Skip OOB SSBO fragment tests for ES3.1 GPUs am: 66241e9dbb
[platform/upstream/VK-GL-CTS.git] / framework / egl / egluStaticES20Library.inl
1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2  * be lost! Modify the generating script instead.
3  *
4  * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
5  */
6         { "glActiveTexture",                                            (deFunctionPtr)glActiveTexture },
7         { "glAttachShader",                                                     (deFunctionPtr)glAttachShader },
8         { "glBindAttribLocation",                                       (deFunctionPtr)glBindAttribLocation },
9         { "glBindBuffer",                                                       (deFunctionPtr)glBindBuffer },
10         { "glBindFramebuffer",                                          (deFunctionPtr)glBindFramebuffer },
11         { "glBindRenderbuffer",                                         (deFunctionPtr)glBindRenderbuffer },
12         { "glBindTexture",                                                      (deFunctionPtr)glBindTexture },
13         { "glBlendColor",                                                       (deFunctionPtr)glBlendColor },
14         { "glBlendEquation",                                            (deFunctionPtr)glBlendEquation },
15         { "glBlendEquationSeparate",                            (deFunctionPtr)glBlendEquationSeparate },
16         { "glBlendFunc",                                                        (deFunctionPtr)glBlendFunc },
17         { "glBlendFuncSeparate",                                        (deFunctionPtr)glBlendFuncSeparate },
18         { "glBufferData",                                                       (deFunctionPtr)glBufferData },
19         { "glBufferSubData",                                            (deFunctionPtr)glBufferSubData },
20         { "glCheckFramebufferStatus",                           (deFunctionPtr)glCheckFramebufferStatus },
21         { "glClear",                                                            (deFunctionPtr)glClear },
22         { "glClearColor",                                                       (deFunctionPtr)glClearColor },
23         { "glClearDepthf",                                                      (deFunctionPtr)glClearDepthf },
24         { "glClearStencil",                                                     (deFunctionPtr)glClearStencil },
25         { "glColorMask",                                                        (deFunctionPtr)glColorMask },
26         { "glCompileShader",                                            (deFunctionPtr)glCompileShader },
27         { "glCompressedTexImage2D",                                     (deFunctionPtr)glCompressedTexImage2D },
28         { "glCompressedTexSubImage2D",                          (deFunctionPtr)glCompressedTexSubImage2D },
29         { "glCopyTexImage2D",                                           (deFunctionPtr)glCopyTexImage2D },
30         { "glCopyTexSubImage2D",                                        (deFunctionPtr)glCopyTexSubImage2D },
31         { "glCreateProgram",                                            (deFunctionPtr)glCreateProgram },
32         { "glCreateShader",                                                     (deFunctionPtr)glCreateShader },
33         { "glCullFace",                                                         (deFunctionPtr)glCullFace },
34         { "glDeleteBuffers",                                            (deFunctionPtr)glDeleteBuffers },
35         { "glDeleteFramebuffers",                                       (deFunctionPtr)glDeleteFramebuffers },
36         { "glDeleteProgram",                                            (deFunctionPtr)glDeleteProgram },
37         { "glDeleteRenderbuffers",                                      (deFunctionPtr)glDeleteRenderbuffers },
38         { "glDeleteShader",                                                     (deFunctionPtr)glDeleteShader },
39         { "glDeleteTextures",                                           (deFunctionPtr)glDeleteTextures },
40         { "glDepthFunc",                                                        (deFunctionPtr)glDepthFunc },
41         { "glDepthMask",                                                        (deFunctionPtr)glDepthMask },
42         { "glDepthRangef",                                                      (deFunctionPtr)glDepthRangef },
43         { "glDetachShader",                                                     (deFunctionPtr)glDetachShader },
44         { "glDisable",                                                          (deFunctionPtr)glDisable },
45         { "glDisableVertexAttribArray",                         (deFunctionPtr)glDisableVertexAttribArray },
46         { "glDrawArrays",                                                       (deFunctionPtr)glDrawArrays },
47         { "glDrawElements",                                                     (deFunctionPtr)glDrawElements },
48         { "glEnable",                                                           (deFunctionPtr)glEnable },
49         { "glEnableVertexAttribArray",                          (deFunctionPtr)glEnableVertexAttribArray },
50         { "glFinish",                                                           (deFunctionPtr)glFinish },
51         { "glFlush",                                                            (deFunctionPtr)glFlush },
52         { "glFramebufferRenderbuffer",                          (deFunctionPtr)glFramebufferRenderbuffer },
53         { "glFramebufferTexture2D",                                     (deFunctionPtr)glFramebufferTexture2D },
54         { "glFrontFace",                                                        (deFunctionPtr)glFrontFace },
55         { "glGenBuffers",                                                       (deFunctionPtr)glGenBuffers },
56         { "glGenFramebuffers",                                          (deFunctionPtr)glGenFramebuffers },
57         { "glGenRenderbuffers",                                         (deFunctionPtr)glGenRenderbuffers },
58         { "glGenTextures",                                                      (deFunctionPtr)glGenTextures },
59         { "glGenerateMipmap",                                           (deFunctionPtr)glGenerateMipmap },
60         { "glGetActiveAttrib",                                          (deFunctionPtr)glGetActiveAttrib },
61         { "glGetActiveUniform",                                         (deFunctionPtr)glGetActiveUniform },
62         { "glGetAttachedShaders",                                       (deFunctionPtr)glGetAttachedShaders },
63         { "glGetAttribLocation",                                        (deFunctionPtr)glGetAttribLocation },
64         { "glGetBooleanv",                                                      (deFunctionPtr)glGetBooleanv },
65         { "glGetBufferParameteriv",                                     (deFunctionPtr)glGetBufferParameteriv },
66         { "glGetError",                                                         (deFunctionPtr)glGetError },
67         { "glGetFloatv",                                                        (deFunctionPtr)glGetFloatv },
68         { "glGetFramebufferAttachmentParameteriv",      (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
69         { "glGetIntegerv",                                                      (deFunctionPtr)glGetIntegerv },
70         { "glGetProgramInfoLog",                                        (deFunctionPtr)glGetProgramInfoLog },
71         { "glGetProgramiv",                                                     (deFunctionPtr)glGetProgramiv },
72         { "glGetRenderbufferParameteriv",                       (deFunctionPtr)glGetRenderbufferParameteriv },
73         { "glGetShaderInfoLog",                                         (deFunctionPtr)glGetShaderInfoLog },
74         { "glGetShaderPrecisionFormat",                         (deFunctionPtr)glGetShaderPrecisionFormat },
75         { "glGetShaderSource",                                          (deFunctionPtr)glGetShaderSource },
76         { "glGetShaderiv",                                                      (deFunctionPtr)glGetShaderiv },
77         { "glGetString",                                                        (deFunctionPtr)glGetString },
78         { "glGetTexParameterfv",                                        (deFunctionPtr)glGetTexParameterfv },
79         { "glGetTexParameteriv",                                        (deFunctionPtr)glGetTexParameteriv },
80         { "glGetUniformLocation",                                       (deFunctionPtr)glGetUniformLocation },
81         { "glGetUniformfv",                                                     (deFunctionPtr)glGetUniformfv },
82         { "glGetUniformiv",                                                     (deFunctionPtr)glGetUniformiv },
83         { "glGetVertexAttribPointerv",                          (deFunctionPtr)glGetVertexAttribPointerv },
84         { "glGetVertexAttribfv",                                        (deFunctionPtr)glGetVertexAttribfv },
85         { "glGetVertexAttribiv",                                        (deFunctionPtr)glGetVertexAttribiv },
86         { "glHint",                                                                     (deFunctionPtr)glHint },
87         { "glIsBuffer",                                                         (deFunctionPtr)glIsBuffer },
88         { "glIsEnabled",                                                        (deFunctionPtr)glIsEnabled },
89         { "glIsFramebuffer",                                            (deFunctionPtr)glIsFramebuffer },
90         { "glIsProgram",                                                        (deFunctionPtr)glIsProgram },
91         { "glIsRenderbuffer",                                           (deFunctionPtr)glIsRenderbuffer },
92         { "glIsShader",                                                         (deFunctionPtr)glIsShader },
93         { "glIsTexture",                                                        (deFunctionPtr)glIsTexture },
94         { "glLineWidth",                                                        (deFunctionPtr)glLineWidth },
95         { "glLinkProgram",                                                      (deFunctionPtr)glLinkProgram },
96         { "glPixelStorei",                                                      (deFunctionPtr)glPixelStorei },
97         { "glPolygonOffset",                                            (deFunctionPtr)glPolygonOffset },
98         { "glReadPixels",                                                       (deFunctionPtr)glReadPixels },
99         { "glReleaseShaderCompiler",                            (deFunctionPtr)glReleaseShaderCompiler },
100         { "glRenderbufferStorage",                                      (deFunctionPtr)glRenderbufferStorage },
101         { "glSampleCoverage",                                           (deFunctionPtr)glSampleCoverage },
102         { "glScissor",                                                          (deFunctionPtr)glScissor },
103         { "glShaderBinary",                                                     (deFunctionPtr)glShaderBinary },
104         { "glShaderSource",                                                     (deFunctionPtr)glShaderSource },
105         { "glStencilFunc",                                                      (deFunctionPtr)glStencilFunc },
106         { "glStencilFuncSeparate",                                      (deFunctionPtr)glStencilFuncSeparate },
107         { "glStencilMask",                                                      (deFunctionPtr)glStencilMask },
108         { "glStencilMaskSeparate",                                      (deFunctionPtr)glStencilMaskSeparate },
109         { "glStencilOp",                                                        (deFunctionPtr)glStencilOp },
110         { "glStencilOpSeparate",                                        (deFunctionPtr)glStencilOpSeparate },
111         { "glTexImage2D",                                                       (deFunctionPtr)glTexImage2D },
112         { "glTexParameterf",                                            (deFunctionPtr)glTexParameterf },
113         { "glTexParameterfv",                                           (deFunctionPtr)glTexParameterfv },
114         { "glTexParameteri",                                            (deFunctionPtr)glTexParameteri },
115         { "glTexParameteriv",                                           (deFunctionPtr)glTexParameteriv },
116         { "glTexSubImage2D",                                            (deFunctionPtr)glTexSubImage2D },
117         { "glUniform1f",                                                        (deFunctionPtr)glUniform1f },
118         { "glUniform1fv",                                                       (deFunctionPtr)glUniform1fv },
119         { "glUniform1i",                                                        (deFunctionPtr)glUniform1i },
120         { "glUniform1iv",                                                       (deFunctionPtr)glUniform1iv },
121         { "glUniform2f",                                                        (deFunctionPtr)glUniform2f },
122         { "glUniform2fv",                                                       (deFunctionPtr)glUniform2fv },
123         { "glUniform2i",                                                        (deFunctionPtr)glUniform2i },
124         { "glUniform2iv",                                                       (deFunctionPtr)glUniform2iv },
125         { "glUniform3f",                                                        (deFunctionPtr)glUniform3f },
126         { "glUniform3fv",                                                       (deFunctionPtr)glUniform3fv },
127         { "glUniform3i",                                                        (deFunctionPtr)glUniform3i },
128         { "glUniform3iv",                                                       (deFunctionPtr)glUniform3iv },
129         { "glUniform4f",                                                        (deFunctionPtr)glUniform4f },
130         { "glUniform4fv",                                                       (deFunctionPtr)glUniform4fv },
131         { "glUniform4i",                                                        (deFunctionPtr)glUniform4i },
132         { "glUniform4iv",                                                       (deFunctionPtr)glUniform4iv },
133         { "glUniformMatrix2fv",                                         (deFunctionPtr)glUniformMatrix2fv },
134         { "glUniformMatrix3fv",                                         (deFunctionPtr)glUniformMatrix3fv },
135         { "glUniformMatrix4fv",                                         (deFunctionPtr)glUniformMatrix4fv },
136         { "glUseProgram",                                                       (deFunctionPtr)glUseProgram },
137         { "glValidateProgram",                                          (deFunctionPtr)glValidateProgram },
138         { "glVertexAttrib1f",                                           (deFunctionPtr)glVertexAttrib1f },
139         { "glVertexAttrib1fv",                                          (deFunctionPtr)glVertexAttrib1fv },
140         { "glVertexAttrib2f",                                           (deFunctionPtr)glVertexAttrib2f },
141         { "glVertexAttrib2fv",                                          (deFunctionPtr)glVertexAttrib2fv },
142         { "glVertexAttrib3f",                                           (deFunctionPtr)glVertexAttrib3f },
143         { "glVertexAttrib3fv",                                          (deFunctionPtr)glVertexAttrib3fv },
144         { "glVertexAttrib4f",                                           (deFunctionPtr)glVertexAttrib4f },
145         { "glVertexAttrib4fv",                                          (deFunctionPtr)glVertexAttrib4fv },
146         { "glVertexAttribPointer",                                      (deFunctionPtr)glVertexAttribPointer },
147         { "glViewport",                                                         (deFunctionPtr)glViewport },