1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
4 * Generated from Khronos GL API description (gl.xml) revision 33312.
6 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
7 void glActiveTexture (glw::GLenum texture);
8 void glAttachShader (glw::GLuint program, glw::GLuint shader);
9 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
10 void glBeginQuery (glw::GLenum target, glw::GLuint id);
11 void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id);
12 void glBeginTransformFeedback (glw::GLenum primitiveMode);
13 void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar *name);
14 void glBindBuffer (glw::GLenum target, glw::GLuint buffer);
15 void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer);
16 void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
17 void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers);
18 void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes);
19 void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar *name);
20 void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name);
21 void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer);
22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
23 void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
24 void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture);
25 void glBindProgramPipeline (glw::GLuint pipeline);
26 void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer);
27 void glBindSampler (glw::GLuint unit, glw::GLuint sampler);
28 void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers);
29 void glBindTexture (glw::GLenum target, glw::GLuint texture);
30 void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture);
31 void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures);
32 void glBindTransformFeedback (glw::GLenum target, glw::GLuint id);
33 void glBindVertexArray (glw::GLuint array);
34 void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
35 void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
36 void glBlendBarrier (void);
37 void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
38 void glBlendEquation (glw::GLenum mode);
39 void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha);
40 void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha);
41 void glBlendEquationi (glw::GLuint buf, glw::GLenum mode);
42 void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor);
43 void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha);
44 void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha);
45 void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst);
46 void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
47 void glBlitNamedFramebuffer (glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
48 void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
49 void glBufferPageCommitmentARB (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
50 void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
51 void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
52 glw::GLenum glCheckFramebufferStatus (glw::GLenum target);
53 glw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target);
54 void glClampColor (glw::GLenum target, glw::GLenum clamp);
55 void glClear (glw::GLbitfield mask);
56 void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
57 void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
58 void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
59 void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
60 void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
61 void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
62 void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
63 void glClearDepth (glw::GLdouble depth);
64 void glClearDepthf (glw::GLfloat d);
65 void glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
66 void glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
67 void glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
68 void glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
69 void glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
70 void glClearNamedFramebufferuiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);
71 void glClearStencil (glw::GLint s);
72 void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data);
73 void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data);
74 void glClientAttribDefaultEXT (glw::GLbitfield mask);
75 glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
76 void glClipControl (glw::GLenum origin, glw::GLenum depth);
77 void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha);
78 void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
79 void glCompileShader (glw::GLuint shader);
80 void glCompressedMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
81 void glCompressedMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
82 void glCompressedMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
83 void glCompressedMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
84 void glCompressedMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
85 void glCompressedMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
86 void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data);
87 void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data);
88 void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
89 void glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
90 void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
91 void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
92 void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
93 void glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
94 void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
95 void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
96 void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
97 void glCompressedTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
98 void glCompressedTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
99 void glCompressedTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
100 void glCompressedTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
101 void glCompressedTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
102 void glCompressedTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits);
103 void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
104 void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
105 void glCopyMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
106 void glCopyMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
107 void glCopyMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
108 void glCopyMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
109 void glCopyMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
110 void glCopyNamedBufferSubData (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
111 void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
112 void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
113 void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
114 void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
115 void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
116 void glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
117 void glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
118 void glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
119 void glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
120 void glCopyTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
121 void glCopyTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
122 void glCopyTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
123 void glCopyTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
124 void glCopyTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
125 void glCreateBuffers (glw::GLsizei n, glw::GLuint *buffers);
126 void glCreateFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
127 glw::GLuint glCreateProgram (void);
128 void glCreateProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
129 void glCreateQueries (glw::GLenum target, glw::GLsizei n, glw::GLuint *ids);
130 void glCreateRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
131 void glCreateSamplers (glw::GLsizei n, glw::GLuint *samplers);
132 glw::GLuint glCreateShader (glw::GLenum type);
133 glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings);
134 void glCreateTextures (glw::GLenum target, glw::GLsizei n, glw::GLuint *textures);
135 void glCreateTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
136 void glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
137 void glCullFace (glw::GLenum mode);
138 void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void *userParam);
139 void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled);
140 void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf);
141 void glDeleteBuffers (glw::GLsizei n, const glw::GLuint *buffers);
142 void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint *framebuffers);
143 void glDeleteProgram (glw::GLuint program);
144 void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint *pipelines);
145 void glDeleteQueries (glw::GLsizei n, const glw::GLuint *ids);
146 void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint *renderbuffers);
147 void glDeleteSamplers (glw::GLsizei count, const glw::GLuint *samplers);
148 void glDeleteShader (glw::GLuint shader);
149 void glDeleteSync (glw::GLsync sync);
150 void glDeleteTextures (glw::GLsizei n, const glw::GLuint *textures);
151 void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint *ids);
152 void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays);
153 void glDepthBoundsEXT (glw::GLclampd zmin, glw::GLclampd zmax);
154 void glDepthFunc (glw::GLenum func);
155 void glDepthMask (glw::GLboolean flag);
156 void glDepthRange (glw::GLdouble near, glw::GLdouble far);
157 void glDepthRangeArrayfvOES (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
158 void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v);
159 void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f);
160 void glDepthRangeIndexedfOES (glw::GLuint index, glw::GLfloat n, glw::GLfloat f);
161 void glDepthRangef (glw::GLfloat n, glw::GLfloat f);
162 void glDetachShader (glw::GLuint program, glw::GLuint shader);
163 void glDisable (glw::GLenum cap);
164 void glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
165 void glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index);
166 void glDisableIndexedEXT (glw::GLenum target, glw::GLuint index);
167 void glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
168 void glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
169 void glDisableVertexAttribArray (glw::GLuint index);
170 void glDisablei (glw::GLenum target, glw::GLuint index);
171 void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z);
172 void glDispatchComputeIndirect (glw::GLintptr indirect);
173 void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count);
174 void glDrawArraysIndirect (glw::GLenum mode, const void *indirect);
175 void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount);
176 void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance);
177 void glDrawBuffer (glw::GLenum buf);
178 void glDrawBuffers (glw::GLsizei n, const glw::GLenum *bufs);
179 void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices);
180 void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
181 void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect);
182 void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount);
183 void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance);
184 void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex);
185 void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance);
186 void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices);
187 void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex);
188 void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id);
189 void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount);
190 void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream);
191 void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount);
192 void glEGLImageTargetRenderbufferStorageOES (glw::GLenum target, glw::GLeglImageOES image);
193 void glEGLImageTargetTexture2DOES (glw::GLenum target, glw::GLeglImageOES image);
194 void glEnable (glw::GLenum cap);
195 void glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
196 void glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index);
197 void glEnableIndexedEXT (glw::GLenum target, glw::GLuint index);
198 void glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
199 void glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
200 void glEnableVertexAttribArray (glw::GLuint index);
201 void glEnablei (glw::GLenum target, glw::GLuint index);
202 void glEndConditionalRender (void);
203 void glEndQuery (glw::GLenum target);
204 void glEndQueryIndexed (glw::GLenum target, glw::GLuint index);
205 void glEndTransformFeedback (void);
206 glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags);
207 void glFinish (void);
209 void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
210 void glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
211 void glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
212 void glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
213 void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
214 void glFramebufferReadBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
215 void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
216 void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
217 void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
218 void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
219 void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
220 void glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
221 void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
222 void glFrontFace (glw::GLenum mode);
223 void glGenBuffers (glw::GLsizei n, glw::GLuint *buffers);
224 void glGenFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers);
225 void glGenProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines);
226 void glGenQueries (glw::GLsizei n, glw::GLuint *ids);
227 void glGenRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers);
228 void glGenSamplers (glw::GLsizei count, glw::GLuint *samplers);
229 void glGenTextures (glw::GLsizei n, glw::GLuint *textures);
230 void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids);
231 void glGenVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
232 void glGenerateMipmap (glw::GLenum target);
233 void glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target);
234 void glGenerateTextureMipmap (glw::GLuint texture);
235 void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params);
236 void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
237 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
238 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
239 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values);
240 void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
241 void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName);
242 void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params);
243 void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName);
244 void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params);
245 void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders);
246 glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name);
247 void glGetBooleanIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
248 void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
249 void glGetBooleanv (glw::GLenum pname, glw::GLboolean *data);
250 void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params);
251 void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
252 void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, void **params);
253 void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
254 void glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img);
255 void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img);
256 void glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels);
257 void glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels);
258 glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog);
259 void glGetDoubleIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
260 void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
261 void glGetDoublev (glw::GLenum pname, glw::GLdouble *data);
262 glw::GLenum glGetError (void);
263 void glGetFloatIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
264 void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
265 void glGetFloatv (glw::GLenum pname, glw::GLfloat *data);
266 glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name);
267 glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name);
268 void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
269 void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
270 glw::GLenum glGetGraphicsResetStatus (void);
271 void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data);
272 void glGetInteger64v (glw::GLenum pname, glw::GLint64 *data);
273 void glGetIntegerIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLint *data);
274 void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data);
275 void glGetIntegerv (glw::GLenum pname, glw::GLint *data);
276 void glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
277 void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64 *params);
278 void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
279 void glGetMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
280 void glGetMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
281 void glGetMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params);
282 void glGetMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params);
283 void glGetMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params);
284 void glGetMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
285 void glGetMultiTexLevelParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
286 void glGetMultiTexLevelParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
287 void glGetMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
288 void glGetMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
289 void glGetMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
290 void glGetMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
291 void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val);
292 void glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params);
293 void glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
294 void glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params);
295 void glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
296 void glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
297 void glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param);
298 void glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params);
299 void glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params);
300 void glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params);
301 void glGetNamedProgramLocalParameterfvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params);
302 void glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string);
303 void glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
304 void glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
305 void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
306 void glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
307 void glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data);
308 void glGetPointeri_vEXT (glw::GLenum pname, glw::GLuint index, void **params);
309 void glGetPointerv (glw::GLenum pname, void **params);
310 void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary);
311 void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
312 void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params);
313 void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
314 void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params);
315 glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
316 glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
317 glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name);
318 void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name);
319 void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *params);
320 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values);
321 void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint *params);
322 void glGetQueryBufferObjecti64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
323 void glGetQueryBufferObjectiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
324 void glGetQueryBufferObjectui64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
325 void glGetQueryBufferObjectuiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset);
326 void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params);
327 void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64 *params);
328 void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint *params);
329 void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params);
330 void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint *params);
331 void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
332 void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
333 void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
334 void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params);
335 void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params);
336 void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params);
337 void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog);
338 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);
339 void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source);
340 void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params);
341 const glw::GLubyte * glGetString (glw::GLenum name);
342 const glw::GLubyte * glGetStringi (glw::GLenum name, glw::GLuint index);
343 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
344 glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name);
345 void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *values);
346 void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
347 void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
348 void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
349 void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
350 void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
351 void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
352 void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
353 void glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
354 void glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
355 void glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params);
356 void glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
357 void glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params);
358 void glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params);
359 void glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
360 void glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
361 void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name);
362 void glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param);
363 void glGetTransformFeedbacki_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param);
364 void glGetTransformFeedbackiv (glw::GLuint xfb, glw::GLenum pname, glw::GLint *param);
365 glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar *uniformBlockName);
366 void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices);
367 glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar *name);
368 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint *params);
369 void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble *params);
370 void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat *params);
371 void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint *params);
372 void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint *params);
373 void glGetVertexArrayIndexed64iv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param);
374 void glGetVertexArrayIndexediv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
375 void glGetVertexArrayIntegeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param);
376 void glGetVertexArrayIntegervEXT (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
377 void glGetVertexArrayPointeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param);
378 void glGetVertexArrayPointervEXT (glw::GLuint vaobj, glw::GLenum pname, void **param);
379 void glGetVertexArrayiv (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param);
380 void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
381 void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint *params);
382 void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
383 void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, void **pointer);
384 void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params);
385 void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat *params);
386 void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params);
387 void glGetnCompressedTexImage (glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels);
388 void glGetnTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
389 void glGetnUniformdv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params);
390 void glGetnUniformfv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params);
391 void glGetnUniformiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params);
392 void glGetnUniformuiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params);
393 void glHint (glw::GLenum target, glw::GLenum mode);
394 void glInsertEventMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
395 void glInvalidateBufferData (glw::GLuint buffer);
396 void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
397 void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments);
398 void glInvalidateNamedFramebufferData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments);
399 void glInvalidateNamedFramebufferSubData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
400 void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
401 void glInvalidateTexImage (glw::GLuint texture, glw::GLint level);
402 void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
403 glw::GLboolean glIsBuffer (glw::GLuint buffer);
404 glw::GLboolean glIsEnabled (glw::GLenum cap);
405 glw::GLboolean glIsEnabledIndexedEXT (glw::GLenum target, glw::GLuint index);
406 glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index);
407 glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer);
408 glw::GLboolean glIsProgram (glw::GLuint program);
409 glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline);
410 glw::GLboolean glIsQuery (glw::GLuint id);
411 glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer);
412 glw::GLboolean glIsSampler (glw::GLuint sampler);
413 glw::GLboolean glIsShader (glw::GLuint shader);
414 glw::GLboolean glIsSync (glw::GLsync sync);
415 glw::GLboolean glIsTexture (glw::GLuint texture);
416 glw::GLboolean glIsTransformFeedback (glw::GLuint id);
417 glw::GLboolean glIsVertexArray (glw::GLuint array);
418 void glLineWidth (glw::GLfloat width);
419 void glLinkProgram (glw::GLuint program);
420 void glLogicOp (glw::GLenum opcode);
421 void * glMapBuffer (glw::GLenum target, glw::GLenum access);
422 void * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
423 void * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access);
424 void * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
425 void glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
426 void glMatrixLoadIdentityEXT (glw::GLenum mode);
427 void glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
428 void glMatrixLoadTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
429 void glMatrixLoaddEXT (glw::GLenum mode, const glw::GLdouble *m);
430 void glMatrixLoadfEXT (glw::GLenum mode, const glw::GLfloat *m);
431 void glMatrixMultTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
432 void glMatrixMultTransposefEXT (glw::GLenum mode, const glw::GLfloat *m);
433 void glMatrixMultdEXT (glw::GLenum mode, const glw::GLdouble *m);
434 void glMatrixMultfEXT (glw::GLenum mode, const glw::GLfloat *m);
435 void glMatrixOrthoEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
436 void glMatrixPopEXT (glw::GLenum mode);
437 void glMatrixPushEXT (glw::GLenum mode);
438 void glMatrixRotatedEXT (glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
439 void glMatrixRotatefEXT (glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
440 void glMatrixScaledEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
441 void glMatrixScalefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
442 void glMatrixTranslatedEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
443 void glMatrixTranslatefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
444 void glMaxShaderCompilerThreadsARB (glw::GLuint count);
445 void glMemoryBarrier (glw::GLbitfield barriers);
446 void glMemoryBarrierByRegion (glw::GLbitfield barriers);
447 void glMinSampleShading (glw::GLfloat value);
448 void glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount);
449 void glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
450 void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount);
451 void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex);
452 void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
453 void glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
454 void glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
455 void glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
456 void glMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
457 void glMultiTexEnviEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
458 void glMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
459 void glMultiTexGendEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param);
460 void glMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params);
461 void glMultiTexGenfEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param);
462 void glMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params);
463 void glMultiTexGeniEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param);
464 void glMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params);
465 void glMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
466 void glMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
467 void glMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
468 void glMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
469 void glMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
470 void glMultiTexParameterfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
471 void glMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
472 void glMultiTexParameteriEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param);
473 void glMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
474 void glMultiTexRenderbufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer);
475 void glMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
476 void glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
477 void glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
478 void glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
479 void glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
480 void glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
481 void glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
482 void glNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
483 void glNamedCopyBufferSubDataEXT (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
484 void glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf);
485 void glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
486 void glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
487 void glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src);
488 void glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
489 void glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
490 void glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
491 void glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
492 void glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
493 void glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face);
494 void glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
495 void glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
496 void glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params);
497 void glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
498 void glNamedProgramLocalParameter4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params);
499 void glNamedProgramLocalParameterI4iEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
500 void glNamedProgramLocalParameterI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params);
501 void glNamedProgramLocalParameterI4uiEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
502 void glNamedProgramLocalParameterI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params);
503 void glNamedProgramLocalParameters4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params);
504 void glNamedProgramLocalParametersI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params);
505 void glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params);
506 void glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string);
507 void glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
508 void glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
509 void glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
510 void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label);
511 void glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label);
512 void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values);
513 void glPatchParameteri (glw::GLenum pname, glw::GLint value);
514 void glPauseTransformFeedback (void);
515 void glPixelStoref (glw::GLenum pname, glw::GLfloat param);
516 void glPixelStorei (glw::GLenum pname, glw::GLint param);
517 void glPointParameterf (glw::GLenum pname, glw::GLfloat param);
518 void glPointParameterfv (glw::GLenum pname, const glw::GLfloat *params);
519 void glPointParameteri (glw::GLenum pname, glw::GLint param);
520 void glPointParameteriv (glw::GLenum pname, const glw::GLint *params);
521 void glPointSize (glw::GLfloat size);
522 void glPolygonMode (glw::GLenum face, glw::GLenum mode);
523 void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units);
524 void glPopDebugGroup (void);
525 void glPopGroupMarkerEXT (void);
526 void glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW);
527 void glPrimitiveRestartIndex (glw::GLuint index);
528 void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
529 void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value);
530 void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0);
531 void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
532 void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
533 void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
534 void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0);
535 void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
536 void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0);
537 void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
538 void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
539 void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
540 void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
541 void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
542 void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
543 void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
544 void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
545 void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
546 void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
547 void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
548 void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
549 void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
550 void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
551 void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
552 void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
553 void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
554 void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
555 void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
556 void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
557 void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
558 void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
559 void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value);
560 void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
561 void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
562 void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
563 void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
564 void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
565 void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
566 void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
567 void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
568 void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
569 void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
570 void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
571 void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
572 void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
573 void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
574 void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
575 void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
576 void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
577 void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
578 void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
579 void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
580 void glProvokingVertex (glw::GLenum mode);
581 void glPushClientAttribDefaultEXT (glw::GLbitfield mask);
582 void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message);
583 void glPushGroupMarkerEXT (glw::GLsizei length, const glw::GLchar *marker);
584 void glQueryCounter (glw::GLuint id, glw::GLenum target);
585 void glReadBuffer (glw::GLenum src);
586 void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels);
587 void glReadnPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data);
588 void glReleaseShaderCompiler (void);
589 void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
590 void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
591 void glResumeTransformFeedback (void);
592 void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert);
593 void glSampleMaski (glw::GLuint maskNumber, glw::GLbitfield mask);
594 void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
595 void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param);
596 void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param);
597 void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param);
598 void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param);
599 void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param);
600 void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
601 void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint *v);
602 void glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height);
603 void glScissorIndexedv (glw::GLuint index, const glw::GLint *v);
604 void glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryformat, const void *binary, glw::GLsizei length);
605 void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length);
606 void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
607 void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask);
608 void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
609 void glStencilMask (glw::GLuint mask);
610 void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask);
611 void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass);
612 void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass);
613 void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
614 void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
615 void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
616 void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
617 void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
618 void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
619 void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
620 void glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
621 void glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
622 void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
623 void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
624 void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
625 void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
626 void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
627 void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
628 void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
629 void glTexStorage1DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
630 void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
631 void glTexStorage2DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
632 void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
633 void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
634 void glTexStorage3DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
635 void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
636 void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
637 void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
638 void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
639 void glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
640 void glTextureBarrier (void);
641 void glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer);
642 void glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
643 void glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
644 void glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
645 void glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
646 void glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
647 void glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params);
648 void glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params);
649 void glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param);
650 void glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param);
651 void glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param);
652 void glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param);
653 void glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer);
654 void glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
655 void glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
656 void glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
657 void glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
658 void glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
659 void glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
660 void glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
661 void glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
662 void glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
663 void glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
664 void glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
665 void glTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
666 void glTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
667 void glTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
668 void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers);
669 void glTransformFeedbackBufferBase (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer);
670 void glTransformFeedbackBufferRange (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
671 void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode);
672 void glUniform1d (glw::GLint location, glw::GLdouble x);
673 void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
674 void glUniform1f (glw::GLint location, glw::GLfloat v0);
675 void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
676 void glUniform1i (glw::GLint location, glw::GLint v0);
677 void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
678 void glUniform1ui (glw::GLint location, glw::GLuint v0);
679 void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
680 void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y);
681 void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
682 void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
683 void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
684 void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1);
685 void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
686 void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1);
687 void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
688 void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
689 void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
690 void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
691 void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
692 void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
693 void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
694 void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
695 void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
696 void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
697 void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
698 void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
699 void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
700 void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
701 void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value);
702 void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
703 void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
704 void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding);
705 void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
706 void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
707 void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
708 void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
709 void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
710 void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
711 void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
712 void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
713 void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
714 void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
715 void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
716 void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
717 void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
718 void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
719 void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
720 void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
721 void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
722 void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
723 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices);
724 glw::GLboolean glUnmapBuffer (glw::GLenum target);
725 glw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer);
726 void glUseProgram (glw::GLuint program);
727 void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
728 void glValidateProgram (glw::GLuint program);
729 void glValidateProgramPipeline (glw::GLuint pipeline);
730 void glVertexArrayAttribBinding (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
731 void glVertexArrayAttribFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
732 void glVertexArrayAttribIFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
733 void glVertexArrayAttribLFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
734 void glVertexArrayBindVertexBufferEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
735 void glVertexArrayBindingDivisor (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
736 void glVertexArrayColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
737 void glVertexArrayEdgeFlagOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset);
738 void glVertexArrayElementBuffer (glw::GLuint vaobj, glw::GLuint buffer);
739 void glVertexArrayFogCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
740 void glVertexArrayIndexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
741 void glVertexArrayMultiTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
742 void glVertexArrayNormalOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
743 void glVertexArraySecondaryColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
744 void glVertexArrayTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
745 void glVertexArrayVertexAttribBindingEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex);
746 void glVertexArrayVertexAttribDivisorEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor);
747 void glVertexArrayVertexAttribFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
748 void glVertexArrayVertexAttribIFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
749 void glVertexArrayVertexAttribIOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
750 void glVertexArrayVertexAttribLFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
751 void glVertexArrayVertexAttribLOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
752 void glVertexArrayVertexAttribOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset);
753 void glVertexArrayVertexBindingDivisorEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor);
754 void glVertexArrayVertexBuffer (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
755 void glVertexArrayVertexBuffers (glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides);
756 void glVertexArrayVertexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset);
757 void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x);
758 void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble *v);
759 void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x);
760 void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat *v);
761 void glVertexAttrib1s (glw::GLuint index, glw::GLshort x);
762 void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort *v);
763 void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
764 void glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble *v);
765 void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y);
766 void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat *v);
767 void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y);
768 void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort *v);
769 void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
770 void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble *v);
771 void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
772 void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat *v);
773 void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z);
774 void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort *v);
775 void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte *v);
776 void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint *v);
777 void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort *v);
778 void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w);
779 void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte *v);
780 void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint *v);
781 void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort *v);
782 void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte *v);
783 void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
784 void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble *v);
785 void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
786 void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat *v);
787 void glVertexAttrib4iv (glw::GLuint index, const glw::GLint *v);
788 void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w);
789 void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort *v);
790 void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte *v);
791 void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint *v);
792 void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort *v);
793 void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex);
794 void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor);
795 void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
796 void glVertexAttribI1i (glw::GLuint index, glw::GLint x);
797 void glVertexAttribI1iv (glw::GLuint index, const glw::GLint *v);
798 void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x);
799 void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint *v);
800 void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y);
801 void glVertexAttribI2iv (glw::GLuint index, const glw::GLint *v);
802 void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y);
803 void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint *v);
804 void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
805 void glVertexAttribI3iv (glw::GLuint index, const glw::GLint *v);
806 void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z);
807 void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint *v);
808 void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte *v);
809 void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
810 void glVertexAttribI4iv (glw::GLuint index, const glw::GLint *v);
811 void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort *v);
812 void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte *v);
813 void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
814 void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint *v);
815 void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort *v);
816 void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
817 void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
818 void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x);
819 void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble *v);
820 void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
821 void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble *v);
822 void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
823 void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble *v);
824 void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
825 void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble *v);
826 void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
827 void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
828 void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
829 void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
830 void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
831 void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
832 void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
833 void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
834 void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
835 void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value);
836 void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer);
837 void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor);
838 void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
839 void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v);
840 void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h);
841 void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat *v);
842 void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);