Fix atomic ssbo xor test
[platform/upstream/VK-GL-CTS.git] / framework / opengl / gluShaderLibrary.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2015 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader .test file utilities.
22  *//*--------------------------------------------------------------------*/
23
24 #include "gluShaderLibrary.hpp"
25
26 #include "tcuStringTemplate.hpp"
27 #include "tcuResource.hpp"
28 #include "tcuTestLog.hpp"
29
30 #include "deStringUtil.hpp"
31 #include "deUniquePtr.hpp"
32 #include "deFilePath.hpp"
33
34 #include "glwEnums.hpp"
35
36 #include <sstream>
37 #include <map>
38 #include <cstdlib>
39
40 #if 0
41 #       define PARSE_DBG(X) printf X
42 #else
43 #       define PARSE_DBG(X) DE_NULL_STATEMENT
44 #endif
45
46 namespace glu
47 {
48 namespace sl
49 {
50
51 using namespace tcu;
52
53 using std::vector;
54 using std::string;
55 using std::map;
56 using std::ostringstream;
57 using std::pair;
58 using de::UniquePtr;
59
60 // Specification
61
62 bool isValid (const ValueBlock& block)
63 {
64         for (size_t storageNdx = 0; storageNdx < 3; ++storageNdx)
65         {
66                 const vector<Value>&    values          = storageNdx == 0 ? block.inputs        :
67                                                                                           storageNdx == 1 ? block.outputs       :
68                                                                                                                                 block.uniforms;
69                 const size_t                    refArrayLen     = values.empty() ? 0 : (values[0].elements.size() / (size_t)values[0].type.getScalarSize());
70
71                 for (size_t valNdx = 0; valNdx < values.size(); ++valNdx)
72                 {
73                         const Value&    value   = values[valNdx];
74
75                         if (!value.type.isBasicType())
76                         {
77                                 print("ERROR: Value '%s' is of unsupported type!\n", value.name.c_str());
78                                 return false;
79                         }
80
81                         if (value.elements.size() != refArrayLen*(size_t)value.type.getScalarSize())
82                         {
83                                 print("ERROR: Value '%s' has invalid number of scalars!\n", value.name.c_str());
84                                 return false;
85                         }
86                 }
87         }
88
89         return true;
90 }
91
92 bool isValid (const ShaderCaseSpecification& spec)
93 {
94         const deUint32  vtxFragMask                     = (1u << SHADERTYPE_VERTEX)
95                                                                                 | (1u << SHADERTYPE_FRAGMENT);
96         const deUint32  tessCtrlEvalMask        = (1u << SHADERTYPE_TESSELLATION_CONTROL)
97                                                                                 | (1u << SHADERTYPE_TESSELLATION_EVALUATION);
98         const deUint32  supportedStageMask      = vtxFragMask | tessCtrlEvalMask
99                                                                                 | (1u << SHADERTYPE_GEOMETRY);
100         const bool              isSeparable                     = !spec.programs.empty() && spec.programs[0].sources.separable;
101
102         if (spec.programs.empty())
103         {
104                 print("ERROR: No programs specified!\n");
105                 return false;
106         }
107
108         if (spec.fullGLSLES100Required)
109         {
110                 if (spec.targetVersion != GLSL_VERSION_100_ES)
111                 {
112                         print("ERROR: Full GLSL ES 1.00 support requested for other GLSL version!\n");
113                         return false;
114                 }
115
116                 if (spec.expectResult != EXPECT_PASS                    &&
117                         spec.expectResult != EXPECT_VALIDATION_FAIL     &&
118                         spec.expectResult != EXPECT_BUILD_SUCCESSFUL)
119                 {
120                         print("ERROR: Full GLSL ES 1.00 support doesn't make sense when expecting compile/link failure!\n");
121                         return false;
122                 }
123         }
124
125         if (!de::inBounds(spec.caseType, (CaseType)0, CASETYPE_LAST))
126         {
127                 print("ERROR: Invalid case type!\n");
128                 return false;
129         }
130
131         if (!de::inBounds(spec.expectResult, (ExpectResult)0, EXPECT_LAST))
132         {
133                 print("ERROR: Invalid expected result!\n");
134                 return false;
135         }
136
137         if (!isValid(spec.values))
138                 return false;
139
140         if (!spec.values.inputs.empty() && !spec.values.outputs.empty() &&
141                 spec.values.inputs[0].elements.size() / spec.values.inputs[0].type.getScalarSize() != spec.values.outputs[0].elements.size() / spec.values.outputs[0].type.getScalarSize())
142         {
143                 print("ERROR: Number of input and output elements don't match!\n");
144                 return false;
145         }
146
147         if (isSeparable)
148         {
149                 deUint32        usedStageMask   = 0u;
150
151                 if (spec.caseType != CASETYPE_COMPLETE)
152                 {
153                         print("ERROR: Separable shaders supported only for complete cases!\n");
154                         return false;
155                 }
156
157                 for (size_t progNdx = 0; progNdx < spec.programs.size(); ++progNdx)
158                 {
159                         for (int shaderStageNdx = 0; shaderStageNdx < SHADERTYPE_LAST; ++shaderStageNdx)
160                         {
161                                 const deUint32  curStageMask    = (1u << shaderStageNdx);
162
163                                 if (supportedStageMask & curStageMask)
164                                 {
165                                         const bool              hasShader       = !spec.programs[progNdx].sources.sources[shaderStageNdx].empty();
166                                         const bool              isEnabled       = (spec.programs[progNdx].activeStages & curStageMask) != 0;
167
168                                         if (hasShader != isEnabled)
169                                         {
170                                                 print("ERROR: Inconsistent source/enable for shader stage %s!\n", getShaderTypeName((ShaderType)shaderStageNdx));
171                                                 return false;
172                                         }
173
174                                         if (hasShader && (usedStageMask & curStageMask) != 0)
175                                         {
176                                                 print("ERROR: Stage %s enabled on multiple programs!\n", getShaderTypeName((ShaderType)shaderStageNdx));
177                                                 return false;
178                                         }
179
180                                         if (isEnabled)
181                                                 usedStageMask |= curStageMask;
182                                 }
183                                 else if (!spec.programs[progNdx].sources.sources[shaderStageNdx].empty())
184                                 {
185                                         print("ERROR: Source specified for unsupported shader stage %s!\n", getShaderTypeName((ShaderType)shaderStageNdx));
186                                         return false;
187                                 }
188                         }
189                 }
190
191                 if ((usedStageMask & vtxFragMask) != vtxFragMask)
192                 {
193                         print("ERROR: Vertex and fragment shaders are mandatory!\n");
194                         return false;
195                 }
196
197                 if ((usedStageMask & tessCtrlEvalMask) != 0 && (usedStageMask & tessCtrlEvalMask) != tessCtrlEvalMask)
198                 {
199                         print("ERROR: Both tessellation control and eval shaders must be either enabled or disabled!\n");
200                         return false;
201                 }
202         }
203         else
204         {
205                 const bool      hasVertex               = !spec.programs[0].sources.sources[SHADERTYPE_VERTEX].empty();
206                 const bool      hasFragment             = !spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].empty();
207
208                 if (spec.programs.size() != 1)
209                 {
210                         print("ERROR: Only cases using separable programs can have multiple programs!\n");
211                         return false;
212                 }
213
214                 if (spec.caseType == CASETYPE_VERTEX_ONLY && (!hasVertex || hasFragment))
215                 {
216                         print("ERROR: Vertex-only case must have only vertex shader!\n");
217                         return false;
218                 }
219
220                 if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (hasVertex || !hasFragment))
221                 {
222                         print("ERROR: Fragment-only case must have only fragment shader!\n");
223                         return false;
224                 }
225
226                 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment))
227                 {
228                         print("ERROR: Complete case must have at least vertex and fragment shaders\n");
229                         return false;
230                 }
231         }
232
233         return true;
234 }
235
236 // Parser
237
238 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES;
239
240 DE_INLINE deBool isWhitespace (char c)
241 {
242         return (c == ' ') || (c == '\t') || (c == '\r') || (c == '\n');
243 }
244
245 DE_INLINE deBool isEOL (char c)
246 {
247         return (c == '\r') || (c == '\n');
248 }
249
250 DE_INLINE deBool isNumeric (char c)
251 {
252         return deInRange32(c, '0', '9');
253 }
254
255 DE_INLINE deBool isAlpha (char c)
256 {
257         return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z');
258 }
259
260 DE_INLINE deBool isCaseNameChar (char c)
261 {
262         return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z') || deInRange32(c, '0', '9') || (c == '_') || (c == '-') || (c == '.');
263 }
264
265 struct CaseRequirement
266 {
267         enum Type
268         {
269                 TYPE_EXTENSION = 0,
270                 TYPE_FULL_GLSL_ES_100_SUPPORT,
271                 TYPE_IMPLEMENTATION_LIMIT,
272
273                 TYPE_LAST
274         };
275
276         Type                                    type;
277
278         // TYPE_EXTENSION:
279         RequiredExtension               extension;
280
281         // TYPE_IMPLEMENTATION_LIMIT
282         RequiredCapability              requiredCap;
283
284         CaseRequirement (void) : type(TYPE_LAST) {}
285
286         static CaseRequirement createFullGLSLES100SpecificationRequirement (void)
287         {
288                 CaseRequirement req;
289                 req.type                = TYPE_FULL_GLSL_ES_100_SUPPORT;
290                 return req;
291         }
292
293         static CaseRequirement createAnyExtensionRequirement (const vector<string>& alternatives, deUint32 effectiveStages)
294         {
295                 CaseRequirement req;
296                 req.type                = TYPE_EXTENSION;
297                 req.extension   = RequiredExtension(alternatives, effectiveStages);
298                 return req;
299         }
300
301         static CaseRequirement createLimitRequirement (deUint32 enumName, int referenceValue)
302         {
303                 CaseRequirement req;
304                 req.type                = TYPE_IMPLEMENTATION_LIMIT;
305                 req.requiredCap = RequiredCapability(enumName, referenceValue);
306                 return req;
307         }
308 };
309
310 class ShaderParser
311 {
312 public:
313                                                         ShaderParser                    (const tcu::Archive& archive, const std::string& filename, ShaderCaseFactory* caseFactory);
314                                                         ~ShaderParser                   (void);
315
316         vector<tcu::TestNode*>  parse                                   (void);
317
318 private:
319         enum Token
320         {
321                 TOKEN_INVALID = 0,
322                 TOKEN_EOF,
323                 TOKEN_STRING,
324                 TOKEN_SHADER_SOURCE,
325
326                 TOKEN_INT_LITERAL,
327                 TOKEN_FLOAT_LITERAL,
328
329                 // identifiers
330                 TOKEN_IDENTIFIER,
331                 TOKEN_TRUE,
332                 TOKEN_FALSE,
333                 TOKEN_DESC,
334                 TOKEN_EXPECT,
335                 TOKEN_GROUP,
336                 TOKEN_CASE,
337                 TOKEN_END,
338                 TOKEN_VALUES,
339                 TOKEN_BOTH,
340                 TOKEN_VERTEX,
341                 TOKEN_FRAGMENT,
342                 TOKEN_UNIFORM,
343                 TOKEN_INPUT,
344                 TOKEN_OUTPUT,
345                 TOKEN_FLOAT,
346                 TOKEN_FLOAT_VEC2,
347                 TOKEN_FLOAT_VEC3,
348                 TOKEN_FLOAT_VEC4,
349                 TOKEN_FLOAT_MAT2,
350                 TOKEN_FLOAT_MAT2X3,
351                 TOKEN_FLOAT_MAT2X4,
352                 TOKEN_FLOAT_MAT3X2,
353                 TOKEN_FLOAT_MAT3,
354                 TOKEN_FLOAT_MAT3X4,
355                 TOKEN_FLOAT_MAT4X2,
356                 TOKEN_FLOAT_MAT4X3,
357                 TOKEN_FLOAT_MAT4,
358                 TOKEN_INT,
359                 TOKEN_INT_VEC2,
360                 TOKEN_INT_VEC3,
361                 TOKEN_INT_VEC4,
362                 TOKEN_UINT,
363                 TOKEN_UINT_VEC2,
364                 TOKEN_UINT_VEC3,
365                 TOKEN_UINT_VEC4,
366                 TOKEN_BOOL,
367                 TOKEN_BOOL_VEC2,
368                 TOKEN_BOOL_VEC3,
369                 TOKEN_BOOL_VEC4,
370                 TOKEN_VERSION,
371                 TOKEN_TESSELLATION_CONTROL,
372                 TOKEN_TESSELLATION_EVALUATION,
373                 TOKEN_GEOMETRY,
374                 TOKEN_REQUIRE,
375                 TOKEN_IN,
376                 TOKEN_IMPORT,
377                 TOKEN_PIPELINE_PROGRAM,
378                 TOKEN_ACTIVE_STAGES,
379
380                 // symbols
381                 TOKEN_ASSIGN,
382                 TOKEN_PLUS,
383                 TOKEN_MINUS,
384                 TOKEN_COMMA,
385                 TOKEN_VERTICAL_BAR,
386                 TOKEN_SEMI_COLON,
387                 TOKEN_LEFT_PAREN,
388                 TOKEN_RIGHT_PAREN,
389                 TOKEN_LEFT_BRACKET,
390                 TOKEN_RIGHT_BRACKET,
391                 TOKEN_LEFT_BRACE,
392                 TOKEN_RIGHT_BRACE,
393                 TOKEN_GREATER,
394
395                 TOKEN_LAST
396         };
397
398         void                                            parseError                                      (const std::string& errorStr);
399         float                                           parseFloatLiteral                       (const char* str);
400         int                                                     parseIntLiteral                         (const char* str);
401         string                                          parseStringLiteral                      (const char* str);
402         string                                          parseShaderSource                       (const char* str);
403         void                                            advanceToken                            (void);
404         void                                            advanceToken                            (Token assumed);
405         void                                            assumeToken                                     (Token token);
406         DataType                                        mapDataTypeToken                        (Token token);
407         const char*                                     getTokenName                            (Token token);
408         deUint32                                        getShaderStageLiteralFlag       (void);
409         deUint32                                        getGLEnumFromName                       (const std::string& enumName);
410
411         void                                            parseValueElement                       (DataType dataType, Value& result);
412         void                                            parseValue                                      (ValueBlock& valueBlock);
413         void                                            parseValueBlock                         (ValueBlock& valueBlock);
414         deUint32                                        parseShaderStageList            (void);
415         void                                            parseRequirement                        (CaseRequirement& valueBlock);
416         void                                            parseExpectResult                       (ExpectResult& expectResult);
417         void                                            parseGLSLVersion                        (glu::GLSLVersion& version);
418         void                                            parsePipelineProgram            (ProgramSpecification& program);
419         void                                            parseShaderCase                         (vector<tcu::TestNode*>& shaderNodeList);
420         void                                            parseShaderGroup                        (vector<tcu::TestNode*>& shaderNodeList);
421         void                                            parseImport                                     (vector<tcu::TestNode*>& shaderNodeList);
422
423         const tcu::Archive&                     m_archive;
424         const string                            m_filename;
425         ShaderCaseFactory* const        m_caseFactory;
426
427         UniquePtr<tcu::Resource>        m_resource;
428         vector<char>                            m_input;
429
430         const char*                                     m_curPtr;
431         Token                                           m_curToken;
432         std::string                                     m_curTokenStr;
433 };
434
435 ShaderParser::ShaderParser (const tcu::Archive& archive, const string& filename, ShaderCaseFactory* caseFactroy)
436         : m_archive                     (archive)
437         , m_filename            (filename)
438         , m_caseFactory         (caseFactroy)
439         , m_resource            (archive.getResource(m_filename.c_str()))
440         , m_curPtr                      (DE_NULL)
441         , m_curToken            (TOKEN_LAST)
442 {
443 }
444
445 ShaderParser::~ShaderParser (void)
446 {
447 }
448
449 void ShaderParser::parseError (const std::string& errorStr)
450 {
451         string atStr = string(m_curPtr, 80);
452         throw tcu::InternalError((string("Parser error: ") + errorStr + " near '" + atStr + " ...'").c_str(), DE_NULL, __FILE__, __LINE__);
453 }
454
455 float ShaderParser::parseFloatLiteral (const char* str)
456 {
457         return (float)atof(str);
458 }
459
460 int ShaderParser::parseIntLiteral (const char* str)
461 {
462         return atoi(str);
463 }
464
465 string ShaderParser::parseStringLiteral (const char* str)
466 {
467         const char*             p               = str;
468         char                    endChar = *p++;
469         ostringstream   o;
470
471         while (*p != endChar && *p)
472         {
473                 if (*p == '\\')
474                 {
475                         switch (p[1])
476                         {
477                                 case 0:         DE_ASSERT(DE_FALSE);    break;
478                                 case 'n':       o << '\n';                              break;
479                                 case 't':       o << '\t';                              break;
480                                 default:        o << p[1];                              break;
481                         }
482
483                         p += 2;
484                 }
485                 else
486                         o << *p++;
487         }
488
489         return o.str();
490 }
491
492 static string removeExtraIndentation (const string& source)
493 {
494         // Detect indentation from first line.
495         int numIndentChars = 0;
496         for (int ndx = 0; ndx < (int)source.length() && isWhitespace(source[ndx]); ndx++)
497                 numIndentChars += source[ndx] == '\t' ? 4 : 1;
498
499         // Process all lines and remove preceding indentation.
500         ostringstream processed;
501         {
502                 bool    atLineStart                     = true;
503                 int             indentCharsOmitted      = 0;
504
505                 for (int pos = 0; pos < (int)source.length(); pos++)
506                 {
507                         char c = source[pos];
508
509                         if (atLineStart && indentCharsOmitted < numIndentChars && (c == ' ' || c == '\t'))
510                         {
511                                 indentCharsOmitted += c == '\t' ? 4 : 1;
512                         }
513                         else if (isEOL(c))
514                         {
515                                 if (source[pos] == '\r' && source[pos+1] == '\n')
516                                 {
517                                         pos += 1;
518                                         processed << '\n';
519                                 }
520                                 else
521                                         processed << c;
522
523                                 atLineStart                     = true;
524                                 indentCharsOmitted      = 0;
525                         }
526                         else
527                         {
528                                 processed << c;
529                                 atLineStart = false;
530                         }
531                 }
532         }
533
534         return processed.str();
535 }
536
537 string ShaderParser::parseShaderSource (const char* str)
538 {
539         const char*             p = str+2;
540         ostringstream   o;
541
542         // Eat first empty line from beginning.
543         while (*p == ' ') p++;
544         if (*p == '\r') p++;
545         if (*p == '\n') p++;
546
547         while ((p[0] != '"') || (p[1] != '"'))
548         {
549                 if (*p == '\\')
550                 {
551                         switch (p[1])
552                         {
553                                 case 0:         DE_ASSERT(DE_FALSE);    break;
554                                 case 'n':       o << '\n';                              break;
555                                 case 't':       o << '\t';                              break;
556                                 default:        o << p[1];                              break;
557                         }
558
559                         p += 2;
560                 }
561                 else
562                         o << *p++;
563         }
564
565         return removeExtraIndentation(o.str());
566 }
567
568 void ShaderParser::advanceToken (void)
569 {
570         // Skip old token.
571         m_curPtr += m_curTokenStr.length();
572
573         // Reset token (for safety).
574         m_curToken              = TOKEN_INVALID;
575         m_curTokenStr   = "";
576
577         // Eat whitespace & comments while they last.
578         for (;;)
579         {
580                 while (isWhitespace(*m_curPtr))
581                         m_curPtr++;
582
583                 // Check for EOL comment.
584                 if (*m_curPtr == '#')
585                 {
586                         while (*m_curPtr && !isEOL(*m_curPtr))
587                                 m_curPtr++;
588                 }
589                 else
590                         break;
591         }
592
593         if (!*m_curPtr)
594         {
595                 m_curToken = TOKEN_EOF;
596                 m_curTokenStr = "<EOF>";
597         }
598         else if (isAlpha(*m_curPtr))
599         {
600                 struct Named
601                 {
602                         const char*             str;
603                         Token                   token;
604                 };
605
606                 static const Named s_named[] =
607                 {
608                         { "true",                                               TOKEN_TRUE                                              },
609                         { "false",                                              TOKEN_FALSE                                             },
610                         { "desc",                                               TOKEN_DESC                                              },
611                         { "expect",                                             TOKEN_EXPECT                                    },
612                         { "group",                                              TOKEN_GROUP                                             },
613                         { "case",                                               TOKEN_CASE                                              },
614                         { "end",                                                TOKEN_END                                               },
615                         { "values",                                             TOKEN_VALUES                                    },
616                         { "both",                                               TOKEN_BOTH                                              },
617                         { "vertex",                                             TOKEN_VERTEX                                    },
618                         { "fragment",                                   TOKEN_FRAGMENT                                  },
619                         { "uniform",                                    TOKEN_UNIFORM                                   },
620                         { "input",                                              TOKEN_INPUT                                             },
621                         { "output",                                             TOKEN_OUTPUT                                    },
622                         { "float",                                              TOKEN_FLOAT                                             },
623                         { "vec2",                                               TOKEN_FLOAT_VEC2                                },
624                         { "vec3",                                               TOKEN_FLOAT_VEC3                                },
625                         { "vec4",                                               TOKEN_FLOAT_VEC4                                },
626                         { "mat2",                                               TOKEN_FLOAT_MAT2                                },
627                         { "mat2x3",                                             TOKEN_FLOAT_MAT2X3                              },
628                         { "mat2x4",                                             TOKEN_FLOAT_MAT2X4                              },
629                         { "mat3x2",                                             TOKEN_FLOAT_MAT3X2                              },
630                         { "mat3",                                               TOKEN_FLOAT_MAT3                                },
631                         { "mat3x4",                                             TOKEN_FLOAT_MAT3X4                              },
632                         { "mat4x2",                                             TOKEN_FLOAT_MAT4X2                              },
633                         { "mat4x3",                                             TOKEN_FLOAT_MAT4X3                              },
634                         { "mat4",                                               TOKEN_FLOAT_MAT4                                },
635                         { "int",                                                TOKEN_INT                                               },
636                         { "ivec2",                                              TOKEN_INT_VEC2                                  },
637                         { "ivec3",                                              TOKEN_INT_VEC3                                  },
638                         { "ivec4",                                              TOKEN_INT_VEC4                                  },
639                         { "uint",                                               TOKEN_UINT                                              },
640                         { "uvec2",                                              TOKEN_UINT_VEC2                                 },
641                         { "uvec3",                                              TOKEN_UINT_VEC3                                 },
642                         { "uvec4",                                              TOKEN_UINT_VEC4                                 },
643                         { "bool",                                               TOKEN_BOOL                                              },
644                         { "bvec2",                                              TOKEN_BOOL_VEC2                                 },
645                         { "bvec3",                                              TOKEN_BOOL_VEC3                                 },
646                         { "bvec4",                                              TOKEN_BOOL_VEC4                                 },
647                         { "version",                                    TOKEN_VERSION                                   },
648                         { "tessellation_control",               TOKEN_TESSELLATION_CONTROL              },
649                         { "tessellation_evaluation",    TOKEN_TESSELLATION_EVALUATION   },
650                         { "geometry",                                   TOKEN_GEOMETRY                                  },
651                         { "require",                                    TOKEN_REQUIRE                                   },
652                         { "in",                                                 TOKEN_IN                                                },
653                         { "import",                                             TOKEN_IMPORT                                    },
654                         { "pipeline_program",                   TOKEN_PIPELINE_PROGRAM                  },
655                         { "active_stages",                              TOKEN_ACTIVE_STAGES                             },
656                 };
657
658                 const char* end = m_curPtr + 1;
659                 while (isCaseNameChar(*end))
660                         end++;
661                 m_curTokenStr = string(m_curPtr, end - m_curPtr);
662
663                 m_curToken = TOKEN_IDENTIFIER;
664
665                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_named); ndx++)
666                 {
667                         if (m_curTokenStr == s_named[ndx].str)
668                         {
669                                 m_curToken = s_named[ndx].token;
670                                 break;
671                         }
672                 }
673         }
674         else if (isNumeric(*m_curPtr))
675         {
676                 /* \todo [2010-03-31 petri] Hex? */
677                 const char* p = m_curPtr;
678                 while (isNumeric(*p))
679                         p++;
680                 if (*p == '.')
681                 {
682                         p++;
683                         while (isNumeric(*p))
684                                 p++;
685
686                         if (*p == 'e' || *p == 'E')
687                         {
688                                 p++;
689                                 if (*p == '+' || *p == '-')
690                                         p++;
691                                 DE_ASSERT(isNumeric(*p));
692                                 while (isNumeric(*p))
693                                         p++;
694                         }
695
696                         m_curToken = TOKEN_FLOAT_LITERAL;
697                         m_curTokenStr = string(m_curPtr, p - m_curPtr);
698                 }
699                 else
700                 {
701                         m_curToken = TOKEN_INT_LITERAL;
702                         m_curTokenStr = string(m_curPtr, p - m_curPtr);
703                 }
704         }
705         else if (*m_curPtr == '"' && m_curPtr[1] == '"')
706         {
707                 const char*     p = m_curPtr + 2;
708
709                 while ((p[0] != '"') || (p[1] != '"'))
710                 {
711                         DE_ASSERT(*p);
712                         if (*p == '\\')
713                         {
714                                 DE_ASSERT(p[1] != 0);
715                                 p += 2;
716                         }
717                         else
718                                 p++;
719                 }
720                 p += 2;
721
722                 m_curToken              = TOKEN_SHADER_SOURCE;
723                 m_curTokenStr   = string(m_curPtr, (int)(p - m_curPtr));
724         }
725         else if (*m_curPtr == '"' || *m_curPtr == '\'')
726         {
727                 char            endChar = *m_curPtr;
728                 const char*     p               = m_curPtr + 1;
729
730                 while (*p != endChar)
731                 {
732                         DE_ASSERT(*p);
733                         if (*p == '\\')
734                         {
735                                 DE_ASSERT(p[1] != 0);
736                                 p += 2;
737                         }
738                         else
739                                 p++;
740                 }
741                 p++;
742
743                 m_curToken              = TOKEN_STRING;
744                 m_curTokenStr   = string(m_curPtr, (int)(p - m_curPtr));
745         }
746         else
747         {
748                 struct SimpleToken
749                 {
750                         const char*             str;
751                         Token                   token;
752                 };
753
754                 static const SimpleToken s_simple[] =
755                 {
756                         { "=",                  TOKEN_ASSIGN            },
757                         { "+",                  TOKEN_PLUS                      },
758                         { "-",                  TOKEN_MINUS                     },
759                         { ",",                  TOKEN_COMMA                     },
760                         { "|",                  TOKEN_VERTICAL_BAR      },
761                         { ";",                  TOKEN_SEMI_COLON        },
762                         { "(",                  TOKEN_LEFT_PAREN        },
763                         { ")",                  TOKEN_RIGHT_PAREN       },
764                         { "[",                  TOKEN_LEFT_BRACKET      },
765                         { "]",                  TOKEN_RIGHT_BRACKET },
766                         { "{",                  TOKEN_LEFT_BRACE        },
767                         { "}",                  TOKEN_RIGHT_BRACE       },
768                         { ">",                  TOKEN_GREATER           },
769                 };
770
771                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_simple); ndx++)
772                 {
773                         if (strncmp(s_simple[ndx].str, m_curPtr, strlen(s_simple[ndx].str)) == 0)
774                         {
775                                 m_curToken              = s_simple[ndx].token;
776                                 m_curTokenStr   = s_simple[ndx].str;
777                                 return;
778                         }
779                 }
780
781                 // Otherwise invalid token.
782                 m_curToken = TOKEN_INVALID;
783                 m_curTokenStr = *m_curPtr;
784         }
785 }
786
787 void ShaderParser::advanceToken (Token assumed)
788 {
789         assumeToken(assumed);
790         advanceToken();
791 }
792
793 void ShaderParser::assumeToken (Token token)
794 {
795         if (m_curToken != token)
796                 parseError((string("unexpected token '") + m_curTokenStr + "', expecting '" + getTokenName(token) + "'").c_str());
797         DE_TEST_ASSERT(m_curToken == token);
798 }
799
800 DataType ShaderParser::mapDataTypeToken (Token token)
801 {
802         switch (token)
803         {
804                 case TOKEN_FLOAT:                       return TYPE_FLOAT;
805                 case TOKEN_FLOAT_VEC2:          return TYPE_FLOAT_VEC2;
806                 case TOKEN_FLOAT_VEC3:          return TYPE_FLOAT_VEC3;
807                 case TOKEN_FLOAT_VEC4:          return TYPE_FLOAT_VEC4;
808                 case TOKEN_FLOAT_MAT2:          return TYPE_FLOAT_MAT2;
809                 case TOKEN_FLOAT_MAT2X3:        return TYPE_FLOAT_MAT2X3;
810                 case TOKEN_FLOAT_MAT2X4:        return TYPE_FLOAT_MAT2X4;
811                 case TOKEN_FLOAT_MAT3X2:        return TYPE_FLOAT_MAT3X2;
812                 case TOKEN_FLOAT_MAT3:          return TYPE_FLOAT_MAT3;
813                 case TOKEN_FLOAT_MAT3X4:        return TYPE_FLOAT_MAT3X4;
814                 case TOKEN_FLOAT_MAT4X2:        return TYPE_FLOAT_MAT4X2;
815                 case TOKEN_FLOAT_MAT4X3:        return TYPE_FLOAT_MAT4X3;
816                 case TOKEN_FLOAT_MAT4:          return TYPE_FLOAT_MAT4;
817                 case TOKEN_INT:                         return TYPE_INT;
818                 case TOKEN_INT_VEC2:            return TYPE_INT_VEC2;
819                 case TOKEN_INT_VEC3:            return TYPE_INT_VEC3;
820                 case TOKEN_INT_VEC4:            return TYPE_INT_VEC4;
821                 case TOKEN_UINT:                        return TYPE_UINT;
822                 case TOKEN_UINT_VEC2:           return TYPE_UINT_VEC2;
823                 case TOKEN_UINT_VEC3:           return TYPE_UINT_VEC3;
824                 case TOKEN_UINT_VEC4:           return TYPE_UINT_VEC4;
825                 case TOKEN_BOOL:                        return TYPE_BOOL;
826                 case TOKEN_BOOL_VEC2:           return TYPE_BOOL_VEC2;
827                 case TOKEN_BOOL_VEC3:           return TYPE_BOOL_VEC3;
828                 case TOKEN_BOOL_VEC4:           return TYPE_BOOL_VEC4;
829                 default:                                        return TYPE_INVALID;
830         }
831 }
832
833 const char* ShaderParser::getTokenName (Token token)
834 {
835         switch (token)
836         {
837                 case TOKEN_INVALID:                                     return "<invalid>";
838                 case TOKEN_EOF:                                         return "<eof>";
839                 case TOKEN_STRING:                                      return "<string>";
840                 case TOKEN_SHADER_SOURCE:                       return "source";
841
842                 case TOKEN_INT_LITERAL:                         return "<int>";
843                 case TOKEN_FLOAT_LITERAL:                       return "<float>";
844
845                 // identifiers
846                 case TOKEN_IDENTIFIER:                          return "<identifier>";
847                 case TOKEN_TRUE:                                        return "true";
848                 case TOKEN_FALSE:                                       return "false";
849                 case TOKEN_DESC:                                        return "desc";
850                 case TOKEN_EXPECT:                                      return "expect";
851                 case TOKEN_GROUP:                                       return "group";
852                 case TOKEN_CASE:                                        return "case";
853                 case TOKEN_END:                                         return "end";
854                 case TOKEN_VALUES:                                      return "values";
855                 case TOKEN_BOTH:                                        return "both";
856                 case TOKEN_VERTEX:                                      return "vertex";
857                 case TOKEN_FRAGMENT:                            return "fragment";
858                 case TOKEN_TESSELLATION_CONTROL:        return "tessellation_control";
859                 case TOKEN_TESSELLATION_EVALUATION:     return "tessellation_evaluation";
860                 case TOKEN_GEOMETRY:                            return "geometry";
861                 case TOKEN_REQUIRE:                                     return "require";
862                 case TOKEN_UNIFORM:                                     return "uniform";
863                 case TOKEN_INPUT:                                       return "input";
864                 case TOKEN_OUTPUT:                                      return "output";
865                 case TOKEN_FLOAT:                                       return "float";
866                 case TOKEN_FLOAT_VEC2:                          return "vec2";
867                 case TOKEN_FLOAT_VEC3:                          return "vec3";
868                 case TOKEN_FLOAT_VEC4:                          return "vec4";
869                 case TOKEN_FLOAT_MAT2:                          return "mat2";
870                 case TOKEN_FLOAT_MAT2X3:                        return "mat2x3";
871                 case TOKEN_FLOAT_MAT2X4:                        return "mat2x4";
872                 case TOKEN_FLOAT_MAT3X2:                        return "mat3x2";
873                 case TOKEN_FLOAT_MAT3:                          return "mat3";
874                 case TOKEN_FLOAT_MAT3X4:                        return "mat3x4";
875                 case TOKEN_FLOAT_MAT4X2:                        return "mat4x2";
876                 case TOKEN_FLOAT_MAT4X3:                        return "mat4x3";
877                 case TOKEN_FLOAT_MAT4:                          return "mat4";
878                 case TOKEN_INT:                                         return "int";
879                 case TOKEN_INT_VEC2:                            return "ivec2";
880                 case TOKEN_INT_VEC3:                            return "ivec3";
881                 case TOKEN_INT_VEC4:                            return "ivec4";
882                 case TOKEN_UINT:                                        return "uint";
883                 case TOKEN_UINT_VEC2:                           return "uvec2";
884                 case TOKEN_UINT_VEC3:                           return "uvec3";
885                 case TOKEN_UINT_VEC4:                           return "uvec4";
886                 case TOKEN_BOOL:                                        return "bool";
887                 case TOKEN_BOOL_VEC2:                           return "bvec2";
888                 case TOKEN_BOOL_VEC3:                           return "bvec3";
889                 case TOKEN_BOOL_VEC4:                           return "bvec4";
890                 case TOKEN_IN:                                          return "in";
891                 case TOKEN_IMPORT:                                      return "import";
892                 case TOKEN_PIPELINE_PROGRAM:            return "pipeline_program";
893                 case TOKEN_ACTIVE_STAGES:                       return "active_stages";
894
895                 case TOKEN_ASSIGN:                                      return "=";
896                 case TOKEN_PLUS:                                        return "+";
897                 case TOKEN_MINUS:                                       return "-";
898                 case TOKEN_COMMA:                                       return ",";
899                 case TOKEN_VERTICAL_BAR:                        return "|";
900                 case TOKEN_SEMI_COLON:                          return ";";
901                 case TOKEN_LEFT_PAREN:                          return "(";
902                 case TOKEN_RIGHT_PAREN:                         return ")";
903                 case TOKEN_LEFT_BRACKET:                        return "[";
904                 case TOKEN_RIGHT_BRACKET:                       return "]";
905                 case TOKEN_LEFT_BRACE:                          return "{";
906                 case TOKEN_RIGHT_BRACE:                         return "}";
907                 case TOKEN_GREATER:                                     return ">";
908
909                 default:                                                        return "<unknown>";
910         }
911 }
912
913 deUint32 ShaderParser::getShaderStageLiteralFlag (void)
914 {
915         switch (m_curToken)
916         {
917                 case TOKEN_VERTEX:                                      return (1 << glu::SHADERTYPE_VERTEX);
918                 case TOKEN_FRAGMENT:                            return (1 << glu::SHADERTYPE_FRAGMENT);
919                 case TOKEN_GEOMETRY:                            return (1 << glu::SHADERTYPE_GEOMETRY);
920                 case TOKEN_TESSELLATION_CONTROL:        return (1 << glu::SHADERTYPE_TESSELLATION_CONTROL);
921                 case TOKEN_TESSELLATION_EVALUATION:     return (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION);
922
923                 default:
924                         parseError(std::string() + "invalid shader stage name, got " + m_curTokenStr);
925                         return 0;
926         }
927 }
928
929 deUint32 ShaderParser::getGLEnumFromName (const std::string& enumName)
930 {
931         static const struct
932         {
933                 const char*     name;
934                 deUint32        value;
935         } names[] =
936         {
937                 { "GL_MAX_VERTEX_IMAGE_UNIFORMS",                       GL_MAX_VERTEX_IMAGE_UNIFORMS                    },
938                 { "GL_MAX_VERTEX_ATOMIC_COUNTERS",                      GL_MAX_VERTEX_ATOMIC_COUNTERS                   },
939                 { "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS",        GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS             },
940                 { "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",      GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   },
941         };
942
943         for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(names); ++ndx)
944                 if (names[ndx].name == enumName)
945                         return names[ndx].value;
946
947         parseError(std::string() + "unknown enum name, got " + enumName);
948         return 0;
949 }
950
951 void ShaderParser::parseValueElement (DataType expectedDataType, Value& result)
952 {
953         DataType        scalarType      = getDataTypeScalarType(expectedDataType);
954         int                     scalarSize      = getDataTypeScalarSize(expectedDataType);
955
956         /* \todo [2010-04-19 petri] Support arrays. */
957         Value::Element elems[16];
958
959         if (scalarSize > 1)
960         {
961                 DE_ASSERT(mapDataTypeToken(m_curToken) == expectedDataType);
962                 advanceToken(); // data type (float, vec2, etc.)
963                 advanceToken(TOKEN_LEFT_PAREN);
964         }
965
966         for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
967         {
968                 if (scalarType == TYPE_FLOAT)
969                 {
970                         float signMult = 1.0f;
971                         if (m_curToken == TOKEN_MINUS)
972                         {
973                                 signMult = -1.0f;
974                                 advanceToken();
975                         }
976
977                         assumeToken(TOKEN_FLOAT_LITERAL);
978                         elems[scalarNdx].float32 = signMult * parseFloatLiteral(m_curTokenStr.c_str());
979                         advanceToken(TOKEN_FLOAT_LITERAL);
980                 }
981                 else if (scalarType == TYPE_INT || scalarType == TYPE_UINT)
982                 {
983                         int signMult = 1;
984                         if (m_curToken == TOKEN_MINUS)
985                         {
986                                 signMult = -1;
987                                 advanceToken();
988                         }
989
990                         assumeToken(TOKEN_INT_LITERAL);
991                         elems[scalarNdx].int32 = signMult * parseIntLiteral(m_curTokenStr.c_str());
992                         advanceToken(TOKEN_INT_LITERAL);
993                 }
994                 else
995                 {
996                         DE_ASSERT(scalarType == TYPE_BOOL);
997                         elems[scalarNdx].bool32 = (m_curToken == TOKEN_TRUE);
998                         if (m_curToken != TOKEN_TRUE && m_curToken != TOKEN_FALSE)
999                                 parseError(string("unexpected token, expecting bool: " + m_curTokenStr));
1000                         advanceToken(); // true/false
1001                 }
1002
1003                 if (scalarNdx != (scalarSize - 1))
1004                         advanceToken(TOKEN_COMMA);
1005         }
1006
1007         if (scalarSize > 1)
1008                 advanceToken(TOKEN_RIGHT_PAREN);
1009
1010         // Store results.
1011         for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
1012                 result.elements.push_back(elems[scalarNdx]);
1013 }
1014
1015 void ShaderParser::parseValue (ValueBlock& valueBlock)
1016 {
1017         PARSE_DBG(("      parseValue()\n"));
1018
1019         // Parsed results.
1020         vector<Value>*  dstBlock        = DE_NULL;
1021         DataType                basicType       = TYPE_LAST;
1022         std::string             valueName;
1023
1024         // Parse storage.
1025         if (m_curToken == TOKEN_UNIFORM)
1026                 dstBlock = &valueBlock.uniforms;
1027         else if (m_curToken == TOKEN_INPUT)
1028                 dstBlock = &valueBlock.inputs;
1029         else if (m_curToken == TOKEN_OUTPUT)
1030                 dstBlock = &valueBlock.outputs;
1031         else
1032                 parseError(string("unexpected token encountered when parsing value classifier"));
1033         advanceToken();
1034
1035         // Parse data type.
1036         basicType = mapDataTypeToken(m_curToken);
1037         if (basicType == TYPE_INVALID)
1038                 parseError(string("unexpected token when parsing value data type: " + m_curTokenStr));
1039         advanceToken();
1040
1041         // Parse value name.
1042         if (m_curToken == TOKEN_IDENTIFIER || m_curToken == TOKEN_STRING)
1043         {
1044                 if (m_curToken == TOKEN_IDENTIFIER)
1045                         valueName = m_curTokenStr;
1046                 else
1047                         valueName = parseStringLiteral(m_curTokenStr.c_str());
1048         }
1049         else
1050                 parseError(string("unexpected token when parsing value name: " + m_curTokenStr));
1051         advanceToken();
1052
1053         // Parse assignment operator.
1054         advanceToken(TOKEN_ASSIGN);
1055
1056         {
1057                 Value value;
1058                 value.name      = valueName;
1059                 value.type      = VarType(basicType, PRECISION_LAST);
1060                 dstBlock->push_back(value);
1061         }
1062
1063         // Parse actual value.
1064         if (m_curToken == TOKEN_LEFT_BRACKET) // value list
1065         {
1066                 int     arrayLength     = 0; // \todo [2015-08-03 pyry] Currently unused
1067
1068                 advanceToken(TOKEN_LEFT_BRACKET);
1069
1070                 for (;;)
1071                 {
1072                         parseValueElement(basicType, dstBlock->back());
1073                         arrayLength++;
1074
1075                         if (m_curToken == TOKEN_RIGHT_BRACKET)
1076                                 break;
1077                         else if (m_curToken == TOKEN_VERTICAL_BAR)
1078                         {
1079                                 advanceToken();
1080                                 continue;
1081                         }
1082                         else
1083                                 parseError(string("unexpected token in value element array: " + m_curTokenStr));
1084                 }
1085
1086                 advanceToken(TOKEN_RIGHT_BRACKET);
1087         }
1088         else //  single elements
1089         {
1090                 parseValueElement(basicType, dstBlock->back());
1091         }
1092
1093         advanceToken(TOKEN_SEMI_COLON); // end of declaration
1094 }
1095
1096 void ShaderParser::parseValueBlock (ValueBlock& valueBlock)
1097 {
1098         PARSE_DBG(("    parseValueBlock()\n"));
1099         advanceToken(TOKEN_VALUES);
1100         advanceToken(TOKEN_LEFT_BRACE);
1101
1102         for (;;)
1103         {
1104                 if (m_curToken == TOKEN_UNIFORM || m_curToken == TOKEN_INPUT || m_curToken == TOKEN_OUTPUT)
1105                         parseValue(valueBlock);
1106                 else if (m_curToken == TOKEN_RIGHT_BRACE)
1107                         break;
1108                 else
1109                         parseError(string("unexpected token when parsing a value block: " + m_curTokenStr));
1110         }
1111
1112         advanceToken(TOKEN_RIGHT_BRACE);
1113 }
1114
1115 deUint32 ShaderParser::parseShaderStageList (void)
1116 {
1117         deUint32 mask = 0;
1118
1119         assumeToken(TOKEN_LEFT_BRACE);
1120
1121         // don't allow 0-sized lists
1122         advanceToken();
1123         mask |= getShaderStageLiteralFlag();
1124         advanceToken();
1125
1126         for (;;)
1127         {
1128                 if (m_curToken == TOKEN_RIGHT_BRACE)
1129                         break;
1130                 else if (m_curToken == TOKEN_COMMA)
1131                 {
1132                         deUint32 stageFlag;
1133                         advanceToken();
1134
1135                         stageFlag = getShaderStageLiteralFlag();
1136                         if (stageFlag & mask)
1137                                 parseError(string("stage already set in the shader stage set: " + m_curTokenStr));
1138
1139                         mask |= stageFlag;
1140                         advanceToken();
1141                 }
1142                 else
1143                         parseError(string("invalid shader stage set token: " + m_curTokenStr));
1144         }
1145         advanceToken(TOKEN_RIGHT_BRACE);
1146
1147         return mask;
1148 }
1149
1150 void ShaderParser::parseRequirement (CaseRequirement& valueBlock)
1151 {
1152         PARSE_DBG(("    parseRequirement()\n"));
1153
1154         advanceToken();
1155         assumeToken(TOKEN_IDENTIFIER);
1156
1157         if (m_curTokenStr == "extension")
1158         {
1159                 std::vector<std::string>        anyExtensionStringList;
1160                 deUint32                                        affectedCasesFlags              = -1; // by default all stages
1161
1162                 advanceToken();
1163                 assumeToken(TOKEN_LEFT_BRACE);
1164
1165                 advanceToken();
1166                 assumeToken(TOKEN_STRING);
1167
1168                 anyExtensionStringList.push_back(parseStringLiteral(m_curTokenStr.c_str()));
1169                 advanceToken();
1170
1171                 for (;;)
1172                 {
1173                         if (m_curToken == TOKEN_RIGHT_BRACE)
1174                                 break;
1175                         else if (m_curToken == TOKEN_VERTICAL_BAR)
1176                         {
1177                                 advanceToken();
1178                                 assumeToken(TOKEN_STRING);
1179
1180                                 anyExtensionStringList.push_back(parseStringLiteral(m_curTokenStr.c_str()));
1181                                 advanceToken();
1182                         }
1183                         else
1184                                 parseError(string("invalid extension list token: " + m_curTokenStr));
1185                 }
1186                 advanceToken(TOKEN_RIGHT_BRACE);
1187
1188                 if (m_curToken == TOKEN_IN)
1189                 {
1190                         advanceToken();
1191                         affectedCasesFlags = parseShaderStageList();
1192                 }
1193
1194                 valueBlock = CaseRequirement::createAnyExtensionRequirement(anyExtensionStringList, affectedCasesFlags);
1195         }
1196         else if (m_curTokenStr == "limit")
1197         {
1198                 deUint32        limitEnum;
1199                 int                     limitValue;
1200
1201                 advanceToken();
1202
1203                 assumeToken(TOKEN_STRING);
1204                 limitEnum = getGLEnumFromName(parseStringLiteral(m_curTokenStr.c_str()));
1205                 advanceToken();
1206
1207                 assumeToken(TOKEN_GREATER);
1208                 advanceToken();
1209
1210                 assumeToken(TOKEN_INT_LITERAL);
1211                 limitValue = parseIntLiteral(m_curTokenStr.c_str());
1212                 advanceToken();
1213
1214                 valueBlock = CaseRequirement::createLimitRequirement(limitEnum, limitValue);
1215         }
1216         else if (m_curTokenStr == "full_glsl_es_100_support")
1217         {
1218                 advanceToken();
1219
1220                 valueBlock = CaseRequirement::createFullGLSLES100SpecificationRequirement();
1221         }
1222         else
1223                 parseError(string("invalid requirement value: " + m_curTokenStr));
1224 }
1225
1226 void ShaderParser::parseExpectResult (ExpectResult& expectResult)
1227 {
1228         assumeToken(TOKEN_IDENTIFIER);
1229
1230         if (m_curTokenStr == "pass")
1231                 expectResult = EXPECT_PASS;
1232         else if (m_curTokenStr == "compile_fail")
1233                 expectResult = EXPECT_COMPILE_FAIL;
1234         else if (m_curTokenStr == "link_fail")
1235                 expectResult = EXPECT_LINK_FAIL;
1236         else if (m_curTokenStr == "compile_or_link_fail")
1237                 expectResult = EXPECT_COMPILE_LINK_FAIL;
1238         else if (m_curTokenStr == "validation_fail")
1239                 expectResult = EXPECT_VALIDATION_FAIL;
1240         else if (m_curTokenStr == "build_successful")
1241                 expectResult = EXPECT_BUILD_SUCCESSFUL;
1242         else
1243                 parseError(string("invalid expected result value: " + m_curTokenStr));
1244
1245         advanceToken();
1246 }
1247
1248 void ShaderParser::parseGLSLVersion (glu::GLSLVersion& version)
1249 {
1250         int                     versionNum              = 0;
1251         std::string     postfix                 = "";
1252
1253         assumeToken(TOKEN_INT_LITERAL);
1254         versionNum = parseIntLiteral(m_curTokenStr.c_str());
1255         advanceToken();
1256
1257         if (m_curToken == TOKEN_IDENTIFIER)
1258         {
1259                 postfix = m_curTokenStr;
1260                 advanceToken();
1261         }
1262
1263         DE_STATIC_ASSERT(glu::GLSL_VERSION_LAST == 14);
1264
1265         if              (versionNum == 100 && postfix == "es")  version = glu::GLSL_VERSION_100_ES;
1266         else if (versionNum == 300 && postfix == "es")  version = glu::GLSL_VERSION_300_ES;
1267         else if (versionNum == 310 && postfix == "es")  version = glu::GLSL_VERSION_310_ES;
1268         else if (versionNum == 320 && postfix == "es")  version = glu::GLSL_VERSION_320_ES;
1269         else if (versionNum == 130)                                             version = glu::GLSL_VERSION_130;
1270         else if (versionNum == 140)                                             version = glu::GLSL_VERSION_140;
1271         else if (versionNum == 150)                                             version = glu::GLSL_VERSION_150;
1272         else if (versionNum == 330)                                             version = glu::GLSL_VERSION_330;
1273         else if (versionNum == 400)                                             version = glu::GLSL_VERSION_400;
1274         else if (versionNum == 410)                                             version = glu::GLSL_VERSION_410;
1275         else if (versionNum == 420)                                             version = glu::GLSL_VERSION_420;
1276         else if (versionNum == 430)                                             version = glu::GLSL_VERSION_430;
1277         else if (versionNum == 440)                                             version = glu::GLSL_VERSION_440;
1278         else if (versionNum == 450)                                             version = glu::GLSL_VERSION_450;
1279         else
1280                 parseError("Unknown GLSL version");
1281 }
1282
1283 void ShaderParser::parsePipelineProgram (ProgramSpecification& program)
1284 {
1285         advanceToken(TOKEN_PIPELINE_PROGRAM);
1286
1287         for (;;)
1288         {
1289                 if (m_curToken == TOKEN_END)
1290                         break;
1291                 else if (m_curToken == TOKEN_ACTIVE_STAGES)
1292                 {
1293                         advanceToken();
1294                         program.activeStages = parseShaderStageList();
1295                 }
1296                 else if (m_curToken == TOKEN_REQUIRE)
1297                 {
1298                         CaseRequirement requirement;
1299                         parseRequirement(requirement);
1300
1301                         if (requirement.type == CaseRequirement::TYPE_EXTENSION)
1302                                 program.requiredExtensions.push_back(requirement.extension);
1303                         else
1304                                 parseError("only extension requirements are allowed inside pipeline program");
1305                 }
1306                 else if (m_curToken == TOKEN_VERTEX                                             ||
1307                                  m_curToken == TOKEN_FRAGMENT                                   ||
1308                                  m_curToken == TOKEN_TESSELLATION_CONTROL               ||
1309                                  m_curToken == TOKEN_TESSELLATION_EVALUATION    ||
1310                                  m_curToken == TOKEN_GEOMETRY)
1311                 {
1312                         const Token     token = m_curToken;
1313                         string          source;
1314
1315                         advanceToken();
1316                         assumeToken(TOKEN_SHADER_SOURCE);
1317                         source = parseShaderSource(m_curTokenStr.c_str());
1318                         advanceToken();
1319
1320                         switch (token)
1321                         {
1322                                 case TOKEN_VERTEX:                                      program.sources.sources[SHADERTYPE_VERTEX].push_back(source);                                   break;
1323                                 case TOKEN_FRAGMENT:                            program.sources.sources[SHADERTYPE_FRAGMENT].push_back(source);                                 break;
1324                                 case TOKEN_TESSELLATION_CONTROL:        program.sources.sources[SHADERTYPE_TESSELLATION_CONTROL].push_back(source);             break;
1325                                 case TOKEN_TESSELLATION_EVALUATION:     program.sources.sources[SHADERTYPE_TESSELLATION_EVALUATION].push_back(source);  break;
1326                                 case TOKEN_GEOMETRY:                            program.sources.sources[SHADERTYPE_GEOMETRY].push_back(source);                                 break;
1327                                 default:
1328                                         parseError(DE_FALSE);
1329                         }
1330                 }
1331                 else
1332                         parseError(string("invalid pipeline program value: " + m_curTokenStr));
1333         }
1334         advanceToken(TOKEN_END);
1335
1336         if (program.activeStages == 0)
1337                 parseError("program pipeline object must have active stages");
1338 }
1339
1340 void ShaderParser::parseShaderCase (vector<tcu::TestNode*>& shaderNodeList)
1341 {
1342         // Parse 'case'.
1343         PARSE_DBG(("  parseShaderCase()\n"));
1344         advanceToken(TOKEN_CASE);
1345
1346         // Parse case name.
1347         string caseName = m_curTokenStr;
1348         advanceToken(); // \note [pyry] All token types are allowed here.
1349
1350         // \todo [pyry] Optimize by parsing most stuff directly to ShaderCaseSpecification
1351
1352         // Setup case.
1353         GLSLVersion                                             version                 = DEFAULT_GLSL_VERSION;
1354         ExpectResult                                    expectResult    = EXPECT_PASS;
1355         string                                                  description;
1356         string                                                  bothSource;
1357         vector<string>                                  vertexSources;
1358         vector<string>                                  fragmentSources;
1359         vector<string>                                  tessellationCtrlSources;
1360         vector<string>                                  tessellationEvalSources;
1361         vector<string>                                  geometrySources;
1362         ValueBlock                                              valueBlock;
1363         bool                                                    valueBlockSeen  = false;
1364         vector<CaseRequirement>                 requirements;
1365         vector<ProgramSpecification>    pipelinePrograms;
1366
1367         for (;;)
1368         {
1369                 if (m_curToken == TOKEN_END)
1370                         break;
1371                 else if (m_curToken == TOKEN_DESC)
1372                 {
1373                         advanceToken();
1374                         assumeToken(TOKEN_STRING);
1375                         description = parseStringLiteral(m_curTokenStr.c_str());
1376                         advanceToken();
1377                 }
1378                 else if (m_curToken == TOKEN_EXPECT)
1379                 {
1380                         advanceToken();
1381                         parseExpectResult(expectResult);
1382                 }
1383                 else if (m_curToken == TOKEN_VALUES)
1384                 {
1385                         if (valueBlockSeen)
1386                                 parseError("multiple value blocks");
1387                         parseValueBlock(valueBlock);
1388                         valueBlockSeen = true;
1389                 }
1390                 else if (m_curToken == TOKEN_BOTH                                               ||
1391                                  m_curToken == TOKEN_VERTEX                                             ||
1392                                  m_curToken == TOKEN_FRAGMENT                                   ||
1393                                  m_curToken == TOKEN_TESSELLATION_CONTROL               ||
1394                                  m_curToken == TOKEN_TESSELLATION_EVALUATION    ||
1395                                  m_curToken == TOKEN_GEOMETRY)
1396                 {
1397                         const Token     token = m_curToken;
1398                         string          source;
1399
1400                         advanceToken();
1401                         assumeToken(TOKEN_SHADER_SOURCE);
1402                         source = parseShaderSource(m_curTokenStr.c_str());
1403                         advanceToken();
1404
1405                         switch (token)
1406                         {
1407                                 case TOKEN_VERTEX:                                      vertexSources.push_back(source);                        break;
1408                                 case TOKEN_FRAGMENT:                            fragmentSources.push_back(source);                      break;
1409                                 case TOKEN_TESSELLATION_CONTROL:        tessellationCtrlSources.push_back(source);      break;
1410                                 case TOKEN_TESSELLATION_EVALUATION:     tessellationEvalSources.push_back(source);      break;
1411                                 case TOKEN_GEOMETRY:                            geometrySources.push_back(source);                      break;
1412                                 case TOKEN_BOTH:
1413                                 {
1414                                         if (!bothSource.empty())
1415                                                 parseError("multiple 'both' blocks");
1416                                         bothSource = source;
1417                                         break;
1418                                 }
1419
1420                                 default:
1421                                         parseError(DE_FALSE);
1422                         }
1423                 }
1424                 else if (m_curToken == TOKEN_VERSION)
1425                 {
1426                         advanceToken();
1427                         parseGLSLVersion(version);
1428                 }
1429                 else if (m_curToken == TOKEN_REQUIRE)
1430                 {
1431                         CaseRequirement requirement;
1432                         parseRequirement(requirement);
1433                         requirements.push_back(requirement);
1434                 }
1435                 else if (m_curToken == TOKEN_PIPELINE_PROGRAM)
1436                 {
1437                         ProgramSpecification pipelineProgram;
1438                         parsePipelineProgram(pipelineProgram);
1439                         pipelineProgram.sources.separable = true;
1440                         pipelinePrograms.push_back(pipelineProgram);
1441                 }
1442                 else
1443                         parseError(string("unexpected token while parsing shader case: " + m_curTokenStr));
1444         }
1445
1446         advanceToken(TOKEN_END); // case end
1447
1448         // \todo [pyry] Clean up
1449         vector<RequiredCapability>      requiredCaps;
1450         vector<RequiredExtension>       requiredExts;
1451         bool                                            fullGLSLES100Required   = false;
1452
1453         for (size_t reqNdx = 0; reqNdx < requirements.size(); ++reqNdx)
1454         {
1455                 const CaseRequirement&  requirement     = requirements[reqNdx];
1456
1457                 if (requirement.type == CaseRequirement::TYPE_EXTENSION)
1458                         requiredExts.push_back(requirement.extension);
1459                 else if (requirement.type == CaseRequirement::TYPE_IMPLEMENTATION_LIMIT)
1460                         requiredCaps.push_back(requirement.requiredCap);
1461                 else if (requirement.type == CaseRequirement::TYPE_FULL_GLSL_ES_100_SUPPORT)
1462                         fullGLSLES100Required = true;
1463                 else
1464                         DE_ASSERT(false);
1465         }
1466
1467         if (!bothSource.empty())
1468         {
1469                 if (!vertexSources.empty()                              ||
1470                         !fragmentSources.empty()                        ||
1471                         !tessellationCtrlSources.empty()        ||
1472                         !tessellationEvalSources.empty()        ||
1473                         !geometrySources.empty()                        ||
1474                         !pipelinePrograms.empty())
1475                 {
1476                         parseError("'both' cannot be mixed with other shader stages");
1477                 }
1478
1479                 // vertex
1480                 {
1481                         ShaderCaseSpecification spec;
1482                         spec.caseType                           = CASETYPE_VERTEX_ONLY;
1483                         spec.expectResult                       = expectResult;
1484                         spec.targetVersion                      = version;
1485                         spec.fullGLSLES100Required      = fullGLSLES100Required;
1486                         spec.requiredCaps                       = requiredCaps;
1487                         spec.values                                     = valueBlock;
1488
1489                         spec.programs.resize(1);
1490                         spec.programs[0].sources << VertexSource(bothSource);
1491                         spec.programs[0].requiredExtensions     = requiredExts;
1492
1493                         shaderNodeList.push_back(m_caseFactory->createCase(caseName + "_vertex", description, ShaderCaseSpecification(spec)));
1494                 }
1495
1496                 // fragment
1497                 {
1498                         ShaderCaseSpecification spec;
1499                         spec.caseType                           = CASETYPE_FRAGMENT_ONLY;
1500                         spec.expectResult                       = expectResult;
1501                         spec.targetVersion                      = version;
1502                         spec.fullGLSLES100Required      = fullGLSLES100Required;
1503                         spec.requiredCaps                       = requiredCaps;
1504                         spec.values                                     = valueBlock;
1505
1506                         spec.programs.resize(1);
1507                         spec.programs[0].sources << FragmentSource(bothSource);
1508                         spec.programs[0].requiredExtensions     = requiredExts;
1509
1510                         shaderNodeList.push_back(m_caseFactory->createCase(caseName + "_fragment", description, ShaderCaseSpecification(spec)));
1511                 }
1512         }
1513         else if (pipelinePrograms.empty())
1514         {
1515                 ShaderCaseSpecification spec;
1516                 spec.caseType                           = CASETYPE_COMPLETE;
1517                 spec.expectResult                       = expectResult;
1518                 spec.targetVersion                      = version;
1519                 spec.fullGLSLES100Required      = fullGLSLES100Required;
1520                 spec.requiredCaps                       = requiredCaps;
1521                 spec.values                                     = valueBlock;
1522
1523                 spec.programs.resize(1);
1524                 spec.programs[0].sources.sources[SHADERTYPE_VERTEX].swap(vertexSources);
1525                 spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].swap(fragmentSources);
1526                 spec.programs[0].sources.sources[SHADERTYPE_TESSELLATION_CONTROL].swap(tessellationCtrlSources);
1527                 spec.programs[0].sources.sources[SHADERTYPE_TESSELLATION_EVALUATION].swap(tessellationEvalSources);
1528                 spec.programs[0].sources.sources[SHADERTYPE_GEOMETRY].swap(geometrySources);
1529                 spec.programs[0].requiredExtensions.swap(requiredExts);
1530
1531                 shaderNodeList.push_back(m_caseFactory->createCase(caseName, description, ShaderCaseSpecification(spec)));
1532         }
1533         else
1534         {
1535                 if (!vertexSources.empty()                              ||
1536                         !fragmentSources.empty()                        ||
1537                         !tessellationCtrlSources.empty()        ||
1538                         !tessellationEvalSources.empty()        ||
1539                         !geometrySources.empty())
1540                 {
1541                         parseError("pipeline programs cannot be mixed with complete programs");
1542                 }
1543
1544                 if (!requiredExts.empty())
1545                         parseError("global extension requirements cannot be mixed with pipeline programs");
1546
1547                 // Pipeline case, multiple programs
1548                 {
1549                         ShaderCaseSpecification spec;
1550                         spec.caseType                           = CASETYPE_COMPLETE;
1551                         spec.expectResult                       = expectResult;
1552                         spec.targetVersion                      = version;
1553                         spec.fullGLSLES100Required      = fullGLSLES100Required;
1554                         spec.requiredCaps                       = requiredCaps;
1555                         spec.values                                     = valueBlock;
1556
1557                         spec.programs.swap(pipelinePrograms);
1558
1559                         shaderNodeList.push_back(m_caseFactory->createCase(caseName, description, ShaderCaseSpecification(spec)));
1560                 }
1561         }
1562 }
1563
1564 void ShaderParser::parseShaderGroup (vector<tcu::TestNode*>& shaderNodeList)
1565 {
1566         // Parse 'case'.
1567         PARSE_DBG(("  parseShaderGroup()\n"));
1568         advanceToken(TOKEN_GROUP);
1569
1570         // Parse case name.
1571         string name = m_curTokenStr;
1572         advanceToken(); // \note [pyry] We don't want to check token type here (for instance to allow "uniform") group.
1573
1574         // Parse description.
1575         assumeToken(TOKEN_STRING);
1576         string description = parseStringLiteral(m_curTokenStr.c_str());
1577         advanceToken(TOKEN_STRING);
1578
1579         std::vector<tcu::TestNode*> children;
1580
1581         // Parse group children.
1582         for (;;)
1583         {
1584                 if (m_curToken == TOKEN_END)
1585                         break;
1586                 else if (m_curToken == TOKEN_GROUP)
1587                         parseShaderGroup(children);
1588                 else if (m_curToken == TOKEN_CASE)
1589                         parseShaderCase(children);
1590                 else if (m_curToken == TOKEN_IMPORT)
1591                         parseImport(children);
1592                 else
1593                         parseError(string("unexpected token while parsing shader group: " + m_curTokenStr));
1594         }
1595
1596         advanceToken(TOKEN_END); // group end
1597
1598         // Create group node.
1599         tcu::TestCaseGroup* groupNode = m_caseFactory->createGroup(name, description, children);
1600         shaderNodeList.push_back(groupNode);
1601 }
1602
1603 void ShaderParser::parseImport (vector<tcu::TestNode*>& shaderNodeList)
1604 {
1605         std::string     importFileName;
1606
1607         advanceToken(TOKEN_IMPORT);
1608
1609         assumeToken(TOKEN_STRING);
1610         importFileName = parseStringLiteral(m_curTokenStr.c_str());
1611         advanceToken(TOKEN_STRING);
1612
1613         {
1614                 ShaderParser                                    subParser               (m_archive, de::FilePath::join(de::FilePath(m_filename).getDirName(), importFileName).getPath(), m_caseFactory);
1615                 const vector<tcu::TestNode*>    importedCases = subParser.parse();
1616
1617                 // \todo [2015-08-03 pyry] Not exception safe
1618                 shaderNodeList.insert(shaderNodeList.end(), importedCases.begin(), importedCases.end());
1619         }
1620 }
1621
1622 vector<tcu::TestNode*> ShaderParser::parse (void)
1623 {
1624         const int       dataLen         = m_resource->getSize();
1625
1626         m_input.resize(dataLen+1);
1627         m_resource->setPosition(0);
1628         m_resource->read((deUint8*)&m_input[0], dataLen);
1629         m_input[dataLen] = '\0';
1630
1631         // Initialize parser.
1632         m_curPtr                = &m_input[0];
1633         m_curToken              = TOKEN_INVALID;
1634         m_curTokenStr   = "";
1635         advanceToken();
1636
1637         vector<tcu::TestNode*> nodeList;
1638
1639         // Parse all cases.
1640         PARSE_DBG(("parse()\n"));
1641         for (;;)
1642         {
1643                 if (m_curToken == TOKEN_CASE)
1644                         parseShaderCase(nodeList);
1645                 else if (m_curToken == TOKEN_GROUP)
1646                         parseShaderGroup(nodeList);
1647                 else if (m_curToken == TOKEN_IMPORT)
1648                         parseImport(nodeList);
1649                 else if (m_curToken == TOKEN_EOF)
1650                         break;
1651                 else
1652                         parseError(string("invalid token encountered at main level: '") + m_curTokenStr + "'");
1653         }
1654
1655         assumeToken(TOKEN_EOF);
1656 //      printf("  parsed %d test cases.\n", caseList.size());
1657         return nodeList;
1658 }
1659
1660 std::vector<tcu::TestNode*> parseFile (const tcu::Archive& archive, const std::string& filename, ShaderCaseFactory* caseFactory)
1661 {
1662         sl::ShaderParser        parser  (archive, filename, caseFactory);
1663
1664         return parser.parse();
1665 }
1666
1667 // Execution utilities
1668
1669 static void dumpValue (tcu::TestLog& log, const Value& val, const char* storageName, int arrayNdx)
1670 {
1671         const char* const       valueName               = val.name.c_str();
1672         const DataType          dataType                = val.type.getBasicType();
1673         int                                     scalarSize              = getDataTypeScalarSize(dataType);
1674         ostringstream           result;
1675
1676         result << "    " << storageName << " ";
1677
1678         result << getDataTypeName(dataType) << " " << valueName << ":";
1679
1680         if (isDataTypeScalar(dataType))
1681                 result << " ";
1682         if (isDataTypeVector(dataType))
1683                 result << " [ ";
1684         else if (isDataTypeMatrix(dataType))
1685                 result << "\n";
1686
1687         if (isDataTypeScalarOrVector(dataType))
1688         {
1689                 for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
1690                 {
1691                         int                                             elemNdx = arrayNdx;
1692                         const Value::Element&   e               = val.elements[elemNdx*scalarSize + scalarNdx];
1693                         result << ((scalarNdx != 0) ? ", " : "");
1694
1695                         if (isDataTypeFloatOrVec(dataType))
1696                                 result << e.float32;
1697                         else if (isDataTypeIntOrIVec(dataType))
1698                                 result << e.int32;
1699                         else if (isDataTypeUintOrUVec(dataType))
1700                                 result << (deUint32)e.int32;
1701                         else if (isDataTypeBoolOrBVec(dataType))
1702                                 result << (e.bool32 ? "true" : "false");
1703                 }
1704         }
1705         else if (isDataTypeMatrix(dataType))
1706         {
1707                 int numRows = getDataTypeMatrixNumRows(dataType);
1708                 int numCols = getDataTypeMatrixNumColumns(dataType);
1709                 for (int rowNdx = 0; rowNdx < numRows; rowNdx++)
1710                 {
1711                         result << "       [ ";
1712                         for (int colNdx = 0; colNdx < numCols; colNdx++)
1713                         {
1714                                 int             elemNdx = arrayNdx;
1715                                 float   v               = val.elements[elemNdx*scalarSize + rowNdx*numCols + colNdx].float32;
1716                                 result << ((colNdx==0) ? "" : ", ") << v;
1717                         }
1718                         result << " ]\n";
1719                 }
1720         }
1721
1722         if (isDataTypeScalar(dataType))
1723                 result << "\n";
1724         else if (isDataTypeVector(dataType))
1725                 result << " ]\n";
1726
1727         log << TestLog::Message << result.str() << TestLog::EndMessage;
1728 }
1729
1730 static void dumpValues (tcu::TestLog& log, const vector<Value>& values, const char* storageName, int arrayNdx)
1731 {
1732         for (size_t valNdx = 0; valNdx < values.size(); valNdx++)
1733                 dumpValue(log, values[valNdx], storageName, arrayNdx);
1734 }
1735
1736 void dumpValues (tcu::TestLog& log, const ValueBlock& values, int arrayNdx)
1737 {
1738         dumpValues(log, values.inputs,          "input",        arrayNdx);
1739         dumpValues(log, values.outputs,         "expected",     arrayNdx);
1740         dumpValues(log, values.uniforms,        "uniform",      arrayNdx);
1741 }
1742
1743 static void generateExtensionStatements (std::ostringstream& buf, const std::vector<RequiredExtension>& extensions, glu::ShaderType type)
1744 {
1745         for (size_t ndx = 0; ndx < extensions.size(); ++ndx)
1746         {
1747                 DE_ASSERT(extensions[ndx].effectiveStages != 0u &&
1748                                   extensions[ndx].alternatives.size() == 1);
1749
1750                 if ((extensions[ndx].effectiveStages & (1u << (deUint32)type)) != 0)
1751                         buf << "#extension " << extensions[ndx].alternatives[0] << " : require\n";
1752         }
1753 }
1754
1755 // Injects #extension XXX : require lines after the last preprocessor directive in the shader code. Does not support line continuations
1756 std::string injectExtensionRequirements (const std::string& baseCode, const std::vector<RequiredExtension>& extensions, glu::ShaderType shaderType)
1757 {
1758         std::istringstream      baseCodeBuf                                     (baseCode);
1759         std::ostringstream      resultBuf;
1760         std::string                     line;
1761         bool                            firstNonPreprocessorLine        = true;
1762         std::ostringstream      extStr;
1763
1764         generateExtensionStatements(extStr, extensions, shaderType);
1765
1766         // skip if no requirements
1767         if (extStr.str().empty())
1768                 return baseCode;
1769
1770         while (std::getline(baseCodeBuf, line))
1771         {
1772                 // begins with '#'?
1773                 const std::string::size_type    firstNonWhitespace              = line.find_first_not_of("\t ");
1774                 const bool                                              isPreprocessorDirective = (firstNonWhitespace != std::string::npos && line.at(firstNonWhitespace) == '#');
1775
1776                 // Inject #extensions
1777                 if (!isPreprocessorDirective && firstNonPreprocessorLine)
1778                 {
1779                         firstNonPreprocessorLine = false;
1780                         resultBuf << extStr.str();
1781                 }
1782
1783                 resultBuf << line << "\n";
1784         }
1785
1786         return resultBuf.str();
1787 }
1788
1789 void genCompareFunctions (ostringstream& stream, const ValueBlock& valueBlock, bool useFloatTypes)
1790 {
1791         bool cmpTypeFound[TYPE_LAST];
1792         for (int i = 0; i < TYPE_LAST; i++)
1793                 cmpTypeFound[i] = false;
1794
1795         for (size_t valueNdx = 0; valueNdx < valueBlock.outputs.size(); valueNdx++)
1796         {
1797                 const Value& val = valueBlock.outputs[valueNdx];
1798                 cmpTypeFound[(size_t)val.type.getBasicType()] = true;
1799         }
1800
1801         if (useFloatTypes)
1802         {
1803                 if (cmpTypeFound[TYPE_BOOL])            stream << "bool isOk (float a, bool b) { return ((a > 0.5) == b); }\n";
1804                 if (cmpTypeFound[TYPE_BOOL_VEC2])       stream << "bool isOk (vec2 a, bvec2 b) { return (greaterThan(a, vec2(0.5)) == b); }\n";
1805                 if (cmpTypeFound[TYPE_BOOL_VEC3])       stream << "bool isOk (vec3 a, bvec3 b) { return (greaterThan(a, vec3(0.5)) == b); }\n";
1806                 if (cmpTypeFound[TYPE_BOOL_VEC4])       stream << "bool isOk (vec4 a, bvec4 b) { return (greaterThan(a, vec4(0.5)) == b); }\n";
1807                 if (cmpTypeFound[TYPE_INT])                     stream << "bool isOk (float a, int b)  { float atemp = a+0.5; return (float(b) <= atemp && atemp <= float(b+1)); }\n";
1808                 if (cmpTypeFound[TYPE_INT_VEC2])        stream << "bool isOk (vec2 a, ivec2 b) { return (ivec2(floor(a + 0.5)) == b); }\n";
1809                 if (cmpTypeFound[TYPE_INT_VEC3])        stream << "bool isOk (vec3 a, ivec3 b) { return (ivec3(floor(a + 0.5)) == b); }\n";
1810                 if (cmpTypeFound[TYPE_INT_VEC4])        stream << "bool isOk (vec4 a, ivec4 b) { return (ivec4(floor(a + 0.5)) == b); }\n";
1811                 if (cmpTypeFound[TYPE_UINT])            stream << "bool isOk (float a, uint b) { float atemp = a+0.5; return (float(b) <= atemp && atemp <= float(b+1u)); }\n";
1812                 if (cmpTypeFound[TYPE_UINT_VEC2])       stream << "bool isOk (vec2 a, uvec2 b) { return (uvec2(floor(a + 0.5)) == b); }\n";
1813                 if (cmpTypeFound[TYPE_UINT_VEC3])       stream << "bool isOk (vec3 a, uvec3 b) { return (uvec3(floor(a + 0.5)) == b); }\n";
1814                 if (cmpTypeFound[TYPE_UINT_VEC4])       stream << "bool isOk (vec4 a, uvec4 b) { return (uvec4(floor(a + 0.5)) == b); }\n";
1815         }
1816         else
1817         {
1818                 if (cmpTypeFound[TYPE_BOOL])            stream << "bool isOk (bool a, bool b)   { return (a == b); }\n";
1819                 if (cmpTypeFound[TYPE_BOOL_VEC2])       stream << "bool isOk (bvec2 a, bvec2 b) { return (a == b); }\n";
1820                 if (cmpTypeFound[TYPE_BOOL_VEC3])       stream << "bool isOk (bvec3 a, bvec3 b) { return (a == b); }\n";
1821                 if (cmpTypeFound[TYPE_BOOL_VEC4])       stream << "bool isOk (bvec4 a, bvec4 b) { return (a == b); }\n";
1822                 if (cmpTypeFound[TYPE_INT])                     stream << "bool isOk (int a, int b)     { return (a == b); }\n";
1823                 if (cmpTypeFound[TYPE_INT_VEC2])        stream << "bool isOk (ivec2 a, ivec2 b) { return (a == b); }\n";
1824                 if (cmpTypeFound[TYPE_INT_VEC3])        stream << "bool isOk (ivec3 a, ivec3 b) { return (a == b); }\n";
1825                 if (cmpTypeFound[TYPE_INT_VEC4])        stream << "bool isOk (ivec4 a, ivec4 b) { return (a == b); }\n";
1826                 if (cmpTypeFound[TYPE_UINT])            stream << "bool isOk (uint a, uint b)   { return (a == b); }\n";
1827                 if (cmpTypeFound[TYPE_UINT_VEC2])       stream << "bool isOk (uvec2 a, uvec2 b) { return (a == b); }\n";
1828                 if (cmpTypeFound[TYPE_UINT_VEC3])       stream << "bool isOk (uvec3 a, uvec3 b) { return (a == b); }\n";
1829                 if (cmpTypeFound[TYPE_UINT_VEC4])       stream << "bool isOk (uvec4 a, uvec4 b) { return (a == b); }\n";
1830         }
1831
1832         if (cmpTypeFound[TYPE_FLOAT])           stream << "bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\n";
1833         if (cmpTypeFound[TYPE_FLOAT_VEC2])      stream << "bool isOk (vec2 a, vec2 b, float eps) { return all(lessThanEqual(abs(a-b), (eps*abs(b) + eps))); }\n";
1834         if (cmpTypeFound[TYPE_FLOAT_VEC3])      stream << "bool isOk (vec3 a, vec3 b, float eps) { return all(lessThanEqual(abs(a-b), (eps*abs(b) + eps))); }\n";
1835         if (cmpTypeFound[TYPE_FLOAT_VEC4])      stream << "bool isOk (vec4 a, vec4 b, float eps) { return all(lessThanEqual(abs(a-b), (eps*abs(b) + eps))); }\n";
1836
1837         if (cmpTypeFound[TYPE_FLOAT_MAT2])              stream << "bool isOk (mat2 a, mat2 b, float eps) { vec2 diff = max(abs(a[0]-b[0]), abs(a[1]-b[1])); return all(lessThanEqual(diff, vec2(eps))); }\n";
1838         if (cmpTypeFound[TYPE_FLOAT_MAT2X3])    stream << "bool isOk (mat2x3 a, mat2x3 b, float eps) { vec3 diff = max(abs(a[0]-b[0]), abs(a[1]-b[1])); return all(lessThanEqual(diff, vec3(eps))); }\n";
1839         if (cmpTypeFound[TYPE_FLOAT_MAT2X4])    stream << "bool isOk (mat2x4 a, mat2x4 b, float eps) { vec4 diff = max(abs(a[0]-b[0]), abs(a[1]-b[1])); return all(lessThanEqual(diff, vec4(eps))); }\n";
1840         if (cmpTypeFound[TYPE_FLOAT_MAT3X2])    stream << "bool isOk (mat3x2 a, mat3x2 b, float eps) { vec2 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), abs(a[2]-b[2])); return all(lessThanEqual(diff, vec2(eps))); }\n";
1841         if (cmpTypeFound[TYPE_FLOAT_MAT3])              stream << "bool isOk (mat3 a, mat3 b, float eps) { vec3 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), abs(a[2]-b[2])); return all(lessThanEqual(diff, vec3(eps))); }\n";
1842         if (cmpTypeFound[TYPE_FLOAT_MAT3X4])    stream << "bool isOk (mat3x4 a, mat3x4 b, float eps) { vec4 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), abs(a[2]-b[2])); return all(lessThanEqual(diff, vec4(eps))); }\n";
1843         if (cmpTypeFound[TYPE_FLOAT_MAT4X2])    stream << "bool isOk (mat4x2 a, mat4x2 b, float eps) { vec2 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), max(abs(a[2]-b[2]), abs(a[3]-b[3]))); return all(lessThanEqual(diff, vec2(eps))); }\n";
1844         if (cmpTypeFound[TYPE_FLOAT_MAT4X3])    stream << "bool isOk (mat4x3 a, mat4x3 b, float eps) { vec3 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), max(abs(a[2]-b[2]), abs(a[3]-b[3]))); return all(lessThanEqual(diff, vec3(eps))); }\n";
1845         if (cmpTypeFound[TYPE_FLOAT_MAT4])              stream << "bool isOk (mat4 a, mat4 b, float eps) { vec4 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), max(abs(a[2]-b[2]), abs(a[3]-b[3]))); return all(lessThanEqual(diff, vec4(eps))); }\n";
1846 }
1847
1848 } // sl
1849 } // glu