1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2016 The Khronos Group Inc.
6 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Copyright (c) 2016 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief Texture access and query function tests.
24 *//*--------------------------------------------------------------------*/
26 #include "vktShaderRenderTextureFunctionTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "gluTextureUtil.hpp"
29 #include "tcuTexture.hpp"
30 #include "tcuTextureUtil.hpp"
31 #include "tcuTestLog.hpp"
32 #include "glwEnums.hpp"
34 #include "vkImageUtil.hpp"
35 #include "vkQueryUtil.hpp"
55 FUNCTION_TEXTURE = 0, //!< texture(), textureOffset()
56 FUNCTION_TEXTUREPROJ, //!< textureProj(), textureProjOffset()
57 FUNCTION_TEXTUREPROJ3, //!< textureProj(sampler2D, vec3)
58 FUNCTION_TEXTURELOD, // ...
59 FUNCTION_TEXTUREPROJLOD,
60 FUNCTION_TEXTUREPROJLOD3, //!< textureProjLod(sampler2D, vec3)
62 FUNCTION_TEXTUREPROJGRAD,
63 FUNCTION_TEXTUREPROJGRAD3, //!< textureProjGrad(sampler2D, vec3)
69 inline bool functionHasAutoLod (glu::ShaderType shaderType, Function function)
71 return shaderType == glu::SHADERTYPE_FRAGMENT &&
72 (function == FUNCTION_TEXTURE ||
73 function == FUNCTION_TEXTUREPROJ ||
74 function == FUNCTION_TEXTUREPROJ3);
77 inline bool functionHasProj (Function function)
79 return function == FUNCTION_TEXTUREPROJ ||
80 function == FUNCTION_TEXTUREPROJ3 ||
81 function == FUNCTION_TEXTUREPROJLOD ||
82 function == FUNCTION_TEXTUREPROJGRAD ||
83 function == FUNCTION_TEXTUREPROJLOD3 ||
84 function == FUNCTION_TEXTUREPROJGRAD3;
87 inline bool functionHasGrad (Function function)
89 return function == FUNCTION_TEXTUREGRAD || function == FUNCTION_TEXTUREPROJGRAD || function == FUNCTION_TEXTUREPROJGRAD3;
92 inline bool functionHasLod (Function function)
94 return function == FUNCTION_TEXTURELOD ||
95 function == FUNCTION_TEXTUREPROJLOD ||
96 function == FUNCTION_TEXTUREPROJLOD3 ||
97 function == FUNCTION_TEXELFETCH;
100 struct TextureLookupSpec
110 // Bias or Lod for *Lod* functions
114 // For *Grad* functions
123 TextureLookupSpec (void)
124 : function (FUNCTION_LAST)
139 TextureLookupSpec (Function function_,
140 const tcu::Vec4& minCoord_,
141 const tcu::Vec4& maxCoord_,
145 const tcu::Vec3& minDX_,
146 const tcu::Vec3& maxDX_,
147 const tcu::Vec3& minDY_,
148 const tcu::Vec3& maxDY_,
150 const tcu::IVec3& offset_)
151 : function (function_)
152 , minCoord (minCoord_)
153 , maxCoord (maxCoord_)
155 , minLodBias (minLodBias_)
156 , maxLodBias (maxLodBias_)
161 , useOffset (useOffset_)
172 TEXTURETYPE_CUBE_MAP,
173 TEXTURETYPE_1D_ARRAY,
174 TEXTURETYPE_2D_ARRAY,
175 TEXTURETYPE_CUBE_ARRAY,
182 TextureType type; //!< Texture type (2D, cubemap, ...)
183 deUint32 format; //!< Internal format.
188 tcu::Sampler sampler;
191 : type (TEXTURETYPE_LAST)
200 TextureSpec (TextureType type_,
206 const tcu::Sampler& sampler_)
212 , numLevels (numLevels_)
218 struct TexLookupParams
225 TexLookupParams (void)
234 // \note LodMode and computeLodFromDerivates functions are copied from glsTextureTestUtil
235 namespace TextureTestUtil
240 LODMODE_EXACT = 0, //!< Ideal lod computation.
241 LODMODE_MIN_BOUND, //!< Use estimation range minimum bound.
242 LODMODE_MAX_BOUND, //!< Use estimation range maximum bound.
247 // 1D lookup LOD computation.
249 float computeLodFromDerivates (LodMode mode, float dudx, float dudy)
254 // \note [mika] Min and max bounds equal to exact with 1D textures
256 case LODMODE_MIN_BOUND:
257 case LODMODE_MAX_BOUND:
258 p = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
265 return deFloatLog2(p);
268 // 2D lookup LOD computation.
270 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy)
276 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy));
279 case LODMODE_MIN_BOUND:
280 case LODMODE_MAX_BOUND:
282 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
283 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));
285 p = mode == LODMODE_MIN_BOUND ? de::max(mu, mv) : mu + mv;
293 return deFloatLog2(p);
296 // 3D lookup LOD computation.
298 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy)
304 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dwdy*dwdy));
307 case LODMODE_MIN_BOUND:
308 case LODMODE_MAX_BOUND:
310 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
311 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));
312 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy));
314 p = mode == LODMODE_MIN_BOUND ? de::max(de::max(mu, mv), mw) : (mu + mv + mw);
322 return deFloatLog2(p);
327 using namespace TextureTestUtil;
329 static const LodMode DEFAULT_LOD_MODE = LODMODE_EXACT;
331 inline float computeLodFromGrad2D (const ShaderEvalContext& c)
333 float w = (float)c.textures[0].tex2D->getWidth();
334 float h = (float)c.textures[0].tex2D->getHeight();
335 return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*w, c.in[1].y()*h, c.in[2].x()*w, c.in[2].y()*h);
338 inline float computeLodFromGrad2DArray (const ShaderEvalContext& c)
340 float w = (float)c.textures[0].tex2DArray->getWidth();
341 float h = (float)c.textures[0].tex2DArray->getHeight();
342 return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*w, c.in[1].y()*h, c.in[2].x()*w, c.in[2].y()*h);
345 inline float computeLodFromGrad3D (const ShaderEvalContext& c)
347 float w = (float)c.textures[0].tex3D->getWidth();
348 float h = (float)c.textures[0].tex3D->getHeight();
349 float d = (float)c.textures[0].tex3D->getDepth();
350 return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*w, c.in[1].y()*h, c.in[1].z()*d, c.in[2].x()*w, c.in[2].y()*h, c.in[2].z()*d);
353 inline float computeLodFromGradCube (const ShaderEvalContext& c)
355 // \note Major axis is always -Z or +Z
356 float m = de::abs(c.in[0].z());
357 float d = (float)c.textures[0].texCube->getSize();
358 float s = d/(2.0f*m);
359 float t = d/(2.0f*m);
360 return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*s, c.in[1].y()*t, c.in[2].x()*s, c.in[2].y()*t);
363 typedef void (*TexEvalFunc) (ShaderEvalContext& c, const TexLookupParams& lookupParams);
365 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
368 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
370 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
371 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
372 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
374 inline Vec4 texture2DOffset (const ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }
375 inline Vec4 texture2DArrayOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
376 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
378 inline float texture2DShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); }
379 inline float texture2DArrayShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }
382 static void evalTexture2D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
383 static void evalTextureCube (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
384 static void evalTexture2DArray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
385 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
387 static void evalTexture2DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
388 static void evalTextureCubeBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
389 static void evalTexture2DArrayBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
390 static void evalTexture3DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
392 static void evalTexture2DProj3 (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
393 static void evalTexture2DProj3Bias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
394 static void evalTexture2DProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
395 static void evalTexture2DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
396 static void evalTexture3DProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; }
397 static void evalTexture3DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
399 static void evalTexture2DLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
400 static void evalTextureCubeLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
401 static void evalTexture2DArrayLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
402 static void evalTexture3DLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
404 static void evalTexture2DProjLod3 (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
405 static void evalTexture2DProjLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
406 static void evalTexture3DProjLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
410 static void evalTexture2DOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
411 static void evalTexture2DArrayOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
412 static void evalTexture3DOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset)*p.scale + p.bias; }
414 static void evalTexture2DOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
415 static void evalTexture2DArrayOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
416 static void evalTexture3DOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset)*p.scale + p.bias; }
418 static void evalTexture2DLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
419 static void evalTexture2DArrayLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
420 static void evalTexture3DLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset)*p.scale + p.bias; }
422 static void evalTexture2DProj3Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
423 static void evalTexture2DProj3OffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
424 static void evalTexture2DProjOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
425 static void evalTexture2DProjOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
426 static void evalTexture3DProjOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod, p.offset)*p.scale + p.bias; }
427 static void evalTexture3DProjOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x(), p.offset)*p.scale + p.bias; }
429 static void evalTexture2DProjLod3Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
430 static void evalTexture2DProjLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
431 static void evalTexture3DProjLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x(), p.offset)*p.scale + p.bias; }
435 static void evalTexture2DShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod); }
436 static void evalTexture2DShadowBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x()); }
438 static void evalTextureCubeShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); }
439 static void evalTextureCubeShadowBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x()); }
441 static void evalTexture2DArrayShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); }
443 static void evalTexture2DShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x()); }
444 static void evalTexture2DShadowLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0,1)); }
446 static void evalTexture2DShadowProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod); }
447 static void evalTexture2DShadowProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x()); }
449 static void evalTexture2DShadowProjLod (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x()); }
450 static void evalTexture2DShadowProjLodOffset(ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x(), p.offset.swizzle(0,1)); }
452 static void evalTexture2DShadowOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0,1)); }
453 static void evalTexture2DShadowOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x(), p.offset.swizzle(0,1)); }
455 static void evalTexture2DShadowProjOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1)); }
456 static void evalTexture2DShadowProjOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x(), p.offset.swizzle(0,1)); }
460 static void evalTexture2DGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c))*p.scale + p.bias; }
461 static void evalTextureCubeGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scale + p.bias; }
462 static void evalTexture2DArrayGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.scale + p.bias; }
463 static void evalTexture3DGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; }
465 static void evalTexture2DShadowGrad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); }
466 static void evalTextureCubeShadowGrad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)); }
467 static void evalTexture2DArrayShadowGrad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); }
469 static void evalTexture2DGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
470 static void evalTexture2DArrayGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
471 static void evalTexture3DGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c), p.offset)*p.scale + p.bias; }
473 static void evalTexture2DShadowGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0,1)); }
474 static void evalTexture2DArrayShadowGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadowOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1)); }
476 static void evalTexture2DShadowProjGrad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c)); }
477 static void evalTexture2DShadowProjGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0,1)); }
479 static void evalTexture2DProjGrad3 (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c))*p.scale + p.bias; }
480 static void evalTexture2DProjGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c))*p.scale + p.bias; }
481 static void evalTexture3DProjGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; }
483 static void evalTexture2DProjGrad3Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
484 static void evalTexture2DProjGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
485 static void evalTexture3DProjGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c), p.offset)*p.scale + p.bias; }
487 // Texel fetch variants
489 static void evalTexelFetch2D (ShaderEvalContext& c, const TexLookupParams& p)
491 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x();
492 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y();
493 int lod = deChopFloatToInt32(c.in[1].x());
494 c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y)*p.scale + p.bias;
497 static void evalTexelFetch2DArray (ShaderEvalContext& c, const TexLookupParams& p)
499 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x();
500 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y();
501 int l = deChopFloatToInt32(c.in[0].z());
502 int lod = deChopFloatToInt32(c.in[1].x());
503 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias;
506 static void evalTexelFetch3D (ShaderEvalContext& c, const TexLookupParams& p)
508 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x();
509 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y();
510 int z = deChopFloatToInt32(c.in[0].z())+p.offset.z();
511 int lod = deChopFloatToInt32(c.in[1].x());
512 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
515 class TexLookupEvaluator : public ShaderEvaluator
518 TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalFunc), m_lookupParams(lookupParams) {}
519 virtual ~TexLookupEvaluator (void) {}
521 virtual void evaluate (ShaderEvalContext& ctx) const { m_evalFunc(ctx, m_lookupParams); }
524 TexEvalFunc m_evalFunc;
525 const TexLookupParams& m_lookupParams;
528 class ShaderTextureFunctionInstance : public ShaderRenderCaseInstance
531 ShaderTextureFunctionInstance (Context& context,
532 const bool isVertexCase,
533 const ShaderEvaluator& evaluator,
534 const UniformSetup& uniformSetup,
535 const TextureLookupSpec& lookupSpec,
536 const TextureSpec& textureSpec,
537 const TexLookupParams& lookupParams,
538 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_REGULAR);
539 virtual ~ShaderTextureFunctionInstance (void);
542 virtual void setupUniforms (const tcu::Vec4&);
543 void initTexture (void);
545 const TextureLookupSpec& m_lookupSpec;
546 const TextureSpec& m_textureSpec;
547 const TexLookupParams& m_lookupParams;
550 ShaderTextureFunctionInstance::ShaderTextureFunctionInstance (Context& context,
551 const bool isVertexCase,
552 const ShaderEvaluator& evaluator,
553 const UniformSetup& uniformSetup,
554 const TextureLookupSpec& lookupSpec,
555 const TextureSpec& textureSpec,
556 const TexLookupParams& lookupParams,
557 const ImageBackingMode imageBackingMode)
558 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, imageBackingMode)
559 , m_lookupSpec (lookupSpec)
560 , m_textureSpec (textureSpec)
561 , m_lookupParams (lookupParams)
564 // Base coord scale & bias
565 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord;
566 Vec4 b = m_lookupSpec.minCoord;
568 float baseCoordTrans[] =
570 s.x(), 0.0f, 0.f, b.x(),
571 0.f, s.y(), 0.f, b.y(),
572 s.z()/2.f, -s.z()/2.f, 0.f, s.z()/2.f + b.z(),
573 -s.w()/2.f, s.w()/2.f, 0.f, s.w()/2.f + b.w()
576 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans));
578 useAttribute(4u, A_IN0);
581 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
582 bool isGrad = functionHasGrad(m_lookupSpec.function);
583 DE_ASSERT(!isGrad || !hasLodBias);
587 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias;
588 float b = m_lookupSpec.minLodBias;
589 float lodCoordTrans[] =
591 s/2.0f, s/2.0f, 0.f, b,
592 0.0f, 0.0f, 0.0f, 0.0f,
593 0.0f, 0.0f, 0.0f, 0.0f,
594 0.0f, 0.0f, 0.0f, 0.0f
597 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans));
599 useAttribute(5u, A_IN1);
603 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX;
604 Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY;
605 float gradDxTrans[] =
607 sx.x()/2.0f, sx.x()/2.0f, 0.f, m_lookupSpec.minDX.x(),
608 sx.y()/2.0f, sx.y()/2.0f, 0.0f, m_lookupSpec.minDX.y(),
609 sx.z()/2.0f, sx.z()/2.0f, 0.0f, m_lookupSpec.minDX.z(),
610 0.0f, 0.0f, 0.0f, 0.0f
612 float gradDyTrans[] =
614 -sy.x()/2.0f, -sy.x()/2.0f, 0.f, m_lookupSpec.maxDY.x(),
615 -sy.y()/2.0f, -sy.y()/2.0f, 0.0f, m_lookupSpec.maxDY.y(),
616 -sy.z()/2.0f, -sy.z()/2.0f, 0.0f, m_lookupSpec.maxDY.z(),
617 0.0f, 0.0f, 0.0f, 0.0f
620 m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans));
621 m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans));
623 useAttribute(5u, A_IN1);
624 useAttribute(6u, A_IN2);
630 ShaderTextureFunctionInstance::~ShaderTextureFunctionInstance (void)
634 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&)
637 addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::Vec4), m_lookupParams.scale.getPtr());
638 addUniform(2u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(tcu::Vec4), m_lookupParams.bias.getPtr());
641 void ShaderTextureFunctionInstance::initTexture (void)
643 static const IVec4 texCubeSwz[] =
652 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(texCubeSwz) == tcu::CUBEFACE_LAST);
654 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format);
655 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
656 tcu::UVec2 viewportSize = getViewportSize();
657 bool isProj = functionHasProj(m_lookupSpec.function);
658 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
659 m_lookupSpec.function); // LOD can vary significantly
660 float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPROJ3 ? 2 : 3] : 1.0f;
661 TexLookupParams lookupParams;
663 switch (m_textureSpec.type)
667 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
668 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
669 Vec4 cBias = fmtInfo.valueMin;
670 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
671 de::MovePtr<tcu::Texture2D> texture2D;
673 texture2D = de::MovePtr<tcu::Texture2D>(new tcu::Texture2D(texFmt, m_textureSpec.width, m_textureSpec.height));
675 for (int level = 0; level < m_textureSpec.numLevels; level++)
677 float fA = float(level)*levelStep;
679 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
680 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
682 texture2D->allocLevel(level);
683 tcu::fillWithGrid(texture2D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
687 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
688 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
689 lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy);
691 // Append to texture list.
692 m_textures.push_back(TextureBindingSp(new TextureBinding(texture2D.release(), m_textureSpec.sampler)));
696 case TEXTURETYPE_CUBE_MAP:
698 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
699 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
700 Vec4 cBias = fmtInfo.valueMin;
701 Vec4 cCorner = cBias + cScale*0.5f;
702 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
703 de::MovePtr<tcu::TextureCube> textureCube;
705 DE_ASSERT(m_textureSpec.width == m_textureSpec.height);
706 textureCube = de::MovePtr<tcu::TextureCube>(new tcu::TextureCube(texFmt, m_textureSpec.width));
708 for (int level = 0; level < m_textureSpec.numLevels; level++)
710 float fA = float(level)*levelStep;
714 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
716 const IVec4& swzA = texCubeSwz[face];
718 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]);
719 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]);
721 textureCube->allocLevel((tcu::CubeFace)face, level);
724 const tcu::PixelBufferAccess access = textureCube->getLevelFace(level, (tcu::CubeFace)face);
725 const int lastPix = access.getWidth()-1;
727 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB);
729 // Ensure all corners have identical colors in order to avoid dealing with ambiguous corner texel filtering
730 access.setPixel(cCorner, 0, 0);
731 access.setPixel(cCorner, 0, lastPix);
732 access.setPixel(cCorner, lastPix, 0);
733 access.setPixel(cCorner, lastPix, lastPix);
738 // Compute LOD \note Assumes that only single side is accessed and R is constant major axis.
739 DE_ASSERT(de::abs(m_lookupSpec.minCoord[2] - m_lookupSpec.maxCoord[2]) < 0.005);
740 DE_ASSERT(de::abs(m_lookupSpec.minCoord[0]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[0]) < de::abs(m_lookupSpec.minCoord[2]));
741 DE_ASSERT(de::abs(m_lookupSpec.minCoord[1]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[1]) < de::abs(m_lookupSpec.minCoord[2]));
743 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
744 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
745 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
746 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
747 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
748 lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy);
750 // Append to texture list.
751 m_textures.push_back(TextureBindingSp(new TextureBinding(textureCube.release(), m_textureSpec.sampler)));
755 case TEXTURETYPE_2D_ARRAY:
757 float layerStep = 1.0f / (float)m_textureSpec.depth;
758 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth);
759 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
760 Vec4 cBias = fmtInfo.valueMin;
761 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
762 de::MovePtr<tcu::Texture2DArray> texture2DArray;
764 texture2DArray = de::MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(texFmt, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth));
766 for (int level = 0; level < m_textureSpec.numLevels; level++)
768 texture2DArray->allocLevel(level);
769 tcu::PixelBufferAccess levelAccess = texture2DArray->getLevel(level);
771 for (int layer = 0; layer < levelAccess.getDepth(); layer++)
773 float fA = (float)layer*layerStep + (float)level*levelStep;
775 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
776 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
778 tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB);
783 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
784 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
785 lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy);
787 // Append to texture list.
788 m_textures.push_back(TextureBindingSp(new TextureBinding(texture2DArray.release(), m_textureSpec.sampler)));
794 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
795 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
796 Vec4 cBias = fmtInfo.valueMin;
797 int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2);
798 de::MovePtr<tcu::Texture3D> texture3D;
800 texture3D = de::MovePtr<tcu::Texture3D>(new tcu::Texture3D(texFmt, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth));
802 for (int level = 0; level < m_textureSpec.numLevels; level++)
804 float fA = (float)level*levelStep;
806 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
807 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
809 texture3D->allocLevel(level);
810 tcu::fillWithGrid(texture3D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
814 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
815 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
816 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[0];
817 float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[1];
818 lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy);
820 // Append to texture list.
821 m_textures.push_back(TextureBindingSp(new TextureBinding(texture3D.release(), m_textureSpec.sampler)));
829 // Set lookup scale & bias
830 lookupParams.scale = fmtInfo.lookupScale;
831 lookupParams.bias = fmtInfo.lookupBias;
832 lookupParams.offset = m_lookupSpec.offset;
834 // \todo [dirnerakos] Avoid const cast somehow
835 const_cast<TexLookupParams&>(m_lookupParams) = lookupParams;
838 class ShaderTextureFunctionCase : public ShaderRenderCase
841 ShaderTextureFunctionCase (tcu::TestContext& testCtx,
842 const std::string& name,
843 const std::string& desc,
844 const TextureLookupSpec& lookup,
845 const TextureSpec& texture,
846 TexEvalFunc evalFunc,
848 virtual ~ShaderTextureFunctionCase (void);
850 virtual TestInstance* createInstance (Context& context) const;
853 const TextureLookupSpec m_lookupSpec;
854 const TextureSpec m_textureSpec;
855 const TexLookupParams m_lookupParams;
857 void initShaderSources (void);
860 ShaderTextureFunctionCase::ShaderTextureFunctionCase (tcu::TestContext& testCtx,
861 const std::string& name,
862 const std::string& desc,
863 const TextureLookupSpec& lookup,
864 const TextureSpec& texture,
865 TexEvalFunc evalFunc,
867 : ShaderRenderCase (testCtx, name, desc, isVertexCase, new TexLookupEvaluator(evalFunc, m_lookupParams), NULL, NULL)
868 , m_lookupSpec (lookup)
869 , m_textureSpec (texture)
874 ShaderTextureFunctionCase::~ShaderTextureFunctionCase (void)
878 TestInstance* ShaderTextureFunctionCase::createInstance (Context& context) const
880 DE_ASSERT(m_evaluator != DE_NULL);
881 DE_ASSERT(m_uniformSetup != DE_NULL);
882 return new ShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_lookupSpec, m_textureSpec, m_lookupParams);
885 void ShaderTextureFunctionCase::initShaderSources (void)
887 Function function = m_lookupSpec.function;
888 bool isVtxCase = m_isVertexCase;
889 bool isProj = functionHasProj(function);
890 bool isGrad = functionHasGrad(function);
891 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE;
892 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
893 bool isIntCoord = function == FUNCTION_TEXELFETCH;
894 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
895 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3;
896 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0);
897 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps);
898 glu::Precision coordPrec = glu::PRECISION_HIGHP;
899 const char* coordTypeName = glu::getDataTypeName(coordType);
900 const char* coordPrecName = glu::getPrecisionName(coordPrec);
901 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format);
902 glu::DataType samplerType = glu::TYPE_LAST;
903 glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2;
904 const char* gradTypeName = glu::getDataTypeName(gradType);
905 const char* baseFuncName = DE_NULL;
907 DE_ASSERT(!isGrad || !hasLodBias);
909 switch (m_textureSpec.type)
911 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break;
912 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break;
913 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break;
914 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break;
919 switch (m_lookupSpec.function)
921 case FUNCTION_TEXTURE: baseFuncName = "texture"; break;
922 case FUNCTION_TEXTUREPROJ: baseFuncName = "textureProj"; break;
923 case FUNCTION_TEXTUREPROJ3: baseFuncName = "textureProj"; break;
924 case FUNCTION_TEXTURELOD: baseFuncName = "textureLod"; break;
925 case FUNCTION_TEXTUREPROJLOD: baseFuncName = "textureProjLod"; break;
926 case FUNCTION_TEXTUREPROJLOD3: baseFuncName = "textureProjLod"; break;
927 case FUNCTION_TEXTUREGRAD: baseFuncName = "textureGrad"; break;
928 case FUNCTION_TEXTUREPROJGRAD: baseFuncName = "textureProjGrad"; break;
929 case FUNCTION_TEXTUREPROJGRAD3: baseFuncName = "textureProjGrad"; break;
930 case FUNCTION_TEXELFETCH: baseFuncName = "texelFetch"; break;
935 std::ostringstream vert;
936 std::ostringstream frag;
937 std::ostringstream& op = isVtxCase ? vert : frag;
939 vert << "#version 310 es\n"
940 << "layout(location = 0) in highp vec4 a_position;\n"
941 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n";
945 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n";
946 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n";
949 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n";
951 frag << "#version 310 es\n"
952 << "layout(location = 0) out mediump vec4 o_color;\n";
956 vert << "layout(location = 0) out mediump vec4 v_color;\n";
957 frag << "layout(location = 0) in mediump vec4 v_color;\n";
961 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
962 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
966 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
967 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
968 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
969 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
973 vert << "layout(location = 1) out " << coordPrecName << " float v_lodBias;\n";
974 frag << "layout(location = 1) in " << coordPrecName << " float v_lodBias;\n";
979 op << "layout(set = 0, binding = 0) uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n"
980 << "layout(set = 0, binding = 1) uniform buf0 { highp vec4 u_scale; };\n"
981 << "layout(set = 0, binding = 2) uniform buf1 { highp vec4 u_bias; };\n";
983 vert << "\nvoid main()\n{\n"
984 << "\tgl_Position = a_position;\n";
985 frag << "\nvoid main()\n{\n";
988 vert << "\tv_color = ";
990 frag << "\to_color = ";
994 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord";
995 const char* gradX = isVtxCase ? "a_in1" : "v_gradX";
996 const char* gradY = isVtxCase ? "a_in2" : "v_gradY";
997 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias";
999 op << "vec4(" << baseFuncName;
1000 if (m_lookupSpec.useOffset)
1002 op << "(u_sampler, ";
1005 op << "ivec" << (texCoordComps+extraCoordComps) << "(";
1013 op << ", " << gradX << ", " << gradY;
1015 if (functionHasLod(function))
1018 op << ", int(" << lodBias << ")";
1020 op << ", " << lodBias;
1023 if (m_lookupSpec.useOffset)
1025 int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2;
1027 op << ", ivec" << offsetComps << "(";
1028 for (int ndx = 0; ndx < offsetComps; ndx++)
1032 op << m_lookupSpec.offset[ndx];
1037 if (m_lookupSpec.useBias)
1038 op << ", " << lodBias;
1043 op << ", 0.0, 0.0, 1.0)";
1045 op << ")*u_scale + u_bias";
1051 frag << "\to_color = v_color;\n";
1054 vert << "\tv_texCoord = a_in0;\n";
1058 vert << "\tv_gradX = a_in1;\n";
1059 vert << "\tv_gradY = a_in2;\n";
1061 else if (hasLodBias)
1062 vert << "\tv_lodBias = a_in1;\n";
1068 m_vertShaderSource = vert.str();
1069 m_fragShaderSource = frag.str();
1074 QUERYFUNCTION_TEXTURESIZE = 0,
1075 QUERYFUNCTION_TEXTUREQUERYLOD,
1076 QUERYFUNCTION_TEXTUREQUERYLEVELS,
1077 QUERYFUNCTION_TEXTURESAMPLES,
1082 static void checkDeviceFeatures (Context& context, TextureType textureType)
1084 if (textureType == TEXTURETYPE_CUBE_ARRAY)
1086 const vk::VkPhysicalDeviceFeatures& deviceFeatures = context.getDeviceFeatures();
1088 if (!deviceFeatures.imageCubeArray)
1089 TCU_THROW(NotSupportedError, "Cube array is not supported");
1093 class TextureQueryInstance : public ShaderRenderCaseInstance
1096 TextureQueryInstance (Context& context,
1097 const bool isVertexCase,
1098 const TextureSpec& textureSpec);
1099 virtual ~TextureQueryInstance (void);
1102 virtual void setupDefaultInputs (void);
1103 virtual void setupUniforms (const tcu::Vec4&);
1108 const TextureSpec& m_textureSpec;
1111 TextureQueryInstance::TextureQueryInstance (Context& context,
1112 const bool isVertexCase,
1113 const TextureSpec& textureSpec)
1114 : ShaderRenderCaseInstance (context, isVertexCase, DE_NULL, DE_NULL, DE_NULL)
1115 , m_textureSpec (textureSpec)
1117 m_colorFormat = vk::VK_FORMAT_R32G32B32A32_SFLOAT;
1119 checkDeviceFeatures(m_context, m_textureSpec.type);
1122 TextureQueryInstance::~TextureQueryInstance (void)
1126 void TextureQueryInstance::setupDefaultInputs (void)
1128 const deUint32 numVertices = 4;
1129 const float positions[] =
1131 -1.0f, -1.0f, 0.0f, 1.0f,
1132 -1.0f, 1.0f, 0.0f, 1.0f,
1133 1.0f, -1.0f, 0.0f, 1.0f,
1134 1.0f, 1.0f, 0.0f, 1.0f
1137 addAttribute(0u, vk::VK_FORMAT_R32G32B32A32_SFLOAT, 4 * (deUint32)sizeof(float), numVertices, positions);
1140 void TextureQueryInstance::setupUniforms (const tcu::Vec4&)
1145 void TextureQueryInstance::render (void)
1147 const deUint32 numVertices = 4;
1148 const deUint32 numTriangles = 2;
1149 const deUint16 indices[6] = { 0, 1, 2, 2, 1, 3 };
1151 ShaderRenderCaseInstance::setup();
1153 ShaderRenderCaseInstance::render(numVertices, numTriangles, indices);
1156 static int getMaxTextureSize (TextureType type, const tcu::IVec3& textureSize)
1162 case TEXTURETYPE_1D:
1163 case TEXTURETYPE_1D_ARRAY:
1164 maxSize = textureSize.x();
1167 case TEXTURETYPE_2D:
1168 case TEXTURETYPE_2D_ARRAY:
1169 case TEXTURETYPE_CUBE_MAP:
1170 case TEXTURETYPE_CUBE_ARRAY:
1171 maxSize = de::max(textureSize.x(), textureSize.y());
1174 case TEXTURETYPE_3D:
1175 maxSize = de::max(textureSize.x(), de::max(textureSize.y(), textureSize.z()));
1185 static std::string getTextureSizeString (TextureType type, const tcu::IVec3& textureSize)
1187 std::ostringstream str;
1191 case TEXTURETYPE_1D:
1192 str << textureSize.x() << "x1";
1195 case TEXTURETYPE_2D:
1196 case TEXTURETYPE_CUBE_MAP:
1197 str << textureSize.x() << "x" << textureSize.y();
1200 case TEXTURETYPE_3D:
1201 str << textureSize.x() << "x" << textureSize.y() << "x" << textureSize.z();
1204 case TEXTURETYPE_1D_ARRAY:
1205 str << textureSize.x() << "x1 with " << textureSize.z() << " layer(s)";
1208 case TEXTURETYPE_2D_ARRAY:
1209 case TEXTURETYPE_CUBE_ARRAY:
1210 str << textureSize.x() << "x" << textureSize.y() << " with " << textureSize.z() << " layers(s)";
1221 static bool isValidCase (TextureType type, const tcu::IVec3& textureSize, int lod, int lodBase)
1223 const bool isSquare = textureSize.x() == textureSize.y();
1224 const bool isCubeArray = isSquare && (textureSize.z() % 6) == 0;
1225 const int maxSize = getMaxTextureSize(type, textureSize);
1226 const bool isLodValid = (maxSize >> (lod + lodBase)) != 0;
1230 if (type == TEXTURETYPE_CUBE_MAP && !isSquare)
1232 if (type == TEXTURETYPE_CUBE_ARRAY && !isCubeArray)
1238 static TextureBindingSp createEmptyTexture (deUint32 format,
1240 const tcu::IVec3& textureSize,
1243 const tcu::Sampler& sampler)
1245 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(format);
1246 const TextureBinding::Parameters params (lodBase);
1247 TextureBindingSp textureBinding;
1252 case TEXTURETYPE_1D:
1254 de::MovePtr<tcu::Texture1D> texture (new tcu::Texture1D(texFmt, textureSize.x()));
1256 for (int level = 0; level < numLevels; level++)
1257 texture->allocLevel(level);
1259 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1263 case TEXTURETYPE_2D:
1265 de::MovePtr<tcu::Texture2D> texture (new tcu::Texture2D(texFmt, textureSize.x(), textureSize.y()));
1267 for (int level = 0; level < numLevels; level++)
1268 texture->allocLevel(level);
1270 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1274 case TEXTURETYPE_3D:
1276 de::MovePtr<tcu::Texture3D> texture (new tcu::Texture3D(texFmt, textureSize.x(), textureSize.y(), textureSize.z()));
1278 for (int level = 0; level < numLevels; level++)
1279 texture->allocLevel(level);
1281 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1285 case TEXTURETYPE_CUBE_MAP:
1287 de::MovePtr<tcu::TextureCube> texture (new tcu::TextureCube(texFmt, textureSize.x()));
1289 for (int level = 0; level < numLevels; level++)
1290 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1291 texture->allocLevel((tcu::CubeFace)face, level);
1293 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1297 case TEXTURETYPE_1D_ARRAY:
1299 de::MovePtr<tcu::Texture1DArray> texture (new tcu::Texture1DArray(texFmt, textureSize.x(), textureSize.z()));
1301 for (int level = 0; level < numLevels; level++)
1302 texture->allocLevel(level);
1304 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1308 case TEXTURETYPE_2D_ARRAY:
1310 de::MovePtr<tcu::Texture2DArray> texture (new tcu::Texture2DArray(texFmt, textureSize.x(), textureSize.y(), textureSize.z()));
1312 for (int level = 0; level < numLevels; level++)
1313 texture->allocLevel(level);
1315 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1319 case TEXTURETYPE_CUBE_ARRAY:
1321 de::MovePtr<tcu::TextureCubeArray> texture (new tcu::TextureCubeArray(texFmt, textureSize.x(), textureSize.z()));
1323 for (int level = 0; level < numLevels; level++)
1324 texture->allocLevel(level);
1326 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler));
1335 textureBinding->setParameters(params);
1336 return textureBinding;
1339 static inline glu::DataType getTextureSizeFuncResultType (TextureType textureType)
1341 switch (textureType)
1343 case TEXTURETYPE_1D:
1344 return glu::TYPE_INT;
1346 case TEXTURETYPE_2D:
1347 case TEXTURETYPE_CUBE_MAP:
1348 case TEXTURETYPE_1D_ARRAY:
1349 return glu::TYPE_INT_VEC2;
1351 case TEXTURETYPE_3D:
1352 case TEXTURETYPE_2D_ARRAY:
1353 case TEXTURETYPE_CUBE_ARRAY:
1354 return glu::TYPE_INT_VEC3;
1358 return glu::TYPE_LAST;
1362 class TextureSizeInstance : public TextureQueryInstance
1365 TextureSizeInstance (Context& context,
1366 const bool isVertexCase,
1367 const TextureSpec& textureSpec);
1368 virtual ~TextureSizeInstance (void);
1370 virtual tcu::TestStatus iterate (void);
1373 virtual void setupUniforms (const tcu::Vec4& constCoords);
1378 tcu::IVec3 textureSize;
1381 tcu::IVec3 expectedSize;
1384 void initTexture (void);
1385 bool testTextureSize (void);
1387 TestSize m_testSize;
1388 tcu::IVec3 m_expectedSize;
1389 int m_iterationCounter;
1392 TextureSizeInstance::TextureSizeInstance (Context& context,
1393 const bool isVertexCase,
1394 const TextureSpec& textureSpec)
1395 : TextureQueryInstance (context, isVertexCase, textureSpec)
1398 , m_iterationCounter (0)
1400 deMemset(&m_testSize, 0, sizeof(TestSize));
1402 m_renderSize = tcu::UVec2(1, 1);
1405 TextureSizeInstance::~TextureSizeInstance (void)
1409 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords)
1411 TextureQueryInstance::setupUniforms(constCoords);
1412 addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(int), &m_testSize.lod);
1415 void TextureSizeInstance::initTexture (void)
1417 tcu::TestLog& log = m_context.getTestContext().getLog();
1418 const int numLevels = m_testSize.lod + m_testSize.lodBase + 1;
1419 TextureBindingSp textureBinding;
1421 log << tcu::TestLog::Message << "Testing image size " << getTextureSizeString(m_textureSpec.type, m_testSize.textureSize) << tcu::TestLog::EndMessage;
1422 log << tcu::TestLog::Message << "Lod: " << m_testSize.lod << ", base level: " << m_testSize.lodBase << tcu::TestLog::EndMessage;
1424 switch (m_textureSpec.type)
1426 case TEXTURETYPE_3D:
1427 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << "x" << m_testSize.expectedSize.y() << "x" << m_testSize.expectedSize.z() << tcu::TestLog::EndMessage;
1430 case TEXTURETYPE_2D:
1431 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << "x" << m_testSize.expectedSize.y() << tcu::TestLog::EndMessage;
1434 case TEXTURETYPE_CUBE_MAP:
1435 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << "x" << m_testSize.expectedSize.y() << tcu::TestLog::EndMessage;
1438 case TEXTURETYPE_2D_ARRAY:
1439 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << "x" << m_testSize.expectedSize.y() << " and " << m_testSize.textureSize.z() << " layer(s)" << tcu::TestLog::EndMessage;
1442 case TEXTURETYPE_CUBE_ARRAY:
1443 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << "x" << m_testSize.expectedSize.y() << " and " << (m_testSize.textureSize.z() / 6) << " cube(s)" << tcu::TestLog::EndMessage;
1446 case TEXTURETYPE_1D:
1447 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << tcu::TestLog::EndMessage;
1450 case TEXTURETYPE_1D_ARRAY:
1451 log << tcu::TestLog::Message << "Expecting: " << m_testSize.expectedSize.x() << " and " << m_testSize.textureSize.z() << " layer(s)" << tcu::TestLog::EndMessage;
1459 textureBinding = createEmptyTexture(m_textureSpec.format, m_textureSpec.type, m_testSize.textureSize, numLevels, m_testSize.lodBase, m_textureSpec.sampler);
1462 m_textures.push_back(textureBinding);
1465 tcu::TestStatus TextureSizeInstance::iterate (void)
1467 const TestSize testSizes[] =
1469 { tcu::IVec3(1, 2, 1), 0, 0, tcu::IVec3(1, 2, 1) },
1470 { tcu::IVec3(1, 2, 1), 1, 0, tcu::IVec3(1, 1, 1) },
1472 { tcu::IVec3(1, 3, 2), 0, 0, tcu::IVec3(1, 3, 2) },
1473 { tcu::IVec3(1, 3, 2), 1, 0, tcu::IVec3(1, 1, 1) },
1475 { tcu::IVec3(100, 31, 18), 0, 0, tcu::IVec3(100, 31, 18) },
1476 { tcu::IVec3(100, 31, 18), 1, 0, tcu::IVec3(50, 15, 9) },
1477 { tcu::IVec3(100, 31, 18), 2, 0, tcu::IVec3(25, 7, 4) },
1478 { tcu::IVec3(100, 31, 18), 3, 0, tcu::IVec3(12, 3, 2) },
1479 { tcu::IVec3(100, 31, 18), 4, 0, tcu::IVec3(6, 1, 1) },
1480 { tcu::IVec3(100, 31, 18), 5, 0, tcu::IVec3(3, 1, 1) },
1481 { tcu::IVec3(100, 31, 18), 6, 0, tcu::IVec3(1, 1, 1) },
1483 { tcu::IVec3(100, 128, 32), 0, 0, tcu::IVec3(100, 128, 32) },
1484 { tcu::IVec3(100, 128, 32), 1, 0, tcu::IVec3(50, 64, 16) },
1485 { tcu::IVec3(100, 128, 32), 2, 0, tcu::IVec3(25, 32, 8) },
1486 { tcu::IVec3(100, 128, 32), 3, 0, tcu::IVec3(12, 16, 4) },
1487 { tcu::IVec3(100, 128, 32), 4, 0, tcu::IVec3(6, 8, 2) },
1488 { tcu::IVec3(100, 128, 32), 5, 0, tcu::IVec3(3, 4, 1) },
1489 { tcu::IVec3(100, 128, 32), 6, 0, tcu::IVec3(1, 2, 1) },
1490 { tcu::IVec3(100, 128, 32), 7, 0, tcu::IVec3(1, 1, 1) },
1493 { tcu::IVec3(128, 64, 32), 0, 0, tcu::IVec3(128, 64, 32) },
1494 { tcu::IVec3(128, 64, 32), 1, 0, tcu::IVec3(64, 32, 16) },
1495 { tcu::IVec3(128, 64, 32), 2, 0, tcu::IVec3(32, 16, 8) },
1496 { tcu::IVec3(128, 64, 32), 3, 0, tcu::IVec3(16, 8, 4) },
1497 { tcu::IVec3(128, 64, 32), 4, 0, tcu::IVec3(8, 4, 2) },
1498 { tcu::IVec3(128, 64, 32), 5, 0, tcu::IVec3(4, 2, 1) },
1499 { tcu::IVec3(128, 64, 32), 6, 0, tcu::IVec3(2, 1, 1) },
1500 { tcu::IVec3(128, 64, 32), 7, 0, tcu::IVec3(1, 1, 1) },
1503 { tcu::IVec3(1, 1, 1), 0, 0, tcu::IVec3(1, 1, 1) },
1504 { tcu::IVec3(64, 64, 64), 0, 0, tcu::IVec3(64, 64, 64) },
1505 { tcu::IVec3(64, 64, 64), 1, 0, tcu::IVec3(32, 32, 32) },
1506 { tcu::IVec3(64, 64, 64), 2, 0, tcu::IVec3(16, 16, 16) },
1507 { tcu::IVec3(64, 64, 64), 3, 0, tcu::IVec3(8, 8, 8) },
1508 { tcu::IVec3(64, 64, 64), 4, 0, tcu::IVec3(4, 4, 4) },
1511 { tcu::IVec3(100, 31, 18), 3, 1, tcu::IVec3(6, 1, 1) },
1512 { tcu::IVec3(128, 64, 32), 3, 1, tcu::IVec3(8, 4, 2) },
1513 { tcu::IVec3(64, 64, 64), 1, 1, tcu::IVec3(16, 16, 16) },
1515 // w == h and d % 6 == 0 (for cube array)
1516 { tcu::IVec3(1, 1, 6), 0, 0, tcu::IVec3(1, 1, 6) },
1517 { tcu::IVec3(32, 32, 12), 0, 0, tcu::IVec3(32, 32, 12) },
1518 { tcu::IVec3(32, 32, 12), 0, 1, tcu::IVec3(16, 16, 6) },
1519 { tcu::IVec3(32, 32, 12), 1, 0, tcu::IVec3(16, 16, 6) },
1520 { tcu::IVec3(32, 32, 12), 2, 0, tcu::IVec3(8, 8, 3) },
1521 { tcu::IVec3(32, 32, 12), 3, 0, tcu::IVec3(4, 4, 1) },
1522 { tcu::IVec3(32, 32, 12), 4, 0, tcu::IVec3(2, 2, 1) },
1523 { tcu::IVec3(32, 32, 12), 5, 0, tcu::IVec3(1, 1, 1) },
1525 const int lastIterationIndex = DE_LENGTH_OF_ARRAY(testSizes) + 1;
1527 m_iterationCounter++;
1529 if (m_iterationCounter == lastIterationIndex)
1530 return tcu::TestStatus::pass("Pass");
1533 // set current test size
1534 m_testSize = testSizes[m_iterationCounter - 1];
1536 if (!testTextureSize())
1537 return tcu::TestStatus::fail("Got unexpected result");
1539 return tcu::TestStatus::incomplete();
1543 bool TextureSizeInstance::testTextureSize (void)
1545 tcu::TestLog& log = m_context.getTestContext().getLog();
1546 bool success = true;
1548 // skip incompatible cases
1549 if (!isValidCase(m_textureSpec.type, m_testSize.textureSize, m_testSize.lod, m_testSize.lodBase))
1555 // determine expected texture size
1556 switch (m_textureSpec.type)
1558 case TEXTURETYPE_1D:
1559 case TEXTURETYPE_2D:
1560 case TEXTURETYPE_3D:
1561 case TEXTURETYPE_CUBE_MAP:
1562 m_expectedSize = m_testSize.expectedSize;
1565 case TEXTURETYPE_1D_ARRAY:
1566 m_expectedSize = tcu::IVec3(m_testSize.expectedSize.x(), m_testSize.textureSize.z(), 0);
1569 case TEXTURETYPE_2D_ARRAY:
1570 m_expectedSize = tcu::IVec3(m_testSize.expectedSize.x(), m_testSize.expectedSize.y(), m_testSize.textureSize.z());
1573 case TEXTURETYPE_CUBE_ARRAY:
1574 m_expectedSize = tcu::IVec3(m_testSize.expectedSize.x(), m_testSize.expectedSize.y(), m_testSize.textureSize.z() / 6);
1583 TextureQueryInstance::render();
1587 const tcu::TextureLevel& result = getResultImage();
1588 tcu::IVec4 output = result.getAccess().getPixelInt(0, 0);
1589 const int resultComponents = glu::getDataTypeScalarSize(getTextureSizeFuncResultType(m_textureSpec.type));
1591 for (int ndx = 0; ndx < resultComponents; ndx++)
1593 if (output[ndx] != m_expectedSize[ndx])
1603 log << tcu::TestLog::Message << "Passed" << tcu::TestLog::EndMessage;
1608 std::stringstream resultSizeStr;
1609 switch (resultComponents)
1612 resultSizeStr << output[0];
1615 resultSizeStr << output.toWidth<2>();
1618 resultSizeStr << output.toWidth<3>();
1624 log << tcu::TestLog::Message << "Result: " << resultSizeStr.str() << tcu::TestLog::EndMessage;
1625 log << tcu::TestLog::Message << "Failed" << tcu::TestLog::EndMessage;
1629 log << tcu::TestLog::Message << tcu::TestLog::EndMessage;
1634 static vk::VkImageType getVkImageType (TextureType type)
1638 case TEXTURETYPE_1D:
1639 case TEXTURETYPE_1D_ARRAY:
1640 return vk::VK_IMAGE_TYPE_1D;
1642 case TEXTURETYPE_2D:
1643 case TEXTURETYPE_2D_ARRAY:
1644 case TEXTURETYPE_CUBE_MAP:
1645 case TEXTURETYPE_CUBE_ARRAY:
1646 return vk::VK_IMAGE_TYPE_2D;
1648 case TEXTURETYPE_3D:
1649 return vk::VK_IMAGE_TYPE_3D;
1653 return (vk::VkImageType)0;
1657 class TextureSamplesInstance : public TextureQueryInstance
1660 TextureSamplesInstance (Context& context,
1661 const bool isVertexCase,
1662 const TextureSpec& textureSpec);
1663 virtual ~TextureSamplesInstance (void);
1665 virtual tcu::TestStatus iterate (void);
1668 void initTexture (void);
1670 int m_iterationCounter;
1671 vector<vk::VkSampleCountFlagBits> m_iterations;
1674 TextureSamplesInstance::TextureSamplesInstance (Context& context,
1675 const bool isVertexCase,
1676 const TextureSpec& textureSpec)
1677 : TextureQueryInstance (context, isVertexCase, textureSpec)
1678 , m_iterationCounter (0)
1680 m_renderSize = tcu::UVec2(1, 1);
1682 // determine available sample counts
1684 const vk::VkFormat format = vk::mapTextureFormat(glu::mapGLInternalFormat(m_textureSpec.format));
1685 const vk::VkImageType imageType = getVkImageType(m_textureSpec.type);
1686 vk::VkImageFormatProperties properties;
1688 if (m_context.getInstanceInterface().getPhysicalDeviceImageFormatProperties(m_context.getPhysicalDevice(),
1691 vk::VK_IMAGE_TILING_OPTIMAL,
1692 vk::VK_IMAGE_USAGE_SAMPLED_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT,
1693 (vk::VkImageCreateFlags)0,
1694 &properties) == vk::VK_ERROR_FORMAT_NOT_SUPPORTED)
1695 TCU_THROW(NotSupportedError, "Format not supported");
1697 // NOTE: The test case initializes MS images (for all supported N of samples), runs a program
1698 // which invokes OpImageQuerySamples against the image and checks the result.
1700 // Now, in the SPIR-V spec for the very operation we have the following language:
1702 // OpImageQuerySamples
1703 // Query the number of samples available per texel fetch in a multisample image.
1704 // Result Type must be a scalar integer type.
1705 // The result is the number of samples.
1706 // Image must be an object whose type is OpTypeImage.
1707 // Its Dim operand must be one of 2D and **MS of 1(multisampled).
1709 // "MS of 1" implies the image must not be single-sample, meaning we must exclude
1710 // VK_SAMPLE_COUNT_1_BIT in the sampleFlags array below, and may have to skip further testing.
1711 static const vk::VkSampleCountFlagBits sampleFlags[] =
1713 vk::VK_SAMPLE_COUNT_2_BIT,
1714 vk::VK_SAMPLE_COUNT_4_BIT,
1715 vk::VK_SAMPLE_COUNT_8_BIT,
1716 vk::VK_SAMPLE_COUNT_16_BIT,
1717 vk::VK_SAMPLE_COUNT_32_BIT,
1718 vk::VK_SAMPLE_COUNT_64_BIT
1721 for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(sampleFlags); samplesNdx++)
1723 const vk::VkSampleCountFlagBits& flag = sampleFlags[samplesNdx];
1725 if ((properties.sampleCounts & flag) != 0)
1726 m_iterations.push_back(flag);
1729 if (m_iterations.empty())
1731 // Sampled images of integer formats may support only 1 sample. Exit the test with "Not supported" in these cases.
1732 if (tcu::getTextureChannelClass(mapVkFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER ||
1733 tcu::getTextureChannelClass(mapVkFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)
1735 TCU_THROW(NotSupportedError, "Skipping validation of integer formats as only VK_SAMPLE_COUNT_1_BIT is supported.");
1746 TextureSamplesInstance::~TextureSamplesInstance (void)
1750 tcu::TestStatus TextureSamplesInstance::iterate (void)
1752 tcu::TestLog& log = m_context.getTestContext().getLog();
1754 // update samples count
1756 DE_ASSERT(m_textures.size() == 1);
1758 TextureBinding::Parameters params = m_textures[0]->getParameters();
1760 params.initialization = TextureBinding::INIT_CLEAR;
1761 params.samples = m_iterations[m_iterationCounter];
1762 log << tcu::TestLog::Message << "Expected samples: " << m_iterations[m_iterationCounter] << tcu::TestLog::EndMessage;
1764 m_textures[0]->setParameters(params);
1768 TextureQueryInstance::render();
1772 const tcu::TextureLevel& result = getResultImage();
1773 tcu::IVec4 output = result.getAccess().getPixelInt(0, 0);
1775 if (output.x() == (int)m_iterations[m_iterationCounter])
1778 log << tcu::TestLog::Message << "Passed" << tcu::TestLog::EndMessage;
1783 log << tcu::TestLog::Message << "Result: " << output.x() << tcu::TestLog::EndMessage;
1784 log << tcu::TestLog::Message << "Failed" << tcu::TestLog::EndMessage;
1785 return tcu::TestStatus::fail("Got unexpected result");
1788 m_iterationCounter++;
1789 if (m_iterationCounter == (int)m_iterations.size())
1790 return tcu::TestStatus::pass("Pass");
1792 return tcu::TestStatus::incomplete();
1796 void TextureSamplesInstance::initTexture (void)
1798 tcu::TestLog& log = m_context.getTestContext().getLog();
1799 tcu::IVec3 textureSize (m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
1800 TextureBindingSp textureBinding;
1802 DE_ASSERT(m_textures.empty());
1803 DE_ASSERT(m_textureSpec.type == TEXTURETYPE_2D || m_textureSpec.type == TEXTURETYPE_2D_ARRAY);
1805 log << tcu::TestLog::Message << "Image size: " << getTextureSizeString(m_textureSpec.type, textureSize) << tcu::TestLog::EndMessage;
1807 textureBinding = createEmptyTexture(m_textureSpec.format, m_textureSpec.type, textureSize, m_textureSpec.numLevels, 0 /* lodBase */, m_textureSpec.sampler);
1809 m_textures.push_back(textureBinding);
1812 class TextureQueryLevelsInstance : public TextureQueryInstance
1815 TextureQueryLevelsInstance (Context& context,
1816 const bool isVertexCase,
1817 const TextureSpec& textureSpec);
1818 virtual ~TextureQueryLevelsInstance (void);
1820 virtual tcu::TestStatus iterate (void);
1825 tcu::IVec3 textureSize;
1829 void initTexture (void);
1830 bool testTextureLevels (void);
1832 TestSize m_testSize;
1834 int m_iterationCounter;
1837 TextureQueryLevelsInstance::TextureQueryLevelsInstance (Context& context,
1838 const bool isVertexCase,
1839 const TextureSpec& textureSpec)
1840 : TextureQueryInstance (context, isVertexCase, textureSpec)
1843 , m_iterationCounter (0)
1845 deMemset(&m_testSize, 0, sizeof(TestSize));
1847 m_renderSize = tcu::UVec2(1, 1);
1850 TextureQueryLevelsInstance::~TextureQueryLevelsInstance (void)
1854 tcu::TestStatus TextureQueryLevelsInstance::iterate (void)
1856 const TestSize testSizes[] =
1858 { tcu::IVec3(1, 2, 1), 0 },
1859 { tcu::IVec3(1, 2, 1), 1 },
1861 { tcu::IVec3(1, 3, 2), 0 },
1862 { tcu::IVec3(1, 3, 2), 1 },
1864 { tcu::IVec3(100, 31, 18), 0 },
1865 { tcu::IVec3(100, 31, 18), 1 },
1866 { tcu::IVec3(100, 31, 18), 2 },
1867 { tcu::IVec3(100, 31, 18), 3 },
1868 { tcu::IVec3(100, 31, 18), 4 },
1869 { tcu::IVec3(100, 31, 18), 5 },
1870 { tcu::IVec3(100, 31, 18), 6 },
1872 { tcu::IVec3(100, 128, 32), 0 },
1873 { tcu::IVec3(100, 128, 32), 1 },
1874 { tcu::IVec3(100, 128, 32), 2 },
1875 { tcu::IVec3(100, 128, 32), 3 },
1876 { tcu::IVec3(100, 128, 32), 4 },
1877 { tcu::IVec3(100, 128, 32), 5 },
1878 { tcu::IVec3(100, 128, 32), 6 },
1879 { tcu::IVec3(100, 128, 32), 7 },
1882 { tcu::IVec3(128, 64, 32), 0 },
1883 { tcu::IVec3(128, 64, 32), 1 },
1884 { tcu::IVec3(128, 64, 32), 2 },
1885 { tcu::IVec3(128, 64, 32), 3 },
1886 { tcu::IVec3(128, 64, 32), 4 },
1887 { tcu::IVec3(128, 64, 32), 5 },
1888 { tcu::IVec3(128, 64, 32), 6 },
1889 { tcu::IVec3(128, 64, 32), 7 },
1892 { tcu::IVec3(1, 1, 1), 0 },
1893 { tcu::IVec3(64, 64, 64), 0 },
1894 { tcu::IVec3(64, 64, 64), 1 },
1895 { tcu::IVec3(64, 64, 64), 2 },
1896 { tcu::IVec3(64, 64, 64), 3 },
1897 { tcu::IVec3(64, 64, 64), 4 },
1898 { tcu::IVec3(64, 64, 64), 5 },
1899 { tcu::IVec3(64, 64, 64), 6 },
1901 // w == h and d % 6 == 0 (for cube array)
1902 { tcu::IVec3(1, 1, 6), 0 },
1903 { tcu::IVec3(32, 32, 12), 0 },
1904 { tcu::IVec3(32, 32, 12), 1 },
1905 { tcu::IVec3(32, 32, 12), 2 },
1906 { tcu::IVec3(32, 32, 12), 3 },
1907 { tcu::IVec3(32, 32, 12), 4 },
1908 { tcu::IVec3(32, 32, 12), 5 },
1910 const int lastIterationIndex = DE_LENGTH_OF_ARRAY(testSizes) + 1;
1912 m_iterationCounter++;
1914 if (m_iterationCounter == lastIterationIndex)
1915 return tcu::TestStatus::pass("Pass");
1918 // set current test size
1919 m_testSize = testSizes[m_iterationCounter - 1];
1921 if (!testTextureLevels())
1922 return tcu::TestStatus::fail("Got unexpected result");
1924 return tcu::TestStatus::incomplete();
1928 bool TextureQueryLevelsInstance::testTextureLevels (void)
1930 tcu::TestLog& log = m_context.getTestContext().getLog();
1931 bool success = true;
1933 // skip incompatible cases
1934 if (!isValidCase(m_textureSpec.type, m_testSize.textureSize, 0, m_testSize.lodBase))
1940 // calculate accessible levels
1942 const int mipLevels = deLog2Floor32(getMaxTextureSize(m_textureSpec.type, m_testSize.textureSize)) + 1;
1944 m_levels = mipLevels - m_testSize.lodBase;
1945 DE_ASSERT(m_levels > 0);
1947 log << tcu::TestLog::Message << "Expected levels: " << m_levels << tcu::TestLog::EndMessage;
1951 TextureQueryInstance::render();
1955 const tcu::TextureLevel& result = getResultImage();
1956 tcu::IVec4 output = result.getAccess().getPixelInt(0, 0);
1958 if (output.x() == m_levels)
1961 log << tcu::TestLog::Message << "Passed" << tcu::TestLog::EndMessage;
1966 log << tcu::TestLog::Message << "Result: " << output.x() << tcu::TestLog::EndMessage;
1967 log << tcu::TestLog::Message << "Failed" << tcu::TestLog::EndMessage;
1972 log << tcu::TestLog::Message << tcu::TestLog::EndMessage;
1977 void TextureQueryLevelsInstance::initTexture (void)
1979 tcu::TestLog& log = m_context.getTestContext().getLog();
1980 int numLevels = m_testSize.lodBase + 1;
1981 TextureBindingSp textureBinding;
1983 log << tcu::TestLog::Message << "Image size: " << getTextureSizeString(m_textureSpec.type, m_testSize.textureSize) << tcu::TestLog::EndMessage;
1984 log << tcu::TestLog::Message << "Base level: " << m_testSize.lodBase << tcu::TestLog::EndMessage;
1986 textureBinding = createEmptyTexture(m_textureSpec.format, m_textureSpec.type, m_testSize.textureSize, numLevels, m_testSize.lodBase, m_textureSpec.sampler);
1989 m_textures.push_back(textureBinding);
1992 static int getQueryLodFuncTextCoordComps (TextureType type)
1996 case TEXTURETYPE_1D:
1997 case TEXTURETYPE_1D_ARRAY:
2000 case TEXTURETYPE_2D:
2001 case TEXTURETYPE_2D_ARRAY:
2004 case TEXTURETYPE_3D:
2005 case TEXTURETYPE_CUBE_MAP:
2006 case TEXTURETYPE_CUBE_ARRAY:
2015 class TextureQueryLodInstance : public TextureQueryInstance
2018 TextureQueryLodInstance (Context& context,
2019 const bool isVertexCase,
2020 const TextureSpec& textureSpec);
2021 virtual ~TextureQueryLodInstance (void);
2023 virtual tcu::TestStatus iterate (void);
2026 virtual void setupDefaultInputs (void);
2029 void initTexture (void);
2030 float computeLevelFromLod (float computedLod) const;
2031 vector<float> computeQuadTexCoord (void) const;
2033 tcu::Vec4 m_minCoord;
2034 tcu::Vec4 m_maxCoord;
2035 tcu::Vec2 m_lodBounds;
2036 tcu::Vec2 m_levelBounds;
2039 TextureQueryLodInstance::TextureQueryLodInstance (Context& context,
2040 const bool isVertexCase,
2041 const TextureSpec& textureSpec)
2042 : TextureQueryInstance (context, isVertexCase, textureSpec)
2051 // init min/max coords
2052 switch (m_textureSpec.type)
2054 case TEXTURETYPE_1D:
2055 case TEXTURETYPE_1D_ARRAY:
2056 m_minCoord = Vec4(-0.2f, 0.0f, 0.0f, 0.0f);
2057 m_maxCoord = Vec4( 1.5f, 0.0f, 0.0f, 0.0f);
2060 case TEXTURETYPE_2D:
2061 case TEXTURETYPE_2D_ARRAY:
2062 m_minCoord = Vec4(-0.2f, -0.4f, 0.0f, 0.0f);
2063 m_maxCoord = Vec4( 1.5f, 2.3f, 0.0f, 0.0f);
2066 case TEXTURETYPE_3D:
2067 m_minCoord = Vec4(-1.2f, -1.4f, 0.1f, 0.0f);
2068 m_maxCoord = Vec4( 1.5f, 2.3f, 2.3f, 0.0f);
2071 case TEXTURETYPE_CUBE_MAP:
2072 case TEXTURETYPE_CUBE_ARRAY:
2073 m_minCoord = Vec4(-1.0f, -1.0f, 1.01f, 0.0f);
2074 m_maxCoord = Vec4( 1.0f, 1.0f, 1.01f, 0.0f);
2082 // calculate lod and accessed level
2084 const tcu::UVec2& viewportSize = getViewportSize();
2085 const float lodEps = (1.0f / float(1u << m_context.getDeviceProperties().limits.mipmapPrecisionBits)) + 0.008f;
2087 switch (m_textureSpec.type)
2089 case TEXTURETYPE_1D:
2090 case TEXTURETYPE_1D_ARRAY:
2092 const float dudx = (m_maxCoord[0]-m_minCoord[0])*(float)m_textureSpec.width / (float)viewportSize[0];
2094 m_lodBounds[0] = computeLodFromDerivates(LODMODE_MIN_BOUND, dudx, 0.0f)-lodEps;
2095 m_lodBounds[1] = computeLodFromDerivates(LODMODE_MAX_BOUND, dudx, 0.0f)+lodEps;
2099 case TEXTURETYPE_2D:
2100 case TEXTURETYPE_2D_ARRAY:
2102 const float dudx = (m_maxCoord[0]-m_minCoord[0])*(float)m_textureSpec.width / (float)viewportSize[0];
2103 const float dvdy = (m_maxCoord[1]-m_minCoord[1])*(float)m_textureSpec.height / (float)viewportSize[1];
2105 m_lodBounds[0] = computeLodFromDerivates(LODMODE_MIN_BOUND, dudx, 0.0f, 0.0f, dvdy)-lodEps;
2106 m_lodBounds[1] = computeLodFromDerivates(LODMODE_MAX_BOUND, dudx, 0.0f, 0.0f, dvdy)+lodEps;
2110 case TEXTURETYPE_CUBE_MAP:
2111 case TEXTURETYPE_CUBE_ARRAY:
2113 // Compute LOD \note Assumes that only single side is accessed and R is constant major axis.
2114 DE_ASSERT(de::abs(m_minCoord[2] - m_maxCoord[2]) < 0.005);
2115 DE_ASSERT(de::abs(m_minCoord[0]) < de::abs(m_minCoord[2]) && de::abs(m_maxCoord[0]) < de::abs(m_minCoord[2]));
2116 DE_ASSERT(de::abs(m_minCoord[1]) < de::abs(m_minCoord[2]) && de::abs(m_maxCoord[1]) < de::abs(m_minCoord[2]));
2118 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoord[2]));
2119 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2]));
2120 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2]));
2121 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
2122 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
2124 m_lodBounds[0] = computeLodFromDerivates(LODMODE_MIN_BOUND, dudx, 0.0f, 0.0f, dvdy)-lodEps;
2125 m_lodBounds[1] = computeLodFromDerivates(LODMODE_MAX_BOUND, dudx, 0.0f, 0.0f, dvdy)+lodEps;
2129 case TEXTURETYPE_3D:
2131 const float dudx = (m_maxCoord[0]-m_minCoord[0])*(float)m_textureSpec.width / (float)viewportSize[0];
2132 const float dvdy = (m_maxCoord[1]-m_minCoord[1])*(float)m_textureSpec.height / (float)viewportSize[1];
2133 const float dwdx = (m_maxCoord[2]-m_minCoord[2])*0.5f*(float)m_textureSpec.depth / (float)viewportSize[0];
2134 const float dwdy = (m_maxCoord[2]-m_minCoord[2])*0.5f*(float)m_textureSpec.depth / (float)viewportSize[1];
2136 m_lodBounds[0] = computeLodFromDerivates(LODMODE_MIN_BOUND, dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy)-lodEps;
2137 m_lodBounds[1] = computeLodFromDerivates(LODMODE_MAX_BOUND, dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy)+lodEps;
2146 m_levelBounds[0] = computeLevelFromLod(m_lodBounds[0]);
2147 m_levelBounds[1] = computeLevelFromLod(m_lodBounds[1]);
2151 TextureQueryLodInstance::~TextureQueryLodInstance (void)
2155 tcu::TestStatus TextureQueryLodInstance::iterate (void)
2157 tcu::TestLog& log = m_context.getTestContext().getLog();
2159 log << tcu::TestLog::Message << "Expected: level in range " << m_levelBounds << ", lod in range " << m_lodBounds << tcu::TestLog::EndMessage;
2162 TextureQueryInstance::render();
2166 const tcu::TextureLevel& result = getResultImage();
2167 const tcu::Vec4 output = result.getAccess().getPixel(0, 0);
2168 const float resLevel = output.x();
2169 const float resLod = output.y();
2171 if (de::inRange(resLevel, m_levelBounds[0], m_levelBounds[1]) && de::inRange(resLod, m_lodBounds[0], m_lodBounds[1]))
2174 log << tcu::TestLog::Message << "Passed" << tcu::TestLog::EndMessage;
2175 return tcu::TestStatus::pass("Pass");
2180 log << tcu::TestLog::Message << "Result: level: " << resLevel << ", lod: " << resLod << tcu::TestLog::EndMessage;
2181 log << tcu::TestLog::Message << "Failed" << tcu::TestLog::EndMessage;
2182 return tcu::TestStatus::fail("Got unexpected result");
2187 void TextureQueryLodInstance::setupDefaultInputs (void)
2189 TextureQueryInstance::setupDefaultInputs();
2191 const deUint32 numVertices = 4;
2192 const vector<float> texCoord = computeQuadTexCoord();
2193 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type);
2194 const vk::VkFormat coordFormats[] =
2196 vk::VK_FORMAT_R32_SFLOAT,
2197 vk::VK_FORMAT_R32G32_SFLOAT,
2198 vk::VK_FORMAT_R32G32B32_SFLOAT
2201 DE_ASSERT(de::inRange(texCoordComps, 1, 3));
2202 DE_ASSERT((int)texCoord.size() == texCoordComps * 4);
2204 addAttribute(1u, coordFormats[texCoordComps - 1], (deUint32)(texCoordComps * sizeof(float)), numVertices, texCoord.data());
2207 void TextureQueryLodInstance::initTexture (void)
2209 tcu::TestLog& log = m_context.getTestContext().getLog();
2210 tcu::IVec3 textureSize (m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
2211 TextureBindingSp textureBinding;
2213 DE_ASSERT(m_textures.empty());
2215 log << tcu::TestLog::Message << "Image size: " << getTextureSizeString(m_textureSpec.type, textureSize) << tcu::TestLog::EndMessage;
2217 textureBinding = createEmptyTexture(m_textureSpec.format, m_textureSpec.type, textureSize, m_textureSpec.numLevels, 0 /* lodBase */, m_textureSpec.sampler);
2219 m_textures.push_back(textureBinding);
2222 float TextureQueryLodInstance::computeLevelFromLod (float computedLod) const
2224 const int maxAccessibleLevel = m_textureSpec.numLevels - 1;
2226 // Clamp the computed LOD to the range of accessible levels.
2227 computedLod = deFloatClamp(computedLod, 0.0f, (float)maxAccessibleLevel);
2229 // Return a value according to the min filter.
2230 switch (m_textureSpec.sampler.minFilter)
2232 case tcu::Sampler::LINEAR:
2233 case tcu::Sampler::NEAREST:
2236 case tcu::Sampler::NEAREST_MIPMAP_NEAREST:
2237 case tcu::Sampler::LINEAR_MIPMAP_NEAREST:
2238 return deFloatClamp(deFloatCeil(computedLod + 0.5f) - 1.0f, 0.0f, (float)maxAccessibleLevel);
2240 case tcu::Sampler::NEAREST_MIPMAP_LINEAR:
2241 case tcu::Sampler::LINEAR_MIPMAP_LINEAR:
2250 vector<float> TextureQueryLodInstance::computeQuadTexCoord (void) const
2253 tcu::Mat4 coordTransMat;
2256 Vec4 s = m_maxCoord - m_minCoord;
2257 Vec4 b = m_minCoord;
2259 float baseCoordTrans[] =
2261 s.x(), 0.0f, 0.f, b.x(),
2262 0.f, s.y(), 0.f, b.y(),
2263 s.z()/2.f, -s.z()/2.f, 0.f, s.z()/2.f + b.z(),
2264 -s.w()/2.f, s.w()/2.f, 0.f, s.w()/2.f + b.w()
2267 coordTransMat = tcu::Mat4(baseCoordTrans);
2270 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type);
2273 coordTransMat * tcu::Vec4(0, 0, 0, 1),
2274 coordTransMat * tcu::Vec4(0, 1, 0, 1),
2275 coordTransMat * tcu::Vec4(1, 0, 0, 1),
2276 coordTransMat * tcu::Vec4(1, 1, 0, 1)
2279 res.resize(4 * texCoordComps);
2281 for (int ndx = 0; ndx < 4; ndx++)
2282 deMemcpy(&res[ndx * texCoordComps], coords[ndx].getPtr(), texCoordComps * sizeof(float));
2287 class TextureQueryCase : public ShaderRenderCase
2290 TextureQueryCase (tcu::TestContext& testCtx,
2291 const std::string& name,
2292 const std::string& desc,
2293 const std::string& samplerType,
2294 const TextureSpec& texture,
2296 QueryFunction function);
2297 virtual ~TextureQueryCase (void);
2299 virtual TestInstance* createInstance (Context& context) const;
2302 void initShaderSources (void);
2304 const std::string m_samplerTypeStr;
2305 const TextureSpec m_textureSpec;
2306 const QueryFunction m_function;
2309 TextureQueryCase::TextureQueryCase (tcu::TestContext& testCtx,
2310 const std::string& name,
2311 const std::string& desc,
2312 const std::string& samplerType,
2313 const TextureSpec& texture,
2315 QueryFunction function)
2316 : ShaderRenderCase (testCtx, name, desc, isVertexCase, (ShaderEvaluator*)DE_NULL, DE_NULL, DE_NULL)
2317 , m_samplerTypeStr (samplerType)
2318 , m_textureSpec (texture)
2319 , m_function (function)
2321 initShaderSources();
2324 TextureQueryCase::~TextureQueryCase (void)
2328 TestInstance* TextureQueryCase::createInstance (Context& context) const
2332 case QUERYFUNCTION_TEXTURESIZE: return new TextureSizeInstance(context, m_isVertexCase, m_textureSpec);
2333 case QUERYFUNCTION_TEXTUREQUERYLOD: return new TextureQueryLodInstance(context, m_isVertexCase, m_textureSpec);
2334 case QUERYFUNCTION_TEXTUREQUERYLEVELS: return new TextureQueryLevelsInstance(context, m_isVertexCase, m_textureSpec);
2335 case QUERYFUNCTION_TEXTURESAMPLES: return new TextureSamplesInstance(context, m_isVertexCase, m_textureSpec);
2342 void TextureQueryCase::initShaderSources (void)
2344 std::ostringstream vert;
2345 std::ostringstream frag;
2346 std::ostringstream& op = m_isVertexCase ? vert : frag;
2347 glu::GLSLVersion version = glu::GLSL_VERSION_LAST;
2349 DE_ASSERT(m_function != QUERYFUNCTION_TEXTUREQUERYLOD || !m_isVertexCase);
2353 case QUERYFUNCTION_TEXTURESIZE:
2354 if (m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARRAY || m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY)
2355 version = glu::GLSL_VERSION_420;
2357 version = glu::GLSL_VERSION_310_ES;
2360 case QUERYFUNCTION_TEXTUREQUERYLOD:
2361 version = glu::GLSL_VERSION_420;
2364 case QUERYFUNCTION_TEXTUREQUERYLEVELS:
2365 version = glu::GLSL_VERSION_430;
2368 case QUERYFUNCTION_TEXTURESAMPLES:
2369 version = glu::GLSL_VERSION_450;
2377 vert << glu::getGLSLVersionDeclaration(version) << "\n"
2378 << "layout(location = 0) in highp vec4 a_position;\n";
2380 frag << glu::getGLSLVersionDeclaration(version) << "\n"
2381 << "layout(location = 0) out mediump vec4 o_color;\n";
2385 vert << "layout(location = 0) out mediump vec4 v_color;\n";
2386 frag << "layout(location = 0) in mediump vec4 v_color;\n";
2389 if (m_function == QUERYFUNCTION_TEXTUREQUERYLOD)
2391 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type);
2392 const char* coordTypeName = glu::getDataTypeName(glu::getDataTypeFloatVec(texCoordComps));
2394 vert << "layout (location = 1) in highp " << coordTypeName << " a_texCoord;\n";
2395 vert << "layout (location = 0) out highp " << coordTypeName << " v_texCoord;\n";
2396 frag << "layout (location = 0) in highp " << coordTypeName << " v_texCoord;\n";
2400 op << "layout(set = 0, binding = 0) uniform highp " << m_samplerTypeStr << " u_sampler;\n";
2401 if (m_function == QUERYFUNCTION_TEXTURESIZE)
2402 op << "layout(set = 0, binding = 1) uniform buf0 { highp int u_lod; };\n";
2404 if (version != glu::GLSL_VERSION_310_ES)
2405 vert << "out gl_PerVertex {\n"
2406 << "\tvec4 gl_Position;\n"
2409 vert << "\nvoid main()\n{\n"
2410 << "\tgl_Position = a_position;\n";
2411 frag << "\nvoid main()\n{\n";
2414 vert << "\tv_color = ";
2416 frag << "\to_color = ";
2424 case QUERYFUNCTION_TEXTURESIZE:
2426 const int resultComponents = glu::getDataTypeScalarSize(getTextureSizeFuncResultType(m_textureSpec.type));
2428 op << "textureSize(u_sampler, u_lod)";
2429 for (int ndx = 0; ndx < 3 - resultComponents; ndx++)
2436 case QUERYFUNCTION_TEXTUREQUERYLOD:
2437 op << "textureQueryLod(u_sampler, v_texCoord), 0.0, 1.0";
2440 case QUERYFUNCTION_TEXTUREQUERYLEVELS:
2441 op << "textureQueryLevels(u_sampler), 0.0, 0.0, 1.0";
2444 case QUERYFUNCTION_TEXTURESAMPLES:
2445 op << "textureSamples(u_sampler), 0.0, 0.0, 1.0";
2457 frag << "\to_color = v_color;\n";
2459 if (m_function == QUERYFUNCTION_TEXTUREQUERYLOD)
2460 vert << "\tv_texCoord = a_texCoord;\n";
2465 m_vertShaderSource = vert.str();
2466 m_fragShaderSource = frag.str();
2469 class ShaderTextureFunctionTests : public tcu::TestCaseGroup
2472 ShaderTextureFunctionTests (tcu::TestContext& context);
2473 virtual ~ShaderTextureFunctionTests (void);
2474 virtual void init (void);
2477 ShaderTextureFunctionTests (const ShaderTextureFunctionTests&); // not allowed!
2478 ShaderTextureFunctionTests& operator= (const ShaderTextureFunctionTests&); // not allowed!
2481 ShaderTextureFunctionTests::ShaderTextureFunctionTests (tcu::TestContext& context)
2482 : TestCaseGroup(context, "texture_functions", "Texture Access Function Tests")
2486 ShaderTextureFunctionTests::~ShaderTextureFunctionTests (void)
2494 BOTH = VERTEX|FRAGMENT
2497 struct TexFuncCaseSpec
2500 TextureLookupSpec lookupSpec;
2501 TextureSpec texSpec;
2502 TexEvalFunc evalFunc;
2506 #define CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, FLAGS) \
2507 { #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, tcu::Vec3(0.0f), tcu::Vec3(0.0f), tcu::Vec3(0.0f), tcu::Vec3(0.0f), USEOFFSET, OFFSET), TEXSPEC, EVALFUNC, FLAGS }
2508 #define GRAD_CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, FLAGS) \
2509 { #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, false, 0.0f, 0.0f, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET), TEXSPEC, EVALFUNC, FLAGS }
2511 class SparseShaderTextureFunctionInstance : public ShaderTextureFunctionInstance
2514 SparseShaderTextureFunctionInstance (Context& context,
2515 const bool isVertexCase,
2516 const ShaderEvaluator& evaluator,
2517 const UniformSetup& uniformSetup,
2518 const TextureLookupSpec& lookupSpec,
2519 const TextureSpec& textureSpec,
2520 const TexLookupParams& lookupParams,
2521 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_SPARSE);
2522 virtual ~SparseShaderTextureFunctionInstance (void);
2525 SparseShaderTextureFunctionInstance::SparseShaderTextureFunctionInstance (Context& context,
2526 const bool isVertexCase,
2527 const ShaderEvaluator& evaluator,
2528 const UniformSetup& uniformSetup,
2529 const TextureLookupSpec& lookupSpec,
2530 const TextureSpec& textureSpec,
2531 const TexLookupParams& lookupParams,
2532 const ImageBackingMode imageBackingMode)
2533 : ShaderTextureFunctionInstance (context, isVertexCase, evaluator, uniformSetup, lookupSpec, textureSpec, lookupParams, imageBackingMode)
2537 SparseShaderTextureFunctionInstance::~SparseShaderTextureFunctionInstance (void)
2541 class SparseShaderTextureFunctionCase : public ShaderTextureFunctionCase
2544 SparseShaderTextureFunctionCase (tcu::TestContext& testCtx,
2545 const std::string& name,
2546 const std::string& desc,
2547 const TextureLookupSpec& lookup,
2548 const TextureSpec& texture,
2549 TexEvalFunc evalFunc,
2552 virtual ~SparseShaderTextureFunctionCase (void);
2554 virtual TestInstance* createInstance (Context& context) const;
2556 void initShaderSources (void);
2559 SparseShaderTextureFunctionCase::SparseShaderTextureFunctionCase (tcu::TestContext& testCtx,
2560 const std::string& name,
2561 const std::string& desc,
2562 const TextureLookupSpec& lookup,
2563 const TextureSpec& texture,
2564 TexEvalFunc evalFunc,
2566 : ShaderTextureFunctionCase (testCtx, name, desc, lookup, texture, evalFunc, isVertexCase)
2568 initShaderSources();
2571 void SparseShaderTextureFunctionCase::initShaderSources (void)
2573 const Function function = m_lookupSpec.function;
2574 const bool isVtxCase = m_isVertexCase;
2575 const bool isProj = functionHasProj(function);
2576 const bool isGrad = functionHasGrad(function);
2577 const bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE;
2578 const bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
2579 const bool isIntCoord = function == FUNCTION_TEXELFETCH;
2580 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
2581 const int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3;
2582 const int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0);
2583 const glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps);
2584 const glu::Precision coordPrec = glu::PRECISION_HIGHP;
2585 const char* coordTypeName = glu::getDataTypeName(coordType);
2586 const char* coordPrecName = glu::getPrecisionName(coordPrec);
2587 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format);
2588 glu::DataType samplerType = glu::TYPE_LAST;
2589 const glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2;
2590 const char* gradTypeName = glu::getDataTypeName(gradType);
2591 const char* baseFuncName = DE_NULL;
2593 DE_ASSERT(!isGrad || !hasLodBias);
2595 switch (m_textureSpec.type)
2597 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break;
2598 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break;
2599 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break;
2600 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break;
2602 DE_ASSERT(DE_FALSE);
2605 // Not supported cases
2606 switch (m_lookupSpec.function)
2608 case FUNCTION_TEXTURE: baseFuncName = "sparseTexture"; break;
2609 case FUNCTION_TEXTURELOD: baseFuncName = "sparseTextureLod"; break;
2610 case FUNCTION_TEXTUREGRAD: baseFuncName = "sparseTextureGrad"; break;
2611 case FUNCTION_TEXELFETCH: baseFuncName = "sparseTexelFetch"; break;
2613 DE_ASSERT(DE_FALSE);
2616 std::ostringstream vert;
2617 std::ostringstream frag;
2618 std::ostringstream& op = isVtxCase ? vert : frag;
2620 vert << "#version 450\n"
2621 << "#extension GL_ARB_sparse_texture2 : require\n"
2622 << "layout(location = 0) in highp vec4 a_position;\n"
2623 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n";
2627 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n";
2628 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n";
2630 else if (hasLodBias)
2631 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n";
2633 frag << "#version 450\n"
2634 << "#extension GL_ARB_sparse_texture2 : require\n"
2635 << "layout(location = 0) out mediump vec4 o_color;\n";
2639 vert << "layout(location = 0) out mediump vec4 v_color;\n";
2640 frag << "layout(location = 0) in mediump vec4 v_color;\n";
2644 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
2645 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
2649 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
2650 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
2651 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
2652 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
2654 else if (hasLodBias)
2656 vert << "layout(location = 1) out " << coordPrecName << " float v_lodBias;\n";
2657 frag << "layout(location = 1) in " << coordPrecName << " float v_lodBias;\n";
2662 op << "layout(set = 0, binding = 0) uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n"
2663 << "layout(set = 0, binding = 1) uniform buf0 { highp vec4 u_scale; };\n"
2664 << "layout(set = 0, binding = 2) uniform buf1 { highp vec4 u_bias; };\n";
2666 vert << "out gl_PerVertex {\n"
2667 << " vec4 gl_Position;\n"
2669 vert << "\nvoid main()\n{\n"
2670 << "\tgl_Position = a_position;\n";
2671 frag << "\nvoid main()\n{\n";
2675 // Texel declaration
2677 op << "\tfloat texel;\n";
2679 op << "\tvec4 texel;\n";
2681 const char* const texCoord = isVtxCase ? "a_in0" : "v_texCoord";
2682 const char* const gradX = isVtxCase ? "a_in1" : "v_gradX";
2683 const char* const gradY = isVtxCase ? "a_in2" : "v_gradY";
2684 const char* const lodBias = isVtxCase ? "a_in1" : "v_lodBias";
2686 op << "\tint success = " << baseFuncName;
2688 if (m_lookupSpec.useOffset)
2691 op << "ARB(u_sampler, ";
2694 op << "ivec" << (texCoordComps+extraCoordComps) << "(";
2702 op << ", " << gradX << ", " << gradY;
2704 if (functionHasLod(function))
2707 op << ", int(" << lodBias << ")";
2709 op << ", " << lodBias;
2712 if (m_lookupSpec.useOffset)
2714 int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2;
2716 op << ", ivec" << offsetComps << "(";
2717 for (int ndx = 0; ndx < offsetComps; ndx++)
2721 op << m_lookupSpec.offset[ndx];
2728 if (m_lookupSpec.useBias)
2729 op << ", " << lodBias;
2733 // Check sparse validity, and handle each case
2734 op << "\tif (sparseTexelsResidentARB(success))\n";
2737 vert << "\t\tv_color = ";
2739 frag << "\t\to_color = ";
2742 op << "vec4(texel, 0.0, 0.0, 1.0);\n";
2744 op << "vec4(texel * u_scale + u_bias);\n";
2748 // This color differs from the used colors
2750 vert << "\t\tv_color = vec4(0.54117647058, 0.16862745098, 0.8862745098, 1.0);\n";
2752 frag << "\t\to_color = vec4(0.54117647058, 0.16862745098, 0.8862745098, 1.0);\n";
2756 frag << "\to_color = v_color;\n";
2759 vert << "\tv_texCoord = a_in0;\n";
2763 vert << "\tv_gradX = a_in1;\n";
2764 vert << "\tv_gradY = a_in2;\n";
2766 else if (hasLodBias)
2767 vert << "\tv_lodBias = a_in1;\n";
2773 m_vertShaderSource = vert.str();
2774 m_fragShaderSource = frag.str();
2777 SparseShaderTextureFunctionCase::~SparseShaderTextureFunctionCase ()
2781 TestInstance* SparseShaderTextureFunctionCase::createInstance (Context& context) const
2783 DE_ASSERT(m_evaluator != DE_NULL);
2784 DE_ASSERT(m_uniformSetup != DE_NULL);
2785 return new SparseShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_lookupSpec, m_textureSpec, m_lookupParams);
2788 static void createCaseGroup (tcu::TestCaseGroup* parent, const char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases)
2790 de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(parent->getTestContext(), groupName, groupDesc));
2792 for (int ndx = 0; ndx < numCases; ndx++)
2794 std::string name = cases[ndx].name;
2795 if (cases[ndx].flags & VERTEX)
2797 if (!functionHasProj(cases[ndx].lookupSpec.function))
2798 group->addChild(new SparseShaderTextureFunctionCase(parent->getTestContext(), ("sparse_" + name + "_vertex"), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true ));
2799 group->addChild(new ShaderTextureFunctionCase(parent->getTestContext(), (name + "_vertex"), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true ));
2802 if (cases[ndx].flags & FRAGMENT)
2804 if (!functionHasProj(cases[ndx].lookupSpec.function))
2805 group->addChild(new SparseShaderTextureFunctionCase(parent->getTestContext(), ("sparse_" + name + "_fragment"), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false));
2806 group->addChild(new ShaderTextureFunctionCase(parent->getTestContext(), (name + "_fragment"), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false));
2810 parent->addChild(group.release());
2813 void ShaderTextureFunctionTests::init (void)
2816 static const tcu::Sampler samplerNearestNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2817 tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
2818 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
2819 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2820 static const tcu::Sampler samplerLinearNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2821 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR,
2822 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
2823 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2824 static const tcu::Sampler samplerNearestMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2825 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
2826 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
2827 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2828 static const tcu::Sampler samplerLinearMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2829 tcu::Sampler::LINEAR_MIPMAP_NEAREST, tcu::Sampler::LINEAR,
2830 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
2831 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2833 static const tcu::Sampler samplerShadowNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2834 tcu::Sampler::NEAREST, tcu::Sampler::NEAREST,
2835 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS,
2836 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2837 static const tcu::Sampler samplerShadowMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2838 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
2839 0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS,
2840 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2842 static const tcu::Sampler samplerTexelFetch (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
2843 tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST,
2844 00.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE,
2845 0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */);
2847 // Default textures.
2848 // Type Format W H D L Sampler
2849 static const TextureSpec tex2DFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap);
2850 static const TextureSpec tex2DFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap);
2851 static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap);
2852 static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap);
2853 static const TextureSpec tex2DMipmapFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap);
2854 static const TextureSpec tex2DMipmapFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerLinearMipmap);
2855 static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap);
2856 static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap);
2858 static const TextureSpec tex2DShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, samplerShadowNoMipmap);
2859 static const TextureSpec tex2DMipmapShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap);
2861 static const TextureSpec tex2DTexelFetchFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerTexelFetch);
2862 static const TextureSpec tex2DTexelFetchFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerTexelFetch);
2863 static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerTexelFetch);
2864 static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerTexelFetch);
2866 static const TextureSpec texCubeFixed (TEXTURETYPE_CUBE_MAP, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap);
2867 static const TextureSpec texCubeFloat (TEXTURETYPE_CUBE_MAP, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap);
2868 static const TextureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap);
2869 static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap);
2870 static const TextureSpec texCubeMipmapFixed (TEXTURETYPE_CUBE_MAP, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap);
2871 static const TextureSpec texCubeMipmapFloat (TEXTURETYPE_CUBE_MAP, GL_RGBA16F, 128, 128, 1, 8, samplerLinearMipmap);
2872 static const TextureSpec texCubeMipmapInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap);
2873 static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap);
2875 static const TextureSpec texCubeShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, samplerShadowNoMipmap);
2876 static const TextureSpec texCubeMipmapShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap);
2878 static const TextureSpec tex2DArrayFixed (TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 1, samplerLinearNoMipmap);
2879 static const TextureSpec tex2DArrayFloat (TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 1, samplerLinearNoMipmap);
2880 static const TextureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap);
2881 static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap);
2882 static const TextureSpec tex2DArrayMipmapFixed (TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 8, samplerLinearMipmap);
2883 static const TextureSpec tex2DArrayMipmapFloat (TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 8, samplerLinearMipmap);
2884 static const TextureSpec tex2DArrayMipmapInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, samplerNearestMipmap);
2885 static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, samplerNearestMipmap);
2887 static const TextureSpec tex2DArrayShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4, 1, samplerShadowNoMipmap);
2888 static const TextureSpec tex2DArrayMipmapShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4, 8, samplerShadowMipmap);
2890 static const TextureSpec tex2DArrayTexelFetchFixed (TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 8, samplerTexelFetch);
2891 static const TextureSpec tex2DArrayTexelFetchFloat (TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 8, samplerTexelFetch);
2892 static const TextureSpec tex2DArrayTexelFetchInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, samplerTexelFetch);
2893 static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, samplerTexelFetch);
2895 static const TextureSpec tex3DFixed (TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 1, samplerLinearNoMipmap);
2896 static const TextureSpec tex3DFloat (TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 1, samplerLinearNoMipmap);
2897 static const TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap);
2898 static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap);
2899 static const TextureSpec tex3DMipmapFixed (TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 7, samplerLinearMipmap);
2900 static const TextureSpec tex3DMipmapFloat (TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 7, samplerLinearMipmap);
2901 static const TextureSpec tex3DMipmapInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNearestMipmap);
2902 static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNearestMipmap);
2904 static const TextureSpec tex3DTexelFetchFixed (TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 7, samplerTexelFetch);
2905 static const TextureSpec tex3DTexelFetchFloat (TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 7, samplerTexelFetch);
2906 static const TextureSpec tex3DTexelFetchInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerTexelFetch);
2907 static const TextureSpec tex3DTexelFetchUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerTexelFetch);
2909 static const TextureSpec tex1DFixed (TEXTURETYPE_1D, GL_RGBA8, 256, 1, 1, 1, samplerLinearNoMipmap);
2910 static const TextureSpec tex1DFloat (TEXTURETYPE_1D, GL_RGBA16F, 256, 1, 1, 1, samplerLinearNoMipmap);
2911 static const TextureSpec tex1DInt (TEXTURETYPE_1D, GL_RGBA8I, 256, 1, 1, 1, samplerNearestNoMipmap);
2912 static const TextureSpec tex1DUint (TEXTURETYPE_1D, GL_RGBA8UI, 256, 1, 1, 1, samplerNearestNoMipmap);
2913 static const TextureSpec tex1DMipmapFixed (TEXTURETYPE_1D, GL_RGBA8, 256, 1, 1, 9, samplerLinearMipmap);
2914 static const TextureSpec tex1DMipmapFloat (TEXTURETYPE_1D, GL_RGBA16F, 256, 1, 1, 9, samplerLinearMipmap);
2915 static const TextureSpec tex1DMipmapInt (TEXTURETYPE_1D, GL_RGBA8I, 256, 1, 1, 9, samplerNearestMipmap);
2916 static const TextureSpec tex1DMipmapUint (TEXTURETYPE_1D, GL_RGBA8UI, 256, 1, 1, 9, samplerNearestMipmap);
2918 static const TextureSpec tex1DShadow (TEXTURETYPE_1D, GL_DEPTH_COMPONENT16, 256, 1, 1, 1, samplerShadowNoMipmap);
2919 static const TextureSpec tex1DMipmapShadow (TEXTURETYPE_1D, GL_DEPTH_COMPONENT16, 256, 1, 1, 9, samplerShadowMipmap);
2921 static const TextureSpec tex1DArrayFixed (TEXTURETYPE_1D_ARRAY, GL_RGBA8, 256, 1, 4, 1, samplerLinearNoMipmap);
2922 static const TextureSpec tex1DArrayFloat (TEXTURETYPE_1D_ARRAY, GL_RGBA16F, 256, 1, 4, 1, samplerLinearNoMipmap);
2923 static const TextureSpec tex1DArrayInt (TEXTURETYPE_1D_ARRAY, GL_RGBA8I, 256, 1, 4, 1, samplerNearestNoMipmap);
2924 static const TextureSpec tex1DArrayUint (TEXTURETYPE_1D_ARRAY, GL_RGBA8UI, 256, 1, 4, 1, samplerNearestNoMipmap);
2925 static const TextureSpec tex1DArrayMipmapFixed (TEXTURETYPE_1D_ARRAY, GL_RGBA8, 256, 1, 4, 9, samplerLinearMipmap);
2926 static const TextureSpec tex1DArrayMipmapFloat (TEXTURETYPE_1D_ARRAY, GL_RGBA16F, 256, 1, 4, 9, samplerLinearMipmap);
2927 static const TextureSpec tex1DArrayMipmapInt (TEXTURETYPE_1D_ARRAY, GL_RGBA8I, 256, 1, 4, 9, samplerNearestMipmap);
2928 static const TextureSpec tex1DArrayMipmapUint (TEXTURETYPE_1D_ARRAY, GL_RGBA8UI, 256, 1, 4, 9, samplerNearestMipmap);
2930 static const TextureSpec tex1DArrayShadow (TEXTURETYPE_1D_ARRAY, GL_DEPTH_COMPONENT16, 256, 1, 4, 1, samplerShadowNoMipmap);
2931 static const TextureSpec tex1DArrayMipmapShadow (TEXTURETYPE_1D_ARRAY, GL_DEPTH_COMPONENT16, 256, 1, 4, 9, samplerShadowMipmap);
2933 static const TextureSpec texCubeArrayFixed (TEXTURETYPE_CUBE_ARRAY, GL_RGBA8, 256, 256, 12, 1, samplerLinearNoMipmap);
2934 static const TextureSpec texCubeArrayFloat (TEXTURETYPE_CUBE_ARRAY, GL_RGBA16F, 256, 256, 12, 1, samplerLinearNoMipmap);
2935 static const TextureSpec texCubeArrayInt (TEXTURETYPE_CUBE_ARRAY, GL_RGBA8I, 256, 256, 12, 1, samplerNearestNoMipmap);
2936 static const TextureSpec texCubeArrayUint (TEXTURETYPE_CUBE_ARRAY, GL_RGBA8UI, 256, 256, 12, 1, samplerNearestNoMipmap);
2937 static const TextureSpec texCubeArrayMipmapFixed (TEXTURETYPE_CUBE_ARRAY, GL_RGBA8, 256, 256, 12, 9, samplerLinearMipmap);
2938 static const TextureSpec texCubeArrayMipmapFloat (TEXTURETYPE_CUBE_ARRAY, GL_RGBA16F, 128, 128, 12, 8, samplerLinearMipmap);
2939 static const TextureSpec texCubeArrayMipmapInt (TEXTURETYPE_CUBE_ARRAY, GL_RGBA8I, 256, 256, 12, 9, samplerNearestMipmap);
2940 static const TextureSpec texCubeArrayMipmapUint (TEXTURETYPE_CUBE_ARRAY, GL_RGBA8UI, 256, 256, 12, 9, samplerNearestMipmap);
2942 static const TextureSpec texCubeArrayShadow (TEXTURETYPE_CUBE_ARRAY, GL_DEPTH_COMPONENT16, 256, 256, 12, 1, samplerShadowNoMipmap);
2943 static const TextureSpec texCubeArrayMipmapShadow (TEXTURETYPE_CUBE_ARRAY, GL_DEPTH_COMPONENT16, 256, 256, 12, 9, samplerShadowMipmap);
2946 static const TexFuncCaseSpec textureCases[] =
2948 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
2949 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2D, VERTEX),
2950 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2D, FRAGMENT),
2951 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2D, VERTEX),
2952 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2D, FRAGMENT),
2953 CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2D, VERTEX),
2954 CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2D, FRAGMENT),
2955 CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2D, VERTEX),
2956 CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2D, FRAGMENT),
2958 CASE_SPEC(sampler2d_bias_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DBias, FRAGMENT),
2959 CASE_SPEC(sampler2d_bias_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DBias, FRAGMENT),
2960 CASE_SPEC(isampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DBias, FRAGMENT),
2961 CASE_SPEC(usampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DBias, FRAGMENT),
2963 CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX),
2964 CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCube, FRAGMENT),
2965 CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX),
2966 CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCube, FRAGMENT),
2967 CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX),
2968 CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCube, FRAGMENT),
2969 CASE_SPEC(usamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeUint, evalTextureCube, VERTEX),
2970 CASE_SPEC(usamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCube, FRAGMENT),
2972 CASE_SPEC(samplercube_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeBias, FRAGMENT),
2973 CASE_SPEC(samplercube_bias_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeBias, FRAGMENT),
2974 CASE_SPEC(isamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeBias, FRAGMENT),
2975 CASE_SPEC(usamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeBias, FRAGMENT),
2977 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX),
2978 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT),
2979 CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX),
2980 CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT),
2981 CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX),
2982 CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT),
2983 CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX),
2984 CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT),
2986 CASE_SPEC(sampler2darray_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayBias, FRAGMENT),
2987 CASE_SPEC(sampler2darray_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayBias, FRAGMENT),
2988 CASE_SPEC(isampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayBias, FRAGMENT),
2989 CASE_SPEC(usampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayBias, FRAGMENT),
2991 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3D, VERTEX),
2992 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3D, FRAGMENT),
2993 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3D, VERTEX),
2994 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3D, FRAGMENT),
2995 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3D, VERTEX),
2996 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3D, FRAGMENT),
2997 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3D, VERTEX),
2998 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3D, FRAGMENT),
3000 CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DBias, FRAGMENT),
3001 CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DBias, FRAGMENT),
3002 CASE_SPEC(isampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DBias, FRAGMENT),
3003 CASE_SPEC(usampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DBias, FRAGMENT),
3005 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadow, VERTEX),
3006 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadow, FRAGMENT),
3007 CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowBias, FRAGMENT),
3009 CASE_SPEC(samplercubeshadow, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeShadow, evalTextureCubeShadow, VERTEX),
3010 CASE_SPEC(samplercubeshadow, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadow, FRAGMENT),
3011 CASE_SPEC(samplercubeshadow_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadowBias, FRAGMENT),
3013 CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayShadow, evalTexture2DArrayShadow, VERTEX),
3014 CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT)
3017 // CASE_SPEC(sampler2darrayshadow_bias, (FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), true, -2.0f, 2.0f, Vec2(0.0f), Vec2(0.0f), false, IVec3(0)), tex2DArrayMipmapShadow, evalTexture2DArrayShadowBias, FRAGMENT)
3019 createCaseGroup(this, "texture", "texture() Tests", textureCases, DE_LENGTH_OF_ARRAY(textureCases));
3021 // textureOffset() cases
3022 // \note _bias variants are not using mipmap thanks to wide allowed range for LOD computation
3023 static const TexFuncCaseSpec textureOffsetCases[] =
3025 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3026 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffset, VERTEX),
3027 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DOffset, FRAGMENT),
3028 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DOffset, VERTEX),
3029 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DOffset, FRAGMENT),
3030 CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffset, VERTEX),
3031 CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DOffset, FRAGMENT),
3032 CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DOffset, VERTEX),
3033 CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DOffset, FRAGMENT),
3035 CASE_SPEC(sampler2d_bias_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffsetBias, FRAGMENT),
3036 CASE_SPEC(sampler2d_bias_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DOffsetBias, FRAGMENT),
3037 CASE_SPEC(isampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffsetBias, FRAGMENT),
3038 CASE_SPEC(usampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DOffsetBias, FRAGMENT),
3040 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffset, VERTEX),
3041 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFixed, evalTexture2DArrayOffset, FRAGMENT),
3042 CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayFloat, evalTexture2DArrayOffset, VERTEX),
3043 CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayOffset, FRAGMENT),
3044 CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffset, VERTEX),
3045 CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapInt, evalTexture2DArrayOffset, FRAGMENT),
3046 CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayUint, evalTexture2DArrayOffset, VERTEX),
3047 CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayOffset, FRAGMENT),
3049 CASE_SPEC(sampler2darray_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffsetBias, FRAGMENT),
3050 CASE_SPEC(sampler2darray_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayFloat, evalTexture2DArrayOffsetBias, FRAGMENT),
3051 CASE_SPEC(isampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffsetBias, FRAGMENT),
3052 CASE_SPEC(usampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayUint, evalTexture2DArrayOffsetBias, FRAGMENT),
3054 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffset, VERTEX),
3055 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DOffset, FRAGMENT),
3056 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DOffset, VERTEX),
3057 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DOffset, FRAGMENT),
3058 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DOffset, VERTEX),
3059 CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DOffset, FRAGMENT),
3060 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffset, VERTEX),
3061 CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DOffset, FRAGMENT),
3063 CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffsetBias, FRAGMENT),
3064 CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DOffsetBias, FRAGMENT),
3065 CASE_SPEC(isampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DOffsetBias, FRAGMENT),
3066 CASE_SPEC(usampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffsetBias, FRAGMENT),
3068 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffset, VERTEX),
3069 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowOffset, FRAGMENT),
3070 CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffsetBias, FRAGMENT)
3072 createCaseGroup(this, "textureoffset", "textureOffset() Tests", textureOffsetCases, DE_LENGTH_OF_ARRAY(textureOffsetCases));
3074 // textureProj() cases
3075 // \note Currently uses constant divider!
3076 static const TexFuncCaseSpec textureProjCases[] =
3078 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3079 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, VERTEX),
3080 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3, FRAGMENT),
3081 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, VERTEX),
3082 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3, FRAGMENT),
3083 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, VERTEX),
3084 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3, FRAGMENT),
3085 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, VERTEX),
3086 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3, FRAGMENT),
3088 CASE_SPEC(sampler2d_vec3_bias_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3Bias, FRAGMENT),
3089 CASE_SPEC(sampler2d_vec3_bias_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3Bias, FRAGMENT),
3090 CASE_SPEC(isampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3Bias, FRAGMENT),
3091 CASE_SPEC(usampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3Bias, FRAGMENT),
3093 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj, VERTEX),
3094 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj, FRAGMENT),
3095 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj, VERTEX),
3096 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj, FRAGMENT),
3097 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj, VERTEX),
3098 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj, FRAGMENT),
3099 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj, VERTEX),
3100 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj, FRAGMENT),
3102 CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjBias, FRAGMENT),
3103 CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjBias, FRAGMENT),
3104 CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjBias, FRAGMENT),
3105 CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjBias, FRAGMENT),
3107 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3DProj, VERTEX),
3108 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProj, FRAGMENT),
3109 CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3DProj, VERTEX),
3110 CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProj, FRAGMENT),
3111 CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3DProj, VERTEX),
3112 CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProj, FRAGMENT),
3113 CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3DProj, VERTEX),
3114 CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProj, FRAGMENT),
3116 CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjBias, FRAGMENT),
3117 CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjBias, FRAGMENT),
3118 CASE_SPEC(isampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjBias, FRAGMENT),
3119 CASE_SPEC(usampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjBias, FRAGMENT),
3121 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadowProj, VERTEX),
3122 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProj, FRAGMENT),
3123 CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjBias, FRAGMENT)
3125 createCaseGroup(this, "textureproj", "textureProj() Tests", textureProjCases, DE_LENGTH_OF_ARRAY(textureProjCases));
3127 // textureProjOffset() cases
3128 // \note Currently uses constant divider!
3129 static const TexFuncCaseSpec textureProjOffsetCases[] =
3131 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3132 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3Offset, VERTEX),
3133 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProj3Offset, FRAGMENT),
3134 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProj3Offset, VERTEX),
3135 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProj3Offset, FRAGMENT),
3136 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3Offset, VERTEX),
3137 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProj3Offset, FRAGMENT),
3138 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProj3Offset, VERTEX),
3139 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProj3Offset, FRAGMENT),
3141 CASE_SPEC(sampler2d_vec3_bias_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3OffsetBias, FRAGMENT),
3142 CASE_SPEC(sampler2d_vec3_bias_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProj3OffsetBias, FRAGMENT),
3143 CASE_SPEC(isampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3OffsetBias, FRAGMENT),
3144 CASE_SPEC(usampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProj3OffsetBias, FRAGMENT),
3146 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffset, VERTEX),
3147 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProjOffset, FRAGMENT),
3148 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProjOffset, VERTEX),
3149 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjOffset, FRAGMENT),
3150 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffset, VERTEX),
3151 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProjOffset, FRAGMENT),
3152 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProjOffset, VERTEX),
3153 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjOffset, FRAGMENT),
3155 CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffsetBias, FRAGMENT),
3156 CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProjOffsetBias, FRAGMENT),
3157 CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffsetBias, FRAGMENT),
3158 CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProjOffsetBias, FRAGMENT),
3160 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffset, VERTEX),
3161 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DProjOffset, FRAGMENT),
3162 CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DProjOffset, VERTEX),
3163 CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DProjOffset, FRAGMENT),
3164 CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DProjOffset, VERTEX),
3165 CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjOffset, FRAGMENT),
3166 CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffset, VERTEX),
3167 CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 2.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjOffset, FRAGMENT),
3169 CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffsetBias, FRAGMENT),
3170 CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DProjOffsetBias, FRAGMENT),
3171 CASE_SPEC(isampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DProjOffsetBias, FRAGMENT),
3172 CASE_SPEC(usampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffsetBias, FRAGMENT),
3174 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowProjOffset, VERTEX),
3175 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowProjOffset, FRAGMENT),
3176 CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowProjOffsetBias, FRAGMENT)
3178 createCaseGroup(this, "textureprojoffset", "textureOffsetProj() Tests", textureProjOffsetCases, DE_LENGTH_OF_ARRAY(textureProjOffsetCases));
3180 // textureLod() cases
3181 static const TexFuncCaseSpec textureLodCases[] =
3183 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3184 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DLod, BOTH),
3185 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DLod, BOTH),
3186 CASE_SPEC(isampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DLod, BOTH),
3187 CASE_SPEC(usampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DLod, BOTH),
3189 CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeLod, BOTH),
3190 CASE_SPEC(samplercube_float, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeLod, BOTH),
3191 CASE_SPEC(isamplercube, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeLod, BOTH),
3192 CASE_SPEC(usamplercube, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeLod, BOTH),
3194 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayLod, BOTH),
3195 CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayLod, BOTH),
3196 CASE_SPEC(isampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayLod, BOTH),
3197 CASE_SPEC(usampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayLod, BOTH),
3199 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DLod, BOTH),
3200 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DLod, BOTH),
3201 CASE_SPEC(isampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DLod, BOTH),
3202 CASE_SPEC(usampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DLod, BOTH),
3204 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowLod, BOTH)
3206 createCaseGroup(this, "texturelod", "textureLod() Tests", textureLodCases, DE_LENGTH_OF_ARRAY(textureLodCases));
3208 // textureLodOffset() cases
3209 static const TexFuncCaseSpec textureLodOffsetCases[] =
3211 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3212 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DLodOffset, BOTH),
3213 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DLodOffset, BOTH),
3214 CASE_SPEC(isampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DLodOffset, BOTH),
3215 CASE_SPEC(usampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DLodOffset, BOTH),
3217 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(-8, 7, 0), tex2DArrayMipmapFixed, evalTexture2DArrayLodOffset, BOTH),
3218 CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayLodOffset, BOTH),
3219 CASE_SPEC(isampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(-8, 7, 0), tex2DArrayMipmapInt, evalTexture2DArrayLodOffset, BOTH),
3220 CASE_SPEC(usampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayLodOffset, BOTH),
3222 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DLodOffset, BOTH),
3223 CASE_SPEC(sampler3d_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DLodOffset, BOTH),
3224 CASE_SPEC(isampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DLodOffset, BOTH),
3225 CASE_SPEC(usampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapUint, evalTexture3DLodOffset, BOTH),
3227 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowLodOffset, BOTH)
3229 createCaseGroup(this, "texturelodoffset", "textureLodOffset() Tests", textureLodOffsetCases, DE_LENGTH_OF_ARRAY(textureLodOffsetCases));
3231 // textureProjLod() cases
3232 static const TexFuncCaseSpec textureProjLodCases[] =
3234 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3235 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod3, BOTH),
3236 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod3, BOTH),
3237 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod3, BOTH),
3238 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod3, BOTH),
3240 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod, BOTH),
3241 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod, BOTH),
3242 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod, BOTH),
3243 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod, BOTH),
3245 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjLod, BOTH),
3246 CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjLod, BOTH),
3247 CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjLod, BOTH),
3248 CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjLod, BOTH),
3250 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJLOD, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjLod, BOTH)
3252 createCaseGroup(this, "textureprojlod", "textureProjLod() Tests", textureProjLodCases, DE_LENGTH_OF_ARRAY(textureProjLodCases));
3254 // textureProjLodOffset() cases
3255 static const TexFuncCaseSpec textureProjLodOffsetCases[] =
3257 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3258 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjLod3Offset, BOTH),
3259 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjLod3Offset, BOTH),
3260 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjLod3Offset, BOTH),
3261 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjLod3Offset, BOTH),
3263 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjLodOffset, BOTH),
3264 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjLodOffset, BOTH),
3265 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjLodOffset, BOTH),
3266 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjLodOffset, BOTH),
3268 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DProjLodOffset, BOTH),
3269 CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DProjLodOffset, BOTH),
3270 CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjLodOffset, BOTH),
3271 CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapUint, evalTexture3DProjLodOffset, BOTH),
3273 CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJLOD, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowProjLodOffset, BOTH)
3275 createCaseGroup(this, "textureprojlodoffset", "textureProjLodOffset() Tests", textureProjLodOffsetCases, DE_LENGTH_OF_ARRAY(textureProjLodOffsetCases));
3277 // textureGrad() cases
3278 // \note Only one of dudx, dudy, dvdx, dvdy is non-zero since spec allows approximating p from derivates by various methods.
3279 static const TexFuncCaseSpec textureGradCases[] =
3281 // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags
3282 GRAD_CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH),
3283 GRAD_CASE_SPEC(sampler2d_float, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH),
3284 GRAD_CASE_SPEC(isampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH),
3285 GRAD_CASE_SPEC(usampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH),
3287 GRAD_CASE_SPEC(samplercube_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapFixed, evalTextureCubeGrad, BOTH),
3288 GRAD_CASE_SPEC(samplercube_float, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapFloat, evalTextureCubeGrad, BOTH),
3289 GRAD_CASE_SPEC(isamplercube, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapInt, evalTextureCubeGrad, BOTH),
3290 GRAD_CASE_SPEC(usamplercube, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), texCubeMipmapUint, evalTextureCubeGrad, BOTH),
3292 GRAD_CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayGrad, BOTH),
3293 GRAD_CASE_SPEC(sampler2darray_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayGrad, BOTH),
3294 GRAD_CASE_SPEC(isampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayGrad, BOTH),
3295 GRAD_CASE_SPEC(usampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayGrad, BOTH),
3297 GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFixed, evalTexture3DGrad, BOTH),
3298 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DGrad, VERTEX),
3299 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DGrad, FRAGMENT),
3300 GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapInt, evalTexture3DGrad, BOTH),
3301 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex3DMipmapUint, evalTexture3DGrad, VERTEX),
3302 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), false, IVec3(0), tex3DMipmapUint, evalTexture3DGrad, FRAGMENT),
3304 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowGrad, BOTH),
3305 GRAD_CASE_SPEC(samplercubeshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadowGrad, BOTH),
3306 GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGrad, VERTEX),
3307 GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGrad, FRAGMENT)
3309 createCaseGroup(this, "texturegrad", "textureGrad() Tests", textureGradCases, DE_LENGTH_OF_ARRAY(textureGradCases));
3311 // textureGradOffset() cases
3312 static const TexFuncCaseSpec textureGradOffsetCases[] =
3314 // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags
3315 GRAD_CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DGradOffset, BOTH),
3316 GRAD_CASE_SPEC(sampler2d_float, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DGradOffset, BOTH),
3317 GRAD_CASE_SPEC(isampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DGradOffset, BOTH),
3318 GRAD_CASE_SPEC(usampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DGradOffset, BOTH),
3320 GRAD_CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapFixed, evalTexture2DArrayGradOffset, BOTH),
3321 GRAD_CASE_SPEC(sampler2darray_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayGradOffset, BOTH),
3322 GRAD_CASE_SPEC(isampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapInt, evalTexture2DArrayGradOffset, BOTH),
3323 GRAD_CASE_SPEC(usampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayGradOffset, BOTH),
3325 GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DGradOffset, BOTH),
3326 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DGradOffset, VERTEX),
3327 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(3, -8, 7), tex3DMipmapFloat, evalTexture3DGradOffset, FRAGMENT),
3328 GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapInt, evalTexture3DGradOffset, BOTH),
3329 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DGradOffset, VERTEX),
3330 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), true, IVec3(3, -8, 7), tex3DMipmapUint, evalTexture3DGradOffset, FRAGMENT),
3332 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowGradOffset, VERTEX),
3333 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowGradOffset, FRAGMENT),
3334 GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradOffset, VERTEX),
3335 GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradOffset, FRAGMENT)
3337 createCaseGroup(this, "texturegradoffset", "textureGradOffset() Tests", textureGradOffsetCases, DE_LENGTH_OF_ARRAY(textureGradOffsetCases));
3339 // textureProjGrad() cases
3340 static const TexFuncCaseSpec textureProjGradCases[] =
3342 // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags
3343 GRAD_CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad3, BOTH),
3344 GRAD_CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad3, BOTH),
3345 GRAD_CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad3, BOTH),
3346 GRAD_CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad3, BOTH),
3348 GRAD_CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad, BOTH),
3349 GRAD_CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad, BOTH),
3350 GRAD_CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad, BOTH),
3351 GRAD_CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad, BOTH),
3353 GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjGrad, BOTH),
3354 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjGrad, VERTEX),
3355 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjGrad, FRAGMENT),
3356 GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapInt, evalTexture3DProjGrad, BOTH),
3357 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex3DMipmapUint, evalTexture3DProjGrad, VERTEX),
3358 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), false, IVec3(0), tex3DMipmapUint, evalTexture3DProjGrad, FRAGMENT),
3360 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjGrad, VERTEX),
3361 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjGrad, FRAGMENT)
3363 createCaseGroup(this, "textureprojgrad", "textureProjGrad() Tests", textureProjGradCases, DE_LENGTH_OF_ARRAY(textureProjGradCases));
3365 // textureProjGradOffset() cases
3366 static const TexFuncCaseSpec textureProjGradOffsetCases[] =
3368 // Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags
3369 GRAD_CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjGrad3Offset, BOTH),
3370 GRAD_CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjGrad3Offset, BOTH),
3371 GRAD_CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjGrad3Offset, BOTH),
3372 GRAD_CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjGrad3Offset, BOTH),
3374 GRAD_CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjGradOffset, BOTH),
3375 GRAD_CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjGradOffset, BOTH),
3376 GRAD_CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjGradOffset, BOTH),
3377 GRAD_CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjGradOffset, BOTH),
3379 GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DProjGradOffset, BOTH),
3380 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DProjGradOffset, VERTEX),
3381 GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(3, -8, 7), tex3DMipmapFloat, evalTexture3DProjGradOffset, FRAGMENT),
3382 GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapInt, evalTexture3DProjGradOffset, BOTH),
3383 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjGradOffset, VERTEX),
3384 GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), true, IVec3(3, -8, 7), tex3DMipmapUint, evalTexture3DProjGradOffset, FRAGMENT),
3386 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowProjGradOffset, VERTEX),
3387 GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowProjGradOffset, FRAGMENT)
3389 createCaseGroup(this, "textureprojgradoffset", "textureProjGradOffset() Tests", textureProjGradOffsetCases, DE_LENGTH_OF_ARRAY(textureProjGradOffsetCases));
3391 // texelFetch() cases
3392 // \note Level is constant across quad
3393 static const TexFuncCaseSpec texelFetchCases[] =
3395 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3396 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(255.9f, 255.9f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DTexelFetchFixed, evalTexelFetch2D, BOTH),
3397 CASE_SPEC(sampler2d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(127.9f, 127.9f, 0.0f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex2DTexelFetchFloat, evalTexelFetch2D, BOTH),
3398 CASE_SPEC(isampler2d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 63.9f, 63.9f, 0.0f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex2DTexelFetchInt, evalTexelFetch2D, BOTH),
3399 CASE_SPEC(usampler2d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 15.9f, 15.9f, 0.0f, 0.0f), false, 4.0f, 4.0f, false, IVec3(0), tex2DTexelFetchUint, evalTexelFetch2D, BOTH),
3401 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(127.9f, 127.9f, 3.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayTexelFetchFixed, evalTexelFetch2DArray, BOTH),
3402 CASE_SPEC(sampler2darray_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 63.9f, 63.9f, 3.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex2DArrayTexelFetchFloat, evalTexelFetch2DArray, BOTH),
3403 CASE_SPEC(isampler2darray, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 31.9f, 31.9f, 3.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex2DArrayTexelFetchInt, evalTexelFetch2DArray, BOTH),
3404 CASE_SPEC(usampler2darray, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 15.9f, 15.9f, 3.9f, 0.0f), false, 3.0f, 3.0f, false, IVec3(0), tex2DArrayTexelFetchUint, evalTexelFetch2DArray, BOTH),
3406 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH),
3407 CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(31.9f, 15.9f, 15.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH),
3408 CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(15.9f, 7.9f, 7.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex3DTexelFetchInt, evalTexelFetch3D, BOTH),
3409 CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchUint, evalTexelFetch3D, BOTH)
3411 createCaseGroup(this, "texelfetch", "texelFetch() Tests", texelFetchCases, DE_LENGTH_OF_ARRAY(texelFetchCases));
3413 // texelFetchOffset() cases
3414 static const TexFuncCaseSpec texelFetchOffsetCases[] =
3416 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags
3417 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4(263.9f, 248.9f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DTexelFetchFixed, evalTexelFetch2D, BOTH),
3418 CASE_SPEC(sampler2d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4(120.9f, 135.9f, 0.0f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, -8, 0), tex2DTexelFetchFloat, evalTexelFetch2D, BOTH),
3419 CASE_SPEC(isampler2d, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4( 71.9f, 56.9f, 0.0f, 0.0f), false, 2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DTexelFetchInt, evalTexelFetch2D, BOTH),
3420 CASE_SPEC(usampler2d, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4( 8.9f, 23.9f, 0.0f, 0.0f), false, 4.0f, 4.0f, true, IVec3(7, -8, 0), tex2DTexelFetchUint, evalTexelFetch2D, BOTH),
3422 CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4(135.9f, 120.9f, 3.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayTexelFetchFixed, evalTexelFetch2DArray, BOTH),
3423 CASE_SPEC(sampler2darray_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4( 56.9f, 71.9f, 3.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, -8, 0), tex2DArrayTexelFetchFloat, evalTexelFetch2DArray, BOTH),
3424 CASE_SPEC(isampler2darray, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4( 39.9f, 24.9f, 3.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayTexelFetchInt, evalTexelFetch2DArray, BOTH),
3425 CASE_SPEC(usampler2darray, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4( 8.9f, 23.9f, 3.9f, 0.0f), false, 3.0f, 3.0f, true, IVec3(7, -8, 0), tex2DArrayTexelFetchUint, evalTexelFetch2DArray, BOTH),
3427 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH),
3428 CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, -3.0f, 8.0f, 0.0f),Vec4(24.9f, 12.9f, 23.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, 3, -8), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH),
3429 CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(-3.0f, 8.0f, -7.0f, 0.0f),Vec4(12.9f, 15.9f, 0.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DTexelFetchInt, evalTexelFetch3D, BOTH),
3430 CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchUint, evalTexelFetch3D, BOTH)
3432 createCaseGroup(this, "texelfetchoffset", "texelFetchOffset() Tests", texelFetchOffsetCases, DE_LENGTH_OF_ARRAY(texelFetchOffsetCases));
3434 // texture query functions
3436 struct TexQueryFuncCaseSpec
3439 const char* samplerName;
3440 TextureSpec textureSpec;
3443 de::MovePtr<tcu::TestCaseGroup> queryGroup (new tcu::TestCaseGroup(m_testCtx, "query", "Texture query function tests"));
3445 // textureSize() cases
3447 const TexQueryFuncCaseSpec textureSizeCases[] =
3449 { "sampler2d_fixed", "sampler2D", tex2DFixed },
3450 { "sampler2d_float", "sampler2D", tex2DFloat },
3451 { "isampler2d", "isampler2D", tex2DInt },
3452 { "usampler2d", "usampler2D", tex2DUint },
3453 { "sampler2dshadow", "sampler2DShadow", tex2DShadow },
3454 { "sampler3d_fixed", "sampler3D", tex3DFixed },
3455 { "sampler3d_float", "sampler3D", tex3DFloat },
3456 { "isampler3d", "isampler3D", tex3DInt },
3457 { "usampler3d", "usampler3D", tex3DUint },
3458 { "samplercube_fixed", "samplerCube", texCubeFixed },
3459 { "samplercube_float", "samplerCube", texCubeFloat },
3460 { "isamplercube", "isamplerCube", texCubeInt },
3461 { "usamplercube", "usamplerCube", texCubeUint },
3462 { "samplercubeshadow", "samplerCubeShadow", texCubeShadow },
3463 { "sampler2darray_fixed", "sampler2DArray", tex2DArrayFixed },
3464 { "sampler2darray_float", "sampler2DArray", tex2DArrayFloat },
3465 { "isampler2darray", "isampler2DArray", tex2DArrayInt },
3466 { "usampler2darray", "usampler2DArray", tex2DArrayUint },
3467 { "sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayShadow },
3468 { "samplercubearray_fixed", "samplerCubeArray", texCubeArrayFixed },
3469 { "samplercubearray_float", "samplerCubeArray", texCubeArrayFloat },
3470 { "isamplercubearray", "isamplerCubeArray", texCubeArrayInt },
3471 { "usamplercubearray", "usamplerCubeArray", texCubeArrayUint },
3472 { "samplercubearrayshadow", "samplerCubeArrayShadow", texCubeArrayShadow },
3473 { "sampler1d_fixed", "sampler1D", tex1DFixed },
3474 { "sampler1d_float", "sampler1D", tex1DFloat },
3475 { "isampler1d", "isampler1D", tex1DInt },
3476 { "usampler1d", "usampler1D", tex1DUint },
3477 { "sampler1dshadow", "sampler1DShadow", tex1DShadow },
3478 { "sampler1darray_fixed", "sampler1DArray", tex1DArrayFixed },
3479 { "sampler1darray_float", "sampler1DArray", tex1DArrayFloat },
3480 { "isampler1darray", "isampler1DArray", tex1DArrayInt },
3481 { "usampler1darray", "usampler1DArray", tex1DArrayUint },
3482 { "sampler1darrayshadow", "sampler1DArrayShadow", tex1DArrayShadow },
3485 de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(m_testCtx, "texturesize", "textureSize() Tests"));
3487 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureSizeCases); ++ndx)
3489 const TexQueryFuncCaseSpec& caseSpec = textureSizeCases[ndx];
3491 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_vertex"), "", caseSpec.samplerName, caseSpec.textureSpec, true, QUERYFUNCTION_TEXTURESIZE));
3492 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_fragment"), "", caseSpec.samplerName, caseSpec.textureSpec, false, QUERYFUNCTION_TEXTURESIZE));
3495 queryGroup->addChild(group.release());
3498 // textureSamples() cases
3500 const TexQueryFuncCaseSpec textureSamplesCases[] =
3502 { "sampler2dms_fixed", "sampler2DMS", tex2DFixed },
3503 { "sampler2dms_float", "sampler2DMS", tex2DFloat },
3504 { "isampler2dms", "isampler2DMS", tex2DInt },
3505 { "usampler2dms", "usampler2DMS", tex2DUint },
3506 { "sampler2dmsarray_fixed", "sampler2DMSArray", tex2DArrayFixed },
3507 { "sampler2dmsarray_float", "sampler2DMSArray", tex2DArrayFloat },
3508 { "isampler2dmsarray", "isampler2DMSArray", tex2DArrayInt },
3509 { "usampler2dmsarray", "usampler2DMSArray", tex2DArrayUint },
3512 de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(m_testCtx, "texturesamples", "textureSamples() Tests"));
3514 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureSamplesCases); ++ndx)
3516 const TexQueryFuncCaseSpec& caseSpec = textureSamplesCases[ndx];
3518 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_vertex"), "", caseSpec.samplerName, caseSpec.textureSpec, true, QUERYFUNCTION_TEXTURESAMPLES));
3519 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_fragment"), "", caseSpec.samplerName, caseSpec.textureSpec, false, QUERYFUNCTION_TEXTURESAMPLES));
3522 queryGroup->addChild(group.release());
3525 // textureQueryLevels() cases
3527 const TexQueryFuncCaseSpec textureQueryLevelsCases[] =
3529 { "sampler2d_fixed", "sampler2D", tex2DFixed },
3530 { "sampler2d_float", "sampler2D", tex2DFloat },
3531 { "isampler2d", "isampler2D", tex2DInt },
3532 { "usampler2d", "usampler2D", tex2DUint },
3533 { "sampler2dshadow", "sampler2DShadow", tex2DShadow },
3534 { "sampler3d_fixed", "sampler3D", tex3DFixed },
3535 { "sampler3d_float", "sampler3D", tex3DFloat },
3536 { "isampler3d", "isampler3D", tex3DInt },
3537 { "usampler3d", "usampler3D", tex3DUint },
3538 { "samplercube_fixed", "samplerCube", texCubeFixed },
3539 { "samplercube_float", "samplerCube", texCubeFloat },
3540 { "isamplercube", "isamplerCube", texCubeInt },
3541 { "usamplercube", "usamplerCube", texCubeUint },
3542 { "samplercubeshadow", "samplerCubeShadow", texCubeShadow },
3543 { "sampler2darray_fixed", "sampler2DArray", tex2DArrayFixed },
3544 { "sampler2darray_float", "sampler2DArray", tex2DArrayFloat },
3545 { "isampler2darray", "isampler2DArray", tex2DArrayInt },
3546 { "usampler2darray", "usampler2DArray", tex2DArrayUint },
3547 { "sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayShadow },
3548 { "samplercubearray_fixed", "samplerCubeArray", texCubeArrayFixed },
3549 { "samplercubearray_float", "samplerCubeArray", texCubeArrayFloat },
3550 { "isamplercubearray", "isamplerCubeArray", texCubeArrayInt },
3551 { "usamplercubearray", "usamplerCubeArray", texCubeArrayUint },
3552 { "samplercubearrayshadow", "samplerCubeArrayShadow", texCubeArrayShadow },
3553 { "sampler1d_fixed", "sampler1D", tex1DFixed },
3554 { "sampler1d_float", "sampler1D", tex1DFloat },
3555 { "isampler1d", "isampler1D", tex1DInt },
3556 { "usampler1d", "usampler1D", tex1DUint },
3557 { "sampler1dshadow", "sampler1DShadow", tex1DShadow },
3558 { "sampler1darray_fixed", "sampler1DArray", tex1DArrayFixed },
3559 { "sampler1darray_float", "sampler1DArray", tex1DArrayFloat },
3560 { "isampler1darray", "isampler1DArray", tex1DArrayInt },
3561 { "usampler1darray", "usampler1DArray", tex1DArrayUint },
3562 { "sampler1darrayshadow", "sampler1DArrayShadow", tex1DArrayShadow },
3565 de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(m_testCtx, "texturequerylevels", "textureQueryLevels() Tests"));
3567 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureQueryLevelsCases); ++ndx)
3569 const TexQueryFuncCaseSpec& caseSpec = textureQueryLevelsCases[ndx];
3571 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_vertex"), "", caseSpec.samplerName, caseSpec.textureSpec, true, QUERYFUNCTION_TEXTUREQUERYLEVELS));
3572 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_fragment"), "", caseSpec.samplerName, caseSpec.textureSpec, false, QUERYFUNCTION_TEXTUREQUERYLEVELS));
3575 queryGroup->addChild(group.release());
3578 // textureQueryLod() cases
3580 const TexQueryFuncCaseSpec textureQueryLodCases[] =
3582 { "sampler2d_fixed", "sampler2D", tex2DMipmapFixed },
3583 { "sampler2d_float", "sampler2D", tex2DMipmapFloat },
3584 { "isampler2d", "isampler2D", tex2DMipmapInt },
3585 { "usampler2d", "usampler2D", tex2DMipmapUint },
3586 { "sampler2dshadow", "sampler2DShadow", tex2DMipmapShadow },
3587 { "sampler3d_fixed", "sampler3D", tex3DMipmapFixed },
3588 { "sampler3d_float", "sampler3D", tex3DMipmapFloat },
3589 { "isampler3d", "isampler3D", tex3DMipmapInt },
3590 { "usampler3d", "usampler3D", tex3DMipmapUint },
3591 { "samplercube_fixed", "samplerCube", texCubeMipmapFixed },
3592 { "samplercube_float", "samplerCube", texCubeMipmapFloat },
3593 { "isamplercube", "isamplerCube", texCubeMipmapInt },
3594 { "usamplercube", "usamplerCube", texCubeMipmapUint },
3595 { "samplercubeshadow", "samplerCubeShadow", texCubeMipmapShadow },
3596 { "sampler2darray_fixed", "sampler2DArray", tex2DArrayMipmapFixed },
3597 { "sampler2darray_float", "sampler2DArray", tex2DArrayMipmapFloat },
3598 { "isampler2darray", "isampler2DArray", tex2DArrayMipmapInt },
3599 { "usampler2darray", "usampler2DArray", tex2DArrayMipmapUint },
3600 { "sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayMipmapShadow },
3601 { "samplercubearray_fixed", "samplerCubeArray", texCubeArrayMipmapFixed },
3602 { "samplercubearray_float", "samplerCubeArray", texCubeArrayMipmapFloat },
3603 { "isamplercubearray", "isamplerCubeArray", texCubeArrayMipmapInt },
3604 { "usamplercubearray", "usamplerCubeArray", texCubeArrayMipmapUint },
3605 { "samplercubearrayshadow", "samplerCubeArrayShadow", texCubeArrayMipmapShadow },
3606 { "sampler1d_fixed", "sampler1D", tex1DMipmapFixed },
3607 { "sampler1d_float", "sampler1D", tex1DMipmapFloat },
3608 { "isampler1d", "isampler1D", tex1DMipmapInt },
3609 { "usampler1d", "usampler1D", tex1DMipmapUint },
3610 { "sampler1dshadow", "sampler1DShadow", tex1DMipmapShadow },
3611 { "sampler1darray_fixed", "sampler1DArray", tex1DArrayMipmapFixed },
3612 { "sampler1darray_float", "sampler1DArray", tex1DArrayMipmapFloat },
3613 { "isampler1darray", "isampler1DArray", tex1DArrayMipmapInt },
3614 { "usampler1darray", "usampler1DArray", tex1DArrayMipmapUint },
3615 { "sampler1darrayshadow", "sampler1DArrayShadow", tex1DArrayMipmapShadow },
3618 de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(m_testCtx, "texturequerylod", "textureQueryLod() Tests"));
3620 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureQueryLodCases); ++ndx)
3622 const TexQueryFuncCaseSpec& caseSpec = textureQueryLodCases[ndx];
3624 // available only in fragment shader
3625 group->addChild(new TextureQueryCase(m_testCtx, (std::string(caseSpec.name) + "_fragment"), "", caseSpec.samplerName, caseSpec.textureSpec, false, QUERYFUNCTION_TEXTUREQUERYLOD));
3628 queryGroup->addChild(group.release());
3631 addChild(queryGroup.release());
3637 tcu::TestCaseGroup* createTextureFunctionTests (tcu::TestContext& testCtx)
3639 return new ShaderTextureFunctionTests(testCtx);