1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2017 Google Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Graphics pipeline for SPIR-V assembly tests
22 *//*--------------------------------------------------------------------*/
24 #include "vktSpvAsmGraphicsShaderTestUtil.hpp"
26 #include "tcuFloat.hpp"
27 #include "tcuStringTemplate.hpp"
30 #include "vkMemUtil.hpp"
31 #include "vkPlatform.hpp"
32 #include "vkQueryUtil.hpp"
33 #include "vkRefUtil.hpp"
34 #include "vkTypeUtil.hpp"
36 #include "deRandom.hpp"
40 namespace SpirVAssembly
53 using tcu::TestStatus;
56 using tcu::StringTemplate;
59 deUint32 IFDataType::getElementNumBytes (void) const
61 if (elementType < NUMBERTYPE_END32)
67 VkFormat IFDataType::getVkFormat (void) const
73 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32_SFLOAT;
74 case NUMBERTYPE_INT32: return VK_FORMAT_R32_SINT;
75 case NUMBERTYPE_UINT32: return VK_FORMAT_R32_UINT;
76 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16_SFLOAT;
77 case NUMBERTYPE_INT16: return VK_FORMAT_R16_SINT;
78 case NUMBERTYPE_UINT16: return VK_FORMAT_R16_UINT;
82 else if (numElements == 2)
86 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32_SFLOAT;
87 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32_SINT;
88 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32_UINT;
89 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16_SFLOAT;
90 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16_SINT;
91 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16_UINT;
95 else if (numElements == 3)
99 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32_SFLOAT;
100 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32_SINT;
101 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32B32_UINT;
102 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16B16_SFLOAT;
103 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16B16_SINT;
104 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16B16_UINT;
108 else if (numElements == 4)
112 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32A32_SFLOAT;
113 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32A32_SINT;
114 case NUMBERTYPE_UINT32: return VK_FORMAT_R32G32B32A32_UINT;
115 case NUMBERTYPE_FLOAT16: return VK_FORMAT_R16G16B16A16_SFLOAT;
116 case NUMBERTYPE_INT16: return VK_FORMAT_R16G16B16A16_SINT;
117 case NUMBERTYPE_UINT16: return VK_FORMAT_R16G16B16A16_UINT;
123 return VK_FORMAT_UNDEFINED;
126 tcu::TextureFormat IFDataType::getTextureFormat (void) const
128 tcu::TextureFormat::ChannelType ct = tcu::TextureFormat::CHANNELTYPE_LAST;
129 tcu::TextureFormat::ChannelOrder co = tcu::TextureFormat::CHANNELORDER_LAST;
133 case NUMBERTYPE_FLOAT32: ct = tcu::TextureFormat::FLOAT; break;
134 case NUMBERTYPE_INT32: ct = tcu::TextureFormat::SIGNED_INT32; break;
135 case NUMBERTYPE_UINT32: ct = tcu::TextureFormat::UNSIGNED_INT32; break;
136 case NUMBERTYPE_FLOAT16: ct = tcu::TextureFormat::HALF_FLOAT; break;
137 case NUMBERTYPE_INT16: ct = tcu::TextureFormat::SIGNED_INT16; break;
138 case NUMBERTYPE_UINT16: ct = tcu::TextureFormat::UNSIGNED_INT16; break;
139 default: DE_ASSERT(false);
144 case 1: co = tcu::TextureFormat::R; break;
145 case 2: co = tcu::TextureFormat::RG; break;
146 case 3: co = tcu::TextureFormat::RGB; break;
147 case 4: co = tcu::TextureFormat::RGBA; break;
148 default: DE_ASSERT(false);
151 return tcu::TextureFormat(co, ct);
154 string IFDataType::str (void) const
160 case NUMBERTYPE_FLOAT32: ret = "f32"; break;
161 case NUMBERTYPE_INT32: ret = "i32"; break;
162 case NUMBERTYPE_UINT32: ret = "u32"; break;
163 case NUMBERTYPE_FLOAT16: ret = "f16"; break;
164 case NUMBERTYPE_INT16: ret = "i16"; break;
165 case NUMBERTYPE_UINT16: ret = "u16"; break;
166 default: DE_ASSERT(false);
169 if (numElements == 1)
172 return string("v") + numberToString(numElements) + ret;
175 VkBufferUsageFlagBits getMatchingBufferUsageFlagBit(VkDescriptorType dType)
179 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
180 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
181 default: DE_ASSERT(0 && "not implemented");
183 return (VkBufferUsageFlagBits)0;
186 static void requireFormatUsageSupport(const InstanceInterface& vki, VkPhysicalDevice physicalDevice, VkFormat format, VkImageTiling imageTiling, VkImageUsageFlags requiredUsageFlags)
188 VkFormatProperties properties;
189 VkFormatFeatureFlags tilingFeatures = 0;
191 vki.getPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
195 case VK_IMAGE_TILING_LINEAR:
196 tilingFeatures = properties.linearTilingFeatures;
199 case VK_IMAGE_TILING_OPTIMAL:
200 tilingFeatures = properties.optimalTilingFeatures;
208 if ((requiredUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) != 0)
210 if ((tilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) == 0)
211 TCU_THROW(NotSupportedError, "Image format cannot be used as color attachment");
212 requiredUsageFlags ^= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
216 if ((requiredUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0)
218 if ((tilingFeatures & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR) == 0)
219 TCU_THROW(NotSupportedError, "Image format cannot be used as transfer source");
220 requiredUsageFlags ^= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
224 DE_ASSERT(!requiredUsageFlags && "checking other image usage bits not supported yet");
227 InstanceContext::InstanceContext (const RGBA (&inputs)[4],
228 const RGBA (&outputs)[4],
229 const map<string, string>& testCodeFragments_,
230 const StageToSpecConstantMap& specConstants_,
231 const PushConstants& pushConsants_,
232 const GraphicsResources& resources_,
233 const GraphicsInterfaces& interfaces_,
234 const vector<string>& extensions_,
235 const vector<string>& features_,
236 VulkanFeatures vulkanFeatures_,
237 VkShaderStageFlags customizedStages_)
238 : testCodeFragments (testCodeFragments_)
239 , specConstants (specConstants_)
240 , hasTessellation (false)
241 , requiredStages (static_cast<VkShaderStageFlagBits>(0))
242 , requiredDeviceExtensions (extensions_)
243 , requiredDeviceFeatures (features_)
244 , requestedFeatures (vulkanFeatures_)
245 , pushConstants (pushConsants_)
246 , customizedStages (customizedStages_)
247 , resources (resources_)
248 , interfaces (interfaces_)
249 , failResult (QP_TEST_RESULT_FAIL)
250 , failMessageTemplate ("${reason}")
252 inputColors[0] = inputs[0];
253 inputColors[1] = inputs[1];
254 inputColors[2] = inputs[2];
255 inputColors[3] = inputs[3];
257 outputColors[0] = outputs[0];
258 outputColors[1] = outputs[1];
259 outputColors[2] = outputs[2];
260 outputColors[3] = outputs[3];
263 InstanceContext::InstanceContext (const InstanceContext& other)
264 : moduleMap (other.moduleMap)
265 , testCodeFragments (other.testCodeFragments)
266 , specConstants (other.specConstants)
267 , hasTessellation (other.hasTessellation)
268 , requiredStages (other.requiredStages)
269 , requiredDeviceExtensions (other.requiredDeviceExtensions)
270 , requiredDeviceFeatures (other.requiredDeviceFeatures)
271 , requestedFeatures (other.requestedFeatures)
272 , pushConstants (other.pushConstants)
273 , customizedStages (other.customizedStages)
274 , resources (other.resources)
275 , interfaces (other.interfaces)
276 , failResult (other.failResult)
277 , failMessageTemplate (other.failMessageTemplate)
279 inputColors[0] = other.inputColors[0];
280 inputColors[1] = other.inputColors[1];
281 inputColors[2] = other.inputColors[2];
282 inputColors[3] = other.inputColors[3];
284 outputColors[0] = other.outputColors[0];
285 outputColors[1] = other.outputColors[1];
286 outputColors[2] = other.outputColors[2];
287 outputColors[3] = other.outputColors[3];
290 string InstanceContext::getSpecializedFailMessage (const string& failureReason)
292 map<string, string> parameters;
293 parameters["reason"] = failureReason;
294 return StringTemplate(failMessageTemplate).specialize(parameters);
297 ShaderElement::ShaderElement (const string& moduleName_,
298 const string& entryPoint_,
299 VkShaderStageFlagBits shaderStage_)
300 : moduleName(moduleName_)
301 , entryName(entryPoint_)
302 , stage(shaderStage_)
306 void getDefaultColors (RGBA (&colors)[4])
308 colors[0] = RGBA::white();
309 colors[1] = RGBA::red();
310 colors[2] = RGBA::green();
311 colors[3] = RGBA::blue();
314 void getHalfColorsFullAlpha (RGBA (&colors)[4])
316 colors[0] = RGBA(127, 127, 127, 255);
317 colors[1] = RGBA(127, 0, 0, 255);
318 colors[2] = RGBA(0, 127, 0, 255);
319 colors[3] = RGBA(0, 0, 127, 255);
322 void getInvertedDefaultColors (RGBA (&colors)[4])
324 colors[0] = RGBA(0, 0, 0, 255);
325 colors[1] = RGBA(0, 255, 255, 255);
326 colors[2] = RGBA(255, 0, 255, 255);
327 colors[3] = RGBA(255, 255, 0, 255);
330 // For the current InstanceContext, constructs the required modules and shader stage create infos.
331 void createPipelineShaderStages (const DeviceInterface& vk,
332 const VkDevice vkDevice,
333 InstanceContext& instance,
335 vector<ModuleHandleSp>& modules,
336 vector<VkPipelineShaderStageCreateInfo>& createInfos)
338 for (ModuleMap::const_iterator moduleNdx = instance.moduleMap.begin(); moduleNdx != instance.moduleMap.end(); ++moduleNdx)
340 const ModuleHandleSp mod(new Unique<VkShaderModule>(createShaderModule(vk, vkDevice, context.getBinaryCollection().get(moduleNdx->first), 0)));
341 modules.push_back(ModuleHandleSp(mod));
342 for (vector<EntryToStage>::const_iterator shaderNdx = moduleNdx->second.begin(); shaderNdx != moduleNdx->second.end(); ++shaderNdx)
344 const EntryToStage& stage = *shaderNdx;
345 const VkPipelineShaderStageCreateInfo shaderParam =
347 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
348 DE_NULL, // const void* pNext;
349 (VkPipelineShaderStageCreateFlags)0,
350 stage.second, // VkShaderStageFlagBits stage;
351 **modules.back(), // VkShaderModule module;
352 stage.first.c_str(), // const char* pName;
353 (const VkSpecializationInfo*)DE_NULL,
355 createInfos.push_back(shaderParam);
360 #define SPIRV_ASSEMBLY_TYPES \
361 "%void = OpTypeVoid\n" \
362 "%bool = OpTypeBool\n" \
364 "%i32 = OpTypeInt 32 1\n" \
365 "%u32 = OpTypeInt 32 0\n" \
367 "%f32 = OpTypeFloat 32\n" \
368 "%v2i32 = OpTypeVector %i32 2\n" \
369 "%v2u32 = OpTypeVector %u32 2\n" \
370 "%v2f32 = OpTypeVector %f32 2\n" \
371 "%v3f32 = OpTypeVector %f32 3\n" \
372 "%v4i32 = OpTypeVector %i32 4\n" \
373 "%v4u32 = OpTypeVector %u32 4\n" \
374 "%v4f32 = OpTypeVector %f32 4\n" \
375 "%v4bool = OpTypeVector %bool 4\n" \
377 "%v4f32_function = OpTypeFunction %v4f32 %v4f32\n" \
378 "%bool_function = OpTypeFunction %bool\n" \
379 "%fun = OpTypeFunction %void\n" \
381 "%ip_f32 = OpTypePointer Input %f32\n" \
382 "%ip_i32 = OpTypePointer Input %i32\n" \
383 "%ip_u32 = OpTypePointer Input %u32\n" \
384 "%ip_v3f32 = OpTypePointer Input %v3f32\n" \
385 "%ip_v2f32 = OpTypePointer Input %v2f32\n" \
386 "%ip_v2i32 = OpTypePointer Input %v2i32\n" \
387 "%ip_v2u32 = OpTypePointer Input %v2u32\n" \
388 "%ip_v4f32 = OpTypePointer Input %v4f32\n" \
389 "%ip_v4i32 = OpTypePointer Input %v4i32\n" \
390 "%ip_v4u32 = OpTypePointer Input %v4u32\n" \
392 "%op_f32 = OpTypePointer Output %f32\n" \
393 "%op_i32 = OpTypePointer Output %i32\n" \
394 "%op_u32 = OpTypePointer Output %u32\n" \
395 "%op_v2f32 = OpTypePointer Output %v2f32\n" \
396 "%op_v2i32 = OpTypePointer Output %v2i32\n" \
397 "%op_v2u32 = OpTypePointer Output %v2u32\n" \
398 "%op_v4f32 = OpTypePointer Output %v4f32\n" \
399 "%op_v4i32 = OpTypePointer Output %v4i32\n" \
400 "%op_v4u32 = OpTypePointer Output %v4u32\n" \
402 "%fp_f32 = OpTypePointer Function %f32\n" \
403 "%fp_i32 = OpTypePointer Function %i32\n" \
404 "%fp_v4f32 = OpTypePointer Function %v4f32\n"
406 #define SPIRV_ASSEMBLY_CONSTANTS \
407 "%c_f32_1 = OpConstant %f32 1.0\n" \
408 "%c_f32_0 = OpConstant %f32 0.0\n" \
409 "%c_f32_0_5 = OpConstant %f32 0.5\n" \
410 "%c_f32_n1 = OpConstant %f32 -1.\n" \
411 "%c_f32_7 = OpConstant %f32 7.0\n" \
412 "%c_f32_8 = OpConstant %f32 8.0\n" \
413 "%c_i32_0 = OpConstant %i32 0\n" \
414 "%c_i32_1 = OpConstant %i32 1\n" \
415 "%c_i32_2 = OpConstant %i32 2\n" \
416 "%c_i32_3 = OpConstant %i32 3\n" \
417 "%c_i32_4 = OpConstant %i32 4\n" \
418 "%c_u32_0 = OpConstant %u32 0\n" \
419 "%c_u32_1 = OpConstant %u32 1\n" \
420 "%c_u32_2 = OpConstant %u32 2\n" \
421 "%c_u32_3 = OpConstant %u32 3\n" \
422 "%c_u32_32 = OpConstant %u32 32\n" \
423 "%c_u32_4 = OpConstant %u32 4\n" \
424 "%c_u32_31_bits = OpConstant %u32 0x7FFFFFFF\n" \
425 "%c_v4f32_1_1_1_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_1\n" \
426 "%c_v4f32_1_0_0_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_0 %c_f32_0 %c_f32_1\n" \
427 "%c_v4f32_0_5_0_5_0_5_0_5 = OpConstantComposite %v4f32 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5\n"
429 #define SPIRV_ASSEMBLY_ARRAYS \
430 "%a1f32 = OpTypeArray %f32 %c_u32_1\n" \
431 "%a2f32 = OpTypeArray %f32 %c_u32_2\n" \
432 "%a3v4f32 = OpTypeArray %v4f32 %c_u32_3\n" \
433 "%a4f32 = OpTypeArray %f32 %c_u32_4\n" \
434 "%a32v4f32 = OpTypeArray %v4f32 %c_u32_32\n" \
435 "%ip_a3v4f32 = OpTypePointer Input %a3v4f32\n" \
436 "%ip_a32v4f32 = OpTypePointer Input %a32v4f32\n" \
437 "%op_a2f32 = OpTypePointer Output %a2f32\n" \
438 "%op_a3v4f32 = OpTypePointer Output %a3v4f32\n" \
439 "%op_a4f32 = OpTypePointer Output %a4f32\n"
441 // Creates vertex-shader assembly by specializing a boilerplate StringTemplate
442 // on fragments, which must (at least) map "testfun" to an OpFunction definition
443 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
444 // with "BP_" to avoid collisions with fragments.
446 // It corresponds roughly to this GLSL:
448 // layout(location = 0) in vec4 position;
449 // layout(location = 1) in vec4 color;
450 // layout(location = 1) out highp vec4 vtxColor;
451 // void main (void) { gl_Position = position; vtxColor = test_func(color); }
452 string makeVertexShaderAssembly(const map<string, string>& fragments)
454 // \todo [2015-11-23 awoloszyn] Remove OpName once these have stabalized
455 static const char vertexShaderBoilerplate[] =
456 "OpCapability Shader\n"
457 "OpCapability ClipDistance\n"
458 "OpCapability CullDistance\n"
459 "${capability:opt}\n"
461 "OpMemoryModel Logical GLSL450\n"
462 "OpEntryPoint Vertex %main \"main\" %BP_stream %BP_position %BP_vtx_color %BP_color %BP_gl_VertexIndex %BP_gl_InstanceIndex ${IF_entrypoint:opt} \n"
464 "OpName %main \"main\"\n"
465 "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
466 "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
467 "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
468 "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
469 "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
470 "OpName %test_code \"testfun(vf4;\"\n"
471 "OpName %BP_stream \"\"\n"
472 "OpName %BP_position \"position\"\n"
473 "OpName %BP_vtx_color \"vtxColor\"\n"
474 "OpName %BP_color \"color\"\n"
475 "OpName %BP_gl_VertexIndex \"gl_VertexIndex\"\n"
476 "OpName %BP_gl_InstanceIndex \"gl_InstanceIndex\"\n"
477 "${moduleprocessed:opt}\n"
478 "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
479 "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
480 "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
481 "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
482 "OpDecorate %BP_gl_PerVertex Block\n"
483 "OpDecorate %BP_position Location 0\n"
484 "OpDecorate %BP_vtx_color Location 1\n"
485 "OpDecorate %BP_color Location 1\n"
486 "OpDecorate %BP_gl_VertexIndex BuiltIn VertexIndex\n"
487 "OpDecorate %BP_gl_InstanceIndex BuiltIn InstanceIndex\n"
488 "${IF_decoration:opt}\n"
489 "${decoration:opt}\n"
491 SPIRV_ASSEMBLY_CONSTANTS
492 SPIRV_ASSEMBLY_ARRAYS
493 "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
494 "%BP_op_gl_PerVertex = OpTypePointer Output %BP_gl_PerVertex\n"
495 "%BP_stream = OpVariable %BP_op_gl_PerVertex Output\n"
496 "%BP_position = OpVariable %ip_v4f32 Input\n"
497 "%BP_vtx_color = OpVariable %op_v4f32 Output\n"
498 "%BP_color = OpVariable %ip_v4f32 Input\n"
499 "%BP_gl_VertexIndex = OpVariable %ip_i32 Input\n"
500 "%BP_gl_InstanceIndex = OpVariable %ip_i32 Input\n"
502 "${IF_variable:opt}\n"
503 "%main = OpFunction %void None %fun\n"
504 "%BP_label = OpLabel\n"
505 "${IF_carryforward:opt}\n"
506 "%BP_pos = OpLoad %v4f32 %BP_position\n"
507 "%BP_gl_pos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
508 "OpStore %BP_gl_pos %BP_pos\n"
509 "%BP_col = OpLoad %v4f32 %BP_color\n"
510 "%BP_col_transformed = OpFunctionCall %v4f32 %test_code %BP_col\n"
511 "OpStore %BP_vtx_color %BP_col_transformed\n"
514 "${interface_op_func:opt}\n"
516 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
517 "%getId_label = OpLabel\n"
518 "%vert_id = OpLoad %i32 %BP_gl_VertexIndex\n"
519 "%is_id_0 = OpIEqual %bool %vert_id %c_i32_0\n"
520 "OpReturnValue %is_id_0\n"
524 return tcu::StringTemplate(vertexShaderBoilerplate).specialize(fragments);
527 // Creates tess-control-shader assembly by specializing a boilerplate
528 // StringTemplate on fragments, which must (at least) map "testfun" to an
529 // OpFunction definition for %test_code that takes and returns a %v4f32.
530 // Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
532 // It roughly corresponds to the following GLSL.
535 // layout(vertices = 3) out;
536 // layout(location = 1) in vec4 in_color[];
537 // layout(location = 1) out vec4 out_color[];
540 // out_color[gl_InvocationID] = testfun(in_color[gl_InvocationID]);
541 // gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
542 // if (gl_InvocationID == 0) {
543 // gl_TessLevelOuter[0] = 1.0;
544 // gl_TessLevelOuter[1] = 1.0;
545 // gl_TessLevelOuter[2] = 1.0;
546 // gl_TessLevelInner[0] = 1.0;
549 string makeTessControlShaderAssembly (const map<string, string>& fragments)
551 static const char tessControlShaderBoilerplate[] =
552 "OpCapability Tessellation\n"
553 "OpCapability ClipDistance\n"
554 "OpCapability CullDistance\n"
555 "${capability:opt}\n"
557 "OpMemoryModel Logical GLSL450\n"
558 "OpEntryPoint TessellationControl %BP_main \"main\" %BP_out_color %BP_gl_InvocationID %BP_gl_PrimitiveID %BP_in_color %BP_gl_out %BP_gl_in %BP_gl_TessLevelOuter %BP_gl_TessLevelInner ${IF_entrypoint:opt} \n"
559 "OpExecutionMode %BP_main OutputVertices 3\n"
561 "OpName %BP_main \"main\"\n"
562 "OpName %test_code \"testfun(vf4;\"\n"
563 "OpName %BP_out_color \"out_color\"\n"
564 "OpName %BP_gl_InvocationID \"gl_InvocationID\"\n"
565 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
566 "OpName %BP_in_color \"in_color\"\n"
567 "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
568 "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
569 "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
570 "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
571 "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
572 "OpName %BP_gl_out \"gl_out\"\n"
573 "OpName %BP_gl_PVOut \"gl_PerVertex\"\n"
574 "OpMemberName %BP_gl_PVOut 0 \"gl_Position\"\n"
575 "OpMemberName %BP_gl_PVOut 1 \"gl_PointSize\"\n"
576 "OpMemberName %BP_gl_PVOut 2 \"gl_ClipDistance\"\n"
577 "OpMemberName %BP_gl_PVOut 3 \"gl_CullDistance\"\n"
578 "OpName %BP_gl_in \"gl_in\"\n"
579 "OpName %BP_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
580 "OpName %BP_gl_TessLevelInner \"gl_TessLevelInner\"\n"
581 "${moduleprocessed:opt}\n"
582 "OpDecorate %BP_out_color Location 1\n"
583 "OpDecorate %BP_gl_InvocationID BuiltIn InvocationId\n"
584 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
585 "OpDecorate %BP_in_color Location 1\n"
586 "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
587 "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
588 "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
589 "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
590 "OpDecorate %BP_gl_PerVertex Block\n"
591 "OpMemberDecorate %BP_gl_PVOut 0 BuiltIn Position\n"
592 "OpMemberDecorate %BP_gl_PVOut 1 BuiltIn PointSize\n"
593 "OpMemberDecorate %BP_gl_PVOut 2 BuiltIn ClipDistance\n"
594 "OpMemberDecorate %BP_gl_PVOut 3 BuiltIn CullDistance\n"
595 "OpDecorate %BP_gl_PVOut Block\n"
596 "OpDecorate %BP_gl_TessLevelOuter Patch\n"
597 "OpDecorate %BP_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
598 "OpDecorate %BP_gl_TessLevelInner Patch\n"
599 "OpDecorate %BP_gl_TessLevelInner BuiltIn TessLevelInner\n"
600 "${IF_decoration:opt}\n"
601 "${decoration:opt}\n"
603 SPIRV_ASSEMBLY_CONSTANTS
604 SPIRV_ASSEMBLY_ARRAYS
605 "%BP_out_color = OpVariable %op_a3v4f32 Output\n"
606 "%BP_gl_InvocationID = OpVariable %ip_i32 Input\n"
607 "%BP_gl_PrimitiveID = OpVariable %ip_i32 Input\n"
608 "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
609 "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
610 "%BP_a3_gl_PerVertex = OpTypeArray %BP_gl_PerVertex %c_u32_3\n"
611 "%BP_op_a3_gl_PerVertex = OpTypePointer Output %BP_a3_gl_PerVertex\n"
612 "%BP_gl_out = OpVariable %BP_op_a3_gl_PerVertex Output\n"
613 "%BP_gl_PVOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
614 "%BP_a32_gl_PVOut = OpTypeArray %BP_gl_PVOut %c_u32_32\n"
615 "%BP_ip_a32_gl_PVOut = OpTypePointer Input %BP_a32_gl_PVOut\n"
616 "%BP_gl_in = OpVariable %BP_ip_a32_gl_PVOut Input\n"
617 "%BP_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
618 "%BP_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
620 "${IF_variable:opt}\n"
622 "%BP_main = OpFunction %void None %fun\n"
623 "%BP_label = OpLabel\n"
624 "%BP_gl_Invoc = OpLoad %i32 %BP_gl_InvocationID\n"
625 "${IF_carryforward:opt}\n"
626 "%BP_in_col_loc = OpAccessChain %ip_v4f32 %BP_in_color %BP_gl_Invoc\n"
627 "%BP_out_col_loc = OpAccessChain %op_v4f32 %BP_out_color %BP_gl_Invoc\n"
628 "%BP_in_col_val = OpLoad %v4f32 %BP_in_col_loc\n"
629 "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_in_col_val\n"
630 "OpStore %BP_out_col_loc %BP_clr_transformed\n"
632 "%BP_in_pos_loc = OpAccessChain %ip_v4f32 %BP_gl_in %BP_gl_Invoc %c_i32_0\n"
633 "%BP_out_pos_loc = OpAccessChain %op_v4f32 %BP_gl_out %BP_gl_Invoc %c_i32_0\n"
634 "%BP_in_pos_val = OpLoad %v4f32 %BP_in_pos_loc\n"
635 "OpStore %BP_out_pos_loc %BP_in_pos_val\n"
637 "%BP_cmp = OpIEqual %bool %BP_gl_Invoc %c_i32_0\n"
638 "OpSelectionMerge %BP_merge_label None\n"
639 "OpBranchConditional %BP_cmp %BP_if_label %BP_merge_label\n"
640 "%BP_if_label = OpLabel\n"
641 "%BP_gl_TessLevelOuterPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_0\n"
642 "%BP_gl_TessLevelOuterPos_1 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_1\n"
643 "%BP_gl_TessLevelOuterPos_2 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_2\n"
644 "%BP_gl_TessLevelInnerPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelInner %c_i32_0\n"
645 "OpStore %BP_gl_TessLevelOuterPos_0 %c_f32_1\n"
646 "OpStore %BP_gl_TessLevelOuterPos_1 %c_f32_1\n"
647 "OpStore %BP_gl_TessLevelOuterPos_2 %c_f32_1\n"
648 "OpStore %BP_gl_TessLevelInnerPos_0 %c_f32_1\n"
649 "OpBranch %BP_merge_label\n"
650 "%BP_merge_label = OpLabel\n"
653 "${interface_op_func:opt}\n"
655 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
656 "%getId_label = OpLabel\n"
657 "%invocation_id = OpLoad %i32 %BP_gl_InvocationID\n"
658 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
659 "%is_invocation_0 = OpIEqual %bool %invocation_id %c_i32_0\n"
660 "%is_primitive_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
661 "%is_id_0 = OpLogicalAnd %bool %is_invocation_0 %is_primitive_0\n"
662 "OpReturnValue %is_id_0\n"
666 return tcu::StringTemplate(tessControlShaderBoilerplate).specialize(fragments);
669 // Creates tess-evaluation-shader assembly by specializing a boilerplate
670 // StringTemplate on fragments, which must (at least) map "testfun" to an
671 // OpFunction definition for %test_code that takes and returns a %v4f32.
672 // Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
674 // It roughly corresponds to the following glsl.
678 // layout(triangles, equal_spacing, ccw) in;
679 // layout(location = 1) in vec4 in_color[];
680 // layout(location = 1) out vec4 out_color;
682 // #define interpolate(val)
683 // vec4(gl_TessCoord.x) * val[0] + vec4(gl_TessCoord.y) * val[1] +
684 // vec4(gl_TessCoord.z) * val[2]
687 // gl_Position = vec4(gl_TessCoord.x) * gl_in[0].gl_Position +
688 // vec4(gl_TessCoord.y) * gl_in[1].gl_Position +
689 // vec4(gl_TessCoord.z) * gl_in[2].gl_Position;
690 // out_color = testfun(interpolate(in_color));
692 string makeTessEvalShaderAssembly(const map<string, string>& fragments)
694 static const char tessEvalBoilerplate[] =
695 "OpCapability Tessellation\n"
696 "OpCapability ClipDistance\n"
697 "OpCapability CullDistance\n"
698 "${capability:opt}\n"
700 "OpMemoryModel Logical GLSL450\n"
701 "OpEntryPoint TessellationEvaluation %BP_main \"main\" %BP_stream %BP_gl_TessCoord %BP_gl_PrimitiveID %BP_gl_in %BP_out_color %BP_in_color ${IF_entrypoint:opt} \n"
702 "OpExecutionMode %BP_main Triangles\n"
703 "OpExecutionMode %BP_main SpacingEqual\n"
704 "OpExecutionMode %BP_main VertexOrderCcw\n"
706 "OpName %BP_main \"main\"\n"
707 "OpName %test_code \"testfun(vf4;\"\n"
708 "OpName %BP_gl_PerVertexOut \"gl_PerVertex\"\n"
709 "OpMemberName %BP_gl_PerVertexOut 0 \"gl_Position\"\n"
710 "OpMemberName %BP_gl_PerVertexOut 1 \"gl_PointSize\"\n"
711 "OpMemberName %BP_gl_PerVertexOut 2 \"gl_ClipDistance\"\n"
712 "OpMemberName %BP_gl_PerVertexOut 3 \"gl_CullDistance\"\n"
713 "OpName %BP_stream \"\"\n"
714 "OpName %BP_gl_TessCoord \"gl_TessCoord\"\n"
715 "OpName %BP_gl_PerVertexIn \"gl_PerVertex\"\n"
716 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
717 "OpMemberName %BP_gl_PerVertexIn 0 \"gl_Position\"\n"
718 "OpMemberName %BP_gl_PerVertexIn 1 \"gl_PointSize\"\n"
719 "OpMemberName %BP_gl_PerVertexIn 2 \"gl_ClipDistance\"\n"
720 "OpMemberName %BP_gl_PerVertexIn 3 \"gl_CullDistance\"\n"
721 "OpName %BP_gl_in \"gl_in\"\n"
722 "OpName %BP_out_color \"out_color\"\n"
723 "OpName %BP_in_color \"in_color\"\n"
724 "${moduleprocessed:opt}\n"
725 "OpMemberDecorate %BP_gl_PerVertexOut 0 BuiltIn Position\n"
726 "OpMemberDecorate %BP_gl_PerVertexOut 1 BuiltIn PointSize\n"
727 "OpMemberDecorate %BP_gl_PerVertexOut 2 BuiltIn ClipDistance\n"
728 "OpMemberDecorate %BP_gl_PerVertexOut 3 BuiltIn CullDistance\n"
729 "OpDecorate %BP_gl_PerVertexOut Block\n"
730 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
731 "OpDecorate %BP_gl_TessCoord BuiltIn TessCoord\n"
732 "OpMemberDecorate %BP_gl_PerVertexIn 0 BuiltIn Position\n"
733 "OpMemberDecorate %BP_gl_PerVertexIn 1 BuiltIn PointSize\n"
734 "OpMemberDecorate %BP_gl_PerVertexIn 2 BuiltIn ClipDistance\n"
735 "OpMemberDecorate %BP_gl_PerVertexIn 3 BuiltIn CullDistance\n"
736 "OpDecorate %BP_gl_PerVertexIn Block\n"
737 "OpDecorate %BP_out_color Location 1\n"
738 "OpDecorate %BP_in_color Location 1\n"
739 "${IF_decoration:opt}\n"
740 "${decoration:opt}\n"
742 SPIRV_ASSEMBLY_CONSTANTS
743 SPIRV_ASSEMBLY_ARRAYS
744 "%BP_gl_PerVertexOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
745 "%BP_op_gl_PerVertexOut = OpTypePointer Output %BP_gl_PerVertexOut\n"
746 "%BP_stream = OpVariable %BP_op_gl_PerVertexOut Output\n"
747 "%BP_gl_TessCoord = OpVariable %ip_v3f32 Input\n"
748 "%BP_gl_PrimitiveID = OpVariable %op_i32 Input\n"
749 "%BP_gl_PerVertexIn = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
750 "%BP_a32_gl_PerVertexIn = OpTypeArray %BP_gl_PerVertexIn %c_u32_32\n"
751 "%BP_ip_a32_gl_PerVertexIn = OpTypePointer Input %BP_a32_gl_PerVertexIn\n"
752 "%BP_gl_in = OpVariable %BP_ip_a32_gl_PerVertexIn Input\n"
753 "%BP_out_color = OpVariable %op_v4f32 Output\n"
754 "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
756 "${IF_variable:opt}\n"
757 "%BP_main = OpFunction %void None %fun\n"
758 "%BP_label = OpLabel\n"
759 "${IF_carryforward:opt}\n"
760 "%BP_gl_TC_0 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
761 "%BP_gl_TC_1 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
762 "%BP_gl_TC_2 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
763 "%BP_gl_in_gl_Pos_0 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
764 "%BP_gl_in_gl_Pos_1 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
765 "%BP_gl_in_gl_Pos_2 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
767 "%BP_gl_OPos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
768 "%BP_in_color_0 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
769 "%BP_in_color_1 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
770 "%BP_in_color_2 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
772 "%BP_TC_W_0 = OpLoad %f32 %BP_gl_TC_0\n"
773 "%BP_TC_W_1 = OpLoad %f32 %BP_gl_TC_1\n"
774 "%BP_TC_W_2 = OpLoad %f32 %BP_gl_TC_2\n"
775 "%BP_v4f32_TC_0 = OpCompositeConstruct %v4f32 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0\n"
776 "%BP_v4f32_TC_1 = OpCompositeConstruct %v4f32 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1\n"
777 "%BP_v4f32_TC_2 = OpCompositeConstruct %v4f32 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2\n"
779 "%BP_gl_IP_0 = OpLoad %v4f32 %BP_gl_in_gl_Pos_0\n"
780 "%BP_gl_IP_1 = OpLoad %v4f32 %BP_gl_in_gl_Pos_1\n"
781 "%BP_gl_IP_2 = OpLoad %v4f32 %BP_gl_in_gl_Pos_2\n"
783 "%BP_IP_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_gl_IP_0\n"
784 "%BP_IP_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_gl_IP_1\n"
785 "%BP_IP_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_gl_IP_2\n"
787 "%BP_pos_sum_0 = OpFAdd %v4f32 %BP_IP_W_0 %BP_IP_W_1\n"
788 "%BP_pos_sum_1 = OpFAdd %v4f32 %BP_pos_sum_0 %BP_IP_W_2\n"
790 "OpStore %BP_gl_OPos %BP_pos_sum_1\n"
792 "%BP_IC_0 = OpLoad %v4f32 %BP_in_color_0\n"
793 "%BP_IC_1 = OpLoad %v4f32 %BP_in_color_1\n"
794 "%BP_IC_2 = OpLoad %v4f32 %BP_in_color_2\n"
796 "%BP_IC_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_IC_0\n"
797 "%BP_IC_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_IC_1\n"
798 "%BP_IC_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_IC_2\n"
800 "%BP_col_sum_0 = OpFAdd %v4f32 %BP_IC_W_0 %BP_IC_W_1\n"
801 "%BP_col_sum_1 = OpFAdd %v4f32 %BP_col_sum_0 %BP_IC_W_2\n"
803 "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_col_sum_1\n"
805 "OpStore %BP_out_color %BP_clr_transformed\n"
808 "${interface_op_func:opt}\n"
810 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
811 "%getId_label = OpLabel\n"
812 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
813 "%is_primitive_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
814 "%TC_0_loc = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
815 "%TC_1_loc = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
816 "%TC_2_loc = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
817 "%TC_W_0 = OpLoad %f32 %TC_0_loc\n"
818 "%TC_W_1 = OpLoad %f32 %TC_1_loc\n"
819 "%TC_W_2 = OpLoad %f32 %TC_2_loc\n"
820 "%is_W_0_1 = OpFOrdEqual %bool %TC_W_0 %c_f32_1\n"
821 "%is_W_1_0 = OpFOrdEqual %bool %TC_W_1 %c_f32_0\n"
822 "%is_W_2_0 = OpFOrdEqual %bool %TC_W_2 %c_f32_0\n"
823 "%is_tessCoord_1_0 = OpLogicalAnd %bool %is_W_0_1 %is_W_1_0\n"
824 "%is_tessCoord_1_0_0 = OpLogicalAnd %bool %is_tessCoord_1_0 %is_W_2_0\n"
825 "%is_unique_id_0 = OpLogicalAnd %bool %is_tessCoord_1_0_0 %is_primitive_0\n"
826 "OpReturnValue %is_unique_id_0\n"
830 return tcu::StringTemplate(tessEvalBoilerplate).specialize(fragments);
833 // Creates geometry-shader assembly by specializing a boilerplate StringTemplate
834 // on fragments, which must (at least) map "testfun" to an OpFunction definition
835 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
836 // with "BP_" to avoid collisions with fragments.
838 // Derived from this GLSL:
841 // layout(triangles) in;
842 // layout(triangle_strip, max_vertices = 3) out;
844 // layout(location = 1) in vec4 in_color[];
845 // layout(location = 1) out vec4 out_color;
848 // gl_Position = gl_in[0].gl_Position;
849 // out_color = test_fun(in_color[0]);
851 // gl_Position = gl_in[1].gl_Position;
852 // out_color = test_fun(in_color[1]);
854 // gl_Position = gl_in[2].gl_Position;
855 // out_color = test_fun(in_color[2]);
859 string makeGeometryShaderAssembly(const map<string, string>& fragments)
861 static const char geometryShaderBoilerplate[] =
862 "OpCapability Geometry\n"
863 "OpCapability ClipDistance\n"
864 "OpCapability CullDistance\n"
865 "${capability:opt}\n"
867 "OpMemoryModel Logical GLSL450\n"
868 "OpEntryPoint Geometry %BP_main \"main\" %BP_out_gl_position %BP_gl_PrimitiveID %BP_gl_in %BP_out_color %BP_in_color ${IF_entrypoint:opt} \n"
869 "OpExecutionMode %BP_main Triangles\n"
870 "OpExecutionMode %BP_main OutputTriangleStrip\n"
871 "OpExecutionMode %BP_main OutputVertices 3\n"
873 "OpName %BP_main \"main\"\n"
874 "OpName %BP_gl_PrimitiveID \"gl_PrimitiveID\"\n"
875 "OpName %BP_per_vertex_in \"gl_PerVertex\"\n"
876 "OpMemberName %BP_per_vertex_in 0 \"gl_Position\"\n"
877 "OpMemberName %BP_per_vertex_in 1 \"gl_PointSize\"\n"
878 "OpMemberName %BP_per_vertex_in 2 \"gl_ClipDistance\"\n"
879 "OpMemberName %BP_per_vertex_in 3 \"gl_CullDistance\"\n"
880 "OpName %BP_gl_in \"gl_in\"\n"
881 "OpName %BP_out_color \"out_color\"\n"
882 "OpName %BP_in_color \"in_color\"\n"
883 "OpName %test_code \"testfun(vf4;\"\n"
884 "${moduleprocessed:opt}\n"
885 "OpDecorate %BP_gl_PrimitiveID BuiltIn PrimitiveId\n"
886 "OpDecorate %BP_out_gl_position BuiltIn Position\n"
887 "OpMemberDecorate %BP_per_vertex_in 0 BuiltIn Position\n"
888 "OpMemberDecorate %BP_per_vertex_in 1 BuiltIn PointSize\n"
889 "OpMemberDecorate %BP_per_vertex_in 2 BuiltIn ClipDistance\n"
890 "OpMemberDecorate %BP_per_vertex_in 3 BuiltIn CullDistance\n"
891 "OpDecorate %BP_per_vertex_in Block\n"
892 "OpDecorate %BP_out_color Location 1\n"
893 "OpDecorate %BP_in_color Location 1\n"
894 "${IF_decoration:opt}\n"
895 "${decoration:opt}\n"
897 SPIRV_ASSEMBLY_CONSTANTS
898 SPIRV_ASSEMBLY_ARRAYS
899 "%BP_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
900 "%BP_a3_per_vertex_in = OpTypeArray %BP_per_vertex_in %c_u32_3\n"
901 "%BP_ip_a3_per_vertex_in = OpTypePointer Input %BP_a3_per_vertex_in\n"
902 "%BP_pp_i32 = OpTypePointer Private %i32\n"
903 "%BP_pp_v4i32 = OpTypePointer Private %v4i32\n"
905 "%BP_gl_in = OpVariable %BP_ip_a3_per_vertex_in Input\n"
906 "%BP_out_color = OpVariable %op_v4f32 Output\n"
907 "%BP_in_color = OpVariable %ip_a3v4f32 Input\n"
908 "%BP_gl_PrimitiveID = OpVariable %ip_i32 Input\n"
909 "%BP_out_gl_position = OpVariable %op_v4f32 Output\n"
910 "%BP_vertexIdInCurrentPatch = OpVariable %BP_pp_v4i32 Private\n"
912 "${IF_variable:opt}\n"
914 "%BP_main = OpFunction %void None %fun\n"
915 "%BP_label = OpLabel\n"
917 "${IF_carryforward:opt}\n"
919 "%BP_primitiveId = OpLoad %i32 %BP_gl_PrimitiveID\n"
920 "%BP_addr_vertexIdInCurrentPatch = OpAccessChain %BP_pp_i32 %BP_vertexIdInCurrentPatch %BP_primitiveId\n"
922 "%BP_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
923 "%BP_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
924 "%BP_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
926 "%BP_in_position_0 = OpLoad %v4f32 %BP_gl_in_0_gl_position\n"
927 "%BP_in_position_1 = OpLoad %v4f32 %BP_gl_in_1_gl_position\n"
928 "%BP_in_position_2 = OpLoad %v4f32 %BP_gl_in_2_gl_position \n"
930 "%BP_in_color_0_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
931 "%BP_in_color_1_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
932 "%BP_in_color_2_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
934 "%BP_in_color_0 = OpLoad %v4f32 %BP_in_color_0_ptr\n"
935 "%BP_in_color_1 = OpLoad %v4f32 %BP_in_color_1_ptr\n"
936 "%BP_in_color_2 = OpLoad %v4f32 %BP_in_color_2_ptr\n"
938 "OpStore %BP_addr_vertexIdInCurrentPatch %c_i32_0\n"
939 "%BP_transformed_in_color_0 = OpFunctionCall %v4f32 %test_code %BP_in_color_0\n"
940 "OpStore %BP_addr_vertexIdInCurrentPatch %c_i32_1\n"
941 "%BP_transformed_in_color_1 = OpFunctionCall %v4f32 %test_code %BP_in_color_1\n"
942 "OpStore %BP_addr_vertexIdInCurrentPatch %c_i32_2\n"
943 "%BP_transformed_in_color_2 = OpFunctionCall %v4f32 %test_code %BP_in_color_2\n"
946 "OpStore %BP_out_gl_position %BP_in_position_0\n"
947 "OpStore %BP_out_color %BP_transformed_in_color_0\n"
950 "OpStore %BP_out_gl_position %BP_in_position_1\n"
951 "OpStore %BP_out_color %BP_transformed_in_color_1\n"
954 "OpStore %BP_out_gl_position %BP_in_position_2\n"
955 "OpStore %BP_out_color %BP_transformed_in_color_2\n"
961 "${interface_op_func:opt}\n"
963 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
964 "%getId_label = OpLabel\n"
965 "%primitive_id = OpLoad %i32 %BP_gl_PrimitiveID\n"
966 "%addr_vertexIdInCurrentPatch = OpAccessChain %BP_pp_i32 %BP_vertexIdInCurrentPatch %primitive_id\n"
967 "%vertexIdInCurrentPatch = OpLoad %i32 %addr_vertexIdInCurrentPatch\n"
968 "%is_primitive_0 = OpIEqual %bool %primitive_id %c_i32_0\n"
969 "%is_vertex_0 = OpIEqual %bool %vertexIdInCurrentPatch %c_i32_0\n"
970 "%is_unique_id_0 = OpLogicalAnd %bool %is_primitive_0 %is_vertex_0\n"
971 "OpReturnValue %is_unique_id_0\n"
975 return tcu::StringTemplate(geometryShaderBoilerplate).specialize(fragments);
978 // Creates fragment-shader assembly by specializing a boilerplate StringTemplate
979 // on fragments, which must (at least) map "testfun" to an OpFunction definition
980 // for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
981 // with "BP_" to avoid collisions with fragments.
983 // Derived from this GLSL:
985 // layout(location = 1) in highp vec4 vtxColor;
986 // layout(location = 0) out highp vec4 fragColor;
987 // highp vec4 testfun(highp vec4 x) { return x; }
988 // void main(void) { fragColor = testfun(vtxColor); }
990 // with modifications including passing vtxColor by value and ripping out
991 // testfun() definition.
992 string makeFragmentShaderAssembly(const map<string, string>& fragments)
994 static const char fragmentShaderBoilerplate[] =
995 "OpCapability Shader\n"
996 "${capability:opt}\n"
998 "OpMemoryModel Logical GLSL450\n"
999 "OpEntryPoint Fragment %BP_main \"main\" %BP_vtxColor %BP_fragColor %BP_gl_FragCoord ${IF_entrypoint:opt} \n"
1000 "OpExecutionMode %BP_main OriginUpperLeft\n"
1002 "OpName %BP_main \"main\"\n"
1003 "OpName %BP_gl_FragCoord \"fragCoord\"\n"
1004 "OpName %BP_fragColor \"fragColor\"\n"
1005 "OpName %BP_vtxColor \"vtxColor\"\n"
1006 "OpName %test_code \"testfun(vf4;\"\n"
1007 "${moduleprocessed:opt}\n"
1008 "OpDecorate %BP_fragColor Location 0\n"
1009 "OpDecorate %BP_vtxColor Location 1\n"
1010 "OpDecorate %BP_gl_FragCoord BuiltIn FragCoord\n"
1011 "${IF_decoration:opt}\n"
1012 "${decoration:opt}\n"
1013 SPIRV_ASSEMBLY_TYPES
1014 SPIRV_ASSEMBLY_CONSTANTS
1015 SPIRV_ASSEMBLY_ARRAYS
1016 "%BP_gl_FragCoord = OpVariable %ip_v4f32 Input\n"
1017 "%BP_fragColor = OpVariable %op_v4f32 Output\n"
1018 "%BP_vtxColor = OpVariable %ip_v4f32 Input\n"
1020 "${IF_variable:opt}\n"
1021 "%BP_main = OpFunction %void None %fun\n"
1022 "%BP_label_main = OpLabel\n"
1023 "${IF_carryforward:opt}\n"
1024 "%BP_tmp1 = OpLoad %v4f32 %BP_vtxColor\n"
1025 "%BP_tmp2 = OpFunctionCall %v4f32 %test_code %BP_tmp1\n"
1026 "OpStore %BP_fragColor %BP_tmp2\n"
1029 "${interface_op_func:opt}\n"
1031 "%isUniqueIdZero = OpFunction %bool None %bool_function\n"
1032 "%getId_label = OpLabel\n"
1033 "%loc_x_coord = OpAccessChain %ip_f32 %BP_gl_FragCoord %c_i32_0\n"
1034 "%loc_y_coord = OpAccessChain %ip_f32 %BP_gl_FragCoord %c_i32_1\n"
1035 "%x_coord = OpLoad %f32 %loc_x_coord\n"
1036 "%y_coord = OpLoad %f32 %loc_y_coord\n"
1037 "%is_x_idx0 = OpFOrdEqual %bool %x_coord %c_f32_0_5\n"
1038 "%is_y_idx0 = OpFOrdEqual %bool %y_coord %c_f32_0_5\n"
1039 "%is_frag_0 = OpLogicalAnd %bool %is_x_idx0 %is_y_idx0\n"
1040 "OpReturnValue %is_frag_0\n"
1044 return tcu::StringTemplate(fragmentShaderBoilerplate).specialize(fragments);
1047 // Creates mappings from placeholders to pass-through shader code which copies
1048 // the input to the output faithfully.
1049 map<string, string> passthruInterface(const IFDataType& data_type)
1051 const string var_type = data_type.str();
1052 map<string, string> fragments = passthruFragments();
1053 const string functype = string("%") + var_type + "_" + var_type + "_function";
1055 fragments["interface_op_func"] =
1056 string("%interface_op_func = OpFunction %") + var_type + " None " + functype + "\n"
1057 " %io_param1 = OpFunctionParameter %" + var_type + "\n"
1058 " %IF_label = OpLabel\n"
1059 " OpReturnValue %io_param1\n"
1061 fragments["input_type"] = var_type;
1062 fragments["output_type"] = var_type;
1063 fragments["pre_main"] = "";
1065 if (!data_type.elementIs32bit())
1067 if (data_type.elementType == NUMBERTYPE_FLOAT16)
1069 fragments["pre_main"] += "%f16 = OpTypeFloat 16\n";
1071 else if (data_type.elementType == NUMBERTYPE_INT16)
1073 fragments["pre_main"] += "%i16 = OpTypeInt 16 1\n";
1077 fragments["pre_main"] += "%u16 = OpTypeInt 16 0\n";
1080 fragments["capability"] = "OpCapability StorageInputOutput16\n";
1081 fragments["extension"] = "OpExtension \"SPV_KHR_16bit_storage\"\n";
1083 if (data_type.isVector())
1085 fragments["pre_main"] += "%" + var_type + " = OpTypeVector %" + IFDataType(1, data_type.elementType).str() + " " + numberToString(data_type.numElements) + "\n";
1088 fragments["pre_main"] +=
1089 "%ip_" + var_type + " = OpTypePointer Input %" + var_type + "\n"
1090 "%op_" + var_type + " = OpTypePointer Output %" + var_type + "\n";
1093 fragments["pre_main"] +=
1094 functype + " = OpTypeFunction %" + var_type + " %" + var_type + "\n"
1095 "%a3" + var_type + " = OpTypeArray %" + var_type + " %c_i32_3\n"
1096 "%ip_a3" + var_type + " = OpTypePointer Input %a3" + var_type + "\n"
1097 "%op_a3" + var_type + " = OpTypePointer Output %a3" + var_type + "\n";
1102 // Returns mappings from interface placeholders to their concrete values.
1104 // The concrete values should be specialized again to provide ${input_type}
1105 // and ${output_type}.
1107 // %ip_${input_type} and %op_${output_type} should also be defined in the final code.
1108 map<string, string> fillInterfacePlaceholderVert (void)
1110 map<string, string> fragments ;
1112 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1113 fragments["IF_variable"] =
1114 " %IF_input = OpVariable %ip_${input_type} Input\n"
1115 "%IF_output = OpVariable %op_${output_type} Output\n";
1116 fragments["IF_decoration"] =
1117 "OpDecorate %IF_input Location 2\n"
1118 "OpDecorate %IF_output Location 2\n";
1119 fragments["IF_carryforward"] =
1120 "%IF_input_val = OpLoad %${input_type} %IF_input\n"
1121 " %IF_result = OpFunctionCall %${output_type} %interface_op_func %IF_input_val\n"
1122 " OpStore %IF_output %IF_result\n";
1124 // Make sure the rest still need to be instantialized.
1125 fragments["capability"] = "${capability:opt}";
1126 fragments["extension"] = "${extension:opt}";
1127 fragments["debug"] = "${debug:opt}";
1128 fragments["decoration"] = "${decoration:opt}";
1129 fragments["pre_main"] = "${pre_main:opt}";
1130 fragments["testfun"] = "${testfun}";
1131 fragments["interface_op_func"] = "${interface_op_func}";
1136 // Returns mappings from interface placeholders to their concrete values.
1138 // The concrete values should be specialized again to provide ${input_type}
1139 // and ${output_type}.
1141 // %ip_${input_type} and %op_${output_type} should also be defined in the final code.
1142 map<string, string> fillInterfacePlaceholderFrag (void)
1144 map<string, string> fragments ;
1146 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1147 fragments["IF_variable"] =
1148 " %IF_input = OpVariable %ip_${input_type} Input\n"
1149 "%IF_output = OpVariable %op_${output_type} Output\n";
1150 fragments["IF_decoration"] =
1151 "OpDecorate %IF_input Flat\n"
1152 "OpDecorate %IF_input Location 2\n"
1153 "OpDecorate %IF_output Location 1\n"; // Fragment shader should write to location #1.
1154 fragments["IF_carryforward"] =
1155 "%IF_input_val = OpLoad %${input_type} %IF_input\n"
1156 " %IF_result = OpFunctionCall %${output_type} %interface_op_func %IF_input_val\n"
1157 " OpStore %IF_output %IF_result\n";
1159 // Make sure the rest still need to be instantialized.
1160 fragments["capability"] = "${capability:opt}";
1161 fragments["extension"] = "${extension:opt}";
1162 fragments["debug"] = "${debug:opt}";
1163 fragments["decoration"] = "${decoration:opt}";
1164 fragments["pre_main"] = "${pre_main:opt}";
1165 fragments["testfun"] = "${testfun}";
1166 fragments["interface_op_func"] = "${interface_op_func}";
1171 // Returns mappings from interface placeholders to their concrete values.
1173 // The concrete values should be specialized again to provide ${input_type}
1174 // and ${output_type}.
1176 // %ip_${input_type}, %op_${output_type}, %ip_a3${input_type}, and $op_a3${output_type}
1177 // should also be defined in the final code.
1178 map<string, string> fillInterfacePlaceholderTessCtrl (void)
1180 map<string, string> fragments ;
1182 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1183 fragments["IF_variable"] =
1184 " %IF_input = OpVariable %ip_a3${input_type} Input\n"
1185 "%IF_output = OpVariable %op_a3${output_type} Output\n";
1186 fragments["IF_decoration"] =
1187 "OpDecorate %IF_input Location 2\n"
1188 "OpDecorate %IF_output Location 2\n";
1189 fragments["IF_carryforward"] =
1190 " %IF_input_ptr0 = OpAccessChain %ip_${input_type} %IF_input %c_i32_0\n"
1191 " %IF_input_ptr1 = OpAccessChain %ip_${input_type} %IF_input %c_i32_1\n"
1192 " %IF_input_ptr2 = OpAccessChain %ip_${input_type} %IF_input %c_i32_2\n"
1193 "%IF_output_ptr0 = OpAccessChain %op_${output_type} %IF_output %c_i32_0\n"
1194 "%IF_output_ptr1 = OpAccessChain %op_${output_type} %IF_output %c_i32_1\n"
1195 "%IF_output_ptr2 = OpAccessChain %op_${output_type} %IF_output %c_i32_2\n"
1196 "%IF_input_val0 = OpLoad %${input_type} %IF_input_ptr0\n"
1197 "%IF_input_val1 = OpLoad %${input_type} %IF_input_ptr1\n"
1198 "%IF_input_val2 = OpLoad %${input_type} %IF_input_ptr2\n"
1199 "%IF_input_res0 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val0\n"
1200 "%IF_input_res1 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val1\n"
1201 "%IF_input_res2 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val2\n"
1202 "OpStore %IF_output_ptr0 %IF_input_res0\n"
1203 "OpStore %IF_output_ptr1 %IF_input_res1\n"
1204 "OpStore %IF_output_ptr2 %IF_input_res2\n";
1206 // Make sure the rest still need to be instantialized.
1207 fragments["capability"] = "${capability:opt}";
1208 fragments["extension"] = "${extension:opt}";
1209 fragments["debug"] = "${debug:opt}";
1210 fragments["decoration"] = "${decoration:opt}";
1211 fragments["pre_main"] = "${pre_main:opt}";
1212 fragments["testfun"] = "${testfun}";
1213 fragments["interface_op_func"] = "${interface_op_func}";
1218 // Returns mappings from interface placeholders to their concrete values.
1220 // The concrete values should be specialized again to provide ${input_type}
1221 // and ${output_type}.
1223 // %ip_${input_type}, %op_${output_type}, %ip_a3${input_type}, and $op_a3${output_type}
1224 // should also be defined in the final code.
1225 map<string, string> fillInterfacePlaceholderTessEvalGeom (void)
1227 map<string, string> fragments ;
1229 fragments["IF_entrypoint"] = "%IF_input %IF_output";
1230 fragments["IF_variable"] =
1231 " %IF_input = OpVariable %ip_a3${input_type} Input\n"
1232 "%IF_output = OpVariable %op_${output_type} Output\n";
1233 fragments["IF_decoration"] =
1234 "OpDecorate %IF_input Location 2\n"
1235 "OpDecorate %IF_output Location 2\n";
1236 fragments["IF_carryforward"] =
1237 // Only get the first value since all three values are the same anyway.
1238 " %IF_input_ptr0 = OpAccessChain %ip_${input_type} %IF_input %c_i32_0\n"
1239 " %IF_input_val0 = OpLoad %${input_type} %IF_input_ptr0\n"
1240 " %IF_input_res0 = OpFunctionCall %${output_type} %interface_op_func %IF_input_val0\n"
1241 "OpStore %IF_output %IF_input_res0\n";
1243 // Make sure the rest still need to be instantialized.
1244 fragments["capability"] = "${capability:opt}";
1245 fragments["extension"] = "${extension:opt}";
1246 fragments["debug"] = "${debug:opt}";
1247 fragments["decoration"] = "${decoration:opt}";
1248 fragments["pre_main"] = "${pre_main:opt}";
1249 fragments["testfun"] = "${testfun}";
1250 fragments["interface_op_func"] = "${interface_op_func}";
1255 map<string, string> passthruFragments(void)
1257 map<string, string> fragments;
1258 fragments["testfun"] =
1259 // A %test_code function that returns its argument unchanged.
1260 "%test_code = OpFunction %v4f32 None %v4f32_function\n"
1261 "%param1 = OpFunctionParameter %v4f32\n"
1262 "%label_testfun = OpLabel\n"
1263 "OpReturnValue %param1\n"
1268 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1269 // Vertex shader gets custom code from context, the rest are pass-through.
1270 void addShaderCodeCustomVertex (vk::SourceCollections& dst, InstanceContext& context, const SpirVAsmBuildOptions* spirVAsmBuildOptions)
1272 SpirvVersion targetSpirvVersion;
1274 if (spirVAsmBuildOptions == DE_NULL)
1275 targetSpirvVersion = context.resources.spirvVersion;
1277 targetSpirvVersion = spirVAsmBuildOptions->targetVersion;
1279 if (!context.interfaces.empty())
1281 // Inject boilerplate code to wire up additional input/output variables between stages.
1282 // Just copy the contents in input variable to output variable in all stages except
1283 // the customized stage.
1284 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1285 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1287 map<string, string> passthru = passthruFragments();
1289 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1290 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1294 void addShaderCodeCustomVertex (vk::SourceCollections& dst, InstanceContext context)
1296 addShaderCodeCustomVertex(dst, context, DE_NULL);
1299 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1300 // Tessellation control shader gets custom code from context, the rest are
1302 void addShaderCodeCustomTessControl(vk::SourceCollections& dst, InstanceContext& context, const SpirVAsmBuildOptions* spirVAsmBuildOptions)
1304 SpirvVersion targetSpirvVersion;
1306 if (spirVAsmBuildOptions == DE_NULL)
1307 targetSpirvVersion = context.resources.spirvVersion;
1309 targetSpirvVersion = spirVAsmBuildOptions->targetVersion;
1311 if (!context.interfaces.empty())
1313 // Inject boilerplate code to wire up additional input/output variables between stages.
1314 // Just copy the contents in input variable to output variable in all stages except
1315 // the customized stage.
1316 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1317 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << StringTemplate(makeTessControlShaderAssembly(fillInterfacePlaceholderTessCtrl())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1318 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1319 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1323 map<string, string> passthru = passthruFragments();
1325 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1326 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << makeTessControlShaderAssembly(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1327 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << makeTessEvalShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1328 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1332 void addShaderCodeCustomTessControl (vk::SourceCollections& dst, InstanceContext context)
1334 addShaderCodeCustomTessControl(dst, context, DE_NULL);
1337 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1338 // Tessellation evaluation shader gets custom code from context, the rest are
1340 void addShaderCodeCustomTessEval(vk::SourceCollections& dst, InstanceContext& context, const SpirVAsmBuildOptions* spirVAsmBuildOptions)
1342 SpirvVersion targetSpirvVersion;
1344 if (spirVAsmBuildOptions == DE_NULL)
1345 targetSpirvVersion = context.resources.spirvVersion;
1347 targetSpirvVersion = spirVAsmBuildOptions->targetVersion;
1349 if (!context.interfaces.empty())
1351 // Inject boilerplate code to wire up additional input/output variables between stages.
1352 // Just copy the contents in input variable to output variable in all stages except
1353 // the customized stage.
1354 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1355 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << StringTemplate(makeTessControlShaderAssembly(fillInterfacePlaceholderTessCtrl())).specialize(passthruInterface(context.interfaces.getInputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1356 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1357 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1361 map<string, string> passthru = passthruFragments();
1362 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1363 dst.spirvAsmSources.add("tessc", spirVAsmBuildOptions) << makeTessControlShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1364 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << makeTessEvalShaderAssembly(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1365 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1369 void addShaderCodeCustomTessEval (vk::SourceCollections& dst, InstanceContext context)
1371 addShaderCodeCustomTessEval(dst, context, DE_NULL);
1374 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1375 // Geometry shader gets custom code from context, the rest are pass-through.
1376 void addShaderCodeCustomGeometry (vk::SourceCollections& dst, InstanceContext& context, const SpirVAsmBuildOptions* spirVAsmBuildOptions)
1378 SpirvVersion targetSpirvVersion;
1380 if (spirVAsmBuildOptions == DE_NULL)
1381 targetSpirvVersion = context.resources.spirvVersion;
1383 targetSpirvVersion = spirVAsmBuildOptions->targetVersion;
1385 if (!context.interfaces.empty())
1387 // Inject boilerplate code to wire up additional input/output variables between stages.
1388 // Just copy the contents in input variable to output variable in all stages except
1389 // the customized stage.
1390 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1391 dst.spirvAsmSources.add("geom", spirVAsmBuildOptions) << StringTemplate(makeGeometryShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1392 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1396 map<string, string> passthru = passthruFragments();
1397 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1398 dst.spirvAsmSources.add("geom", spirVAsmBuildOptions) << makeGeometryShaderAssembly(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1399 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1403 void addShaderCodeCustomGeometry (vk::SourceCollections& dst, InstanceContext context)
1405 addShaderCodeCustomGeometry(dst, context, DE_NULL);
1408 // Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
1409 // Fragment shader gets custom code from context, the rest are pass-through.
1410 void addShaderCodeCustomFragment (vk::SourceCollections& dst, InstanceContext& context, const SpirVAsmBuildOptions* spirVAsmBuildOptions)
1412 SpirvVersion targetSpirvVersion;
1414 if (spirVAsmBuildOptions == DE_NULL)
1415 targetSpirvVersion = context.resources.spirvVersion;
1417 targetSpirvVersion = spirVAsmBuildOptions->targetVersion;
1419 if (!context.interfaces.empty())
1421 // Inject boilerplate code to wire up additional input/output variables between stages.
1422 // Just copy the contents in input variable to output variable in all stages except
1423 // the customized stage.
1424 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << StringTemplate(makeVertexShaderAssembly(fillInterfacePlaceholderVert())).specialize(passthruInterface(context.interfaces.getInputType())) << SpirVAsmBuildOptions(targetSpirvVersion);
1425 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << StringTemplate(makeFragmentShaderAssembly(fillInterfacePlaceholderFrag())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1429 map<string, string> passthru = passthruFragments();
1430 dst.spirvAsmSources.add("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(passthru) << SpirVAsmBuildOptions(targetSpirvVersion);
1431 dst.spirvAsmSources.add("frag", spirVAsmBuildOptions) << makeFragmentShaderAssembly(context.testCodeFragments) << SpirVAsmBuildOptions(targetSpirvVersion);
1435 void addShaderCodeCustomFragment (vk::SourceCollections& dst, InstanceContext context)
1437 addShaderCodeCustomFragment(dst, context, DE_NULL);
1440 void createCombinedModule(vk::SourceCollections& dst, InstanceContext)
1442 // \todo [2015-12-07 awoloszyn] Make tessellation / geometry conditional
1443 // \todo [2015-12-07 awoloszyn] Remove OpName and OpMemberName at some point
1444 dst.spirvAsmSources.add("module") <<
1445 "OpCapability Shader\n"
1446 "OpCapability ClipDistance\n"
1447 "OpCapability CullDistance\n"
1448 "OpCapability Geometry\n"
1449 "OpCapability Tessellation\n"
1450 "OpMemoryModel Logical GLSL450\n"
1452 "OpEntryPoint Vertex %vert_main \"main\" %vert_Position %vert_vtxColor %vert_color %vert_vtxPosition %vert_vertex_id %vert_instance_id\n"
1453 "OpEntryPoint Geometry %geom_main \"main\" %geom_out_gl_position %geom_gl_in %geom_out_color %geom_in_color\n"
1454 "OpEntryPoint TessellationControl %tessc_main \"main\" %tessc_out_color %tessc_gl_InvocationID %tessc_in_color %tessc_out_position %tessc_in_position %tessc_gl_TessLevelOuter %tessc_gl_TessLevelInner\n"
1455 "OpEntryPoint TessellationEvaluation %tesse_main \"main\" %tesse_stream %tesse_gl_tessCoord %tesse_in_position %tesse_out_color %tesse_in_color \n"
1456 "OpEntryPoint Fragment %frag_main \"main\" %frag_vtxColor %frag_fragColor\n"
1458 "OpExecutionMode %geom_main Triangles\n"
1459 "OpExecutionMode %geom_main OutputTriangleStrip\n"
1460 "OpExecutionMode %geom_main OutputVertices 3\n"
1462 "OpExecutionMode %tessc_main OutputVertices 3\n"
1464 "OpExecutionMode %tesse_main Triangles\n"
1465 "OpExecutionMode %tesse_main SpacingEqual\n"
1466 "OpExecutionMode %tesse_main VertexOrderCcw\n"
1468 "OpExecutionMode %frag_main OriginUpperLeft\n"
1470 "OpName %vert_main \"main\"\n"
1471 "OpName %vert_vtxPosition \"vtxPosition\"\n"
1472 "OpName %vert_Position \"position\"\n"
1473 "OpName %vert_vtxColor \"vtxColor\"\n"
1474 "OpName %vert_color \"color\"\n"
1475 "OpName %vert_vertex_id \"gl_VertexIndex\"\n"
1476 "OpName %vert_instance_id \"gl_InstanceIndex\"\n"
1477 "OpName %geom_main \"main\"\n"
1478 "OpName %geom_per_vertex_in \"gl_PerVertex\"\n"
1479 "OpMemberName %geom_per_vertex_in 0 \"gl_Position\"\n"
1480 "OpMemberName %geom_per_vertex_in 1 \"gl_PointSize\"\n"
1481 "OpMemberName %geom_per_vertex_in 2 \"gl_ClipDistance\"\n"
1482 "OpMemberName %geom_per_vertex_in 3 \"gl_CullDistance\"\n"
1483 "OpName %geom_gl_in \"gl_in\"\n"
1484 "OpName %geom_out_color \"out_color\"\n"
1485 "OpName %geom_in_color \"in_color\"\n"
1486 "OpName %tessc_main \"main\"\n"
1487 "OpName %tessc_out_color \"out_color\"\n"
1488 "OpName %tessc_gl_InvocationID \"gl_InvocationID\"\n"
1489 "OpName %tessc_in_color \"in_color\"\n"
1490 "OpName %tessc_out_position \"out_position\"\n"
1491 "OpName %tessc_in_position \"in_position\"\n"
1492 "OpName %tessc_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
1493 "OpName %tessc_gl_TessLevelInner \"gl_TessLevelInner\"\n"
1494 "OpName %tesse_main \"main\"\n"
1495 "OpName %tesse_per_vertex_out \"gl_PerVertex\"\n"
1496 "OpMemberName %tesse_per_vertex_out 0 \"gl_Position\"\n"
1497 "OpMemberName %tesse_per_vertex_out 1 \"gl_PointSize\"\n"
1498 "OpMemberName %tesse_per_vertex_out 2 \"gl_ClipDistance\"\n"
1499 "OpMemberName %tesse_per_vertex_out 3 \"gl_CullDistance\"\n"
1500 "OpName %tesse_stream \"\"\n"
1501 "OpName %tesse_gl_tessCoord \"gl_TessCoord\"\n"
1502 "OpName %tesse_in_position \"in_position\"\n"
1503 "OpName %tesse_out_color \"out_color\"\n"
1504 "OpName %tesse_in_color \"in_color\"\n"
1505 "OpName %frag_main \"main\"\n"
1506 "OpName %frag_fragColor \"fragColor\"\n"
1507 "OpName %frag_vtxColor \"vtxColor\"\n"
1509 "; Vertex decorations\n"
1510 "OpDecorate %vert_vtxPosition Location 2\n"
1511 "OpDecorate %vert_Position Location 0\n"
1512 "OpDecorate %vert_vtxColor Location 1\n"
1513 "OpDecorate %vert_color Location 1\n"
1514 "OpDecorate %vert_vertex_id BuiltIn VertexIndex\n"
1515 "OpDecorate %vert_instance_id BuiltIn InstanceIndex\n"
1517 "; Geometry decorations\n"
1518 "OpDecorate %geom_out_gl_position BuiltIn Position\n"
1519 "OpMemberDecorate %geom_per_vertex_in 0 BuiltIn Position\n"
1520 "OpMemberDecorate %geom_per_vertex_in 1 BuiltIn PointSize\n"
1521 "OpMemberDecorate %geom_per_vertex_in 2 BuiltIn ClipDistance\n"
1522 "OpMemberDecorate %geom_per_vertex_in 3 BuiltIn CullDistance\n"
1523 "OpDecorate %geom_per_vertex_in Block\n"
1524 "OpDecorate %geom_out_color Location 1\n"
1525 "OpDecorate %geom_in_color Location 1\n"
1527 "; Tessellation Control decorations\n"
1528 "OpDecorate %tessc_out_color Location 1\n"
1529 "OpDecorate %tessc_gl_InvocationID BuiltIn InvocationId\n"
1530 "OpDecorate %tessc_in_color Location 1\n"
1531 "OpDecorate %tessc_out_position Location 2\n"
1532 "OpDecorate %tessc_in_position Location 2\n"
1533 "OpDecorate %tessc_gl_TessLevelOuter Patch\n"
1534 "OpDecorate %tessc_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
1535 "OpDecorate %tessc_gl_TessLevelInner Patch\n"
1536 "OpDecorate %tessc_gl_TessLevelInner BuiltIn TessLevelInner\n"
1538 "; Tessellation Evaluation decorations\n"
1539 "OpMemberDecorate %tesse_per_vertex_out 0 BuiltIn Position\n"
1540 "OpMemberDecorate %tesse_per_vertex_out 1 BuiltIn PointSize\n"
1541 "OpMemberDecorate %tesse_per_vertex_out 2 BuiltIn ClipDistance\n"
1542 "OpMemberDecorate %tesse_per_vertex_out 3 BuiltIn CullDistance\n"
1543 "OpDecorate %tesse_per_vertex_out Block\n"
1544 "OpDecorate %tesse_gl_tessCoord BuiltIn TessCoord\n"
1545 "OpDecorate %tesse_in_position Location 2\n"
1546 "OpDecorate %tesse_out_color Location 1\n"
1547 "OpDecorate %tesse_in_color Location 1\n"
1549 "; Fragment decorations\n"
1550 "OpDecorate %frag_fragColor Location 0\n"
1551 "OpDecorate %frag_vtxColor Location 1\n"
1553 SPIRV_ASSEMBLY_TYPES
1554 SPIRV_ASSEMBLY_CONSTANTS
1555 SPIRV_ASSEMBLY_ARRAYS
1557 "; Vertex Variables\n"
1558 "%vert_vtxPosition = OpVariable %op_v4f32 Output\n"
1559 "%vert_Position = OpVariable %ip_v4f32 Input\n"
1560 "%vert_vtxColor = OpVariable %op_v4f32 Output\n"
1561 "%vert_color = OpVariable %ip_v4f32 Input\n"
1562 "%vert_vertex_id = OpVariable %ip_i32 Input\n"
1563 "%vert_instance_id = OpVariable %ip_i32 Input\n"
1565 "; Geometry Variables\n"
1566 "%geom_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1567 "%geom_a3_per_vertex_in = OpTypeArray %geom_per_vertex_in %c_u32_3\n"
1568 "%geom_ip_a3_per_vertex_in = OpTypePointer Input %geom_a3_per_vertex_in\n"
1569 "%geom_gl_in = OpVariable %geom_ip_a3_per_vertex_in Input\n"
1570 "%geom_out_color = OpVariable %op_v4f32 Output\n"
1571 "%geom_in_color = OpVariable %ip_a3v4f32 Input\n"
1572 "%geom_out_gl_position = OpVariable %op_v4f32 Output\n"
1574 "; Tessellation Control Variables\n"
1575 "%tessc_out_color = OpVariable %op_a3v4f32 Output\n"
1576 "%tessc_gl_InvocationID = OpVariable %ip_i32 Input\n"
1577 "%tessc_in_color = OpVariable %ip_a32v4f32 Input\n"
1578 "%tessc_out_position = OpVariable %op_a3v4f32 Output\n"
1579 "%tessc_in_position = OpVariable %ip_a32v4f32 Input\n"
1580 "%tessc_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
1581 "%tessc_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
1583 "; Tessellation Evaluation Decorations\n"
1584 "%tesse_per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1585 "%tesse_op_per_vertex_out = OpTypePointer Output %tesse_per_vertex_out\n"
1586 "%tesse_stream = OpVariable %tesse_op_per_vertex_out Output\n"
1587 "%tesse_gl_tessCoord = OpVariable %ip_v3f32 Input\n"
1588 "%tesse_in_position = OpVariable %ip_a32v4f32 Input\n"
1589 "%tesse_out_color = OpVariable %op_v4f32 Output\n"
1590 "%tesse_in_color = OpVariable %ip_a32v4f32 Input\n"
1592 "; Fragment Variables\n"
1593 "%frag_fragColor = OpVariable %op_v4f32 Output\n"
1594 "%frag_vtxColor = OpVariable %ip_v4f32 Input\n"
1597 "%vert_main = OpFunction %void None %fun\n"
1598 "%vert_label = OpLabel\n"
1599 "%vert_tmp_position = OpLoad %v4f32 %vert_Position\n"
1600 "OpStore %vert_vtxPosition %vert_tmp_position\n"
1601 "%vert_tmp_color = OpLoad %v4f32 %vert_color\n"
1602 "OpStore %vert_vtxColor %vert_tmp_color\n"
1606 "; Geometry Entry\n"
1607 "%geom_main = OpFunction %void None %fun\n"
1608 "%geom_label = OpLabel\n"
1609 "%geom_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_0 %c_i32_0\n"
1610 "%geom_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_1 %c_i32_0\n"
1611 "%geom_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_2 %c_i32_0\n"
1612 "%geom_in_position_0 = OpLoad %v4f32 %geom_gl_in_0_gl_position\n"
1613 "%geom_in_position_1 = OpLoad %v4f32 %geom_gl_in_1_gl_position\n"
1614 "%geom_in_position_2 = OpLoad %v4f32 %geom_gl_in_2_gl_position \n"
1615 "%geom_in_color_0_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_0\n"
1616 "%geom_in_color_1_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_1\n"
1617 "%geom_in_color_2_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_2\n"
1618 "%geom_in_color_0 = OpLoad %v4f32 %geom_in_color_0_ptr\n"
1619 "%geom_in_color_1 = OpLoad %v4f32 %geom_in_color_1_ptr\n"
1620 "%geom_in_color_2 = OpLoad %v4f32 %geom_in_color_2_ptr\n"
1621 "OpStore %geom_out_gl_position %geom_in_position_0\n"
1622 "OpStore %geom_out_color %geom_in_color_0\n"
1624 "OpStore %geom_out_gl_position %geom_in_position_1\n"
1625 "OpStore %geom_out_color %geom_in_color_1\n"
1627 "OpStore %geom_out_gl_position %geom_in_position_2\n"
1628 "OpStore %geom_out_color %geom_in_color_2\n"
1634 "; Tessellation Control Entry\n"
1635 "%tessc_main = OpFunction %void None %fun\n"
1636 "%tessc_label = OpLabel\n"
1637 "%tessc_invocation_id = OpLoad %i32 %tessc_gl_InvocationID\n"
1638 "%tessc_in_color_ptr = OpAccessChain %ip_v4f32 %tessc_in_color %tessc_invocation_id\n"
1639 "%tessc_in_position_ptr = OpAccessChain %ip_v4f32 %tessc_in_position %tessc_invocation_id\n"
1640 "%tessc_in_color_val = OpLoad %v4f32 %tessc_in_color_ptr\n"
1641 "%tessc_in_position_val = OpLoad %v4f32 %tessc_in_position_ptr\n"
1642 "%tessc_out_color_ptr = OpAccessChain %op_v4f32 %tessc_out_color %tessc_invocation_id\n"
1643 "%tessc_out_position_ptr = OpAccessChain %op_v4f32 %tessc_out_position %tessc_invocation_id\n"
1644 "OpStore %tessc_out_color_ptr %tessc_in_color_val\n"
1645 "OpStore %tessc_out_position_ptr %tessc_in_position_val\n"
1646 "%tessc_is_first_invocation = OpIEqual %bool %tessc_invocation_id %c_i32_0\n"
1647 "OpSelectionMerge %tessc_merge_label None\n"
1648 "OpBranchConditional %tessc_is_first_invocation %tessc_first_invocation %tessc_merge_label\n"
1649 "%tessc_first_invocation = OpLabel\n"
1650 "%tessc_tess_outer_0 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_0\n"
1651 "%tessc_tess_outer_1 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_1\n"
1652 "%tessc_tess_outer_2 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_2\n"
1653 "%tessc_tess_inner = OpAccessChain %op_f32 %tessc_gl_TessLevelInner %c_i32_0\n"
1654 "OpStore %tessc_tess_outer_0 %c_f32_1\n"
1655 "OpStore %tessc_tess_outer_1 %c_f32_1\n"
1656 "OpStore %tessc_tess_outer_2 %c_f32_1\n"
1657 "OpStore %tessc_tess_inner %c_f32_1\n"
1658 "OpBranch %tessc_merge_label\n"
1659 "%tessc_merge_label = OpLabel\n"
1663 "; Tessellation Evaluation Entry\n"
1664 "%tesse_main = OpFunction %void None %fun\n"
1665 "%tesse_label = OpLabel\n"
1666 "%tesse_tc_0_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_0\n"
1667 "%tesse_tc_1_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_1\n"
1668 "%tesse_tc_2_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_2\n"
1669 "%tesse_tc_0 = OpLoad %f32 %tesse_tc_0_ptr\n"
1670 "%tesse_tc_1 = OpLoad %f32 %tesse_tc_1_ptr\n"
1671 "%tesse_tc_2 = OpLoad %f32 %tesse_tc_2_ptr\n"
1672 "%tesse_in_pos_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_0\n"
1673 "%tesse_in_pos_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_1\n"
1674 "%tesse_in_pos_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_2\n"
1675 "%tesse_in_pos_0 = OpLoad %v4f32 %tesse_in_pos_0_ptr\n"
1676 "%tesse_in_pos_1 = OpLoad %v4f32 %tesse_in_pos_1_ptr\n"
1677 "%tesse_in_pos_2 = OpLoad %v4f32 %tesse_in_pos_2_ptr\n"
1678 "%tesse_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_0 %tesse_tc_0\n"
1679 "%tesse_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_1 %tesse_tc_1\n"
1680 "%tesse_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_2 %tesse_tc_2\n"
1681 "%tesse_out_pos_ptr = OpAccessChain %op_v4f32 %tesse_stream %c_i32_0\n"
1682 "%tesse_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse_in_pos_0_weighted %tesse_in_pos_1_weighted\n"
1683 "%tesse_computed_out = OpFAdd %v4f32 %tesse_in_pos_0_plus_pos_1 %tesse_in_pos_2_weighted\n"
1684 "OpStore %tesse_out_pos_ptr %tesse_computed_out\n"
1685 "%tesse_in_clr_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_0\n"
1686 "%tesse_in_clr_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_1\n"
1687 "%tesse_in_clr_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_2\n"
1688 "%tesse_in_clr_0 = OpLoad %v4f32 %tesse_in_clr_0_ptr\n"
1689 "%tesse_in_clr_1 = OpLoad %v4f32 %tesse_in_clr_1_ptr\n"
1690 "%tesse_in_clr_2 = OpLoad %v4f32 %tesse_in_clr_2_ptr\n"
1691 "%tesse_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_0 %tesse_tc_0\n"
1692 "%tesse_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_1 %tesse_tc_1\n"
1693 "%tesse_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_2 %tesse_tc_2\n"
1694 "%tesse_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse_in_clr_0_weighted %tesse_in_clr_1_weighted\n"
1695 "%tesse_computed_clr = OpFAdd %v4f32 %tesse_in_clr_0_plus_col_1 %tesse_in_clr_2_weighted\n"
1696 "OpStore %tesse_out_color %tesse_computed_clr\n"
1700 "; Fragment Entry\n"
1701 "%frag_main = OpFunction %void None %fun\n"
1702 "%frag_label_main = OpLabel\n"
1703 "%frag_tmp1 = OpLoad %v4f32 %frag_vtxColor\n"
1704 "OpStore %frag_fragColor %frag_tmp1\n"
1709 void createMultipleEntries(vk::SourceCollections& dst, InstanceContext)
1711 dst.spirvAsmSources.add("vert") <<
1712 // This module contains 2 vertex shaders. One that is a passthrough
1713 // and a second that inverts the color of the output (1.0 - color).
1714 "OpCapability Shader\n"
1715 "OpMemoryModel Logical GLSL450\n"
1716 "OpEntryPoint Vertex %main \"vert1\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
1717 "OpEntryPoint Vertex %main2 \"vert2\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
1719 "OpName %main \"vert1\"\n"
1720 "OpName %main2 \"vert2\"\n"
1721 "OpName %vtxPosition \"vtxPosition\"\n"
1722 "OpName %Position \"position\"\n"
1723 "OpName %vtxColor \"vtxColor\"\n"
1724 "OpName %color \"color\"\n"
1725 "OpName %vertex_id \"gl_VertexIndex\"\n"
1726 "OpName %instance_id \"gl_InstanceIndex\"\n"
1728 "OpDecorate %vtxPosition Location 2\n"
1729 "OpDecorate %Position Location 0\n"
1730 "OpDecorate %vtxColor Location 1\n"
1731 "OpDecorate %color Location 1\n"
1732 "OpDecorate %vertex_id BuiltIn VertexIndex\n"
1733 "OpDecorate %instance_id BuiltIn InstanceIndex\n"
1734 SPIRV_ASSEMBLY_TYPES
1735 SPIRV_ASSEMBLY_CONSTANTS
1736 SPIRV_ASSEMBLY_ARRAYS
1737 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1738 "%vtxPosition = OpVariable %op_v4f32 Output\n"
1739 "%Position = OpVariable %ip_v4f32 Input\n"
1740 "%vtxColor = OpVariable %op_v4f32 Output\n"
1741 "%color = OpVariable %ip_v4f32 Input\n"
1742 "%vertex_id = OpVariable %ip_i32 Input\n"
1743 "%instance_id = OpVariable %ip_i32 Input\n"
1745 "%main = OpFunction %void None %fun\n"
1746 "%label = OpLabel\n"
1747 "%tmp_position = OpLoad %v4f32 %Position\n"
1748 "OpStore %vtxPosition %tmp_position\n"
1749 "%tmp_color = OpLoad %v4f32 %color\n"
1750 "OpStore %vtxColor %tmp_color\n"
1754 "%main2 = OpFunction %void None %fun\n"
1755 "%label2 = OpLabel\n"
1756 "%tmp_position2 = OpLoad %v4f32 %Position\n"
1757 "OpStore %vtxPosition %tmp_position2\n"
1758 "%tmp_color2 = OpLoad %v4f32 %color\n"
1759 "%tmp_color3 = OpFSub %v4f32 %cval %tmp_color2\n"
1760 "%tmp_color4 = OpVectorInsertDynamic %v4f32 %tmp_color3 %c_f32_1 %c_i32_3\n"
1761 "OpStore %vtxColor %tmp_color4\n"
1765 dst.spirvAsmSources.add("frag") <<
1766 // This is a single module that contains 2 fragment shaders.
1767 // One that passes color through and the other that inverts the output
1768 // color (1.0 - color).
1769 "OpCapability Shader\n"
1770 "OpMemoryModel Logical GLSL450\n"
1771 "OpEntryPoint Fragment %main \"frag1\" %vtxColor %fragColor\n"
1772 "OpEntryPoint Fragment %main2 \"frag2\" %vtxColor %fragColor\n"
1773 "OpExecutionMode %main OriginUpperLeft\n"
1774 "OpExecutionMode %main2 OriginUpperLeft\n"
1776 "OpName %main \"frag1\"\n"
1777 "OpName %main2 \"frag2\"\n"
1778 "OpName %fragColor \"fragColor\"\n"
1779 "OpName %vtxColor \"vtxColor\"\n"
1780 "OpDecorate %fragColor Location 0\n"
1781 "OpDecorate %vtxColor Location 1\n"
1782 SPIRV_ASSEMBLY_TYPES
1783 SPIRV_ASSEMBLY_CONSTANTS
1784 SPIRV_ASSEMBLY_ARRAYS
1785 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1786 "%fragColor = OpVariable %op_v4f32 Output\n"
1787 "%vtxColor = OpVariable %ip_v4f32 Input\n"
1789 "%main = OpFunction %void None %fun\n"
1790 "%label_main = OpLabel\n"
1791 "%tmp1 = OpLoad %v4f32 %vtxColor\n"
1792 "OpStore %fragColor %tmp1\n"
1796 "%main2 = OpFunction %void None %fun\n"
1797 "%label_main2 = OpLabel\n"
1798 "%tmp2 = OpLoad %v4f32 %vtxColor\n"
1799 "%tmp3 = OpFSub %v4f32 %cval %tmp2\n"
1800 "%tmp4 = OpVectorInsertDynamic %v4f32 %tmp3 %c_f32_1 %c_i32_3\n"
1801 "OpStore %fragColor %tmp4\n"
1805 dst.spirvAsmSources.add("geom") <<
1806 "OpCapability Geometry\n"
1807 "OpCapability ClipDistance\n"
1808 "OpCapability CullDistance\n"
1809 "OpMemoryModel Logical GLSL450\n"
1810 "OpEntryPoint Geometry %geom1_main \"geom1\" %out_gl_position %gl_in %out_color %in_color\n"
1811 "OpEntryPoint Geometry %geom2_main \"geom2\" %out_gl_position %gl_in %out_color %in_color\n"
1812 "OpExecutionMode %geom1_main Triangles\n"
1813 "OpExecutionMode %geom2_main Triangles\n"
1814 "OpExecutionMode %geom1_main OutputTriangleStrip\n"
1815 "OpExecutionMode %geom2_main OutputTriangleStrip\n"
1816 "OpExecutionMode %geom1_main OutputVertices 3\n"
1817 "OpExecutionMode %geom2_main OutputVertices 3\n"
1818 "OpName %geom1_main \"geom1\"\n"
1819 "OpName %geom2_main \"geom2\"\n"
1820 "OpName %per_vertex_in \"gl_PerVertex\"\n"
1821 "OpMemberName %per_vertex_in 0 \"gl_Position\"\n"
1822 "OpMemberName %per_vertex_in 1 \"gl_PointSize\"\n"
1823 "OpMemberName %per_vertex_in 2 \"gl_ClipDistance\"\n"
1824 "OpMemberName %per_vertex_in 3 \"gl_CullDistance\"\n"
1825 "OpName %gl_in \"gl_in\"\n"
1826 "OpName %out_color \"out_color\"\n"
1827 "OpName %in_color \"in_color\"\n"
1828 "OpDecorate %out_gl_position BuiltIn Position\n"
1829 "OpMemberDecorate %per_vertex_in 0 BuiltIn Position\n"
1830 "OpMemberDecorate %per_vertex_in 1 BuiltIn PointSize\n"
1831 "OpMemberDecorate %per_vertex_in 2 BuiltIn ClipDistance\n"
1832 "OpMemberDecorate %per_vertex_in 3 BuiltIn CullDistance\n"
1833 "OpDecorate %per_vertex_in Block\n"
1834 "OpDecorate %out_color Location 1\n"
1835 "OpDecorate %in_color Location 1\n"
1836 SPIRV_ASSEMBLY_TYPES
1837 SPIRV_ASSEMBLY_CONSTANTS
1838 SPIRV_ASSEMBLY_ARRAYS
1839 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1840 "%per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
1841 "%a3_per_vertex_in = OpTypeArray %per_vertex_in %c_u32_3\n"
1842 "%ip_a3_per_vertex_in = OpTypePointer Input %a3_per_vertex_in\n"
1843 "%gl_in = OpVariable %ip_a3_per_vertex_in Input\n"
1844 "%out_color = OpVariable %op_v4f32 Output\n"
1845 "%in_color = OpVariable %ip_a3v4f32 Input\n"
1846 "%out_gl_position = OpVariable %op_v4f32 Output\n"
1848 "%geom1_main = OpFunction %void None %fun\n"
1849 "%geom1_label = OpLabel\n"
1850 "%geom1_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
1851 "%geom1_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
1852 "%geom1_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
1853 "%geom1_in_position_0 = OpLoad %v4f32 %geom1_gl_in_0_gl_position\n"
1854 "%geom1_in_position_1 = OpLoad %v4f32 %geom1_gl_in_1_gl_position\n"
1855 "%geom1_in_position_2 = OpLoad %v4f32 %geom1_gl_in_2_gl_position \n"
1856 "%geom1_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1857 "%geom1_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1858 "%geom1_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1859 "%geom1_in_color_0 = OpLoad %v4f32 %geom1_in_color_0_ptr\n"
1860 "%geom1_in_color_1 = OpLoad %v4f32 %geom1_in_color_1_ptr\n"
1861 "%geom1_in_color_2 = OpLoad %v4f32 %geom1_in_color_2_ptr\n"
1862 "OpStore %out_gl_position %geom1_in_position_0\n"
1863 "OpStore %out_color %geom1_in_color_0\n"
1865 "OpStore %out_gl_position %geom1_in_position_1\n"
1866 "OpStore %out_color %geom1_in_color_1\n"
1868 "OpStore %out_gl_position %geom1_in_position_2\n"
1869 "OpStore %out_color %geom1_in_color_2\n"
1875 "%geom2_main = OpFunction %void None %fun\n"
1876 "%geom2_label = OpLabel\n"
1877 "%geom2_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
1878 "%geom2_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
1879 "%geom2_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
1880 "%geom2_in_position_0 = OpLoad %v4f32 %geom2_gl_in_0_gl_position\n"
1881 "%geom2_in_position_1 = OpLoad %v4f32 %geom2_gl_in_1_gl_position\n"
1882 "%geom2_in_position_2 = OpLoad %v4f32 %geom2_gl_in_2_gl_position \n"
1883 "%geom2_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
1884 "%geom2_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
1885 "%geom2_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
1886 "%geom2_in_color_0 = OpLoad %v4f32 %geom2_in_color_0_ptr\n"
1887 "%geom2_in_color_1 = OpLoad %v4f32 %geom2_in_color_1_ptr\n"
1888 "%geom2_in_color_2 = OpLoad %v4f32 %geom2_in_color_2_ptr\n"
1889 "%geom2_transformed_in_color_0 = OpFSub %v4f32 %cval %geom2_in_color_0\n"
1890 "%geom2_transformed_in_color_1 = OpFSub %v4f32 %cval %geom2_in_color_1\n"
1891 "%geom2_transformed_in_color_2 = OpFSub %v4f32 %cval %geom2_in_color_2\n"
1892 "%geom2_transformed_in_color_0_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_0 %c_f32_1 %c_i32_3\n"
1893 "%geom2_transformed_in_color_1_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_1 %c_f32_1 %c_i32_3\n"
1894 "%geom2_transformed_in_color_2_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_2 %c_f32_1 %c_i32_3\n"
1895 "OpStore %out_gl_position %geom2_in_position_0\n"
1896 "OpStore %out_color %geom2_transformed_in_color_0_a\n"
1898 "OpStore %out_gl_position %geom2_in_position_1\n"
1899 "OpStore %out_color %geom2_transformed_in_color_1_a\n"
1901 "OpStore %out_gl_position %geom2_in_position_2\n"
1902 "OpStore %out_color %geom2_transformed_in_color_2_a\n"
1908 dst.spirvAsmSources.add("tessc") <<
1909 "OpCapability Tessellation\n"
1910 "OpMemoryModel Logical GLSL450\n"
1911 "OpEntryPoint TessellationControl %tessc1_main \"tessc1\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
1912 "OpEntryPoint TessellationControl %tessc2_main \"tessc2\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
1913 "OpExecutionMode %tessc1_main OutputVertices 3\n"
1914 "OpExecutionMode %tessc2_main OutputVertices 3\n"
1915 "OpName %tessc1_main \"tessc1\"\n"
1916 "OpName %tessc2_main \"tessc2\"\n"
1917 "OpName %out_color \"out_color\"\n"
1918 "OpName %gl_InvocationID \"gl_InvocationID\"\n"
1919 "OpName %in_color \"in_color\"\n"
1920 "OpName %out_position \"out_position\"\n"
1921 "OpName %in_position \"in_position\"\n"
1922 "OpName %gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
1923 "OpName %gl_TessLevelInner \"gl_TessLevelInner\"\n"
1924 "OpDecorate %out_color Location 1\n"
1925 "OpDecorate %gl_InvocationID BuiltIn InvocationId\n"
1926 "OpDecorate %in_color Location 1\n"
1927 "OpDecorate %out_position Location 2\n"
1928 "OpDecorate %in_position Location 2\n"
1929 "OpDecorate %gl_TessLevelOuter Patch\n"
1930 "OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter\n"
1931 "OpDecorate %gl_TessLevelInner Patch\n"
1932 "OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner\n"
1933 SPIRV_ASSEMBLY_TYPES
1934 SPIRV_ASSEMBLY_CONSTANTS
1935 SPIRV_ASSEMBLY_ARRAYS
1936 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
1937 "%out_color = OpVariable %op_a3v4f32 Output\n"
1938 "%gl_InvocationID = OpVariable %ip_i32 Input\n"
1939 "%in_color = OpVariable %ip_a32v4f32 Input\n"
1940 "%out_position = OpVariable %op_a3v4f32 Output\n"
1941 "%in_position = OpVariable %ip_a32v4f32 Input\n"
1942 "%gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
1943 "%gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
1945 "%tessc1_main = OpFunction %void None %fun\n"
1946 "%tessc1_label = OpLabel\n"
1947 "%tessc1_invocation_id = OpLoad %i32 %gl_InvocationID\n"
1948 "%tessc1_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc1_invocation_id\n"
1949 "%tessc1_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc1_invocation_id\n"
1950 "%tessc1_in_color_val = OpLoad %v4f32 %tessc1_in_color_ptr\n"
1951 "%tessc1_in_position_val = OpLoad %v4f32 %tessc1_in_position_ptr\n"
1952 "%tessc1_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc1_invocation_id\n"
1953 "%tessc1_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc1_invocation_id\n"
1954 "OpStore %tessc1_out_color_ptr %tessc1_in_color_val\n"
1955 "OpStore %tessc1_out_position_ptr %tessc1_in_position_val\n"
1956 "%tessc1_is_first_invocation = OpIEqual %bool %tessc1_invocation_id %c_i32_0\n"
1957 "OpSelectionMerge %tessc1_merge_label None\n"
1958 "OpBranchConditional %tessc1_is_first_invocation %tessc1_first_invocation %tessc1_merge_label\n"
1959 "%tessc1_first_invocation = OpLabel\n"
1960 "%tessc1_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
1961 "%tessc1_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
1962 "%tessc1_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
1963 "%tessc1_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
1964 "OpStore %tessc1_tess_outer_0 %c_f32_1\n"
1965 "OpStore %tessc1_tess_outer_1 %c_f32_1\n"
1966 "OpStore %tessc1_tess_outer_2 %c_f32_1\n"
1967 "OpStore %tessc1_tess_inner %c_f32_1\n"
1968 "OpBranch %tessc1_merge_label\n"
1969 "%tessc1_merge_label = OpLabel\n"
1973 "%tessc2_main = OpFunction %void None %fun\n"
1974 "%tessc2_label = OpLabel\n"
1975 "%tessc2_invocation_id = OpLoad %i32 %gl_InvocationID\n"
1976 "%tessc2_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc2_invocation_id\n"
1977 "%tessc2_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc2_invocation_id\n"
1978 "%tessc2_in_color_val = OpLoad %v4f32 %tessc2_in_color_ptr\n"
1979 "%tessc2_in_position_val = OpLoad %v4f32 %tessc2_in_position_ptr\n"
1980 "%tessc2_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc2_invocation_id\n"
1981 "%tessc2_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc2_invocation_id\n"
1982 "%tessc2_transformed_color = OpFSub %v4f32 %cval %tessc2_in_color_val\n"
1983 "%tessc2_transformed_color_a = OpVectorInsertDynamic %v4f32 %tessc2_transformed_color %c_f32_1 %c_i32_3\n"
1984 "OpStore %tessc2_out_color_ptr %tessc2_transformed_color_a\n"
1985 "OpStore %tessc2_out_position_ptr %tessc2_in_position_val\n"
1986 "%tessc2_is_first_invocation = OpIEqual %bool %tessc2_invocation_id %c_i32_0\n"
1987 "OpSelectionMerge %tessc2_merge_label None\n"
1988 "OpBranchConditional %tessc2_is_first_invocation %tessc2_first_invocation %tessc2_merge_label\n"
1989 "%tessc2_first_invocation = OpLabel\n"
1990 "%tessc2_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
1991 "%tessc2_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
1992 "%tessc2_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
1993 "%tessc2_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
1994 "OpStore %tessc2_tess_outer_0 %c_f32_1\n"
1995 "OpStore %tessc2_tess_outer_1 %c_f32_1\n"
1996 "OpStore %tessc2_tess_outer_2 %c_f32_1\n"
1997 "OpStore %tessc2_tess_inner %c_f32_1\n"
1998 "OpBranch %tessc2_merge_label\n"
1999 "%tessc2_merge_label = OpLabel\n"
2003 dst.spirvAsmSources.add("tesse") <<
2004 "OpCapability Tessellation\n"
2005 "OpCapability ClipDistance\n"
2006 "OpCapability CullDistance\n"
2007 "OpMemoryModel Logical GLSL450\n"
2008 "OpEntryPoint TessellationEvaluation %tesse1_main \"tesse1\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
2009 "OpEntryPoint TessellationEvaluation %tesse2_main \"tesse2\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
2010 "OpExecutionMode %tesse1_main Triangles\n"
2011 "OpExecutionMode %tesse1_main SpacingEqual\n"
2012 "OpExecutionMode %tesse1_main VertexOrderCcw\n"
2013 "OpExecutionMode %tesse2_main Triangles\n"
2014 "OpExecutionMode %tesse2_main SpacingEqual\n"
2015 "OpExecutionMode %tesse2_main VertexOrderCcw\n"
2016 "OpName %tesse1_main \"tesse1\"\n"
2017 "OpName %tesse2_main \"tesse2\"\n"
2018 "OpName %per_vertex_out \"gl_PerVertex\"\n"
2019 "OpMemberName %per_vertex_out 0 \"gl_Position\"\n"
2020 "OpMemberName %per_vertex_out 1 \"gl_PointSize\"\n"
2021 "OpMemberName %per_vertex_out 2 \"gl_ClipDistance\"\n"
2022 "OpMemberName %per_vertex_out 3 \"gl_CullDistance\"\n"
2023 "OpName %stream \"\"\n"
2024 "OpName %gl_tessCoord \"gl_TessCoord\"\n"
2025 "OpName %in_position \"in_position\"\n"
2026 "OpName %out_color \"out_color\"\n"
2027 "OpName %in_color \"in_color\"\n"
2028 "OpMemberDecorate %per_vertex_out 0 BuiltIn Position\n"
2029 "OpMemberDecorate %per_vertex_out 1 BuiltIn PointSize\n"
2030 "OpMemberDecorate %per_vertex_out 2 BuiltIn ClipDistance\n"
2031 "OpMemberDecorate %per_vertex_out 3 BuiltIn CullDistance\n"
2032 "OpDecorate %per_vertex_out Block\n"
2033 "OpDecorate %gl_tessCoord BuiltIn TessCoord\n"
2034 "OpDecorate %in_position Location 2\n"
2035 "OpDecorate %out_color Location 1\n"
2036 "OpDecorate %in_color Location 1\n"
2037 SPIRV_ASSEMBLY_TYPES
2038 SPIRV_ASSEMBLY_CONSTANTS
2039 SPIRV_ASSEMBLY_ARRAYS
2040 "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
2041 "%per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
2042 "%op_per_vertex_out = OpTypePointer Output %per_vertex_out\n"
2043 "%stream = OpVariable %op_per_vertex_out Output\n"
2044 "%gl_tessCoord = OpVariable %ip_v3f32 Input\n"
2045 "%in_position = OpVariable %ip_a32v4f32 Input\n"
2046 "%out_color = OpVariable %op_v4f32 Output\n"
2047 "%in_color = OpVariable %ip_a32v4f32 Input\n"
2049 "%tesse1_main = OpFunction %void None %fun\n"
2050 "%tesse1_label = OpLabel\n"
2051 "%tesse1_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
2052 "%tesse1_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
2053 "%tesse1_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
2054 "%tesse1_tc_0 = OpLoad %f32 %tesse1_tc_0_ptr\n"
2055 "%tesse1_tc_1 = OpLoad %f32 %tesse1_tc_1_ptr\n"
2056 "%tesse1_tc_2 = OpLoad %f32 %tesse1_tc_2_ptr\n"
2057 "%tesse1_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
2058 "%tesse1_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
2059 "%tesse1_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
2060 "%tesse1_in_pos_0 = OpLoad %v4f32 %tesse1_in_pos_0_ptr\n"
2061 "%tesse1_in_pos_1 = OpLoad %v4f32 %tesse1_in_pos_1_ptr\n"
2062 "%tesse1_in_pos_2 = OpLoad %v4f32 %tesse1_in_pos_2_ptr\n"
2063 "%tesse1_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_0 %tesse1_tc_0\n"
2064 "%tesse1_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_1 %tesse1_tc_1\n"
2065 "%tesse1_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_2 %tesse1_tc_2\n"
2066 "%tesse1_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
2067 "%tesse1_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse1_in_pos_0_weighted %tesse1_in_pos_1_weighted\n"
2068 "%tesse1_computed_out = OpFAdd %v4f32 %tesse1_in_pos_0_plus_pos_1 %tesse1_in_pos_2_weighted\n"
2069 "OpStore %tesse1_out_pos_ptr %tesse1_computed_out\n"
2070 "%tesse1_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
2071 "%tesse1_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
2072 "%tesse1_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
2073 "%tesse1_in_clr_0 = OpLoad %v4f32 %tesse1_in_clr_0_ptr\n"
2074 "%tesse1_in_clr_1 = OpLoad %v4f32 %tesse1_in_clr_1_ptr\n"
2075 "%tesse1_in_clr_2 = OpLoad %v4f32 %tesse1_in_clr_2_ptr\n"
2076 "%tesse1_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_0 %tesse1_tc_0\n"
2077 "%tesse1_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_1 %tesse1_tc_1\n"
2078 "%tesse1_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_2 %tesse1_tc_2\n"
2079 "%tesse1_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse1_in_clr_0_weighted %tesse1_in_clr_1_weighted\n"
2080 "%tesse1_computed_clr = OpFAdd %v4f32 %tesse1_in_clr_0_plus_col_1 %tesse1_in_clr_2_weighted\n"
2081 "OpStore %out_color %tesse1_computed_clr\n"
2085 "%tesse2_main = OpFunction %void None %fun\n"
2086 "%tesse2_label = OpLabel\n"
2087 "%tesse2_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
2088 "%tesse2_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
2089 "%tesse2_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
2090 "%tesse2_tc_0 = OpLoad %f32 %tesse2_tc_0_ptr\n"
2091 "%tesse2_tc_1 = OpLoad %f32 %tesse2_tc_1_ptr\n"
2092 "%tesse2_tc_2 = OpLoad %f32 %tesse2_tc_2_ptr\n"
2093 "%tesse2_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
2094 "%tesse2_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
2095 "%tesse2_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
2096 "%tesse2_in_pos_0 = OpLoad %v4f32 %tesse2_in_pos_0_ptr\n"
2097 "%tesse2_in_pos_1 = OpLoad %v4f32 %tesse2_in_pos_1_ptr\n"
2098 "%tesse2_in_pos_2 = OpLoad %v4f32 %tesse2_in_pos_2_ptr\n"
2099 "%tesse2_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_0 %tesse2_tc_0\n"
2100 "%tesse2_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_1 %tesse2_tc_1\n"
2101 "%tesse2_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_2 %tesse2_tc_2\n"
2102 "%tesse2_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
2103 "%tesse2_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse2_in_pos_0_weighted %tesse2_in_pos_1_weighted\n"
2104 "%tesse2_computed_out = OpFAdd %v4f32 %tesse2_in_pos_0_plus_pos_1 %tesse2_in_pos_2_weighted\n"
2105 "OpStore %tesse2_out_pos_ptr %tesse2_computed_out\n"
2106 "%tesse2_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
2107 "%tesse2_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
2108 "%tesse2_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
2109 "%tesse2_in_clr_0 = OpLoad %v4f32 %tesse2_in_clr_0_ptr\n"
2110 "%tesse2_in_clr_1 = OpLoad %v4f32 %tesse2_in_clr_1_ptr\n"
2111 "%tesse2_in_clr_2 = OpLoad %v4f32 %tesse2_in_clr_2_ptr\n"
2112 "%tesse2_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_0 %tesse2_tc_0\n"
2113 "%tesse2_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_1 %tesse2_tc_1\n"
2114 "%tesse2_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_2 %tesse2_tc_2\n"
2115 "%tesse2_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse2_in_clr_0_weighted %tesse2_in_clr_1_weighted\n"
2116 "%tesse2_computed_clr = OpFAdd %v4f32 %tesse2_in_clr_0_plus_col_1 %tesse2_in_clr_2_weighted\n"
2117 "%tesse2_clr_transformed = OpFSub %v4f32 %cval %tesse2_computed_clr\n"
2118 "%tesse2_clr_transformed_a = OpVectorInsertDynamic %v4f32 %tesse2_clr_transformed %c_f32_1 %c_i32_3\n"
2119 "OpStore %out_color %tesse2_clr_transformed_a\n"
2124 bool compare16BitFloat (float original, deUint16 returned, RoundingModeFlags flags, tcu::TestLog& log)
2126 // We only support RTE, RTZ, or both.
2127 DE_ASSERT(static_cast<int>(flags) > 0 && static_cast<int>(flags) < 4);
2129 const Float32 originalFloat (original);
2130 const Float16 returnedFloat (returned);
2132 // Zero are turned into zero under both RTE and RTZ.
2133 if (originalFloat.isZero())
2135 if (returnedFloat.isZero())
2138 log << TestLog::Message << "Error: expected zero but returned " << returned << TestLog::EndMessage;
2142 // Any denormalized value input into a shader may be flushed to 0.
2143 if (originalFloat.isDenorm() && returnedFloat.isZero())
2146 // Inf are always turned into Inf with the same sign, too.
2147 if (originalFloat.isInf())
2149 if (returnedFloat.isInf() && originalFloat.signBit() == returnedFloat.signBit())
2152 log << TestLog::Message << "Error: expected Inf but returned " << returned << TestLog::EndMessage;
2156 // NaN are always turned into NaN, too.
2157 if (originalFloat.isNaN())
2159 if (returnedFloat.isNaN())
2162 log << TestLog::Message << "Error: expected NaN but returned " << returned << TestLog::EndMessage;
2166 // Check all rounding modes
2167 for (int bitNdx = 0; bitNdx < 2; ++bitNdx)
2169 if ((flags & (1u << bitNdx)) == 0)
2170 continue; // This rounding mode is not selected.
2172 const Float16 expectedFloat (deFloat32To16Round(original, deRoundingMode(bitNdx)));
2174 // Any denormalized value potentially generated by any instruction in a shader may be flushed to 0.
2175 if (expectedFloat.isDenorm() && returnedFloat.isZero())
2178 // If not matched in the above cases, they should have the same bit pattern.
2179 if (expectedFloat.bits() == returnedFloat.bits())
2183 log << TestLog::Message << "Error: found unmatched 32-bit and 16-bit floats: " << originalFloat.bits() << " vs " << returned << TestLog::EndMessage;
2187 bool compare32BitFloat (float expected, float returned, tcu::TestLog& log)
2189 const Float32 expectedFloat (expected);
2190 const Float32 returnedFloat (returned);
2192 // Any denormalized value potentially generated by any instruction in a shader may be flushed to 0.
2193 if (expectedFloat.isDenorm() && returnedFloat.isZero())
2197 const Float16 originalFloat (deFloat32To16(expected));
2199 // Any denormalized value input into a shader may be flushed to 0.
2200 if (originalFloat.isDenorm() && returnedFloat.isZero())
2204 if (expectedFloat.isNaN())
2206 if (returnedFloat.isNaN())
2209 log << TestLog::Message << "Error: expected NaN but returned " << returned << TestLog::EndMessage;
2213 if (returned == expected)
2216 log << TestLog::Message << "Error: found unmatched 32-bit float: expected " << expectedFloat.bits() << " vs. returned " << returnedFloat.bits() << TestLog::EndMessage;
2220 Move<VkBuffer> createBufferForResource(const DeviceInterface& vk, const VkDevice vkDevice, const Resource& resource, deUint32 queueFamilyIndex)
2222 vector<deUint8> resourceBytes;
2223 resource.second->getBytes(resourceBytes);
2225 const VkBufferCreateInfo resourceBufferParams =
2227 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
2229 (VkBufferCreateFlags)0, // flags
2230 (VkDeviceSize)resourceBytes.size(), // size
2231 (VkBufferUsageFlags)getMatchingBufferUsageFlagBit(resource.first), // usage
2232 VK_SHARING_MODE_EXCLUSIVE, // sharingMode
2233 1u, // queueFamilyCount
2234 &queueFamilyIndex, // pQueueFamilyIndices
2237 return createBuffer(vk, vkDevice, &resourceBufferParams);
2240 TestStatus runAndVerifyDefaultPipeline (Context& context, InstanceContext instance)
2242 if (getMinRequiredVulkanVersion(instance.resources.spirvVersion) > context.getUsedApiVersion())
2244 TCU_THROW(NotSupportedError, string("Vulkan higher than or equal to " + getVulkanName(getMinRequiredVulkanVersion(instance.resources.spirvVersion)) + " is required for this test to run").c_str());
2247 const InstanceInterface& vkInstance = context.getInstanceInterface();
2248 const VkPhysicalDevice vkPhysicalDevice = context.getPhysicalDevice();
2249 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
2250 // Create a dedicated logic device with required extensions enabled for this test case.
2251 const tcu::UVec2 renderSize (256, 256);
2252 const int testSpecificSeed = 31354125;
2253 const int seed = context.getTestContext().getCommandLine().getBaseSeed() ^ testSpecificSeed;
2254 bool supportsGeometry = false;
2255 bool supportsTessellation = false;
2256 bool hasTessellation = false;
2257 const bool hasPushConstants = !instance.pushConstants.empty();
2258 const deUint32 numResources = static_cast<deUint32>(instance.resources.inputs.size() + instance.resources.outputs.size());
2259 const bool needInterface = !instance.interfaces.empty();
2260 const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
2263 supportsGeometry = features.geometryShader == VK_TRUE;
2264 supportsTessellation = features.tessellationShader == VK_TRUE;
2265 hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) ||
2266 (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
2268 if (hasTessellation && !supportsTessellation)
2270 TCU_THROW(NotSupportedError, "Tessellation not supported");
2273 if ((instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) &&
2276 TCU_THROW(NotSupportedError, "Geometry not supported");
2280 for (deUint32 featureNdx = 0; featureNdx < instance.requiredDeviceFeatures.size(); ++featureNdx)
2282 const string& feature = instance.requiredDeviceFeatures[featureNdx];
2284 if (feature == "shaderInt16")
2286 if (features.shaderInt16 != VK_TRUE)
2287 TCU_THROW(NotSupportedError, "Device feature not supported: shaderInt16");
2289 else if (feature == "shaderInt64")
2291 if (features.shaderInt64 != VK_TRUE)
2292 TCU_THROW(NotSupportedError, "Device feature not supported: shaderInt64");
2296 TCU_THROW(InternalError, (std::string("Unimplemented physical device feature: ") + feature).c_str());
2301 // 16bit storage features
2303 if (!is16BitStorageFeaturesSupported(context.getUsedApiVersion(), vkInstance, vkPhysicalDevice, context.getInstanceExtensions(), instance.requestedFeatures.ext16BitStorage))
2304 TCU_THROW(NotSupportedError, "Requested 16bit storage features not supported");
2307 // Variable Pointers features
2309 if (!isVariablePointersFeaturesSupported(context.getUsedApiVersion(), vkInstance, vkPhysicalDevice, context.getInstanceExtensions(), instance.requestedFeatures.extVariablePointers))
2310 TCU_THROW(NotSupportedError, "Requested Variable Pointer features not supported");
2312 if (instance.requestedFeatures.extVariablePointers)
2314 // The device doesn't have the vertexPipelineStoresAndAtomics feature, but the test requires the feature for
2315 // vertex, tesselation, and geometry stages.
2316 if (features.vertexPipelineStoresAndAtomics == DE_FALSE &&
2317 instance.requestedFeatures.coreFeatures.vertexPipelineStoresAndAtomics == DE_TRUE &&
2318 (instance.customizedStages & vk::VK_SHADER_STAGE_VERTEX_BIT ||
2319 instance.customizedStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT ||
2320 instance.customizedStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
2321 instance.customizedStages & vk::VK_SHADER_STAGE_GEOMETRY_BIT))
2322 TCU_THROW(NotSupportedError, "This VK_KHR_variable_pointers extension test requires vertexPipelineStoresAndAtomics device feature.");
2324 // The device doesn't have the fragmentStoresAndAtomics feature, but the test requires this feature for the fragment stage.
2325 if (features.fragmentStoresAndAtomics == DE_FALSE &&
2326 instance.requestedFeatures.coreFeatures.fragmentStoresAndAtomics == DE_TRUE &&
2327 instance.customizedStages & vk::VK_SHADER_STAGE_FRAGMENT_BIT)
2328 TCU_THROW(NotSupportedError, "This VK_KHR_variable_pointers extension test requires fragmentStoresAndAtomics device feature.");
2332 // defer device and other resource creation until after feature checks
2333 const Unique<VkDevice> vkDevice (createDeviceWithExtensions(context, queueFamilyIndex, context.getDeviceExtensions(), instance.requiredDeviceExtensions));
2334 const DeviceDriver vk (vkInstance, *vkDevice);
2335 const VkQueue queue = getDeviceQueue(vk, *vkDevice, queueFamilyIndex, 0);
2336 const de::UniquePtr<Allocator> allocatorUptr (createAllocator(vkInstance, vkPhysicalDevice, vk, *vkDevice));
2337 Allocator& allocator = *allocatorUptr;
2338 vector<ModuleHandleSp> modules;
2339 map<VkShaderStageFlagBits, VkShaderModule> moduleByStage;
2342 de::Random(seed).shuffle(instance.inputColors, instance.inputColors+4);
2343 de::Random(seed).shuffle(instance.outputColors, instance.outputColors+4);
2344 const Vec4 vertexData[] =
2346 // Upper left corner:
2347 Vec4(-1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2348 Vec4(-0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2349 Vec4(-1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
2351 // Upper right corner:
2352 Vec4(+0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2353 Vec4(+1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2354 Vec4(+1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
2356 // Lower left corner:
2357 Vec4(-1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2358 Vec4(-0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2359 Vec4(-1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
2361 // Lower right corner:
2362 Vec4(+1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
2363 Vec4(+1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
2364 Vec4(+0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec()
2366 const size_t singleVertexDataSize = 2 * sizeof(Vec4);
2367 const size_t vertexCount = sizeof(vertexData) / singleVertexDataSize;
2369 Move<VkBuffer> vertexInputBuffer ;
2370 de::MovePtr<Allocation> vertexInputMemory ;
2371 Move<VkBuffer> fragOutputBuffer ;
2372 de::MovePtr<Allocation> fragOutputMemory ;
2373 Move<VkImage> fragOutputImage ;
2374 de::MovePtr<Allocation> fragOutputImageMemory ;
2375 Move<VkImageView> fragOutputImageView ;
2377 const VkBufferCreateInfo vertexBufferParams =
2379 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2380 DE_NULL, // const void* pNext;
2381 0u, // VkBufferCreateFlags flags;
2382 (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
2383 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2384 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2385 1u, // deUint32 queueFamilyCount;
2386 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2388 const Unique<VkBuffer> vertexBuffer (createBuffer(vk, *vkDevice, &vertexBufferParams));
2389 const UniquePtr<Allocation> vertexBufferMemory (allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *vertexBuffer), MemoryRequirement::HostVisible));
2391 VK_CHECK(vk.bindBufferMemory(*vkDevice, *vertexBuffer, vertexBufferMemory->getMemory(), vertexBufferMemory->getOffset()));
2393 const VkDeviceSize imageSizeBytes = (VkDeviceSize)(sizeof(deUint32)*renderSize.x()*renderSize.y());
2394 const VkBufferCreateInfo readImageBufferParams =
2396 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2397 DE_NULL, // const void* pNext;
2398 0u, // VkBufferCreateFlags flags;
2399 imageSizeBytes, // VkDeviceSize size;
2400 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2401 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2402 1u, // deUint32 queueFamilyCount;
2403 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2405 const Unique<VkBuffer> readImageBuffer (createBuffer(vk, *vkDevice, &readImageBufferParams));
2406 const UniquePtr<Allocation> readImageBufferMemory (allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
2408 VK_CHECK(vk.bindBufferMemory(*vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
2410 VkImageCreateInfo imageParams =
2412 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
2413 DE_NULL, // const void* pNext;
2414 0u, // VkImageCreateFlags flags;
2415 VK_IMAGE_TYPE_2D, // VkImageType imageType;
2416 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2417 { renderSize.x(), renderSize.y(), 1 }, // VkExtent3D extent;
2418 1u, // deUint32 mipLevels;
2419 1u, // deUint32 arraySize;
2420 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2421 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
2422 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
2423 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2424 1u, // deUint32 queueFamilyCount;
2425 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2426 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
2429 const Unique<VkImage> image (createImage(vk, *vkDevice, &imageParams));
2430 const UniquePtr<Allocation> imageMemory (allocator.allocate(getImageMemoryRequirements(vk, *vkDevice, *image), MemoryRequirement::Any));
2432 VK_CHECK(vk.bindImageMemory(*vkDevice, *image, imageMemory->getMemory(), imageMemory->getOffset()));
2436 // The pipeline renders four triangles, each with three vertexes.
2437 // Test instantialization only provides four data points, each
2438 // for one triangle. So we need allocate space of three times of
2439 // input buffer's size.
2440 vector<deUint8> inputBufferBytes;
2441 instance.interfaces.getInputBuffer()->getBytes(inputBufferBytes);
2443 const deUint32 inputNumBytes = deUint32(inputBufferBytes.size() * 3);
2444 // Create an additional buffer and backing memory for one input variable.
2445 const VkBufferCreateInfo vertexInputParams =
2447 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2448 DE_NULL, // const void* pNext;
2449 0u, // VkBufferCreateFlags flags;
2450 inputNumBytes, // VkDeviceSize size;
2451 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2452 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2453 1u, // deUint32 queueFamilyCount;
2454 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2457 vertexInputBuffer = createBuffer(vk, *vkDevice, &vertexInputParams);
2458 vertexInputMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *vertexInputBuffer), MemoryRequirement::HostVisible);
2459 VK_CHECK(vk.bindBufferMemory(*vkDevice, *vertexInputBuffer, vertexInputMemory->getMemory(), vertexInputMemory->getOffset()));
2461 // Create an additional buffer and backing memory for an output variable.
2462 const VkDeviceSize fragOutputImgSize = (VkDeviceSize)(instance.interfaces.getOutputType().getNumBytes() * renderSize.x() * renderSize.y());
2463 const VkBufferCreateInfo fragOutputParams =
2465 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2466 DE_NULL, // const void* pNext;
2467 0u, // VkBufferCreateFlags flags;
2468 fragOutputImgSize, // VkDeviceSize size;
2469 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2470 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2471 1u, // deUint32 queueFamilyCount;
2472 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2474 fragOutputBuffer = createBuffer(vk, *vkDevice, &fragOutputParams);
2475 fragOutputMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *fragOutputBuffer), MemoryRequirement::HostVisible);
2476 VK_CHECK(vk.bindBufferMemory(*vkDevice, *fragOutputBuffer, fragOutputMemory->getMemory(), fragOutputMemory->getOffset()));
2478 // Create an additional image and backing memory for attachment.
2479 // Reuse the previous imageParams since we only need to change the image format.
2480 imageParams.format = instance.interfaces.getOutputType().getVkFormat();
2482 // Check the usage bits on the given image format are supported.
2483 requireFormatUsageSupport(vkInstance, vkPhysicalDevice, imageParams.format, imageParams.tiling, imageParams.usage);
2485 fragOutputImage = createImage(vk, *vkDevice, &imageParams);
2486 fragOutputImageMemory = allocator.allocate(getImageMemoryRequirements(vk, *vkDevice, *fragOutputImage), MemoryRequirement::Any);
2488 VK_CHECK(vk.bindImageMemory(*vkDevice, *fragOutputImage, fragOutputImageMemory->getMemory(), fragOutputImageMemory->getOffset()));
2491 vector<VkAttachmentDescription> colorAttDescs ;
2492 vector<VkAttachmentReference> colorAttRefs ;
2494 const VkAttachmentDescription attDesc =
2496 0u, // VkAttachmentDescriptionFlags flags;
2497 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2498 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2499 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2500 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2501 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2502 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2503 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2504 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2506 colorAttDescs.push_back(attDesc);
2508 const VkAttachmentReference attRef =
2510 0u, // deUint32 attachment;
2511 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
2513 colorAttRefs.push_back(attRef);
2518 const VkAttachmentDescription attDesc =
2520 0u, // VkAttachmentDescriptionFlags flags;
2521 instance.interfaces.getOutputType().getVkFormat(), // VkFormat format;
2522 VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
2523 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2524 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2525 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2526 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2527 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2528 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2530 colorAttDescs.push_back(attDesc);
2532 const VkAttachmentReference attRef =
2534 1u, // deUint32 attachment;
2535 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
2537 colorAttRefs.push_back(attRef);
2540 VkSubpassDescription subpassDesc =
2542 0u, // VkSubpassDescriptionFlags flags;
2543 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
2544 0u, // deUint32 inputCount;
2545 DE_NULL, // const VkAttachmentReference* pInputAttachments;
2546 1u, // deUint32 colorCount;
2547 colorAttRefs.data(), // const VkAttachmentReference* pColorAttachments;
2548 DE_NULL, // const VkAttachmentReference* pResolveAttachments;
2549 DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
2550 0u, // deUint32 preserveCount;
2551 DE_NULL, // const VkAttachmentReference* pPreserveAttachments;
2554 VkRenderPassCreateInfo renderPassParams =
2556 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
2557 DE_NULL, // const void* pNext;
2558 (VkRenderPassCreateFlags)0,
2559 1u, // deUint32 attachmentCount;
2560 colorAttDescs.data(), // const VkAttachmentDescription* pAttachments;
2561 1u, // deUint32 subpassCount;
2562 &subpassDesc, // const VkSubpassDescription* pSubpasses;
2563 0u, // deUint32 dependencyCount;
2564 DE_NULL, // const VkSubpassDependency* pDependencies;
2569 subpassDesc.colorAttachmentCount += 1;
2570 renderPassParams.attachmentCount += 1;
2573 const Unique<VkRenderPass> renderPass (createRenderPass(vk, *vkDevice, &renderPassParams));
2575 const VkImageViewCreateInfo colorAttViewParams =
2577 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
2578 DE_NULL, // const void* pNext;
2579 0u, // VkImageViewCreateFlags flags;
2580 *image, // VkImage image;
2581 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
2582 VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
2584 VK_COMPONENT_SWIZZLE_R,
2585 VK_COMPONENT_SWIZZLE_G,
2586 VK_COMPONENT_SWIZZLE_B,
2587 VK_COMPONENT_SWIZZLE_A
2588 }, // VkChannelMapping channels;
2590 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
2591 0u, // deUint32 baseMipLevel;
2592 1u, // deUint32 mipLevels;
2593 0u, // deUint32 baseArrayLayer;
2594 1u, // deUint32 arraySize;
2595 }, // VkImageSubresourceRange subresourceRange;
2597 const Unique<VkImageView> colorAttView (createImageView(vk, *vkDevice, &colorAttViewParams));
2599 vector<VkImageView> attViews ;
2600 attViews.push_back(*colorAttView);
2602 // Handle resources requested by the test instantiation.
2603 const deUint32 numInResources = static_cast<deUint32>(instance.resources.inputs.size());
2604 const deUint32 numOutResources = static_cast<deUint32>(instance.resources.outputs.size());
2605 // These variables should be placed out of the following if block to avoid deallocation after out of scope.
2606 vector<AllocationSp> inResourceMemories ;
2607 vector<AllocationSp> outResourceMemories ;
2608 vector<BufferHandleSp> inResourceBuffers ;
2609 vector<BufferHandleSp> outResourceBuffers ;
2610 Move<VkDescriptorPool> descriptorPool ;
2611 Move<VkDescriptorSetLayout> setLayout ;
2612 VkDescriptorSetLayout rawSetLayout = DE_NULL;
2613 VkDescriptorSet rawSet = DE_NULL;
2615 if (numResources != 0)
2617 vector<VkDescriptorSetLayoutBinding> setLayoutBindings ;
2618 vector<VkDescriptorPoolSize> poolSizes ;
2620 setLayoutBindings.reserve(numResources);
2621 poolSizes.reserve(numResources);
2623 // Process all input resources.
2624 for (deUint32 inputNdx = 0; inputNdx < numInResources; ++inputNdx)
2626 const Resource& resource = instance.resources.inputs[inputNdx];
2627 // Create buffer and allocate memory.
2628 Move<VkBuffer> resourceBuffer = createBufferForResource(vk, *vkDevice, resource, queueFamilyIndex);
2629 de::MovePtr<Allocation> resourceMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *resourceBuffer), MemoryRequirement::HostVisible);
2630 vector<deUint8> resourceBytes;
2632 VK_CHECK(vk.bindBufferMemory(*vkDevice, *resourceBuffer, resourceMemory->getMemory(), resourceMemory->getOffset()));
2634 // Copy data to memory.
2635 const VkMappedMemoryRange range =
2637 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
2638 DE_NULL, // const void* pNext;
2639 resourceMemory->getMemory(), // VkDeviceMemory mem;
2640 0, // VkDeviceSize offset;
2641 VK_WHOLE_SIZE, // VkDeviceSize size;
2644 resource.second->getBytes(resourceBytes);
2645 deMemcpy(resourceMemory->getHostPtr(), &resourceBytes.front(), resourceBytes.size());
2646 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
2648 inResourceMemories.push_back(AllocationSp(resourceMemory.release()));
2649 inResourceBuffers.push_back(BufferHandleSp(new BufferHandleUp(resourceBuffer)));
2651 // Prepare descriptor bindings and pool sizes for creating descriptor set layout and pool.
2652 const VkDescriptorSetLayoutBinding binding =
2654 inputNdx, // binding
2655 resource.first, // descriptorType
2656 1u, // descriptorCount
2657 VK_SHADER_STAGE_ALL_GRAPHICS, // stageFlags
2658 DE_NULL, // pImmutableSamplers
2660 setLayoutBindings.push_back(binding);
2662 // Note: the following code doesn't check and unify descriptors of the same type.
2663 const VkDescriptorPoolSize poolSize =
2665 resource.first, // type
2666 1u, // descriptorCount
2668 poolSizes.push_back(poolSize);
2671 // Process all output resources.
2672 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
2674 const Resource& resource = instance.resources.outputs[outputNdx];
2675 // Create buffer and allocate memory.
2676 Move<VkBuffer> resourceBuffer = createBufferForResource(vk, *vkDevice, resource, queueFamilyIndex);
2677 de::MovePtr<Allocation> resourceMemory = allocator.allocate(getBufferMemoryRequirements(vk, *vkDevice, *resourceBuffer), MemoryRequirement::HostVisible);
2678 vector<deUint8> resourceBytes;
2680 VK_CHECK(vk.bindBufferMemory(*vkDevice, *resourceBuffer, resourceMemory->getMemory(), resourceMemory->getOffset()));
2682 // Fill memory with all ones.
2683 const VkMappedMemoryRange range =
2685 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
2686 DE_NULL, // const void* pNext;
2687 resourceMemory->getMemory(), // VkDeviceMemory mem;
2688 0, // VkDeviceSize offset;
2689 VK_WHOLE_SIZE, // VkDeviceSize size;
2692 resource.second->getBytes(resourceBytes);
2693 deMemset((deUint8*)resourceMemory->getHostPtr(), 0xff, resourceBytes.size());
2694 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
2696 outResourceMemories.push_back(AllocationSp(resourceMemory.release()));
2697 outResourceBuffers.push_back(BufferHandleSp(new BufferHandleUp(resourceBuffer)));
2699 // Prepare descriptor bindings and pool sizes for creating descriptor set layout and pool.
2700 const VkDescriptorSetLayoutBinding binding =
2702 numInResources + outputNdx, // binding
2703 resource.first, // descriptorType
2704 1u, // descriptorCount
2705 VK_SHADER_STAGE_ALL_GRAPHICS, // stageFlags
2706 DE_NULL, // pImmutableSamplers
2708 setLayoutBindings.push_back(binding);
2710 // Note: the following code doesn't check and unify descriptors of the same type.
2711 const VkDescriptorPoolSize poolSize =
2713 resource.first, // type
2714 1u, // descriptorCount
2716 poolSizes.push_back(poolSize);
2719 // Create descriptor set layout, descriptor pool, and allocate descriptor set.
2720 const VkDescriptorSetLayoutCreateInfo setLayoutParams =
2722 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
2724 (VkDescriptorSetLayoutCreateFlags)0, // flags
2725 numResources, // bindingCount
2726 setLayoutBindings.data(), // pBindings
2728 setLayout = createDescriptorSetLayout(vk, *vkDevice, &setLayoutParams);
2729 rawSetLayout = *setLayout;
2731 const VkDescriptorPoolCreateInfo poolParams =
2733 VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
2735 (VkDescriptorPoolCreateFlags)0, // flags
2737 numResources, // poolSizeCount
2738 poolSizes.data(), // pPoolSizes
2740 descriptorPool = createDescriptorPool(vk, *vkDevice, &poolParams);
2742 const VkDescriptorSetAllocateInfo setAllocParams =
2744 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
2746 *descriptorPool, // descriptorPool
2747 1u, // descriptorSetCount
2748 &rawSetLayout, // pSetLayouts
2750 VK_CHECK(vk.allocateDescriptorSets(*vkDevice, &setAllocParams, &rawSet));
2752 // Update descriptor set.
2753 vector<VkWriteDescriptorSet> writeSpecs ;
2754 vector<VkDescriptorBufferInfo> dBufferInfos ;
2756 writeSpecs.reserve(numResources);
2757 dBufferInfos.reserve(numResources);
2759 for (deUint32 inputNdx = 0; inputNdx < numInResources; ++inputNdx)
2761 const VkDescriptorBufferInfo bufInfo =
2763 **inResourceBuffers[inputNdx], // buffer
2765 VK_WHOLE_SIZE, // size
2767 dBufferInfos.push_back(bufInfo);
2769 const VkWriteDescriptorSet writeSpec = {
2770 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
2773 inputNdx, // binding
2774 0, // dstArrayElement
2775 1u, // descriptorCount
2776 instance.resources.inputs[inputNdx].first, // descriptorType
2777 DE_NULL, // pImageInfo
2778 &dBufferInfos.back(), // pBufferInfo
2779 DE_NULL, // pTexelBufferView
2781 writeSpecs.push_back(writeSpec);
2783 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
2785 const VkDescriptorBufferInfo bufInfo =
2787 **outResourceBuffers[outputNdx], // buffer
2789 VK_WHOLE_SIZE, // size
2791 dBufferInfos.push_back(bufInfo);
2793 const VkWriteDescriptorSet writeSpec = {
2794 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
2797 numInResources + outputNdx, // binding
2798 0, // dstArrayElement
2799 1u, // descriptorCount
2800 instance.resources.outputs[outputNdx].first, // descriptorType
2801 DE_NULL, // pImageInfo
2802 &dBufferInfos.back(), // pBufferInfo
2803 DE_NULL, // pTexelBufferView
2805 writeSpecs.push_back(writeSpec);
2807 vk.updateDescriptorSets(*vkDevice, numResources, writeSpecs.data(), 0, DE_NULL);
2811 VkPipelineLayoutCreateInfo pipelineLayoutParams =
2813 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
2814 DE_NULL, // const void* pNext;
2815 (VkPipelineLayoutCreateFlags)0,
2816 0u, // deUint32 descriptorSetCount;
2817 DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
2818 0u, // deUint32 pushConstantRangeCount;
2819 DE_NULL, // const VkPushConstantRange* pPushConstantRanges;
2822 VkPushConstantRange pushConstantRange =
2824 VK_SHADER_STAGE_ALL_GRAPHICS, // VkShaderStageFlags stageFlags;
2825 0, // uint32_t offset;
2826 0, // uint32_t size;
2828 if (hasPushConstants)
2830 vector<deUint8> pushConstantsBytes;
2831 instance.pushConstants.getBuffer()->getBytes(pushConstantsBytes);
2833 pushConstantRange.size = static_cast<deUint32>(pushConstantsBytes.size());
2834 pipelineLayoutParams.pushConstantRangeCount = 1;
2835 pipelineLayoutParams.pPushConstantRanges = &pushConstantRange;
2837 if (numResources != 0)
2839 // Update pipeline layout with the descriptor set layout.
2840 pipelineLayoutParams.setLayoutCount = 1;
2841 pipelineLayoutParams.pSetLayouts = &rawSetLayout;
2843 const Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(vk, *vkDevice, &pipelineLayoutParams));
2846 vector<VkPipelineShaderStageCreateInfo> shaderStageParams;
2847 // We need these vectors to make sure that information about specialization constants for each stage can outlive createGraphicsPipeline().
2848 vector<vector<VkSpecializationMapEntry> > specConstantEntries;
2849 vector<VkSpecializationInfo> specializationInfos;
2850 if (DE_NULL != instance.resources.verifyBinary)
2852 std::string shaderName;
2853 switch(instance.customizedStages)
2855 case VK_SHADER_STAGE_VERTEX_BIT:
2858 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
2859 shaderName= "tessc";
2861 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
2862 shaderName= "tesse";
2864 case VK_SHADER_STAGE_GEOMETRY_BIT:
2867 case VK_SHADER_STAGE_FRAGMENT_BIT:
2874 const ProgramBinary& binary = context.getBinaryCollection().get(shaderName);
2875 if (!instance.resources.verifyBinary(binary))
2876 return tcu::TestStatus::fail("Binary verification of SPIR-V in the test failed");
2879 createPipelineShaderStages(vk, *vkDevice, instance, context, modules, shaderStageParams);
2881 // And we don't want the reallocation of these vectors to invalidate pointers pointing to their contents.
2882 specConstantEntries.reserve(shaderStageParams.size());
2883 specializationInfos.reserve(shaderStageParams.size());
2885 // Patch the specialization info field in PipelineShaderStageCreateInfos.
2886 for (vector<VkPipelineShaderStageCreateInfo>::iterator stageInfo = shaderStageParams.begin(); stageInfo != shaderStageParams.end(); ++stageInfo)
2888 const StageToSpecConstantMap::const_iterator stageIt = instance.specConstants.find(stageInfo->stage);
2890 if (stageIt != instance.specConstants.end())
2892 const size_t numSpecConstants = stageIt->second.size();
2893 vector<VkSpecializationMapEntry> entries;
2894 VkSpecializationInfo specInfo;
2896 entries.resize(numSpecConstants);
2898 // Only support 32-bit integers as spec constants now. And their constant IDs are numbered sequentially starting from 0.
2899 for (size_t ndx = 0; ndx < numSpecConstants; ++ndx)
2901 entries[ndx].constantID = (deUint32)ndx;
2902 entries[ndx].offset = deUint32(ndx * sizeof(deInt32));
2903 entries[ndx].size = sizeof(deInt32);
2906 specConstantEntries.push_back(entries);
2908 specInfo.mapEntryCount = (deUint32)numSpecConstants;
2909 specInfo.pMapEntries = specConstantEntries.back().data();
2910 specInfo.dataSize = numSpecConstants * sizeof(deInt32);
2911 specInfo.pData = stageIt->second.data();
2912 specializationInfos.push_back(specInfo);
2914 stageInfo->pSpecializationInfo = &specializationInfos.back();
2917 const VkPipelineDepthStencilStateCreateInfo depthStencilParams =
2919 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
2920 DE_NULL, // const void* pNext;
2921 (VkPipelineDepthStencilStateCreateFlags)0,
2922 DE_FALSE, // deUint32 depthTestEnable;
2923 DE_FALSE, // deUint32 depthWriteEnable;
2924 VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
2925 DE_FALSE, // deUint32 depthBoundsTestEnable;
2926 DE_FALSE, // deUint32 stencilTestEnable;
2928 VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
2929 VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
2930 VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
2931 VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
2932 0u, // deUint32 stencilCompareMask;
2933 0u, // deUint32 stencilWriteMask;
2934 0u, // deUint32 stencilReference;
2935 }, // VkStencilOpState front;
2937 VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
2938 VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
2939 VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
2940 VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
2941 0u, // deUint32 stencilCompareMask;
2942 0u, // deUint32 stencilWriteMask;
2943 0u, // deUint32 stencilReference;
2944 }, // VkStencilOpState back;
2945 -1.0f, // float minDepthBounds;
2946 +1.0f, // float maxDepthBounds;
2948 const VkViewport viewport0 =
2950 0.0f, // float originX;
2951 0.0f, // float originY;
2952 (float)renderSize.x(), // float width;
2953 (float)renderSize.y(), // float height;
2954 0.0f, // float minDepth;
2955 1.0f, // float maxDepth;
2957 const VkRect2D scissor0 =
2962 }, // VkOffset2D offset;
2964 renderSize.x(), // deInt32 width;
2965 renderSize.y(), // deInt32 height;
2966 }, // VkExtent2D extent;
2968 const VkPipelineViewportStateCreateInfo viewportParams =
2970 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
2971 DE_NULL, // const void* pNext;
2972 (VkPipelineViewportStateCreateFlags)0,
2973 1u, // deUint32 viewportCount;
2978 const VkSampleMask sampleMask = ~0u;
2979 const VkPipelineMultisampleStateCreateInfo multisampleParams =
2981 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
2982 DE_NULL, // const void* pNext;
2983 (VkPipelineMultisampleStateCreateFlags)0,
2984 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterSamples;
2985 DE_FALSE, // deUint32 sampleShadingEnable;
2986 0.0f, // float minSampleShading;
2987 &sampleMask, // const VkSampleMask* pSampleMask;
2988 DE_FALSE, // VkBool32 alphaToCoverageEnable;
2989 DE_FALSE, // VkBool32 alphaToOneEnable;
2991 const VkPipelineRasterizationStateCreateInfo rasterParams =
2993 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
2994 DE_NULL, // const void* pNext;
2995 (VkPipelineRasterizationStateCreateFlags)0,
2996 DE_FALSE, // deUint32 depthClampEnable;
2997 DE_FALSE, // deUint32 rasterizerDiscardEnable;
2998 VK_POLYGON_MODE_FILL, // VkFillMode fillMode;
2999 VK_CULL_MODE_NONE, // VkCullMode cullMode;
3000 VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
3001 VK_FALSE, // VkBool32 depthBiasEnable;
3002 0.0f, // float depthBias;
3003 0.0f, // float depthBiasClamp;
3004 0.0f, // float slopeScaledDepthBias;
3005 1.0f, // float lineWidth;
3007 const VkPrimitiveTopology topology = hasTessellation? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
3008 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyParams =
3010 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
3011 DE_NULL, // const void* pNext;
3012 (VkPipelineInputAssemblyStateCreateFlags)0,
3013 topology, // VkPrimitiveTopology topology;
3014 DE_FALSE, // deUint32 primitiveRestartEnable;
3017 vector<VkVertexInputBindingDescription> vertexBindings;
3018 vector<VkVertexInputAttributeDescription> vertexAttribs;
3020 const VkVertexInputBindingDescription vertexBinding0 =
3022 0u, // deUint32 binding;
3023 deUint32(singleVertexDataSize), // deUint32 strideInBytes;
3024 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
3026 vertexBindings.push_back(vertexBinding0);
3029 VkVertexInputAttributeDescription attr0 =
3031 0u, // deUint32 location;
3032 0u, // deUint32 binding;
3033 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
3034 0u // deUint32 offsetInBytes;
3036 vertexAttribs.push_back(attr0);
3038 VkVertexInputAttributeDescription attr1 =
3040 1u, // deUint32 location;
3041 0u, // deUint32 binding;
3042 VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
3043 sizeof(Vec4), // deUint32 offsetInBytes;
3045 vertexAttribs.push_back(attr1);
3048 // If the test instantiation has additional input/output interface variables, we need to create additional bindings.
3049 // Right now we only support one additional input varible for the vertex stage, and that will be bound to binding #1
3050 // with location #2.
3053 const VkVertexInputBindingDescription vertexBinding1 =
3055 1u, // deUint32 binding;
3056 instance.interfaces.getInputType().getNumBytes(), // deUint32 strideInBytes;
3057 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
3059 vertexBindings.push_back(vertexBinding1);
3061 VkVertexInputAttributeDescription attr =
3063 2u, // deUint32 location;
3064 1u, // deUint32 binding;
3065 instance.interfaces.getInputType().getVkFormat(), // VkFormat format;
3066 0, // deUint32 offsetInBytes;
3068 vertexAttribs.push_back(attr);
3071 VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
3073 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
3074 DE_NULL, // const void* pNext;
3075 (VkPipelineVertexInputStateCreateFlags)0,
3076 1u, // deUint32 bindingCount;
3077 vertexBindings.data(), // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
3078 2u, // deUint32 attributeCount;
3079 vertexAttribs.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
3084 vertexInputStateParams.vertexBindingDescriptionCount += 1;
3085 vertexInputStateParams.vertexAttributeDescriptionCount += 1;
3088 vector<VkPipelineColorBlendAttachmentState> attBlendStates ;
3089 const VkPipelineColorBlendAttachmentState attBlendState =
3091 DE_FALSE, // deUint32 blendEnable;
3092 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
3093 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
3094 VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
3095 VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
3096 VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
3097 VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
3098 (VK_COLOR_COMPONENT_R_BIT|
3099 VK_COLOR_COMPONENT_G_BIT|
3100 VK_COLOR_COMPONENT_B_BIT|
3101 VK_COLOR_COMPONENT_A_BIT), // VkChannelFlags channelWriteMask;
3103 attBlendStates.push_back(attBlendState);
3106 attBlendStates.push_back(attBlendState);
3108 VkPipelineColorBlendStateCreateInfo blendParams =
3110 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
3111 DE_NULL, // const void* pNext;
3112 (VkPipelineColorBlendStateCreateFlags)0,
3113 DE_FALSE, // VkBool32 logicOpEnable;
3114 VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
3115 1u, // deUint32 attachmentCount;
3116 attBlendStates.data(), // const VkPipelineColorBlendAttachmentState* pAttachments;
3117 { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConst[4];
3121 blendParams.attachmentCount += 1;
3123 const VkPipelineTessellationStateCreateInfo tessellationState =
3125 VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
3127 (VkPipelineTessellationStateCreateFlags)0,
3131 const VkPipelineTessellationStateCreateInfo* tessellationInfo = hasTessellation ? &tessellationState: DE_NULL;
3132 const VkGraphicsPipelineCreateInfo pipelineParams =
3134 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
3135 DE_NULL, // const void* pNext;
3136 0u, // VkPipelineCreateFlags flags;
3137 (deUint32)shaderStageParams.size(), // deUint32 stageCount;
3138 &shaderStageParams[0], // const VkPipelineShaderStageCreateInfo* pStages;
3139 &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
3140 &inputAssemblyParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
3141 tessellationInfo, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
3142 &viewportParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
3143 &rasterParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
3144 &multisampleParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
3145 &depthStencilParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
3146 &blendParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
3147 (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
3148 *pipelineLayout, // VkPipelineLayout layout;
3149 *renderPass, // VkRenderPass renderPass;
3150 0u, // deUint32 subpass;
3151 DE_NULL, // VkPipeline basePipelineHandle;
3152 0u, // deInt32 basePipelineIndex;
3155 const Unique<VkPipeline> pipeline (createGraphicsPipeline(vk, *vkDevice, DE_NULL, &pipelineParams));
3159 const VkImageViewCreateInfo fragOutputViewParams =
3161 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
3162 DE_NULL, // const void* pNext;
3163 0u, // VkImageViewCreateFlags flags;
3164 *fragOutputImage, // VkImage image;
3165 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
3166 instance.interfaces.getOutputType().getVkFormat(), // VkFormat format;
3168 VK_COMPONENT_SWIZZLE_R,
3169 VK_COMPONENT_SWIZZLE_G,
3170 VK_COMPONENT_SWIZZLE_B,
3171 VK_COMPONENT_SWIZZLE_A
3172 }, // VkChannelMapping channels;
3174 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
3175 0u, // deUint32 baseMipLevel;
3176 1u, // deUint32 mipLevels;
3177 0u, // deUint32 baseArrayLayer;
3178 1u, // deUint32 arraySize;
3179 }, // VkImageSubresourceRange subresourceRange;
3181 fragOutputImageView = createImageView(vk, *vkDevice, &fragOutputViewParams);
3182 attViews.push_back(*fragOutputImageView);
3186 VkFramebufferCreateInfo framebufferParams =
3188 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
3189 DE_NULL, // const void* pNext;
3190 (VkFramebufferCreateFlags)0,
3191 *renderPass, // VkRenderPass renderPass;
3192 1u, // deUint32 attachmentCount;
3193 attViews.data(), // const VkImageView* pAttachments;
3194 (deUint32)renderSize.x(), // deUint32 width;
3195 (deUint32)renderSize.y(), // deUint32 height;
3196 1u, // deUint32 layers;
3200 framebufferParams.attachmentCount += 1;
3202 const Unique<VkFramebuffer> framebuffer (createFramebuffer(vk, *vkDevice, &framebufferParams));
3204 const Unique<VkCommandPool> cmdPool (createCommandPool(vk, *vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
3207 const Unique<VkCommandBuffer> cmdBuf (allocateCommandBuffer(vk, *vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
3209 const VkCommandBufferBeginInfo cmdBufBeginParams =
3211 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
3212 DE_NULL, // const void* pNext;
3213 (VkCommandBufferUsageFlags)0,
3214 (const VkCommandBufferInheritanceInfo*)DE_NULL,
3218 VK_CHECK(vk.beginCommandBuffer(*cmdBuf, &cmdBufBeginParams));
3221 const VkMemoryBarrier vertFlushBarrier =
3223 VK_STRUCTURE_TYPE_MEMORY_BARRIER, // VkStructureType sType;
3224 DE_NULL, // const void* pNext;
3225 VK_ACCESS_HOST_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3226 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkMemoryInputFlags inputMask;
3228 vector<VkImageMemoryBarrier> colorAttBarriers ;
3230 VkImageMemoryBarrier imgBarrier =
3232 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
3233 DE_NULL, // const void* pNext;
3234 0u, // VkMemoryOutputFlags outputMask;
3235 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryInputFlags inputMask;
3236 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
3237 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
3238 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3239 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3240 *image, // VkImage image;
3242 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
3243 0u, // deUint32 baseMipLevel;
3244 1u, // deUint32 mipLevels;
3245 0u, // deUint32 baseArraySlice;
3246 1u, // deUint32 arraySize;
3247 } // VkImageSubresourceRange subresourceRange;
3249 colorAttBarriers.push_back(imgBarrier);
3252 imgBarrier.image = *fragOutputImage;
3253 colorAttBarriers.push_back(imgBarrier);
3254 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 2, colorAttBarriers.data());
3258 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, colorAttBarriers.data());
3263 vector<VkClearValue> clearValue ;
3264 clearValue.push_back(makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f));
3267 clearValue.push_back(makeClearValueColorU32(0, 0, 0, 0));
3269 VkRenderPassBeginInfo passBeginParams =
3271 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
3272 DE_NULL, // const void* pNext;
3273 *renderPass, // VkRenderPass renderPass;
3274 *framebuffer, // VkFramebuffer framebuffer;
3275 { { 0, 0 }, { renderSize.x(), renderSize.y() } }, // VkRect2D renderArea;
3276 1u, // deUint32 clearValueCount;
3277 clearValue.data(), // const VkClearValue* pClearValues;
3281 passBeginParams.clearValueCount += 1;
3283 vk.cmdBeginRenderPass(*cmdBuf, &passBeginParams, VK_SUBPASS_CONTENTS_INLINE);
3286 vk.cmdBindPipeline(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
3288 const VkDeviceSize bindingOffset = 0;
3289 vk.cmdBindVertexBuffers(*cmdBuf, 0u, 1u, &vertexBuffer.get(), &bindingOffset);
3293 const VkDeviceSize bindingOffset = 0;
3294 vk.cmdBindVertexBuffers(*cmdBuf, 1u, 1u, &vertexInputBuffer.get(), &bindingOffset);
3296 if (hasPushConstants)
3298 vector<deUint8> pushConstantsBytes;
3299 instance.pushConstants.getBuffer()->getBytes(pushConstantsBytes);
3301 const deUint32 size = static_cast<deUint32>(pushConstantsBytes.size());
3302 const void* data = &pushConstantsBytes.front();
3304 vk.cmdPushConstants(*cmdBuf, *pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, size, data);
3306 if (numResources != 0)
3308 // Bind to set number 0.
3309 vk.cmdBindDescriptorSets(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0, 1, &rawSet, 0, DE_NULL);
3311 vk.cmdDraw(*cmdBuf, deUint32(vertexCount), 1u /*run pipeline once*/, 0u /*first vertex*/, 0u /*first instanceIndex*/);
3312 vk.cmdEndRenderPass(*cmdBuf);
3315 vector<VkImageMemoryBarrier> renderFinishBarrier;
3316 VkImageMemoryBarrier imgBarrier =
3318 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
3319 DE_NULL, // const void* pNext;
3320 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3321 VK_ACCESS_TRANSFER_READ_BIT, // VkMemoryInputFlags inputMask;
3322 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
3323 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
3324 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3325 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3326 *image, // VkImage image;
3328 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
3329 0u, // deUint32 baseMipLevel;
3330 1u, // deUint32 mipLevels;
3331 0u, // deUint32 baseArraySlice;
3332 1u, // deUint32 arraySize;
3333 } // VkImageSubresourceRange subresourceRange;
3335 renderFinishBarrier.push_back(imgBarrier);
3339 imgBarrier.image = *fragOutputImage;
3340 renderFinishBarrier.push_back(imgBarrier);
3341 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 2, renderFinishBarrier.data());
3345 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, renderFinishBarrier.data());
3350 const VkBufferImageCopy copyParams =
3352 (VkDeviceSize)0u, // VkDeviceSize bufferOffset;
3353 (deUint32)renderSize.x(), // deUint32 bufferRowLength;
3354 (deUint32)renderSize.y(), // deUint32 bufferImageHeight;
3356 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
3357 0u, // deUint32 mipLevel;
3358 0u, // deUint32 arrayLayer;
3359 1u, // deUint32 arraySize;
3360 }, // VkImageSubresourceCopy imageSubresource;
3361 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
3362 { renderSize.x(), renderSize.y(), 1u } // VkExtent3D imageExtent;
3364 vk.cmdCopyImageToBuffer(*cmdBuf, *image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
3368 vk.cmdCopyImageToBuffer(*cmdBuf, *fragOutputImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *fragOutputBuffer, 1u, ©Params);
3373 vector<VkBufferMemoryBarrier> cpFinishBarriers ;
3374 VkBufferMemoryBarrier copyFinishBarrier =
3376 VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
3377 DE_NULL, // const void* pNext;
3378 VK_ACCESS_TRANSFER_WRITE_BIT, // VkMemoryOutputFlags outputMask;
3379 VK_ACCESS_HOST_READ_BIT, // VkMemoryInputFlags inputMask;
3380 queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
3381 queueFamilyIndex, // deUint32 destQueueFamilyIndex;
3382 *readImageBuffer, // VkBuffer buffer;
3383 0u, // VkDeviceSize offset;
3384 imageSizeBytes // VkDeviceSize size;
3386 cpFinishBarriers.push_back(copyFinishBarrier);
3390 copyFinishBarrier.buffer = *fragOutputBuffer;
3391 copyFinishBarrier.size = VK_WHOLE_SIZE;
3392 cpFinishBarriers.push_back(copyFinishBarrier);
3394 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 2, cpFinishBarriers.data(), 0, (const VkImageMemoryBarrier*)DE_NULL);
3398 vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, cpFinishBarriers.data(), 0, (const VkImageMemoryBarrier*)DE_NULL);
3402 VK_CHECK(vk.endCommandBuffer(*cmdBuf));
3404 // Upload vertex data
3406 const VkMappedMemoryRange range =
3408 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3409 DE_NULL, // const void* pNext;
3410 vertexBufferMemory->getMemory(), // VkDeviceMemory mem;
3411 0, // VkDeviceSize offset;
3412 (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
3414 void* vertexBufPtr = vertexBufferMemory->getHostPtr();
3416 deMemcpy(vertexBufPtr, &vertexData[0], sizeof(vertexData));
3417 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
3422 vector<deUint8> inputBufferBytes;
3423 instance.interfaces.getInputBuffer()->getBytes(inputBufferBytes);
3425 const deUint32 typNumBytes = instance.interfaces.getInputType().getNumBytes();
3426 const deUint32 bufNumBytes = static_cast<deUint32>(inputBufferBytes.size());
3428 // Require that the test instantation provides four output values.
3429 DE_ASSERT(bufNumBytes == 4 * typNumBytes);
3431 // We have four triangles. Because interpolation happens before executing the fragment shader,
3432 // we need to provide the same vertex attribute for the same triangle. That means, duplicate each
3433 // value three times for all four values.
3435 const deUint8* provided = static_cast<const deUint8*>(&inputBufferBytes.front());
3436 vector<deUint8> data;
3438 data.reserve(3 * bufNumBytes);
3440 for (deUint32 offset = 0; offset < bufNumBytes; offset += typNumBytes)
3441 for (deUint32 vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
3442 for (deUint32 byteNdx = 0; byteNdx < typNumBytes; ++byteNdx)
3443 data.push_back(provided[offset + byteNdx]);
3445 deMemcpy(vertexInputMemory->getHostPtr(), data.data(), data.size());
3447 const VkMappedMemoryRange range =
3449 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3450 DE_NULL, // const void* pNext;
3451 vertexInputMemory->getMemory(), // VkDeviceMemory mem;
3452 0, // VkDeviceSize offset;
3453 VK_WHOLE_SIZE, // VkDeviceSize size;
3456 VK_CHECK(vk.flushMappedMemoryRanges(*vkDevice, 1u, &range));
3459 // Submit & wait for completion
3461 const VkFenceCreateInfo fenceParams =
3463 VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
3464 DE_NULL, // const void* pNext;
3465 0u, // VkFenceCreateFlags flags;
3467 const Unique<VkFence> fence (createFence(vk, *vkDevice, &fenceParams));
3468 const VkSubmitInfo submitInfo =
3470 VK_STRUCTURE_TYPE_SUBMIT_INFO,
3473 (const VkSemaphore*)DE_NULL,
3474 (const VkPipelineStageFlags*)DE_NULL,
3478 (const VkSemaphore*)DE_NULL,
3481 VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
3482 VK_CHECK(vk.waitForFences(*vkDevice, 1u, &fence.get(), DE_TRUE, ~0ull));
3485 const void* imagePtr = readImageBufferMemory->getHostPtr();
3486 const tcu::ConstPixelBufferAccess pixelBuffer(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
3487 renderSize.x(), renderSize.y(), 1, imagePtr);
3490 const VkMappedMemoryRange range =
3492 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3493 DE_NULL, // const void* pNext;
3494 readImageBufferMemory->getMemory(), // VkDeviceMemory mem;
3495 0, // VkDeviceSize offset;
3496 imageSizeBytes, // VkDeviceSize size;
3499 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3500 context.getTestContext().getLog() << TestLog::Image("Result", "Result", pixelBuffer);
3505 const VkDeviceSize fragOutputImgSize = (VkDeviceSize)(instance.interfaces.getOutputType().getNumBytes() * renderSize.x() * renderSize.y());
3506 const VkMappedMemoryRange range =
3508 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3509 DE_NULL, // const void* pNext;
3510 fragOutputMemory->getMemory(), // VkDeviceMemory mem;
3511 0, // VkDeviceSize offset;
3512 fragOutputImgSize, // VkDeviceSize size;
3515 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3518 { // Make sure all output resources are ready.
3519 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
3521 const VkMappedMemoryRange range =
3523 VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
3524 DE_NULL, // const void* pNext;
3525 outResourceMemories[outputNdx]->getMemory(), // VkDeviceMemory mem;
3526 0, // VkDeviceSize offset;
3527 VK_WHOLE_SIZE, // VkDeviceSize size;
3530 VK_CHECK(vk.invalidateMappedMemoryRanges(*vkDevice, 1u, &range));
3534 const RGBA threshold(1, 1, 1, 1);
3536 const RGBA upperLeft(pixelBuffer.getPixel(1, 1));
3537 if (!tcu::compareThreshold(upperLeft, instance.outputColors[0], threshold))
3538 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper left corner mismatch"));
3540 const RGBA upperRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, 1));
3541 if (!tcu::compareThreshold(upperRight, instance.outputColors[1], threshold))
3542 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper right corner mismatch"));
3544 const RGBA lowerLeft(pixelBuffer.getPixel(1, pixelBuffer.getHeight() - 1));
3545 if (!tcu::compareThreshold(lowerLeft, instance.outputColors[2], threshold))
3546 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower left corner mismatch"));
3548 const RGBA lowerRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, pixelBuffer.getHeight() - 1));
3549 if (!tcu::compareThreshold(lowerRight, instance.outputColors[3], threshold))
3550 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower right corner mismatch"));
3552 // Check that the contents in the ouput variable matches expected.
3555 vector<deUint8> inputBufferBytes;
3556 vector<deUint8> outputBufferBytes;
3558 instance.interfaces.getInputBuffer()->getBytes(inputBufferBytes);
3559 instance.interfaces.getOutputBuffer()->getBytes(outputBufferBytes);
3561 const IFDataType& outputType = instance.interfaces.getOutputType();
3562 const void* inputData = &inputBufferBytes.front();
3563 const void* outputData = &outputBufferBytes.front();
3564 vector<std::pair<int, int> > positions;
3565 const tcu::ConstPixelBufferAccess fragOutputBufferAccess (outputType.getTextureFormat(), renderSize.x(), renderSize.y(), 1, fragOutputMemory->getHostPtr());
3567 positions.push_back(std::make_pair(1, 1));
3568 positions.push_back(std::make_pair(fragOutputBufferAccess.getWidth() - 1, 1));
3569 positions.push_back(std::make_pair(1, fragOutputBufferAccess.getHeight() - 1));
3570 positions.push_back(std::make_pair(fragOutputBufferAccess.getWidth() - 1, fragOutputBufferAccess.getHeight() - 1));
3572 for (deUint32 posNdx = 0; posNdx < positions.size(); ++posNdx)
3574 const int x = positions[posNdx].first;
3575 const int y = positions[posNdx].second;
3578 if (outputType.elementType == NUMBERTYPE_FLOAT32)
3580 const float* expected = static_cast<const float*>(outputData) + posNdx * outputType.numElements;
3581 const float* actual = static_cast<const float*>(fragOutputBufferAccess.getPixelPtr(x, y));
3583 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3584 if (!compare32BitFloat(expected[eleNdx], actual[eleNdx], context.getTestContext().getLog()))
3587 else if (outputType.elementType == NUMBERTYPE_INT32)
3589 const deInt32* expected = static_cast<const deInt32*>(outputData) + posNdx * outputType.numElements;
3590 const deInt32* actual = static_cast<const deInt32*>(fragOutputBufferAccess.getPixelPtr(x, y));
3592 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3593 if (expected[eleNdx] != actual[eleNdx])
3596 else if (outputType.elementType == NUMBERTYPE_UINT32)
3598 const deUint32* expected = static_cast<const deUint32*>(outputData) + posNdx * outputType.numElements;
3599 const deUint32* actual = static_cast<const deUint32*>(fragOutputBufferAccess.getPixelPtr(x, y));
3601 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3602 if (expected[eleNdx] != actual[eleNdx])
3605 else if (outputType.elementType == NUMBERTYPE_FLOAT16)
3607 const float* original = static_cast<const float*>(inputData) + posNdx * outputType.numElements;
3608 const deFloat16* actual = static_cast<const deFloat16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3610 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3611 if (!compare16BitFloat(original[eleNdx], actual[eleNdx], instance.interfaces.getRoundingMode(), context.getTestContext().getLog()))
3614 else if (outputType.elementType == NUMBERTYPE_INT16)
3616 const deInt16* expected = static_cast<const deInt16*>(outputData) + posNdx * outputType.numElements;
3617 const deInt16* actual = static_cast<const deInt16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3619 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3620 if (expected[eleNdx] != actual[eleNdx])
3623 else if (outputType.elementType == NUMBERTYPE_UINT16)
3625 const deUint16* expected = static_cast<const deUint16*>(outputData) + posNdx * outputType.numElements;
3626 const deUint16* actual = static_cast<const deUint16*>(fragOutputBufferAccess.getPixelPtr(x, y));
3628 for (deUint32 eleNdx = 0; eleNdx < outputType.numElements; ++eleNdx)
3629 if (expected[eleNdx] != actual[eleNdx])
3633 DE_ASSERT(0 && "unhandled type");
3637 return TestStatus(instance.failResult, instance.getSpecializedFailMessage("fragment output dat point #" + numberToString(posNdx) + " mismatch"));
3641 // Check the contents in output resources match with expected.
3642 for (deUint32 outputNdx = 0; outputNdx < numOutResources; ++outputNdx)
3644 const BufferSp& expected = instance.resources.outputs[outputNdx].second;
3646 if (instance.resources.verifyIO != DE_NULL)
3648 if (!(*instance.resources.verifyIO)(instance.resources.inputs, outResourceMemories, instance.resources.outputs, context.getTestContext().getLog()))
3649 return tcu::TestStatus::fail("Resource returned doesn't match with expected");
3653 vector<deUint8> expectedBytes;
3654 expected->getBytes(expectedBytes);
3656 if (deMemCmp(&expectedBytes.front(), outResourceMemories[outputNdx]->getHostPtr(), expectedBytes.size()))
3657 return tcu::TestStatus::fail("Resource returned doesn't match bitwisely with expected");
3661 return TestStatus::pass("Rendered output matches input");
3664 void createTestsForAllStages (const std::string& name,
3665 const RGBA (&inputColors)[4],
3666 const RGBA (&outputColors)[4],
3667 const map<string, string>& testCodeFragments,
3668 const vector<deInt32>& specConstants,
3669 const PushConstants& pushConstants,
3670 const GraphicsResources& resources,
3671 const GraphicsInterfaces& interfaces,
3672 const vector<string>& extensions,
3673 const vector<string>& features,
3674 VulkanFeatures vulkanFeatures,
3675 tcu::TestCaseGroup* tests,
3676 const qpTestResult failResult,
3677 const string& failMessageTemplate)
3679 const ShaderElement vertFragPipelineStages[] =
3681 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3682 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3685 const ShaderElement tessPipelineStages[] =
3687 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3688 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
3689 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
3690 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3693 const ShaderElement geomPipelineStages[] =
3695 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3696 ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT),
3697 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3700 StageToSpecConstantMap specConstantMap;
3702 specConstantMap[VK_SHADER_STAGE_VERTEX_BIT] = specConstants;
3703 addFunctionCaseWithPrograms<InstanceContext>(
3704 tests, name + "_vert", "", addShaderCodeCustomVertex, runAndVerifyDefaultPipeline,
3705 createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments,
3706 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_VERTEX_BIT, failResult, failMessageTemplate));
3708 specConstantMap.clear();
3709 specConstantMap[VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT] = specConstants;
3710 addFunctionCaseWithPrograms<InstanceContext>(
3711 tests, name + "_tessc", "", addShaderCodeCustomTessControl, runAndVerifyDefaultPipeline,
3712 createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments,
3713 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, failResult, failMessageTemplate));
3715 specConstantMap.clear();
3716 specConstantMap[VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT] = specConstants;
3717 addFunctionCaseWithPrograms<InstanceContext>(
3718 tests, name + "_tesse", "", addShaderCodeCustomTessEval, runAndVerifyDefaultPipeline,
3719 createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments,
3720 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, failResult, failMessageTemplate));
3722 specConstantMap.clear();
3723 specConstantMap[VK_SHADER_STAGE_GEOMETRY_BIT] = specConstants;
3724 addFunctionCaseWithPrograms<InstanceContext>(
3725 tests, name + "_geom", "", addShaderCodeCustomGeometry, runAndVerifyDefaultPipeline,
3726 createInstanceContext(geomPipelineStages, inputColors, outputColors, testCodeFragments,
3727 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_GEOMETRY_BIT, failResult, failMessageTemplate));
3729 specConstantMap.clear();
3730 specConstantMap[VK_SHADER_STAGE_FRAGMENT_BIT] = specConstants;
3731 addFunctionCaseWithPrograms<InstanceContext>(
3732 tests, name + "_frag", "", addShaderCodeCustomFragment, runAndVerifyDefaultPipeline,
3733 createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments,
3734 specConstantMap, pushConstants, resources, interfaces, extensions, features, vulkanFeatures, vk::VK_SHADER_STAGE_FRAGMENT_BIT, failResult, failMessageTemplate));
3737 void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const map<string, string>& fragments)
3739 RGBA defaultColors[4];
3740 getDefaultColors(defaultColors);
3741 const ShaderElement pipelineStages[] =
3743 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
3744 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
3745 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
3746 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
3749 addFunctionCaseWithPrograms<InstanceContext>(
3750 group, name, "", addShaderCodeCustomTessControl,
3751 runAndVerifyDefaultPipeline, createInstanceContext(
3752 pipelineStages, defaultColors, defaultColors, fragments,
3753 StageToSpecConstantMap(), PushConstants(), GraphicsResources(),
3754 GraphicsInterfaces(), vector<string>(), vector<string>(),
3755 VulkanFeatures(), vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT));