Merge branch '304-disable-robust-buffer-access' into 'vulkan-cts-1.0'
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / shaderrender / vktShaderRenderOperatorTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a
10  * copy of this software and/or associated documentation files (the
11  * "Materials"), to deal in the Materials without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Materials, and to
14  * permit persons to whom the Materials are furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice(s) and this permission notice shall be included
18  * in all copies or substantial portions of the Materials.
19  *
20  * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
24  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26  * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
27  *
28  *//*!
29  * \file
30  * \brief Shader operators tests.
31  *//*--------------------------------------------------------------------*/
32
33 #include "vktShaderRenderOperatorTests.hpp"
34 #include "vktShaderRender.hpp"
35 #include "tcuVectorUtil.hpp"
36 #include "deStringUtil.hpp"
37
38 #include <limits>
39
40 using namespace tcu;
41 using namespace glu;
42
43 namespace vkt
44 {
45 namespace sr
46 {
47 namespace
48 {
49
50 #if defined(abs)
51 #       undef abs
52 #endif
53
54 using de::min;
55 using de::max;
56 using de::clamp;
57
58 // \note VS2013 gets confused without these
59 using tcu::asinh;
60 using tcu::acosh;
61 using tcu::atanh;
62 using tcu::exp2;
63 using tcu::log2;
64 using tcu::trunc;
65
66 inline bool logicalAnd  (bool a, bool b)        { return (a && b); }
67 inline bool logicalOr   (bool a, bool b)        { return (a || b); }
68 inline bool logicalXor  (bool a, bool b)        { return (a != b); }
69
70 // \note stdlib.h defines div() that is not compatible with the macros.
71 template<typename T> inline T div (T a, T b) { return a / b; }
72
73 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
74
75 inline deUint32 rightShift (deUint32 value, int amount)         { return value >> amount; }
76 inline int              rightShift (int value, int amount)                      { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
77
78 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
79 {
80         Vector<T, Size> result;
81         for (int i = 0; i < Size; i++)
82                 result[i] = leftShift(value[i], amount[i]);
83         return result;
84 }
85
86 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
87 {
88         Vector<T, Size> result;
89         for (int i = 0; i < Size; i++)
90                 result[i] = rightShift(value[i], amount[i]);
91         return result;
92 }
93
94 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar       (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
95 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar      (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
96
97 template<typename T, int Size>
98 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
99 {
100         Vector<T, Size> res;
101         for (int i = 0; i < Size; i++)
102                 res[i] = min(v[i], s);
103         return res;
104 }
105
106 template<typename T, int Size>
107 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
108 {
109         Vector<T, Size> res;
110         for (int i = 0; i < Size; i++)
111                 res[i] = max(v[i], s);
112         return res;
113 }
114
115 template<typename T, int Size>
116 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
117 {
118         Vector<T, Size> res;
119         for (int i = 0; i < Size; i++)
120                 res[i] = clamp(v[i], s0, s1);
121         return res;
122 }
123
124 template<typename T, int Size>
125 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
126 {
127         Vector<T, Size> res;
128         for (int i = 0; i < Size; i++)
129                 res[i] = mix(v0[i], v1[i], s);
130         return res;
131 }
132
133 template<typename T, int Size>
134 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
135 {
136         Vector<T, Size> res;
137         for (int i = 0; i < Size; i++)
138                 res[i] = step(s, v[i]);
139         return res;
140 }
141
142 template<typename T, int Size>
143 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
144 {
145         Vector<T, Size> res;
146         for (int i = 0; i < Size; i++)
147                 res[i] = smoothStep(s0, s1, v[i]);
148         return res;
149 }
150
151 inline int              addOne (int v)          { return v + 1; };
152 inline int              subOne (int v)          { return v - 1; };
153 inline deUint32 addOne (deUint32 v)     { return v + 1; };
154 inline deUint32 subOne (deUint32 v)     { return v - 1; };
155
156 template<int Size> inline Vector<float, Size>           addOne (const Vector<float, Size>& v)           { return v + 1.0f; };
157 template<int Size> inline Vector<float, Size>           subOne (const Vector<float, Size>& v)           { return v - 1.0f; };
158 template<int Size> inline Vector<int, Size>                     addOne (const Vector<int, Size>& v)                     { return v + 1; };
159 template<int Size> inline Vector<int, Size>                     subOne (const Vector<int, Size>& v)                     { return v - 1; };
160 template<int Size> inline Vector<deUint32, Size>        addOne (const Vector<deUint32, Size>& v)        { return v + 1U; };
161 template<int Size> inline Vector<deUint32, Size>        subOne (const Vector<deUint32, Size>& v)        { return (v.asInt() - 1).asUint(); };
162
163 template<typename T> inline T selection (bool cond, T a, T b)   { return cond ? a : b; };
164
165 // Vec-scalar and scalar-vec binary operators.
166
167 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
168 template<int Size>                              inline Vector<deUint32, Size>   subVecScalar                    (const Vector<deUint32, Size>& v, deUint32 s)   { return (v.asInt() - (int)s).asUint(); };
169
170 template<typename T, int Size>  inline Vector<T, Size>                  addVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v + s; };
171 template<typename T, int Size>  inline Vector<T, Size>                  subVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v - s; };
172 template<typename T, int Size>  inline Vector<T, Size>                  mulVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v * s; };
173 template<typename T, int Size>  inline Vector<T, Size>                  divVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v / s; };
174 template<typename T, int Size>  inline Vector<T, Size>                  modVecScalar                    (const Vector<T, Size>& v, T s)                                 { return mod(v, Vector<T, Size>(s)); };
175 template<typename T, int Size>  inline Vector<T, Size>                  bitwiseAndVecScalar             (const Vector<T, Size>& v, T s)                                 { return bitwiseAnd(v, Vector<T, Size>(s)); };
176 template<typename T, int Size>  inline Vector<T, Size>                  bitwiseOrVecScalar              (const Vector<T, Size>& v, T s)                                 { return bitwiseOr(v, Vector<T, Size>(s)); };
177 template<typename T, int Size>  inline Vector<T, Size>                  bitwiseXorVecScalar             (const Vector<T, Size>& v, T s)                                 { return bitwiseXor(v, Vector<T, Size>(s)); };
178
179 template<typename T, int Size> inline Vector<T, Size>                   addScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s + v; };
180 template<typename T, int Size> inline Vector<T, Size>                   subScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s - v; };
181 template<typename T, int Size> inline Vector<T, Size>                   mulScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s * v; };
182 template<typename T, int Size> inline Vector<T, Size>                   divScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s / v; };
183 template<typename T, int Size> inline Vector<T, Size>                   modScalarVec                    (T s, const Vector<T, Size>& v)                                 { return mod(Vector<T, Size>(s), v); };
184 template<typename T, int Size> inline Vector<T, Size>                   bitwiseAndScalarVec             (T s, const Vector<T, Size>& v)                                 { return bitwiseAnd(Vector<T, Size>(s), v); };
185 template<typename T, int Size> inline Vector<T, Size>                   bitwiseOrScalarVec              (T s, const Vector<T, Size>& v)                                 { return bitwiseOr(Vector<T, Size>(s), v); };
186 template<typename T, int Size> inline Vector<T, Size>                   bitwiseXorScalarVec             (T s, const Vector<T, Size>& v)                                 { return bitwiseXor(Vector<T, Size>(s), v); };
187
188 // Reference functions for specific sequence operations for the sequence operator tests.
189
190 // Reference for expression "in0, in2 + in1, in1 + in0"
191 inline Vec4             sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)              { DE_UNREF(in2); return in1 + in0; }
192 // Reference for expression "in0, in2 + in1, in1 + in0"
193 inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)                                             { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
194 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
195 inline IVec2    sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)                                    { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
196 // Reference for expression "in0 + vec4(in1), in2, in1"
197 inline IVec4    sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)    { DE_UNREF(in0); DE_UNREF(in2); return in1; }
198 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
199 inline Vec4             sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)                { DE_UNREF(in1); return in0 + 1.0f + in2; }
200 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
201 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2)                                               { DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
202 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
203 inline IVec2    sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)                                              { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
204 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
205 inline IVec4    sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)              { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
206
207 // ShaderEvalFunc-type wrappers for the above functions.
208 void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color            = sequenceNoSideEffCase0                (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0),                  ctx.in[2].swizzle(0, 3, 2, 1)); }
209 void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x()        = (float)sequenceNoSideEffCase1 (ctx.in[0].z(),                                 (deUint32)ctx.in[1].x(),                                ctx.in[2].y()); }
210 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz()       = sequenceNoSideEffCase2                (ctx.in[0].z() > 0.0f,                  ctx.in[1].x() > 0.0f,                                   ctx.in[2].swizzle(2, 1)).asFloat(); }
211 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color            = sequenceNoSideEffCase3                (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(),  greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
212 void evalSequenceSideEffCase0   (ShaderEvalContext& ctx) { ctx.color            = sequenceSideEffCase0                  (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0),                  ctx.in[2].swizzle(0, 3, 2, 1)); }
213 void evalSequenceSideEffCase1   (ShaderEvalContext& ctx) { ctx.color.x()        = (float)sequenceSideEffCase1   (ctx.in[0].z(),                                 (deUint32)ctx.in[1].x(),                                ctx.in[2].y()); }
214 void evalSequenceSideEffCase2   (ShaderEvalContext& ctx) { ctx.color.yz()       = sequenceSideEffCase2                  (ctx.in[0].z() > 0.0f,                  ctx.in[1].x() > 0.0f,                                   ctx.in[2].swizzle(2, 1)).asFloat(); }
215 void evalSequenceSideEffCase3   (ShaderEvalContext& ctx) { ctx.color            = sequenceSideEffCase3                  (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(),  greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
216
217 static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim)
218 {
219         std::string result;
220         for (int i = 0; i < (int)elems.size(); i++)
221                 result += (i > 0 ? delim : "") + elems[i];
222         return result;
223 }
224
225 static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask)
226 {
227         std::vector<std::string> elems(4);
228         for (int i = 0; i < 4; i++)
229                 elems[i] = firstMask[i] ? first : second;
230
231         return "vec4(" + stringJoin(elems, ", ") + ")";
232 }
233
234 enum
235 {
236         MAX_INPUTS = 3
237 };
238
239 enum PrecisionMask
240 {
241         PRECMASK_NA                             = 0,                                            //!< Precision not applicable (booleans)
242         PRECMASK_MEDIUMP                = (1<<PRECISION_MEDIUMP),
243         PRECMASK_HIGHP                  = (1<<PRECISION_HIGHP),
244
245         PRECMASK_ALL                    = PRECMASK_MEDIUMP | PRECMASK_HIGHP
246 };
247
248 enum ValueType
249 {
250         VALUE_NONE                      = 0,
251         VALUE_FLOAT                     = (1<<0),       // float scalar
252         VALUE_FLOAT_VEC         = (1<<1),       // float vector
253         VALUE_FLOAT_GENTYPE     = (1<<2),       // float scalar/vector
254         VALUE_VEC3                      = (1<<3),       // vec3 only
255         VALUE_MATRIX            = (1<<4),       // matrix
256         VALUE_BOOL                      = (1<<5),       // boolean scalar
257         VALUE_BOOL_VEC          = (1<<6),       // boolean vector
258         VALUE_BOOL_GENTYPE      = (1<<7),       // boolean scalar/vector
259         VALUE_INT                       = (1<<8),       // int scalar
260         VALUE_INT_VEC           = (1<<9),       // int vector
261         VALUE_INT_GENTYPE       = (1<<10),      // int scalar/vector
262         VALUE_UINT                      = (1<<11),      // uint scalar
263         VALUE_UINT_VEC          = (1<<12),      // uint vector
264         VALUE_UINT_GENTYPE      = (1<<13),      // uint scalar/vector
265
266         // Shorthands.
267         F                               = VALUE_FLOAT,
268         FV                              = VALUE_FLOAT_VEC,
269         GT                              = VALUE_FLOAT_GENTYPE,
270         V3                              = VALUE_VEC3,
271         M                               = VALUE_MATRIX,
272         B                               = VALUE_BOOL,
273         BV                              = VALUE_BOOL_VEC,
274         BGT                             = VALUE_BOOL_GENTYPE,
275         I                               = VALUE_INT,
276         IV                              = VALUE_INT_VEC,
277         IGT                             = VALUE_INT_GENTYPE,
278         U                               = VALUE_UINT,
279         UV                              = VALUE_UINT_VEC,
280         UGT                             = VALUE_UINT_GENTYPE
281 };
282
283 static inline bool isScalarType (ValueType type)
284 {
285         return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
286 }
287
288 static inline bool isFloatType (ValueType type)
289 {
290         return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
291 }
292
293 static inline bool isIntType (ValueType type)
294 {
295         return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
296 }
297
298 static inline bool isUintType (ValueType type)
299 {
300         return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
301 }
302
303 static inline bool isBoolType (ValueType type)
304 {
305         return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
306 }
307
308 struct Value
309 {
310         Value (ValueType valueType_, const float rangeMin_, const float rangeMax_)
311                 : valueType     (valueType_)
312                 , rangeMin      (rangeMin_)
313                 , rangeMax      (rangeMax_)
314         {
315         }
316
317         ValueType               valueType;
318         float                   rangeMin;
319         float                   rangeMax;
320 };
321
322 enum OperationType
323 {
324         FUNCTION = 0,
325         OPERATOR,
326         SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
327 };
328
329 struct BuiltinFuncInfo
330 {
331         BuiltinFuncInfo (const char* caseName_,
332                                          const char* shaderFuncName_,
333                                          ValueType outValue_,
334                                          Value input0_, Value input1_,
335                                          Value input2_,
336                                          const float resultScale_,
337                                          const float resultBias_,
338                                          deUint32 precisionMask_,
339                                          ShaderEvalFunc evalFuncScalar_,
340                                          ShaderEvalFunc evalFuncVec2_,
341                                          ShaderEvalFunc evalFuncVec3_,
342                                          ShaderEvalFunc evalFuncVec4_,
343                                          OperationType type_=FUNCTION,
344                                          bool isUnaryPrefix_=true)
345                 : caseName                      (caseName_)
346                 , shaderFuncName        (shaderFuncName_)
347                 , outValue                      (outValue_)
348                 , input0                        (input0_)
349                 , input1                        (input1_)
350                 , input2                        (input2_)
351                 , resultScale           (resultScale_)
352                 , resultBias            (resultBias_)
353                 , referenceScale        (resultScale_)
354                 , referenceBias         (resultBias_)
355                 , precisionMask         (precisionMask_)
356                 , evalFuncScalar        (evalFuncScalar_)
357                 , evalFuncVec2          (evalFuncVec2_)
358                 , evalFuncVec3          (evalFuncVec3_)
359                 , evalFuncVec4          (evalFuncVec4_)
360                 , type                          (type_)
361                 , isUnaryPrefix         (isUnaryPrefix_)
362         {
363         }
364
365         BuiltinFuncInfo (const char* caseName_,
366                                          const char* shaderFuncName_,
367                                          ValueType outValue_,
368                                          Value input0_,
369                                          Value input1_,
370                                          Value input2_,
371                                          const float resultScale_,
372                                          const float resultBias_,
373                                          const float referenceScale_,
374                                          const float referenceBias_,
375                                          deUint32 precisionMask_,
376                                          ShaderEvalFunc evalFuncScalar_,
377                                          ShaderEvalFunc evalFuncVec2_,
378                                          ShaderEvalFunc evalFuncVec3_,
379                                          ShaderEvalFunc evalFuncVec4_,
380                                          OperationType type_=FUNCTION,
381                                          bool isUnaryPrefix_=true)
382                 : caseName                      (caseName_)
383                 , shaderFuncName        (shaderFuncName_)
384                 , outValue                      (outValue_)
385                 , input0                        (input0_)
386                 , input1                        (input1_)
387                 , input2                        (input2_)
388                 , resultScale           (resultScale_)
389                 , resultBias            (resultBias_)
390                 , referenceScale        (referenceScale_)
391                 , referenceBias         (referenceBias_)
392                 , precisionMask         (precisionMask_)
393                 , evalFuncScalar        (evalFuncScalar_)
394                 , evalFuncVec2          (evalFuncVec2_)
395                 , evalFuncVec3          (evalFuncVec3_)
396                 , evalFuncVec4          (evalFuncVec4_)
397                 , type                          (type_)
398                 , isUnaryPrefix         (isUnaryPrefix_)
399         {
400         }
401
402         const char*             caseName;                       //!< Name of case.
403         const char*             shaderFuncName;         //!< Name in shading language.
404         ValueType               outValue;
405         Value                   input0;
406         Value                   input1;
407         Value                   input2;
408         float                   resultScale;
409         float                   resultBias;
410         float                   referenceScale;
411         float                   referenceBias;
412         deUint32                precisionMask;
413         ShaderEvalFunc  evalFuncScalar;
414         ShaderEvalFunc  evalFuncVec2;
415         ShaderEvalFunc  evalFuncVec3;
416         ShaderEvalFunc  evalFuncVec4;
417         OperationType   type;
418         bool                    isUnaryPrefix;          //!< Whether a unary operator is a prefix operator; redundant unless unary.
419 };
420
421 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
422 {
423         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
424 }
425
426 // For postfix (unary) operators.
427 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
428 {
429         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
430 }
431
432 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
433 {
434         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
435 }
436
437 // For postfix (unary) operators, testing side-effect.
438 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
439 {
440         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
441 }
442
443 // BuiltinFuncGroup
444
445 struct BuiltinFuncGroup
446 {
447                                                 BuiltinFuncGroup        (const char* name_, const char* description_) : name(name_), description(description_) {}
448         BuiltinFuncGroup&       operator<<                      (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
449
450         const char*                                             name;
451         const char*                                             description;
452         std::vector<BuiltinFuncInfo>    funcInfos;
453 };
454
455 static const char* s_inSwizzles[MAX_INPUTS][4] =
456 {
457         { "z", "wy", "zxy", "yzwx" },
458         { "x", "yx", "yzx", "wzyx" },
459         { "y", "zy", "wyz", "xwzy" }
460 };
461
462 static const char* s_outSwizzles[]      = { "x", "yz", "xyz", "xyzw" };
463
464 static const BVec4 s_outSwizzleChannelMasks[] =
465 {
466         BVec4(true,  false, false, false),
467         BVec4(false, true,  true,  false),
468         BVec4(true,  true,  true,  false),
469         BVec4(true,  true,  true,  true )
470 };
471
472 // OperatorShaderEvaluator
473
474 class OperatorShaderEvaluator : public ShaderEvaluator
475 {
476 public:
477         OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize)
478                 : m_evalFunc                                    (evalFunc)
479                 , m_resultScalarSize                    (resultScalarSize)
480                 , m_evaluatedScale                              (scale)
481                 , m_evaluatedBias                               (bias)
482         {
483                 DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
484         }
485
486         virtual ~OperatorShaderEvaluator (void)
487         {
488         }
489
490         virtual void evaluate (ShaderEvalContext& ctx) const
491         {
492                 m_evalFunc(ctx);
493
494                 for (int channelNdx = 0; channelNdx < 4; channelNdx++)
495                         if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx])
496                                 ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias;
497         }
498
499 private:
500         const ShaderEvalFunc    m_evalFunc;
501         const int                               m_resultScalarSize;
502
503         const float                             m_evaluatedScale;
504         const float                             m_evaluatedBias;
505 };
506
507 // Concrete value.
508
509 struct ShaderValue
510 {
511         ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_)
512                 : type          (type_)
513                 , rangeMin      (rangeMin_)
514                 , rangeMax      (rangeMax_)
515         {
516         }
517
518         ShaderValue (void)
519                 : type          (TYPE_LAST)
520                 , rangeMin      (0.0f)
521                 , rangeMax      (0.0f)
522         {
523         }
524
525         DataType                type;
526         float                   rangeMin;
527         float                   rangeMax;
528 };
529
530 struct ShaderDataSpec
531 {
532         ShaderDataSpec (void)
533                 : resultScale           (1.0f)
534                 , resultBias            (0.0f)
535                 , referenceScale        (1.0f)
536                 , referenceBias         (0.0f)
537                 , precision                     (PRECISION_LAST)
538                 , output                        (TYPE_LAST)
539                 , numInputs                     (0)
540         {
541         }
542
543         float                   resultScale;
544         float                   resultBias;
545         float                   referenceScale;
546         float                   referenceBias;
547         Precision               precision;
548         DataType                output;
549         int                             numInputs;
550         ShaderValue             inputs[MAX_INPUTS];
551 };
552
553 // ShaderOperatorInstance
554
555 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance
556 {
557 public:
558                                                         ShaderOperatorCaseInstance      (Context&                               context,
559                                                                                                                 const bool                              isVertexCase,
560                                                                                                                 const ShaderEvaluator&  evaluator,
561                                                                                                                 const UniformSetup&             uniformSetup,
562                                                                                                                 const ShaderDataSpec    spec);
563         virtual                                 ~ShaderOperatorCaseInstance     (void);
564
565 private:
566         const ShaderDataSpec    m_spec;
567 };
568
569 ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context&                                context,
570                                                                                                                 const bool                              isVertexCase,
571                                                                                                                 const ShaderEvaluator&  evaluator,
572                                                                                                                 const UniformSetup&             uniformSetup,
573                                                                                                                 const ShaderDataSpec    spec)
574         : ShaderRenderCaseInstance      (context, isVertexCase, evaluator, uniformSetup, DE_NULL)
575         , m_spec                                        (spec)
576 {
577         // Setup the user attributes.
578         m_userAttribTransforms.resize(m_spec.numInputs);
579         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
580         {
581                 const ShaderValue& v = m_spec.inputs[inputNdx];
582                 DE_ASSERT(v.type != TYPE_LAST);
583
584                 const float rangeMin    = v.rangeMin;
585                 const float rangeMax    = v.rangeMax;
586                 const float scale               = rangeMax - rangeMin;
587                 const float minBias             = rangeMin;
588                 const float maxBias             = rangeMax;
589                 Mat4            attribMatrix;
590
591                 for (int rowNdx = 0; rowNdx < 4; rowNdx++)
592                 {
593                         Vec4 row;
594
595                         switch ((rowNdx + inputNdx) % 4)
596                         {
597                                 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias);         break;
598                                 case 1: row = Vec4(0.0f, scale, 0.0f, minBias);         break;
599                                 case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias);        break;
600                                 case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias);        break;
601                                 default: DE_ASSERT(false);
602                         }
603
604                         attribMatrix.setRow(rowNdx, row);
605                 }
606
607                 m_userAttribTransforms[inputNdx] = attribMatrix;
608
609                 const deUint32 location = 4u + inputNdx;
610                 switch(inputNdx)
611                 {
612                         case 0: useAttribute(location, A_IN0); break;
613                         case 1: useAttribute(location, A_IN1); break;
614                         case 2: useAttribute(location, A_IN2); break;
615                         case 3: useAttribute(location, A_IN3); break;
616                         default: DE_ASSERT(false);
617                 }
618         }
619 }
620
621 ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void)
622 {
623 }
624
625 // ShaderOperatorCase
626
627 class ShaderOperatorCase : public ShaderRenderCase
628 {
629 public:
630                                                                 ShaderOperatorCase              (tcu::TestContext&              testCtx,
631                                                                                                                  const char*                    caseName,
632                                                                                                                  const char*                    description,
633                                                                                                                  const bool                             isVertexCase,
634                                                                                                                  const ShaderEvalFunc   evalFunc,
635                                                                                                                  const std::string&             shaderOp,
636                                                                                                                  const ShaderDataSpec&  spec);
637         virtual                                         ~ShaderOperatorCase             (void);
638
639         virtual TestInstance*           createInstance                  (Context& context) const;
640
641 protected:
642         void                                            setupShaderData                 (void);
643
644 private:
645                                                                 ShaderOperatorCase              (const ShaderOperatorCase&);    // not allowed!
646         ShaderOperatorCase&                     operator=                               (const ShaderOperatorCase&);    // not allowed!
647
648         const ShaderDataSpec            m_spec;
649         const std::string                       m_shaderOp;
650 };
651
652 ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext&               testCtx,
653                                                                                 const char*                             caseName,
654                                                                                 const char*                             description,
655                                                                                 const bool                              isVertexCase,
656                                                                                 const ShaderEvalFunc    evalFunc,
657                                                                                 const std::string&              shaderOp,
658                                                                                 const ShaderDataSpec&   spec)
659         : ShaderRenderCase      (testCtx,
660                                                  caseName,
661                                                  description,
662                                                  isVertexCase,
663                                                  new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)),
664                                                  DE_NULL,
665                                                  DE_NULL)
666         , m_spec                        (spec)
667         , m_shaderOp            (shaderOp)
668 {
669         setupShaderData();
670 }
671
672 TestInstance* ShaderOperatorCase::createInstance (Context& context) const
673 {
674         DE_ASSERT(m_evaluator != DE_NULL);
675         DE_ASSERT(m_uniformSetup != DE_NULL);
676         return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
677 }
678
679
680 void ShaderOperatorCase::setupShaderData (void)
681 {
682         const char*                     precision       = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
683         const char*                     inputPrecision[MAX_INPUTS];
684
685         std::ostringstream      vtx;
686         std::ostringstream      frag;
687         std::ostringstream&     op                      = m_isVertexCase ? vtx : frag;
688
689         std::string                     header          =
690                 "#version 310 es\n";
691
692         vtx << header;
693         frag << header;
694
695         // Compute precision for inputs.
696         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
697         {
698                 const bool              isBoolVal       = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4);
699                 const bool              isIntVal        = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4);
700                 const bool              isUintVal       = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4);
701                 // \note Mediump interpolators are used for booleans, and highp for integers.
702                 const Precision prec            = isBoolVal     ? PRECISION_MEDIUMP
703                                                                         : isIntVal || isUintVal ? PRECISION_HIGHP
704                                                                         : m_spec.precision;
705                 inputPrecision[inputNdx] = getPrecisionName(prec);
706         }
707
708         // Attributes.
709         vtx << "layout(location = 0) in highp vec4 a_position;\n";
710         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
711                 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
712
713         // Color output.
714         frag << "layout(location = 0) out mediump vec4 o_color;\n";
715
716         if (m_isVertexCase)
717         {
718                 vtx << "layout(location = 0) out mediump vec4 v_color;\n";
719                 frag << "layout(location = 0) in mediump vec4 v_color;\n";
720         }
721         else
722         {
723                 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
724                 {
725                         vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
726                         frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
727                 }
728         }
729
730         vtx << "\n";
731         vtx << "void main()\n";
732         vtx << "{\n";
733         vtx << "        gl_Position = a_position;\n";
734
735         frag << "\n";
736         frag << "void main()\n";
737         frag << "{\n";
738
739         // Expression inputs.
740         const std::string prefix = m_isVertexCase ? "a_" : "v_";
741         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
742         {
743                 const DataType  inType          = m_spec.inputs[inputNdx].type;
744                 const int               inSize          = getDataTypeScalarSize(inType);
745                 const bool              isInt           = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
746                 const bool              isUint          = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
747                 const bool              isBool          = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
748                 const char*             typeName        = getDataTypeName(inType);
749                 const char*             swizzle         = s_inSwizzles[inputNdx][inSize - 1];
750
751                 op << "\t";
752                 if (precision && !isBool) op << precision << " ";
753
754                 op << typeName << " in" << inputNdx << " = ";
755
756                 if (isBool)
757                 {
758                         if (inSize == 1)        op << "(";
759                         else                            op << "greaterThan(";
760                 }
761                 else if (isInt || isUint)
762                         op << typeName << "(";
763
764                 op << prefix << "in" << inputNdx << "." << swizzle;
765
766                 if (isBool)
767                 {
768                         if (inSize == 1)        op << " > 0.0)";
769                         else                            op << ", vec" << inSize << "(0.0))";
770                 }
771                 else if (isInt || isUint)
772                         op << ")";
773
774                 op << ";\n";
775         }
776
777         // Result variable.
778         {
779                 const char* outTypeName = getDataTypeName(m_spec.output);
780                 const bool      isBoolOut       = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
781
782                 op << "\t";
783                 if (precision && !isBoolOut) op << precision << " ";
784                 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
785         }
786
787         // Expression.
788         op << "\t" << m_shaderOp << "\n\n";
789
790         // Convert to color.
791         const bool      isResFloatVec   = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
792         const int       outScalarSize   = getDataTypeScalarSize(m_spec.output);
793
794         op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
795         op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
796
797         if (!isResFloatVec && outScalarSize == 1)
798                 op << "float(res)";
799         else if (!isResFloatVec)
800                 op << "vec" << outScalarSize << "(res)";
801         else
802                 op << "res";
803
804         op << ";\n";
805
806         // Scale & bias.
807         const float     resultScale     = m_spec.resultScale;
808         const float     resultBias      = m_spec.resultBias;
809         if ((resultScale != 1.0f) || (resultBias != 0.0f))
810         {
811                 op << "\tcolor = color";
812                 if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),                "1.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
813                 if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
814                 op << ";\n";
815         }
816
817         // ..
818         if (m_isVertexCase)
819         {
820                 vtx << "        v_color = color;\n";
821                 frag << "       o_color = v_color;\n";
822         }
823         else
824         {
825                 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
826                 vtx << "        v_in" << inputNdx << " = a_in" << inputNdx << ";\n";
827                 frag << "       o_color = color;\n";
828         }
829
830         vtx << "}\n";
831         frag << "}\n";
832
833         m_vertShaderSource = vtx.str();
834         m_fragShaderSource = frag.str();
835 }
836
837 ShaderOperatorCase::~ShaderOperatorCase (void)
838 {
839 }
840
841 // Vector math functions.
842 template<typename T> inline T nop (T f) { return f; }
843
844 template <typename T, int Size>
845 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
846
847 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                  \
848         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2)).x(); }          \
849         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1)); }           \
850         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }        \
851         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
852
853 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                 \
854         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }                     \
855         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }                      \
856         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }           \
857         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
858
859 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                        \
860         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }                \
861         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }                 \
862         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }              \
863         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
864
865 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                   \
866         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2)); }                      \
867         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(3, 1)); }           \
868         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }        \
869         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
870
871 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                  \
872         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }                         \
873         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }                      \
874         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }           \
875         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
876
877 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)                                                                                                                                            \
878         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
879
880 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                     \
881         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f); }                                                                               \
882         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }                \
883         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }             \
884         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
885
886 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                                                                                                                                   \
887         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }                                                                                          \
888         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }            \
889         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }         \
890         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
891
892 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                              \
893         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((int)c.in[0].z()); }                                         \
894         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }         \
895         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }      \
896         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
897
898 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                             \
899         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((int)c.in[0].z(),                            (int)c.in[1].x()); }                                                    \
900         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
901         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
902         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
903
904 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                             \
905         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z()); }                            \
906         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }        \
907         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }     \
908         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
909
910 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                    \
911         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(),                       (deUint32)c.in[1].x()); }                                               \
912         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asUint()).asFloat(); }    \
913         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
914         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
915
916 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                            \
917         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((int)c.in[0].z(),                            (int)c.in[1].x(),                                       (int)c.in[2].y()); }                                                    \
918         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }        \
919         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }     \
920         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
921
922 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                                   \
923         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(),                       (deUint32)c.in[1].x(),                                  (deUint32)c.in[2].y()); }                                               \
924         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asUint(),                 c.in[2].swizzle(2, 1).asUint()).asFloat(); }    \
925         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asUint(),              c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \
926         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asUint(),   c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
927
928 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)                                                                                                                                                                                              \
929         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),                      c.in[1].x()); } \
930         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),           c.in[1].x()); } \
931         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),        c.in[1].x()); }
932
933 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
934         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),                      c.in[1].x(), c.in[2].y()); } \
935         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),           c.in[1].x(), c.in[2].y()); } \
936         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),        c.in[1].x(), c.in[2].y()); }
937
938 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
939         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),                      c.in[1].swizzle(1, 0),                  c.in[2].y()); } \
940         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),           c.in[1].swizzle(1, 2, 0),               c.in[2].y()); } \
941         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),        c.in[1].swizzle(3, 2, 1, 0),    c.in[2].y()); }
942
943 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
944         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }                 \
945         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }              \
946         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
947
948 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                              \
949         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].z(),                                        c.in[1].swizzle(1, 0)); }               \
950         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].z(),                                        c.in[1].swizzle(1, 2, 0)); }    \
951         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].z(),                                        c.in[1].swizzle(3, 2, 1, 0)); }
952
953 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                               \
954         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      (int)c.in[1].x()).asFloat(); }  \
955         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           (int)c.in[1].x()).asFloat(); }  \
956         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        (int)c.in[1].x()).asFloat(); }
957
958 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
959         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
960         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
961         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
962
963 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                       \
964         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME((int)c.in[0].z(),                                   c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
965         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME((int)c.in[0].z(),                                   c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
966         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME((int)c.in[0].z(),                                   c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
967
968 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                      \
969         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     (deUint32)c.in[1].x()).asFloat(); }     \
970         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          (deUint32)c.in[1].x()).asFloat(); }     \
971         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       (deUint32)c.in[1].x()).asFloat(); }
972
973 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
974         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
975         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
976         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
977
978 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                              \
979         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME((deUint32)c.in[0].z(),                                      c.in[1].swizzle(1, 0).asUint()).asFloat(); }    \
980         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME((deUint32)c.in[0].z(),                                      c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
981         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME((deUint32)c.in[0].z(),                                      c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
982
983 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                 \
984         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
985         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
986         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
987
988 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                \
989         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asUint()).asFloat(); }    \
990         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
991         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
992
993 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                               \
994         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(),                       (int)c.in[1].x()); }                                                    \
995         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
996         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
997         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
998
999 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                               \
1000         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     (int)c.in[1].x()).asFloat(); }  \
1001         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          (int)c.in[1].x()).asFloat(); }  \
1002         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       (int)c.in[1].x()).asFloat(); }
1003
1004
1005 // Operators.
1006
1007 DECLARE_UNARY_GENTYPE_FUNCS(nop)
1008 DECLARE_UNARY_GENTYPE_FUNCS(negate)
1009 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1010 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1011 DECLARE_BINARY_GENTYPE_FUNCS(add)
1012 DECLARE_BINARY_GENTYPE_FUNCS(sub)
1013 DECLARE_BINARY_GENTYPE_FUNCS(mul)
1014 DECLARE_BINARY_GENTYPE_FUNCS(div)
1015
1016 void eval_selection_float       (ShaderEvalContext& c) { c.color.x()    = selection(c.in[0].z() > 0.0f,         c.in[1].x(),                                    c.in[2].y()); }
1017 void eval_selection_vec2        (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,         c.in[1].swizzle(1, 0),                  c.in[2].swizzle(2, 1)); }
1018 void eval_selection_vec3        (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,         c.in[1].swizzle(1, 2, 0),               c.in[2].swizzle(3, 1, 2)); }
1019 void eval_selection_vec4        (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,         c.in[1].swizzle(3, 2, 1, 0),    c.in[2].swizzle(0, 3, 2, 1)); }
1020
1021 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
1022 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1023 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1024 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1025 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1026 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1027 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1028 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1029 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1030 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1031 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1032 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1033 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1034
1035 void eval_leftShift_int         (ShaderEvalContext& c) { c.color.x()    = (float)leftShift((int)c.in[0].z(),                            (int)c.in[1].x()); }
1036 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1037 void eval_rightShift_int        (ShaderEvalContext& c) { c.color.x()    = (float)rightShift((int)c.in[0].z(),                           (int)c.in[1].x()); }
1038 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
1039 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1040 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1041
1042 void eval_selection_int         (ShaderEvalContext& c) { c.color.x()    = (float)selection(c.in[0].z() > 0.0f,  (int)c.in[1].x(),                                               (int)c.in[2].y()); }
1043 void eval_selection_ivec2       (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 0).asInt(),                  c.in[2].swizzle(2, 1).asInt()).asFloat(); }
1044 void eval_selection_ivec3       (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 2, 0).asInt(),               c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
1045 void eval_selection_ivec4       (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(3, 2, 1, 0).asInt(),    c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1046
1047 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
1048 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1049 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1050 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1051 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1052 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1053 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1054 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1055 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1056 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1057 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1058 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1059 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1060
1061 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1062 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1063 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1064 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1065
1066 void eval_selection_uint        (ShaderEvalContext& c) { c.color.x()    = (float)selection(c.in[0].z() > 0.0f,  (deUint32)c.in[1].x(),                                  (deUint32)c.in[2].y()); }
1067 void eval_selection_uvec2       (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 0).asUint(),                 c.in[2].swizzle(2, 1).asUint()).asFloat(); }
1068 void eval_selection_uvec3       (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 2, 0).asUint(),              c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
1069 void eval_selection_uvec4       (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(3, 2, 1, 0).asUint(),   c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1070
1071 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
1072 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1073 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1074 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1075
1076 void eval_selection_bool        (ShaderEvalContext& c) { c.color.x()    = (float)selection(c.in[0].z() > 0.0f,  c.in[1].x() > 0.0f,                                                                                                             c.in[2].y() > 0.0f); }
1077 void eval_selection_bvec2       (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,                 greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),                                   greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
1078 void eval_selection_bvec3       (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,                 greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),                  greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
1079 void eval_selection_bvec4       (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,                 greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1080
1081 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
1082 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1083 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1084 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1085
1086 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1087 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1088 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1089 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1090
1091 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1092 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1093 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1094 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1095 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1096 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1097 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1098 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1099
1100 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1101 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1102 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1103 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1104 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1105 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1106 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1107 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1108
1109 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1110 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1111 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1112 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1113 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1114 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1115 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1116 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1117
1118 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1119 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1120 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1121 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1122 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1123 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1124 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1125 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1126
1127 // Built-in functions.
1128
1129 DECLARE_UNARY_GENTYPE_FUNCS(radians)
1130 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1131 DECLARE_UNARY_GENTYPE_FUNCS(sin)
1132 DECLARE_UNARY_GENTYPE_FUNCS(cos)
1133 DECLARE_UNARY_GENTYPE_FUNCS(tan)
1134 DECLARE_UNARY_GENTYPE_FUNCS(asin)
1135 DECLARE_UNARY_GENTYPE_FUNCS(acos)
1136 DECLARE_UNARY_GENTYPE_FUNCS(atan)
1137 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1138 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1139 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1140 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1141 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1142 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1143 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1144
1145 DECLARE_BINARY_GENTYPE_FUNCS(pow)
1146 DECLARE_UNARY_GENTYPE_FUNCS(exp)
1147 DECLARE_UNARY_GENTYPE_FUNCS(log)
1148 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1149 DECLARE_UNARY_GENTYPE_FUNCS(log2)
1150 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1151 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1152
1153 DECLARE_UNARY_GENTYPE_FUNCS(abs)
1154 DECLARE_UNARY_GENTYPE_FUNCS(sign)
1155 DECLARE_UNARY_GENTYPE_FUNCS(floor)
1156 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1157 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1158 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1159 DECLARE_UNARY_GENTYPE_FUNCS(fract)
1160 DECLARE_BINARY_GENTYPE_FUNCS(mod)
1161 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1162 DECLARE_BINARY_GENTYPE_FUNCS(min)
1163 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1164 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1165 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1166 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1167 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1168 DECLARE_BINARY_GENTYPE_FUNCS(max)
1169 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1170 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1171 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1172 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1173 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1174 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1175 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1176 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1177 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1178 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1179 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1180 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1181 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1182 DECLARE_BINARY_GENTYPE_FUNCS(step)
1183 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1184 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1185 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1186
1187 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1188 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1189 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1190 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz()     = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1191
1192 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
1193 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1194 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1195
1196 void eval_refract_float (ShaderEvalContext& c) { c.color.x()    = refract(c.in[0].z(),                 c.in[1].x(),                 c.in[2].y()); }
1197 void eval_refract_vec2  (ShaderEvalContext& c) { c.color.yz()   = refract(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].y()); }
1198 void eval_refract_vec3  (ShaderEvalContext& c) { c.color.xyz()  = refract(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].y()); }
1199 void eval_refract_vec4  (ShaderEvalContext& c) { c.color                = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1200
1201 // Compare functions.
1202
1203 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                  \
1204         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }                                           \
1205         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }          \
1206         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }       \
1207         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1208
1209 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                    \
1210         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }                                                        \
1211         DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1212
1213 #define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                        \
1214         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }            \
1215         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }         \
1216         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1217
1218 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                    \
1219         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }                                                                      \
1220         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }            \
1221         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }         \
1222         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1223
1224 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                      \
1225         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }                                                                   \
1226         DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1227
1228 #define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                  \
1229         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }              \
1230         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }   \
1231         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1232
1233 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                           \
1234         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }                                                                \
1235         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }                \
1236         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }             \
1237         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1238
1239 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                             \
1240         DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                      \
1241         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }          \
1242         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }       \
1243         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1244
1245 #define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                              \
1246         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }
1247
1248 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                           \
1249         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }                                                                                                                                              \
1250         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }                \
1251         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }             \
1252         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1253
1254 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                             \
1255         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }                                                                                                                                           \
1256         DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1257
1258 #define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                         \
1259         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }          \
1260         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }       \
1261         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1262
1263 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1264 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1265 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1266 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1267 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1268 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1269 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal)
1270 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1271
1272 DECLARE_INT_COMPARE_FUNCS(allEqual)
1273 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1274 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1275 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1276 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1277 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1278 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal)
1279 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1280
1281 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1282 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1283 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan)
1284 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual)
1285 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan)
1286 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual)
1287
1288 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1289 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1290 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal)
1291 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual)
1292
1293 // Boolean functions.
1294
1295 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)                                                                                                                                                                                   \
1296         void eval_##GLSL_NAME##_bvec2   (ShaderEvalContext& c) { c.color.x()    = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }           \
1297         void eval_##GLSL_NAME##_bvec3   (ShaderEvalContext& c) { c.color.x()    = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }        \
1298         void eval_##GLSL_NAME##_bvec4   (ShaderEvalContext& c) { c.color.x()    = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1299
1300 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)                                                                                                                                                                                             \
1301         void eval_##GLSL_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }        \
1302         void eval_##GLSL_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }     \
1303         void eval_##GLSL_NAME##_bvec4   (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1304
1305 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
1306 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
1307
1308 // ShaderOperatorTests.
1309
1310 class ShaderOperatorTests : public tcu::TestCaseGroup
1311 {
1312 public:
1313                                                         ShaderOperatorTests             (tcu::TestContext& context);
1314         virtual                                 ~ShaderOperatorTests    (void);
1315
1316         virtual void                    init                                    (void);
1317
1318 private:
1319                                                         ShaderOperatorTests             (const ShaderOperatorTests&);           // not allowed!
1320         ShaderOperatorTests&    operator=                               (const ShaderOperatorTests&);           // not allowed!
1321 };
1322
1323 ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx)
1324         : TestCaseGroup(testCtx, "operator", "Operator tests.")
1325 {
1326 }
1327
1328 ShaderOperatorTests::~ShaderOperatorTests (void)
1329 {
1330 }
1331
1332 void ShaderOperatorTests::init (void)
1333 {
1334         #define BOOL_FUNCS(FUNC_NAME)                   eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1335
1336         #define FLOAT_VEC_FUNCS(FUNC_NAME)              DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1337         #define INT_VEC_FUNCS(FUNC_NAME)                DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1338         #define UINT_VEC_FUNCS(FUNC_NAME)               DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1339         #define BOOL_VEC_FUNCS(FUNC_NAME)               DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1340
1341         #define FLOAT_GENTYPE_FUNCS(FUNC_NAME)  eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1342         #define INT_GENTYPE_FUNCS(FUNC_NAME)    eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1343         #define UINT_GENTYPE_FUNCS(FUNC_NAME)   eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1344         #define BOOL_GENTYPE_FUNCS(FUNC_NAME)   eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1345
1346         // Shorthands.
1347         Value                                   notUsed         = Value(VALUE_NONE, 0.0f, 0.0f);
1348
1349         std::vector<BuiltinFuncGroup> funcInfoGroups;
1350
1351         // Unary operators.
1352         funcInfoGroups.push_back(
1353                 BuiltinFuncGroup("unary_operator", "Unary operator tests")
1354                 << BuiltinOperInfo                                              ("plus",                        "+",    GT,             Value(GT,  -1.0f, 1.0f),        notUsed,        notUsed,        0.5f,   0.5f,   PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(nop))
1355                 << BuiltinOperInfo                                              ("plus",                        "+",    IGT,    Value(IGT, -5.0f, 5.0f),        notUsed,        notUsed,        0.1f,   0.5f,   PRECMASK_ALL,           INT_GENTYPE_FUNCS(nop))
1356                 << BuiltinOperInfo                                              ("plus",                        "+",    UGT,    Value(UGT,  0.0f, 2e2f),        notUsed,        notUsed,        5e-3f,  0.0f,   PRECMASK_ALL,           UINT_GENTYPE_FUNCS(nop))
1357                 << BuiltinOperInfo                                              ("minus",                       "-",    GT,             Value(GT,  -1.0f, 1.0f),        notUsed,        notUsed,        0.5f,   0.5f,   PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(negate))
1358                 << BuiltinOperInfo                                              ("minus",                       "-",    IGT,    Value(IGT, -5.0f, 5.0f),        notUsed,        notUsed,        0.1f,   0.5f,   PRECMASK_ALL,           INT_GENTYPE_FUNCS(negate))
1359                 << BuiltinOperInfo                                              ("minus",                       "-",    UGT,    Value(UGT,  0.0f, 4e9f),        notUsed,        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,         UINT_GENTYPE_FUNCS(negate))
1360                 << BuiltinOperInfo                                              ("not",                         "!",    B,              Value(B,   -1.0f, 1.0f),        notUsed,        notUsed,        1.0f,   0.0f,   PRECMASK_NA,            eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1361                 << BuiltinOperInfo                                              ("bitwise_not",         "~",    IGT,    Value(IGT, -1e5f, 1e5f),        notUsed,        notUsed,        5e-5f,  0.5f,   PRECMASK_HIGHP,         INT_GENTYPE_FUNCS(bitwiseNot))
1362                 << BuiltinOperInfo                                              ("bitwise_not",         "~",    UGT,    Value(UGT,  0.0f, 2e9f),        notUsed,        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,         UINT_GENTYPE_FUNCS(bitwiseNot))
1363
1364                 // Pre/post incr/decr side effect cases.
1365                 << BuiltinSideEffOperInfo               ("pre_increment_effect",        "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(addOne))
1366                 << BuiltinSideEffOperInfo               ("pre_increment_effect",        "++",   IGT,    Value(IGT,      -6.0f, 4.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(addOne))
1367                 << BuiltinSideEffOperInfo               ("pre_increment_effect",        "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(addOne))
1368                 << BuiltinSideEffOperInfo               ("pre_decrement_effect",        "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 1.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(subOne))
1369                 << BuiltinSideEffOperInfo               ("pre_decrement_effect",        "--",   IGT,    Value(IGT,      -4.0f, 6.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(subOne))
1370                 << BuiltinSideEffOperInfo               ("pre_decrement_effect",        "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(subOne))
1371                 << BuiltinPostSideEffOperInfo   ("post_increment_effect",       "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(addOne))
1372                 << BuiltinPostSideEffOperInfo   ("post_increment_effect",       "++",   IGT,    Value(IGT,      -6.0f, 4.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(addOne))
1373                 << BuiltinPostSideEffOperInfo   ("post_increment_effect",       "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(addOne))
1374                 << BuiltinPostSideEffOperInfo   ("post_decrement_effect",       "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 1.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(subOne))
1375                 << BuiltinPostSideEffOperInfo   ("post_decrement_effect",       "--",   IGT,    Value(IGT,      -4.0f, 6.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(subOne))
1376                 << BuiltinPostSideEffOperInfo   ("post_decrement_effect",       "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(subOne))
1377
1378                 // Pre/post incr/decr result cases.
1379                 << BuiltinOperInfo                              ("pre_increment_result",        "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(addOne))
1380                 << BuiltinOperInfo                              ("pre_increment_result",        "++",   IGT,    Value(IGT,      -6.0f, 4.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(addOne))
1381                 << BuiltinOperInfo                              ("pre_increment_result",        "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(addOne))
1382                 << BuiltinOperInfo                              ("pre_decrement_result",        "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 1.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(subOne))
1383                 << BuiltinOperInfo                              ("pre_decrement_result",        "--",   IGT,    Value(IGT,      -4.0f, 6.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(subOne))
1384                 << BuiltinOperInfo                              ("pre_decrement_result",        "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(subOne))
1385                 << BuiltinPostOperInfo                  ("post_increment_result",       "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.5f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(nop))
1386                 << BuiltinPostOperInfo                  ("post_increment_result",       "++",   IGT,    Value(IGT,      -5.0f, 5.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(nop))
1387                 << BuiltinPostOperInfo                  ("post_increment_result",       "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(nop))
1388                 << BuiltinPostOperInfo                  ("post_decrement_result",       "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.5f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(nop))
1389                 << BuiltinPostOperInfo                  ("post_decrement_result",       "--",   IGT,    Value(IGT,      -5.0f, 5.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(nop))
1390                 << BuiltinPostOperInfo                  ("post_decrement_result",       "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(nop))
1391         );
1392
1393         BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1394
1395         // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1396
1397         for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1398         {
1399                 const bool      isNormalOp              = binaryOperatorType == 0;
1400                 const bool      isAssignEff             = binaryOperatorType == 1;
1401                 const bool      isAssignRes             = binaryOperatorType == 2;
1402
1403                 DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1404                 DE_UNREF(isAssignRes);
1405
1406                 const char*     addName                 = isNormalOp ? "add"                    : isAssignEff ? "add_assign_effect"                     : "add_assign_result";
1407                 const char*     subName                 = isNormalOp ? "sub"                    : isAssignEff ? "sub_assign_effect"                     : "sub_assign_result";
1408                 const char*     mulName                 = isNormalOp ? "mul"                    : isAssignEff ? "mul_assign_effect"                     : "mul_assign_result";
1409                 const char*     divName                 = isNormalOp ? "div"                    : isAssignEff ? "div_assign_effect"                     : "div_assign_result";
1410                 const char* modName                     = isNormalOp ? "mod"                    : isAssignEff ? "mod_assign_effect"                     : "mod_assign_result";
1411                 const char* andName                     = isNormalOp ? "bitwise_and"    : isAssignEff ? "bitwise_and_assign_effect"     : "bitwise_and_assign_result";
1412                 const char* orName                      = isNormalOp ? "bitwise_or"             : isAssignEff ? "bitwise_or_assign_effect"      : "bitwise_or_assign_result";
1413                 const char* xorName                     = isNormalOp ? "bitwise_xor"    : isAssignEff ? "bitwise_xor_assign_effect"     : "bitwise_xor_assign_result";
1414                 const char* leftShiftName       = isNormalOp ? "left_shift"             : isAssignEff ? "left_shift_assign_effect"      : "left_shift_assign_result";
1415                 const char* rightShiftName      = isNormalOp ? "right_shift"    : isAssignEff ? "right_shift_assign_effect"     : "right_shift_assign_result";
1416                 const char*     addOp                   = isNormalOp ? "+" : "+=";
1417                 const char*     subOp                   = isNormalOp ? "-" : "-=";
1418                 const char*     mulOp                   = isNormalOp ? "*" : "*=";
1419                 const char*     divOp                   = isNormalOp ? "/" : "/=";
1420                 const char*     modOp                   = isNormalOp ? "%" : "%=";
1421                 const char*     andOp                   = isNormalOp ? "&" : "&=";
1422                 const char*     orOp                    = isNormalOp ? "|" : "|=";
1423                 const char*     xorOp                   = isNormalOp ? "^" : "^=";
1424                 const char*     leftShiftOp             = isNormalOp ? "<<" : "<<=";
1425                 const char*     rightShiftOp    = isNormalOp ? ">>" : ">>=";
1426
1427                 // Pointer to appropriate OperInfo function.
1428                 BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1429                         isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1430
1431                 DE_ASSERT(operInfoFunc != DE_NULL);
1432
1433                 // The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1434                 // gentype <op> gentype
1435                 // vector <op> scalar
1436                 // For normal (non-assigning) operators only:
1437                 //   scalar <op> vector
1438
1439                 // The add operator.
1440
1441                 binaryOpGroup
1442                         << operInfoFunc(addName,        addOp,  GT,             Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(add))
1443                         << operInfoFunc(addName,        addOp,  IGT,    Value(IGT, -4.0f, 6.0f),        Value(IGT, -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(add))
1444                         << operInfoFunc(addName,        addOp,  IGT,    Value(IGT, -2e9f, 2e9f),        Value(IGT, -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(add))
1445                         << operInfoFunc(addName,        addOp,  UGT,    Value(UGT,  0.0f, 1e2f),        Value(UGT,  0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(add))
1446                         << operInfoFunc(addName,        addOp,  UGT,    Value(UGT,  0.0f, 4e9f),        Value(UGT,  0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(add))
1447                         << operInfoFunc(addName,        addOp,  FV,             Value(FV,  -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(addVecScalar))
1448                         << operInfoFunc(addName,        addOp,  IV,             Value(IV,  -4.0f, 6.0f),        Value(I,   -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(addVecScalar))
1449                         << operInfoFunc(addName,        addOp,  IV,             Value(IV,  -2e9f, 2e9f),        Value(I,   -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(addVecScalar))
1450                         << operInfoFunc(addName,        addOp,  UV,             Value(UV,   0.0f, 1e2f),        Value(U,    0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(addVecScalar))
1451                         << operInfoFunc(addName,        addOp,  UV,             Value(UV,   0.0f, 4e9f),        Value(U,    0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(addVecScalar));
1452
1453                 if (isNormalOp)
1454                         binaryOpGroup
1455                                 << operInfoFunc(addName,        addOp,  FV,             Value(F,   -1.0f, 1.0f),        Value(FV,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(addScalarVec))
1456                                 << operInfoFunc(addName,        addOp,  IV,             Value(I,   -4.0f, 6.0f),        Value(IV,  -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(addScalarVec))
1457                                 << operInfoFunc(addName,        addOp,  IV,             Value(I,   -2e9f, 2e9f),        Value(IV,  -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(addScalarVec))
1458                                 << operInfoFunc(addName,        addOp,  UV,             Value(U,    0.0f, 1e2f),        Value(UV,   0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(addScalarVec))
1459                                 << operInfoFunc(addName,        addOp,  UV,             Value(U,    0.0f, 4e9f),        Value(UV,   0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(addScalarVec));
1460
1461                 // The subtract operator.
1462
1463                 binaryOpGroup
1464                         << operInfoFunc(subName,        subOp,  GT,             Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(sub))
1465                         << operInfoFunc(subName,        subOp,  IGT,    Value(IGT, -4.0f, 6.0f),        Value(IGT, -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(sub))
1466                         << operInfoFunc(subName,        subOp,  IGT,    Value(IGT, -2e9f, 2e9f),        Value(IGT, -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(sub))
1467                         << operInfoFunc(subName,        subOp,  UGT,    Value(UGT,  1e2f, 2e2f),        Value(UGT,  0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(sub))
1468                         << operInfoFunc(subName,        subOp,  UGT,    Value(UGT,  .5e9f, 3.7e9f),     Value(UGT,  0.0f, 3.9e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(sub))
1469                         << operInfoFunc(subName,        subOp,  FV,             Value(FV,  -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(subVecScalar))
1470                         << operInfoFunc(subName,        subOp,  IV,             Value(IV,  -4.0f, 6.0f),        Value(I,   -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(subVecScalar))
1471                         << operInfoFunc(subName,        subOp,  IV,             Value(IV,  -2e9f, 2e9f),        Value(I,   -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(subVecScalar))
1472                         << operInfoFunc(subName,        subOp,  UV,             Value(UV,   1e2f, 2e2f),        Value(U,    0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(subVecScalar))
1473                         << operInfoFunc(subName,        subOp,  UV,             Value(UV,   0.0f, 4e9f),        Value(U,    0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(subVecScalar));
1474
1475                 if (isNormalOp)
1476                         binaryOpGroup
1477                                 << operInfoFunc(subName,        subOp,  FV,             Value(F,   -1.0f, 1.0f),        Value(FV,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(subScalarVec))
1478                                 << operInfoFunc(subName,        subOp,  IV,             Value(I,   -4.0f, 6.0f),        Value(IV,  -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(subScalarVec))
1479                                 << operInfoFunc(subName,        subOp,  IV,             Value(I,   -2e9f, 2e9f),        Value(IV,  -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(subScalarVec))
1480                                 << operInfoFunc(subName,        subOp,  UV,             Value(U,    1e2f, 2e2f),        Value(UV,    0.0f, 1e2f),       notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(subScalarVec))
1481                                 << operInfoFunc(subName,        subOp,  UV,             Value(U,    0.0f, 4e9f),        Value(UV,    0.0f, 4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(subScalarVec));
1482
1483                 // The multiply operator.
1484
1485                 binaryOpGroup
1486                         << operInfoFunc(mulName,        mulOp,  GT,             Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(mul))
1487                         << operInfoFunc(mulName,        mulOp,  IGT,    Value(IGT, -4.0f, 6.0f),        Value(IGT, -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(mul))
1488                         << operInfoFunc(mulName,        mulOp,  IGT,    Value(IGT, -3e5f, 3e5f),        Value(IGT, -3e4f, 3e4f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(mul))
1489                         << operInfoFunc(mulName,        mulOp,  UGT,    Value(UGT,  0.0f, 16.0f),       Value(UGT,  0.0f, 16.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(mul))
1490                         << operInfoFunc(mulName,        mulOp,  UGT,    Value(UGT,  0.0f, 6e5f),        Value(UGT,  0.0f, 6e4f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(mul))
1491                         << operInfoFunc(mulName,        mulOp,  FV,             Value(FV,  -1.0f, 1.0f),        Value(F,   -1.0f,  1.0f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(mulVecScalar))
1492                         << operInfoFunc(mulName,        mulOp,  IV,             Value(IV,  -4.0f, 6.0f),        Value(I,   -6.0f,  5.0f),       notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(mulVecScalar))
1493                         << operInfoFunc(mulName,        mulOp,  IV,             Value(IV,  -3e5f, 3e5f),        Value(I,   -3e4f,  3e4f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(mulVecScalar))
1494                         << operInfoFunc(mulName,        mulOp,  UV,             Value(UV,   0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(mulVecScalar))
1495                         << operInfoFunc(mulName,        mulOp,  UV,             Value(UV,   0.0f, 6e5f),        Value(U,    0.0f, 6e4f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(mulVecScalar));
1496
1497                 if (isNormalOp)
1498                         binaryOpGroup
1499                                 << operInfoFunc(mulName,        mulOp,  FV,             Value(F,   -1.0f, 1.0f),        Value(FV,  -1.0f,  1.0f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(mulScalarVec))
1500                                 << operInfoFunc(mulName,        mulOp,  IV,             Value(I,   -4.0f, 6.0f),        Value(IV,  -6.0f,  5.0f),       notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(mulScalarVec))
1501                                 << operInfoFunc(mulName,        mulOp,  IV,             Value(I,   -3e5f, 3e5f),        Value(IV,  -3e4f,  3e4f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(mulScalarVec))
1502                                 << operInfoFunc(mulName,        mulOp,  UV,             Value(U,    0.0f, 16.0f),       Value(UV,   0.0f, 16.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(mulScalarVec))
1503                                 << operInfoFunc(mulName,        mulOp,  UV,             Value(U,    0.0f, 6e5f),        Value(UV,   0.0f, 6e4f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(mulScalarVec));
1504
1505                 // The divide operator.
1506
1507                 binaryOpGroup
1508                         << operInfoFunc(divName,        divOp,  GT,             Value(GT,  -1.0f,    1.0f),             Value(GT,  -2.0f, -0.5f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(div))
1509                         << operInfoFunc(divName,        divOp,  IGT,    Value(IGT, 24.0f,    24.0f),    Value(IGT, -4.0f, -1.0f),       notUsed,        0.04f,  1.0f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(div))
1510                         << operInfoFunc(divName,        divOp,  IGT,    Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f),       notUsed,        1e-5f,  0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(div))
1511                         << operInfoFunc(divName,        divOp,  UGT,    Value(UGT,  0.0f,    24.0f),    Value(UGT,  1.0f,  4.0f),       notUsed,        0.04f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(div))
1512                         << operInfoFunc(divName,        divOp,  UGT,    Value(UGT,  0.0f,    40320.0f), Value(UGT,  1.0f,  8.0f),       notUsed,        1e-5f,  0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(div))
1513                         << operInfoFunc(divName,        divOp,  FV,             Value(FV,  -1.0f,    1.0f),             Value(F,   -2.0f, -0.5f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(divVecScalar))
1514                         << operInfoFunc(divName,        divOp,  IV,             Value(IV,  24.0f,    24.0f),    Value(I,   -4.0f, -1.0f),       notUsed,        0.04f,  1.0f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(divVecScalar))
1515                         << operInfoFunc(divName,        divOp,  IV,             Value(IV,  40320.0f, 40320.0f), Value(I,   -8.0f, -1.0f),       notUsed,        1e-5f,  0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(divVecScalar))
1516                         << operInfoFunc(divName,        divOp,  UV,             Value(UV,   0.0f,    24.0f),    Value(U,    1.0f,  4.0f),       notUsed,        0.04f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(divVecScalar))
1517                         << operInfoFunc(divName,        divOp,  UV,             Value(UV,   0.0f,    40320.0f), Value(U,    1.0f,  8.0f),       notUsed,        1e-5f,  0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(divVecScalar));
1518
1519                 if (isNormalOp)
1520                         binaryOpGroup
1521                                 << operInfoFunc(divName,        divOp,  FV,             Value(F,   -1.0f,    1.0f),             Value(FV,  -2.0f, -0.5f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(divScalarVec))
1522                                 << operInfoFunc(divName,        divOp,  IV,             Value(I,   24.0f,    24.0f),    Value(IV,  -4.0f, -1.0f),       notUsed,        0.04f,  1.0f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(divScalarVec))
1523                                 << operInfoFunc(divName,        divOp,  IV,             Value(I,   40320.0f, 40320.0f), Value(IV,  -8.0f, -1.0f),       notUsed,        1e-5f,  0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(divScalarVec))
1524                                 << operInfoFunc(divName,        divOp,  UV,             Value(U,    0.0f,    24.0f),    Value(UV,   1.0f,  4.0f),       notUsed,        0.04f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(divScalarVec))
1525                                 << operInfoFunc(divName,        divOp,  UV,             Value(U,    0.0f,    40320.0f), Value(UV,   1.0f,  8.0f),       notUsed,        1e-5f,  0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(divScalarVec));
1526
1527                 // The modulus operator.
1528
1529                 binaryOpGroup
1530                         << operInfoFunc(modName,        modOp,  IGT,    Value(IGT,  0.0f, 6.0f),        Value(IGT,   1.1f,  6.1f),      notUsed,        0.25f,  0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(mod))
1531                         << operInfoFunc(modName,        modOp,  IGT,    Value(IGT,  0.0f, 14.0f),       Value(IGT,   1.1f, 11.1f),      notUsed,        0.1f,   0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(mod))
1532                         << operInfoFunc(modName,        modOp,  UGT,    Value(UGT,  0.0f, 6.0f),        Value(UGT,   1.1f,  6.1f),      notUsed,        0.25f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(mod))
1533                         << operInfoFunc(modName,        modOp,  UGT,    Value(UGT,  0.0f, 24.0f),       Value(UGT,   1.1f, 11.1f),      notUsed,        0.1f,   0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(mod))
1534                         << operInfoFunc(modName,        modOp,  IV,             Value(IV,   0.0f, 6.0f),        Value(I,     1.1f,  6.1f),      notUsed,        0.25f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(modVecScalar))
1535                         << operInfoFunc(modName,        modOp,  IV,             Value(IV,   0.0f, 6.0f),        Value(I,     1.1f, 11.1f),      notUsed,        0.1f,   0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(modVecScalar))
1536                         << operInfoFunc(modName,        modOp,  UV,             Value(UV,   0.0f, 6.0f),        Value(U,     1.1f,  6.1f),      notUsed,        0.25f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(modVecScalar))
1537                         << operInfoFunc(modName,        modOp,  UV,             Value(UV,   0.0f, 24.0f),       Value(U,     1.1f, 11.1f),      notUsed,        0.1f,   0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(modVecScalar));
1538
1539                 if (isNormalOp)
1540                         binaryOpGroup
1541                                 << operInfoFunc(modName,        modOp,  IV,             Value(I,   0.0f, 6.0f),         Value(IV,     1.1f,  6.1f),     notUsed,        0.25f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(modScalarVec))
1542                                 << operInfoFunc(modName,        modOp,  IV,             Value(I,   0.0f, 6.0f),         Value(IV,     1.1f, 11.1f),     notUsed,        0.1f,   0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(modScalarVec))
1543                                 << operInfoFunc(modName,        modOp,  UV,             Value(U,   0.0f, 6.0f),         Value(UV,     1.1f,  6.1f),     notUsed,        0.25f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(modScalarVec))
1544                                 << operInfoFunc(modName,        modOp,  UV,             Value(U,   0.0f, 24.0f),        Value(UV,     1.1f, 11.1f),     notUsed,        0.1f,   0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(modScalarVec));
1545
1546                 // The bitwise and operator.
1547
1548                 binaryOpGroup
1549                         << operInfoFunc(andName,        andOp,  IGT,    Value(IGT, -16.0f, 16.0f),      Value(IGT, -16.0f, 16.0f),      notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(bitwiseAnd))
1550                         << operInfoFunc(andName,        andOp,  IGT,    Value(IGT,  -2e9f,  2e9f),      Value(IGT,  -2e9f,  2e9f),      notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(bitwiseAnd))
1551                         << operInfoFunc(andName,        andOp,  UGT,    Value(UGT,   0.0f, 32.0f),      Value(UGT,   0.0f, 32.0f),      notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(bitwiseAnd))
1552                         << operInfoFunc(andName,        andOp,  UGT,    Value(UGT,   0.0f,  4e9f),      Value(UGT,   0.0f,  4e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(bitwiseAnd))
1553                         << operInfoFunc(andName,        andOp,  IV,             Value(IV, -16.0f, 16.0f),       Value(I, -16.0f, 16.0f),        notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseAndVecScalar))
1554                         << operInfoFunc(andName,        andOp,  IV,             Value(IV,  -2e9f,  2e9f),       Value(I,  -2e9f,  2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseAndVecScalar))
1555                         << operInfoFunc(andName,        andOp,  UV,             Value(UV,   0.0f, 32.0f),       Value(U,   0.0f, 32.0f),        notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseAndVecScalar))
1556                         << operInfoFunc(andName,        andOp,  UV,             Value(UV,   0.0f,  4e9f),       Value(U,   0.0f,  4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseAndVecScalar));
1557
1558                 if (isNormalOp)
1559                         binaryOpGroup
1560                                 << operInfoFunc(andName,        andOp,  IV,             Value(I, -16.0f, 16.0f),        Value(IV, -16.0f, 16.0f),       notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseAndScalarVec))
1561                                 << operInfoFunc(andName,        andOp,  IV,             Value(I,  -2e9f,  2e9f),        Value(IV,  -2e9f,  2e9f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseAndScalarVec))
1562                                 << operInfoFunc(andName,        andOp,  UV,             Value(U,   0.0f, 32.0f),        Value(UV,   0.0f, 32.0f),       notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseAndScalarVec))
1563                                 << operInfoFunc(andName,        andOp,  UV,             Value(U,   0.0f,  4e9f),        Value(UV,   0.0f,  4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseAndScalarVec));
1564
1565                 // The bitwise or operator.
1566
1567                 binaryOpGroup
1568                         << operInfoFunc(orName, orOp,   IGT,    Value(IGT, -16.0f, 16.0f),      Value(IGT, -16.0f, 16.0f),      notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(bitwiseOr))
1569                         << operInfoFunc(orName, orOp,   IGT,    Value(IGT,  -2e9f,  2e9f),      Value(IGT,  -2e9f,  2e9f),      notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(bitwiseOr))
1570                         << operInfoFunc(orName, orOp,   UGT,    Value(UGT,   0.0f, 32.0f),      Value(UGT,   0.0f, 32.0f),      notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(bitwiseOr))
1571                         << operInfoFunc(orName, orOp,   UGT,    Value(UGT,   0.0f,  4e9f),      Value(UGT,   0.0f,  4e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(bitwiseOr))
1572                         << operInfoFunc(orName, orOp,   IV,             Value(IV, -16.0f, 16.0f),       Value(I, -16.0f, 16.0f),        notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseOrVecScalar))
1573                         << operInfoFunc(orName, orOp,   IV,             Value(IV,  -2e9f,  2e9f),       Value(I,  -2e9f,  2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseOrVecScalar))
1574                         << operInfoFunc(orName, orOp,   UV,             Value(UV,   0.0f, 32.0f),       Value(U,   0.0f, 32.0f),        notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseOrVecScalar))
1575                         << operInfoFunc(orName, orOp,   UV,             Value(UV,   0.0f,  4e9f),       Value(U,   0.0f,  4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseOrVecScalar));
1576
1577                 if (isNormalOp)
1578                         binaryOpGroup
1579                                 << operInfoFunc(orName, orOp,   IV,             Value(I, -16.0f, 16.0f),        Value(IV, -16.0f, 16.0f),       notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseOrScalarVec))
1580                                 << operInfoFunc(orName, orOp,   IV,             Value(I,  -2e9f,  2e9f),        Value(IV,  -2e9f,  2e9f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseOrScalarVec))
1581                                 << operInfoFunc(orName, orOp,   UV,             Value(U,   0.0f, 32.0f),        Value(UV,   0.0f, 32.0f),       notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseOrScalarVec))
1582                                 << operInfoFunc(orName, orOp,   UV,             Value(U,   0.0f,  4e9f),        Value(UV,   0.0f,  4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseOrScalarVec));
1583
1584                 // The bitwise xor operator.
1585
1586                 binaryOpGroup
1587                         << operInfoFunc(xorName,        xorOp,  IGT,    Value(IGT, -16.0f, 16.0f),      Value(IGT, -16.0f, 16.0f),      notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(bitwiseXor))
1588                         << operInfoFunc(xorName,        xorOp,  IGT,    Value(IGT,  -2e9f,  2e9f),      Value(IGT,  -2e9f,  2e9f),      notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(bitwiseXor))
1589                         << operInfoFunc(xorName,        xorOp,  UGT,    Value(UGT,   0.0f, 32.0f),      Value(UGT,   0.0f, 32.0f),      notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(bitwiseXor))
1590                         << operInfoFunc(xorName,        xorOp,  UGT,    Value(UGT,   0.0f,  4e9f),      Value(UGT,   0.0f,  4e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(bitwiseXor))
1591                         << operInfoFunc(xorName,        xorOp,  IV,             Value(IV, -16.0f, 16.0f),       Value(I, -16.0f, 16.0f),        notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseXorVecScalar))
1592                         << operInfoFunc(xorName,        xorOp,  IV,             Value(IV,  -2e9f,  2e9f),       Value(I,  -2e9f,  2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseXorVecScalar))
1593                         << operInfoFunc(xorName,        xorOp,  UV,             Value(UV,   0.0f, 32.0f),       Value(U,   0.0f, 32.0f),        notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseXorVecScalar))
1594                         << operInfoFunc(xorName,        xorOp,  UV,             Value(UV,   0.0f,  4e9f),       Value(U,   0.0f,  4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseXorVecScalar));
1595
1596                 if (isNormalOp)
1597                         binaryOpGroup
1598                                 << operInfoFunc(xorName,        xorOp,  IV,             Value(I, -16.0f, 16.0f),        Value(IV, -16.0f, 16.0f),       notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseXorScalarVec))
1599                                 << operInfoFunc(xorName,        xorOp,  IV,             Value(I,  -2e9f,  2e9f),        Value(IV,  -2e9f,  2e9f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseXorScalarVec))
1600                                 << operInfoFunc(xorName,        xorOp,  UV,             Value(U,   0.0f, 32.0f),        Value(UV,   0.0f, 32.0f),       notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseXorScalarVec))
1601                                 << operInfoFunc(xorName,        xorOp,  UV,             Value(U,   0.0f,  4e9f),        Value(UV,   0.0f,  4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseXorScalarVec));
1602
1603                 // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1604
1605                 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1606                 {
1607                         ValueType gType = isSignedAmount == 0 ? UGT     : IGT;
1608                         ValueType sType = isSignedAmount == 0 ? U       : I;
1609                         binaryOpGroup
1610                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IGT,    Value(IGT, -7.0f, 7.0f),        Value(gType, 0.0f, 4.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(leftShift))
1611                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IGT,    Value(IGT, -7.0f, 7.0f),        Value(gType, 0.0f, 27.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(leftShift))
1612                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UGT,    Value(UGT,  0.0f, 7.0f),        Value(gType, 0.0f, 5.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(leftShift))
1613                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UGT,    Value(UGT,  0.0f, 7.0f),        Value(gType, 0.0f, 28.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(leftShift))
1614                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IV,             Value(IV,  -7.0f, 7.0f),        Value(sType, 0.0f, 4.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(leftShiftVecScalar))
1615                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IV,             Value(IV,  -7.0f, 7.0f),        Value(sType, 0.0f, 27.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(leftShiftVecScalar))
1616                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UV,             Value(UV,   0.0f, 7.0f),        Value(sType, 0.0f, 5.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(leftShiftVecScalar))
1617                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UV,             Value(UV,   0.0f, 7.0f),        Value(sType, 0.0f, 28.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(leftShiftVecScalar));
1618                 }
1619
1620                 // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1621
1622                 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1623                 {
1624                         ValueType gType = isSignedAmount == 0 ? UGT     : IGT;
1625                         ValueType sType = isSignedAmount == 0 ? U       : I;
1626                         binaryOpGroup
1627                                 << operInfoFunc(rightShiftName, rightShiftOp,   IGT,    Value(IGT, -127.0f, 127.0f),    Value(gType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(rightShift))
1628                                 << operInfoFunc(rightShiftName, rightShiftOp,   IGT,    Value(IGT, -2e9f, 2e9f),                Value(gType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(rightShift))
1629                                 << operInfoFunc(rightShiftName, rightShiftOp,   UGT,    Value(UGT,  0.0f, 255.0f),              Value(gType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(rightShift))
1630                                 << operInfoFunc(rightShiftName, rightShiftOp,   UGT,    Value(UGT,  0.0f, 4e9f),                Value(gType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(rightShift))
1631                                 << operInfoFunc(rightShiftName, rightShiftOp,   IV,             Value(IV,  -127.0f, 127.0f),    Value(sType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(rightShiftVecScalar))
1632                                 << operInfoFunc(rightShiftName, rightShiftOp,   IV,             Value(IV,  -2e9f, 2e9f),                Value(sType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(rightShiftVecScalar))
1633                                 << operInfoFunc(rightShiftName, rightShiftOp,   UV,             Value(UV,   0.0f, 255.0f),              Value(sType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(rightShiftVecScalar))
1634                                 << operInfoFunc(rightShiftName, rightShiftOp,   UV,             Value(UV,   0.0f, 4e9f),                Value(sType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(rightShiftVecScalar));
1635                 }
1636         }
1637
1638         // Rest of binary operators.
1639
1640         binaryOpGroup
1641                 // Scalar relational operators.
1642                 << BuiltinOperInfo("less",                              "<",    B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThan_float,                    DE_NULL, DE_NULL, DE_NULL)
1643                 << BuiltinOperInfo("less",                              "<",    B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThan_int,                              DE_NULL, DE_NULL, DE_NULL)
1644                 << BuiltinOperInfo("less",                              "<",    B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThan_uint,                             DE_NULL, DE_NULL, DE_NULL)
1645                 << BuiltinOperInfo("less_or_equal",             "<=",   B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThanEqual_float,               DE_NULL, DE_NULL, DE_NULL)
1646                 << BuiltinOperInfo("less_or_equal",             "<=",   B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThanEqual_int,                 DE_NULL, DE_NULL, DE_NULL)
1647                 << BuiltinOperInfo("less_or_equal",             "<=",   B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThanEqual_uint,                DE_NULL, DE_NULL, DE_NULL)
1648                 << BuiltinOperInfo("greater",                   ">",    B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThan_float,                 DE_NULL, DE_NULL, DE_NULL)
1649                 << BuiltinOperInfo("greater",                   ">",    B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThan_int,                   DE_NULL, DE_NULL, DE_NULL)
1650                 << BuiltinOperInfo("greater",                   ">",    B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThan_uint,                  DE_NULL, DE_NULL, DE_NULL)
1651                 << BuiltinOperInfo("greater_or_equal",  ">=",   B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThanEqual_float,    DE_NULL, DE_NULL, DE_NULL)
1652                 << BuiltinOperInfo("greater_or_equal",  ">=",   B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThanEqual_int,              DE_NULL, DE_NULL, DE_NULL)
1653                 << BuiltinOperInfo("greater_or_equal",  ">=",   B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThanEqual_uint,             DE_NULL, DE_NULL, DE_NULL)
1654
1655                 // Equality comparison operators.
1656                 << BuiltinOperInfo("equal",                             "==",   B,              Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(allEqual))
1657                 << BuiltinOperInfo("equal",                             "==",   B,              Value(IGT, -5.5f, 4.7f),        Value(IGT, -2.1f, 0.1f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(allEqual))
1658                 << BuiltinOperInfo("equal",                             "==",   B,              Value(UGT,  0.0f, 8.0f),        Value(UGT,  3.5f, 4.5f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(allEqual))
1659                 << BuiltinOperInfo("equal",                             "==",   B,              Value(BGT, -2.1f, 2.1f),        Value(BGT, -1.1f, 3.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_GENTYPE_FUNCS(allEqual))
1660                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(anyNotEqual))
1661                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(IGT, -5.5f, 4.7f),        Value(IGT, -2.1f, 0.1f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(anyNotEqual))
1662                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(UGT,  0.0f, 8.0f),        Value(UGT,  3.5f, 4.5f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(anyNotEqual))
1663                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(BGT, -2.1f, 2.1f),        Value(BGT, -1.1f, 3.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_GENTYPE_FUNCS(anyNotEqual))
1664
1665                 // Logical operators.
1666                 << BuiltinOperInfo("logical_and",       "&&",   B,      Value(B, -1.0f, 1.0f),  Value(B, -1.0f, 1.0f),  notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_FUNCS(logicalAnd))
1667                 << BuiltinOperInfo("logical_or",        "||",   B,      Value(B, -1.0f, 1.0f),  Value(B, -1.0f, 1.0f),  notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_FUNCS(logicalOr))
1668                 << BuiltinOperInfo("logical_xor",       "^^",   B,      Value(B, -1.0f, 1.0f),  Value(B, -1.0f, 1.0f),  notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_FUNCS(logicalXor));
1669
1670         funcInfoGroups.push_back(binaryOpGroup);
1671
1672         // Angle and Trigonometry Functions.
1673         funcInfoGroups.push_back(
1674                 BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1675                 << BuiltinFuncInfo("radians",           "radians",              GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        25.0f, 0.5f,    PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(radians) )
1676                 << BuiltinFuncInfo("degrees",           "degrees",              GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        0.04f, 0.5f,    PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(degrees) )
1677                 << BuiltinFuncInfo("sin",                       "sin",                  GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(sin) )
1678                 << BuiltinFuncInfo("sin2",                      "sin",                  GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(sin) )
1679                 << BuiltinFuncInfo("cos",                       "cos",                  GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(cos) )
1680                 << BuiltinFuncInfo("cos2",                      "cos",                  GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(cos) )
1681                 << BuiltinFuncInfo("tan",                       "tan",                  GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(tan) )
1682                 << BuiltinFuncInfo("tan2",                      "tan",                  GT,     Value(GT, -1.5f, 5.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(tan) )
1683                 << BuiltinFuncInfo("asin",                      "asin",                 GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(asin) )
1684                 << BuiltinFuncInfo("acos",                      "acos",                 GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(acos) )
1685                 << BuiltinFuncInfo("atan",                      "atan",                 GT,     Value(GT, -4.0f, 4.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_HIGHP,         FLOAT_GENTYPE_FUNCS(atan) )
1686                 << BuiltinFuncInfo("atan2",                     "atan",                 GT,     Value(GT, -4.0f, 4.0f),         Value(GT, 0.5f, 2.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(atan2) )
1687                 << BuiltinFuncInfo("sinh",                      "sinh",                 GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(sinh) )
1688                 << BuiltinFuncInfo("sinh2",                     "sinh",                 GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(sinh) )
1689                 << BuiltinFuncInfo("cosh",                      "cosh",                 GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(cosh) )
1690                 << BuiltinFuncInfo("cosh2",                     "cosh",                 GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(cosh) )
1691                 << BuiltinFuncInfo("tanh",                      "tanh",                 GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(tanh) )
1692                 << BuiltinFuncInfo("tanh2",                     "tanh",                 GT,     Value(GT, -1.5f, 5.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(tanh) )
1693                 << BuiltinFuncInfo("asinh",                     "asinh",                GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(asinh) )
1694                 << BuiltinFuncInfo("acosh",                     "acosh",                GT,     Value(GT, 1.0f, 2.2f),          notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(acosh) )
1695                 << BuiltinFuncInfo("atanh",                     "atanh",                GT,     Value(GT, -0.99f, 0.99f),       notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(atanh) )
1696         );
1697
1698         // Exponential Functions.
1699         funcInfoGroups.push_back(
1700                 BuiltinFuncGroup("exponential", "Exponential function tests")
1701                 << BuiltinFuncInfo("pow",                       "pow",                  GT,     Value(GT, 0.1f, 8.0f),          Value(GT, -4.0f, 2.0f),         notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(pow) )
1702                 << BuiltinFuncInfo("exp",                       "exp",                  GT,     Value(GT, -6.0f, 3.0f),         notUsed,                                        notUsed,                                        0.5f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(exp) )
1703                 << BuiltinFuncInfo("log",                       "log",                  GT,     Value(GT, 0.1f, 10.0f),         notUsed,                                        notUsed,                                        0.5f, 0.3f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(log) )
1704                 << BuiltinFuncInfo("exp2",                      "exp2",                 GT,     Value(GT, -7.0f, 2.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(exp2) )
1705                 << BuiltinFuncInfo("log2",                      "log2",                 GT,     Value(GT, 0.1f, 10.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(log2) )
1706                 << BuiltinFuncInfo("sqrt",                      "sqrt",                 GT,     Value(GT, 0.0f, 10.0f),         notUsed,                                        notUsed,                                        0.3f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(sqrt) )
1707                 << BuiltinFuncInfo("inversesqrt",       "inversesqrt",  GT,     Value(GT, 0.5f, 10.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1708         );
1709
1710         // Common Functions.
1711         funcInfoGroups.push_back(
1712                 BuiltinFuncGroup("common_functions", "Common function tests.")
1713                 << BuiltinFuncInfo("abs",                       "abs",                  GT,     Value(GT, -2.0f, 2.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(abs) )
1714                 << BuiltinFuncInfo("sign",                      "sign",                 GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.3f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(sign) )
1715                 << BuiltinFuncInfo("floor",                     "floor",                GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(floor) )
1716                 << BuiltinFuncInfo("trunc",                     "trunc",                GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(trunc) )
1717                 << BuiltinFuncInfo("round",                     "round",                GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(roundToEven) )
1718                 << BuiltinFuncInfo("roundEven",         "roundEven",    GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(roundToEven) )
1719                 << BuiltinFuncInfo("ceil",                      "ceil",                 GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(ceil) )
1720                 << BuiltinFuncInfo("fract",                     "fract",                GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.8f, 0.1f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(fract) )
1721                 << BuiltinFuncInfo("mod",                       "mod",                  GT,     Value(GT, -2.0f, 2.0f),         Value(GT, 0.9f, 6.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(mod) )
1722                 << BuiltinFuncInfo("mod",                       "mod",                  GT,     Value(FV, -2.0f, 2.0f),         Value(F, 0.9f, 6.0f),           notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_VEC_FUNCS(modVecScalar) )
1723                 << BuiltinFuncInfo("min",                       "min",                  GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 1.0f),         notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(min) )
1724                 << BuiltinFuncInfo("min",                       "min",                  GT,     Value(FV, -1.0f, 1.0f),         Value(F, -1.0f, 1.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(minVecScalar) )
1725                 << BuiltinFuncInfo("min",                       "min",                  IGT,Value(IGT, -4.0f, 4.0f),    Value(IGT, -4.0f, 4.0f),        notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_GENTYPE_FUNCS(min) )
1726                 << BuiltinFuncInfo("min",                       "min",                  IGT,Value(IV,  -4.0f, 4.0f),    Value(I, -4.0f, 4.0f),          notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_VEC_FUNCS(minVecScalar) )
1727                 << BuiltinFuncInfo("min",                       "min",                  UGT,Value(UGT, 0.0f, 8.0f),             Value(UGT, 0.0f, 8.0f),         notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_GENTYPE_FUNCS(min) )
1728                 << BuiltinFuncInfo("min",                       "min",                  UGT,Value(UV,  0.0f, 8.0f),             Value(U, 0.0f, 8.0f),           notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_VEC_FUNCS(minVecScalar) )
1729                 << BuiltinFuncInfo("max",                       "max",                  GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 1.0f),         notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(max) )
1730                 << BuiltinFuncInfo("max",                       "max",                  GT,     Value(FV, -1.0f, 1.0f),         Value(F, -1.0f, 1.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(maxVecScalar) )
1731                 << BuiltinFuncInfo("max",                       "max",                  IGT,Value(IGT, -4.0f, 4.0f),    Value(IGT, -4.0f, 4.0f),        notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_GENTYPE_FUNCS(max) )
1732                 << BuiltinFuncInfo("max",                       "max",                  IGT,Value(IV,  -4.0f, 4.0f),    Value(I, -4.0f, 4.0f),          notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_VEC_FUNCS(maxVecScalar) )
1733                 << BuiltinFuncInfo("max",                       "max",                  UGT,Value(UGT, 0.0f, 8.0f),             Value(UGT, 0.0f, 8.0f),         notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_GENTYPE_FUNCS(max) )
1734                 << BuiltinFuncInfo("max",                       "max",                  UGT,Value(UV,  0.0f, 8.0f),             Value(U, 0.0f, 8.0f),           notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_VEC_FUNCS(maxVecScalar) )
1735                 << BuiltinFuncInfo("clamp",                     "clamp",                GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -0.5f, 0.5f),         Value(GT, 0.5f, 1.0f),          0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(clamp) )
1736                 << BuiltinFuncInfo("clamp",                     "clamp",                GT,     Value(FV, -1.0f, 1.0f),         Value(F, -0.5f, 0.5f),          Value(F, 0.5f, 1.0f),           0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1737                 << BuiltinFuncInfo("clamp",                     "clamp",                IGT,Value(IGT, -4.0f, 4.0f),    Value(IGT, -2.0f, 2.0f),        Value(IGT, 2.0f, 4.0f),         0.125f, 0.5f,   PRECMASK_ALL,                           INT_GENTYPE_FUNCS(clamp) )
1738                 << BuiltinFuncInfo("clamp",                     "clamp",                IGT,Value(IV,  -4.0f, 4.0f),    Value(I, -2.0f, 2.0f),          Value(I, 2.0f, 4.0f),           0.125f, 0.5f,   PRECMASK_ALL,                           INT_VEC_FUNCS(clampVecScalarScalar) )
1739                 << BuiltinFuncInfo("clamp",                     "clamp",                UGT,Value(UGT, 0.0f, 8.0f),             Value(UGT, 2.0f, 6.0f),         Value(UGT, 6.0f, 8.0f),         0.125f, 0.0f,   PRECMASK_ALL,                           UINT_GENTYPE_FUNCS(clamp) )
1740                 << BuiltinFuncInfo("clamp",                     "clamp",                UGT,Value(UV,  0.0f, 8.0f),             Value(U,   2.0f, 6.0f),         Value(U, 6.0f, 8.0f),           0.125f, 0.0f,   PRECMASK_ALL,                           UINT_VEC_FUNCS(clampVecScalarScalar) )
1741                 << BuiltinFuncInfo("mix",                       "mix",                  GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 1.0f),         Value(GT, 0.0f, 1.0f),          0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(mix) )
1742                 << BuiltinFuncInfo("mix",                       "mix",                  GT,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f),         Value(F, 0.0f, 1.0f),           0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(mixVecVecScalar) )
1743                 << BuiltinFuncInfo("step",                      "step",                 GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 0.0f),         notUsed,                                        0.5f, 0.25f,    PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(step) )
1744                 << BuiltinFuncInfo("step",                      "step",                 GT,     Value(F, -1.0f, 1.0f),          Value(FV, -1.0f, 0.0f),         notUsed,                                        0.5f, 0.25f,    PRECMASK_ALL,                           FLOAT_VEC_FUNCS(stepScalarVec) )
1745                 << BuiltinFuncInfo("smoothstep",        "smoothstep",   GT,     Value(GT, -0.5f, 0.0f),         Value(GT, 0.1f, 1.0f),          Value(GT, -1.0f, 1.0f),         0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(smoothStep) )
1746                 << BuiltinFuncInfo("smoothstep",        "smoothstep",   GT,     Value(F, -0.5f, 0.0f),          Value(F, 0.1f, 1.0f),           Value(FV, -1.0f, 1.0f),         0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1747         );
1748
1749         // Geometric Functions.
1750         funcInfoGroups.push_back(
1751                 BuiltinFuncGroup("geometric", "Geometric function tests.")
1752                 << BuiltinFuncInfo("length",            "length",               F,      Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(length) )
1753                 << BuiltinFuncInfo("distance",          "distance",             F,      Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(distance) )
1754                 << BuiltinFuncInfo("dot",                       "dot",                  F,      Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(dot) )
1755                 << BuiltinFuncInfo("cross",                     "cross",                V3,     Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1756                 << BuiltinFuncInfo("normalize",         "normalize",    GT,     Value(GT, 0.1f, 4.0f),          notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(normalize) )
1757                 << BuiltinFuncInfo("faceforward",       "faceforward",  GT,     Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         Value(GT, -1.0f, 1.0f),         0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(faceForward) )
1758                 << BuiltinFuncInfo("reflect",           "reflect",              GT,     Value(GT, -0.8f, -0.5f),        Value(GT, 0.5f, 0.8f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(reflect) )
1759                 << BuiltinFuncInfo("refract",           "refract",              GT,     Value(GT, -0.8f, 1.2f),         Value(GT, -1.1f, 0.5f),         Value(F, 0.2f, 1.5f),           0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(refract) )
1760         );
1761
1762         // Vector Relational Functions.
1763         funcInfoGroups.push_back(
1764                 BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1765                 << BuiltinFuncInfo("lessThan",                  "lessThan",                     BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(lessThan) )
1766                 << BuiltinFuncInfo("lessThanEqual",             "lessThanEqual",        BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(lessThanEqual) )
1767                 << BuiltinFuncInfo("greaterThan",               "greaterThan",          BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(greaterThan) )
1768                 << BuiltinFuncInfo("greaterThanEqual",  "greaterThanEqual",     BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(greaterThanEqual) )
1769                 << BuiltinFuncInfo("equal",                             "equal",                        BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(equal) )
1770                 << BuiltinFuncInfo("notEqual",                  "notEqual",                     BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(notEqual) )
1771         );
1772
1773         funcInfoGroups.push_back(
1774                 BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1775                 << BuiltinFuncInfo("lessThan",                  "lessThan",                     BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(lessThan) )
1776                 << BuiltinFuncInfo("lessThanEqual",             "lessThanEqual",        BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(lessThanEqual) )
1777                 << BuiltinFuncInfo("greaterThan",               "greaterThan",          BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(greaterThan) )
1778                 << BuiltinFuncInfo("greaterThanEqual",  "greaterThanEqual",     BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(greaterThanEqual) )
1779                 << BuiltinFuncInfo("equal",                             "equal",                        BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(equal) )
1780                 << BuiltinFuncInfo("notEqual",                  "notEqual",                     BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(notEqual) )
1781         );
1782
1783         funcInfoGroups.push_back(
1784                 BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1785                 << BuiltinFuncInfo("equal",                             "equal",                        BV,     Value(BV, -5.2f, 4.9f),         Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(equal) )
1786                 << BuiltinFuncInfo("notEqual",                  "notEqual",                     BV,     Value(BV, -5.2f, 4.9f),         Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(notEqual) )
1787                 << BuiltinFuncInfo("any",                               "any",                          B,      Value(BV, -1.0f, 0.3f),         notUsed,                                notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(any) )
1788                 << BuiltinFuncInfo("all",                               "all",                          B,      Value(BV, -0.3f, 1.0f),         notUsed,                                notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(all) )
1789                 << BuiltinFuncInfo("not",                               "not",                          BV,     Value(BV, -1.0f, 1.0f),         notUsed,                                notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(boolNot) )
1790         );
1791
1792         static const ShaderType s_shaderTypes[] =
1793         {
1794                 SHADERTYPE_VERTEX,
1795                 SHADERTYPE_FRAGMENT
1796         };
1797
1798         static const DataType s_floatTypes[] =
1799         {
1800                 TYPE_FLOAT,
1801                 TYPE_FLOAT_VEC2,
1802                 TYPE_FLOAT_VEC3,
1803                 TYPE_FLOAT_VEC4
1804         };
1805
1806         static const DataType s_intTypes[] =
1807         {
1808                 TYPE_INT,
1809                 TYPE_INT_VEC2,
1810                 TYPE_INT_VEC3,
1811                 TYPE_INT_VEC4
1812         };
1813
1814         static const DataType s_uintTypes[] =
1815         {
1816                 TYPE_UINT,
1817                 TYPE_UINT_VEC2,
1818                 TYPE_UINT_VEC3,
1819                 TYPE_UINT_VEC4
1820         };
1821
1822         static const DataType s_boolTypes[] =
1823         {
1824                 TYPE_BOOL,
1825                 TYPE_BOOL_VEC2,
1826                 TYPE_BOOL_VEC3,
1827                 TYPE_BOOL_VEC4
1828         };
1829
1830         for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
1831         {
1832                 // Create outer group.
1833                 const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
1834                 TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name, outerGroupInfo.description);
1835                 addChild(outerGroup);
1836
1837                 // Only create new group if name differs from previous one.
1838                 TestCaseGroup* innerGroup = DE_NULL;
1839
1840                 for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
1841                 {
1842                         const BuiltinFuncInfo&  funcInfo                = outerGroupInfo.funcInfos[funcInfoNdx];
1843                         const char*                             shaderFuncName  = funcInfo.shaderFuncName;
1844                         const bool                              isBoolCase              = (funcInfo.precisionMask == PRECMASK_NA);
1845                         const bool                              isBoolOut               = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
1846                         const bool                              isIntOut                = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
1847                         const bool                              isUintOut               = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
1848                         const bool                              isFloatOut              = !isBoolOut && !isIntOut && !isUintOut;
1849
1850                         if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName))
1851                         {
1852                                 std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests.";
1853                                 innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName, groupDesc.c_str());
1854                                 outerGroup->addChild(innerGroup);
1855                         }
1856
1857                         for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
1858                         {
1859                                 const int               outScalarSize   = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize;
1860                                 const DataType  outDataType             = isFloatOut    ? s_floatTypes[outScalarSize - 1]
1861                                                                                                 : isIntOut              ? s_intTypes[outScalarSize - 1]
1862                                                                                                 : isUintOut             ? s_uintTypes[outScalarSize - 1]
1863                                                                                                 : isBoolOut             ? s_boolTypes[outScalarSize - 1]
1864                                                                                                 : TYPE_LAST;
1865
1866                                 ShaderEvalFunc evalFunc = DE_NULL;
1867                                 if      (inScalarSize == 1)     evalFunc = funcInfo.evalFuncScalar;
1868                                 else if (inScalarSize == 2)     evalFunc = funcInfo.evalFuncVec2;
1869                                 else if (inScalarSize == 3)     evalFunc = funcInfo.evalFuncVec3;
1870                                 else if (inScalarSize == 4)     evalFunc = funcInfo.evalFuncVec4;
1871                                 else DE_ASSERT(false);
1872
1873                                 // Skip if no valid eval func.
1874                                 if (evalFunc == DE_NULL)
1875                                         continue;
1876
1877                                 for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++)
1878                                 {
1879                                         if ((funcInfo.precisionMask & (1<<precision)) ||
1880                                                 (funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
1881                                         {
1882                                                 const char*                     precisionStr    = getPrecisionName((Precision)precision);
1883                                                 const std::string       precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_");
1884
1885                                                 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1886                                                 {
1887                                                         const ShaderType        shaderType              = s_shaderTypes[shaderTypeNdx];
1888                                                         const char*                     shaderTypeName  = getShaderTypeName(shaderType);
1889                                                         const bool                      isVertexCase    = (ShaderType)shaderType == SHADERTYPE_VERTEX;
1890                                                         const bool                      isUnaryOp               = (funcInfo.input1.valueType == VALUE_NONE);
1891
1892                                                         // \note Data type names will be added to description and name in a following loop.
1893                                                         std::string                     desc                    = std::string("Built-in function ") + shaderFuncName + "(";
1894                                                         std::string                     name                    = precisionPrefix;
1895
1896                                                         // Generate shader op.
1897                                                         std::string                     shaderOp                = std::string("res = ");
1898
1899                                                         // Setup shader data info.
1900                                                         ShaderDataSpec          shaderSpec;
1901                                                         shaderSpec.numInputs                    = 0;
1902                                                         shaderSpec.precision                    = isBoolCase ? PRECISION_LAST : (Precision)precision;
1903                                                         shaderSpec.output                               = outDataType;
1904                                                         shaderSpec.resultScale                  = funcInfo.resultScale;
1905                                                         shaderSpec.resultBias                   = funcInfo.resultBias;
1906                                                         shaderSpec.referenceScale               = funcInfo.referenceScale;
1907                                                         shaderSpec.referenceBias                = funcInfo.referenceBias;
1908
1909                                                         if (funcInfo.type == OPERATOR)
1910                                                         {
1911                                                                 if (isUnaryOp && funcInfo.isUnaryPrefix)
1912                                                                         shaderOp += shaderFuncName;
1913                                                         }
1914                                                         else if (funcInfo.type == FUNCTION)
1915                                                                 shaderOp += std::string(shaderFuncName) + "(";
1916                                                         else // SIDE_EFFECT_OPERATOR
1917                                                                 shaderOp += "in0;\n\t";
1918
1919                                                         for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1920                                                         {
1921                                                                 const Value&    prevV                   = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
1922                                                                 const Value&    v                               = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
1923
1924                                                                 if (v.valueType == VALUE_NONE)
1925                                                                         continue; // Skip unused input.
1926
1927                                                                 const int               prevInScalarSize        = isScalarType(prevV.valueType) ? 1 : inScalarSize;
1928                                                                 const DataType  prevInDataType          = isFloatType(prevV.valueType)  ? s_floatTypes[prevInScalarSize - 1]
1929                                                                                                                                         : isIntType(prevV.valueType)    ? s_intTypes[prevInScalarSize - 1]
1930                                                                                                                                         : isUintType(prevV.valueType)   ? s_uintTypes[prevInScalarSize - 1]
1931                                                                                                                                         : isBoolType(prevV.valueType)   ? s_boolTypes[prevInScalarSize - 1]
1932                                                                                                                                         : TYPE_LAST;
1933
1934                                                                 const int               curInScalarSize         = isScalarType(v.valueType) ? 1 : inScalarSize;
1935                                                                 const DataType  curInDataType           = isFloatType(v.valueType)      ? s_floatTypes[curInScalarSize - 1]
1936                                                                                                                                         : isIntType(v.valueType)        ? s_intTypes[curInScalarSize - 1]
1937                                                                                                                                         : isUintType(v.valueType)       ? s_uintTypes[curInScalarSize - 1]
1938                                                                                                                                         : isBoolType(v.valueType)       ? s_boolTypes[curInScalarSize - 1]
1939                                                                                                                                         : TYPE_LAST;
1940
1941                                                                 // Write input type(s) to case description and name.
1942
1943                                                                 if (inputNdx > 0)
1944                                                                         desc += ", ";
1945
1946                                                                 desc += getDataTypeName(curInDataType);
1947
1948                                                                 if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1949                                                                         name += std::string("") + getDataTypeName(curInDataType) + "_";
1950
1951                                                                 // Generate op input source.
1952
1953                                                                 if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
1954                                                                 {
1955                                                                         if (inputNdx != 0)
1956                                                                         {
1957                                                                                 if (funcInfo.type == OPERATOR && !isUnaryOp)
1958                                                                                         shaderOp += " " + std::string(shaderFuncName) + " ";
1959                                                                                 else
1960                                                                                         shaderOp += ", ";
1961                                                                         }
1962
1963                                                                         shaderOp += "in" + de::toString(inputNdx);
1964
1965                                                                         if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
1966                                                                                 shaderOp += std::string(shaderFuncName);
1967                                                                 }
1968                                                                 else
1969                                                                 {
1970                                                                         DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
1971
1972                                                                         if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
1973                                                                                 shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
1974
1975                                                                         shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
1976
1977                                                                         if (isUnaryOp && !funcInfo.isUnaryPrefix)
1978                                                                                 shaderOp += shaderFuncName;
1979                                                                 }
1980
1981                                                                 // Fill in shader info.
1982                                                                 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1983                                                         }
1984
1985                                                         if (funcInfo.type == FUNCTION)
1986                                                                 shaderOp += ")";
1987
1988                                                         shaderOp += ";";
1989
1990                                                         desc += ").";
1991                                                         name += shaderTypeName;
1992
1993                                                         // Create the test case.
1994                                                         innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
1995                                                 }
1996                                         }
1997                                 }
1998                         }
1999                 }
2000         }
2001
2002         // The ?: selection operator.
2003
2004         static const struct
2005         {
2006                 const DataType                  type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
2007                 const ShaderEvalFunc    evalFunc;
2008         } s_selectionInfo[] =
2009         {
2010                 { TYPE_FLOAT,           eval_selection_float    },
2011                 { TYPE_FLOAT_VEC2,      eval_selection_vec2             },
2012                 { TYPE_FLOAT_VEC3,      eval_selection_vec3             },
2013                 { TYPE_FLOAT_VEC4,      eval_selection_vec4             },
2014                 { TYPE_INT,                     eval_selection_int              },
2015                 { TYPE_INT_VEC2,        eval_selection_ivec2    },
2016                 { TYPE_INT_VEC3,        eval_selection_ivec3    },
2017                 { TYPE_INT_VEC4,        eval_selection_ivec4    },
2018                 { TYPE_UINT,            eval_selection_uint             },
2019                 { TYPE_UINT_VEC2,       eval_selection_uvec2    },
2020                 { TYPE_UINT_VEC3,       eval_selection_uvec3    },
2021                 { TYPE_UINT_VEC4,       eval_selection_uvec4    },
2022                 { TYPE_BOOL,            eval_selection_bool             },
2023                 { TYPE_BOOL_VEC2,       eval_selection_bvec2    },
2024                 { TYPE_BOOL_VEC3,       eval_selection_bvec3    },
2025                 { TYPE_BOOL_VEC4,       eval_selection_bvec4    }
2026         };
2027
2028         TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection", "Selection operator tests");
2029         addChild(selectionGroup);
2030
2031         for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2032         {
2033                 const DataType                  curType                 = s_selectionInfo[typeNdx].type;
2034                 const ShaderEvalFunc    evalFunc                = s_selectionInfo[typeNdx].evalFunc;
2035                 const bool                              isBoolCase              = isDataTypeBoolOrBVec(curType);
2036                 const bool                              isFloatCase             = isDataTypeFloatOrVec(curType);
2037                 const bool                              isIntCase               = isDataTypeIntOrIVec(curType);
2038                 const bool                              isUintCase              = isDataTypeUintOrUVec(curType);
2039                 const char*                             dataTypeStr             = getDataTypeName(curType);
2040
2041                 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2042                 DE_UNREF(isIntCase);
2043
2044                 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
2045                 {
2046                         if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2047                                 continue;
2048
2049                         const char*             precisionStr    = getPrecisionName((Precision)precision);
2050                         std::string             precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_");
2051
2052                         for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2053                         {
2054                                 const ShaderType        shaderType              = s_shaderTypes[shaderTypeNdx];
2055                                 const char*                     shaderTypeName  = getShaderTypeName(shaderType);
2056                                 const bool                      isVertexCase    = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2057
2058                                 std::string                     name                    = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2059
2060                                 ShaderDataSpec          shaderSpec;
2061                                 shaderSpec.numInputs            = 3;
2062                                 shaderSpec.precision            = isBoolCase ? PRECISION_LAST : (Precision)precision;
2063                                 shaderSpec.output                       = curType;
2064                                 shaderSpec.resultScale          = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f)));
2065                                 shaderSpec.resultBias           = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f)));
2066                                 shaderSpec.referenceScale       = shaderSpec.resultScale;
2067                                 shaderSpec.referenceBias        = shaderSpec.resultBias;
2068
2069                                 const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f)));
2070                                 const float rangeMax = (isBoolCase ?  1.0f : (isFloatCase ?  1.0f : (isUintCase ? 2.0f :  5.0f)));
2071
2072                                 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2073                                 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2074                                 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2075
2076                                 selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2077                         }
2078                 }
2079         }
2080
2081         // The sequence operator (comma).
2082
2083         TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests");
2084         addChild(sequenceGroup);
2085
2086         TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects");
2087         TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects");
2088         sequenceGroup->addChild(sequenceNoSideEffGroup);
2089         sequenceGroup->addChild(sequenceSideEffGroup);
2090
2091         static const struct
2092         {
2093                 const bool                              containsSideEffects;
2094                 const char*                             caseName;
2095                 const char*                             expressionStr;
2096                 const int                               numInputs;
2097                 const DataType                  inputTypes[MAX_INPUTS];
2098                 const DataType                  resultType;
2099                 const ShaderEvalFunc    evalFunc;
2100         } s_sequenceCases[] =
2101         {
2102                 { false,        "vec4",                                 "in0, in2 + in1, in1 + in0",                                                    3,      { TYPE_FLOAT_VEC4,      TYPE_FLOAT_VEC4,        TYPE_FLOAT_VEC4 },      TYPE_FLOAT_VEC4,        evalSequenceNoSideEffCase0 },
2103                 { false,        "float_uint",                   "in0 + in2, in1 + in1",                                                                 3,      { TYPE_FLOAT,           TYPE_UINT,                      TYPE_FLOAT              },      TYPE_UINT,                      evalSequenceNoSideEffCase1 },
2104                 { false,        "bool_vec2",                    "in0 && in1, in0, ivec2(vec2(in0) + in2)",                              3,      { TYPE_BOOL,            TYPE_BOOL,                      TYPE_FLOAT_VEC2 },      TYPE_INT_VEC2,          evalSequenceNoSideEffCase2 },
2105                 { false,        "vec4_ivec4_bvec4",             "in0 + vec4(in1), in2, in1",                                                    3,      { TYPE_FLOAT_VEC4,      TYPE_INT_VEC4,          TYPE_BOOL_VEC4  },      TYPE_INT_VEC4,          evalSequenceNoSideEffCase3 },
2106
2107                 { true,         "vec4",                                 "in0++, in1 = in0 + in2, in2 = in1",                                    3,      { TYPE_FLOAT_VEC4,      TYPE_FLOAT_VEC4,        TYPE_FLOAT_VEC4 },      TYPE_FLOAT_VEC4,        evalSequenceSideEffCase0 },
2108                 { true,         "float_uint",                   "in1++, in0 = float(in1), in1 = uint(in0 + in2)",               3,      { TYPE_FLOAT,           TYPE_UINT,                      TYPE_FLOAT              },      TYPE_UINT,                      evalSequenceSideEffCase1 },
2109                 { true,         "bool_vec2",                    "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",  3,      { TYPE_BOOL,            TYPE_BOOL,                      TYPE_FLOAT_VEC2 },      TYPE_INT_VEC2,          evalSequenceSideEffCase2 },
2110                 { true,         "vec4_ivec4_bvec4",             "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3,      { TYPE_FLOAT_VEC4,      TYPE_INT_VEC4,          TYPE_BOOL_VEC4  },      TYPE_INT_VEC4,          evalSequenceSideEffCase3 }
2111         };
2112
2113         for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2114         {
2115                 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
2116                 {
2117                         for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2118                         {
2119                                 const ShaderType        shaderType              = s_shaderTypes[shaderTypeNdx];
2120                                 const char*                     shaderTypeName  = getShaderTypeName(shaderType);
2121                                 const bool                      isVertexCase    = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2122
2123                                 std::string                     name                    = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2124
2125                                 ShaderDataSpec          shaderSpec;
2126                                 shaderSpec.numInputs            = s_sequenceCases[caseNdx].numInputs;
2127                                 shaderSpec.precision            = (Precision)precision;
2128                                 shaderSpec.output                       = s_sequenceCases[caseNdx].resultType;
2129                                 shaderSpec.resultScale          = 0.5f;
2130                                 shaderSpec.resultBias           = 0.0f;
2131                                 shaderSpec.referenceScale       = shaderSpec.resultScale;
2132                                 shaderSpec.referenceBias        = shaderSpec.resultBias;
2133
2134                                 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2135                                 {
2136                                         const DataType  type                    = s_sequenceCases[caseNdx].inputTypes[inputNdx];
2137                                         const float             rangeMin                = (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f)));
2138                                         const float             rangeMax                = (isDataTypeFloatOrVec(type) ?  0.5f : (isDataTypeIntOrIVec(type) ?  2.0f : (isDataTypeUintOrUVec(type) ? 2.0f :  1.0f)));
2139
2140                                         shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2141                                 }
2142
2143                                 const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
2144
2145                                 TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2146                                 group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
2147                         }
2148                 }
2149         }
2150 }
2151
2152 } // anonymous
2153
2154 tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx)
2155 {
2156         return new ShaderOperatorTests(testCtx);
2157 }
2158
2159 } // sr
2160 } // vkt