1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
4 * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
6 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
7 void glActiveTexture (glw::GLenum texture);
8 void glAttachShader (glw::GLuint program, glw::GLuint shader);
9 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
10 void glBeginQuery (glw::GLenum target, glw::GLuint id);
11 void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id);
12 void glBeginTransformFeedback (glw::GLenum primitiveMode);
13 void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar *name);
14 void glBindBuffer (glw::GLenum target, glw::GLuint buffer);
15 void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer);
16 void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
17 void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers);
18 void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes);
19 void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar *name);
20 void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name);
21 void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer);
22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
23 void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
24 void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture);
25 void glBindProgramPipeline (glw::GLuint pipeline);
26 void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer);
27 void glBindSampler (glw::GLuint unit, glw::GLuint sampler);
28 void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers);
29 void glBindTexture (glw::GLenum target, glw::GLuint texture);
30 void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture);
31 void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
32 void glBindTransformFeedback (glw::GLenum target, glw::GLuint id);
33 void glBindVertexArray (glw::GLuint array);
34 void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
35 void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
36 void glBlendBarrier (void);
37 void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
38 void glBlendEquation (glw::GLenum mode);
39 void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha);
40 void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha);
41 void glBlendEquationi (glw::GLuint buf, glw::GLenum mode);
42 void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor);
43 void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha);
44 void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha);
45 void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst);
46 void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
47 void glBlitNamedFramebuffer (glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
48 void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
49 void glBufferPageCommitmentARB (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
50 void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
51 void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
52 glw::GLenum glCheckFramebufferStatus (glw::GLenum target);
53 glw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target);
54 glw::GLenum glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target);
55 void glClampColor (glw::GLenum target, glw::GLenum clamp);
56 void glClear (glw::GLbitfield mask);
57 void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
58 void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
59 void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
60 void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
61 void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
62 void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
63 void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
64 void glClearDepth (glw::GLdouble depth);
65 void glClearDepthf (glw::GLfloat d);
66 void glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
67 void glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
68 void glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
69 void glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
70 void glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
71 void glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
72 void glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
73 void glClearNamedFramebufferuiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
74 void glClearStencil (glw::GLint s);
75 void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data);
76 void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data);
77 void glClientAttribDefaultEXT (glw::GLbitfield mask);
78 glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
79 void glClipControl (glw::GLenum origin, glw::GLenum depth);
80 void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha);
81 void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
82 void glCompileShader (glw::GLuint shader);
83 void glCompressedMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
84 void glCompressedMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
85 void glCompressedMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
86 void glCompressedMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
87 void glCompressedMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
88 void glCompressedMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
89 void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data);
90 void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data);
91 void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
92 void glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
93 void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
94 void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
95 void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
96 void glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
97 void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
98 void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
99 void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
100 void glCompressedTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
101 void glCompressedTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
102 void glCompressedTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
103 void glCompressedTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
104 void glCompressedTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
105 void glCompressedTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
106 void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
107 void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
108 void glCopyMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
109 void glCopyMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
110 void glCopyMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
111 void glCopyMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
112 void glCopyMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
113 void glCopyNamedBufferSubData (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
114 void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
115 void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
116 void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
117 void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
118 void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
119 void glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
120 void glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
121 void glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
122 void glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
123 void glCopyTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
124 void glCopyTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
125 void glCopyTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
126 void glCopyTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
127 void glCopyTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
128 void glCreateBuffers (glw::GLsizei n, glw::GLuint *buffers);
129 void glCreateFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
130 glw::GLuint glCreateProgram (void);
131 void glCreateProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
132 void glCreateQueries (glw::GLenum target, glw::GLsizei n, glw::GLuint *ids);
133 void glCreateRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
134 void glCreateSamplers (glw::GLsizei n, glw::GLuint *samplers);
135 glw::GLuint glCreateShader (glw::GLenum type);
136 glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings);
137 void glCreateTextures (glw::GLenum target, glw::GLsizei n, glw::GLuint *textures);
138 void glCreateTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
139 void glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
140 void glCullFace (glw::GLenum mode);
141 void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void *userParam);
142 void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled);
143 void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf);
144 void glDeleteBuffers (glw::GLsizei n, const glw::GLuint *buffers);
145 void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint *framebuffers);
146 void glDeleteProgram (glw::GLuint program);
147 void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint *pipelines);
148 void glDeleteQueries (glw::GLsizei n, const glw::GLuint *ids);
149 void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint *renderbuffers);
150 void glDeleteSamplers (glw::GLsizei count, const glw::GLuint *samplers);
151 void glDeleteShader (glw::GLuint shader);
152 void glDeleteSync (glw::GLsync sync);
153 void glDeleteTextures (glw::GLsizei n, const glw::GLuint *textures);
154 void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint *ids);
155 void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays);
156 void glDepthBoundsEXT (glw::GLclampd zmin, glw::GLclampd zmax);
157 void glDepthFunc (glw::GLenum func);
158 void glDepthMask (glw::GLboolean flag);
159 void glDepthRange (glw::GLdouble near, glw::GLdouble far);
160 void glDepthRangeArrayfvOES (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
161 void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v);
162 void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f);
163 void glDepthRangeIndexedfOES (glw::GLuint index, glw::GLfloat n, glw::GLfloat f);
164 void glDepthRangef (glw::GLfloat n, glw::GLfloat f);
165 void glDetachShader (glw::GLuint program, glw::GLuint shader);
166 void glDisable (glw::GLenum cap);
167 void glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
168 void glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index);
169 void glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
170 void glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
171 void glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
172 void glDisableVertexAttribArray (glw::GLuint index);
173 void glDisablei (glw::GLenum target, glw::GLuint index);
174 void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z);
175 void glDispatchComputeIndirect (glw::GLintptr indirect);
176 void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count);
177 void glDrawArraysIndirect (glw::GLenum mode, const void *indirect);
178 void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount);
179 void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance);
180 void glDrawBuffer (glw::GLenum buf);
181 void glDrawBuffers (glw::GLsizei n, const glw::GLenum *bufs);
182 void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices);
183 void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
184 void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect);
185 void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount);
186 void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance);
187 void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex);
188 void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance);
189 void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices);
190 void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
191 void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id);
192 void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount);
193 void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream);
194 void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount);
195 void glEGLImageTargetRenderbufferStorageOES (glw::GLenum target, glw::GLeglImageOES image);
196 void glEGLImageTargetTexture2DOES (glw::GLenum target, glw::GLeglImageOES image);
197 void glEnable (glw::GLenum cap);
198 void glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
199 void glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index);
200 void glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
201 void glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
202 void glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
203 void glEnableVertexAttribArray (glw::GLuint index);
204 void glEnablei (glw::GLenum target, glw::GLuint index);
205 void glEndConditionalRender (void);
206 void glEndQuery (glw::GLenum target);
207 void glEndQueryIndexed (glw::GLenum target, glw::GLuint index);
208 void glEndTransformFeedback (void);
209 glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags);
210 void glFinish (void);
212 void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
213 void glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
214 void glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
215 void glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
216 void glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
217 void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
218 void glFramebufferReadBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
219 void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
220 void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
221 void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
222 void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
223 void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
224 void glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
225 void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
226 void glFrontFace (glw::GLenum mode);
227 void glGenBuffers (glw::GLsizei n, glw::GLuint *buffers);
228 void glGenFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
229 void glGenProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
230 void glGenQueries (glw::GLsizei n, glw::GLuint *ids);
231 void glGenRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
232 void glGenSamplers (glw::GLsizei count, glw::GLuint *samplers);
233 void glGenTextures (glw::GLsizei n, glw::GLuint *textures);
234 void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
235 void glGenVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
236 void glGenerateMipmap (glw::GLenum target);
237 void glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target);
238 void glGenerateTextureMipmap (glw::GLuint texture);
239 void glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target);
240 void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params);
241 void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
242 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
243 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
244 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values);
245 void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
246 void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName);
247 void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params);
248 void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName);
249 void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params);
250 void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders);
251 glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name);
252 void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
253 void glGetBooleanv (glw::GLenum pname, glw::GLboolean *data);
254 void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params);
255 void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
256 void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, void **params);
257 void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
258 void glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img);
259 void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img);
260 void glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels);
261 void glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img);
262 void glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels);
263 glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog);
264 void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
265 void glGetDoublev (glw::GLenum pname, glw::GLdouble *data);
266 glw::GLenum glGetError (void);
267 void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
268 void glGetFloatv (glw::GLenum pname, glw::GLfloat *data);
269 glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name);
270 glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name);
271 void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
272 void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
273 void glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
274 glw::GLenum glGetGraphicsResetStatus (void);
275 void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data);
276 void glGetInteger64v (glw::GLenum pname, glw::GLint64 *data);
277 void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data);
278 void glGetIntegerv (glw::GLenum pname, glw::GLint *data);
279 void glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
280 void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64 *params);
281 void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
282 void glGetMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
283 void glGetMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
284 void glGetMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params);
285 void glGetMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params);
286 void glGetMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params);
287 void glGetMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
288 void glGetMultiTexLevelParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
289 void glGetMultiTexLevelParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
290 void glGetMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
291 void glGetMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
292 void glGetMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
293 void glGetMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
294 void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val);
295 void glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params);
296 void glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
297 void glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
298 void glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params);
299 void glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params);
300 void glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
301 void glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
302 void glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
303 void glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
304 void glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param);
305 void glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
306 void glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params);
307 void glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params);
308 void glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params);
309 void glGetNamedProgramLocalParameterfvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params);
310 void glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string);
311 void glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
312 void glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
313 void glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
314 void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
315 void glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
316 void glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data);
317 void glGetPointeri_vEXT (glw::GLenum pname, glw::GLuint index, void **params);
318 void glGetPointerv (glw::GLenum pname, void **params);
319 void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary);
320 void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
321 void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params);
322 void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
323 void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params);
324 glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
325 glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
326 glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
327 void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
328 void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *params);
329 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values);
330 void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint *params);
331 void glGetQueryBufferObjecti64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
332 void glGetQueryBufferObjectiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
333 void glGetQueryBufferObjectui64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
334 void glGetQueryBufferObjectuiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
335 void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params);
336 void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
337 void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint *params);
338 void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
339 void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
340 void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
341 void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
342 void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
343 void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params);
344 void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params);
345 void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
346 void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
347 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);
348 void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source);
349 void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params);
350 const glw::GLubyte * glGetString (glw::GLenum name);
351 const glw::GLubyte * glGetStringi (glw::GLenum name, glw::GLuint index);
352 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
353 glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
354 void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *values);
355 void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
356 void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
357 void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
358 void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
359 void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
360 void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
361 void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
362 void glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
363 void glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
364 void glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
365 void glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
366 void glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params);
367 void glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
368 void glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
369 void glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
370 void glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params);
371 void glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
372 void glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params);
373 void glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
374 void glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
375 void glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
376 void glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
377 void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name);
378 void glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param);
379 void glGetTransformFeedbacki_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param);
380 void glGetTransformFeedbackiv (glw::GLuint xfb, glw::GLenum pname, glw::GLint *param);
381 glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar *uniformBlockName);
382 void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices);
383 glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar *name);
384 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint *params);
385 void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble *params);
386 void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat *params);
387 void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint *params);
388 void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint *params);
389 void glGetVertexArrayIndexed64iv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param);
390 void glGetVertexArrayIndexediv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
391 void glGetVertexArrayIntegeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
392 void glGetVertexArrayIntegervEXT (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
393 void glGetVertexArrayPointeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param);
394 void glGetVertexArrayPointervEXT (glw::GLuint vaobj, glw::GLenum pname, void **param);
395 void glGetVertexArrayiv (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
396 void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
397 void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint *params);
398 void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
399 void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, void **pointer);
400 void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
401 void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat *params);
402 void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
403 void glGetnCompressedTexImage (glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels);
404 void glGetnTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
405 void glGetnUniformdv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params);
406 void glGetnUniformfv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params);
407 void glGetnUniformiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params);
408 void glGetnUniformuiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params);
409 void glHint (glw::GLenum target, glw::GLenum mode);
410 void glInsertEventMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
411 void glInvalidateBufferData (glw::GLuint buffer);
412 void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
413 void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments);
414 void glInvalidateNamedFramebufferData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments);
415 void glInvalidateNamedFramebufferSubData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
416 void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
417 void glInvalidateTexImage (glw::GLuint texture, glw::GLint level);
418 void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
419 glw::GLboolean glIsBuffer (glw::GLuint buffer);
420 glw::GLboolean glIsEnabled (glw::GLenum cap);
421 glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index);
422 glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer);
423 glw::GLboolean glIsProgram (glw::GLuint program);
424 glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline);
425 glw::GLboolean glIsQuery (glw::GLuint id);
426 glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer);
427 glw::GLboolean glIsSampler (glw::GLuint sampler);
428 glw::GLboolean glIsShader (glw::GLuint shader);
429 glw::GLboolean glIsSync (glw::GLsync sync);
430 glw::GLboolean glIsTexture (glw::GLuint texture);
431 glw::GLboolean glIsTransformFeedback (glw::GLuint id);
432 glw::GLboolean glIsVertexArray (glw::GLuint array);
433 void glLineWidth (glw::GLfloat width);
434 void glLinkProgram (glw::GLuint program);
435 void glLogicOp (glw::GLenum opcode);
436 void * glMapBuffer (glw::GLenum target, glw::GLenum access);
437 void * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
438 void * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access);
439 void * glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access);
440 void * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
441 void * glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
442 void glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
443 void glMatrixLoadIdentityEXT (glw::GLenum mode);
444 void glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
445 void glMatrixLoadTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
446 void glMatrixLoaddEXT (glw::GLenum mode, const glw::GLdouble *m);
447 void glMatrixLoadfEXT (glw::GLenum mode, const glw::GLfloat *m);
448 void glMatrixMultTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
449 void glMatrixMultTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
450 void glMatrixMultdEXT (glw::GLenum mode, const glw::GLdouble *m);
451 void glMatrixMultfEXT (glw::GLenum mode, const glw::GLfloat *m);
452 void glMatrixOrthoEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
453 void glMatrixPopEXT (glw::GLenum mode);
454 void glMatrixPushEXT (glw::GLenum mode);
455 void glMatrixRotatedEXT (glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
456 void glMatrixRotatefEXT (glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
457 void glMatrixScaledEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
458 void glMatrixScalefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
459 void glMatrixTranslatedEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
460 void glMatrixTranslatefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
461 void glMaxShaderCompilerThreadsARB (glw::GLuint count);
462 void glMemoryBarrier (glw::GLbitfield barriers);
463 void glMemoryBarrierByRegion (glw::GLbitfield barriers);
464 void glMinSampleShading (glw::GLfloat value);
465 void glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount);
466 void glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
467 void glMultiDrawArraysIndirectCountARB (glw::GLenum mode, glw::GLintptr indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
468 void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount);
469 void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex);
470 void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
471 void glMultiDrawElementsIndirectCountARB (glw::GLenum mode, glw::GLenum type, glw::GLintptr indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
472 void glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
473 void glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
474 void glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
475 void glMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
476 void glMultiTexEnviEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
477 void glMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
478 void glMultiTexGendEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param);
479 void glMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params);
480 void glMultiTexGenfEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param);
481 void glMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params);
482 void glMultiTexGeniEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param);
483 void glMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params);
484 void glMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
485 void glMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
486 void glMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
487 void glMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
488 void glMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
489 void glMultiTexParameterfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
490 void glMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
491 void glMultiTexParameteriEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
492 void glMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
493 void glMultiTexRenderbufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer);
494 void glMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
495 void glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
496 void glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
497 void glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
498 void glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
499 void glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
500 void glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
501 void glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
502 void glNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
503 void glNamedCopyBufferSubDataEXT (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
504 void glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf);
505 void glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
506 void glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
507 void glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
508 void glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src);
509 void glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
510 void glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
511 void glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
512 void glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
513 void glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
514 void glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
515 void glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
516 void glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face);
517 void glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
518 void glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
519 void glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
520 void glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params);
521 void glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
522 void glNamedProgramLocalParameter4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params);
523 void glNamedProgramLocalParameterI4iEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
524 void glNamedProgramLocalParameterI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params);
525 void glNamedProgramLocalParameterI4uiEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
526 void glNamedProgramLocalParameterI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params);
527 void glNamedProgramLocalParameters4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params);
528 void glNamedProgramLocalParametersI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params);
529 void glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params);
530 void glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string);
531 void glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
532 void glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
533 void glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
534 void glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
535 void glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
536 void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label);
537 void glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label);
538 void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values);
539 void glPatchParameteri (glw::GLenum pname, glw::GLint value);
540 void glPauseTransformFeedback (void);
541 void glPixelStoref (glw::GLenum pname, glw::GLfloat param);
542 void glPixelStorei (glw::GLenum pname, glw::GLint param);
543 void glPointParameterf (glw::GLenum pname, glw::GLfloat param);
544 void glPointParameterfv (glw::GLenum pname, const glw::GLfloat *params);
545 void glPointParameteri (glw::GLenum pname, glw::GLint param);
546 void glPointParameteriv (glw::GLenum pname, const glw::GLint *params);
547 void glPointSize (glw::GLfloat size);
548 void glPolygonMode (glw::GLenum face, glw::GLenum mode);
549 void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units);
550 void glPolygonOffsetClampEXT (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp);
551 void glPopDebugGroup (void);
552 void glPopGroupMarkerEXT (void);
553 void glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW);
554 void glPrimitiveRestartIndex (glw::GLuint index);
555 void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
556 void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value);
557 void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0);
558 void glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x);
559 void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
560 void glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
561 void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
562 void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
563 void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0);
564 void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
565 void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0);
566 void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
567 void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
568 void glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y);
569 void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
570 void glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
571 void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
572 void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
573 void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
574 void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
575 void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
576 void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
577 void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
578 void glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
579 void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
580 void glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
581 void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
582 void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
583 void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
584 void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
585 void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
586 void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
587 void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
588 void glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
589 void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
590 void glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
591 void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
592 void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
593 void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
594 void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
595 void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
596 void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
597 void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
598 void glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
599 void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
600 void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
601 void glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
602 void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
603 void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
604 void glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
605 void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
606 void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
607 void glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
608 void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
609 void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
610 void glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
611 void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
612 void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
613 void glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
614 void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
615 void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
616 void glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
617 void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
618 void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
619 void glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
620 void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
621 void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
622 void glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
623 void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
624 void glProvokingVertex (glw::GLenum mode);
625 void glPushClientAttribDefaultEXT (glw::GLbitfield mask);
626 void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message);
627 void glPushGroupMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
628 void glQueryCounter (glw::GLuint id, glw::GLenum target);
629 void glReadBuffer (glw::GLenum src);
630 void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels);
631 void glReadnPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data);
632 void glReleaseShaderCompiler (void);
633 void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
634 void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
635 void glResumeTransformFeedback (void);
636 void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert);
637 void glSampleMaski (glw::GLuint maskNumber, glw::GLbitfield mask);
638 void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
639 void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param);
640 void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param);
641 void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param);
642 void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param);
643 void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
644 void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
645 void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint *v);
646 void glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height);
647 void glScissorIndexedv (glw::GLuint index, const glw::GLint *v);
648 void glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryformat, const void *binary, glw::GLsizei length);
649 void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length);
650 void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
651 void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask);
652 void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
653 void glStencilMask (glw::GLuint mask);
654 void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask);
655 void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass);
656 void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass);
657 void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
658 void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
659 void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
660 void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
661 void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
662 void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
663 void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
664 void glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
665 void glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
666 void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
667 void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
668 void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
669 void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
670 void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
671 void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
672 void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
673 void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
674 void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
675 void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
676 void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
677 void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
678 void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
679 void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
680 void glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
681 void glTextureBarrier (void);
682 void glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer);
683 void glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
684 void glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
685 void glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
686 void glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
687 void glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
688 void glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
689 void glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
690 void glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params);
691 void glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
692 void glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params);
693 void glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
694 void glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param);
695 void glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
696 void glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param);
697 void glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
698 void glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param);
699 void glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param);
700 void glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param);
701 void glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
702 void glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer);
703 void glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
704 void glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
705 void glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
706 void glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
707 void glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
708 void glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
709 void glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
710 void glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
711 void glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
712 void glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
713 void glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
714 void glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
715 void glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
716 void glTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
717 void glTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
718 void glTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
719 void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers);
720 void glTransformFeedbackBufferBase (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer);
721 void glTransformFeedbackBufferRange (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
722 void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode);
723 void glUniform1d (glw::GLint location, glw::GLdouble x);
724 void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
725 void glUniform1f (glw::GLint location, glw::GLfloat v0);
726 void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
727 void glUniform1i (glw::GLint location, glw::GLint v0);
728 void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
729 void glUniform1ui (glw::GLint location, glw::GLuint v0);
730 void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
731 void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y);
732 void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
733 void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
734 void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
735 void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1);
736 void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
737 void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1);
738 void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
739 void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
740 void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
741 void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
742 void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
743 void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
744 void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
745 void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
746 void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
747 void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
748 void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
749 void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
750 void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
751 void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
752 void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
753 void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
754 void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
755 void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding);
756 void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
757 void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
758 void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
759 void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
760 void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
761 void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
762 void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
763 void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
764 void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
765 void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
766 void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
767 void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
768 void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
769 void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
770 void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
771 void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
772 void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
773 void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
774 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices);
775 glw::GLboolean glUnmapBuffer (glw::GLenum target);
776 glw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer);
777 glw::GLboolean glUnmapNamedBufferEXT (glw::GLuint buffer);
778 void glUseProgram (glw::GLuint program);
779 void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
780 void glValidateProgram (glw::GLuint program);
781 void glValidateProgramPipeline (glw::GLuint pipeline);
782 void glVertexArrayAttribBinding (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
783 void glVertexArrayAttribFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
784 void glVertexArrayAttribIFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
785 void glVertexArrayAttribLFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
786 void glVertexArrayBindVertexBufferEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
787 void glVertexArrayBindingDivisor (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
788 void glVertexArrayColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
789 void glVertexArrayEdgeFlagOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset);
790 void glVertexArrayElementBuffer (glw::GLuint vaobj, glw::GLuint buffer);
791 void glVertexArrayFogCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
792 void glVertexArrayIndexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
793 void glVertexArrayMultiTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
794 void glVertexArrayNormalOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
795 void glVertexArraySecondaryColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
796 void glVertexArrayTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
797 void glVertexArrayVertexAttribBindingEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
798 void glVertexArrayVertexAttribDivisorEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor);
799 void glVertexArrayVertexAttribFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
800 void glVertexArrayVertexAttribIFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
801 void glVertexArrayVertexAttribIOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
802 void glVertexArrayVertexAttribLFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
803 void glVertexArrayVertexAttribLOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
804 void glVertexArrayVertexAttribOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset);
805 void glVertexArrayVertexBindingDivisorEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
806 void glVertexArrayVertexBuffer (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
807 void glVertexArrayVertexBuffers (glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
808 void glVertexArrayVertexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
809 void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x);
810 void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble *v);
811 void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x);
812 void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat *v);
813 void glVertexAttrib1s (glw::GLuint index, glw::GLshort x);
814 void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort *v);
815 void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
816 void glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble *v);
817 void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y);
818 void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat *v);
819 void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y);
820 void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort *v);
821 void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
822 void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble *v);
823 void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
824 void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat *v);
825 void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z);
826 void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort *v);
827 void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte *v);
828 void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint *v);
829 void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort *v);
830 void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w);
831 void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte *v);
832 void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint *v);
833 void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort *v);
834 void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte *v);
835 void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
836 void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble *v);
837 void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
838 void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat *v);
839 void glVertexAttrib4iv (glw::GLuint index, const glw::GLint *v);
840 void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w);
841 void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort *v);
842 void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte *v);
843 void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint *v);
844 void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort *v);
845 void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex);
846 void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor);
847 void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
848 void glVertexAttribI1i (glw::GLuint index, glw::GLint x);
849 void glVertexAttribI1iv (glw::GLuint index, const glw::GLint *v);
850 void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x);
851 void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint *v);
852 void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y);
853 void glVertexAttribI2iv (glw::GLuint index, const glw::GLint *v);
854 void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y);
855 void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint *v);
856 void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
857 void glVertexAttribI3iv (glw::GLuint index, const glw::GLint *v);
858 void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z);
859 void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint *v);
860 void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte *v);
861 void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
862 void glVertexAttribI4iv (glw::GLuint index, const glw::GLint *v);
863 void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort *v);
864 void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte *v);
865 void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
866 void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint *v);
867 void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort *v);
868 void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
869 void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
870 void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x);
871 void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble *v);
872 void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
873 void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble *v);
874 void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
875 void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble *v);
876 void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
877 void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble *v);
878 void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
879 void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
880 void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
881 void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
882 void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
883 void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
884 void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
885 void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
886 void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
887 void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
888 void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer);
889 void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor);
890 void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
891 void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
892 void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h);
893 void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat *v);
894 void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);