1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
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13 * permit persons to whom the Materials are furnished to do so, subject to
14 * the following conditions:
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21 * at which point this condition clause shall be removed.
23 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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26 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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33 * \brief Shader operators tests.
34 *//*--------------------------------------------------------------------*/
36 #include "vktShaderRenderOperatorTests.hpp"
37 #include "vktShaderRender.hpp"
38 #include "tcuVectorUtil.hpp"
39 #include "deStringUtil.hpp"
61 // \note VS2013 gets confused without these
69 inline bool logicalAnd (bool a, bool b) { return (a && b); }
70 inline bool logicalOr (bool a, bool b) { return (a || b); }
71 inline bool logicalXor (bool a, bool b) { return (a != b); }
73 // \note stdlib.h defines div() that is not compatible with the macros.
74 template<typename T> inline T div (T a, T b) { return a / b; }
76 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
78 inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; }
79 inline int rightShift (int value, int amount) { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
81 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
83 Vector<T, Size> result;
84 for (int i = 0; i < Size; i++)
85 result[i] = leftShift(value[i], amount[i]);
89 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
91 Vector<T, Size> result;
92 for (int i = 0; i < Size; i++)
93 result[i] = rightShift(value[i], amount[i]);
97 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
98 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
100 template<typename T, int Size>
101 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
104 for (int i = 0; i < Size; i++)
105 res[i] = min(v[i], s);
109 template<typename T, int Size>
110 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
113 for (int i = 0; i < Size; i++)
114 res[i] = max(v[i], s);
118 template<typename T, int Size>
119 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
122 for (int i = 0; i < Size; i++)
123 res[i] = clamp(v[i], s0, s1);
127 template<typename T, int Size>
128 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
131 for (int i = 0; i < Size; i++)
132 res[i] = mix(v0[i], v1[i], s);
136 template<typename T, int Size>
137 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
140 for (int i = 0; i < Size; i++)
141 res[i] = step(s, v[i]);
145 template<typename T, int Size>
146 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
149 for (int i = 0; i < Size; i++)
150 res[i] = smoothStep(s0, s1, v[i]);
154 inline int addOne (int v) { return v + 1; };
155 inline int subOne (int v) { return v - 1; };
156 inline deUint32 addOne (deUint32 v) { return v + 1; };
157 inline deUint32 subOne (deUint32 v) { return v - 1; };
159 template<int Size> inline Vector<float, Size> addOne (const Vector<float, Size>& v) { return v + 1.0f; };
160 template<int Size> inline Vector<float, Size> subOne (const Vector<float, Size>& v) { return v - 1.0f; };
161 template<int Size> inline Vector<int, Size> addOne (const Vector<int, Size>& v) { return v + 1; };
162 template<int Size> inline Vector<int, Size> subOne (const Vector<int, Size>& v) { return v - 1; };
163 template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; };
164 template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); };
166 template<typename T> inline T selection (bool cond, T a, T b) { return cond ? a : b; };
168 // Vec-scalar and scalar-vec binary operators.
170 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
171 template<int Size> inline Vector<deUint32, Size> subVecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); };
173 template<typename T, int Size> inline Vector<T, Size> addVecScalar (const Vector<T, Size>& v, T s) { return v + s; };
174 template<typename T, int Size> inline Vector<T, Size> subVecScalar (const Vector<T, Size>& v, T s) { return v - s; };
175 template<typename T, int Size> inline Vector<T, Size> mulVecScalar (const Vector<T, Size>& v, T s) { return v * s; };
176 template<typename T, int Size> inline Vector<T, Size> divVecScalar (const Vector<T, Size>& v, T s) { return v / s; };
177 template<typename T, int Size> inline Vector<T, Size> modVecScalar (const Vector<T, Size>& v, T s) { return mod(v, Vector<T, Size>(s)); };
178 template<typename T, int Size> inline Vector<T, Size> bitwiseAndVecScalar (const Vector<T, Size>& v, T s) { return bitwiseAnd(v, Vector<T, Size>(s)); };
179 template<typename T, int Size> inline Vector<T, Size> bitwiseOrVecScalar (const Vector<T, Size>& v, T s) { return bitwiseOr(v, Vector<T, Size>(s)); };
180 template<typename T, int Size> inline Vector<T, Size> bitwiseXorVecScalar (const Vector<T, Size>& v, T s) { return bitwiseXor(v, Vector<T, Size>(s)); };
182 template<typename T, int Size> inline Vector<T, Size> addScalarVec (T s, const Vector<T, Size>& v) { return s + v; };
183 template<typename T, int Size> inline Vector<T, Size> subScalarVec (T s, const Vector<T, Size>& v) { return s - v; };
184 template<typename T, int Size> inline Vector<T, Size> mulScalarVec (T s, const Vector<T, Size>& v) { return s * v; };
185 template<typename T, int Size> inline Vector<T, Size> divScalarVec (T s, const Vector<T, Size>& v) { return s / v; };
186 template<typename T, int Size> inline Vector<T, Size> modScalarVec (T s, const Vector<T, Size>& v) { return mod(Vector<T, Size>(s), v); };
187 template<typename T, int Size> inline Vector<T, Size> bitwiseAndScalarVec (T s, const Vector<T, Size>& v) { return bitwiseAnd(Vector<T, Size>(s), v); };
188 template<typename T, int Size> inline Vector<T, Size> bitwiseOrScalarVec (T s, const Vector<T, Size>& v) { return bitwiseOr(Vector<T, Size>(s), v); };
189 template<typename T, int Size> inline Vector<T, Size> bitwiseXorScalarVec (T s, const Vector<T, Size>& v) { return bitwiseXor(Vector<T, Size>(s), v); };
191 // Reference functions for specific sequence operations for the sequence operator tests.
193 // Reference for expression "in0, in2 + in1, in1 + in0"
194 inline Vec4 sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in2); return in1 + in0; }
195 // Reference for expression "in0, in2 + in1, in1 + in0"
196 inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
197 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
198 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
199 // Reference for expression "in0 + vec4(in1), in2, in1"
200 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; }
201 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
202 inline Vec4 sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in1); return in0 + 1.0f + in2; }
203 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
204 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
205 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
206 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
207 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
208 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
210 // ShaderEvalFunc-type wrappers for the above functions.
211 void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); }
212 void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }
213 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
214 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
215 void evalSequenceSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); }
216 void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }
217 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); }
218 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
220 static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim)
223 for (int i = 0; i < (int)elems.size(); i++)
224 result += (i > 0 ? delim : "") + elems[i];
228 static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask)
230 std::vector<std::string> elems(4);
231 for (int i = 0; i < 4; i++)
232 elems[i] = firstMask[i] ? first : second;
234 return "vec4(" + stringJoin(elems, ", ") + ")";
244 PRECMASK_NA = 0, //!< Precision not applicable (booleans)
245 PRECMASK_MEDIUMP = (1<<PRECISION_MEDIUMP),
246 PRECMASK_HIGHP = (1<<PRECISION_HIGHP),
248 PRECMASK_ALL = PRECMASK_MEDIUMP | PRECMASK_HIGHP
254 VALUE_FLOAT = (1<<0), // float scalar
255 VALUE_FLOAT_VEC = (1<<1), // float vector
256 VALUE_FLOAT_GENTYPE = (1<<2), // float scalar/vector
257 VALUE_VEC3 = (1<<3), // vec3 only
258 VALUE_MATRIX = (1<<4), // matrix
259 VALUE_BOOL = (1<<5), // boolean scalar
260 VALUE_BOOL_VEC = (1<<6), // boolean vector
261 VALUE_BOOL_GENTYPE = (1<<7), // boolean scalar/vector
262 VALUE_INT = (1<<8), // int scalar
263 VALUE_INT_VEC = (1<<9), // int vector
264 VALUE_INT_GENTYPE = (1<<10), // int scalar/vector
265 VALUE_UINT = (1<<11), // uint scalar
266 VALUE_UINT_VEC = (1<<12), // uint vector
267 VALUE_UINT_GENTYPE = (1<<13), // uint scalar/vector
271 FV = VALUE_FLOAT_VEC,
272 GT = VALUE_FLOAT_GENTYPE,
277 BGT = VALUE_BOOL_GENTYPE,
280 IGT = VALUE_INT_GENTYPE,
283 UGT = VALUE_UINT_GENTYPE
286 static inline bool isScalarType (ValueType type)
288 return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
291 static inline bool isFloatType (ValueType type)
293 return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
296 static inline bool isIntType (ValueType type)
298 return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
301 static inline bool isUintType (ValueType type)
303 return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
306 static inline bool isBoolType (ValueType type)
308 return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
313 Value (ValueType valueType_, const float rangeMin_, const float rangeMax_)
314 : valueType (valueType_)
315 , rangeMin (rangeMin_)
316 , rangeMax (rangeMax_)
329 SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
332 struct BuiltinFuncInfo
334 BuiltinFuncInfo (const char* caseName_,
335 const char* shaderFuncName_,
337 Value input0_, Value input1_,
339 const float resultScale_,
340 const float resultBias_,
341 deUint32 precisionMask_,
342 ShaderEvalFunc evalFuncScalar_,
343 ShaderEvalFunc evalFuncVec2_,
344 ShaderEvalFunc evalFuncVec3_,
345 ShaderEvalFunc evalFuncVec4_,
346 OperationType type_=FUNCTION,
347 bool isUnaryPrefix_=true)
348 : caseName (caseName_)
349 , shaderFuncName (shaderFuncName_)
350 , outValue (outValue_)
354 , resultScale (resultScale_)
355 , resultBias (resultBias_)
356 , referenceScale (resultScale_)
357 , referenceBias (resultBias_)
358 , precisionMask (precisionMask_)
359 , evalFuncScalar (evalFuncScalar_)
360 , evalFuncVec2 (evalFuncVec2_)
361 , evalFuncVec3 (evalFuncVec3_)
362 , evalFuncVec4 (evalFuncVec4_)
364 , isUnaryPrefix (isUnaryPrefix_)
368 BuiltinFuncInfo (const char* caseName_,
369 const char* shaderFuncName_,
374 const float resultScale_,
375 const float resultBias_,
376 const float referenceScale_,
377 const float referenceBias_,
378 deUint32 precisionMask_,
379 ShaderEvalFunc evalFuncScalar_,
380 ShaderEvalFunc evalFuncVec2_,
381 ShaderEvalFunc evalFuncVec3_,
382 ShaderEvalFunc evalFuncVec4_,
383 OperationType type_=FUNCTION,
384 bool isUnaryPrefix_=true)
385 : caseName (caseName_)
386 , shaderFuncName (shaderFuncName_)
387 , outValue (outValue_)
391 , resultScale (resultScale_)
392 , resultBias (resultBias_)
393 , referenceScale (referenceScale_)
394 , referenceBias (referenceBias_)
395 , precisionMask (precisionMask_)
396 , evalFuncScalar (evalFuncScalar_)
397 , evalFuncVec2 (evalFuncVec2_)
398 , evalFuncVec3 (evalFuncVec3_)
399 , evalFuncVec4 (evalFuncVec4_)
401 , isUnaryPrefix (isUnaryPrefix_)
405 const char* caseName; //!< Name of case.
406 const char* shaderFuncName; //!< Name in shading language.
413 float referenceScale;
415 deUint32 precisionMask;
416 ShaderEvalFunc evalFuncScalar;
417 ShaderEvalFunc evalFuncVec2;
418 ShaderEvalFunc evalFuncVec3;
419 ShaderEvalFunc evalFuncVec4;
421 bool isUnaryPrefix; //!< Whether a unary operator is a prefix operator; redundant unless unary.
424 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
426 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
429 // For postfix (unary) operators.
430 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
432 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
435 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
437 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
440 // For postfix (unary) operators, testing side-effect.
441 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
443 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
448 struct BuiltinFuncGroup
450 BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {}
451 BuiltinFuncGroup& operator<< (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
454 const char* description;
455 std::vector<BuiltinFuncInfo> funcInfos;
458 static const char* s_inSwizzles[MAX_INPUTS][4] =
460 { "z", "wy", "zxy", "yzwx" },
461 { "x", "yx", "yzx", "wzyx" },
462 { "y", "zy", "wyz", "xwzy" }
465 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
467 static const BVec4 s_outSwizzleChannelMasks[] =
469 BVec4(true, false, false, false),
470 BVec4(false, true, true, false),
471 BVec4(true, true, true, false),
472 BVec4(true, true, true, true )
475 // OperatorShaderEvaluator
477 class OperatorShaderEvaluator : public ShaderEvaluator
480 OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize)
481 : m_evalFunc (evalFunc)
482 , m_resultScalarSize (resultScalarSize)
483 , m_evaluatedScale (scale)
484 , m_evaluatedBias (bias)
486 DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
489 virtual ~OperatorShaderEvaluator (void)
493 virtual void evaluate (ShaderEvalContext& ctx) const
497 for (int channelNdx = 0; channelNdx < 4; channelNdx++)
498 if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx])
499 ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias;
503 const ShaderEvalFunc m_evalFunc;
504 const int m_resultScalarSize;
506 const float m_evaluatedScale;
507 const float m_evaluatedBias;
514 ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_)
516 , rangeMin (rangeMin_)
517 , rangeMax (rangeMax_)
533 struct ShaderDataSpec
535 ShaderDataSpec (void)
538 , referenceScale (1.0f)
539 , referenceBias (0.0f)
540 , precision (PRECISION_LAST)
548 float referenceScale;
553 ShaderValue inputs[MAX_INPUTS];
556 // ShaderOperatorInstance
558 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance
561 ShaderOperatorCaseInstance (Context& context,
562 const bool isVertexCase,
563 const ShaderEvaluator& evaluator,
564 const UniformSetup& uniformSetup,
565 const ShaderDataSpec spec);
566 virtual ~ShaderOperatorCaseInstance (void);
569 const ShaderDataSpec m_spec;
572 ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context& context,
573 const bool isVertexCase,
574 const ShaderEvaluator& evaluator,
575 const UniformSetup& uniformSetup,
576 const ShaderDataSpec spec)
577 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL)
580 // Setup the user attributes.
581 m_userAttribTransforms.resize(m_spec.numInputs);
582 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
584 const ShaderValue& v = m_spec.inputs[inputNdx];
585 DE_ASSERT(v.type != TYPE_LAST);
587 const float rangeMin = v.rangeMin;
588 const float rangeMax = v.rangeMax;
589 const float scale = rangeMax - rangeMin;
590 const float minBias = rangeMin;
591 const float maxBias = rangeMax;
594 for (int rowNdx = 0; rowNdx < 4; rowNdx++)
598 switch ((rowNdx + inputNdx) % 4)
600 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break;
601 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break;
602 case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias); break;
603 case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias); break;
604 default: DE_ASSERT(false);
607 attribMatrix.setRow(rowNdx, row);
610 m_userAttribTransforms[inputNdx] = attribMatrix;
612 const deUint32 location = 4u + inputNdx;
615 case 0: useAttribute(location, A_IN0); break;
616 case 1: useAttribute(location, A_IN1); break;
617 case 2: useAttribute(location, A_IN2); break;
618 case 3: useAttribute(location, A_IN3); break;
619 default: DE_ASSERT(false);
624 ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void)
628 // ShaderOperatorCase
630 class ShaderOperatorCase : public ShaderRenderCase
633 ShaderOperatorCase (tcu::TestContext& testCtx,
634 const char* caseName,
635 const char* description,
636 const bool isVertexCase,
637 const ShaderEvalFunc evalFunc,
638 const std::string& shaderOp,
639 const ShaderDataSpec& spec);
640 virtual ~ShaderOperatorCase (void);
642 virtual TestInstance* createInstance (Context& context) const;
645 void setupShaderData (void);
648 ShaderOperatorCase (const ShaderOperatorCase&); // not allowed!
649 ShaderOperatorCase& operator= (const ShaderOperatorCase&); // not allowed!
651 const ShaderDataSpec m_spec;
652 const std::string m_shaderOp;
655 ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext& testCtx,
656 const char* caseName,
657 const char* description,
658 const bool isVertexCase,
659 const ShaderEvalFunc evalFunc,
660 const std::string& shaderOp,
661 const ShaderDataSpec& spec)
662 : ShaderRenderCase (testCtx,
666 new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)),
670 , m_shaderOp (shaderOp)
675 TestInstance* ShaderOperatorCase::createInstance (Context& context) const
677 DE_ASSERT(m_evaluator != DE_NULL);
678 DE_ASSERT(m_uniformSetup != DE_NULL);
679 return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
683 void ShaderOperatorCase::setupShaderData (void)
685 const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
686 const char* inputPrecision[MAX_INPUTS];
688 std::ostringstream vtx;
689 std::ostringstream frag;
690 std::ostringstream& op = m_isVertexCase ? vtx : frag;
694 "#extension GL_ARB_separate_shader_objects : enable\n"
695 "#extension GL_ARB_shading_language_420pack : enable\n";
700 // Compute precision for inputs.
701 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
703 const bool isBoolVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4);
704 const bool isIntVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4);
705 const bool isUintVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4);
706 // \note Mediump interpolators are used for booleans, and highp for integers.
707 const Precision prec = isBoolVal ? PRECISION_MEDIUMP
708 : isIntVal || isUintVal ? PRECISION_HIGHP
710 inputPrecision[inputNdx] = getPrecisionName(prec);
714 vtx << "layout(location = 0) in highp vec4 a_position;\n";
715 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
716 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
719 frag << "layout(location = 0) out mediump vec4 o_color;\n";
723 vtx << "layout(location = 0) out mediump vec4 v_color;\n";
724 frag << "layout(location = 0) in mediump vec4 v_color;\n";
728 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
730 vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
731 frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
736 vtx << "void main()\n";
738 vtx << " gl_Position = a_position;\n";
741 frag << "void main()\n";
744 // Expression inputs.
745 const std::string prefix = m_isVertexCase ? "a_" : "v_";
746 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
748 const DataType inType = m_spec.inputs[inputNdx].type;
749 const int inSize = getDataTypeScalarSize(inType);
750 const bool isInt = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
751 const bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
752 const bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
753 const char* typeName = getDataTypeName(inType);
754 const char* swizzle = s_inSwizzles[inputNdx][inSize - 1];
757 if (precision && !isBool) op << precision << " ";
759 op << typeName << " in" << inputNdx << " = ";
763 if (inSize == 1) op << "(";
764 else op << "greaterThan(";
766 else if (isInt || isUint)
767 op << typeName << "(";
769 op << prefix << "in" << inputNdx << "." << swizzle;
773 if (inSize == 1) op << " > 0.0)";
774 else op << ", vec" << inSize << "(0.0))";
776 else if (isInt || isUint)
784 const char* outTypeName = getDataTypeName(m_spec.output);
785 const bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
788 if (precision && !isBoolOut) op << precision << " ";
789 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
793 op << "\t" << m_shaderOp << "\n\n";
796 const bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
797 const int outScalarSize = getDataTypeScalarSize(m_spec.output);
799 op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
800 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
802 if (!isResFloatVec && outScalarSize == 1)
804 else if (!isResFloatVec)
805 op << "vec" << outScalarSize << "(res)";
812 const float resultScale = m_spec.resultScale;
813 const float resultBias = m_spec.resultBias;
814 if ((resultScale != 1.0f) || (resultBias != 0.0f))
816 op << "\tcolor = color";
817 if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
818 if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
825 vtx << " v_color = color;\n";
826 frag << " o_color = v_color;\n";
830 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
831 vtx << " v_in" << inputNdx << " = a_in" << inputNdx << ";\n";
832 frag << " o_color = color;\n";
838 m_vertShaderSource = vtx.str();
839 m_fragShaderSource = frag.str();
842 ShaderOperatorCase::~ShaderOperatorCase (void)
846 // Vector math functions.
847 template<typename T> inline T nop (T f) { return f; }
849 template <typename T, int Size>
850 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
852 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \
853 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
854 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
855 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
856 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
858 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \
859 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \
860 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
861 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
862 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
864 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME) \
865 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \
866 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
867 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \
868 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
870 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \
871 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \
872 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
873 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
874 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
876 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \
877 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)); } \
878 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
879 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
880 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
882 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME) \
883 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
885 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \
886 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f); } \
887 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
888 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
889 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
891 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \
892 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } \
893 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
894 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
895 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
897 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
898 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z()); } \
899 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
900 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \
901 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
903 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
904 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x()); } \
905 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
906 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
907 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
909 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
910 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z()); } \
911 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \
912 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \
913 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
915 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
916 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
917 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
918 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
919 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
921 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \
922 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x(), (int)c.in[2].y()); } \
923 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \
924 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \
925 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
927 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \
928 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } \
929 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } \
930 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \
931 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
933 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME) \
934 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x()); } \
935 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } \
936 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); }
938 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
939 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x(), c.in[2].y()); } \
940 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x(), c.in[2].y()); } \
941 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); }
943 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
944 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } \
945 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } \
946 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
948 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
949 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); } \
950 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); } \
951 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
953 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME) \
954 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 0)); } \
955 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 2, 0)); } \
956 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0)); }
958 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME) \
959 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
960 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \
961 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); }
963 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
964 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
965 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
966 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
968 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME) \
969 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
970 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
971 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
973 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME) \
974 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
975 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \
976 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x()).asFloat(); }
978 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
979 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
980 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
981 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
983 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME) \
984 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
985 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
986 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
988 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME) \
989 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
990 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
991 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
993 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME) \
994 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
995 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
996 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
998 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME) \
999 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (int)c.in[1].x()); } \
1000 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \
1001 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
1002 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
1004 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME) \
1005 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
1006 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (int)c.in[1].x()).asFloat(); } \
1007 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (int)c.in[1].x()).asFloat(); }
1012 DECLARE_UNARY_GENTYPE_FUNCS(nop)
1013 DECLARE_UNARY_GENTYPE_FUNCS(negate)
1014 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1015 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1016 DECLARE_BINARY_GENTYPE_FUNCS(add)
1017 DECLARE_BINARY_GENTYPE_FUNCS(sub)
1018 DECLARE_BINARY_GENTYPE_FUNCS(mul)
1019 DECLARE_BINARY_GENTYPE_FUNCS(div)
1021 void eval_selection_float (ShaderEvalContext& c) { c.color.x() = selection(c.in[0].z() > 0.0f, c.in[1].x(), c.in[2].y()); }
1022 void eval_selection_vec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); }
1023 void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); }
1024 void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
1026 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
1027 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1028 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1029 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1030 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1031 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1032 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1033 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1034 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1035 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1036 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1037 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1038 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1040 void eval_leftShift_int (ShaderEvalContext& c) { c.color.x() = (float)leftShift((int)c.in[0].z(), (int)c.in[1].x()); }
1041 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1042 void eval_rightShift_int (ShaderEvalContext& c) { c.color.x() = (float)rightShift((int)c.in[0].z(), (int)c.in[1].x()); }
1043 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
1044 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1045 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1047 void eval_selection_int (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (int)c.in[1].x(), (int)c.in[2].y()); }
1048 void eval_selection_ivec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); }
1049 void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
1050 void eval_selection_ivec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1052 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
1053 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1054 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1055 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1056 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1057 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1058 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1059 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1060 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1061 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1062 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1063 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1064 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1066 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1067 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1068 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1069 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1071 void eval_selection_uint (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); }
1072 void eval_selection_uvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); }
1073 void eval_selection_uvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
1074 void eval_selection_uvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1076 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
1077 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1078 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1079 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1081 void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); }
1082 void eval_selection_bvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
1083 void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
1084 void eval_selection_bvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1086 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
1087 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1088 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1089 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1091 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1092 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1093 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1094 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1096 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1097 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1098 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1099 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1100 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1101 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1102 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1103 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1105 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1106 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1107 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1108 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1109 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1110 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1111 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1112 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1114 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1115 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1116 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1117 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1118 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1119 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1120 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1121 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1123 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1124 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1125 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1126 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1127 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1128 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1129 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1130 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1132 // Built-in functions.
1134 DECLARE_UNARY_GENTYPE_FUNCS(radians)
1135 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1136 DECLARE_UNARY_GENTYPE_FUNCS(sin)
1137 DECLARE_UNARY_GENTYPE_FUNCS(cos)
1138 DECLARE_UNARY_GENTYPE_FUNCS(tan)
1139 DECLARE_UNARY_GENTYPE_FUNCS(asin)
1140 DECLARE_UNARY_GENTYPE_FUNCS(acos)
1141 DECLARE_UNARY_GENTYPE_FUNCS(atan)
1142 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1143 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1144 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1145 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1146 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1147 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1148 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1150 DECLARE_BINARY_GENTYPE_FUNCS(pow)
1151 DECLARE_UNARY_GENTYPE_FUNCS(exp)
1152 DECLARE_UNARY_GENTYPE_FUNCS(log)
1153 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1154 DECLARE_UNARY_GENTYPE_FUNCS(log2)
1155 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1156 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1158 DECLARE_UNARY_GENTYPE_FUNCS(abs)
1159 DECLARE_UNARY_GENTYPE_FUNCS(sign)
1160 DECLARE_UNARY_GENTYPE_FUNCS(floor)
1161 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1162 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1163 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1164 DECLARE_UNARY_GENTYPE_FUNCS(fract)
1165 DECLARE_BINARY_GENTYPE_FUNCS(mod)
1166 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1167 DECLARE_BINARY_GENTYPE_FUNCS(min)
1168 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1169 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1170 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1171 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1172 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1173 DECLARE_BINARY_GENTYPE_FUNCS(max)
1174 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1175 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1176 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1177 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1178 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1179 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1180 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1181 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1182 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1183 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1184 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1185 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1186 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1187 DECLARE_BINARY_GENTYPE_FUNCS(step)
1188 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1189 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1190 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1192 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1193 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1194 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1195 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1197 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
1198 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1199 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1201 void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), c.in[1].x(), c.in[2].y()); }
1202 void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); }
1203 void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); }
1204 void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1206 // Compare functions.
1208 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME) \
1209 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \
1210 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
1211 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
1212 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1214 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1215 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \
1216 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1218 #define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1219 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \
1220 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \
1221 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1223 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME) \
1224 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \
1225 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))); } \
1226 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))); } \
1227 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1229 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1230 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \
1231 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1233 #define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1234 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \
1235 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \
1236 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1238 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME) \
1239 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \
1240 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()); } \
1241 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()); } \
1242 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1244 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1245 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1246 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \
1247 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
1248 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1250 #define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1251 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }
1253 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME) \
1254 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \
1255 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); } \
1256 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \
1257 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1259 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1260 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \
1261 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1263 #define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) \
1264 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \
1265 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \
1266 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1268 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1269 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1270 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1271 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1272 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1273 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1274 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal)
1275 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1277 DECLARE_INT_COMPARE_FUNCS(allEqual)
1278 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1279 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1280 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1281 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1282 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1283 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal)
1284 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1286 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1287 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1288 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan)
1289 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual)
1290 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan)
1291 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual)
1293 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1294 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1295 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal)
1296 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual)
1298 // Boolean functions.
1300 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \
1301 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); } \
1302 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); } \
1303 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1305 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \
1306 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
1307 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
1308 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1310 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
1311 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
1313 // ShaderOperatorTests.
1315 class ShaderOperatorTests : public tcu::TestCaseGroup
1318 ShaderOperatorTests (tcu::TestContext& context);
1319 virtual ~ShaderOperatorTests (void);
1321 virtual void init (void);
1324 ShaderOperatorTests (const ShaderOperatorTests&); // not allowed!
1325 ShaderOperatorTests& operator= (const ShaderOperatorTests&); // not allowed!
1328 ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx)
1329 : TestCaseGroup(testCtx, "operator", "Operator tests.")
1333 ShaderOperatorTests::~ShaderOperatorTests (void)
1337 void ShaderOperatorTests::init (void)
1339 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1341 #define FLOAT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1342 #define INT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1343 #define UINT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1344 #define BOOL_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1346 #define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1347 #define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1348 #define UINT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1349 #define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1352 Value notUsed = Value(VALUE_NONE, 0.0f, 0.0f);
1354 std::vector<BuiltinFuncGroup> funcInfoGroups;
1357 funcInfoGroups.push_back(
1358 BuiltinFuncGroup("unary_operator", "Unary operator tests")
1359 << BuiltinOperInfo ("plus", "+", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
1360 << BuiltinOperInfo ("plus", "+", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
1361 << BuiltinOperInfo ("plus", "+", UGT, Value(UGT, 0.0f, 2e2f), notUsed, notUsed, 5e-3f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
1362 << BuiltinOperInfo ("minus", "-", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(negate))
1363 << BuiltinOperInfo ("minus", "-", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(negate))
1364 << BuiltinOperInfo ("minus", "-", UGT, Value(UGT, 0.0f, 4e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(negate))
1365 << BuiltinOperInfo ("not", "!", B, Value(B, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1366 << BuiltinOperInfo ("bitwise_not", "~", IGT, Value(IGT, -1e5f, 1e5f), notUsed, notUsed, 5e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseNot))
1367 << BuiltinOperInfo ("bitwise_not", "~", UGT, Value(UGT, 0.0f, 2e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseNot))
1369 // Pre/post incr/decr side effect cases.
1370 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
1371 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
1372 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
1373 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
1374 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
1375 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
1376 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
1377 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
1378 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
1379 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
1380 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
1381 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
1383 // Pre/post incr/decr result cases.
1384 << BuiltinOperInfo ("pre_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne))
1385 << BuiltinOperInfo ("pre_increment_result", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne))
1386 << BuiltinOperInfo ("pre_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne))
1387 << BuiltinOperInfo ("pre_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne))
1388 << BuiltinOperInfo ("pre_decrement_result", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne))
1389 << BuiltinOperInfo ("pre_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne))
1390 << BuiltinPostOperInfo ("post_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
1391 << BuiltinPostOperInfo ("post_increment_result", "++", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
1392 << BuiltinPostOperInfo ("post_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
1393 << BuiltinPostOperInfo ("post_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop))
1394 << BuiltinPostOperInfo ("post_decrement_result", "--", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop))
1395 << BuiltinPostOperInfo ("post_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop))
1398 BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1400 // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1402 for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1404 const bool isNormalOp = binaryOperatorType == 0;
1405 const bool isAssignEff = binaryOperatorType == 1;
1406 const bool isAssignRes = binaryOperatorType == 2;
1408 DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1409 DE_UNREF(isAssignRes);
1411 const char* addName = isNormalOp ? "add" : isAssignEff ? "add_assign_effect" : "add_assign_result";
1412 const char* subName = isNormalOp ? "sub" : isAssignEff ? "sub_assign_effect" : "sub_assign_result";
1413 const char* mulName = isNormalOp ? "mul" : isAssignEff ? "mul_assign_effect" : "mul_assign_result";
1414 const char* divName = isNormalOp ? "div" : isAssignEff ? "div_assign_effect" : "div_assign_result";
1415 const char* modName = isNormalOp ? "mod" : isAssignEff ? "mod_assign_effect" : "mod_assign_result";
1416 const char* andName = isNormalOp ? "bitwise_and" : isAssignEff ? "bitwise_and_assign_effect" : "bitwise_and_assign_result";
1417 const char* orName = isNormalOp ? "bitwise_or" : isAssignEff ? "bitwise_or_assign_effect" : "bitwise_or_assign_result";
1418 const char* xorName = isNormalOp ? "bitwise_xor" : isAssignEff ? "bitwise_xor_assign_effect" : "bitwise_xor_assign_result";
1419 const char* leftShiftName = isNormalOp ? "left_shift" : isAssignEff ? "left_shift_assign_effect" : "left_shift_assign_result";
1420 const char* rightShiftName = isNormalOp ? "right_shift" : isAssignEff ? "right_shift_assign_effect" : "right_shift_assign_result";
1421 const char* addOp = isNormalOp ? "+" : "+=";
1422 const char* subOp = isNormalOp ? "-" : "-=";
1423 const char* mulOp = isNormalOp ? "*" : "*=";
1424 const char* divOp = isNormalOp ? "/" : "/=";
1425 const char* modOp = isNormalOp ? "%" : "%=";
1426 const char* andOp = isNormalOp ? "&" : "&=";
1427 const char* orOp = isNormalOp ? "|" : "|=";
1428 const char* xorOp = isNormalOp ? "^" : "^=";
1429 const char* leftShiftOp = isNormalOp ? "<<" : "<<=";
1430 const char* rightShiftOp = isNormalOp ? ">>" : ">>=";
1432 // Pointer to appropriate OperInfo function.
1433 BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1434 isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1436 DE_ASSERT(operInfoFunc != DE_NULL);
1438 // The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1439 // gentype <op> gentype
1440 // vector <op> scalar
1441 // For normal (non-assigning) operators only:
1442 // scalar <op> vector
1444 // The add operator.
1447 << operInfoFunc(addName, addOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add))
1448 << operInfoFunc(addName, addOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(add))
1449 << operInfoFunc(addName, addOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(add))
1450 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 1e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(add))
1451 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(add))
1452 << operInfoFunc(addName, addOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar))
1453 << operInfoFunc(addName, addOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(addVecScalar))
1454 << operInfoFunc(addName, addOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addVecScalar))
1455 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 1e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(addVecScalar))
1456 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addVecScalar));
1460 << operInfoFunc(addName, addOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addScalarVec))
1461 << operInfoFunc(addName, addOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(addScalarVec))
1462 << operInfoFunc(addName, addOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addScalarVec))
1463 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 1e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(addScalarVec))
1464 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addScalarVec));
1466 // The subtract operator.
1469 << operInfoFunc(subName, subOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub))
1470 << operInfoFunc(subName, subOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(sub))
1471 << operInfoFunc(subName, subOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(sub))
1472 << operInfoFunc(subName, subOp, UGT, Value(UGT, 1e2f, 2e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(sub))
1473 << operInfoFunc(subName, subOp, UGT, Value(UGT, .5e9f, 3.7e9f), Value(UGT, 0.0f, 3.9e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(sub))
1474 << operInfoFunc(subName, subOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar))
1475 << operInfoFunc(subName, subOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(subVecScalar))
1476 << operInfoFunc(subName, subOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subVecScalar))
1477 << operInfoFunc(subName, subOp, UV, Value(UV, 1e2f, 2e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(subVecScalar))
1478 << operInfoFunc(subName, subOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subVecScalar));
1482 << operInfoFunc(subName, subOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subScalarVec))
1483 << operInfoFunc(subName, subOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(subScalarVec))
1484 << operInfoFunc(subName, subOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subScalarVec))
1485 << operInfoFunc(subName, subOp, UV, Value(U, 1e2f, 2e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(subScalarVec))
1486 << operInfoFunc(subName, subOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subScalarVec));
1488 // The multiply operator.
1491 << operInfoFunc(mulName, mulOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul))
1492 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(mul))
1493 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -3e5f, 3e5f), Value(IGT, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mul))
1494 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 16.0f), Value(UGT, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(mul))
1495 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 6e5f), Value(UGT, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mul))
1496 << operInfoFunc(mulName, mulOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar))
1497 << operInfoFunc(mulName, mulOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(mulVecScalar))
1498 << operInfoFunc(mulName, mulOp, IV, Value(IV, -3e5f, 3e5f), Value(I, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulVecScalar))
1499 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(mulVecScalar))
1500 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 6e5f), Value(U, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulVecScalar));
1504 << operInfoFunc(mulName, mulOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulScalarVec))
1505 << operInfoFunc(mulName, mulOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(mulScalarVec))
1506 << operInfoFunc(mulName, mulOp, IV, Value(I, -3e5f, 3e5f), Value(IV, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulScalarVec))
1507 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 16.0f), Value(UV, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(mulScalarVec))
1508 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 6e5f), Value(UV, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulScalarVec));
1510 // The divide operator.
1513 << operInfoFunc(divName, divOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div))
1514 << operInfoFunc(divName, divOp, IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(div))
1515 << operInfoFunc(divName, divOp, IGT, Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(div))
1516 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(div))
1517 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 40320.0f), Value(UGT, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(div))
1518 << operInfoFunc(divName, divOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar))
1519 << operInfoFunc(divName, divOp, IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(divVecScalar))
1520 << operInfoFunc(divName, divOp, IV, Value(IV, 40320.0f, 40320.0f), Value(I, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divVecScalar))
1521 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(divVecScalar))
1522 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 40320.0f), Value(U, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divVecScalar));
1526 << operInfoFunc(divName, divOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divScalarVec))
1527 << operInfoFunc(divName, divOp, IV, Value(I, 24.0f, 24.0f), Value(IV, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(divScalarVec))
1528 << operInfoFunc(divName, divOp, IV, Value(I, 40320.0f, 40320.0f), Value(IV, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divScalarVec))
1529 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(divScalarVec))
1530 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 40320.0f), Value(UV, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divScalarVec));
1532 // The modulus operator.
1535 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 6.0f), Value(IGT, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(mod))
1536 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 14.0f), Value(IGT, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mod))
1537 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 6.0f), Value(UGT, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(mod))
1538 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mod))
1539 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(modVecScalar))
1540 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modVecScalar))
1541 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 6.0f), Value(U, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(modVecScalar))
1542 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modVecScalar));
1546 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(modScalarVec))
1547 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modScalarVec))
1548 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 6.0f), Value(UV, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(modScalarVec))
1549 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modScalarVec));
1551 // The bitwise and operator.
1554 << operInfoFunc(andName, andOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseAnd))
1555 << operInfoFunc(andName, andOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseAnd))
1556 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseAnd))
1557 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseAnd))
1558 << operInfoFunc(andName, andOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseAndVecScalar))
1559 << operInfoFunc(andName, andOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndVecScalar))
1560 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndVecScalar))
1561 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndVecScalar));
1565 << operInfoFunc(andName, andOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseAndScalarVec))
1566 << operInfoFunc(andName, andOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndScalarVec))
1567 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndScalarVec))
1568 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndScalarVec));
1570 // The bitwise or operator.
1573 << operInfoFunc(orName, orOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseOr))
1574 << operInfoFunc(orName, orOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseOr))
1575 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseOr))
1576 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseOr))
1577 << operInfoFunc(orName, orOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseOrVecScalar))
1578 << operInfoFunc(orName, orOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrVecScalar))
1579 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrVecScalar))
1580 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrVecScalar));
1584 << operInfoFunc(orName, orOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseOrScalarVec))
1585 << operInfoFunc(orName, orOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrScalarVec))
1586 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrScalarVec))
1587 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrScalarVec));
1589 // The bitwise xor operator.
1592 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseXor))
1593 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseXor))
1594 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseXor))
1595 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseXor))
1596 << operInfoFunc(xorName, xorOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseXorVecScalar))
1597 << operInfoFunc(xorName, xorOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorVecScalar))
1598 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorVecScalar))
1599 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorVecScalar));
1603 << operInfoFunc(xorName, xorOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseXorScalarVec))
1604 << operInfoFunc(xorName, xorOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorScalarVec))
1605 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorScalarVec))
1606 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorScalarVec));
1608 // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1610 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1612 ValueType gType = isSignedAmount == 0 ? UGT : IGT;
1613 ValueType sType = isSignedAmount == 0 ? U : I;
1615 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(leftShift))
1616 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(leftShift))
1617 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(leftShift))
1618 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(leftShift))
1619 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(leftShiftVecScalar))
1620 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(leftShiftVecScalar))
1621 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(leftShiftVecScalar))
1622 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(leftShiftVecScalar));
1625 // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1627 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1629 ValueType gType = isSignedAmount == 0 ? UGT : IGT;
1630 ValueType sType = isSignedAmount == 0 ? U : I;
1632 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -127.0f, 127.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(rightShift))
1633 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -2e9f, 2e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(rightShift))
1634 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 255.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(rightShift))
1635 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 4e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(rightShift))
1636 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -127.0f, 127.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(rightShiftVecScalar))
1637 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -2e9f, 2e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(rightShiftVecScalar))
1638 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 255.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(rightShiftVecScalar))
1639 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 4e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(rightShiftVecScalar));
1643 // Rest of binary operators.
1646 // Scalar relational operators.
1647 << BuiltinOperInfo("less", "<", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_float, DE_NULL, DE_NULL, DE_NULL)
1648 << BuiltinOperInfo("less", "<", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_int, DE_NULL, DE_NULL, DE_NULL)
1649 << BuiltinOperInfo("less", "<", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_uint, DE_NULL, DE_NULL, DE_NULL)
1650 << BuiltinOperInfo("less_or_equal", "<=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_float, DE_NULL, DE_NULL, DE_NULL)
1651 << BuiltinOperInfo("less_or_equal", "<=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_int, DE_NULL, DE_NULL, DE_NULL)
1652 << BuiltinOperInfo("less_or_equal", "<=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_uint, DE_NULL, DE_NULL, DE_NULL)
1653 << BuiltinOperInfo("greater", ">", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_float, DE_NULL, DE_NULL, DE_NULL)
1654 << BuiltinOperInfo("greater", ">", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_int, DE_NULL, DE_NULL, DE_NULL)
1655 << BuiltinOperInfo("greater", ">", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_uint, DE_NULL, DE_NULL, DE_NULL)
1656 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_float, DE_NULL, DE_NULL, DE_NULL)
1657 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_int, DE_NULL, DE_NULL, DE_NULL)
1658 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_uint, DE_NULL, DE_NULL, DE_NULL)
1660 // Equality comparison operators.
1661 << BuiltinOperInfo("equal", "==", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(allEqual))
1662 << BuiltinOperInfo("equal", "==", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(allEqual))
1663 << BuiltinOperInfo("equal", "==", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(allEqual))
1664 << BuiltinOperInfo("equal", "==", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(allEqual))
1665 << BuiltinOperInfo("not_equal", "!=", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(anyNotEqual))
1666 << BuiltinOperInfo("not_equal", "!=", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(anyNotEqual))
1667 << BuiltinOperInfo("not_equal", "!=", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(anyNotEqual))
1668 << BuiltinOperInfo("not_equal", "!=", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(anyNotEqual))
1670 // Logical operators.
1671 << BuiltinOperInfo("logical_and", "&&", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalAnd))
1672 << BuiltinOperInfo("logical_or", "||", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalOr))
1673 << BuiltinOperInfo("logical_xor", "^^", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalXor));
1675 funcInfoGroups.push_back(binaryOpGroup);
1677 // Angle and Trigonometry Functions.
1678 funcInfoGroups.push_back(
1679 BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1680 << BuiltinFuncInfo("radians", "radians", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 25.0f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(radians) )
1681 << BuiltinFuncInfo("degrees", "degrees", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.04f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(degrees) )
1682 << BuiltinFuncInfo("sin", "sin", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sin) )
1683 << BuiltinFuncInfo("sin2", "sin", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(sin) )
1684 << BuiltinFuncInfo("cos", "cos", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(cos) )
1685 << BuiltinFuncInfo("cos2", "cos", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(cos) )
1686 << BuiltinFuncInfo("tan", "tan", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(tan) )
1687 << BuiltinFuncInfo("tan2", "tan", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(tan) )
1688 << BuiltinFuncInfo("asin", "asin", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(asin) )
1689 << BuiltinFuncInfo("acos", "acos", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(acos) )
1690 << BuiltinFuncInfo("atan", "atan", GT, Value(GT, -4.0f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_HIGHP, FLOAT_GENTYPE_FUNCS(atan) )
1691 << BuiltinFuncInfo("atan2", "atan", GT, Value(GT, -4.0f, 4.0f), Value(GT, 0.5f, 2.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(atan2) )
1692 << BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sinh) )
1693 << BuiltinFuncInfo("sinh2", "sinh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(sinh) )
1694 << BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(cosh) )
1695 << BuiltinFuncInfo("cosh2", "cosh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(cosh) )
1696 << BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(tanh) )
1697 << BuiltinFuncInfo("tanh2", "tanh", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(tanh) )
1698 << BuiltinFuncInfo("asinh", "asinh", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(asinh) )
1699 << BuiltinFuncInfo("acosh", "acosh", GT, Value(GT, 1.0f, 2.2f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(acosh) )
1700 << BuiltinFuncInfo("atanh", "atanh", GT, Value(GT, -0.99f, 0.99f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(atanh) )
1703 // Exponential Functions.
1704 funcInfoGroups.push_back(
1705 BuiltinFuncGroup("exponential", "Exponential function tests")
1706 << BuiltinFuncInfo("pow", "pow", GT, Value(GT, 0.1f, 8.0f), Value(GT, -4.0f, 2.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(pow) )
1707 << BuiltinFuncInfo("exp", "exp", GT, Value(GT, -6.0f, 3.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(exp) )
1708 << BuiltinFuncInfo("log", "log", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 0.5f, 0.3f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(log) )
1709 << BuiltinFuncInfo("exp2", "exp2", GT, Value(GT, -7.0f, 2.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(exp2) )
1710 << BuiltinFuncInfo("log2", "log2", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(log2) )
1711 << BuiltinFuncInfo("sqrt", "sqrt", GT, Value(GT, 0.0f, 10.0f), notUsed, notUsed, 0.3f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sqrt) )
1712 << BuiltinFuncInfo("inversesqrt", "inversesqrt", GT, Value(GT, 0.5f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1715 // Common Functions.
1716 funcInfoGroups.push_back(
1717 BuiltinFuncGroup("common_functions", "Common function tests.")
1718 << BuiltinFuncInfo("abs", "abs", GT, Value(GT, -2.0f, 2.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(abs) )
1719 << BuiltinFuncInfo("sign", "sign", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.3f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sign) )
1720 << BuiltinFuncInfo("floor", "floor", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(floor) )
1721 << BuiltinFuncInfo("trunc", "trunc", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(trunc) )
1722 << BuiltinFuncInfo("round", "round", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) )
1723 << BuiltinFuncInfo("roundEven", "roundEven", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) )
1724 << BuiltinFuncInfo("ceil", "ceil", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(ceil) )
1725 << BuiltinFuncInfo("fract", "fract", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.8f, 0.1f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(fract) )
1726 << BuiltinFuncInfo("mod", "mod", GT, Value(GT, -2.0f, 2.0f), Value(GT, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mod) )
1727 << BuiltinFuncInfo("mod", "mod", GT, Value(FV, -2.0f, 2.0f), Value(F, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(modVecScalar) )
1728 << BuiltinFuncInfo("min", "min", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(min) )
1729 << BuiltinFuncInfo("min", "min", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(minVecScalar) )
1730 << BuiltinFuncInfo("min", "min", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(min) )
1731 << BuiltinFuncInfo("min", "min", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(minVecScalar) )
1732 << BuiltinFuncInfo("min", "min", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(min) )
1733 << BuiltinFuncInfo("min", "min", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(minVecScalar) )
1734 << BuiltinFuncInfo("max", "max", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(max) )
1735 << BuiltinFuncInfo("max", "max", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(maxVecScalar) )
1736 << BuiltinFuncInfo("max", "max", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(max) )
1737 << BuiltinFuncInfo("max", "max", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(maxVecScalar) )
1738 << BuiltinFuncInfo("max", "max", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(max) )
1739 << BuiltinFuncInfo("max", "max", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(maxVecScalar) )
1740 << BuiltinFuncInfo("clamp", "clamp", GT, Value(GT, -1.0f, 1.0f), Value(GT, -0.5f, 0.5f), Value(GT, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(clamp) )
1741 << BuiltinFuncInfo("clamp", "clamp", GT, Value(FV, -1.0f, 1.0f), Value(F, -0.5f, 0.5f), Value(F, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1742 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -2.0f, 2.0f), Value(IGT, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(clamp) )
1743 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IV, -4.0f, 4.0f), Value(I, -2.0f, 2.0f), Value(I, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(clampVecScalarScalar) )
1744 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 2.0f, 6.0f), Value(UGT, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(clamp) )
1745 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UV, 0.0f, 8.0f), Value(U, 2.0f, 6.0f), Value(U, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(clampVecScalarScalar) )
1746 << BuiltinFuncInfo("mix", "mix", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), Value(GT, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mix) )
1747 << BuiltinFuncInfo("mix", "mix", GT, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), Value(F, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mixVecVecScalar) )
1748 << BuiltinFuncInfo("step", "step", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(step) )
1749 << BuiltinFuncInfo("step", "step", GT, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_VEC_FUNCS(stepScalarVec) )
1750 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(GT, -0.5f, 0.0f), Value(GT, 0.1f, 1.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(smoothStep) )
1751 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(F, -0.5f, 0.0f), Value(F, 0.1f, 1.0f), Value(FV, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1754 // Geometric Functions.
1755 funcInfoGroups.push_back(
1756 BuiltinFuncGroup("geometric", "Geometric function tests.")
1757 << BuiltinFuncInfo("length", "length", F, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(length) )
1758 << BuiltinFuncInfo("distance", "distance", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(distance) )
1759 << BuiltinFuncInfo("dot", "dot", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(dot) )
1760 << BuiltinFuncInfo("cross", "cross", V3, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1761 << BuiltinFuncInfo("normalize", "normalize", GT, Value(GT, 0.1f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(normalize) )
1762 << BuiltinFuncInfo("faceforward", "faceforward", GT, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(faceForward) )
1763 << BuiltinFuncInfo("reflect", "reflect", GT, Value(GT, -0.8f, -0.5f), Value(GT, 0.5f, 0.8f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(reflect) )
1764 << BuiltinFuncInfo("refract", "refract", GT, Value(GT, -0.8f, 1.2f), Value(GT, -1.1f, 0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(refract) )
1767 // Vector Relational Functions.
1768 funcInfoGroups.push_back(
1769 BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1770 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThan) )
1771 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThanEqual) )
1772 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThan) )
1773 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThanEqual) )
1774 << BuiltinFuncInfo("equal", "equal", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(equal) )
1775 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(notEqual) )
1778 funcInfoGroups.push_back(
1779 BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1780 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThan) )
1781 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThanEqual) )
1782 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThan) )
1783 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThanEqual) )
1784 << BuiltinFuncInfo("equal", "equal", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(equal) )
1785 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(notEqual) )
1788 funcInfoGroups.push_back(
1789 BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1790 << BuiltinFuncInfo("equal", "equal", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(equal) )
1791 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(notEqual) )
1792 << BuiltinFuncInfo("any", "any", B, Value(BV, -1.0f, 0.3f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(any) )
1793 << BuiltinFuncInfo("all", "all", B, Value(BV, -0.3f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(all) )
1794 << BuiltinFuncInfo("not", "not", BV, Value(BV, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(boolNot) )
1797 static const ShaderType s_shaderTypes[] =
1803 static const DataType s_floatTypes[] =
1811 static const DataType s_intTypes[] =
1819 static const DataType s_uintTypes[] =
1827 static const DataType s_boolTypes[] =
1835 for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
1837 // Create outer group.
1838 const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
1839 TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name, outerGroupInfo.description);
1840 addChild(outerGroup);
1842 // Only create new group if name differs from previous one.
1843 TestCaseGroup* innerGroup = DE_NULL;
1845 for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
1847 const BuiltinFuncInfo& funcInfo = outerGroupInfo.funcInfos[funcInfoNdx];
1848 const char* shaderFuncName = funcInfo.shaderFuncName;
1849 const bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA);
1850 const bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
1851 const bool isIntOut = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
1852 const bool isUintOut = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
1853 const bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut;
1855 if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName))
1857 std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests.";
1858 innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName, groupDesc.c_str());
1859 outerGroup->addChild(innerGroup);
1862 for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
1864 const int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize;
1865 const DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1]
1866 : isIntOut ? s_intTypes[outScalarSize - 1]
1867 : isUintOut ? s_uintTypes[outScalarSize - 1]
1868 : isBoolOut ? s_boolTypes[outScalarSize - 1]
1871 ShaderEvalFunc evalFunc = DE_NULL;
1872 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar;
1873 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2;
1874 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3;
1875 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4;
1876 else DE_ASSERT(false);
1878 // Skip if no valid eval func.
1879 if (evalFunc == DE_NULL)
1882 for (int precision = 0; precision < PRECISION_LAST; precision++)
1884 if ((funcInfo.precisionMask & (1<<precision)) ||
1885 (funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
1887 const char* precisionStr = getPrecisionName((Precision)precision);
1888 const std::string precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_");
1890 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1892 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
1893 const char* shaderTypeName = getShaderTypeName(shaderType);
1894 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
1895 const bool isUnaryOp = (funcInfo.input1.valueType == VALUE_NONE);
1897 // \note Data type names will be added to description and name in a following loop.
1898 std::string desc = std::string("Built-in function ") + shaderFuncName + "(";
1899 std::string name = precisionPrefix;
1901 // Generate shader op.
1902 std::string shaderOp = std::string("res = ");
1904 // Setup shader data info.
1905 ShaderDataSpec shaderSpec;
1906 shaderSpec.numInputs = 0;
1907 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
1908 shaderSpec.output = outDataType;
1909 shaderSpec.resultScale = funcInfo.resultScale;
1910 shaderSpec.resultBias = funcInfo.resultBias;
1911 shaderSpec.referenceScale = funcInfo.referenceScale;
1912 shaderSpec.referenceBias = funcInfo.referenceBias;
1914 if (funcInfo.type == OPERATOR)
1916 if (isUnaryOp && funcInfo.isUnaryPrefix)
1917 shaderOp += shaderFuncName;
1919 else if (funcInfo.type == FUNCTION)
1920 shaderOp += std::string(shaderFuncName) + "(";
1921 else // SIDE_EFFECT_OPERATOR
1922 shaderOp += "in0;\n\t";
1924 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1926 const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
1927 const Value& v = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
1929 if (v.valueType == VALUE_NONE)
1930 continue; // Skip unused input.
1932 const int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize;
1933 const DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1]
1934 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1]
1935 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1]
1936 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1]
1939 const int curInScalarSize = isScalarType(v.valueType) ? 1 : inScalarSize;
1940 const DataType curInDataType = isFloatType(v.valueType) ? s_floatTypes[curInScalarSize - 1]
1941 : isIntType(v.valueType) ? s_intTypes[curInScalarSize - 1]
1942 : isUintType(v.valueType) ? s_uintTypes[curInScalarSize - 1]
1943 : isBoolType(v.valueType) ? s_boolTypes[curInScalarSize - 1]
1946 // Write input type(s) to case description and name.
1951 desc += getDataTypeName(curInDataType);
1953 if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1954 name += std::string("") + getDataTypeName(curInDataType) + "_";
1956 // Generate op input source.
1958 if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
1962 if (funcInfo.type == OPERATOR && !isUnaryOp)
1963 shaderOp += " " + std::string(shaderFuncName) + " ";
1968 shaderOp += "in" + de::toString(inputNdx);
1970 if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
1971 shaderOp += std::string(shaderFuncName);
1975 DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
1977 if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
1978 shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
1980 shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
1982 if (isUnaryOp && !funcInfo.isUnaryPrefix)
1983 shaderOp += shaderFuncName;
1986 // Fill in shader info.
1987 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1990 if (funcInfo.type == FUNCTION)
1996 name += shaderTypeName;
1998 // Create the test case.
1999 innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2007 // The ?: selection operator.
2011 const DataType type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
2012 const ShaderEvalFunc evalFunc;
2013 } s_selectionInfo[] =
2015 { TYPE_FLOAT, eval_selection_float },
2016 { TYPE_FLOAT_VEC2, eval_selection_vec2 },
2017 { TYPE_FLOAT_VEC3, eval_selection_vec3 },
2018 { TYPE_FLOAT_VEC4, eval_selection_vec4 },
2019 { TYPE_INT, eval_selection_int },
2020 { TYPE_INT_VEC2, eval_selection_ivec2 },
2021 { TYPE_INT_VEC3, eval_selection_ivec3 },
2022 { TYPE_INT_VEC4, eval_selection_ivec4 },
2023 { TYPE_UINT, eval_selection_uint },
2024 { TYPE_UINT_VEC2, eval_selection_uvec2 },
2025 { TYPE_UINT_VEC3, eval_selection_uvec3 },
2026 { TYPE_UINT_VEC4, eval_selection_uvec4 },
2027 { TYPE_BOOL, eval_selection_bool },
2028 { TYPE_BOOL_VEC2, eval_selection_bvec2 },
2029 { TYPE_BOOL_VEC3, eval_selection_bvec3 },
2030 { TYPE_BOOL_VEC4, eval_selection_bvec4 }
2033 TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection", "Selection operator tests");
2034 addChild(selectionGroup);
2036 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2038 const DataType curType = s_selectionInfo[typeNdx].type;
2039 const ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc;
2040 const bool isBoolCase = isDataTypeBoolOrBVec(curType);
2041 const bool isFloatCase = isDataTypeFloatOrVec(curType);
2042 const bool isIntCase = isDataTypeIntOrIVec(curType);
2043 const bool isUintCase = isDataTypeUintOrUVec(curType);
2044 const char* dataTypeStr = getDataTypeName(curType);
2046 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2047 DE_UNREF(isIntCase);
2049 for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2051 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2054 const char* precisionStr = getPrecisionName((Precision)precision);
2055 std::string precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_");
2057 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2059 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
2060 const char* shaderTypeName = getShaderTypeName(shaderType);
2061 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2063 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2065 ShaderDataSpec shaderSpec;
2066 shaderSpec.numInputs = 3;
2067 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2068 shaderSpec.output = curType;
2069 shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f)));
2070 shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f)));
2071 shaderSpec.referenceScale = shaderSpec.resultScale;
2072 shaderSpec.referenceBias = shaderSpec.resultBias;
2074 const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f)));
2075 const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f)));
2077 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2078 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2079 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2081 selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2086 // The sequence operator (comma).
2088 TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests");
2089 addChild(sequenceGroup);
2091 TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects");
2092 TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects");
2093 sequenceGroup->addChild(sequenceNoSideEffGroup);
2094 sequenceGroup->addChild(sequenceSideEffGroup);
2098 const bool containsSideEffects;
2099 const char* caseName;
2100 const char* expressionStr;
2101 const int numInputs;
2102 const DataType inputTypes[MAX_INPUTS];
2103 const DataType resultType;
2104 const ShaderEvalFunc evalFunc;
2105 } s_sequenceCases[] =
2107 { false, "vec4", "in0, in2 + in1, in1 + in0", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceNoSideEffCase0 },
2108 { false, "float_uint", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceNoSideEffCase1 },
2109 { false, "bool_vec2", "in0 && in1, in0, ivec2(vec2(in0) + in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceNoSideEffCase2 },
2110 { false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 },
2112 { true, "vec4", "in0++, in1 = in0 + in2, in2 = in1", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceSideEffCase0 },
2113 { true, "float_uint", "in1++, in0 = float(in1), in1 = uint(in0 + in2)", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceSideEffCase1 },
2114 { true, "bool_vec2", "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceSideEffCase2 },
2115 { true, "vec4_ivec4_bvec4", "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceSideEffCase3 }
2118 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2120 for (int precision = 0; precision < (int)PRECISION_LAST; precision++)
2122 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2124 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx];
2125 const char* shaderTypeName = getShaderTypeName(shaderType);
2126 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2128 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2130 ShaderDataSpec shaderSpec;
2131 shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs;
2132 shaderSpec.precision = (Precision)precision;
2133 shaderSpec.output = s_sequenceCases[caseNdx].resultType;
2134 shaderSpec.resultScale = 0.5f;
2135 shaderSpec.resultBias = 0.0f;
2136 shaderSpec.referenceScale = shaderSpec.resultScale;
2137 shaderSpec.referenceBias = shaderSpec.resultBias;
2139 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2141 const DataType type = s_sequenceCases[caseNdx].inputTypes[inputNdx];
2142 const float rangeMin = (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f)));
2143 const float rangeMax = (isDataTypeFloatOrVec(type) ? 0.5f : (isDataTypeIntOrIVec(type) ? 2.0f : (isDataTypeUintOrUVec(type) ? 2.0f : 1.0f)));
2145 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2148 const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
2150 TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2151 group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
2159 tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx)
2161 return new ShaderOperatorTests(testCtx);