1 #ifndef _GLUPLATFORM_HPP
2 #define _GLUPLATFORM_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES Utilities
5 * ------------------------------------------------
7 * Copyright 2014 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief OpenGL platform interface.
24 *//*--------------------------------------------------------------------*/
26 #include "tcuDefs.hpp"
27 #include "gluContextFactory.hpp"
37 /*--------------------------------------------------------------------*//*!
38 * \brief OpenGL (ES) platform interface
40 * OpenGL (ES) platform interface provides abstraction for GL context
41 * creation. A single platform may support multiple methods for creating
42 * rendering contexts (such as GLX and EGL on Linux). This is accomplished
43 * by having a list of GL context factories (m_contextFactoryRegistry).
45 * Context factory is selected on run-time using --deqp-gl-context-type
46 * command line argument. If no such argument is given, first entry
49 * See glu::ContextFactory and glu::RenderContext for complete details
50 * on the porting layer.
52 * If your platform supports EGL and you have implemented eglu::Platform,
53 * you may enable EGL support just by registering eglu::GLContextFactory.
55 * OpenGL (ES) platform implementation is required by OpenGL (ES) tests.
56 * It is NOT required by EGL or OpenCL tests.
57 *//*--------------------------------------------------------------------*/
64 const ContextFactoryRegistry& getContextFactoryRegistry (void) const { return m_contextFactoryRegistry; }
68 //! GL context factory registry. Add your context factories here in constructor.
69 ContextFactoryRegistry m_contextFactoryRegistry;
74 #endif // _GLUPLATFORM_HPP