Fix sample_mask_in.bit_count_per_two_samples tests for 2x MSAA. am: ea5589c748
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / pipeline / vktPipelineSpecConstantUtil.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Pipeline specialization constants test utilities
22  *//*--------------------------------------------------------------------*/
23
24 #include "vktPipelineSpecConstantUtil.hpp"
25 #include "vkTypeUtil.hpp"
26 #include <vector>
27
28 namespace vkt
29 {
30 namespace pipeline
31 {
32 using namespace vk;
33
34 GraphicsPipelineBuilder& GraphicsPipelineBuilder::setShader (const DeviceInterface&                     vk,
35                                                                                                                          const VkDevice                                 device,
36                                                                                                                          const VkShaderStageFlagBits    stage,
37                                                                                                                          const ProgramBinary&                   binary,
38                                                                                                                          const VkSpecializationInfo*    specInfo)
39 {
40         VkShaderModule module;
41         switch (stage)
42         {
43                 case (VK_SHADER_STAGE_VERTEX_BIT):
44                         DE_ASSERT(m_vertexShaderModule.get() == DE_NULL);
45                         m_vertexShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
46                         module = *m_vertexShaderModule;
47                         break;
48
49                 case (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT):
50                         DE_ASSERT(m_tessControlShaderModule.get() == DE_NULL);
51                         m_tessControlShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
52                         module = *m_tessControlShaderModule;
53                         break;
54
55                 case (VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT):
56                         DE_ASSERT(m_tessEvaluationShaderModule.get() == DE_NULL);
57                         m_tessEvaluationShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
58                         module = *m_tessEvaluationShaderModule;
59                         break;
60
61                 case (VK_SHADER_STAGE_GEOMETRY_BIT):
62                         DE_ASSERT(m_geometryShaderModule.get() == DE_NULL);
63                         m_geometryShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
64                         module = *m_geometryShaderModule;
65                         break;
66
67                 case (VK_SHADER_STAGE_FRAGMENT_BIT):
68                         DE_ASSERT(m_fragmentShaderModule.get() == DE_NULL);
69                         m_fragmentShaderModule = createShaderModule(vk, device, binary, (VkShaderModuleCreateFlags)0);
70                         module = *m_fragmentShaderModule;
71                         break;
72
73                 default:
74                         DE_FATAL("Invalid shader stage");
75                         return *this;
76         }
77
78         const VkPipelineShaderStageCreateInfo pipelineShaderStageInfo =
79         {
80                 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,    // VkStructureType                                              sType;
81                 DE_NULL,                                                                                                // const void*                                                  pNext;
82                 (VkPipelineShaderStageCreateFlags)0,                                    // VkPipelineShaderStageCreateFlags             flags;
83                 stage,                                                                                                  // VkShaderStageFlagBits                                stage;
84                 module,                                                                                                 // VkShaderModule                                               module;
85                 "main",                                                                                                 // const char*                                                  pName;
86                 specInfo,                                                                                               // const VkSpecializationInfo*                  pSpecializationInfo;
87         };
88
89         m_shaderStageFlags |= stage;
90         m_shaderStages.push_back(pipelineShaderStageInfo);
91
92         return *this;
93 }
94
95 Move<VkPipeline> GraphicsPipelineBuilder::build (const DeviceInterface& vk,
96                                                                                                  const VkDevice                 device,
97                                                                                                  const VkPipelineLayout pipelineLayout,
98                                                                                                  const VkRenderPass             renderPass)
99 {
100         const VkVertexInputBindingDescription vertexInputBindingDescription =
101         {
102                 0u,                                                             // uint32_t                             binding;
103                 sizeof(tcu::Vec4),                              // uint32_t                             stride;         // Vertex is a 4-element vector XYZW, position only
104                 VK_VERTEX_INPUT_RATE_VERTEX,    // VkVertexInputRate    inputRate;
105         };
106
107         const VkVertexInputAttributeDescription vertexInputAttributeDescription =
108         {
109                 0u,                                                                     // uint32_t                     location;
110                 0u,                                                                     // uint32_t                     binding;
111                 VK_FORMAT_R32G32B32A32_SFLOAT,          // VkFormat                     format;
112                 0u,                                                                     // uint32_t                     offset;
113         };
114
115         const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
116         {
117                 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,      // VkStructureType                             sType;
118                 DE_NULL,                                                                                                        // const void*                                 pNext;
119                 (VkPipelineVertexInputStateCreateFlags)0,                                       // VkPipelineVertexInputStateCreateFlags       flags;
120                 1u,                                                                                                                     // uint32_t                                    vertexBindingDescriptionCount;
121                 &vertexInputBindingDescription,                                                         // const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
122                 1u,                                                                                                                     // uint32_t                                    vertexAttributeDescriptionCount;
123                 &vertexInputAttributeDescription,                                                       // const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
124         };
125
126         const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
127         const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
128         {
129                 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,    // VkStructureType                             sType;
130                 DE_NULL,                                                                                                                // const void*                                 pNext;
131                 (VkPipelineInputAssemblyStateCreateFlags)0,                                             // VkPipelineInputAssemblyStateCreateFlags     flags;
132                 topology,                                                                                                               // VkPrimitiveTopology                         topology;
133                 VK_FALSE,                                                                                                               // VkBool32                                    primitiveRestartEnable;
134         };
135
136         const VkPipelineTessellationStateCreateInfo pipelineTessellationStateInfo =
137         {
138                 VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,              // VkStructureType                             sType;
139                 DE_NULL,                                                                                                                // const void*                                 pNext;
140                 (VkPipelineTessellationStateCreateFlags)0,                                              // VkPipelineTessellationStateCreateFlags      flags;
141                 3u,                                                                                                                             // uint32_t                                    patchControlPoints;
142         };
143
144         const VkViewport viewport = makeViewport(
145                 0.0f, 0.0f,
146                 static_cast<float>(m_renderSize.x()), static_cast<float>(m_renderSize.y()),
147                 0.0f, 1.0f);
148
149         const VkRect2D scissor = {
150                 makeOffset2D(0, 0),
151                 makeExtent2D(m_renderSize.x(), m_renderSize.y()),
152         };
153
154         const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
155         {
156                 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,  // VkStructureType                             sType;
157                 DE_NULL,                                                                                                // const void*                                 pNext;
158                 (VkPipelineViewportStateCreateFlags)0,                                  // VkPipelineViewportStateCreateFlags          flags;
159                 1u,                                                                                                             // uint32_t                                    viewportCount;
160                 &viewport,                                                                                              // const VkViewport*                           pViewports;
161                 1u,                                                                                                             // uint32_t                                    scissorCount;
162                 &scissor,                                                                                               // const VkRect2D*                             pScissors;
163         };
164
165         const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
166         {
167                 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,             // VkStructureType                          sType;
168                 DE_NULL,                                                                                                                // const void*                              pNext;
169                 (VkPipelineRasterizationStateCreateFlags)0,                                             // VkPipelineRasterizationStateCreateFlags  flags;
170                 VK_FALSE,                                                                                                               // VkBool32                                 depthClampEnable;
171                 VK_FALSE,                                                                                                               // VkBool32                                 rasterizerDiscardEnable;
172                 VK_POLYGON_MODE_FILL,                                                                                   // VkPolygonMode                                                        polygonMode;
173                 VK_CULL_MODE_NONE,                                                                                              // VkCullModeFlags                                                      cullMode;
174                 VK_FRONT_FACE_COUNTER_CLOCKWISE,                                                                // VkFrontFace                                                          frontFace;
175                 VK_FALSE,                                                                                                               // VkBool32                                                                     depthBiasEnable;
176                 0.0f,                                                                                                                   // float                                                                        depthBiasConstantFactor;
177                 0.0f,                                                                                                                   // float                                                                        depthBiasClamp;
178                 0.0f,                                                                                                                   // float                                                                        depthBiasSlopeFactor;
179                 1.0f,                                                                                                                   // float                                                                        lineWidth;
180         };
181
182         const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
183         {
184                 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,       // VkStructureType                                                      sType;
185                 DE_NULL,                                                                                                        // const void*                                                          pNext;
186                 (VkPipelineMultisampleStateCreateFlags)0,                                       // VkPipelineMultisampleStateCreateFlags        flags;
187                 VK_SAMPLE_COUNT_1_BIT,                                                                          // VkSampleCountFlagBits                                        rasterizationSamples;
188                 VK_FALSE,                                                                                                       // VkBool32                                                                     sampleShadingEnable;
189                 0.0f,                                                                                                           // float                                                                        minSampleShading;
190                 DE_NULL,                                                                                                        // const VkSampleMask*                                          pSampleMask;
191                 VK_FALSE,                                                                                                       // VkBool32                                                                     alphaToCoverageEnable;
192                 VK_FALSE                                                                                                        // VkBool32                                                                     alphaToOneEnable;
193         };
194
195         const VkStencilOpState stencilOpStateBasic = makeStencilOpState(
196                 VK_STENCIL_OP_KEEP,             // stencil fail
197                 VK_STENCIL_OP_KEEP,             // depth & stencil pass
198                 VK_STENCIL_OP_KEEP,             // depth only fail
199                 VK_COMPARE_OP_NEVER,    // compare op
200                 0u,                                             // compare mask
201                 0u,                                             // write mask
202                 0u);                                    // reference
203
204         VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
205         {
206                 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,     // VkStructureType                                                      sType;
207                 DE_NULL,                                                                                                        // const void*                                                          pNext;
208                 (VkPipelineDepthStencilStateCreateFlags)0,                                      // VkPipelineDepthStencilStateCreateFlags       flags;
209                 VK_FALSE,                                                                                                       // VkBool32                                                                     depthTestEnable;
210                 VK_FALSE,                                                                                                       // VkBool32                                                                     depthWriteEnable;
211                 VK_COMPARE_OP_LESS,                                                                                     // VkCompareOp                                                          depthCompareOp;
212                 VK_FALSE,                                                                                                       // VkBool32                                                                     depthBoundsTestEnable;
213                 VK_FALSE,                                                                                                       // VkBool32                                                                     stencilTestEnable;
214                 stencilOpStateBasic,                                                                            // VkStencilOpState                                                     front;
215                 stencilOpStateBasic,                                                                            // VkStencilOpState                                                     back;
216                 0.0f,                                                                                                           // float                                                                        minDepthBounds;
217                 1.0f,                                                                                                           // float                                                                        maxDepthBounds;
218         };
219
220         const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
221         const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
222         {
223                 VK_FALSE,                                                       // VkBool32                                     blendEnable;
224                 VK_BLEND_FACTOR_ONE,                            // VkBlendFactor                        srcColorBlendFactor;
225                 VK_BLEND_FACTOR_ZERO,                           // VkBlendFactor                        dstColorBlendFactor;
226                 VK_BLEND_OP_ADD,                                        // VkBlendOp                            colorBlendOp;
227                 VK_BLEND_FACTOR_ONE,                            // VkBlendFactor                        srcAlphaBlendFactor;
228                 VK_BLEND_FACTOR_ZERO,                           // VkBlendFactor                        dstAlphaBlendFactor;
229                 VK_BLEND_OP_ADD,                                        // VkBlendOp                            alphaBlendOp;
230                 colorComponentsAll,                                     // VkColorComponentFlags        colorWriteMask;
231         };
232
233         const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
234         {
235                 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,       // VkStructureType                                                              sType;
236                 DE_NULL,                                                                                                        // const void*                                                                  pNext;
237                 (VkPipelineColorBlendStateCreateFlags)0,                                        // VkPipelineColorBlendStateCreateFlags                 flags;
238                 VK_FALSE,                                                                                                       // VkBool32                                                                             logicOpEnable;
239                 VK_LOGIC_OP_COPY,                                                                                       // VkLogicOp                                                                    logicOp;
240                 1u,                                                                                                                     // deUint32                                                                             attachmentCount;
241                 &pipelineColorBlendAttachmentState,                                                     // const VkPipelineColorBlendAttachmentState*   pAttachments;
242                 { 0.0f, 0.0f, 0.0f, 0.0f },                                                                     // float                                                                                blendConstants[4];
243         };
244
245         const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
246         {
247                 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,        // VkStructureType                                                                      sType;
248                 DE_NULL,                                                                                        // const void*                                                                          pNext;
249                 (VkPipelineCreateFlags)0,                                                       // VkPipelineCreateFlags                                                        flags;
250                 static_cast<deUint32>(m_shaderStages.size()),           // deUint32                                                                                     stageCount;
251                 &m_shaderStages[0],                                                                     // const VkPipelineShaderStageCreateInfo*                       pStages;
252                 &vertexInputStateInfo,                                                          // const VkPipelineVertexInputStateCreateInfo*          pVertexInputState;
253                 &pipelineInputAssemblyStateInfo,                                        // const VkPipelineInputAssemblyStateCreateInfo*        pInputAssemblyState;
254                 (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : DE_NULL), // const VkPipelineTessellationStateCreateInfo*             pTessellationState;
255                 &pipelineViewportStateInfo,                                                     // const VkPipelineViewportStateCreateInfo*                     pViewportState;
256                 &pipelineRasterizationStateInfo,                                        // const VkPipelineRasterizationStateCreateInfo*        pRasterizationState;
257                 &pipelineMultisampleStateInfo,                                          // const VkPipelineMultisampleStateCreateInfo*          pMultisampleState;
258                 &pipelineDepthStencilStateInfo,                                         // const VkPipelineDepthStencilStateCreateInfo*         pDepthStencilState;
259                 &pipelineColorBlendStateInfo,                                           // const VkPipelineColorBlendStateCreateInfo*           pColorBlendState;
260                 DE_NULL,                                                                                        // const VkPipelineDynamicStateCreateInfo*                      pDynamicState;
261                 pipelineLayout,                                                                         // VkPipelineLayout                                                                     layout;
262                 renderPass,                                                                                     // VkRenderPass                                                                         renderPass;
263                 0u,                                                                                                     // deUint32                                                                                     subpass;
264                 DE_NULL,                                                                                        // VkPipeline                                                                           basePipelineHandle;
265                 0,                                                                                                      // deInt32                                                                                      basePipelineIndex;
266         };
267
268         return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
269 }
270
271 Move<VkRenderPass> makeRenderPass (const DeviceInterface&       vk,
272                                                                    const VkDevice                       device,
273                                                                    const VkFormat                       colorFormat)
274 {
275         const VkAttachmentDescription colorAttachmentDescription =
276         {
277                 (VkAttachmentDescriptionFlags)0,                                        // VkAttachmentDescriptionFlags         flags;
278                 colorFormat,                                                                            // VkFormat                                                     format;
279                 VK_SAMPLE_COUNT_1_BIT,                                                          // VkSampleCountFlagBits                        samples;
280                 VK_ATTACHMENT_LOAD_OP_CLEAR,                                            // VkAttachmentLoadOp                           loadOp;
281                 VK_ATTACHMENT_STORE_OP_STORE,                                           // VkAttachmentStoreOp                          storeOp;
282                 VK_ATTACHMENT_LOAD_OP_DONT_CARE,                                        // VkAttachmentLoadOp                           stencilLoadOp;
283                 VK_ATTACHMENT_STORE_OP_DONT_CARE,                                       // VkAttachmentStoreOp                          stencilStoreOp;
284                 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,                       // VkImageLayout                                        initialLayout;
285                 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL                        // VkImageLayout                                        finalLayout;
286         };
287
288         const VkAttachmentReference colorAttachmentReference =
289         {
290                 0u,                                                                                                     // deUint32                     attachment;
291                 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL                        // VkImageLayout        layout;
292         };
293
294         const VkAttachmentReference depthAttachmentReference =
295         {
296                 VK_ATTACHMENT_UNUSED,                                                           // deUint32                     attachment;
297                 VK_IMAGE_LAYOUT_UNDEFINED                                                       // VkImageLayout        layout;
298         };
299
300         const VkSubpassDescription subpassDescription =
301         {
302                 (VkSubpassDescriptionFlags)0,                                           // VkSubpassDescriptionFlags            flags;
303                 VK_PIPELINE_BIND_POINT_GRAPHICS,                                        // VkPipelineBindPoint                          pipelineBindPoint;
304                 0u,                                                                                                     // deUint32                                                     inputAttachmentCount;
305                 DE_NULL,                                                                                        // const VkAttachmentReference*         pInputAttachments;
306                 1u,                                                                                                     // deUint32                                                     colorAttachmentCount;
307                 &colorAttachmentReference,                                                      // const VkAttachmentReference*         pColorAttachments;
308                 DE_NULL,                                                                                        // const VkAttachmentReference*         pResolveAttachments;
309                 &depthAttachmentReference,                                                      // const VkAttachmentReference*         pDepthStencilAttachment;
310                 0u,                                                                                                     // deUint32                                                     preserveAttachmentCount;
311                 DE_NULL                                                                                         // const deUint32*                                      pPreserveAttachments;
312         };
313
314         const VkRenderPassCreateInfo renderPassInfo =
315         {
316                 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,                      // VkStructureType                                      sType;
317                 DE_NULL,                                                                                        // const void*                                          pNext;
318                 (VkRenderPassCreateFlags)0,                                                     // VkRenderPassCreateFlags                      flags;
319                 1u,                                                                                                     // deUint32                                                     attachmentCount;
320                 &colorAttachmentDescription,                                            // const VkAttachmentDescription*       pAttachments;
321                 1u,                                                                                                     // deUint32                                                     subpassCount;
322                 &subpassDescription,                                                            // const VkSubpassDescription*          pSubpasses;
323                 0u,                                                                                                     // deUint32                                                     dependencyCount;
324                 DE_NULL                                                                                         // const VkSubpassDependency*           pDependencies;
325         };
326
327         return createRenderPass(vk, device, &renderPassInfo);
328 }
329
330 void beginRenderPass (const DeviceInterface&    vk,
331                                           const VkCommandBuffer         commandBuffer,
332                                           const VkRenderPass            renderPass,
333                                           const VkFramebuffer           framebuffer,
334                                           const VkRect2D&                       renderArea,
335                                           const tcu::Vec4&                      clearColor)
336 {
337         const VkClearValue clearValue = makeClearValueColor(clearColor);
338
339         const VkRenderPassBeginInfo renderPassBeginInfo = {
340                 VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,               // VkStructureType         sType;
341                 DE_NULL,                                                                                // const void*             pNext;
342                 renderPass,                                                                             // VkRenderPass            renderPass;
343                 framebuffer,                                                                    // VkFramebuffer           framebuffer;
344                 renderArea,                                                                             // VkRect2D                renderArea;
345                 1u,                                                                                             // uint32_t                clearValueCount;
346                 &clearValue,                                                                    // const VkClearValue*     pClearValues;
347         };
348
349         vk.cmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
350 }
351
352 VkImageCreateInfo makeImageCreateInfo (const tcu::IVec2& size, const VkFormat format, const VkImageUsageFlags usage)
353 {
354         const VkImageCreateInfo imageInfo =
355         {
356                 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,            // VkStructureType          sType;
357                 DE_NULL,                                                                        // const void*              pNext;
358                 (VkImageCreateFlags)0,                                          // VkImageCreateFlags       flags;
359                 VK_IMAGE_TYPE_2D,                                                       // VkImageType              imageType;
360                 format,                                                                         // VkFormat                 format;
361                 makeExtent3D(size.x(), size.y(), 1),            // VkExtent3D               extent;
362                 1u,                                                                                     // uint32_t                 mipLevels;
363                 1u,                                                                                     // uint32_t                 arrayLayers;
364                 VK_SAMPLE_COUNT_1_BIT,                                          // VkSampleCountFlagBits    samples;
365                 VK_IMAGE_TILING_OPTIMAL,                                        // VkImageTiling            tiling;
366                 usage,                                                                          // VkImageUsageFlags        usage;
367                 VK_SHARING_MODE_EXCLUSIVE,                                      // VkSharingMode            sharingMode;
368                 0u,                                                                                     // uint32_t                 queueFamilyIndexCount;
369                 DE_NULL,                                                                        // const uint32_t*          pQueueFamilyIndices;
370                 VK_IMAGE_LAYOUT_UNDEFINED,                                      // VkImageLayout            initialLayout;
371         };
372         return imageInfo;
373 }
374
375 void requireFeatures (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const FeatureFlags flags)
376 {
377         const VkPhysicalDeviceFeatures features = getPhysicalDeviceFeatures(vki, physDevice);
378
379         if (((flags & FEATURE_TESSELLATION_SHADER) != 0) && !features.tessellationShader)
380                 throw tcu::NotSupportedError("Tessellation shader not supported");
381
382         if (((flags & FEATURE_GEOMETRY_SHADER) != 0) && !features.geometryShader)
383                 throw tcu::NotSupportedError("Geometry shader not supported");
384
385         if (((flags & FEATURE_SHADER_FLOAT_64) != 0) && !features.shaderFloat64)
386                 throw tcu::NotSupportedError("Double-precision floats not supported");
387
388         if (((flags & FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS) != 0) && !features.vertexPipelineStoresAndAtomics)
389                 throw tcu::NotSupportedError("SSBO and image writes not supported in vertex pipeline");
390
391         if (((flags & FEATURE_FRAGMENT_STORES_AND_ATOMICS) != 0) && !features.fragmentStoresAndAtomics)
392                 throw tcu::NotSupportedError("SSBO and image writes not supported in fragment shader");
393 }
394
395 } // pipeline
396 } // vkt