Merge upstream-vulkan-cts-1.0-dev into master
[platform/upstream/VK-GL-CTS.git] / framework / opengl / gluContextInfo.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Context Info Class.
22  *//*--------------------------------------------------------------------*/
23
24 #include "gluContextInfo.hpp"
25 #include "gluRenderContext.hpp"
26 #include "gluShaderProgram.hpp"
27 #include "glwFunctions.hpp"
28 #include "glwEnums.hpp"
29
30 #include <iterator>
31 #include <algorithm>
32
33 using std::vector;
34 using std::string;
35 using std::set;
36
37 namespace glu
38 {
39
40 class TryCompileProgram
41 {
42 public:
43         // \note Assumes that shader pointer can be stored as is (eg. it is static data)
44         TryCompileProgram (const char* vertexSource, const char* fragmentSource)
45                 : m_vertexSource        (vertexSource)
46                 , m_fragmentSource      (fragmentSource)
47         {
48         }
49
50         bool operator() (const RenderContext& context) const
51         {
52                 ShaderProgram program(context,
53                         ProgramSources() << VertexSource(m_vertexSource)
54                                                          << FragmentSource(m_fragmentSource));
55                 return program.isOk();
56         }
57
58 private:
59         const char*     m_vertexSource;
60         const char*     m_fragmentSource;
61 };
62
63 typedef CachedValue<bool, TryCompileProgram> IsProgramSupported;
64
65 // ES2-specific context info
66 class ES2ContextInfo : public ContextInfo
67 {
68 public:
69                                                                                 ES2ContextInfo                                          (const RenderContext& context);
70                                                                                 ~ES2ContextInfo                                         (void) {}
71
72         bool                                                            isVertexUniformLoopSupported            (void) const    { return m_vertexUniformLoopsSupported.getValue(m_context);             }
73         bool                                                            isVertexDynamicLoopSupported            (void) const    { return m_vertexDynamicLoopsSupported.getValue(m_context);             }
74         bool                                                            isFragmentHighPrecisionSupported        (void) const    { return m_fragmentHighPrecisionSupported.getValue(m_context);  }
75         bool                                                            isFragmentUniformLoopSupported          (void) const    { return m_fragmentUniformLoopsSupported.getValue(m_context);   }
76         bool                                                            isFragmentDynamicLoopSupported          (void) const    { return m_fragmentDynamicLoopsSupported.getValue(m_context);   }
77
78 private:
79         IsProgramSupported                                      m_vertexUniformLoopsSupported;
80         IsProgramSupported                                      m_vertexDynamicLoopsSupported;
81
82         IsProgramSupported                                      m_fragmentHighPrecisionSupported;
83         IsProgramSupported                                      m_fragmentUniformLoopsSupported;
84         IsProgramSupported                                      m_fragmentDynamicLoopsSupported;
85 };
86
87 static const char* s_defaultVertexShader =
88         "attribute highp vec4 a_position;\n"
89         "void main (void) {\n"
90         "       gl_Position = a_position;\n"
91         "}\n";
92 static const char* s_defaultFragmentShader =
93         "void main (void) {\n"
94         "       gl_FragColor = vec4(1.0);\n"
95         "}\n";
96
97 static const char* s_vertexUniformLoopsSupported =
98         "attribute highp vec4   a_position;\n"
99         "uniform int                    u_numIters;\n"
100         "void main (void) {\n"
101         "       gl_Position = a_position;\n"
102         "       for (int i = 0; i < u_numIters; i++)\n"
103         "               gl_Position += vec4(0.1);\n"
104         "}\n";
105 static const char* s_vertexDynamicLoopsSupported =
106         "attribute highp vec4   a_position;\n"
107         "uniform mediump float  a, b;\n"
108         "void main (void) {\n"
109         "       gl_Position = a_position;\n"
110         "       int numIters = a < b ? int(3.0*b) : int(a_position.x);\n"
111         "       for (int i = 0; i < numIters; i++)\n"
112         "               gl_Position += vec4(0.1);\n"
113         "}\n";
114
115 static const char* s_fragmentHighPrecisionSupported =
116         "varying highp vec4             v_color;\n"
117         "void main (void) {\n"
118         "       highp float tmp = v_color.r;\n"
119         "       gl_FragColor = v_color;\n"
120         "}\n";
121 static const char* s_fragmentUniformLoopsSupported =
122         "varying mediump vec4   v_color;\n"
123         "uniform int                    u_numIters;\n"
124         "void main (void) {\n"
125         "       gl_FragColor = v_color;\n"
126         "       for (int i = 0; i < u_numIters; i++)\n"
127         "               gl_FragColor += vec4(0.1);\n"
128         "}\n";
129 static const char* s_fragmentDynamicLoopsSupported =
130         "varying mediump vec4   v_color;\n"
131         "uniform mediump float  a, b;\n"
132         "void main (void) {\n"
133         "       gl_FragColor = v_color;\n"
134         "       int numIters = a < b ? int(3.0*b) : int(v_color.x);\n"
135         "       for (int i = 0; i < numIters; i++)\n"
136         "               gl_FragColor += vec4(0.1);\n"
137         "}\n";
138
139 ES2ContextInfo::ES2ContextInfo (const RenderContext& context)
140         : glu::ContextInfo                                      (context)
141         , m_vertexUniformLoopsSupported         (TryCompileProgram(s_vertexUniformLoopsSupported, s_defaultFragmentShader))
142         , m_vertexDynamicLoopsSupported         (TryCompileProgram(s_vertexDynamicLoopsSupported, s_defaultFragmentShader))
143         , m_fragmentHighPrecisionSupported      (TryCompileProgram(s_defaultVertexShader, s_fragmentHighPrecisionSupported))
144         , m_fragmentUniformLoopsSupported       (TryCompileProgram(s_defaultVertexShader, s_fragmentUniformLoopsSupported))
145         , m_fragmentDynamicLoopsSupported       (TryCompileProgram(s_defaultVertexShader, s_fragmentDynamicLoopsSupported))
146 {
147 }
148
149 static void split (vector<string>& dst, const string& src)
150 {
151         size_t start = 0;
152         size_t end       = string::npos;
153
154         while ((end = src.find(' ', start)) != string::npos)
155         {
156                 dst.push_back(src.substr(start, end-start));
157                 start = end+1;
158         }
159
160         if (start < end)
161                 dst.push_back(src.substr(start, end-start));
162 }
163
164 set<int> GetCompressedTextureFormats::operator() (const RenderContext& context) const
165 {
166         const glw::Functions& gl = context.getFunctions();
167
168         int numFormats = 0;
169         gl.getIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
170
171         vector<int> formats(numFormats);
172         if (numFormats > 0)
173                 gl.getIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, &formats[0]);
174
175         GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS) failed");
176
177         set<int> formatSet;
178         std::copy(formats.begin(), formats.end(), std::inserter(formatSet, formatSet.begin()));
179
180         return formatSet;
181 }
182
183 // ContextInfo
184
185 ContextInfo::ContextInfo (const RenderContext& context)
186         : m_context(context)
187 {
188         const glw::Functions& gl = context.getFunctions();
189
190         if (context.getType().getAPI() == ApiType::es(2,0))
191         {
192                 const char* result = (const char*)gl.getString(GL_EXTENSIONS);
193                 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetString(GL_EXTENSIONS) failed");
194
195                 split(m_extensions, string(result));
196         }
197         else
198         {
199                 int                             numExtensions   = 0;
200
201                 gl.getIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
202                 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_NUM_EXTENSIONS) failed");
203
204                 m_extensions.resize(numExtensions);
205                 for (int ndx = 0; ndx < numExtensions; ndx++)
206                         m_extensions[ndx] = (const char*)gl.getStringi(GL_EXTENSIONS, ndx);
207                 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetStringi(GL_EXTENSIONS, ndx) failed");
208         }
209 }
210
211 ContextInfo::~ContextInfo (void)
212 {
213 }
214
215 int ContextInfo::getInt (int param) const
216 {
217         int val = -1;
218         m_context.getFunctions().getIntegerv(param, &val);
219         GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetIntegerv() failed");
220         return val;
221 }
222
223 bool ContextInfo::getBool (int param) const
224 {
225         glw::GLboolean val = GL_FALSE;
226         m_context.getFunctions().getBooleanv(param, &val);
227         GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetBooleanv() failed");
228         return val != GL_FALSE;
229 }
230
231 const char* ContextInfo::getString (int param) const
232 {
233         const char* str = (const char*)m_context.getFunctions().getString(param);
234         GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetString() failed");
235         return str;
236 }
237
238 bool ContextInfo::isCompressedTextureFormatSupported (int format) const
239 {
240         const set<int>& formats = m_compressedTextureFormats.getValue(m_context);
241         return formats.find(format) != formats.end();
242 }
243
244 bool ContextInfo::isExtensionSupported (const char* name) const
245 {
246         const std::vector<std::string>& extensions = getExtensions();
247         return std::find(extensions.begin(), extensions.end(), name) != extensions.end();
248 }
249
250 ContextInfo* ContextInfo::create (const RenderContext& context)
251 {
252         // ES2 uses special variant that checks support for various shader features
253         // by trying to compile shader programs.
254         if (context.getType().getAPI() == ApiType::es(2,0))
255                 return new ES2ContextInfo(context);
256
257         return new ContextInfo(context);
258 }
259
260 } // glu