1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2017 Google Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Graphics pipeline for SPIR-V assembly tests
22 *//*--------------------------------------------------------------------*/
24 #include "vktSpvAsmGraphicsShaderTestUtil.hpp"
26 #include "tcuFloat.hpp"
27 #include "tcuStringTemplate.hpp"
30 #include "vkMemUtil.hpp"
31 #include "vkPlatform.hpp"
32 #include "vkQueryUtil.hpp"
33 #include "vkRefUtil.hpp"
34 #include "vkTypeUtil.hpp"
36 #include "deRandom.hpp"
40 namespace SpirVAssembly
53 using tcu::TestStatus;
56 using tcu::StringTemplate;
59 deUint32 IFDataType::getElementNumBytes (void) const
61 if (elementType < NUMBERTYPE_END32)
67 VkFormat IFDataType::getVkFormat (void) const
73 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32_SFLOAT;
74 case NUMBERTYPE_INT32: return VK_FORMAT_R32_SINT;
75 case NUMBERTYPE_UINT32: return VK_FORMAT_R32_UINT;
76 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16_SFLOAT;
77 case NUMBERTYPE_INT16: return VK_FORMAT_R16_SINT;
78 case NUMBERTYPE_UINT16: return VK_FORMAT_R16_UINT;
82 else if (numElements == 2)
86 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32_SFLOAT;
87 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32_SINT;
88 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32_UINT;
89 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16_SFLOAT;
90 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16_SINT;
91 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16_UINT;
95 else if (numElements == 3)
99 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32_SFLOAT;
100 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32_SINT;
101 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32B32_UINT;
102 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16B16_SFLOAT;
103 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16B16_SINT;
104 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16B16_UINT;
108 else if (numElements == 4)
112 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32A32_SFLOAT;
113 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32A32_SINT;
114 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32B32A32_UINT;
115 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16B16A16_SFLOAT;
116 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16B16A16_SINT;
117 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16B16A16_UINT;
123 return VK_FORMAT_UNDEFINED;
126 tcu::TextureFormat IFDataType::getTextureFormat (void) const
128 tcu::TextureFormat::ChannelType ct = tcu::TextureFormat::CHANNELTYPE_LAST;
129 tcu::TextureFormat::ChannelOrder co = tcu::TextureFormat::CHANNELORDER_LAST;
133 case NUMBERTYPE_FLOAT32: ct = tcu::TextureFormat::FLOAT; break;
134 case NUMBERTYPE_INT32: ct = tcu::TextureFormat::SIGNED_INT32; break;
135 case NUMBERTYPE_UINT32: ct = tcu::TextureFormat::UNSIGNED_INT32; break;
136 case NUMBERTYPE_FLOAT16: ct = tcu::TextureFormat::HALF_FLOAT; break;
137 case NUMBERTYPE_INT16: ct = tcu::TextureFormat::SIGNED_INT16; break;
138 case NUMBERTYPE_UINT16: ct = tcu::TextureFormat::UNSIGNED_INT16; break;
139 default: DE_ASSERT(false);
144 case 1: co = tcu::TextureFormat::R; break;
145 case 2: co = tcu::TextureFormat::RG; break;
146 case 3: co = tcu::TextureFormat::RGB; break;
147 case 4: co = tcu::TextureFormat::RGBA; break;
148 default: DE_ASSERT(false);
151 return tcu::TextureFormat(co, ct);
154 string IFDataType::str (void) const
160 case NUMBERTYPE_FLOAT32: ret = "f32"; break;
161 case NUMBERTYPE_INT32: ret = "i32"; break;
162 case NUMBERTYPE_UINT32: ret = "u32"; break;
163 case NUMBERTYPE_FLOAT16: ret = "f16"; break;
164 case NUMBERTYPE_INT16: ret = "i16"; break;
165 case NUMBERTYPE_UINT16: ret = "u16"; break;
166 default: DE_ASSERT(false);
169 if (numElements == 1)
172 return string("v") + numberToString(numElements) + ret;
175 VkBufferUsageFlagBits getMatchingBufferUsageFlagBit(VkDescriptorType dType)
179 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
180 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
181 default: DE_ASSERT(0 && "not implemented");
183 return (VkBufferUsageFlagBits)0;
186 static void requireFormatUsageSupport(const InstanceInterface& vki, VkPhysicalDevice physicalDevice, VkFormat format, VkImageTiling imageTiling, VkImageUsageFlags requiredUsageFlags)
188 VkFormatProperties properties;
189 VkFormatFeatureFlags tilingFeatures = 0;
191 vki.getPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
195 case VK_IMAGE_TILING_LINEAR:
196 tilingFeatures = properties.linearTilingFeatures;
199 case VK_IMAGE_TILING_OPTIMAL:
200 tilingFeatures = properties.optimalTilingFeatures;
208 if ((requiredUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) != 0)
210 if ((tilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) == 0)
211 TCU_THROW(NotSupportedError, "Image format cannot be used as color attachment");
212 requiredUsageFlags ^= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
216 if ((requiredUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0)
218 if ((tilingFeatures & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR) == 0)
219 TCU_THROW(NotSupportedError, "Image format cannot be used as transfer source");
220 requiredUsageFlags ^= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
224 DE_ASSERT(!requiredUsageFlags && "checking other image usage bits not supported yet");
227 InstanceContext::InstanceContext (const RGBA (&inputs)[4],
228 const RGBA (&outputs)[4],
229 const map<string, string>& testCodeFragments_,
230 const StageToSpecConstantMap& specConstants_,
231 const PushConstants& pushConsants_,
232 const GraphicsResources& resources_,
233 const GraphicsInterfaces& interfaces_,
234 const vector<string>& extensions_,
235 const vector<string>& features_,
236 VulkanFeatures vulkanFeatures_,
237 VkShaderStageFlags customizedStages_)
238 : testCodeFragments (testCodeFragments_)
239 , specConstants (specConstants_)
240 , hasTessellation (false)
241 , requiredStages (static_cast<VkShaderStageFlagBits>(0))
242 , requiredDeviceExtensions (extensions_)
243 , requiredDeviceFeatures (features_)
244 , requestedFeatures (vulkanFeatures_)
245 , pushConstants (pushConsants_)
246 , customizedStages (customizedStages_)
247 , resources (resources_)
248 , interfaces (interfaces_)
249 , failResult (QP_TEST_RESULT_FAIL)
250 , failMessageTemplate ("${reason}")
252 inputColors[0] = inputs[0];
253 inputColors[1] = inputs[1];
254 inputColors[2] = inputs[2];
255 inputColors[3] = inputs[3];
257 outputColors[0] = outputs[0];
258 outputColors[1] = outputs[1];
259 outputColors[2] = outputs[2];
260 outputColors[3] = outputs[3];
263 InstanceContext::InstanceContext (const InstanceContext& other)
264 : moduleMap (other.moduleMap)
265 , testCodeFragments (other.testCodeFragments)
266 , specConstants (other.specConstants)
267 , hasTessellation (other.hasTessellation)
268 , requiredStages (other.requiredStages)
269 , requiredDeviceExtensions (other.requiredDeviceExtensions)
270 , requiredDeviceFeatures (other.requiredDeviceFeatures)
271 , requestedFeatures (other.requestedFeatures)
272 , pushConstants (other.pushConstants)
273 , customizedStages (other.customizedStages)
274 , resources (other.resources)
275 , interfaces (other.interfaces)
276 , failResult (other.failResult)
277 , failMessageTemplate (other.failMessageTemplate)
279 inputColors[0] = other.inputColors[0];
280 inputColors[1] = other.inputColors[1];
281 inputColors[2] = other.inputColors[2];
282 inputColors[3] = other.inputColors[3];
284 outputColors[0] = other.outputColors[0];
285 outputColors[1] = other.outputColors[1];
286 outputColors[2] = other.outputColors[2];
287 outputColors[3] = other.outputColors[3];
290 string InstanceContext::getSpecializedFailMessage (const string& failureReason)
292 map<string, string> parameters;
293 parameters["reason"] = failureReason;
294 return StringTemplate(failMessageTemplate).specialize(parameters);
297 ShaderElement::ShaderElement (const string& moduleName_,
298 const string& entryPoint_,
299 VkShaderStageFlagBits shaderStage_)
300 : moduleName(moduleName_)
301 , entryName(entryPoint_)
302 , stage(shaderStage_)
306 void getDefaultColors (RGBA (&colors)[4])
308 colors[0] = RGBA::white();
309 colors[1] = RGBA::red();
310 colors[2] = RGBA::green();
311 colors[3] = RGBA::blue();
314 void getHalfColorsFullAlpha (RGBA (&colors)[4])
316 colors[0] = RGBA(127, 127, 127, 255);
317 colors[1] = RGBA(127, 0, 0, 255);
318 colors[2] = RGBA(0, 127, 0, 255);
319 colors[3] = RGBA(0, 0, 127, 255);
322 void getInvertedDefaultColors (RGBA (&colors)[4])
324 colors[0] = RGBA(0, 0, 0, 255);
325 colors[1] = RGBA(0, 255, 255, 255);
326 colors[2] = RGBA(255, 0, 255, 255);
327 colors[3] = RGBA(255, 255, 0, 255);
330 // For the current InstanceContext, constructs the required modules and shader stage create infos.
331 void createPipelineShaderStages (const DeviceInterface& vk,
332 const VkDevice vkDevice,
333 InstanceContext& instance,
335 vector<ModuleHandleSp>& modules,
336 vector<VkPipelineShaderStageCreateInfo>& createInfos)
338 for (ModuleMap::const_iterator moduleNdx = instance.moduleMap.begin(); moduleNdx != instance.moduleMap.end(); ++moduleNdx)
340 const ModuleHandleSp mod(new Unique<VkShaderModule>(createShaderModule(vk, vkDevice, context.getBinaryCollection().get(moduleNdx->first), 0)));
341 modules.push_back(ModuleHandleSp(mod));
342 for (vector<EntryToStage>::const_iterator shaderNdx = moduleNdx->second.begin(); shaderNdx != moduleNdx->second.end(); ++shaderNdx)
344 const EntryToStage& stage = *shaderNdx;
345 const VkPipelineShaderStageCreateInfo shaderParam =
347 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
348 DE_NULL, // const void* pNext;
349 (VkPipelineShaderStageCreateFlags)0,
350 stage.second, // VkShaderStageFlagBits stage;
351 **modules.back(), // VkShaderModule module;
352 stage.first.c_str(), // const char* pName;
353 (const VkSpecializationInfo*)DE_NULL,
355 createInfos.push_back(shaderParam);
360 #define SPIRV_ASSEMBLY_TYPES \
361 "%void = OpTypeVoid\n" \
362 "%bool = OpTypeBool\n" \
364 "%i32 = OpTypeInt 32 1\n" \
365 "%u32 = OpTypeInt 32 0\n" \
367 "%f32 = OpTypeFloat 32\n" \
368 "%v2i32 = OpTypeVector %i32 2\n" \
369 "%v2u32 = OpTypeVector %u32 2\n" \
370 "%v2f32 = OpTypeVector %f32 2\n" \
371 "%v3f32 = OpTypeVector %f32 3\n" \
372 "%v4i32 = OpTypeVector %i32 4\n" \
373 "%v4u32 = OpTypeVector %u32 4\n" \
374 "%v4f32 = OpTypeVector %f32 4\n" \
375 "%v4bool = OpTypeVector %bool 4\n" \
377 "%v4f32_function = OpTypeFunction %v4f32 %v4f32\n" \
378 "%bool_function = OpTypeFunction %bool\n" \
379 "%fun = OpTypeFunction %void\n" \
381 "%ip_f32 = OpTypePointer Input %f32\n" \
382 "%ip_i32 = OpTypePointer Input %i32\n" \
383 "%ip_u32 = OpTypePointer Input %u32\n" \
384 "%ip_v3f32 = OpTypePointer Input %v3f32\n" \
385 "%ip_v2f32 = OpTypePointer Input %v2f32\n" \
386 "%ip_v2i32 = OpTypePointer Input %v2i32\n" \
387 "%ip_v2u32 = OpTypePointer Input %v2u32\n" \
388 "%ip_v4f32 = OpTypePointer Input %v4f32\n" \
389 "%ip_v4i32 = OpTypePointer Input %v4i32\n" \
390 "%ip_v4u32 = OpTypePointer Input %v4u32\n" \
392 "%op_f32 = OpTypePointer Output %f32\n" \
393 "%op_i32 = OpTypePointer Output %i32\n" \
394 "%op_u32 = OpTypePointer Output %u32\n" \
395 "%op_v2f32 = OpTypePointer Output %v2f32\n" \
396 "%op_v2i32 = OpTypePointer Output %v2i32\n" \
397 "%op_v2u32 = OpTypePointer Output %v2u32\n" \
398 "%op_v4f32 = OpTypePointer Output %v4f32\n" \
399 "%op_v4i32 = OpTypePointer Output %v4i32\n" \
400 "%op_v4u32 = OpTypePointer Output %v4u32\n" \
402 "%fp_f32 = OpTypePointer Function %f32\n" \
403 "%fp_i32 = OpTypePointer Function %i32\n" \
404 "%fp_v4f32 = OpTypePointer Function %v4f32\n"
406 #define SPIRV_ASSEMBLY_CONSTANTS \
407 "%c_f32_1 = OpConstant %f32 1.0\n" \
408 "%c_f32_0 = OpConstant %f32 0.0\n" \
409 "%c_f32_0_5 = OpConstant %f32 0.5\n" \
410 "%c_f32_n1 = OpConstant %f32 -1.\n" \
411 "%c_f32_7 = OpConstant %f32 7.0\n" \
412 "%c_f32_8 = OpConstant %f32 8.0\n" \
413 "%c_i32_0 = OpConstant %i32 0\n" \
414 "%c_i32_1 = OpConstant %i32 1\n" \
415 "%c_i32_2 = OpConstant %i32 2\n" \
416 "%c_i32_3 = OpConstant %i32 3\n" \
417 "%c_i32_4 = OpConstant %i32 4\n" \
418 "%c_u32_0 = OpConstant %u32 0\n" \
419 "%c_u32_1 = OpConstant %u32 1\n" \
420 "%c_u32_2 = OpConstant %u32 2\n" \
421 "%c_u32_3 = OpConstant %u32 3\n" \
422 "%c_u32_32 = OpConstant %u32 32\n" \
423 "%c_u32_4 = OpConstant %u32 4\n" \
424 "%c_u32_31_bits = OpConstant %u32 0x7FFFFFFF\n" \
425 "%c_v4f32_1_1_1_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_1\n" \
426 "%c_v4f32_1_0_0_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_0 %c_f32_0 %c_f32_1\n" \
427 "%c_v4f32_0_5_0_5_0_5_0_5 = OpConstantComposite %v4f32 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5\n"
429 #define SPIRV_ASSEMBLY_ARRAYS \
430 "%a1f32 = OpTypeArray %f32 %c_u32_1\n" \
431 "%a2f32 = OpTypeArray %f32 %c_u32_2\n" \
432 "%a3v4f32 = OpTypeArray %v4f32 %c_u32_3\n" \
433 "%a4f32 = OpTypeArray %f32 %c_u32_4\n" \
434 "%a32v4f32 = OpTypeArray %v4f32 %c_u32_32\n" \
435 "%ip_a3v4f32 = OpTypePointer Input %a3v4f32\n" \
436 "%ip_a32v4f32 = OpTypePointer Input %a32v4f32\n" \
437 "%op_a2f32 = OpTypePointer Output %a2f32\n" \
438 "%op_a3v4f32 = OpTypePointer Output %a3v4f32\n" \
439 "%op_a4f32 = OpTypePointer Output %a4f32\n"
441 // Creates vertex-shader assembly by specializing a boilerplate StringTemplate
442 // on fragments, which must (at least) map "testfun" to an OpFunction definition
443 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
444 // with "BP_" to avoid collisions with fragments.
446 // It corresponds roughly to this GLSL:
448 // layout(location = 0) in vec4 position;
449 // layout(location = 1) in vec4 color;
450 // layout(location = 1) out highp vec4 vtxColor;
451 // void main (void) { gl_Position = position; vtxColor = test_func(color); }
452 string makeVertexShaderAssembly(const map<string, string>& fragments)
454 // \todo [2015-11-23 awoloszyn] Remove OpName once these have stabalized
455 static const char vertexShaderBoilerplate[] =
456 "OpCapability Shader\n"
457 "OpCapability ClipDistance\n"
458 "OpCapability CullDistance\n"
459 "${capability:opt}\n"
461 "OpMemoryModel Logical GLSL450\n"
462 "OpEntryPoint Vertex %main \"main\" %BP_stream %BP_position %BP_vtx_color %BP_color %BP_gl_VertexIndex %BP_gl_InstanceIndex ${IF_entrypoint:opt} \n"
464 "OpName %main \"main\"\n"
465 "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
466 "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
467 "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
468 "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
469 "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
470 "OpName %test_code \"testfun(vf4;\"\n"
471 "OpName %BP_stream \"\"\n"
472 "OpName %BP_position \"position\"\n"
473 "OpName %BP_vtx_color \"vtxColor\"\n"
474 "OpName %BP_color \"color\"\n"
475 "OpName %BP_gl_VertexIndex \"gl_VertexIndex\"\n"
476 "OpName %BP_gl_InstanceIndex \"gl_InstanceIndex\"\n"
477 "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
478 "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
479 "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
480 "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
481 "OpDecorate %BP_gl_PerVertex Block\n"
482 "OpDecorate %BP_position Location 0\n"
483 "OpDecorate %BP_vtx_color Location 1\n"
484 "OpDecorate %BP_color Location 1\n"
485 "OpDecorate %BP_gl_VertexIndex BuiltIn VertexIndex\n"
486 "OpDecorate %BP_gl_InstanceIndex BuiltIn InstanceIndex\n"
487 "${IF_decoration:opt}\n"
488 "${decoration:opt}\n"
490 SPIRV_ASSEMBLY_CONSTANTS
491 SPIRV_ASSEMBLY_ARRAYS
492 "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
493 "%BP_op_gl_PerVertex = OpTypePointer Output %BP_gl_PerVertex\n"
494 "%BP_stream = OpVariable %BP_op_gl_PerVertex Output\n"
495 "%BP_position = OpVariable %ip_v4f32 Input\n"
496 "%BP_vtx_color = OpVariable %op_v4f32 Output\n"
497 "%BP_color = OpVariable %ip_v4f32 Input\n"
498 "%BP_gl_VertexIndex = OpVariable %ip_i32 Input\n"
499 "%BP_gl_InstanceIndex = OpVariable %ip_i32 Input\n"
501 "${IF_variable:opt}\n"
502 "%main = OpFunction %void None %fun\n"
503 "%BP_label = OpLabel\n"
504 "${IF_carryforward:opt}\n"
505 "%BP_pos = OpLoad %v4f32 %BP_position\n"
506 "%BP_gl_pos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
507 "OpStore %BP_gl_pos %BP_pos\n"
508 "%BP_col = OpLoad %v4f32 %BP_color\n"
509 "%BP_col_transformed = OpFunctionCall %v4f32 %test_code %BP_col\n"
510 "OpStore %BP_vtx_color %BP_col_transformed\n"
513 "${interface_op_func:opt}\n"
515 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
516 "%getId_label = OpLabel\n"
517 "%vert_id = OpLoad %i32 %BP_gl_VertexIndex\n"
518 "%is_id_0 = OpIEqual %bool %vert_id %c_i32_0\n"
519 "OpReturnValue %is_id_0\n"
523 return tcu::StringTemplate(vertexShaderBoilerplate).specialize(fragments);
526 // Creates tess-control-shader assembly by specializing a boilerplate
527 // StringTemplate on fragments, which must (at least) map "testfun" to an
528 // OpFunction definition for %test_code that takes and returns a %v4f32.
529 // Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
531 // It roughly corresponds to the following GLSL.
534 // layout(vertices = 3) out;
535 // layout(location = 1) in vec4 in_color[];
536 // layout(location = 1) out vec4 out_color[];
539 // out_color[gl_InvocationID] = testfun(in_color[gl_InvocationID]);
540 // gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
541 // if (gl_InvocationID == 0) {
542 // gl_TessLevelOuter[0] = 1.0;
543 // gl_TessLevelOuter[1] = 1.0;
544 // gl_TessLevelOuter[2] = 1.0;
545 // gl_TessLevelInner[0] = 1.0;
548 string makeTessControlShaderAssembly (const map<string, string>& fragments)
550 static const char tessControlShaderBoilerplate[] =
551 "OpCapability Tessellation\n"
552 "OpCapability ClipDistance\n"
553 "OpCapability CullDistance\n"
554 "${capability:opt}\n"
556 "OpMemoryModel Logical GLSL450\n"
557 "OpEntryPoint TessellationControl %BP_main \"main\" %BP_out_color %BP_gl_InvocationID %BP_in_color %BP_gl_out %BP_gl_in %BP_gl_TessLevelOuter %BP_gl_TessLevelInner ${IF_entrypoint:opt} \n"
558 "OpExecutionMode %BP_main OutputVertices 3\n"
560 "OpName %BP_main \"main\"\n"
561 "OpName %test_code \"testfun(vf4;\"\n"
562 "OpName %BP_out_color \"out_color\"\n"
563 "OpName %BP_gl_InvocationID \"gl_InvocationID\"\n"
564 "OpName %BP_in_color \"in_color\"\n"
565 "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
566 "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
567 "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
568 "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
569 "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
570 "OpName %BP_gl_out \"gl_out\"\n"
571 "OpName %BP_gl_PVOut \"gl_PerVertex\"\n"
572 "OpMemberName %BP_gl_PVOut 0 \"gl_Position\"\n"
573 "OpMemberName %BP_gl_PVOut 1 \"gl_PointSize\"\n"
574 "OpMemberName %BP_gl_PVOut 2 \"gl_ClipDistance\"\n"
575 "OpMemberName %BP_gl_PVOut 3 \"gl_CullDistance\"\n"
576 "OpName %BP_gl_in \"gl_in\"\n"
577 "OpName %BP_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
578 "OpName %BP_gl_TessLevelInner \"gl_TessLevelInner\"\n"
579 "OpDecorate %BP_out_color Location 1\n"
580 "OpDecorate %BP_gl_InvocationID BuiltIn InvocationId\n"
581 "OpDecorate %BP_in_color Location 1\n"
582 "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
583 "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
584 "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
585 "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
586 "OpDecorate %BP_gl_PerVertex Block\n"
587 "OpMemberDecorate %BP_gl_PVOut 0 BuiltIn Position\n"
588 "OpMemberDecorate %BP_gl_PVOut 1 BuiltIn PointSize\n"
589 "OpMemberDecorate %BP_gl_PVOut 2 BuiltIn ClipDistance\n"
590 "OpMemberDecorate %BP_gl_PVOut 3 BuiltIn CullDistance\n"
591 "OpDecorate %BP_gl_PVOut Block\n"
592 "OpDecorate %BP_gl_TessLevelOuter Patch\n"
593 "OpDecorate %BP_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
594 "OpDecorate %BP_gl_TessLevelInner Patch\n"
595 "OpDecorate %BP_gl_TessLevelInner BuiltIn TessLevelInner\n"
596 "${IF_decoration:opt}\n"
597 "${decoration:opt}\n"
599 SPIRV_ASSEMBLY_CONSTANTS
600 SPIRV_ASSEMBLY_ARRAYS
601 "%BP_out_color = OpVariable %op_a3v4f32 Output\n"
602 "%BP_gl_InvocationID = OpVariable %ip_i32 Input\n"
603 "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
604 "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
605 "%BP_a3_gl_PerVertex = OpTypeArray %BP_gl_PerVertex %c_u32_3\n"
606 "%BP_op_a3_gl_PerVertex = OpTypePointer Output %BP_a3_gl_PerVertex\n"
607 "%BP_gl_out = OpVariable %BP_op_a3_gl_PerVertex Output\n"
608 "%BP_gl_PVOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
609 "%BP_a32_gl_PVOut = OpTypeArray %BP_gl_PVOut %c_u32_32\n"
610 "%BP_ip_a32_gl_PVOut = OpTypePointer Input %BP_a32_gl_PVOut\n"
611 "%BP_gl_in = OpVariable %BP_ip_a32_gl_PVOut Input\n"
612 "%BP_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
613 "%BP_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
615 "${IF_variable:opt}\n"
617 "%BP_main = OpFunction %void None %fun\n"
618 "%BP_label = OpLabel\n"
619 "%BP_gl_Invoc = OpLoad %i32 %BP_gl_InvocationID\n"
620 "${IF_carryforward:opt}\n"
621 "%BP_in_col_loc = OpAccessChain %ip_v4f32 %BP_in_color %BP_gl_Invoc\n"
622 "%BP_out_col_loc = OpAccessChain %op_v4f32 %BP_out_color %BP_gl_Invoc\n"
623 "%BP_in_col_val = OpLoad %v4f32 %BP_in_col_loc\n"
624 "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_in_col_val\n"
625 "OpStore %BP_out_col_loc %BP_clr_transformed\n"
627 "%BP_in_pos_loc = OpAccessChain %ip_v4f32 %BP_gl_in %BP_gl_Invoc %c_i32_0\n"
628 "%BP_out_pos_loc = OpAccessChain %op_v4f32 %BP_gl_out %BP_gl_Invoc %c_i32_0\n"
629 "%BP_in_pos_val = OpLoad %v4f32 %BP_in_pos_loc\n"
630 "OpStore %BP_out_pos_loc %BP_in_pos_val\n"
632 "%BP_cmp = OpIEqual %bool %BP_gl_Invoc %c_i32_0\n"
633 "OpSelectionMerge %BP_merge_label None\n"
634 "OpBranchConditional %BP_cmp %BP_if_label %BP_merge_label\n"
635 "%BP_if_label = OpLabel\n"
636 "%BP_gl_TessLevelOuterPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_0\n"
637 "%BP_gl_TessLevelOuterPos_1 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_1\n"
638 "%BP_gl_TessLevelOuterPos_2 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_2\n"
639 "%BP_gl_TessLevelInnerPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelInner %c_i32_0\n"
640 "OpStore %BP_gl_TessLevelOuterPos_0 %c_f32_1\n"
641 "OpStore %BP_gl_TessLevelOuterPos_1 %c_f32_1\n"
642 "OpStore %BP_gl_TessLevelOuterPos_2 %c_f32_1\n"
643 "OpStore %BP_gl_TessLevelInnerPos_0 %c_f32_1\n"
644 "OpBranch %BP_merge_label\n"
645 "%BP_merge_label = OpLabel\n"
648 "${interface_op_func:opt}\n"
650 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
651 "%getId_label = OpLabel\n"
652 "%invocation_id = OpLoad %i32 %BP_gl_InvocationID\n"
653 "%is_id_0 = OpIEqual %bool %invocation_id %c_i32_0\n"
654 "OpReturnValue %is_id_0\n"
658 return tcu::StringTemplate(tessControlShaderBoilerplate).specialize(fragments);
661 // Creates tess-evaluation-shader assembly by specializing a boilerplate
662 // StringTemplate on fragments, which must (at least) map "testfun" to an
663 // OpFunction definition for %test_code that takes and returns a %v4f32.
664 // Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
666 // It roughly corresponds to the following glsl.
670 // layout(triangles, equal_spacing, ccw) in;
671 // layout(location = 1) in vec4 in_color[];
672 // layout(location = 1) out vec4 out_color;
674 // #define interpolate(val)
675 // vec4(gl_TessCoord.x) * val[0] + vec4(gl_TessCoord.y) * val[1] +
676 // vec4(gl_TessCoord.z) * val[2]
679 // gl_Position = vec4(gl_TessCoord.x) * gl_in[0].gl_Position +
680 // vec4(gl_TessCoord.y) * gl_in[1].gl_Position +
681 // vec4(gl_TessCoord.z) * gl_in[2].gl_Position;
682 // out_color = testfun(interpolate(in_color));
684 string makeTessEvalShaderAssembly(const map<string, string>& fragments)
686 static const char tessEvalBoilerplate[] =
687 "OpCapability Tessellation\n"
688 "OpCapability ClipDistance\n"
689 "OpCapability CullDistance\n"
690 "${capability:opt}\n"
692 "OpMemoryModel Logical GLSL450\n"
693 "OpEntryPoint TessellationEvaluation %BP_main \"main\" %BP_stream %BP_gl_TessCoord %BP_gl_PrimitiveID %BP_gl_in %BP_out_color %BP_in_color ${IF_entrypoint:opt} \n"
694 "OpExecutionMode %BP_main Triangles\n"
695 "OpExecutionMode %BP_main SpacingEqual\n"
696 "OpExecutionMode %BP_main VertexOrderCcw\n"
698 "OpName %BP_main \"main\"\n"
699 "OpName %test_code \"testfun(vf4;\"\n"
700 "OpName %BP_gl_PerVertexOut \"gl_PerVertex\"\n"
701 "OpMemberName %BP_gl_PerVertexOut 0 \"gl_Position\"\n"
702 "OpMemberName %BP_gl_PerVertexOut 1 \"gl_PointSize\"\n"
703 "OpMemberName %BP_gl_PerVertexOut 2 \"gl_ClipDistance\"\n"
704 "OpMemberName %BP_gl_PerVertexOut 3 \"gl_CullDistance\"\n"
705 "OpName %BP_stream \"\"\n"
706 "OpName %BP_gl_TessCoord \"gl_TessCoord\"\n"
707 "OpName %BP_gl_PerVertexIn \"gl_PerVertex\"\n"
708 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
709 "OpMemberName %BP_gl_PerVertexIn 0 \"gl_Position\"\n"
710 "OpMemberName %BP_gl_PerVertexIn 1 \"gl_PointSize\"\n"
711 "OpMemberName %BP_gl_PerVertexIn 2 \"gl_ClipDistance\"\n"
712 "OpMemberName %BP_gl_PerVertexIn 3 \"gl_CullDistance\"\n"
713 "OpName %BP_gl_in \"gl_in\"\n"
714 "OpName %BP_out_color \"out_color\"\n"
715 "OpName %BP_in_color \"in_color\"\n"
716 "OpMemberDecorate %BP_gl_PerVertexOut 0 BuiltIn Position\n"
717 "OpMemberDecorate %BP_gl_PerVertexOut 1 BuiltIn PointSize\n"
718 "OpMemberDecorate %BP_gl_PerVertexOut 2 BuiltIn ClipDistance\n"
719 "OpMemberDecorate %BP_gl_PerVertexOut 3 BuiltIn CullDistance\n"
720 "OpDecorate %BP_gl_PerVertexOut Block\n"
721 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
722 "OpDecorate %BP_gl_TessCoord BuiltIn TessCoord\n"
723 "OpMemberDecorate %BP_gl_PerVertexIn 0 BuiltIn Position\n"
724 "OpMemberDecorate %BP_gl_PerVertexIn 1 BuiltIn PointSize\n"
725 "OpMemberDecorate %BP_gl_PerVertexIn 2 BuiltIn ClipDistance\n"
726 "OpMemberDecorate %BP_gl_PerVertexIn 3 BuiltIn CullDistance\n"
727 "OpDecorate %BP_gl_PerVertexIn Block\n"
728 "OpDecorate %BP_out_color Location 1\n"
729 "OpDecorate %BP_in_color Location 1\n"
730 "${IF_decoration:opt}\n"
731 "${decoration:opt}\n"
733 SPIRV_ASSEMBLY_CONSTANTS
734 SPIRV_ASSEMBLY_ARRAYS
735 "%BP_gl_PerVertexOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
736 "%BP_op_gl_PerVertexOut = OpTypePointer Output %BP_gl_PerVertexOut\n"
737 "%BP_stream = OpVariable %BP_op_gl_PerVertexOut Output\n"
738 "%BP_gl_TessCoord = OpVariable %ip_v3f32 Input\n"
739 "%BP_gl_PrimitiveID = OpVariable %op_i32 Input\n"
740 "%BP_gl_PerVertexIn = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
741 "%BP_a32_gl_PerVertexIn = OpTypeArray %BP_gl_PerVertexIn %c_u32_32\n"
742 "%BP_ip_a32_gl_PerVertexIn = OpTypePointer Input %BP_a32_gl_PerVertexIn\n"
743 "%BP_gl_in = OpVariable %BP_ip_a32_gl_PerVertexIn Input\n"
744 "%BP_out_color = OpVariable %op_v4f32 Output\n"
745 "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
747 "${IF_variable:opt}\n"
748 "%BP_main = OpFunction %void None %fun\n"
749 "%BP_label = OpLabel\n"
750 "${IF_carryforward:opt}\n"
751 "%BP_gl_TC_0 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
752 "%BP_gl_TC_1 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
753 "%BP_gl_TC_2 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
754 "%BP_gl_in_gl_Pos_0 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
755 "%BP_gl_in_gl_Pos_1 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
756 "%BP_gl_in_gl_Pos_2 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
758 "%BP_gl_OPos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
759 "%BP_in_color_0 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
760 "%BP_in_color_1 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
761 "%BP_in_color_2 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
763 "%BP_TC_W_0 = OpLoad %f32 %BP_gl_TC_0\n"
764 "%BP_TC_W_1 = OpLoad %f32 %BP_gl_TC_1\n"
765 "%BP_TC_W_2 = OpLoad %f32 %BP_gl_TC_2\n"
766 "%BP_v4f32_TC_0 = OpCompositeConstruct %v4f32 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0\n"
767 "%BP_v4f32_TC_1 = OpCompositeConstruct %v4f32 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1\n"
768 "%BP_v4f32_TC_2 = OpCompositeConstruct %v4f32 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2\n"
770 "%BP_gl_IP_0 = OpLoad %v4f32 %BP_gl_in_gl_Pos_0\n"
771 "%BP_gl_IP_1 = OpLoad %v4f32 %BP_gl_in_gl_Pos_1\n"
772 "%BP_gl_IP_2 = OpLoad %v4f32 %BP_gl_in_gl_Pos_2\n"
774 "%BP_IP_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_gl_IP_0\n"
775 "%BP_IP_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_gl_IP_1\n"
776 "%BP_IP_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_gl_IP_2\n"
778 "%BP_pos_sum_0 = OpFAdd %v4f32 %BP_IP_W_0 %BP_IP_W_1\n"
779 "%BP_pos_sum_1 = OpFAdd %v4f32 %BP_pos_sum_0 %BP_IP_W_2\n"
781 "OpStore %BP_gl_OPos %BP_pos_sum_1\n"
783 "%BP_IC_0 = OpLoad %v4f32 %BP_in_color_0\n"
784 "%BP_IC_1 = OpLoad %v4f32 %BP_in_color_1\n"
785 "%BP_IC_2 = OpLoad %v4f32 %BP_in_color_2\n"
787 "%BP_IC_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_IC_0\n"
788 "%BP_IC_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_IC_1\n"
789 "%BP_IC_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_IC_2\n"
791 "%BP_col_sum_0 = OpFAdd %v4f32 %BP_IC_W_0 %BP_IC_W_1\n"
792 "%BP_col_sum_1 = OpFAdd %v4f32 %BP_col_sum_0 %BP_IC_W_2\n"
794 "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_col_sum_1\n"
796 "OpStore %BP_out_color %BP_clr_transformed\n"
799 "${interface_op_func:opt}\n"
801 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
802 "%getId_label = OpLabel\n"
803 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
804 "%is_primitive_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
805 "%TC_0_loc = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
806 "%TC_1_loc = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
807 "%TC_2_loc = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
808 "%TC_W_0 = OpLoad %f32 %TC_0_loc\n"
809 "%TC_W_1 = OpLoad %f32 %TC_1_loc\n"
810 "%TC_W_2 = OpLoad %f32 %TC_2_loc\n"
811 "%is_W_0_1 = OpFOrdEqual %bool %TC_W_0 %c_f32_1\n"
812 "%is_W_1_0 = OpFOrdEqual %bool %TC_W_1 %c_f32_0\n"
813 "%is_W_2_0 = OpFOrdEqual %bool %TC_W_2 %c_f32_0\n"
814 "%is_tessCoord_1_0 = OpLogicalAnd %bool %is_W_0_1 %is_W_1_0\n"
815 "%is_tessCoord_1_0_0 = OpLogicalAnd %bool %is_tessCoord_1_0 %is_W_2_0\n"
816 "%is_unique_id_0 = OpLogicalAnd %bool %is_tessCoord_1_0_0 %is_primitive_0\n"
817 "OpReturnValue %is_unique_id_0\n"
821 return tcu::StringTemplate(tessEvalBoilerplate).specialize(fragments);
824 // Creates geometry-shader assembly by specializing a boilerplate StringTemplate
825 // on fragments, which must (at least) map "testfun" to an OpFunction definition
826 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
827 // with "BP_" to avoid collisions with fragments.
829 // Derived from this GLSL:
832 // layout(triangles) in;
833 // layout(triangle_strip, max_vertices = 3) out;
835 // layout(location = 1) in vec4 in_color[];
836 // layout(location = 1) out vec4 out_color;
839 // gl_Position = gl_in[0].gl_Position;
840 // out_color = test_fun(in_color[0]);
842 // gl_Position = gl_in[1].gl_Position;
843 // out_color = test_fun(in_color[1]);
845 // gl_Position = gl_in[2].gl_Position;
846 // out_color = test_fun(in_color[2]);
850 string makeGeometryShaderAssembly(const map<string, string>& fragments)
852 static const char geometryShaderBoilerplate[] =
853 "OpCapability Geometry\n"
854 "OpCapability ClipDistance\n"
855 "OpCapability CullDistance\n"
856 "${capability:opt}\n"
858 "OpMemoryModel Logical GLSL450\n"
859 "OpEntryPoint Geometry %BP_main \"main\" %BP_out_gl_position %BP_gl_PrimitiveID %BP_gl_in %BP_out_color %BP_in_color ${IF_entrypoint:opt} \n"
860 "OpExecutionMode %BP_main Triangles\n"
861 "OpExecutionMode %BP_main OutputTriangleStrip\n"
862 "OpExecutionMode %BP_main OutputVertices 3\n"
864 "OpName %BP_main \"main\"\n"
865 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
866 "OpName %BP_per_vertex_in \"gl_PerVertex\"\n"
867 "OpMemberName %BP_per_vertex_in 0 \"gl_Position\"\n"
868 "OpMemberName %BP_per_vertex_in 1 \"gl_PointSize\"\n"
869 "OpMemberName %BP_per_vertex_in 2 \"gl_ClipDistance\"\n"
870 "OpMemberName %BP_per_vertex_in 3 \"gl_CullDistance\"\n"
871 "OpName %BP_gl_in \"gl_in\"\n"
872 "OpName %BP_out_color \"out_color\"\n"
873 "OpName %BP_in_color \"in_color\"\n"
874 "OpName %test_code \"testfun(vf4;\"\n"
875 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
876 "OpDecorate %BP_out_gl_position BuiltIn Position\n"
877 "OpMemberDecorate %BP_per_vertex_in 0 BuiltIn Position\n"
878 "OpMemberDecorate %BP_per_vertex_in 1 BuiltIn PointSize\n"
879 "OpMemberDecorate %BP_per_vertex_in 2 BuiltIn ClipDistance\n"
880 "OpMemberDecorate %BP_per_vertex_in 3 BuiltIn CullDistance\n"
881 "OpDecorate %BP_per_vertex_in Block\n"
882 "OpDecorate %BP_out_color Location 1\n"
883 "OpDecorate %BP_in_color Location 1\n"
884 "${IF_decoration:opt}\n"
885 "${decoration:opt}\n"
887 SPIRV_ASSEMBLY_CONSTANTS
888 SPIRV_ASSEMBLY_ARRAYS
889 "%BP_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
890 "%BP_a3_per_vertex_in = OpTypeArray %BP_per_vertex_in %c_u32_3\n"
891 "%BP_ip_a3_per_vertex_in = OpTypePointer Input %BP_a3_per_vertex_in\n"
892 "%BP_pp_i32 = OpTypePointer Private %i32\n"
893 "%BP_pp_v4i32 = OpTypePointer Private %v4i32\n"
895 "%BP_gl_in = OpVariable %BP_ip_a3_per_vertex_in Input\n"
896 "%BP_out_color = OpVariable %op_v4f32 Output\n"
897 "%BP_in_color = OpVariable %ip_a3v4f32 Input\n"
898 "%BP_gl_PrimitiveID = OpVariable %ip_i32 Input\n"
899 "%BP_out_gl_position = OpVariable %op_v4f32 Output\n"
900 "%BP_vertexIdInCurrentPatch = OpVariable %BP_pp_v4i32 Private\n"
902 "${IF_variable:opt}\n"
904 "%BP_main = OpFunction %void None %fun\n"
905 "%BP_label = OpLabel\n"
907 "${IF_carryforward:opt}\n"
909 "%BP_primitiveId = OpLoad %i32 %BP_gl_PrimitiveID\n"
910 "%BP_addr_vertexIdInCurrentPatch = OpAccessChain %BP_pp_i32 %BP_vertexIdInCurrentPatch %BP_primitiveId\n"
912 "%BP_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
913 "%BP_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
914 "%BP_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
916 "%BP_in_position_0 = OpLoad %v4f32 %BP_gl_in_0_gl_position\n"
917 "%BP_in_position_1 = OpLoad %v4f32 %BP_gl_in_1_gl_position\n"
918 "%BP_in_position_2 = OpLoad %v4f32 %BP_gl_in_2_gl_position \n"
920 "%BP_in_color_0_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
921 "%BP_in_color_1_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
922 "%BP_in_color_2_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
924 "%BP_in_color_0 = OpLoad %v4f32 %BP_in_color_0_ptr\n"
925 "%BP_in_color_1 = OpLoad %v4f32 %BP_in_color_1_ptr\n"
926 "%BP_in_color_2 = OpLoad %v4f32 %BP_in_color_2_ptr\n"
928 "OpStore %BP_addr_vertexIdInCurrentPatch %c_i32_0\n"
929 "%BP_transformed_in_color_0 = OpFunctionCall %v4f32 %test_code %BP_in_color_0\n"
930 "OpStore %BP_addr_vertexIdInCurrentPatch %c_i32_1\n"
931 "%BP_transformed_in_color_1 = OpFunctionCall %v4f32 %test_code %BP_in_color_1\n"
932 "OpStore %BP_addr_vertexIdInCurrentPatch %c_i32_2\n"
933 "%BP_transformed_in_color_2 = OpFunctionCall %v4f32 %test_code %BP_in_color_2\n"
936 "OpStore %BP_out_gl_position %BP_in_position_0\n"
937 "OpStore %BP_out_color %BP_transformed_in_color_0\n"
940 "OpStore %BP_out_gl_position %BP_in_position_1\n"
941 "OpStore %BP_out_color %BP_transformed_in_color_1\n"
944 "OpStore %BP_out_gl_position %BP_in_position_2\n"
945 "OpStore %BP_out_color %BP_transformed_in_color_2\n"
951 "${interface_op_func:opt}\n"
953 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
954 "%getId_label = OpLabel\n"
955 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
956 "%addr_vertexIdInCurrentPatch = OpAccessChain %BP_pp_i32 %BP_vertexIdInCurrentPatch %primitive_id\n"
957 "%vertexIdInCurrentPatch = OpLoad %i32 %addr_vertexIdInCurrentPatch\n"
958 "%is_primitive_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
959 "%is_vertex_0 = OpIEqual %bool %vertexIdInCurrentPatch %c_i32_0\n"
960 "%is_unique_id_0 = OpLogicalAnd %bool %is_primitive_0 %is_vertex_0\n"
961 "OpReturnValue %is_unique_id_0\n"
965 return tcu::StringTemplate(geometryShaderBoilerplate).specialize(fragments);
968 // Creates fragment-shader assembly by specializing a boilerplate StringTemplate
969 // on fragments, which must (at least) map "testfun" to an OpFunction definition
970 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
971 // with "BP_" to avoid collisions with fragments.
973 // Derived from this GLSL:
975 // layout(location = 1) in highp vec4 vtxColor;
976 // layout(location = 0) out highp vec4 fragColor;
977 // highp vec4 testfun(highp vec4 x) { return x; }
978 // void main(void) { fragColor = testfun(vtxColor); }
980 // with modifications including passing vtxColor by value and ripping out
981 // testfun() definition.
982 string makeFragmentShaderAssembly(const map<string, string>& fragments)
984 static const char fragmentShaderBoilerplate[] =
985 "OpCapability Shader\n"
986 "${capability:opt}\n"
988 "OpMemoryModel Logical GLSL450\n"
989 "OpEntryPoint Fragment %BP_main \"main\" %BP_vtxColor %BP_fragColor %BP_gl_FragCoord ${IF_entrypoint:opt} \n"
990 "OpExecutionMode %BP_main OriginUpperLeft\n"
992 "OpName %BP_main \"main\"\n"
993 "OpName %BP_gl_FragCoord \"fragCoord\"\n"
994 "OpName %BP_fragColor \"fragColor\"\n"
995 "OpName %BP_vtxColor \"vtxColor\"\n"
996 "OpName %test_code \"testfun(vf4;\"\n"
997 "OpDecorate %BP_fragColor Location 0\n"
998 "OpDecorate %BP_vtxColor Location 1\n"
999 "OpDecorate %BP_gl_FragCoord BuiltIn FragCoord\n"
1000 "${IF_decoration:opt}\n"
1001 "${decoration:opt}\n"
1002 SPIRV_ASSEMBLY_TYPES
1003 SPIRV_ASSEMBLY_CONSTANTS
1004 SPIRV_ASSEMBLY_ARRAYS
1005 "%BP_gl_FragCoord = OpVariable %ip_v4f32 Input\n"
1006 "%BP_fragColor = OpVariable %op_v4f32 Output\n"
1007 "%BP_vtxColor = OpVariable %ip_v4f32 Input\n"
1009 "${IF_variable:opt}\n"
1010 "%BP_main = OpFunction %void None %fun\n"
1011 "%BP_label_main = OpLabel\n"
1012 "${IF_carryforward:opt}\n"
1013 "%BP_tmp1 = OpLoad %v4f32 %BP_vtxColor\n"
1014 "%BP_tmp2 = OpFunctionCall %v4f32 %test_code %BP_tmp1\n"
1015 "OpStore %BP_fragColor %BP_tmp2\n"
1018 "${interface_op_func:opt}\n"
1020 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
1021 "%getId_label = OpLabel\n"
1022 "%loc_x_coord = OpAccessChain %ip_f32 %BP_gl_FragCoord %c_i32_0\n"
1023 "%loc_y_coord = OpAccessChain %ip_f32 %BP_gl_FragCoord %c_i32_1\n"
1024 "%x_coord = OpLoad %f32 %loc_x_coord\n"
1025 "%y_coord = OpLoad %f32 %loc_y_coord\n"
1026 "%is_x_idx0 = OpFOrdEqual %bool %x_coord %c_f32_0_5\n"
1027 "%is_y_idx0 = OpFOrdEqual %bool %y_coord %c_f32_0_5\n"
1028 "%is_frag_0 = OpLogicalAnd %bool %is_x_idx0 %is_y_idx0\n"
1029 "OpReturnValue %is_frag_0\n"
1033 return tcu::StringTemplate(fragmentShaderBoilerplate).specialize(fragments);
1036 // Creates mappings from placeholders to pass-through shader code which copies
1037 // the input to the output faithfully.
1038 map<string, string> passthruInterface(const IFDataType& data_type)
1040 const string var_type = data_type.str();
1041 map<string, string> fragments = passthruFragments();
1042 const string functype = string("%") + var_type + "_" + var_type + "_function";
1044 fragments["interface_op_func"] =
1045 string("%interface_op_func = OpFunction %") + var_type + " None " + functype + "\n"
1046 " %io_param1 = OpFunctionParameter %" + var_type + "\n"
1047 " %IF_label = OpLabel\n"
1048 " OpReturnValue %io_param1\n"
1050 fragments["input_type"] = var_type;
1051 fragments["output_type"] = var_type;
1052 fragments["pre_main"] = "";
1054 if (!data_type.elementIs32bit())
1056 if (data_type.elementType == NUMBERTYPE_FLOAT16)
1058 fragments["pre_main"] += "%f16 = OpTypeFloat 16\n";
1060 else if (data_type.elementType == NUMBERTYPE_INT16)
1062 fragments["pre_main"] += "%i16 = OpTypeInt 16 1\n";
1066 fragments["pre_main"] += "%u16 = OpTypeInt 16 0\n";
1069 fragments["capability"] = "OpCapability StorageInputOutput16\n";
1070 fragments["extension"] = "OpExtension \"SPV_KHR_16bit_storage\"\n";
1072 if (data_type.isVector())
1074 fragments["pre_main"] += "%" + var_type + " = OpTypeVector %" + IFDataType(1, data_type.elementType).str() + " " + numberToString(data_type.numElements) + "\n";
1077 fragments["pre_main"] +=
1078 "%ip_" + var_type + " = OpTypePointer Input %" + var_type + "\n"
1079 "%op_" + var_type + " = OpTypePointer Output %" + var_type + "\n";
1082 fragments["pre_main"] +=
1083 functype + " = OpTypeFunction %" + var_type + " %" + var_type + "\n"
1084 "%a3" + var_type + " = OpTypeArray %" + var_type + " %c_i32_3\n"
1085 "%ip_a3" + var_type + " = OpTypePointer Input %a3" + var_type + "\n"
1086 "%op_a3" + var_type + " = OpTypePointer Output %a3" + var_type + "\n";
1091 // Returns mappings from interface placeholders to their concrete values.
1093 // The concrete values should be specialized again to provide ${input_type}
1094 // and ${output_type}.
1096 // %ip_${input_type} and %op_${output_type} should also be defined in the final code.
1097 map<string, string> fillInterfacePlaceholderVert (void)
1099 map<string, string> fragments ;
1101 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1102 fragments["IF_variable"] =
1103 " %IF_input = OpVariable %ip_${input_type} Input\n"
1104 "%IF_output = OpVariable %op_${output_type} Output\n";
1105 fragments["IF_decoration"] =
1106 "OpDecorate %IF_input Location 2\n"
1107 "OpDecorate %IF_output Location 2\n";
1108 fragments["IF_carryforward"] =
1109 "%IF_input_val = OpLoad %${input_type} %IF_input\n"
1110 " %IF_result = OpFunctionCall %${output_type} %interface_op_func %IF_input_val\n"
1111 " OpStore %IF_output %IF_result\n";
1113 // Make sure the rest still need to be instantialized.
1114 fragments["capability"] = "${capability:opt}";
1115 fragments["extension"] = "${extension:opt}";
1116 fragments["debug"] = "${debug:opt}";
1117 fragments["decoration"] = "${decoration:opt}";
1118 fragments["pre_main"] = "${pre_main:opt}";
1119 fragments["testfun"] = "${testfun}";
1120 fragments["interface_op_func"] = "${interface_op_func}";
1125 // Returns mappings from interface placeholders to their concrete values.
1127 // The concrete values should be specialized again to provide ${input_type}
1128 // and ${output_type}.
1130 // %ip_${input_type} and %op_${output_type} should also be defined in the final code.
1131 map<string, string> fillInterfacePlaceholderFrag (void)
1133 map<string, string> fragments ;
1135 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1136 fragments["IF_variable"] =
1137 " %IF_input = OpVariable %ip_${input_type} Input\n"
1138 "%IF_output = OpVariable %op_${output_type} Output\n";
1139 fragments["IF_decoration"] =
1140 "OpDecorate %IF_input Flat\n"
1141 "OpDecorate %IF_input Location 2\n"
1142 "OpDecorate %IF_output Location 1\n"; // Fragment shader should write to location #1.
1143 fragments["IF_carryforward"] =
1144 "%IF_input_val = OpLoad %${input_type} %IF_input\n"
1145 " %IF_result = OpFunctionCall %${output_type} %interface_op_func %IF_input_val\n"
1146 " OpStore %IF_output %IF_result\n";
1148 // Make sure the rest still need to be instantialized.
1149 fragments["capability"] = "${capability:opt}";
1150 fragments["extension"] = "${extension:opt}";
1151 fragments["debug"] = "${debug:opt}";
1152 fragments["decoration"] = "${decoration:opt}";
1153 fragments["pre_main"] = "${pre_main:opt}";
1154 fragments["testfun"] = "${testfun}";
1155 fragments["interface_op_func"] = "${interface_op_func}";
1160 // Returns mappings from interface placeholders to their concrete values.
1162 // The concrete values should be specialized again to provide ${input_type}
1163 // and ${output_type}.
1165 // %ip_${input_type}, %op_${output_type}, %ip_a3${input_type}, and $op_a3${output_type}
1166 // should also be defined in the final code.
1167 map<string, string> fillInterfacePlaceholderTessCtrl (void)
1169 map<string, string> fragments ;
1171 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1172 fragments["IF_variable"] =
1173 " %IF_input = OpVariable %ip_a3${input_type} Input\n"
1174 "%IF_output = OpVariable %op_a3${output_type} Output\n";
1175 fragments["IF_decoration"] =
1176 "OpDecorate %IF_input Location 2\n"
1177 "OpDecorate %IF_output Location 2\n";
1178 fragments["IF_carryforward"] =
1179 " %IF_input_ptr0 = OpAccessChain %ip_${input_type} %IF_input %c_i32_0\n"
1180 " %IF_input_ptr1 = OpAccessChain %ip_${input_type} %IF_input %c_i32_1\n"
1181 " %IF_input_ptr2 = OpAccessChain %ip_${input_type} %IF_input %c_i32_2\n"
1182 "%IF_output_ptr0 = OpAccessChain %op_${output_type} %IF_output %c_i32_0\n"
1183 "%IF_output_ptr1 = OpAccessChain %op_${output_type} %IF_output %c_i32_1\n"
1184 "%IF_output_ptr2 = OpAccessChain %op_${output_type} %IF_output %c_i32_2\n"
1185 "%IF_input_val0 = OpLoad %${input_type} %IF_input_ptr0\n"
1186 "%IF_input_val1 = OpLoad %${input_type} %IF_input_ptr1\n"
1187 "%IF_input_val2 = OpLoad %${input_type} %IF_input_ptr2\n"
1188 "%IF_input_res0 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val0\n"
1189 "%IF_input_res1 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val1\n"
1190 "%IF_input_res2 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val2\n"
1191 "OpStore %IF_output_ptr0 %IF_input_res0\n"
1192 "OpStore %IF_output_ptr1 %IF_input_res1\n"
1193 "OpStore %IF_output_ptr2 %IF_input_res2\n";
1195 // Make sure the rest still need to be instantialized.
1196 fragments["capability"] = "${capability:opt}";
1197 fragments["extension"] = "${extension:opt}";
1198 fragments["debug"] = "${debug:opt}";
1199 fragments["decoration"] = "${decoration:opt}";
1200 fragments["pre_main"] = "${pre_main:opt}";
1201 fragments["testfun"] = "${testfun}";
1202 fragments["interface_op_func"] = "${interface_op_func}";
1207 // Returns mappings from interface placeholders to their concrete values.
1209 // The concrete values should be specialized again to provide ${input_type}
1210 // and ${output_type}.
1212 // %ip_${input_type}, %op_${output_type}, %ip_a3${input_type}, and $op_a3${output_type}
1213 // should also be defined in the final code.
1214 map<string, string> fillInterfacePlaceholderTessEvalGeom (void)
1216 map<string, string> fragments ;
1218 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1219 fragments["IF_variable"] =
1220 " %IF_input = OpVariable %ip_a3${input_type} Input\n"
1221 "%IF_output = OpVariable %op_${output_type} Output\n";
1222 fragments["IF_decoration"] =
1223 "OpDecorate %IF_input Location 2\n"
1224 "OpDecorate %IF_output Location 2\n";
1225 fragments["IF_carryforward"] =
1226 // Only get the first value since all three values are the same anyway.
1227 " %IF_input_ptr0 = OpAccessChain %ip_${input_type} %IF_input %c_i32_0\n"
1228 " %IF_input_val0 = OpLoad %${input_type} %IF_input_ptr0\n"
1229 " %IF_input_res0 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val0\n"
1230 "OpStore %IF_output %IF_input_res0\n";
1232 // Make sure the rest still need to be instantialized.
1233 fragments["capability"] = "${capability:opt}";
1234 fragments["extension"] = "${extension:opt}";
1235 fragments["debug"] = "${debug:opt}";
1236 fragments["decoration"] = "${decoration:opt}";
1237 fragments["pre_main"] = "${pre_main:opt}";
1238 fragments["testfun"] = "${testfun}";
1239 fragments["interface_op_func"] = "${interface_op_func}";
1244 map<string, string> passthruFragments(void)
1246 map<string, string> fragments;
1247 fragments["testfun"] =
1248 // A %test_code function that returns its argument unchanged.
1249 "%test_code = OpFunction %v4f32 None %v4f32_function\n"
1250 "%param1 = OpFunctionParameter %v4f32\n"
1251 "%label_testfun = OpLabel\n"
1252 "OpReturnValue %param1\n"
1257 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1258 // Vertex shader gets custom code from context, the rest are pass-through.
1259 void addShaderCodeCustomVertex(vk::SourceCollections& dst, InstanceContext context)
1261 if (!context.interfaces.empty())
1263 // Inject boilerplate code to wire up additional input/output variables between stages.
1264 // Just copy the contents in input variable to output variable in all stages except
1265 // the customized stage.
1266 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(context.testCodeFragments);
1267 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1269 map<string, string> passthru = passthruFragments();
1271 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(context.testCodeFragments);
1272 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1276 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1277 // Tessellation control shader gets custom code from context, the rest are
1279 void addShaderCodeCustomTessControl(vk::SourceCollections& dst, InstanceContext context)
1281 if (!context.interfaces.empty())
1283 // Inject boilerplate code to wire up additional input/output variables between stages.
1284 // Just copy the contents in input variable to output variable in all stages except
1285 // the customized stage.
1286 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1287 dst.spirvAsmSources.add("tessc") << StringTemplate(makeTessControlShaderAssembly(fillInterfacePlaceholderTessCtrl())).specialize(context.testCodeFragments);
1288 dst.spirvAsmSources.add("tesse") << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(passthruInterface(context.interfaces.getOutputType()));
1289 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1293 map<string, string> passthru = passthruFragments();
1295 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1296 dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(context.testCodeFragments);
1297 dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(passthru);
1298 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1302 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1303 // Tessellation evaluation shader gets custom code from context, the rest are
1305 void addShaderCodeCustomTessEval(vk::SourceCollections& dst, InstanceContext context)
1307 if (!context.interfaces.empty())
1309 // Inject boilerplate code to wire up additional input/output variables between stages.
1310 // Just copy the contents in input variable to output variable in all stages except
1311 // the customized stage.
1312 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1313 dst.spirvAsmSources.add("tessc") << StringTemplate(makeTessControlShaderAssembly(fillInterfacePlaceholderTessCtrl())).specialize(passthruInterface(context.interfaces.getInputType()));
1314 dst.spirvAsmSources.add("tesse") << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments);
1315 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1319 map<string, string> passthru = passthruFragments();
1320 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1321 dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(passthru);
1322 dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(context.testCodeFragments);
1323 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1327 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1328 // Geometry shader gets custom code from context, the rest are pass-through.
1329 void addShaderCodeCustomGeometry(vk::SourceCollections& dst, InstanceContext context)
1331 if (!context.interfaces.empty())
1333 // Inject boilerplate code to wire up additional input/output variables between stages.
1334 // Just copy the contents in input variable to output variable in all stages except
1335 // the customized stage.
1336 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1337 dst.spirvAsmSources.add("geom") << StringTemplate(makeGeometryShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments);
1338 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType()));
1342 map<string, string> passthru = passthruFragments();
1343 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1344 dst.spirvAsmSources.add("geom") << makeGeometryShaderAssembly(context.testCodeFragments);
1345 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
1349 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1350 // Fragment shader gets custom code from context, the rest are pass-through.
1351 void addShaderCodeCustomFragment(vk::SourceCollections& dst, InstanceContext context)
1353 if (!context.interfaces.empty())
1355 // Inject boilerplate code to wire up additional input/output variables between stages.
1356 // Just copy the contents in input variable to output variable in all stages except
1357 // the customized stage.
1358 dst.spirvAsmSources.add("vert") << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType()));
1359 dst.spirvAsmSources.add("frag") << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(context.testCodeFragments);
1363 map<string, string> passthru = passthruFragments();
1364 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
1365 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(context.testCodeFragments);
1369 void createCombinedModule(vk::SourceCollections& dst, InstanceContext)
1371 // \todo [2015-12-07 awoloszyn] Make tessellation / geometry conditional
1372 // \todo [2015-12-07 awoloszyn] Remove OpName and OpMemberName at some point
1373 dst.spirvAsmSources.add("module") <<
1374 "OpCapability Shader\n"
1375 "OpCapability ClipDistance\n"
1376 "OpCapability CullDistance\n"
1377 "OpCapability Geometry\n"
1378 "OpCapability Tessellation\n"
1379 "OpMemoryModel Logical GLSL450\n"
1381 "OpEntryPoint Vertex %vert_main \"main\" %vert_Position %vert_vtxColor %vert_color %vert_vtxPosition %vert_vertex_id %vert_instance_id\n"
1382 "OpEntryPoint Geometry %geom_main \"main\" %geom_out_gl_position %geom_gl_in %geom_out_color %geom_in_color\n"
1383 "OpEntryPoint TessellationControl %tessc_main \"main\" %tessc_out_color %tessc_gl_InvocationID %tessc_in_color %tessc_out_position %tessc_in_position %tessc_gl_TessLevelOuter %tessc_gl_TessLevelInner\n"
1384 "OpEntryPoint TessellationEvaluation %tesse_main \"main\" %tesse_stream %tesse_gl_tessCoord %tesse_in_position %tesse_out_color %tesse_in_color \n"
1385 "OpEntryPoint Fragment %frag_main \"main\" %frag_vtxColor %frag_fragColor\n"
1387 "OpExecutionMode %geom_main Triangles\n"
1388 "OpExecutionMode %geom_main OutputTriangleStrip\n"
1389 "OpExecutionMode %geom_main OutputVertices 3\n"
1391 "OpExecutionMode %tessc_main OutputVertices 3\n"
1393 "OpExecutionMode %tesse_main Triangles\n"
1394 "OpExecutionMode %tesse_main SpacingEqual\n"
1395 "OpExecutionMode %tesse_main VertexOrderCcw\n"
1397 "OpExecutionMode %frag_main OriginUpperLeft\n"
1399 "OpName %vert_main \"main\"\n"
1400 "OpName %vert_vtxPosition \"vtxPosition\"\n"
1401 "OpName %vert_Position \"position\"\n"
1402 "OpName %vert_vtxColor \"vtxColor\"\n"
1403 "OpName %vert_color \"color\"\n"
1404 "OpName %vert_vertex_id \"gl_VertexIndex\"\n"
1405 "OpName %vert_instance_id \"gl_InstanceIndex\"\n"
1406 "OpName %geom_main \"main\"\n"
1407 "OpName %geom_per_vertex_in \"gl_PerVertex\"\n"
1408 "OpMemberName %geom_per_vertex_in 0 \"gl_Position\"\n"
1409 "OpMemberName %geom_per_vertex_in 1 \"gl_PointSize\"\n"
1410 "OpMemberName %geom_per_vertex_in 2 \"gl_ClipDistance\"\n"
1411 "OpMemberName %geom_per_vertex_in 3 \"gl_CullDistance\"\n"
1412 "OpName %geom_gl_in \"gl_in\"\n"
1413 "OpName %geom_out_color \"out_color\"\n"
1414 "OpName %geom_in_color \"in_color\"\n"
1415 "OpName %tessc_main \"main\"\n"
1416 "OpName %tessc_out_color \"out_color\"\n"
1417 "OpName %tessc_gl_InvocationID \"gl_InvocationID\"\n"
1418 "OpName %tessc_in_color \"in_color\"\n"
1419 "OpName %tessc_out_position \"out_position\"\n"
1420 "OpName %tessc_in_position \"in_position\"\n"
1421 "OpName %tessc_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
1422 "OpName %tessc_gl_TessLevelInner \"gl_TessLevelInner\"\n"
1423 "OpName %tesse_main \"main\"\n"
1424 "OpName %tesse_per_vertex_out \"gl_PerVertex\"\n"
1425 "OpMemberName %tesse_per_vertex_out 0 \"gl_Position\"\n"
1426 "OpMemberName %tesse_per_vertex_out 1 \"gl_PointSize\"\n"
1427 "OpMemberName %tesse_per_vertex_out 2 \"gl_ClipDistance\"\n"
1428 "OpMemberName %tesse_per_vertex_out 3 \"gl_CullDistance\"\n"
1429 "OpName %tesse_stream \"\"\n"
1430 "OpName %tesse_gl_tessCoord \"gl_TessCoord\"\n"
1431 "OpName %tesse_in_position \"in_position\"\n"
1432 "OpName %tesse_out_color \"out_color\"\n"
1433 "OpName %tesse_in_color \"in_color\"\n"
1434 "OpName %frag_main \"main\"\n"
1435 "OpName %frag_fragColor \"fragColor\"\n"
1436 "OpName %frag_vtxColor \"vtxColor\"\n"
1438 "; Vertex decorations\n"
1439 "OpDecorate %vert_vtxPosition Location 2\n"
1440 "OpDecorate %vert_Position Location 0\n"
1441 "OpDecorate %vert_vtxColor Location 1\n"
1442 "OpDecorate %vert_color Location 1\n"
1443 "OpDecorate %vert_vertex_id BuiltIn VertexIndex\n"
1444 "OpDecorate %vert_instance_id BuiltIn InstanceIndex\n"
1446 "; Geometry decorations\n"
1447 "OpDecorate %geom_out_gl_position BuiltIn Position\n"
1448 "OpMemberDecorate %geom_per_vertex_in 0 BuiltIn Position\n"
1449 "OpMemberDecorate %geom_per_vertex_in 1 BuiltIn PointSize\n"
1450 "OpMemberDecorate %geom_per_vertex_in 2 BuiltIn ClipDistance\n"
1451 "OpMemberDecorate %geom_per_vertex_in 3 BuiltIn CullDistance\n"
1452 "OpDecorate %geom_per_vertex_in Block\n"
1453 "OpDecorate %geom_out_color Location 1\n"
1454 "OpDecorate %geom_in_color Location 1\n"
1456 "; Tessellation Control decorations\n"
1457 "OpDecorate %tessc_out_color Location 1\n"
1458 "OpDecorate %tessc_gl_InvocationID BuiltIn InvocationId\n"
1459 "OpDecorate %tessc_in_color Location 1\n"
1460 "OpDecorate %tessc_out_position Location 2\n"
1461 "OpDecorate %tessc_in_position Location 2\n"
1462 "OpDecorate %tessc_gl_TessLevelOuter Patch\n"
1463 "OpDecorate %tessc_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
1464 "OpDecorate %tessc_gl_TessLevelInner Patch\n"
1465 "OpDecorate %tessc_gl_TessLevelInner BuiltIn TessLevelInner\n"
1467 "; Tessellation Evaluation decorations\n"
1468 "OpMemberDecorate %tesse_per_vertex_out 0 BuiltIn Position\n"
1469 "OpMemberDecorate %tesse_per_vertex_out 1 BuiltIn PointSize\n"
1470 "OpMemberDecorate %tesse_per_vertex_out 2 BuiltIn ClipDistance\n"
1471 "OpMemberDecorate %tesse_per_vertex_out 3 BuiltIn CullDistance\n"
1472 "OpDecorate %tesse_per_vertex_out Block\n"
1473 "OpDecorate %tesse_gl_tessCoord BuiltIn TessCoord\n"
1474 "OpDecorate %tesse_in_position Location 2\n"
1475 "OpDecorate %tesse_out_color Location 1\n"
1476 "OpDecorate %tesse_in_color Location 1\n"
1478 "; Fragment decorations\n"
1479 "OpDecorate %frag_fragColor Location 0\n"
1480 "OpDecorate %frag_vtxColor Location 1\n"
1482 SPIRV_ASSEMBLY_TYPES
1483 SPIRV_ASSEMBLY_CONSTANTS
1484 SPIRV_ASSEMBLY_ARRAYS
1486 "; Vertex Variables\n"
1487 "%vert_vtxPosition = OpVariable %op_v4f32 Output\n"
1488 "%vert_Position = OpVariable %ip_v4f32 Input\n"
1489 "%vert_vtxColor = OpVariable %op_v4f32 Output\n"
1490 "%vert_color = OpVariable %ip_v4f32 Input\n"
1491 "%vert_vertex_id = OpVariable %ip_i32 Input\n"
1492 "%vert_instance_id = OpVariable %ip_i32 Input\n"
1494 "; Geometry Variables\n"
1495 "%geom_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1496 "%geom_a3_per_vertex_in = OpTypeArray %geom_per_vertex_in %c_u32_3\n"
1497 "%geom_ip_a3_per_vertex_in = OpTypePointer Input %geom_a3_per_vertex_in\n"
1498 "%geom_gl_in = OpVariable %geom_ip_a3_per_vertex_in Input\n"
1499 "%geom_out_color = OpVariable %op_v4f32 Output\n"
1500 "%geom_in_color = OpVariable %ip_a3v4f32 Input\n"
1501 "%geom_out_gl_position = OpVariable %op_v4f32 Output\n"
1503 "; Tessellation Control Variables\n"
1504 "%tessc_out_color = OpVariable %op_a3v4f32 Output\n"
1505 "%tessc_gl_InvocationID = OpVariable %ip_i32 Input\n"
1506 "%tessc_in_color = OpVariable %ip_a32v4f32 Input\n"
1507 "%tessc_out_position = OpVariable %op_a3v4f32 Output\n"
1508 "%tessc_in_position = OpVariable %ip_a32v4f32 Input\n"
1509 "%tessc_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
1510 "%tessc_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
1512 "; Tessellation Evaluation Decorations\n"
1513 "%tesse_per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1514 "%tesse_op_per_vertex_out = OpTypePointer Output %tesse_per_vertex_out\n"
1515 "%tesse_stream = OpVariable %tesse_op_per_vertex_out Output\n"
1516 "%tesse_gl_tessCoord = OpVariable %ip_v3f32 Input\n"
1517 "%tesse_in_position = OpVariable %ip_a32v4f32 Input\n"
1518 "%tesse_out_color = OpVariable %op_v4f32 Output\n"
1519 "%tesse_in_color = OpVariable %ip_a32v4f32 Input\n"
1521 "; Fragment Variables\n"
1522 "%frag_fragColor = OpVariable %op_v4f32 Output\n"
1523 "%frag_vtxColor = OpVariable %ip_v4f32 Input\n"
1526 "%vert_main = OpFunction %void None %fun\n"
1527 "%vert_label = OpLabel\n"
1528 "%vert_tmp_position = OpLoad %v4f32 %vert_Position\n"
1529 "OpStore %vert_vtxPosition %vert_tmp_position\n"
1530 "%vert_tmp_color = OpLoad %v4f32 %vert_color\n"
1531 "OpStore %vert_vtxColor %vert_tmp_color\n"
1535 "; Geometry Entry\n"
1536 "%geom_main = OpFunction %void None %fun\n"
1537 "%geom_label = OpLabel\n"
1538 "%geom_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_0 %c_i32_0\n"
1539 "%geom_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_1 %c_i32_0\n"
1540 "%geom_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_2 %c_i32_0\n"
1541 "%geom_in_position_0 = OpLoad %v4f32 %geom_gl_in_0_gl_position\n"
1542 "%geom_in_position_1 = OpLoad %v4f32 %geom_gl_in_1_gl_position\n"
1543 "%geom_in_position_2 = OpLoad %v4f32 %geom_gl_in_2_gl_position \n"
1544 "%geom_in_color_0_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_0\n"
1545 "%geom_in_color_1_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_1\n"
1546 "%geom_in_color_2_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_2\n"
1547 "%geom_in_color_0 = OpLoad %v4f32 %geom_in_color_0_ptr\n"
1548 "%geom_in_color_1 = OpLoad %v4f32 %geom_in_color_1_ptr\n"
1549 "%geom_in_color_2 = OpLoad %v4f32 %geom_in_color_2_ptr\n"
1550 "OpStore %geom_out_gl_position %geom_in_position_0\n"
1551 "OpStore %geom_out_color %geom_in_color_0\n"
1553 "OpStore %geom_out_gl_position %geom_in_position_1\n"
1554 "OpStore %geom_out_color %geom_in_color_1\n"
1556 "OpStore %geom_out_gl_position %geom_in_position_2\n"
1557 "OpStore %geom_out_color %geom_in_color_2\n"
1563 "; Tessellation Control Entry\n"
1564 "%tessc_main = OpFunction %void None %fun\n"
1565 "%tessc_label = OpLabel\n"
1566 "%tessc_invocation_id = OpLoad %i32 %tessc_gl_InvocationID\n"
1567 "%tessc_in_color_ptr = OpAccessChain %ip_v4f32 %tessc_in_color %tessc_invocation_id\n"
1568 "%tessc_in_position_ptr = OpAccessChain %ip_v4f32 %tessc_in_position %tessc_invocation_id\n"
1569 "%tessc_in_color_val = OpLoad %v4f32 %tessc_in_color_ptr\n"
1570 "%tessc_in_position_val = OpLoad %v4f32 %tessc_in_position_ptr\n"
1571 "%tessc_out_color_ptr = OpAccessChain %op_v4f32 %tessc_out_color %tessc_invocation_id\n"
1572 "%tessc_out_position_ptr = OpAccessChain %op_v4f32 %tessc_out_position %tessc_invocation_id\n"
1573 "OpStore %tessc_out_color_ptr %tessc_in_color_val\n"
1574 "OpStore %tessc_out_position_ptr %tessc_in_position_val\n"
1575 "%tessc_is_first_invocation = OpIEqual %bool %tessc_invocation_id %c_i32_0\n"
1576 "OpSelectionMerge %tessc_merge_label None\n"
1577 "OpBranchConditional %tessc_is_first_invocation %tessc_first_invocation %tessc_merge_label\n"
1578 "%tessc_first_invocation = OpLabel\n"
1579 "%tessc_tess_outer_0 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_0\n"
1580 "%tessc_tess_outer_1 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_1\n"
1581 "%tessc_tess_outer_2 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_2\n"
1582 "%tessc_tess_inner = OpAccessChain %op_f32 %tessc_gl_TessLevelInner %c_i32_0\n"
1583 "OpStore %tessc_tess_outer_0 %c_f32_1\n"
1584 "OpStore %tessc_tess_outer_1 %c_f32_1\n"
1585 "OpStore %tessc_tess_outer_2 %c_f32_1\n"
1586 "OpStore %tessc_tess_inner %c_f32_1\n"
1587 "OpBranch %tessc_merge_label\n"
1588 "%tessc_merge_label = OpLabel\n"
1592 "; Tessellation Evaluation Entry\n"
1593 "%tesse_main = OpFunction %void None %fun\n"
1594 "%tesse_label = OpLabel\n"
1595 "%tesse_tc_0_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_0\n"
1596 "%tesse_tc_1_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_1\n"
1597 "%tesse_tc_2_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_2\n"
1598 "%tesse_tc_0 = OpLoad %f32 %tesse_tc_0_ptr\n"
1599 "%tesse_tc_1 = OpLoad %f32 %tesse_tc_1_ptr\n"
1600 "%tesse_tc_2 = OpLoad %f32 %tesse_tc_2_ptr\n"
1601 "%tesse_in_pos_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_0\n"
1602 "%tesse_in_pos_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_1\n"
1603 "%tesse_in_pos_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_2\n"
1604 "%tesse_in_pos_0 = OpLoad %v4f32 %tesse_in_pos_0_ptr\n"
1605 "%tesse_in_pos_1 = OpLoad %v4f32 %tesse_in_pos_1_ptr\n"
1606 "%tesse_in_pos_2 = OpLoad %v4f32 %tesse_in_pos_2_ptr\n"
1607 "%tesse_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_0 %tesse_tc_0\n"
1608 "%tesse_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_1 %tesse_tc_1\n"
1609 "%tesse_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_2 %tesse_tc_2\n"
1610 "%tesse_out_pos_ptr = OpAccessChain %op_v4f32 %tesse_stream %c_i32_0\n"
1611 "%tesse_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse_in_pos_0_weighted %tesse_in_pos_1_weighted\n"
1612 "%tesse_computed_out = OpFAdd %v4f32 %tesse_in_pos_0_plus_pos_1 %tesse_in_pos_2_weighted\n"
1613 "OpStore %tesse_out_pos_ptr %tesse_computed_out\n"
1614 "%tesse_in_clr_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_0\n"
1615 "%tesse_in_clr_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_1\n"
1616 "%tesse_in_clr_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_2\n"
1617 "%tesse_in_clr_0 = OpLoad %v4f32 %tesse_in_clr_0_ptr\n"
1618 "%tesse_in_clr_1 = OpLoad %v4f32 %tesse_in_clr_1_ptr\n"
1619 "%tesse_in_clr_2 = OpLoad %v4f32 %tesse_in_clr_2_ptr\n"
1620 "%tesse_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_0 %tesse_tc_0\n"
1621 "%tesse_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_1 %tesse_tc_1\n"
1622 "%tesse_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_2 %tesse_tc_2\n"
1623 "%tesse_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse_in_clr_0_weighted %tesse_in_clr_1_weighted\n"
1624 "%tesse_computed_clr = OpFAdd %v4f32 %tesse_in_clr_0_plus_col_1 %tesse_in_clr_2_weighted\n"
1625 "OpStore %tesse_out_color %tesse_computed_clr\n"
1629 "; Fragment Entry\n"
1630 "%frag_main = OpFunction %void None %fun\n"
1631 "%frag_label_main = OpLabel\n"
1632 "%frag_tmp1 = OpLoad %v4f32 %frag_vtxColor\n"
1633 "OpStore %frag_fragColor %frag_tmp1\n"
1638 void createMultipleEntries(vk::SourceCollections& dst, InstanceContext)
1640 dst.spirvAsmSources.add("vert") <<
1641 // This module contains 2 vertex shaders. One that is a passthrough
1642 // and a second that inverts the color of the output (1.0 - color).
1643 "OpCapability Shader\n"
1644 "OpMemoryModel Logical GLSL450\n"
1645 "OpEntryPoint Vertex %main \"vert1\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
1646 "OpEntryPoint Vertex %main2 \"vert2\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
1648 "OpName %main \"vert1\"\n"
1649 "OpName %main2 \"vert2\"\n"
1650 "OpName %vtxPosition \"vtxPosition\"\n"
1651 "OpName %Position \"position\"\n"
1652 "OpName %vtxColor \"vtxColor\"\n"
1653 "OpName %color \"color\"\n"
1654 "OpName %vertex_id \"gl_VertexIndex\"\n"
1655 "OpName %instance_id \"gl_InstanceIndex\"\n"
1657 "OpDecorate %vtxPosition Location 2\n"
1658 "OpDecorate %Position Location 0\n"
1659 "OpDecorate %vtxColor Location 1\n"
1660 "OpDecorate %color Location 1\n"
1661 "OpDecorate %vertex_id BuiltIn VertexIndex\n"
1662 "OpDecorate %instance_id BuiltIn InstanceIndex\n"
1663 SPIRV_ASSEMBLY_TYPES
1664 SPIRV_ASSEMBLY_CONSTANTS
1665 SPIRV_ASSEMBLY_ARRAYS
1666 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1667 "%vtxPosition = OpVariable %op_v4f32 Output\n"
1668 "%Position = OpVariable %ip_v4f32 Input\n"
1669 "%vtxColor = OpVariable %op_v4f32 Output\n"
1670 "%color = OpVariable %ip_v4f32 Input\n"
1671 "%vertex_id = OpVariable %ip_i32 Input\n"
1672 "%instance_id = OpVariable %ip_i32 Input\n"
1674 "%main = OpFunction %void None %fun\n"
1675 "%label = OpLabel\n"
1676 "%tmp_position = OpLoad %v4f32 %Position\n"
1677 "OpStore %vtxPosition %tmp_position\n"
1678 "%tmp_color = OpLoad %v4f32 %color\n"
1679 "OpStore %vtxColor %tmp_color\n"
1683 "%main2 = OpFunction %void None %fun\n"
1684 "%label2 = OpLabel\n"
1685 "%tmp_position2 = OpLoad %v4f32 %Position\n"
1686 "OpStore %vtxPosition %tmp_position2\n"
1687 "%tmp_color2 = OpLoad %v4f32 %color\n"
1688 "%tmp_color3 = OpFSub %v4f32 %cval %tmp_color2\n"
1689 "%tmp_color4 = OpVectorInsertDynamic %v4f32 %tmp_color3 %c_f32_1 %c_i32_3\n"
1690 "OpStore %vtxColor %tmp_color4\n"
1694 dst.spirvAsmSources.add("frag") <<
1695 // This is a single module that contains 2 fragment shaders.
1696 // One that passes color through and the other that inverts the output
1697 // color (1.0 - color).
1698 "OpCapability Shader\n"
1699 "OpMemoryModel Logical GLSL450\n"
1700 "OpEntryPoint Fragment %main \"frag1\" %vtxColor %fragColor\n"
1701 "OpEntryPoint Fragment %main2 \"frag2\" %vtxColor %fragColor\n"
1702 "OpExecutionMode %main OriginUpperLeft\n"
1703 "OpExecutionMode %main2 OriginUpperLeft\n"
1705 "OpName %main \"frag1\"\n"
1706 "OpName %main2 \"frag2\"\n"
1707 "OpName %fragColor \"fragColor\"\n"
1708 "OpName %vtxColor \"vtxColor\"\n"
1709 "OpDecorate %fragColor Location 0\n"
1710 "OpDecorate %vtxColor Location 1\n"
1711 SPIRV_ASSEMBLY_TYPES
1712 SPIRV_ASSEMBLY_CONSTANTS
1713 SPIRV_ASSEMBLY_ARRAYS
1714 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1715 "%fragColor = OpVariable %op_v4f32 Output\n"
1716 "%vtxColor = OpVariable %ip_v4f32 Input\n"
1718 "%main = OpFunction %void None %fun\n"
1719 "%label_main = OpLabel\n"
1720 "%tmp1 = OpLoad %v4f32 %vtxColor\n"
1721 "OpStore %fragColor %tmp1\n"
1725 "%main2 = OpFunction %void None %fun\n"
1726 "%label_main2 = OpLabel\n"
1727 "%tmp2 = OpLoad %v4f32 %vtxColor\n"
1728 "%tmp3 = OpFSub %v4f32 %cval %tmp2\n"
1729 "%tmp4 = OpVectorInsertDynamic %v4f32 %tmp3 %c_f32_1 %c_i32_3\n"
1730 "OpStore %fragColor %tmp4\n"
1734 dst.spirvAsmSources.add("geom") <<
1735 "OpCapability Geometry\n"
1736 "OpCapability ClipDistance\n"
1737 "OpCapability CullDistance\n"
1738 "OpMemoryModel Logical GLSL450\n"
1739 "OpEntryPoint Geometry %geom1_main \"geom1\" %out_gl_position %gl_in %out_color %in_color\n"
1740 "OpEntryPoint Geometry %geom2_main \"geom2\" %out_gl_position %gl_in %out_color %in_color\n"
1741 "OpExecutionMode %geom1_main Triangles\n"
1742 "OpExecutionMode %geom2_main Triangles\n"
1743 "OpExecutionMode %geom1_main OutputTriangleStrip\n"
1744 "OpExecutionMode %geom2_main OutputTriangleStrip\n"
1745 "OpExecutionMode %geom1_main OutputVertices 3\n"
1746 "OpExecutionMode %geom2_main OutputVertices 3\n"
1747 "OpName %geom1_main \"geom1\"\n"
1748 "OpName %geom2_main \"geom2\"\n"
1749 "OpName %per_vertex_in \"gl_PerVertex\"\n"
1750 "OpMemberName %per_vertex_in 0 \"gl_Position\"\n"
1751 "OpMemberName %per_vertex_in 1 \"gl_PointSize\"\n"
1752 "OpMemberName %per_vertex_in 2 \"gl_ClipDistance\"\n"
1753 "OpMemberName %per_vertex_in 3 \"gl_CullDistance\"\n"
1754 "OpName %gl_in \"gl_in\"\n"
1755 "OpName %out_color \"out_color\"\n"
1756 "OpName %in_color \"in_color\"\n"
1757 "OpDecorate %out_gl_position BuiltIn Position\n"
1758 "OpMemberDecorate %per_vertex_in 0 BuiltIn Position\n"
1759 "OpMemberDecorate %per_vertex_in 1 BuiltIn PointSize\n"
1760 "OpMemberDecorate %per_vertex_in 2 BuiltIn ClipDistance\n"
1761 "OpMemberDecorate %per_vertex_in 3 BuiltIn CullDistance\n"
1762 "OpDecorate %per_vertex_in Block\n"
1763 "OpDecorate %out_color Location 1\n"
1764 "OpDecorate %in_color Location 1\n"
1765 SPIRV_ASSEMBLY_TYPES
1766 SPIRV_ASSEMBLY_CONSTANTS
1767 SPIRV_ASSEMBLY_ARRAYS
1768 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1769 "%per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1770 "%a3_per_vertex_in = OpTypeArray %per_vertex_in %c_u32_3\n"
1771 "%ip_a3_per_vertex_in = OpTypePointer Input %a3_per_vertex_in\n"
1772 "%gl_in = OpVariable %ip_a3_per_vertex_in Input\n"
1773 "%out_color = OpVariable %op_v4f32 Output\n"
1774 "%in_color = OpVariable %ip_a3v4f32 Input\n"
1775 "%out_gl_position = OpVariable %op_v4f32 Output\n"
1777 "%geom1_main = OpFunction %void None %fun\n"
1778 "%geom1_label = OpLabel\n"
1779 "%geom1_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
1780 "%geom1_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
1781 "%geom1_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
1782 "%geom1_in_position_0 = OpLoad %v4f32 %geom1_gl_in_0_gl_position\n"
1783 "%geom1_in_position_1 = OpLoad %v4f32 %geom1_gl_in_1_gl_position\n"
1784 "%geom1_in_position_2 = OpLoad %v4f32 %geom1_gl_in_2_gl_position \n"
1785 "%geom1_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1786 "%geom1_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1787 "%geom1_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1788 "%geom1_in_color_0 = OpLoad %v4f32 %geom1_in_color_0_ptr\n"
1789 "%geom1_in_color_1 = OpLoad %v4f32 %geom1_in_color_1_ptr\n"
1790 "%geom1_in_color_2 = OpLoad %v4f32 %geom1_in_color_2_ptr\n"
1791 "OpStore %out_gl_position %geom1_in_position_0\n"
1792 "OpStore %out_color %geom1_in_color_0\n"
1794 "OpStore %out_gl_position %geom1_in_position_1\n"
1795 "OpStore %out_color %geom1_in_color_1\n"
1797 "OpStore %out_gl_position %geom1_in_position_2\n"
1798 "OpStore %out_color %geom1_in_color_2\n"
1804 "%geom2_main = OpFunction %void None %fun\n"
1805 "%geom2_label = OpLabel\n"
1806 "%geom2_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
1807 "%geom2_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
1808 "%geom2_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
1809 "%geom2_in_position_0 = OpLoad %v4f32 %geom2_gl_in_0_gl_position\n"
1810 "%geom2_in_position_1 = OpLoad %v4f32 %geom2_gl_in_1_gl_position\n"
1811 "%geom2_in_position_2 = OpLoad %v4f32 %geom2_gl_in_2_gl_position \n"
1812 "%geom2_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1813 "%geom2_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1814 "%geom2_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1815 "%geom2_in_color_0 = OpLoad %v4f32 %geom2_in_color_0_ptr\n"
1816 "%geom2_in_color_1 = OpLoad %v4f32 %geom2_in_color_1_ptr\n"
1817 "%geom2_in_color_2 = OpLoad %v4f32 %geom2_in_color_2_ptr\n"
1818 "%geom2_transformed_in_color_0 = OpFSub %v4f32 %cval %geom2_in_color_0\n"
1819 "%geom2_transformed_in_color_1 = OpFSub %v4f32 %cval %geom2_in_color_1\n"
1820 "%geom2_transformed_in_color_2 = OpFSub %v4f32 %cval %geom2_in_color_2\n"
1821 "%geom2_transformed_in_color_0_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_0 %c_f32_1 %c_i32_3\n"
1822 "%geom2_transformed_in_color_1_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_1 %c_f32_1 %c_i32_3\n"
1823 "%geom2_transformed_in_color_2_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_2 %c_f32_1 %c_i32_3\n"
1824 "OpStore %out_gl_position %geom2_in_position_0\n"
1825 "OpStore %out_color %geom2_transformed_in_color_0_a\n"
1827 "OpStore %out_gl_position %geom2_in_position_1\n"
1828 "OpStore %out_color %geom2_transformed_in_color_1_a\n"
1830 "OpStore %out_gl_position %geom2_in_position_2\n"
1831 "OpStore %out_color %geom2_transformed_in_color_2_a\n"
1837 dst.spirvAsmSources.add("tessc") <<
1838 "OpCapability Tessellation\n"
1839 "OpMemoryModel Logical GLSL450\n"
1840 "OpEntryPoint TessellationControl %tessc1_main \"tessc1\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
1841 "OpEntryPoint TessellationControl %tessc2_main \"tessc2\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
1842 "OpExecutionMode %tessc1_main OutputVertices 3\n"
1843 "OpExecutionMode %tessc2_main OutputVertices 3\n"
1844 "OpName %tessc1_main \"tessc1\"\n"
1845 "OpName %tessc2_main \"tessc2\"\n"
1846 "OpName %out_color \"out_color\"\n"
1847 "OpName %gl_InvocationID \"gl_InvocationID\"\n"
1848 "OpName %in_color \"in_color\"\n"
1849 "OpName %out_position \"out_position\"\n"
1850 "OpName %in_position \"in_position\"\n"
1851 "OpName %gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
1852 "OpName %gl_TessLevelInner \"gl_TessLevelInner\"\n"
1853 "OpDecorate %out_color Location 1\n"
1854 "OpDecorate %gl_InvocationID BuiltIn InvocationId\n"
1855 "OpDecorate %in_color Location 1\n"
1856 "OpDecorate %out_position Location 2\n"
1857 "OpDecorate %in_position Location 2\n"
1858 "OpDecorate %gl_TessLevelOuter Patch\n"
1859 "OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter\n"
1860 "OpDecorate %gl_TessLevelInner Patch\n"
1861 "OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner\n"
1862 SPIRV_ASSEMBLY_TYPES
1863 SPIRV_ASSEMBLY_CONSTANTS
1864 SPIRV_ASSEMBLY_ARRAYS
1865 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1866 "%out_color = OpVariable %op_a3v4f32 Output\n"
1867 "%gl_InvocationID = OpVariable %ip_i32 Input\n"
1868 "%in_color = OpVariable %ip_a32v4f32 Input\n"
1869 "%out_position = OpVariable %op_a3v4f32 Output\n"
1870 "%in_position = OpVariable %ip_a32v4f32 Input\n"
1871 "%gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
1872 "%gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
1874 "%tessc1_main = OpFunction %void None %fun\n"
1875 "%tessc1_label = OpLabel\n"
1876 "%tessc1_invocation_id = OpLoad %i32 %gl_InvocationID\n"
1877 "%tessc1_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc1_invocation_id\n"
1878 "%tessc1_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc1_invocation_id\n"
1879 "%tessc1_in_color_val = OpLoad %v4f32 %tessc1_in_color_ptr\n"
1880 "%tessc1_in_position_val = OpLoad %v4f32 %tessc1_in_position_ptr\n"
1881 "%tessc1_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc1_invocation_id\n"
1882 "%tessc1_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc1_invocation_id\n"
1883 "OpStore %tessc1_out_color_ptr %tessc1_in_color_val\n"
1884 "OpStore %tessc1_out_position_ptr %tessc1_in_position_val\n"
1885 "%tessc1_is_first_invocation = OpIEqual %bool %tessc1_invocation_id %c_i32_0\n"
1886 "OpSelectionMerge %tessc1_merge_label None\n"
1887 "OpBranchConditional %tessc1_is_first_invocation %tessc1_first_invocation %tessc1_merge_label\n"
1888 "%tessc1_first_invocation = OpLabel\n"
1889 "%tessc1_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
1890 "%tessc1_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
1891 "%tessc1_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
1892 "%tessc1_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
1893 "OpStore %tessc1_tess_outer_0 %c_f32_1\n"
1894 "OpStore %tessc1_tess_outer_1 %c_f32_1\n"
1895 "OpStore %tessc1_tess_outer_2 %c_f32_1\n"
1896 "OpStore %tessc1_tess_inner %c_f32_1\n"
1897 "OpBranch %tessc1_merge_label\n"
1898 "%tessc1_merge_label = OpLabel\n"
1902 "%tessc2_main = OpFunction %void None %fun\n"
1903 "%tessc2_label = OpLabel\n"
1904 "%tessc2_invocation_id = OpLoad %i32 %gl_InvocationID\n"
1905 "%tessc2_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc2_invocation_id\n"
1906 "%tessc2_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc2_invocation_id\n"
1907 "%tessc2_in_color_val = OpLoad %v4f32 %tessc2_in_color_ptr\n"
1908 "%tessc2_in_position_val = OpLoad %v4f32 %tessc2_in_position_ptr\n"
1909 "%tessc2_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc2_invocation_id\n"
1910 "%tessc2_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc2_invocation_id\n"
1911 "%tessc2_transformed_color = OpFSub %v4f32 %cval %tessc2_in_color_val\n"
1912 "%tessc2_transformed_color_a = OpVectorInsertDynamic %v4f32 %tessc2_transformed_color %c_f32_1 %c_i32_3\n"
1913 "OpStore %tessc2_out_color_ptr %tessc2_transformed_color_a\n"
1914 "OpStore %tessc2_out_position_ptr %tessc2_in_position_val\n"
1915 "%tessc2_is_first_invocation = OpIEqual %bool %tessc2_invocation_id %c_i32_0\n"
1916 "OpSelectionMerge %tessc2_merge_label None\n"
1917 "OpBranchConditional %tessc2_is_first_invocation %tessc2_first_invocation %tessc2_merge_label\n"
1918 "%tessc2_first_invocation = OpLabel\n"
1919 "%tessc2_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
1920 "%tessc2_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
1921 "%tessc2_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
1922 "%tessc2_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
1923 "OpStore %tessc2_tess_outer_0 %c_f32_1\n"
1924 "OpStore %tessc2_tess_outer_1 %c_f32_1\n"
1925 "OpStore %tessc2_tess_outer_2 %c_f32_1\n"
1926 "OpStore %tessc2_tess_inner %c_f32_1\n"
1927 "OpBranch %tessc2_merge_label\n"
1928 "%tessc2_merge_label = OpLabel\n"
1932 dst.spirvAsmSources.add("tesse") <<
1933 "OpCapability Tessellation\n"
1934 "OpCapability ClipDistance\n"
1935 "OpCapability CullDistance\n"
1936 "OpMemoryModel Logical GLSL450\n"
1937 "OpEntryPoint TessellationEvaluation %tesse1_main \"tesse1\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
1938 "OpEntryPoint TessellationEvaluation %tesse2_main \"tesse2\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
1939 "OpExecutionMode %tesse1_main Triangles\n"
1940 "OpExecutionMode %tesse1_main SpacingEqual\n"
1941 "OpExecutionMode %tesse1_main VertexOrderCcw\n"
1942 "OpExecutionMode %tesse2_main Triangles\n"
1943 "OpExecutionMode %tesse2_main SpacingEqual\n"
1944 "OpExecutionMode %tesse2_main VertexOrderCcw\n"
1945 "OpName %tesse1_main \"tesse1\"\n"
1946 "OpName %tesse2_main \"tesse2\"\n"
1947 "OpName %per_vertex_out \"gl_PerVertex\"\n"
1948 "OpMemberName %per_vertex_out 0 \"gl_Position\"\n"
1949 "OpMemberName %per_vertex_out 1 \"gl_PointSize\"\n"
1950 "OpMemberName %per_vertex_out 2 \"gl_ClipDistance\"\n"
1951 "OpMemberName %per_vertex_out 3 \"gl_CullDistance\"\n"
1952 "OpName %stream \"\"\n"
1953 "OpName %gl_tessCoord \"gl_TessCoord\"\n"
1954 "OpName %in_position \"in_position\"\n"
1955 "OpName %out_color \"out_color\"\n"
1956 "OpName %in_color \"in_color\"\n"
1957 "OpMemberDecorate %per_vertex_out 0 BuiltIn Position\n"
1958 "OpMemberDecorate %per_vertex_out 1 BuiltIn PointSize\n"
1959 "OpMemberDecorate %per_vertex_out 2 BuiltIn ClipDistance\n"
1960 "OpMemberDecorate %per_vertex_out 3 BuiltIn CullDistance\n"
1961 "OpDecorate %per_vertex_out Block\n"
1962 "OpDecorate %gl_tessCoord BuiltIn TessCoord\n"
1963 "OpDecorate %in_position Location 2\n"
1964 "OpDecorate %out_color Location 1\n"
1965 "OpDecorate %in_color Location 1\n"
1966 SPIRV_ASSEMBLY_TYPES
1967 SPIRV_ASSEMBLY_CONSTANTS
1968 SPIRV_ASSEMBLY_ARRAYS
1969 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1970 "%per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1971 "%op_per_vertex_out = OpTypePointer Output %per_vertex_out\n"
1972 "%stream = OpVariable %op_per_vertex_out Output\n"
1973 "%gl_tessCoord = OpVariable %ip_v3f32 Input\n"
1974 "%in_position = OpVariable %ip_a32v4f32 Input\n"
1975 "%out_color = OpVariable %op_v4f32 Output\n"
1976 "%in_color = OpVariable %ip_a32v4f32 Input\n"
1978 "%tesse1_main = OpFunction %void None %fun\n"
1979 "%tesse1_label = OpLabel\n"
1980 "%tesse1_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
1981 "%tesse1_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
1982 "%tesse1_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
1983 "%tesse1_tc_0 = OpLoad %f32 %tesse1_tc_0_ptr\n"
1984 "%tesse1_tc_1 = OpLoad %f32 %tesse1_tc_1_ptr\n"
1985 "%tesse1_tc_2 = OpLoad %f32 %tesse1_tc_2_ptr\n"
1986 "%tesse1_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
1987 "%tesse1_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
1988 "%tesse1_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
1989 "%tesse1_in_pos_0 = OpLoad %v4f32 %tesse1_in_pos_0_ptr\n"
1990 "%tesse1_in_pos_1 = OpLoad %v4f32 %tesse1_in_pos_1_ptr\n"
1991 "%tesse1_in_pos_2 = OpLoad %v4f32 %tesse1_in_pos_2_ptr\n"
1992 "%tesse1_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_0 %tesse1_tc_0\n"
1993 "%tesse1_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_1 %tesse1_tc_1\n"
1994 "%tesse1_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_2 %tesse1_tc_2\n"
1995 "%tesse1_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
1996 "%tesse1_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse1_in_pos_0_weighted %tesse1_in_pos_1_weighted\n"
1997 "%tesse1_computed_out = OpFAdd %v4f32 %tesse1_in_pos_0_plus_pos_1 %tesse1_in_pos_2_weighted\n"
1998 "OpStore %tesse1_out_pos_ptr %tesse1_computed_out\n"
1999 "%tesse1_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
2000 "%tesse1_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
2001 "%tesse1_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
2002 "%tesse1_in_clr_0 = OpLoad %v4f32 %tesse1_in_clr_0_ptr\n"
2003 "%tesse1_in_clr_1 = OpLoad %v4f32 %tesse1_in_clr_1_ptr\n"
2004 "%tesse1_in_clr_2 = OpLoad %v4f32 %tesse1_in_clr_2_ptr\n"
2005 "%tesse1_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_0 %tesse1_tc_0\n"
2006 "%tesse1_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_1 %tesse1_tc_1\n"
2007 "%tesse1_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_2 %tesse1_tc_2\n"
2008 "%tesse1_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse1_in_clr_0_weighted %tesse1_in_clr_1_weighted\n"
2009 "%tesse1_computed_clr = OpFAdd %v4f32 %tesse1_in_clr_0_plus_col_1 %tesse1_in_clr_2_weighted\n"
2010 "OpStore %out_color %tesse1_computed_clr\n"
2014 "%tesse2_main = OpFunction %void None %fun\n"
2015 "%tesse2_label = OpLabel\n"
2016 "%tesse2_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
2017 "%tesse2_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
2018 "%tesse2_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
2019 "%tesse2_tc_0 = OpLoad %f32 %tesse2_tc_0_ptr\n"
2020 "%tesse2_tc_1 = OpLoad %f32 %tesse2_tc_1_ptr\n"
2021 "%tesse2_tc_2 = OpLoad %f32 %tesse2_tc_2_ptr\n"
2022 "%tesse2_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
2023 "%tesse2_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
2024 "%tesse2_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
2025 "%tesse2_in_pos_0 = OpLoad %v4f32 %tesse2_in_pos_0_ptr\n"
2026 "%tesse2_in_pos_1 = OpLoad %v4f32 %tesse2_in_pos_1_ptr\n"
2027 "%tesse2_in_pos_2 = OpLoad %v4f32 %tesse2_in_pos_2_ptr\n"
2028 "%tesse2_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_0 %tesse2_tc_0\n"
2029 "%tesse2_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_1 %tesse2_tc_1\n"
2030 "%tesse2_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_2 %tesse2_tc_2\n"
2031 "%tesse2_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
2032 "%tesse2_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse2_in_pos_0_weighted %tesse2_in_pos_1_weighted\n"
2033 "%tesse2_computed_out = OpFAdd %v4f32 %tesse2_in_pos_0_plus_pos_1 %tesse2_in_pos_2_weighted\n"
2034 "OpStore %tesse2_out_pos_ptr %tesse2_computed_out\n"
2035 "%tesse2_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
2036 "%tesse2_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
2037 "%tesse2_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
2038 "%tesse2_in_clr_0 = OpLoad %v4f32 %tesse2_in_clr_0_ptr\n"
2039 "%tesse2_in_clr_1 = OpLoad %v4f32 %tesse2_in_clr_1_ptr\n"
2040 "%tesse2_in_clr_2 = OpLoad %v4f32 %tesse2_in_clr_2_ptr\n"
2041 "%tesse2_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_0 %tesse2_tc_0\n"
2042 "%tesse2_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_1 %tesse2_tc_1\n"
2043 "%tesse2_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_2 %tesse2_tc_2\n"
2044 "%tesse2_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse2_in_clr_0_weighted %tesse2_in_clr_1_weighted\n"
2045 "%tesse2_computed_clr = OpFAdd %v4f32 %tesse2_in_clr_0_plus_col_1 %tesse2_in_clr_2_weighted\n"
2046 "%tesse2_clr_transformed = OpFSub %v4f32 %cval %tesse2_computed_clr\n"
2047 "%tesse2_clr_transformed_a = OpVectorInsertDynamic %v4f32 %tesse2_clr_transformed %c_f32_1 %c_i32_3\n"
2048 "OpStore %out_color %tesse2_clr_transformed_a\n"
2053 bool compare16BitFloat (float original, deUint16 returned, RoundingModeFlags flags, tcu::TestLog& log)
2055 // We only support RTE, RTZ, or both.
2056 DE_ASSERT(static_cast<int>(flags) > 0 && static_cast<int>(flags) < 4);
2058 const Float32 originalFloat (original);
2059 const Float16 returnedFloat (returned);
2061 // Zero are turned into zero under both RTE and RTZ.
2062 if (originalFloat.isZero())
2064 if (returnedFloat.isZero())
2067 log << TestLog::Message << "Error: expected zero but returned " << returned << TestLog::EndMessage;
2071 // Any denormalized value input into a shader may be flushed to 0.
2072 if (originalFloat.isDenorm() && returnedFloat.isZero())
2075 // Inf are always turned into Inf with the same sign, too.
2076 if (originalFloat.isInf())
2078 if (returnedFloat.isInf() && originalFloat.signBit() == returnedFloat.signBit())
2081 log << TestLog::Message << "Error: expected Inf but returned " << returned << TestLog::EndMessage;
2085 // NaN are always turned into NaN, too.
2086 if (originalFloat.isNaN())
2088 if (returnedFloat.isNaN())
2091 log << TestLog::Message << "Error: expected NaN but returned " << returned << TestLog::EndMessage;
2095 // Check all rounding modes
2096 for (int bitNdx = 0; bitNdx < 2; ++bitNdx)
2098 if ((flags & (1u << bitNdx)) == 0)
2099 continue; // This rounding mode is not selected.
2101 const Float16 expectedFloat (deFloat32To16Round(original, deRoundingMode(bitNdx)));
2103 // Any denormalized value potentially generated by any instruction in a shader may be flushed to 0.
2104 if (expectedFloat.isDenorm() && returnedFloat.isZero())
2107 // If not matched in the above cases, they should have the same bit pattern.
2108 if (expectedFloat.bits() == returnedFloat.bits())
2112 log << TestLog::Message << "Error: found unmatched 32-bit and 16-bit floats: " << originalFloat.bits() << " vs " << returned << TestLog::EndMessage;
2116 bool compare32BitFloat (float expected, float returned, tcu::TestLog& log)
2118 const Float32 expectedFloat (expected);
2119 const Float32 returnedFloat (returned);
2121 // Any denormalized value potentially generated by any instruction in a shader may be flushed to 0.
2122 if (expectedFloat.isDenorm() && returnedFloat.isZero())
2126 const Float16 originalFloat (deFloat32To16(expected));
2128 // Any denormalized value input into a shader may be flushed to 0.
2129 if (originalFloat.isDenorm() && returnedFloat.isZero())
2133 if (expectedFloat.isNaN())
2135 if (returnedFloat.isNaN())
2138 log << TestLog::Message << "Error: expected NaN but returned " << returned << TestLog::EndMessage;
2142 if (returned == expected)
2145 log << TestLog::Message << "Error: found unmatched 32-bit float: expected " << expectedFloat.bits() << " vs. returned " << returnedFloat.bits() << TestLog::EndMessage;
2149 Move<VkBuffer> createBufferForResource(const DeviceInterface& vk, const VkDevice vkDevice, const Resource& resource, deUint32 queueFamilyIndex)
2151 const VkBufferCreateInfo resourceBufferParams =
2153 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
2155 (VkBufferCreateFlags)0, // flags
2156 (VkDeviceSize)resource.second->getNumBytes(), // size
2157 (VkBufferUsageFlags)getMatchingBufferUsageFlagBit(resource.first), // usage
2158 VK_SHARING_MODE_EXCLUSIVE, // sharingMode
2159 1u, // queueFamilyCount
2160 &queueFamilyIndex, // pQueueFamilyIndices
2163 return createBuffer(vk, vkDevice, &resourceBufferParams);
2166 TestStatus runAndVerifyDefaultPipeline (Context& context, InstanceContext instance)
2168 const InstanceInterface& vkInstance = context.getInstanceInterface();
2169 const VkPhysicalDevice vkPhysicalDevice = context.getPhysicalDevice();
2170 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
2171 // Create a dedicated logic device with required extensions enabled for this test case.
2172 const tcu::UVec2 renderSize (256, 256);
2173 const int testSpecificSeed = 31354125;
2174 const int seed = context.getTestContext().getCommandLine().getBaseSeed() ^ testSpecificSeed;
2175 bool supportsGeometry = false;
2176 bool supportsTessellation = false;
2177 bool hasTessellation = false;
2178 const bool hasPushConstants = !instance.pushConstants.empty();
2179 const deUint32 numResources = static_cast<deUint32>(instance.resources.inputs.size() + instance.resources.outputs.size());
2180 const bool needInterface = !instance.interfaces.empty();
2181 const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
2184 supportsGeometry = features.geometryShader == VK_TRUE;
2185 supportsTessellation = features.tessellationShader == VK_TRUE;
2186 hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) ||
2187 (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
2189 if (hasTessellation && !supportsTessellation)
2191 throw tcu::NotSupportedError(std::string("Tessellation not supported"));
2194 if ((instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) &&
2197 throw tcu::NotSupportedError(std::string("Geometry not supported"));
2201 for (deUint32 featureNdx = 0; featureNdx < instance.requiredDeviceFeatures.size(); ++featureNdx)
2203 const string& feature = instance.requiredDeviceFeatures[featureNdx];
2205 if (feature == "shaderInt16")
2207 if (features.shaderInt16 != VK_TRUE)
2208 throw tcu::NotSupportedError(std::string("Device feature not supported: ") + feature);
2212 throw tcu::InternalError(std::string("Unimplemented physical device feature: ") + feature);
2217 // 16bit storage features
2219 if (!is16BitStorageFeaturesSupported(vkInstance, vkPhysicalDevice, context.getInstanceExtensions(), instance.requestedFeatures.ext16BitStorage))
2220 TCU_THROW(NotSupportedError, "Requested 16bit storage features not supported");
2223 // Variable Pointers features
2225 if (!isVariablePointersFeaturesSupported(vkInstance, vkPhysicalDevice, context.getInstanceExtensions(), instance.requestedFeatures.extVariablePointers))
2226 TCU_THROW(NotSupportedError, "Requested Variable Pointer features not supported");
2228 if (instance.requestedFeatures.extVariablePointers)
2230 // The device doesn't have the vertexPipelineStoresAndAtomics feature, but the test requires the feature for
2231 // vertex, tesselation, and geometry stages.
2232 if (features.vertexPipelineStoresAndAtomics == DE_FALSE &&
2233 instance.requestedFeatures.coreFeatures.vertexPipelineStoresAndAtomics == DE_TRUE &&
2234 (instance.customizedStages & vk::VK_SHADER_STAGE_VERTEX_BIT ||
2235 instance.customizedStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT ||
2236 instance.customizedStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
2237 instance.customizedStages & vk::VK_SHADER_STAGE_GEOMETRY_BIT))
2238 TCU_THROW(NotSupportedError, "This VK_KHR_variable_pointers extension test requires vertexPipelineStoresAndAtomics device feature.");
2240 // The device doesn't have the fragmentStoresAndAtomics feature, but the test requires this feature for the fragment stage.
2241 if (features.fragmentStoresAndAtomics == DE_FALSE &&
2242 instance.requestedFeatures.coreFeatures.fragmentStoresAndAtomics == DE_TRUE &&
2243 instance.customizedStages & vk::VK_SHADER_STAGE_FRAGMENT_BIT)
2244 TCU_THROW(NotSupportedError, "This VK_KHR_variable_pointers extension test requires fragmentStoresAndAtomics device feature.");
2248 // defer device and other resource creation until after feature checks
2249 const Unique<VkDevice> vkDevice (createDeviceWithExtensions(context, queueFamilyIndex, context.getDeviceExtensions(), instance.requiredDeviceExtensions));
2250 const DeviceDriver vk (vkInstance, *vkDevice);
2251 const VkQueue queue = getDeviceQueue(vk, *vkDevice, queueFamilyIndex, 0);
2252 const de::UniquePtr<Allocator> allocatorUptr (createAllocator(vkInstance, vkPhysicalDevice, vk, *vkDevice));
2253 Allocator& allocator = *allocatorUptr;
2254 vector<ModuleHandleSp> modules;
2255 map<VkShaderStageFlagBits, VkShaderModule> moduleByStage;
2258 de::Random(seed).shuffle(instance.inputColors, instance.inputColors+4);
2259 de::Random(seed).shuffle(instance.outputColors, instance.outputColors+4);
2260 const Vec4 vertexData[] =
2262 // Upper left corner:
2263 Vec4(-1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2264 Vec4(-0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2265 Vec4(-1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2267 // Upper right corner:
2268 Vec4(+0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2269 Vec4(+1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2270 Vec4(+1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2272 // Lower left corner:
2273 Vec4(-1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2274 Vec4(-0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2275 Vec4(-1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2277 // Lower right corner:
2278 Vec4(+1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
2279 Vec4(+1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
2280 Vec4(+0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec()
2282 const size_t singleVertexDataSize = 2 * sizeof(Vec4);
2283 const size_t vertexCount = sizeof(vertexData) / singleVertexDataSize;
2285 Move<VkBuffer> vertexInputBuffer ;
2286 de::MovePtr<Allocation> vertexInputMemory ;
2287 Move<VkBuffer> fragOutputBuffer ;
2288 de::MovePtr<Allocation> fragOutputMemory ;
2289 Move<VkImage> fragOutputImage ;
2290 de::MovePtr<Allocation> fragOutputImageMemory ;
2291 Move<VkImageView> fragOutputImageView ;
2293 const VkBufferCreateInfo vertexBufferParams =
2295 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2296 DE_NULL, // const void* pNext;
2297 0u, // VkBufferCreateFlags flags;
2298 (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
2299 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2300 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2301 1u, // deUint32 queueFamilyCount;
2302 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2304 const Unique<VkBuffer> vertexBuffer (createBuffer(vk, *vkDevice, &vertexBufferParams));
2305 const UniquePtr<Allocation> vertexBufferMemory (allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *vertexBuffer), MemoryRequirement::HostVisible));
2307 VK_CHECK(vk.bindBufferMemory(*vkDevice, *vertexBuffer, vertexBufferMemory->getMemory(), vertexBufferMemory->getOffset()));
2309 const VkDeviceSize imageSizeBytes = (VkDeviceSize)(sizeof(deUint32)*renderSize.x()*renderSize.y());
2310 const VkBufferCreateInfo readImageBufferParams =
2312 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2313 DE_NULL, // const void* pNext;
2314 0u, // VkBufferCreateFlags flags;
2315 imageSizeBytes, // VkDeviceSize size;
2316 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2317 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2318 1u, // deUint32 queueFamilyCount;
2319 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2321 const Unique<VkBuffer> readImageBuffer (createBuffer(vk, *vkDevice, &readImageBufferParams));
2322 const UniquePtr<Allocation> readImageBufferMemory (allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
2324 VK_CHECK(vk.bindBufferMemory(*vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
2326 VkImageCreateInfo imageParams =
2328 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
2329 DE_NULL, // const void* pNext;
2330 0u, // VkImageCreateFlags flags;
2331 VK_IMAGE_TYPE_2D, // VkImageType imageType;
2332 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2333 { renderSize.x(), renderSize.y(), 1 }, // VkExtent3D extent;
2334 1u, // deUint32 mipLevels;
2335 1u, // deUint32 arraySize;
2336 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2337 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
2338 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
2339 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2340 1u, // deUint32 queueFamilyCount;
2341 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2342 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
2345 const Unique<VkImage> image (createImage(vk, *vkDevice, &imageParams));
2346 const UniquePtr<Allocation> imageMemory (allocator.allocate(getImageMemoryRequirements(vk, *vkDevice, *image), MemoryRequirement::Any));
2348 VK_CHECK(vk.bindImageMemory(*vkDevice, *image, imageMemory->getMemory(), imageMemory->getOffset()));
2352 // The pipeline renders four triangles, each with three vertexes.
2353 // Test instantialization only provides four data points, each
2354 // for one triangle. So we need allocate space of three times of
2355 // input buffer's size.
2356 const deUint32 inputNumBytes = deUint32(instance.interfaces.getInputBuffer()->getNumBytes() * 3);
2357 // Create an additional buffer and backing memory for one input variable.
2358 const VkBufferCreateInfo vertexInputParams =
2360 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2361 DE_NULL, // const void* pNext;
2362 0u, // VkBufferCreateFlags flags;
2363 inputNumBytes, // VkDeviceSize size;
2364 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2365 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2366 1u, // deUint32 queueFamilyCount;
2367 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2370 vertexInputBuffer = createBuffer(vk, *vkDevice, &vertexInputParams);
2371 vertexInputMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *vertexInputBuffer), MemoryRequirement::HostVisible);
2372 VK_CHECK(vk.bindBufferMemory(*vkDevice, *vertexInputBuffer, vertexInputMemory->getMemory(), vertexInputMemory->getOffset()));
2374 // Create an additional buffer and backing memory for an output variable.
2375 const VkDeviceSize fragOutputImgSize = (VkDeviceSize)(instance.interfaces.getOutputType().getNumBytes() * renderSize.x() * renderSize.y());
2376 const VkBufferCreateInfo fragOutputParams =
2378 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2379 DE_NULL, // const void* pNext;
2380 0u, // VkBufferCreateFlags flags;
2381 fragOutputImgSize, // VkDeviceSize size;
2382 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2383 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2384 1u, // deUint32 queueFamilyCount;
2385 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2387 fragOutputBuffer = createBuffer(vk, *vkDevice, &fragOutputParams);
2388 fragOutputMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *fragOutputBuffer), MemoryRequirement::HostVisible);
2389 VK_CHECK(vk.bindBufferMemory(*vkDevice, *fragOutputBuffer, fragOutputMemory->getMemory(), fragOutputMemory->getOffset()));
2391 // Create an additional image and backing memory for attachment.
2392 // Reuse the previous imageParams since we only need to change the image format.
2393 imageParams.format = instance.interfaces.getOutputType().getVkFormat();
2395 // Check the usage bits on the given image format are supported.
2396 requireFormatUsageSupport(vkInstance, vkPhysicalDevice, imageParams.format, imageParams.tiling, imageParams.usage);
2398 fragOutputImage = createImage(vk, *vkDevice, &imageParams);
2399 fragOutputImageMemory = allocator.allocate(getImageMemoryRequirements(vk, *vkDevice, *fragOutputImage), MemoryRequirement::Any);
2401 VK_CHECK(vk.bindImageMemory(*vkDevice, *fragOutputImage, fragOutputImageMemory->getMemory(), fragOutputImageMemory->getOffset()));
2404 vector<VkAttachmentDescription> colorAttDescs ;
2405 vector<VkAttachmentReference> colorAttRefs ;
2407 const VkAttachmentDescription attDesc =
2409 0u, // VkAttachmentDescriptionFlags flags;
2410 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2411 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2412 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2413 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2414 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2415 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2416 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2417 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2419 colorAttDescs.push_back(attDesc);
2421 const VkAttachmentReference attRef =
2423 0u, // deUint32 attachment;
2424 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
2426 colorAttRefs.push_back(attRef);
2431 const VkAttachmentDescription attDesc =
2433 0u, // VkAttachmentDescriptionFlags flags;
2434 instance.interfaces.getOutputType().getVkFormat(), // VkFormat format;
2435 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2436 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2437 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2438 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2439 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2440 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2441 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2443 colorAttDescs.push_back(attDesc);
2445 const VkAttachmentReference attRef =
2447 1u, // deUint32 attachment;
2448 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
2450 colorAttRefs.push_back(attRef);
2453 VkSubpassDescription subpassDesc =
2455 0u, // VkSubpassDescriptionFlags flags;
2456 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
2457 0u, // deUint32 inputCount;
2458 DE_NULL, // const VkAttachmentReference* pInputAttachments;
2459 1u, // deUint32 colorCount;
2460 colorAttRefs.data(), // const VkAttachmentReference* pColorAttachments;
2461 DE_NULL, // const VkAttachmentReference* pResolveAttachments;
2462 DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
2463 0u, // deUint32 preserveCount;
2464 DE_NULL, // const VkAttachmentReference* pPreserveAttachments;
2467 VkRenderPassCreateInfo renderPassParams =
2469 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
2470 DE_NULL, // const void* pNext;
2471 (VkRenderPassCreateFlags)0,
2472 1u, // deUint32 attachmentCount;
2473 colorAttDescs.data(), // const VkAttachmentDescription* pAttachments;
2474 1u, // deUint32 subpassCount;
2475 &subpassDesc, // const VkSubpassDescription* pSubpasses;
2476 0u, // deUint32 dependencyCount;
2477 DE_NULL, // const VkSubpassDependency* pDependencies;
2482 subpassDesc.colorAttachmentCount += 1;
2483 renderPassParams.attachmentCount += 1;
2486 const Unique<VkRenderPass> renderPass (createRenderPass(vk, *vkDevice, &renderPassParams));
2488 const VkImageViewCreateInfo colorAttViewParams =
2490 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
2491 DE_NULL, // const void* pNext;
2492 0u, // VkImageViewCreateFlags flags;
2493 *image, // VkImage image;
2494 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
2495 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2497 VK_COMPONENT_SWIZZLE_R,
2498 VK_COMPONENT_SWIZZLE_G,
2499 VK_COMPONENT_SWIZZLE_B,
2500 VK_COMPONENT_SWIZZLE_A
2501 }, // VkChannelMapping channels;
2503 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
2504 0u, // deUint32 baseMipLevel;
2505 1u, // deUint32 mipLevels;
2506 0u, // deUint32 baseArrayLayer;
2507 1u, // deUint32 arraySize;
2508 }, // VkImageSubresourceRange subresourceRange;
2510 const Unique<VkImageView> colorAttView (createImageView(vk, *vkDevice, &colorAttViewParams));
2512 vector<VkImageView> attViews ;
2513 attViews.push_back(*colorAttView);
2515 // Handle resources requested by the test instantiation.
2516 const deUint32 numInResources = static_cast<deUint32>(instance.resources.inputs.size());
2517 const deUint32 numOutResources = static_cast<deUint32>(instance.resources.outputs.size());
2518 // These variables should be placed out of the following if block to avoid deallocation after out of scope.
2519 vector<AllocationSp> inResourceMemories ;
2520 vector<AllocationSp> outResourceMemories ;
2521 vector<BufferHandleSp> inResourceBuffers ;
2522 vector<BufferHandleSp> outResourceBuffers ;
2523 Move<VkDescriptorPool> descriptorPool ;
2524 Move<VkDescriptorSetLayout> setLayout ;
2525 VkDescriptorSetLayout rawSetLayout = DE_NULL;
2526 VkDescriptorSet rawSet = DE_NULL;
2528 if (numResources != 0)
2530 vector<VkDescriptorSetLayoutBinding> setLayoutBindings ;
2531 vector<VkDescriptorPoolSize> poolSizes ;
2533 setLayoutBindings.reserve(numResources);
2534 poolSizes.reserve(numResources);
2536 // Process all input resources.
2537 for (deUint32 inputNdx = 0; inputNdx < numInResources; ++inputNdx)
2539 const Resource& resource = instance.resources.inputs[inputNdx];
2540 // Create buffer and allocate memory.
2541 Move<VkBuffer> resourceBuffer = createBufferForResource(vk, *vkDevice, resource, queueFamilyIndex);
2542 de::MovePtr<Allocation> resourceMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *resourceBuffer), MemoryRequirement::HostVisible);
2544 VK_CHECK(vk.bindBufferMemory(*vkDevice, *resourceBuffer, resourceMemory->getMemory(), resourceMemory->getOffset()));
2546 // Copy data to memory.
2547 const VkMappedMemoryRange range =
2549 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
2550 DE_NULL, // const void* pNext;
2551 resourceMemory->getMemory(), // VkDeviceMemory mem;
2552 0, // VkDeviceSize offset;
2553 VK_WHOLE_SIZE, // VkDeviceSize size;
2556 deMemcpy(resourceMemory->getHostPtr(), resource.second->data(), resource.second->getNumBytes());
2557 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
2559 inResourceMemories.push_back(AllocationSp(resourceMemory.release()));
2560 inResourceBuffers.push_back(BufferHandleSp(new BufferHandleUp(resourceBuffer)));
2562 // Prepare descriptor bindings and pool sizes for creating descriptor set layout and pool.
2563 const VkDescriptorSetLayoutBinding binding =
2565 inputNdx, // binding
2566 resource.first, // descriptorType
2567 1u, // descriptorCount
2568 VK_SHADER_STAGE_ALL_GRAPHICS, // stageFlags
2569 DE_NULL, // pImmutableSamplers
2571 setLayoutBindings.push_back(binding);
2573 // Note: the following code doesn't check and unify descriptors of the same type.
2574 const VkDescriptorPoolSize poolSize =
2576 resource.first, // type
2577 1u, // descriptorCount
2579 poolSizes.push_back(poolSize);
2582 // Process all output resources.
2583 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
2585 const Resource& resource = instance.resources.outputs[outputNdx];
2586 // Create buffer and allocate memory.
2587 Move<VkBuffer> resourceBuffer = createBufferForResource(vk, *vkDevice, resource, queueFamilyIndex);
2588 de::MovePtr<Allocation> resourceMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *resourceBuffer), MemoryRequirement::HostVisible);
2590 VK_CHECK(vk.bindBufferMemory(*vkDevice, *resourceBuffer, resourceMemory->getMemory(), resourceMemory->getOffset()));
2592 // Fill memory with all ones.
2593 const VkMappedMemoryRange range =
2595 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
2596 DE_NULL, // const void* pNext;
2597 resourceMemory->getMemory(), // VkDeviceMemory mem;
2598 0, // VkDeviceSize offset;
2599 VK_WHOLE_SIZE, // VkDeviceSize size;
2602 deMemset((deUint8*)resourceMemory->getHostPtr(), 0xff, resource.second->getNumBytes());
2603 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
2605 outResourceMemories.push_back(AllocationSp(resourceMemory.release()));
2606 outResourceBuffers.push_back(BufferHandleSp(new BufferHandleUp(resourceBuffer)));
2608 // Prepare descriptor bindings and pool sizes for creating descriptor set layout and pool.
2609 const VkDescriptorSetLayoutBinding binding =
2611 numInResources + outputNdx, // binding
2612 resource.first, // descriptorType
2613 1u, // descriptorCount
2614 VK_SHADER_STAGE_ALL_GRAPHICS, // stageFlags
2615 DE_NULL, // pImmutableSamplers
2617 setLayoutBindings.push_back(binding);
2619 // Note: the following code doesn't check and unify descriptors of the same type.
2620 const VkDescriptorPoolSize poolSize =
2622 resource.first, // type
2623 1u, // descriptorCount
2625 poolSizes.push_back(poolSize);
2628 // Create descriptor set layout, descriptor pool, and allocate descriptor set.
2629 const VkDescriptorSetLayoutCreateInfo setLayoutParams =
2631 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
2633 (VkDescriptorSetLayoutCreateFlags)0, // flags
2634 numResources, // bindingCount
2635 setLayoutBindings.data(), // pBindings
2637 setLayout = createDescriptorSetLayout(vk, *vkDevice, &setLayoutParams);
2638 rawSetLayout = *setLayout;
2640 const VkDescriptorPoolCreateInfo poolParams =
2642 VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
2644 (VkDescriptorPoolCreateFlags)0, // flags
2646 numResources, // poolSizeCount
2647 poolSizes.data(), // pPoolSizes
2649 descriptorPool = createDescriptorPool(vk, *vkDevice, &poolParams);
2651 const VkDescriptorSetAllocateInfo setAllocParams =
2653 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
2655 *descriptorPool, // descriptorPool
2656 1u, // descriptorSetCount
2657 &rawSetLayout, // pSetLayouts
2659 VK_CHECK(vk.allocateDescriptorSets(*vkDevice, &setAllocParams, &rawSet));
2661 // Update descriptor set.
2662 vector<VkWriteDescriptorSet> writeSpecs ;
2663 vector<VkDescriptorBufferInfo> dBufferInfos ;
2665 writeSpecs.reserve(numResources);
2666 dBufferInfos.reserve(numResources);
2668 for (deUint32 inputNdx = 0; inputNdx < numInResources; ++inputNdx)
2670 const VkDescriptorBufferInfo bufInfo =
2672 **inResourceBuffers[inputNdx], // buffer
2674 VK_WHOLE_SIZE, // size
2676 dBufferInfos.push_back(bufInfo);
2678 const VkWriteDescriptorSet writeSpec = {
2679 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
2682 inputNdx, // binding
2683 0, // dstArrayElement
2684 1u, // descriptorCount
2685 instance.resources.inputs[inputNdx].first, // descriptorType
2686 DE_NULL, // pImageInfo
2687 &dBufferInfos.back(), // pBufferInfo
2688 DE_NULL, // pTexelBufferView
2690 writeSpecs.push_back(writeSpec);
2692 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
2694 const VkDescriptorBufferInfo bufInfo =
2696 **outResourceBuffers[outputNdx], // buffer
2698 VK_WHOLE_SIZE, // size
2700 dBufferInfos.push_back(bufInfo);
2702 const VkWriteDescriptorSet writeSpec = {
2703 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
2706 numInResources + outputNdx, // binding
2707 0, // dstArrayElement
2708 1u, // descriptorCount
2709 instance.resources.outputs[outputNdx].first, // descriptorType
2710 DE_NULL, // pImageInfo
2711 &dBufferInfos.back(), // pBufferInfo
2712 DE_NULL, // pTexelBufferView
2714 writeSpecs.push_back(writeSpec);
2716 vk.updateDescriptorSets(*vkDevice, numResources, writeSpecs.data(), 0, DE_NULL);
2720 VkPipelineLayoutCreateInfo pipelineLayoutParams =
2722 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
2723 DE_NULL, // const void* pNext;
2724 (VkPipelineLayoutCreateFlags)0,
2725 0u, // deUint32 descriptorSetCount;
2726 DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
2727 0u, // deUint32 pushConstantRangeCount;
2728 DE_NULL, // const VkPushConstantRange* pPushConstantRanges;
2731 VkPushConstantRange pushConstantRange =
2733 VK_SHADER_STAGE_ALL_GRAPHICS, // VkShaderStageFlags stageFlags;
2734 0, // uint32_t offset;
2735 0, // uint32_t size;
2737 if (hasPushConstants)
2739 pushConstantRange.size = static_cast<deUint32>(instance.pushConstants.getBuffer()->getNumBytes());
2740 pipelineLayoutParams.pushConstantRangeCount = 1;
2741 pipelineLayoutParams.pPushConstantRanges = &pushConstantRange;
2743 if (numResources != 0)
2745 // Update pipeline layout with the descriptor set layout.
2746 pipelineLayoutParams.setLayoutCount = 1;
2747 pipelineLayoutParams.pSetLayouts = &rawSetLayout;
2749 const Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(vk, *vkDevice, &pipelineLayoutParams));
2752 vector<VkPipelineShaderStageCreateInfo> shaderStageParams;
2753 // We need these vectors to make sure that information about specialization constants for each stage can outlive createGraphicsPipeline().
2754 vector<vector<VkSpecializationMapEntry> > specConstantEntries;
2755 vector<VkSpecializationInfo> specializationInfos;
2756 createPipelineShaderStages(vk, *vkDevice, instance, context, modules, shaderStageParams);
2758 // And we don't want the reallocation of these vectors to invalidate pointers pointing to their contents.
2759 specConstantEntries.reserve(shaderStageParams.size());
2760 specializationInfos.reserve(shaderStageParams.size());
2762 // Patch the specialization info field in PipelineShaderStageCreateInfos.
2763 for (vector<VkPipelineShaderStageCreateInfo>::iterator stageInfo = shaderStageParams.begin(); stageInfo != shaderStageParams.end(); ++stageInfo)
2765 const StageToSpecConstantMap::const_iterator stageIt = instance.specConstants.find(stageInfo->stage);
2767 if (stageIt != instance.specConstants.end())
2769 const size_t numSpecConstants = stageIt->second.size();
2770 vector<VkSpecializationMapEntry> entries;
2771 VkSpecializationInfo specInfo;
2773 entries.resize(numSpecConstants);
2775 // Only support 32-bit integers as spec constants now. And their constant IDs are numbered sequentially starting from 0.
2776 for (size_t ndx = 0; ndx < numSpecConstants; ++ndx)
2778 entries[ndx].constantID = (deUint32)ndx;
2779 entries[ndx].offset = deUint32(ndx * sizeof(deInt32));
2780 entries[ndx].size = sizeof(deInt32);
2783 specConstantEntries.push_back(entries);
2785 specInfo.mapEntryCount = (deUint32)numSpecConstants;
2786 specInfo.pMapEntries = specConstantEntries.back().data();
2787 specInfo.dataSize = numSpecConstants * sizeof(deInt32);
2788 specInfo.pData = stageIt->second.data();
2789 specializationInfos.push_back(specInfo);
2791 stageInfo->pSpecializationInfo = &specializationInfos.back();
2794 const VkPipelineDepthStencilStateCreateInfo depthStencilParams =
2796 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
2797 DE_NULL, // const void* pNext;
2798 (VkPipelineDepthStencilStateCreateFlags)0,
2799 DE_FALSE, // deUint32 depthTestEnable;
2800 DE_FALSE, // deUint32 depthWriteEnable;
2801 VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
2802 DE_FALSE, // deUint32 depthBoundsTestEnable;
2803 DE_FALSE, // deUint32 stencilTestEnable;
2805 VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
2806 VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
2807 VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
2808 VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
2809 0u, // deUint32 stencilCompareMask;
2810 0u, // deUint32 stencilWriteMask;
2811 0u, // deUint32 stencilReference;
2812 }, // VkStencilOpState front;
2814 VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
2815 VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
2816 VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
2817 VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
2818 0u, // deUint32 stencilCompareMask;
2819 0u, // deUint32 stencilWriteMask;
2820 0u, // deUint32 stencilReference;
2821 }, // VkStencilOpState back;
2822 -1.0f, // float minDepthBounds;
2823 +1.0f, // float maxDepthBounds;
2825 const VkViewport viewport0 =
2827 0.0f, // float originX;
2828 0.0f, // float originY;
2829 (float)renderSize.x(), // float width;
2830 (float)renderSize.y(), // float height;
2831 0.0f, // float minDepth;
2832 1.0f, // float maxDepth;
2834 const VkRect2D scissor0 =
2839 }, // VkOffset2D offset;
2841 renderSize.x(), // deInt32 width;
2842 renderSize.y(), // deInt32 height;
2843 }, // VkExtent2D extent;
2845 const VkPipelineViewportStateCreateInfo viewportParams =
2847 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
2848 DE_NULL, // const void* pNext;
2849 (VkPipelineViewportStateCreateFlags)0,
2850 1u, // deUint32 viewportCount;
2855 const VkSampleMask sampleMask = ~0u;
2856 const VkPipelineMultisampleStateCreateInfo multisampleParams =
2858 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
2859 DE_NULL, // const void* pNext;
2860 (VkPipelineMultisampleStateCreateFlags)0,
2861 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterSamples;
2862 DE_FALSE, // deUint32 sampleShadingEnable;
2863 0.0f, // float minSampleShading;
2864 &sampleMask, // const VkSampleMask* pSampleMask;
2865 DE_FALSE, // VkBool32 alphaToCoverageEnable;
2866 DE_FALSE, // VkBool32 alphaToOneEnable;
2868 const VkPipelineRasterizationStateCreateInfo rasterParams =
2870 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
2871 DE_NULL, // const void* pNext;
2872 (VkPipelineRasterizationStateCreateFlags)0,
2873 DE_TRUE, // deUint32 depthClipEnable;
2874 DE_FALSE, // deUint32 rasterizerDiscardEnable;
2875 VK_POLYGON_MODE_FILL, // VkFillMode fillMode;
2876 VK_CULL_MODE_NONE, // VkCullMode cullMode;
2877 VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
2878 VK_FALSE, // VkBool32 depthBiasEnable;
2879 0.0f, // float depthBias;
2880 0.0f, // float depthBiasClamp;
2881 0.0f, // float slopeScaledDepthBias;
2882 1.0f, // float lineWidth;
2884 const VkPrimitiveTopology topology = hasTessellation? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
2885 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyParams =
2887 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
2888 DE_NULL, // const void* pNext;
2889 (VkPipelineInputAssemblyStateCreateFlags)0,
2890 topology, // VkPrimitiveTopology topology;
2891 DE_FALSE, // deUint32 primitiveRestartEnable;
2894 vector<VkVertexInputBindingDescription> vertexBindings;
2895 vector<VkVertexInputAttributeDescription> vertexAttribs;
2897 const VkVertexInputBindingDescription vertexBinding0 =
2899 0u, // deUint32 binding;
2900 deUint32(singleVertexDataSize), // deUint32 strideInBytes;
2901 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
2903 vertexBindings.push_back(vertexBinding0);
2906 VkVertexInputAttributeDescription attr0 =
2908 0u, // deUint32 location;
2909 0u, // deUint32 binding;
2910 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
2911 0u // deUint32 offsetInBytes;
2913 vertexAttribs.push_back(attr0);
2915 VkVertexInputAttributeDescription attr1 =
2917 1u, // deUint32 location;
2918 0u, // deUint32 binding;
2919 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
2920 sizeof(Vec4), // deUint32 offsetInBytes;
2922 vertexAttribs.push_back(attr1);
2925 // If the test instantiation has additional input/output interface variables, we need to create additional bindings.
2926 // Right now we only support one additional input varible for the vertex stage, and that will be bound to binding #1
2927 // with location #2.
2930 const VkVertexInputBindingDescription vertexBinding1 =
2932 1u, // deUint32 binding;
2933 instance.interfaces.getInputType().getNumBytes(), // deUint32 strideInBytes;
2934 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
2936 vertexBindings.push_back(vertexBinding1);
2938 VkVertexInputAttributeDescription attr =
2940 2u, // deUint32 location;
2941 1u, // deUint32 binding;
2942 instance.interfaces.getInputType().getVkFormat(), // VkFormat format;
2943 0, // deUint32 offsetInBytes;
2945 vertexAttribs.push_back(attr);
2948 VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
2950 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
2951 DE_NULL, // const void* pNext;
2952 (VkPipelineVertexInputStateCreateFlags)0,
2953 1u, // deUint32 bindingCount;
2954 vertexBindings.data(), // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2955 2u, // deUint32 attributeCount;
2956 vertexAttribs.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
2961 vertexInputStateParams.vertexBindingDescriptionCount += 1;
2962 vertexInputStateParams.vertexAttributeDescriptionCount += 1;
2965 vector<VkPipelineColorBlendAttachmentState> attBlendStates ;
2966 const VkPipelineColorBlendAttachmentState attBlendState =
2968 DE_FALSE, // deUint32 blendEnable;
2969 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
2970 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
2971 VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
2972 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
2973 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
2974 VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
2975 (VK_COLOR_COMPONENT_R_BIT|
2976 VK_COLOR_COMPONENT_G_BIT|
2977 VK_COLOR_COMPONENT_B_BIT|
2978 VK_COLOR_COMPONENT_A_BIT), // VkChannelFlags channelWriteMask;
2980 attBlendStates.push_back(attBlendState);
2983 attBlendStates.push_back(attBlendState);
2985 VkPipelineColorBlendStateCreateInfo blendParams =
2987 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
2988 DE_NULL, // const void* pNext;
2989 (VkPipelineColorBlendStateCreateFlags)0,
2990 DE_FALSE, // VkBool32 logicOpEnable;
2991 VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
2992 1u, // deUint32 attachmentCount;
2993 attBlendStates.data(), // const VkPipelineColorBlendAttachmentState* pAttachments;
2994 { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConst[4];
2998 blendParams.attachmentCount += 1;
3000 const VkPipelineTessellationStateCreateInfo tessellationState =
3002 VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
3004 (VkPipelineTessellationStateCreateFlags)0,
3008 const VkPipelineTessellationStateCreateInfo* tessellationInfo = hasTessellation ? &tessellationState: DE_NULL;
3009 const VkGraphicsPipelineCreateInfo pipelineParams =
3011 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
3012 DE_NULL, // const void* pNext;
3013 0u, // VkPipelineCreateFlags flags;
3014 (deUint32)shaderStageParams.size(), // deUint32 stageCount;
3015 &shaderStageParams[0], // const VkPipelineShaderStageCreateInfo* pStages;
3016 &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
3017 &inputAssemblyParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
3018 tessellationInfo, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
3019 &viewportParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
3020 &rasterParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
3021 &multisampleParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
3022 &depthStencilParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
3023 &blendParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
3024 (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
3025 *pipelineLayout, // VkPipelineLayout layout;
3026 *renderPass, // VkRenderPass renderPass;
3027 0u, // deUint32 subpass;
3028 DE_NULL, // VkPipeline basePipelineHandle;
3029 0u, // deInt32 basePipelineIndex;
3032 const Unique<VkPipeline> pipeline (createGraphicsPipeline(vk, *vkDevice, DE_NULL, &pipelineParams));
3036 const VkImageViewCreateInfo fragOutputViewParams =
3038 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
3039 DE_NULL, // const void* pNext;
3040 0u, // VkImageViewCreateFlags flags;
3041 *fragOutputImage, // VkImage image;
3042 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
3043 instance.interfaces.getOutputType().getVkFormat(), // VkFormat format;
3045 VK_COMPONENT_SWIZZLE_R,
3046 VK_COMPONENT_SWIZZLE_G,
3047 VK_COMPONENT_SWIZZLE_B,
3048 VK_COMPONENT_SWIZZLE_A
3049 }, // VkChannelMapping channels;
3051 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
3052 0u, // deUint32 baseMipLevel;
3053 1u, // deUint32 mipLevels;
3054 0u, // deUint32 baseArrayLayer;
3055 1u, // deUint32 arraySize;
3056 }, // VkImageSubresourceRange subresourceRange;
3058 fragOutputImageView = createImageView(vk, *vkDevice, &fragOutputViewParams);
3059 attViews.push_back(*fragOutputImageView);
3063 VkFramebufferCreateInfo framebufferParams =
3065 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
3066 DE_NULL, // const void* pNext;
3067 (VkFramebufferCreateFlags)0,
3068 *renderPass, // VkRenderPass renderPass;
3069 1u, // deUint32 attachmentCount;
3070 attViews.data(), // const VkImageView* pAttachments;
3071 (deUint32)renderSize.x(), // deUint32 width;
3072 (deUint32)renderSize.y(), // deUint32 height;
3073 1u, // deUint32 layers;
3077 framebufferParams.attachmentCount += 1;
3079 const Unique<VkFramebuffer> framebuffer (createFramebuffer(vk, *vkDevice, &framebufferParams));
3081 const Unique<VkCommandPool> cmdPool (createCommandPool(vk, *vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
3084 const Unique<VkCommandBuffer> cmdBuf (allocateCommandBuffer(vk, *vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
3086 const VkCommandBufferBeginInfo cmdBufBeginParams =
3088 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
3089 DE_NULL, // const void* pNext;
3090 (VkCommandBufferUsageFlags)0,
3091 (const VkCommandBufferInheritanceInfo*)DE_NULL,
3095 VK_CHECK(vk.beginCommandBuffer(*cmdBuf, &cmdBufBeginParams));
3098 const VkMemoryBarrier vertFlushBarrier =
3100 VK_STRUCTURE_TYPE_MEMORY_BARRIER, // VkStructureType sType;
3101 DE_NULL, // const void* pNext;
3102 VK_ACCESS_HOST_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3103 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkMemoryInputFlags inputMask;
3105 vector<VkImageMemoryBarrier> colorAttBarriers ;
3107 VkImageMemoryBarrier imgBarrier =
3109 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
3110 DE_NULL, // const void* pNext;
3111 0u, // VkMemoryOutputFlags outputMask;
3112 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryInputFlags inputMask;
3113 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
3114 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
3115 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3116 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3117 *image, // VkImage image;
3119 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
3120 0u, // deUint32 baseMipLevel;
3121 1u, // deUint32 mipLevels;
3122 0u, // deUint32 baseArraySlice;
3123 1u, // deUint32 arraySize;
3124 } // VkImageSubresourceRange subresourceRange;
3126 colorAttBarriers.push_back(imgBarrier);
3129 imgBarrier.image = *fragOutputImage;
3130 colorAttBarriers.push_back(imgBarrier);
3131 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 2, colorAttBarriers.data());
3135 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, colorAttBarriers.data());
3140 vector<VkClearValue> clearValue ;
3141 clearValue.push_back(makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f));
3144 clearValue.push_back(makeClearValueColorU32(0, 0, 0, 0));
3146 VkRenderPassBeginInfo passBeginParams =
3148 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
3149 DE_NULL, // const void* pNext;
3150 *renderPass, // VkRenderPass renderPass;
3151 *framebuffer, // VkFramebuffer framebuffer;
3152 { { 0, 0 }, { renderSize.x(), renderSize.y() } }, // VkRect2D renderArea;
3153 1u, // deUint32 clearValueCount;
3154 clearValue.data(), // const VkClearValue* pClearValues;
3158 passBeginParams.clearValueCount += 1;
3160 vk.cmdBeginRenderPass(*cmdBuf, &passBeginParams, VK_SUBPASS_CONTENTS_INLINE);
3163 vk.cmdBindPipeline(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
3165 const VkDeviceSize bindingOffset = 0;
3166 vk.cmdBindVertexBuffers(*cmdBuf, 0u, 1u, &vertexBuffer.get(), &bindingOffset);
3170 const VkDeviceSize bindingOffset = 0;
3171 vk.cmdBindVertexBuffers(*cmdBuf, 1u, 1u, &vertexInputBuffer.get(), &bindingOffset);
3173 if (hasPushConstants)
3175 const deUint32 size = static_cast<deUint32>(instance.pushConstants.getBuffer()->getNumBytes());
3176 const void* data = instance.pushConstants.getBuffer()->data();
3178 vk.cmdPushConstants(*cmdBuf, *pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, size, data);
3180 if (numResources != 0)
3182 // Bind to set number 0.
3183 vk.cmdBindDescriptorSets(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0, 1, &rawSet, 0, DE_NULL);
3185 vk.cmdDraw(*cmdBuf, deUint32(vertexCount), 1u /*run pipeline once*/, 0u /*first vertex*/, 0u /*first instanceIndex*/);
3186 vk.cmdEndRenderPass(*cmdBuf);
3189 vector<VkImageMemoryBarrier> renderFinishBarrier;
3190 VkImageMemoryBarrier imgBarrier =
3192 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
3193 DE_NULL, // const void* pNext;
3194 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3195 VK_ACCESS_TRANSFER_READ_BIT, // VkMemoryInputFlags inputMask;
3196 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
3197 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
3198 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3199 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3200 *image, // VkImage image;
3202 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
3203 0u, // deUint32 baseMipLevel;
3204 1u, // deUint32 mipLevels;
3205 0u, // deUint32 baseArraySlice;
3206 1u, // deUint32 arraySize;
3207 } // VkImageSubresourceRange subresourceRange;
3209 renderFinishBarrier.push_back(imgBarrier);
3213 imgBarrier.image = *fragOutputImage;
3214 renderFinishBarrier.push_back(imgBarrier);
3215 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 2, renderFinishBarrier.data());
3219 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, renderFinishBarrier.data());
3224 const VkBufferImageCopy copyParams =
3226 (VkDeviceSize)0u, // VkDeviceSize bufferOffset;
3227 (deUint32)renderSize.x(), // deUint32 bufferRowLength;
3228 (deUint32)renderSize.y(), // deUint32 bufferImageHeight;
3230 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
3231 0u, // deUint32 mipLevel;
3232 0u, // deUint32 arrayLayer;
3233 1u, // deUint32 arraySize;
3234 }, // VkImageSubresourceCopy imageSubresource;
3235 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
3236 { renderSize.x(), renderSize.y(), 1u } // VkExtent3D imageExtent;
3238 vk.cmdCopyImageToBuffer(*cmdBuf, *image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
3242 vk.cmdCopyImageToBuffer(*cmdBuf, *fragOutputImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *fragOutputBuffer, 1u, ©Params);
3247 vector<VkBufferMemoryBarrier> cpFinishBarriers ;
3248 VkBufferMemoryBarrier copyFinishBarrier =
3250 VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
3251 DE_NULL, // const void* pNext;
3252 VK_ACCESS_TRANSFER_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3253 VK_ACCESS_HOST_READ_BIT, // VkMemoryInputFlags inputMask;
3254 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3255 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3256 *readImageBuffer, // VkBuffer buffer;
3257 0u, // VkDeviceSize offset;
3258 imageSizeBytes // VkDeviceSize size;
3260 cpFinishBarriers.push_back(copyFinishBarrier);
3264 copyFinishBarrier.buffer = *fragOutputBuffer;
3265 copyFinishBarrier.size = VK_WHOLE_SIZE;
3266 cpFinishBarriers.push_back(copyFinishBarrier);
3268 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 2, cpFinishBarriers.data(), 0, (const VkImageMemoryBarrier*)DE_NULL);
3272 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, cpFinishBarriers.data(), 0, (const VkImageMemoryBarrier*)DE_NULL);
3276 VK_CHECK(vk.endCommandBuffer(*cmdBuf));
3278 // Upload vertex data
3280 const VkMappedMemoryRange range =
3282 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3283 DE_NULL, // const void* pNext;
3284 vertexBufferMemory->getMemory(), // VkDeviceMemory mem;
3285 0, // VkDeviceSize offset;
3286 (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
3288 void* vertexBufPtr = vertexBufferMemory->getHostPtr();
3290 deMemcpy(vertexBufPtr, &vertexData[0], sizeof(vertexData));
3291 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
3296 const deUint32 typNumBytes = instance.interfaces.getInputType().getNumBytes();
3297 const deUint32 bufNumBytes = static_cast<deUint32>(instance.interfaces.getInputBuffer()->getNumBytes());
3299 // Require that the test instantation provides four output values.
3300 DE_ASSERT(bufNumBytes == 4 * typNumBytes);
3302 // We have four triangles. Because interpolation happens before executing the fragment shader,
3303 // we need to provide the same vertex attribute for the same triangle. That means, duplicate each
3304 // value three times for all four values.
3306 const deUint8* provided = static_cast<const deUint8*>(instance.interfaces.getInputBuffer()->data());
3307 vector<deUint8> data;
3309 data.reserve(3 * bufNumBytes);
3311 for (deUint32 offset = 0; offset < bufNumBytes; offset += typNumBytes)
3312 for (deUint32 vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
3313 for (deUint32 byteNdx = 0; byteNdx < typNumBytes; ++byteNdx)
3314 data.push_back(provided[offset + byteNdx]);
3316 deMemcpy(vertexInputMemory->getHostPtr(), data.data(), data.size());
3318 const VkMappedMemoryRange range =
3320 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3321 DE_NULL, // const void* pNext;
3322 vertexInputMemory->getMemory(), // VkDeviceMemory mem;
3323 0, // VkDeviceSize offset;
3324 VK_WHOLE_SIZE, // VkDeviceSize size;
3327 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
3330 // Submit & wait for completion
3332 const VkFenceCreateInfo fenceParams =
3334 VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
3335 DE_NULL, // const void* pNext;
3336 0u, // VkFenceCreateFlags flags;
3338 const Unique<VkFence> fence (createFence(vk, *vkDevice, &fenceParams));
3339 const VkSubmitInfo submitInfo =
3341 VK_STRUCTURE_TYPE_SUBMIT_INFO,
3344 (const VkSemaphore*)DE_NULL,
3345 (const VkPipelineStageFlags*)DE_NULL,
3349 (const VkSemaphore*)DE_NULL,
3352 VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
3353 VK_CHECK(vk.waitForFences(*vkDevice, 1u, &fence.get(), DE_TRUE, ~0ull));
3356 const void* imagePtr = readImageBufferMemory->getHostPtr();
3357 const tcu::ConstPixelBufferAccess pixelBuffer(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
3358 renderSize.x(), renderSize.y(), 1, imagePtr);
3361 const VkMappedMemoryRange range =
3363 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3364 DE_NULL, // const void* pNext;
3365 readImageBufferMemory->getMemory(), // VkDeviceMemory mem;
3366 0, // VkDeviceSize offset;
3367 imageSizeBytes, // VkDeviceSize size;
3370 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3371 context.getTestContext().getLog() << TestLog::Image("Result", "Result", pixelBuffer);
3376 const VkDeviceSize fragOutputImgSize = (VkDeviceSize)(instance.interfaces.getOutputType().getNumBytes() * renderSize.x() * renderSize.y());
3377 const VkMappedMemoryRange range =
3379 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3380 DE_NULL, // const void* pNext;
3381 fragOutputMemory->getMemory(), // VkDeviceMemory mem;
3382 0, // VkDeviceSize offset;
3383 fragOutputImgSize, // VkDeviceSize size;
3386 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3389 { // Make sure all output resources are ready.
3390 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
3392 const VkMappedMemoryRange range =
3394 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3395 DE_NULL, // const void* pNext;
3396 outResourceMemories[outputNdx]->getMemory(), // VkDeviceMemory mem;
3397 0, // VkDeviceSize offset;
3398 VK_WHOLE_SIZE, // VkDeviceSize size;
3401 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3405 const RGBA threshold(1, 1, 1, 1);
3407 const RGBA upperLeft(pixelBuffer.getPixel(1, 1));
3408 if (!tcu::compareThreshold(upperLeft, instance.outputColors[0], threshold))
3409 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper left corner mismatch"));
3411 const RGBA upperRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, 1));
3412 if (!tcu::compareThreshold(upperRight, instance.outputColors[1], threshold))
3413 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper right corner mismatch"));
3415 const RGBA lowerLeft(pixelBuffer.getPixel(1, pixelBuffer.getHeight() - 1));
3416 if (!tcu::compareThreshold(lowerLeft, instance.outputColors[2], threshold))
3417 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower left corner mismatch"));
3419 const RGBA lowerRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, pixelBuffer.getHeight() - 1));
3420 if (!tcu::compareThreshold(lowerRight, instance.outputColors[3], threshold))
3421 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower right corner mismatch"));
3423 // Check that the contents in the ouput variable matches expected.
3426 const IFDataType& outputType = instance.interfaces.getOutputType();
3427 const void* inputData = instance.interfaces.getInputBuffer()->data();
3428 const void* outputData = instance.interfaces.getOutputBuffer()->data();
3429 vector<std::pair<int, int> > positions;
3430 const tcu::ConstPixelBufferAccess fragOutputBufferAccess (outputType.getTextureFormat(), renderSize.x(), renderSize.y(), 1, fragOutputMemory->getHostPtr());
3432 positions.push_back(std::make_pair(1, 1));
3433 positions.push_back(std::make_pair(fragOutputBufferAccess.getWidth() - 1, 1));
3434 positions.push_back(std::make_pair(1, fragOutputBufferAccess.getHeight() - 1));
3435 positions.push_back(std::make_pair(fragOutputBufferAccess.getWidth() - 1, fragOutputBufferAccess.getHeight() - 1));
3437 for (deUint32 posNdx = 0; posNdx < positions.size(); ++posNdx)
3439 const int x = positions[posNdx].first;
3440 const int y = positions[posNdx].second;
3443 if (outputType.elementType == NUMBERTYPE_FLOAT32)
3445 const float* expected = static_cast<const float*>(outputData) + posNdx * outputType.numElements;
3446 const float* actual = static_cast<const float*>(fragOutputBufferAccess.getPixelPtr(x, y));
3448 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3449 if (!compare32BitFloat(expected[eleNdx], actual[eleNdx], context.getTestContext().getLog()))
3452 else if (outputType.elementType == NUMBERTYPE_INT32)
3454 const deInt32* expected = static_cast<const deInt32*>(outputData) + posNdx * outputType.numElements;
3455 const deInt32* actual = static_cast<const deInt32*>(fragOutputBufferAccess.getPixelPtr(x, y));
3457 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3458 if (expected[eleNdx] != actual[eleNdx])
3461 else if (outputType.elementType == NUMBERTYPE_UINT32)
3463 const deUint32* expected = static_cast<const deUint32*>(outputData) + posNdx * outputType.numElements;
3464 const deUint32* actual = static_cast<const deUint32*>(fragOutputBufferAccess.getPixelPtr(x, y));
3466 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3467 if (expected[eleNdx] != actual[eleNdx])
3470 else if (outputType.elementType == NUMBERTYPE_FLOAT16)
3472 const float* original = static_cast<const float*>(inputData) + posNdx * outputType.numElements;
3473 const deFloat16* actual = static_cast<const deFloat16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3475 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3476 if (!compare16BitFloat(original[eleNdx], actual[eleNdx], instance.interfaces.getRoundingMode(), context.getTestContext().getLog()))
3479 else if (outputType.elementType == NUMBERTYPE_INT16)
3481 const deInt16* expected = static_cast<const deInt16*>(outputData) + posNdx * outputType.numElements;
3482 const deInt16* actual = static_cast<const deInt16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3484 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3485 if (expected[eleNdx] != actual[eleNdx])
3488 else if (outputType.elementType == NUMBERTYPE_UINT16)
3490 const deUint16* expected = static_cast<const deUint16*>(outputData) + posNdx * outputType.numElements;
3491 const deUint16* actual = static_cast<const deUint16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3493 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3494 if (expected[eleNdx] != actual[eleNdx])
3498 DE_ASSERT(0 && "unhandled type");
3502 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("fragment output dat point #" + numberToString(posNdx) + " mismatch"));
3506 // Check the contents in output resources match with expected.
3507 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
3509 const BufferSp& expected = instance.resources.outputs[outputNdx].second;
3511 if (instance.resources.verifyIO != DE_NULL)
3513 if (!(*instance.resources.verifyIO)(instance.resources.inputs, outResourceMemories, instance.resources.outputs, context.getTestContext().getLog()))
3514 return tcu::TestStatus::fail("Resource returned doesn't match with expected");
3518 if (deMemCmp(expected->data(), outResourceMemories[outputNdx]->getHostPtr(), expected->getNumBytes()))
3519 return tcu::TestStatus::fail("Resource returned doesn't match bitwisely with expected");
3523 return TestStatus::pass("Rendered output matches input");
3526 void createTestsForAllStages (const std::string& name,
3527 const RGBA (&inputColors)[4],
3528 const RGBA (&outputColors)[4],
3529 const map<string, string>& testCodeFragments,
3530 const vector<deInt32>& specConstants,
3531 const PushConstants& pushConstants,
3532 const GraphicsResources& resources,
3533 const GraphicsInterfaces& interfaces,
3534 const vector<string>& extensions,
3535 const vector<string>& features,
3536 VulkanFeatures vulkanFeatures,
3537 tcu::TestCaseGroup* tests,
3538 const qpTestResult failResult,
3539 const string& failMessageTemplate)
3541 const ShaderElement vertFragPipelineStages[] =
3543 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3544 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3547 const ShaderElement tessPipelineStages[] =
3549 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3550 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
3551 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
3552 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3555 const ShaderElement geomPipelineStages[] =
3557 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3558 ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT),
3559 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3562 StageToSpecConstantMap specConstantMap;
3564 specConstantMap[VK_SHADER_STAGE_VERTEX_BIT] = specConstants;
3565 addFunctionCaseWithPrograms<InstanceContext>(
3566 tests, name + "_vert", "", addShaderCodeCustomVertex, runAndVerifyDefaultPipeline,
3567 createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments,
3568 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_VERTEX_BIT, failResult, failMessageTemplate));
3570 specConstantMap.clear();
3571 specConstantMap[VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT] = specConstants;
3572 addFunctionCaseWithPrograms<InstanceContext>(
3573 tests, name + "_tessc", "", addShaderCodeCustomTessControl, runAndVerifyDefaultPipeline,
3574 createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments,
3575 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, failResult, failMessageTemplate));
3577 specConstantMap.clear();
3578 specConstantMap[VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT] = specConstants;
3579 addFunctionCaseWithPrograms<InstanceContext>(
3580 tests, name + "_tesse", "", addShaderCodeCustomTessEval, runAndVerifyDefaultPipeline,
3581 createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments,
3582 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, failResult, failMessageTemplate));
3584 specConstantMap.clear();
3585 specConstantMap[VK_SHADER_STAGE_GEOMETRY_BIT] = specConstants;
3586 addFunctionCaseWithPrograms<InstanceContext>(
3587 tests, name + "_geom", "", addShaderCodeCustomGeometry, runAndVerifyDefaultPipeline,
3588 createInstanceContext(geomPipelineStages, inputColors, outputColors, testCodeFragments,
3589 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_GEOMETRY_BIT, failResult, failMessageTemplate));
3591 specConstantMap.clear();
3592 specConstantMap[VK_SHADER_STAGE_FRAGMENT_BIT] = specConstants;
3593 addFunctionCaseWithPrograms<InstanceContext>(
3594 tests, name + "_frag", "", addShaderCodeCustomFragment, runAndVerifyDefaultPipeline,
3595 createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments,
3596 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_FRAGMENT_BIT, failResult, failMessageTemplate));
3599 void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const map<string, string>& fragments)
3601 RGBA defaultColors[4];
3602 getDefaultColors(defaultColors);
3603 const ShaderElement pipelineStages[] =
3605 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3606 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
3607 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
3608 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3611 addFunctionCaseWithPrograms<InstanceContext>(
3612 group, name, "", addShaderCodeCustomTessControl,
3613 runAndVerifyDefaultPipeline, createInstanceContext(
3614 pipelineStages, defaultColors, defaultColors, fragments,
3615 StageToSpecConstantMap(), PushConstants(), GraphicsResources(),
3616 GraphicsInterfaces(), vector<string>(), vector<string>(),
3617 VulkanFeatures(), vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT));