1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Copyright (c) 2016 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief Uniform block case.
24 *//*--------------------------------------------------------------------*/
26 #include "vktUniformBlockCase.hpp"
28 #include "vkPrograms.hpp"
30 #include "gluVarType.hpp"
31 #include "tcuTestLog.hpp"
32 #include "tcuSurface.hpp"
33 #include "deRandom.hpp"
34 #include "deStringUtil.hpp"
36 #include "tcuTextureUtil.hpp"
37 #include "deSharedPtr.hpp"
39 #include "vkMemUtil.hpp"
40 #include "vkQueryUtil.hpp"
41 #include "vkTypeUtil.hpp"
43 #include "vkRefUtil.hpp"
44 #include "vkBuilderUtil.hpp"
56 // VarType implementation.
58 VarType::VarType (void)
64 VarType::VarType (const VarType& other)
71 VarType::VarType (glu::DataType basicType, deUint32 flags)
75 m_data.basicType = basicType;
78 VarType::VarType (const VarType& elementType, int arraySize)
82 m_data.array.size = arraySize;
83 m_data.array.elementType = new VarType(elementType);
86 VarType::VarType (const StructType* structPtr)
87 : m_type (TYPE_STRUCT)
90 m_data.structPtr = structPtr;
93 VarType::~VarType (void)
95 if (m_type == TYPE_ARRAY)
96 delete m_data.array.elementType;
99 VarType& VarType::operator= (const VarType& other)
102 return *this; // Self-assignment.
104 if (m_type == TYPE_ARRAY)
105 delete m_data.array.elementType;
107 m_type = other.m_type;
108 m_flags = other.m_flags;
111 if (m_type == TYPE_ARRAY)
113 m_data.array.elementType = new VarType(*other.m_data.array.elementType);
114 m_data.array.size = other.m_data.array.size;
117 m_data = other.m_data;
122 // StructType implementation.
124 void StructType::addMember (const std::string& name, const VarType& type, deUint32 flags)
126 m_members.push_back(StructMember(name, type, flags));
129 // Uniform implementation.
131 Uniform::Uniform (const std::string& name, const VarType& type, deUint32 flags)
138 // UniformBlock implementation.
140 UniformBlock::UniformBlock (const std::string& blockName)
141 : m_blockName (blockName)
147 std::ostream& operator<< (std::ostream& stream, const BlockLayoutEntry& entry)
149 stream << entry.name << " { name = " << entry.name
150 << ", size = " << entry.size
151 << ", activeUniformIndices = [";
153 for (std::vector<int>::const_iterator i = entry.activeUniformIndices.begin(); i != entry.activeUniformIndices.end(); i++)
155 if (i != entry.activeUniformIndices.begin())
164 std::ostream& operator<< (std::ostream& stream, const UniformLayoutEntry& entry)
166 stream << entry.name << " { type = " << glu::getDataTypeName(entry.type)
167 << ", size = " << entry.size
168 << ", blockNdx = " << entry.blockLayoutNdx
169 << ", offset = " << entry.offset
170 << ", arrayStride = " << entry.arrayStride
171 << ", matrixStride = " << entry.matrixStride
172 << ", isRowMajor = " << (entry.isRowMajor ? "true" : "false")
177 int UniformLayout::getUniformLayoutIndex (int blockNdx, const std::string& name) const
179 for (int ndx = 0; ndx < (int)uniforms.size(); ndx++)
181 if (blocks[uniforms[ndx].blockLayoutNdx].blockDeclarationNdx == blockNdx &&
182 uniforms[ndx].name == name)
189 int UniformLayout::getBlockLayoutIndex (int blockNdx, int instanceNdx) const
191 for (int ndx = 0; ndx < (int)blocks.size(); ndx++)
193 if (blocks[ndx].blockDeclarationNdx == blockNdx &&
194 blocks[ndx].instanceNdx == instanceNdx)
201 // ShaderInterface implementation.
203 ShaderInterface::ShaderInterface (void)
207 ShaderInterface::~ShaderInterface (void)
211 StructType& ShaderInterface::allocStruct (const std::string& name)
213 m_structs.push_back(StructTypeSP(new StructType(name)));
214 return *m_structs.back();
217 struct StructNameEquals
221 StructNameEquals (const std::string& name_) : name(name_) {}
223 bool operator() (const StructTypeSP type) const
225 return type->hasTypeName() && name == type->getTypeName();
229 void ShaderInterface::getNamedStructs (std::vector<const StructType*>& structs) const
231 for (std::vector<StructTypeSP>::const_iterator i = m_structs.begin(); i != m_structs.end(); i++)
233 if ((*i)->hasTypeName())
234 structs.push_back((*i).get());
238 UniformBlock& ShaderInterface::allocBlock (const std::string& name)
240 m_uniformBlocks.push_back(UniformBlockSP(new UniformBlock(name)));
241 return *m_uniformBlocks.back();
244 namespace // Utilities
247 struct PrecisionFlagsFmt
250 PrecisionFlagsFmt (deUint32 flags_) : flags(flags_) {}
253 std::ostream& operator<< (std::ostream& str, const PrecisionFlagsFmt& fmt)
256 DE_ASSERT(dePop32(fmt.flags & (PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH)) <= 1);
257 str << (fmt.flags & PRECISION_LOW ? "lowp" :
258 fmt.flags & PRECISION_MEDIUM ? "mediump" :
259 fmt.flags & PRECISION_HIGH ? "highp" : "");
263 struct LayoutFlagsFmt
266 LayoutFlagsFmt (deUint32 flags_) : flags(flags_) {}
269 std::ostream& operator<< (std::ostream& str, const LayoutFlagsFmt& fmt)
277 { LAYOUT_STD140, "std140" },
278 { LAYOUT_ROW_MAJOR, "row_major" },
279 { LAYOUT_COLUMN_MAJOR, "column_major" }
282 deUint32 remBits = fmt.flags;
283 for (int descNdx = 0; descNdx < DE_LENGTH_OF_ARRAY(bitDesc); descNdx++)
285 if (remBits & bitDesc[descNdx].bit)
287 if (remBits != fmt.flags)
289 str << bitDesc[descNdx].token;
290 remBits &= ~bitDesc[descNdx].bit;
293 DE_ASSERT(remBits == 0);
297 // Layout computation.
299 int getDataTypeByteSize (glu::DataType type)
301 return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint32);
304 int getDataTypeByteAlignment (glu::DataType type)
308 case glu::TYPE_FLOAT:
311 case glu::TYPE_BOOL: return 1*(int)sizeof(deUint32);
313 case glu::TYPE_FLOAT_VEC2:
314 case glu::TYPE_INT_VEC2:
315 case glu::TYPE_UINT_VEC2:
316 case glu::TYPE_BOOL_VEC2: return 2*(int)sizeof(deUint32);
318 case glu::TYPE_FLOAT_VEC3:
319 case glu::TYPE_INT_VEC3:
320 case glu::TYPE_UINT_VEC3:
321 case glu::TYPE_BOOL_VEC3: // Fall-through to vec4
323 case glu::TYPE_FLOAT_VEC4:
324 case glu::TYPE_INT_VEC4:
325 case glu::TYPE_UINT_VEC4:
326 case glu::TYPE_BOOL_VEC4: return 4*(int)sizeof(deUint32);
334 deInt32 getminUniformBufferOffsetAlignment (Context &ctx)
336 VkPhysicalDeviceProperties properties;
337 ctx.getInstanceInterface().getPhysicalDeviceProperties(ctx.getPhysicalDevice(), &properties);
338 VkDeviceSize align = properties.limits.minUniformBufferOffsetAlignment;
339 DE_ASSERT(align == (VkDeviceSize)(deInt32)align);
340 return (deInt32)align;
343 int getDataTypeArrayStride (glu::DataType type)
345 DE_ASSERT(!glu::isDataTypeMatrix(type));
347 const int baseStride = getDataTypeByteSize(type);
348 const int vec4Alignment = (int)sizeof(deUint32)*4;
350 DE_ASSERT(baseStride <= vec4Alignment);
351 return de::max(baseStride, vec4Alignment); // Really? See rule 4.
354 static inline int deRoundUp32 (int a, int b)
357 return d*b == a ? a : (d+1)*b;
360 int computeStd140BaseAlignment (const VarType& type)
362 const int vec4Alignment = (int)sizeof(deUint32)*4;
364 if (type.isBasicType())
366 glu::DataType basicType = type.getBasicType();
368 if (glu::isDataTypeMatrix(basicType))
370 bool isRowMajor = !!(type.getFlags() & LAYOUT_ROW_MAJOR);
371 int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType)
372 : glu::getDataTypeMatrixNumRows(basicType);
374 return getDataTypeArrayStride(glu::getDataTypeFloatVec(vecSize));
377 return getDataTypeByteAlignment(basicType);
379 else if (type.isArrayType())
381 int elemAlignment = computeStd140BaseAlignment(type.getElementType());
383 // Round up to alignment of vec4
384 return deRoundUp32(elemAlignment, vec4Alignment);
388 DE_ASSERT(type.isStructType());
390 int maxBaseAlignment = 0;
392 for (StructType::ConstIterator memberIter = type.getStruct().begin(); memberIter != type.getStruct().end(); memberIter++)
393 maxBaseAlignment = de::max(maxBaseAlignment, computeStd140BaseAlignment(memberIter->getType()));
395 return deRoundUp32(maxBaseAlignment, vec4Alignment);
399 inline deUint32 mergeLayoutFlags (deUint32 prevFlags, deUint32 newFlags)
401 const deUint32 packingMask = LAYOUT_STD140;
402 const deUint32 matrixMask = LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR;
404 deUint32 mergedFlags = 0;
406 mergedFlags |= ((newFlags & packingMask) ? newFlags : prevFlags) & packingMask;
407 mergedFlags |= ((newFlags & matrixMask) ? newFlags : prevFlags) & matrixMask;
412 void computeStd140Layout (UniformLayout& layout, int& curOffset, int curBlockNdx, const std::string& curPrefix, const VarType& type, deUint32 layoutFlags)
414 int baseAlignment = computeStd140BaseAlignment(type);
416 curOffset = deAlign32(curOffset, baseAlignment);
418 if (type.isBasicType())
420 glu::DataType basicType = type.getBasicType();
421 UniformLayoutEntry entry;
423 entry.name = curPrefix;
424 entry.type = basicType;
426 entry.arrayStride = 0;
427 entry.matrixStride = 0;
428 entry.blockLayoutNdx= curBlockNdx;
430 if (glu::isDataTypeMatrix(basicType))
432 // Array of vectors as specified in rules 5 & 7.
433 bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR);
434 int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType)
435 : glu::getDataTypeMatrixNumRows(basicType);
436 int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(basicType)
437 : glu::getDataTypeMatrixNumColumns(basicType);
438 int stride = getDataTypeArrayStride(glu::getDataTypeFloatVec(vecSize));
440 entry.offset = curOffset;
441 entry.matrixStride = stride;
442 entry.isRowMajor = isRowMajor;
444 curOffset += numVecs*stride;
449 entry.offset = curOffset;
451 curOffset += getDataTypeByteSize(basicType);
454 layout.uniforms.push_back(entry);
456 else if (type.isArrayType())
458 const VarType& elemType = type.getElementType();
460 if (elemType.isBasicType() && !glu::isDataTypeMatrix(elemType.getBasicType()))
462 // Array of scalars or vectors.
463 glu::DataType elemBasicType = elemType.getBasicType();
464 UniformLayoutEntry entry;
465 int stride = getDataTypeArrayStride(elemBasicType);
467 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
468 entry.type = elemBasicType;
469 entry.blockLayoutNdx= curBlockNdx;
470 entry.offset = curOffset;
471 entry.size = type.getArraySize();
472 entry.arrayStride = stride;
473 entry.matrixStride = 0;
475 curOffset += stride*type.getArraySize();
477 layout.uniforms.push_back(entry);
479 else if (elemType.isBasicType() && glu::isDataTypeMatrix(elemType.getBasicType()))
481 // Array of matrices.
482 glu::DataType elemBasicType = elemType.getBasicType();
483 bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR);
484 int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(elemBasicType)
485 : glu::getDataTypeMatrixNumRows(elemBasicType);
486 int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(elemBasicType)
487 : glu::getDataTypeMatrixNumColumns(elemBasicType);
488 int stride = getDataTypeArrayStride(glu::getDataTypeFloatVec(vecSize));
489 UniformLayoutEntry entry;
491 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
492 entry.type = elemBasicType;
493 entry.blockLayoutNdx= curBlockNdx;
494 entry.offset = curOffset;
495 entry.size = type.getArraySize();
496 entry.arrayStride = stride*numVecs;
497 entry.matrixStride = stride;
498 entry.isRowMajor = isRowMajor;
500 curOffset += numVecs*type.getArraySize()*stride;
502 layout.uniforms.push_back(entry);
506 DE_ASSERT(elemType.isStructType() || elemType.isArrayType());
508 for (int elemNdx = 0; elemNdx < type.getArraySize(); elemNdx++)
509 computeStd140Layout(layout, curOffset, curBlockNdx, curPrefix + "[" + de::toString(elemNdx) + "]", type.getElementType(), layoutFlags);
514 DE_ASSERT(type.isStructType());
516 for (StructType::ConstIterator memberIter = type.getStruct().begin(); memberIter != type.getStruct().end(); memberIter++)
517 computeStd140Layout(layout, curOffset, curBlockNdx, curPrefix + "." + memberIter->getName(), memberIter->getType(), layoutFlags);
519 curOffset = deAlign32(curOffset, baseAlignment);
523 void computeStd140Layout (UniformLayout& layout, const ShaderInterface& interface)
525 int numUniformBlocks = interface.getNumUniformBlocks();
527 for (int blockNdx = 0; blockNdx < numUniformBlocks; blockNdx++)
529 const UniformBlock& block = interface.getUniformBlock(blockNdx);
530 bool hasInstanceName = block.hasInstanceName();
531 std::string blockPrefix = hasInstanceName ? (block.getBlockName() + ".") : "";
533 int activeBlockNdx = (int)layout.blocks.size();
534 int firstUniformNdx = (int)layout.uniforms.size();
536 for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformIter++)
538 const Uniform& uniform = *uniformIter;
539 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
542 int uniformIndicesEnd = (int)layout.uniforms.size();
543 int blockSize = curOffset;
544 int numInstances = block.isArray() ? block.getArraySize() : 1;
546 // Create block layout entries for each instance.
547 for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
549 // Allocate entry for instance.
550 layout.blocks.push_back(BlockLayoutEntry());
551 BlockLayoutEntry& blockEntry = layout.blocks.back();
553 blockEntry.name = block.getBlockName();
554 blockEntry.size = blockSize;
555 blockEntry.bindingNdx = blockNdx;
556 blockEntry.blockDeclarationNdx = blockNdx;
557 blockEntry.instanceNdx = instanceNdx;
559 // Compute active uniform set for block.
560 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++)
561 blockEntry.activeUniformIndices.push_back(uniformNdx);
564 blockEntry.name += "[" + de::toString(instanceNdx) + "]";
571 void generateValue (const UniformLayoutEntry& entry, void* basePtr, de::Random& rnd)
573 glu::DataType scalarType = glu::getDataTypeScalarType(entry.type);
574 int scalarSize = glu::getDataTypeScalarSize(entry.type);
575 bool isMatrix = glu::isDataTypeMatrix(entry.type);
576 int numVecs = isMatrix ? (entry.isRowMajor ? glu::getDataTypeMatrixNumRows(entry.type) : glu::getDataTypeMatrixNumColumns(entry.type)) : 1;
577 int vecSize = scalarSize / numVecs;
578 bool isArray = entry.size > 1;
579 const int compSize = sizeof(deUint32);
581 DE_ASSERT(scalarSize%numVecs == 0);
583 for (int elemNdx = 0; elemNdx < entry.size; elemNdx++)
585 deUint8* elemPtr = (deUint8*)basePtr + entry.offset + (isArray ? elemNdx*entry.arrayStride : 0);
587 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++)
589 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0);
591 for (int compNdx = 0; compNdx < vecSize; compNdx++)
593 deUint8* compPtr = vecPtr + compSize*compNdx;
597 case glu::TYPE_FLOAT: *((float*)compPtr) = (float)rnd.getInt(-9, 9); break;
598 case glu::TYPE_INT: *((int*)compPtr) = rnd.getInt(-9, 9); break;
599 case glu::TYPE_UINT: *((deUint32*)compPtr) = (deUint32)rnd.getInt(0, 9); break;
600 // \note Random bit pattern is used for true values. Spec states that all non-zero values are
601 // interpreted as true but some implementations fail this.
602 case glu::TYPE_BOOL: *((deUint32*)compPtr) = rnd.getBool() ? rnd.getUint32()|1u : 0u; break;
611 void generateValues (const UniformLayout& layout, const std::map<int, void*>& blockPointers, deUint32 seed)
613 de::Random rnd (seed);
614 int numBlocks = (int)layout.blocks.size();
616 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
618 void* basePtr = blockPointers.find(blockNdx)->second;
619 int numEntries = (int)layout.blocks[blockNdx].activeUniformIndices.size();
621 for (int entryNdx = 0; entryNdx < numEntries; entryNdx++)
623 const UniformLayoutEntry& entry = layout.uniforms[layout.blocks[blockNdx].activeUniformIndices[entryNdx]];
624 generateValue(entry, basePtr, rnd);
631 const char* getCompareFuncForType (glu::DataType type)
635 case glu::TYPE_FLOAT: return "mediump float compare_float (highp float a, highp float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }\n";
636 case glu::TYPE_FLOAT_VEC2: return "mediump float compare_vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }\n";
637 case glu::TYPE_FLOAT_VEC3: return "mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }\n";
638 case glu::TYPE_FLOAT_VEC4: return "mediump float compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }\n";
639 case glu::TYPE_FLOAT_MAT2: return "mediump float compare_mat2 (highp mat2 a, highp mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }\n";
640 case glu::TYPE_FLOAT_MAT2X3: return "mediump float compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }\n";
641 case glu::TYPE_FLOAT_MAT2X4: return "mediump float compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }\n";
642 case glu::TYPE_FLOAT_MAT3X2: return "mediump float compare_mat3x2 (highp mat3x2 a, highp mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }\n";
643 case glu::TYPE_FLOAT_MAT3: return "mediump float compare_mat3 (highp mat3 a, highp mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }\n";
644 case glu::TYPE_FLOAT_MAT3X4: return "mediump float compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }\n";
645 case glu::TYPE_FLOAT_MAT4X2: return "mediump float compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }\n";
646 case glu::TYPE_FLOAT_MAT4X3: return "mediump float compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }\n";
647 case glu::TYPE_FLOAT_MAT4: return "mediump float compare_mat4 (highp mat4 a, highp mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }\n";
648 case glu::TYPE_INT: return "mediump float compare_int (highp int a, highp int b) { return a == b ? 1.0 : 0.0; }\n";
649 case glu::TYPE_INT_VEC2: return "mediump float compare_ivec2 (highp ivec2 a, highp ivec2 b) { return a == b ? 1.0 : 0.0; }\n";
650 case glu::TYPE_INT_VEC3: return "mediump float compare_ivec3 (highp ivec3 a, highp ivec3 b) { return a == b ? 1.0 : 0.0; }\n";
651 case glu::TYPE_INT_VEC4: return "mediump float compare_ivec4 (highp ivec4 a, highp ivec4 b) { return a == b ? 1.0 : 0.0; }\n";
652 case glu::TYPE_UINT: return "mediump float compare_uint (highp uint a, highp uint b) { return a == b ? 1.0 : 0.0; }\n";
653 case glu::TYPE_UINT_VEC2: return "mediump float compare_uvec2 (highp uvec2 a, highp uvec2 b) { return a == b ? 1.0 : 0.0; }\n";
654 case glu::TYPE_UINT_VEC3: return "mediump float compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b ? 1.0 : 0.0; }\n";
655 case glu::TYPE_UINT_VEC4: return "mediump float compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b ? 1.0 : 0.0; }\n";
656 case glu::TYPE_BOOL: return "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }\n";
657 case glu::TYPE_BOOL_VEC2: return "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }\n";
658 case glu::TYPE_BOOL_VEC3: return "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }\n";
659 case glu::TYPE_BOOL_VEC4: return "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }\n";
666 void getCompareDependencies (std::set<glu::DataType>& compareFuncs, glu::DataType basicType)
670 case glu::TYPE_FLOAT_VEC2:
671 case glu::TYPE_FLOAT_VEC3:
672 case glu::TYPE_FLOAT_VEC4:
673 compareFuncs.insert(glu::TYPE_FLOAT);
674 compareFuncs.insert(basicType);
677 case glu::TYPE_FLOAT_MAT2:
678 case glu::TYPE_FLOAT_MAT2X3:
679 case glu::TYPE_FLOAT_MAT2X4:
680 case glu::TYPE_FLOAT_MAT3X2:
681 case glu::TYPE_FLOAT_MAT3:
682 case glu::TYPE_FLOAT_MAT3X4:
683 case glu::TYPE_FLOAT_MAT4X2:
684 case glu::TYPE_FLOAT_MAT4X3:
685 case glu::TYPE_FLOAT_MAT4:
686 compareFuncs.insert(glu::TYPE_FLOAT);
687 compareFuncs.insert(glu::getDataTypeFloatVec(glu::getDataTypeMatrixNumRows(basicType)));
688 compareFuncs.insert(basicType);
692 compareFuncs.insert(basicType);
697 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const VarType& type)
699 if (type.isStructType())
701 for (StructType::ConstIterator iter = type.getStruct().begin(); iter != type.getStruct().end(); ++iter)
702 collectUniqueBasicTypes(basicTypes, iter->getType());
704 else if (type.isArrayType())
705 collectUniqueBasicTypes(basicTypes, type.getElementType());
708 DE_ASSERT(type.isBasicType());
709 basicTypes.insert(type.getBasicType());
713 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock)
715 for (UniformBlock::ConstIterator iter = uniformBlock.begin(); iter != uniformBlock.end(); ++iter)
716 collectUniqueBasicTypes(basicTypes, iter->getType());
719 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const ShaderInterface& interface)
721 for (int ndx = 0; ndx < interface.getNumUniformBlocks(); ++ndx)
722 collectUniqueBasicTypes(basicTypes, interface.getUniformBlock(ndx));
725 void generateCompareFuncs (std::ostream& str, const ShaderInterface& interface)
727 std::set<glu::DataType> types;
728 std::set<glu::DataType> compareFuncs;
730 // Collect unique basic types
731 collectUniqueBasicTypes(types, interface);
733 // Set of compare functions required
734 for (std::set<glu::DataType>::const_iterator iter = types.begin(); iter != types.end(); ++iter)
736 getCompareDependencies(compareFuncs, *iter);
739 for (int type = 0; type < glu::TYPE_LAST; ++type)
741 if (compareFuncs.find(glu::DataType(type)) != compareFuncs.end())
742 str << getCompareFuncForType(glu::DataType(type));
749 Indent (int level_) : level(level_) {}
752 std::ostream& operator<< (std::ostream& str, const Indent& indent)
754 for (int i = 0; i < indent.level; i++)
759 void generateDeclaration (std::ostringstream& src, const VarType& type, const std::string& name, int indentLevel, deUint32 unusedHints);
760 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel);
761 void generateDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel);
763 void generateLocalDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel);
764 void generateFullDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel);
766 void generateDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel)
768 DE_ASSERT(structType.hasTypeName());
769 generateFullDeclaration(src, structType, indentLevel);
773 void generateFullDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel)
776 if (structType.hasTypeName())
777 src << " " << structType.getTypeName();
778 src << "\n" << Indent(indentLevel) << "{\n";
780 for (StructType::ConstIterator memberIter = structType.begin(); memberIter != structType.end(); memberIter++)
782 src << Indent(indentLevel + 1);
783 generateDeclaration(src, memberIter->getType(), memberIter->getName(), indentLevel + 1, memberIter->getFlags() & UNUSED_BOTH);
786 src << Indent(indentLevel) << "}";
789 void generateLocalDeclaration (std::ostringstream& src, const StructType& structType, int /* indentLevel */)
791 src << structType.getTypeName();
794 void generateDeclaration (std::ostringstream& src, const VarType& type, const std::string& name, int indentLevel, deUint32 unusedHints)
796 deUint32 flags = type.getFlags();
798 if ((flags & LAYOUT_MASK) != 0)
799 src << "layout(" << LayoutFlagsFmt(flags & LAYOUT_MASK) << ") ";
801 if ((flags & PRECISION_MASK) != 0)
802 src << PrecisionFlagsFmt(flags & PRECISION_MASK) << " ";
804 if (type.isBasicType())
805 src << glu::getDataTypeName(type.getBasicType()) << " " << name;
806 else if (type.isArrayType())
808 std::vector<int> arraySizes;
809 const VarType* curType = &type;
810 while (curType->isArrayType())
812 arraySizes.push_back(curType->getArraySize());
813 curType = &curType->getElementType();
816 if (curType->isBasicType())
818 if ((curType->getFlags() & PRECISION_MASK) != 0)
819 src << PrecisionFlagsFmt(curType->getFlags() & PRECISION_MASK) << " ";
820 src << glu::getDataTypeName(curType->getBasicType());
824 DE_ASSERT(curType->isStructType());
825 generateLocalDeclaration(src, curType->getStruct(), indentLevel+1);
830 for (std::vector<int>::const_iterator sizeIter = arraySizes.begin(); sizeIter != arraySizes.end(); sizeIter++)
831 src << "[" << *sizeIter << "]";
835 generateLocalDeclaration(src, type.getStruct(), indentLevel+1);
841 // Print out unused hints.
842 if (unusedHints != 0)
843 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" :
844 unusedHints == UNUSED_VERTEX ? "vertex shader" :
845 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???");
850 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel)
852 if ((uniform.getFlags() & LAYOUT_MASK) != 0)
853 src << "layout(" << LayoutFlagsFmt(uniform.getFlags() & LAYOUT_MASK) << ") ";
855 generateDeclaration(src, uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() & UNUSED_BOTH);
858 void generateDeclaration (std::ostringstream& src, int blockNdx, const UniformBlock& block)
860 src << "layout(set = 0, binding = " << blockNdx;
861 if ((block.getFlags() & LAYOUT_MASK) != 0)
862 src << ", " << LayoutFlagsFmt(block.getFlags() & LAYOUT_MASK);
865 src << "uniform " << block.getBlockName();
868 for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformIter++)
871 generateDeclaration(src, *uniformIter, 1 /* indent level */);
876 if (block.hasInstanceName())
878 src << " " << block.getInstanceName();
880 src << "[" << block.getArraySize() << "]";
883 DE_ASSERT(!block.isArray());
888 void generateValueSrc (std::ostringstream& src, const UniformLayoutEntry& entry, const void* basePtr, int elementNdx)
890 glu::DataType scalarType = glu::getDataTypeScalarType(entry.type);
891 int scalarSize = glu::getDataTypeScalarSize(entry.type);
892 bool isArray = entry.size > 1;
893 const deUint8* elemPtr = (const deUint8*)basePtr + entry.offset + (isArray ? elementNdx * entry.arrayStride : 0);
894 const int compSize = sizeof(deUint32);
897 src << glu::getDataTypeName(entry.type) << "(";
899 if (glu::isDataTypeMatrix(entry.type))
901 int numRows = glu::getDataTypeMatrixNumRows(entry.type);
902 int numCols = glu::getDataTypeMatrixNumColumns(entry.type);
904 DE_ASSERT(scalarType == glu::TYPE_FLOAT);
906 // Constructed in column-wise order.
907 for (int colNdx = 0; colNdx < numCols; colNdx++)
909 for (int rowNdx = 0; rowNdx < numRows; rowNdx++)
911 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? (rowNdx * entry.matrixStride + colNdx * compSize)
912 : (colNdx * entry.matrixStride + rowNdx * compSize));
914 if (colNdx > 0 || rowNdx > 0)
917 src << de::floatToString(*((const float*)compPtr), 1);
923 for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
925 const deUint8* compPtr = elemPtr + scalarNdx * compSize;
932 case glu::TYPE_FLOAT: src << de::floatToString(*((const float*)compPtr), 1); break;
933 case glu::TYPE_INT: src << *((const int*)compPtr); break;
934 case glu::TYPE_UINT: src << *((const deUint32*)compPtr) << "u"; break;
935 case glu::TYPE_BOOL: src << (*((const deUint32*)compPtr) != 0u ? "true" : "false"); break;
946 bool isMatrix (glu::DataType elementType)
948 return (elementType >= glu::TYPE_FLOAT_MAT2) && (elementType <= glu::TYPE_FLOAT_MAT4);
951 void writeMatrixTypeSrc (int columnCount,
954 std::string compareType,
955 std::ostringstream& src,
956 const std::string& srcName,
958 const UniformLayoutEntry& entry,
961 if (vector) // generateTestSrcMatrixPerVec
963 for (int colNdex = 0; colNdex < columnCount; colNdex++)
965 src << "\tresult *= " << compare + compareType << "(" << srcName << "[" << colNdex << "], ";
967 if (glu::isDataTypeMatrix(entry.type))
969 int scalarSize = glu::getDataTypeScalarSize(entry.type);
970 const deUint8* elemPtr = (const deUint8*)basePtr + entry.offset;
971 const int compSize = sizeof(deUint32);
974 src << compareType << "(";
975 for (int rowNdex = 0; rowNdex < rowCount; rowNdex++)
977 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? (rowNdex * entry.matrixStride + colNdex * compSize)
978 : (colNdex * entry.matrixStride + rowNdex * compSize));
979 src << de::floatToString(*((const float*)compPtr), 1);
981 if (rowNdex < rowCount-1)
988 generateValueSrc(src, entry, basePtr, 0);
989 src << "[" << colNdex << "]);\n";
993 else // generateTestSrcMatrixPerElement
995 for (int colNdex = 0; colNdex < columnCount; colNdex++)
997 for (int rowNdex = 0; rowNdex < rowCount; rowNdex++)
999 src << "\tresult *= " << compare + compareType << "(" << srcName << "[" << colNdex << "][" << rowNdex << "], ";
1000 if (glu::isDataTypeMatrix(entry.type))
1002 const deUint8* elemPtr = (const deUint8*)basePtr + entry.offset;
1003 const int compSize = sizeof(deUint32);
1004 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? (rowNdex * entry.matrixStride + colNdex * compSize)
1005 : (colNdex * entry.matrixStride + rowNdex * compSize));
1007 src << de::floatToString(*((const float*)compPtr), 1) << ");\n";
1011 generateValueSrc(src, entry, basePtr, 0);
1012 src << "[" << colNdex << "][" << rowNdex << "]);\n";
1019 void generateTestSrcMatrixPerVec (glu::DataType elementType,
1020 std::ostringstream& src,
1021 const std::string& srcName,
1022 const void* basePtr,
1023 const UniformLayoutEntry& entry,
1026 std::string compare = "compare_";
1027 switch (elementType)
1029 case glu::TYPE_FLOAT_MAT2:
1030 writeMatrixTypeSrc(2, 2, compare, "vec2", src, srcName, basePtr, entry, vector);
1033 case glu::TYPE_FLOAT_MAT2X3:
1034 writeMatrixTypeSrc(2, 3, compare, "vec3", src, srcName, basePtr, entry, vector);
1037 case glu::TYPE_FLOAT_MAT2X4:
1038 writeMatrixTypeSrc(2, 4, compare, "vec4", src, srcName, basePtr, entry, vector);
1041 case glu::TYPE_FLOAT_MAT3X4:
1042 writeMatrixTypeSrc(3, 4, compare, "vec4", src, srcName, basePtr, entry, vector);
1045 case glu::TYPE_FLOAT_MAT4:
1046 writeMatrixTypeSrc(4, 4, compare, "vec4", src, srcName, basePtr, entry, vector);
1049 case glu::TYPE_FLOAT_MAT4X2:
1050 writeMatrixTypeSrc(4, 2, compare, "vec2", src, srcName, basePtr, entry, vector);
1053 case glu::TYPE_FLOAT_MAT4X3:
1054 writeMatrixTypeSrc(4, 3, compare, "vec3", src, srcName, basePtr, entry, vector);
1062 void generateTestSrcMatrixPerElement (glu::DataType elementType,
1063 std::ostringstream& src,
1064 const std::string& srcName,
1065 const void* basePtr,
1066 const UniformLayoutEntry& entry,
1069 std::string compare = "compare_";
1070 std::string compareType = "float";
1071 switch (elementType)
1073 case glu::TYPE_FLOAT_MAT2:
1074 writeMatrixTypeSrc(2, 2, compare, compareType, src, srcName, basePtr, entry, vector);
1077 case glu::TYPE_FLOAT_MAT2X3:
1078 writeMatrixTypeSrc(2, 3, compare, compareType, src, srcName, basePtr, entry, vector);
1081 case glu::TYPE_FLOAT_MAT2X4:
1082 writeMatrixTypeSrc(2, 4, compare, compareType, src, srcName, basePtr, entry, vector);
1085 case glu::TYPE_FLOAT_MAT3X4:
1086 writeMatrixTypeSrc(3, 4, compare, compareType, src, srcName, basePtr, entry, vector);
1089 case glu::TYPE_FLOAT_MAT4:
1090 writeMatrixTypeSrc(4, 4, compare, compareType, src, srcName, basePtr, entry, vector);
1093 case glu::TYPE_FLOAT_MAT4X2:
1094 writeMatrixTypeSrc(4, 2, compare, compareType, src, srcName, basePtr, entry, vector);
1097 case glu::TYPE_FLOAT_MAT4X3:
1098 writeMatrixTypeSrc(4, 3, compare, compareType, src, srcName, basePtr, entry, vector);
1106 void generateSingleCompare (std::ostringstream& src,
1107 glu::DataType elementType,
1108 const std::string& srcName,
1109 const void* basePtr,
1110 const UniformLayoutEntry& entry,
1111 MatrixLoadFlags matrixLoadFlag)
1113 if (matrixLoadFlag == LOAD_FULL_MATRIX)
1115 const char* typeName = glu::getDataTypeName(elementType);
1117 src << "\tresult *= compare_" << typeName << "(" << srcName << ", ";
1118 generateValueSrc(src, entry, basePtr, 0);
1123 if (isMatrix(elementType))
1125 generateTestSrcMatrixPerVec (elementType, src, srcName, basePtr, entry, true);
1126 generateTestSrcMatrixPerElement (elementType, src, srcName, basePtr, entry, false);
1131 void generateCompareSrc (std::ostringstream& src,
1132 const char* resultVar,
1133 const VarType& type,
1134 const std::string& srcName,
1135 const std::string& apiName,
1136 const UniformLayout& layout,
1138 const void* basePtr,
1139 deUint32 unusedMask,
1140 MatrixLoadFlags matrixLoadFlag)
1142 if (type.isBasicType() || (type.isArrayType() && type.getElementType().isBasicType()))
1144 // Basic type or array of basic types.
1145 bool isArray = type.isArrayType();
1146 glu::DataType elementType = isArray ? type.getElementType().getBasicType() : type.getBasicType();
1147 const char* typeName = glu::getDataTypeName(elementType);
1148 std::string fullApiName = std::string(apiName) + (isArray ? "[0]" : ""); // Arrays are always postfixed with [0]
1149 int uniformNdx = layout.getUniformLayoutIndex(blockNdx, fullApiName);
1150 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx];
1154 for (int elemNdx = 0; elemNdx < type.getArraySize(); elemNdx++)
1156 src << "\tresult *= compare_" << typeName << "(" << srcName << "[" << elemNdx << "], ";
1157 generateValueSrc(src, entry, basePtr, elemNdx);
1163 generateSingleCompare(src, elementType, srcName, basePtr, entry, matrixLoadFlag);
1166 else if (type.isArrayType())
1168 const VarType& elementType = type.getElementType();
1170 for (int elementNdx = 0; elementNdx < type.getArraySize(); elementNdx++)
1172 std::string op = std::string("[") + de::toString(elementNdx) + "]";
1173 std::string elementSrcName = std::string(srcName) + op;
1174 std::string elementApiName = std::string(apiName) + op;
1175 generateCompareSrc(src, resultVar, elementType, elementSrcName, elementApiName, layout, blockNdx, basePtr, unusedMask, LOAD_FULL_MATRIX);
1180 DE_ASSERT(type.isStructType());
1182 for (StructType::ConstIterator memberIter = type.getStruct().begin(); memberIter != type.getStruct().end(); memberIter++)
1184 if (memberIter->getFlags() & unusedMask)
1185 continue; // Skip member.
1187 std::string op = std::string(".") + memberIter->getName();
1188 std::string memberSrcName = std::string(srcName) + op;
1189 std::string memberApiName = std::string(apiName) + op;
1190 generateCompareSrc(src, resultVar, memberIter->getType(), memberSrcName, memberApiName, layout, blockNdx, basePtr, unusedMask, LOAD_FULL_MATRIX);
1195 void generateCompareSrc (std::ostringstream& src,
1196 const char* resultVar,
1197 const ShaderInterface& interface,
1198 const UniformLayout& layout,
1200 void*>& blockPointers,
1202 MatrixLoadFlags matrixLoadFlag)
1204 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT;
1206 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1208 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1210 if ((block.getFlags() & (isVertex ? DECLARE_VERTEX : DECLARE_FRAGMENT)) == 0)
1213 bool hasInstanceName = block.hasInstanceName();
1214 bool isArray = block.isArray();
1215 int numInstances = isArray ? block.getArraySize() : 1;
1216 std::string apiPrefix = hasInstanceName ? block.getBlockName() + "." : std::string("");
1218 DE_ASSERT(!isArray || hasInstanceName);
1220 for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
1222 std::string instancePostfix = isArray ? std::string("[") + de::toString(instanceNdx) + "]" : std::string("");
1223 std::string blockInstanceName = block.getBlockName() + instancePostfix;
1224 std::string srcPrefix = hasInstanceName ? block.getInstanceName() + instancePostfix + "." : std::string("");
1225 int blockLayoutNdx = layout.getBlockLayoutIndex(blockNdx, instanceNdx);
1226 void* basePtr = blockPointers.find(blockLayoutNdx)->second;
1228 for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformIter++)
1230 const Uniform& uniform = *uniformIter;
1232 if (uniform.getFlags() & unusedMask)
1233 continue; // Don't read from that uniform.
1235 std::string srcName = srcPrefix + uniform.getName();
1236 std::string apiName = apiPrefix + uniform.getName();
1237 generateCompareSrc(src, resultVar, uniform.getType(), srcName, apiName, layout, blockNdx, basePtr, unusedMask, matrixLoadFlag);
1243 std::string generateVertexShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag)
1245 std::ostringstream src;
1246 src << "#version 450\n";
1248 src << "layout(location = 0) in highp vec4 a_position;\n";
1249 src << "layout(location = 0) out mediump float v_vtxResult;\n";
1252 std::vector<const StructType*> namedStructs;
1253 interface.getNamedStructs(namedStructs);
1254 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStructs.end(); structIter++)
1255 generateDeclaration(src, **structIter, 0);
1257 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1259 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1260 if (block.getFlags() & DECLARE_VERTEX)
1261 generateDeclaration(src, blockNdx, block);
1264 // Comparison utilities.
1266 generateCompareFuncs(src, interface);
1269 "void main (void)\n"
1271 " gl_Position = a_position;\n"
1272 " mediump float result = 1.0;\n";
1275 generateCompareSrc(src, "result", interface, layout, blockPointers, true, matrixLoadFlag);
1277 src << " v_vtxResult = result;\n"
1283 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag)
1285 std::ostringstream src;
1286 src << "#version 450\n";
1288 src << "layout(location = 0) in mediump float v_vtxResult;\n";
1289 src << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n";
1292 std::vector<const StructType*> namedStructs;
1293 interface.getNamedStructs(namedStructs);
1294 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStructs.end(); structIter++)
1295 generateDeclaration(src, **structIter, 0);
1297 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1299 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1300 if (block.getFlags() & DECLARE_FRAGMENT)
1301 generateDeclaration(src, blockNdx, block);
1304 // Comparison utilities.
1306 generateCompareFuncs(src, interface);
1309 "void main (void)\n"
1311 " mediump float result = 1.0;\n";
1314 generateCompareSrc(src, "result", interface, layout, blockPointers, false, matrixLoadFlag);
1316 src << " dEQP_FragColor = vec4(1.0, v_vtxResult, result, 1.0);\n"
1322 Move<VkBuffer> createBuffer (Context& context, VkDeviceSize bufferSize, vk::VkBufferUsageFlags usageFlags)
1324 const VkDevice vkDevice = context.getDevice();
1325 const DeviceInterface& vk = context.getDeviceInterface();
1326 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
1328 const VkBufferCreateInfo bufferInfo =
1330 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
1331 DE_NULL, // const void* pNext;
1332 0u, // VkBufferCreateFlags flags;
1333 bufferSize, // VkDeviceSize size;
1334 usageFlags, // VkBufferUsageFlags usage;
1335 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1336 1u, // deUint32 queueFamilyIndexCount;
1337 &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
1340 return vk::createBuffer(vk, vkDevice, &bufferInfo);
1343 Move<vk::VkImage> createImage2D (Context& context, deUint32 width, deUint32 height, vk::VkFormat format, vk::VkImageTiling tiling, vk::VkImageUsageFlags usageFlags)
1345 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
1346 const vk::VkImageCreateInfo params =
1348 vk::VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType
1349 DE_NULL, // const void* pNext
1350 0u, // VkImageCreateFlags flags
1351 vk::VK_IMAGE_TYPE_2D, // VkImageType imageType
1352 format, // VkFormat format
1353 { width, height, 1u }, // VkExtent3D extent
1354 1u, // deUint32 mipLevels
1355 1u, // deUint32 arrayLayers
1356 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
1357 tiling, // VkImageTiling tiling
1358 usageFlags, // VkImageUsageFlags usage
1359 vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
1360 1u, // deUint32 queueFamilyIndexCount
1361 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices
1362 vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
1365 return vk::createImage(context.getDeviceInterface(), context.getDevice(), ¶ms);
1368 de::MovePtr<vk::Allocation> allocateAndBindMemory (Context& context, vk::VkBuffer buffer, vk::MemoryRequirement memReqs)
1370 const vk::DeviceInterface& vkd = context.getDeviceInterface();
1371 const vk::VkMemoryRequirements bufReqs = vk::getBufferMemoryRequirements(vkd, context.getDevice(), buffer);
1372 de::MovePtr<vk::Allocation> memory = context.getDefaultAllocator().allocate(bufReqs, memReqs);
1374 vkd.bindBufferMemory(context.getDevice(), buffer, memory->getMemory(), memory->getOffset());
1379 de::MovePtr<vk::Allocation> allocateAndBindMemory (Context& context, vk::VkImage image, vk::MemoryRequirement memReqs)
1381 const vk::DeviceInterface& vkd = context.getDeviceInterface();
1382 const vk::VkMemoryRequirements imgReqs = vk::getImageMemoryRequirements(vkd, context.getDevice(), image);
1383 de::MovePtr<vk::Allocation> memory = context.getDefaultAllocator().allocate(imgReqs, memReqs);
1385 vkd.bindImageMemory(context.getDevice(), image, memory->getMemory(), memory->getOffset());
1390 Move<vk::VkImageView> createAttachmentView (Context& context, vk::VkImage image, vk::VkFormat format)
1392 const vk::VkImageViewCreateInfo params =
1394 vk::VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // sType
1398 vk::VK_IMAGE_VIEW_TYPE_2D, // viewType
1400 vk::makeComponentMappingRGBA(), // components
1401 { vk::VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u,1u }, // subresourceRange
1404 return vk::createImageView(context.getDeviceInterface(), context.getDevice(), ¶ms);
1407 Move<vk::VkPipelineLayout> createPipelineLayout (Context& context, vk::VkDescriptorSetLayout descriptorSetLayout)
1409 const vk::VkPipelineLayoutCreateInfo params =
1411 vk::VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
1414 1u, // setLayoutCount
1415 &descriptorSetLayout, // pSetLayouts
1416 0u, // pushConstantRangeCount
1417 DE_NULL, // pPushConstantRanges
1420 return vk::createPipelineLayout(context.getDeviceInterface(), context.getDevice(), ¶ms);
1423 Move<vk::VkCommandPool> createCmdPool (Context& context)
1425 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
1426 const vk::VkCommandPoolCreateInfo params =
1428 vk::VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
1430 vk::VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, // flags
1431 queueFamilyIndex, // queueFamilyIndex
1434 return vk::createCommandPool(context.getDeviceInterface(), context.getDevice(), ¶ms);
1437 Move<vk::VkCommandBuffer> createCmdBuffer (Context& context, vk::VkCommandPool cmdPool)
1439 const vk::VkCommandBufferAllocateInfo params =
1441 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
1443 cmdPool, // commandPool
1444 vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1448 return vk::allocateCommandBuffer(context.getDeviceInterface(), context.getDevice(), ¶ms);
1452 // UniformBlockCaseInstance
1454 class UniformBlockCaseInstance : public vkt::TestInstance
1457 UniformBlockCaseInstance (Context& context,
1458 UniformBlockCase::BufferMode bufferMode,
1459 const UniformLayout& layout,
1460 const std::map<int, void*>& blockPointers);
1461 virtual ~UniformBlockCaseInstance (void);
1462 virtual tcu::TestStatus iterate (void);
1468 RENDER_HEIGHT = 100,
1471 vk::Move<VkRenderPass> createRenderPass (vk::VkFormat format) const;
1472 vk::Move<VkFramebuffer> createFramebuffer (vk::VkRenderPass renderPass, vk::VkImageView colorImageView) const;
1473 vk::Move<VkDescriptorSetLayout> createDescriptorSetLayout (void) const;
1474 vk::Move<VkDescriptorPool> createDescriptorPool (void) const;
1475 vk::Move<VkPipeline> createPipeline (vk::VkShaderModule vtxShaderModule, vk::VkShaderModule fragShaderModule, vk::VkPipelineLayout pipelineLayout, vk::VkRenderPass renderPass) const;
1477 vk::VkDescriptorBufferInfo addUniformData (deUint32 size, const void* dataPtr);
1479 UniformBlockCase::BufferMode m_bufferMode;
1480 const UniformLayout& m_layout;
1481 const std::map<int, void*>& m_blockPointers;
1483 typedef de::SharedPtr<vk::Unique<vk::VkBuffer> > VkBufferSp;
1484 typedef de::SharedPtr<vk::Allocation> AllocationSp;
1486 std::vector<VkBufferSp> m_uniformBuffers;
1487 std::vector<AllocationSp> m_uniformAllocs;
1490 UniformBlockCaseInstance::UniformBlockCaseInstance (Context& ctx,
1491 UniformBlockCase::BufferMode bufferMode,
1492 const UniformLayout& layout,
1493 const std::map<int, void*>& blockPointers)
1494 : vkt::TestInstance (ctx)
1495 , m_bufferMode (bufferMode)
1497 , m_blockPointers (blockPointers)
1501 UniformBlockCaseInstance::~UniformBlockCaseInstance (void)
1505 tcu::TestStatus UniformBlockCaseInstance::iterate (void)
1507 const vk::DeviceInterface& vk = m_context.getDeviceInterface();
1508 const vk::VkDevice device = m_context.getDevice();
1509 const vk::VkQueue queue = m_context.getUniversalQueue();
1510 const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
1512 const float positions[] =
1514 -1.0f, -1.0f, 0.0f, 1.0f,
1515 -1.0f, +1.0f, 0.0f, 1.0f,
1516 +1.0f, -1.0f, 0.0f, 1.0f,
1517 +1.0f, +1.0f, 0.0f, 1.0f
1520 const deUint32 indices[] = { 0, 1, 2, 2, 1, 3 };
1522 vk::Unique<VkBuffer> positionsBuffer (createBuffer(m_context, sizeof(positions), vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
1523 de::UniquePtr<Allocation> positionsAlloc (allocateAndBindMemory(m_context, *positionsBuffer, MemoryRequirement::HostVisible));
1524 vk::Unique<VkBuffer> indicesBuffer (createBuffer(m_context, sizeof(indices), vk::VK_BUFFER_USAGE_INDEX_BUFFER_BIT|vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
1525 de::UniquePtr<Allocation> indicesAlloc (allocateAndBindMemory(m_context, *indicesBuffer, MemoryRequirement::HostVisible));
1527 int minUniformBufferOffsetAlignment = getminUniformBufferOffsetAlignment(m_context);
1529 // Upload attrbiutes data
1531 deMemcpy(positionsAlloc->getHostPtr(), positions, sizeof(positions));
1532 flushMappedMemoryRange(vk, device, positionsAlloc->getMemory(), positionsAlloc->getOffset(), sizeof(positions));
1534 deMemcpy(indicesAlloc->getHostPtr(), indices, sizeof(indices));
1535 flushMappedMemoryRange(vk, device, indicesAlloc->getMemory(), indicesAlloc->getOffset(), sizeof(indices));
1538 vk::Unique<VkImage> colorImage (createImage2D(m_context,
1541 vk::VK_FORMAT_R8G8B8A8_UNORM,
1542 vk::VK_IMAGE_TILING_OPTIMAL,
1543 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
1544 de::UniquePtr<Allocation> colorImageAlloc (allocateAndBindMemory(m_context, *colorImage, MemoryRequirement::Any));
1545 vk::Unique<VkImageView> colorImageView (createAttachmentView(m_context, *colorImage, vk::VK_FORMAT_R8G8B8A8_UNORM));
1547 vk::Unique<VkDescriptorSetLayout> descriptorSetLayout (createDescriptorSetLayout());
1548 vk::Unique<VkDescriptorPool> descriptorPool (createDescriptorPool());
1550 const VkDescriptorSetAllocateInfo descriptorSetAllocateInfo =
1552 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType;
1553 DE_NULL, // const void* pNext;
1554 *descriptorPool, // VkDescriptorPool descriptorPool;
1555 1u, // deUint32 setLayoutCount;
1556 &descriptorSetLayout.get() // const VkDescriptorSetLayout* pSetLayouts;
1559 vk::Unique<VkDescriptorSet> descriptorSet(vk::allocateDescriptorSet(vk, device, &descriptorSetAllocateInfo));
1560 int numBlocks = (int)m_layout.blocks.size();
1561 std::vector<vk::VkDescriptorBufferInfo> descriptors(numBlocks);
1563 // Upload uniform data
1565 vk::DescriptorSetUpdateBuilder descriptorSetUpdateBuilder;
1567 if (m_bufferMode == UniformBlockCase::BUFFERMODE_PER_BLOCK)
1569 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1571 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1572 const void* srcPtr = m_blockPointers.find(blockNdx)->second;
1574 descriptors[blockNdx] = addUniformData(block.size, srcPtr);
1575 descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::bindingArrayElement(block.bindingNdx, block.instanceNdx),
1576 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &descriptors[blockNdx]);
1581 int currentOffset = 0;
1582 std::map<int, int> offsets;
1583 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1585 if (minUniformBufferOffsetAlignment > 0)
1586 currentOffset = deAlign32(currentOffset, minUniformBufferOffsetAlignment);
1587 offsets[blockNdx] = currentOffset;
1588 currentOffset += m_layout.blocks[blockNdx].size;
1591 deUint32 totalSize = currentOffset;
1593 // Make a copy of the data that satisfies the device's min uniform buffer alignment
1594 std::vector<deUint8> data;
1595 data.resize(totalSize);
1596 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1598 deMemcpy(&data[offsets[blockNdx]], m_blockPointers.find(blockNdx)->second, m_layout.blocks[blockNdx].size);
1601 vk::VkBuffer buffer = addUniformData(totalSize, &data[0]).buffer;
1603 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1605 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1606 deUint32 size = block.size;
1608 const VkDescriptorBufferInfo descriptor =
1610 buffer, // VkBuffer buffer;
1611 (deUint32)offsets[blockNdx], // VkDeviceSize offset;
1612 size, // VkDeviceSize range;
1615 descriptors[blockNdx] = descriptor;
1616 descriptorSetUpdateBuilder.writeSingle(*descriptorSet,
1617 vk::DescriptorSetUpdateBuilder::Location::bindingArrayElement(block.bindingNdx, block.instanceNdx),
1618 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1619 &descriptors[blockNdx]);
1623 descriptorSetUpdateBuilder.update(vk, device);
1626 vk::Unique<VkRenderPass> renderPass (createRenderPass(vk::VK_FORMAT_R8G8B8A8_UNORM));
1627 vk::Unique<VkFramebuffer> framebuffer (createFramebuffer(*renderPass, *colorImageView));
1628 vk::Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(m_context, *descriptorSetLayout));
1630 vk::Unique<VkShaderModule> vtxShaderModule (vk::createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0));
1631 vk::Unique<VkShaderModule> fragShaderModule (vk::createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0));
1632 vk::Unique<VkPipeline> pipeline (createPipeline(*vtxShaderModule, *fragShaderModule, *pipelineLayout, *renderPass));
1633 vk::Unique<VkCommandPool> cmdPool (createCmdPool(m_context));
1634 vk::Unique<VkCommandBuffer> cmdBuffer (createCmdBuffer(m_context, *cmdPool));
1635 vk::Unique<VkBuffer> readImageBuffer (createBuffer(m_context, (vk::VkDeviceSize)(RENDER_WIDTH * RENDER_HEIGHT * 4), vk::VK_BUFFER_USAGE_TRANSFER_DST_BIT));
1636 de::UniquePtr<Allocation> readImageAlloc (allocateAndBindMemory(m_context, *readImageBuffer, vk::MemoryRequirement::HostVisible));
1638 // Record command buffer
1639 const vk::VkCommandBufferBeginInfo beginInfo =
1641 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
1642 DE_NULL, // const void* pNext;
1643 0u, // VkCommandBufferUsageFlags flags;
1644 (const vk::VkCommandBufferInheritanceInfo*)DE_NULL,
1646 VK_CHECK(vk.beginCommandBuffer(*cmdBuffer, &beginInfo));
1648 const vk::VkClearValue clearValue = vk::makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f);
1649 const vk::VkRenderPassBeginInfo passBeginInfo =
1651 vk::VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
1652 DE_NULL, // const void* pNext;
1653 *renderPass, // VkRenderPass renderPass;
1654 *framebuffer, // VkFramebuffer framebuffer;
1655 { { 0, 0 }, { RENDER_WIDTH, RENDER_HEIGHT } }, // VkRect2D renderArea;
1656 1u, // deUint32 clearValueCount;
1657 &clearValue, // const VkClearValue* pClearValues;
1660 // Add barrier for initializing image state
1662 const vk::VkImageMemoryBarrier initializeBarrier =
1664 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
1665 DE_NULL, // const void* pNext
1666 0, // VVkAccessFlags srcAccessMask;
1667 vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
1668 vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
1669 vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
1670 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
1671 queueFamilyIndex, // deUint32 dstQueueFamilyIndex;
1672 *colorImage, // VkImage image;
1674 vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1675 0u, // deUint32 baseMipLevel;
1676 1u, // deUint32 mipLevels;
1677 0u, // deUint32 baseArraySlice;
1678 1u, // deUint32 arraySize;
1679 } // VkImageSubresourceRange subresourceRange
1682 vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (vk::VkDependencyFlags)0,
1683 0, (const vk::VkMemoryBarrier*)DE_NULL,
1684 0, (const vk::VkBufferMemoryBarrier*)DE_NULL,
1685 1, &initializeBarrier);
1688 vk.cmdBeginRenderPass(*cmdBuffer, &passBeginInfo, vk::VK_SUBPASS_CONTENTS_INLINE);
1690 vk.cmdBindPipeline(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
1691 vk.cmdBindDescriptorSets(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &*descriptorSet, 0u, DE_NULL);
1693 const vk::VkDeviceSize offsets[] = { 0u };
1694 vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &*positionsBuffer, offsets);
1695 vk.cmdBindIndexBuffer(*cmdBuffer, *indicesBuffer, (vk::VkDeviceSize)0, vk::VK_INDEX_TYPE_UINT32);
1697 vk.cmdDrawIndexed(*cmdBuffer, DE_LENGTH_OF_ARRAY(indices), 1u, 0u, 0u, 0u);
1698 vk.cmdEndRenderPass(*cmdBuffer);
1700 // Add render finish barrier
1702 const vk::VkImageMemoryBarrier renderFinishBarrier =
1704 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
1705 DE_NULL, // const void* pNext
1706 vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VVkAccessFlags srcAccessMask;
1707 vk::VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask;
1708 vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
1709 vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
1710 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
1711 queueFamilyIndex, // deUint32 dstQueueFamilyIndex;
1712 *colorImage, // VkImage image;
1714 vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1715 0u, // deUint32 baseMipLevel;
1716 1u, // deUint32 mipLevels;
1717 0u, // deUint32 baseArraySlice;
1718 1u, // deUint32 arraySize;
1719 } // VkImageSubresourceRange subresourceRange
1722 vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, (vk::VkDependencyFlags)0,
1723 0, (const vk::VkMemoryBarrier*)DE_NULL,
1724 0, (const vk::VkBufferMemoryBarrier*)DE_NULL,
1725 1, &renderFinishBarrier);
1728 // Add Image->Buffer copy command
1730 const vk::VkBufferImageCopy copyParams =
1732 (vk::VkDeviceSize)0u, // VkDeviceSize bufferOffset;
1733 (deUint32)RENDER_WIDTH, // deUint32 bufferRowLength;
1734 (deUint32)RENDER_HEIGHT, // deUint32 bufferImageHeight;
1736 vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
1737 0u, // deUint32 mipLevel;
1738 0u, // deUint32 arrayLayer;
1739 1u, // deUint32 arraySize;
1740 }, // VkImageSubresourceCopy imageSubresource
1741 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
1742 { RENDER_WIDTH, RENDER_HEIGHT, 1u } // VkExtent3D imageExtent;
1745 vk.cmdCopyImageToBuffer(*cmdBuffer, *colorImage, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
1748 // Add copy finish barrier
1750 const vk::VkBufferMemoryBarrier copyFinishBarrier =
1752 vk::VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
1753 DE_NULL, // const void* pNext;
1754 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
1755 VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask;
1756 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
1757 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
1758 *readImageBuffer, // VkBuffer buffer;
1759 0u, // VkDeviceSize offset;
1760 (vk::VkDeviceSize)(RENDER_WIDTH * RENDER_HEIGHT * 4)// VkDeviceSize size;
1763 vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_HOST_BIT, (vk::VkDependencyFlags)0,
1764 0, (const vk::VkMemoryBarrier*)DE_NULL,
1765 1, ©FinishBarrier,
1766 0, (const vk::VkImageMemoryBarrier*)DE_NULL);
1769 VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
1771 // Submit the command buffer
1773 const vk::VkFenceCreateInfo fenceParams =
1775 vk::VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
1776 DE_NULL, // const void* pNext;
1777 0u, // VkFenceCreateFlags flags;
1779 const Unique<vk::VkFence> fence(vk::createFence(vk, device, &fenceParams));
1781 const VkSubmitInfo submitInfo =
1783 VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
1784 DE_NULL, // const void* pNext;
1785 0u, // deUint32 waitSemaphoreCount;
1786 DE_NULL, // const VkSemaphore* pWaitSemaphores;
1787 (const VkPipelineStageFlags*)DE_NULL,
1788 1u, // deUint32 commandBufferCount;
1789 &cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
1790 0u, // deUint32 signalSemaphoreCount;
1791 DE_NULL // const VkSemaphore* pSignalSemaphores;
1794 VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
1795 VK_CHECK(vk.waitForFences(device, 1u, &fence.get(), DE_TRUE, ~0ull));
1798 // Read back the results
1799 tcu::Surface surface(RENDER_WIDTH, RENDER_HEIGHT);
1801 const tcu::TextureFormat textureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
1802 const tcu::ConstPixelBufferAccess imgAccess(textureFormat, RENDER_WIDTH, RENDER_HEIGHT, 1, readImageAlloc->getHostPtr());
1803 const vk::VkDeviceSize bufferSize = RENDER_WIDTH * RENDER_HEIGHT * 4;
1804 invalidateMappedMemoryRange(vk, device, readImageAlloc->getMemory(), readImageAlloc->getOffset(), bufferSize);
1806 tcu::copy(surface.getAccess(), imgAccess);
1809 // Check if the result image is all white
1810 tcu::RGBA white(tcu::RGBA::white());
1811 int numFailedPixels = 0;
1813 for (int y = 0; y < surface.getHeight(); y++)
1815 for (int x = 0; x < surface.getWidth(); x++)
1817 if (surface.getPixel(x, y) != white)
1818 numFailedPixels += 1;
1822 if (numFailedPixels > 0)
1824 tcu::TestLog& log = m_context.getTestContext().getLog();
1825 log << tcu::TestLog::Image("Image", "Rendered image", surface);
1826 log << tcu::TestLog::Message << "Image comparison failed, got " << numFailedPixels << " non-white pixels" << tcu::TestLog::EndMessage;
1828 for (size_t blockNdx = 0; blockNdx < m_layout.blocks.size(); blockNdx++)
1830 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1831 log << tcu::TestLog::Message << "Block index: " << blockNdx << " infos: " << block << tcu::TestLog::EndMessage;
1834 for (size_t uniformNdx = 0; uniformNdx < m_layout.uniforms.size(); uniformNdx++)
1836 log << tcu::TestLog::Message << "Uniform index: " << uniformNdx << " infos: " << m_layout.uniforms[uniformNdx] << tcu::TestLog::EndMessage;
1839 return tcu::TestStatus::fail("Detected non-white pixels");
1842 return tcu::TestStatus::pass("Full white image ok");
1845 vk::VkDescriptorBufferInfo UniformBlockCaseInstance::addUniformData (deUint32 size, const void* dataPtr)
1847 const VkDevice vkDevice = m_context.getDevice();
1848 const DeviceInterface& vk = m_context.getDeviceInterface();
1850 Move<VkBuffer> buffer = createBuffer(m_context, size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
1851 de::MovePtr<Allocation> alloc = allocateAndBindMemory(m_context, *buffer, vk::MemoryRequirement::HostVisible);
1853 deMemcpy(alloc->getHostPtr(), dataPtr, size);
1854 flushMappedMemoryRange(vk, vkDevice, alloc->getMemory(), alloc->getOffset(), size);
1856 const VkDescriptorBufferInfo descriptor =
1858 *buffer, // VkBuffer buffer;
1859 0u, // VkDeviceSize offset;
1860 size, // VkDeviceSize range;
1864 m_uniformBuffers.push_back(VkBufferSp(new vk::Unique<vk::VkBuffer>(buffer)));
1865 m_uniformAllocs.push_back(AllocationSp(alloc.release()));
1870 vk::Move<VkRenderPass> UniformBlockCaseInstance::createRenderPass (vk::VkFormat format) const
1872 const VkDevice vkDevice = m_context.getDevice();
1873 const DeviceInterface& vk = m_context.getDeviceInterface();
1875 const VkAttachmentDescription attachmentDescription =
1877 0u, // VkAttachmentDescriptorFlags flags;
1878 format, // VkFormat format;
1879 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1880 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
1881 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1882 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1883 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1884 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
1885 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
1888 const VkAttachmentReference attachmentReference =
1890 0u, // deUint32 attachment;
1891 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
1895 const VkSubpassDescription subpassDescription =
1897 0u, // VkSubpassDescriptionFlags flags;
1898 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
1899 0u, // deUint32 inputAttachmentCount;
1900 DE_NULL, // const VkAttachmentReference* pInputAttachments;
1901 1u, // deUint32 colorAttachmentCount;
1902 &attachmentReference, // const VkAttachmentReference* pColorAttachments;
1903 DE_NULL, // const VkAttachmentReference* pResolveAttachments;
1904 DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
1905 0u, // deUint32 preserveAttachmentCount;
1906 DE_NULL // const VkAttachmentReference* pPreserveAttachments;
1909 const VkRenderPassCreateInfo renderPassParams =
1911 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
1912 DE_NULL, // const void* pNext;
1913 0u, // VkRenderPassCreateFlags flags;
1914 1u, // deUint32 attachmentCount;
1915 &attachmentDescription, // const VkAttachmentDescription* pAttachments;
1916 1u, // deUint32 subpassCount;
1917 &subpassDescription, // const VkSubpassDescription* pSubpasses;
1918 0u, // deUint32 dependencyCount;
1919 DE_NULL // const VkSubpassDependency* pDependencies;
1922 return vk::createRenderPass(vk, vkDevice, &renderPassParams);
1925 vk::Move<VkFramebuffer> UniformBlockCaseInstance::createFramebuffer (vk::VkRenderPass renderPass, vk::VkImageView colorImageView) const
1927 const VkDevice vkDevice = m_context.getDevice();
1928 const DeviceInterface& vk = m_context.getDeviceInterface();
1930 const VkFramebufferCreateInfo framebufferParams =
1932 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
1933 DE_NULL, // const void* pNext;
1934 0u, // VkFramebufferCreateFlags flags;
1935 renderPass, // VkRenderPass renderPass;
1936 1u, // deUint32 attachmentCount;
1937 &colorImageView, // const VkImageView* pAttachments;
1938 RENDER_WIDTH, // deUint32 width;
1939 RENDER_HEIGHT, // deUint32 height;
1940 1u // deUint32 layers;
1943 return vk::createFramebuffer(vk, vkDevice, &framebufferParams);
1946 vk::Move<VkDescriptorSetLayout> UniformBlockCaseInstance::createDescriptorSetLayout (void) const
1948 int numBlocks = (int)m_layout.blocks.size();
1949 int lastBindingNdx = -1;
1950 std::vector<int> lengths;
1952 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1954 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1956 if (block.bindingNdx == lastBindingNdx)
1962 lengths.push_back(1);
1963 lastBindingNdx = block.bindingNdx;
1967 vk::DescriptorSetLayoutBuilder layoutBuilder;
1968 for (size_t i = 0; i < lengths.size(); i++)
1972 layoutBuilder.addArrayBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, lengths[i], vk::VK_SHADER_STAGE_ALL);
1976 layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, vk::VK_SHADER_STAGE_ALL);
1980 return layoutBuilder.build(m_context.getDeviceInterface(), m_context.getDevice());
1983 vk::Move<VkDescriptorPool> UniformBlockCaseInstance::createDescriptorPool (void) const
1985 vk::DescriptorPoolBuilder poolBuilder;
1988 .addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, (int)m_layout.blocks.size())
1989 .build(m_context.getDeviceInterface(), m_context.getDevice(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
1992 vk::Move<VkPipeline> UniformBlockCaseInstance::createPipeline (vk::VkShaderModule vtxShaderModule, vk::VkShaderModule fragShaderModule, vk::VkPipelineLayout pipelineLayout, vk::VkRenderPass renderPass) const
1994 const VkDevice vkDevice = m_context.getDevice();
1995 const DeviceInterface& vk = m_context.getDeviceInterface();
1997 const VkVertexInputBindingDescription vertexBinding =
1999 0, // deUint32 binding;
2000 (deUint32)sizeof(float) * 4, // deUint32 strideInBytes;
2001 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate inputRate;
2004 const VkVertexInputAttributeDescription vertexAttribute =
2006 0, // deUint32 location;
2007 0, // deUint32 binding;
2008 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
2009 0u // deUint32 offset;
2012 const VkPipelineShaderStageCreateInfo shaderStages[2] =
2015 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
2016 DE_NULL, // const void* pNext;
2017 0u, // VkPipelineShaderStageCreateFlags flags;
2018 VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
2019 vtxShaderModule, // VkShaderModule module;
2020 "main", // const char* pName;
2021 DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
2024 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
2025 DE_NULL, // const void* pNext;
2026 0u, // VkPipelineShaderStageCreateFlags flags;
2027 VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
2028 fragShaderModule, // VkShaderModule module;
2029 "main", // const char* pName;
2030 DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
2034 const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
2036 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
2037 DE_NULL, // const void* pNext;
2038 0u, // VkPipelineVertexInputStateCreateFlags flags;
2039 1u, // deUint32 vertexBindingDescriptionCount;
2040 &vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2041 1u, // deUint32 vertexAttributeDescriptionCount;
2042 &vertexAttribute, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
2045 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
2047 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,// VkStructureType sType;
2048 DE_NULL, // const void* pNext;
2049 0u, // VkPipelineInputAssemblyStateCreateFlags flags;
2050 VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
2051 false // VkBool32 primitiveRestartEnable;
2054 const VkViewport viewport =
2056 0.0f, // float originX;
2057 0.0f, // float originY;
2058 (float)RENDER_WIDTH, // float width;
2059 (float)RENDER_HEIGHT, // float height;
2060 0.0f, // float minDepth;
2061 1.0f // float maxDepth;
2065 const VkRect2D scissor =
2070 }, // VkOffset2D offset;
2072 RENDER_WIDTH, // deUint32 width;
2073 RENDER_HEIGHT, // deUint32 height;
2074 }, // VkExtent2D extent;
2077 const VkPipelineViewportStateCreateInfo viewportStateParams =
2079 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
2080 DE_NULL, // const void* pNext;
2081 0u, // VkPipelineViewportStateCreateFlags flags;
2082 1u, // deUint32 viewportCount;
2083 &viewport, // const VkViewport* pViewports;
2084 1u, // deUint32 scissorsCount;
2085 &scissor, // const VkRect2D* pScissors;
2088 const VkPipelineRasterizationStateCreateInfo rasterStateParams =
2090 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
2091 DE_NULL, // const void* pNext;
2092 0u, // VkPipelineRasterizationStateCreateFlags flags;
2093 false, // VkBool32 depthClampEnable;
2094 false, // VkBool32 rasterizerDiscardEnable;
2095 VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
2096 VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
2097 VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
2098 false, // VkBool32 depthBiasEnable;
2099 0.0f, // float depthBiasConstantFactor;
2100 0.0f, // float depthBiasClamp;
2101 0.0f, // float depthBiasSlopeFactor;
2102 1.0f, // float lineWidth;
2105 const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
2107 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
2108 DE_NULL, // const void* pNext;
2109 0u, // VkPipelineMultisampleStateCreateFlags flags;
2110 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
2111 VK_FALSE, // VkBool32 sampleShadingEnable;
2112 0.0f, // float minSampleShading;
2113 DE_NULL, // const VkSampleMask* pSampleMask;
2114 VK_FALSE, // VkBool32 alphaToCoverageEnable;
2115 VK_FALSE // VkBool32 alphaToOneEnable;
2118 const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
2120 false, // VkBool32 blendEnable;
2121 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
2122 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
2123 VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
2124 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
2125 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
2126 VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
2127 VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkChannelFlags channelWriteMask;
2128 VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
2131 const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
2133 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
2134 DE_NULL, // const void* pNext;
2135 0u, // VkPipelineColorBlendStateCreateFlags flags;
2136 false, // VkBool32 logicOpEnable;
2137 VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
2138 1u, // deUint32 attachmentCount;
2139 &colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
2140 { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
2143 const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
2145 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
2146 DE_NULL, // const void* pNext;
2147 0u, // VkPipelineCreateFlags flags;
2148 2u, // deUint32 stageCount;
2149 shaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
2150 &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
2151 &inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
2152 DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
2153 &viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
2154 &rasterStateParams, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
2155 &multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
2156 DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
2157 &colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
2158 (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
2159 pipelineLayout, // VkPipelineLayout layout;
2160 renderPass, // VkRenderPass renderPass;
2161 0u, // deUint32 subpass;
2162 0u, // VkPipeline basePipelineHandle;
2163 0u // deInt32 basePipelineIndex;
2166 return vk::createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
2169 } // anonymous (utilities)
2171 // UniformBlockCase.
2173 UniformBlockCase::UniformBlockCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, BufferMode bufferMode, MatrixLoadFlags matrixLoadFlag)
2174 : TestCase (testCtx, name, description)
2175 , m_bufferMode (bufferMode)
2176 , m_matrixLoadFlag (matrixLoadFlag)
2180 UniformBlockCase::~UniformBlockCase (void)
2184 void UniformBlockCase::initPrograms (vk::SourceCollections& programCollection) const
2186 DE_ASSERT(!m_vertShaderSource.empty());
2187 DE_ASSERT(!m_fragShaderSource.empty());
2189 programCollection.glslSources.add("vert") << glu::VertexSource(m_vertShaderSource);
2190 programCollection.glslSources.add("frag") << glu::FragmentSource(m_fragShaderSource);
2193 TestInstance* UniformBlockCase::createInstance (Context& context) const
2195 return new UniformBlockCaseInstance(context, m_bufferMode, m_uniformLayout, m_blockPointers);
2198 void UniformBlockCase::init (void)
2200 // Compute reference layout.
2201 computeStd140Layout(m_uniformLayout, m_interface);
2203 // Assign storage for reference values.
2206 for (std::vector<BlockLayoutEntry>::const_iterator blockIter = m_uniformLayout.blocks.begin(); blockIter != m_uniformLayout.blocks.end(); blockIter++)
2207 totalSize += blockIter->size;
2208 m_data.resize(totalSize);
2210 // Pointers for each block.
2212 for (int blockNdx = 0; blockNdx < (int)m_uniformLayout.blocks.size(); blockNdx++)
2214 m_blockPointers[blockNdx] = &m_data[0] + curOffset;
2215 curOffset += m_uniformLayout.blocks[blockNdx].size;
2220 generateValues(m_uniformLayout, m_blockPointers, 1 /* seed */);
2222 // Generate shaders.
2223 m_vertShaderSource = generateVertexShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag);
2224 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag);