1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Copyright (c) 2016 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief Uniform block case.
24 *//*--------------------------------------------------------------------*/
26 #include "vktUniformBlockCase.hpp"
28 #include "vkPrograms.hpp"
30 #include "gluVarType.hpp"
31 #include "tcuTestLog.hpp"
32 #include "tcuSurface.hpp"
33 #include "deRandom.hpp"
34 #include "deStringUtil.hpp"
36 #include "tcuTextureUtil.hpp"
37 #include "deSharedPtr.hpp"
39 #include "vkMemUtil.hpp"
40 #include "vkQueryUtil.hpp"
41 #include "vkTypeUtil.hpp"
43 #include "vkRefUtil.hpp"
44 #include "vkBuilderUtil.hpp"
56 // VarType implementation.
58 VarType::VarType (void)
64 VarType::VarType (const VarType& other)
71 VarType::VarType (glu::DataType basicType, deUint32 flags)
75 m_data.basicType = basicType;
78 VarType::VarType (const VarType& elementType, int arraySize)
82 m_data.array.size = arraySize;
83 m_data.array.elementType = new VarType(elementType);
86 VarType::VarType (const StructType* structPtr, deUint32 flags)
87 : m_type (TYPE_STRUCT)
90 m_data.structPtr = structPtr;
93 VarType::~VarType (void)
95 if (m_type == TYPE_ARRAY)
96 delete m_data.array.elementType;
99 VarType& VarType::operator= (const VarType& other)
102 return *this; // Self-assignment.
104 if (m_type == TYPE_ARRAY)
105 delete m_data.array.elementType;
107 m_type = other.m_type;
108 m_flags = other.m_flags;
111 if (m_type == TYPE_ARRAY)
113 m_data.array.elementType = new VarType(*other.m_data.array.elementType);
114 m_data.array.size = other.m_data.array.size;
117 m_data = other.m_data;
122 // StructType implementation.
124 void StructType::addMember (const std::string& name, const VarType& type, deUint32 flags)
126 m_members.push_back(StructMember(name, type, flags));
129 // Uniform implementation.
131 Uniform::Uniform (const std::string& name, const VarType& type, deUint32 flags)
138 // UniformBlock implementation.
140 UniformBlock::UniformBlock (const std::string& blockName)
141 : m_blockName (blockName)
147 std::ostream& operator<< (std::ostream& stream, const BlockLayoutEntry& entry)
149 stream << entry.name << " { name = " << entry.name
150 << ", size = " << entry.size
151 << ", activeUniformIndices = [";
153 for (std::vector<int>::const_iterator i = entry.activeUniformIndices.begin(); i != entry.activeUniformIndices.end(); i++)
155 if (i != entry.activeUniformIndices.begin())
164 std::ostream& operator<< (std::ostream& stream, const UniformLayoutEntry& entry)
166 stream << entry.name << " { type = " << glu::getDataTypeName(entry.type)
167 << ", size = " << entry.size
168 << ", blockNdx = " << entry.blockLayoutNdx
169 << ", offset = " << entry.offset
170 << ", arrayStride = " << entry.arrayStride
171 << ", matrixStride = " << entry.matrixStride
172 << ", isRowMajor = " << (entry.isRowMajor ? "true" : "false")
177 int UniformLayout::getUniformLayoutIndex (int blockNdx, const std::string& name) const
179 for (int ndx = 0; ndx < (int)uniforms.size(); ndx++)
181 if (blocks[uniforms[ndx].blockLayoutNdx].blockDeclarationNdx == blockNdx &&
182 uniforms[ndx].name == name)
189 int UniformLayout::getBlockLayoutIndex (int blockNdx, int instanceNdx) const
191 for (int ndx = 0; ndx < (int)blocks.size(); ndx++)
193 if (blocks[ndx].blockDeclarationNdx == blockNdx &&
194 blocks[ndx].instanceNdx == instanceNdx)
201 // ShaderInterface implementation.
203 ShaderInterface::ShaderInterface (void)
207 ShaderInterface::~ShaderInterface (void)
211 StructType& ShaderInterface::allocStruct (const std::string& name)
213 m_structs.push_back(StructTypeSP(new StructType(name)));
214 return *m_structs.back();
217 struct StructNameEquals
221 StructNameEquals (const std::string& name_) : name(name_) {}
223 bool operator() (const StructTypeSP type) const
225 return type->hasTypeName() && name == type->getTypeName();
229 void ShaderInterface::getNamedStructs (std::vector<const StructType*>& structs) const
231 for (std::vector<StructTypeSP>::const_iterator i = m_structs.begin(); i != m_structs.end(); i++)
233 if ((*i)->hasTypeName())
234 structs.push_back((*i).get());
238 UniformBlock& ShaderInterface::allocBlock (const std::string& name)
240 m_uniformBlocks.push_back(UniformBlockSP(new UniformBlock(name)));
241 return *m_uniformBlocks.back();
244 namespace // Utilities
247 struct PrecisionFlagsFmt
250 PrecisionFlagsFmt (deUint32 flags_) : flags(flags_) {}
253 std::ostream& operator<< (std::ostream& str, const PrecisionFlagsFmt& fmt)
256 DE_ASSERT(dePop32(fmt.flags & (PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH)) <= 1);
257 str << (fmt.flags & PRECISION_LOW ? "lowp" :
258 fmt.flags & PRECISION_MEDIUM ? "mediump" :
259 fmt.flags & PRECISION_HIGH ? "highp" : "");
263 struct LayoutFlagsFmt
267 LayoutFlagsFmt (deUint32 flags_, deUint32 offset_ = 0u) : flags(flags_), offset(offset_) {}
270 std::ostream& operator<< (std::ostream& str, const LayoutFlagsFmt& fmt)
278 { LAYOUT_STD140, "std140" },
279 { LAYOUT_ROW_MAJOR, "row_major" },
280 { LAYOUT_COLUMN_MAJOR, "column_major" },
281 { LAYOUT_OFFSET, "offset" },
284 deUint32 remBits = fmt.flags;
285 for (int descNdx = 0; descNdx < DE_LENGTH_OF_ARRAY(bitDesc); descNdx++)
287 if (remBits & bitDesc[descNdx].bit)
289 if (remBits != fmt.flags)
291 str << bitDesc[descNdx].token;
292 if (bitDesc[descNdx].bit == LAYOUT_OFFSET)
293 str << " = " << fmt.offset;
294 remBits &= ~bitDesc[descNdx].bit;
297 DE_ASSERT(remBits == 0);
301 // Layout computation.
303 int getDataTypeByteSize (glu::DataType type)
305 return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint32);
308 int getDataTypeByteAlignment (glu::DataType type)
312 case glu::TYPE_FLOAT:
315 case glu::TYPE_BOOL: return 1*(int)sizeof(deUint32);
317 case glu::TYPE_FLOAT_VEC2:
318 case glu::TYPE_INT_VEC2:
319 case glu::TYPE_UINT_VEC2:
320 case glu::TYPE_BOOL_VEC2: return 2*(int)sizeof(deUint32);
322 case glu::TYPE_FLOAT_VEC3:
323 case glu::TYPE_INT_VEC3:
324 case glu::TYPE_UINT_VEC3:
325 case glu::TYPE_BOOL_VEC3: // Fall-through to vec4
327 case glu::TYPE_FLOAT_VEC4:
328 case glu::TYPE_INT_VEC4:
329 case glu::TYPE_UINT_VEC4:
330 case glu::TYPE_BOOL_VEC4: return 4*(int)sizeof(deUint32);
338 deInt32 getminUniformBufferOffsetAlignment (Context &ctx)
340 VkPhysicalDeviceProperties properties;
341 ctx.getInstanceInterface().getPhysicalDeviceProperties(ctx.getPhysicalDevice(), &properties);
342 VkDeviceSize align = properties.limits.minUniformBufferOffsetAlignment;
343 DE_ASSERT(align == (VkDeviceSize)(deInt32)align);
344 return (deInt32)align;
347 int getDataTypeArrayStride (glu::DataType type)
349 DE_ASSERT(!glu::isDataTypeMatrix(type));
351 const int baseStride = getDataTypeByteSize(type);
352 const int vec4Alignment = (int)sizeof(deUint32)*4;
354 DE_ASSERT(baseStride <= vec4Alignment);
355 return de::max(baseStride, vec4Alignment); // Really? See rule 4.
358 static inline int deRoundUp32 (int a, int b)
361 return d*b == a ? a : (d+1)*b;
364 int computeStd140BaseAlignment (const VarType& type)
366 const int vec4Alignment = (int)sizeof(deUint32)*4;
368 if (type.isBasicType())
370 glu::DataType basicType = type.getBasicType();
372 if (glu::isDataTypeMatrix(basicType))
374 bool isRowMajor = !!(type.getFlags() & LAYOUT_ROW_MAJOR);
375 int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType)
376 : glu::getDataTypeMatrixNumRows(basicType);
378 return getDataTypeArrayStride(glu::getDataTypeFloatVec(vecSize));
381 return getDataTypeByteAlignment(basicType);
383 else if (type.isArrayType())
385 int elemAlignment = computeStd140BaseAlignment(type.getElementType());
387 // Round up to alignment of vec4
388 return deRoundUp32(elemAlignment, vec4Alignment);
392 DE_ASSERT(type.isStructType());
394 int maxBaseAlignment = 0;
396 for (StructType::ConstIterator memberIter = type.getStruct().begin(); memberIter != type.getStruct().end(); memberIter++)
397 maxBaseAlignment = de::max(maxBaseAlignment, computeStd140BaseAlignment(memberIter->getType()));
399 return deRoundUp32(maxBaseAlignment, vec4Alignment);
403 inline deUint32 mergeLayoutFlags (deUint32 prevFlags, deUint32 newFlags)
405 const deUint32 packingMask = LAYOUT_STD140;
406 const deUint32 matrixMask = LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR;
408 deUint32 mergedFlags = 0;
410 mergedFlags |= ((newFlags & packingMask) ? newFlags : prevFlags) & packingMask;
411 mergedFlags |= ((newFlags & matrixMask) ? newFlags : prevFlags) & matrixMask;
416 void computeStd140Layout (UniformLayout& layout, int& curOffset, int curBlockNdx, const std::string& curPrefix, const VarType& type, deUint32 layoutFlags)
418 int baseAlignment = computeStd140BaseAlignment(type);
420 curOffset = deAlign32(curOffset, baseAlignment);
422 if (type.isBasicType())
424 glu::DataType basicType = type.getBasicType();
425 UniformLayoutEntry entry;
427 entry.name = curPrefix;
428 entry.type = basicType;
430 entry.arrayStride = 0;
431 entry.matrixStride = 0;
432 entry.blockLayoutNdx= curBlockNdx;
434 if (glu::isDataTypeMatrix(basicType))
436 // Array of vectors as specified in rules 5 & 7.
437 bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR);
438 int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType)
439 : glu::getDataTypeMatrixNumRows(basicType);
440 int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(basicType)
441 : glu::getDataTypeMatrixNumColumns(basicType);
442 int stride = getDataTypeArrayStride(glu::getDataTypeFloatVec(vecSize));
444 entry.offset = curOffset;
445 entry.matrixStride = stride;
446 entry.isRowMajor = isRowMajor;
448 curOffset += numVecs*stride;
453 entry.offset = curOffset;
455 curOffset += getDataTypeByteSize(basicType);
458 layout.uniforms.push_back(entry);
460 else if (type.isArrayType())
462 const VarType& elemType = type.getElementType();
464 if (elemType.isBasicType() && !glu::isDataTypeMatrix(elemType.getBasicType()))
466 // Array of scalars or vectors.
467 glu::DataType elemBasicType = elemType.getBasicType();
468 UniformLayoutEntry entry;
469 int stride = getDataTypeArrayStride(elemBasicType);
471 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
472 entry.type = elemBasicType;
473 entry.blockLayoutNdx= curBlockNdx;
474 entry.offset = curOffset;
475 entry.size = type.getArraySize();
476 entry.arrayStride = stride;
477 entry.matrixStride = 0;
479 curOffset += stride*type.getArraySize();
481 layout.uniforms.push_back(entry);
483 else if (elemType.isBasicType() && glu::isDataTypeMatrix(elemType.getBasicType()))
485 // Array of matrices.
486 glu::DataType elemBasicType = elemType.getBasicType();
487 bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR);
488 int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(elemBasicType)
489 : glu::getDataTypeMatrixNumRows(elemBasicType);
490 int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(elemBasicType)
491 : glu::getDataTypeMatrixNumColumns(elemBasicType);
492 int stride = getDataTypeArrayStride(glu::getDataTypeFloatVec(vecSize));
493 UniformLayoutEntry entry;
495 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
496 entry.type = elemBasicType;
497 entry.blockLayoutNdx= curBlockNdx;
498 entry.offset = curOffset;
499 entry.size = type.getArraySize();
500 entry.arrayStride = stride*numVecs;
501 entry.matrixStride = stride;
502 entry.isRowMajor = isRowMajor;
504 curOffset += numVecs*type.getArraySize()*stride;
506 layout.uniforms.push_back(entry);
510 DE_ASSERT(elemType.isStructType() || elemType.isArrayType());
512 for (int elemNdx = 0; elemNdx < type.getArraySize(); elemNdx++)
513 computeStd140Layout(layout, curOffset, curBlockNdx, curPrefix + "[" + de::toString(elemNdx) + "]", type.getElementType(), layoutFlags);
518 DE_ASSERT(type.isStructType());
520 for (StructType::ConstIterator memberIter = type.getStruct().begin(); memberIter != type.getStruct().end(); memberIter++)
521 computeStd140Layout(layout, curOffset, curBlockNdx, curPrefix + "." + memberIter->getName(), memberIter->getType(), layoutFlags);
523 curOffset = deAlign32(curOffset, baseAlignment);
527 void computeStd140Layout (UniformLayout& layout, const ShaderInterface& interface)
529 int numUniformBlocks = interface.getNumUniformBlocks();
531 for (int blockNdx = 0; blockNdx < numUniformBlocks; blockNdx++)
533 const UniformBlock& block = interface.getUniformBlock(blockNdx);
534 bool hasInstanceName = block.hasInstanceName();
535 std::string blockPrefix = hasInstanceName ? (block.getBlockName() + ".") : "";
537 int activeBlockNdx = (int)layout.blocks.size();
538 int firstUniformNdx = (int)layout.uniforms.size();
540 for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformIter++)
542 const Uniform& uniform = *uniformIter;
543 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
546 int uniformIndicesEnd = (int)layout.uniforms.size();
547 int blockSize = curOffset;
548 int numInstances = block.isArray() ? block.getArraySize() : 1;
550 // Create block layout entries for each instance.
551 for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
553 // Allocate entry for instance.
554 layout.blocks.push_back(BlockLayoutEntry());
555 BlockLayoutEntry& blockEntry = layout.blocks.back();
557 blockEntry.name = block.getBlockName();
558 blockEntry.size = blockSize;
559 blockEntry.bindingNdx = blockNdx;
560 blockEntry.blockDeclarationNdx = blockNdx;
561 blockEntry.instanceNdx = instanceNdx;
563 // Compute active uniform set for block.
564 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++)
565 blockEntry.activeUniformIndices.push_back(uniformNdx);
568 blockEntry.name += "[" + de::toString(instanceNdx) + "]";
575 void generateValue (const UniformLayoutEntry& entry, void* basePtr, de::Random& rnd)
577 glu::DataType scalarType = glu::getDataTypeScalarType(entry.type);
578 int scalarSize = glu::getDataTypeScalarSize(entry.type);
579 bool isMatrix = glu::isDataTypeMatrix(entry.type);
580 int numVecs = isMatrix ? (entry.isRowMajor ? glu::getDataTypeMatrixNumRows(entry.type) : glu::getDataTypeMatrixNumColumns(entry.type)) : 1;
581 int vecSize = scalarSize / numVecs;
582 bool isArray = entry.size > 1;
583 const int compSize = sizeof(deUint32);
585 DE_ASSERT(scalarSize%numVecs == 0);
587 for (int elemNdx = 0; elemNdx < entry.size; elemNdx++)
589 deUint8* elemPtr = (deUint8*)basePtr + entry.offset + (isArray ? elemNdx*entry.arrayStride : 0);
591 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++)
593 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0);
595 for (int compNdx = 0; compNdx < vecSize; compNdx++)
597 deUint8* compPtr = vecPtr + compSize*compNdx;
601 case glu::TYPE_FLOAT: *((float*)compPtr) = (float)rnd.getInt(-9, 9); break;
602 case glu::TYPE_INT: *((int*)compPtr) = rnd.getInt(-9, 9); break;
603 case glu::TYPE_UINT: *((deUint32*)compPtr) = (deUint32)rnd.getInt(0, 9); break;
604 // \note Random bit pattern is used for true values. Spec states that all non-zero values are
605 // interpreted as true but some implementations fail this.
606 case glu::TYPE_BOOL: *((deUint32*)compPtr) = rnd.getBool() ? rnd.getUint32()|1u : 0u; break;
615 void generateValues (const UniformLayout& layout, const std::map<int, void*>& blockPointers, deUint32 seed)
617 de::Random rnd (seed);
618 int numBlocks = (int)layout.blocks.size();
620 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
622 void* basePtr = blockPointers.find(blockNdx)->second;
623 int numEntries = (int)layout.blocks[blockNdx].activeUniformIndices.size();
625 for (int entryNdx = 0; entryNdx < numEntries; entryNdx++)
627 const UniformLayoutEntry& entry = layout.uniforms[layout.blocks[blockNdx].activeUniformIndices[entryNdx]];
628 generateValue(entry, basePtr, rnd);
635 const char* getCompareFuncForType (glu::DataType type)
639 case glu::TYPE_FLOAT: return "mediump float compare_float (highp float a, highp float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }\n";
640 case glu::TYPE_FLOAT_VEC2: return "mediump float compare_vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }\n";
641 case glu::TYPE_FLOAT_VEC3: return "mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }\n";
642 case glu::TYPE_FLOAT_VEC4: return "mediump float compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }\n";
643 case glu::TYPE_FLOAT_MAT2: return "mediump float compare_mat2 (highp mat2 a, highp mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }\n";
644 case glu::TYPE_FLOAT_MAT2X3: return "mediump float compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }\n";
645 case glu::TYPE_FLOAT_MAT2X4: return "mediump float compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }\n";
646 case glu::TYPE_FLOAT_MAT3X2: return "mediump float compare_mat3x2 (highp mat3x2 a, highp mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }\n";
647 case glu::TYPE_FLOAT_MAT3: return "mediump float compare_mat3 (highp mat3 a, highp mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }\n";
648 case glu::TYPE_FLOAT_MAT3X4: return "mediump float compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }\n";
649 case glu::TYPE_FLOAT_MAT4X2: return "mediump float compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }\n";
650 case glu::TYPE_FLOAT_MAT4X3: return "mediump float compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }\n";
651 case glu::TYPE_FLOAT_MAT4: return "mediump float compare_mat4 (highp mat4 a, highp mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }\n";
652 case glu::TYPE_INT: return "mediump float compare_int (highp int a, highp int b) { return a == b ? 1.0 : 0.0; }\n";
653 case glu::TYPE_INT_VEC2: return "mediump float compare_ivec2 (highp ivec2 a, highp ivec2 b) { return a == b ? 1.0 : 0.0; }\n";
654 case glu::TYPE_INT_VEC3: return "mediump float compare_ivec3 (highp ivec3 a, highp ivec3 b) { return a == b ? 1.0 : 0.0; }\n";
655 case glu::TYPE_INT_VEC4: return "mediump float compare_ivec4 (highp ivec4 a, highp ivec4 b) { return a == b ? 1.0 : 0.0; }\n";
656 case glu::TYPE_UINT: return "mediump float compare_uint (highp uint a, highp uint b) { return a == b ? 1.0 : 0.0; }\n";
657 case glu::TYPE_UINT_VEC2: return "mediump float compare_uvec2 (highp uvec2 a, highp uvec2 b) { return a == b ? 1.0 : 0.0; }\n";
658 case glu::TYPE_UINT_VEC3: return "mediump float compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b ? 1.0 : 0.0; }\n";
659 case glu::TYPE_UINT_VEC4: return "mediump float compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b ? 1.0 : 0.0; }\n";
660 case glu::TYPE_BOOL: return "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }\n";
661 case glu::TYPE_BOOL_VEC2: return "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }\n";
662 case glu::TYPE_BOOL_VEC3: return "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }\n";
663 case glu::TYPE_BOOL_VEC4: return "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }\n";
670 void getCompareDependencies (std::set<glu::DataType>& compareFuncs, glu::DataType basicType)
674 case glu::TYPE_FLOAT_VEC2:
675 case glu::TYPE_FLOAT_VEC3:
676 case glu::TYPE_FLOAT_VEC4:
677 compareFuncs.insert(glu::TYPE_FLOAT);
678 compareFuncs.insert(basicType);
681 case glu::TYPE_FLOAT_MAT2:
682 case glu::TYPE_FLOAT_MAT2X3:
683 case glu::TYPE_FLOAT_MAT2X4:
684 case glu::TYPE_FLOAT_MAT3X2:
685 case glu::TYPE_FLOAT_MAT3:
686 case glu::TYPE_FLOAT_MAT3X4:
687 case glu::TYPE_FLOAT_MAT4X2:
688 case glu::TYPE_FLOAT_MAT4X3:
689 case glu::TYPE_FLOAT_MAT4:
690 compareFuncs.insert(glu::TYPE_FLOAT);
691 compareFuncs.insert(glu::getDataTypeFloatVec(glu::getDataTypeMatrixNumRows(basicType)));
692 compareFuncs.insert(basicType);
696 compareFuncs.insert(basicType);
701 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const VarType& type)
703 if (type.isStructType())
705 for (StructType::ConstIterator iter = type.getStruct().begin(); iter != type.getStruct().end(); ++iter)
706 collectUniqueBasicTypes(basicTypes, iter->getType());
708 else if (type.isArrayType())
709 collectUniqueBasicTypes(basicTypes, type.getElementType());
712 DE_ASSERT(type.isBasicType());
713 basicTypes.insert(type.getBasicType());
717 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock)
719 for (UniformBlock::ConstIterator iter = uniformBlock.begin(); iter != uniformBlock.end(); ++iter)
720 collectUniqueBasicTypes(basicTypes, iter->getType());
723 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const ShaderInterface& interface)
725 for (int ndx = 0; ndx < interface.getNumUniformBlocks(); ++ndx)
726 collectUniqueBasicTypes(basicTypes, interface.getUniformBlock(ndx));
729 void generateCompareFuncs (std::ostream& str, const ShaderInterface& interface)
731 std::set<glu::DataType> types;
732 std::set<glu::DataType> compareFuncs;
734 // Collect unique basic types
735 collectUniqueBasicTypes(types, interface);
737 // Set of compare functions required
738 for (std::set<glu::DataType>::const_iterator iter = types.begin(); iter != types.end(); ++iter)
740 getCompareDependencies(compareFuncs, *iter);
743 for (int type = 0; type < glu::TYPE_LAST; ++type)
745 if (compareFuncs.find(glu::DataType(type)) != compareFuncs.end())
746 str << getCompareFuncForType(glu::DataType(type));
753 Indent (int level_) : level(level_) {}
756 std::ostream& operator<< (std::ostream& str, const Indent& indent)
758 for (int i = 0; i < indent.level; i++)
763 void generateDeclaration (std::ostringstream& src, const VarType& type, const std::string& name, int indentLevel, deUint32 unusedHints, deUint32 flagsMask, deUint32 offset);
764 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel, deUint32 offset);
765 void generateDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel);
767 void generateLocalDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel);
768 void generateFullDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel);
770 void generateDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel)
772 DE_ASSERT(structType.hasTypeName());
773 generateFullDeclaration(src, structType, indentLevel);
777 void generateFullDeclaration (std::ostringstream& src, const StructType& structType, int indentLevel)
780 if (structType.hasTypeName())
781 src << " " << structType.getTypeName();
782 src << "\n" << Indent(indentLevel) << "{\n";
784 for (StructType::ConstIterator memberIter = structType.begin(); memberIter != structType.end(); memberIter++)
786 src << Indent(indentLevel + 1);
787 generateDeclaration(src, memberIter->getType(), memberIter->getName(), indentLevel + 1, memberIter->getFlags() & UNUSED_BOTH, ~LAYOUT_OFFSET, 0u);
790 src << Indent(indentLevel) << "}";
793 void generateLocalDeclaration (std::ostringstream& src, const StructType& structType, int /* indentLevel */)
795 src << structType.getTypeName();
798 void generateLayoutAndPrecisionDeclaration (std::ostringstream& src, deUint32 flags, deUint32 offset)
800 if ((flags & LAYOUT_MASK) != 0)
801 src << "layout(" << LayoutFlagsFmt(flags & LAYOUT_MASK, offset) << ") ";
803 if ((flags & PRECISION_MASK) != 0)
804 src << PrecisionFlagsFmt(flags & PRECISION_MASK) << " ";
807 void generateDeclaration (std::ostringstream& src, const VarType& type, const std::string& name, int indentLevel, deUint32 unusedHints, deUint32 flagsMask, deUint32 offset)
809 generateLayoutAndPrecisionDeclaration(src, type.getFlags() & flagsMask, offset);
811 if (type.isBasicType())
812 src << glu::getDataTypeName(type.getBasicType()) << " " << name;
813 else if (type.isArrayType())
815 std::vector<int> arraySizes;
816 const VarType* curType = &type;
817 while (curType->isArrayType())
819 arraySizes.push_back(curType->getArraySize());
820 curType = &curType->getElementType();
823 generateLayoutAndPrecisionDeclaration(src, curType->getFlags() & flagsMask, offset);
825 if (curType->isBasicType())
826 src << glu::getDataTypeName(curType->getBasicType());
829 DE_ASSERT(curType->isStructType());
830 generateLocalDeclaration(src, curType->getStruct(), indentLevel+1);
835 for (std::vector<int>::const_iterator sizeIter = arraySizes.begin(); sizeIter != arraySizes.end(); sizeIter++)
836 src << "[" << *sizeIter << "]";
840 generateLocalDeclaration(src, type.getStruct(), indentLevel+1);
846 // Print out unused hints.
847 if (unusedHints != 0)
848 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" :
849 unusedHints == UNUSED_VERTEX ? "vertex shader" :
850 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???");
855 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel, deUint32 offset)
857 if ((uniform.getFlags() & LAYOUT_MASK) != 0)
858 src << "layout(" << LayoutFlagsFmt(uniform.getFlags() & LAYOUT_MASK) << ") ";
860 generateDeclaration(src, uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() & UNUSED_BOTH, ~0u, offset);
863 deUint32 getBlockMemberOffset (int blockNdx, const UniformBlock& block, const Uniform& uniform, const UniformLayout& layout)
865 std::ostringstream name;
866 const VarType* curType = &uniform.getType();
868 if (block.getInstanceName().length() != 0)
869 name << block.getBlockName() << "."; // \note UniformLayoutEntry uses block name rather than instance name
871 name << uniform.getName();
873 while (!curType->isBasicType())
875 if (curType->isArrayType())
878 curType = &curType->getElementType();
881 if (curType->isStructType())
883 const StructType::ConstIterator firstMember = curType->getStruct().begin();
884 name << "." << firstMember->getName();
885 curType = &firstMember->getType();
889 const int uniformNdx = layout.getUniformLayoutIndex(blockNdx, name.str());
890 DE_ASSERT(uniformNdx >= 0);
892 return layout.uniforms[uniformNdx].offset;
896 void semiShuffle (std::vector<T>& v)
898 const std::vector<T> src = v;
900 int n = static_cast<int>(src.size());
908 n = (n > 0 ? 1 - n : -1 - n);
913 //! \note Stores pointers to original elements
917 template<typename Iter>
918 Traverser (const Iter beg, const Iter end, const bool shuffled)
920 for (Iter it = beg; it != end; ++it)
921 m_elements.push_back(&(*it));
924 semiShuffle(m_elements);
926 m_next = m_elements.begin();
931 if (m_next != m_elements.end())
938 typename std::vector<T*> m_elements;
939 typename std::vector<T*>::const_iterator m_next;
942 void generateDeclaration (std::ostringstream& src, int blockNdx, const UniformBlock& block, const UniformLayout& layout, bool shuffleUniformMembers)
944 src << "layout(set = 0, binding = " << blockNdx;
945 if ((block.getFlags() & LAYOUT_MASK) != 0)
946 src << ", " << LayoutFlagsFmt(block.getFlags() & LAYOUT_MASK);
949 src << "uniform " << block.getBlockName();
952 Traverser<const Uniform> uniforms(block.begin(), block.end(), shuffleUniformMembers);
954 while (const Uniform* pUniform = uniforms.next())
957 generateDeclaration(src, *pUniform, 1 /* indent level */, getBlockMemberOffset(blockNdx, block, *pUniform, layout));
962 if (block.hasInstanceName())
964 src << " " << block.getInstanceName();
966 src << "[" << block.getArraySize() << "]";
969 DE_ASSERT(!block.isArray());
974 void generateValueSrc (std::ostringstream& src, const UniformLayoutEntry& entry, const void* basePtr, int elementNdx)
976 glu::DataType scalarType = glu::getDataTypeScalarType(entry.type);
977 int scalarSize = glu::getDataTypeScalarSize(entry.type);
978 bool isArray = entry.size > 1;
979 const deUint8* elemPtr = (const deUint8*)basePtr + entry.offset + (isArray ? elementNdx * entry.arrayStride : 0);
980 const int compSize = sizeof(deUint32);
983 src << glu::getDataTypeName(entry.type) << "(";
985 if (glu::isDataTypeMatrix(entry.type))
987 int numRows = glu::getDataTypeMatrixNumRows(entry.type);
988 int numCols = glu::getDataTypeMatrixNumColumns(entry.type);
990 DE_ASSERT(scalarType == glu::TYPE_FLOAT);
992 // Constructed in column-wise order.
993 for (int colNdx = 0; colNdx < numCols; colNdx++)
995 for (int rowNdx = 0; rowNdx < numRows; rowNdx++)
997 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? (rowNdx * entry.matrixStride + colNdx * compSize)
998 : (colNdx * entry.matrixStride + rowNdx * compSize));
1000 if (colNdx > 0 || rowNdx > 0)
1003 src << de::floatToString(*((const float*)compPtr), 1);
1009 for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
1011 const deUint8* compPtr = elemPtr + scalarNdx * compSize;
1018 case glu::TYPE_FLOAT: src << de::floatToString(*((const float*)compPtr), 1); break;
1019 case glu::TYPE_INT: src << *((const int*)compPtr); break;
1020 case glu::TYPE_UINT: src << *((const deUint32*)compPtr) << "u"; break;
1021 case glu::TYPE_BOOL: src << (*((const deUint32*)compPtr) != 0u ? "true" : "false"); break;
1032 bool isMatrix (glu::DataType elementType)
1034 return (elementType >= glu::TYPE_FLOAT_MAT2) && (elementType <= glu::TYPE_FLOAT_MAT4);
1037 void writeMatrixTypeSrc (int columnCount,
1039 std::string compare,
1040 std::string compareType,
1041 std::ostringstream& src,
1042 const std::string& srcName,
1043 const void* basePtr,
1044 const UniformLayoutEntry& entry,
1047 if (vector) // generateTestSrcMatrixPerVec
1049 for (int colNdex = 0; colNdex < columnCount; colNdex++)
1051 src << "\tresult *= " << compare + compareType << "(" << srcName << "[" << colNdex << "], ";
1053 if (glu::isDataTypeMatrix(entry.type))
1055 int scalarSize = glu::getDataTypeScalarSize(entry.type);
1056 const deUint8* elemPtr = (const deUint8*)basePtr + entry.offset;
1057 const int compSize = sizeof(deUint32);
1060 src << compareType << "(";
1061 for (int rowNdex = 0; rowNdex < rowCount; rowNdex++)
1063 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? (rowNdex * entry.matrixStride + colNdex * compSize)
1064 : (colNdex * entry.matrixStride + rowNdex * compSize));
1065 src << de::floatToString(*((const float*)compPtr), 1);
1067 if (rowNdex < rowCount-1)
1074 generateValueSrc(src, entry, basePtr, 0);
1075 src << "[" << colNdex << "]);\n";
1079 else // generateTestSrcMatrixPerElement
1081 for (int colNdex = 0; colNdex < columnCount; colNdex++)
1083 for (int rowNdex = 0; rowNdex < rowCount; rowNdex++)
1085 src << "\tresult *= " << compare + compareType << "(" << srcName << "[" << colNdex << "][" << rowNdex << "], ";
1086 if (glu::isDataTypeMatrix(entry.type))
1088 const deUint8* elemPtr = (const deUint8*)basePtr + entry.offset;
1089 const int compSize = sizeof(deUint32);
1090 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? (rowNdex * entry.matrixStride + colNdex * compSize)
1091 : (colNdex * entry.matrixStride + rowNdex * compSize));
1093 src << de::floatToString(*((const float*)compPtr), 1) << ");\n";
1097 generateValueSrc(src, entry, basePtr, 0);
1098 src << "[" << colNdex << "][" << rowNdex << "]);\n";
1105 void generateTestSrcMatrixPerVec (glu::DataType elementType,
1106 std::ostringstream& src,
1107 const std::string& srcName,
1108 const void* basePtr,
1109 const UniformLayoutEntry& entry,
1112 std::string compare = "compare_";
1113 switch (elementType)
1115 case glu::TYPE_FLOAT_MAT2:
1116 writeMatrixTypeSrc(2, 2, compare, "vec2", src, srcName, basePtr, entry, vector);
1119 case glu::TYPE_FLOAT_MAT2X3:
1120 writeMatrixTypeSrc(2, 3, compare, "vec3", src, srcName, basePtr, entry, vector);
1123 case glu::TYPE_FLOAT_MAT2X4:
1124 writeMatrixTypeSrc(2, 4, compare, "vec4", src, srcName, basePtr, entry, vector);
1127 case glu::TYPE_FLOAT_MAT3X4:
1128 writeMatrixTypeSrc(3, 4, compare, "vec4", src, srcName, basePtr, entry, vector);
1131 case glu::TYPE_FLOAT_MAT4:
1132 writeMatrixTypeSrc(4, 4, compare, "vec4", src, srcName, basePtr, entry, vector);
1135 case glu::TYPE_FLOAT_MAT4X2:
1136 writeMatrixTypeSrc(4, 2, compare, "vec2", src, srcName, basePtr, entry, vector);
1139 case glu::TYPE_FLOAT_MAT4X3:
1140 writeMatrixTypeSrc(4, 3, compare, "vec3", src, srcName, basePtr, entry, vector);
1148 void generateTestSrcMatrixPerElement (glu::DataType elementType,
1149 std::ostringstream& src,
1150 const std::string& srcName,
1151 const void* basePtr,
1152 const UniformLayoutEntry& entry,
1155 std::string compare = "compare_";
1156 std::string compareType = "float";
1157 switch (elementType)
1159 case glu::TYPE_FLOAT_MAT2:
1160 writeMatrixTypeSrc(2, 2, compare, compareType, src, srcName, basePtr, entry, vector);
1163 case glu::TYPE_FLOAT_MAT2X3:
1164 writeMatrixTypeSrc(2, 3, compare, compareType, src, srcName, basePtr, entry, vector);
1167 case glu::TYPE_FLOAT_MAT2X4:
1168 writeMatrixTypeSrc(2, 4, compare, compareType, src, srcName, basePtr, entry, vector);
1171 case glu::TYPE_FLOAT_MAT3X4:
1172 writeMatrixTypeSrc(3, 4, compare, compareType, src, srcName, basePtr, entry, vector);
1175 case glu::TYPE_FLOAT_MAT4:
1176 writeMatrixTypeSrc(4, 4, compare, compareType, src, srcName, basePtr, entry, vector);
1179 case glu::TYPE_FLOAT_MAT4X2:
1180 writeMatrixTypeSrc(4, 2, compare, compareType, src, srcName, basePtr, entry, vector);
1183 case glu::TYPE_FLOAT_MAT4X3:
1184 writeMatrixTypeSrc(4, 3, compare, compareType, src, srcName, basePtr, entry, vector);
1192 void generateSingleCompare (std::ostringstream& src,
1193 glu::DataType elementType,
1194 const std::string& srcName,
1195 const void* basePtr,
1196 const UniformLayoutEntry& entry,
1197 MatrixLoadFlags matrixLoadFlag)
1199 if (matrixLoadFlag == LOAD_FULL_MATRIX)
1201 const char* typeName = glu::getDataTypeName(elementType);
1203 src << "\tresult *= compare_" << typeName << "(" << srcName << ", ";
1204 generateValueSrc(src, entry, basePtr, 0);
1209 if (isMatrix(elementType))
1211 generateTestSrcMatrixPerVec (elementType, src, srcName, basePtr, entry, true);
1212 generateTestSrcMatrixPerElement (elementType, src, srcName, basePtr, entry, false);
1217 void generateCompareSrc (std::ostringstream& src,
1218 const char* resultVar,
1219 const VarType& type,
1220 const std::string& srcName,
1221 const std::string& apiName,
1222 const UniformLayout& layout,
1224 const void* basePtr,
1225 deUint32 unusedMask,
1226 MatrixLoadFlags matrixLoadFlag)
1228 if (type.isBasicType() || (type.isArrayType() && type.getElementType().isBasicType()))
1230 // Basic type or array of basic types.
1231 bool isArray = type.isArrayType();
1232 glu::DataType elementType = isArray ? type.getElementType().getBasicType() : type.getBasicType();
1233 const char* typeName = glu::getDataTypeName(elementType);
1234 std::string fullApiName = std::string(apiName) + (isArray ? "[0]" : ""); // Arrays are always postfixed with [0]
1235 int uniformNdx = layout.getUniformLayoutIndex(blockNdx, fullApiName);
1236 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx];
1240 for (int elemNdx = 0; elemNdx < type.getArraySize(); elemNdx++)
1242 src << "\tresult *= compare_" << typeName << "(" << srcName << "[" << elemNdx << "], ";
1243 generateValueSrc(src, entry, basePtr, elemNdx);
1249 generateSingleCompare(src, elementType, srcName, basePtr, entry, matrixLoadFlag);
1252 else if (type.isArrayType())
1254 const VarType& elementType = type.getElementType();
1256 for (int elementNdx = 0; elementNdx < type.getArraySize(); elementNdx++)
1258 std::string op = std::string("[") + de::toString(elementNdx) + "]";
1259 std::string elementSrcName = std::string(srcName) + op;
1260 std::string elementApiName = std::string(apiName) + op;
1261 generateCompareSrc(src, resultVar, elementType, elementSrcName, elementApiName, layout, blockNdx, basePtr, unusedMask, LOAD_FULL_MATRIX);
1266 DE_ASSERT(type.isStructType());
1268 for (StructType::ConstIterator memberIter = type.getStruct().begin(); memberIter != type.getStruct().end(); memberIter++)
1270 if (memberIter->getFlags() & unusedMask)
1271 continue; // Skip member.
1273 std::string op = std::string(".") + memberIter->getName();
1274 std::string memberSrcName = std::string(srcName) + op;
1275 std::string memberApiName = std::string(apiName) + op;
1276 generateCompareSrc(src, resultVar, memberIter->getType(), memberSrcName, memberApiName, layout, blockNdx, basePtr, unusedMask, LOAD_FULL_MATRIX);
1281 void generateCompareSrc (std::ostringstream& src,
1282 const char* resultVar,
1283 const ShaderInterface& interface,
1284 const UniformLayout& layout,
1286 void*>& blockPointers,
1288 MatrixLoadFlags matrixLoadFlag)
1290 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT;
1292 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1294 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1296 if ((block.getFlags() & (isVertex ? DECLARE_VERTEX : DECLARE_FRAGMENT)) == 0)
1299 bool hasInstanceName = block.hasInstanceName();
1300 bool isArray = block.isArray();
1301 int numInstances = isArray ? block.getArraySize() : 1;
1302 std::string apiPrefix = hasInstanceName ? block.getBlockName() + "." : std::string("");
1304 DE_ASSERT(!isArray || hasInstanceName);
1306 for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
1308 std::string instancePostfix = isArray ? std::string("[") + de::toString(instanceNdx) + "]" : std::string("");
1309 std::string blockInstanceName = block.getBlockName() + instancePostfix;
1310 std::string srcPrefix = hasInstanceName ? block.getInstanceName() + instancePostfix + "." : std::string("");
1311 int blockLayoutNdx = layout.getBlockLayoutIndex(blockNdx, instanceNdx);
1312 void* basePtr = blockPointers.find(blockLayoutNdx)->second;
1314 for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformIter++)
1316 const Uniform& uniform = *uniformIter;
1318 if (uniform.getFlags() & unusedMask)
1319 continue; // Don't read from that uniform.
1321 std::string srcName = srcPrefix + uniform.getName();
1322 std::string apiName = apiPrefix + uniform.getName();
1323 generateCompareSrc(src, resultVar, uniform.getType(), srcName, apiName, layout, blockNdx, basePtr, unusedMask, matrixLoadFlag);
1329 std::string generateVertexShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers)
1331 std::ostringstream src;
1332 src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n";
1334 src << "layout(location = 0) in highp vec4 a_position;\n";
1335 src << "layout(location = 0) out mediump float v_vtxResult;\n";
1338 std::vector<const StructType*> namedStructs;
1339 interface.getNamedStructs(namedStructs);
1340 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStructs.end(); structIter++)
1341 generateDeclaration(src, **structIter, 0);
1343 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1345 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1346 if (block.getFlags() & DECLARE_VERTEX)
1347 generateDeclaration(src, blockNdx, block, layout, shuffleUniformMembers);
1350 // Comparison utilities.
1352 generateCompareFuncs(src, interface);
1355 "void main (void)\n"
1357 " gl_Position = a_position;\n"
1358 " mediump float result = 1.0;\n";
1361 generateCompareSrc(src, "result", interface, layout, blockPointers, true, matrixLoadFlag);
1363 src << " v_vtxResult = result;\n"
1369 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers)
1371 std::ostringstream src;
1372 src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n";
1374 src << "layout(location = 0) in mediump float v_vtxResult;\n";
1375 src << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n";
1378 std::vector<const StructType*> namedStructs;
1379 interface.getNamedStructs(namedStructs);
1380 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter != namedStructs.end(); structIter++)
1381 generateDeclaration(src, **structIter, 0);
1383 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1385 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1386 if (block.getFlags() & DECLARE_FRAGMENT)
1387 generateDeclaration(src, blockNdx, block, layout, shuffleUniformMembers);
1390 // Comparison utilities.
1392 generateCompareFuncs(src, interface);
1395 "void main (void)\n"
1397 " mediump float result = 1.0;\n";
1400 generateCompareSrc(src, "result", interface, layout, blockPointers, false, matrixLoadFlag);
1402 src << " dEQP_FragColor = vec4(1.0, v_vtxResult, result, 1.0);\n"
1408 Move<VkBuffer> createBuffer (Context& context, VkDeviceSize bufferSize, vk::VkBufferUsageFlags usageFlags)
1410 const VkDevice vkDevice = context.getDevice();
1411 const DeviceInterface& vk = context.getDeviceInterface();
1412 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
1414 const VkBufferCreateInfo bufferInfo =
1416 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
1417 DE_NULL, // const void* pNext;
1418 0u, // VkBufferCreateFlags flags;
1419 bufferSize, // VkDeviceSize size;
1420 usageFlags, // VkBufferUsageFlags usage;
1421 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1422 1u, // deUint32 queueFamilyIndexCount;
1423 &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
1426 return vk::createBuffer(vk, vkDevice, &bufferInfo);
1429 Move<vk::VkImage> createImage2D (Context& context, deUint32 width, deUint32 height, vk::VkFormat format, vk::VkImageTiling tiling, vk::VkImageUsageFlags usageFlags)
1431 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
1432 const vk::VkImageCreateInfo params =
1434 vk::VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType
1435 DE_NULL, // const void* pNext
1436 0u, // VkImageCreateFlags flags
1437 vk::VK_IMAGE_TYPE_2D, // VkImageType imageType
1438 format, // VkFormat format
1439 { width, height, 1u }, // VkExtent3D extent
1440 1u, // deUint32 mipLevels
1441 1u, // deUint32 arrayLayers
1442 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
1443 tiling, // VkImageTiling tiling
1444 usageFlags, // VkImageUsageFlags usage
1445 vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
1446 1u, // deUint32 queueFamilyIndexCount
1447 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices
1448 vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
1451 return vk::createImage(context.getDeviceInterface(), context.getDevice(), ¶ms);
1454 de::MovePtr<vk::Allocation> allocateAndBindMemory (Context& context, vk::VkBuffer buffer, vk::MemoryRequirement memReqs)
1456 const vk::DeviceInterface& vkd = context.getDeviceInterface();
1457 const vk::VkMemoryRequirements bufReqs = vk::getBufferMemoryRequirements(vkd, context.getDevice(), buffer);
1458 de::MovePtr<vk::Allocation> memory = context.getDefaultAllocator().allocate(bufReqs, memReqs);
1460 vkd.bindBufferMemory(context.getDevice(), buffer, memory->getMemory(), memory->getOffset());
1465 de::MovePtr<vk::Allocation> allocateAndBindMemory (Context& context, vk::VkImage image, vk::MemoryRequirement memReqs)
1467 const vk::DeviceInterface& vkd = context.getDeviceInterface();
1468 const vk::VkMemoryRequirements imgReqs = vk::getImageMemoryRequirements(vkd, context.getDevice(), image);
1469 de::MovePtr<vk::Allocation> memory = context.getDefaultAllocator().allocate(imgReqs, memReqs);
1471 vkd.bindImageMemory(context.getDevice(), image, memory->getMemory(), memory->getOffset());
1476 Move<vk::VkImageView> createAttachmentView (Context& context, vk::VkImage image, vk::VkFormat format)
1478 const vk::VkImageViewCreateInfo params =
1480 vk::VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // sType
1484 vk::VK_IMAGE_VIEW_TYPE_2D, // viewType
1486 vk::makeComponentMappingRGBA(), // components
1487 { vk::VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u,1u }, // subresourceRange
1490 return vk::createImageView(context.getDeviceInterface(), context.getDevice(), ¶ms);
1493 Move<vk::VkPipelineLayout> createPipelineLayout (Context& context, vk::VkDescriptorSetLayout descriptorSetLayout)
1495 const vk::VkPipelineLayoutCreateInfo params =
1497 vk::VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
1500 1u, // setLayoutCount
1501 &descriptorSetLayout, // pSetLayouts
1502 0u, // pushConstantRangeCount
1503 DE_NULL, // pPushConstantRanges
1506 return vk::createPipelineLayout(context.getDeviceInterface(), context.getDevice(), ¶ms);
1509 Move<vk::VkCommandPool> createCmdPool (Context& context)
1511 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
1513 return vk::createCommandPool(context.getDeviceInterface(), context.getDevice(), vk::VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex);
1516 Move<vk::VkCommandBuffer> createCmdBuffer (Context& context, vk::VkCommandPool cmdPool)
1518 return vk::allocateCommandBuffer(context.getDeviceInterface(), context.getDevice(), cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
1521 // UniformBlockCaseInstance
1523 class UniformBlockCaseInstance : public vkt::TestInstance
1526 UniformBlockCaseInstance (Context& context,
1527 UniformBlockCase::BufferMode bufferMode,
1528 const UniformLayout& layout,
1529 const std::map<int, void*>& blockPointers);
1530 virtual ~UniformBlockCaseInstance (void);
1531 virtual tcu::TestStatus iterate (void);
1537 RENDER_HEIGHT = 100,
1540 vk::Move<VkRenderPass> createRenderPass (vk::VkFormat format) const;
1541 vk::Move<VkFramebuffer> createFramebuffer (vk::VkRenderPass renderPass, vk::VkImageView colorImageView) const;
1542 vk::Move<VkDescriptorSetLayout> createDescriptorSetLayout (void) const;
1543 vk::Move<VkDescriptorPool> createDescriptorPool (void) const;
1544 vk::Move<VkPipeline> createPipeline (vk::VkShaderModule vtxShaderModule, vk::VkShaderModule fragShaderModule, vk::VkPipelineLayout pipelineLayout, vk::VkRenderPass renderPass) const;
1546 vk::VkDescriptorBufferInfo addUniformData (deUint32 size, const void* dataPtr);
1548 UniformBlockCase::BufferMode m_bufferMode;
1549 const UniformLayout& m_layout;
1550 const std::map<int, void*>& m_blockPointers;
1552 typedef de::SharedPtr<vk::Unique<vk::VkBuffer> > VkBufferSp;
1553 typedef de::SharedPtr<vk::Allocation> AllocationSp;
1555 std::vector<VkBufferSp> m_uniformBuffers;
1556 std::vector<AllocationSp> m_uniformAllocs;
1559 UniformBlockCaseInstance::UniformBlockCaseInstance (Context& ctx,
1560 UniformBlockCase::BufferMode bufferMode,
1561 const UniformLayout& layout,
1562 const std::map<int, void*>& blockPointers)
1563 : vkt::TestInstance (ctx)
1564 , m_bufferMode (bufferMode)
1566 , m_blockPointers (blockPointers)
1570 UniformBlockCaseInstance::~UniformBlockCaseInstance (void)
1574 tcu::TestStatus UniformBlockCaseInstance::iterate (void)
1576 const vk::DeviceInterface& vk = m_context.getDeviceInterface();
1577 const vk::VkDevice device = m_context.getDevice();
1578 const vk::VkQueue queue = m_context.getUniversalQueue();
1579 const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
1581 const float positions[] =
1583 -1.0f, -1.0f, 0.0f, 1.0f,
1584 -1.0f, +1.0f, 0.0f, 1.0f,
1585 +1.0f, -1.0f, 0.0f, 1.0f,
1586 +1.0f, +1.0f, 0.0f, 1.0f
1589 const deUint32 indices[] = { 0, 1, 2, 2, 1, 3 };
1591 vk::Unique<VkBuffer> positionsBuffer (createBuffer(m_context, sizeof(positions), vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
1592 de::UniquePtr<Allocation> positionsAlloc (allocateAndBindMemory(m_context, *positionsBuffer, MemoryRequirement::HostVisible));
1593 vk::Unique<VkBuffer> indicesBuffer (createBuffer(m_context, sizeof(indices), vk::VK_BUFFER_USAGE_INDEX_BUFFER_BIT|vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
1594 de::UniquePtr<Allocation> indicesAlloc (allocateAndBindMemory(m_context, *indicesBuffer, MemoryRequirement::HostVisible));
1596 int minUniformBufferOffsetAlignment = getminUniformBufferOffsetAlignment(m_context);
1598 // Upload attrbiutes data
1600 deMemcpy(positionsAlloc->getHostPtr(), positions, sizeof(positions));
1601 flushMappedMemoryRange(vk, device, positionsAlloc->getMemory(), positionsAlloc->getOffset(), sizeof(positions));
1603 deMemcpy(indicesAlloc->getHostPtr(), indices, sizeof(indices));
1604 flushMappedMemoryRange(vk, device, indicesAlloc->getMemory(), indicesAlloc->getOffset(), sizeof(indices));
1607 vk::Unique<VkImage> colorImage (createImage2D(m_context,
1610 vk::VK_FORMAT_R8G8B8A8_UNORM,
1611 vk::VK_IMAGE_TILING_OPTIMAL,
1612 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
1613 de::UniquePtr<Allocation> colorImageAlloc (allocateAndBindMemory(m_context, *colorImage, MemoryRequirement::Any));
1614 vk::Unique<VkImageView> colorImageView (createAttachmentView(m_context, *colorImage, vk::VK_FORMAT_R8G8B8A8_UNORM));
1616 vk::Unique<VkDescriptorSetLayout> descriptorSetLayout (createDescriptorSetLayout());
1617 vk::Unique<VkDescriptorPool> descriptorPool (createDescriptorPool());
1619 const VkDescriptorSetAllocateInfo descriptorSetAllocateInfo =
1621 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType;
1622 DE_NULL, // const void* pNext;
1623 *descriptorPool, // VkDescriptorPool descriptorPool;
1624 1u, // deUint32 setLayoutCount;
1625 &descriptorSetLayout.get() // const VkDescriptorSetLayout* pSetLayouts;
1628 vk::Unique<VkDescriptorSet> descriptorSet(vk::allocateDescriptorSet(vk, device, &descriptorSetAllocateInfo));
1629 int numBlocks = (int)m_layout.blocks.size();
1630 std::vector<vk::VkDescriptorBufferInfo> descriptors(numBlocks);
1632 // Upload uniform data
1634 vk::DescriptorSetUpdateBuilder descriptorSetUpdateBuilder;
1636 if (m_bufferMode == UniformBlockCase::BUFFERMODE_PER_BLOCK)
1638 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1640 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1641 const void* srcPtr = m_blockPointers.find(blockNdx)->second;
1643 descriptors[blockNdx] = addUniformData(block.size, srcPtr);
1644 descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::bindingArrayElement(block.bindingNdx, block.instanceNdx),
1645 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &descriptors[blockNdx]);
1650 int currentOffset = 0;
1651 std::map<int, int> offsets;
1652 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1654 if (minUniformBufferOffsetAlignment > 0)
1655 currentOffset = deAlign32(currentOffset, minUniformBufferOffsetAlignment);
1656 offsets[blockNdx] = currentOffset;
1657 currentOffset += m_layout.blocks[blockNdx].size;
1660 deUint32 totalSize = currentOffset;
1662 // Make a copy of the data that satisfies the device's min uniform buffer alignment
1663 std::vector<deUint8> data;
1664 data.resize(totalSize);
1665 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1667 deMemcpy(&data[offsets[blockNdx]], m_blockPointers.find(blockNdx)->second, m_layout.blocks[blockNdx].size);
1670 vk::VkBuffer buffer = addUniformData(totalSize, &data[0]).buffer;
1672 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1674 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1675 deUint32 size = block.size;
1677 const VkDescriptorBufferInfo descriptor =
1679 buffer, // VkBuffer buffer;
1680 (deUint32)offsets[blockNdx], // VkDeviceSize offset;
1681 size, // VkDeviceSize range;
1684 descriptors[blockNdx] = descriptor;
1685 descriptorSetUpdateBuilder.writeSingle(*descriptorSet,
1686 vk::DescriptorSetUpdateBuilder::Location::bindingArrayElement(block.bindingNdx, block.instanceNdx),
1687 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1688 &descriptors[blockNdx]);
1692 descriptorSetUpdateBuilder.update(vk, device);
1695 vk::Unique<VkRenderPass> renderPass (createRenderPass(vk::VK_FORMAT_R8G8B8A8_UNORM));
1696 vk::Unique<VkFramebuffer> framebuffer (createFramebuffer(*renderPass, *colorImageView));
1697 vk::Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(m_context, *descriptorSetLayout));
1699 vk::Unique<VkShaderModule> vtxShaderModule (vk::createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0));
1700 vk::Unique<VkShaderModule> fragShaderModule (vk::createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0));
1701 vk::Unique<VkPipeline> pipeline (createPipeline(*vtxShaderModule, *fragShaderModule, *pipelineLayout, *renderPass));
1702 vk::Unique<VkCommandPool> cmdPool (createCmdPool(m_context));
1703 vk::Unique<VkCommandBuffer> cmdBuffer (createCmdBuffer(m_context, *cmdPool));
1704 vk::Unique<VkBuffer> readImageBuffer (createBuffer(m_context, (vk::VkDeviceSize)(RENDER_WIDTH * RENDER_HEIGHT * 4), vk::VK_BUFFER_USAGE_TRANSFER_DST_BIT));
1705 de::UniquePtr<Allocation> readImageAlloc (allocateAndBindMemory(m_context, *readImageBuffer, vk::MemoryRequirement::HostVisible));
1707 // Record command buffer
1708 const vk::VkCommandBufferBeginInfo beginInfo =
1710 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
1711 DE_NULL, // const void* pNext;
1712 0u, // VkCommandBufferUsageFlags flags;
1713 (const vk::VkCommandBufferInheritanceInfo*)DE_NULL,
1715 VK_CHECK(vk.beginCommandBuffer(*cmdBuffer, &beginInfo));
1717 const vk::VkClearValue clearValue = vk::makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f);
1718 const vk::VkRenderPassBeginInfo passBeginInfo =
1720 vk::VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
1721 DE_NULL, // const void* pNext;
1722 *renderPass, // VkRenderPass renderPass;
1723 *framebuffer, // VkFramebuffer framebuffer;
1724 { { 0, 0 }, { RENDER_WIDTH, RENDER_HEIGHT } }, // VkRect2D renderArea;
1725 1u, // deUint32 clearValueCount;
1726 &clearValue, // const VkClearValue* pClearValues;
1729 // Add barrier for initializing image state
1731 const vk::VkImageMemoryBarrier initializeBarrier =
1733 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
1734 DE_NULL, // const void* pNext
1735 0, // VVkAccessFlags srcAccessMask;
1736 vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
1737 vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
1738 vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
1739 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
1740 queueFamilyIndex, // deUint32 dstQueueFamilyIndex;
1741 *colorImage, // VkImage image;
1743 vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1744 0u, // deUint32 baseMipLevel;
1745 1u, // deUint32 mipLevels;
1746 0u, // deUint32 baseArraySlice;
1747 1u, // deUint32 arraySize;
1748 } // VkImageSubresourceRange subresourceRange
1751 vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (vk::VkDependencyFlags)0,
1752 0, (const vk::VkMemoryBarrier*)DE_NULL,
1753 0, (const vk::VkBufferMemoryBarrier*)DE_NULL,
1754 1, &initializeBarrier);
1757 vk.cmdBeginRenderPass(*cmdBuffer, &passBeginInfo, vk::VK_SUBPASS_CONTENTS_INLINE);
1759 vk.cmdBindPipeline(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
1760 vk.cmdBindDescriptorSets(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &*descriptorSet, 0u, DE_NULL);
1762 const vk::VkDeviceSize offsets[] = { 0u };
1763 vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &*positionsBuffer, offsets);
1764 vk.cmdBindIndexBuffer(*cmdBuffer, *indicesBuffer, (vk::VkDeviceSize)0, vk::VK_INDEX_TYPE_UINT32);
1766 vk.cmdDrawIndexed(*cmdBuffer, DE_LENGTH_OF_ARRAY(indices), 1u, 0u, 0u, 0u);
1767 vk.cmdEndRenderPass(*cmdBuffer);
1769 // Add render finish barrier
1771 const vk::VkImageMemoryBarrier renderFinishBarrier =
1773 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
1774 DE_NULL, // const void* pNext
1775 vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VVkAccessFlags srcAccessMask;
1776 vk::VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask;
1777 vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
1778 vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
1779 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
1780 queueFamilyIndex, // deUint32 dstQueueFamilyIndex;
1781 *colorImage, // VkImage image;
1783 vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1784 0u, // deUint32 baseMipLevel;
1785 1u, // deUint32 mipLevels;
1786 0u, // deUint32 baseArraySlice;
1787 1u, // deUint32 arraySize;
1788 } // VkImageSubresourceRange subresourceRange
1791 vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, (vk::VkDependencyFlags)0,
1792 0, (const vk::VkMemoryBarrier*)DE_NULL,
1793 0, (const vk::VkBufferMemoryBarrier*)DE_NULL,
1794 1, &renderFinishBarrier);
1797 // Add Image->Buffer copy command
1799 const vk::VkBufferImageCopy copyParams =
1801 (vk::VkDeviceSize)0u, // VkDeviceSize bufferOffset;
1802 (deUint32)RENDER_WIDTH, // deUint32 bufferRowLength;
1803 (deUint32)RENDER_HEIGHT, // deUint32 bufferImageHeight;
1805 vk::VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
1806 0u, // deUint32 mipLevel;
1807 0u, // deUint32 arrayLayer;
1808 1u, // deUint32 arraySize;
1809 }, // VkImageSubresourceCopy imageSubresource
1810 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
1811 { RENDER_WIDTH, RENDER_HEIGHT, 1u } // VkExtent3D imageExtent;
1814 vk.cmdCopyImageToBuffer(*cmdBuffer, *colorImage, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
1817 // Add copy finish barrier
1819 const vk::VkBufferMemoryBarrier copyFinishBarrier =
1821 vk::VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
1822 DE_NULL, // const void* pNext;
1823 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
1824 VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask;
1825 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
1826 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
1827 *readImageBuffer, // VkBuffer buffer;
1828 0u, // VkDeviceSize offset;
1829 (vk::VkDeviceSize)(RENDER_WIDTH * RENDER_HEIGHT * 4)// VkDeviceSize size;
1832 vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_HOST_BIT, (vk::VkDependencyFlags)0,
1833 0, (const vk::VkMemoryBarrier*)DE_NULL,
1834 1, ©FinishBarrier,
1835 0, (const vk::VkImageMemoryBarrier*)DE_NULL);
1838 VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
1840 // Submit the command buffer
1842 const Unique<vk::VkFence> fence(vk::createFence(vk, device));
1844 const VkSubmitInfo submitInfo =
1846 VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
1847 DE_NULL, // const void* pNext;
1848 0u, // deUint32 waitSemaphoreCount;
1849 DE_NULL, // const VkSemaphore* pWaitSemaphores;
1850 (const VkPipelineStageFlags*)DE_NULL,
1851 1u, // deUint32 commandBufferCount;
1852 &cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
1853 0u, // deUint32 signalSemaphoreCount;
1854 DE_NULL // const VkSemaphore* pSignalSemaphores;
1857 VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
1858 VK_CHECK(vk.waitForFences(device, 1u, &fence.get(), DE_TRUE, ~0ull));
1861 // Read back the results
1862 tcu::Surface surface(RENDER_WIDTH, RENDER_HEIGHT);
1864 const tcu::TextureFormat textureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
1865 const tcu::ConstPixelBufferAccess imgAccess(textureFormat, RENDER_WIDTH, RENDER_HEIGHT, 1, readImageAlloc->getHostPtr());
1866 const vk::VkDeviceSize bufferSize = RENDER_WIDTH * RENDER_HEIGHT * 4;
1867 invalidateMappedMemoryRange(vk, device, readImageAlloc->getMemory(), readImageAlloc->getOffset(), bufferSize);
1869 tcu::copy(surface.getAccess(), imgAccess);
1872 // Check if the result image is all white
1873 tcu::RGBA white(tcu::RGBA::white());
1874 int numFailedPixels = 0;
1876 for (int y = 0; y < surface.getHeight(); y++)
1878 for (int x = 0; x < surface.getWidth(); x++)
1880 if (surface.getPixel(x, y) != white)
1881 numFailedPixels += 1;
1885 if (numFailedPixels > 0)
1887 tcu::TestLog& log = m_context.getTestContext().getLog();
1888 log << tcu::TestLog::Image("Image", "Rendered image", surface);
1889 log << tcu::TestLog::Message << "Image comparison failed, got " << numFailedPixels << " non-white pixels" << tcu::TestLog::EndMessage;
1891 for (size_t blockNdx = 0; blockNdx < m_layout.blocks.size(); blockNdx++)
1893 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
1894 log << tcu::TestLog::Message << "Block index: " << blockNdx << " infos: " << block << tcu::TestLog::EndMessage;
1897 for (size_t uniformNdx = 0; uniformNdx < m_layout.uniforms.size(); uniformNdx++)
1899 log << tcu::TestLog::Message << "Uniform index: " << uniformNdx << " infos: " << m_layout.uniforms[uniformNdx] << tcu::TestLog::EndMessage;
1902 return tcu::TestStatus::fail("Detected non-white pixels");
1905 return tcu::TestStatus::pass("Full white image ok");
1908 vk::VkDescriptorBufferInfo UniformBlockCaseInstance::addUniformData (deUint32 size, const void* dataPtr)
1910 const VkDevice vkDevice = m_context.getDevice();
1911 const DeviceInterface& vk = m_context.getDeviceInterface();
1913 Move<VkBuffer> buffer = createBuffer(m_context, size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
1914 de::MovePtr<Allocation> alloc = allocateAndBindMemory(m_context, *buffer, vk::MemoryRequirement::HostVisible);
1916 deMemcpy(alloc->getHostPtr(), dataPtr, size);
1917 flushMappedMemoryRange(vk, vkDevice, alloc->getMemory(), alloc->getOffset(), size);
1919 const VkDescriptorBufferInfo descriptor =
1921 *buffer, // VkBuffer buffer;
1922 0u, // VkDeviceSize offset;
1923 size, // VkDeviceSize range;
1927 m_uniformBuffers.push_back(VkBufferSp(new vk::Unique<vk::VkBuffer>(buffer)));
1928 m_uniformAllocs.push_back(AllocationSp(alloc.release()));
1933 vk::Move<VkRenderPass> UniformBlockCaseInstance::createRenderPass (vk::VkFormat format) const
1935 const VkDevice vkDevice = m_context.getDevice();
1936 const DeviceInterface& vk = m_context.getDeviceInterface();
1938 const VkAttachmentDescription attachmentDescription =
1940 0u, // VkAttachmentDescriptorFlags flags;
1941 format, // VkFormat format;
1942 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1943 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
1944 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1945 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1946 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1947 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
1948 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
1951 const VkAttachmentReference attachmentReference =
1953 0u, // deUint32 attachment;
1954 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
1958 const VkSubpassDescription subpassDescription =
1960 0u, // VkSubpassDescriptionFlags flags;
1961 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
1962 0u, // deUint32 inputAttachmentCount;
1963 DE_NULL, // const VkAttachmentReference* pInputAttachments;
1964 1u, // deUint32 colorAttachmentCount;
1965 &attachmentReference, // const VkAttachmentReference* pColorAttachments;
1966 DE_NULL, // const VkAttachmentReference* pResolveAttachments;
1967 DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
1968 0u, // deUint32 preserveAttachmentCount;
1969 DE_NULL // const VkAttachmentReference* pPreserveAttachments;
1972 const VkRenderPassCreateInfo renderPassParams =
1974 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
1975 DE_NULL, // const void* pNext;
1976 0u, // VkRenderPassCreateFlags flags;
1977 1u, // deUint32 attachmentCount;
1978 &attachmentDescription, // const VkAttachmentDescription* pAttachments;
1979 1u, // deUint32 subpassCount;
1980 &subpassDescription, // const VkSubpassDescription* pSubpasses;
1981 0u, // deUint32 dependencyCount;
1982 DE_NULL // const VkSubpassDependency* pDependencies;
1985 return vk::createRenderPass(vk, vkDevice, &renderPassParams);
1988 vk::Move<VkFramebuffer> UniformBlockCaseInstance::createFramebuffer (vk::VkRenderPass renderPass, vk::VkImageView colorImageView) const
1990 const VkDevice vkDevice = m_context.getDevice();
1991 const DeviceInterface& vk = m_context.getDeviceInterface();
1993 const VkFramebufferCreateInfo framebufferParams =
1995 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
1996 DE_NULL, // const void* pNext;
1997 0u, // VkFramebufferCreateFlags flags;
1998 renderPass, // VkRenderPass renderPass;
1999 1u, // deUint32 attachmentCount;
2000 &colorImageView, // const VkImageView* pAttachments;
2001 RENDER_WIDTH, // deUint32 width;
2002 RENDER_HEIGHT, // deUint32 height;
2003 1u // deUint32 layers;
2006 return vk::createFramebuffer(vk, vkDevice, &framebufferParams);
2009 vk::Move<VkDescriptorSetLayout> UniformBlockCaseInstance::createDescriptorSetLayout (void) const
2011 int numBlocks = (int)m_layout.blocks.size();
2012 int lastBindingNdx = -1;
2013 std::vector<int> lengths;
2015 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
2017 const BlockLayoutEntry& block = m_layout.blocks[blockNdx];
2019 if (block.bindingNdx == lastBindingNdx)
2025 lengths.push_back(1);
2026 lastBindingNdx = block.bindingNdx;
2030 vk::DescriptorSetLayoutBuilder layoutBuilder;
2031 for (size_t i = 0; i < lengths.size(); i++)
2035 layoutBuilder.addArrayBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, lengths[i], vk::VK_SHADER_STAGE_ALL);
2039 layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, vk::VK_SHADER_STAGE_ALL);
2043 return layoutBuilder.build(m_context.getDeviceInterface(), m_context.getDevice());
2046 vk::Move<VkDescriptorPool> UniformBlockCaseInstance::createDescriptorPool (void) const
2048 vk::DescriptorPoolBuilder poolBuilder;
2051 .addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, (int)m_layout.blocks.size())
2052 .build(m_context.getDeviceInterface(), m_context.getDevice(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
2055 vk::Move<VkPipeline> UniformBlockCaseInstance::createPipeline (vk::VkShaderModule vtxShaderModule, vk::VkShaderModule fragShaderModule, vk::VkPipelineLayout pipelineLayout, vk::VkRenderPass renderPass) const
2057 const VkDevice vkDevice = m_context.getDevice();
2058 const DeviceInterface& vk = m_context.getDeviceInterface();
2060 const VkVertexInputBindingDescription vertexBinding =
2062 0, // deUint32 binding;
2063 (deUint32)sizeof(float) * 4, // deUint32 strideInBytes;
2064 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate inputRate;
2067 const VkVertexInputAttributeDescription vertexAttribute =
2069 0, // deUint32 location;
2070 0, // deUint32 binding;
2071 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
2072 0u // deUint32 offset;
2075 const VkPipelineShaderStageCreateInfo shaderStages[2] =
2078 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
2079 DE_NULL, // const void* pNext;
2080 0u, // VkPipelineShaderStageCreateFlags flags;
2081 VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
2082 vtxShaderModule, // VkShaderModule module;
2083 "main", // const char* pName;
2084 DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
2087 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
2088 DE_NULL, // const void* pNext;
2089 0u, // VkPipelineShaderStageCreateFlags flags;
2090 VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
2091 fragShaderModule, // VkShaderModule module;
2092 "main", // const char* pName;
2093 DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
2097 const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
2099 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
2100 DE_NULL, // const void* pNext;
2101 0u, // VkPipelineVertexInputStateCreateFlags flags;
2102 1u, // deUint32 vertexBindingDescriptionCount;
2103 &vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2104 1u, // deUint32 vertexAttributeDescriptionCount;
2105 &vertexAttribute, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
2108 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
2110 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,// VkStructureType sType;
2111 DE_NULL, // const void* pNext;
2112 0u, // VkPipelineInputAssemblyStateCreateFlags flags;
2113 VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
2114 false // VkBool32 primitiveRestartEnable;
2117 const VkViewport viewport =
2119 0.0f, // float originX;
2120 0.0f, // float originY;
2121 (float)RENDER_WIDTH, // float width;
2122 (float)RENDER_HEIGHT, // float height;
2123 0.0f, // float minDepth;
2124 1.0f // float maxDepth;
2128 const VkRect2D scissor =
2133 }, // VkOffset2D offset;
2135 RENDER_WIDTH, // deUint32 width;
2136 RENDER_HEIGHT, // deUint32 height;
2137 }, // VkExtent2D extent;
2140 const VkPipelineViewportStateCreateInfo viewportStateParams =
2142 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
2143 DE_NULL, // const void* pNext;
2144 0u, // VkPipelineViewportStateCreateFlags flags;
2145 1u, // deUint32 viewportCount;
2146 &viewport, // const VkViewport* pViewports;
2147 1u, // deUint32 scissorsCount;
2148 &scissor, // const VkRect2D* pScissors;
2151 const VkPipelineRasterizationStateCreateInfo rasterStateParams =
2153 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
2154 DE_NULL, // const void* pNext;
2155 0u, // VkPipelineRasterizationStateCreateFlags flags;
2156 false, // VkBool32 depthClampEnable;
2157 false, // VkBool32 rasterizerDiscardEnable;
2158 VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
2159 VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
2160 VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
2161 false, // VkBool32 depthBiasEnable;
2162 0.0f, // float depthBiasConstantFactor;
2163 0.0f, // float depthBiasClamp;
2164 0.0f, // float depthBiasSlopeFactor;
2165 1.0f, // float lineWidth;
2168 const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
2170 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
2171 DE_NULL, // const void* pNext;
2172 0u, // VkPipelineMultisampleStateCreateFlags flags;
2173 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
2174 VK_FALSE, // VkBool32 sampleShadingEnable;
2175 0.0f, // float minSampleShading;
2176 DE_NULL, // const VkSampleMask* pSampleMask;
2177 VK_FALSE, // VkBool32 alphaToCoverageEnable;
2178 VK_FALSE // VkBool32 alphaToOneEnable;
2181 const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
2183 false, // VkBool32 blendEnable;
2184 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
2185 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
2186 VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
2187 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
2188 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
2189 VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
2190 VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkChannelFlags channelWriteMask;
2191 VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
2194 const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
2196 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
2197 DE_NULL, // const void* pNext;
2198 0u, // VkPipelineColorBlendStateCreateFlags flags;
2199 false, // VkBool32 logicOpEnable;
2200 VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
2201 1u, // deUint32 attachmentCount;
2202 &colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
2203 { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
2206 const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
2208 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
2209 DE_NULL, // const void* pNext;
2210 0u, // VkPipelineCreateFlags flags;
2211 2u, // deUint32 stageCount;
2212 shaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
2213 &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
2214 &inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
2215 DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
2216 &viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
2217 &rasterStateParams, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
2218 &multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
2219 DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
2220 &colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
2221 (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
2222 pipelineLayout, // VkPipelineLayout layout;
2223 renderPass, // VkRenderPass renderPass;
2224 0u, // deUint32 subpass;
2225 0u, // VkPipeline basePipelineHandle;
2226 0u // deInt32 basePipelineIndex;
2229 return vk::createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
2232 } // anonymous (utilities)
2234 // UniformBlockCase.
2236 UniformBlockCase::UniformBlockCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, BufferMode bufferMode, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers)
2237 : TestCase (testCtx, name, description)
2238 , m_bufferMode (bufferMode)
2239 , m_matrixLoadFlag (matrixLoadFlag)
2240 , m_shuffleUniformMembers (shuffleUniformMembers)
2244 UniformBlockCase::~UniformBlockCase (void)
2248 void UniformBlockCase::initPrograms (vk::SourceCollections& programCollection) const
2250 DE_ASSERT(!m_vertShaderSource.empty());
2251 DE_ASSERT(!m_fragShaderSource.empty());
2253 programCollection.glslSources.add("vert") << glu::VertexSource(m_vertShaderSource);
2254 programCollection.glslSources.add("frag") << glu::FragmentSource(m_fragShaderSource);
2257 TestInstance* UniformBlockCase::createInstance (Context& context) const
2259 return new UniformBlockCaseInstance(context, m_bufferMode, m_uniformLayout, m_blockPointers);
2262 void UniformBlockCase::init (void)
2264 // Compute reference layout.
2265 computeStd140Layout(m_uniformLayout, m_interface);
2267 // Assign storage for reference values.
2270 for (std::vector<BlockLayoutEntry>::const_iterator blockIter = m_uniformLayout.blocks.begin(); blockIter != m_uniformLayout.blocks.end(); blockIter++)
2271 totalSize += blockIter->size;
2272 m_data.resize(totalSize);
2274 // Pointers for each block.
2276 for (int blockNdx = 0; blockNdx < (int)m_uniformLayout.blocks.size(); blockNdx++)
2278 m_blockPointers[blockNdx] = &m_data[0] + curOffset;
2279 curOffset += m_uniformLayout.blocks[blockNdx].size;
2284 generateValues(m_uniformLayout, m_blockPointers, 1 /* seed */);
2286 // Generate shaders.
2287 m_vertShaderSource = generateVertexShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers);
2288 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers);