Merge vk-gl-cts/opengl-es-cts-3.2.3 into vk-gl-cts/opengl-es-cts-3.2.4
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / shaderrender / vktShaderRenderOperatorTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader operators tests.
24  *//*--------------------------------------------------------------------*/
25
26 #include "vktShaderRenderOperatorTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "tcuVectorUtil.hpp"
29 #include "deStringUtil.hpp"
30
31 #include <limits>
32
33 using namespace tcu;
34 using namespace glu;
35
36 namespace vkt
37 {
38 namespace sr
39 {
40 namespace
41 {
42
43 #if defined(abs)
44 #       undef abs
45 #endif
46
47 using de::min;
48 using de::max;
49 using de::clamp;
50
51 // \note VS2013 gets confused without these
52 using tcu::asinh;
53 using tcu::acosh;
54 using tcu::atanh;
55 using tcu::exp2;
56 using tcu::log2;
57 using tcu::trunc;
58
59 inline bool logicalAnd  (bool a, bool b)        { return (a && b); }
60 inline bool logicalOr   (bool a, bool b)        { return (a || b); }
61 inline bool logicalXor  (bool a, bool b)        { return (a != b); }
62
63 // \note stdlib.h defines div() that is not compatible with the macros.
64 template<typename T> inline T div (T a, T b) { return a / b; }
65
66 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
67
68 inline deUint32 rightShift (deUint32 value, int amount)         { return value >> amount; }
69 inline int              rightShift (int value, int amount)                      { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
70
71 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
72 {
73         Vector<T, Size> result;
74         for (int i = 0; i < Size; i++)
75                 result[i] = leftShift(value[i], amount[i]);
76         return result;
77 }
78
79 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
80 {
81         Vector<T, Size> result;
82         for (int i = 0; i < Size; i++)
83                 result[i] = rightShift(value[i], amount[i]);
84         return result;
85 }
86
87 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar       (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
88 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar      (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
89
90 template<typename T, int Size>
91 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
92 {
93         Vector<T, Size> res;
94         for (int i = 0; i < Size; i++)
95                 res[i] = min(v[i], s);
96         return res;
97 }
98
99 template<typename T, int Size>
100 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
101 {
102         Vector<T, Size> res;
103         for (int i = 0; i < Size; i++)
104                 res[i] = max(v[i], s);
105         return res;
106 }
107
108 template<typename T, int Size>
109 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
110 {
111         Vector<T, Size> res;
112         for (int i = 0; i < Size; i++)
113                 res[i] = clamp(v[i], s0, s1);
114         return res;
115 }
116
117 template<typename T, int Size>
118 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
119 {
120         Vector<T, Size> res;
121         for (int i = 0; i < Size; i++)
122                 res[i] = mix(v0[i], v1[i], s);
123         return res;
124 }
125
126 template<typename T, int Size>
127 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
128 {
129         Vector<T, Size> res;
130         for (int i = 0; i < Size; i++)
131                 res[i] = step(s, v[i]);
132         return res;
133 }
134
135 template<typename T, int Size>
136 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
137 {
138         Vector<T, Size> res;
139         for (int i = 0; i < Size; i++)
140                 res[i] = smoothStep(s0, s1, v[i]);
141         return res;
142 }
143
144 inline int              addOne (int v)          { return v + 1; };
145 inline int              subOne (int v)          { return v - 1; };
146 inline deUint32 addOne (deUint32 v)     { return v + 1; };
147 inline deUint32 subOne (deUint32 v)     { return v - 1; };
148
149 template<int Size> inline Vector<float, Size>           addOne (const Vector<float, Size>& v)           { return v + 1.0f; };
150 template<int Size> inline Vector<float, Size>           subOne (const Vector<float, Size>& v)           { return v - 1.0f; };
151 template<int Size> inline Vector<int, Size>                     addOne (const Vector<int, Size>& v)                     { return v + 1; };
152 template<int Size> inline Vector<int, Size>                     subOne (const Vector<int, Size>& v)                     { return v - 1; };
153 template<int Size> inline Vector<deUint32, Size>        addOne (const Vector<deUint32, Size>& v)        { return v + 1U; };
154 template<int Size> inline Vector<deUint32, Size>        subOne (const Vector<deUint32, Size>& v)        { return (v.asInt() - 1).asUint(); };
155
156 template<typename T> inline T selection (bool cond, T a, T b)   { return cond ? a : b; };
157
158 // Vec-scalar and scalar-vec binary operators.
159
160 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
161 template<int Size>                              inline Vector<deUint32, Size>   subVecScalar                    (const Vector<deUint32, Size>& v, deUint32 s)   { return (v.asInt() - (int)s).asUint(); };
162
163 template<typename T, int Size>  inline Vector<T, Size>                  addVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v + s; };
164 template<typename T, int Size>  inline Vector<T, Size>                  subVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v - s; };
165 template<typename T, int Size>  inline Vector<T, Size>                  mulVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v * s; };
166 template<typename T, int Size>  inline Vector<T, Size>                  divVecScalar                    (const Vector<T, Size>& v, T s)                                 { return v / s; };
167 template<typename T, int Size>  inline Vector<T, Size>                  modVecScalar                    (const Vector<T, Size>& v, T s)                                 { return mod(v, Vector<T, Size>(s)); };
168 template<typename T, int Size>  inline Vector<T, Size>                  bitwiseAndVecScalar             (const Vector<T, Size>& v, T s)                                 { return bitwiseAnd(v, Vector<T, Size>(s)); };
169 template<typename T, int Size>  inline Vector<T, Size>                  bitwiseOrVecScalar              (const Vector<T, Size>& v, T s)                                 { return bitwiseOr(v, Vector<T, Size>(s)); };
170 template<typename T, int Size>  inline Vector<T, Size>                  bitwiseXorVecScalar             (const Vector<T, Size>& v, T s)                                 { return bitwiseXor(v, Vector<T, Size>(s)); };
171
172 template<typename T, int Size> inline Vector<T, Size>                   addScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s + v; };
173 template<typename T, int Size> inline Vector<T, Size>                   subScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s - v; };
174 template<typename T, int Size> inline Vector<T, Size>                   mulScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s * v; };
175 template<typename T, int Size> inline Vector<T, Size>                   divScalarVec                    (T s, const Vector<T, Size>& v)                                 { return s / v; };
176 template<typename T, int Size> inline Vector<T, Size>                   modScalarVec                    (T s, const Vector<T, Size>& v)                                 { return mod(Vector<T, Size>(s), v); };
177 template<typename T, int Size> inline Vector<T, Size>                   bitwiseAndScalarVec             (T s, const Vector<T, Size>& v)                                 { return bitwiseAnd(Vector<T, Size>(s), v); };
178 template<typename T, int Size> inline Vector<T, Size>                   bitwiseOrScalarVec              (T s, const Vector<T, Size>& v)                                 { return bitwiseOr(Vector<T, Size>(s), v); };
179 template<typename T, int Size> inline Vector<T, Size>                   bitwiseXorScalarVec             (T s, const Vector<T, Size>& v)                                 { return bitwiseXor(Vector<T, Size>(s), v); };
180
181 // Reference functions for specific sequence operations for the sequence operator tests.
182
183 // Reference for expression "in0, in2 + in1, in1 + in0"
184 inline Vec4             sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)              { DE_UNREF(in2); return in1 + in0; }
185 // Reference for expression "in0, in2 + in1, in1 + in0"
186 inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)                                             { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
188 inline IVec2    sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)                                    { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
189 // Reference for expression "in0 + vec4(in1), in2, in1"
190 inline IVec4    sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)    { DE_UNREF(in0); DE_UNREF(in2); return in1; }
191 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
192 inline Vec4             sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)                { DE_UNREF(in1); return in0 + 1.0f + in2; }
193 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
194 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2)                                               { DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
196 inline IVec2    sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)                                              { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
197 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
198 inline IVec4    sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)              { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
199
200 // ShaderEvalFunc-type wrappers for the above functions.
201 void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color            = sequenceNoSideEffCase0                (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0),                  ctx.in[2].swizzle(0, 3, 2, 1)); }
202 void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x()        = (float)sequenceNoSideEffCase1 (ctx.in[0].z(),                                 (deUint32)ctx.in[1].x(),                                ctx.in[2].y()); }
203 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz()       = sequenceNoSideEffCase2                (ctx.in[0].z() > 0.0f,                  ctx.in[1].x() > 0.0f,                                   ctx.in[2].swizzle(2, 1)).asFloat(); }
204 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color            = sequenceNoSideEffCase3                (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(),  greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
205 void evalSequenceSideEffCase0   (ShaderEvalContext& ctx) { ctx.color            = sequenceSideEffCase0                  (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0),                  ctx.in[2].swizzle(0, 3, 2, 1)); }
206 void evalSequenceSideEffCase1   (ShaderEvalContext& ctx) { ctx.color.x()        = (float)sequenceSideEffCase1   (ctx.in[0].z(),                                 (deUint32)ctx.in[1].x(),                                ctx.in[2].y()); }
207 void evalSequenceSideEffCase2   (ShaderEvalContext& ctx) { ctx.color.yz()       = sequenceSideEffCase2                  (ctx.in[0].z() > 0.0f,                  ctx.in[1].x() > 0.0f,                                   ctx.in[2].swizzle(2, 1)).asFloat(); }
208 void evalSequenceSideEffCase3   (ShaderEvalContext& ctx) { ctx.color            = sequenceSideEffCase3                  (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(),  greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
209
210 static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim)
211 {
212         std::string result;
213         for (int i = 0; i < (int)elems.size(); i++)
214                 result += (i > 0 ? delim : "") + elems[i];
215         return result;
216 }
217
218 static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask)
219 {
220         std::vector<std::string> elems(4);
221         for (int i = 0; i < 4; i++)
222                 elems[i] = firstMask[i] ? first : second;
223
224         return "vec4(" + stringJoin(elems, ", ") + ")";
225 }
226
227 enum
228 {
229         MAX_INPUTS = 3
230 };
231
232 enum PrecisionMask
233 {
234         PRECMASK_NA                             = 0,                                            //!< Precision not applicable (booleans)
235         PRECMASK_MEDIUMP                = (1<<PRECISION_MEDIUMP),
236         PRECMASK_HIGHP                  = (1<<PRECISION_HIGHP),
237
238         PRECMASK_ALL                    = PRECMASK_MEDIUMP | PRECMASK_HIGHP
239 };
240
241 enum ValueType
242 {
243         VALUE_NONE                      = 0,
244         VALUE_FLOAT                     = (1<<0),       // float scalar
245         VALUE_FLOAT_VEC         = (1<<1),       // float vector
246         VALUE_FLOAT_GENTYPE     = (1<<2),       // float scalar/vector
247         VALUE_VEC3                      = (1<<3),       // vec3 only
248         VALUE_MATRIX            = (1<<4),       // matrix
249         VALUE_BOOL                      = (1<<5),       // boolean scalar
250         VALUE_BOOL_VEC          = (1<<6),       // boolean vector
251         VALUE_BOOL_GENTYPE      = (1<<7),       // boolean scalar/vector
252         VALUE_INT                       = (1<<8),       // int scalar
253         VALUE_INT_VEC           = (1<<9),       // int vector
254         VALUE_INT_GENTYPE       = (1<<10),      // int scalar/vector
255         VALUE_UINT                      = (1<<11),      // uint scalar
256         VALUE_UINT_VEC          = (1<<12),      // uint vector
257         VALUE_UINT_GENTYPE      = (1<<13),      // uint scalar/vector
258
259         // Shorthands.
260         F                               = VALUE_FLOAT,
261         FV                              = VALUE_FLOAT_VEC,
262         GT                              = VALUE_FLOAT_GENTYPE,
263         V3                              = VALUE_VEC3,
264         M                               = VALUE_MATRIX,
265         B                               = VALUE_BOOL,
266         BV                              = VALUE_BOOL_VEC,
267         BGT                             = VALUE_BOOL_GENTYPE,
268         I                               = VALUE_INT,
269         IV                              = VALUE_INT_VEC,
270         IGT                             = VALUE_INT_GENTYPE,
271         U                               = VALUE_UINT,
272         UV                              = VALUE_UINT_VEC,
273         UGT                             = VALUE_UINT_GENTYPE
274 };
275
276 static inline bool isScalarType (ValueType type)
277 {
278         return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
279 }
280
281 static inline bool isFloatType (ValueType type)
282 {
283         return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
284 }
285
286 static inline bool isIntType (ValueType type)
287 {
288         return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
289 }
290
291 static inline bool isUintType (ValueType type)
292 {
293         return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
294 }
295
296 static inline bool isBoolType (ValueType type)
297 {
298         return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
299 }
300
301 struct Value
302 {
303         Value (ValueType valueType_, const float rangeMin_, const float rangeMax_)
304                 : valueType     (valueType_)
305                 , rangeMin      (rangeMin_)
306                 , rangeMax      (rangeMax_)
307         {
308         }
309
310         ValueType               valueType;
311         float                   rangeMin;
312         float                   rangeMax;
313 };
314
315 enum OperationType
316 {
317         FUNCTION = 0,
318         OPERATOR,
319         SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
320 };
321
322 struct BuiltinFuncInfo
323 {
324         BuiltinFuncInfo (const char* caseName_,
325                                          const char* shaderFuncName_,
326                                          ValueType outValue_,
327                                          Value input0_, Value input1_,
328                                          Value input2_,
329                                          const float resultScale_,
330                                          const float resultBias_,
331                                          deUint32 precisionMask_,
332                                          ShaderEvalFunc evalFuncScalar_,
333                                          ShaderEvalFunc evalFuncVec2_,
334                                          ShaderEvalFunc evalFuncVec3_,
335                                          ShaderEvalFunc evalFuncVec4_,
336                                          OperationType type_=FUNCTION,
337                                          bool isUnaryPrefix_=true)
338                 : caseName                      (caseName_)
339                 , shaderFuncName        (shaderFuncName_)
340                 , outValue                      (outValue_)
341                 , input0                        (input0_)
342                 , input1                        (input1_)
343                 , input2                        (input2_)
344                 , resultScale           (resultScale_)
345                 , resultBias            (resultBias_)
346                 , referenceScale        (resultScale_)
347                 , referenceBias         (resultBias_)
348                 , precisionMask         (precisionMask_)
349                 , evalFuncScalar        (evalFuncScalar_)
350                 , evalFuncVec2          (evalFuncVec2_)
351                 , evalFuncVec3          (evalFuncVec3_)
352                 , evalFuncVec4          (evalFuncVec4_)
353                 , type                          (type_)
354                 , isUnaryPrefix         (isUnaryPrefix_)
355         {
356         }
357
358         BuiltinFuncInfo (const char* caseName_,
359                                          const char* shaderFuncName_,
360                                          ValueType outValue_,
361                                          Value input0_,
362                                          Value input1_,
363                                          Value input2_,
364                                          const float resultScale_,
365                                          const float resultBias_,
366                                          const float referenceScale_,
367                                          const float referenceBias_,
368                                          deUint32 precisionMask_,
369                                          ShaderEvalFunc evalFuncScalar_,
370                                          ShaderEvalFunc evalFuncVec2_,
371                                          ShaderEvalFunc evalFuncVec3_,
372                                          ShaderEvalFunc evalFuncVec4_,
373                                          OperationType type_=FUNCTION,
374                                          bool isUnaryPrefix_=true)
375                 : caseName                      (caseName_)
376                 , shaderFuncName        (shaderFuncName_)
377                 , outValue                      (outValue_)
378                 , input0                        (input0_)
379                 , input1                        (input1_)
380                 , input2                        (input2_)
381                 , resultScale           (resultScale_)
382                 , resultBias            (resultBias_)
383                 , referenceScale        (referenceScale_)
384                 , referenceBias         (referenceBias_)
385                 , precisionMask         (precisionMask_)
386                 , evalFuncScalar        (evalFuncScalar_)
387                 , evalFuncVec2          (evalFuncVec2_)
388                 , evalFuncVec3          (evalFuncVec3_)
389                 , evalFuncVec4          (evalFuncVec4_)
390                 , type                          (type_)
391                 , isUnaryPrefix         (isUnaryPrefix_)
392         {
393         }
394
395         const char*             caseName;                       //!< Name of case.
396         const char*             shaderFuncName;         //!< Name in shading language.
397         ValueType               outValue;
398         Value                   input0;
399         Value                   input1;
400         Value                   input2;
401         float                   resultScale;
402         float                   resultBias;
403         float                   referenceScale;
404         float                   referenceBias;
405         deUint32                precisionMask;
406         ShaderEvalFunc  evalFuncScalar;
407         ShaderEvalFunc  evalFuncVec2;
408         ShaderEvalFunc  evalFuncVec3;
409         ShaderEvalFunc  evalFuncVec4;
410         OperationType   type;
411         bool                    isUnaryPrefix;          //!< Whether a unary operator is a prefix operator; redundant unless unary.
412 };
413
414 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
415 {
416         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
417 }
418
419 // For postfix (unary) operators.
420 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
421 {
422         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
423 }
424
425 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
426 {
427         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
428 }
429
430 // For postfix (unary) operators, testing side-effect.
431 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
432 {
433         return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
434 }
435
436 // BuiltinFuncGroup
437
438 struct BuiltinFuncGroup
439 {
440                                                 BuiltinFuncGroup        (const char* name_, const char* description_) : name(name_), description(description_) {}
441         BuiltinFuncGroup&       operator<<                      (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
442
443         const char*                                             name;
444         const char*                                             description;
445         std::vector<BuiltinFuncInfo>    funcInfos;
446 };
447
448 static const char* s_inSwizzles[MAX_INPUTS][4] =
449 {
450         { "z", "wy", "zxy", "yzwx" },
451         { "x", "yx", "yzx", "wzyx" },
452         { "y", "zy", "wyz", "xwzy" }
453 };
454
455 static const char* s_outSwizzles[]      = { "x", "yz", "xyz", "xyzw" };
456
457 static const BVec4 s_outSwizzleChannelMasks[] =
458 {
459         BVec4(true,  false, false, false),
460         BVec4(false, true,  true,  false),
461         BVec4(true,  true,  true,  false),
462         BVec4(true,  true,  true,  true )
463 };
464
465 // OperatorShaderEvaluator
466
467 class OperatorShaderEvaluator : public ShaderEvaluator
468 {
469 public:
470         OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize)
471                 : m_evalFunc                                    (evalFunc)
472                 , m_resultScalarSize                    (resultScalarSize)
473                 , m_evaluatedScale                              (scale)
474                 , m_evaluatedBias                               (bias)
475         {
476                 DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
477         }
478
479         virtual ~OperatorShaderEvaluator (void)
480         {
481         }
482
483         virtual void evaluate (ShaderEvalContext& ctx) const
484         {
485                 m_evalFunc(ctx);
486
487                 for (int channelNdx = 0; channelNdx < 4; channelNdx++)
488                         if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx])
489                                 ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias;
490         }
491
492 private:
493         const ShaderEvalFunc    m_evalFunc;
494         const int                               m_resultScalarSize;
495
496         const float                             m_evaluatedScale;
497         const float                             m_evaluatedBias;
498 };
499
500 // Concrete value.
501
502 struct ShaderValue
503 {
504         ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_)
505                 : type          (type_)
506                 , rangeMin      (rangeMin_)
507                 , rangeMax      (rangeMax_)
508         {
509         }
510
511         ShaderValue (void)
512                 : type          (TYPE_LAST)
513                 , rangeMin      (0.0f)
514                 , rangeMax      (0.0f)
515         {
516         }
517
518         DataType                type;
519         float                   rangeMin;
520         float                   rangeMax;
521 };
522
523 struct ShaderDataSpec
524 {
525         ShaderDataSpec (void)
526                 : resultScale           (1.0f)
527                 , resultBias            (0.0f)
528                 , referenceScale        (1.0f)
529                 , referenceBias         (0.0f)
530                 , precision                     (PRECISION_LAST)
531                 , output                        (TYPE_LAST)
532                 , numInputs                     (0)
533         {
534         }
535
536         float                   resultScale;
537         float                   resultBias;
538         float                   referenceScale;
539         float                   referenceBias;
540         Precision               precision;
541         DataType                output;
542         int                             numInputs;
543         ShaderValue             inputs[MAX_INPUTS];
544 };
545
546 // ShaderOperatorInstance
547
548 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance
549 {
550 public:
551                                                         ShaderOperatorCaseInstance      (Context&                               context,
552                                                                                                                 const bool                              isVertexCase,
553                                                                                                                 const ShaderEvaluator&  evaluator,
554                                                                                                                 const UniformSetup&             uniformSetup,
555                                                                                                                 const ShaderDataSpec    spec);
556         virtual                                 ~ShaderOperatorCaseInstance     (void);
557
558 private:
559         const ShaderDataSpec    m_spec;
560 };
561
562 ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context&                                context,
563                                                                                                                 const bool                              isVertexCase,
564                                                                                                                 const ShaderEvaluator&  evaluator,
565                                                                                                                 const UniformSetup&             uniformSetup,
566                                                                                                                 const ShaderDataSpec    spec)
567         : ShaderRenderCaseInstance      (context, isVertexCase, evaluator, uniformSetup, DE_NULL)
568         , m_spec                                        (spec)
569 {
570         // Setup the user attributes.
571         m_userAttribTransforms.resize(m_spec.numInputs);
572         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
573         {
574                 const ShaderValue& v = m_spec.inputs[inputNdx];
575                 DE_ASSERT(v.type != TYPE_LAST);
576
577                 const float rangeMin    = v.rangeMin;
578                 const float rangeMax    = v.rangeMax;
579                 const float scale               = rangeMax - rangeMin;
580                 const float minBias             = rangeMin;
581                 const float maxBias             = rangeMax;
582                 Mat4            attribMatrix;
583
584                 for (int rowNdx = 0; rowNdx < 4; rowNdx++)
585                 {
586                         Vec4 row;
587
588                         switch ((rowNdx + inputNdx) % 4)
589                         {
590                                 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias);         break;
591                                 case 1: row = Vec4(0.0f, scale, 0.0f, minBias);         break;
592                                 case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias);        break;
593                                 case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias);        break;
594                                 default: DE_ASSERT(false);
595                         }
596
597                         attribMatrix.setRow(rowNdx, row);
598                 }
599
600                 m_userAttribTransforms[inputNdx] = attribMatrix;
601
602                 const deUint32 location = 4u + inputNdx;
603                 switch(inputNdx)
604                 {
605                         case 0: useAttribute(location, A_IN0); break;
606                         case 1: useAttribute(location, A_IN1); break;
607                         case 2: useAttribute(location, A_IN2); break;
608                         case 3: useAttribute(location, A_IN3); break;
609                         default: DE_ASSERT(false);
610                 }
611         }
612 }
613
614 ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void)
615 {
616 }
617
618 // ShaderOperatorCase
619
620 class ShaderOperatorCase : public ShaderRenderCase
621 {
622 public:
623                                                                 ShaderOperatorCase              (tcu::TestContext&              testCtx,
624                                                                                                                  const char*                    caseName,
625                                                                                                                  const char*                    description,
626                                                                                                                  const bool                             isVertexCase,
627                                                                                                                  const ShaderEvalFunc   evalFunc,
628                                                                                                                  const std::string&             shaderOp,
629                                                                                                                  const ShaderDataSpec&  spec);
630         virtual                                         ~ShaderOperatorCase             (void);
631
632         virtual TestInstance*           createInstance                  (Context& context) const;
633
634 protected:
635         void                                            setupShaderData                 (void);
636
637 private:
638                                                                 ShaderOperatorCase              (const ShaderOperatorCase&);    // not allowed!
639         ShaderOperatorCase&                     operator=                               (const ShaderOperatorCase&);    // not allowed!
640
641         const ShaderDataSpec            m_spec;
642         const std::string                       m_shaderOp;
643 };
644
645 ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext&               testCtx,
646                                                                                 const char*                             caseName,
647                                                                                 const char*                             description,
648                                                                                 const bool                              isVertexCase,
649                                                                                 const ShaderEvalFunc    evalFunc,
650                                                                                 const std::string&              shaderOp,
651                                                                                 const ShaderDataSpec&   spec)
652         : ShaderRenderCase      (testCtx,
653                                                  caseName,
654                                                  description,
655                                                  isVertexCase,
656                                                  new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)),
657                                                  DE_NULL,
658                                                  DE_NULL)
659         , m_spec                        (spec)
660         , m_shaderOp            (shaderOp)
661 {
662         setupShaderData();
663 }
664
665 TestInstance* ShaderOperatorCase::createInstance (Context& context) const
666 {
667         DE_ASSERT(m_evaluator != DE_NULL);
668         DE_ASSERT(m_uniformSetup != DE_NULL);
669         return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
670 }
671
672
673 void ShaderOperatorCase::setupShaderData (void)
674 {
675         const char*                     precision       = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
676         const char*                     inputPrecision[MAX_INPUTS];
677
678         std::ostringstream      vtx;
679         std::ostringstream      frag;
680         std::ostringstream&     op                      = m_isVertexCase ? vtx : frag;
681
682         std::string                     header          =
683                 "#version 310 es\n";
684
685         vtx << header;
686         frag << header;
687
688         // Compute precision for inputs.
689         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
690         {
691                 const bool              isBoolVal       = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4);
692                 const bool              isIntVal        = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4);
693                 const bool              isUintVal       = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4);
694                 // \note Mediump interpolators are used for booleans, and highp for integers.
695                 const Precision prec            = isBoolVal     ? PRECISION_MEDIUMP
696                                                                         : isIntVal || isUintVal ? PRECISION_HIGHP
697                                                                         : m_spec.precision;
698                 inputPrecision[inputNdx] = getPrecisionName(prec);
699         }
700
701         // Attributes.
702         vtx << "layout(location = 0) in highp vec4 a_position;\n";
703         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
704                 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
705
706         // Color output.
707         frag << "layout(location = 0) out mediump vec4 o_color;\n";
708
709         if (m_isVertexCase)
710         {
711                 vtx << "layout(location = 0) out mediump vec4 v_color;\n";
712                 frag << "layout(location = 0) in mediump vec4 v_color;\n";
713         }
714         else
715         {
716                 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
717                 {
718                         vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
719                         frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
720                 }
721         }
722
723         vtx << "\n";
724         vtx << "void main()\n";
725         vtx << "{\n";
726         vtx << "        gl_Position = a_position;\n";
727
728         frag << "\n";
729         frag << "void main()\n";
730         frag << "{\n";
731
732         // Expression inputs.
733         const std::string prefix = m_isVertexCase ? "a_" : "v_";
734         for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
735         {
736                 const DataType  inType          = m_spec.inputs[inputNdx].type;
737                 const int               inSize          = getDataTypeScalarSize(inType);
738                 const bool              isInt           = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
739                 const bool              isUint          = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
740                 const bool              isBool          = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
741                 const char*             typeName        = getDataTypeName(inType);
742                 const char*             swizzle         = s_inSwizzles[inputNdx][inSize - 1];
743
744                 op << "\t";
745                 if (precision && !isBool) op << precision << " ";
746
747                 op << typeName << " in" << inputNdx << " = ";
748
749                 if (isBool)
750                 {
751                         if (inSize == 1)        op << "(";
752                         else                            op << "greaterThan(";
753                 }
754                 else if (isInt || isUint)
755                         op << typeName << "(";
756
757                 op << prefix << "in" << inputNdx << "." << swizzle;
758
759                 if (isBool)
760                 {
761                         if (inSize == 1)        op << " > 0.0)";
762                         else                            op << ", vec" << inSize << "(0.0))";
763                 }
764                 else if (isInt || isUint)
765                         op << ")";
766
767                 op << ";\n";
768         }
769
770         // Result variable.
771         {
772                 const char* outTypeName = getDataTypeName(m_spec.output);
773                 const bool      isBoolOut       = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
774
775                 op << "\t";
776                 if (precision && !isBoolOut) op << precision << " ";
777                 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
778         }
779
780         // Expression.
781         op << "\t" << m_shaderOp << "\n\n";
782
783         // Convert to color.
784         const bool      isResFloatVec   = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
785         const int       outScalarSize   = getDataTypeScalarSize(m_spec.output);
786
787         op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
788         op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
789
790         if (!isResFloatVec && outScalarSize == 1)
791                 op << "float(res)";
792         else if (!isResFloatVec)
793                 op << "vec" << outScalarSize << "(res)";
794         else
795                 op << "res";
796
797         op << ";\n";
798
799         // Scale & bias.
800         const float     resultScale     = m_spec.resultScale;
801         const float     resultBias      = m_spec.resultBias;
802         if ((resultScale != 1.0f) || (resultBias != 0.0f))
803         {
804                 op << "\tcolor = color";
805                 if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),                "1.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
806                 if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
807                 op << ";\n";
808         }
809
810         // ..
811         if (m_isVertexCase)
812         {
813                 vtx << "        v_color = color;\n";
814                 frag << "       o_color = v_color;\n";
815         }
816         else
817         {
818                 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
819                 vtx << "        v_in" << inputNdx << " = a_in" << inputNdx << ";\n";
820                 frag << "       o_color = color;\n";
821         }
822
823         vtx << "}\n";
824         frag << "}\n";
825
826         m_vertShaderSource = vtx.str();
827         m_fragShaderSource = frag.str();
828 }
829
830 ShaderOperatorCase::~ShaderOperatorCase (void)
831 {
832 }
833
834 // Vector math functions.
835 template<typename T> inline T nop (T f) { return f; }
836
837 template <typename T, int Size>
838 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
839
840 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                  \
841         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2)).x(); }          \
842         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1)); }           \
843         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }        \
844         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
845
846 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                 \
847         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }                     \
848         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }                      \
849         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }           \
850         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
851
852 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                        \
853         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }                \
854         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }                 \
855         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }              \
856         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
857
858 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                   \
859         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2)); }                      \
860         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(3, 1)); }           \
861         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }        \
862         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
863
864 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                  \
865         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }                         \
866         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }                      \
867         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }           \
868         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color.x()    = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
869
870 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)                                                                                                                                            \
871         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
872
873 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                     \
874         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f); }                                                                               \
875         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }                \
876         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }             \
877         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
878
879 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                                                                                                                                   \
880         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }                                                                                          \
881         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }            \
882         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }         \
883         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
884
885 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                              \
886         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((int)c.in[0].z()); }                                         \
887         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }         \
888         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }      \
889         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
890
891 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                             \
892         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((int)c.in[0].z(),                            (int)c.in[1].x()); }                                                    \
893         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
894         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
895         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
896
897 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                             \
898         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z()); }                            \
899         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }        \
900         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }     \
901         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
902
903 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                    \
904         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(),                       (deUint32)c.in[1].x()); }                                               \
905         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asUint()).asFloat(); }    \
906         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
907         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
908
909 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                            \
910         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((int)c.in[0].z(),                            (int)c.in[1].x(),                                       (int)c.in[2].y()); }                                                    \
911         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }        \
912         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }     \
913         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
914
915 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                                   \
916         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(),                       (deUint32)c.in[1].x(),                                  (deUint32)c.in[2].y()); }                                               \
917         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asUint(),                 c.in[2].swizzle(2, 1).asUint()).asFloat(); }    \
918         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asUint(),              c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \
919         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asUint(),   c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
920
921 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)                                                                                                                                                                                              \
922         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),                      c.in[1].x()); } \
923         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),           c.in[1].x()); } \
924         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),        c.in[1].x()); }
925
926 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
927         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),                      c.in[1].x(), c.in[2].y()); } \
928         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),           c.in[1].x(), c.in[2].y()); } \
929         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),        c.in[1].x(), c.in[2].y()); }
930
931 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
932         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),                      c.in[1].swizzle(1, 0),                  c.in[2].y()); } \
933         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),           c.in[1].swizzle(1, 2, 0),               c.in[2].y()); } \
934         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),        c.in[1].swizzle(3, 2, 1, 0),    c.in[2].y()); }
935
936 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
937         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }                 \
938         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }              \
939         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
940
941 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                              \
942         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].z(),                                        c.in[1].swizzle(1, 0)); }               \
943         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].z(),                                        c.in[1].swizzle(1, 2, 0)); }    \
944         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].z(),                                        c.in[1].swizzle(3, 2, 1, 0)); }
945
946 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                               \
947         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      (int)c.in[1].x()).asFloat(); }  \
948         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           (int)c.in[1].x()).asFloat(); }  \
949         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        (int)c.in[1].x()).asFloat(); }
950
951 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
952         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
953         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
954         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
955
956 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                       \
957         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME((int)c.in[0].z(),                                   c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
958         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME((int)c.in[0].z(),                                   c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
959         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME((int)c.in[0].z(),                                   c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
960
961 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                      \
962         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     (deUint32)c.in[1].x()).asFloat(); }     \
963         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          (deUint32)c.in[1].x()).asFloat(); }     \
964         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       (deUint32)c.in[1].x()).asFloat(); }
965
966 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
967         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
968         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
969         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
970
971 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                              \
972         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME((deUint32)c.in[0].z(),                                      c.in[1].swizzle(1, 0).asUint()).asFloat(); }    \
973         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME((deUint32)c.in[0].z(),                                      c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
974         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME((deUint32)c.in[0].z(),                                      c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
975
976 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                 \
977         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),                      c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
978         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),           c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
979         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),        c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
980
981 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                \
982         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asUint()).asFloat(); }    \
983         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \
984         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
985
986 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                               \
987         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(),                       (int)c.in[1].x()); }                                                    \
988         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     c.in[1].swizzle(1, 0).asInt()).asFloat(); }             \
989         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }  \
990         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
991
992 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                               \
993         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),                     (int)c.in[1].x()).asFloat(); }  \
994         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),          (int)c.in[1].x()).asFloat(); }  \
995         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),       (int)c.in[1].x()).asFloat(); }
996
997
998 // Operators.
999
1000 DECLARE_UNARY_GENTYPE_FUNCS(nop)
1001 DECLARE_UNARY_GENTYPE_FUNCS(negate)
1002 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1003 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1004 DECLARE_BINARY_GENTYPE_FUNCS(add)
1005 DECLARE_BINARY_GENTYPE_FUNCS(sub)
1006 DECLARE_BINARY_GENTYPE_FUNCS(mul)
1007 DECLARE_BINARY_GENTYPE_FUNCS(div)
1008
1009 void eval_selection_float       (ShaderEvalContext& c) { c.color.x()    = selection(c.in[0].z() > 0.0f,         c.in[1].x(),                                    c.in[2].y()); }
1010 void eval_selection_vec2        (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,         c.in[1].swizzle(1, 0),                  c.in[2].swizzle(2, 1)); }
1011 void eval_selection_vec3        (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,         c.in[1].swizzle(1, 2, 0),               c.in[2].swizzle(3, 1, 2)); }
1012 void eval_selection_vec4        (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,         c.in[1].swizzle(3, 2, 1, 0),    c.in[2].swizzle(0, 3, 2, 1)); }
1013
1014 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
1015 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1016 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1017 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1018 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1019 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1020 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1021 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1022 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1023 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1024 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1025 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1026 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1027
1028 void eval_leftShift_int         (ShaderEvalContext& c) { c.color.x()    = (float)leftShift((int)c.in[0].z(),                            (int)c.in[1].x()); }
1029 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1030 void eval_rightShift_int        (ShaderEvalContext& c) { c.color.x()    = (float)rightShift((int)c.in[0].z(),                           (int)c.in[1].x()); }
1031 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
1032 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1033 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1034
1035 void eval_selection_int         (ShaderEvalContext& c) { c.color.x()    = (float)selection(c.in[0].z() > 0.0f,  (int)c.in[1].x(),                                               (int)c.in[2].y()); }
1036 void eval_selection_ivec2       (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 0).asInt(),                  c.in[2].swizzle(2, 1).asInt()).asFloat(); }
1037 void eval_selection_ivec3       (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 2, 0).asInt(),               c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
1038 void eval_selection_ivec4       (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(3, 2, 1, 0).asInt(),    c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1039
1040 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
1041 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1042 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1043 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1044 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1045 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1046 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1047 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1048 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1049 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1050 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1051 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1052 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1053
1054 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1055 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1056 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1057 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1058
1059 void eval_selection_uint        (ShaderEvalContext& c) { c.color.x()    = (float)selection(c.in[0].z() > 0.0f,  (deUint32)c.in[1].x(),                                  (deUint32)c.in[2].y()); }
1060 void eval_selection_uvec2       (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 0).asUint(),                 c.in[2].swizzle(2, 1).asUint()).asFloat(); }
1061 void eval_selection_uvec3       (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(1, 2, 0).asUint(),              c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
1062 void eval_selection_uvec4       (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,                 c.in[1].swizzle(3, 2, 1, 0).asUint(),   c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1063
1064 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
1065 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1066 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1067 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1068
1069 void eval_selection_bool        (ShaderEvalContext& c) { c.color.x()    = (float)selection(c.in[0].z() > 0.0f,  c.in[1].x() > 0.0f,                                                                                                             c.in[2].y() > 0.0f); }
1070 void eval_selection_bvec2       (ShaderEvalContext& c) { c.color.yz()   = selection(c.in[0].z() > 0.0f,                 greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),                                   greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
1071 void eval_selection_bvec3       (ShaderEvalContext& c) { c.color.xyz()  = selection(c.in[0].z() > 0.0f,                 greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),                  greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
1072 void eval_selection_bvec4       (ShaderEvalContext& c) { c.color                = selection(c.in[0].z() > 0.0f,                 greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1073
1074 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
1075 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1076 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1077 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1078
1079 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1080 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1081 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1082 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1083
1084 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1085 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1086 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1087 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1088 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1089 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1090 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1091 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1092
1093 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1094 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1095 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1096 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1097 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1098 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1099 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1100 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1101
1102 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1103 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1104 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1105 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1106 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1107 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1108 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1109 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1110
1111 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1112 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1113 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1114 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1115 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1116 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1117 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1118 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1119
1120 // Built-in functions.
1121
1122 DECLARE_UNARY_GENTYPE_FUNCS(radians)
1123 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1124 DECLARE_UNARY_GENTYPE_FUNCS(sin)
1125 DECLARE_UNARY_GENTYPE_FUNCS(cos)
1126 DECLARE_UNARY_GENTYPE_FUNCS(tan)
1127 DECLARE_UNARY_GENTYPE_FUNCS(asin)
1128 DECLARE_UNARY_GENTYPE_FUNCS(acos)
1129 DECLARE_UNARY_GENTYPE_FUNCS(atan)
1130 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1131 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1132 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1133 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1134 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1135 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1136 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1137
1138 DECLARE_BINARY_GENTYPE_FUNCS(pow)
1139 DECLARE_UNARY_GENTYPE_FUNCS(exp)
1140 DECLARE_UNARY_GENTYPE_FUNCS(log)
1141 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1142 DECLARE_UNARY_GENTYPE_FUNCS(log2)
1143 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1144 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1145
1146 DECLARE_UNARY_GENTYPE_FUNCS(abs)
1147 DECLARE_UNARY_GENTYPE_FUNCS(sign)
1148 DECLARE_UNARY_GENTYPE_FUNCS(floor)
1149 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1150 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1151 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1152 DECLARE_UNARY_GENTYPE_FUNCS(fract)
1153 DECLARE_BINARY_GENTYPE_FUNCS(mod)
1154 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1155 DECLARE_BINARY_GENTYPE_FUNCS(min)
1156 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1157 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1158 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1159 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1160 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1161 DECLARE_BINARY_GENTYPE_FUNCS(max)
1162 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1163 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1164 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1165 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1166 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1167 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1168 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1169 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1170 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1171 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1172 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1173 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1174 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1175 DECLARE_BINARY_GENTYPE_FUNCS(step)
1176 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1177 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1178 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1179
1180 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1181 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1182 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1183 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz()     = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1184
1185 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
1186 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1187 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1188
1189 void eval_refract_float (ShaderEvalContext& c) { c.color.x()    = refract(c.in[0].z(),                 c.in[1].x(),                 c.in[2].y()); }
1190 void eval_refract_vec2  (ShaderEvalContext& c) { c.color.yz()   = refract(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].y()); }
1191 void eval_refract_vec3  (ShaderEvalContext& c) { c.color.xyz()  = refract(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].y()); }
1192 void eval_refract_vec4  (ShaderEvalContext& c) { c.color                = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1193
1194 // Compare functions.
1195
1196 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                  \
1197         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }                                           \
1198         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }          \
1199         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }       \
1200         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1201
1202 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                    \
1203         void eval_##FUNC_NAME##_float   (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }                                                        \
1204         DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1205
1206 #define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                        \
1207         void eval_##FUNC_NAME##_vec2    (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }            \
1208         void eval_##FUNC_NAME##_vec3    (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }         \
1209         void eval_##FUNC_NAME##_vec4    (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1210
1211 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                    \
1212         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }                                                                      \
1213         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }            \
1214         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }         \
1215         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1216
1217 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                      \
1218         void eval_##FUNC_NAME##_int             (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }                                                                   \
1219         DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1220
1221 #define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                  \
1222         void eval_##FUNC_NAME##_ivec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }              \
1223         void eval_##FUNC_NAME##_ivec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }   \
1224         void eval_##FUNC_NAME##_ivec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1225
1226 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                           \
1227         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }                                                                \
1228         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }                \
1229         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }             \
1230         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1231
1232 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                             \
1233         DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                      \
1234         void eval_##FUNC_NAME##_uvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }          \
1235         void eval_##FUNC_NAME##_uvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }       \
1236         void eval_##FUNC_NAME##_uvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1237
1238 #define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                              \
1239         void eval_##FUNC_NAME##_uint    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }
1240
1241 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                           \
1242         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }                                                                                                                                              \
1243         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }                \
1244         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }             \
1245         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1246
1247 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                             \
1248         void eval_##FUNC_NAME##_bool    (ShaderEvalContext& c) { c.color.x()    = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }                                                                                                                                           \
1249         DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1250
1251 #define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)                                                                                                                                                                                                                                                                                                                         \
1252         void eval_##FUNC_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }          \
1253         void eval_##FUNC_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }       \
1254         void eval_##FUNC_NAME##_bvec4   (ShaderEvalContext& c) { c.color                = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1255
1256 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1257 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1258 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1259 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1260 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1261 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1262 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal)
1263 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1264
1265 DECLARE_INT_COMPARE_FUNCS(allEqual)
1266 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1267 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1268 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1269 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1270 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1271 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal)
1272 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1273
1274 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1275 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1276 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan)
1277 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual)
1278 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan)
1279 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual)
1280
1281 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1282 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1283 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal)
1284 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual)
1285
1286 // Boolean functions.
1287
1288 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)                                                                                                                                                                                   \
1289         void eval_##GLSL_NAME##_bvec2   (ShaderEvalContext& c) { c.color.x()    = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }           \
1290         void eval_##GLSL_NAME##_bvec3   (ShaderEvalContext& c) { c.color.x()    = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }        \
1291         void eval_##GLSL_NAME##_bvec4   (ShaderEvalContext& c) { c.color.x()    = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1292
1293 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)                                                                                                                                                                                             \
1294         void eval_##GLSL_NAME##_bvec2   (ShaderEvalContext& c) { c.color.yz()   = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }        \
1295         void eval_##GLSL_NAME##_bvec3   (ShaderEvalContext& c) { c.color.xyz()  = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }     \
1296         void eval_##GLSL_NAME##_bvec4   (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1297
1298 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
1299 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
1300
1301 // ShaderOperatorTests.
1302
1303 class ShaderOperatorTests : public tcu::TestCaseGroup
1304 {
1305 public:
1306                                                         ShaderOperatorTests             (tcu::TestContext& context);
1307         virtual                                 ~ShaderOperatorTests    (void);
1308
1309         virtual void                    init                                    (void);
1310
1311 private:
1312                                                         ShaderOperatorTests             (const ShaderOperatorTests&);           // not allowed!
1313         ShaderOperatorTests&    operator=                               (const ShaderOperatorTests&);           // not allowed!
1314 };
1315
1316 ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx)
1317         : TestCaseGroup(testCtx, "operator", "Operator tests.")
1318 {
1319 }
1320
1321 ShaderOperatorTests::~ShaderOperatorTests (void)
1322 {
1323 }
1324
1325 void ShaderOperatorTests::init (void)
1326 {
1327         #define BOOL_FUNCS(FUNC_NAME)                   eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1328
1329         #define FLOAT_VEC_FUNCS(FUNC_NAME)              DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1330         #define INT_VEC_FUNCS(FUNC_NAME)                DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1331         #define UINT_VEC_FUNCS(FUNC_NAME)               DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1332         #define BOOL_VEC_FUNCS(FUNC_NAME)               DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1333
1334         #define FLOAT_GENTYPE_FUNCS(FUNC_NAME)  eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1335         #define INT_GENTYPE_FUNCS(FUNC_NAME)    eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1336         #define UINT_GENTYPE_FUNCS(FUNC_NAME)   eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1337         #define BOOL_GENTYPE_FUNCS(FUNC_NAME)   eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1338
1339         // Shorthands.
1340         Value                                   notUsed         = Value(VALUE_NONE, 0.0f, 0.0f);
1341
1342         std::vector<BuiltinFuncGroup> funcInfoGroups;
1343
1344         // Unary operators.
1345         funcInfoGroups.push_back(
1346                 BuiltinFuncGroup("unary_operator", "Unary operator tests")
1347                 << BuiltinOperInfo                                              ("plus",                        "+",    GT,             Value(GT,  -1.0f, 1.0f),        notUsed,        notUsed,        0.5f,   0.5f,   PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(nop))
1348                 << BuiltinOperInfo                                              ("plus",                        "+",    IGT,    Value(IGT, -5.0f, 5.0f),        notUsed,        notUsed,        0.1f,   0.5f,   PRECMASK_ALL,           INT_GENTYPE_FUNCS(nop))
1349                 << BuiltinOperInfo                                              ("plus",                        "+",    UGT,    Value(UGT,  0.0f, 2e2f),        notUsed,        notUsed,        5e-3f,  0.0f,   PRECMASK_ALL,           UINT_GENTYPE_FUNCS(nop))
1350                 << BuiltinOperInfo                                              ("minus",                       "-",    GT,             Value(GT,  -1.0f, 1.0f),        notUsed,        notUsed,        0.5f,   0.5f,   PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(negate))
1351                 << BuiltinOperInfo                                              ("minus",                       "-",    IGT,    Value(IGT, -5.0f, 5.0f),        notUsed,        notUsed,        0.1f,   0.5f,   PRECMASK_ALL,           INT_GENTYPE_FUNCS(negate))
1352                 << BuiltinOperInfo                                              ("minus",                       "-",    UGT,    Value(UGT,  0.0f, 4e9f),        notUsed,        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,         UINT_GENTYPE_FUNCS(negate))
1353                 << BuiltinOperInfo                                              ("not",                         "!",    B,              Value(B,   -1.0f, 1.0f),        notUsed,        notUsed,        1.0f,   0.0f,   PRECMASK_NA,            eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1354                 << BuiltinOperInfo                                              ("bitwise_not",         "~",    IGT,    Value(IGT, -1e5f, 1e5f),        notUsed,        notUsed,        5e-5f,  0.5f,   PRECMASK_HIGHP,         INT_GENTYPE_FUNCS(bitwiseNot))
1355                 << BuiltinOperInfo                                              ("bitwise_not",         "~",    UGT,    Value(UGT,  0.0f, 2e9f),        notUsed,        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,         UINT_GENTYPE_FUNCS(bitwiseNot))
1356
1357                 // Pre/post incr/decr side effect cases.
1358                 << BuiltinSideEffOperInfo               ("pre_increment_effect",        "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(addOne))
1359                 << BuiltinSideEffOperInfo               ("pre_increment_effect",        "++",   IGT,    Value(IGT,      -6.0f, 4.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(addOne))
1360                 << BuiltinSideEffOperInfo               ("pre_increment_effect",        "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(addOne))
1361                 << BuiltinSideEffOperInfo               ("pre_decrement_effect",        "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 1.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(subOne))
1362                 << BuiltinSideEffOperInfo               ("pre_decrement_effect",        "--",   IGT,    Value(IGT,      -4.0f, 6.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(subOne))
1363                 << BuiltinSideEffOperInfo               ("pre_decrement_effect",        "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(subOne))
1364                 << BuiltinPostSideEffOperInfo   ("post_increment_effect",       "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(addOne))
1365                 << BuiltinPostSideEffOperInfo   ("post_increment_effect",       "++",   IGT,    Value(IGT,      -6.0f, 4.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(addOne))
1366                 << BuiltinPostSideEffOperInfo   ("post_increment_effect",       "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(addOne))
1367                 << BuiltinPostSideEffOperInfo   ("post_decrement_effect",       "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 1.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(subOne))
1368                 << BuiltinPostSideEffOperInfo   ("post_decrement_effect",       "--",   IGT,    Value(IGT,      -4.0f, 6.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(subOne))
1369                 << BuiltinPostSideEffOperInfo   ("post_decrement_effect",       "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(subOne))
1370
1371                 // Pre/post incr/decr result cases.
1372                 << BuiltinOperInfo                              ("pre_increment_result",        "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(addOne))
1373                 << BuiltinOperInfo                              ("pre_increment_result",        "++",   IGT,    Value(IGT,      -6.0f, 4.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(addOne))
1374                 << BuiltinOperInfo                              ("pre_increment_result",        "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(addOne))
1375                 << BuiltinOperInfo                              ("pre_decrement_result",        "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 1.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(subOne))
1376                 << BuiltinOperInfo                              ("pre_decrement_result",        "--",   IGT,    Value(IGT,      -4.0f, 6.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(subOne))
1377                 << BuiltinOperInfo                              ("pre_decrement_result",        "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(subOne))
1378                 << BuiltinPostOperInfo                  ("post_increment_result",       "++",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.5f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(nop))
1379                 << BuiltinPostOperInfo                  ("post_increment_result",       "++",   IGT,    Value(IGT,      -5.0f, 5.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(nop))
1380                 << BuiltinPostOperInfo                  ("post_increment_result",       "++",   UGT,    Value(UGT,       0.0f, 9.0f),   notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(nop))
1381                 << BuiltinPostOperInfo                  ("post_decrement_result",       "--",   GT,             Value(GT,       -1.0f, 1.0f),   notUsed,        notUsed,        0.5f, 0.5f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(nop))
1382                 << BuiltinPostOperInfo                  ("post_decrement_result",       "--",   IGT,    Value(IGT,      -5.0f, 5.0f),   notUsed,        notUsed,        0.1f, 0.5f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(nop))
1383                 << BuiltinPostOperInfo                  ("post_decrement_result",       "--",   UGT,    Value(UGT,       1.0f, 10.0f),  notUsed,        notUsed,        0.1f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(nop))
1384         );
1385
1386         BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1387
1388         // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1389
1390         for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1391         {
1392                 const bool      isNormalOp              = binaryOperatorType == 0;
1393                 const bool      isAssignEff             = binaryOperatorType == 1;
1394                 const bool      isAssignRes             = binaryOperatorType == 2;
1395
1396                 DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1397                 DE_UNREF(isAssignRes);
1398
1399                 const char*     addName                 = isNormalOp ? "add"                    : isAssignEff ? "add_assign_effect"                     : "add_assign_result";
1400                 const char*     subName                 = isNormalOp ? "sub"                    : isAssignEff ? "sub_assign_effect"                     : "sub_assign_result";
1401                 const char*     mulName                 = isNormalOp ? "mul"                    : isAssignEff ? "mul_assign_effect"                     : "mul_assign_result";
1402                 const char*     divName                 = isNormalOp ? "div"                    : isAssignEff ? "div_assign_effect"                     : "div_assign_result";
1403                 const char* modName                     = isNormalOp ? "mod"                    : isAssignEff ? "mod_assign_effect"                     : "mod_assign_result";
1404                 const char* andName                     = isNormalOp ? "bitwise_and"    : isAssignEff ? "bitwise_and_assign_effect"     : "bitwise_and_assign_result";
1405                 const char* orName                      = isNormalOp ? "bitwise_or"             : isAssignEff ? "bitwise_or_assign_effect"      : "bitwise_or_assign_result";
1406                 const char* xorName                     = isNormalOp ? "bitwise_xor"    : isAssignEff ? "bitwise_xor_assign_effect"     : "bitwise_xor_assign_result";
1407                 const char* leftShiftName       = isNormalOp ? "left_shift"             : isAssignEff ? "left_shift_assign_effect"      : "left_shift_assign_result";
1408                 const char* rightShiftName      = isNormalOp ? "right_shift"    : isAssignEff ? "right_shift_assign_effect"     : "right_shift_assign_result";
1409                 const char*     addOp                   = isNormalOp ? "+" : "+=";
1410                 const char*     subOp                   = isNormalOp ? "-" : "-=";
1411                 const char*     mulOp                   = isNormalOp ? "*" : "*=";
1412                 const char*     divOp                   = isNormalOp ? "/" : "/=";
1413                 const char*     modOp                   = isNormalOp ? "%" : "%=";
1414                 const char*     andOp                   = isNormalOp ? "&" : "&=";
1415                 const char*     orOp                    = isNormalOp ? "|" : "|=";
1416                 const char*     xorOp                   = isNormalOp ? "^" : "^=";
1417                 const char*     leftShiftOp             = isNormalOp ? "<<" : "<<=";
1418                 const char*     rightShiftOp    = isNormalOp ? ">>" : ">>=";
1419
1420                 // Pointer to appropriate OperInfo function.
1421                 BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1422                         isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1423
1424                 DE_ASSERT(operInfoFunc != DE_NULL);
1425
1426                 // The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1427                 // gentype <op> gentype
1428                 // vector <op> scalar
1429                 // For normal (non-assigning) operators only:
1430                 //   scalar <op> vector
1431
1432                 // The add operator.
1433
1434                 binaryOpGroup
1435                         << operInfoFunc(addName,        addOp,  GT,             Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(add))
1436                         << operInfoFunc(addName,        addOp,  IGT,    Value(IGT, -4.0f, 6.0f),        Value(IGT, -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(add))
1437                         << operInfoFunc(addName,        addOp,  IGT,    Value(IGT, -2e9f, 2e9f),        Value(IGT, -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(add))
1438                         << operInfoFunc(addName,        addOp,  UGT,    Value(UGT,  0.0f, 1e2f),        Value(UGT,  0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(add))
1439                         << operInfoFunc(addName,        addOp,  UGT,    Value(UGT,  0.0f, 4e9f),        Value(UGT,  0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(add))
1440                         << operInfoFunc(addName,        addOp,  FV,             Value(FV,  -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(addVecScalar))
1441                         << operInfoFunc(addName,        addOp,  IV,             Value(IV,  -4.0f, 6.0f),        Value(I,   -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(addVecScalar))
1442                         << operInfoFunc(addName,        addOp,  IV,             Value(IV,  -2e9f, 2e9f),        Value(I,   -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(addVecScalar))
1443                         << operInfoFunc(addName,        addOp,  UV,             Value(UV,   0.0f, 1e2f),        Value(U,    0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(addVecScalar))
1444                         << operInfoFunc(addName,        addOp,  UV,             Value(UV,   0.0f, 4e9f),        Value(U,    0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(addVecScalar));
1445
1446                 if (isNormalOp)
1447                         binaryOpGroup
1448                                 << operInfoFunc(addName,        addOp,  FV,             Value(F,   -1.0f, 1.0f),        Value(FV,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(addScalarVec))
1449                                 << operInfoFunc(addName,        addOp,  IV,             Value(I,   -4.0f, 6.0f),        Value(IV,  -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(addScalarVec))
1450                                 << operInfoFunc(addName,        addOp,  IV,             Value(I,   -2e9f, 2e9f),        Value(IV,  -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(addScalarVec))
1451                                 << operInfoFunc(addName,        addOp,  UV,             Value(U,    0.0f, 1e2f),        Value(UV,   0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(addScalarVec))
1452                                 << operInfoFunc(addName,        addOp,  UV,             Value(U,    0.0f, 4e9f),        Value(UV,   0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(addScalarVec));
1453
1454                 // The subtract operator.
1455
1456                 binaryOpGroup
1457                         << operInfoFunc(subName,        subOp,  GT,             Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(sub))
1458                         << operInfoFunc(subName,        subOp,  IGT,    Value(IGT, -4.0f, 6.0f),        Value(IGT, -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(sub))
1459                         << operInfoFunc(subName,        subOp,  IGT,    Value(IGT, -2e9f, 2e9f),        Value(IGT, -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(sub))
1460                         << operInfoFunc(subName,        subOp,  UGT,    Value(UGT,  1e2f, 2e2f),        Value(UGT,  0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(sub))
1461                         << operInfoFunc(subName,        subOp,  UGT,    Value(UGT,  .5e9f, 3.7e9f),     Value(UGT,  0.0f, 3.9e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(sub))
1462                         << operInfoFunc(subName,        subOp,  FV,             Value(FV,  -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(subVecScalar))
1463                         << operInfoFunc(subName,        subOp,  IV,             Value(IV,  -4.0f, 6.0f),        Value(I,   -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(subVecScalar))
1464                         << operInfoFunc(subName,        subOp,  IV,             Value(IV,  -2e9f, 2e9f),        Value(I,   -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(subVecScalar))
1465                         << operInfoFunc(subName,        subOp,  UV,             Value(UV,   1e2f, 2e2f),        Value(U,    0.0f, 1e2f),        notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(subVecScalar))
1466                         << operInfoFunc(subName,        subOp,  UV,             Value(UV,   0.0f, 4e9f),        Value(U,    0.0f, 4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(subVecScalar));
1467
1468                 if (isNormalOp)
1469                         binaryOpGroup
1470                                 << operInfoFunc(subName,        subOp,  FV,             Value(F,   -1.0f, 1.0f),        Value(FV,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(subScalarVec))
1471                                 << operInfoFunc(subName,        subOp,  IV,             Value(I,   -4.0f, 6.0f),        Value(IV,  -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(subScalarVec))
1472                                 << operInfoFunc(subName,        subOp,  IV,             Value(I,   -2e9f, 2e9f),        Value(IV,  -2e9f, 2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(subScalarVec))
1473                                 << operInfoFunc(subName,        subOp,  UV,             Value(U,    1e2f, 2e2f),        Value(UV,    0.0f, 1e2f),       notUsed,        5e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(subScalarVec))
1474                                 << operInfoFunc(subName,        subOp,  UV,             Value(U,    0.0f, 4e9f),        Value(UV,    0.0f, 4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(subScalarVec));
1475
1476                 // The multiply operator.
1477
1478                 binaryOpGroup
1479                         << operInfoFunc(mulName,        mulOp,  GT,             Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(mul))
1480                         << operInfoFunc(mulName,        mulOp,  IGT,    Value(IGT, -4.0f, 6.0f),        Value(IGT, -6.0f, 5.0f),        notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(mul))
1481                         << operInfoFunc(mulName,        mulOp,  IGT,    Value(IGT, -3e5f, 3e5f),        Value(IGT, -3e4f, 3e4f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(mul))
1482                         << operInfoFunc(mulName,        mulOp,  UGT,    Value(UGT,  0.0f, 16.0f),       Value(UGT,  0.0f, 16.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(mul))
1483                         << operInfoFunc(mulName,        mulOp,  UGT,    Value(UGT,  0.0f, 6e5f),        Value(UGT,  0.0f, 6e4f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(mul))
1484                         << operInfoFunc(mulName,        mulOp,  FV,             Value(FV,  -1.0f, 1.0f),        Value(F,   -1.0f,  1.0f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(mulVecScalar))
1485                         << operInfoFunc(mulName,        mulOp,  IV,             Value(IV,  -4.0f, 6.0f),        Value(I,   -6.0f,  5.0f),       notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(mulVecScalar))
1486                         << operInfoFunc(mulName,        mulOp,  IV,             Value(IV,  -3e5f, 3e5f),        Value(I,   -3e4f,  3e4f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(mulVecScalar))
1487                         << operInfoFunc(mulName,        mulOp,  UV,             Value(UV,   0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(mulVecScalar))
1488                         << operInfoFunc(mulName,        mulOp,  UV,             Value(UV,   0.0f, 6e5f),        Value(U,    0.0f, 6e4f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(mulVecScalar));
1489
1490                 if (isNormalOp)
1491                         binaryOpGroup
1492                                 << operInfoFunc(mulName,        mulOp,  FV,             Value(F,   -1.0f, 1.0f),        Value(FV,  -1.0f,  1.0f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(mulScalarVec))
1493                                 << operInfoFunc(mulName,        mulOp,  IV,             Value(I,   -4.0f, 6.0f),        Value(IV,  -6.0f,  5.0f),       notUsed,        0.1f,   0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(mulScalarVec))
1494                                 << operInfoFunc(mulName,        mulOp,  IV,             Value(I,   -3e5f, 3e5f),        Value(IV,  -3e4f,  3e4f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(mulScalarVec))
1495                                 << operInfoFunc(mulName,        mulOp,  UV,             Value(U,    0.0f, 16.0f),       Value(UV,   0.0f, 16.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(mulScalarVec))
1496                                 << operInfoFunc(mulName,        mulOp,  UV,             Value(U,    0.0f, 6e5f),        Value(UV,   0.0f, 6e4f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(mulScalarVec));
1497
1498                 // The divide operator.
1499
1500                 binaryOpGroup
1501                         << operInfoFunc(divName,        divOp,  GT,             Value(GT,  -1.0f,    1.0f),             Value(GT,  -2.0f, -0.5f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_GENTYPE_FUNCS(div))
1502                         << operInfoFunc(divName,        divOp,  IGT,    Value(IGT, 24.0f,    24.0f),    Value(IGT, -4.0f, -1.0f),       notUsed,        0.04f,  1.0f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(div))
1503                         << operInfoFunc(divName,        divOp,  IGT,    Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f),       notUsed,        1e-5f,  0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(div))
1504                         << operInfoFunc(divName,        divOp,  UGT,    Value(UGT,  0.0f,    24.0f),    Value(UGT,  1.0f,  4.0f),       notUsed,        0.04f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(div))
1505                         << operInfoFunc(divName,        divOp,  UGT,    Value(UGT,  0.0f,    40320.0f), Value(UGT,  1.0f,  8.0f),       notUsed,        1e-5f,  0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(div))
1506                         << operInfoFunc(divName,        divOp,  FV,             Value(FV,  -1.0f,    1.0f),             Value(F,   -2.0f, -0.5f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(divVecScalar))
1507                         << operInfoFunc(divName,        divOp,  IV,             Value(IV,  24.0f,    24.0f),    Value(I,   -4.0f, -1.0f),       notUsed,        0.04f,  1.0f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(divVecScalar))
1508                         << operInfoFunc(divName,        divOp,  IV,             Value(IV,  40320.0f, 40320.0f), Value(I,   -8.0f, -1.0f),       notUsed,        1e-5f,  0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(divVecScalar))
1509                         << operInfoFunc(divName,        divOp,  UV,             Value(UV,   0.0f,    24.0f),    Value(U,    1.0f,  4.0f),       notUsed,        0.04f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(divVecScalar))
1510                         << operInfoFunc(divName,        divOp,  UV,             Value(UV,   0.0f,    40320.0f), Value(U,    1.0f,  8.0f),       notUsed,        1e-5f,  0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(divVecScalar));
1511
1512                 if (isNormalOp)
1513                         binaryOpGroup
1514                                 << operInfoFunc(divName,        divOp,  FV,             Value(F,   -1.0f,    1.0f),             Value(FV,  -2.0f, -0.5f),       notUsed,        1.0f,   0.0f,   PRECMASK_ALL,                   FLOAT_VEC_FUNCS(divScalarVec))
1515                                 << operInfoFunc(divName,        divOp,  IV,             Value(I,   24.0f,    24.0f),    Value(IV,  -4.0f, -1.0f),       notUsed,        0.04f,  1.0f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(divScalarVec))
1516                                 << operInfoFunc(divName,        divOp,  IV,             Value(I,   40320.0f, 40320.0f), Value(IV,  -8.0f, -1.0f),       notUsed,        1e-5f,  0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(divScalarVec))
1517                                 << operInfoFunc(divName,        divOp,  UV,             Value(U,    0.0f,    24.0f),    Value(UV,   1.0f,  4.0f),       notUsed,        0.04f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(divScalarVec))
1518                                 << operInfoFunc(divName,        divOp,  UV,             Value(U,    0.0f,    40320.0f), Value(UV,   1.0f,  8.0f),       notUsed,        1e-5f,  0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(divScalarVec));
1519
1520                 // The modulus operator.
1521
1522                 binaryOpGroup
1523                         << operInfoFunc(modName,        modOp,  IGT,    Value(IGT,  0.0f, 6.0f),        Value(IGT,   1.1f,  6.1f),      notUsed,        0.25f,  0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(mod))
1524                         << operInfoFunc(modName,        modOp,  IGT,    Value(IGT,  0.0f, 14.0f),       Value(IGT,   1.1f, 11.1f),      notUsed,        0.1f,   0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(mod))
1525                         << operInfoFunc(modName,        modOp,  UGT,    Value(UGT,  0.0f, 6.0f),        Value(UGT,   1.1f,  6.1f),      notUsed,        0.25f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(mod))
1526                         << operInfoFunc(modName,        modOp,  UGT,    Value(UGT,  0.0f, 24.0f),       Value(UGT,   1.1f, 11.1f),      notUsed,        0.1f,   0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(mod))
1527                         << operInfoFunc(modName,        modOp,  IV,             Value(IV,   0.0f, 6.0f),        Value(I,     1.1f,  6.1f),      notUsed,        0.25f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(modVecScalar))
1528                         << operInfoFunc(modName,        modOp,  IV,             Value(IV,   0.0f, 6.0f),        Value(I,     1.1f, 11.1f),      notUsed,        0.1f,   0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(modVecScalar))
1529                         << operInfoFunc(modName,        modOp,  UV,             Value(UV,   0.0f, 6.0f),        Value(U,     1.1f,  6.1f),      notUsed,        0.25f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(modVecScalar))
1530                         << operInfoFunc(modName,        modOp,  UV,             Value(UV,   0.0f, 24.0f),       Value(U,     1.1f, 11.1f),      notUsed,        0.1f,   0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(modVecScalar));
1531
1532                 if (isNormalOp)
1533                         binaryOpGroup
1534                                 << operInfoFunc(modName,        modOp,  IV,             Value(I,   0.0f, 6.0f),         Value(IV,     1.1f,  6.1f),     notUsed,        0.25f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(modScalarVec))
1535                                 << operInfoFunc(modName,        modOp,  IV,             Value(I,   0.0f, 6.0f),         Value(IV,     1.1f, 11.1f),     notUsed,        0.1f,   0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(modScalarVec))
1536                                 << operInfoFunc(modName,        modOp,  UV,             Value(U,   0.0f, 6.0f),         Value(UV,     1.1f,  6.1f),     notUsed,        0.25f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(modScalarVec))
1537                                 << operInfoFunc(modName,        modOp,  UV,             Value(U,   0.0f, 24.0f),        Value(UV,     1.1f, 11.1f),     notUsed,        0.1f,   0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(modScalarVec));
1538
1539                 // The bitwise and operator.
1540
1541                 binaryOpGroup
1542                         << operInfoFunc(andName,        andOp,  IGT,    Value(IGT, -16.0f, 16.0f),      Value(IGT, -16.0f, 16.0f),      notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(bitwiseAnd))
1543                         << operInfoFunc(andName,        andOp,  IGT,    Value(IGT,  -2e9f,  2e9f),      Value(IGT,  -2e9f,  2e9f),      notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(bitwiseAnd))
1544                         << operInfoFunc(andName,        andOp,  UGT,    Value(UGT,   0.0f, 32.0f),      Value(UGT,   0.0f, 32.0f),      notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(bitwiseAnd))
1545                         << operInfoFunc(andName,        andOp,  UGT,    Value(UGT,   0.0f,  4e9f),      Value(UGT,   0.0f,  4e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(bitwiseAnd))
1546                         << operInfoFunc(andName,        andOp,  IV,             Value(IV, -16.0f, 16.0f),       Value(I, -16.0f, 16.0f),        notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseAndVecScalar))
1547                         << operInfoFunc(andName,        andOp,  IV,             Value(IV,  -2e9f,  2e9f),       Value(I,  -2e9f,  2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseAndVecScalar))
1548                         << operInfoFunc(andName,        andOp,  UV,             Value(UV,   0.0f, 32.0f),       Value(U,   0.0f, 32.0f),        notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseAndVecScalar))
1549                         << operInfoFunc(andName,        andOp,  UV,             Value(UV,   0.0f,  4e9f),       Value(U,   0.0f,  4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseAndVecScalar));
1550
1551                 if (isNormalOp)
1552                         binaryOpGroup
1553                                 << operInfoFunc(andName,        andOp,  IV,             Value(I, -16.0f, 16.0f),        Value(IV, -16.0f, 16.0f),       notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseAndScalarVec))
1554                                 << operInfoFunc(andName,        andOp,  IV,             Value(I,  -2e9f,  2e9f),        Value(IV,  -2e9f,  2e9f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseAndScalarVec))
1555                                 << operInfoFunc(andName,        andOp,  UV,             Value(U,   0.0f, 32.0f),        Value(UV,   0.0f, 32.0f),       notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseAndScalarVec))
1556                                 << operInfoFunc(andName,        andOp,  UV,             Value(U,   0.0f,  4e9f),        Value(UV,   0.0f,  4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseAndScalarVec));
1557
1558                 // The bitwise or operator.
1559
1560                 binaryOpGroup
1561                         << operInfoFunc(orName, orOp,   IGT,    Value(IGT, -16.0f, 16.0f),      Value(IGT, -16.0f, 16.0f),      notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(bitwiseOr))
1562                         << operInfoFunc(orName, orOp,   IGT,    Value(IGT,  -2e9f,  2e9f),      Value(IGT,  -2e9f,  2e9f),      notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(bitwiseOr))
1563                         << operInfoFunc(orName, orOp,   UGT,    Value(UGT,   0.0f, 32.0f),      Value(UGT,   0.0f, 32.0f),      notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(bitwiseOr))
1564                         << operInfoFunc(orName, orOp,   UGT,    Value(UGT,   0.0f,  4e9f),      Value(UGT,   0.0f,  4e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(bitwiseOr))
1565                         << operInfoFunc(orName, orOp,   IV,             Value(IV, -16.0f, 16.0f),       Value(I, -16.0f, 16.0f),        notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseOrVecScalar))
1566                         << operInfoFunc(orName, orOp,   IV,             Value(IV,  -2e9f,  2e9f),       Value(I,  -2e9f,  2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseOrVecScalar))
1567                         << operInfoFunc(orName, orOp,   UV,             Value(UV,   0.0f, 32.0f),       Value(U,   0.0f, 32.0f),        notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseOrVecScalar))
1568                         << operInfoFunc(orName, orOp,   UV,             Value(UV,   0.0f,  4e9f),       Value(U,   0.0f,  4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseOrVecScalar));
1569
1570                 if (isNormalOp)
1571                         binaryOpGroup
1572                                 << operInfoFunc(orName, orOp,   IV,             Value(I, -16.0f, 16.0f),        Value(IV, -16.0f, 16.0f),       notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseOrScalarVec))
1573                                 << operInfoFunc(orName, orOp,   IV,             Value(I,  -2e9f,  2e9f),        Value(IV,  -2e9f,  2e9f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseOrScalarVec))
1574                                 << operInfoFunc(orName, orOp,   UV,             Value(U,   0.0f, 32.0f),        Value(UV,   0.0f, 32.0f),       notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseOrScalarVec))
1575                                 << operInfoFunc(orName, orOp,   UV,             Value(U,   0.0f,  4e9f),        Value(UV,   0.0f,  4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseOrScalarVec));
1576
1577                 // The bitwise xor operator.
1578
1579                 binaryOpGroup
1580                         << operInfoFunc(xorName,        xorOp,  IGT,    Value(IGT, -16.0f, 16.0f),      Value(IGT, -16.0f, 16.0f),      notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(bitwiseXor))
1581                         << operInfoFunc(xorName,        xorOp,  IGT,    Value(IGT,  -2e9f,  2e9f),      Value(IGT,  -2e9f,  2e9f),      notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(bitwiseXor))
1582                         << operInfoFunc(xorName,        xorOp,  UGT,    Value(UGT,   0.0f, 32.0f),      Value(UGT,   0.0f, 32.0f),      notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(bitwiseXor))
1583                         << operInfoFunc(xorName,        xorOp,  UGT,    Value(UGT,   0.0f,  4e9f),      Value(UGT,   0.0f,  4e9f),      notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(bitwiseXor))
1584                         << operInfoFunc(xorName,        xorOp,  IV,             Value(IV, -16.0f, 16.0f),       Value(I, -16.0f, 16.0f),        notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseXorVecScalar))
1585                         << operInfoFunc(xorName,        xorOp,  IV,             Value(IV,  -2e9f,  2e9f),       Value(I,  -2e9f,  2e9f),        notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseXorVecScalar))
1586                         << operInfoFunc(xorName,        xorOp,  UV,             Value(UV,   0.0f, 32.0f),       Value(U,   0.0f, 32.0f),        notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseXorVecScalar))
1587                         << operInfoFunc(xorName,        xorOp,  UV,             Value(UV,   0.0f,  4e9f),       Value(U,   0.0f,  4e9f),        notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseXorVecScalar));
1588
1589                 if (isNormalOp)
1590                         binaryOpGroup
1591                                 << operInfoFunc(xorName,        xorOp,  IV,             Value(I, -16.0f, 16.0f),        Value(IV, -16.0f, 16.0f),       notUsed,         0.03f, 0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(bitwiseXorScalarVec))
1592                                 << operInfoFunc(xorName,        xorOp,  IV,             Value(I,  -2e9f,  2e9f),        Value(IV,  -2e9f,  2e9f),       notUsed,        4e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(bitwiseXorScalarVec))
1593                                 << operInfoFunc(xorName,        xorOp,  UV,             Value(U,   0.0f, 32.0f),        Value(UV,   0.0f, 32.0f),       notUsed,         0.03f, 0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(bitwiseXorScalarVec))
1594                                 << operInfoFunc(xorName,        xorOp,  UV,             Value(U,   0.0f,  4e9f),        Value(UV,   0.0f,  4e9f),       notUsed,        2e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(bitwiseXorScalarVec));
1595
1596                 // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1597
1598                 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1599                 {
1600                         ValueType gType = isSignedAmount == 0 ? UGT     : IGT;
1601                         ValueType sType = isSignedAmount == 0 ? U       : I;
1602                         binaryOpGroup
1603                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IGT,    Value(IGT, -7.0f, 7.0f),        Value(gType, 0.0f, 4.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(leftShift))
1604                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IGT,    Value(IGT, -7.0f, 7.0f),        Value(gType, 0.0f, 27.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(leftShift))
1605                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UGT,    Value(UGT,  0.0f, 7.0f),        Value(gType, 0.0f, 5.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(leftShift))
1606                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UGT,    Value(UGT,  0.0f, 7.0f),        Value(gType, 0.0f, 28.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(leftShift))
1607                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IV,             Value(IV,  -7.0f, 7.0f),        Value(sType, 0.0f, 4.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(leftShiftVecScalar))
1608                                 << operInfoFunc(leftShiftName,  leftShiftOp,    IV,             Value(IV,  -7.0f, 7.0f),        Value(sType, 0.0f, 27.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(leftShiftVecScalar))
1609                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UV,             Value(UV,   0.0f, 7.0f),        Value(sType, 0.0f, 5.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(leftShiftVecScalar))
1610                                 << operInfoFunc(leftShiftName,  leftShiftOp,    UV,             Value(UV,   0.0f, 7.0f),        Value(sType, 0.0f, 28.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(leftShiftVecScalar));
1611                 }
1612
1613                 // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1614
1615                 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1616                 {
1617                         ValueType gType = isSignedAmount == 0 ? UGT     : IGT;
1618                         ValueType sType = isSignedAmount == 0 ? U       : I;
1619                         binaryOpGroup
1620                                 << operInfoFunc(rightShiftName, rightShiftOp,   IGT,    Value(IGT, -127.0f, 127.0f),    Value(gType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_GENTYPE_FUNCS(rightShift))
1621                                 << operInfoFunc(rightShiftName, rightShiftOp,   IGT,    Value(IGT, -2e9f, 2e9f),                Value(gType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_GENTYPE_FUNCS(rightShift))
1622                                 << operInfoFunc(rightShiftName, rightShiftOp,   UGT,    Value(UGT,  0.0f, 255.0f),              Value(gType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_GENTYPE_FUNCS(rightShift))
1623                                 << operInfoFunc(rightShiftName, rightShiftOp,   UGT,    Value(UGT,  0.0f, 4e9f),                Value(gType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_GENTYPE_FUNCS(rightShift))
1624                                 << operInfoFunc(rightShiftName, rightShiftOp,   IV,             Value(IV,  -127.0f, 127.0f),    Value(sType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.5f,   PRECMASK_MEDIUMP,       INT_VEC_FUNCS(rightShiftVecScalar))
1625                                 << operInfoFunc(rightShiftName, rightShiftOp,   IV,             Value(IV,  -2e9f, 2e9f),                Value(sType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.5f,   PRECMASK_HIGHP,                 INT_VEC_FUNCS(rightShiftVecScalar))
1626                                 << operInfoFunc(rightShiftName, rightShiftOp,   UV,             Value(UV,   0.0f, 255.0f),              Value(sType, 0.0f, 8.0f),       notUsed,        4e-3f,  0.0f,   PRECMASK_MEDIUMP,       UINT_VEC_FUNCS(rightShiftVecScalar))
1627                                 << operInfoFunc(rightShiftName, rightShiftOp,   UV,             Value(UV,   0.0f, 4e9f),                Value(sType, 0.0f, 31.0f),      notUsed,        5e-10f, 0.0f,   PRECMASK_HIGHP,                 UINT_VEC_FUNCS(rightShiftVecScalar));
1628                 }
1629         }
1630
1631         // Rest of binary operators.
1632
1633         binaryOpGroup
1634                 // Scalar relational operators.
1635                 << BuiltinOperInfo("less",                              "<",    B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThan_float,                    DE_NULL, DE_NULL, DE_NULL)
1636                 << BuiltinOperInfo("less",                              "<",    B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThan_int,                              DE_NULL, DE_NULL, DE_NULL)
1637                 << BuiltinOperInfo("less",                              "<",    B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThan_uint,                             DE_NULL, DE_NULL, DE_NULL)
1638                 << BuiltinOperInfo("less_or_equal",             "<=",   B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThanEqual_float,               DE_NULL, DE_NULL, DE_NULL)
1639                 << BuiltinOperInfo("less_or_equal",             "<=",   B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThanEqual_int,                 DE_NULL, DE_NULL, DE_NULL)
1640                 << BuiltinOperInfo("less_or_equal",             "<=",   B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_lessThanEqual_uint,                DE_NULL, DE_NULL, DE_NULL)
1641                 << BuiltinOperInfo("greater",                   ">",    B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThan_float,                 DE_NULL, DE_NULL, DE_NULL)
1642                 << BuiltinOperInfo("greater",                   ">",    B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThan_int,                   DE_NULL, DE_NULL, DE_NULL)
1643                 << BuiltinOperInfo("greater",                   ">",    B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThan_uint,                  DE_NULL, DE_NULL, DE_NULL)
1644                 << BuiltinOperInfo("greater_or_equal",  ">=",   B,              Value(F,   -1.0f, 1.0f),        Value(F,   -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThanEqual_float,    DE_NULL, DE_NULL, DE_NULL)
1645                 << BuiltinOperInfo("greater_or_equal",  ">=",   B,              Value(I,   -5.0f, 5.0f),        Value(I,   -5.0f, 5.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThanEqual_int,              DE_NULL, DE_NULL, DE_NULL)
1646                 << BuiltinOperInfo("greater_or_equal",  ">=",   B,              Value(U,    0.0f, 16.0f),       Value(U,    0.0f, 16.0f),       notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   eval_greaterThanEqual_uint,             DE_NULL, DE_NULL, DE_NULL)
1647
1648                 // Equality comparison operators.
1649                 << BuiltinOperInfo("equal",                             "==",   B,              Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(allEqual))
1650                 << BuiltinOperInfo("equal",                             "==",   B,              Value(IGT, -5.5f, 4.7f),        Value(IGT, -2.1f, 0.1f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(allEqual))
1651                 << BuiltinOperInfo("equal",                             "==",   B,              Value(UGT,  0.0f, 8.0f),        Value(UGT,  3.5f, 4.5f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(allEqual))
1652                 << BuiltinOperInfo("equal",                             "==",   B,              Value(BGT, -2.1f, 2.1f),        Value(BGT, -1.1f, 3.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_GENTYPE_FUNCS(allEqual))
1653                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(GT,  -1.0f, 1.0f),        Value(GT,  -1.0f, 1.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   FLOAT_GENTYPE_FUNCS(anyNotEqual))
1654                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(IGT, -5.5f, 4.7f),        Value(IGT, -2.1f, 0.1f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   INT_GENTYPE_FUNCS(anyNotEqual))
1655                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(UGT,  0.0f, 8.0f),        Value(UGT,  3.5f, 4.5f),        notUsed,        1.0f, 0.0f,             PRECMASK_ALL,   UINT_GENTYPE_FUNCS(anyNotEqual))
1656                 << BuiltinOperInfo("not_equal",                 "!=",   B,              Value(BGT, -2.1f, 2.1f),        Value(BGT, -1.1f, 3.0f),        notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_GENTYPE_FUNCS(anyNotEqual))
1657
1658                 // Logical operators.
1659                 << BuiltinOperInfo("logical_and",       "&&",   B,      Value(B, -1.0f, 1.0f),  Value(B, -1.0f, 1.0f),  notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_FUNCS(logicalAnd))
1660                 << BuiltinOperInfo("logical_or",        "||",   B,      Value(B, -1.0f, 1.0f),  Value(B, -1.0f, 1.0f),  notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_FUNCS(logicalOr))
1661                 << BuiltinOperInfo("logical_xor",       "^^",   B,      Value(B, -1.0f, 1.0f),  Value(B, -1.0f, 1.0f),  notUsed,        1.0f, 0.0f,             PRECMASK_NA,    BOOL_FUNCS(logicalXor));
1662
1663         funcInfoGroups.push_back(binaryOpGroup);
1664
1665         // Angle and Trigonometry Functions.
1666         funcInfoGroups.push_back(
1667                 BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1668                 << BuiltinFuncInfo("radians",           "radians",              GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        25.0f, 0.5f,    PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(radians) )
1669                 << BuiltinFuncInfo("degrees",           "degrees",              GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        0.04f, 0.5f,    PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(degrees) )
1670                 << BuiltinFuncInfo("sin",                       "sin",                  GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(sin) )
1671                 << BuiltinFuncInfo("sin2",                      "sin",                  GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(sin) )
1672                 << BuiltinFuncInfo("cos",                       "cos",                  GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(cos) )
1673                 << BuiltinFuncInfo("cos2",                      "cos",                  GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(cos) )
1674                 << BuiltinFuncInfo("tan",                       "tan",                  GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(tan) )
1675                 << BuiltinFuncInfo("tan2",                      "tan",                  GT,     Value(GT, -1.5f, 5.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(tan) )
1676                 << BuiltinFuncInfo("asin",                      "asin",                 GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(asin) )
1677                 << BuiltinFuncInfo("acos",                      "acos",                 GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(acos) )
1678                 << BuiltinFuncInfo("atan",                      "atan",                 GT,     Value(GT, -4.0f, 4.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_HIGHP,         FLOAT_GENTYPE_FUNCS(atan) )
1679                 << BuiltinFuncInfo("atan2",                     "atan",                 GT,     Value(GT, -4.0f, 4.0f),         Value(GT, 0.5f, 2.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(atan2) )
1680                 << BuiltinFuncInfo("sinh",                      "sinh",                 GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(sinh) )
1681                 << BuiltinFuncInfo("sinh2",                     "sinh",                 GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(sinh) )
1682                 << BuiltinFuncInfo("cosh",                      "cosh",                 GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(cosh) )
1683                 << BuiltinFuncInfo("cosh2",                     "cosh",                 GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(cosh) )
1684                 << BuiltinFuncInfo("tanh",                      "tanh",                 GT,     Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(tanh) )
1685                 << BuiltinFuncInfo("tanh2",                     "tanh",                 GT,     Value(GT, -1.5f, 5.5f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_MEDIUMP,                               FLOAT_GENTYPE_FUNCS(tanh) )
1686                 << BuiltinFuncInfo("asinh",                     "asinh",                GT,     Value(GT, -1.0f, 1.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(asinh) )
1687                 << BuiltinFuncInfo("acosh",                     "acosh",                GT,     Value(GT, 1.0f, 2.2f),          notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(acosh) )
1688                 << BuiltinFuncInfo("atanh",                     "atanh",                GT,     Value(GT, -0.99f, 0.99f),       notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(atanh) )
1689         );
1690
1691         // Exponential Functions.
1692         funcInfoGroups.push_back(
1693                 BuiltinFuncGroup("exponential", "Exponential function tests")
1694                 << BuiltinFuncInfo("pow",                       "pow",                  GT,     Value(GT, 0.1f, 8.0f),          Value(GT, -4.0f, 2.0f),         notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(pow) )
1695                 << BuiltinFuncInfo("exp",                       "exp",                  GT,     Value(GT, -6.0f, 3.0f),         notUsed,                                        notUsed,                                        0.5f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(exp) )
1696                 << BuiltinFuncInfo("log",                       "log",                  GT,     Value(GT, 0.1f, 10.0f),         notUsed,                                        notUsed,                                        0.5f, 0.3f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(log) )
1697                 << BuiltinFuncInfo("exp2",                      "exp2",                 GT,     Value(GT, -7.0f, 2.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(exp2) )
1698                 << BuiltinFuncInfo("log2",                      "log2",                 GT,     Value(GT, 0.1f, 10.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(log2) )
1699                 << BuiltinFuncInfo("sqrt",                      "sqrt",                 GT,     Value(GT, 0.0f, 10.0f),         notUsed,                                        notUsed,                                        0.3f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(sqrt) )
1700                 << BuiltinFuncInfo("inversesqrt",       "inversesqrt",  GT,     Value(GT, 0.5f, 10.0f),         notUsed,                                        notUsed,                                        1.0f, 0.0f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1701         );
1702
1703         // Common Functions.
1704         funcInfoGroups.push_back(
1705                 BuiltinFuncGroup("common_functions", "Common function tests.")
1706                 << BuiltinFuncInfo("abs",                       "abs",                  GT,     Value(GT, -2.0f, 2.0f),         notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(abs) )
1707                 << BuiltinFuncInfo("sign",                      "sign",                 GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.3f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(sign) )
1708                 << BuiltinFuncInfo("floor",                     "floor",                GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(floor) )
1709                 << BuiltinFuncInfo("trunc",                     "trunc",                GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(trunc) )
1710                 << BuiltinFuncInfo("roundEven",         "roundEven",    GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.7f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(roundToEven) )
1711                 << BuiltinFuncInfo("ceil",                      "ceil",                 GT,     Value(GT, -2.5f, 2.5f),         notUsed,                                        notUsed,                                        0.2f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(ceil) )
1712                 << BuiltinFuncInfo("fract",                     "fract",                GT,     Value(GT, -1.5f, 1.5f),         notUsed,                                        notUsed,                                        0.8f, 0.1f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(fract) )
1713                 << BuiltinFuncInfo("mod",                       "mod",                  GT,     Value(GT, -2.0f, 2.0f),         Value(GT, 0.9f, 6.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(mod) )
1714                 << BuiltinFuncInfo("mod",                       "mod",                  GT,     Value(FV, -2.0f, 2.0f),         Value(F, 0.9f, 6.0f),           notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_VEC_FUNCS(modVecScalar) )
1715                 << BuiltinFuncInfo("min",                       "min",                  GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 1.0f),         notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(min) )
1716                 << BuiltinFuncInfo("min",                       "min",                  GT,     Value(FV, -1.0f, 1.0f),         Value(F, -1.0f, 1.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(minVecScalar) )
1717                 << BuiltinFuncInfo("min",                       "min",                  IGT,Value(IGT, -4.0f, 4.0f),    Value(IGT, -4.0f, 4.0f),        notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_GENTYPE_FUNCS(min) )
1718                 << BuiltinFuncInfo("min",                       "min",                  IGT,Value(IV,  -4.0f, 4.0f),    Value(I, -4.0f, 4.0f),          notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_VEC_FUNCS(minVecScalar) )
1719                 << BuiltinFuncInfo("min",                       "min",                  UGT,Value(UGT, 0.0f, 8.0f),             Value(UGT, 0.0f, 8.0f),         notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_GENTYPE_FUNCS(min) )
1720                 << BuiltinFuncInfo("min",                       "min",                  UGT,Value(UV,  0.0f, 8.0f),             Value(U, 0.0f, 8.0f),           notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_VEC_FUNCS(minVecScalar) )
1721                 << BuiltinFuncInfo("max",                       "max",                  GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 1.0f),         notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(max) )
1722                 << BuiltinFuncInfo("max",                       "max",                  GT,     Value(FV, -1.0f, 1.0f),         Value(F, -1.0f, 1.0f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(maxVecScalar) )
1723                 << BuiltinFuncInfo("max",                       "max",                  IGT,Value(IGT, -4.0f, 4.0f),    Value(IGT, -4.0f, 4.0f),        notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_GENTYPE_FUNCS(max) )
1724                 << BuiltinFuncInfo("max",                       "max",                  IGT,Value(IV,  -4.0f, 4.0f),    Value(I, -4.0f, 4.0f),          notUsed,                                        0.125f, 0.5f,   PRECMASK_ALL,                           INT_VEC_FUNCS(maxVecScalar) )
1725                 << BuiltinFuncInfo("max",                       "max",                  UGT,Value(UGT, 0.0f, 8.0f),             Value(UGT, 0.0f, 8.0f),         notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_GENTYPE_FUNCS(max) )
1726                 << BuiltinFuncInfo("max",                       "max",                  UGT,Value(UV,  0.0f, 8.0f),             Value(U, 0.0f, 8.0f),           notUsed,                                        0.125f, 0.0f,   PRECMASK_ALL,                           UINT_VEC_FUNCS(maxVecScalar) )
1727                 << BuiltinFuncInfo("clamp",                     "clamp",                GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -0.5f, 0.5f),         Value(GT, 0.5f, 1.0f),          0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(clamp) )
1728                 << BuiltinFuncInfo("clamp",                     "clamp",                GT,     Value(FV, -1.0f, 1.0f),         Value(F, -0.5f, 0.5f),          Value(F, 0.5f, 1.0f),           0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1729                 << BuiltinFuncInfo("clamp",                     "clamp",                IGT,Value(IGT, -4.0f, 4.0f),    Value(IGT, -2.0f, 2.0f),        Value(IGT, 2.0f, 4.0f),         0.125f, 0.5f,   PRECMASK_ALL,                           INT_GENTYPE_FUNCS(clamp) )
1730                 << BuiltinFuncInfo("clamp",                     "clamp",                IGT,Value(IV,  -4.0f, 4.0f),    Value(I, -2.0f, 2.0f),          Value(I, 2.0f, 4.0f),           0.125f, 0.5f,   PRECMASK_ALL,                           INT_VEC_FUNCS(clampVecScalarScalar) )
1731                 << BuiltinFuncInfo("clamp",                     "clamp",                UGT,Value(UGT, 0.0f, 8.0f),             Value(UGT, 2.0f, 6.0f),         Value(UGT, 6.0f, 8.0f),         0.125f, 0.0f,   PRECMASK_ALL,                           UINT_GENTYPE_FUNCS(clamp) )
1732                 << BuiltinFuncInfo("clamp",                     "clamp",                UGT,Value(UV,  0.0f, 8.0f),             Value(U,   2.0f, 6.0f),         Value(U, 6.0f, 8.0f),           0.125f, 0.0f,   PRECMASK_ALL,                           UINT_VEC_FUNCS(clampVecScalarScalar) )
1733                 << BuiltinFuncInfo("mix",                       "mix",                  GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 1.0f),         Value(GT, 0.0f, 1.0f),          0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(mix) )
1734                 << BuiltinFuncInfo("mix",                       "mix",                  GT,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f),         Value(F, 0.0f, 1.0f),           0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(mixVecVecScalar) )
1735                 << BuiltinFuncInfo("step",                      "step",                 GT,     Value(GT, -1.0f, 1.0f),         Value(GT, -1.0f, 0.0f),         notUsed,                                        0.5f, 0.25f,    PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(step) )
1736                 << BuiltinFuncInfo("step",                      "step",                 GT,     Value(F, -1.0f, 1.0f),          Value(FV, -1.0f, 0.0f),         notUsed,                                        0.5f, 0.25f,    PRECMASK_ALL,                           FLOAT_VEC_FUNCS(stepScalarVec) )
1737                 << BuiltinFuncInfo("smoothstep",        "smoothstep",   GT,     Value(GT, -0.5f, 0.0f),         Value(GT, 0.1f, 1.0f),          Value(GT, -1.0f, 1.0f),         0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_GENTYPE_FUNCS(smoothStep) )
1738                 << BuiltinFuncInfo("smoothstep",        "smoothstep",   GT,     Value(F, -0.5f, 0.0f),          Value(F, 0.1f, 1.0f),           Value(FV, -1.0f, 1.0f),         0.5f, 0.5f,             PRECMASK_ALL,                           FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1739         );
1740
1741         // Geometric Functions.
1742         funcInfoGroups.push_back(
1743                 BuiltinFuncGroup("geometric", "Geometric function tests.")
1744                 << BuiltinFuncInfo("length",            "length",               F,      Value(GT, -5.0f, 5.0f),         notUsed,                                        notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(length) )
1745                 << BuiltinFuncInfo("distance",          "distance",             F,      Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(distance) )
1746                 << BuiltinFuncInfo("dot",                       "dot",                  F,      Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(dot) )
1747                 << BuiltinFuncInfo("cross",                     "cross",                V3,     Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         notUsed,                                        0.1f, 0.5f,             PRECMASK_ALL,           DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1748                 << BuiltinFuncInfo("normalize",         "normalize",    GT,     Value(GT, 0.1f, 4.0f),          notUsed,                                        notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(normalize) )
1749                 << BuiltinFuncInfo("faceforward",       "faceforward",  GT,     Value(GT, -5.0f, 5.0f),         Value(GT, -5.0f, 5.0f),         Value(GT, -1.0f, 1.0f),         0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(faceForward) )
1750                 << BuiltinFuncInfo("reflect",           "reflect",              GT,     Value(GT, -0.8f, -0.5f),        Value(GT, 0.5f, 0.8f),          notUsed,                                        0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(reflect) )
1751                 << BuiltinFuncInfo("refract",           "refract",              GT,     Value(GT, -0.8f, 1.2f),         Value(GT, -1.1f, 0.5f),         Value(F, 0.2f, 1.5f),           0.5f, 0.5f,             PRECMASK_ALL,           FLOAT_GENTYPE_FUNCS(refract) )
1752         );
1753
1754         // Vector Relational Functions.
1755         funcInfoGroups.push_back(
1756                 BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1757                 << BuiltinFuncInfo("lessThan",                  "lessThan",                     BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(lessThan) )
1758                 << BuiltinFuncInfo("lessThanEqual",             "lessThanEqual",        BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(lessThanEqual) )
1759                 << BuiltinFuncInfo("greaterThan",               "greaterThan",          BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(greaterThan) )
1760                 << BuiltinFuncInfo("greaterThanEqual",  "greaterThanEqual",     BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(greaterThanEqual) )
1761                 << BuiltinFuncInfo("equal",                             "equal",                        BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(equal) )
1762                 << BuiltinFuncInfo("notEqual",                  "notEqual",                     BV,     Value(FV, -1.0f, 1.0f),         Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      FLOAT_VEC_FUNCS(notEqual) )
1763         );
1764
1765         funcInfoGroups.push_back(
1766                 BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1767                 << BuiltinFuncInfo("lessThan",                  "lessThan",                     BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(lessThan) )
1768                 << BuiltinFuncInfo("lessThanEqual",             "lessThanEqual",        BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(lessThanEqual) )
1769                 << BuiltinFuncInfo("greaterThan",               "greaterThan",          BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(greaterThan) )
1770                 << BuiltinFuncInfo("greaterThanEqual",  "greaterThanEqual",     BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(greaterThanEqual) )
1771                 << BuiltinFuncInfo("equal",                             "equal",                        BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(equal) )
1772                 << BuiltinFuncInfo("notEqual",                  "notEqual",                     BV,     Value(IV, -5.2f, 4.9f),         Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL,      INT_VEC_FUNCS(notEqual) )
1773         );
1774
1775         funcInfoGroups.push_back(
1776                 BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1777                 << BuiltinFuncInfo("equal",                             "equal",                        BV,     Value(BV, -5.2f, 4.9f),         Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(equal) )
1778                 << BuiltinFuncInfo("notEqual",                  "notEqual",                     BV,     Value(BV, -5.2f, 4.9f),         Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(notEqual) )
1779                 << BuiltinFuncInfo("any",                               "any",                          B,      Value(BV, -1.0f, 0.3f),         notUsed,                                notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(any) )
1780                 << BuiltinFuncInfo("all",                               "all",                          B,      Value(BV, -0.3f, 1.0f),         notUsed,                                notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(all) )
1781                 << BuiltinFuncInfo("not",                               "not",                          BV,     Value(BV, -1.0f, 1.0f),         notUsed,                                notUsed, 1.0f, 0.0f, PRECMASK_NA,       BOOL_VEC_FUNCS(boolNot) )
1782         );
1783
1784         static const ShaderType s_shaderTypes[] =
1785         {
1786                 SHADERTYPE_VERTEX,
1787                 SHADERTYPE_FRAGMENT
1788         };
1789
1790         static const DataType s_floatTypes[] =
1791         {
1792                 TYPE_FLOAT,
1793                 TYPE_FLOAT_VEC2,
1794                 TYPE_FLOAT_VEC3,
1795                 TYPE_FLOAT_VEC4
1796         };
1797
1798         static const DataType s_intTypes[] =
1799         {
1800                 TYPE_INT,
1801                 TYPE_INT_VEC2,
1802                 TYPE_INT_VEC3,
1803                 TYPE_INT_VEC4
1804         };
1805
1806         static const DataType s_uintTypes[] =
1807         {
1808                 TYPE_UINT,
1809                 TYPE_UINT_VEC2,
1810                 TYPE_UINT_VEC3,
1811                 TYPE_UINT_VEC4
1812         };
1813
1814         static const DataType s_boolTypes[] =
1815         {
1816                 TYPE_BOOL,
1817                 TYPE_BOOL_VEC2,
1818                 TYPE_BOOL_VEC3,
1819                 TYPE_BOOL_VEC4
1820         };
1821
1822         for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
1823         {
1824                 // Create outer group.
1825                 const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
1826                 TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name, outerGroupInfo.description);
1827                 addChild(outerGroup);
1828
1829                 // Only create new group if name differs from previous one.
1830                 TestCaseGroup* innerGroup = DE_NULL;
1831
1832                 for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
1833                 {
1834                         const BuiltinFuncInfo&  funcInfo                = outerGroupInfo.funcInfos[funcInfoNdx];
1835                         const char*                             shaderFuncName  = funcInfo.shaderFuncName;
1836                         const bool                              isBoolCase              = (funcInfo.precisionMask == PRECMASK_NA);
1837                         const bool                              isBoolOut               = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
1838                         const bool                              isIntOut                = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
1839                         const bool                              isUintOut               = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
1840                         const bool                              isFloatOut              = !isBoolOut && !isIntOut && !isUintOut;
1841
1842                         if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName))
1843                         {
1844                                 std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests.";
1845                                 innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName, groupDesc.c_str());
1846                                 outerGroup->addChild(innerGroup);
1847                         }
1848
1849                         for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
1850                         {
1851                                 const int               outScalarSize   = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize;
1852                                 const DataType  outDataType             = isFloatOut    ? s_floatTypes[outScalarSize - 1]
1853                                                                                                 : isIntOut              ? s_intTypes[outScalarSize - 1]
1854                                                                                                 : isUintOut             ? s_uintTypes[outScalarSize - 1]
1855                                                                                                 : isBoolOut             ? s_boolTypes[outScalarSize - 1]
1856                                                                                                 : TYPE_LAST;
1857
1858                                 ShaderEvalFunc evalFunc = DE_NULL;
1859                                 if      (inScalarSize == 1)     evalFunc = funcInfo.evalFuncScalar;
1860                                 else if (inScalarSize == 2)     evalFunc = funcInfo.evalFuncVec2;
1861                                 else if (inScalarSize == 3)     evalFunc = funcInfo.evalFuncVec3;
1862                                 else if (inScalarSize == 4)     evalFunc = funcInfo.evalFuncVec4;
1863                                 else DE_ASSERT(false);
1864
1865                                 // Skip if no valid eval func.
1866                                 if (evalFunc == DE_NULL)
1867                                         continue;
1868
1869                                 for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++)
1870                                 {
1871                                         if ((funcInfo.precisionMask & (1<<precision)) ||
1872                                                 (funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
1873                                         {
1874                                                 const char*                     precisionStr    = getPrecisionName((Precision)precision);
1875                                                 const std::string       precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_");
1876
1877                                                 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1878                                                 {
1879                                                         const ShaderType        shaderType              = s_shaderTypes[shaderTypeNdx];
1880                                                         const char*                     shaderTypeName  = getShaderTypeName(shaderType);
1881                                                         const bool                      isVertexCase    = (ShaderType)shaderType == SHADERTYPE_VERTEX;
1882                                                         const bool                      isUnaryOp               = (funcInfo.input1.valueType == VALUE_NONE);
1883
1884                                                         // \note Data type names will be added to description and name in a following loop.
1885                                                         std::string                     desc                    = std::string("Built-in function ") + shaderFuncName + "(";
1886                                                         std::string                     name                    = precisionPrefix;
1887
1888                                                         // Generate shader op.
1889                                                         std::string                     shaderOp                = std::string("res = ");
1890
1891                                                         // Setup shader data info.
1892                                                         ShaderDataSpec          shaderSpec;
1893                                                         shaderSpec.numInputs                    = 0;
1894                                                         shaderSpec.precision                    = isBoolCase ? PRECISION_LAST : (Precision)precision;
1895                                                         shaderSpec.output                               = outDataType;
1896                                                         shaderSpec.resultScale                  = funcInfo.resultScale;
1897                                                         shaderSpec.resultBias                   = funcInfo.resultBias;
1898                                                         shaderSpec.referenceScale               = funcInfo.referenceScale;
1899                                                         shaderSpec.referenceBias                = funcInfo.referenceBias;
1900
1901                                                         if (funcInfo.type == OPERATOR)
1902                                                         {
1903                                                                 if (isUnaryOp && funcInfo.isUnaryPrefix)
1904                                                                         shaderOp += shaderFuncName;
1905                                                         }
1906                                                         else if (funcInfo.type == FUNCTION)
1907                                                                 shaderOp += std::string(shaderFuncName) + "(";
1908                                                         else // SIDE_EFFECT_OPERATOR
1909                                                                 shaderOp += "in0;\n\t";
1910
1911                                                         for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1912                                                         {
1913                                                                 const Value&    prevV                   = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
1914                                                                 const Value&    v                               = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
1915
1916                                                                 if (v.valueType == VALUE_NONE)
1917                                                                         continue; // Skip unused input.
1918
1919                                                                 const int               prevInScalarSize        = isScalarType(prevV.valueType) ? 1 : inScalarSize;
1920                                                                 const DataType  prevInDataType          = isFloatType(prevV.valueType)  ? s_floatTypes[prevInScalarSize - 1]
1921                                                                                                                                         : isIntType(prevV.valueType)    ? s_intTypes[prevInScalarSize - 1]
1922                                                                                                                                         : isUintType(prevV.valueType)   ? s_uintTypes[prevInScalarSize - 1]
1923                                                                                                                                         : isBoolType(prevV.valueType)   ? s_boolTypes[prevInScalarSize - 1]
1924                                                                                                                                         : TYPE_LAST;
1925
1926                                                                 const int               curInScalarSize         = isScalarType(v.valueType) ? 1 : inScalarSize;
1927                                                                 const DataType  curInDataType           = isFloatType(v.valueType)      ? s_floatTypes[curInScalarSize - 1]
1928                                                                                                                                         : isIntType(v.valueType)        ? s_intTypes[curInScalarSize - 1]
1929                                                                                                                                         : isUintType(v.valueType)       ? s_uintTypes[curInScalarSize - 1]
1930                                                                                                                                         : isBoolType(v.valueType)       ? s_boolTypes[curInScalarSize - 1]
1931                                                                                                                                         : TYPE_LAST;
1932
1933                                                                 // Write input type(s) to case description and name.
1934
1935                                                                 if (inputNdx > 0)
1936                                                                         desc += ", ";
1937
1938                                                                 desc += getDataTypeName(curInDataType);
1939
1940                                                                 if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1941                                                                         name += std::string("") + getDataTypeName(curInDataType) + "_";
1942
1943                                                                 // Generate op input source.
1944
1945                                                                 if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
1946                                                                 {
1947                                                                         if (inputNdx != 0)
1948                                                                         {
1949                                                                                 if (funcInfo.type == OPERATOR && !isUnaryOp)
1950                                                                                         shaderOp += " " + std::string(shaderFuncName) + " ";
1951                                                                                 else
1952                                                                                         shaderOp += ", ";
1953                                                                         }
1954
1955                                                                         shaderOp += "in" + de::toString(inputNdx);
1956
1957                                                                         if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
1958                                                                                 shaderOp += std::string(shaderFuncName);
1959                                                                 }
1960                                                                 else
1961                                                                 {
1962                                                                         DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
1963
1964                                                                         if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
1965                                                                                 shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
1966
1967                                                                         shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
1968
1969                                                                         if (isUnaryOp && !funcInfo.isUnaryPrefix)
1970                                                                                 shaderOp += shaderFuncName;
1971                                                                 }
1972
1973                                                                 // Fill in shader info.
1974                                                                 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1975                                                         }
1976
1977                                                         if (funcInfo.type == FUNCTION)
1978                                                                 shaderOp += ")";
1979
1980                                                         shaderOp += ";";
1981
1982                                                         desc += ").";
1983                                                         name += shaderTypeName;
1984
1985                                                         // Create the test case.
1986                                                         innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
1987                                                 }
1988                                         }
1989                                 }
1990                         }
1991                 }
1992         }
1993
1994         // The ?: selection operator.
1995
1996         static const struct
1997         {
1998                 const DataType                  type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
1999                 const ShaderEvalFunc    evalFunc;
2000         } s_selectionInfo[] =
2001         {
2002                 { TYPE_FLOAT,           eval_selection_float    },
2003                 { TYPE_FLOAT_VEC2,      eval_selection_vec2             },
2004                 { TYPE_FLOAT_VEC3,      eval_selection_vec3             },
2005                 { TYPE_FLOAT_VEC4,      eval_selection_vec4             },
2006                 { TYPE_INT,                     eval_selection_int              },
2007                 { TYPE_INT_VEC2,        eval_selection_ivec2    },
2008                 { TYPE_INT_VEC3,        eval_selection_ivec3    },
2009                 { TYPE_INT_VEC4,        eval_selection_ivec4    },
2010                 { TYPE_UINT,            eval_selection_uint             },
2011                 { TYPE_UINT_VEC2,       eval_selection_uvec2    },
2012                 { TYPE_UINT_VEC3,       eval_selection_uvec3    },
2013                 { TYPE_UINT_VEC4,       eval_selection_uvec4    },
2014                 { TYPE_BOOL,            eval_selection_bool             },
2015                 { TYPE_BOOL_VEC2,       eval_selection_bvec2    },
2016                 { TYPE_BOOL_VEC3,       eval_selection_bvec3    },
2017                 { TYPE_BOOL_VEC4,       eval_selection_bvec4    }
2018         };
2019
2020         TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection", "Selection operator tests");
2021         addChild(selectionGroup);
2022
2023         for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2024         {
2025                 const DataType                  curType                 = s_selectionInfo[typeNdx].type;
2026                 const ShaderEvalFunc    evalFunc                = s_selectionInfo[typeNdx].evalFunc;
2027                 const bool                              isBoolCase              = isDataTypeBoolOrBVec(curType);
2028                 const bool                              isFloatCase             = isDataTypeFloatOrVec(curType);
2029                 const bool                              isIntCase               = isDataTypeIntOrIVec(curType);
2030                 const bool                              isUintCase              = isDataTypeUintOrUVec(curType);
2031                 const char*                             dataTypeStr             = getDataTypeName(curType);
2032
2033                 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2034                 DE_UNREF(isIntCase);
2035
2036                 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
2037                 {
2038                         if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2039                                 continue;
2040
2041                         const char*             precisionStr    = getPrecisionName((Precision)precision);
2042                         std::string             precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_");
2043
2044                         for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2045                         {
2046                                 const ShaderType        shaderType              = s_shaderTypes[shaderTypeNdx];
2047                                 const char*                     shaderTypeName  = getShaderTypeName(shaderType);
2048                                 const bool                      isVertexCase    = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2049
2050                                 std::string                     name                    = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2051
2052                                 ShaderDataSpec          shaderSpec;
2053                                 shaderSpec.numInputs            = 3;
2054                                 shaderSpec.precision            = isBoolCase ? PRECISION_LAST : (Precision)precision;
2055                                 shaderSpec.output                       = curType;
2056                                 shaderSpec.resultScale          = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f)));
2057                                 shaderSpec.resultBias           = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f)));
2058                                 shaderSpec.referenceScale       = shaderSpec.resultScale;
2059                                 shaderSpec.referenceBias        = shaderSpec.resultBias;
2060
2061                                 const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f)));
2062                                 const float rangeMax = (isBoolCase ?  1.0f : (isFloatCase ?  1.0f : (isUintCase ? 2.0f :  5.0f)));
2063
2064                                 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2065                                 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2066                                 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2067
2068                                 selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2069                         }
2070                 }
2071         }
2072
2073         // The sequence operator (comma).
2074
2075         TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests");
2076         addChild(sequenceGroup);
2077
2078         TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects");
2079         TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects");
2080         sequenceGroup->addChild(sequenceNoSideEffGroup);
2081         sequenceGroup->addChild(sequenceSideEffGroup);
2082
2083         static const struct
2084         {
2085                 const bool                              containsSideEffects;
2086                 const char*                             caseName;
2087                 const char*                             expressionStr;
2088                 const int                               numInputs;
2089                 const DataType                  inputTypes[MAX_INPUTS];
2090                 const DataType                  resultType;
2091                 const ShaderEvalFunc    evalFunc;
2092         } s_sequenceCases[] =
2093         {
2094                 { false,        "vec4",                                 "in0, in2 + in1, in1 + in0",                                                    3,      { TYPE_FLOAT_VEC4,      TYPE_FLOAT_VEC4,        TYPE_FLOAT_VEC4 },      TYPE_FLOAT_VEC4,        evalSequenceNoSideEffCase0 },
2095                 { false,        "float_uint",                   "in0 + in2, in1 + in1",                                                                 3,      { TYPE_FLOAT,           TYPE_UINT,                      TYPE_FLOAT              },      TYPE_UINT,                      evalSequenceNoSideEffCase1 },
2096                 { false,        "bool_vec2",                    "in0 && in1, in0, ivec2(vec2(in0) + in2)",                              3,      { TYPE_BOOL,            TYPE_BOOL,                      TYPE_FLOAT_VEC2 },      TYPE_INT_VEC2,          evalSequenceNoSideEffCase2 },
2097                 { false,        "vec4_ivec4_bvec4",             "in0 + vec4(in1), in2, in1",                                                    3,      { TYPE_FLOAT_VEC4,      TYPE_INT_VEC4,          TYPE_BOOL_VEC4  },      TYPE_INT_VEC4,          evalSequenceNoSideEffCase3 },
2098
2099                 { true,         "vec4",                                 "in0++, in1 = in0 + in2, in2 = in1",                                    3,      { TYPE_FLOAT_VEC4,      TYPE_FLOAT_VEC4,        TYPE_FLOAT_VEC4 },      TYPE_FLOAT_VEC4,        evalSequenceSideEffCase0 },
2100                 { true,         "float_uint",                   "in1++, in0 = float(in1), in1 = uint(in0 + in2)",               3,      { TYPE_FLOAT,           TYPE_UINT,                      TYPE_FLOAT              },      TYPE_UINT,                      evalSequenceSideEffCase1 },
2101                 { true,         "bool_vec2",                    "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",  3,      { TYPE_BOOL,            TYPE_BOOL,                      TYPE_FLOAT_VEC2 },      TYPE_INT_VEC2,          evalSequenceSideEffCase2 },
2102                 { true,         "vec4_ivec4_bvec4",             "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3,      { TYPE_FLOAT_VEC4,      TYPE_INT_VEC4,          TYPE_BOOL_VEC4  },      TYPE_INT_VEC4,          evalSequenceSideEffCase3 }
2103         };
2104
2105         for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2106         {
2107                 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
2108                 {
2109                         for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2110                         {
2111                                 const ShaderType        shaderType              = s_shaderTypes[shaderTypeNdx];
2112                                 const char*                     shaderTypeName  = getShaderTypeName(shaderType);
2113                                 const bool                      isVertexCase    = (ShaderType)shaderType == SHADERTYPE_VERTEX;
2114
2115                                 std::string                     name                    = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2116
2117                                 ShaderDataSpec          shaderSpec;
2118                                 shaderSpec.numInputs            = s_sequenceCases[caseNdx].numInputs;
2119                                 shaderSpec.precision            = (Precision)precision;
2120                                 shaderSpec.output                       = s_sequenceCases[caseNdx].resultType;
2121                                 shaderSpec.resultScale          = 0.5f;
2122                                 shaderSpec.resultBias           = 0.0f;
2123                                 shaderSpec.referenceScale       = shaderSpec.resultScale;
2124                                 shaderSpec.referenceBias        = shaderSpec.resultBias;
2125
2126                                 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2127                                 {
2128                                         const DataType  type                    = s_sequenceCases[caseNdx].inputTypes[inputNdx];
2129                                         const float             rangeMin                = (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f)));
2130                                         const float             rangeMax                = (isDataTypeFloatOrVec(type) ?  0.5f : (isDataTypeIntOrIVec(type) ?  2.0f : (isDataTypeUintOrUVec(type) ? 2.0f :  1.0f)));
2131
2132                                         shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2133                                 }
2134
2135                                 const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
2136
2137                                 TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2138                                 group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
2139                         }
2140                 }
2141         }
2142 }
2143
2144 } // anonymous
2145
2146 tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx)
2147 {
2148         return new ShaderOperatorTests(testCtx);
2149 }
2150
2151 } // sr
2152 } // vkt