Vulkan: Add wide-color tests
[platform/upstream/VK-GL-CTS.git] / framework / opengl / gluTexture.hpp
1 #ifndef _GLUTEXTURE_HPP
2 #define _GLUTEXTURE_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Texture classes.
24  *//*--------------------------------------------------------------------*/
25
26 #include "gluDefs.hpp"
27 #include "tcuTexture.hpp"
28 #include "tcuCompressedTexture.hpp"
29 #include "tcuResource.hpp"
30 #include "gluRenderContext.hpp"
31 #include "gluContextInfo.hpp"
32 #include "deArrayBuffer.hpp"
33
34 #include <vector>
35 #include <string>
36
37 namespace glu
38 {
39
40 /*--------------------------------------------------------------------*//*!
41  * \brief 1D Texture only supported on OpenGL
42  *//*--------------------------------------------------------------------*/
43 class Texture1D
44 {
45 public:
46                                                         Texture1D                               (const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47                                                         Texture1D                               (const RenderContext& context, deUint32 internalFormat, int width);
48                                                         ~Texture1D                              (void);
49
50         tcu::Texture1D&                 getRefTexture                   (void)                  { return m_refTexture;  }
51         const tcu::Texture1D&   getRefTexture                   (void) const    { return m_refTexture;  }
52         deUint32                                getGLTexture                    (void) const    { return m_glTexture;   }
53
54         void                                    upload                                  (void);
55
56 private:
57                                                         Texture1D                               (const Texture1D& other); // Not allowed!
58         Texture1D&                              operator=                               (const Texture1D& other); // Not allowed!
59
60         const RenderContext&    m_context;
61         deUint32                                m_format;                               //!< Internal format.
62         tcu::Texture1D                  m_refTexture;
63         deUint32                                m_glTexture;
64 } DE_WARN_UNUSED_TYPE;
65
66 /*--------------------------------------------------------------------*//*!
67  * \brief 2D Texture
68  *//*--------------------------------------------------------------------*/
69 class Texture2D
70 {
71 public:
72                                                         Texture2D                               (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
73                                                         Texture2D                               (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
74                                                         Texture2D                               (const RenderContext& context, deUint32 internalFormat, int width, int height);
75         virtual                                 ~Texture2D                              (void);
76
77         virtual void                    upload                                  (void); // Not supported on compressed textures.
78
79         tcu::Texture2D&                 getRefTexture                   (void)                  { return m_refTexture;  }
80         const tcu::Texture2D&   getRefTexture                   (void) const    { return m_refTexture;  }
81         deUint32                                getGLTexture                    (void) const    { return m_glTexture;   }
82
83         static Texture2D*               create                                  (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
84         static Texture2D*               create                                  (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
85         static Texture2D*               create                                  (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, const char* filename) { return create(context, contextInfo, archive, 1, &filename); }
86
87 protected:
88         const RenderContext&    m_context;
89
90         bool                                    m_isCompressed;
91         deUint32                                m_format;               //!< Internal format.
92         tcu::Texture2D                  m_refTexture;
93
94         deUint32                                m_glTexture;
95
96 private:
97                                                         Texture2D                               (const Texture2D& other); // Not allowed!
98         Texture2D&                              operator=                               (const Texture2D& other); // Not allowed!
99
100         void                                    loadCompressed                  (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
101 } DE_WARN_UNUSED_TYPE;
102
103 class ImmutableTexture2D : public Texture2D
104 {
105 public:
106                                                         ImmutableTexture2D              (const RenderContext& context, deUint32 internalFormat, int width, int height);
107
108         void                                    upload                                  (void); // Not supported on compressed textures.
109
110 private:
111                                                         ImmutableTexture2D              (const ImmutableTexture2D& other); // Not allowed!
112         ImmutableTexture2D&             operator=                               (const ImmutableTexture2D& other); // Not allowed!
113 };
114
115 /*--------------------------------------------------------------------*//*!
116  * \brief Cube Map Texture
117  *//*--------------------------------------------------------------------*/
118 class TextureCube
119 {
120 public:
121         // For compressed cubemap constructor and create() function input level pointers / filenames are expected
122         // to laid out to array in following order:
123         //   { l0_neg_x, l0_pos_x, l0_neg_y, l0_pos_y, l0_neg_z, l0_pos_z, l1_neg_x, l1_pos_x, ... }
124
125                                                         TextureCube                             (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
126                                                         TextureCube                             (const RenderContext& context, deUint32 format, deUint32 dataType, int size);
127                                                         TextureCube                             (const RenderContext& context, deUint32 internalFormat, int size);
128                                                         ~TextureCube                    (void);
129
130         void                                    upload                                  (void); // Not supported on compressed textures.
131
132         tcu::TextureCube&               getRefTexture                   (void)                  { return m_refTexture;  }
133         const tcu::TextureCube& getRefTexture                   (void) const    { return m_refTexture;  }
134         deUint32                                getGLTexture                    (void) const    { return m_glTexture;   }
135
136         static TextureCube*             create                                  (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
137         static TextureCube*             create                                  (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
138
139 private:
140                                                         TextureCube                             (const TextureCube& other); // Not allowed!
141         TextureCube&                    operator=                               (const TextureCube& other); // Not allowed!
142
143         void                                    loadCompressed                  (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
144
145         const RenderContext&    m_context;
146
147         bool                                    m_isCompressed;
148         deUint32                                m_format;                               //!< Internal format.
149
150         tcu::TextureCube                m_refTexture;
151         deUint32                                m_glTexture;
152 } DE_WARN_UNUSED_TYPE;
153
154 /*--------------------------------------------------------------------*//*!
155  * \brief 2D Array Texture
156  * \note Not supported on OpenGL ES 2
157  *//*--------------------------------------------------------------------*/
158 class Texture2DArray
159 {
160 public:
161                                                                 Texture2DArray                  (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
162                                                                 Texture2DArray                  (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
163                                                                 Texture2DArray                  (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
164                                                                 ~Texture2DArray                 (void);
165
166         void                                            upload                                  (void);
167
168         tcu::Texture2DArray&            getRefTexture                   (void)                  { return m_refTexture;  }
169         const tcu::Texture2DArray&      getRefTexture                   (void) const    { return m_refTexture;  }
170         deUint32                                        getGLTexture                    (void) const    { return m_glTexture;   }
171
172 private:
173                                                                 Texture2DArray                  (const Texture2DArray& other); // Not allowed!
174         Texture2DArray&                         operator=                               (const Texture2DArray& other); // Not allowed!
175
176         void                                            loadCompressed                  (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
177
178
179         const RenderContext&            m_context;
180
181         bool                                            m_isCompressed;
182         deUint32                                        m_format;                               //!< Internal format.
183
184         tcu::Texture2DArray                     m_refTexture;
185         deUint32                                        m_glTexture;
186 } DE_WARN_UNUSED_TYPE;
187
188 /*--------------------------------------------------------------------*//*!
189  * \brief 1D Array Texture
190  * \note Only supported on OpenGL
191  *//*--------------------------------------------------------------------*/
192 class Texture1DArray
193 {
194 public:
195                                                                 Texture1DArray                  (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
196                                                                 Texture1DArray                  (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
197                                                                 ~Texture1DArray                 (void);
198
199         void                                            upload                                  (void);
200
201         tcu::Texture1DArray&            getRefTexture                   (void)                  { return m_refTexture;  }
202         const tcu::Texture1DArray&      getRefTexture                   (void) const    { return m_refTexture;  }
203         deUint32                                        getGLTexture                    (void) const    { return m_glTexture;   }
204
205 private:
206                                                                 Texture1DArray                  (const Texture1DArray& other); // Not allowed!
207         Texture1DArray&                         operator=                               (const Texture1DArray& other); // Not allowed!
208
209         const RenderContext&            m_context;
210
211         deUint32                                        m_format;                               //!< Internal format.
212
213         tcu::Texture1DArray                     m_refTexture;
214         deUint32                                        m_glTexture;
215 } DE_WARN_UNUSED_TYPE;
216
217 /*--------------------------------------------------------------------*//*!
218  * \brief 3D Texture
219  * \note Not supported on OpenGL ES 2
220  *//*--------------------------------------------------------------------*/
221 class Texture3D
222 {
223 public:
224                                                                 Texture3D                       (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
225                                                                 Texture3D                       (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
226                                                                 Texture3D                       (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
227                                                                 ~Texture3D                      (void);
228
229         void                                            upload                          (void);
230
231         tcu::Texture3D&                         getRefTexture           (void)                  { return m_refTexture;  }
232         const tcu::Texture3D&           getRefTexture           (void) const    { return m_refTexture;  }
233         deUint32                                        getGLTexture            (void) const    { return m_glTexture;   }
234
235 private:
236                                                                 Texture3D                       (const Texture3D& other); // Not allowed!
237         Texture3D&                                      operator=                       (const Texture3D& other); // Not allowed!
238
239         void                                            loadCompressed          (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
240
241         const RenderContext&            m_context;
242
243         bool                                            m_isCompressed;
244         deUint32                                        m_format;                       //!< Internal format.
245
246         tcu::Texture3D                          m_refTexture;
247         deUint32                                        m_glTexture;
248 } DE_WARN_UNUSED_TYPE;
249
250 /*--------------------------------------------------------------------*//*!
251  * \brief Cube Map Array Texture
252  * \note Not supported on OpenGL ES 3.0 or lower
253  *//*--------------------------------------------------------------------*/
254 class TextureCubeArray
255 {
256 public:
257                                                                         TextureCubeArray        (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
258                                                                         TextureCubeArray        (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
259
260                                                                         ~TextureCubeArray       (void);
261
262         void                                                    upload                          (void);
263
264         tcu::TextureCubeArray&                  getRefTexture           (void)                  { return m_refTexture;  }
265         const tcu::TextureCubeArray&    getRefTexture           (void) const    { return m_refTexture;  }
266         deUint32                                                getGLTexture            (void) const    { return m_glTexture;   }
267
268 private:
269                                                                         TextureCubeArray        (const TextureCubeArray& other); // Not allowed!
270         TextureCubeArray&                               operator=                       (const TextureCubeArray& other); // Not allowed!
271
272         const RenderContext&                    m_context;
273
274         bool                                                    m_isCompressed;
275         deUint32                                                m_format;                       //!< Internal format.
276
277         tcu::TextureCubeArray                   m_refTexture;
278         deUint32                                                m_glTexture;
279 } DE_WARN_UNUSED_TYPE;
280
281 /*--------------------------------------------------------------------*//*!
282  * \brief 1D Texture Buffer only supported on OpenGL
283  *//*--------------------------------------------------------------------*/
284 class TextureBuffer
285 {
286 public:
287                                                                                 TextureBuffer           (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
288                                                                                 TextureBuffer           (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL);
289
290                                                                                 ~TextureBuffer          (void);
291
292         // \note Effective pixel buffer access must be limited to w <= GL_MAX_TEXTURE_BUFFER_SIZE
293         const tcu::PixelBufferAccess            getFullRefTexture       (void);
294         const tcu::ConstPixelBufferAccess       getFullRefTexture       (void) const;
295
296         // \note mutating buffer storage will invalidate existing pixel buffer accesses
297         de::ArrayBuffer<deUint8>&                       getRefBuffer            (void)                  { return m_refBuffer;                   }
298         const de::ArrayBuffer<deUint8>&         getRefBuffer            (void) const    { return m_refBuffer;                   }
299
300         size_t                                                          getSize                         (void) const    { return m_size;                                }
301         size_t                                                          getOffset                       (void) const    { return m_offset;                              }
302         size_t                                                          getBufferSize           (void) const    { return m_refBuffer.size();    }
303
304         deUint32                                                        getGLTexture            (void) const    { return m_glTexture;                   }
305         deUint32                                                        getGLBuffer                     (void) const    { return m_glBuffer;                    }
306
307         void                                                            upload                          (void);
308
309 private:
310         void                                                            init                            (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data);
311                                                                                 TextureBuffer           (const TextureBuffer& other); // Not allowed!
312         TextureBuffer&                                          operator=                       (const TextureBuffer& other); // Not allowed!
313
314         const RenderContext&                            m_context;
315         deUint32                                                        m_format;               //!< Internal format.
316         de::ArrayBuffer<deUint8>                        m_refBuffer;
317         size_t                                                          m_offset;
318         size_t                                                          m_size;
319
320         deUint32                                                        m_glTexture;
321         deUint32                                                        m_glBuffer;
322 } DE_WARN_UNUSED_TYPE;
323
324 } // glu
325
326 #endif // _GLUTEXTURE_HPP