Merge "Remove EGL gles1.rgb565_window from mustpass" into oc-dev am: 840e33e440
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / shaderrender / vktShaderRenderTextureGatherTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2016 The Khronos Group Inc.
6  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief GLSL textureGather[Offset[s]] tests.
24  *//*--------------------------------------------------------------------*/
25
26 #include "vktShaderRenderTextureGatherTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "vkImageUtil.hpp"
29 #include "gluTextureUtil.hpp"
30 #include "tcuTexture.hpp"
31 #include "tcuTextureUtil.hpp"
32 #include "tcuSurface.hpp"
33 #include "tcuTestLog.hpp"
34 #include "tcuVectorUtil.hpp"
35 #include "tcuTexLookupVerifier.hpp"
36 #include "tcuTexCompareVerifier.hpp"
37 #include "tcuPixelFormat.hpp"
38 #include "tcuCommandLine.hpp"
39 #include "deUniquePtr.hpp"
40 #include "deStringUtil.hpp"
41 #include "deRandom.hpp"
42
43 using tcu::ConstPixelBufferAccess;
44 using tcu::PixelBufferAccess;
45 using tcu::TestLog;
46 using tcu::IVec2;
47 using tcu::IVec3;
48 using tcu::IVec4;
49 using tcu::UVec4;
50 using tcu::Vec2;
51 using tcu::Vec3;
52 using tcu::Vec4;
53 using de::MovePtr;
54
55 using std::string;
56 using std::vector;
57
58 namespace vkt
59 {
60 namespace sr
61 {
62 namespace
63 {
64
65 typedef ShaderRenderCaseInstance::ImageBackingMode ImageBackingMode;
66
67 enum
68 {
69         SPEC_MAX_MIN_OFFSET = -8,
70         SPEC_MIN_MAX_OFFSET = 7
71 };
72
73 enum TextureType
74 {
75         TEXTURETYPE_2D,
76         TEXTURETYPE_2D_ARRAY,
77         TEXTURETYPE_CUBE,
78
79         TEXTURETYPE_LAST
80 };
81
82 // \note TextureTestUtil functions are copied from glsTextureTestUtil
83 namespace TextureTestUtil
84 {
85
86 inline tcu::IVec4 getBitsVec (const tcu::PixelFormat& format)
87 {
88         return tcu::IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits);
89 }
90
91 inline tcu::BVec4 getCompareMask (const tcu::PixelFormat& format)
92 {
93         return tcu::BVec4(format.redBits        > 0,
94                                           format.greenBits      > 0,
95                                           format.blueBits       > 0,
96                                           format.alphaBits      > 0);
97 }
98
99 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
100 {
101         dst.resize(4*2);
102
103         dst[0] = bottomLeft.x();        dst[1] = bottomLeft.y();
104         dst[2] = bottomLeft.x();        dst[3] = topRight.y();
105         dst[4] = topRight.x();          dst[5] = bottomLeft.y();
106         dst[6] = topRight.x();          dst[7] = topRight.y();
107 }
108
109 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
110 {
111         dst.resize(4*3);
112
113         dst[0] = bottomLeft.x();        dst[ 1] = bottomLeft.y();       dst[ 2] = (float)layerNdx;
114         dst[3] = bottomLeft.x();        dst[ 4] = topRight.y();         dst[ 5] = (float)layerNdx;
115         dst[6] = topRight.x();          dst[ 7] = bottomLeft.y();       dst[ 8] = (float)layerNdx;
116         dst[9] = topRight.x();          dst[10] = topRight.y();         dst[11] = (float)layerNdx;
117 }
118
119 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
120 {
121         int             sRow            = 0;
122         int             tRow            = 0;
123         int             mRow            = 0;
124         float   sSign           = 1.0f;
125         float   tSign           = 1.0f;
126         float   mSign           = 1.0f;
127
128         switch (face)
129         {
130                 case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f;                                tSign = -1.0f;       break;
131                 case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1;                            sSign = -1.0f; tSign = -1.0f;   break;
132                 case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f;                                tSign = -1.0f;       break;
133                 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2;                                                                                            break;
134                 case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign = -1.0f;       break;
135                 case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1;                                                       tSign = -1.0f;       break;
136                 default:
137                         DE_ASSERT(DE_FALSE);
138                         return;
139         }
140
141         dst.resize(3*4);
142
143         dst[0+mRow] = mSign;
144         dst[3+mRow] = mSign;
145         dst[6+mRow] = mSign;
146         dst[9+mRow] = mSign;
147
148         dst[0+sRow] = sSign * bottomLeft.x();
149         dst[3+sRow] = sSign * bottomLeft.x();
150         dst[6+sRow] = sSign * topRight.x();
151         dst[9+sRow] = sSign * topRight.x();
152
153         dst[0+tRow] = tSign * bottomLeft.y();
154         dst[3+tRow] = tSign * topRight.y();
155         dst[6+tRow] = tSign * bottomLeft.y();
156         dst[9+tRow] = tSign * topRight.y();
157 }
158
159 } // TextureTestUtil
160
161 // Round-to-zero int division, because pre-c++11 it's somewhat implementation-defined for negative values.
162 static inline int divRoundToZero (int a, int b)
163 {
164         return de::abs(a) / de::abs(b) * deSign32(a) * deSign32(b);
165 }
166
167 static void fillWithRandomColorTiles (const PixelBufferAccess& dst, const Vec4& minVal, const Vec4& maxVal, deUint32 seed)
168 {
169         const int       numCols         = dst.getWidth()  >= 7 ? 7 : dst.getWidth();
170         const int       numRows         = dst.getHeight() >= 5 ? 5 : dst.getHeight();
171         de::Random      rnd                     (seed);
172
173         for (int slice = 0; slice < dst.getDepth(); slice++)
174         for (int row = 0; row < numRows; row++)
175         for (int col = 0; col < numCols; col++)
176         {
177                 const int       yBegin  = (row+0)*dst.getHeight()/numRows;
178                 const int       yEnd    = (row+1)*dst.getHeight()/numRows;
179                 const int       xBegin  = (col+0)*dst.getWidth()/numCols;
180                 const int       xEnd    = (col+1)*dst.getWidth()/numCols;
181                 Vec4            color;
182                 for (int i = 0; i < 4; i++)
183                         color[i] = rnd.getFloat(minVal[i], maxVal[i]);
184                 tcu::clear(tcu::getSubregion(dst, xBegin, yBegin, slice, xEnd-xBegin, yEnd-yBegin, 1), color);
185         }
186 }
187
188 static inline bool isDepthFormat (const tcu::TextureFormat& fmt)
189 {
190         return fmt.order == tcu::TextureFormat::D || fmt.order == tcu::TextureFormat::DS;
191 }
192
193 static inline bool isUnormFormatType (tcu::TextureFormat::ChannelType type)
194 {
195         return type == tcu::TextureFormat::UNORM_INT8   ||
196                    type == tcu::TextureFormat::UNORM_INT16      ||
197                    type == tcu::TextureFormat::UNORM_INT32;
198 }
199
200 static inline bool isSIntFormatType (tcu::TextureFormat::ChannelType type)
201 {
202         return type == tcu::TextureFormat::SIGNED_INT8  ||
203                    type == tcu::TextureFormat::SIGNED_INT16     ||
204                    type == tcu::TextureFormat::SIGNED_INT32;
205 }
206
207 static inline bool isUIntFormatType (tcu::TextureFormat::ChannelType type)
208 {
209         return type == tcu::TextureFormat::UNSIGNED_INT8        ||
210                    type == tcu::TextureFormat::UNSIGNED_INT16   ||
211                    type == tcu::TextureFormat::UNSIGNED_INT32;
212 }
213
214 enum TextureSwizzleComponent
215 {
216         TEXTURESWIZZLECOMPONENT_R = 0,
217         TEXTURESWIZZLECOMPONENT_G,
218         TEXTURESWIZZLECOMPONENT_B,
219         TEXTURESWIZZLECOMPONENT_A,
220         TEXTURESWIZZLECOMPONENT_ZERO,
221         TEXTURESWIZZLECOMPONENT_ONE,
222
223         TEXTURESWIZZLECOMPONENT_LAST
224 };
225
226 static std::ostream& operator<< (std::ostream& stream, TextureSwizzleComponent comp)
227 {
228         switch (comp)
229         {
230                 case TEXTURESWIZZLECOMPONENT_R:         return stream << "RED";
231                 case TEXTURESWIZZLECOMPONENT_G:         return stream << "GREEN";
232                 case TEXTURESWIZZLECOMPONENT_B:         return stream << "BLUE";
233                 case TEXTURESWIZZLECOMPONENT_A:         return stream << "ALPHA";
234                 case TEXTURESWIZZLECOMPONENT_ZERO:      return stream << "ZERO";
235                 case TEXTURESWIZZLECOMPONENT_ONE:       return stream << "ONE";
236                 default: DE_ASSERT(false); return stream;
237         }
238 }
239
240 struct MaybeTextureSwizzle
241 {
242 public:
243         static MaybeTextureSwizzle                                              createNoneTextureSwizzle        (void);
244         static MaybeTextureSwizzle                                              createSomeTextureSwizzle        (void);
245
246         bool                                                                                    isSome                                          (void) const;
247         bool                                                                                    isNone                                          (void) const;
248         bool                                                                                    isIdentitySwizzle                       (void) const;
249
250         tcu::Vector<TextureSwizzleComponent, 4>&                getSwizzle                                      (void);
251         const tcu::Vector<TextureSwizzleComponent, 4>&  getSwizzle                                      (void) const;
252
253 private:
254                                                                                                         MaybeTextureSwizzle                     (void);
255
256         tcu::Vector<TextureSwizzleComponent, 4>                 m_swizzle;
257         bool                                                                                    m_isSome;
258 };
259
260 static std::ostream& operator<< (std::ostream& stream, const MaybeTextureSwizzle& comp)
261 {
262         if (comp.isNone())
263                 stream << "[default swizzle state]";
264         else
265                 stream << "(" << comp.getSwizzle()[0]
266                            << ", " << comp.getSwizzle()[1]
267                            << ", " << comp.getSwizzle()[2]
268                            << ", " << comp.getSwizzle()[3]
269                            << ")";
270
271         return stream;
272 }
273
274 MaybeTextureSwizzle MaybeTextureSwizzle::createNoneTextureSwizzle (void)
275 {
276         MaybeTextureSwizzle swizzle;
277
278         swizzle.m_swizzle[0] = TEXTURESWIZZLECOMPONENT_LAST;
279         swizzle.m_swizzle[1] = TEXTURESWIZZLECOMPONENT_LAST;
280         swizzle.m_swizzle[2] = TEXTURESWIZZLECOMPONENT_LAST;
281         swizzle.m_swizzle[3] = TEXTURESWIZZLECOMPONENT_LAST;
282         swizzle.m_isSome = false;
283
284         return swizzle;
285 }
286
287 MaybeTextureSwizzle MaybeTextureSwizzle::createSomeTextureSwizzle (void)
288 {
289         MaybeTextureSwizzle swizzle;
290
291         swizzle.m_swizzle[0] = TEXTURESWIZZLECOMPONENT_R;
292         swizzle.m_swizzle[1] = TEXTURESWIZZLECOMPONENT_G;
293         swizzle.m_swizzle[2] = TEXTURESWIZZLECOMPONENT_B;
294         swizzle.m_swizzle[3] = TEXTURESWIZZLECOMPONENT_A;
295         swizzle.m_isSome = true;
296
297         return swizzle;
298 }
299
300 bool MaybeTextureSwizzle::isSome (void) const
301 {
302         return m_isSome;
303 }
304
305 bool MaybeTextureSwizzle::isNone (void) const
306 {
307         return !m_isSome;
308 }
309
310 bool MaybeTextureSwizzle::isIdentitySwizzle (void) const
311 {
312         return  m_isSome                                                                        &&
313                         m_swizzle[0] == TEXTURESWIZZLECOMPONENT_R       &&
314                         m_swizzle[1] == TEXTURESWIZZLECOMPONENT_G       &&
315                         m_swizzle[2] == TEXTURESWIZZLECOMPONENT_B       &&
316                         m_swizzle[3] == TEXTURESWIZZLECOMPONENT_A;
317 }
318
319 tcu::Vector<TextureSwizzleComponent, 4>& MaybeTextureSwizzle::getSwizzle (void)
320 {
321         return m_swizzle;
322 }
323
324 const tcu::Vector<TextureSwizzleComponent, 4>& MaybeTextureSwizzle::getSwizzle (void) const
325 {
326         return m_swizzle;
327 }
328
329 MaybeTextureSwizzle::MaybeTextureSwizzle (void)
330         : m_swizzle     (TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST, TEXTURESWIZZLECOMPONENT_LAST)
331         , m_isSome      (false)
332 {
333 }
334
335 static vk::VkComponentSwizzle getTextureSwizzleComponent (TextureSwizzleComponent c)
336 {
337         switch (c)
338         {
339                 case TEXTURESWIZZLECOMPONENT_R:         return vk::VK_COMPONENT_SWIZZLE_R;
340                 case TEXTURESWIZZLECOMPONENT_G:         return vk::VK_COMPONENT_SWIZZLE_G;
341                 case TEXTURESWIZZLECOMPONENT_B:         return vk::VK_COMPONENT_SWIZZLE_B;
342                 case TEXTURESWIZZLECOMPONENT_A:         return vk::VK_COMPONENT_SWIZZLE_A;
343                 case TEXTURESWIZZLECOMPONENT_ZERO:      return vk::VK_COMPONENT_SWIZZLE_ZERO;
344                 case TEXTURESWIZZLECOMPONENT_ONE:       return vk::VK_COMPONENT_SWIZZLE_ONE;
345                 default: DE_ASSERT(false); return (vk::VkComponentSwizzle)0;
346         }
347 }
348
349 template <typename T>
350 static inline T swizzleColorChannel (const tcu::Vector<T, 4>& src, TextureSwizzleComponent swizzle)
351 {
352         switch (swizzle)
353         {
354                 case TEXTURESWIZZLECOMPONENT_R:         return src[0];
355                 case TEXTURESWIZZLECOMPONENT_G:         return src[1];
356                 case TEXTURESWIZZLECOMPONENT_B:         return src[2];
357                 case TEXTURESWIZZLECOMPONENT_A:         return src[3];
358                 case TEXTURESWIZZLECOMPONENT_ZERO:      return (T)0;
359                 case TEXTURESWIZZLECOMPONENT_ONE:       return (T)1;
360                 default: DE_ASSERT(false); return (T)-1;
361         }
362 }
363
364 template <typename T>
365 static inline tcu::Vector<T, 4> swizzleColor (const tcu::Vector<T, 4>& src, const MaybeTextureSwizzle& swizzle)
366 {
367         DE_ASSERT(swizzle.isSome());
368
369         tcu::Vector<T, 4> result;
370         for (int i = 0; i < 4; i++)
371                 result[i] = swizzleColorChannel(src, swizzle.getSwizzle()[i]);
372         return result;
373 }
374
375 template <typename T>
376 static void swizzlePixels (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const MaybeTextureSwizzle& swizzle)
377 {
378         DE_ASSERT(dst.getWidth()  == src.getWidth()  &&
379                           dst.getHeight() == src.getHeight() &&
380                           dst.getDepth()  == src.getDepth());
381         for (int z = 0; z < src.getDepth(); z++)
382         for (int y = 0; y < src.getHeight(); y++)
383         for (int x = 0; x < src.getWidth(); x++)
384                 dst.setPixel(swizzleColor(src.getPixelT<T>(x, y, z), swizzle), x, y, z);
385 }
386
387 static void swizzlePixels (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const MaybeTextureSwizzle& swizzle)
388 {
389         if (isDepthFormat(dst.getFormat()))
390                 DE_ASSERT(swizzle.isNone() || swizzle.isIdentitySwizzle());
391
392         if (swizzle.isNone() || swizzle.isIdentitySwizzle())
393                 tcu::copy(dst, src);
394         else if (isUnormFormatType(dst.getFormat().type))
395                 swizzlePixels<float>(dst, src, swizzle);
396         else if (isUIntFormatType(dst.getFormat().type))
397                 swizzlePixels<deUint32>(dst, src, swizzle);
398         else if (isSIntFormatType(dst.getFormat().type))
399                 swizzlePixels<deInt32>(dst, src, swizzle);
400         else
401                 DE_ASSERT(false);
402 }
403
404 static void swizzleTexture (tcu::Texture2D& dst, const tcu::Texture2D& src, const MaybeTextureSwizzle& swizzle)
405 {
406         dst = tcu::Texture2D(src.getFormat(), src.getWidth(), src.getHeight());
407         for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
408         {
409                 if (src.isLevelEmpty(levelNdx))
410                         continue;
411                 dst.allocLevel(levelNdx);
412                 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle);
413         }
414 }
415
416 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTextureSwizzle& swizzle)
417 {
418         dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers());
419         for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
420         {
421                 if (src.isLevelEmpty(levelNdx))
422                         continue;
423                 dst.allocLevel(levelNdx);
424                 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle);
425         }
426 }
427
428 static void swizzleTexture (tcu::TextureCube& dst, const tcu::TextureCube& src, const MaybeTextureSwizzle& swizzle)
429 {
430         dst = tcu::TextureCube(src.getFormat(), src.getSize());
431         for (int faceI = 0; faceI < tcu::CUBEFACE_LAST; faceI++)
432         {
433                 const tcu::CubeFace face = (tcu::CubeFace)faceI;
434                 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
435                 {
436                         if (src.isLevelEmpty(face, levelNdx))
437                                 continue;
438                         dst.allocLevel(face, levelNdx);
439                         swizzlePixels(dst.getLevelFace(levelNdx, face), src.getLevelFace(levelNdx, face), swizzle);
440                 }
441         }
442 }
443
444 static tcu::Texture2DView getOneLevelSubView (const tcu::Texture2DView& view, int level)
445 {
446         return tcu::Texture2DView(1, view.getLevels() + level);
447 }
448
449 static tcu::Texture2DArrayView getOneLevelSubView (const tcu::Texture2DArrayView& view, int level)
450 {
451         return tcu::Texture2DArrayView(1, view.getLevels() + level);
452 }
453
454 static tcu::TextureCubeView getOneLevelSubView (const tcu::TextureCubeView& view, int level)
455 {
456         const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST];
457
458         for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
459                 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level;
460
461         return tcu::TextureCubeView(1, levels);
462 }
463
464 class PixelOffsets
465 {
466 public:
467         virtual void operator() (const IVec2& pixCoord, IVec2 (&dst)[4]) const = 0;
468         virtual ~PixelOffsets (void) {}
469 };
470
471 class MultiplePixelOffsets : public PixelOffsets
472 {
473 public:
474         MultiplePixelOffsets (const IVec2& a,
475                                                   const IVec2& b,
476                                                   const IVec2& c,
477                                                   const IVec2& d)
478         {
479                 m_offsets[0] = a;
480                 m_offsets[1] = b;
481                 m_offsets[2] = c;
482                 m_offsets[3] = d;
483         }
484
485         void operator() (const IVec2& /* pixCoord */, IVec2 (&dst)[4]) const
486         {
487                 for (int i = 0; i < DE_LENGTH_OF_ARRAY(dst); i++)
488                         dst[i] = m_offsets[i];
489         }
490
491 private:
492         IVec2 m_offsets[4];
493 };
494
495 class SinglePixelOffsets : public MultiplePixelOffsets
496 {
497 public:
498         SinglePixelOffsets (const IVec2& offset)
499                 : MultiplePixelOffsets(offset + IVec2(0, 1),
500                                                            offset + IVec2(1, 1),
501                                                            offset + IVec2(1, 0),
502                                                            offset + IVec2(0, 0))
503         {
504         }
505 };
506
507 class DynamicSinglePixelOffsets : public PixelOffsets
508 {
509 public:
510         DynamicSinglePixelOffsets (const IVec2& offsetRange) : m_offsetRange(offsetRange) {}
511
512         void operator() (const IVec2& pixCoord, IVec2 (&dst)[4]) const
513         {
514                 const int offsetRangeSize = m_offsetRange.y() - m_offsetRange.x() + 1;
515                 SinglePixelOffsets(tcu::mod(pixCoord.swizzle(1,0), IVec2(offsetRangeSize)) + m_offsetRange.x())(IVec2(), dst);
516         }
517
518 private:
519         IVec2 m_offsetRange;
520 };
521
522 template <typename T>
523 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor)
524 {
525         if (xFactor + yFactor < 1.0f)
526                 return values[0] + (values[2]-values[0])*xFactor                + (values[1]-values[0])*yFactor;
527         else
528                 return values[3] + (values[1]-values[3])*(1.0f-xFactor) + (values[2]-values[3])*(1.0f-yFactor);
529 }
530
531 template <int N>
532 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst)[4])
533 {
534         DE_ASSERT((int)texCoords.size() == 4*N);
535         for (int i = 0; i < 4; i++)
536         for (int j = 0; j < N; j++)
537                 dst[i][j] = texCoords[i*N + j];
538 }
539
540 #if defined(DE_DEBUG)
541 // Whether offsets correspond to the sample offsets used with plain textureGather().
542 static inline bool isZeroOffsetOffsets (const IVec2 (&offsets)[4])
543 {
544         IVec2 ref[4];
545         SinglePixelOffsets(IVec2(0))(IVec2(), ref);
546         return std::equal(DE_ARRAY_BEGIN(offsets),
547                                           DE_ARRAY_END(offsets),
548                                           DE_ARRAY_BEGIN(ref));
549 }
550 #endif
551
552 template <typename ColorScalarType>
553 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4])
554 {
555         return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>();
556 }
557
558 template <typename ColorScalarType>
559 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
560 {
561         return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>();
562 }
563
564 template <typename ColorScalarType>
565 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
566 {
567         DE_ASSERT(isZeroOffsetOffsets(offsets));
568         DE_UNREF(offsets);
569         return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>();
570 }
571
572 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
573 {
574         return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets);
575 }
576
577 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
578 {
579         return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets);
580 }
581
582 static Vec4 gatherOffsetsCompare (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
583 {
584         DE_ASSERT(isZeroOffsetOffsets(offsets));
585         DE_UNREF(offsets);
586         return texture.gatherCompare(sampler, refZ, coord.x(), coord.y(), coord.z());
587 }
588
589 template <typename PrecType, typename ColorScalarT>
590 static bool isGatherOffsetsResultValid (const tcu::TextureCubeView&                             texture,
591                                                                                 const tcu::Sampler&                                             sampler,
592                                                                                 const PrecType&                                                 prec,
593                                                                                 const Vec3&                                                             coord,
594                                                                                 int                                                                             componentNdx,
595                                                                                 const IVec2                                                             (&offsets)[4],
596                                                                                 const tcu::Vector<ColorScalarT, 4>&             result)
597 {
598         DE_ASSERT(isZeroOffsetOffsets(offsets));
599         DE_UNREF(offsets);
600         return tcu::isGatherResultValid(texture, sampler, prec, coord, componentNdx, result);
601 }
602
603 static bool isGatherOffsetsCompareResultValid (const tcu::TextureCubeView&              texture,
604                                                                                            const tcu::Sampler&                          sampler,
605                                                                                            const tcu::TexComparePrecision&      prec,
606                                                                                            const Vec3&                                          coord,
607                                                                                            const IVec2                                          (&offsets)[4],
608                                                                                            float                                                        cmpReference,
609                                                                                            const Vec4&                                          result)
610 {
611         DE_ASSERT(isZeroOffsetOffsets(offsets));
612         DE_UNREF(offsets);
613         return tcu::isGatherCompareResultValid(texture, sampler, prec, coord, cmpReference, result);
614 }
615
616 template <typename ColorScalarType, typename PrecType, typename TexViewT, typename TexCoordT>
617 static bool verifyGatherOffsets (TestLog&                                               log,
618                                                                  const ConstPixelBufferAccess&  result,
619                                                                  const TexViewT&                                texture,
620                                                                  const TexCoordT                                (&texCoords)[4],
621                                                                  const tcu::Sampler&                    sampler,
622                                                                  const PrecType&                                lookupPrec,
623                                                                  int                                                    componentNdx,
624                                                                  const PixelOffsets&                    getPixelOffsets)
625 {
626         typedef tcu::Vector<ColorScalarType, 4> ColorVec;
627
628         const int                                       width                   = result.getWidth();
629         const int                                       height                  = result.getWidth();
630         tcu::TextureLevel                       ideal                   (result.getFormat(), width, height);
631         const PixelBufferAccess         idealAccess             = ideal.getAccess();
632         tcu::Surface                            errorMask               (width, height);
633         bool                                            success                 = true;
634
635         tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec());
636
637         for (int py = 0; py < height; py++)
638         for (int px = 0; px < width; px++)
639         {
640                 IVec2           offsets[4];
641                 getPixelOffsets(IVec2(px, py), offsets);
642
643                 const Vec2                      viewportCoord   = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
644                 const TexCoordT         texCoord                = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
645                 const ColorVec          resultPix               = result.getPixelT<ColorScalarType>(px, py);
646                 const ColorVec          idealPix                = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets);
647
648                 idealAccess.setPixel(idealPix, px, py);
649
650                 if (tcu::boolAny(tcu::logicalAnd(lookupPrec.colorMask,
651                                                                                  tcu::greaterThan(tcu::absDiff(resultPix, idealPix),
652                                                                                                                   lookupPrec.colorThreshold.template cast<ColorScalarType>()))))
653                 {
654                         if (!isGatherOffsetsResultValid(texture, sampler, lookupPrec, texCoord, componentNdx, offsets, resultPix))
655                         {
656                                 errorMask.setPixel(px, py, tcu::RGBA::red());
657                                 success = false;
658                         }
659                 }
660         }
661
662         log << TestLog::ImageSet("VerifyResult", "Verification result")
663                 << TestLog::Image("Rendered", "Rendered image", result);
664
665         if (!success)
666         {
667                 log << TestLog::Image("Reference", "Ideal reference image", ideal)
668                         << TestLog::Image("ErrorMask", "Error mask", errorMask);
669         }
670
671         log << TestLog::EndImageSet;
672
673         return success;
674 }
675
676 class PixelCompareRefZ
677 {
678 public:
679         virtual float operator() (const IVec2& pixCoord) const = 0;
680 };
681
682 class PixelCompareRefZDefault : public PixelCompareRefZ
683 {
684 public:
685         PixelCompareRefZDefault (const IVec2& renderSize) : m_renderSize(renderSize) {}
686
687         float operator() (const IVec2& pixCoord) const
688         {
689                 return ((float)pixCoord.x() + 0.5f) / (float)m_renderSize.x();
690         }
691
692 private:
693         IVec2 m_renderSize;
694 };
695
696 template <typename TexViewT, typename TexCoordT>
697 static bool verifyGatherOffsetsCompare (TestLog&                                                        log,
698                                                                                 const ConstPixelBufferAccess&           result,
699                                                                                 const TexViewT&                                         texture,
700                                                                                 const TexCoordT                                         (&texCoords)[4],
701                                                                                 const tcu::Sampler&                                     sampler,
702                                                                                 const tcu::TexComparePrecision&         compPrec,
703                                                                                 const PixelCompareRefZ&                         getPixelRefZ,
704                                                                                 const PixelOffsets&                                     getPixelOffsets)
705 {
706         const int                                       width                   = result.getWidth();
707         const int                                       height                  = result.getWidth();
708         tcu::Surface                            ideal                   (width, height);
709         const PixelBufferAccess         idealAccess             = ideal.getAccess();
710         tcu::Surface                            errorMask               (width, height);
711         bool                                            success                 = true;
712
713         tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec());
714
715         for (int py = 0; py < height; py++)
716         for (int px = 0; px < width; px++)
717         {
718                 IVec2           offsets[4];
719                 getPixelOffsets(IVec2(px, py), offsets);
720
721                 const Vec2                      viewportCoord   = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
722                 const TexCoordT         texCoord                = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
723                 const float                     refZ                    = getPixelRefZ(IVec2(px, py));
724                 const Vec4                      resultPix               = result.getPixel(px, py);
725                 const Vec4                      idealPix                = gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets);
726
727                 idealAccess.setPixel(idealPix, px, py);
728
729                 if (!tcu::boolAll(tcu::equal(resultPix, idealPix)))
730                 {
731                         if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix))
732                         {
733                                 errorMask.setPixel(px, py, tcu::RGBA::red());
734                                 success = false;
735                         }
736                 }
737         }
738
739         log << TestLog::ImageSet("VerifyResult", "Verification result")
740                 << TestLog::Image("Rendered", "Rendered image", result);
741
742         if (!success)
743         {
744                 log << TestLog::Image("Reference", "Ideal reference image", ideal)
745                         << TestLog::Image("ErrorMask", "Error mask", errorMask);
746         }
747
748         log << TestLog::EndImageSet;
749
750         return success;
751 }
752
753 enum GatherType
754 {
755         GATHERTYPE_BASIC = 0,
756         GATHERTYPE_OFFSET,
757         GATHERTYPE_OFFSET_DYNAMIC,
758         GATHERTYPE_OFFSETS,
759
760         GATHERTYPE_LAST
761 };
762
763 enum GatherCaseFlags
764 {
765         GATHERCASE_DONT_SAMPLE_CUBE_CORNERS     = (1<<0)        //!< For cube map cases: do not sample cube corners
766 };
767
768 enum OffsetSize
769 {
770         OFFSETSIZE_NONE = 0,
771         OFFSETSIZE_MINIMUM_REQUIRED,
772         OFFSETSIZE_IMPLEMENTATION_MAXIMUM,
773
774         OFFSETSIZE_LAST
775 };
776
777 static inline const char* gatherTypeName (GatherType type)
778 {
779         switch (type)
780         {
781                 case GATHERTYPE_BASIC:                          return "basic";
782                 case GATHERTYPE_OFFSET:                         return "offset";
783                 case GATHERTYPE_OFFSET_DYNAMIC:         return "offset_dynamic";
784                 case GATHERTYPE_OFFSETS:                        return "offsets";
785                 default: DE_ASSERT(false); return DE_NULL;
786         }
787 }
788
789 static inline const char* gatherTypeDescription (GatherType type)
790 {
791         switch (type)
792         {
793                 case GATHERTYPE_BASIC:                          return "textureGather";
794                 case GATHERTYPE_OFFSET:                         return "textureGatherOffset";
795                 case GATHERTYPE_OFFSET_DYNAMIC:         return "textureGatherOffset with dynamic offsets";
796                 case GATHERTYPE_OFFSETS:                        return "textureGatherOffsets";
797                 default: DE_ASSERT(false); return DE_NULL;
798         }
799 }
800
801 static inline bool requireGpuShader5 (GatherType gatherType, OffsetSize offsetSize)
802 {
803         return gatherType == GATHERTYPE_OFFSET_DYNAMIC || gatherType == GATHERTYPE_OFFSETS
804                 || offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM; // \note Implementation limits are not available while generating the shaders, they are passed dynamically at runtime
805 }
806
807 struct GatherArgs
808 {
809         int             componentNdx;   // If negative, implicit component index 0 is used (i.e. the parameter is not given).
810         IVec2   offsets[4];             // \note Unless GATHERTYPE_OFFSETS is used, only offsets[0] is relevant; also, for GATHERTYPE_OFFSET_DYNAMIC, none are relevant.
811
812         GatherArgs (void)
813                 : componentNdx(-1)
814         {
815                 std::fill(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), IVec2());
816         }
817
818         GatherArgs (int comp,
819                                 const IVec2& off0 = IVec2(),
820                                 const IVec2& off1 = IVec2(),
821                                 const IVec2& off2 = IVec2(),
822                                 const IVec2& off3 = IVec2())
823                 : componentNdx(comp)
824         {
825                 offsets[0] = off0;
826                 offsets[1] = off1;
827                 offsets[2] = off2;
828                 offsets[3] = off3;
829         }
830 };
831
832 static MovePtr<PixelOffsets> makePixelOffsetsFunctor (GatherType gatherType, const GatherArgs& gatherArgs, const IVec2& offsetRange)
833 {
834         if (gatherType == GATHERTYPE_BASIC || gatherType == GATHERTYPE_OFFSET)
835         {
836                 const IVec2 offset = gatherType == GATHERTYPE_BASIC ? IVec2(0) : gatherArgs.offsets[0];
837                 return MovePtr<PixelOffsets>(new SinglePixelOffsets(offset));
838         }
839         else if (gatherType == GATHERTYPE_OFFSET_DYNAMIC)
840         {
841                 return MovePtr<PixelOffsets>(new DynamicSinglePixelOffsets(offsetRange));
842         }
843         else if (gatherType == GATHERTYPE_OFFSETS)
844                 return MovePtr<PixelOffsets>(new MultiplePixelOffsets(gatherArgs.offsets[0],
845                                                                                                                           gatherArgs.offsets[1],
846                                                                                                                           gatherArgs.offsets[2],
847                                                                                                                           gatherArgs.offsets[3]));
848         else
849         {
850                 DE_ASSERT(false);
851                 return MovePtr<PixelOffsets>(DE_NULL);
852         }
853 }
854
855 static inline glu::DataType getSamplerType (TextureType textureType, const tcu::TextureFormat& format)
856 {
857         if (isDepthFormat(format))
858         {
859                 switch (textureType)
860                 {
861                         case TEXTURETYPE_2D:            return glu::TYPE_SAMPLER_2D_SHADOW;
862                         case TEXTURETYPE_2D_ARRAY:      return glu::TYPE_SAMPLER_2D_ARRAY_SHADOW;
863                         case TEXTURETYPE_CUBE:          return glu::TYPE_SAMPLER_CUBE_SHADOW;
864                         default: DE_ASSERT(false); return glu::TYPE_LAST;
865                 }
866         }
867         else
868         {
869                 switch (textureType)
870                 {
871                         case TEXTURETYPE_2D:            return glu::getSampler2DType(format);
872                         case TEXTURETYPE_2D_ARRAY:      return glu::getSampler2DArrayType(format);
873                         case TEXTURETYPE_CUBE:          return glu::getSamplerCubeType(format);
874                         default: DE_ASSERT(false); return glu::TYPE_LAST;
875                 }
876         }
877 }
878
879 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType)
880 {
881         switch (samplerType)
882         {
883                 case glu::TYPE_SAMPLER_2D_SHADOW:
884                 case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
885                 case glu::TYPE_SAMPLER_CUBE_SHADOW:
886                 case glu::TYPE_SAMPLER_2D:
887                 case glu::TYPE_SAMPLER_2D_ARRAY:
888                 case glu::TYPE_SAMPLER_CUBE:
889                         return glu::TYPE_FLOAT_VEC4;
890
891                 case glu::TYPE_INT_SAMPLER_2D:
892                 case glu::TYPE_INT_SAMPLER_2D_ARRAY:
893                 case glu::TYPE_INT_SAMPLER_CUBE:
894                         return glu::TYPE_INT_VEC4;
895
896                 case glu::TYPE_UINT_SAMPLER_2D:
897                 case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
898                 case glu::TYPE_UINT_SAMPLER_CUBE:
899                         return glu::TYPE_UINT_VEC4;
900
901                 default:
902                         DE_ASSERT(false);
903                         return glu::TYPE_LAST;
904         }
905 }
906
907 static inline int getNumTextureSamplingDimensions (TextureType type)
908 {
909         switch (type)
910         {
911                 case TEXTURETYPE_2D:            return 2;
912                 case TEXTURETYPE_2D_ARRAY:      return 3;
913                 case TEXTURETYPE_CUBE:          return 3;
914                 default: DE_ASSERT(false); return -1;
915         }
916 }
917
918 vector<GatherArgs> generateBasic2DCaseIterations (GatherType gatherType, const tcu::TextureFormat& textureFormat, const IVec2& offsetRange)
919 {
920         const int                       numComponentCases       = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth textures, test explicit components 0 to 3 and implicit component 0.
921         vector<GatherArgs>      result;
922
923         for (int componentCaseNdx = 0; componentCaseNdx < numComponentCases; componentCaseNdx++)
924         {
925                 const int componentNdx = componentCaseNdx - 1;
926
927                 switch (gatherType)
928                 {
929                         case GATHERTYPE_BASIC:
930                                 result.push_back(GatherArgs(componentNdx));
931                                 break;
932
933                         case GATHERTYPE_OFFSET:
934                         {
935                                 const int min   = offsetRange.x();
936                                 const int max   = offsetRange.y();
937                                 const int hmin  = divRoundToZero(min, 2);
938                                 const int hmax  = divRoundToZero(max, 2);
939
940                                 result.push_back(GatherArgs(componentNdx, IVec2(min, max)));
941
942                                 if (componentCaseNdx == 0) // Don't test all offsets variants for all color components (they should be pretty orthogonal).
943                                 {
944                                         result.push_back(GatherArgs(componentNdx, IVec2(min,    min)));
945                                         result.push_back(GatherArgs(componentNdx, IVec2(max,    min)));
946                                         result.push_back(GatherArgs(componentNdx, IVec2(max,    max)));
947
948                                         result.push_back(GatherArgs(componentNdx, IVec2(0,              hmax)));
949                                         result.push_back(GatherArgs(componentNdx, IVec2(hmin,   0)));
950                                         result.push_back(GatherArgs(componentNdx, IVec2(0,              0)));
951                                 }
952
953                                 break;
954                         }
955
956                         case GATHERTYPE_OFFSET_DYNAMIC:
957                                 result.push_back(GatherArgs(componentNdx));
958                                 break;
959
960                         case GATHERTYPE_OFFSETS:
961                         {
962                                 const int min   = offsetRange.x();
963                                 const int max   = offsetRange.y();
964                                 const int hmin  = divRoundToZero(min, 2);
965                                 const int hmax  = divRoundToZero(max, 2);
966
967                                 result.push_back(GatherArgs(componentNdx,
968                                                                                         IVec2(min,      min),
969                                                                                         IVec2(min,      max),
970                                                                                         IVec2(max,      min),
971                                                                                         IVec2(max,      max)));
972
973                                 if (componentCaseNdx == 0) // Don't test all offsets variants for all color components (they should be pretty orthogonal).
974                                         result.push_back(GatherArgs(componentNdx,
975                                                                                                 IVec2(min,      hmax),
976                                                                                                 IVec2(hmin,     max),
977                                                                                                 IVec2(0,        hmax),
978                                                                                                 IVec2(hmax,     0)));
979                                 break;
980                         }
981
982                         default:
983                                 DE_ASSERT(false);
984                 }
985         }
986
987         return result;
988 }
989
990 struct GatherCaseBaseParams
991 {
992         GatherType                                      gatherType;
993         OffsetSize                                      offsetSize;
994         tcu::TextureFormat                      textureFormat;
995         tcu::Sampler::CompareMode       shadowCompareMode;
996         tcu::Sampler::WrapMode          wrapS;
997         tcu::Sampler::WrapMode          wrapT;
998         MaybeTextureSwizzle                     textureSwizzle;
999         tcu::Sampler::FilterMode        minFilter;
1000         tcu::Sampler::FilterMode        magFilter;
1001         int                                                     baseLevel;
1002         deUint32                                        flags;
1003         TextureType                                     textureType;
1004         ImageBackingMode                        sparseCase;
1005
1006         GatherCaseBaseParams (const TextureType                                 textureType_,
1007                                                   const GatherType                                      gatherType_,
1008                                                   const OffsetSize                                      offsetSize_,
1009                                                   const tcu::TextureFormat                      textureFormat_,
1010                                                   const tcu::Sampler::CompareMode       shadowCompareMode_,
1011                                                   const tcu::Sampler::WrapMode          wrapS_,
1012                                                   const tcu::Sampler::WrapMode          wrapT_,
1013                                                   const MaybeTextureSwizzle&            textureSwizzle_,
1014                                                   const tcu::Sampler::FilterMode        minFilter_,
1015                                                   const tcu::Sampler::FilterMode        magFilter_,
1016                                                   const int                                                     baseLevel_,
1017                                                   const deUint32                                        flags_,
1018                                                   const ImageBackingMode                        sparseCase_)
1019                 : gatherType                    (gatherType_)
1020                 , offsetSize                    (offsetSize_)
1021                 , textureFormat                 (textureFormat_)
1022                 , shadowCompareMode             (shadowCompareMode_)
1023                 , wrapS                                 (wrapS_)
1024                 , wrapT                                 (wrapT_)
1025                 , textureSwizzle                (textureSwizzle_)
1026                 , minFilter                             (minFilter_)
1027                 , magFilter                             (magFilter_)
1028                 , baseLevel                             (baseLevel_)
1029                 , flags                                 (flags_)
1030                 , textureType                   (textureType_)
1031                 , sparseCase                    (sparseCase_)
1032         {}
1033
1034         GatherCaseBaseParams (void)
1035                 : gatherType                    (GATHERTYPE_LAST)
1036                 , offsetSize                    (OFFSETSIZE_LAST)
1037                 , textureFormat                 ()
1038                 , shadowCompareMode             (tcu::Sampler::COMPAREMODE_LAST)
1039                 , wrapS                                 (tcu::Sampler::WRAPMODE_LAST)
1040                 , wrapT                                 (tcu::Sampler::WRAPMODE_LAST)
1041                 , textureSwizzle                (MaybeTextureSwizzle::createNoneTextureSwizzle())
1042                 , minFilter                             (tcu::Sampler::FILTERMODE_LAST)
1043                 , magFilter                             (tcu::Sampler::FILTERMODE_LAST)
1044                 , baseLevel                             (0)
1045                 , flags                                 (0)
1046                 , textureType                   (TEXTURETYPE_LAST)
1047                 , sparseCase                    (ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR)
1048         {}
1049 };
1050
1051 IVec2 getOffsetRange (const OffsetSize offsetSize, const vk::VkPhysicalDeviceLimits& deviceLimits)
1052 {
1053         switch (offsetSize)
1054         {
1055                 case OFFSETSIZE_NONE:
1056                         return IVec2(0);
1057
1058                 case OFFSETSIZE_MINIMUM_REQUIRED:
1059                         // \note Defined by spec.
1060                         return IVec2(SPEC_MAX_MIN_OFFSET,
1061                                                  SPEC_MIN_MAX_OFFSET);
1062
1063                 case OFFSETSIZE_IMPLEMENTATION_MAXIMUM:
1064                         return IVec2(deviceLimits.minTexelGatherOffset, deviceLimits.maxTexelGatherOffset);
1065
1066                 default:
1067                         DE_ASSERT(false);
1068                         return IVec2(-1);
1069         }
1070 }
1071
1072 IVec2 getOffsetRange (const OffsetSize offsetSize)
1073 {
1074         switch (offsetSize)
1075         {
1076                 case OFFSETSIZE_NONE:
1077                         return IVec2(0);
1078
1079                 case OFFSETSIZE_MINIMUM_REQUIRED:
1080                         // \note Defined by spec.
1081                         return IVec2(SPEC_MAX_MIN_OFFSET,
1082                                                  SPEC_MIN_MAX_OFFSET);
1083
1084                 case OFFSETSIZE_IMPLEMENTATION_MAXIMUM:
1085                         DE_FATAL("Not known");
1086
1087                 default:
1088                         DE_ASSERT(false);
1089                         return IVec2(-1);
1090         }
1091 }
1092
1093 class TextureGatherInstance : public ShaderRenderCaseInstance
1094 {
1095 public:
1096                                                                                 TextureGatherInstance           (Context&                                               context,
1097                                                                                                                                          const GatherCaseBaseParams&    baseParams);
1098         virtual                                                         ~TextureGatherInstance          (void);
1099
1100         virtual tcu::TestStatus                         iterate                                         (void);
1101
1102 protected:
1103         void                                                            init                                            (void);
1104
1105         virtual int                                                     getNumIterations                        (void) const = 0;
1106         virtual GatherArgs                                      getGatherArgs                           (int iterationNdx) const = 0;
1107
1108         virtual void                                            setupDefaultInputs                      (void);
1109         virtual void                                            setupUniforms                           (const tcu::Vec4&);
1110
1111         template <typename TexViewT, typename TexCoordT>
1112         bool                                                            verify                                          (const ConstPixelBufferAccess&          rendered,
1113                                                                                                                                          const TexViewT&                                        texture,
1114                                                                                                                                          const TexCoordT                                        (&bottomLeft)[4],
1115                                                                                                                                          const GatherArgs&                                      gatherArgs) const;
1116
1117         virtual TextureBindingSp                        createTexture                           (void) = 0;
1118         virtual vector<float>                           computeQuadTexCoord                     (int iterationNdx) const = 0;
1119         virtual bool                                            verify                                          (int iterationNdx, const ConstPixelBufferAccess& rendered) const = 0;
1120
1121 protected:
1122         static const IVec2                                      RENDER_SIZE;
1123
1124         const GatherCaseBaseParams                      m_baseParams;
1125
1126 private:
1127         const tcu::TextureFormat                        m_colorBufferFormat;
1128         int                                                                     m_currentIteration;
1129 };
1130
1131 const IVec2 TextureGatherInstance::RENDER_SIZE = IVec2(64, 64);
1132
1133 TextureGatherInstance::TextureGatherInstance (Context&                                          context,
1134                                                                                           const GatherCaseBaseParams&   baseParams)
1135         : ShaderRenderCaseInstance      (context, false, DE_NULL, DE_NULL, DE_NULL, baseParams.sparseCase)
1136         , m_baseParams                          (baseParams)
1137         , m_colorBufferFormat           (tcu::TextureFormat(tcu::TextureFormat::RGBA,
1138                                                                                                         isDepthFormat(baseParams.textureFormat) ? tcu::TextureFormat::UNORM_INT8 : baseParams.textureFormat.type))
1139         , m_currentIteration            (0)
1140 {
1141         DE_ASSERT((m_baseParams.gatherType == GATHERTYPE_BASIC) == (m_baseParams.offsetSize == OFFSETSIZE_NONE));
1142         DE_ASSERT((m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_baseParams.textureFormat));
1143         DE_ASSERT(isUnormFormatType(m_colorBufferFormat.type)                                           ||
1144                           m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT8         ||
1145                           m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT16        ||
1146                           m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT8           ||
1147                           m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT16);
1148         DE_ASSERT(glu::isGLInternalColorFormatFilterable(glu::getInternalFormat(m_colorBufferFormat)) ||
1149                           (m_baseParams.magFilter == tcu::Sampler::NEAREST && (m_baseParams.minFilter == tcu::Sampler::NEAREST || m_baseParams.minFilter == tcu::Sampler::NEAREST_MIPMAP_NEAREST)));
1150         DE_ASSERT(m_baseParams.textureType == TEXTURETYPE_CUBE || !(m_baseParams.flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS));
1151
1152         m_renderSize                            = RENDER_SIZE.asUint();
1153         m_colorFormat                           = vk::mapTextureFormat(m_colorBufferFormat);
1154 }
1155
1156 TextureGatherInstance::~TextureGatherInstance (void)
1157 {
1158 }
1159
1160 void TextureGatherInstance::init (void)
1161 {
1162         TestLog&                                                log                                     = m_context.getTestContext().getLog();
1163         TextureBindingSp                                textureBinding;
1164         TextureBinding::Parameters              textureParams;
1165
1166         // Check prerequisites.
1167         if (requireGpuShader5(m_baseParams.gatherType, m_baseParams.offsetSize))
1168         {
1169                 const vk::VkPhysicalDeviceFeatures&             deviceFeatures  = m_context.getDeviceFeatures();
1170                 if (!deviceFeatures.shaderImageGatherExtended)
1171                         TCU_THROW(NotSupportedError, "Extended set of image gather instructions are not supported");
1172         }
1173
1174         // Log and check implementation offset limits, if appropriate.
1175         if (m_baseParams.offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1176         {
1177                 const IVec2             offsetRange             = getOffsetRange(m_baseParams.offsetSize, m_context.getDeviceProperties().limits);
1178                 log << TestLog::Integer("ImplementationMinTextureGatherOffset", "Implementation's value for minTexelGatherOffset", "", QP_KEY_TAG_NONE, offsetRange[0])
1179                         << TestLog::Integer("ImplementationMaxTextureGatherOffset", "Implementation's value for maxTexelGatherOffset", "", QP_KEY_TAG_NONE, offsetRange[1]);
1180                 TCU_CHECK_MSG(offsetRange[0] <= SPEC_MAX_MIN_OFFSET, ("minTexelGatherOffset must be at most " + de::toString((int)SPEC_MAX_MIN_OFFSET)).c_str());
1181                 TCU_CHECK_MSG(offsetRange[1] >= SPEC_MIN_MAX_OFFSET, ("maxTexelGatherOffset must be at least " + de::toString((int)SPEC_MIN_MAX_OFFSET)).c_str());
1182         }
1183
1184         // Initialize texture.
1185
1186         textureBinding = createTexture();
1187
1188         if (m_baseParams.textureSwizzle.isSome())
1189         {
1190                 const tcu::Vector<TextureSwizzleComponent, 4>&  swizzle         = m_baseParams.textureSwizzle.getSwizzle();
1191
1192                 const vk::VkComponentMapping                                    components      =
1193                 {
1194                         getTextureSwizzleComponent(swizzle[0]),
1195                         getTextureSwizzleComponent(swizzle[1]),
1196                         getTextureSwizzleComponent(swizzle[2]),
1197                         getTextureSwizzleComponent(swizzle[3])
1198                 };
1199
1200                 textureParams.componentMapping = components;
1201         }
1202
1203         if (m_baseParams.baseLevel != 0)
1204                 textureParams.baseMipLevel = m_baseParams.baseLevel;
1205
1206         textureBinding->setParameters(textureParams);
1207         m_textures.push_back(textureBinding);
1208
1209         log << TestLog::Message << "Texture base level is " << m_baseParams.baseLevel << TestLog::EndMessage
1210                 << TestLog::Message << "s and t wrap modes are "
1211                                                         << vk::mapWrapMode(m_baseParams.wrapS) << " and "
1212                                                         << vk::mapWrapMode(m_baseParams.wrapT) << ", respectively" << TestLog::EndMessage
1213                 << TestLog::Message << "Minification and magnification filter modes are "
1214                                                         << vk::mapFilterMode(m_baseParams.minFilter) << " and "
1215                                                         << vk::mapFilterMode(m_baseParams.magFilter) << ", respectively "
1216                                                         << "(note that they should have no effect on gather result)"
1217                                                         << TestLog::EndMessage
1218                 << TestLog::Message << "Using texture swizzle " << m_baseParams.textureSwizzle << TestLog::EndMessage;
1219
1220         if (m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE)
1221                 log << TestLog::Message << "Using texture compare func " << vk::mapCompareMode(m_baseParams.shadowCompareMode) << TestLog::EndMessage;
1222 }
1223
1224 void TextureGatherInstance::setupDefaultInputs (void)
1225 {
1226         const int                               numVertices                                             = 4;
1227         const float                             position[4*2]                                   =
1228         {
1229                 -1.0f, -1.0f,
1230                 -1.0f, +1.0f,
1231                 +1.0f, -1.0f,
1232                 +1.0f, +1.0f,
1233         };
1234         const float                             normalizedCoord[4*2]                    =
1235         {
1236                 0.0f, 0.0f,
1237                 0.0f, 1.0f,
1238                 1.0f, 0.0f,
1239                 1.0f, 1.0f,
1240         };
1241         const vector<float>             texCoord                                                = computeQuadTexCoord(m_currentIteration);
1242         const bool                              needNormalizedCoordInShader             = m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC || isDepthFormat(m_baseParams.textureFormat);
1243
1244         addAttribute(0u, vk::VK_FORMAT_R32G32_SFLOAT, 2 * (deUint32)sizeof(float), numVertices, position);
1245
1246         if (texCoord.size() == 2*4)
1247                 addAttribute(1u, vk::VK_FORMAT_R32G32_SFLOAT, 2 * (deUint32)sizeof(float), numVertices, texCoord.data());
1248         else if (texCoord.size() == 3*4)
1249                 addAttribute(1u, vk::VK_FORMAT_R32G32B32_SFLOAT, 3 * (deUint32)sizeof(float), numVertices, texCoord.data());
1250         else
1251                 DE_ASSERT(false);
1252
1253         if (needNormalizedCoordInShader)
1254                 addAttribute(2u, vk::VK_FORMAT_R32G32_SFLOAT, 2 * (deUint32)sizeof(float), numVertices, normalizedCoord);
1255 }
1256
1257 tcu::TestStatus TextureGatherInstance::iterate (void)
1258 {
1259         TestLog&                                                log                                             = m_context.getTestContext().getLog();
1260         const tcu::ScopedLogSection             iterationSection                (log, "Iteration" + de::toString(m_currentIteration), "Iteration " + de::toString(m_currentIteration));
1261
1262         // Render.
1263
1264         {
1265                 const deUint32                          numVertices             = 4;
1266                 const deUint32                          numTriangles    = 2;
1267                 const deUint16                          indices[6]              = { 0, 1, 2, 2, 1, 3 };
1268                 const vector<float>                     texCoord                = computeQuadTexCoord(m_currentIteration);
1269
1270                 if (texCoord.size() == 2*4)
1271                 {
1272                         Vec2 texCoordVec[4];
1273                         computeTexCoordVecs(texCoord, texCoordVec);
1274                         log << TestLog::Message << "Texture coordinates run from " << texCoordVec[0] << " to " << texCoordVec[3] << TestLog::EndMessage;
1275                 }
1276                 else if (texCoord.size() == 3*4)
1277                 {
1278                         Vec3 texCoordVec[4];
1279                         computeTexCoordVecs(texCoord, texCoordVec);
1280                         log << TestLog::Message << "Texture coordinates run from " << texCoordVec[0] << " to " << texCoordVec[3] << TestLog::EndMessage;
1281                 }
1282                 else
1283                         DE_ASSERT(false);
1284
1285                 m_vertexShaderName              = "vert";
1286                 m_fragmentShaderName    = "frag_" + de::toString(m_currentIteration);
1287
1288                 setup();
1289
1290                 render(numVertices, numTriangles, indices);
1291         }
1292
1293         // Verify result.
1294
1295         if (!verify(m_currentIteration, getResultImage().getAccess()))
1296                 return tcu::TestStatus::fail("Result verification failed");
1297
1298         m_currentIteration++;
1299         if (m_currentIteration == getNumIterations())
1300                 return tcu::TestStatus::pass("Pass");
1301         else
1302                 return tcu::TestStatus::incomplete();
1303 }
1304
1305 void TextureGatherInstance::setupUniforms (const tcu::Vec4&)
1306 {
1307         deUint32        binding         = 0;
1308
1309         useSampler(binding++, 0u);
1310
1311         if (m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC)
1312                 addUniform(binding++, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::Vec2), RENDER_SIZE.asFloat().getPtr());
1313
1314         if (m_baseParams.offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1315         {
1316                 if (m_baseParams.gatherType == GATHERTYPE_OFFSET)
1317                 {
1318                         const GatherArgs&       gatherArgs              = getGatherArgs(m_currentIteration);
1319                         addUniform(binding++, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::IVec2), gatherArgs.offsets[0].getPtr());
1320                 }
1321                 else if (m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC)
1322                 {
1323                         const IVec2&            offsetRange             = getOffsetRange(m_baseParams.offsetSize, m_context.getDeviceProperties().limits);
1324                         addUniform(binding++, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::IVec2), offsetRange.getPtr());
1325                 }
1326                 else
1327                         DE_ASSERT(false);
1328         }
1329 }
1330
1331 template <typename TexViewT, typename TexCoordT>
1332 bool TextureGatherInstance::verify (const ConstPixelBufferAccess&       rendered,
1333                                                                 const TexViewT&                                 texture,
1334                                                                 const TexCoordT                                 (&texCoords)[4],
1335                                                                 const GatherArgs&                               gatherArgs) const
1336 {
1337         TestLog& log = m_context.getTestContext().getLog();
1338
1339         {
1340                 DE_ASSERT(m_colorBufferFormat.order == tcu::TextureFormat::RGBA);
1341                 DE_ASSERT(m_colorBufferFormat.type == tcu::TextureFormat::UNORM_INT8            ||
1342                                   m_colorBufferFormat.type == tcu::TextureFormat::UNSIGNED_INT8         ||
1343                                   m_colorBufferFormat.type == tcu::TextureFormat::SIGNED_INT8);
1344
1345                 const MovePtr<PixelOffsets>             pixelOffsets    = makePixelOffsetsFunctor(m_baseParams.gatherType, gatherArgs, getOffsetRange(m_baseParams.offsetSize, m_context.getDeviceProperties().limits));
1346                 const tcu::PixelFormat                  pixelFormat             = tcu::PixelFormat(8,8,8,8);
1347                 const IVec4                                             colorBits               = tcu::max(TextureTestUtil::getBitsVec(pixelFormat) - 1, tcu::IVec4(0));
1348                 const IVec3                                             coordBits               = m_baseParams.textureType == TEXTURETYPE_2D                    ? IVec3(20,20,0)
1349                                                                                                                 : m_baseParams.textureType == TEXTURETYPE_CUBE                  ? IVec3(10,10,10)
1350                                                                                                                 : m_baseParams.textureType == TEXTURETYPE_2D_ARRAY              ? IVec3(20,20,20)
1351                                                                                                                 : IVec3(-1);
1352                 const IVec3                                             uvwBits                 = m_baseParams.textureType == TEXTURETYPE_2D                    ? IVec3(7,7,0)
1353                                                                                                                 : m_baseParams.textureType == TEXTURETYPE_CUBE                  ? IVec3(6,6,0)
1354                                                                                                                 : m_baseParams.textureType == TEXTURETYPE_2D_ARRAY              ? IVec3(7,7,7)
1355                                                                                                                 : IVec3(-1);
1356                 tcu::Sampler                                    sampler;
1357                 sampler.wrapS           = m_baseParams.wrapS;
1358                 sampler.wrapT           = m_baseParams.wrapT;
1359                 sampler.compare         = m_baseParams.shadowCompareMode;
1360
1361                 if (isDepthFormat(m_baseParams.textureFormat))
1362                 {
1363                         tcu::TexComparePrecision comparePrec;
1364                         comparePrec.coordBits           = coordBits;
1365                         comparePrec.uvwBits                     = uvwBits;
1366                         comparePrec.referenceBits       = 16;
1367                         comparePrec.resultBits          = pixelFormat.redBits-1;
1368
1369                         return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCompareRefZDefault(RENDER_SIZE), *pixelOffsets);
1370                 }
1371                 else
1372                 {
1373                         const int componentNdx = de::max(0, gatherArgs.componentNdx);
1374
1375                         if (isUnormFormatType(m_baseParams.textureFormat.type))
1376                         {
1377                                 tcu::LookupPrecision lookupPrec;
1378                                 lookupPrec.colorThreshold       = tcu::computeFixedPointThreshold(colorBits);
1379                                 lookupPrec.coordBits            = coordBits;
1380                                 lookupPrec.uvwBits                      = uvwBits;
1381                                 lookupPrec.colorMask            = TextureTestUtil::getCompareMask(pixelFormat);
1382                                 return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets);
1383                         }
1384                         else if (isUIntFormatType(m_baseParams.textureFormat.type) || isSIntFormatType(m_baseParams.textureFormat.type))
1385                         {
1386                                 tcu::IntLookupPrecision         lookupPrec;
1387                                 lookupPrec.colorThreshold       = UVec4(0);
1388                                 lookupPrec.coordBits            = coordBits;
1389                                 lookupPrec.uvwBits                      = uvwBits;
1390                                 lookupPrec.colorMask            = TextureTestUtil::getCompareMask(pixelFormat);
1391
1392                                 if (isUIntFormatType(m_baseParams.textureFormat.type))
1393                                         return verifyGatherOffsets<deUint32>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets);
1394                                 else if (isSIntFormatType(m_baseParams.textureFormat.type))
1395                                         return verifyGatherOffsets<deInt32>(log, rendered, texture, texCoords, sampler, lookupPrec, componentNdx, *pixelOffsets);
1396                                 else
1397                                 {
1398                                         DE_ASSERT(false);
1399                                         return false;
1400                                 }
1401                         }
1402                         else
1403                         {
1404                                 DE_ASSERT(false);
1405                                 return false;
1406                         }
1407                 }
1408         }
1409 }
1410
1411 glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput)
1412 {
1413         DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3);
1414
1415         const string            texCoordType    = "vec" + de::toString(numTexCoordComponents);
1416         std::ostringstream      vert;
1417
1418         vert << "#version 310 es\n";
1419
1420         if (requireGpuShader5)
1421                 vert << "#extension GL_EXT_gpu_shader5 : require\n";
1422
1423         vert << "\n"
1424                         "layout (location = 0) in highp vec2 a_position;\n"
1425                         "layout (location = 1) in highp " << texCoordType << " a_texCoord;\n";
1426
1427         if (useNormalizedCoordInput)
1428                 vert << "layout (location = 2) in highp vec2 a_normalizedCoord; // (0,0) to (1,1)\n";
1429
1430         vert << "\n"
1431                         "layout (location = 0) out highp " << texCoordType << " v_texCoord;\n";
1432
1433         if (useNormalizedCoordInput)
1434                 vert << "layout (location = 1) out highp vec2 v_normalizedCoord;\n";
1435
1436         vert << "\n"
1437                         "void main (void)\n"
1438                         "{\n"
1439                         "       gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n"
1440                         "       v_texCoord = a_texCoord;\n";
1441
1442         if (useNormalizedCoordInput)
1443                 vert << "       v_normalizedCoord = a_normalizedCoord;\n";
1444
1445         vert << "}\n";
1446
1447         return glu::VertexSource(vert.str());
1448 }
1449
1450 glu::FragmentSource genFragmentShaderSource (bool                                       requireGpuShader5,
1451                                                                                          int                                    numTexCoordComponents,
1452                                                                                          glu::DataType                  samplerType,
1453                                                                                          const string&                  funcCall,
1454                                                                                          bool                                   useNormalizedCoordInput,
1455                                                                                          bool                                   usePixCoord,
1456                                                                                          OffsetSize                             offsetSize,
1457                                                                                          const ImageBackingMode sparseCase)
1458 {
1459         DE_ASSERT(glu::isDataTypeSampler(samplerType));
1460         DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3));
1461         DE_ASSERT(!usePixCoord || useNormalizedCoordInput);
1462
1463         const string            texCoordType    = "vec" + de::toString(numTexCoordComponents);
1464         deUint32                        binding                 = 0;
1465         std::ostringstream      frag;
1466         const string            outType                 = glu::getDataTypeName(getSamplerGatherResultType(samplerType));
1467
1468         if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1469                 frag    << "#version 450\n"
1470                                 << "#extension GL_ARB_sparse_texture2 : require\n";
1471         else
1472                 frag << "#version 310 es\n";
1473
1474         if (requireGpuShader5)
1475                 frag << "#extension GL_EXT_gpu_shader5 : require\n";
1476
1477         frag << "\n"
1478                         "layout (location = 0) out mediump " << outType << " o_color;\n"
1479                         "\n"
1480                         "layout (location = 0) in highp " << texCoordType << " v_texCoord;\n";
1481
1482         if (useNormalizedCoordInput)
1483                 frag << "layout (location = 1) in highp vec2 v_normalizedCoord;\n";
1484
1485         frag << "\n"
1486                         "layout (binding = " << binding++ << ") uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
1487
1488         if (usePixCoord)
1489                 frag << "layout (binding = " << binding++ << ") uniform viewportSize { highp vec2 u_viewportSize; };\n";
1490
1491         if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1492                 frag << "layout (binding = " << binding++ << ") uniform offset { highp ivec2 u_offset; };\n";
1493
1494         frag << "\n"
1495                         "void main(void)\n"
1496                         "{\n";
1497
1498         if (usePixCoord)
1499                 frag << "       ivec2 pixCoord = ivec2(v_normalizedCoord*u_viewportSize);\n";
1500
1501         if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1502         {
1503                 // Texel declaration
1504                 frag << "\t" << outType << " texel;\n";
1505                 frag << "\tint success = " << funcCall << ";\n";
1506
1507                 // Check sparse validity, and handle each case
1508                 frag << "\tif (sparseTexelsResidentARB(success))\n"
1509                          << "\t\to_color = texel;\n"
1510                          <<     "\telse\n"
1511                          << "\t\to_color = " << outType << "(0.0, 0.0, 0.0, 1.0);\n";
1512         }
1513         else
1514         {
1515                 frag << "\t\to_color = " << funcCall << ";\n";
1516         }
1517
1518         frag << "}\n";
1519
1520         return glu::FragmentSource(frag.str());
1521 }
1522
1523 string genGatherFuncCall (GatherType                            gatherType,
1524                                                   const tcu::TextureFormat&     textureFormat,
1525                                                   const GatherArgs&                     gatherArgs,
1526                                                   const string&                         refZExpr,
1527                                                   const IVec2&                          offsetRange,
1528                                                   int                                           indentationDepth,
1529                                                   OffsetSize                            offsetSize,
1530                                                   const ImageBackingMode        sparseCase)
1531 {
1532         string result;
1533
1534         if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1535         {
1536                 switch (gatherType)
1537                 {
1538                         case GATHERTYPE_BASIC:
1539                                 result += "sparseTextureGatherARB";
1540                                 break;
1541                         case GATHERTYPE_OFFSET: // \note Fallthrough.
1542                         case GATHERTYPE_OFFSET_DYNAMIC:
1543                                 result += "sparseTextureGatherOffsetARB";
1544                                 break;
1545                         case GATHERTYPE_OFFSETS:
1546                                 result += "sparseTextureGatherOffsetsARB";
1547                                 break;
1548                         default:
1549                                 DE_ASSERT(false);
1550                 }
1551         }
1552         else
1553         {
1554                 switch (gatherType)
1555                 {
1556                         case GATHERTYPE_BASIC:
1557                                 result += "textureGather";
1558                                 break;
1559                         case GATHERTYPE_OFFSET: // \note Fallthrough.
1560                         case GATHERTYPE_OFFSET_DYNAMIC:
1561                                 result += "textureGatherOffset";
1562                                 break;
1563                         case GATHERTYPE_OFFSETS:
1564                                 result += "textureGatherOffsets";
1565                                 break;
1566                         default:
1567                                 DE_ASSERT(false);
1568                 }
1569         }
1570
1571         result += "(u_sampler, v_texCoord";
1572
1573         if (isDepthFormat(textureFormat))
1574         {
1575                 DE_ASSERT(gatherArgs.componentNdx < 0);
1576                 result += ", " + refZExpr;
1577         }
1578
1579         if (gatherType == GATHERTYPE_OFFSET ||
1580                 gatherType == GATHERTYPE_OFFSET_DYNAMIC ||
1581                 gatherType == GATHERTYPE_OFFSETS)
1582         {
1583                 result += ", ";
1584                 switch (gatherType)
1585                 {
1586                         case GATHERTYPE_OFFSET:
1587                                 if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1588                                         result += "u_offset";
1589                                 else
1590                                         result += "ivec2" + de::toString(gatherArgs.offsets[0]);
1591                                 break;
1592
1593                         case GATHERTYPE_OFFSET_DYNAMIC:
1594                                 if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM)
1595                                         result += "pixCoord.yx % ivec2(u_offset.y - u_offset.x + 1) + u_offset.x";
1596                                 else
1597                                         result += "pixCoord.yx % ivec2(" + de::toString(offsetRange.y() - offsetRange.x() + 1) + ") + " + de::toString(offsetRange.x());
1598                                 break;
1599
1600                         case GATHERTYPE_OFFSETS:
1601                                 DE_ASSERT(offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM);
1602                                 result += "ivec2[4](\n"
1603                                                   + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[0]) + ",\n"
1604                                                   + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[1]) + ",\n"
1605                                                   + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[2]) + ",\n"
1606                                                   + string(indentationDepth, '\t') + "\tivec2" + de::toString(gatherArgs.offsets[3]) + ")\n"
1607                                                   + string(indentationDepth, '\t') + "\t";
1608                                 break;
1609
1610                         default:
1611                                 DE_ASSERT(false);
1612                 }
1613         }
1614
1615         if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
1616                 result += ", texel";
1617
1618         if (gatherArgs.componentNdx >= 0)
1619         {
1620                 DE_ASSERT(gatherArgs.componentNdx < 4);
1621                 result += ", " + de::toString(gatherArgs.componentNdx);
1622         }
1623
1624         result += ")";
1625
1626         return result;
1627 }
1628
1629 // \todo [2016-07-08 pyry] Re-use programs if sources are identical
1630
1631 void genGatherPrograms (vk::SourceCollections& programCollection, const GatherCaseBaseParams& baseParams, const vector<GatherArgs>& iterations)
1632 {
1633         const int                                       numIterations           = (int)iterations.size();
1634         const string                            refZExpr                        = "v_normalizedCoord.x";
1635         const IVec2&                            offsetRange                     = baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(baseParams.offsetSize) : IVec2(0);
1636         const bool                                      usePixCoord                     = baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC;
1637         const bool                                      useNormalizedCoord      = usePixCoord || isDepthFormat(baseParams.textureFormat);
1638         const bool                                      isDynamicOffset         = baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC;
1639         const bool                                      isShadow                        = isDepthFormat(baseParams.textureFormat);
1640         const glu::DataType                     samplerType                     = getSamplerType(baseParams.textureType, baseParams.textureFormat);
1641         const int                                       numDims                         = getNumTextureSamplingDimensions(baseParams.textureType);
1642         glu::VertexSource                       vert                            = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow);
1643
1644         programCollection.glslSources.add("vert") << vert;
1645
1646         for (int iterNdx = 0; iterNdx < numIterations; iterNdx++)
1647         {
1648                 const GatherArgs&               gatherArgs                      = iterations[iterNdx];
1649                 const string                    funcCall                        = genGatherFuncCall(baseParams.gatherType, baseParams.textureFormat, gatherArgs, refZExpr, offsetRange, 1, baseParams.offsetSize, baseParams.sparseCase);
1650                 glu::FragmentSource             frag                            = genFragmentShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord, baseParams.offsetSize, baseParams.sparseCase);
1651
1652                 programCollection.glslSources.add("frag_" + de::toString(iterNdx)) << frag;
1653         }
1654 }
1655
1656 // 2D
1657
1658 class TextureGather2DInstance : public TextureGatherInstance
1659 {
1660 public:
1661                                                                         TextureGather2DInstance                         (Context&                                               context,
1662                                                                                                                                                  const GatherCaseBaseParams&    baseParams,
1663                                                                                                                                                  const IVec2&                                   textureSize,
1664                                                                                                                                                  const vector<GatherArgs>&              iterations);
1665         virtual                                                 ~TextureGather2DInstance                        (void);
1666
1667 protected:
1668         virtual int                                             getNumIterations                                        (void) const                            { return (int)m_iterations.size();      }
1669         virtual GatherArgs                              getGatherArgs                                           (int iterationNdx) const        { return m_iterations[iterationNdx];}
1670
1671         virtual TextureBindingSp                createTexture                                           (void);
1672         virtual vector<float>                   computeQuadTexCoord                                     (int iterationNdx) const;
1673         virtual bool                                    verify                                                          (int iterationNdx, const ConstPixelBufferAccess& rendered) const;
1674
1675 private:
1676         const IVec2                                             m_textureSize;
1677         const vector<GatherArgs>                m_iterations;
1678
1679         tcu::Texture2D                                  m_swizzledTexture;
1680 };
1681
1682 TextureGather2DInstance::TextureGather2DInstance (Context&                                              context,
1683                                                                                                   const GatherCaseBaseParams&   baseParams,
1684                                                                                                   const IVec2&                                  textureSize,
1685                                                                                                   const vector<GatherArgs>&             iterations)
1686         : TextureGatherInstance         (context, baseParams)
1687         , m_textureSize                         (textureSize)
1688         , m_iterations                          (iterations)
1689         , m_swizzledTexture                     (tcu::TextureFormat(), 1, 1)
1690 {
1691         init();
1692 }
1693
1694 TextureGather2DInstance::~TextureGather2DInstance (void)
1695 {
1696 }
1697
1698 vector<float> TextureGather2DInstance::computeQuadTexCoord (int /* iterationNdx */) const
1699 {
1700         vector<float> res;
1701         TextureTestUtil::computeQuadTexCoord2D(res, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f));
1702         return res;
1703 }
1704
1705 TextureBindingSp TextureGather2DInstance::createTexture (void)
1706 {
1707         TestLog&                                                log                     = m_context.getTestContext().getLog();
1708         const tcu::TextureFormatInfo    texFmtInfo      = tcu::getTextureFormatInfo(m_baseParams.textureFormat);
1709         MovePtr<tcu::Texture2D>                 texture         = MovePtr<tcu::Texture2D>(new tcu::Texture2D(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y()));
1710         const tcu::Sampler                              sampler         (m_baseParams.wrapS, m_baseParams.wrapT, tcu::Sampler::REPEAT_GL,
1711                                                                                                  m_baseParams.minFilter, m_baseParams.magFilter,
1712                                                                                                  0.0f /* LOD threshold */, true /* normalized coords */, m_baseParams.shadowCompareMode);
1713
1714         {
1715                 const int       levelBegin      = m_baseParams.baseLevel;
1716                 const int       levelEnd        = texture->getNumLevels();
1717                 DE_ASSERT(m_baseParams.baseLevel < texture->getNumLevels());
1718
1719                 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++)
1720                 {
1721                         texture->allocLevel(levelNdx);
1722                         const PixelBufferAccess& level = texture->getLevel(levelNdx);
1723                         fillWithRandomColorTiles(level, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
1724                         log << TestLog::Image("InputTextureLevel" + de::toString(levelNdx), "Input texture, level " + de::toString(levelNdx), level)
1725                                 << TestLog::Message << "Note: texture level's size is " << IVec2(level.getWidth(), level.getHeight()) << TestLog::EndMessage;
1726                 }
1727
1728                 swizzleTexture(m_swizzledTexture, *texture, m_baseParams.textureSwizzle);
1729         }
1730
1731         return TextureBindingSp(new TextureBinding(texture.release(), sampler));
1732 }
1733
1734 bool TextureGather2DInstance::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const
1735 {
1736         Vec2 texCoords[4];
1737         computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords);
1738         return TextureGatherInstance::verify(rendered, getOneLevelSubView(tcu::Texture2DView(m_swizzledTexture), m_baseParams.baseLevel), texCoords, m_iterations[iterationNdx]);
1739 }
1740
1741 class TextureGather2DCase : public TestCase
1742 {
1743 public:
1744                                                                         TextureGather2DCase                                     (tcu::TestContext&                                      testCtx,
1745                                                                                                                                                  const string&                                          name,
1746                                                                                                                                                  const string&                                          description,
1747                                                                                                                                                  const GatherType                                       gatherType,
1748                                                                                                                                                  const OffsetSize                                       offsetSize,
1749                                                                                                                                                  const tcu::TextureFormat                       textureFormat,
1750                                                                                                                                                  const tcu::Sampler::CompareMode        shadowCompareMode,
1751                                                                                                                                                  const tcu::Sampler::WrapMode           wrapS,
1752                                                                                                                                                  const tcu::Sampler::WrapMode           wrapT,
1753                                                                                                                                                  const MaybeTextureSwizzle&                     textureSwizzle,
1754                                                                                                                                                  const tcu::Sampler::FilterMode         minFilter,
1755                                                                                                                                                  const tcu::Sampler::FilterMode         magFilter,
1756                                                                                                                                                  const int                                                      baseLevel,
1757                                                                                                                                                  const deUint32                                         flags,
1758                                                                                                                                                  const IVec2&                                           textureSize,
1759                                                                                                                                                  const ImageBackingMode                         sparseCase);
1760         virtual                                                 ~TextureGather2DCase                            (void);
1761
1762         virtual void                                    initPrograms                                            (vk::SourceCollections& dst) const;
1763         virtual TestInstance*                   createInstance                                          (Context& context) const;
1764
1765 private:
1766         const GatherCaseBaseParams              m_baseParams;
1767         const IVec2                                             m_textureSize;
1768 };
1769
1770 TextureGather2DCase::TextureGather2DCase (tcu::TestContext&                                             testCtx,
1771                                                                                   const string&                                                 name,
1772                                                                                   const string&                                                 description,
1773                                                                                   const GatherType                                              gatherType,
1774                                                                                   const OffsetSize                                              offsetSize,
1775                                                                                   const tcu::TextureFormat                              textureFormat,
1776                                                                                   const tcu::Sampler::CompareMode               shadowCompareMode,
1777                                                                                   const tcu::Sampler::WrapMode                  wrapS,
1778                                                                                   const tcu::Sampler::WrapMode                  wrapT,
1779                                                                                   const MaybeTextureSwizzle&                    textureSwizzle,
1780                                                                                   const tcu::Sampler::FilterMode                minFilter,
1781                                                                                   const tcu::Sampler::FilterMode                magFilter,
1782                                                                                   const int                                                             baseLevel,
1783                                                                                   const deUint32                                                flags,
1784                                                                                   const IVec2&                                                  textureSize,
1785                                                                                   const ImageBackingMode                                sparseCase)
1786         : TestCase              (testCtx, name, description)
1787         , m_baseParams  (TEXTURETYPE_2D, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, textureSwizzle, minFilter, magFilter, baseLevel, flags, sparseCase)
1788         , m_textureSize (textureSize)
1789 {
1790 }
1791
1792 TextureGather2DCase::~TextureGather2DCase (void)
1793 {
1794 }
1795
1796 void TextureGather2DCase::initPrograms (vk::SourceCollections& dst) const
1797 {
1798         const vector<GatherArgs>        iterations      = generateBasic2DCaseIterations(m_baseParams.gatherType,
1799                                                                                                                                                         m_baseParams.textureFormat,
1800                                                                                                                                                         m_baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(m_baseParams.offsetSize) : IVec2(0));
1801
1802         genGatherPrograms(dst, m_baseParams, iterations);
1803 }
1804
1805 TestInstance* TextureGather2DCase::createInstance (Context& context) const
1806 {
1807         const vector<GatherArgs>        iterations      = generateBasic2DCaseIterations(m_baseParams.gatherType,
1808                                                                                                                                                         m_baseParams.textureFormat,
1809                                                                                                                                                         getOffsetRange(m_baseParams.offsetSize, context.getDeviceProperties().limits));
1810
1811         return new TextureGather2DInstance(context, m_baseParams, m_textureSize, iterations);
1812 }
1813
1814 // 2D array
1815
1816 struct Gather2DArrayArgs
1817 {
1818         GatherArgs      gatherArgs;
1819         int                     layerNdx;
1820
1821         operator GatherArgs() const { return gatherArgs; }
1822 };
1823
1824 vector<Gather2DArrayArgs> generate2DArrayCaseIterations (GatherType                                     gatherType,
1825                                                                                                                  const tcu::TextureFormat&      textureFormat,
1826                                                                                                                  const IVec2&                           offsetRange,
1827                                                                                                                  const IVec3&                           textureSize)
1828 {
1829         const vector<GatherArgs>        basicIterations = generateBasic2DCaseIterations(gatherType, textureFormat, offsetRange);
1830         vector<Gather2DArrayArgs>       iterations;
1831
1832         // \note Out-of-bounds layer indices are tested too.
1833         for (int layerNdx = -1; layerNdx < textureSize.z()+1; layerNdx++)
1834         {
1835                 // Don't duplicate all cases for all layers.
1836                 if (layerNdx == 0)
1837                 {
1838                         for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
1839                         {
1840                                 iterations.push_back(Gather2DArrayArgs());
1841                                 iterations.back().gatherArgs = basicIterations[basicNdx];
1842                                 iterations.back().layerNdx = layerNdx;
1843                         }
1844                 }
1845                 else
1846                 {
1847                         // For other layers than 0, only test one component and one set of offsets per layer.
1848                         for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
1849                         {
1850                                 if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4)
1851                                 {
1852                                         iterations.push_back(Gather2DArrayArgs());
1853                                         iterations.back().gatherArgs = basicIterations[basicNdx];
1854                                         iterations.back().layerNdx = layerNdx;
1855                                         break;
1856                                 }
1857                         }
1858                 }
1859         }
1860
1861         return iterations;
1862 }
1863
1864 class TextureGather2DArrayInstance : public TextureGatherInstance
1865 {
1866 public:
1867                                                                         TextureGather2DArrayInstance            (Context&                                                       context,
1868                                                                                                                                                  const GatherCaseBaseParams&            baseParams,
1869                                                                                                                                                  const IVec3&                                           textureSize,
1870                                                                                                                                                  const vector<Gather2DArrayArgs>&       iterations);
1871         virtual                                                 ~TextureGather2DArrayInstance           (void);
1872
1873 protected:
1874         virtual int                                             getNumIterations                                        (void) const                            { return (int)m_iterations.size();                              }
1875         virtual GatherArgs                              getGatherArgs                                           (int iterationNdx) const        { return m_iterations[iterationNdx].gatherArgs; }
1876
1877         virtual TextureBindingSp                createTexture                                           (void);
1878         virtual vector<float>                   computeQuadTexCoord                                     (int iterationNdx) const;
1879         virtual bool                                    verify                                                          (int iterationNdx, const ConstPixelBufferAccess& rendered) const;
1880
1881 private:
1882         const IVec3                                             m_textureSize;
1883         const vector<Gather2DArrayArgs> m_iterations;
1884
1885         tcu::Texture2DArray                             m_swizzledTexture;
1886 };
1887
1888 TextureGather2DArrayInstance::TextureGather2DArrayInstance (Context&                                                    context,
1889                                                                                                                         const GatherCaseBaseParams&                     baseParams,
1890                                                                                                                         const IVec3&                                            textureSize,
1891                                                                                                                         const vector<Gather2DArrayArgs>&        iterations)
1892         : TextureGatherInstance         (context, baseParams)
1893         , m_textureSize                         (textureSize)
1894         , m_iterations                          (iterations)
1895         , m_swizzledTexture                     (tcu::TextureFormat(), 1, 1, 1)
1896 {
1897         init();
1898 }
1899
1900 TextureGather2DArrayInstance::~TextureGather2DArrayInstance (void)
1901 {
1902 }
1903
1904 vector<float> TextureGather2DArrayInstance::computeQuadTexCoord (int iterationNdx) const
1905 {
1906         vector<float> res;
1907         TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f));
1908         return res;
1909 }
1910
1911 TextureBindingSp TextureGather2DArrayInstance::createTexture (void)
1912 {
1913         TestLog&                                                log                     = m_context.getTestContext().getLog();
1914         const tcu::TextureFormatInfo    texFmtInfo      = tcu::getTextureFormatInfo(m_baseParams.textureFormat);
1915         MovePtr<tcu::Texture2DArray>    texture         = MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y(), m_textureSize.z()));
1916         const tcu::Sampler                              sampler         (m_baseParams.wrapS, m_baseParams.wrapT, tcu::Sampler::REPEAT_GL,
1917                                                                                                  m_baseParams.minFilter, m_baseParams.magFilter,
1918                                                                                                  0.0f /* LOD threshold */, true /* normalized coords */, m_baseParams.shadowCompareMode);
1919
1920         {
1921                 const int       levelBegin      = m_baseParams.baseLevel;
1922                 const int       levelEnd        = texture->getNumLevels();
1923                 DE_ASSERT(m_baseParams.baseLevel < texture->getNumLevels());
1924
1925                 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++)
1926                 {
1927                         texture->allocLevel(levelNdx);
1928                         const PixelBufferAccess& level = texture->getLevel(levelNdx);
1929                         fillWithRandomColorTiles(level, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
1930
1931                         log << TestLog::ImageSet("InputTextureLevel", "Input texture, level " + de::toString(levelNdx));
1932                         for (int layerNdx = 0; layerNdx < m_textureSize.z(); layerNdx++)
1933                                 log << TestLog::Image("InputTextureLevel" + de::toString(layerNdx) + "Layer" + de::toString(layerNdx),
1934                                                                           "Layer " + de::toString(layerNdx),
1935                                                                           tcu::getSubregion(level, 0, 0, layerNdx, level.getWidth(), level.getHeight(), 1));
1936                         log << TestLog::EndImageSet
1937                                 << TestLog::Message << "Note: texture level's size is " << IVec3(level.getWidth(), level.getHeight(), level.getDepth()) << TestLog::EndMessage;
1938                 }
1939
1940                 swizzleTexture(m_swizzledTexture, *texture, m_baseParams.textureSwizzle);
1941         }
1942
1943         return TextureBindingSp(new TextureBinding(texture.release(), sampler));
1944 }
1945
1946 bool TextureGather2DArrayInstance::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const
1947 {
1948         Vec3 texCoords[4];
1949         computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords);
1950         return TextureGatherInstance::verify(rendered, getOneLevelSubView(tcu::Texture2DArrayView(m_swizzledTexture), m_baseParams.baseLevel), texCoords, m_iterations[iterationNdx].gatherArgs);
1951 }
1952
1953 class TextureGather2DArrayCase : public TestCase
1954 {
1955 public:
1956                                                                         TextureGather2DArrayCase                        (tcu::TestContext&                                      testCtx,
1957                                                                                                                                                  const string&                                          name,
1958                                                                                                                                                  const string&                                          description,
1959                                                                                                                                                  const GatherType                                       gatherType,
1960                                                                                                                                                  const OffsetSize                                       offsetSize,
1961                                                                                                                                                  const tcu::TextureFormat                       textureFormat,
1962                                                                                                                                                  const tcu::Sampler::CompareMode        shadowCompareMode,
1963                                                                                                                                                  const tcu::Sampler::WrapMode           wrapS,
1964                                                                                                                                                  const tcu::Sampler::WrapMode           wrapT,
1965                                                                                                                                                  const MaybeTextureSwizzle&                     textureSwizzle,
1966                                                                                                                                                  const tcu::Sampler::FilterMode         minFilter,
1967                                                                                                                                                  const tcu::Sampler::FilterMode         magFilter,
1968                                                                                                                                                  const int                                                      baseLevel,
1969                                                                                                                                                  const deUint32                                         flags,
1970                                                                                                                                                  const IVec3&                                           textureSize,
1971                                                                                                                                                  const ImageBackingMode                         sparseCase);
1972         virtual                                                 ~TextureGather2DArrayCase                       (void);
1973
1974         virtual void                                    initPrograms                                            (vk::SourceCollections& dst) const;
1975         virtual TestInstance*                   createInstance                                          (Context& context) const;
1976
1977 private:
1978         const GatherCaseBaseParams              m_baseParams;
1979         const IVec3                                             m_textureSize;
1980 };
1981
1982 TextureGather2DArrayCase::TextureGather2DArrayCase (tcu::TestContext&                                   testCtx,
1983                                                                                                         const string&                                           name,
1984                                                                                                         const string&                                           description,
1985                                                                                                         const GatherType                                        gatherType,
1986                                                                                                         const OffsetSize                                        offsetSize,
1987                                                                                                         const tcu::TextureFormat                        textureFormat,
1988                                                                                                         const tcu::Sampler::CompareMode         shadowCompareMode,
1989                                                                                                         const tcu::Sampler::WrapMode            wrapS,
1990                                                                                                         const tcu::Sampler::WrapMode            wrapT,
1991                                                                                                         const MaybeTextureSwizzle&                      textureSwizzle,
1992                                                                                                         const tcu::Sampler::FilterMode          minFilter,
1993                                                                                                         const tcu::Sampler::FilterMode          magFilter,
1994                                                                                                         const int                                                       baseLevel,
1995                                                                                                         const deUint32                                          flags,
1996                                                                                                         const IVec3&                                            textureSize,
1997                                                                                                         const ImageBackingMode                          sparseCase)
1998         : TestCase                      (testCtx, name, description)
1999         , m_baseParams          (TEXTURETYPE_2D_ARRAY, gatherType, offsetSize, textureFormat, shadowCompareMode, wrapS, wrapT, textureSwizzle, minFilter, magFilter, baseLevel, flags, sparseCase)
2000         , m_textureSize         (textureSize)
2001 {
2002 }
2003
2004 TextureGather2DArrayCase::~TextureGather2DArrayCase (void)
2005 {
2006 }
2007
2008 void TextureGather2DArrayCase::initPrograms (vk::SourceCollections& dst) const
2009 {
2010         const vector<Gather2DArrayArgs>         iterations      = generate2DArrayCaseIterations(m_baseParams.gatherType,
2011                                                                                                                                                                         m_baseParams.textureFormat,
2012                                                                                                                                                                         m_baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(m_baseParams.offsetSize) : IVec2(0),
2013                                                                                                                                                                         m_textureSize);
2014
2015         genGatherPrograms(dst, m_baseParams, vector<GatherArgs>(iterations.begin(), iterations.end()));
2016 }
2017
2018 TestInstance* TextureGather2DArrayCase::createInstance (Context& context) const
2019 {
2020         const vector<Gather2DArrayArgs>         iterations      = generate2DArrayCaseIterations(m_baseParams.gatherType,
2021                                                                                                                                                                         m_baseParams.textureFormat,
2022                                                                                                                                                                         getOffsetRange(m_baseParams.offsetSize, context.getDeviceProperties().limits),
2023                                                                                                                                                                         m_textureSize);
2024
2025         return new TextureGather2DArrayInstance(context, m_baseParams, m_textureSize, iterations);
2026 }
2027
2028 // Cube
2029
2030 struct GatherCubeArgs
2031 {
2032         GatherArgs              gatherArgs;
2033         tcu::CubeFace   face;
2034
2035         operator GatherArgs() const { return gatherArgs; }
2036 };
2037
2038 vector<GatherCubeArgs> generateCubeCaseIterations (GatherType gatherType, const tcu::TextureFormat& textureFormat, const IVec2& offsetRange)
2039 {
2040         const vector<GatherArgs>        basicIterations = generateBasic2DCaseIterations(gatherType, textureFormat, offsetRange);
2041         vector<GatherCubeArgs>          iterations;
2042
2043         for (int cubeFaceI = 0; cubeFaceI < tcu::CUBEFACE_LAST; cubeFaceI++)
2044         {
2045                 const tcu::CubeFace cubeFace = (tcu::CubeFace)cubeFaceI;
2046
2047                 // Don't duplicate all cases for all faces.
2048                 if (cubeFaceI == 0)
2049                 {
2050                         for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
2051                         {
2052                                 iterations.push_back(GatherCubeArgs());
2053                                 iterations.back().gatherArgs = basicIterations[basicNdx];
2054                                 iterations.back().face = cubeFace;
2055                         }
2056                 }
2057                 else
2058                 {
2059                         // For other faces than first, only test one component per face.
2060                         for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++)
2061                         {
2062                                 if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4)
2063                                 {
2064                                         iterations.push_back(GatherCubeArgs());
2065                                         iterations.back().gatherArgs = basicIterations[basicNdx];
2066                                         iterations.back().face = cubeFace;
2067                                         break;
2068                                 }
2069                         }
2070                 }
2071         }
2072
2073         return iterations;
2074 }
2075
2076 class TextureGatherCubeInstance : public TextureGatherInstance
2077 {
2078 public:
2079                                                                         TextureGatherCubeInstance                       (Context&                                                       context,
2080                                                                                                                                                  const GatherCaseBaseParams&            baseParams,
2081                                                                                                                                                  const int                                                      textureSize,
2082                                                                                                                                                  const vector<GatherCubeArgs>&          iterations);
2083         virtual                                                 ~TextureGatherCubeInstance                      (void);
2084
2085 protected:
2086         virtual int                                             getNumIterations                                        (void) const                            { return (int)m_iterations.size();                              }
2087         virtual GatherArgs                              getGatherArgs                                           (int iterationNdx) const        { return m_iterations[iterationNdx].gatherArgs; }
2088
2089         virtual TextureBindingSp                createTexture                                           (void);
2090         virtual vector<float>                   computeQuadTexCoord                                     (int iterationNdx) const;
2091         virtual bool                                    verify                                                          (int iterationNdx, const ConstPixelBufferAccess& rendered) const;
2092
2093 private:
2094         const int                                               m_textureSize;
2095         const vector<GatherCubeArgs>    m_iterations;
2096
2097         tcu::TextureCube                                m_swizzledTexture;
2098 };
2099
2100 TextureGatherCubeInstance::TextureGatherCubeInstance (Context&                                                  context,
2101                                                                                                           const GatherCaseBaseParams&           baseParams,
2102                                                                                                           const int                                                     textureSize,
2103                                                                                                           const vector<GatherCubeArgs>&         iterations)
2104         : TextureGatherInstance         (context, baseParams)
2105         , m_textureSize                         (textureSize)
2106         , m_iterations                          (iterations)
2107         , m_swizzledTexture                     (tcu::TextureFormat(), 1)
2108 {
2109         init();
2110 }
2111
2112 TextureGatherCubeInstance::~TextureGatherCubeInstance (void)
2113 {
2114 }
2115
2116 vector<float> TextureGatherCubeInstance::computeQuadTexCoord (int iterationNdx) const
2117 {
2118         const bool              corners = (m_baseParams.flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS) == 0;
2119         const Vec2              minC    = corners ? Vec2(-1.2f) : Vec2(-0.6f, -1.2f);
2120         const Vec2              maxC    = corners ? Vec2( 1.2f) : Vec2( 0.6f,  1.2f);
2121         vector<float>   res;
2122         TextureTestUtil::computeQuadTexCoordCube(res, m_iterations[iterationNdx].face, minC, maxC);
2123         return res;
2124 }
2125
2126 TextureBindingSp TextureGatherCubeInstance::createTexture (void)
2127 {
2128         TestLog&                                                log                     = m_context.getTestContext().getLog();
2129         const tcu::TextureFormatInfo    texFmtInfo      = tcu::getTextureFormatInfo(m_baseParams.textureFormat);
2130         MovePtr<tcu::TextureCube>               texture         = MovePtr<tcu::TextureCube>(new tcu::TextureCube(m_baseParams.textureFormat, m_textureSize));
2131         const tcu::Sampler                              sampler         (m_baseParams.wrapS, m_baseParams.wrapT, tcu::Sampler::REPEAT_GL,
2132                                                                                                  m_baseParams.minFilter, m_baseParams.magFilter,
2133                                                                                                  0.0f /* LOD threshold */, true /* normalized coords */, m_baseParams.shadowCompareMode,
2134                                                                                                  0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2135
2136         {
2137                 const int       levelBegin      = m_baseParams.baseLevel;
2138                 const int       levelEnd        = texture->getNumLevels();
2139                 DE_ASSERT(m_baseParams.baseLevel < texture->getNumLevels());
2140
2141                 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++)
2142                 {
2143                         log << TestLog::ImageSet("InputTextureLevel" + de::toString(levelNdx), "Input texture, level " + de::toString(levelNdx));
2144
2145                         for (int cubeFaceI = 0; cubeFaceI < tcu::CUBEFACE_LAST; cubeFaceI++)
2146                         {
2147                                 const tcu::CubeFace                     cubeFace        = (tcu::CubeFace)cubeFaceI;
2148                                 texture->allocLevel(cubeFace, levelNdx);
2149                                 const PixelBufferAccess&        levelFace       = texture->getLevelFace(levelNdx, cubeFace);
2150                                 fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed() ^ (deUint32)cubeFaceI);
2151
2152                                 log << TestLog::Image("InputTextureLevel" + de::toString(levelNdx) + "Face" + de::toString((int)cubeFace), de::toString(cubeFace), levelFace);
2153                         }
2154
2155                         log << TestLog::EndImageSet
2156                                 << TestLog::Message << "Note: texture level's size is " << texture->getLevelFace(levelNdx, tcu::CUBEFACE_NEGATIVE_X).getWidth() << TestLog::EndMessage;
2157                 }
2158
2159                 swizzleTexture(m_swizzledTexture, *texture, m_baseParams.textureSwizzle);
2160         }
2161
2162         return TextureBindingSp(new TextureBinding(texture.release(), sampler));
2163 }
2164
2165 bool TextureGatherCubeInstance::verify (int iterationNdx, const ConstPixelBufferAccess& rendered) const
2166 {
2167         Vec3 texCoords[4];
2168         computeTexCoordVecs(computeQuadTexCoord(iterationNdx), texCoords);
2169         return TextureGatherInstance::verify(rendered, getOneLevelSubView(tcu::TextureCubeView(m_swizzledTexture), m_baseParams.baseLevel), texCoords, m_iterations[iterationNdx].gatherArgs);
2170 }
2171
2172 // \note Cube case always uses just basic textureGather(); offset versions are not defined for cube maps.
2173 class TextureGatherCubeCase : public TestCase
2174 {
2175 public:
2176                                                                         TextureGatherCubeCase                           (tcu::TestContext&                                      testCtx,
2177                                                                                                                                                  const string&                                          name,
2178                                                                                                                                                  const string&                                          description,
2179                                                                                                                                                  const tcu::TextureFormat                       textureFormat,
2180                                                                                                                                                  const tcu::Sampler::CompareMode        shadowCompareMode,
2181                                                                                                                                                  const tcu::Sampler::WrapMode           wrapS,
2182                                                                                                                                                  const tcu::Sampler::WrapMode           wrapT,
2183                                                                                                                                                  const MaybeTextureSwizzle&                     textureSwizzle,
2184                                                                                                                                                  const tcu::Sampler::FilterMode         minFilter,
2185                                                                                                                                                  const tcu::Sampler::FilterMode         magFilter,
2186                                                                                                                                                  const int                                                      baseLevel,
2187                                                                                                                                                  const deUint32                                         flags,
2188                                                                                                                                                  const int                                                      textureSize,
2189                                                                                                                                                  const ImageBackingMode                         sparseCase);
2190         virtual                                                 ~TextureGatherCubeCase                          (void);
2191
2192         virtual void                                    initPrograms                                            (vk::SourceCollections& dst) const;
2193         virtual TestInstance*                   createInstance                                          (Context& context) const;
2194
2195 private:
2196         const GatherCaseBaseParams              m_baseParams;
2197         const int                                               m_textureSize;
2198 };
2199
2200 TextureGatherCubeCase::TextureGatherCubeCase (tcu::TestContext&                                         testCtx,
2201                                                                                           const string&                                                 name,
2202                                                                                           const string&                                                 description,
2203                                                                                           const tcu::TextureFormat                              textureFormat,
2204                                                                                           const tcu::Sampler::CompareMode               shadowCompareMode,
2205                                                                                           const tcu::Sampler::WrapMode                  wrapS,
2206                                                                                           const tcu::Sampler::WrapMode                  wrapT,
2207                                                                                           const MaybeTextureSwizzle&                    textureSwizzle,
2208                                                                                           const tcu::Sampler::FilterMode                minFilter,
2209                                                                                           const tcu::Sampler::FilterMode                magFilter,
2210                                                                                           const int                                                             baseLevel,
2211                                                                                           const deUint32                                                flags,
2212                                                                                           const int                                                             textureSize,
2213                                                                                           const ImageBackingMode                                sparseCase)
2214         : TestCase                      (testCtx, name, description)
2215         , m_baseParams          (TEXTURETYPE_CUBE, GATHERTYPE_BASIC, OFFSETSIZE_NONE, textureFormat, shadowCompareMode, wrapS, wrapT, textureSwizzle, minFilter, magFilter, baseLevel, flags, sparseCase)
2216         , m_textureSize         (textureSize)
2217 {
2218 }
2219
2220 TextureGatherCubeCase::~TextureGatherCubeCase (void)
2221 {
2222 }
2223
2224 void TextureGatherCubeCase::initPrograms (vk::SourceCollections& dst) const
2225 {
2226         const vector<GatherCubeArgs>    iterations      = generateCubeCaseIterations(m_baseParams.gatherType,
2227                                                                                                                                                          m_baseParams.textureFormat,
2228                                                                                                                                                          m_baseParams.offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? getOffsetRange(m_baseParams.offsetSize) : IVec2(0));
2229
2230         genGatherPrograms(dst, m_baseParams, vector<GatherArgs>(iterations.begin(), iterations.end()));
2231 }
2232
2233 TestInstance* TextureGatherCubeCase::createInstance (Context& context) const
2234 {
2235         const vector<GatherCubeArgs>    iterations      = generateCubeCaseIterations(m_baseParams.gatherType,
2236                                                                                                                                                          m_baseParams.textureFormat,
2237                                                                                                                                                          getOffsetRange(m_baseParams.offsetSize, context.getDeviceProperties().limits));
2238
2239         return new TextureGatherCubeInstance(context, m_baseParams, m_textureSize, iterations);
2240 }
2241
2242 class TextureGatherTests : public tcu::TestCaseGroup
2243 {
2244 public:
2245                                                                 TextureGatherTests                              (tcu::TestContext& context);
2246         virtual                                         ~TextureGatherTests                             (void);
2247         virtual void                            init                                                    (void);
2248
2249 private:
2250                                                                 TextureGatherTests                              (const TextureGatherTests&);            // not allowed!
2251         TextureGatherTests&                     operator=                                               (const TextureGatherTests&);            // not allowed!
2252 };
2253
2254 TextureGatherTests::TextureGatherTests (tcu::TestContext& context)
2255         : TestCaseGroup(context, "texture_gather", "textureGather* tests")
2256 {
2257 }
2258
2259 TextureGatherTests::~TextureGatherTests (void)
2260 {
2261 }
2262
2263 static inline TestCase* makeTextureGatherCase (TextureType                                      textureType,
2264                                                                                            tcu::TestContext&                    testCtx,
2265                                                                                            const string&                                name,
2266                                                                                            const string&                                description,
2267                                                                                            GatherType                                   gatherType,
2268                                                                                            OffsetSize                                   offsetSize,
2269                                                                                            tcu::TextureFormat                   textureFormat,
2270                                                                                            tcu::Sampler::CompareMode    shadowCompareMode,
2271                                                                                            tcu::Sampler::WrapMode               wrapS,
2272                                                                                            tcu::Sampler::WrapMode               wrapT,
2273                                                                                            const MaybeTextureSwizzle&   texSwizzle,
2274                                                                                            tcu::Sampler::FilterMode             minFilter,
2275                                                                                            tcu::Sampler::FilterMode             magFilter,
2276                                                                                            int                                                  baseLevel,
2277                                                                                            const IVec3&                                 textureSize,
2278                                                                                            deUint32                                             flags = 0,
2279                                                                                            const ImageBackingMode               sparseCase = ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR)
2280 {
2281         switch (textureType)
2282         {
2283                 case TEXTURETYPE_2D:
2284                         return new TextureGather2DCase(testCtx, name, description, gatherType, offsetSize, textureFormat, shadowCompareMode,
2285                                                                                    wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize.swizzle(0, 1), sparseCase);
2286
2287                 case TEXTURETYPE_2D_ARRAY:
2288                         return new TextureGather2DArrayCase(testCtx, name, description, gatherType, offsetSize, textureFormat, shadowCompareMode,
2289                                                                                                 wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize, sparseCase);
2290
2291                 case TEXTURETYPE_CUBE:
2292                         DE_ASSERT(gatherType == GATHERTYPE_BASIC);
2293                         DE_ASSERT(offsetSize == OFFSETSIZE_NONE);
2294                         return new TextureGatherCubeCase(testCtx, name, description, textureFormat, shadowCompareMode,
2295                                                                                          wrapS, wrapT, texSwizzle, minFilter, magFilter, baseLevel, flags, textureSize.x(), sparseCase);
2296
2297                 default:
2298                         DE_ASSERT(false);
2299                         return DE_NULL;
2300         }
2301 }
2302
2303 static inline const char* compareModeName (tcu::Sampler::CompareMode mode)
2304 {
2305         switch (mode)
2306         {
2307                 case tcu::Sampler::COMPAREMODE_LESS:                            return "less";
2308                 case tcu::Sampler::COMPAREMODE_LESS_OR_EQUAL:           return "less_or_equal";
2309                 case tcu::Sampler::COMPAREMODE_GREATER:                         return "greater";
2310                 case tcu::Sampler::COMPAREMODE_GREATER_OR_EQUAL:        return "greater_or_equal";
2311                 case tcu::Sampler::COMPAREMODE_EQUAL:                           return "equal";
2312                 case tcu::Sampler::COMPAREMODE_NOT_EQUAL:                       return "not_equal";
2313                 case tcu::Sampler::COMPAREMODE_ALWAYS:                          return "always";
2314                 case tcu::Sampler::COMPAREMODE_NEVER:                           return "never";
2315                 default: DE_ASSERT(false); return DE_NULL;
2316         }
2317 }
2318
2319 void TextureGatherTests::init (void)
2320 {
2321         const struct
2322         {
2323                 const char* name;
2324                 TextureType type;
2325         } textureTypes[] =
2326         {
2327                 { "2d",                 TEXTURETYPE_2D                  },
2328                 { "2d_array",   TEXTURETYPE_2D_ARRAY    },
2329                 { "cube",               TEXTURETYPE_CUBE                }
2330         };
2331
2332         const struct
2333         {
2334                 const char*                     name;
2335                 tcu::TextureFormat      format;
2336         } formats[] =
2337         {
2338                 { "rgba8",              tcu::TextureFormat(tcu::TextureFormat::RGBA,    tcu::TextureFormat::UNORM_INT8)         },
2339                 { "rgba8ui",    tcu::TextureFormat(tcu::TextureFormat::RGBA,    tcu::TextureFormat::UNSIGNED_INT8)      },
2340                 { "rgba8i",             tcu::TextureFormat(tcu::TextureFormat::RGBA,    tcu::TextureFormat::SIGNED_INT8)        },
2341                 { "depth32f",   tcu::TextureFormat(tcu::TextureFormat::D,               tcu::TextureFormat::FLOAT)                      }
2342         };
2343
2344         const struct
2345         {
2346                 const char*             name;
2347                 IVec3                   size;
2348         } textureSizes[] =
2349         {
2350                 { "size_pot",   IVec3(64, 64, 3) },
2351                 { "size_npot",  IVec3(17, 23, 3) }
2352         };
2353
2354         const struct
2355         {
2356                 const char*                             name;
2357                 tcu::Sampler::WrapMode  mode;
2358         } wrapModes[] =
2359         {
2360                 { "clamp_to_edge",              tcu::Sampler::CLAMP_TO_EDGE                     },
2361                 { "repeat",                             tcu::Sampler::REPEAT_GL                         },
2362                 { "mirrored_repeat",    tcu::Sampler::MIRRORED_REPEAT_GL        }
2363         };
2364
2365         for (int gatherTypeI = 0; gatherTypeI < GATHERTYPE_LAST; gatherTypeI++)
2366         {
2367                 const GatherType                gatherType                      = (GatherType)gatherTypeI;
2368                 TestCaseGroup* const    gatherTypeGroup         = new TestCaseGroup(m_testCtx, gatherTypeName(gatherType), gatherTypeDescription(gatherType));
2369                 addChild(gatherTypeGroup);
2370
2371                 for (int offsetSizeI = 0; offsetSizeI < OFFSETSIZE_LAST; offsetSizeI++)
2372                 {
2373                         const OffsetSize offsetSize = (OffsetSize)offsetSizeI;
2374                         if ((gatherType == GATHERTYPE_BASIC) != (offsetSize == OFFSETSIZE_NONE))
2375                                 continue;
2376
2377                         if (gatherType == GATHERTYPE_OFFSETS && offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) // \note offsets argument must be compile-time constant
2378                                 continue;
2379
2380                         TestCaseGroup* const offsetSizeGroup = offsetSize == OFFSETSIZE_NONE ?
2381                                                                                                         gatherTypeGroup :
2382                                                                                                         new TestCaseGroup(m_testCtx,
2383                                                                                                                                           offsetSize == OFFSETSIZE_MINIMUM_REQUIRED                             ? "min_required_offset"
2384                                                                                                                                           : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM             ? "implementation_offset"
2385                                                                                                                                           : DE_NULL,
2386                                                                                                                                           offsetSize == OFFSETSIZE_MINIMUM_REQUIRED                             ? "Use offsets within Vulkan minimum required range"
2387                                                                                                                                           : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM             ? "Use offsets within the implementation range"
2388                                                                                                                                           : DE_NULL);
2389
2390                         if (offsetSizeGroup != gatherTypeGroup)
2391                                 gatherTypeGroup->addChild(offsetSizeGroup);
2392
2393                         for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++)
2394                         {
2395                                 const TextureType textureType = textureTypes[textureTypeNdx].type;
2396
2397                                 if (textureType == TEXTURETYPE_CUBE && gatherType != GATHERTYPE_BASIC)
2398                                         continue;
2399
2400                                 TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_testCtx, textureTypes[textureTypeNdx].name, "");
2401                                 offsetSizeGroup->addChild(textureTypeGroup);
2402
2403                                 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
2404                                 {
2405                                         const tcu::TextureFormat&       format                  = formats[formatNdx].format;
2406                                         TestCaseGroup* const            formatGroup             = new TestCaseGroup(m_testCtx, formats[formatNdx].name, "");
2407                                         textureTypeGroup->addChild(formatGroup);
2408
2409                                         for (int noCornersI = 0; noCornersI <= ((textureType == TEXTURETYPE_CUBE)?1:0); noCornersI++)
2410                                         {
2411                                                 const bool                              noCorners               = noCornersI!= 0;
2412                                                 TestCaseGroup* const    cornersGroup    = noCorners
2413                                                                                                                                 ? new TestCaseGroup(m_testCtx, "no_corners", "Test case variants that don't sample around cube map corners")
2414                                                                                                                                 : formatGroup;
2415
2416                                                 if (formatGroup != cornersGroup)
2417                                                         formatGroup->addChild(cornersGroup);
2418
2419                                                 for (int textureSizeNdx = 0; textureSizeNdx < DE_LENGTH_OF_ARRAY(textureSizes); textureSizeNdx++)
2420                                                 {
2421                                                         const IVec3&                    textureSize                     = textureSizes[textureSizeNdx].size;
2422                                                         TestCaseGroup* const    textureSizeGroup        = new TestCaseGroup(m_testCtx, textureSizes[textureSizeNdx].name, "");
2423                                                         cornersGroup->addChild(textureSizeGroup);
2424
2425                                                         for (int compareModeI = 0; compareModeI < tcu::Sampler::COMPAREMODE_LAST; compareModeI++)
2426                                                         {
2427                                                                 const tcu::Sampler::CompareMode compareMode = (tcu::Sampler::CompareMode)compareModeI;
2428
2429                                                                 if ((compareMode != tcu::Sampler::COMPAREMODE_NONE) != isDepthFormat(format))
2430                                                                         continue;
2431
2432                                                                 if (compareMode != tcu::Sampler::COMPAREMODE_NONE &&
2433                                                                         compareMode != tcu::Sampler::COMPAREMODE_LESS &&
2434                                                                         compareMode != tcu::Sampler::COMPAREMODE_GREATER)
2435                                                                         continue;
2436
2437                                                                 TestCaseGroup* const compareModeGroup = compareMode == tcu::Sampler::COMPAREMODE_NONE ?
2438                                                                                                                                                         textureSizeGroup :
2439                                                                                                                                                         new TestCaseGroup(m_testCtx,
2440                                                                                                                                                                                           (string() + "compare_" + compareModeName(compareMode)).c_str(),
2441                                                                                                                                                                                           "");
2442                                                                 if (compareModeGroup != textureSizeGroup)
2443                                                                         textureSizeGroup->addChild(compareModeGroup);
2444
2445                                                                 for (int wrapCaseNdx = 0; wrapCaseNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapCaseNdx++)
2446                                                                 {
2447                                                                         const int                                               wrapSNdx        = wrapCaseNdx;
2448                                                                         const int                                               wrapTNdx        = (wrapCaseNdx + 1) % DE_LENGTH_OF_ARRAY(wrapModes);
2449                                                                         const tcu::Sampler::WrapMode    wrapS           = wrapModes[wrapSNdx].mode;
2450                                                                         const tcu::Sampler::WrapMode    wrapT           = wrapModes[wrapTNdx].mode;
2451
2452                                                                         const string caseName = string() + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name;
2453
2454                                                                         compareModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format, compareMode, wrapS, wrapT,
2455                                                                                                                                                                          MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, textureSize,
2456                                                                                                                                                                          noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0));
2457                                                                         compareModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format, compareMode, wrapS, wrapT,
2458                                                                                                                                                                          MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, textureSize,
2459                                                                                                                                                                          noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2460                                                                 }
2461                                                         }
2462                                                 }
2463                                         }
2464
2465                                         if (offsetSize != OFFSETSIZE_MINIMUM_REQUIRED || gatherType == GATHERTYPE_OFFSETS) // Don't test all features for both offset size types, as they should be rather orthogonal.
2466                                         {
2467                                                 if (!isDepthFormat(format))
2468                                                 {
2469                                                         TestCaseGroup* const swizzleGroup = new TestCaseGroup(m_testCtx, "texture_swizzle", "");
2470                                                         formatGroup->addChild(swizzleGroup);
2471
2472                                                         DE_STATIC_ASSERT(TEXTURESWIZZLECOMPONENT_R == 0);
2473                                                         for (int swizzleCaseNdx = 0; swizzleCaseNdx < TEXTURESWIZZLECOMPONENT_LAST; swizzleCaseNdx++)
2474                                                         {
2475                                                                 MaybeTextureSwizzle     swizzle = MaybeTextureSwizzle::createSomeTextureSwizzle();
2476                                                                 string                          caseName;
2477
2478                                                                 for (int i = 0; i < 4; i++)
2479                                                                 {
2480                                                                         swizzle.getSwizzle()[i] = (TextureSwizzleComponent)((swizzleCaseNdx + i) % (int)TEXTURESWIZZLECOMPONENT_LAST);
2481                                                                         caseName += (i > 0 ? "_" : "") + de::toLower(de::toString(swizzle.getSwizzle()[i]));
2482                                                                 }
2483
2484                                                                 swizzleGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format,
2485                                                                                                                                                          tcu::Sampler::COMPAREMODE_NONE, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2486                                                                                                                                                          swizzle, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, IVec3(64, 64, 3)));
2487                                                                 swizzleGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format,
2488                                                                                                                                                          tcu::Sampler::COMPAREMODE_NONE, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2489                                                                                                                                                          swizzle, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2490                                                         }
2491                                                 }
2492
2493                                                 {
2494                                                         TestCaseGroup* const filterModeGroup = new TestCaseGroup(m_testCtx, "filter_mode", "Test that filter modes have no effect");
2495                                                         formatGroup->addChild(filterModeGroup);
2496
2497                                                         const struct
2498                                                         {
2499                                                                 const char*                                     name;
2500                                                                 tcu::Sampler::FilterMode        filter;
2501                                                         } magFilters[] =
2502                                                         {
2503                                                                 { "linear",             tcu::Sampler::LINEAR    },
2504                                                                 { "nearest",    tcu::Sampler::NEAREST   }
2505                                                         };
2506
2507                                                         const struct
2508                                                         {
2509                                                                 const char*                                     name;
2510                                                                 tcu::Sampler::FilterMode        filter;
2511                                                         } minFilters[] =
2512                                                         {
2513                                                                 // \note Don't test NEAREST here, as it's covered by other cases.
2514                                                                 { "linear",                                             tcu::Sampler::LINEAR                                    },
2515                                                                 { "nearest_mipmap_nearest",             tcu::Sampler::NEAREST_MIPMAP_NEAREST    },
2516                                                                 { "nearest_mipmap_linear",              tcu::Sampler::NEAREST_MIPMAP_LINEAR             },
2517                                                                 { "linear_mipmap_nearest",              tcu::Sampler::LINEAR_MIPMAP_NEAREST             },
2518                                                                 { "linear_mipmap_linear",               tcu::Sampler::LINEAR_MIPMAP_LINEAR              },
2519                                                         };
2520
2521                                                         for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilters); minFilterNdx++)
2522                                                         for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilters); magFilterNdx++)
2523                                                         {
2524                                                                 const tcu::Sampler::FilterMode          minFilter               = minFilters[minFilterNdx].filter;
2525                                                                 const tcu::Sampler::FilterMode          magFilter               = magFilters[magFilterNdx].filter;
2526                                                                 const tcu::Sampler::CompareMode         compareMode             = isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE;
2527
2528                                                                 if ((isUnormFormatType(format.type) || isDepthFormat(format)) && magFilter == tcu::Sampler::NEAREST)
2529                                                                         continue; // Covered by other cases.
2530                                                                 if ((isUIntFormatType(format.type) || isSIntFormatType(format.type)) &&
2531                                                                         (magFilter != tcu::Sampler::NEAREST || minFilter != tcu::Sampler::NEAREST_MIPMAP_NEAREST))
2532                                                                         continue;
2533
2534                                                                 const string caseName = string() + "min_" + minFilters[minFilterNdx].name + "_mag_" + magFilters[magFilterNdx].name;
2535
2536                                                                 filterModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format, compareMode,
2537                                                                                                                                                                 tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(),
2538                                                                                                                                                                 minFilter, magFilter, 0, IVec3(64, 64, 3)));
2539                                                                 filterModeGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format, compareMode,
2540                                                                                                                                                                 tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, MaybeTextureSwizzle::createNoneTextureSwizzle(),
2541                                                                                                                                                                 minFilter, magFilter, 0, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2542                                                         }
2543                                                 }
2544
2545                                                 {
2546                                                         TestCaseGroup* const baseLevelGroup = new TestCaseGroup(m_testCtx, "base_level", "");
2547                                                         formatGroup->addChild(baseLevelGroup);
2548
2549                                                         for (int baseLevel = 1; baseLevel <= 2; baseLevel++)
2550                                                         {
2551                                                                 const string                                            caseName                = "level_" + de::toString(baseLevel);
2552                                                                 const tcu::Sampler::CompareMode         compareMode             = isDepthFormat(format) ? tcu::Sampler::COMPAREMODE_LESS : tcu::Sampler::COMPAREMODE_NONE;
2553                                                                 baseLevelGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, caseName.c_str(), "", gatherType, offsetSize, format,
2554                                                                                                                                                            compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2555                                                                                                                                                            MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
2556                                                                                                                                                            baseLevel, IVec3(64, 64, 3)));
2557                                                                 baseLevelGroup->addChild(makeTextureGatherCase(textureType, m_testCtx, "sparse_" + caseName, "", gatherType, offsetSize, format,
2558                                                                                                                                                            compareMode, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2559                                                                                                                                                            MaybeTextureSwizzle::createNoneTextureSwizzle(), tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
2560                                                                                                                                                            baseLevel, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE));
2561                                                         }
2562                                                 }
2563                                         }
2564                                 }
2565                         }
2566                 }
2567         }
2568 }
2569
2570 } // anonymous
2571
2572 tcu::TestCaseGroup* createTextureGatherTests (tcu::TestContext& testCtx)
2573 {
2574         return new TextureGatherTests(testCtx);
2575 }
2576
2577 } // sr
2578 } // vkt