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[platform/upstream/VK-GL-CTS.git] / framework / common / tcuTextureUtil.hpp
1 #ifndef _TCUTEXTUREUTIL_HPP
2 #define _TCUTEXTUREUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Tester Core
5  * ----------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Texture utilities.
24  *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "tcuTexture.hpp"
28
29 namespace tcu
30 {
31
32 // PixelBufferAccess utilities.
33 PixelBufferAccess               getSubregion                            (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth);
34 ConstPixelBufferAccess  getSubregion                            (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth);
35
36 PixelBufferAccess               getSubregion                            (const PixelBufferAccess& access, int x, int y, int width, int height);
37 ConstPixelBufferAccess  getSubregion                            (const ConstPixelBufferAccess& access, int x, int y, int width, int height);
38
39 PixelBufferAccess               flipYAccess                                     (const PixelBufferAccess& access);
40 ConstPixelBufferAccess  flipYAccess                                     (const ConstPixelBufferAccess& access);
41
42 bool                                    isCombinedDepthStencilType      (TextureFormat::ChannelType type);
43 bool                                    hasStencilComponent                     (TextureFormat::ChannelOrder order);
44 bool                                    hasDepthComponent                       (TextureFormat::ChannelOrder order);
45
46 // sRGB - linear conversion.
47 Vec4                                    sRGBToLinear                            (const Vec4& cs);
48 Vec4                                    sRGB8ToLinear                           (const UVec4& cs);
49 Vec4                                    sRGBA8ToLinear                          (const UVec4& cs);
50 Vec4                                    linearToSRGB                            (const Vec4& cl);
51 bool                                    isSRGB                                          (TextureFormat format);
52
53 /*--------------------------------------------------------------------*//*!
54  * \brief Color channel storage type
55  *//*--------------------------------------------------------------------*/
56 enum TextureChannelClass
57 {
58         TEXTURECHANNELCLASS_SIGNED_FIXED_POINT = 0,
59         TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT,
60         TEXTURECHANNELCLASS_SIGNED_INTEGER,
61         TEXTURECHANNELCLASS_UNSIGNED_INTEGER,
62         TEXTURECHANNELCLASS_FLOATING_POINT,
63
64         TEXTURECHANNELCLASS_LAST
65 };
66
67 TextureChannelClass             getTextureChannelClass          (TextureFormat::ChannelType channelType);
68
69 /*--------------------------------------------------------------------*//*!
70  * \brief Texture access type
71  *//*--------------------------------------------------------------------*/
72 enum TextureAccessType
73 {
74         TEXTUREACCESSTYPE_FLOAT = 0,            //!< Read (getPixel) or write as floating-point data
75         TEXTUREACCESSTYPE_SIGNED_INT,           //!< Read (getPixelInt) or write as signed integer data
76         TEXTUREACCESSTYPE_UNSIGNED_INT,         //!< Read (getPixelUint) or write as unsigned integer data
77
78         TEXTUREACCESSTYPE_LAST
79 };
80
81 bool                                    isAccessValid                           (TextureFormat format, TextureAccessType type);
82
83 /*--------------------------------------------------------------------*//*!
84  * \brief Standard parameters for texture format testing
85  *//*--------------------------------------------------------------------*/
86 struct TextureFormatInfo
87 {
88         Vec4    valueMin;
89         Vec4    valueMax;
90         Vec4    lookupScale;
91         Vec4    lookupBias;
92
93         TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_)
94                 : valueMin              (valueMin_)
95                 , valueMax              (valueMax_)
96                 , lookupScale   (lookupScale_)
97                 , lookupBias    (lookupBias_)
98         {
99         }
100 } DE_WARN_UNUSED_TYPE;
101
102 TextureFormatInfo       getTextureFormatInfo                            (const TextureFormat& format);
103 IVec4                           getTextureFormatBitDepth                        (const TextureFormat& format);
104 IVec4                           getTextureFormatMantissaBitDepth        (const TextureFormat& format);
105 BVec4                           getTextureFormatChannelMask                     (const TextureFormat& format);
106
107 IVec4                           getFormatMinIntValue                            (const TextureFormat& format);
108 IVec4                           getFormatMaxIntValue                            (const TextureFormat& format);
109
110 UVec4                           getFormatMaxUintValue                           (const TextureFormat& format);
111
112 // Texture fill.
113 void    clear                                                   (const PixelBufferAccess& access, const Vec4& color);
114 void    clear                                                   (const PixelBufferAccess& access, const IVec4& color);
115 void    clear                                                   (const PixelBufferAccess& access, const UVec4& color);
116 void    clearDepth                                              (const PixelBufferAccess& access, float depth);
117 void    clearStencil                                    (const PixelBufferAccess& access, int stencil);
118 void    fillWithComponentGradients              (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal);
119 void    fillWithGrid                                    (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB);
120 void    fillWithRepeatableGradient              (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB);
121 void    fillWithMetaballs                               (const PixelBufferAccess& access, int numMetaballs, deUint32 seed);
122 void    fillWithRGBAQuads                               (const PixelBufferAccess& access);
123
124 //! Copies contents of src to dst. If formats of dst and src are equal, a bit-exact copy is made.
125 void    copy                                                    (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src);
126
127 void    scale                                                   (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter);
128
129 void    estimatePixelValueRange                 (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal);
130 void    computePixelScaleBias                   (const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias);
131
132 int             getCubeArrayFaceIndex                   (CubeFace face);
133
134 //! FP32->U8 with RTE rounding (extremely fast, always accurate).
135 inline deUint8 floatToU8 (float fv)
136 {
137         union { float fv; deUint32 uv; deInt32 iv; } v;
138         v.fv = fv;
139
140         const deUint32  e       = (deUint32)(126-(v.iv>>23));
141         deUint32                m       = v.uv;
142
143         m &= 0x00ffffffu;
144         m |= 0x00800000u;
145         m  = (m << 8) - m;
146         m  = 0x00800000u + (m >> e);
147
148         if (e > 8)
149                 m = e;
150
151         return (deUint8)(m>>24);
152 }
153
154 deUint32 packRGB999E5 (const tcu::Vec4& color);
155
156 /*--------------------------------------------------------------------*//*!
157  * \brief Depth-stencil utilities
158  *//*--------------------------------------------------------------------*/
159
160 TextureFormat                           getEffectiveDepthStencilTextureFormat   (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode);
161
162 //! returns the currently effective access to an access with a given sampler mode, e.g.
163 //! for combined depth stencil accesses and for sampler set to sample stencil returns
164 //! stencil access. Identity for non-combined formats.
165 PixelBufferAccess                       getEffectiveDepthStencilAccess                  (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode);
166 ConstPixelBufferAccess          getEffectiveDepthStencilAccess                  (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode);
167
168 //! returns the currently effective view to an texture with a given sampler mode. Uses
169 //! storage for access storage storage
170
171 tcu::Texture1DView                      getEffectiveTextureView                                 (const tcu::Texture1DView&                      src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
172 tcu::Texture2DView                      getEffectiveTextureView                                 (const tcu::Texture2DView&                      src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
173 tcu::Texture3DView                      getEffectiveTextureView                                 (const tcu::Texture3DView&                      src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
174 tcu::Texture1DArrayView         getEffectiveTextureView                                 (const tcu::Texture1DArrayView&         src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
175 tcu::Texture2DArrayView         getEffectiveTextureView                                 (const tcu::Texture2DArrayView&         src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
176 tcu::TextureCubeView            getEffectiveTextureView                                 (const tcu::TextureCubeView&            src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
177 tcu::TextureCubeArrayView       getEffectiveTextureView                                 (const tcu::TextureCubeArrayView&       src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
178
179 template <typename ScalarType>
180 tcu::Vector<ScalarType, 4>      sampleTextureBorder                                             (const TextureFormat& format, const Sampler& sampler);
181
182 } // tcu
183
184 #endif // _TCUTEXTUREUTIL_HPP