1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
4 * Generated from Khronos GL API description (gl.xml) revision 97ab881f0ab9e03a59388214f9c36dfe4c206c76.
6 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
7 void glActiveTexture (glw::GLenum texture);
8 void glAttachShader (glw::GLuint program, glw::GLuint shader);
9 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
10 void glBeginQuery (glw::GLenum target, glw::GLuint id);
11 void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id);
12 void glBeginTransformFeedback (glw::GLenum primitiveMode);
13 void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar *name);
14 void glBindBuffer (glw::GLenum target, glw::GLuint buffer);
15 void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer);
16 void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
17 void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers);
18 void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes);
19 void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar *name);
20 void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name);
21 void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer);
22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
23 void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
24 void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture);
25 void glBindProgramPipeline (glw::GLuint pipeline);
26 void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer);
27 void glBindSampler (glw::GLuint unit, glw::GLuint sampler);
28 void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers);
29 void glBindTexture (glw::GLenum target, glw::GLuint texture);
30 void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture);
31 void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
32 void glBindTransformFeedback (glw::GLenum target, glw::GLuint id);
33 void glBindVertexArray (glw::GLuint array);
34 void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
35 void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
36 void glBlendBarrier (void);
37 void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
38 void glBlendEquation (glw::GLenum mode);
39 void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha);
40 void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha);
41 void glBlendEquationi (glw::GLuint buf, glw::GLenum mode);
42 void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor);
43 void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha);
44 void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha);
45 void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst);
46 void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
47 void glBlitNamedFramebuffer (glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
48 void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
49 void glBufferPageCommitmentARB (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
50 void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
51 void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
52 glw::GLenum glCheckFramebufferStatus (glw::GLenum target);
53 glw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target);
54 glw::GLenum glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target);
55 void glClampColor (glw::GLenum target, glw::GLenum clamp);
56 void glClear (glw::GLbitfield mask);
57 void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
58 void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
59 void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
60 void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
61 void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
62 void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
63 void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
64 void glClearDepth (glw::GLdouble depth);
65 void glClearDepthf (glw::GLfloat d);
66 void glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
67 void glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
68 void glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
69 void glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
70 void glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
71 void glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
72 void glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
73 void glClearNamedFramebufferuiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
74 void glClearStencil (glw::GLint s);
75 void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data);
76 void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data);
77 void glClientAttribDefaultEXT (glw::GLbitfield mask);
78 glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
79 void glClipControl (glw::GLenum origin, glw::GLenum depth);
80 void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha);
81 void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
82 void glCompileShader (glw::GLuint shader);
83 void glCompressedMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
84 void glCompressedMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
85 void glCompressedMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
86 void glCompressedMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
87 void glCompressedMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
88 void glCompressedMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
89 void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data);
90 void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data);
91 void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
92 void glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
93 void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
94 void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
95 void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
96 void glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
97 void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
98 void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
99 void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
100 void glCompressedTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
101 void glCompressedTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
102 void glCompressedTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
103 void glCompressedTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
104 void glCompressedTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
105 void glCompressedTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
106 void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
107 void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
108 void glCopyMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
109 void glCopyMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
110 void glCopyMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
111 void glCopyMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
112 void glCopyMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
113 void glCopyNamedBufferSubData (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
114 void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
115 void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
116 void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
117 void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
118 void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
119 void glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
120 void glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
121 void glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
122 void glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
123 void glCopyTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
124 void glCopyTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
125 void glCopyTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
126 void glCopyTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
127 void glCopyTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
128 void glCreateBuffers (glw::GLsizei n, glw::GLuint *buffers);
129 void glCreateFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
130 glw::GLuint glCreateProgram (void);
131 void glCreateProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
132 void glCreateQueries (glw::GLenum target, glw::GLsizei n, glw::GLuint *ids);
133 void glCreateRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
134 void glCreateSamplers (glw::GLsizei n, glw::GLuint *samplers);
135 glw::GLuint glCreateShader (glw::GLenum type);
136 glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings);
137 void glCreateTextures (glw::GLenum target, glw::GLsizei n, glw::GLuint *textures);
138 void glCreateTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
139 void glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
140 void glCullFace (glw::GLenum mode);
141 void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void *userParam);
142 void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled);
143 void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf);
144 void glDeleteBuffers (glw::GLsizei n, const glw::GLuint *buffers);
145 void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint *framebuffers);
146 void glDeleteProgram (glw::GLuint program);
147 void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint *pipelines);
148 void glDeleteQueries (glw::GLsizei n, const glw::GLuint *ids);
149 void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint *renderbuffers);
150 void glDeleteSamplers (glw::GLsizei count, const glw::GLuint *samplers);
151 void glDeleteShader (glw::GLuint shader);
152 void glDeleteSync (glw::GLsync sync);
153 void glDeleteTextures (glw::GLsizei n, const glw::GLuint *textures);
154 void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint *ids);
155 void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays);
156 void glDepthBoundsEXT (glw::GLclampd zmin, glw::GLclampd zmax);
157 void glDepthFunc (glw::GLenum func);
158 void glDepthMask (glw::GLboolean flag);
159 void glDepthRange (glw::GLdouble near, glw::GLdouble far);
160 void glDepthRangeArrayfvOES (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
161 void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v);
162 void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f);
163 void glDepthRangeIndexedfOES (glw::GLuint index, glw::GLfloat n, glw::GLfloat f);
164 void glDepthRangef (glw::GLfloat n, glw::GLfloat f);
165 void glDetachShader (glw::GLuint program, glw::GLuint shader);
166 void glDisable (glw::GLenum cap);
167 void glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
168 void glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index);
169 void glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
170 void glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
171 void glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
172 void glDisableVertexAttribArray (glw::GLuint index);
173 void glDisablei (glw::GLenum target, glw::GLuint index);
174 void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z);
175 void glDispatchComputeIndirect (glw::GLintptr indirect);
176 void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count);
177 void glDrawArraysIndirect (glw::GLenum mode, const void *indirect);
178 void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount);
179 void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance);
180 void glDrawBuffer (glw::GLenum buf);
181 void glDrawBuffers (glw::GLsizei n, const glw::GLenum *bufs);
182 void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices);
183 void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
184 void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect);
185 void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount);
186 void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance);
187 void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex);
188 void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance);
189 void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices);
190 void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
191 void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id);
192 void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount);
193 void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream);
194 void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount);
195 void glEGLImageTargetRenderbufferStorageOES (glw::GLenum target, glw::GLeglImageOES image);
196 void glEGLImageTargetTexture2DOES (glw::GLenum target, glw::GLeglImageOES image);
197 void glEnable (glw::GLenum cap);
198 void glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
199 void glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index);
200 void glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
201 void glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
202 void glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
203 void glEnableVertexAttribArray (glw::GLuint index);
204 void glEnablei (glw::GLenum target, glw::GLuint index);
205 void glEndConditionalRender (void);
206 void glEndQuery (glw::GLenum target);
207 void glEndQueryIndexed (glw::GLenum target, glw::GLuint index);
208 void glEndTransformFeedback (void);
209 glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags);
210 void glFinish (void);
212 void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
213 void glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
214 void glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
215 void glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
216 void glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
217 void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
218 void glFramebufferReadBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
219 void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
220 void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
221 void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
222 void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
223 void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
224 void glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
225 void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
226 void glFrontFace (glw::GLenum mode);
227 void glGenBuffers (glw::GLsizei n, glw::GLuint *buffers);
228 void glGenFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
229 void glGenProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
230 void glGenQueries (glw::GLsizei n, glw::GLuint *ids);
231 void glGenRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
232 void glGenSamplers (glw::GLsizei count, glw::GLuint *samplers);
233 void glGenTextures (glw::GLsizei n, glw::GLuint *textures);
234 void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
235 void glGenVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
236 void glGenerateMipmap (glw::GLenum target);
237 void glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target);
238 void glGenerateTextureMipmap (glw::GLuint texture);
239 void glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target);
240 void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params);
241 void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
242 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
243 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
244 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values);
245 void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
246 void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName);
247 void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params);
248 void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName);
249 void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params);
250 void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders);
251 glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name);
252 void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
253 void glGetBooleanv (glw::GLenum pname, glw::GLboolean *data);
254 void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params);
255 void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
256 void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, void **params);
257 void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
258 void glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img);
259 void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img);
260 void glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels);
261 void glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img);
262 void glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels);
263 glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog);
264 void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
265 void glGetDoublev (glw::GLenum pname, glw::GLdouble *data);
266 glw::GLenum glGetError (void);
267 void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
268 void glGetFloatv (glw::GLenum pname, glw::GLfloat *data);
269 glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name);
270 glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name);
271 void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
272 void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
273 void glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
274 glw::GLenum glGetGraphicsResetStatus (void);
275 glw::GLenum glGetGraphicsResetStatusEXT (void);
276 void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data);
277 void glGetInteger64v (glw::GLenum pname, glw::GLint64 *data);
278 void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data);
279 void glGetIntegerv (glw::GLenum pname, glw::GLint *data);
280 void glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
281 void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64 *params);
282 void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
283 void glGetMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
284 void glGetMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
285 void glGetMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params);
286 void glGetMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params);
287 void glGetMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params);
288 void glGetMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
289 void glGetMultiTexLevelParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
290 void glGetMultiTexLevelParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
291 void glGetMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
292 void glGetMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
293 void glGetMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
294 void glGetMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
295 void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val);
296 void glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params);
297 void glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
298 void glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
299 void glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params);
300 void glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params);
301 void glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
302 void glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
303 void glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
304 void glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
305 void glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param);
306 void glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
307 void glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params);
308 void glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params);
309 void glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params);
310 void glGetNamedProgramLocalParameterfvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params);
311 void glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string);
312 void glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
313 void glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
314 void glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
315 void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
316 void glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
317 void glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data);
318 void glGetPointeri_vEXT (glw::GLenum pname, glw::GLuint index, void **params);
319 void glGetPointerv (glw::GLenum pname, void **params);
320 void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary);
321 void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
322 void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params);
323 void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
324 void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params);
325 glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
326 glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
327 glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
328 void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
329 void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *params);
330 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values);
331 void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint *params);
332 void glGetQueryBufferObjecti64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
333 void glGetQueryBufferObjectiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
334 void glGetQueryBufferObjectui64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
335 void glGetQueryBufferObjectuiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
336 void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params);
337 void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
338 void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint *params);
339 void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
340 void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
341 void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
342 void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
343 void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
344 void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params);
345 void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params);
346 void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
347 void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
348 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);
349 void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source);
350 void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params);
351 const glw::GLubyte * glGetString (glw::GLenum name);
352 const glw::GLubyte * glGetStringi (glw::GLenum name, glw::GLuint index);
353 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
354 glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
355 void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *values);
356 void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
357 void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
358 void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
359 void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
360 void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
361 void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
362 void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
363 void glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
364 void glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
365 void glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
366 void glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
367 void glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params);
368 void glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
369 void glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
370 void glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
371 void glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params);
372 void glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
373 void glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params);
374 void glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
375 void glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
376 void glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
377 void glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
378 void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name);
379 void glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param);
380 void glGetTransformFeedbacki_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param);
381 void glGetTransformFeedbackiv (glw::GLuint xfb, glw::GLenum pname, glw::GLint *param);
382 glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar *uniformBlockName);
383 void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices);
384 glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar *name);
385 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint *params);
386 void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble *params);
387 void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat *params);
388 void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint *params);
389 void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint *params);
390 void glGetVertexArrayIndexed64iv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param);
391 void glGetVertexArrayIndexediv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
392 void glGetVertexArrayIntegeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
393 void glGetVertexArrayIntegervEXT (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
394 void glGetVertexArrayPointeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param);
395 void glGetVertexArrayPointervEXT (glw::GLuint vaobj, glw::GLenum pname, void **param);
396 void glGetVertexArrayiv (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
397 void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
398 void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint *params);
399 void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
400 void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, void **pointer);
401 void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
402 void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat *params);
403 void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
404 void glGetnCompressedTexImage (glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels);
405 void glGetnTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
406 void glGetnUniformdv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params);
407 void glGetnUniformfv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params);
408 void glGetnUniformiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params);
409 void glGetnUniformuiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params);
410 void glHint (glw::GLenum target, glw::GLenum mode);
411 void glInsertEventMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
412 void glInvalidateBufferData (glw::GLuint buffer);
413 void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
414 void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments);
415 void glInvalidateNamedFramebufferData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments);
416 void glInvalidateNamedFramebufferSubData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
417 void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
418 void glInvalidateTexImage (glw::GLuint texture, glw::GLint level);
419 void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
420 glw::GLboolean glIsBuffer (glw::GLuint buffer);
421 glw::GLboolean glIsEnabled (glw::GLenum cap);
422 glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index);
423 glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer);
424 glw::GLboolean glIsProgram (glw::GLuint program);
425 glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline);
426 glw::GLboolean glIsQuery (glw::GLuint id);
427 glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer);
428 glw::GLboolean glIsSampler (glw::GLuint sampler);
429 glw::GLboolean glIsShader (glw::GLuint shader);
430 glw::GLboolean glIsSync (glw::GLsync sync);
431 glw::GLboolean glIsTexture (glw::GLuint texture);
432 glw::GLboolean glIsTransformFeedback (glw::GLuint id);
433 glw::GLboolean glIsVertexArray (glw::GLuint array);
434 void glLineWidth (glw::GLfloat width);
435 void glLinkProgram (glw::GLuint program);
436 void glLogicOp (glw::GLenum opcode);
437 void * glMapBuffer (glw::GLenum target, glw::GLenum access);
438 void * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
439 void * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access);
440 void * glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access);
441 void * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
442 void * glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
443 void glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
444 void glMatrixLoadIdentityEXT (glw::GLenum mode);
445 void glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
446 void glMatrixLoadTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
447 void glMatrixLoaddEXT (glw::GLenum mode, const glw::GLdouble *m);
448 void glMatrixLoadfEXT (glw::GLenum mode, const glw::GLfloat *m);
449 void glMatrixMultTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
450 void glMatrixMultTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
451 void glMatrixMultdEXT (glw::GLenum mode, const glw::GLdouble *m);
452 void glMatrixMultfEXT (glw::GLenum mode, const glw::GLfloat *m);
453 void glMatrixOrthoEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
454 void glMatrixPopEXT (glw::GLenum mode);
455 void glMatrixPushEXT (glw::GLenum mode);
456 void glMatrixRotatedEXT (glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
457 void glMatrixRotatefEXT (glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
458 void glMatrixScaledEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
459 void glMatrixScalefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
460 void glMatrixTranslatedEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
461 void glMatrixTranslatefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
462 void glMaxShaderCompilerThreadsKHR (glw::GLuint count);
463 void glMemoryBarrier (glw::GLbitfield barriers);
464 void glMemoryBarrierByRegion (glw::GLbitfield barriers);
465 void glMinSampleShading (glw::GLfloat value);
466 void glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount);
467 void glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
468 void glMultiDrawArraysIndirectCount (glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
469 void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount);
470 void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex);
471 void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
472 void glMultiDrawElementsIndirectCount (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
473 void glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
474 void glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
475 void glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
476 void glMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
477 void glMultiTexEnviEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
478 void glMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
479 void glMultiTexGendEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param);
480 void glMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params);
481 void glMultiTexGenfEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param);
482 void glMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params);
483 void glMultiTexGeniEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param);
484 void glMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params);
485 void glMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
486 void glMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
487 void glMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
488 void glMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
489 void glMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
490 void glMultiTexParameterfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
491 void glMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
492 void glMultiTexParameteriEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
493 void glMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
494 void glMultiTexRenderbufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer);
495 void glMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
496 void glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
497 void glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
498 void glMulticastBarrierNV (void);
499 void glMulticastBlitFramebufferNV (glw::GLuint srcGpu, glw::GLuint dstGpu, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
500 void glMulticastBufferSubDataNV (glw::GLbitfield gpuMask, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
501 void glMulticastCopyBufferSubDataNV (glw::GLuint readGpu, glw::GLbitfield writeGpuMask, glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
502 void glMulticastCopyImageSubDataNV (glw::GLuint srcGpu, glw::GLbitfield dstGpuMask, glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
503 void glMulticastFramebufferSampleLocationsfvNV (glw::GLuint gpu, glw::GLuint framebuffer, glw::GLuint start, glw::GLsizei count, const glw::GLfloat *v);
504 void glMulticastGetQueryObjecti64vNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
505 void glMulticastGetQueryObjectivNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLint *params);
506 void glMulticastGetQueryObjectui64vNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
507 void glMulticastGetQueryObjectuivNV (glw::GLuint gpu, glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
508 void glMulticastWaitSyncNV (glw::GLuint signalGpu, glw::GLbitfield waitGpuMask);
509 void glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
510 void glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
511 void glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
512 void glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
513 void glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
514 void glNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
515 void glNamedCopyBufferSubDataEXT (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
516 void glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf);
517 void glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
518 void glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
519 void glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
520 void glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src);
521 void glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
522 void glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
523 void glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
524 void glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
525 void glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
526 void glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
527 void glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
528 void glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face);
529 void glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
530 void glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
531 void glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
532 void glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params);
533 void glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
534 void glNamedProgramLocalParameter4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params);
535 void glNamedProgramLocalParameterI4iEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
536 void glNamedProgramLocalParameterI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params);
537 void glNamedProgramLocalParameterI4uiEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
538 void glNamedProgramLocalParameterI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params);
539 void glNamedProgramLocalParameters4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params);
540 void glNamedProgramLocalParametersI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params);
541 void glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params);
542 void glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string);
543 void glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
544 void glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
545 void glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
546 void glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
547 void glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
548 void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label);
549 void glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label);
550 void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values);
551 void glPatchParameteri (glw::GLenum pname, glw::GLint value);
552 void glPauseTransformFeedback (void);
553 void glPixelStoref (glw::GLenum pname, glw::GLfloat param);
554 void glPixelStorei (glw::GLenum pname, glw::GLint param);
555 void glPointParameterf (glw::GLenum pname, glw::GLfloat param);
556 void glPointParameterfv (glw::GLenum pname, const glw::GLfloat *params);
557 void glPointParameteri (glw::GLenum pname, glw::GLint param);
558 void glPointParameteriv (glw::GLenum pname, const glw::GLint *params);
559 void glPointSize (glw::GLfloat size);
560 void glPolygonMode (glw::GLenum face, glw::GLenum mode);
561 void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units);
562 void glPolygonOffsetClamp (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp);
563 void glPopDebugGroup (void);
564 void glPopGroupMarkerEXT (void);
565 void glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW);
566 void glPrimitiveRestartIndex (glw::GLuint index);
567 void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
568 void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value);
569 void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0);
570 void glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x);
571 void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
572 void glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
573 void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
574 void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
575 void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0);
576 void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
577 void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0);
578 void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
579 void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
580 void glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y);
581 void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
582 void glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
583 void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
584 void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
585 void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
586 void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
587 void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
588 void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
589 void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
590 void glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
591 void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
592 void glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
593 void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
594 void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
595 void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
596 void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
597 void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
598 void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
599 void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
600 void glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
601 void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
602 void glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
603 void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
604 void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
605 void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
606 void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
607 void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
608 void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
609 void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
610 void glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
611 void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
612 void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
613 void glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
614 void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
615 void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
616 void glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
617 void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
618 void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
619 void glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
620 void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
621 void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
622 void glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
623 void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
624 void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
625 void glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
626 void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
627 void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
628 void glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
629 void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
630 void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
631 void glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
632 void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
633 void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
634 void glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
635 void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
636 void glProvokingVertex (glw::GLenum mode);
637 void glPushClientAttribDefaultEXT (glw::GLbitfield mask);
638 void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message);
639 void glPushGroupMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
640 void glQueryCounter (glw::GLuint id, glw::GLenum target);
641 void glReadBuffer (glw::GLenum src);
642 void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels);
643 void glReadnPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data);
644 void glReleaseShaderCompiler (void);
645 void glRenderGpuMaskNV (glw::GLbitfield mask);
646 void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
647 void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
648 void glResumeTransformFeedback (void);
649 void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert);
650 void glSampleMaski (glw::GLuint maskNumber, glw::GLbitfield mask);
651 void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
652 void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param);
653 void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param);
654 void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param);
655 void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param);
656 void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
657 void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
658 void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint *v);
659 void glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height);
660 void glScissorIndexedv (glw::GLuint index, const glw::GLint *v);
661 void glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryformat, const void *binary, glw::GLsizei length);
662 void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length);
663 void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
664 void glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue);
665 void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask);
666 void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
667 void glStencilMask (glw::GLuint mask);
668 void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask);
669 void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass);
670 void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass);
671 void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
672 void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
673 void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
674 void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
675 void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
676 void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
677 void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
678 void glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
679 void glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
680 void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
681 void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
682 void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
683 void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
684 void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
685 void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
686 void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
687 void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
688 void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
689 void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
690 void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
691 void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
692 void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
693 void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
694 void glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
695 void glTextureBarrier (void);
696 void glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer);
697 void glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
698 void glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
699 void glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
700 void glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
701 void glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
702 void glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
703 void glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
704 void glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params);
705 void glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
706 void glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params);
707 void glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
708 void glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param);
709 void glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
710 void glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param);
711 void glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
712 void glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param);
713 void glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param);
714 void glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param);
715 void glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
716 void glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer);
717 void glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
718 void glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
719 void glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
720 void glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
721 void glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
722 void glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
723 void glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
724 void glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
725 void glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
726 void glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
727 void glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
728 void glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
729 void glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
730 void glTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
731 void glTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
732 void glTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
733 void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers);
734 void glTransformFeedbackBufferBase (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer);
735 void glTransformFeedbackBufferRange (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
736 void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode);
737 void glUniform1d (glw::GLint location, glw::GLdouble x);
738 void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
739 void glUniform1f (glw::GLint location, glw::GLfloat v0);
740 void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
741 void glUniform1i (glw::GLint location, glw::GLint v0);
742 void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
743 void glUniform1ui (glw::GLint location, glw::GLuint v0);
744 void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
745 void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y);
746 void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
747 void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
748 void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
749 void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1);
750 void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
751 void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1);
752 void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
753 void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
754 void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
755 void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
756 void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
757 void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
758 void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
759 void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
760 void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
761 void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
762 void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
763 void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
764 void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
765 void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
766 void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
767 void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
768 void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
769 void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding);
770 void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
771 void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
772 void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
773 void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
774 void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
775 void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
776 void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
777 void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
778 void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
779 void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
780 void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
781 void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
782 void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
783 void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
784 void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
785 void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
786 void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
787 void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
788 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices);
789 glw::GLboolean glUnmapBuffer (glw::GLenum target);
790 glw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer);
791 glw::GLboolean glUnmapNamedBufferEXT (glw::GLuint buffer);
792 void glUseProgram (glw::GLuint program);
793 void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
794 void glValidateProgram (glw::GLuint program);
795 void glValidateProgramPipeline (glw::GLuint pipeline);
796 void glVertexArrayAttribBinding (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
797 void glVertexArrayAttribFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
798 void glVertexArrayAttribIFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
799 void glVertexArrayAttribLFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
800 void glVertexArrayBindVertexBufferEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
801 void glVertexArrayBindingDivisor (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
802 void glVertexArrayColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
803 void glVertexArrayEdgeFlagOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset);
804 void glVertexArrayElementBuffer (glw::GLuint vaobj, glw::GLuint buffer);
805 void glVertexArrayFogCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
806 void glVertexArrayIndexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
807 void glVertexArrayMultiTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
808 void glVertexArrayNormalOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
809 void glVertexArraySecondaryColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
810 void glVertexArrayTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
811 void glVertexArrayVertexAttribBindingEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
812 void glVertexArrayVertexAttribDivisorEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor);
813 void glVertexArrayVertexAttribFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
814 void glVertexArrayVertexAttribIFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
815 void glVertexArrayVertexAttribIOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
816 void glVertexArrayVertexAttribLFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
817 void glVertexArrayVertexAttribLOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
818 void glVertexArrayVertexAttribOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset);
819 void glVertexArrayVertexBindingDivisorEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
820 void glVertexArrayVertexBuffer (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
821 void glVertexArrayVertexBuffers (glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
822 void glVertexArrayVertexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
823 void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x);
824 void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble *v);
825 void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x);
826 void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat *v);
827 void glVertexAttrib1s (glw::GLuint index, glw::GLshort x);
828 void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort *v);
829 void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
830 void glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble *v);
831 void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y);
832 void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat *v);
833 void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y);
834 void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort *v);
835 void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
836 void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble *v);
837 void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
838 void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat *v);
839 void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z);
840 void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort *v);
841 void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte *v);
842 void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint *v);
843 void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort *v);
844 void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w);
845 void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte *v);
846 void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint *v);
847 void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort *v);
848 void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte *v);
849 void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
850 void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble *v);
851 void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
852 void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat *v);
853 void glVertexAttrib4iv (glw::GLuint index, const glw::GLint *v);
854 void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w);
855 void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort *v);
856 void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte *v);
857 void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint *v);
858 void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort *v);
859 void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex);
860 void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor);
861 void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
862 void glVertexAttribI1i (glw::GLuint index, glw::GLint x);
863 void glVertexAttribI1iv (glw::GLuint index, const glw::GLint *v);
864 void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x);
865 void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint *v);
866 void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y);
867 void glVertexAttribI2iv (glw::GLuint index, const glw::GLint *v);
868 void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y);
869 void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint *v);
870 void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
871 void glVertexAttribI3iv (glw::GLuint index, const glw::GLint *v);
872 void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z);
873 void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint *v);
874 void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte *v);
875 void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
876 void glVertexAttribI4iv (glw::GLuint index, const glw::GLint *v);
877 void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort *v);
878 void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte *v);
879 void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
880 void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint *v);
881 void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort *v);
882 void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
883 void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
884 void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x);
885 void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble *v);
886 void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
887 void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble *v);
888 void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
889 void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble *v);
890 void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
891 void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble *v);
892 void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
893 void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
894 void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
895 void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
896 void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
897 void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
898 void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
899 void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
900 void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
901 void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
902 void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer);
903 void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor);
904 void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
905 void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
906 void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h);
907 void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat *v);
908 void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);