Vulkan: Add wide-color tests
[platform/upstream/VK-GL-CTS.git] / framework / opengl / gluFboRenderContext.hpp
1 #ifndef _GLUFBORENDERCONTEXT_HPP
2 #define _GLUFBORENDERCONTEXT_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
24  *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "gluRenderContext.hpp"
28 #include "tcuRenderTarget.hpp"
29
30 namespace tcu
31 {
32 class CommandLine;
33 }
34
35 namespace glu
36 {
37
38 class ContextFactory;
39 struct RenderConfig;
40
41 /*--------------------------------------------------------------------*//*!
42  * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
43  *//*--------------------------------------------------------------------*/
44 class FboRenderContext : public RenderContext
45 {
46 public:
47                                                                                 FboRenderContext                (RenderContext* context, const RenderConfig& config);
48                                                                                 FboRenderContext                (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
49         virtual                                                         ~FboRenderContext               (void);
50
51         virtual ContextType                                     getType                                 (void) const { return m_context->getType();                     }
52         virtual const  glw::Functions&          getFunctions                    (void) const { return m_context->getFunctions();        }
53         virtual const tcu::RenderTarget&        getRenderTarget                 (void) const { return m_renderTarget;                           }
54         virtual void                                            postIterate                             (void);
55
56         virtual deUint32                                        getDefaultFramebuffer   (void) const { return m_framebuffer; }
57         virtual glw::GenericFuncType            getProcAddress                  (const char* name) const { return m_context->getProcAddress(name); }
58
59         virtual void                                            makeCurrent                             (void);
60
61 private:
62         void                                                            createFramebuffer               (const RenderConfig& config);
63         void                                                            destroyFramebuffer              (void);
64
65         RenderContext*                                          m_context;
66         deUint32                                                        m_framebuffer;
67         deUint32                                                        m_colorBuffer;
68         deUint32                                                        m_depthStencilBuffer;
69         tcu::RenderTarget                                       m_renderTarget;
70 };
71
72 // RenderConfig to format mapping utilities, useful for platforms like iOS.
73 deUint32        chooseColorFormat                       (const RenderConfig& config);
74 deUint32        chooseDepthStencilFormat        (const RenderConfig& config);
75
76 } // glu
77
78 #endif // _GLUFBORENDERCONTEXT_HPP