1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2018 The Khronos Group Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief VK_KHR_depth_stencil_resolve tests.
22 *//*--------------------------------------------------------------------*/
24 #include "vktRenderPassDepthStencilResolveTests.hpp"
25 #include "vktRenderPassTestsUtil.hpp"
27 #include "vktTestCaseUtil.hpp"
28 #include "vktTestGroupUtil.hpp"
31 #include "vkDeviceUtil.hpp"
32 #include "vkImageUtil.hpp"
33 #include "vkMemUtil.hpp"
34 #include "vkPlatform.hpp"
35 #include "vkPrograms.hpp"
36 #include "vkQueryUtil.hpp"
38 #include "vkRefUtil.hpp"
39 #include "vkTypeUtil.hpp"
40 #include "vkCmdUtil.hpp"
41 #include "vkObjUtil.hpp"
43 #include "tcuImageCompare.hpp"
44 #include "tcuFormatUtil.hpp"
45 #include "tcuResultCollector.hpp"
46 #include "tcuTestLog.hpp"
47 #include "tcuTextureUtil.hpp"
49 #include "deUniquePtr.hpp"
50 #include "deSharedPtr.hpp"
61 typedef de::SharedPtr<vk::Unique<VkImage> > VkImageSp;
62 typedef de::SharedPtr<vk::Unique<VkImageView> > VkImageViewSp;
63 typedef de::SharedPtr<vk::Unique<VkBuffer> > VkBufferSp;
64 typedef de::SharedPtr<vk::Unique<VkPipeline> > VkPipelineSp;
65 typedef de::SharedPtr<Allocation> AllocationSp;
72 using namespace renderpass;
75 de::SharedPtr<T> safeSharedPtr (T* ptr)
79 return de::SharedPtr<T>(ptr);
101 deUint32 resolveBaseLayer;
103 VkImageAspectFlags aspectFlag;
104 deUint32 sampleCount;
105 VkResolveModeFlagBits depthResolveMode;
106 VkResolveModeFlagBits stencilResolveMode;
107 VerifyBuffer verifyBuffer;
108 VkClearDepthStencilValue clearValue;
109 float depthExpectedValue;
110 deUint8 stencilExpectedValue;
111 bool separateDepthStencilLayouts;
113 tcu::Maybe<VkFormat> compatibleFormat;
117 // Auxiliar class to group depth formats by compatibility in bit size and format. Note there is at most one alternative format for
118 // each given format as of the time this comment is being written, and the alternative (compatible) format for a given format can
119 // only remove aspects but not add them. That is, we cannot use a depth/stencil attachment to resolve a depth-only attachment.
122 // * VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
123 // * VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
124 class DepthCompatibilityManager
127 DepthCompatibilityManager ()
128 : m_compatibleFormats()
130 m_compatibleFormats[VK_FORMAT_D32_SFLOAT_S8_UINT] = VK_FORMAT_D32_SFLOAT;
131 m_compatibleFormats[VK_FORMAT_D16_UNORM_S8_UINT] = VK_FORMAT_D16_UNORM;
132 m_compatibleFormats[VK_FORMAT_D24_UNORM_S8_UINT] = VK_FORMAT_X8_D24_UNORM_PACK32;
135 VkFormat getAlternativeFormat (VkFormat format) const
137 const auto itr = m_compatibleFormats.find(format);
138 if (itr != end(m_compatibleFormats))
140 return VK_FORMAT_UNDEFINED;
144 std::map<VkFormat, VkFormat> m_compatibleFormats;
147 float get16bitDepthComponent(deUint8* pixelPtr)
149 deUint16* value = reinterpret_cast<deUint16*>(pixelPtr);
150 return static_cast<float>(*value) / 65535.0f;
153 float get24bitDepthComponent(deUint8* pixelPtr)
155 const bool littleEndian = (DE_ENDIANNESS == DE_LITTLE_ENDIAN);
156 deUint32 value = (((deUint32)pixelPtr[0]) << (!littleEndian * 16u)) |
157 (((deUint32)pixelPtr[1]) << 8u) |
158 (((deUint32)pixelPtr[2]) << ( littleEndian * 16u));
159 return static_cast<float>(value) / 16777215.0f;
162 float get32bitDepthComponent(deUint8* pixelPtr)
164 return *(reinterpret_cast<float*>(pixelPtr));
167 class DepthStencilResolveTest : public TestInstance
170 DepthStencilResolveTest (Context& context, TestConfig config);
171 virtual ~DepthStencilResolveTest (void);
173 virtual tcu::TestStatus iterate (void);
176 bool isFeaturesSupported (void);
177 bool isSupportedFormat (Context& context, VkFormat format) const;
178 VkSampleCountFlagBits sampleCountBitFromSampleCount (deUint32 count) const;
180 VkImageSp createImage (deUint32 sampleCount, VkImageUsageFlags additionalUsage = 0u);
181 AllocationSp createImageMemory (VkImageSp image);
182 VkImageViewSp createImageView (VkImageSp image, deUint32 baseArrayLayer);
183 AllocationSp createBufferMemory (void);
184 VkBufferSp createBuffer (void);
186 Move<VkRenderPass> createRenderPass (VkFormat vkformat, deUint32 renderPassNo);
187 Move<VkRenderPass> createRenderPassCompatible (void);
188 Move<VkFramebuffer> createFramebuffer (VkRenderPass renderPass, VkImageViewSp multisampleImageView, VkImageViewSp singlesampleImageView);
189 Move<VkPipelineLayout> createRenderPipelineLayout (void);
190 Move<VkPipeline> createRenderPipeline (VkRenderPass renderPass, deUint32 renderPassNo, VkPipelineLayout renderPipelineLayout);
193 bool verifyDepth (void);
194 bool verifyStencil (void);
197 const TestConfig m_config;
198 const bool m_featureSupported;
200 const InstanceInterface& m_vki;
201 const DeviceInterface& m_vkd;
203 VkPhysicalDevice m_physicalDevice;
205 const Unique<VkCommandPool> m_commandPool;
207 VkImageSp m_multisampleImage;
208 AllocationSp m_multisampleImageMemory;
209 VkImageViewSp m_multisampleImageView;
210 VkImageSp m_singlesampleImage;
211 AllocationSp m_singlesampleImageMemory;
212 VkImageViewSp m_singlesampleImageView;
214 AllocationSp m_bufferMemory;
216 deUint32 m_numRenderPasses;
217 std::vector<Move<VkRenderPass>> m_renderPass;
218 Unique<VkRenderPass> m_renderPassCompatible;
219 Move<VkFramebuffer> m_framebuffer;
220 Unique<VkPipelineLayout> m_renderPipelineLayout;
221 std::vector<Move<VkPipeline>> m_renderPipeline;
224 DepthStencilResolveTest::DepthStencilResolveTest (Context& context, TestConfig config)
225 : TestInstance (context)
227 , m_featureSupported (isFeaturesSupported())
228 , m_vki (context.getInstanceInterface())
229 , m_vkd (context.getDeviceInterface())
230 , m_device (context.getDevice())
231 , m_physicalDevice (context.getPhysicalDevice())
233 , m_commandPool (createCommandPool(context.getDeviceInterface(), context.getDevice(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, context.getUniversalQueueFamilyIndex()))
235 , m_multisampleImage (createImage(m_config.sampleCount, VK_IMAGE_USAGE_TRANSFER_SRC_BIT))
236 , m_multisampleImageMemory (createImageMemory(m_multisampleImage))
237 , m_multisampleImageView (createImageView(m_multisampleImage, 0u))
239 , m_singlesampleImage (createImage(1, (VK_IMAGE_USAGE_TRANSFER_SRC_BIT | (config.unusedResolve ? static_cast<vk::VkImageUsageFlags>(VK_IMAGE_USAGE_TRANSFER_DST_BIT) : 0u))))
240 , m_singlesampleImageMemory (createImageMemory(m_singlesampleImage))
241 , m_singlesampleImageView (createImageView(m_singlesampleImage, m_config.resolveBaseLayer))
243 , m_buffer (createBuffer())
244 , m_bufferMemory (createBufferMemory())
246 , m_numRenderPasses ((m_config.verifyBuffer == VB_DEPTH || !m_config.sampleMask) ? 1u : m_config.sampleCount)
247 , m_renderPassCompatible (createRenderPassCompatible())
248 , m_renderPipelineLayout (createRenderPipelineLayout())
250 for (deUint32 i = 0; i < m_numRenderPasses; i++)
252 m_renderPass.push_back(createRenderPass(m_config.format, i));
253 m_renderPipeline.push_back(createRenderPipeline(*m_renderPass[i], i, *m_renderPipelineLayout));
255 m_framebuffer = createFramebuffer(*m_renderPass[0], m_multisampleImageView, m_singlesampleImageView);
258 DepthStencilResolveTest::~DepthStencilResolveTest (void)
262 bool DepthStencilResolveTest::isFeaturesSupported()
264 m_context.requireDeviceFunctionality("VK_KHR_depth_stencil_resolve");
265 if (m_config.imageLayers > 1)
266 m_context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_GEOMETRY_SHADER);
268 if (m_config.separateDepthStencilLayouts)
269 m_context.requireDeviceFunctionality("VK_KHR_separate_depth_stencil_layouts");
271 VkPhysicalDeviceDepthStencilResolveProperties dsResolveProperties;
272 deMemset(&dsResolveProperties, 0, sizeof(VkPhysicalDeviceDepthStencilResolveProperties));
273 dsResolveProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES;
274 dsResolveProperties.pNext = DE_NULL;
276 VkPhysicalDeviceProperties2 deviceProperties;
277 deviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
278 deviceProperties.pNext = &dsResolveProperties;
280 // perform query to get supported float control properties
281 const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
282 const vk::InstanceInterface& instanceInterface = m_context.getInstanceInterface();
283 instanceInterface.getPhysicalDeviceProperties2(physicalDevice, &deviceProperties);
285 // check if both modes are supported
286 VkResolveModeFlagBits depthResolveMode = m_config.depthResolveMode;
287 VkResolveModeFlagBits stencilResolveMode = m_config.stencilResolveMode;
289 if ((depthResolveMode != VK_RESOLVE_MODE_NONE) &&
290 !(depthResolveMode & dsResolveProperties.supportedDepthResolveModes))
291 TCU_THROW(NotSupportedError, "Depth resolve mode not supported");
293 if ((stencilResolveMode != VK_RESOLVE_MODE_NONE) &&
294 !(stencilResolveMode & dsResolveProperties.supportedStencilResolveModes))
295 TCU_THROW(NotSupportedError, "Stencil resolve mode not supported");
297 // check if the implementation supports setting the depth and stencil resolve
298 // modes to different values when one of those modes is VK_RESOLVE_MODE_NONE
299 if (dsResolveProperties.independentResolveNone)
301 if ((!dsResolveProperties.independentResolve) &&
302 (depthResolveMode != stencilResolveMode) &&
303 (depthResolveMode != VK_RESOLVE_MODE_NONE) &&
304 (stencilResolveMode != VK_RESOLVE_MODE_NONE))
305 TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
307 else if (!dsResolveProperties.independentResolve && (depthResolveMode != stencilResolveMode))
309 // when independentResolveNone and independentResolve are VK_FALSE then both modes must be the same
310 TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
313 // Check alternative format support if needed.
314 if (m_config.compatibleFormat)
316 if (! isSupportedFormat(m_context, m_config.compatibleFormat.get()))
317 TCU_THROW(NotSupportedError, "Alternative image format for compatibility test not supported");
323 VkSampleCountFlagBits DepthStencilResolveTest::sampleCountBitFromSampleCount (deUint32 count) const
327 case 1: return VK_SAMPLE_COUNT_1_BIT;
328 case 2: return VK_SAMPLE_COUNT_2_BIT;
329 case 4: return VK_SAMPLE_COUNT_4_BIT;
330 case 8: return VK_SAMPLE_COUNT_8_BIT;
331 case 16: return VK_SAMPLE_COUNT_16_BIT;
332 case 32: return VK_SAMPLE_COUNT_32_BIT;
333 case 64: return VK_SAMPLE_COUNT_64_BIT;
336 DE_FATAL("Invalid sample count");
337 return (VkSampleCountFlagBits)0x0;
341 VkImageSp DepthStencilResolveTest::createImage (deUint32 sampleCount, VkImageUsageFlags additionalUsage)
343 const tcu::TextureFormat format(mapVkFormat(m_config.format));
344 const VkImageTiling imageTiling(VK_IMAGE_TILING_OPTIMAL);
345 VkSampleCountFlagBits sampleCountBit(sampleCountBitFromSampleCount(sampleCount));
346 VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | additionalUsage;
348 VkImageFormatProperties imageFormatProperties;
349 if (m_vki.getPhysicalDeviceImageFormatProperties(m_physicalDevice, m_config.format, VK_IMAGE_TYPE_2D, imageTiling,
350 usage, 0u, &imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED)
352 TCU_THROW(NotSupportedError, "Format not supported");
354 if (imageFormatProperties.sampleCounts < sampleCount)
356 TCU_THROW(NotSupportedError, "Sample count not supported");
358 if (imageFormatProperties.maxArrayLayers < m_config.imageLayers)
360 TCU_THROW(NotSupportedError, "Layers count not supported");
363 const VkExtent3D imageExtent =
370 if (!(tcu::hasDepthComponent(format.order) || tcu::hasStencilComponent(format.order)))
371 TCU_THROW(NotSupportedError, "Format can't be used as depth/stencil attachment");
373 if (imageFormatProperties.maxExtent.width < imageExtent.width
374 || imageFormatProperties.maxExtent.height < imageExtent.height
375 || ((imageFormatProperties.sampleCounts & sampleCountBit) == 0)
376 || imageFormatProperties.maxArrayLayers < m_config.imageLayers)
378 TCU_THROW(NotSupportedError, "Image type not supported");
381 const VkImageCreateInfo pCreateInfo =
383 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
390 m_config.imageLayers,
394 VK_SHARING_MODE_EXCLUSIVE,
397 VK_IMAGE_LAYOUT_UNDEFINED
400 return safeSharedPtr(new Unique<VkImage>(vk::createImage(m_vkd, m_device, &pCreateInfo)));
403 AllocationSp DepthStencilResolveTest::createImageMemory (VkImageSp image)
405 Allocator& allocator = m_context.getDefaultAllocator();
407 de::MovePtr<Allocation> allocation (allocator.allocate(getImageMemoryRequirements(m_vkd, m_device, **image), MemoryRequirement::Any));
408 VK_CHECK(m_vkd.bindImageMemory(m_device, **image, allocation->getMemory(), allocation->getOffset()));
409 return safeSharedPtr(allocation.release());
412 VkImageViewSp DepthStencilResolveTest::createImageView (VkImageSp image, deUint32 baseArrayLayer)
414 const VkImageSubresourceRange range =
423 const VkImageViewCreateInfo pCreateInfo =
425 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
429 (m_config.viewLayers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
431 makeComponentMappingRGBA(),
434 return safeSharedPtr(new Unique<VkImageView>(vk::createImageView(m_vkd, m_device, &pCreateInfo)));
437 Move<VkRenderPass> DepthStencilResolveTest::createRenderPass(VkFormat vkformat, deUint32 renderPassNo)
439 const VkSampleCountFlagBits samples(sampleCountBitFromSampleCount(m_config.sampleCount));
441 VkImageLayout layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
442 VkAttachmentReferenceStencilLayoutKHR stencilLayout =
444 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR,
446 VK_IMAGE_LAYOUT_UNDEFINED,
448 void * attachmentRefStencil = DE_NULL;
449 VkImageLayout finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
450 VkAttachmentDescriptionStencilLayoutKHR stencilFinalLayout =
452 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR,
454 VK_IMAGE_LAYOUT_UNDEFINED,
455 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
457 void * attachmentDescriptionStencil = DE_NULL;
459 if (m_config.separateDepthStencilLayouts)
461 if (m_config.verifyBuffer == VB_DEPTH)
463 layout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR;
464 stencilLayout.stencilLayout = VK_IMAGE_LAYOUT_GENERAL;
465 finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
466 stencilFinalLayout.stencilFinalLayout = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR; // This aspect should be unused.
470 layout = VK_IMAGE_LAYOUT_GENERAL;
471 stencilLayout.stencilLayout = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR;
472 finalLayout = VK_IMAGE_LAYOUT_GENERAL; // This aspect should be unused.
473 stencilFinalLayout.stencilFinalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
475 attachmentRefStencil = &stencilLayout;
476 attachmentDescriptionStencil = &stencilFinalLayout;
479 if (renderPassNo != 0)
481 stencilFinalLayout.stencilInitialLayout = stencilLayout.stencilLayout;
484 if (renderPassNo != m_numRenderPasses - 1)
486 finalLayout = layout;
487 stencilFinalLayout.stencilFinalLayout = layout;
490 const AttachmentDescription2 multisampleAttachment // VkAttachmentDescription2
492 // VkStructureType sType;
493 attachmentDescriptionStencil, // const void* pNext;
494 0u, // VkAttachmentDescriptionFlags flags;
495 m_config.format, // VkFormat format;
496 samples, // VkSampleCountFlagBits samples;
497 (renderPassNo == 0) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
498 VK_ATTACHMENT_STORE_OP_STORE,
499 (renderPassNo == 0) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
500 VK_ATTACHMENT_STORE_OP_STORE,
501 (renderPassNo == 0) ? VK_IMAGE_LAYOUT_UNDEFINED : layout, // VkImageLayout initialLayout;
502 finalLayout // VkImageLayout finalLayout;
504 const AttachmentReference2 multisampleAttachmentRef // VkAttachmentReference2
506 // VkStructureType sType;
507 attachmentRefStencil, // const void* pNext;
508 0u, // deUint32 attachment;
509 layout, // VkImageLayout layout;
510 m_config.aspectFlag // VkImageAspectFlags aspectMask;
513 vk::VkImageLayout singleSampleInitialLayout = (m_config.unusedResolve ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED);
514 if (renderPassNo != 0)
515 singleSampleInitialLayout = layout;
517 const tcu::TextureFormat format (mapVkFormat(vkformat));
518 VkImageAspectFlags aspectFlags =
519 ((tcu::hasDepthComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_DEPTH_BIT) : 0u) |
520 (tcu::hasStencilComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_STENCIL_BIT) : 0u));
522 const AttachmentDescription2 singlesampleAttachment // VkAttachmentDescription2
524 // VkStructureType sType;
525 attachmentDescriptionStencil, // const void* pNext;
526 0u, // VkAttachmentDescriptionFlags flags;
527 vkformat, // VkFormat format;
528 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
529 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
530 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
531 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp stencilLoadOp;
532 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
533 singleSampleInitialLayout, // VkImageLayout initialLayout;
534 finalLayout // VkImageLayout finalLayout;
536 AttachmentReference2 singlesampleAttachmentRef // VkAttachmentReference2
538 // VkStructureType sType;
539 attachmentRefStencil, // const void* pNext;
540 ((m_config.unusedResolve || renderPassNo != m_numRenderPasses - 1) ? VK_ATTACHMENT_UNUSED : 1u), // deUint32 attachment;
541 layout, // VkImageLayout layout;
542 aspectFlags // VkImageAspectFlags aspectMask;
545 std::vector<AttachmentDescription2> attachments;
546 attachments.push_back(multisampleAttachment);
547 attachments.push_back(singlesampleAttachment);
549 VkSubpassDescriptionDepthStencilResolve dsResolveDescription =
551 VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
552 DE_NULL, // const void* pNext;
553 m_config.depthResolveMode, // VkResolveModeFlagBits depthResolveMode;
554 m_config.stencilResolveMode, // VkResolveModeFlagBits stencilResolveMode;
555 &singlesampleAttachmentRef // VkAttachmentReference2 pDepthStencilResolveAttachment;
558 const SubpassDescription2 subpass // VkSubpassDescription2
560 // VkStructureType sType;
561 renderPassNo == m_numRenderPasses - 1 ? &dsResolveDescription : DE_NULL, // const void* pNext;
562 (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
563 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
564 0u, // deUint32 viewMask;
565 0u, // deUint32 inputAttachmentCount;
566 DE_NULL, // const VkAttachmentReference2* pInputAttachments;
567 0u, // deUint32 colorAttachmentCount;
568 DE_NULL, // const VkAttachmentReference2* pColorAttachments;
569 DE_NULL, // const VkAttachmentReference2* pResolveAttachments;
570 &multisampleAttachmentRef, // const VkAttachmentReference2* pDepthStencilAttachment;
571 0u, // deUint32 preserveAttachmentCount;
572 DE_NULL // const deUint32* pPreserveAttachments;
575 const RenderPassCreateInfo2 renderPassCreator // VkRenderPassCreateInfo2
577 // VkStructureType sType;
578 DE_NULL, // const void* pNext;
579 (VkRenderPassCreateFlags)0u, // VkRenderPassCreateFlags flags;
580 (deUint32)attachments.size(), // deUint32 attachmentCount;
581 &attachments[0], // const VkAttachmentDescription2* pAttachments;
582 1u, // deUint32 subpassCount;
583 &subpass, // const VkSubpassDescription2* pSubpasses;
584 0u, // deUint32 dependencyCount;
585 DE_NULL, // const VkSubpassDependency2* pDependencies;
586 0u, // deUint32 correlatedViewMaskCount;
587 DE_NULL // const deUint32* pCorrelatedViewMasks;
590 return renderPassCreator.createRenderPass(m_vkd, m_device);
593 // Checks format support.
594 // Note: we need the context because this is called from the constructor only after m_config has been set.
595 bool DepthStencilResolveTest::isSupportedFormat (Context& context, VkFormat format) const
597 const VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
598 | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
599 | (m_config.unusedResolve ? VK_IMAGE_USAGE_TRANSFER_DST_BIT : static_cast<vk::VkImageUsageFlagBits>(0u));
600 VkImageFormatProperties props;
602 const auto& vki = context.getInstanceInterface();
603 const auto physicalDevice = context.getPhysicalDevice();
604 const auto formatCheck = vki.getPhysicalDeviceImageFormatProperties(physicalDevice, format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usage, 0u, &props);
606 return (formatCheck == VK_SUCCESS);
609 Move<VkRenderPass> DepthStencilResolveTest::createRenderPassCompatible (void)
611 // Early exit if we are not testing compatibility.
612 if (! m_config.compatibleFormat)
615 return createRenderPass(m_config.compatibleFormat.get(), 0);
618 Move<VkFramebuffer> DepthStencilResolveTest::createFramebuffer (VkRenderPass renderPass, VkImageViewSp multisampleImageView, VkImageViewSp singlesampleImageView)
620 std::vector<VkImageView> attachments;
621 attachments.push_back(**multisampleImageView);
622 attachments.push_back(**singlesampleImageView);
624 const VkFramebufferCreateInfo createInfo =
626 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
631 (deUint32)attachments.size(),
639 return vk::createFramebuffer(m_vkd, m_device, &createInfo);
642 Move<VkPipelineLayout> DepthStencilResolveTest::createRenderPipelineLayout (void)
644 VkPushConstantRange pushConstant =
646 VK_SHADER_STAGE_FRAGMENT_BIT,
651 deUint32 pushConstantRangeCount = 0u;
652 VkPushConstantRange* pPushConstantRanges = DE_NULL;
653 if (m_config.verifyBuffer == VB_STENCIL)
655 pushConstantRangeCount = 1u;
656 pPushConstantRanges = &pushConstant;
659 const VkPipelineLayoutCreateInfo createInfo =
661 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
663 (vk::VkPipelineLayoutCreateFlags)0,
668 pushConstantRangeCount,
672 return vk::createPipelineLayout(m_vkd, m_device, &createInfo);
675 Move<VkPipeline> DepthStencilResolveTest::createRenderPipeline (VkRenderPass renderPass, deUint32 renderPassNo, VkPipelineLayout renderPipelineLayout)
677 const bool testingStencil = (m_config.verifyBuffer == VB_STENCIL);
678 const vk::BinaryCollection& binaryCollection = m_context.getBinaryCollection();
680 const Unique<VkShaderModule> vertexShaderModule (createShaderModule(m_vkd, m_device, binaryCollection.get("quad-vert"), 0u));
681 const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(m_vkd, m_device, binaryCollection.get("quad-frag"), 0u));
682 const Move<VkShaderModule> geometryShaderModule (m_config.imageLayers == 1 ? Move<VkShaderModule>() : createShaderModule(m_vkd, m_device, binaryCollection.get("quad-geom"), 0u));
684 const VkPipelineVertexInputStateCreateInfo vertexInputState =
686 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
688 (VkPipelineVertexInputStateCreateFlags)0u,
696 const tcu::UVec2 view (m_config.width, m_config.height);
697 const std::vector<VkViewport> viewports (1, makeViewport(view));
698 const std::vector<VkRect2D> scissors (1, m_config.renderArea);
699 const VkSampleMask samplemask[2] = {
700 renderPassNo < 32 ? (1u << renderPassNo) : 0,
701 renderPassNo < 32 ? 0 : (1u << (renderPassNo - 32)) };
703 const VkPipelineMultisampleStateCreateInfo multisampleState =
705 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
707 (VkPipelineMultisampleStateCreateFlags)0u,
709 sampleCountBitFromSampleCount(m_config.sampleCount),
712 (m_config.sampleMask) ? &samplemask[0] : DE_NULL,
716 const VkPipelineDepthStencilStateCreateInfo depthStencilState =
718 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
720 (VkPipelineDepthStencilStateCreateFlags)0u,
722 VK_TRUE, // depthTestEnable
724 VK_COMPARE_OP_ALWAYS,
726 testingStencil, // stencilTestEnable
728 VK_STENCIL_OP_REPLACE, // failOp
729 VK_STENCIL_OP_REPLACE, // passOp
730 VK_STENCIL_OP_REPLACE, // depthFailOp
731 VK_COMPARE_OP_ALWAYS, // compareOp
732 0xFFu, // compareMask
737 VK_STENCIL_OP_REPLACE,
738 VK_STENCIL_OP_REPLACE,
739 VK_STENCIL_OP_REPLACE,
740 VK_COMPARE_OP_ALWAYS,
749 std::vector<VkDynamicState> dynamicState;
750 dynamicState.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
751 const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo =
753 VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
754 DE_NULL, // const void* pNext;
755 (VkPipelineDynamicStateCreateFlags)0u, // VkPipelineDynamicStateCreateFlags flags;
756 static_cast<deUint32>(dynamicState.size()), // deUint32 dynamicStateCount;
757 &dynamicState[0] // const VkDynamicState* pDynamicStates;
760 return makeGraphicsPipeline(m_vkd, // const DeviceInterface& vk
761 m_device, // const VkDevice device
762 renderPipelineLayout, // const VkPipelineLayout pipelineLayout
763 *vertexShaderModule, // const VkShaderModule vertexShaderModule
764 DE_NULL, // const VkShaderModule tessellationControlShaderModule
765 DE_NULL, // const VkShaderModule tessellationEvalShaderModule
766 m_config.imageLayers == 1 ? DE_NULL : *geometryShaderModule, // const VkShaderModule geometryShaderModule
767 *fragmentShaderModule, // const VkShaderModule fragmentShaderModule
768 renderPass, // const VkRenderPass renderPass
769 viewports, // const std::vector<VkViewport>& viewports
770 scissors, // const std::vector<VkRect2D>& scissors
771 VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
772 0u, // const deUint32 subpass
773 0u, // const deUint32 patchControlPoints
774 &vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
775 DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
776 &multisampleState, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
777 &depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
778 DE_NULL, // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
779 testingStencil ? &dynamicStateCreateInfo : DE_NULL); // const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo
782 AllocationSp DepthStencilResolveTest::createBufferMemory (void)
784 Allocator& allocator = m_context.getDefaultAllocator();
785 de::MovePtr<Allocation> allocation(allocator.allocate(getBufferMemoryRequirements(m_vkd, m_device, **m_buffer), MemoryRequirement::HostVisible));
786 VK_CHECK(m_vkd.bindBufferMemory(m_device, **m_buffer, allocation->getMemory(), allocation->getOffset()));
787 return safeSharedPtr(allocation.release());
790 VkBufferSp DepthStencilResolveTest::createBuffer (void)
792 const VkBufferUsageFlags bufferUsage (VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
793 const tcu::TextureFormat textureFormat (mapVkFormat(m_config.format));
794 const VkDeviceSize pixelSize (textureFormat.getPixelSize());
795 const VkBufferCreateInfo createInfo =
797 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
801 m_config.width * m_config.height * m_config.imageLayers * pixelSize,
804 VK_SHARING_MODE_EXCLUSIVE,
808 return safeSharedPtr(new Unique<VkBuffer>(vk::createBuffer(m_vkd, m_device, &createInfo)));
811 void DepthStencilResolveTest::submit (void)
813 const DeviceInterface& vkd (m_context.getDeviceInterface());
814 const VkDevice device (m_context.getDevice());
816 // When the depth/stencil resolve attachment is unused, it needs to be cleared outside
817 // the render pass so it has the expected values.
818 if (m_config.unusedResolve)
820 const tcu::TextureFormat format (mapVkFormat(m_config.format));
821 const Unique<VkCommandBuffer> commandBuffer (allocateCommandBuffer(m_vkd, m_device, *m_commandPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY));
822 const vk::VkImageSubresourceRange imageRange =
824 ((tcu::hasDepthComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_DEPTH_BIT) : 0u) |
825 (tcu::hasStencilComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_STENCIL_BIT) : 0u)),
827 VK_REMAINING_MIP_LEVELS,
829 VK_REMAINING_ARRAY_LAYERS,
831 const vk::VkImageMemoryBarrier preBarrier =
833 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
836 // src and dst access masks.
838 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
840 // old and new layouts.
841 vk::VK_IMAGE_LAYOUT_UNDEFINED,
842 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
844 VK_QUEUE_FAMILY_IGNORED,
845 VK_QUEUE_FAMILY_IGNORED,
847 **m_singlesampleImage,
850 const vk::VkImageMemoryBarrier postBarrier =
852 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
855 // src and dst access masks.
856 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
859 // old and new layouts.
860 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
861 vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
863 VK_QUEUE_FAMILY_IGNORED,
864 VK_QUEUE_FAMILY_IGNORED,
866 **m_singlesampleImage,
870 vk::beginCommandBuffer(m_vkd, commandBuffer.get());
871 m_vkd.cmdPipelineBarrier(commandBuffer.get(), vk::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &preBarrier);
872 m_vkd.cmdClearDepthStencilImage(commandBuffer.get(), **m_singlesampleImage, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_config.clearValue, 1u, &imageRange);
873 m_vkd.cmdPipelineBarrier(commandBuffer.get(), vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &postBarrier);
874 vk::endCommandBuffer(m_vkd, commandBuffer.get());
876 vk::submitCommandsAndWait(m_vkd, m_device, m_context.getUniversalQueue(), commandBuffer.get());
879 const Unique<VkCommandBuffer> commandBuffer(allocateCommandBuffer(vkd, device, *m_commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
880 const RenderpassSubpass2::SubpassBeginInfo subpassBeginInfo(DE_NULL, VK_SUBPASS_CONTENTS_INLINE);
881 const RenderpassSubpass2::SubpassEndInfo subpassEndInfo(DE_NULL);
883 beginCommandBuffer(vkd, *commandBuffer);
884 bool testingDepth = (m_config.verifyBuffer == VB_DEPTH);
888 VkClearValue clearValues[2];
889 clearValues[0].depthStencil = m_config.clearValue;
890 clearValues[1].depthStencil = m_config.clearValue;
892 const VkRenderPassBeginInfo beginInfo =
894 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
897 (m_config.compatibleFormat ? *m_renderPassCompatible : *m_renderPass[0]),
902 { m_config.width, m_config.height }
908 RenderpassSubpass2::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
912 vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline[0]);
913 vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
914 RenderpassSubpass2::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
919 for (deUint32 i = 0; i < m_config.sampleCount; i++)
921 if (i == 0 || m_config.sampleMask)
923 VkClearValue clearValues[2];
924 clearValues[0].depthStencil = m_config.clearValue;
925 clearValues[1].depthStencil = m_config.clearValue;
927 const VkRenderPassBeginInfo beginInfo =
929 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
932 (m_config.compatibleFormat ? *m_renderPassCompatible : *m_renderPass[i]),
937 { m_config.width, m_config.height }
943 vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, 0, 0, 0, 0, 0);
944 RenderpassSubpass2::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
946 // For stencil we can set reference value for just one sample at a time
947 // so we need to do as many passes as there are samples, first half
948 // of samples is initialized with 1 and second half with 255
949 const deUint32 halfOfSamples = m_config.sampleCount >> 1;
951 deUint32 stencilReference = 1 + 254 * (i >= halfOfSamples);
952 vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline[m_config.sampleMask ? i : 0]);
953 vkd.cmdPushConstants(*commandBuffer, *m_renderPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0u, sizeof(i), &i);
954 vkd.cmdSetStencilReference(*commandBuffer, VK_STENCIL_FRONT_AND_BACK, stencilReference);
955 vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
956 if (i == m_config.sampleCount - 1 || m_config.sampleMask)
957 RenderpassSubpass2::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
961 // Memory barriers between rendering and copying
963 const VkImageMemoryBarrier barrier =
965 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
968 // Note: as per the spec, depth/stencil *resolve* operations are synchronized using the color attachment write access.
969 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
970 VK_ACCESS_TRANSFER_READ_BIT,
972 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
973 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
975 VK_QUEUE_FAMILY_IGNORED,
976 VK_QUEUE_FAMILY_IGNORED,
978 **m_singlesampleImage,
980 (m_config.separateDepthStencilLayouts) ? VkImageAspectFlags(testingDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT) : m_config.aspectFlag,
988 vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &barrier);
991 // Copy image memory to buffers
992 const VkBufferImageCopy region =
998 VkImageAspectFlags(testingDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT),
1001 m_config.viewLayers,
1004 { m_config.width, m_config.height, 1u }
1007 vkd.cmdCopyImageToBuffer(*commandBuffer, **m_singlesampleImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **m_buffer, 1u, ®ion);
1009 // Memory barriers between copies and host access
1011 const VkBufferMemoryBarrier barrier =
1013 VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
1016 VK_ACCESS_TRANSFER_WRITE_BIT,
1017 VK_ACCESS_HOST_READ_BIT,
1019 VK_QUEUE_FAMILY_IGNORED,
1020 VK_QUEUE_FAMILY_IGNORED,
1027 vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 0u, DE_NULL, 1u, &barrier, 0u, DE_NULL);
1030 endCommandBuffer(vkd, *commandBuffer);
1032 submitCommandsAndWait(vkd, device, m_context.getUniversalQueue(), *commandBuffer);
1035 bool DepthStencilResolveTest::verifyDepth (void)
1037 // Invalidate allocation before attempting to read buffer memory.
1038 invalidateAlloc(m_context.getDeviceInterface(), m_context.getDevice(), *m_bufferMemory);
1040 deUint32 layerSize = m_config.width * m_config.height;
1041 deUint32 valuesCount = layerSize * m_config.viewLayers;
1042 deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr());
1044 const DeviceInterface& vkd (m_context.getDeviceInterface());
1045 invalidateMappedMemoryRange(vkd, m_context.getDevice(), m_bufferMemory->getMemory(), m_bufferMemory->getOffset(), VK_WHOLE_SIZE);
1047 float expectedValue = m_config.depthExpectedValue;
1048 if (m_config.depthResolveMode == VK_RESOLVE_MODE_NONE || m_config.unusedResolve)
1049 expectedValue = m_config.clearValue.depth;
1051 // depth data in buffer is tightly packed, ConstPixelBufferAccess
1052 // coludn't be used for depth value extraction as it cant interpret
1053 // formats containing just depth component
1055 typedef float (*DepthComponentGetterFn)(deUint8*);
1056 VkFormat format = m_config.format;
1057 DepthComponentGetterFn getDepthComponent = &get16bitDepthComponent;
1058 deUint32 pixelStep = 2;
1059 float epsilon = 0.002f;
1061 if ((format == VK_FORMAT_X8_D24_UNORM_PACK32) ||
1062 (format == VK_FORMAT_D24_UNORM_S8_UINT))
1064 getDepthComponent = &get24bitDepthComponent;
1067 else if ((format == VK_FORMAT_D32_SFLOAT) ||
1068 (format == VK_FORMAT_D32_SFLOAT_S8_UINT))
1070 getDepthComponent = &get32bitDepthComponent;
1074 for (deUint32 valueIndex = 0; valueIndex < valuesCount; valueIndex++)
1076 float depth = (*getDepthComponent)(pixelPtr);
1077 pixelPtr += pixelStep;
1079 // check if pixel data is outside of render area
1080 deInt32 layerIndex = valueIndex / layerSize;
1081 deInt32 inLayerIndex = valueIndex % layerSize;
1082 deInt32 x = inLayerIndex % m_config.width;
1083 deInt32 y = (inLayerIndex - x) / m_config.width;
1084 deInt32 x1 = m_config.renderArea.offset.x;
1085 deInt32 y1 = m_config.renderArea.offset.y;
1086 deInt32 x2 = x1 + m_config.renderArea.extent.width;
1087 deInt32 y2 = y1 + m_config.renderArea.extent.height;
1088 if ((x < x1) || (x >= x2) || (y < y1) || (y >= y2))
1090 // verify that outside of render area there are clear values
1091 float error = deFloatAbs(depth - m_config.clearValue.depth);
1092 if (error > epsilon)
1094 m_context.getTestContext().getLog()
1095 << TestLog::Message << "(" << x << ", " << y
1096 << ", layer: " << layerIndex << ") is outside of render area but depth value is: "
1097 << depth << " (expected " << m_config.clearValue.depth << ")" << TestLog::EndMessage;
1101 // value is correct, go to next one
1105 float error = deFloatAbs(depth - expectedValue);
1106 if (error > epsilon)
1108 m_context.getTestContext().getLog() << TestLog::Message
1109 << "At (" << x << ", " << y << ", layer: " << layerIndex
1110 << ") depth value is: " << depth << " expected: "
1111 << expectedValue << TestLog::EndMessage;
1115 m_context.getTestContext().getLog() << TestLog::Message
1116 << "Depth value is " << expectedValue
1117 << TestLog::EndMessage;
1122 bool DepthStencilResolveTest::verifyStencil (void)
1124 // Invalidate allocation before attempting to read buffer memory.
1125 invalidateAlloc(m_context.getDeviceInterface(), m_context.getDevice(), *m_bufferMemory);
1127 deUint32 layerSize = m_config.width * m_config.height;
1128 deUint32 valuesCount = layerSize * m_config.viewLayers;
1129 deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr());
1131 const DeviceInterface& vkd (m_context.getDeviceInterface());
1132 invalidateMappedMemoryRange(vkd, m_context.getDevice(), m_bufferMemory->getMemory(), m_bufferMemory->getOffset(), VK_WHOLE_SIZE);
1134 // when stencil is tested we are discarding invocations and
1135 // because of that depth and stencil need to be tested separately
1137 deUint8 expectedValue = m_config.stencilExpectedValue;
1138 if (m_config.stencilResolveMode == VK_RESOLVE_MODE_NONE || m_config.unusedResolve)
1139 expectedValue = static_cast<deUint8>(m_config.clearValue.stencil);
1141 for (deUint32 valueIndex = 0; valueIndex < valuesCount; valueIndex++)
1143 deUint8 stencil = *pixelPtr++;
1144 deInt32 layerIndex = valueIndex / layerSize;
1145 deInt32 inLayerIndex = valueIndex % layerSize;
1146 deInt32 x = inLayerIndex % m_config.width;
1147 deInt32 y = (inLayerIndex - x) / m_config.width;
1148 deInt32 x1 = m_config.renderArea.offset.x;
1149 deInt32 y1 = m_config.renderArea.offset.y;
1150 deInt32 x2 = x1 + m_config.renderArea.extent.width;
1151 deInt32 y2 = y1 + m_config.renderArea.extent.height;
1152 if ((x < x1) || (x >= x2) || (y < y1) || (y >= y2))
1154 if (stencil != m_config.clearValue.stencil)
1156 m_context.getTestContext().getLog()
1157 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex
1158 << ") is outside of render area but stencil value is: "
1159 << stencil << " (expected " << m_config.clearValue.stencil << ")" << TestLog::EndMessage;
1163 // value is correct, go to next one
1167 if (stencil != expectedValue)
1169 m_context.getTestContext().getLog() << TestLog::Message
1170 << "At (" << x << ", " << y << ", layer: " << layerIndex
1171 << ") stencil value is: " << static_cast<deUint32>(stencil)
1172 << " expected: " << static_cast<deUint32>(expectedValue)
1173 << TestLog::EndMessage;
1177 m_context.getTestContext().getLog() << TestLog::Message
1178 << "Stencil value is "
1179 << static_cast<deUint32>(expectedValue)
1180 << TestLog::EndMessage;
1185 tcu::TestStatus DepthStencilResolveTest::iterate (void)
1189 bool result = false;
1190 if (m_config.verifyBuffer == VB_DEPTH)
1191 result = verifyDepth();
1193 result = verifyStencil();
1196 return tcu::TestStatus::pass("Pass");
1197 return tcu::TestStatus::fail("Fail");
1202 void init (vk::SourceCollections& dst, TestConfig config) const
1204 // geometry shader is only needed in multi-layer framebuffer resolve tests
1205 if (config.imageLayers > 1)
1207 const deUint32 layerCount = 3;
1209 std::ostringstream src;
1210 src << "#version 450\n"
1213 << "layout(triangles) in;\n"
1214 << "layout(triangle_strip, max_vertices = " << 3 * 2 * layerCount << ") out;\n"
1216 << "in gl_PerVertex {\n"
1217 << " vec4 gl_Position;\n"
1220 << "out gl_PerVertex {\n"
1221 << " vec4 gl_Position;\n"
1224 << "void main (void) {\n"
1225 << " for (int layerNdx = 0; layerNdx < " << layerCount << "; ++layerNdx) {\n"
1226 << " for(int vertexNdx = 0; vertexNdx < gl_in.length(); vertexNdx++) {\n"
1227 << " gl_Position = gl_in[vertexNdx].gl_Position;\n"
1228 << " gl_Layer = layerNdx;\n"
1229 << " EmitVertex();\n"
1231 << " EndPrimitive();\n"
1235 dst.glslSources.add("quad-geom") << glu::GeometrySource(src.str());
1238 dst.glslSources.add("quad-vert") << glu::VertexSource(
1240 "out gl_PerVertex {\n"
1241 "\tvec4 gl_Position;\n"
1244 "void main (void) {\n"
1245 "\tgl_Position = vec4(((gl_VertexIndex + 2) / 3) % 2 == 0 ? -1.0 : 1.0,\n"
1246 "\t ((gl_VertexIndex + 1) / 3) % 2 == 0 ? -1.0 : 1.0, 0.0, 1.0);\n"
1249 if (config.verifyBuffer == VB_DEPTH)
1251 dst.glslSources.add("quad-frag") << glu::FragmentSource(
1253 "precision highp float;\n"
1254 "precision highp int;\n"
1255 "void main (void)\n"
1257 " float sampleIndex = float(gl_SampleID);\n" // sampleIndex is integer in range <0, 63>
1258 " float valueIndex = round(mod(sampleIndex, 4.0));\n" // limit possible depth values - count to 4
1259 " float value = valueIndex + 2.0;\n" // value is one of [2, 3, 4, 5]
1260 " value = round(exp2(value));\n" // value is one of [4, 8, 16, 32]
1261 " bool condition = (int(value) == 8);\n" // select second sample value (to make it smallest)
1262 " value = round(value - float(condition) * 6.0);\n" // value is one of [4, 2, 16, 32]
1263 " gl_FragDepth = value / 100.0;\n" // sample depth is one of [0.04, 0.02, 0.16, 0.32]
1268 if (config.sampleMask)
1270 dst.glslSources.add("quad-frag") << glu::FragmentSource(
1272 "precision highp float;\n"
1273 "precision highp int;\n"
1274 "void main (void)\n"
1276 " gl_FragDepth = 0.5;\n"
1281 dst.glslSources.add("quad-frag") << glu::FragmentSource(
1283 "precision highp float;\n"
1284 "precision highp int;\n"
1285 "layout(push_constant) uniform PushConstant {\n"
1286 " highp int sampleID;\n"
1287 "} pushConstants;\n"
1288 "void main (void)\n"
1290 " if(gl_SampleID != pushConstants.sampleID)\n"
1292 " gl_FragDepth = 0.5;\n"
1299 class PropertiesTestCase : public vkt::TestCase
1302 PropertiesTestCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description)
1303 : vkt::TestCase(testCtx, name, description)
1305 virtual ~PropertiesTestCase (void) {}
1307 virtual TestInstance* createInstance (Context& context) const;
1308 virtual void checkSupport (Context& context) const;
1311 class PropertiesTestInstance : public vkt::TestInstance
1314 PropertiesTestInstance (Context& context)
1315 : vkt::TestInstance(context)
1317 virtual ~PropertiesTestInstance (void) {}
1319 virtual tcu::TestStatus iterate (void);
1323 TestInstance* PropertiesTestCase::createInstance (Context& context) const
1325 return new PropertiesTestInstance(context);
1328 void PropertiesTestCase::checkSupport (Context& context) const
1330 context.requireDeviceFunctionality("VK_KHR_depth_stencil_resolve");
1333 tcu::TestStatus PropertiesTestInstance::iterate (void)
1335 vk::VkPhysicalDeviceDepthStencilResolvePropertiesKHR dsrProperties;
1336 dsrProperties.sType = vk::VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR;
1337 dsrProperties.pNext = nullptr;
1339 vk::VkPhysicalDeviceProperties2 properties2;
1340 properties2.sType = vk::VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
1341 properties2.pNext = &dsrProperties;
1343 m_context.getInstanceInterface().getPhysicalDeviceProperties2(m_context.getPhysicalDevice(), &properties2);
1345 if ((dsrProperties.supportedDepthResolveModes & vk::VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) == 0)
1346 TCU_FAIL("supportedDepthResolveModes does not include VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR");
1348 if ((dsrProperties.supportedStencilResolveModes & vk::VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) == 0)
1349 TCU_FAIL("supportedStencilResolveModes does not include VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR");
1351 if ((dsrProperties.supportedStencilResolveModes & vk::VK_RESOLVE_MODE_AVERAGE_BIT_KHR) != 0)
1352 TCU_FAIL("supportedStencilResolveModes includes forbidden VK_RESOLVE_MODE_AVERAGE_BIT_KHR");
1354 if (dsrProperties.independentResolve == VK_TRUE && dsrProperties.independentResolveNone != VK_TRUE)
1355 TCU_FAIL("independentResolve supported but independentResolveNone not supported");
1357 return tcu::TestStatus::pass("Pass");
1361 void initTests (tcu::TestCaseGroup* group)
1363 typedef InstanceFactory1<DepthStencilResolveTest, TestConfig, Programs> DSResolveTestInstance;
1372 FormatData formats[] =
1374 { VK_FORMAT_D16_UNORM, "d16_unorm", true, false },
1375 { VK_FORMAT_X8_D24_UNORM_PACK32, "x8_d24_unorm_pack32", true, false },
1376 { VK_FORMAT_D32_SFLOAT, "d32_sfloat", true, false },
1377 { VK_FORMAT_S8_UINT, "s8_uint", false, true },
1378 { VK_FORMAT_D16_UNORM_S8_UINT, "d16_unorm_s8_uint", true, true },
1379 { VK_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint", true, true },
1380 { VK_FORMAT_D32_SFLOAT_S8_UINT, "d32_sfloat_s8_uint", true, true },
1383 struct ResolveModeData
1385 VkResolveModeFlagBits flag;
1388 ResolveModeData resolveModes[] =
1390 { VK_RESOLVE_MODE_NONE, "none" },
1391 { VK_RESOLVE_MODE_SAMPLE_ZERO_BIT, "zero" },
1392 { VK_RESOLVE_MODE_AVERAGE_BIT, "average" },
1393 { VK_RESOLVE_MODE_MIN_BIT, "min" },
1394 { VK_RESOLVE_MODE_MAX_BIT, "max" },
1397 struct ImageTestData
1399 const char* groupName;
1402 deUint32 imageLayers;
1403 VkRect2D renderArea;
1404 VkClearDepthStencilValue clearValue;
1407 // NOTE: tests cant be executed for 1D and 3D images:
1408 // 1D images are not tested because acording to specyfication sampleCounts
1409 // will be set to VK_SAMPLE_COUNT_1_BIT when type is not VK_IMAGE_TYPE_2D
1410 // 3D images are not tested because VkFramebufferCreateInfo specification
1411 // states that: each element of pAttachments that is a 2D or 2D array image
1412 // view taken from a 3D image must not be a depth/stencil format
1413 ImageTestData imagesTestData[] =
1415 { "image_2d_32_32", 32, 32, 1, {{ 0, 0}, {32, 32}}, {0.000f, 0x00} },
1416 { "image_2d_8_32", 8, 32, 1, {{ 1, 1}, { 6, 30}}, {0.123f, 0x01} },
1417 { "image_2d_49_13", 49, 13, 1, {{10, 5}, {20, 8}}, {1.000f, 0x05} },
1418 { "image_2d_5_1", 5, 1, 1, {{ 0, 0}, { 5, 1}}, {0.500f, 0x00} },
1419 { "image_2d_17_1", 17, 1, 1, {{ 1, 0}, {15, 1}}, {0.789f, 0xfa} },
1421 const deUint32 sampleCounts[] =
1423 2u, 4u, 8u, 16u, 32u, 64u
1425 const float depthExpectedValue[][6] =
1427 // 2 samples 4 8 16 32 64
1428 { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, // RESOLVE_MODE_NONE - expect clear value
1429 { 0.04f, 0.04f, 0.04f, 0.04f, 0.04f, 0.04f }, // RESOLVE_MODE_SAMPLE_ZERO_BIT
1430 { 0.03f, 0.135f, 0.135f, 0.135f, 0.135f, 0.135f }, // RESOLVE_MODE_AVERAGE_BIT
1431 { 0.02f, 0.02f, 0.02f, 0.02f, 0.02f, 0.02f }, // RESOLVE_MODE_MIN_BIT
1432 { 0.04f, 0.32f, 0.32f, 0.32f, 0.32f, 0.32f }, // RESOLVE_MODE_MAX_BIT
1434 const deUint8 stencilExpectedValue[][6] =
1436 // 2 samples 4 8 16 32 64
1437 { 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_NONE - expect clear value
1438 { 1u, 1u, 1u, 1u, 1u, 1u }, // RESOLVE_MODE_SAMPLE_ZERO_BIT
1439 { 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_AVERAGE_BIT - not supported
1440 { 1u, 1u, 1u, 1u, 1u, 1u }, // RESOLVE_MODE_MIN_BIT
1441 { 255u, 255u, 255u, 255u, 255u, 255u }, // RESOLVE_MODE_MAX_BIT
1444 const DepthCompatibilityManager compatManager;
1446 tcu::TestContext& testCtx(group->getTestContext());
1450 de::MovePtr<tcu::TestCaseGroup> miscGroup(new tcu::TestCaseGroup(testCtx, "misc", "Miscellaneous depth/stencil resolve tests"));
1451 miscGroup->addChild(new PropertiesTestCase(testCtx, "properties", "Check reported depth/stencil resolve properties"));
1452 group->addChild(miscGroup.release());
1455 // iterate over image data
1456 for (deUint32 imageDataNdx = 0; imageDataNdx < DE_LENGTH_OF_ARRAY(imagesTestData); imageDataNdx++)
1458 ImageTestData imageData = imagesTestData[imageDataNdx];
1460 // create test group for image data
1461 de::MovePtr<tcu::TestCaseGroup> imageGroup(new tcu::TestCaseGroup(testCtx, imageData.groupName, imageData.groupName));
1463 // iterate over sampleCounts
1464 for (size_t sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); sampleCountNdx++)
1466 const deUint32 sampleCount (sampleCounts[sampleCountNdx]);
1467 const std::string sampleName ("samples_" + de::toString(sampleCount));
1469 // create test group for sample count
1470 de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampleName.c_str(), sampleName.c_str()));
1472 // iterate over depth/stencil formats
1473 for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1475 const FormatData& formatData = formats[formatNdx];
1476 VkFormat format = formatData.format;
1477 const char* formatName = formatData.name;
1478 const bool hasDepth = formatData.hasDepth;
1479 const bool hasStencil = formatData.hasStencil;
1480 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) |
1481 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT);
1482 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1;
1484 for (int separateDepthStencilLayouts = 0; separateDepthStencilLayouts < separateLayoutsLoopCount; ++separateDepthStencilLayouts)
1486 const bool useSeparateDepthStencilLayouts = bool(separateDepthStencilLayouts);
1487 const std::string groupName = std::string(formatName) + ((useSeparateDepthStencilLayouts) ? "_separate_layouts" : "");
1489 // create test group for format
1490 de::MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(testCtx, groupName.c_str(), groupName.c_str()));
1492 // iterate over depth resolve modes
1493 for (size_t depthResolveModeNdx = 0; depthResolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); depthResolveModeNdx++)
1495 // iterate over stencil resolve modes
1496 for (size_t stencilResolveModeNdx = 0; stencilResolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); stencilResolveModeNdx++)
1498 for (int unusedIdx = 0; unusedIdx < 2; ++unusedIdx)
1500 // there is no average resolve mode for stencil - go to next iteration
1501 ResolveModeData& sResolve = resolveModes[stencilResolveModeNdx];
1502 if (sResolve.flag == VK_RESOLVE_MODE_AVERAGE_BIT)
1505 // if pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED,
1506 // depthResolveMode and stencilResolveMode must not both be VK_RESOLVE_MODE_NONE_KHR
1507 ResolveModeData& dResolve = resolveModes[depthResolveModeNdx];
1508 if ((dResolve.flag == VK_RESOLVE_MODE_NONE) && (sResolve.flag == VK_RESOLVE_MODE_NONE))
1511 // If there is no depth, the depth resolve mode should be NONE, or
1512 // match the stencil resolve mode.
1513 if (!hasDepth && (dResolve.flag != VK_RESOLVE_MODE_NONE) &&
1514 (dResolve.flag != sResolve.flag))
1517 // If there is no stencil, the stencil resolve mode should be NONE, or
1518 // match the depth resolve mode.
1519 if (!hasStencil && (sResolve.flag != VK_RESOLVE_MODE_NONE) &&
1520 (dResolve.flag != sResolve.flag))
1523 const bool unusedResolve = (unusedIdx > 0);
1525 std::string baseName = "depth_" + dResolve.name + "_stencil_" + sResolve.name;
1527 baseName += "_unused_resolve";
1531 std::string name = baseName + "_testing_depth";
1532 const char* testName = name.c_str();
1533 float expectedValue = depthExpectedValue[depthResolveModeNdx][sampleCountNdx];
1535 const TestConfig testConfig =
1543 imageData.renderArea,
1549 imageData.clearValue,
1552 useSeparateDepthStencilLayouts,
1554 tcu::nothing<VkFormat>(),
1557 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1559 if (sampleCountNdx == 0 && imageDataNdx == 0)
1561 const auto compatibleFormat = compatManager.getAlternativeFormat(format);
1563 if (compatibleFormat != VK_FORMAT_UNDEFINED)
1565 std::string compatibilityTestName = "compatibility_" + name;
1566 TestConfig compatibilityTestConfig = testConfig;
1567 compatibilityTestConfig.compatibleFormat = tcu::just(compatibleFormat);
1569 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, compatibilityTestName.c_str(), compatibilityTestName.c_str(), compatibilityTestConfig));
1575 std::string name = baseName + "_testing_stencil";
1576 const char* testName = name.c_str();
1577 deUint8 expectedValue = stencilExpectedValue[stencilResolveModeNdx][sampleCountNdx];
1579 const TestConfig testConfig =
1587 imageData.renderArea,
1593 imageData.clearValue,
1596 useSeparateDepthStencilLayouts,
1598 tcu::nothing<VkFormat>(),
1601 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1603 if (dResolve.flag == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT)
1605 std::string samplemaskTestName = name + "_samplemask";
1606 TestConfig samplemaskTestConfig = testConfig;
1607 samplemaskTestConfig.sampleMask = true;
1608 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, samplemaskTestName.c_str(), samplemaskTestName.c_str(), samplemaskTestConfig));
1611 // All formats with stencil and depth aspects have incompatible formats and sizes in the depth
1612 // aspect, so their only alternative is the VK_FORMAT_S8_UINT format. Finally, that stencil-only
1613 // format has no compatible formats that can be used.
1614 if (sampleCountNdx == 0 && imageDataNdx == 0 && hasDepth)
1616 std::string compatibilityTestName = "compatibility_" + name;
1617 TestConfig compatibilityTestConfig = testConfig;
1618 compatibilityTestConfig.compatibleFormat = tcu::just(VK_FORMAT_S8_UINT);
1620 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, compatibilityTestName.c_str(), compatibilityTestName.c_str(), compatibilityTestConfig));
1626 sampleGroup->addChild(formatGroup.release());
1630 imageGroup->addChild(sampleGroup.release());
1633 group->addChild(imageGroup.release());
1637 // layered texture tests are done for all stencil modes and depth modes - not all combinations
1638 // Test checks if all layer are resolved in multi-layered framebuffer and if we can have a framebuffer
1639 // which starts at a layer other than zero. Both parts are tested together by rendering to layers
1640 // 4-6 and resolving to layers 1-3.
1641 ImageTestData layeredTextureTestData =
1643 "image_2d_16_64_6", 16, 64, 6, {{ 10, 10}, {6, 54}}, {1.0f, 0x0}
1646 de::MovePtr<tcu::TestCaseGroup> imageGroup(new tcu::TestCaseGroup(testCtx, layeredTextureTestData.groupName, layeredTextureTestData.groupName));
1648 for (size_t sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); sampleCountNdx++)
1650 const deUint32 sampleCount (sampleCounts[sampleCountNdx]);
1651 const std::string sampleName ("samples_" + de::toString(sampleCount));
1653 // create test group for sample count
1654 de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampleName.c_str(), sampleName.c_str()));
1656 // iterate over depth/stencil formats
1657 for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1659 const FormatData& formatData = formats[formatNdx];
1660 VkFormat format = formatData.format;
1661 const char* formatName = formatData.name;
1662 const bool hasDepth = formatData.hasDepth;
1663 const bool hasStencil = formatData.hasStencil;
1664 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) |
1665 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT);
1666 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1;
1668 for (int separateDepthStencilLayouts = 0; separateDepthStencilLayouts < separateLayoutsLoopCount; ++separateDepthStencilLayouts)
1670 const bool useSeparateDepthStencilLayouts = bool(separateDepthStencilLayouts);
1671 const std::string groupName = std::string(formatName) + ((useSeparateDepthStencilLayouts) ? "_separate_layouts" : "");
1673 // create test group for format
1674 de::MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(testCtx, groupName.c_str(), groupName.c_str()));
1676 for (size_t resolveModeNdx = 0; resolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); resolveModeNdx++)
1678 for (int unusedIdx = 0; unusedIdx < 2; ++unusedIdx)
1680 ResolveModeData& mode = resolveModes[resolveModeNdx];
1682 const bool unusedResolve = (unusedIdx > 0);
1683 const std::string unusedSuffix = (unusedResolve ? "_unused_resolve" : "");
1687 std::string name = "depth_" + mode.name + unusedSuffix;
1688 const char* testName = name.c_str();
1689 float expectedValue = depthExpectedValue[resolveModeNdx][sampleCountNdx];
1690 const TestConfig testConfig =
1693 layeredTextureTestData.width,
1694 layeredTextureTestData.height,
1695 layeredTextureTestData.imageLayers,
1698 layeredTextureTestData.renderArea,
1702 VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
1704 layeredTextureTestData.clearValue,
1707 useSeparateDepthStencilLayouts,
1709 tcu::nothing<VkFormat>(),
1712 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1715 // there is no average resolve mode for stencil - go to next iteration
1716 if (mode.flag == VK_RESOLVE_MODE_AVERAGE_BIT)
1721 std::string name = "stencil_" + mode.name + unusedSuffix;
1722 const char* testName = name.c_str();
1723 deUint8 expectedValue = stencilExpectedValue[resolveModeNdx][sampleCountNdx];
1724 const TestConfig testConfig =
1727 layeredTextureTestData.width,
1728 layeredTextureTestData.height,
1729 layeredTextureTestData.imageLayers,
1732 layeredTextureTestData.renderArea,
1735 VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
1738 layeredTextureTestData.clearValue,
1741 useSeparateDepthStencilLayouts,
1743 tcu::nothing<VkFormat>(),
1746 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1750 sampleGroup->addChild(formatGroup.release());
1753 imageGroup->addChild(sampleGroup.release());
1756 group->addChild(imageGroup.release());
1762 tcu::TestCaseGroup* createRenderPass2DepthStencilResolveTests (tcu::TestContext& testCtx)
1764 return createTestGroup(testCtx, "depth_stencil_resolve", "Depth/stencil resolve tests", initTests);