1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright 2014 The Android Open Source Project
6 * Copyright (c) 2016 The Khronos Group Inc.
7 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief Shadow texture lookup tests.
24 *//*--------------------------------------------------------------------*/
26 #include "vktTextureShadowTests.hpp"
27 #include "vktAmberTestCase.hpp"
31 #include "deStringUtil.hpp"
32 #include "gluPixelTransfer.hpp"
33 #include "gluTextureTestUtil.hpp"
34 #include "glwEnums.hpp"
35 #include "glwFunctions.hpp"
36 #include "tcuImageIO.hpp"
37 #include "tcuRenderTarget.hpp"
38 #include "tcuTexCompareVerifier.hpp"
39 #include "tcuTexVerifierUtil.hpp"
40 #include "tcuTexture.hpp"
41 #include "tcuTextureUtil.hpp"
42 #include "vkImageUtil.hpp"
43 #include "vkTypeUtil.hpp"
44 #include "vktTestGroupUtil.hpp"
45 #include "vktTextureTestUtil.hpp"
60 using namespace texture::util;
61 using namespace glu::TextureTestUtil;
65 TEXCUBE_VIEWPORT_SIZE = 28,
66 TEX1D_VIEWPORT_WIDTH = 64,
67 TEX2D_VIEWPORT_WIDTH = 64,
68 TEX2D_VIEWPORT_HEIGHT = 64
71 struct TextureShadowCommonTestCaseParameters
73 TextureShadowCommonTestCaseParameters (void);
74 Sampler::CompareMode compareOp;
75 TextureBinding::ImageBackingMode backingMode;
78 TextureShadowCommonTestCaseParameters::TextureShadowCommonTestCaseParameters (void)
79 : compareOp (Sampler::COMPAREMODE_EQUAL)
80 , backingMode (TextureBinding::IMAGE_BACKING_MODE_REGULAR)
84 struct Texture2DShadowTestCaseParameters : public Texture2DTestCaseParameters, public TextureShadowCommonTestCaseParameters
88 bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
90 // Only two depth and depth-stencil formats are floating point
91 return (format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
92 (format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
95 void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
97 DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
99 for (int z = 0; z < access.getDepth(); ++z)
100 for (int y = 0; y < access.getHeight(); ++y)
101 for (int x = 0; x < access.getWidth(); ++x)
102 access.setPixDepth(de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
105 void clampFloatingPointTexture (tcu::Texture2D& target)
107 for (int level = 0; level < target.getNumLevels(); ++level)
108 if (!target.isLevelEmpty(level))
109 clampFloatingPointTexture(target.getLevel(level));
112 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
114 for (int level = 0; level < target.getNumLevels(); ++level)
115 if (!target.isLevelEmpty(level))
116 clampFloatingPointTexture(target.getLevel(level));
119 void clampFloatingPointTexture (tcu::TextureCube& target)
121 for (int level = 0; level < target.getNumLevels(); ++level)
122 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
123 clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
126 void clampFloatingPointTexture (tcu::Texture1D& target)
128 for (int level = 0; level < target.getNumLevels(); ++level)
129 if (!target.isLevelEmpty(level))
130 clampFloatingPointTexture(target.getLevel(level));
133 static void clampFloatingPointTexture (tcu::Texture1DArray& target)
135 for (int level = 0; level < target.getNumLevels(); ++level)
136 if (!target.isLevelEmpty(level))
137 clampFloatingPointTexture(target.getLevel(level));
140 void clampFloatingPointTexture (tcu::TextureCubeArray& target)
142 for (int level = 0; level < target.getNumLevels(); ++level)
143 clampFloatingPointTexture(target.getLevel(level)); // face and layer are inside level's depth
146 tcu::PixelFormat getPixelFormat(tcu::TextureFormat texFormat)
148 const tcu::IVec4 formatBitDepth = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH));
149 return tcu::PixelFormat(formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
152 template<typename TextureType>
153 bool verifyTexCompareResult (tcu::TestContext& testCtx,
154 const tcu::ConstPixelBufferAccess& result,
155 const TextureType& src,
156 const float* texCoord,
157 const ReferenceParams& sampleParams,
158 const tcu::TexComparePrecision& comparePrec,
159 const tcu::LodPrecision& lodPrec,
160 const tcu::PixelFormat& pixelFormat)
162 tcu::TestLog& log = testCtx.getLog();
163 tcu::Surface reference (result.getWidth(), result.getHeight());
164 tcu::Surface errorMask (result.getWidth(), result.getHeight());
165 const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
168 // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
169 // the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
170 // we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
171 // here if necessary.
173 if (isFloatingPointDepthFormat(src.getFormat()))
175 TextureType clampedSource(src);
177 clampFloatingPointTexture(clampedSource);
179 // sample clamped values
181 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
182 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
186 // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
188 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
189 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
192 if (numFailedPixels > 0)
193 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
195 log << TestLog::ImageSet("VerifyResult", "Verification result")
196 << TestLog::Image("Rendered", "Rendered image", result);
198 if (numFailedPixels > 0)
200 log << TestLog::Image("Reference", "Ideal reference image", reference)
201 << TestLog::Image("ErrorMask", "Error mask", errorMask);
204 log << TestLog::EndImageSet;
206 return numFailedPixels == 0;
209 #ifdef CTS_USES_VULKANSC
210 bool isDepthFormat(VkFormat format)
212 if (isCompressedFormat(format))
215 if (isYCbCrFormat(format))
218 const tcu::TextureFormat tcuFormat = mapVkFormat(format);
219 return tcuFormat.order == tcu::TextureFormat::D || tcuFormat.order == tcu::TextureFormat::DS;
221 #endif // CTS_USES_VULKANSC
223 void checkTextureSupport (Context& context, const Texture2DShadowTestCaseParameters& testParameters)
225 #ifndef CTS_USES_VULKANSC
226 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
227 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
228 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
231 if (!isDepthFormat(testParameters.format))
232 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
233 #endif // CTS_USES_VULKANSC
236 class Texture2DShadowTestInstance : public TestInstance
239 typedef Texture2DShadowTestCaseParameters ParameterType;
240 Texture2DShadowTestInstance (Context& context, const ParameterType& testParameters);
241 ~Texture2DShadowTestInstance (void);
243 virtual tcu::TestStatus iterate (void);
246 Texture2DShadowTestInstance (const Texture2DShadowTestInstance& other);
247 Texture2DShadowTestInstance& operator= (const Texture2DShadowTestInstance& other);
263 FilterCase (int tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
264 : textureIndex (tex_)
265 , minCoord (minCoord_)
266 , maxCoord (maxCoord_)
272 const ParameterType& m_testParameters;
273 std::vector<TestTexture2DSp> m_textures;
274 std::vector<FilterCase> m_cases;
276 TextureRenderer m_renderer;
281 Texture2DShadowTestInstance::Texture2DShadowTestInstance (Context& context, const ParameterType& testParameters)
282 : TestInstance (context)
283 , m_testParameters (testParameters)
284 , m_renderer (context, testParameters.sampleCount, TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT)
287 // Create 2 textures.
288 m_textures.reserve(2);
289 for (int ndx = 0; ndx < 2; ndx++)
291 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height)));
294 const int numLevels = m_textures[0]->getNumLevels();
296 // Fill first gradient texture.
297 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
299 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
302 // Fill second with grid texture.
303 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
305 const deUint32 step = 0x00ffffff / numLevels;
306 const deUint32 rgb = step*levelNdx;
307 const deUint32 colorA = 0xff000000 | rgb;
308 const deUint32 colorB = 0xff000000 | ~rgb;
310 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
314 for (std::vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
316 m_renderer.add2DTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
321 const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
322 const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
323 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
324 const float refOutOfBoundsLower = -0.1f;
336 { 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
337 { 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
338 { 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
339 { 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
340 { 1, refOutOfBoundsUpper, -0.39f, -0.52f, 0.65f, 0.87f },
341 { 1, refOutOfBoundsLower, -1.55f, 0.65f, 0.35f, 0.91f },
344 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
346 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
347 const float ref = cases[caseNdx].ref;
348 const float lodX = cases[caseNdx].lodX;
349 const float lodY = cases[caseNdx].lodY;
350 const float oX = cases[caseNdx].oX;
351 const float oY = cases[caseNdx].oY;
352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
353 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
362 Texture2DShadowTestInstance::~Texture2DShadowTestInstance (void)
368 tcu::TestStatus Texture2DShadowTestInstance::iterate (void)
370 tcu::TestLog& log = m_context.getTestContext().getLog();
371 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex);
372 const tcu::TextureFormat texFmt = texture.getTextureFormat();
373 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
374 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
376 const FilterCase& curCase = m_cases[m_caseNdx];
377 ReferenceParams sampleParams (TEXTURETYPE_2D);
378 tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
379 vector<float> texCoord;
381 // Setup params for reference.
382 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
383 sampleParams.sampler.compare = m_testParameters.compareOp;
384 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
385 sampleParams.lodMode = LODMODE_EXACT;
386 sampleParams.colorBias = fmtInfo.lookupBias;
387 sampleParams.colorScale = fmtInfo.lookupScale;
388 sampleParams.ref = curCase.ref;
390 log << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
392 // Compute texture coordinates.
393 log << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
394 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
396 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
399 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
400 tcu::LodPrecision lodPrecision;
401 tcu::TexComparePrecision texComparePrecision;
403 lodPrecision.derivateBits = 18;
404 lodPrecision.lodBits = 6;
405 texComparePrecision.coordBits = tcu::IVec3(20,20,0);
406 texComparePrecision.uvwBits = tcu::IVec3(7,7,0);
407 texComparePrecision.pcfBits = 5;
408 texComparePrecision.referenceBits = 16;
409 texComparePrecision.resultBits = pixelFormat.redBits-1;
411 #ifdef CTS_USES_VULKANSC
412 if (m_context.getTestContext().getCommandLine().isSubProcess())
413 #endif // CTS_USES_VULKANSC
415 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
416 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
420 m_context.getTestContext().getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
422 lodPrecision.lodBits = 4;
423 texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
424 texComparePrecision.pcfBits = 0;
426 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
427 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
431 m_context.getTestContext().getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
432 return tcu::TestStatus::fail("Image verification failed");
439 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
442 struct TextureCubeShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public TextureCubeTestCaseParameters
446 void checkTextureSupport (Context& context, const TextureCubeShadowTestCaseParameters& testParameters)
448 #ifndef CTS_USES_VULKANSC
449 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
450 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
451 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
452 if (!testParameters.seamless)
453 context.requireDeviceFunctionality("VK_EXT_non_seamless_cube_map");
456 if (!isDepthFormat(testParameters.format))
457 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
458 #endif // CTS_USES_VULKANSC
462 class TextureCubeShadowTestInstance : public TestInstance
465 typedef TextureCubeShadowTestCaseParameters ParameterType;
466 TextureCubeShadowTestInstance (Context& context, const ParameterType& testParameters);
467 ~TextureCubeShadowTestInstance (void);
469 virtual tcu::TestStatus iterate (void);
472 TextureCubeShadowTestInstance (const TextureCubeShadowTestInstance& other);
473 TextureCubeShadowTestInstance& operator= (const TextureCubeShadowTestInstance& other);
478 tcu::Vec2 bottomLeft;
488 FilterCase (const int tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
489 : textureIndex (tex_)
490 , bottomLeft (bottomLeft_)
491 , topRight (topRight_)
497 const ParameterType& m_testParameters;
498 vector<TestTextureCubeSp> m_textures;
499 std::vector<FilterCase> m_cases;
501 TextureRenderer m_renderer;
505 TextureCubeShadowTestInstance::TextureCubeShadowTestInstance (Context& context, const ParameterType& testParameters)
506 : TestInstance (context)
507 , m_testParameters (testParameters)
508 , m_renderer (context, testParameters.sampleCount, TEXCUBE_VIEWPORT_SIZE, TEXCUBE_VIEWPORT_SIZE)
511 const int numLevels = deLog2Floor32(m_testParameters.size)+1;
512 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
513 const tcu::Vec4 cBias = fmtInfo.valueMin;
514 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
518 m_textures.reserve(2);
519 for (int ndx = 0; ndx < 2; ndx++)
521 m_textures.push_back(TestTextureCubeSp(new pipeline::TestTextureCube(vk::mapVkFormat(m_testParameters.format), m_testParameters.size)));
524 // Fill first with gradient texture.
525 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
527 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
528 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
529 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
530 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
531 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
532 { tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z
535 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
537 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
539 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
543 // Fill second with grid texture.
544 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
546 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
548 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
549 const deUint32 rgb = step*levelNdx*face;
550 const deUint32 colorA = 0xff000000 | rgb;
551 const deUint32 colorB = 0xff000000 | ~rgb;
553 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
558 for (vector<TestTextureCubeSp>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
560 m_renderer.addCubeTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
565 const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
566 const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
567 const float refOutOfBoundsUpper = 1.1f;
568 const float refOutOfBoundsLower = -0.1f;
570 m_cases.push_back(FilterCase(0, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
571 m_cases.push_back(FilterCase(0, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
572 m_cases.push_back(FilterCase(1, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
573 m_cases.push_back(FilterCase(1, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
574 m_cases.push_back(FilterCase(1, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
575 m_cases.push_back(FilterCase(1, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
579 TextureCubeShadowTestInstance::~TextureCubeShadowTestInstance (void)
583 static const char* getFaceDesc (const tcu::CubeFace face)
587 case tcu::CUBEFACE_NEGATIVE_X: return "-X";
588 case tcu::CUBEFACE_POSITIVE_X: return "+X";
589 case tcu::CUBEFACE_NEGATIVE_Y: return "-Y";
590 case tcu::CUBEFACE_POSITIVE_Y: return "+Y";
591 case tcu::CUBEFACE_NEGATIVE_Z: return "-Z";
592 case tcu::CUBEFACE_POSITIVE_Z: return "+Z";
599 tcu::TestStatus TextureCubeShadowTestInstance::iterate (void)
602 tcu::TestLog& log = m_context.getTestContext().getLog();
603 const tcu::ScopedLogSection iterSection (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
604 const FilterCase& curCase = m_cases[m_caseNdx];
605 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex);
607 ReferenceParams sampleParams (TEXTURETYPE_CUBE);
609 // Params for reference computation.
610 sampleParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_testParameters.minFilter, m_testParameters.magFilter);
611 sampleParams.sampler.seamlessCubeMap = m_testParameters.seamless;
612 sampleParams.sampler.compare = m_testParameters.compareOp;
613 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
614 sampleParams.lodMode = LODMODE_EXACT;
615 sampleParams.ref = curCase.ref;
617 log << TestLog::Message
618 << "Compare reference value = " << sampleParams.ref << "\n"
619 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
620 << TestLog::EndMessage;
622 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
624 const tcu::CubeFace face = tcu::CubeFace(faceNdx);
625 tcu::Surface result (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
626 vector<float> texCoord;
628 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
630 log << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
632 // \todo Log texture coordinates.
634 m_renderer.renderQuad(result, curCase.textureIndex, &texCoord[0], sampleParams);
637 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
638 tcu::LodPrecision lodPrecision;
639 tcu::TexComparePrecision texComparePrecision;
641 lodPrecision.derivateBits = 10;
642 lodPrecision.lodBits = 5;
643 texComparePrecision.coordBits = tcu::IVec3(10,10,10);
644 texComparePrecision.uvwBits = tcu::IVec3(6,6,0);
645 texComparePrecision.pcfBits = 5;
646 texComparePrecision.referenceBits = 16;
647 texComparePrecision.resultBits = pixelFormat.redBits-1;
649 #ifdef CTS_USES_VULKANSC
650 if (m_context.getTestContext().getCommandLine().isSubProcess())
651 #endif // CTS_USES_VULKANSC
653 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
654 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
658 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
660 lodPrecision.lodBits = 4;
661 texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
662 texComparePrecision.pcfBits = 0;
664 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
665 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
669 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
670 return tcu::TestStatus::fail("Image verification failed");
678 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
681 struct Texture2DArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public Texture2DArrayTestCaseParameters
685 void checkTextureSupport (Context& context, const Texture2DArrayShadowTestCaseParameters& testParameters)
687 #ifndef CTS_USES_VULKANSC
688 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
689 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
690 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
693 if (!isDepthFormat(testParameters.format))
694 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
695 #endif // CTS_USES_VULKANSC
698 class Texture2DArrayShadowTestInstance : public TestInstance
701 typedef Texture2DArrayShadowTestCaseParameters ParameterType;
702 Texture2DArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
703 ~Texture2DArrayShadowTestInstance (void);
705 virtual tcu::TestStatus iterate (void);
708 Texture2DArrayShadowTestInstance (const Texture2DArrayShadowTestInstance& other);
709 Texture2DArrayShadowTestInstance& operator= (const Texture2DArrayShadowTestInstance& other);
724 FilterCase (const int tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
725 : textureIndex (tex_)
726 , minCoord (minCoord_)
727 , maxCoord (maxCoord_)
733 const ParameterType& m_testParameters;
734 std::vector<TestTexture2DArraySp> m_textures;
735 std::vector<FilterCase> m_cases;
737 TextureRenderer m_renderer;
742 Texture2DArrayShadowTestInstance::Texture2DArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
743 : TestInstance (context)
744 , m_testParameters (testParameters)
745 , m_renderer (context, testParameters.sampleCount, TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT)
748 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1;
749 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
750 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
751 const tcu::Vec4 cBias = fmtInfo.valueMin;
753 // Create 2 textures.
754 m_textures.reserve(2);
755 for (int ndx = 0; ndx < 2; ndx++)
757 m_textures.push_back(TestTexture2DArraySp(new pipeline::TestTexture2DArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.numLayers)));
760 // Fill first gradient texture.
761 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
763 const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
764 const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
766 tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax);
769 // Fill second with grid texture.
770 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
772 const deUint32 step = 0x00ffffff / numLevels;
773 const deUint32 rgb = step*levelNdx;
774 const deUint32 colorA = 0xff000000 | rgb;
775 const deUint32 colorB = 0xff000000 | ~rgb;
777 tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
781 for (std::vector<TestTexture2DArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
783 m_renderer.add2DArrayTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
788 const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
789 const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
790 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
791 const float refOutOfBoundsLower = -0.1f;
803 { 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
804 { 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
805 { 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
806 { 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
807 { 1, refOutOfBoundsUpper, -0.49f, -0.22f, 0.45f, 0.97f },
808 { 1, refOutOfBoundsLower, -0.85f, 0.75f, 0.25f, 0.61f },
811 const float minLayer = -0.5f;
812 const float maxLayer = (float)m_testParameters.numLayers;
814 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
816 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
817 const float ref = cases[caseNdx].ref;
818 const float lodX = cases[caseNdx].lodX;
819 const float lodY = cases[caseNdx].lodY;
820 const float oX = cases[caseNdx].oX;
821 const float oY = cases[caseNdx].oY;
822 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth());
823 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
830 Texture2DArrayShadowTestInstance::~Texture2DArrayShadowTestInstance (void)
834 tcu::TestStatus Texture2DArrayShadowTestInstance::iterate (void)
836 tcu::TestLog& log = m_context.getTestContext().getLog();
837 const FilterCase& curCase = m_cases[m_caseNdx];
838 const pipeline::TestTexture2DArray& texture = m_renderer.get2DArrayTexture(curCase.textureIndex);
840 ReferenceParams sampleParams (TEXTURETYPE_2D_ARRAY);
841 tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
842 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
844 const float texCoord[] =
846 curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
847 curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
848 curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
849 curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
852 // Setup params for reference.
853 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
854 sampleParams.sampler.compare = m_testParameters.compareOp;
855 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
856 sampleParams.lodMode = LODMODE_EXACT;
857 sampleParams.ref = curCase.ref;
859 log << TestLog::Message
860 << "Compare reference value = " << sampleParams.ref << "\n"
861 << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
862 << TestLog::EndMessage;
864 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
867 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
868 tcu::LodPrecision lodPrecision;
869 tcu::TexComparePrecision texComparePrecision;
871 lodPrecision.derivateBits = 18;
872 lodPrecision.lodBits = 6;
873 texComparePrecision.coordBits = tcu::IVec3(20,20,20);
874 texComparePrecision.uvwBits = tcu::IVec3(7,7,7);
875 texComparePrecision.pcfBits = 5;
876 texComparePrecision.referenceBits = 16;
877 texComparePrecision.resultBits = pixelFormat.redBits-1;
879 #ifdef CTS_USES_VULKANSC
880 if (m_context.getTestContext().getCommandLine().isSubProcess())
881 #endif // CTS_USES_VULKANSC
883 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
884 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
888 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
890 lodPrecision.lodBits = 4;
891 texComparePrecision.uvwBits = tcu::IVec3(4,4,4);
892 texComparePrecision.pcfBits = 0;
894 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
895 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
899 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
900 return tcu::TestStatus::fail("Image verification failed");
907 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
910 struct Texture1DShadowTestCaseParameters : public Texture1DTestCaseParameters, public TextureShadowCommonTestCaseParameters
914 void checkTextureSupport (Context& context, const Texture1DShadowTestCaseParameters& testParameters)
916 #ifndef CTS_USES_VULKANSC
917 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
918 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
919 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
922 if (!isDepthFormat(testParameters.format))
923 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
924 #endif // CTS_USES_VULKANSC
927 class Texture1DShadowTestInstance : public TestInstance
930 typedef Texture1DShadowTestCaseParameters ParameterType;
931 Texture1DShadowTestInstance (Context& context, const ParameterType& testParameters);
932 ~Texture1DShadowTestInstance (void);
934 virtual tcu::TestStatus iterate (void);
937 Texture1DShadowTestInstance (const Texture1DShadowTestInstance& other) = delete;
938 Texture1DShadowTestInstance& operator= (const Texture1DShadowTestInstance& other) = delete;
956 FilterCase (int tex_, const float ref_, const float& minCoord_, const float& maxCoord_)
957 : textureIndex (tex_)
958 , minCoord (minCoord_)
959 , maxCoord (maxCoord_)
965 const ParameterType& m_testParameters;
966 std::vector<TestTexture1DSp> m_textures;
967 std::vector<FilterCase> m_cases;
969 TextureRenderer m_renderer;
974 Texture1DShadowTestInstance::Texture1DShadowTestInstance (Context& context, const ParameterType& testParameters)
975 : TestInstance (context)
976 , m_testParameters (testParameters)
977 , m_renderer (context, testParameters.sampleCount, TEX1D_VIEWPORT_WIDTH, 1, 1, vk::makeComponentMappingRGBA(), vk::VK_IMAGE_TYPE_1D, vk::VK_IMAGE_VIEW_TYPE_1D)
980 // Create 2 textures.
981 m_textures.reserve(2);
982 for (int ndx = 0; ndx < 2; ndx++)
984 m_textures.push_back(TestTexture1DSp(new pipeline::TestTexture1D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width)));
987 const int numLevels = m_textures[0]->getNumLevels();
989 // Fill first gradient texture.
990 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
992 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
995 // Fill second with grid texture.
996 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
998 const deUint32 step = 0x00ffffff / numLevels;
999 const deUint32 rgb = step*levelNdx;
1000 const deUint32 colorA = 0xff000000 | rgb;
1001 const deUint32 colorB = 0xff000000 | ~rgb;
1003 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
1007 for (std::vector<TestTexture1DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
1009 m_renderer.add1DTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
1014 const bool compareModeSet = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL);
1015 const float refInRangeUpper = compareModeSet ? 1.0f : 0.5f;
1016 const float refInRangeLower = compareModeSet ? 0.0f : 0.5f;
1017 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
1018 const float refOutOfBoundsLower = -0.1f;
1029 { 0, refInRangeUpper, +1.600f, -1.000f },
1030 { 0, refInRangeLower, -2.000f, -0.200f },
1031 { 1, refInRangeUpper, +0.140f, -1.500f },
1032 { 1, refInRangeLower, -0.920f, +0.400f },
1033 { 1, refOutOfBoundsUpper, -0.390f, +0.650f },
1034 { 1, refOutOfBoundsLower, -1.550f, +0.350f },
1037 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
1039 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
1040 const float ref = cases[caseNdx].ref;
1041 const float lodX = cases[caseNdx].lodX;
1042 const float oX = cases[caseNdx].oX;
1043 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
1045 m_cases.push_back(FilterCase(texNdx, ref, oX, oX+sX));
1052 Texture1DShadowTestInstance::~Texture1DShadowTestInstance (void)
1058 tcu::TestStatus Texture1DShadowTestInstance::iterate (void)
1060 tcu::TestLog& log = m_context.getTestContext().getLog();
1061 const pipeline::TestTexture1D& texture = m_renderer.get1DTexture(m_cases[m_caseNdx].textureIndex);
1062 const tcu::TextureFormat texFmt = texture.getTextureFormat();
1063 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
1064 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1066 const FilterCase& curCase = m_cases[m_caseNdx];
1067 ReferenceParams sampleParams (TEXTURETYPE_1D);
1068 tcu::Surface rendered (m_renderer.getRenderWidth(), 1);
1069 vector<float> texCoord;
1071 // Setup params for reference.
1072 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.minFilter, m_testParameters.magFilter);
1073 sampleParams.sampler.compare = m_testParameters.compareOp;
1074 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
1075 sampleParams.lodMode = LODMODE_EXACT;
1076 sampleParams.colorBias = fmtInfo.lookupBias;
1077 sampleParams.colorScale = fmtInfo.lookupScale;
1078 sampleParams.ref = curCase.ref;
1080 log << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
1082 // Compute texture coordinates.
1083 log << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
1084 computeQuadTexCoord1D(texCoord, curCase.minCoord, curCase.maxCoord);
1086 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
1089 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
1090 tcu::LodPrecision lodPrecision;
1091 tcu::TexComparePrecision texComparePrecision;
1093 lodPrecision.derivateBits = 18;
1094 lodPrecision.lodBits = 6;
1095 texComparePrecision.coordBits = tcu::IVec3(20,0,0);
1096 texComparePrecision.uvwBits = tcu::IVec3(7,0,0);
1097 texComparePrecision.pcfBits = 5;
1098 texComparePrecision.referenceBits = 16;
1099 texComparePrecision.resultBits = pixelFormat.redBits-1;
1101 #ifdef CTS_USES_VULKANSC
1102 if (m_context.getTestContext().getCommandLine().isSubProcess())
1103 #endif // CTS_USES_VULKANSC
1105 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1106 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1110 m_context.getTestContext().getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
1112 lodPrecision.lodBits = 4;
1113 texComparePrecision.uvwBits = tcu::IVec3(4,0,0);
1114 texComparePrecision.pcfBits = 0;
1116 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1117 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1121 m_context.getTestContext().getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1122 return tcu::TestStatus::fail("Image verification failed");
1129 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
1132 struct Texture1DArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public Texture1DArrayTestCaseParameters
1136 void checkTextureSupport (Context& context, const Texture1DArrayShadowTestCaseParameters& testParameters)
1138 #ifndef CTS_USES_VULKANSC
1139 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
1140 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
1141 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
1144 if (!isDepthFormat(testParameters.format))
1145 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
1146 #endif // CTS_USES_VULKANSC
1149 class Texture1DArrayShadowTestInstance : public TestInstance
1152 typedef Texture1DArrayShadowTestCaseParameters ParameterType;
1153 Texture1DArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
1154 ~Texture1DArrayShadowTestInstance (void);
1156 virtual tcu::TestStatus iterate (void);
1159 Texture1DArrayShadowTestInstance (const Texture1DArrayShadowTestInstance& other) = delete;
1160 Texture1DArrayShadowTestInstance& operator= (const Texture1DArrayShadowTestInstance& other) = delete;
1175 FilterCase (const int tex_, float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
1176 : textureIndex (tex_)
1177 , minCoord (minCoord_)
1178 , maxCoord (maxCoord_)
1184 const ParameterType& m_testParameters;
1185 std::vector<TestTexture1DArraySp> m_textures;
1186 std::vector<FilterCase> m_cases;
1188 TextureRenderer m_renderer;
1193 Texture1DArrayShadowTestInstance::Texture1DArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
1194 : TestInstance (context)
1195 , m_testParameters (testParameters)
1196 , m_renderer (context, testParameters.sampleCount, TEX1D_VIEWPORT_WIDTH, 1)
1199 const int numLevels = deLog2Floor32(m_testParameters.width) + 1;
1200 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
1201 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
1202 const tcu::Vec4 cBias = fmtInfo.valueMin;
1204 // Create 2 textures.
1205 m_textures.reserve(2);
1206 for (int ndx = 0; ndx < 2; ndx++)
1208 m_textures.push_back(TestTexture1DArraySp(new pipeline::TestTexture1DArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.numLayers)));
1211 // Fill first gradient texture.
1212 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1214 const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
1215 const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
1217 tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax);
1220 // Fill second with grid texture.
1221 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1223 const deUint32 step = 0x00ffffff / numLevels;
1224 const deUint32 rgb = step*levelNdx;
1225 const deUint32 colorA = 0xff000000 | rgb;
1226 const deUint32 colorB = 0xff000000 | ~rgb;
1228 tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1232 for (std::vector<TestTexture1DArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
1234 m_renderer.add1DArrayTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
1239 const bool compareModeSet = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL);
1240 const float refInRangeUpper = compareModeSet ? 1.0f : 0.5f;
1241 const float refInRangeLower = compareModeSet ? 0.0f : 0.5f;
1242 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
1243 const float refOutOfBoundsLower = -0.1f;
1254 { 0, refInRangeUpper, 1.6f, -1.0f, },
1255 { 0, refInRangeLower, -2.0f, -0.2f, },
1256 { 1, refInRangeUpper, 0.14f, -1.5f, },
1257 { 1, refInRangeLower, -0.92f, 0.4f, },
1258 { 1, refOutOfBoundsUpper, -0.49f, 0.45f, },
1259 { 1, refOutOfBoundsLower, -0.85f, 0.25f, },
1262 const float minLayer = -0.5f;
1263 const float maxLayer = (float)m_testParameters.numLayers;
1265 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
1267 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
1268 const float ref = cases[caseNdx].ref;
1269 const float lodX = cases[caseNdx].lodX;
1270 const float oX = cases[caseNdx].oX;
1271 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth());
1273 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer)));
1278 Texture1DArrayShadowTestInstance::~Texture1DArrayShadowTestInstance (void)
1282 tcu::TestStatus Texture1DArrayShadowTestInstance::iterate (void)
1284 tcu::TestLog& log = m_context.getTestContext().getLog();
1285 const FilterCase& curCase = m_cases[m_caseNdx];
1286 const pipeline::TestTexture1DArray& texture = m_renderer.get1DArrayTexture(curCase.textureIndex);
1288 ReferenceParams sampleParams (TEXTURETYPE_1D_ARRAY);
1289 tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
1290 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1292 const float texCoord[] =
1294 curCase.minCoord.x(), curCase.minCoord.y(),
1295 curCase.minCoord.x(), (curCase.minCoord.y() + curCase.maxCoord.y()) / 2.0f,
1296 curCase.maxCoord.x(), (curCase.minCoord.y() + curCase.maxCoord.y()) / 2.0f,
1297 curCase.maxCoord.x(), curCase.maxCoord.y()
1300 // Setup params for reference.
1301 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.minFilter, m_testParameters.magFilter);
1302 sampleParams.sampler.compare = m_testParameters.compareOp;
1303 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
1304 sampleParams.lodMode = LODMODE_EXACT;
1305 sampleParams.ref = curCase.ref;
1307 log << TestLog::Message
1308 << "Compare reference value = " << sampleParams.ref << "\n"
1309 << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
1310 << TestLog::EndMessage;
1312 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
1315 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
1316 tcu::LodPrecision lodPrecision;
1317 tcu::TexComparePrecision texComparePrecision;
1319 lodPrecision.derivateBits = 18;
1320 lodPrecision.lodBits = 6;
1321 texComparePrecision.coordBits = tcu::IVec3(20,20,20);
1322 texComparePrecision.uvwBits = tcu::IVec3(7,7,7);
1323 texComparePrecision.pcfBits = 5;
1324 texComparePrecision.referenceBits = 16;
1325 texComparePrecision.resultBits = pixelFormat.redBits-1;
1327 #ifdef CTS_USES_VULKANSC
1328 if (m_context.getTestContext().getCommandLine().isSubProcess())
1329 #endif // CTS_USES_VULKANSC
1331 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1332 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1336 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
1338 lodPrecision.lodBits = 4;
1339 texComparePrecision.uvwBits = tcu::IVec3(4,4,4);
1340 texComparePrecision.pcfBits = 0;
1342 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1343 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1347 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1348 return tcu::TestStatus::fail("Image verification failed");
1355 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
1358 struct TextureCubeArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public TextureCubeArrayTestCaseParameters
1362 void checkTextureSupport (Context& context, const TextureCubeArrayShadowTestCaseParameters& testParameters)
1364 #ifndef CTS_USES_VULKANSC
1365 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
1366 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
1367 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
1368 if (!testParameters.seamless)
1369 context.requireDeviceFunctionality("VK_EXT_non_seamless_cube_map");
1372 if (!isDepthFormat(testParameters.format))
1373 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
1374 #endif // CTS_USES_VULKANSC
1377 class TextureCubeArrayShadowTestInstance : public TestInstance
1380 typedef TextureCubeArrayShadowTestCaseParameters ParameterType;
1381 TextureCubeArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
1382 ~TextureCubeArrayShadowTestInstance (void);
1384 virtual tcu::TestStatus iterate (void);
1387 TextureCubeArrayShadowTestInstance (const TextureCubeArrayShadowTestInstance& other);
1388 TextureCubeArrayShadowTestInstance& operator= (const TextureCubeArrayShadowTestInstance& other);
1393 tcu::Vec2 bottomLeft;
1403 FilterCase (const int tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
1404 : textureIndex (tex_)
1405 , bottomLeft (bottomLeft_)
1406 , topRight (topRight_)
1412 const ParameterType& m_testParameters;
1413 vector<TestTextureCubeArraySp> m_textures;
1414 std::vector<FilterCase> m_cases;
1416 TextureRenderer m_renderer;
1420 TextureCubeArrayShadowTestInstance::TextureCubeArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
1421 : TestInstance (context)
1422 , m_testParameters (testParameters)
1423 , m_renderer (context, testParameters.sampleCount, TEXCUBE_VIEWPORT_SIZE, TEXCUBE_VIEWPORT_SIZE)
1426 const int numLevels = deLog2Floor32(m_testParameters.size)+1;
1427 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
1428 const tcu::Vec4 cBias = fmtInfo.valueMin;
1429 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
1433 m_textures.reserve(2);
1434 for (int ndx = 0; ndx < 2; ndx++)
1436 m_textures.push_back(TestTextureCubeArraySp(new pipeline::TestTextureCubeArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.size, m_testParameters.numLayers)));
1439 // Fill first with gradient texture.
1440 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
1442 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
1443 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
1444 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
1445 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
1446 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
1447 { tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z
1450 for (int layerFace = 0; layerFace < m_textures[0]->getArraySize(); layerFace++)
1452 const int face = layerFace % 6;
1453 const int layer = layerFace / 6;
1454 const tcu::Vec4 gradient0 = gradients[face][0] / float(layer + 1);
1455 const tcu::Vec4 gradient1 = gradients[face][1] / float(layer + 1);
1457 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1459 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, layerFace), gradient0*cScale + cBias, gradient1*cScale + cBias);
1463 // Fill second with grid texture.
1464 for (int layerFace = 0; layerFace < m_textures[1]->getArraySize(); layerFace++)
1466 const int face = layerFace % 6;
1467 const int layer = layerFace / 6;
1468 const int cellSize = 4 + layer;
1470 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1472 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
1473 const deUint32 rgb = step*levelNdx*face;
1474 const deUint32 colorA = 0xff000000 | rgb;
1475 const deUint32 colorB = 0xff000000 | ~rgb;
1477 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, layerFace), cellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1482 for (vector<TestTextureCubeArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
1484 m_renderer.addCubeArrayTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
1489 const bool compareModeSet = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL);
1490 const float refInRangeUpper = compareModeSet ? 1.0f : 0.5f;
1491 const float refInRangeLower = compareModeSet ? 0.0f : 0.5f;
1492 const float refOutOfBoundsUpper = 1.1f;
1493 const float refOutOfBoundsLower = -0.1f;
1495 m_cases.push_back(FilterCase(0, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
1496 m_cases.push_back(FilterCase(0, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
1497 m_cases.push_back(FilterCase(1, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
1498 m_cases.push_back(FilterCase(1, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
1499 m_cases.push_back(FilterCase(1, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
1500 m_cases.push_back(FilterCase(1, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
1504 TextureCubeArrayShadowTestInstance::~TextureCubeArrayShadowTestInstance (void)
1508 tcu::TestStatus TextureCubeArrayShadowTestInstance::iterate (void)
1511 tcu::TestLog& log = m_context.getTestContext().getLog();
1512 const tcu::ScopedLogSection iterSection (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1513 const FilterCase& curCase = m_cases[m_caseNdx];
1514 const pipeline::TestTextureCubeArray& texture = m_renderer.getCubeArrayTexture(curCase.textureIndex);
1516 ReferenceParams sampleParams (TEXTURETYPE_CUBE_ARRAY);
1518 // Params for reference computation.
1519 sampleParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_testParameters.minFilter, m_testParameters.magFilter);
1520 sampleParams.sampler.seamlessCubeMap = m_testParameters.seamless;
1521 sampleParams.sampler.compare = m_testParameters.compareOp;
1522 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
1523 sampleParams.lodMode = LODMODE_EXACT;
1524 sampleParams.ref = curCase.ref;
1526 log << TestLog::Message
1527 << "Compare reference value = " << sampleParams.ref << "\n"
1528 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
1529 << TestLog::EndMessage;
1531 for (int layerFace = 0; layerFace < m_textures[curCase.textureIndex]->getArraySize(); layerFace++)
1533 const tcu::CubeFace face = tcu::CubeFace(layerFace % 6);
1534 const int layer = layerFace / 6;
1535 const float minLayer = -0.5f + float(layer);
1536 const float maxLayer = (float)m_testParameters.numLayers;
1537 tcu::Surface result (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
1538 vector<float> texCoord;
1540 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLayer, maxLayer));
1542 log << TestLog::Message << "Face " << getFaceDesc(face) << " at layer " << layer << TestLog::EndMessage;
1544 // \todo Log texture coordinates.
1546 m_renderer.renderQuad(result, curCase.textureIndex, &texCoord[0], sampleParams);
1549 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
1550 tcu::LodPrecision lodPrecision;
1551 tcu::TexComparePrecision texComparePrecision;
1553 lodPrecision.derivateBits = 10;
1554 lodPrecision.lodBits = 5;
1555 texComparePrecision.coordBits = tcu::IVec3(10,10,10);
1556 texComparePrecision.uvwBits = tcu::IVec3(6,6,0);
1557 texComparePrecision.pcfBits = 5;
1558 texComparePrecision.referenceBits = 16;
1559 texComparePrecision.resultBits = pixelFormat.redBits-1;
1561 #ifdef CTS_USES_VULKANSC
1562 if (m_context.getTestContext().getCommandLine().isSubProcess())
1563 #endif // CTS_USES_VULKANSC
1565 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
1566 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1570 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
1572 lodPrecision.lodBits = 4;
1573 texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
1574 texComparePrecision.pcfBits = 0;
1576 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
1577 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1581 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1582 return tcu::TestStatus::fail("Image verification failed");
1590 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
1594 void populateTextureShadowTests (tcu::TestCaseGroup* textureShadowTests)
1596 tcu::TestContext& testCtx = textureShadowTests->getTestContext();
1601 const TextureBinding::ImageBackingMode backingMode;
1604 { "", TextureBinding::IMAGE_BACKING_MODE_REGULAR },
1605 #ifndef CTS_USES_VULKANSC
1606 { "sparse_", TextureBinding::IMAGE_BACKING_MODE_SPARSE }
1607 #endif // CTS_USES_VULKANSC
1613 const VkFormat format;
1614 const VkImageAspectFlags aspect;
1617 { "d16_unorm", VK_FORMAT_D16_UNORM, VK_IMAGE_ASPECT_DEPTH_BIT },
1618 { "x8_d24_unorm_pack32", VK_FORMAT_X8_D24_UNORM_PACK32, VK_IMAGE_ASPECT_DEPTH_BIT },
1619 { "d32_sfloat", VK_FORMAT_D32_SFLOAT, VK_IMAGE_ASPECT_DEPTH_BIT },
1620 { "d16_unorm_s8_uint", VK_FORMAT_D16_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT },
1621 { "d24_unorm_s8_uint", VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT },
1622 { "d32_sfloat_s8_uint", VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT },
1623 { "r16_unorm", VK_FORMAT_R16_UNORM, VK_IMAGE_ASPECT_COLOR_BIT },
1624 { "r32_sfloat", VK_FORMAT_R32_SFLOAT, VK_IMAGE_ASPECT_COLOR_BIT }
1630 const Sampler::FilterMode minFilter;
1631 const Sampler::FilterMode magFilter;
1634 { "nearest", Sampler::NEAREST, Sampler::NEAREST },
1635 { "linear", Sampler::LINEAR, Sampler::LINEAR },
1636 { "nearest_mipmap_nearest", Sampler::NEAREST_MIPMAP_NEAREST, Sampler::LINEAR },
1637 { "linear_mipmap_nearest", Sampler::LINEAR_MIPMAP_NEAREST, Sampler::LINEAR },
1638 { "nearest_mipmap_linear", Sampler::NEAREST_MIPMAP_LINEAR, Sampler::LINEAR },
1639 { "linear_mipmap_linear", Sampler::LINEAR_MIPMAP_LINEAR, Sampler::LINEAR }
1645 const Sampler::CompareMode op;
1648 { "less_or_equal", Sampler::COMPAREMODE_LESS_OR_EQUAL },
1649 { "greater_or_equal", Sampler::COMPAREMODE_GREATER_OR_EQUAL },
1650 { "less", Sampler::COMPAREMODE_LESS },
1651 { "greater", Sampler::COMPAREMODE_GREATER },
1652 { "equal", Sampler::COMPAREMODE_EQUAL },
1653 { "not_equal", Sampler::COMPAREMODE_NOT_EQUAL },
1654 { "always", Sampler::COMPAREMODE_ALWAYS },
1655 { "never", Sampler::COMPAREMODE_NEVER }
1665 #ifndef CTS_USES_VULKANSC
1666 {"non_seamless_", false}
1667 #endif // CTS_USES_VULKANSC
1672 de::MovePtr<tcu::TestCaseGroup> group2D (new tcu::TestCaseGroup(testCtx, "2d", "2D texture shadow lookup tests"));
1674 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1676 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1678 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1680 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1682 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1684 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1685 Texture2DShadowTestCaseParameters testParameters;
1687 testParameters.minFilter = filters[filterNdx].minFilter;
1688 testParameters.magFilter = filters[filterNdx].magFilter;
1689 testParameters.format = formats[formatNdx].format;
1690 testParameters.backingMode = backingModes[backingNdx].backingMode;
1691 testParameters.compareOp = compareOp[compareNdx].op;
1692 testParameters.wrapS = Sampler::REPEAT_GL;
1693 testParameters.wrapT = Sampler::REPEAT_GL;
1694 testParameters.width = 32;
1695 testParameters.height = 64;
1696 testParameters.aspectMask = formats[formatNdx].aspect;
1697 testParameters.programs.push_back(PROGRAM_2D_SHADOW);
1699 filterGroup->addChild(new TextureTestCase<Texture2DShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1704 group2D->addChild(filterGroup.release());
1707 textureShadowTests->addChild(group2D.release());
1712 de::MovePtr<tcu::TestCaseGroup> groupCube (new tcu::TestCaseGroup(testCtx, "cube", "Cube map texture shadow lookup tests"));
1714 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1716 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1718 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1720 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1722 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1724 for (int seamNdx = 0; seamNdx < DE_LENGTH_OF_ARRAY(seamModes); seamNdx++)
1726 const string name = string(backingModes[backingNdx].name) + seamModes[seamNdx].name + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1727 TextureCubeShadowTestCaseParameters testParameters;
1729 testParameters.minFilter = filters[filterNdx].minFilter;
1730 testParameters.magFilter = filters[filterNdx].magFilter;
1731 testParameters.format = formats[formatNdx].format;
1732 testParameters.backingMode = backingModes[backingNdx].backingMode;
1733 testParameters.seamless = seamModes[seamNdx].seamless;
1734 testParameters.compareOp = compareOp[compareNdx].op;
1735 testParameters.wrapS = Sampler::REPEAT_GL;
1736 testParameters.wrapT = Sampler::REPEAT_GL;
1737 testParameters.size = 32;
1738 testParameters.aspectMask = formats[formatNdx].aspect;
1740 testParameters.programs.push_back(PROGRAM_CUBE_SHADOW);
1742 filterGroup->addChild(new TextureTestCase<TextureCubeShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1748 groupCube->addChild(filterGroup.release());
1751 textureShadowTests->addChild(groupCube.release());
1756 de::MovePtr<tcu::TestCaseGroup> group2DArray (new tcu::TestCaseGroup(testCtx, "2d_array", "2D texture array shadow lookup tests"));
1758 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1760 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1762 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1764 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1766 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1768 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1769 Texture2DArrayShadowTestCaseParameters testParameters;
1771 testParameters.minFilter = filters[filterNdx].minFilter;
1772 testParameters.magFilter = filters[filterNdx].magFilter;
1773 testParameters.format = formats[formatNdx].format;
1774 testParameters.backingMode = backingModes[backingNdx].backingMode;
1775 testParameters.compareOp = compareOp[compareNdx].op;
1776 testParameters.wrapS = Sampler::REPEAT_GL;
1777 testParameters.wrapT = Sampler::REPEAT_GL;
1778 testParameters.width = 32;
1779 testParameters.height = 64;
1780 testParameters.numLayers = 8;
1781 testParameters.aspectMask = formats[formatNdx].aspect;
1783 testParameters.programs.push_back(PROGRAM_2D_ARRAY_SHADOW);
1785 filterGroup->addChild(new TextureTestCase<Texture2DArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1790 group2DArray->addChild(filterGroup.release());
1793 textureShadowTests->addChild(group2DArray.release());
1798 de::MovePtr<tcu::TestCaseGroup> group1D (new tcu::TestCaseGroup(testCtx, "1d", "1D texture shadow lookup tests"));
1800 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1802 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1804 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1806 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1808 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1810 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1811 Texture1DShadowTestCaseParameters testParameters;
1813 testParameters.minFilter = filters[filterNdx].minFilter;
1814 testParameters.magFilter = filters[filterNdx].magFilter;
1815 testParameters.format = formats[formatNdx].format;
1816 testParameters.backingMode = backingModes[backingNdx].backingMode;
1817 testParameters.compareOp = compareOp[compareNdx].op;
1818 testParameters.wrapS = Sampler::REPEAT_GL;
1819 testParameters.width = 32;
1820 testParameters.aspectMask = formats[formatNdx].aspect;
1821 testParameters.programs.push_back(PROGRAM_1D_SHADOW);
1823 filterGroup->addChild(new TextureTestCase<Texture1DShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1828 group1D->addChild(filterGroup.release());
1831 textureShadowTests->addChild(group1D.release());
1836 de::MovePtr<tcu::TestCaseGroup> group1DArray (new tcu::TestCaseGroup(testCtx, "1d_array", "1D texture array shadow lookup tests"));
1838 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1840 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1842 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1844 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1846 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1848 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1849 Texture1DArrayShadowTestCaseParameters testParameters;
1851 testParameters.minFilter = filters[filterNdx].minFilter;
1852 testParameters.magFilter = filters[filterNdx].magFilter;
1853 testParameters.format = formats[formatNdx].format;
1854 testParameters.backingMode = backingModes[backingNdx].backingMode;
1855 testParameters.compareOp = compareOp[compareNdx].op;
1856 testParameters.wrapS = Sampler::REPEAT_GL;
1857 testParameters.width = 32;
1858 testParameters.numLayers = 8;
1859 testParameters.aspectMask = formats[formatNdx].aspect;
1861 testParameters.programs.push_back(PROGRAM_1D_ARRAY_SHADOW);
1863 filterGroup->addChild(new TextureTestCase<Texture1DArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1868 group1DArray->addChild(filterGroup.release());
1871 textureShadowTests->addChild(group1DArray.release());
1874 // Cubemap Array cases.
1876 de::MovePtr<tcu::TestCaseGroup> groupCubeArray (new tcu::TestCaseGroup(testCtx, "cube_array", "Cube map texture shadow lookup tests"));
1878 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1880 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1882 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1884 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1886 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1888 for (int seamNdx = 0; seamNdx < DE_LENGTH_OF_ARRAY(seamModes); seamNdx++)
1890 const string name = string(backingModes[backingNdx].name) + seamModes[seamNdx].name + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1891 TextureCubeArrayShadowTestCaseParameters testParameters;
1893 testParameters.minFilter = filters[filterNdx].minFilter;
1894 testParameters.magFilter = filters[filterNdx].magFilter;
1895 testParameters.format = formats[formatNdx].format;
1896 testParameters.backingMode = backingModes[backingNdx].backingMode;
1897 testParameters.compareOp = compareOp[compareNdx].op;
1898 testParameters.seamless = seamModes[seamNdx].seamless;
1899 testParameters.wrapS = Sampler::REPEAT_GL;
1900 testParameters.wrapT = Sampler::REPEAT_GL;
1901 testParameters.size = 32;
1902 testParameters.numLayers = 4 * 6;
1903 testParameters.aspectMask = formats[formatNdx].aspect;
1905 testParameters.programs.push_back(PROGRAM_CUBE_ARRAY_SHADOW);
1907 filterGroup->addChild(new TextureTestCase<TextureCubeArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1913 groupCubeArray->addChild(filterGroup.release());
1916 textureShadowTests->addChild(groupCubeArray.release());
1918 #ifndef CTS_USES_VULKANSC
1919 // Texel replacement tests.
1921 de::MovePtr<tcu::TestCaseGroup> groupTexelReplacement (new tcu::TestCaseGroup(testCtx, "texel_replacement", "Texel replacement texture shadow lookup tests"));
1923 cts_amber::AmberTestCase* testCaseLod = cts_amber::createAmberTestCase(testCtx, "d32_sfloat", "", "texture/shadow/texel_replacement", "d32_sfloat.amber");
1925 groupTexelReplacement->addChild(testCaseLod);
1926 textureShadowTests->addChild(groupTexelReplacement.release());
1928 #endif // CTS_USES_VULKANSC
1931 tcu::TestCaseGroup* createTextureShadowTests (tcu::TestContext& testCtx)
1933 return createTestGroup(testCtx, "shadow", "Texture shadow tests.", populateTextureShadowTests);