1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Imagination Technologies Ltd.
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Utilities for images.
23 *//*--------------------------------------------------------------------*/
25 #include "vktPipelineImageUtil.hpp"
26 #include "vkImageUtil.hpp"
27 #include "vkMemUtil.hpp"
28 #include "vkQueryUtil.hpp"
29 #include "vkRefUtil.hpp"
30 #include "vkCmdUtil.hpp"
31 #include "vkTypeUtil.hpp"
32 #include "tcuTextureUtil.hpp"
33 #include "tcuAstcUtil.hpp"
34 #include "deRandom.hpp"
35 #include "deSharedPtr.hpp"
44 /*! Gets the next multiple of a given divisor */
45 static deUint32 getNextMultiple (deUint32 divisor, deUint32 value)
47 if (value % divisor == 0)
51 return value + divisor - (value % divisor);
54 /*! Gets the next value that is multiple of all given divisors */
55 static deUint32 getNextMultiple (const std::vector<deUint32>& divisors, deUint32 value)
57 deUint32 nextMultiple = value;
58 bool nextMultipleFound = false;
62 nextMultipleFound = true;
64 for (size_t divNdx = 0; divNdx < divisors.size(); divNdx++)
65 nextMultipleFound = nextMultipleFound && (nextMultiple % divisors[divNdx] == 0);
67 if (nextMultipleFound)
70 DE_ASSERT(nextMultiple < ~((deUint32)0u));
71 nextMultiple = getNextMultiple(divisors[0], nextMultiple + 1);
77 bool isSupportedSamplableFormat (const InstanceInterface& instanceInterface, VkPhysicalDevice device, VkFormat format)
79 if (isCompressedFormat(format))
81 VkPhysicalDeviceFeatures physicalFeatures;
82 const tcu::CompressedTexFormat compressedFormat = mapVkCompressedFormat(format);
84 instanceInterface.getPhysicalDeviceFeatures(device, &physicalFeatures);
86 if (tcu::isAstcFormat(compressedFormat))
88 if (!physicalFeatures.textureCompressionASTC_LDR)
91 else if (tcu::isEtcFormat(compressedFormat))
93 if (!physicalFeatures.textureCompressionETC2)
98 DE_FATAL("Unsupported compressed format");
102 VkFormatProperties formatProps;
103 instanceInterface.getPhysicalDeviceFormatProperties(device, format, &formatProps);
105 return (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0u;
108 bool isLinearFilteringSupported (const InstanceInterface& vki, VkPhysicalDevice physicalDevice, VkFormat format, VkImageTiling tiling)
110 const VkFormatProperties formatProperties = getPhysicalDeviceFormatProperties(vki, physicalDevice, format);
111 const VkFormatFeatureFlags formatFeatures = tiling == VK_IMAGE_TILING_LINEAR
112 ? formatProperties.linearTilingFeatures
113 : formatProperties.optimalTilingFeatures;
115 return (formatFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0;
118 bool isMinMaxFilteringSupported (const InstanceInterface& vki, VkPhysicalDevice physicalDevice, VkFormat format, VkImageTiling tiling)
120 const VkFormatProperties formatProperties = getPhysicalDeviceFormatProperties(vki, physicalDevice, format);
121 const VkFormatFeatureFlags formatFeatures = tiling == VK_IMAGE_TILING_LINEAR
122 ? formatProperties.linearTilingFeatures
123 : formatProperties.optimalTilingFeatures;
125 return (formatFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT) != 0;
128 static bool isBorderColorInt (VkFormat format, bool useStencilAspect)
130 return (!isCompressedFormat(format) && (isIntFormat(format) || isUintFormat(format) || (isDepthStencilFormat(format) && useStencilAspect)));
133 VkBorderColor getFormatBorderColor (BorderColor color, VkFormat format, bool useStencilAspect)
135 if (isBorderColorInt(format, useStencilAspect))
139 case BORDER_COLOR_OPAQUE_BLACK: return VK_BORDER_COLOR_INT_OPAQUE_BLACK;
140 case BORDER_COLOR_OPAQUE_WHITE: return VK_BORDER_COLOR_INT_OPAQUE_WHITE;
141 case BORDER_COLOR_TRANSPARENT_BLACK: return VK_BORDER_COLOR_INT_TRANSPARENT_BLACK;
142 case BORDER_COLOR_CUSTOM: return VK_BORDER_COLOR_INT_CUSTOM_EXT;
151 case BORDER_COLOR_OPAQUE_BLACK: return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
152 case BORDER_COLOR_OPAQUE_WHITE: return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
153 case BORDER_COLOR_TRANSPARENT_BLACK: return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
154 case BORDER_COLOR_CUSTOM: return VK_BORDER_COLOR_FLOAT_CUSTOM_EXT;
161 return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
164 rr::GenericVec4 getFormatCustomBorderColor (tcu::Vec4 floatValue, tcu::IVec4 intValue, vk::VkFormat format, bool useStencilAspect)
166 if (isBorderColorInt(format, useStencilAspect))
168 return rr::GenericVec4(intValue);
172 return rr::GenericVec4(floatValue);
176 void getLookupScaleBias (vk::VkFormat format, tcu::Vec4& lookupScale, tcu::Vec4& lookupBias, bool useStencilAspect)
178 if (!isCompressedFormat(format))
180 const auto tcuFormat = mapVkFormat(format);
182 if (useStencilAspect)
184 DE_ASSERT(tcu::hasStencilComponent(tcuFormat.order));
185 lookupScale = tcu::Vec4(1.0f / 255.0f, 1.0f, 1.0f, 1.0f);
186 lookupBias = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
190 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(tcuFormat);
192 // Needed to normalize various formats to 0..1 range for writing into RT
193 lookupScale = fmtInfo.lookupScale;
194 lookupBias = fmtInfo.lookupBias;
201 case VK_FORMAT_EAC_R11_SNORM_BLOCK:
202 lookupScale = tcu::Vec4(0.5f, 1.0f, 1.0f, 1.0f);
203 lookupBias = tcu::Vec4(0.5f, 0.0f, 0.0f, 0.0f);
206 case VK_FORMAT_EAC_R11G11_SNORM_BLOCK:
207 lookupScale = tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f);
208 lookupBias = tcu::Vec4(0.5f, 0.5f, 0.0f, 0.0f);
212 // else: All supported compressed formats are fine with no normalization.
213 // ASTC LDR blocks decompress to f16 so querying normalization parameters
214 // based on uncompressed formats would actually lead to massive precision loss
215 // and complete lack of coverage in case of R8G8B8A8_UNORM RT.
216 lookupScale = tcu::Vec4(1.0f);
217 lookupBias = tcu::Vec4(0.0f);
223 de::MovePtr<tcu::TextureLevel> readColorAttachment (const vk::DeviceInterface& vk,
226 deUint32 queueFamilyIndex,
227 vk::Allocator& allocator,
230 const tcu::UVec2& renderSize,
231 vk::VkImageLayout oldLayout)
233 Move<VkBuffer> buffer;
234 de::MovePtr<Allocation> bufferAlloc;
235 Move<VkCommandPool> cmdPool;
236 Move<VkCommandBuffer> cmdBuffer;
238 const tcu::TextureFormat tcuFormat = mapVkFormat(format);
239 const VkDeviceSize pixelDataSize = renderSize.x() * renderSize.y() * tcuFormat.getPixelSize();
240 de::MovePtr<tcu::TextureLevel> resultLevel (new tcu::TextureLevel(tcuFormat, renderSize.x(), renderSize.y()));
242 // Create destination buffer
244 const VkBufferCreateInfo bufferParams =
246 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
247 DE_NULL, // const void* pNext;
248 0u, // VkBufferCreateFlags flags;
249 pixelDataSize, // VkDeviceSize size;
250 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
251 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
252 0u, // deUint32 queueFamilyIndexCount;
253 DE_NULL // const deUint32* pQueueFamilyIndices;
256 buffer = createBuffer(vk, device, &bufferParams);
257 bufferAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
258 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
261 // Create command pool and buffer
262 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
263 cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
266 fence = createFence(vk, device);
268 beginCommandBuffer(vk, *cmdBuffer);
269 copyImageToBuffer(vk, *cmdBuffer, image, *buffer, tcu::IVec2(renderSize.x(), renderSize.y()), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, oldLayout);
270 endCommandBuffer(vk, *cmdBuffer);
272 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
275 invalidateAlloc(vk, device, *bufferAlloc);
276 tcu::copy(*resultLevel, tcu::ConstPixelBufferAccess(resultLevel->getFormat(), resultLevel->getSize(), bufferAlloc->getHostPtr()));
281 de::MovePtr<tcu::TextureLevel> readDepthAttachment (const vk::DeviceInterface& vk,
284 deUint32 queueFamilyIndex,
285 vk::Allocator& allocator,
288 const tcu::UVec2& renderSize,
289 vk::VkImageLayout currentLayout)
291 Move<VkBuffer> buffer;
292 de::MovePtr<Allocation> bufferAlloc;
293 Move<VkCommandPool> cmdPool;
294 Move<VkCommandBuffer> cmdBuffer;
296 tcu::TextureFormat retFormat (tcu::TextureFormat::D, tcu::TextureFormat::CHANNELTYPE_LAST);
297 tcu::TextureFormat bufferFormat (tcu::TextureFormat::D, tcu::TextureFormat::CHANNELTYPE_LAST);
298 const VkImageAspectFlags barrierAspect = VK_IMAGE_ASPECT_DEPTH_BIT | (mapVkFormat(format).order == tcu::TextureFormat::DS ? VK_IMAGE_ASPECT_STENCIL_BIT : (VkImageAspectFlagBits)0);
302 case vk::VK_FORMAT_D16_UNORM:
303 case vk::VK_FORMAT_D16_UNORM_S8_UINT:
304 bufferFormat.type = retFormat.type = tcu::TextureFormat::UNORM_INT16;
306 case vk::VK_FORMAT_D24_UNORM_S8_UINT:
307 case vk::VK_FORMAT_X8_D24_UNORM_PACK32:
308 retFormat.type = tcu::TextureFormat::UNORM_INT24;
309 // vkCmdCopyBufferToImage copies D24 data to 32-bit pixels.
310 bufferFormat.type = tcu::TextureFormat::UNSIGNED_INT_24_8_REV;
312 case vk::VK_FORMAT_D32_SFLOAT:
313 case vk::VK_FORMAT_D32_SFLOAT_S8_UINT:
314 bufferFormat.type = retFormat.type = tcu::TextureFormat::FLOAT;
317 TCU_FAIL("unrecognized format");
320 const VkDeviceSize pixelDataSize = renderSize.x() * renderSize.y() * bufferFormat.getPixelSize();
321 de::MovePtr<tcu::TextureLevel> resultLevel (new tcu::TextureLevel(retFormat, renderSize.x(), renderSize.y()));
323 // Create destination buffer
325 const VkBufferCreateInfo bufferParams =
327 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
328 DE_NULL, // const void* pNext;
329 0u, // VkBufferCreateFlags flags;
330 pixelDataSize, // VkDeviceSize size;
331 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
332 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
333 0u, // deUint32 queueFamilyIndexCount;
334 DE_NULL // const deUint32* pQueueFamilyIndices;
337 buffer = createBuffer(vk, device, &bufferParams);
338 bufferAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
339 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
342 // Create command pool and buffer
343 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
344 cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
346 beginCommandBuffer(vk, *cmdBuffer);
347 copyImageToBuffer(vk, *cmdBuffer, image, *buffer, tcu::IVec2(renderSize.x(), renderSize.y()), VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, currentLayout, 1u, barrierAspect, VK_IMAGE_ASPECT_DEPTH_BIT);
348 endCommandBuffer(vk, *cmdBuffer);
350 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
353 invalidateAlloc(vk, device, *bufferAlloc);
354 tcu::copy(*resultLevel, tcu::ConstPixelBufferAccess(bufferFormat, resultLevel->getSize(), bufferAlloc->getHostPtr()));
359 de::MovePtr<tcu::TextureLevel> readStencilAttachment (const vk::DeviceInterface& vk,
362 deUint32 queueFamilyIndex,
363 vk::Allocator& allocator,
366 const tcu::UVec2& renderSize,
367 vk::VkImageLayout currentLayout)
369 Move<VkBuffer> buffer;
370 de::MovePtr<Allocation> bufferAlloc;
371 Move<VkCommandPool> cmdPool;
372 Move<VkCommandBuffer> cmdBuffer;
374 tcu::TextureFormat retFormat (tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT8);
375 tcu::TextureFormat bufferFormat (tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT8);
377 const VkImageAspectFlags barrierAspect = VK_IMAGE_ASPECT_STENCIL_BIT | (mapVkFormat(format).order == tcu::TextureFormat::DS ? VK_IMAGE_ASPECT_DEPTH_BIT : (VkImageAspectFlagBits)0);
378 const VkDeviceSize pixelDataSize = renderSize.x() * renderSize.y() * bufferFormat.getPixelSize();
379 de::MovePtr<tcu::TextureLevel> resultLevel (new tcu::TextureLevel(retFormat, renderSize.x(), renderSize.y()));
381 // Create destination buffer
383 const VkBufferCreateInfo bufferParams =
385 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
386 DE_NULL, // const void* pNext;
387 0u, // VkBufferCreateFlags flags;
388 pixelDataSize, // VkDeviceSize size;
389 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
390 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
391 0u, // deUint32 queueFamilyIndexCount;
392 DE_NULL // const deUint32* pQueueFamilyIndices;
395 buffer = createBuffer(vk, device, &bufferParams);
396 bufferAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
397 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
400 // Create command pool and buffer
401 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
402 cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
404 beginCommandBuffer(vk, *cmdBuffer);
405 copyImageToBuffer(vk, *cmdBuffer, image, *buffer, tcu::IVec2(renderSize.x(), renderSize.y()), VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, currentLayout, 1u, barrierAspect, VK_IMAGE_ASPECT_STENCIL_BIT);
406 endCommandBuffer(vk, *cmdBuffer);
408 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
411 invalidateAlloc(vk, device, *bufferAlloc);
412 tcu::copy(*resultLevel, tcu::ConstPixelBufferAccess(bufferFormat, resultLevel->getSize(), bufferAlloc->getHostPtr()));
417 void uploadTestTextureInternal (const DeviceInterface& vk,
420 deUint32 queueFamilyIndex,
421 Allocator& allocator,
422 const TestTexture& srcTexture,
423 const TestTexture* srcStencilTexture,
424 tcu::TextureFormat format,
426 VkImageLayout destImageLayout)
428 Move<VkBuffer> buffer;
429 de::MovePtr<Allocation> bufferAlloc;
430 Move<VkCommandPool> cmdPool;
431 Move<VkCommandBuffer> cmdBuffer;
432 const VkImageAspectFlags imageAspectFlags = getImageAspectFlags(format);
433 deUint32 stencilOffset = 0u;
434 std::vector<VkBufferImageCopy> copyRegions = srcTexture.getBufferCopyRegions();
435 deUint32 bufferSize = (srcTexture.isCompressed())? srcTexture.getCompressedSize(): srcTexture.getSize();
437 // Stencil-only texture should be provided if (and only if) the image has a combined DS format
438 DE_ASSERT((tcu::hasDepthComponent(format.order) && tcu::hasStencilComponent(format.order)) == (srcStencilTexture != DE_NULL));
440 if (srcStencilTexture != DE_NULL)
442 stencilOffset = static_cast<deUint32>(deAlign32(static_cast<deInt32>(bufferSize), 4));
443 bufferSize = stencilOffset + srcStencilTexture->getSize();
446 // Create source buffer
448 const VkBufferCreateInfo bufferParams =
450 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
451 DE_NULL, // const void* pNext;
452 0u, // VkBufferCreateFlags flags;
453 bufferSize, // VkDeviceSize size;
454 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
455 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
456 0u, // deUint32 queueFamilyIndexCount;
457 DE_NULL, // const deUint32* pQueueFamilyIndices;
460 buffer = createBuffer(vk, device, &bufferParams);
461 bufferAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
462 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
467 srcTexture.write(reinterpret_cast<deUint8*>(bufferAlloc->getHostPtr()));
469 if (srcStencilTexture != DE_NULL)
471 DE_ASSERT(stencilOffset != 0u);
473 srcStencilTexture->write(reinterpret_cast<deUint8*>(bufferAlloc->getHostPtr()) + stencilOffset);
475 std::vector<VkBufferImageCopy> stencilCopyRegions = srcStencilTexture->getBufferCopyRegions();
476 for (size_t regionIdx = 0; regionIdx < stencilCopyRegions.size(); regionIdx++)
478 VkBufferImageCopy region = stencilCopyRegions[regionIdx];
479 region.bufferOffset += stencilOffset;
481 copyRegions.push_back(region);
485 flushAlloc(vk, device, *bufferAlloc);
488 copyBufferToImage(vk, device, queue, queueFamilyIndex, *buffer, bufferSize, copyRegions, DE_NULL, imageAspectFlags, srcTexture.getNumLevels(), srcTexture.getArraySize(), destImage, destImageLayout);
491 bool checkSparseImageFormatSupport (const VkPhysicalDevice physicalDevice,
492 const InstanceInterface& instance,
493 const VkImageCreateInfo& imageCreateInfo)
495 #ifndef CTS_USES_VULKANSC
496 const std::vector<VkSparseImageFormatProperties> sparseImageFormatPropVec =
497 getPhysicalDeviceSparseImageFormatProperties(instance, physicalDevice, imageCreateInfo.format, imageCreateInfo.imageType, imageCreateInfo.samples, imageCreateInfo.usage, imageCreateInfo.tiling);
499 return (sparseImageFormatPropVec.size() != 0);
501 DE_UNREF(physicalDevice);
503 DE_UNREF(imageCreateInfo);
505 #endif // CTS_USES_VULKANSC
508 void uploadTestTextureInternalSparse (const DeviceInterface& vk,
510 const VkPhysicalDevice physicalDevice,
511 const InstanceInterface& instance,
512 const VkImageCreateInfo& imageCreateInfo,
513 VkQueue universalQueue,
514 deUint32 universalQueueFamilyIndex,
516 Allocator& allocator,
517 std::vector<de::SharedPtr<Allocation> >& allocations,
518 const TestTexture& srcTexture,
519 const TestTexture* srcStencilTexture,
520 tcu::TextureFormat format,
523 deUint32 bufferSize = (srcTexture.isCompressed()) ? srcTexture.getCompressedSize(): srcTexture.getSize();
524 const VkImageAspectFlags imageAspectFlags = getImageAspectFlags(format);
525 deUint32 stencilOffset = 0u;
526 const Unique<VkSemaphore> imageMemoryBindSemaphore(createSemaphore(vk, device));
527 Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, universalQueueFamilyIndex);
528 Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
529 Move<VkFence> fence = createFence(vk, device);
530 std::vector<VkBufferImageCopy> copyRegions = srcTexture.getBufferCopyRegions();
531 Move<VkBuffer> buffer;
532 de::MovePtr<Allocation> bufferAlloc;
534 // Stencil-only texture should be provided if (and only if) the image has a combined DS format
535 DE_ASSERT((tcu::hasDepthComponent(format.order) && tcu::hasStencilComponent(format.order)) == (srcStencilTexture != DE_NULL));
537 if (srcStencilTexture != DE_NULL)
539 stencilOffset = static_cast<deUint32>(deAlign32(static_cast<deInt32>(bufferSize), 4));
540 bufferSize = stencilOffset + srcStencilTexture->getSize();
543 #ifndef CTS_USES_VULKANSC
544 allocateAndBindSparseImage (vk, device, physicalDevice, instance, imageCreateInfo, imageMemoryBindSemaphore.get(), sparseQueue, allocator, allocations, format, destImage);
546 DE_UNREF(physicalDevice);
548 DE_UNREF(sparseQueue);
549 DE_UNREF(allocations);
550 #endif // CTS_USES_VULKANSC
553 // Create source buffer
554 const VkBufferCreateInfo bufferParams =
556 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
557 DE_NULL, // const void* pNext;
558 0u, // VkBufferCreateFlags flags;
559 bufferSize, // VkDeviceSize size;
560 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
561 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
562 0u, // deUint32 queueFamilyIndexCount;
563 DE_NULL, // const deUint32* pQueueFamilyIndices;
566 buffer = createBuffer(vk, device, &bufferParams);
567 bufferAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
569 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
574 srcTexture.write(reinterpret_cast<deUint8*>(bufferAlloc->getHostPtr()));
576 if (srcStencilTexture != DE_NULL)
578 DE_ASSERT(stencilOffset != 0u);
580 srcStencilTexture->write(reinterpret_cast<deUint8*>(bufferAlloc->getHostPtr()) + stencilOffset);
582 std::vector<VkBufferImageCopy> stencilCopyRegions = srcStencilTexture->getBufferCopyRegions();
583 for (size_t regionIdx = 0; regionIdx < stencilCopyRegions.size(); regionIdx++)
585 VkBufferImageCopy region = stencilCopyRegions[regionIdx];
586 region.bufferOffset += stencilOffset;
588 copyRegions.push_back(region);
592 flushAlloc(vk, device, *bufferAlloc);
595 copyBufferToImage(vk, device, universalQueue, universalQueueFamilyIndex, *buffer, bufferSize, copyRegions, &(*imageMemoryBindSemaphore), imageAspectFlags, imageCreateInfo.mipLevels, imageCreateInfo.arrayLayers, destImage);
598 void uploadTestTexture (const DeviceInterface& vk,
601 deUint32 queueFamilyIndex,
602 Allocator& allocator,
603 const TestTexture& srcTexture,
605 VkImageLayout destImageLayout)
607 if (tcu::isCombinedDepthStencilType(srcTexture.getTextureFormat().type))
609 de::MovePtr<TestTexture> srcDepthTexture;
610 de::MovePtr<TestTexture> srcStencilTexture;
612 if (tcu::hasDepthComponent(srcTexture.getTextureFormat().order))
614 tcu::TextureFormat format;
615 switch (srcTexture.getTextureFormat().type)
617 case tcu::TextureFormat::UNSIGNED_INT_16_8_8:
618 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
620 case tcu::TextureFormat::UNSIGNED_INT_24_8_REV:
621 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNSIGNED_INT_24_8_REV);
623 case tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
624 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT);
627 DE_FATAL("Unexpected source texture format.");
630 srcDepthTexture = srcTexture.copy(format);
633 if (tcu::hasStencilComponent(srcTexture.getTextureFormat().order))
634 srcStencilTexture = srcTexture.copy(tcu::getEffectiveDepthStencilTextureFormat(srcTexture.getTextureFormat(), tcu::Sampler::MODE_STENCIL));
636 uploadTestTextureInternal(vk, device, queue, queueFamilyIndex, allocator, *srcDepthTexture, srcStencilTexture.get(), srcTexture.getTextureFormat(), destImage, destImageLayout);
639 uploadTestTextureInternal(vk, device, queue, queueFamilyIndex, allocator, srcTexture, DE_NULL, srcTexture.getTextureFormat(), destImage, destImageLayout);
642 void uploadTestTextureSparse (const DeviceInterface& vk,
644 const VkPhysicalDevice physicalDevice,
645 const InstanceInterface& instance,
646 const VkImageCreateInfo& imageCreateInfo,
647 VkQueue universalQueue,
648 deUint32 universalQueueFamilyIndex,
650 Allocator& allocator,
651 std::vector<de::SharedPtr<Allocation> >& allocations,
652 const TestTexture& srcTexture,
655 if (tcu::isCombinedDepthStencilType(srcTexture.getTextureFormat().type))
657 de::MovePtr<TestTexture> srcDepthTexture;
658 de::MovePtr<TestTexture> srcStencilTexture;
660 if (tcu::hasDepthComponent(srcTexture.getTextureFormat().order))
662 tcu::TextureFormat format;
663 switch (srcTexture.getTextureFormat().type)
665 case tcu::TextureFormat::UNSIGNED_INT_16_8_8:
666 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
668 case tcu::TextureFormat::UNSIGNED_INT_24_8_REV:
669 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNSIGNED_INT_24_8_REV);
671 case tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
672 format = tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT);
675 DE_FATAL("Unexpected source texture format.");
678 srcDepthTexture = srcTexture.copy(format);
681 if (tcu::hasStencilComponent(srcTexture.getTextureFormat().order))
682 srcStencilTexture = srcTexture.copy(tcu::getEffectiveDepthStencilTextureFormat(srcTexture.getTextureFormat(), tcu::Sampler::MODE_STENCIL));
684 uploadTestTextureInternalSparse (vk,
690 universalQueueFamilyIndex,
695 srcStencilTexture.get(),
696 srcTexture.getTextureFormat(),
701 uploadTestTextureInternalSparse (vk,
707 universalQueueFamilyIndex,
713 srcTexture.getTextureFormat(),
718 // Utilities for test textures
720 template<typename TcuTextureType>
721 void allocateLevels (TcuTextureType& texture)
723 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)
724 texture.allocLevel(levelNdx);
727 template<typename TcuTextureType>
728 std::vector<tcu::PixelBufferAccess> getLevelsVector (const TcuTextureType& texture)
730 std::vector<tcu::PixelBufferAccess> levels(texture.getNumLevels());
732 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)
733 levels[levelNdx] = *reinterpret_cast<const tcu::PixelBufferAccess*>(&texture.getLevel(levelNdx));
740 TestTexture::TestTexture (const tcu::TextureFormat& format, int width, int height, int depth)
742 DE_ASSERT(width >= 1);
743 DE_ASSERT(height >= 1);
744 DE_ASSERT(depth >= 1);
752 TestTexture::TestTexture (const tcu::CompressedTexFormat& format, int width, int height, int depth)
754 DE_ASSERT(width >= 1);
755 DE_ASSERT(height >= 1);
756 DE_ASSERT(depth >= 1);
764 TestTexture::~TestTexture (void)
766 for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++)
767 delete m_compressedLevels[levelNdx];
770 deUint32 TestTexture::getSize (void) const
772 std::vector<deUint32> offsetMultiples;
773 deUint32 textureSize = 0;
775 offsetMultiples.push_back(4);
776 offsetMultiples.push_back(getLevel(0, 0).getFormat().getPixelSize());
778 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
780 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
782 const tcu::ConstPixelBufferAccess level = getLevel(levelNdx, layerNdx);
783 textureSize = getNextMultiple(offsetMultiples, textureSize);
784 textureSize += level.getWidth() * level.getHeight() * level.getDepth() * level.getFormat().getPixelSize();
791 deUint32 TestTexture::getCompressedSize (void) const
794 throw tcu::InternalError("Texture is not compressed");
796 std::vector<deUint32> offsetMultiples;
797 deUint32 textureSize = 0;
799 offsetMultiples.push_back(4);
800 offsetMultiples.push_back(tcu::getBlockSize(getCompressedLevel(0, 0).getFormat()));
802 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
804 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
806 textureSize = getNextMultiple(offsetMultiples, textureSize);
807 textureSize += getCompressedLevel(levelNdx, layerNdx).getDataSize();
814 tcu::CompressedTexture& TestTexture::getCompressedLevel (int level, int layer)
816 DE_ASSERT(level >= 0 && level < getNumLevels());
817 DE_ASSERT(layer >= 0 && layer < getArraySize());
819 return *m_compressedLevels[level * getArraySize() + layer];
822 const tcu::CompressedTexture& TestTexture::getCompressedLevel (int level, int layer) const
824 DE_ASSERT(level >= 0 && level < getNumLevels());
825 DE_ASSERT(layer >= 0 && layer < getArraySize());
827 return *m_compressedLevels[level * getArraySize() + layer];
830 std::vector<VkBufferImageCopy> TestTexture::getBufferCopyRegions (void) const
832 std::vector<deUint32> offsetMultiples;
833 std::vector<VkBufferImageCopy> regions;
834 deUint32 layerDataOffset = 0;
836 offsetMultiples.push_back(4);
840 offsetMultiples.push_back(tcu::getBlockSize(getCompressedLevel(0, 0).getFormat()));
842 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
844 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
846 const tcu::CompressedTexture& level = getCompressedLevel(levelNdx, layerNdx);
847 tcu::IVec3 blockPixelSize = getBlockPixelSize(level.getFormat());
848 layerDataOffset = getNextMultiple(offsetMultiples, layerDataOffset);
850 const VkBufferImageCopy layerRegion =
852 layerDataOffset, // VkDeviceSize bufferOffset;
853 (deUint32)getNextMultiple(blockPixelSize.x(), level.getWidth()), // deUint32 bufferRowLength;
854 (deUint32)getNextMultiple(blockPixelSize.y(), level.getHeight()), // deUint32 bufferImageHeight;
855 { // VkImageSubresourceLayers imageSubresource;
856 VK_IMAGE_ASPECT_COLOR_BIT,
861 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
862 { // VkExtent3D imageExtent;
863 (deUint32)level.getWidth(),
864 (deUint32)level.getHeight(),
865 (deUint32)level.getDepth()
869 regions.push_back(layerRegion);
870 layerDataOffset += level.getDataSize();
876 std::vector<VkImageAspectFlags> imageAspects;
877 tcu::TextureFormat textureFormat = getTextureFormat();
879 if (tcu::hasDepthComponent(textureFormat.order))
880 imageAspects.push_back(VK_IMAGE_ASPECT_DEPTH_BIT);
882 if (tcu::hasStencilComponent(textureFormat.order))
883 imageAspects.push_back(VK_IMAGE_ASPECT_STENCIL_BIT);
885 if (imageAspects.empty())
886 imageAspects.push_back(VK_IMAGE_ASPECT_COLOR_BIT);
888 offsetMultiples.push_back(getLevel(0, 0).getFormat().getPixelSize());
890 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
892 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
894 const tcu::ConstPixelBufferAccess level = getLevel(levelNdx, layerNdx);
896 layerDataOffset = getNextMultiple(offsetMultiples, layerDataOffset);
898 for (size_t aspectIndex = 0; aspectIndex < imageAspects.size(); ++aspectIndex)
900 const VkBufferImageCopy layerRegion =
902 layerDataOffset, // VkDeviceSize bufferOffset;
903 (deUint32)level.getWidth(), // deUint32 bufferRowLength;
904 (deUint32)level.getHeight(), // deUint32 bufferImageHeight;
905 { // VkImageSubresourceLayers imageSubresource;
906 imageAspects[aspectIndex],
911 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
912 { // VkExtent3D imageExtent;
913 (deUint32)level.getWidth(),
914 (deUint32)level.getHeight(),
915 (deUint32)level.getDepth()
919 regions.push_back(layerRegion);
921 layerDataOffset += level.getWidth() * level.getHeight() * level.getDepth() * level.getFormat().getPixelSize();
929 void TestTexture::write (deUint8* destPtr) const
931 std::vector<deUint32> offsetMultiples;
932 deUint32 levelOffset = 0;
934 offsetMultiples.push_back(4);
938 offsetMultiples.push_back(tcu::getBlockSize(getCompressedLevel(0, 0).getFormat()));
940 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
942 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
944 levelOffset = getNextMultiple(offsetMultiples, levelOffset);
946 const tcu::CompressedTexture& compressedTex = getCompressedLevel(levelNdx, layerNdx);
948 deMemcpy(destPtr + levelOffset, compressedTex.getData(), compressedTex.getDataSize());
949 levelOffset += compressedTex.getDataSize();
955 offsetMultiples.push_back(getLevel(0, 0).getFormat().getPixelSize());
957 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
959 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
961 levelOffset = getNextMultiple(offsetMultiples, levelOffset);
963 const tcu::ConstPixelBufferAccess srcAccess = getLevel(levelNdx, layerNdx);
964 const tcu::PixelBufferAccess destAccess (srcAccess.getFormat(), srcAccess.getSize(), srcAccess.getPitch(), destPtr + levelOffset);
966 tcu::copy(destAccess, srcAccess);
967 levelOffset += srcAccess.getWidth() * srcAccess.getHeight() * srcAccess.getDepth() * srcAccess.getFormat().getPixelSize();
973 void TestTexture::copyToTexture (TestTexture& destTexture) const
975 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
976 for (int layerNdx = 0; layerNdx < getArraySize(); layerNdx++)
977 tcu::copy(destTexture.getLevel(levelNdx, layerNdx), getLevel(levelNdx, layerNdx));
980 void TestTexture::populateLevels (const std::vector<tcu::PixelBufferAccess>& levels)
982 for (size_t levelNdx = 0; levelNdx < levels.size(); levelNdx++)
983 TestTexture::fillWithGradient(levels[levelNdx]);
986 void TestTexture::populateCompressedLevels (tcu::CompressedTexFormat format, const std::vector<tcu::PixelBufferAccess>& decompressedLevels)
988 // Generate random compressed data and update decompressed data
990 de::Random random(123);
992 for (size_t levelNdx = 0; levelNdx < decompressedLevels.size(); levelNdx++)
994 const tcu::PixelBufferAccess level = decompressedLevels[levelNdx];
995 tcu::CompressedTexture* compressedLevel = new tcu::CompressedTexture(format, level.getWidth(), level.getHeight(), level.getDepth());
996 deUint8* const compressedData = (deUint8*)compressedLevel->getData();
998 if (tcu::isAstcFormat(format))
1000 // \todo [2016-01-20 pyry] Comparison doesn't currently handle invalid blocks correctly so we use only valid blocks
1001 tcu::astc::generateRandomValidBlocks(compressedData, compressedLevel->getDataSize()/tcu::astc::BLOCK_SIZE_BYTES,
1002 format, tcu::TexDecompressionParams::ASTCMODE_LDR, random.getUint32());
1006 // Generate random compressed data
1007 // Random initial values cause assertion during the decompression in case of COMPRESSEDTEXFORMAT_ETC1_RGB8 format
1008 if (format != tcu::COMPRESSEDTEXFORMAT_ETC1_RGB8)
1009 for (int byteNdx = 0; byteNdx < compressedLevel->getDataSize(); byteNdx++)
1010 compressedData[byteNdx] = 0xFF & random.getUint32();
1012 // BC7 mode 8 (LSB==0x00) should not be tested as it is underspecified
1013 if (format == tcu::COMPRESSEDTEXFORMAT_BC7_UNORM_BLOCK || format == tcu::COMPRESSEDTEXFORMAT_BC7_SRGB_BLOCK)
1015 const int blockSize = tcu::getBlockSize(format);
1017 for (int byteNdx = 0; byteNdx < compressedLevel->getDataSize(); byteNdx += blockSize)
1018 while (compressedData[byteNdx] == 0x00)
1019 compressedData[byteNdx] = 0xFF & random.getUint32();
1023 m_compressedLevels.push_back(compressedLevel);
1025 // Store decompressed data
1026 compressedLevel->decompress(level, tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR));
1030 void TestTexture::fillWithGradient (const tcu::PixelBufferAccess& levelAccess)
1032 const tcu::TextureFormatInfo formatInfo = tcu::getTextureFormatInfo(levelAccess.getFormat());
1033 tcu::fillWithComponentGradients2(levelAccess, formatInfo.valueMin, formatInfo.valueMax);
1038 TestTexture1D::TestTexture1D (const tcu::TextureFormat& format, int width)
1039 : TestTexture (format, width, 1, 1)
1040 , m_texture (format, width)
1042 allocateLevels(m_texture);
1043 TestTexture::populateLevels(getLevelsVector(m_texture));
1046 TestTexture1D::TestTexture1D (const tcu::CompressedTexFormat& format, int width)
1047 : TestTexture (format, width, 1, 1)
1048 , m_texture (tcu::getUncompressedFormat(format), width)
1050 allocateLevels(m_texture);
1051 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture));
1054 TestTexture1D::~TestTexture1D (void)
1058 int TestTexture1D::getNumLevels (void) const
1060 return m_texture.getNumLevels();
1063 tcu::PixelBufferAccess TestTexture1D::getLevel (int level, int layer)
1065 DE_ASSERT(layer == 0);
1067 return m_texture.getLevel(level);
1070 const tcu::ConstPixelBufferAccess TestTexture1D::getLevel (int level, int layer) const
1072 DE_ASSERT(layer == 0);
1074 return m_texture.getLevel(level);
1077 const tcu::Texture1D& TestTexture1D::getTexture (void) const
1082 tcu::Texture1D& TestTexture1D::getTexture (void)
1087 de::MovePtr<TestTexture> TestTexture1D::copy(const tcu::TextureFormat format) const
1089 DE_ASSERT(!isCompressed());
1091 de::MovePtr<TestTexture> texture (new TestTexture1D(format, m_texture.getWidth()));
1093 copyToTexture(*texture);
1098 // TestTexture1DArray
1100 TestTexture1DArray::TestTexture1DArray (const tcu::TextureFormat& format, int width, int arraySize)
1101 : TestTexture (format, width, arraySize, 1)
1102 , m_texture (format, width, arraySize)
1104 allocateLevels(m_texture);
1105 TestTexture::populateLevels(getLevelsVector(m_texture));
1108 TestTexture1DArray::TestTexture1DArray (const tcu::CompressedTexFormat& format, int width, int arraySize)
1109 : TestTexture (format, width, arraySize, 1)
1110 , m_texture (tcu::getUncompressedFormat(format), width, arraySize)
1112 allocateLevels(m_texture);
1114 std::vector<tcu::PixelBufferAccess> layers;
1115 for (int levelNdx = 0; levelNdx < m_texture.getNumLevels(); levelNdx++)
1116 for (int layerNdx = 0; layerNdx < m_texture.getNumLayers(); layerNdx++)
1117 layers.push_back(getLevel(levelNdx, layerNdx));
1119 TestTexture::populateCompressedLevels(format, layers);
1122 TestTexture1DArray::~TestTexture1DArray (void)
1126 int TestTexture1DArray::getNumLevels (void) const
1128 return m_texture.getNumLevels();
1131 tcu::PixelBufferAccess TestTexture1DArray::getLevel (int level, int layer)
1133 const tcu::PixelBufferAccess levelLayers = m_texture.getLevel(level);
1134 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getFormat().getPixelSize();
1135 const deUint32 layerOffset = layerSize * layer;
1137 return tcu::PixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), 1, 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1140 const tcu::ConstPixelBufferAccess TestTexture1DArray::getLevel (int level, int layer) const
1142 const tcu::ConstPixelBufferAccess levelLayers = m_texture.getLevel(level);
1143 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getFormat().getPixelSize();
1144 const deUint32 layerOffset = layerSize * layer;
1146 return tcu::ConstPixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), 1, 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1149 const tcu::Texture1DArray& TestTexture1DArray::getTexture (void) const
1154 tcu::Texture1DArray& TestTexture1DArray::getTexture (void)
1159 int TestTexture1DArray::getArraySize (void) const
1161 return m_texture.getNumLayers();
1164 de::MovePtr<TestTexture> TestTexture1DArray::copy(const tcu::TextureFormat format) const
1166 DE_ASSERT(!isCompressed());
1168 de::MovePtr<TestTexture> texture (new TestTexture1DArray(format, m_texture.getWidth(), getArraySize()));
1170 copyToTexture(*texture);
1177 TestTexture2D::TestTexture2D (const tcu::TextureFormat& format, int width, int height)
1178 : TestTexture (format, width, height, 1)
1179 , m_texture (format, width, height)
1181 allocateLevels(m_texture);
1182 TestTexture::populateLevels(getLevelsVector(m_texture));
1185 TestTexture2D::TestTexture2D (const tcu::TextureFormat& format, int width, int height, int miplevels)
1186 : TestTexture(format, width, height, 1)
1187 , m_texture(format, width, height, miplevels)
1189 allocateLevels(m_texture);
1190 TestTexture::populateLevels(getLevelsVector(m_texture));
1194 TestTexture2D::TestTexture2D (const tcu::CompressedTexFormat& format, int width, int height)
1195 : TestTexture (format, width, height, 1)
1196 , m_texture (tcu::getUncompressedFormat(format), width, height)
1198 allocateLevels(m_texture);
1199 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture));
1202 TestTexture2D::~TestTexture2D (void)
1206 int TestTexture2D::getNumLevels (void) const
1208 return m_texture.getNumLevels();
1211 tcu::PixelBufferAccess TestTexture2D::getLevel (int level, int layer)
1213 DE_ASSERT(layer == 0);
1215 return m_texture.getLevel(level);
1218 const tcu::ConstPixelBufferAccess TestTexture2D::getLevel (int level, int layer) const
1220 DE_ASSERT(layer == 0);
1222 return m_texture.getLevel(level);
1225 const tcu::Texture2D& TestTexture2D::getTexture (void) const
1230 tcu::Texture2D& TestTexture2D::getTexture (void)
1235 de::MovePtr<TestTexture> TestTexture2D::copy(const tcu::TextureFormat format) const
1237 DE_ASSERT(!isCompressed());
1239 de::MovePtr<TestTexture> texture (new TestTexture2D(format, m_texture.getWidth(), m_texture.getHeight(), m_texture.getNumLevels()));
1241 copyToTexture(*texture);
1246 // TestTexture2DArray
1248 TestTexture2DArray::TestTexture2DArray (const tcu::TextureFormat& format, int width, int height, int arraySize)
1249 : TestTexture (format, width, height, arraySize)
1250 , m_texture (format, width, height, arraySize)
1252 allocateLevels(m_texture);
1253 TestTexture::populateLevels(getLevelsVector(m_texture));
1256 TestTexture2DArray::TestTexture2DArray (const tcu::CompressedTexFormat& format, int width, int height, int arraySize)
1257 : TestTexture (format, width, height, arraySize)
1258 , m_texture (tcu::getUncompressedFormat(format), width, height, arraySize)
1260 allocateLevels(m_texture);
1262 std::vector<tcu::PixelBufferAccess> layers;
1263 for (int levelNdx = 0; levelNdx < m_texture.getNumLevels(); levelNdx++)
1264 for (int layerNdx = 0; layerNdx < m_texture.getNumLayers(); layerNdx++)
1265 layers.push_back(getLevel(levelNdx, layerNdx));
1267 TestTexture::populateCompressedLevels(format, layers);
1270 TestTexture2DArray::~TestTexture2DArray (void)
1274 int TestTexture2DArray::getNumLevels (void) const
1276 return m_texture.getNumLevels();
1279 tcu::PixelBufferAccess TestTexture2DArray::getLevel (int level, int layer)
1281 const tcu::PixelBufferAccess levelLayers = m_texture.getLevel(level);
1282 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1283 const deUint32 layerOffset = layerSize * layer;
1285 return tcu::PixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1288 const tcu::ConstPixelBufferAccess TestTexture2DArray::getLevel (int level, int layer) const
1290 const tcu::ConstPixelBufferAccess levelLayers = m_texture.getLevel(level);
1291 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1292 const deUint32 layerOffset = layerSize * layer;
1294 return tcu::ConstPixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1297 const tcu::Texture2DArray& TestTexture2DArray::getTexture (void) const
1302 tcu::Texture2DArray& TestTexture2DArray::getTexture (void)
1307 int TestTexture2DArray::getArraySize (void) const
1309 return m_texture.getNumLayers();
1312 de::MovePtr<TestTexture> TestTexture2DArray::copy(const tcu::TextureFormat format) const
1314 DE_ASSERT(!isCompressed());
1316 de::MovePtr<TestTexture> texture (new TestTexture2DArray(format, m_texture.getWidth(), m_texture.getHeight(), getArraySize()));
1318 copyToTexture(*texture);
1325 TestTexture3D::TestTexture3D (const tcu::TextureFormat& format, int width, int height, int depth)
1326 : TestTexture (format, width, height, depth)
1327 , m_texture (format, width, height, depth)
1329 allocateLevels(m_texture);
1330 TestTexture::populateLevels(getLevelsVector(m_texture));
1333 TestTexture3D::TestTexture3D (const tcu::CompressedTexFormat& format, int width, int height, int depth)
1334 : TestTexture (format, width, height, depth)
1335 , m_texture (tcu::getUncompressedFormat(format), width, height, depth)
1337 allocateLevels(m_texture);
1338 TestTexture::populateCompressedLevels(format, getLevelsVector(m_texture));
1341 TestTexture3D::~TestTexture3D (void)
1345 int TestTexture3D::getNumLevels (void) const
1347 return m_texture.getNumLevels();
1350 tcu::PixelBufferAccess TestTexture3D::getLevel (int level, int layer)
1352 DE_ASSERT(layer == 0);
1354 return m_texture.getLevel(level);
1357 const tcu::ConstPixelBufferAccess TestTexture3D::getLevel (int level, int layer) const
1359 DE_ASSERT(layer == 0);
1361 return m_texture.getLevel(level);
1364 const tcu::Texture3D& TestTexture3D::getTexture (void) const
1369 tcu::Texture3D& TestTexture3D::getTexture (void)
1374 de::MovePtr<TestTexture> TestTexture3D::copy(const tcu::TextureFormat format) const
1376 DE_ASSERT(!isCompressed());
1378 de::MovePtr<TestTexture> texture (new TestTexture3D(format, m_texture.getWidth(), m_texture.getHeight(), m_texture.getDepth()));
1380 copyToTexture(*texture);
1387 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] =
1389 tcu::CUBEFACE_POSITIVE_X,
1390 tcu::CUBEFACE_NEGATIVE_X,
1391 tcu::CUBEFACE_POSITIVE_Y,
1392 tcu::CUBEFACE_NEGATIVE_Y,
1393 tcu::CUBEFACE_POSITIVE_Z,
1394 tcu::CUBEFACE_NEGATIVE_Z
1397 TestTextureCube::TestTextureCube (const tcu::TextureFormat& format, int size)
1398 : TestTexture (format, size, size, 1)
1399 , m_texture (format, size)
1401 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
1403 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1405 m_texture.allocLevel(tcuFaceMapping[faceNdx], levelNdx);
1406 TestTexture::fillWithGradient(m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx]));
1411 TestTextureCube::TestTextureCube (const tcu::CompressedTexFormat& format, int size)
1412 : TestTexture (format, size, size, 1)
1413 , m_texture (tcu::getUncompressedFormat(format), size)
1415 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST);
1417 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)
1419 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1421 m_texture.allocLevel(tcuFaceMapping[faceNdx], levelNdx);
1422 levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx]);
1426 TestTexture::populateCompressedLevels(format, levels);
1429 TestTextureCube::~TestTextureCube (void)
1433 int TestTextureCube::getNumLevels (void) const
1435 return m_texture.getNumLevels();
1438 tcu::PixelBufferAccess TestTextureCube::getLevel (int level, int layer)
1440 return m_texture.getLevelFace(level, tcuFaceMapping[layer]);
1443 const tcu::ConstPixelBufferAccess TestTextureCube::getLevel (int level, int layer) const
1445 return m_texture.getLevelFace(level, tcuFaceMapping[layer]);
1448 int TestTextureCube::getArraySize (void) const
1450 return (int)tcu::CUBEFACE_LAST;
1453 const tcu::TextureCube& TestTextureCube::getTexture (void) const
1458 tcu::TextureCube& TestTextureCube::getTexture (void)
1463 de::MovePtr<TestTexture> TestTextureCube::copy(const tcu::TextureFormat format) const
1465 DE_ASSERT(!isCompressed());
1467 de::MovePtr<TestTexture> texture (new TestTextureCube(format, m_texture.getSize()));
1469 copyToTexture(*texture);
1474 // TestTextureCubeArray
1476 TestTextureCubeArray::TestTextureCubeArray (const tcu::TextureFormat& format, int size, int arraySize)
1477 : TestTexture (format, size, size, arraySize)
1478 , m_texture (format, size, arraySize)
1480 allocateLevels(m_texture);
1481 TestTexture::populateLevels(getLevelsVector(m_texture));
1484 TestTextureCubeArray::TestTextureCubeArray (const tcu::CompressedTexFormat& format, int size, int arraySize)
1485 : TestTexture (format, size, size, arraySize)
1486 , m_texture (tcu::getUncompressedFormat(format), size, arraySize)
1488 DE_ASSERT(arraySize % 6 == 0);
1490 allocateLevels(m_texture);
1492 std::vector<tcu::PixelBufferAccess> layers;
1493 for (int levelNdx = 0; levelNdx < m_texture.getNumLevels(); levelNdx++)
1494 for (int layerNdx = 0; layerNdx < m_texture.getDepth(); layerNdx++)
1495 layers.push_back(getLevel(levelNdx, layerNdx));
1497 TestTexture::populateCompressedLevels(format, layers);
1500 TestTextureCubeArray::~TestTextureCubeArray (void)
1504 int TestTextureCubeArray::getNumLevels (void) const
1506 return m_texture.getNumLevels();
1509 tcu::PixelBufferAccess TestTextureCubeArray::getLevel (int level, int layer)
1511 const tcu::PixelBufferAccess levelLayers = m_texture.getLevel(level);
1512 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1513 const deUint32 layerOffset = layerSize * layer;
1515 return tcu::PixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1518 const tcu::ConstPixelBufferAccess TestTextureCubeArray::getLevel (int level, int layer) const
1520 const tcu::ConstPixelBufferAccess levelLayers = m_texture.getLevel(level);
1521 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1522 const deUint32 layerOffset = layerSize * layer;
1524 return tcu::ConstPixelBufferAccess(levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1527 int TestTextureCubeArray::getArraySize (void) const
1529 return m_texture.getDepth();
1532 const tcu::TextureCubeArray& TestTextureCubeArray::getTexture (void) const
1537 tcu::TextureCubeArray& TestTextureCubeArray::getTexture (void)
1542 de::MovePtr<TestTexture> TestTextureCubeArray::copy(const tcu::TextureFormat format) const
1544 DE_ASSERT(!isCompressed());
1546 de::MovePtr<TestTexture> texture (new TestTextureCubeArray(format, m_texture.getSize(), getArraySize()));
1548 copyToTexture(*texture);