1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2018 The Khronos Group Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief VK_KHR_depth_stencil_resolve tests.
22 *//*--------------------------------------------------------------------*/
24 #include "vktRenderPassDepthStencilResolveTests.hpp"
25 #include "vktRenderPassTestsUtil.hpp"
27 #include "vktTestCaseUtil.hpp"
28 #include "vktTestGroupUtil.hpp"
31 #include "vkDeviceUtil.hpp"
32 #include "vkImageUtil.hpp"
33 #include "vkMemUtil.hpp"
34 #include "vkPlatform.hpp"
35 #include "vkPrograms.hpp"
36 #include "vkQueryUtil.hpp"
38 #include "vkRefUtil.hpp"
39 #include "vkTypeUtil.hpp"
40 #include "vkCmdUtil.hpp"
41 #include "vkObjUtil.hpp"
43 #include "tcuImageCompare.hpp"
44 #include "tcuFormatUtil.hpp"
45 #include "tcuResultCollector.hpp"
46 #include "tcuTestLog.hpp"
47 #include "tcuTextureUtil.hpp"
49 #include "deUniquePtr.hpp"
50 #include "deSharedPtr.hpp"
61 typedef de::SharedPtr<vk::Unique<VkImage> > VkImageSp;
62 typedef de::SharedPtr<vk::Unique<VkImageView> > VkImageViewSp;
63 typedef de::SharedPtr<vk::Unique<VkBuffer> > VkBufferSp;
64 typedef de::SharedPtr<vk::Unique<VkPipeline> > VkPipelineSp;
65 typedef de::SharedPtr<Allocation> AllocationSp;
72 using namespace renderpass;
75 de::SharedPtr<T> safeSharedPtr (T* ptr)
79 return de::SharedPtr<T>(ptr);
101 deUint32 resolveBaseLayer;
103 VkImageAspectFlags aspectFlag;
104 deUint32 sampleCount;
105 VkResolveModeFlagBits depthResolveMode;
106 VkResolveModeFlagBits stencilResolveMode;
107 VerifyBuffer verifyBuffer;
108 VkClearDepthStencilValue clearValue;
109 float depthExpectedValue;
110 deUint8 stencilExpectedValue;
111 bool separateDepthStencilLayouts;
113 tcu::Maybe<VkFormat> compatibleFormat;
117 // Auxiliar class to group depth formats by compatibility in bit size and format. Note there is at most one alternative format for
118 // each given format as of the time this comment is being written, and the alternative (compatible) format for a given format can
119 // only remove aspects but not add them. That is, we cannot use a depth/stencil attachment to resolve a depth-only attachment.
122 // * VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
123 // * VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
124 class DepthCompatibilityManager
127 DepthCompatibilityManager ()
128 : m_compatibleFormats()
130 m_compatibleFormats[VK_FORMAT_D32_SFLOAT_S8_UINT] = VK_FORMAT_D32_SFLOAT;
131 m_compatibleFormats[VK_FORMAT_D16_UNORM_S8_UINT] = VK_FORMAT_D16_UNORM;
132 m_compatibleFormats[VK_FORMAT_D24_UNORM_S8_UINT] = VK_FORMAT_X8_D24_UNORM_PACK32;
135 VkFormat getAlternativeFormat (VkFormat format) const
137 const auto itr = m_compatibleFormats.find(format);
138 if (itr != end(m_compatibleFormats))
140 return VK_FORMAT_UNDEFINED;
144 std::map<VkFormat, VkFormat> m_compatibleFormats;
147 float get16bitDepthComponent(deUint8* pixelPtr)
149 deUint16* value = reinterpret_cast<deUint16*>(pixelPtr);
150 return static_cast<float>(*value) / 65535.0f;
153 float get24bitDepthComponent(deUint8* pixelPtr)
155 const bool littleEndian = (DE_ENDIANNESS == DE_LITTLE_ENDIAN);
156 deUint32 value = (((deUint32)pixelPtr[0]) << (!littleEndian * 16u)) |
157 (((deUint32)pixelPtr[1]) << 8u) |
158 (((deUint32)pixelPtr[2]) << ( littleEndian * 16u));
159 return static_cast<float>(value) / 16777215.0f;
162 float get32bitDepthComponent(deUint8* pixelPtr)
164 return *(reinterpret_cast<float*>(pixelPtr));
167 class DepthStencilResolveTest : public TestInstance
170 DepthStencilResolveTest (Context& context, TestConfig config);
171 virtual ~DepthStencilResolveTest (void);
173 virtual tcu::TestStatus iterate (void);
176 bool isFeaturesSupported (void);
177 bool isSupportedFormat (Context& context, VkFormat format) const;
178 VkSampleCountFlagBits sampleCountBitFromSampleCount (deUint32 count) const;
180 VkImageSp createImage (deUint32 sampleCount, VkImageUsageFlags additionalUsage = 0u);
181 AllocationSp createImageMemory (VkImageSp image);
182 VkImageViewSp createImageView (VkImageSp image, deUint32 baseArrayLayer);
183 AllocationSp createBufferMemory (void);
184 VkBufferSp createBuffer (void);
186 Move<VkRenderPass> createRenderPass (VkFormat vkformat, deUint32 renderPassNo);
187 Move<VkRenderPass> createRenderPassCompatible (void);
188 Move<VkFramebuffer> createFramebuffer (VkRenderPass renderPass, VkImageViewSp multisampleImageView, VkImageViewSp singlesampleImageView);
189 Move<VkPipelineLayout> createRenderPipelineLayout (void);
190 Move<VkPipeline> createRenderPipeline (VkRenderPass renderPass, deUint32 renderPassNo, VkPipelineLayout renderPipelineLayout);
193 bool verifyDepth (void);
194 bool verifyStencil (void);
197 const TestConfig m_config;
198 const bool m_featureSupported;
200 const InstanceInterface& m_vki;
201 const DeviceInterface& m_vkd;
203 VkPhysicalDevice m_physicalDevice;
205 const Unique<VkCommandPool> m_commandPool;
207 VkImageSp m_multisampleImage;
208 AllocationSp m_multisampleImageMemory;
209 VkImageViewSp m_multisampleImageView;
210 VkImageSp m_singlesampleImage;
211 AllocationSp m_singlesampleImageMemory;
212 VkImageViewSp m_singlesampleImageView;
214 AllocationSp m_bufferMemory;
216 deUint32 m_numRenderPasses;
217 std::vector<Move<VkRenderPass>> m_renderPass;
218 Unique<VkRenderPass> m_renderPassCompatible;
219 Move<VkFramebuffer> m_framebuffer;
220 Unique<VkPipelineLayout> m_renderPipelineLayout;
221 std::vector<Move<VkPipeline>> m_renderPipeline;
224 DepthStencilResolveTest::DepthStencilResolveTest (Context& context, TestConfig config)
225 : TestInstance (context)
227 , m_featureSupported (isFeaturesSupported())
228 , m_vki (context.getInstanceInterface())
229 , m_vkd (context.getDeviceInterface())
230 , m_device (context.getDevice())
231 , m_physicalDevice (context.getPhysicalDevice())
233 , m_commandPool (createCommandPool(context.getDeviceInterface(), context.getDevice(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, context.getUniversalQueueFamilyIndex()))
235 , m_multisampleImage (createImage(m_config.sampleCount, VK_IMAGE_USAGE_TRANSFER_SRC_BIT))
236 , m_multisampleImageMemory (createImageMemory(m_multisampleImage))
237 , m_multisampleImageView (createImageView(m_multisampleImage, 0u))
239 , m_singlesampleImage (createImage(1, (VK_IMAGE_USAGE_TRANSFER_SRC_BIT | (config.unusedResolve ? static_cast<vk::VkImageUsageFlags>(VK_IMAGE_USAGE_TRANSFER_DST_BIT) : 0u))))
240 , m_singlesampleImageMemory (createImageMemory(m_singlesampleImage))
241 , m_singlesampleImageView (createImageView(m_singlesampleImage, m_config.resolveBaseLayer))
243 , m_buffer (createBuffer())
244 , m_bufferMemory (createBufferMemory())
246 , m_numRenderPasses ((m_config.verifyBuffer == VB_DEPTH || !m_config.sampleMask) ? 1u : m_config.sampleCount)
247 , m_renderPassCompatible (createRenderPassCompatible())
248 , m_renderPipelineLayout (createRenderPipelineLayout())
250 for (deUint32 i = 0; i < m_numRenderPasses; i++)
252 m_renderPass.push_back(createRenderPass(m_config.format, i));
253 m_renderPipeline.push_back(createRenderPipeline(*m_renderPass[i], i, *m_renderPipelineLayout));
255 m_framebuffer = createFramebuffer(*m_renderPass[0], m_multisampleImageView, m_singlesampleImageView);
258 DepthStencilResolveTest::~DepthStencilResolveTest (void)
262 bool DepthStencilResolveTest::isFeaturesSupported()
264 m_context.requireDeviceFunctionality("VK_KHR_depth_stencil_resolve");
265 if (m_config.imageLayers > 1)
266 m_context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_GEOMETRY_SHADER);
268 if (m_config.separateDepthStencilLayouts)
269 m_context.requireDeviceFunctionality("VK_KHR_separate_depth_stencil_layouts");
271 VkPhysicalDeviceDepthStencilResolveProperties dsResolveProperties;
272 deMemset(&dsResolveProperties, 0, sizeof(VkPhysicalDeviceDepthStencilResolveProperties));
273 dsResolveProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES;
274 dsResolveProperties.pNext = DE_NULL;
276 VkPhysicalDeviceProperties2 deviceProperties;
277 deviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
278 deviceProperties.pNext = &dsResolveProperties;
280 // perform query to get supported float control properties
281 const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
282 const vk::InstanceInterface& instanceInterface = m_context.getInstanceInterface();
283 instanceInterface.getPhysicalDeviceProperties2(physicalDevice, &deviceProperties);
285 // check if both modes are supported
286 VkResolveModeFlagBits depthResolveMode = m_config.depthResolveMode;
287 VkResolveModeFlagBits stencilResolveMode = m_config.stencilResolveMode;
289 if ((depthResolveMode != VK_RESOLVE_MODE_NONE) &&
290 !(depthResolveMode & dsResolveProperties.supportedDepthResolveModes))
291 TCU_THROW(NotSupportedError, "Depth resolve mode not supported");
293 if ((stencilResolveMode != VK_RESOLVE_MODE_NONE) &&
294 !(stencilResolveMode & dsResolveProperties.supportedStencilResolveModes))
295 TCU_THROW(NotSupportedError, "Stencil resolve mode not supported");
297 // check if the implementation supports setting the depth and stencil resolve
298 // modes to different values when one of those modes is VK_RESOLVE_MODE_NONE
299 if (dsResolveProperties.independentResolveNone)
301 if ((!dsResolveProperties.independentResolve) &&
302 (depthResolveMode != stencilResolveMode) &&
303 (depthResolveMode != VK_RESOLVE_MODE_NONE) &&
304 (stencilResolveMode != VK_RESOLVE_MODE_NONE))
305 TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
307 else if (!dsResolveProperties.independentResolve && (depthResolveMode != stencilResolveMode))
309 // when independentResolveNone and independentResolve are VK_FALSE then both modes must be the same
310 TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
313 // Check alternative format support if needed.
314 if (m_config.compatibleFormat)
316 if (! isSupportedFormat(m_context, m_config.compatibleFormat.get()))
317 TCU_THROW(NotSupportedError, "Alternative image format for compatibility test not supported");
323 VkSampleCountFlagBits DepthStencilResolveTest::sampleCountBitFromSampleCount (deUint32 count) const
327 case 1: return VK_SAMPLE_COUNT_1_BIT;
328 case 2: return VK_SAMPLE_COUNT_2_BIT;
329 case 4: return VK_SAMPLE_COUNT_4_BIT;
330 case 8: return VK_SAMPLE_COUNT_8_BIT;
331 case 16: return VK_SAMPLE_COUNT_16_BIT;
332 case 32: return VK_SAMPLE_COUNT_32_BIT;
333 case 64: return VK_SAMPLE_COUNT_64_BIT;
336 DE_FATAL("Invalid sample count");
337 return (VkSampleCountFlagBits)0x0;
341 VkImageSp DepthStencilResolveTest::createImage (deUint32 sampleCount, VkImageUsageFlags additionalUsage)
343 const tcu::TextureFormat format(mapVkFormat(m_config.format));
344 const VkImageTiling imageTiling(VK_IMAGE_TILING_OPTIMAL);
345 VkSampleCountFlagBits sampleCountBit(sampleCountBitFromSampleCount(sampleCount));
346 VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | additionalUsage;
348 VkImageFormatProperties imageFormatProperties;
349 if (m_vki.getPhysicalDeviceImageFormatProperties(m_physicalDevice, m_config.format, VK_IMAGE_TYPE_2D, imageTiling,
350 usage, 0u, &imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED)
352 TCU_THROW(NotSupportedError, "Format not supported");
354 if (imageFormatProperties.sampleCounts < sampleCount)
356 TCU_THROW(NotSupportedError, "Sample count not supported");
358 if (imageFormatProperties.maxArrayLayers < m_config.imageLayers)
360 TCU_THROW(NotSupportedError, "Layers count not supported");
363 const VkExtent3D imageExtent =
370 if (!(tcu::hasDepthComponent(format.order) || tcu::hasStencilComponent(format.order)))
371 TCU_THROW(NotSupportedError, "Format can't be used as depth/stencil attachment");
373 if (imageFormatProperties.maxExtent.width < imageExtent.width
374 || imageFormatProperties.maxExtent.height < imageExtent.height
375 || ((imageFormatProperties.sampleCounts & sampleCountBit) == 0)
376 || imageFormatProperties.maxArrayLayers < m_config.imageLayers)
378 TCU_THROW(NotSupportedError, "Image type not supported");
381 const VkImageCreateInfo pCreateInfo =
383 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
390 m_config.imageLayers,
394 VK_SHARING_MODE_EXCLUSIVE,
397 VK_IMAGE_LAYOUT_UNDEFINED
400 return safeSharedPtr(new Unique<VkImage>(vk::createImage(m_vkd, m_device, &pCreateInfo)));
403 AllocationSp DepthStencilResolveTest::createImageMemory (VkImageSp image)
405 Allocator& allocator = m_context.getDefaultAllocator();
407 de::MovePtr<Allocation> allocation (allocator.allocate(getImageMemoryRequirements(m_vkd, m_device, **image), MemoryRequirement::Any));
408 VK_CHECK(m_vkd.bindImageMemory(m_device, **image, allocation->getMemory(), allocation->getOffset()));
409 return safeSharedPtr(allocation.release());
412 VkImageViewSp DepthStencilResolveTest::createImageView (VkImageSp image, deUint32 baseArrayLayer)
414 const VkImageSubresourceRange range =
423 const VkImageViewCreateInfo pCreateInfo =
425 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
429 (m_config.viewLayers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
431 makeComponentMappingRGBA(),
434 return safeSharedPtr(new Unique<VkImageView>(vk::createImageView(m_vkd, m_device, &pCreateInfo)));
437 Move<VkRenderPass> DepthStencilResolveTest::createRenderPass(VkFormat vkformat, deUint32 renderPassNo)
439 const VkSampleCountFlagBits samples(sampleCountBitFromSampleCount(m_config.sampleCount));
441 VkImageLayout layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
442 VkAttachmentReferenceStencilLayoutKHR stencilLayout =
444 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR,
446 VK_IMAGE_LAYOUT_UNDEFINED,
448 void * attachmentRefStencil = DE_NULL;
449 VkImageLayout finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
450 VkAttachmentDescriptionStencilLayoutKHR multisampleStencilFinalLayout =
452 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR,
454 VK_IMAGE_LAYOUT_UNDEFINED,
455 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
457 VkAttachmentDescriptionStencilLayoutKHR singlesampleStencilFinalLayout =
459 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR,
461 VK_IMAGE_LAYOUT_UNDEFINED,
462 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
464 void * multisampleAttachmentDescriptionStencil = DE_NULL;
465 void * singlesampleAttachmentDescriptionStencil = DE_NULL;
467 if (m_config.separateDepthStencilLayouts)
469 if (m_config.verifyBuffer == VB_DEPTH)
471 layout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR;
472 stencilLayout.stencilLayout = VK_IMAGE_LAYOUT_GENERAL;
473 finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
474 multisampleStencilFinalLayout.stencilFinalLayout = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR; // This aspect should be unused.
475 singlesampleStencilFinalLayout.stencilFinalLayout = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR; // This aspect should be unused.
479 layout = m_config.sampleMask ? VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR : VK_IMAGE_LAYOUT_GENERAL;
480 stencilLayout.stencilLayout = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR;
481 finalLayout = VK_IMAGE_LAYOUT_GENERAL; // This aspect should be unused.
482 multisampleStencilFinalLayout.stencilFinalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
483 singlesampleStencilFinalLayout.stencilFinalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
485 attachmentRefStencil = &stencilLayout;
486 multisampleAttachmentDescriptionStencil = &multisampleStencilFinalLayout;
487 singlesampleAttachmentDescriptionStencil = &singlesampleStencilFinalLayout;
490 if (renderPassNo != 0)
492 multisampleStencilFinalLayout.stencilInitialLayout = stencilLayout.stencilLayout;
493 singlesampleStencilFinalLayout.stencilInitialLayout = stencilLayout.stencilLayout;
496 if (renderPassNo != m_numRenderPasses - 1)
498 finalLayout = layout;
499 multisampleStencilFinalLayout.stencilFinalLayout = layout;
500 singlesampleStencilFinalLayout.stencilFinalLayout = layout;
503 const AttachmentDescription2 multisampleAttachment // VkAttachmentDescription2
505 // VkStructureType sType;
506 multisampleAttachmentDescriptionStencil, // const void* pNext;
507 0u, // VkAttachmentDescriptionFlags flags;
508 m_config.format, // VkFormat format;
509 samples, // VkSampleCountFlagBits samples;
510 (renderPassNo == 0) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
511 VK_ATTACHMENT_STORE_OP_STORE,
512 (renderPassNo == 0) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
513 VK_ATTACHMENT_STORE_OP_STORE,
514 (renderPassNo == 0) ? VK_IMAGE_LAYOUT_UNDEFINED : layout, // VkImageLayout initialLayout;
515 finalLayout // VkImageLayout finalLayout;
517 const AttachmentReference2 multisampleAttachmentRef // VkAttachmentReference2
519 // VkStructureType sType;
520 attachmentRefStencil, // const void* pNext;
521 0u, // deUint32 attachment;
522 layout, // VkImageLayout layout;
523 m_config.aspectFlag // VkImageAspectFlags aspectMask;
526 vk::VkImageLayout singleSampleInitialLayout = (m_config.unusedResolve ? VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED);
527 if (renderPassNo != 0)
528 singleSampleInitialLayout = layout;
529 if (m_config.separateDepthStencilLayouts && m_config.verifyBuffer == VB_STENCIL)
530 singlesampleStencilFinalLayout.stencilInitialLayout = singleSampleInitialLayout;
532 const tcu::TextureFormat format (mapVkFormat(vkformat));
533 VkImageAspectFlags aspectFlags =
534 ((tcu::hasDepthComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_DEPTH_BIT) : 0u) |
535 (tcu::hasStencilComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_STENCIL_BIT) : 0u));
537 const AttachmentDescription2 singlesampleAttachment // VkAttachmentDescription2
539 // VkStructureType sType;
540 singlesampleAttachmentDescriptionStencil, // const void* pNext;
541 0u, // VkAttachmentDescriptionFlags flags;
542 vkformat, // VkFormat format;
543 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
544 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
545 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
546 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp stencilLoadOp;
547 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
548 singleSampleInitialLayout, // VkImageLayout initialLayout;
549 finalLayout // VkImageLayout finalLayout;
551 AttachmentReference2 singlesampleAttachmentRef // VkAttachmentReference2
553 // VkStructureType sType;
554 attachmentRefStencil, // const void* pNext;
555 ((m_config.unusedResolve || renderPassNo != m_numRenderPasses - 1) ? VK_ATTACHMENT_UNUSED : 1u), // deUint32 attachment;
556 layout, // VkImageLayout layout;
557 aspectFlags // VkImageAspectFlags aspectMask;
560 std::vector<AttachmentDescription2> attachments;
561 attachments.push_back(multisampleAttachment);
562 attachments.push_back(singlesampleAttachment);
564 VkSubpassDescriptionDepthStencilResolve dsResolveDescription =
566 VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
567 DE_NULL, // const void* pNext;
568 m_config.depthResolveMode, // VkResolveModeFlagBits depthResolveMode;
569 m_config.stencilResolveMode, // VkResolveModeFlagBits stencilResolveMode;
570 &singlesampleAttachmentRef // VkAttachmentReference2 pDepthStencilResolveAttachment;
573 const SubpassDescription2 subpass // VkSubpassDescription2
575 // VkStructureType sType;
576 renderPassNo == m_numRenderPasses - 1 ? &dsResolveDescription : DE_NULL, // const void* pNext;
577 (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
578 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
579 0u, // deUint32 viewMask;
580 0u, // deUint32 inputAttachmentCount;
581 DE_NULL, // const VkAttachmentReference2* pInputAttachments;
582 0u, // deUint32 colorAttachmentCount;
583 DE_NULL, // const VkAttachmentReference2* pColorAttachments;
584 DE_NULL, // const VkAttachmentReference2* pResolveAttachments;
585 &multisampleAttachmentRef, // const VkAttachmentReference2* pDepthStencilAttachment;
586 0u, // deUint32 preserveAttachmentCount;
587 DE_NULL // const deUint32* pPreserveAttachments;
590 const RenderPassCreateInfo2 renderPassCreator // VkRenderPassCreateInfo2
592 // VkStructureType sType;
593 DE_NULL, // const void* pNext;
594 (VkRenderPassCreateFlags)0u, // VkRenderPassCreateFlags flags;
595 (deUint32)attachments.size(), // deUint32 attachmentCount;
596 &attachments[0], // const VkAttachmentDescription2* pAttachments;
597 1u, // deUint32 subpassCount;
598 &subpass, // const VkSubpassDescription2* pSubpasses;
599 0u, // deUint32 dependencyCount;
600 DE_NULL, // const VkSubpassDependency2* pDependencies;
601 0u, // deUint32 correlatedViewMaskCount;
602 DE_NULL // const deUint32* pCorrelatedViewMasks;
605 return renderPassCreator.createRenderPass(m_vkd, m_device);
608 // Checks format support.
609 // Note: we need the context because this is called from the constructor only after m_config has been set.
610 bool DepthStencilResolveTest::isSupportedFormat (Context& context, VkFormat format) const
612 const VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
613 | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
614 | (m_config.unusedResolve ? VK_IMAGE_USAGE_TRANSFER_DST_BIT : static_cast<vk::VkImageUsageFlagBits>(0u));
615 VkImageFormatProperties props;
617 const auto& vki = context.getInstanceInterface();
618 const auto physicalDevice = context.getPhysicalDevice();
619 const auto formatCheck = vki.getPhysicalDeviceImageFormatProperties(physicalDevice, format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usage, 0u, &props);
621 return (formatCheck == VK_SUCCESS);
624 Move<VkRenderPass> DepthStencilResolveTest::createRenderPassCompatible (void)
626 // Early exit if we are not testing compatibility.
627 if (! m_config.compatibleFormat)
630 return createRenderPass(m_config.compatibleFormat.get(), 0);
633 Move<VkFramebuffer> DepthStencilResolveTest::createFramebuffer (VkRenderPass renderPass, VkImageViewSp multisampleImageView, VkImageViewSp singlesampleImageView)
635 std::vector<VkImageView> attachments;
636 attachments.push_back(**multisampleImageView);
637 attachments.push_back(**singlesampleImageView);
639 const VkFramebufferCreateInfo createInfo =
641 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
646 (deUint32)attachments.size(),
654 return vk::createFramebuffer(m_vkd, m_device, &createInfo);
657 Move<VkPipelineLayout> DepthStencilResolveTest::createRenderPipelineLayout (void)
659 VkPushConstantRange pushConstant =
661 VK_SHADER_STAGE_FRAGMENT_BIT,
666 deUint32 pushConstantRangeCount = 0u;
667 VkPushConstantRange* pPushConstantRanges = DE_NULL;
668 if (m_config.verifyBuffer == VB_STENCIL)
670 pushConstantRangeCount = 1u;
671 pPushConstantRanges = &pushConstant;
674 const VkPipelineLayoutCreateInfo createInfo =
676 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
678 (vk::VkPipelineLayoutCreateFlags)0,
683 pushConstantRangeCount,
687 return vk::createPipelineLayout(m_vkd, m_device, &createInfo);
690 Move<VkPipeline> DepthStencilResolveTest::createRenderPipeline (VkRenderPass renderPass, deUint32 renderPassNo, VkPipelineLayout renderPipelineLayout)
692 const bool testingStencil = (m_config.verifyBuffer == VB_STENCIL);
693 const vk::BinaryCollection& binaryCollection = m_context.getBinaryCollection();
695 const Unique<VkShaderModule> vertexShaderModule (createShaderModule(m_vkd, m_device, binaryCollection.get("quad-vert"), 0u));
696 const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(m_vkd, m_device, binaryCollection.get("quad-frag"), 0u));
697 const Move<VkShaderModule> geometryShaderModule (m_config.imageLayers == 1 ? Move<VkShaderModule>() : createShaderModule(m_vkd, m_device, binaryCollection.get("quad-geom"), 0u));
699 const VkPipelineVertexInputStateCreateInfo vertexInputState =
701 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
703 (VkPipelineVertexInputStateCreateFlags)0u,
711 const tcu::UVec2 view (m_config.width, m_config.height);
712 const std::vector<VkViewport> viewports (1, makeViewport(view));
713 const std::vector<VkRect2D> scissors (1, m_config.renderArea);
714 const VkSampleMask samplemask[2] = {
715 renderPassNo < 32 ? (1u << renderPassNo) : 0,
716 renderPassNo < 32 ? 0 : (1u << (renderPassNo - 32)) };
718 const VkPipelineMultisampleStateCreateInfo multisampleState =
720 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
722 (VkPipelineMultisampleStateCreateFlags)0u,
724 sampleCountBitFromSampleCount(m_config.sampleCount),
727 (m_config.sampleMask) ? &samplemask[0] : DE_NULL,
731 const VkPipelineDepthStencilStateCreateInfo depthStencilState =
733 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
735 (VkPipelineDepthStencilStateCreateFlags)0u,
737 VK_TRUE, // depthTestEnable
739 VK_COMPARE_OP_ALWAYS,
741 testingStencil, // stencilTestEnable
743 VK_STENCIL_OP_REPLACE, // failOp
744 VK_STENCIL_OP_REPLACE, // passOp
745 VK_STENCIL_OP_REPLACE, // depthFailOp
746 VK_COMPARE_OP_ALWAYS, // compareOp
747 0xFFu, // compareMask
752 VK_STENCIL_OP_REPLACE,
753 VK_STENCIL_OP_REPLACE,
754 VK_STENCIL_OP_REPLACE,
755 VK_COMPARE_OP_ALWAYS,
764 std::vector<VkDynamicState> dynamicState;
765 dynamicState.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
766 const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo =
768 VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
769 DE_NULL, // const void* pNext;
770 (VkPipelineDynamicStateCreateFlags)0u, // VkPipelineDynamicStateCreateFlags flags;
771 static_cast<deUint32>(dynamicState.size()), // deUint32 dynamicStateCount;
772 &dynamicState[0] // const VkDynamicState* pDynamicStates;
775 return makeGraphicsPipeline(m_vkd, // const DeviceInterface& vk
776 m_device, // const VkDevice device
777 renderPipelineLayout, // const VkPipelineLayout pipelineLayout
778 *vertexShaderModule, // const VkShaderModule vertexShaderModule
779 DE_NULL, // const VkShaderModule tessellationControlShaderModule
780 DE_NULL, // const VkShaderModule tessellationEvalShaderModule
781 m_config.imageLayers == 1 ? DE_NULL : *geometryShaderModule, // const VkShaderModule geometryShaderModule
782 *fragmentShaderModule, // const VkShaderModule fragmentShaderModule
783 renderPass, // const VkRenderPass renderPass
784 viewports, // const std::vector<VkViewport>& viewports
785 scissors, // const std::vector<VkRect2D>& scissors
786 VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
787 0u, // const deUint32 subpass
788 0u, // const deUint32 patchControlPoints
789 &vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
790 DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
791 &multisampleState, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
792 &depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
793 DE_NULL, // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
794 testingStencil ? &dynamicStateCreateInfo : DE_NULL); // const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo
797 AllocationSp DepthStencilResolveTest::createBufferMemory (void)
799 Allocator& allocator = m_context.getDefaultAllocator();
800 de::MovePtr<Allocation> allocation(allocator.allocate(getBufferMemoryRequirements(m_vkd, m_device, **m_buffer), MemoryRequirement::HostVisible));
801 VK_CHECK(m_vkd.bindBufferMemory(m_device, **m_buffer, allocation->getMemory(), allocation->getOffset()));
802 return safeSharedPtr(allocation.release());
805 VkBufferSp DepthStencilResolveTest::createBuffer (void)
807 const VkBufferUsageFlags bufferUsage (VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
808 const tcu::TextureFormat textureFormat (mapVkFormat(m_config.format));
809 const VkDeviceSize pixelSize (textureFormat.getPixelSize());
810 const VkBufferCreateInfo createInfo =
812 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
816 m_config.width * m_config.height * m_config.imageLayers * pixelSize,
819 VK_SHARING_MODE_EXCLUSIVE,
823 return safeSharedPtr(new Unique<VkBuffer>(vk::createBuffer(m_vkd, m_device, &createInfo)));
826 void DepthStencilResolveTest::submit (void)
828 const DeviceInterface& vkd (m_context.getDeviceInterface());
829 const VkDevice device (m_context.getDevice());
831 // When the depth/stencil resolve attachment is unused, it needs to be cleared outside
832 // the render pass so it has the expected values.
833 if (m_config.unusedResolve)
835 const tcu::TextureFormat format (mapVkFormat(m_config.format));
836 const Unique<VkCommandBuffer> commandBuffer (allocateCommandBuffer(m_vkd, m_device, *m_commandPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY));
837 const vk::VkImageSubresourceRange imageRange =
839 ((tcu::hasDepthComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_DEPTH_BIT) : 0u) |
840 (tcu::hasStencilComponent(format.order) ? static_cast<vk::VkImageAspectFlags>(vk::VK_IMAGE_ASPECT_STENCIL_BIT) : 0u)),
842 VK_REMAINING_MIP_LEVELS,
844 VK_REMAINING_ARRAY_LAYERS,
846 const vk::VkImageMemoryBarrier preBarrier =
848 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
851 // src and dst access masks.
853 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
855 // old and new layouts.
856 vk::VK_IMAGE_LAYOUT_UNDEFINED,
857 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
859 VK_QUEUE_FAMILY_IGNORED,
860 VK_QUEUE_FAMILY_IGNORED,
862 **m_singlesampleImage,
865 const vk::VkImageMemoryBarrier postBarrier =
867 vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
870 // src and dst access masks.
871 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
874 // old and new layouts.
875 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
876 vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
878 VK_QUEUE_FAMILY_IGNORED,
879 VK_QUEUE_FAMILY_IGNORED,
881 **m_singlesampleImage,
885 vk::beginCommandBuffer(m_vkd, commandBuffer.get());
886 m_vkd.cmdPipelineBarrier(commandBuffer.get(), vk::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &preBarrier);
887 m_vkd.cmdClearDepthStencilImage(commandBuffer.get(), **m_singlesampleImage, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_config.clearValue, 1u, &imageRange);
888 m_vkd.cmdPipelineBarrier(commandBuffer.get(), vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &postBarrier);
889 vk::endCommandBuffer(m_vkd, commandBuffer.get());
891 vk::submitCommandsAndWait(m_vkd, m_device, m_context.getUniversalQueue(), commandBuffer.get());
894 const Unique<VkCommandBuffer> commandBuffer(allocateCommandBuffer(vkd, device, *m_commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
895 const RenderpassSubpass2::SubpassBeginInfo subpassBeginInfo(DE_NULL, VK_SUBPASS_CONTENTS_INLINE);
896 const RenderpassSubpass2::SubpassEndInfo subpassEndInfo(DE_NULL);
898 beginCommandBuffer(vkd, *commandBuffer);
899 bool testingDepth = (m_config.verifyBuffer == VB_DEPTH);
903 VkClearValue clearValues[2];
904 clearValues[0].depthStencil = m_config.clearValue;
905 clearValues[1].depthStencil = m_config.clearValue;
907 const VkRenderPassBeginInfo beginInfo =
909 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
912 (m_config.compatibleFormat ? *m_renderPassCompatible : *m_renderPass[0]),
917 { m_config.width, m_config.height }
923 RenderpassSubpass2::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
927 vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline[0]);
928 vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
929 RenderpassSubpass2::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
934 for (deUint32 i = 0; i < m_config.sampleCount; i++)
936 if (i == 0 || m_config.sampleMask)
938 VkClearValue clearValues[2];
939 clearValues[0].depthStencil = m_config.clearValue;
940 clearValues[1].depthStencil = m_config.clearValue;
942 const VkRenderPassBeginInfo beginInfo =
944 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
947 (m_config.compatibleFormat ? *m_renderPassCompatible : *m_renderPass[i]),
952 { m_config.width, m_config.height }
958 vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, 0, 0, 0, 0, 0);
959 RenderpassSubpass2::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
961 // For stencil we can set reference value for just one sample at a time
962 // so we need to do as many passes as there are samples, first half
963 // of samples is initialized with 1 and second half with 255
964 const deUint32 halfOfSamples = m_config.sampleCount >> 1;
966 deUint32 stencilReference = 1 + 254 * (i >= halfOfSamples);
967 vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline[m_config.sampleMask ? i : 0]);
968 vkd.cmdPushConstants(*commandBuffer, *m_renderPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0u, sizeof(i), &i);
969 vkd.cmdSetStencilReference(*commandBuffer, VK_STENCIL_FRONT_AND_BACK, stencilReference);
970 vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
971 if (i == m_config.sampleCount - 1 || m_config.sampleMask)
972 RenderpassSubpass2::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
976 // Memory barriers between rendering and copying
978 const VkImageMemoryBarrier barrier =
980 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
983 // Note: as per the spec, depth/stencil *resolve* operations are synchronized using the color attachment write access.
984 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
985 VK_ACCESS_TRANSFER_READ_BIT,
987 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
988 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
990 VK_QUEUE_FAMILY_IGNORED,
991 VK_QUEUE_FAMILY_IGNORED,
993 **m_singlesampleImage,
995 (m_config.separateDepthStencilLayouts) ? VkImageAspectFlags(testingDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT) : m_config.aspectFlag,
1003 vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &barrier);
1006 // Copy image memory to buffers
1007 const VkBufferImageCopy region =
1013 VkImageAspectFlags(testingDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT),
1016 m_config.viewLayers,
1019 { m_config.width, m_config.height, 1u }
1022 vkd.cmdCopyImageToBuffer(*commandBuffer, **m_singlesampleImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **m_buffer, 1u, ®ion);
1024 // Memory barriers between copies and host access
1026 const VkBufferMemoryBarrier barrier =
1028 VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
1031 VK_ACCESS_TRANSFER_WRITE_BIT,
1032 VK_ACCESS_HOST_READ_BIT,
1034 VK_QUEUE_FAMILY_IGNORED,
1035 VK_QUEUE_FAMILY_IGNORED,
1042 vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 0u, DE_NULL, 1u, &barrier, 0u, DE_NULL);
1045 endCommandBuffer(vkd, *commandBuffer);
1047 submitCommandsAndWait(vkd, device, m_context.getUniversalQueue(), *commandBuffer);
1050 bool DepthStencilResolveTest::verifyDepth (void)
1052 // Invalidate allocation before attempting to read buffer memory.
1053 invalidateAlloc(m_context.getDeviceInterface(), m_context.getDevice(), *m_bufferMemory);
1055 deUint32 layerSize = m_config.width * m_config.height;
1056 deUint32 valuesCount = layerSize * m_config.viewLayers;
1057 deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr());
1059 const DeviceInterface& vkd (m_context.getDeviceInterface());
1060 invalidateMappedMemoryRange(vkd, m_context.getDevice(), m_bufferMemory->getMemory(), m_bufferMemory->getOffset(), VK_WHOLE_SIZE);
1062 float expectedValue = m_config.depthExpectedValue;
1063 if (m_config.depthResolveMode == VK_RESOLVE_MODE_NONE || m_config.unusedResolve)
1064 expectedValue = m_config.clearValue.depth;
1066 // depth data in buffer is tightly packed, ConstPixelBufferAccess
1067 // coludn't be used for depth value extraction as it cant interpret
1068 // formats containing just depth component
1070 typedef float (*DepthComponentGetterFn)(deUint8*);
1071 VkFormat format = m_config.format;
1072 DepthComponentGetterFn getDepthComponent = &get16bitDepthComponent;
1073 deUint32 pixelStep = 2;
1074 float epsilon = 0.002f;
1076 if ((format == VK_FORMAT_X8_D24_UNORM_PACK32) ||
1077 (format == VK_FORMAT_D24_UNORM_S8_UINT))
1079 getDepthComponent = &get24bitDepthComponent;
1082 else if ((format == VK_FORMAT_D32_SFLOAT) ||
1083 (format == VK_FORMAT_D32_SFLOAT_S8_UINT))
1085 getDepthComponent = &get32bitDepthComponent;
1089 for (deUint32 valueIndex = 0; valueIndex < valuesCount; valueIndex++)
1091 float depth = (*getDepthComponent)(pixelPtr);
1092 pixelPtr += pixelStep;
1094 // check if pixel data is outside of render area
1095 deInt32 layerIndex = valueIndex / layerSize;
1096 deInt32 inLayerIndex = valueIndex % layerSize;
1097 deInt32 x = inLayerIndex % m_config.width;
1098 deInt32 y = (inLayerIndex - x) / m_config.width;
1099 deInt32 x1 = m_config.renderArea.offset.x;
1100 deInt32 y1 = m_config.renderArea.offset.y;
1101 deInt32 x2 = x1 + m_config.renderArea.extent.width;
1102 deInt32 y2 = y1 + m_config.renderArea.extent.height;
1103 if ((x < x1) || (x >= x2) || (y < y1) || (y >= y2))
1105 // verify that outside of render area there are clear values
1106 float error = deFloatAbs(depth - m_config.clearValue.depth);
1107 if (error > epsilon)
1109 m_context.getTestContext().getLog()
1110 << TestLog::Message << "(" << x << ", " << y
1111 << ", layer: " << layerIndex << ") is outside of render area but depth value is: "
1112 << depth << " (expected " << m_config.clearValue.depth << ")" << TestLog::EndMessage;
1116 // value is correct, go to next one
1120 float error = deFloatAbs(depth - expectedValue);
1121 if (error > epsilon)
1123 m_context.getTestContext().getLog() << TestLog::Message
1124 << "At (" << x << ", " << y << ", layer: " << layerIndex
1125 << ") depth value is: " << depth << " expected: "
1126 << expectedValue << TestLog::EndMessage;
1130 m_context.getTestContext().getLog() << TestLog::Message
1131 << "Depth value is " << expectedValue
1132 << TestLog::EndMessage;
1137 bool DepthStencilResolveTest::verifyStencil (void)
1139 // Invalidate allocation before attempting to read buffer memory.
1140 invalidateAlloc(m_context.getDeviceInterface(), m_context.getDevice(), *m_bufferMemory);
1142 deUint32 layerSize = m_config.width * m_config.height;
1143 deUint32 valuesCount = layerSize * m_config.viewLayers;
1144 deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr());
1146 const DeviceInterface& vkd (m_context.getDeviceInterface());
1147 invalidateMappedMemoryRange(vkd, m_context.getDevice(), m_bufferMemory->getMemory(), m_bufferMemory->getOffset(), VK_WHOLE_SIZE);
1149 // when stencil is tested we are discarding invocations and
1150 // because of that depth and stencil need to be tested separately
1152 deUint8 expectedValue = m_config.stencilExpectedValue;
1153 if (m_config.stencilResolveMode == VK_RESOLVE_MODE_NONE || m_config.unusedResolve)
1154 expectedValue = static_cast<deUint8>(m_config.clearValue.stencil);
1156 for (deUint32 valueIndex = 0; valueIndex < valuesCount; valueIndex++)
1158 deUint8 stencil = *pixelPtr++;
1159 deInt32 layerIndex = valueIndex / layerSize;
1160 deInt32 inLayerIndex = valueIndex % layerSize;
1161 deInt32 x = inLayerIndex % m_config.width;
1162 deInt32 y = (inLayerIndex - x) / m_config.width;
1163 deInt32 x1 = m_config.renderArea.offset.x;
1164 deInt32 y1 = m_config.renderArea.offset.y;
1165 deInt32 x2 = x1 + m_config.renderArea.extent.width;
1166 deInt32 y2 = y1 + m_config.renderArea.extent.height;
1167 if ((x < x1) || (x >= x2) || (y < y1) || (y >= y2))
1169 if (stencil != m_config.clearValue.stencil)
1171 m_context.getTestContext().getLog()
1172 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex
1173 << ") is outside of render area but stencil value is: "
1174 << stencil << " (expected " << m_config.clearValue.stencil << ")" << TestLog::EndMessage;
1178 // value is correct, go to next one
1182 if (stencil != expectedValue)
1184 m_context.getTestContext().getLog() << TestLog::Message
1185 << "At (" << x << ", " << y << ", layer: " << layerIndex
1186 << ") stencil value is: " << static_cast<deUint32>(stencil)
1187 << " expected: " << static_cast<deUint32>(expectedValue)
1188 << TestLog::EndMessage;
1192 m_context.getTestContext().getLog() << TestLog::Message
1193 << "Stencil value is "
1194 << static_cast<deUint32>(expectedValue)
1195 << TestLog::EndMessage;
1200 tcu::TestStatus DepthStencilResolveTest::iterate (void)
1204 bool result = false;
1205 if (m_config.verifyBuffer == VB_DEPTH)
1206 result = verifyDepth();
1208 result = verifyStencil();
1211 return tcu::TestStatus::pass("Pass");
1212 return tcu::TestStatus::fail("Fail");
1217 void init (vk::SourceCollections& dst, TestConfig config) const
1219 // geometry shader is only needed in multi-layer framebuffer resolve tests
1220 if (config.imageLayers > 1)
1222 const deUint32 layerCount = 3;
1224 std::ostringstream src;
1225 src << "#version 450\n"
1228 << "layout(triangles) in;\n"
1229 << "layout(triangle_strip, max_vertices = " << 3 * 2 * layerCount << ") out;\n"
1231 << "in gl_PerVertex {\n"
1232 << " vec4 gl_Position;\n"
1235 << "out gl_PerVertex {\n"
1236 << " vec4 gl_Position;\n"
1239 << "void main (void) {\n"
1240 << " for (int layerNdx = 0; layerNdx < " << layerCount << "; ++layerNdx) {\n"
1241 << " for(int vertexNdx = 0; vertexNdx < gl_in.length(); vertexNdx++) {\n"
1242 << " gl_Position = gl_in[vertexNdx].gl_Position;\n"
1243 << " gl_Layer = layerNdx;\n"
1244 << " EmitVertex();\n"
1246 << " EndPrimitive();\n"
1250 dst.glslSources.add("quad-geom") << glu::GeometrySource(src.str());
1253 dst.glslSources.add("quad-vert") << glu::VertexSource(
1255 "out gl_PerVertex {\n"
1256 "\tvec4 gl_Position;\n"
1259 "void main (void) {\n"
1260 "\tgl_Position = vec4(((gl_VertexIndex + 2) / 3) % 2 == 0 ? -1.0 : 1.0,\n"
1261 "\t ((gl_VertexIndex + 1) / 3) % 2 == 0 ? -1.0 : 1.0, 0.0, 1.0);\n"
1264 if (config.verifyBuffer == VB_DEPTH)
1266 dst.glslSources.add("quad-frag") << glu::FragmentSource(
1268 "precision highp float;\n"
1269 "precision highp int;\n"
1270 "void main (void)\n"
1272 " float sampleIndex = float(gl_SampleID);\n" // sampleIndex is integer in range <0, 63>
1273 " float valueIndex = round(mod(sampleIndex, 4.0));\n" // limit possible depth values - count to 4
1274 " float value = valueIndex + 2.0;\n" // value is one of [2, 3, 4, 5]
1275 " value = round(exp2(value));\n" // value is one of [4, 8, 16, 32]
1276 " bool condition = (int(value) == 8);\n" // select second sample value (to make it smallest)
1277 " value = round(value - float(condition) * 6.0);\n" // value is one of [4, 2, 16, 32]
1278 " gl_FragDepth = value / 100.0;\n" // sample depth is one of [0.04, 0.02, 0.16, 0.32]
1283 if (config.sampleMask)
1285 dst.glslSources.add("quad-frag") << glu::FragmentSource(
1287 "precision highp float;\n"
1288 "precision highp int;\n"
1289 "void main (void)\n"
1291 " gl_FragDepth = 0.5;\n"
1296 dst.glslSources.add("quad-frag") << glu::FragmentSource(
1298 "precision highp float;\n"
1299 "precision highp int;\n"
1300 "layout(push_constant) uniform PushConstant {\n"
1301 " highp int sampleID;\n"
1302 "} pushConstants;\n"
1303 "void main (void)\n"
1305 " if(gl_SampleID != pushConstants.sampleID)\n"
1307 " gl_FragDepth = 0.5;\n"
1314 class PropertiesTestCase : public vkt::TestCase
1317 PropertiesTestCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description)
1318 : vkt::TestCase(testCtx, name, description)
1320 virtual ~PropertiesTestCase (void) {}
1322 virtual TestInstance* createInstance (Context& context) const;
1323 virtual void checkSupport (Context& context) const;
1326 class PropertiesTestInstance : public vkt::TestInstance
1329 PropertiesTestInstance (Context& context)
1330 : vkt::TestInstance(context)
1332 virtual ~PropertiesTestInstance (void) {}
1334 virtual tcu::TestStatus iterate (void);
1338 TestInstance* PropertiesTestCase::createInstance (Context& context) const
1340 return new PropertiesTestInstance(context);
1343 void PropertiesTestCase::checkSupport (Context& context) const
1345 context.requireDeviceFunctionality("VK_KHR_depth_stencil_resolve");
1348 tcu::TestStatus PropertiesTestInstance::iterate (void)
1350 vk::VkPhysicalDeviceDepthStencilResolvePropertiesKHR dsrProperties;
1351 dsrProperties.sType = vk::VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR;
1352 dsrProperties.pNext = nullptr;
1354 vk::VkPhysicalDeviceProperties2 properties2;
1355 properties2.sType = vk::VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
1356 properties2.pNext = &dsrProperties;
1358 m_context.getInstanceInterface().getPhysicalDeviceProperties2(m_context.getPhysicalDevice(), &properties2);
1360 if ((dsrProperties.supportedDepthResolveModes & vk::VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) == 0)
1361 TCU_FAIL("supportedDepthResolveModes does not include VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR");
1363 if ((dsrProperties.supportedStencilResolveModes & vk::VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) == 0)
1364 TCU_FAIL("supportedStencilResolveModes does not include VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR");
1366 if ((dsrProperties.supportedStencilResolveModes & vk::VK_RESOLVE_MODE_AVERAGE_BIT_KHR) != 0)
1367 TCU_FAIL("supportedStencilResolveModes includes forbidden VK_RESOLVE_MODE_AVERAGE_BIT_KHR");
1369 if (dsrProperties.independentResolve == VK_TRUE && dsrProperties.independentResolveNone != VK_TRUE)
1370 TCU_FAIL("independentResolve supported but independentResolveNone not supported");
1372 return tcu::TestStatus::pass("Pass");
1376 void initTests (tcu::TestCaseGroup* group)
1378 typedef InstanceFactory1<DepthStencilResolveTest, TestConfig, Programs> DSResolveTestInstance;
1387 FormatData formats[] =
1389 { VK_FORMAT_D16_UNORM, "d16_unorm", true, false },
1390 { VK_FORMAT_X8_D24_UNORM_PACK32, "x8_d24_unorm_pack32", true, false },
1391 { VK_FORMAT_D32_SFLOAT, "d32_sfloat", true, false },
1392 { VK_FORMAT_S8_UINT, "s8_uint", false, true },
1393 { VK_FORMAT_D16_UNORM_S8_UINT, "d16_unorm_s8_uint", true, true },
1394 { VK_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint", true, true },
1395 { VK_FORMAT_D32_SFLOAT_S8_UINT, "d32_sfloat_s8_uint", true, true },
1398 struct ResolveModeData
1400 VkResolveModeFlagBits flag;
1403 ResolveModeData resolveModes[] =
1405 { VK_RESOLVE_MODE_NONE, "none" },
1406 { VK_RESOLVE_MODE_SAMPLE_ZERO_BIT, "zero" },
1407 { VK_RESOLVE_MODE_AVERAGE_BIT, "average" },
1408 { VK_RESOLVE_MODE_MIN_BIT, "min" },
1409 { VK_RESOLVE_MODE_MAX_BIT, "max" },
1412 struct ImageTestData
1414 const char* groupName;
1417 deUint32 imageLayers;
1418 VkRect2D renderArea;
1419 VkClearDepthStencilValue clearValue;
1422 // NOTE: tests cant be executed for 1D and 3D images:
1423 // 1D images are not tested because acording to specyfication sampleCounts
1424 // will be set to VK_SAMPLE_COUNT_1_BIT when type is not VK_IMAGE_TYPE_2D
1425 // 3D images are not tested because VkFramebufferCreateInfo specification
1426 // states that: each element of pAttachments that is a 2D or 2D array image
1427 // view taken from a 3D image must not be a depth/stencil format
1428 ImageTestData imagesTestData[] =
1430 { "image_2d_32_32", 32, 32, 1, {{ 0, 0}, {32, 32}}, {0.000f, 0x00} },
1431 { "image_2d_8_32", 8, 32, 1, {{ 1, 1}, { 6, 30}}, {0.123f, 0x01} },
1432 { "image_2d_49_13", 49, 13, 1, {{10, 5}, {20, 8}}, {1.000f, 0x05} },
1433 { "image_2d_5_1", 5, 1, 1, {{ 0, 0}, { 5, 1}}, {0.500f, 0x00} },
1434 { "image_2d_17_1", 17, 1, 1, {{ 1, 0}, {15, 1}}, {0.789f, 0xfa} },
1436 const deUint32 sampleCounts[] =
1438 2u, 4u, 8u, 16u, 32u, 64u
1440 const float depthExpectedValue[][6] =
1442 // 2 samples 4 8 16 32 64
1443 { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, // RESOLVE_MODE_NONE - expect clear value
1444 { 0.04f, 0.04f, 0.04f, 0.04f, 0.04f, 0.04f }, // RESOLVE_MODE_SAMPLE_ZERO_BIT
1445 { 0.03f, 0.135f, 0.135f, 0.135f, 0.135f, 0.135f }, // RESOLVE_MODE_AVERAGE_BIT
1446 { 0.02f, 0.02f, 0.02f, 0.02f, 0.02f, 0.02f }, // RESOLVE_MODE_MIN_BIT
1447 { 0.04f, 0.32f, 0.32f, 0.32f, 0.32f, 0.32f }, // RESOLVE_MODE_MAX_BIT
1449 const deUint8 stencilExpectedValue[][6] =
1451 // 2 samples 4 8 16 32 64
1452 { 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_NONE - expect clear value
1453 { 1u, 1u, 1u, 1u, 1u, 1u }, // RESOLVE_MODE_SAMPLE_ZERO_BIT
1454 { 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_AVERAGE_BIT - not supported
1455 { 1u, 1u, 1u, 1u, 1u, 1u }, // RESOLVE_MODE_MIN_BIT
1456 { 255u, 255u, 255u, 255u, 255u, 255u }, // RESOLVE_MODE_MAX_BIT
1459 const DepthCompatibilityManager compatManager;
1461 tcu::TestContext& testCtx(group->getTestContext());
1465 de::MovePtr<tcu::TestCaseGroup> miscGroup(new tcu::TestCaseGroup(testCtx, "misc", "Miscellaneous depth/stencil resolve tests"));
1466 miscGroup->addChild(new PropertiesTestCase(testCtx, "properties", "Check reported depth/stencil resolve properties"));
1467 group->addChild(miscGroup.release());
1470 // iterate over image data
1471 for (deUint32 imageDataNdx = 0; imageDataNdx < DE_LENGTH_OF_ARRAY(imagesTestData); imageDataNdx++)
1473 ImageTestData imageData = imagesTestData[imageDataNdx];
1475 // create test group for image data
1476 de::MovePtr<tcu::TestCaseGroup> imageGroup(new tcu::TestCaseGroup(testCtx, imageData.groupName, imageData.groupName));
1478 // iterate over sampleCounts
1479 for (size_t sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); sampleCountNdx++)
1481 const deUint32 sampleCount (sampleCounts[sampleCountNdx]);
1482 const std::string sampleName ("samples_" + de::toString(sampleCount));
1484 // create test group for sample count
1485 de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampleName.c_str(), sampleName.c_str()));
1487 // iterate over depth/stencil formats
1488 for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1490 const FormatData& formatData = formats[formatNdx];
1491 VkFormat format = formatData.format;
1492 const char* formatName = formatData.name;
1493 const bool hasDepth = formatData.hasDepth;
1494 const bool hasStencil = formatData.hasStencil;
1495 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) |
1496 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT);
1497 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1;
1499 for (int separateDepthStencilLayouts = 0; separateDepthStencilLayouts < separateLayoutsLoopCount; ++separateDepthStencilLayouts)
1501 const bool useSeparateDepthStencilLayouts = bool(separateDepthStencilLayouts);
1502 const std::string groupName = std::string(formatName) + ((useSeparateDepthStencilLayouts) ? "_separate_layouts" : "");
1504 // create test group for format
1505 de::MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(testCtx, groupName.c_str(), groupName.c_str()));
1507 // iterate over depth resolve modes
1508 for (size_t depthResolveModeNdx = 0; depthResolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); depthResolveModeNdx++)
1510 // iterate over stencil resolve modes
1511 for (size_t stencilResolveModeNdx = 0; stencilResolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); stencilResolveModeNdx++)
1513 for (int unusedIdx = 0; unusedIdx < 2; ++unusedIdx)
1515 // there is no average resolve mode for stencil - go to next iteration
1516 ResolveModeData& sResolve = resolveModes[stencilResolveModeNdx];
1517 if (sResolve.flag == VK_RESOLVE_MODE_AVERAGE_BIT)
1520 // if pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED,
1521 // depthResolveMode and stencilResolveMode must not both be VK_RESOLVE_MODE_NONE_KHR
1522 ResolveModeData& dResolve = resolveModes[depthResolveModeNdx];
1523 if ((dResolve.flag == VK_RESOLVE_MODE_NONE) && (sResolve.flag == VK_RESOLVE_MODE_NONE))
1526 // If there is no depth, the depth resolve mode should be NONE, or
1527 // match the stencil resolve mode.
1528 if (!hasDepth && (dResolve.flag != VK_RESOLVE_MODE_NONE) &&
1529 (dResolve.flag != sResolve.flag))
1532 // If there is no stencil, the stencil resolve mode should be NONE, or
1533 // match the depth resolve mode.
1534 if (!hasStencil && (sResolve.flag != VK_RESOLVE_MODE_NONE) &&
1535 (dResolve.flag != sResolve.flag))
1538 const bool unusedResolve = (unusedIdx > 0);
1540 std::string baseName = "depth_" + dResolve.name + "_stencil_" + sResolve.name;
1542 baseName += "_unused_resolve";
1546 std::string name = baseName + "_testing_depth";
1547 const char* testName = name.c_str();
1548 float expectedValue = depthExpectedValue[depthResolveModeNdx][sampleCountNdx];
1550 const TestConfig testConfig =
1558 imageData.renderArea,
1564 imageData.clearValue,
1567 useSeparateDepthStencilLayouts,
1569 tcu::nothing<VkFormat>(),
1572 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1574 if (sampleCountNdx == 0 && imageDataNdx == 0)
1576 const auto compatibleFormat = compatManager.getAlternativeFormat(format);
1578 if (compatibleFormat != VK_FORMAT_UNDEFINED)
1580 std::string compatibilityTestName = "compatibility_" + name;
1581 TestConfig compatibilityTestConfig = testConfig;
1582 compatibilityTestConfig.compatibleFormat = tcu::just(compatibleFormat);
1584 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, compatibilityTestName.c_str(), compatibilityTestName.c_str(), compatibilityTestConfig));
1590 std::string name = baseName + "_testing_stencil";
1591 const char* testName = name.c_str();
1592 deUint8 expectedValue = stencilExpectedValue[stencilResolveModeNdx][sampleCountNdx];
1594 const TestConfig testConfig =
1602 imageData.renderArea,
1608 imageData.clearValue,
1611 useSeparateDepthStencilLayouts,
1613 tcu::nothing<VkFormat>(),
1616 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1618 if (dResolve.flag == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT)
1620 std::string samplemaskTestName = name + "_samplemask";
1621 TestConfig samplemaskTestConfig = testConfig;
1622 samplemaskTestConfig.sampleMask = true;
1623 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, samplemaskTestName.c_str(), samplemaskTestName.c_str(), samplemaskTestConfig));
1626 // All formats with stencil and depth aspects have incompatible formats and sizes in the depth
1627 // aspect, so their only alternative is the VK_FORMAT_S8_UINT format. Finally, that stencil-only
1628 // format has no compatible formats that can be used.
1629 if (sampleCountNdx == 0 && imageDataNdx == 0 && hasDepth)
1631 std::string compatibilityTestName = "compatibility_" + name;
1632 TestConfig compatibilityTestConfig = testConfig;
1633 compatibilityTestConfig.compatibleFormat = tcu::just(VK_FORMAT_S8_UINT);
1635 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, compatibilityTestName.c_str(), compatibilityTestName.c_str(), compatibilityTestConfig));
1641 sampleGroup->addChild(formatGroup.release());
1645 imageGroup->addChild(sampleGroup.release());
1648 group->addChild(imageGroup.release());
1652 // layered texture tests are done for all stencil modes and depth modes - not all combinations
1653 // Test checks if all layer are resolved in multi-layered framebuffer and if we can have a framebuffer
1654 // which starts at a layer other than zero. Both parts are tested together by rendering to layers
1655 // 4-6 and resolving to layers 1-3.
1656 ImageTestData layeredTextureTestData =
1658 "image_2d_16_64_6", 16, 64, 6, {{ 10, 10}, {6, 54}}, {1.0f, 0x0}
1661 de::MovePtr<tcu::TestCaseGroup> imageGroup(new tcu::TestCaseGroup(testCtx, layeredTextureTestData.groupName, layeredTextureTestData.groupName));
1663 for (size_t sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); sampleCountNdx++)
1665 const deUint32 sampleCount (sampleCounts[sampleCountNdx]);
1666 const std::string sampleName ("samples_" + de::toString(sampleCount));
1668 // create test group for sample count
1669 de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampleName.c_str(), sampleName.c_str()));
1671 // iterate over depth/stencil formats
1672 for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1674 const FormatData& formatData = formats[formatNdx];
1675 VkFormat format = formatData.format;
1676 const char* formatName = formatData.name;
1677 const bool hasDepth = formatData.hasDepth;
1678 const bool hasStencil = formatData.hasStencil;
1679 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) |
1680 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT);
1681 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1;
1683 for (int separateDepthStencilLayouts = 0; separateDepthStencilLayouts < separateLayoutsLoopCount; ++separateDepthStencilLayouts)
1685 const bool useSeparateDepthStencilLayouts = bool(separateDepthStencilLayouts);
1686 const std::string groupName = std::string(formatName) + ((useSeparateDepthStencilLayouts) ? "_separate_layouts" : "");
1688 // create test group for format
1689 de::MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(testCtx, groupName.c_str(), groupName.c_str()));
1691 for (size_t resolveModeNdx = 0; resolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); resolveModeNdx++)
1693 for (int unusedIdx = 0; unusedIdx < 2; ++unusedIdx)
1695 ResolveModeData& mode = resolveModes[resolveModeNdx];
1697 const bool unusedResolve = (unusedIdx > 0);
1698 const std::string unusedSuffix = (unusedResolve ? "_unused_resolve" : "");
1702 std::string name = "depth_" + mode.name + unusedSuffix;
1703 const char* testName = name.c_str();
1704 float expectedValue = depthExpectedValue[resolveModeNdx][sampleCountNdx];
1705 const TestConfig testConfig =
1708 layeredTextureTestData.width,
1709 layeredTextureTestData.height,
1710 layeredTextureTestData.imageLayers,
1713 layeredTextureTestData.renderArea,
1717 VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
1719 layeredTextureTestData.clearValue,
1722 useSeparateDepthStencilLayouts,
1724 tcu::nothing<VkFormat>(),
1727 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1730 // there is no average resolve mode for stencil - go to next iteration
1731 if (mode.flag == VK_RESOLVE_MODE_AVERAGE_BIT)
1736 std::string name = "stencil_" + mode.name + unusedSuffix;
1737 const char* testName = name.c_str();
1738 deUint8 expectedValue = stencilExpectedValue[resolveModeNdx][sampleCountNdx];
1739 const TestConfig testConfig =
1742 layeredTextureTestData.width,
1743 layeredTextureTestData.height,
1744 layeredTextureTestData.imageLayers,
1747 layeredTextureTestData.renderArea,
1750 VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
1753 layeredTextureTestData.clearValue,
1756 useSeparateDepthStencilLayouts,
1758 tcu::nothing<VkFormat>(),
1761 formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
1765 sampleGroup->addChild(formatGroup.release());
1768 imageGroup->addChild(sampleGroup.release());
1771 group->addChild(imageGroup.release());
1777 tcu::TestCaseGroup* createRenderPass2DepthStencilResolveTests (tcu::TestContext& testCtx)
1779 return createTestGroup(testCtx, "depth_stencil_resolve", "Depth/stencil resolve tests", initTests);