Enable explicit_lod tests
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / mustpass / master / src / excluded-tests.txt
1 # Excluded texture function tests according to the Android GLES3 issue list
2 dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_fragment
3 dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_vertex
4
5 # Excluded sparse version of the above texture function tests
6 dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_fragment
7 dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_vertex
8 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_fragment
9 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_vertex
10 dEQP-VK.glsl.texture_functions.texturegrad.sparse_usamplercube_fragment
11 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isampler3d_vertex
12
13 # Issue 420: Exclude problematic clipping tests
14 dEQP-VK.clipping.clip_volume.clipped.large_points
15 dEQP-VK.clipping.clip_volume.clipped.wide_lines_axis_aligned
16 dEQP-VK.clipping.clip_volume.clipped.wide_lines_diagonal
17
18 # Issue 419: Failing sparse tests (Image mismatch)
19 dEQP-VK.glsl.texture_functions.texture.sparse_isampler2d_bias_fragment
20 dEQP-VK.glsl.texture_functions.texture.sparse_usampler2d_bias_fragment
21 dEQP-VK.glsl.texture_functions.texture.sparse_isamplercube_bias_fragment
22 dEQP-VK.glsl.texture_functions.texture.sparse_usamplercube_bias_fragment
23 dEQP-VK.glsl.texture_functions.texture.sparse_isampler2darray_bias_fragment
24 dEQP-VK.glsl.texture_functions.texture.sparse_usampler2darray_bias_fragment
25 dEQP-VK.glsl.texture_functions.texture.sparse_isampler3d_bias_fragment
26 dEQP-VK.glsl.texture_functions.texture.sparse_usampler3d_bias_fragment
27
28 # Excluded Amber example tests
29 dEQP-VK.amber-example.*
30
31 #VK-GL-CTS 1274
32 dEQP-VK.rasterization.interpolation.basic.lines_wide
33 dEQP-VK.rasterization.interpolation.projected.line_strip_wide
34 dEQP-VK.rasterization.flatshading.lines_wide
35
36 dEQP-VK.pipeline.multisample.*.primitive_point_1px
37 dEQP-VK.pipeline.multisample.*.primitive_point_1px_sparse
38
39 # VK-GL-CTS 1829
40 # Test shader length is excessive, excluding until such time as the test case can be re-visited.
41 dEQP-VK.ssbo.layout.random.scalar.75