                                                 (deUint32 buffer, int drawbuffer, const float* value);
253         void                    glClearBufferfi                                                 (deUint32 buffer, int drawbuffer, float depth, int stencil);
254         const deUint8*  glGetStringi                                                    (deUint32 name, deUint32 index);
255         void                    glCopyBufferSubData                                             (deUint32 readTarget, deUint32 writeTarget, deIntptr readOffset, deIntptr writeOffset, deIntptr size);
256         void                    glGetUniformIndices                                             (deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices);
257         void                    glGetActiveUniformsiv                                   (deUint32 program, int uniformCount, const deUint32* uniformIndices, deUint32 pname, int* params);
258         deUint32                glGetUniformBlockIndex                                  (deUint32 program, const char* uniformBlockName);
259         void                    glGetActiveUniformBlockiv                               (deUint32 program, deUint32 uniformBlockIndex, deUint32 pname, int* params);
260         void                    glGetActiveUniformBlockName                             (deUint32 program, deUint32 uniformBlockIndex, int bufSize, int* length, char* uniformBlockName);
261         void                    glUniformBlockBinding                                   (deUint32 program, deUint32 uniformBlockIndex, deUint32 uniformBlockBinding);
262         void                    glDrawArraysInstanced                                   (deUint32 mode, int first, int count, int primcount);
263         void                    glDrawElementsInstanced                                 (deUint32 mode, int count, deUint32 type, const void* indices, int primcount);
264         void*                   glFenceSync                                                             (deUint32 condition, deUint32 flags);
265         deBool                  glIsSync                                                                (void* sync);
266         void                    glDeleteSync                                                    (void* sync);
267         deUint32                glClientWaitSync                                                (void* sync, deUint32 flags, deUint64 timeout);
268         void                    glWaitSync                                                              (void* sync, deUint32 flags, deUint64 timeout);
269         void                    glGetInteger64v                                                 (deUint32 pname, deInt64* params);
270         void                    glGetSynciv                                                             (void* sync, deUint32 pname, int bufSize, int* length, int* values);
271         void                    glGetInteger64i_v                                               (deUint32 target, deUint32 index, deInt64* data);
272         void                    glGetBufferParameteri64v                                (deUint32 target, deUint32 pname, deInt64* params);
273         void                    glGenSamplers                                                   (int count, deUint32* samplers);
274         void                    glDeleteSamplers                                                (int count, const deUint32* samplers);
275         deBool                  glIsSampler                                                             (deUint32 sampler);
276         void                    glBindSampler                                                   (deUint32 unit, deUint32 sampler);
277         void                    glSamplerParameteri                                             (deUint32 sampler, deUint32 pname, int param);
278         void                    glSamplerParameteriv                                    (deUint32 sampler, deUint32 pname, const int* param);
279         void                    glSamplerParameterf                                             (deUint32 sampler, deUint32 pname, float param);
280         void                    glSamplerParameterfv                                    (deUint32 sampler, deUint32 pname, const float* param);
281         void                    glGetSamplerParameteriv                                 (deUint32 sampler, deUint32 pname, int* params);
282         void                    glGetSamplerParameterfv                                 (deUint32 sampler, deUint32 pname, float* params);
283         void                    glVertexAttribDivisor                                   (deUint32 index, deUint32 divisor);
284         void                    glBindTransformFeedback                                 (deUint32 target, deUint32 id);
285         void                    glDeleteTransformFeedbacks                              (int n, const deUint32* ids);
286         void                    glGenTransformFeedbacks                                 (int n, deUint32* ids);
287         deBool                  glIsTransformFeedback                                   (deUint32 id);
288         void                    glPauseTransformFeedback                                ();
289         void                    glResumeTransformFeedback                               ();
290         void                    glGetProgramBinary                                              (deUint32 program, int bufSize, int* length, deUint32* binaryFormat, void* binary);
291         void                    glProgramBinary                                                 (deUint32 program, deUint32 binaryFormat, const void* binary, int length);
292         void                    glProgramParameteri                                             (deUint32 program, deUint32 pname, int value);
293         void                    glInvalidateFramebuffer                                 (deUint32 target, int numAttachments, const deUint32* attachments);
294         void                    glInvalidateSubFramebuffer                              (deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height);
295         void                    glTexStorage2D                                                  (deUint32 target, int levels, deUint32 internalformat, int width, int height);
296         void                    glTexStorage3D                                                  (deUint32 target, int levels, deUint32 internalformat, int width, int height, int depth);
297         void                    glGetInternalformativ                                   (deUint32 target, deUint32 internalformat, deUint32 pname, int bufSize, int* params);
298
299 private:
300         Context*                m_curCtx;
301 };
302
303 } // sglr
304
305 #endif // _SGLRCONTEXTWRAPPER_HPP