1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2016 The Khronos Group Inc.
6 * Copyright (c) 2016 The Android Open Source Project
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Basic Geometry Shader Tests
23 *//*--------------------------------------------------------------------*/
25 #include "vktGeometryBasicGeometryShaderTests.hpp"
26 #include "vktGeometryBasicClass.hpp"
27 #include "vktGeometryTestsUtil.hpp"
29 #include "gluTextureUtil.hpp"
30 #include "glwEnums.hpp"
32 #include "vktTestCase.hpp"
33 #include "vktTestCaseUtil.hpp"
34 #include "vkImageUtil.hpp"
35 #include "vkTypeUtil.hpp"
36 #include "vkPrograms.hpp"
37 #include "vkBuilderUtil.hpp"
38 #include "vkRefUtil.hpp"
39 #include "vkQueryUtil.hpp"
40 #include "vkMemUtil.hpp"
41 #include "tcuTextureUtil.hpp"
53 using tcu::TestStatus;
54 using tcu::TestContext;
55 using tcu::TestCaseGroup;
68 enum ShaderInstancingMode
70 MODE_WITHOUT_INSTANCING = 0,
77 EMIT_COUNT_VERTEX_0 = 6,
78 EMIT_COUNT_VERTEX_1 = 0,
79 EMIT_COUNT_VERTEX_2 = -1,
80 EMIT_COUNT_VERTEX_3 = 10,
90 void uploadImage (Context& context,
91 const tcu::ConstPixelBufferAccess& access,
94 const DeviceInterface& vk = context.getDeviceInterface();
95 const VkDevice device = context.getDevice();
96 const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
97 const VkQueue queue = context.getUniversalQueue();
98 Allocator& memAlloc = context.getDefaultAllocator();
99 const VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
100 const deUint32 bufferSize = access.getWidth() * access.getHeight() * access.getDepth() * access.getFormat().getPixelSize();
101 Move<VkBuffer> buffer;
102 de::MovePtr<Allocation> bufferAlloc;
103 Move<VkCommandPool> cmdPool;
104 Move<VkCommandBuffer> cmdBuffer;
107 // Create source buffer
109 const VkBufferCreateInfo bufferParams =
111 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
112 DE_NULL, // const void* pNext;
113 0u, // VkBufferCreateFlags flags;
114 bufferSize, // VkDeviceSize size;
115 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
116 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
117 0u, // deUint32 queueFamilyIndexCount;
118 DE_NULL, // const deUint32* pQueueFamilyIndices;
120 buffer = createBuffer(vk, device, &bufferParams);
121 bufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, device, *buffer), MemoryRequirement::HostVisible);
122 VK_CHECK(vk.bindBufferMemory(device, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
125 // Create command pool and buffer
127 cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
129 const VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
131 VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
132 DE_NULL, // const void* pNext;
133 *cmdPool, // VkCommandPool commandPool;
134 VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
135 1u, // deUint32 bufferCount;
137 cmdBuffer = allocateCommandBuffer(vk, device, &cmdBufferAllocateInfo);
141 fence = createFence(vk, device);
143 // Barriers for copying buffer to image
144 const VkBufferMemoryBarrier preBufferBarrier =
146 VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
147 DE_NULL, // const void* pNext;
148 VK_ACCESS_HOST_WRITE_BIT, // VkAccessFlags srcAccessMask;
149 VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask;
150 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
151 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
152 *buffer, // VkBuffer buffer;
153 0u, // VkDeviceSize offset;
154 bufferSize // VkDeviceSize size;
157 const VkImageMemoryBarrier preImageBarrier =
159 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
160 DE_NULL, // const void* pNext;
161 0u, // VkAccessFlags srcAccessMask;
162 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
163 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
164 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
165 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
166 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
167 destImage, // VkImage image;
168 { // VkImageSubresourceRange subresourceRange;
169 aspectMask, // VkImageAspect aspect;
170 0u, // deUint32 baseMipLevel;
171 1u, // deUint32 mipLevels;
172 0u, // deUint32 baseArraySlice;
173 1u // deUint32 arraySize;
177 const VkImageMemoryBarrier postImageBarrier =
179 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
180 DE_NULL, // const void* pNext;
181 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
182 VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask;
183 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
184 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout;
185 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
186 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
187 destImage, // VkImage image;
188 { // VkImageSubresourceRange subresourceRange;
189 aspectMask, // VkImageAspect aspect;
190 0u, // deUint32 baseMipLevel;
191 1u, // deUint32 mipLevels;
192 0u, // deUint32 baseArraySlice;
193 1u // deUint32 arraySize;
197 const VkCommandBufferBeginInfo cmdBufferBeginInfo =
199 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
200 DE_NULL, // const void* pNext;
201 VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags;
202 (const VkCommandBufferInheritanceInfo*)DE_NULL,
205 // Get copy regions and write buffer data
206 const VkBufferImageCopy copyRegions =
208 0u, // VkDeviceSize bufferOffset;
209 (deUint32)access.getWidth(), // deUint32 bufferRowLength;
210 (deUint32)access.getHeight(), // deUint32 bufferImageHeight;
211 { // VkImageSubresourceLayers imageSubresource;
212 aspectMask, // VkImageAspectFlags aspectMask;
213 (deUint32)0u, // uint32_t mipLevel;
214 (deUint32)0u, // uint32_t baseArrayLayer;
215 1u // uint32_t layerCount;
217 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
218 { // VkExtent3D imageExtent;
219 (deUint32)access.getWidth(),
220 (deUint32)access.getHeight(),
221 (deUint32)access.getDepth()
226 const tcu::PixelBufferAccess destAccess (access.getFormat(), access.getSize(), bufferAlloc->getHostPtr());
227 tcu::copy(destAccess, access);
228 flushMappedMemoryRange(vk, device, bufferAlloc->getMemory(), bufferAlloc->getOffset(), bufferSize);
231 // Copy buffer to image
232 VK_CHECK(vk.beginCommandBuffer(*cmdBuffer, &cmdBufferBeginInfo));
233 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, &preBufferBarrier, 1, &preImageBarrier);
234 vk.cmdCopyBufferToImage(*cmdBuffer, *buffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, ©Regions);
235 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &postImageBarrier);
236 VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
238 const VkSubmitInfo submitInfo =
240 VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
241 DE_NULL, // const void* pNext;
242 0u, // deUint32 waitSemaphoreCount;
243 DE_NULL, // const VkSemaphore* pWaitSemaphores;
244 DE_NULL, // const VkPipelineStageFlags* pWaitDstStageMask;
245 1u, // deUint32 commandBufferCount;
246 &cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
247 0u, // deUint32 signalSemaphoreCount;
248 DE_NULL // const VkSemaphore* pSignalSemaphores;
251 VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *fence));
252 VK_CHECK(vk.waitForFences(device, 1, &fence.get(), true, ~(0ull) /* infinity */));
255 class GeometryOutputCountTestInstance : public GeometryExpanderRenderTestInstance
258 GeometryOutputCountTestInstance (Context& context,
259 const VkPrimitiveTopology primitiveType,
260 const int primitiveCount,
262 void genVertexAttribData (void);
264 const int m_primitiveCount;
267 GeometryOutputCountTestInstance::GeometryOutputCountTestInstance (Context& context,
268 const VkPrimitiveTopology primitiveType,
269 const int primitiveCount,
271 : GeometryExpanderRenderTestInstance (context, primitiveType, name)
272 , m_primitiveCount (primitiveCount)
275 genVertexAttribData();
278 void GeometryOutputCountTestInstance::genVertexAttribData (void)
280 m_vertexPosData.resize(m_primitiveCount);
281 m_vertexAttrData.resize(m_primitiveCount);
283 for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
285 m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
286 m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
288 m_numDrawVertices = m_primitiveCount;
291 class VaryingOutputCountTestInstance : public GeometryExpanderRenderTestInstance
294 VaryingOutputCountTestInstance (Context& context,
296 const VkPrimitiveTopology primitiveType,
297 const VaryingSource test,
298 const ShaderInstancingMode mode);
299 void genVertexAttribData (void);
301 Move<VkPipelineLayout> createPipelineLayout (const DeviceInterface& vk, const VkDevice device);
302 void bindDescriptorSets (const DeviceInterface& vk,
303 const VkDevice device,
305 const VkCommandBuffer& cmdBuffer,
306 const VkPipelineLayout& pipelineLayout);
308 void genVertexDataWithoutInstancing (void);
309 void genVertexDataWithInstancing (void);
311 const VaryingSource m_test;
312 const ShaderInstancingMode m_mode;
313 const deInt32 m_maxEmitCount;
314 Move<VkDescriptorPool> m_descriptorPool;
315 Move<VkDescriptorSetLayout> m_descriptorSetLayout;
316 Move<VkDescriptorSet> m_descriptorSet;
317 Move<VkBuffer> m_buffer;
318 Move<VkImage> m_texture;
319 Move<VkImageView> m_imageView;
320 Move<VkSampler> m_sampler;
321 de::MovePtr<Allocation> m_allocation;
324 VaryingOutputCountTestInstance::VaryingOutputCountTestInstance (Context& context,
326 const VkPrimitiveTopology primitiveType,
327 const VaryingSource test,
328 const ShaderInstancingMode mode)
329 : GeometryExpanderRenderTestInstance (context, primitiveType, name)
332 , m_maxEmitCount (128)
334 genVertexAttribData ();
337 void VaryingOutputCountTestInstance::genVertexAttribData (void)
339 if (m_mode == MODE_WITHOUT_INSTANCING)
340 genVertexDataWithoutInstancing();
341 else if (m_mode == MODE_WITH_INSTANCING)
342 genVertexDataWithInstancing();
347 Move<VkPipelineLayout> VaryingOutputCountTestInstance::createPipelineLayout (const DeviceInterface& vk, const VkDevice device)
349 if (m_test == READ_UNIFORM)
351 m_descriptorSetLayout = DescriptorSetLayoutBuilder()
352 .addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_GEOMETRY_BIT)
354 m_descriptorPool = DescriptorPoolBuilder()
355 .addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
356 .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
357 m_descriptorSet = makeDescriptorSet(vk, device, *m_descriptorPool, *m_descriptorSetLayout);
359 return makePipelineLayout(vk, device, *m_descriptorSetLayout);
361 else if (m_test == READ_TEXTURE)
363 const tcu::Vec4 data[4] =
365 tcu::Vec4(255, 0, 0, 0),
366 tcu::Vec4(0, 255, 0, 0),
367 tcu::Vec4(0, 0, 255, 0),
368 tcu::Vec4(0, 0, 0, 255)
370 const tcu::UVec2 viewportSize (4, 1);
371 const tcu::TextureFormat texFormat = glu::mapGLInternalFormat(GL_RGBA8);
372 const VkFormat format = mapTextureFormat(texFormat);
373 const VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
374 Allocator& memAlloc = m_context.getDefaultAllocator();
375 tcu::TextureLevel texture (texFormat, static_cast<int>(viewportSize.x()), static_cast<int>(viewportSize.y()));
379 tcu::PixelBufferAccess access = texture.getAccess();
380 for (int x = 0; x < texture.getWidth(); ++x)
381 access.setPixel(data[x], x, 0);
384 const VkImageCreateInfo imageParams =
386 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
387 DE_NULL, // const void* pNext;
388 0, // VkImageCreateFlags flags;
389 VK_IMAGE_TYPE_2D, // VkImageType imageType;
390 format, // VkFormat format;
391 { // VkExtent3D extent;
396 1u, // deUint32 mipLevels;
397 1u, // deUint32 arrayLayers;
398 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
399 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
400 imageUsageFlags, // VkImageUsageFlags usage;
401 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
402 0u, // deUint32 queueFamilyIndexCount;
403 DE_NULL, // const deUint32* pQueueFamilyIndices;
404 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
407 m_texture = createImage(vk, device, &imageParams);
408 m_allocation = memAlloc.allocate(getImageMemoryRequirements(vk, device, *m_texture), MemoryRequirement::Any);
409 VK_CHECK(vk.bindImageMemory(device, *m_texture, m_allocation->getMemory(), m_allocation->getOffset()));
410 uploadImage(m_context, texture.getAccess(), *m_texture);
412 m_descriptorSetLayout = DescriptorSetLayoutBuilder()
413 .addSingleBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_GEOMETRY_BIT)
415 m_descriptorPool = DescriptorPoolBuilder()
416 .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
417 .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
418 m_descriptorSet = makeDescriptorSet(vk, device, *m_descriptorPool, *m_descriptorSetLayout);
420 return makePipelineLayout(vk, device, *m_descriptorSetLayout);
423 return makePipelineLayout(vk, device);
426 void VaryingOutputCountTestInstance::bindDescriptorSets (const DeviceInterface& vk, const VkDevice device, Allocator& memAlloc,
427 const VkCommandBuffer& cmdBuffer, const VkPipelineLayout& pipelineLayout)
429 if (m_test == READ_UNIFORM)
431 const deInt32 emitCount[4] = { 6, 0, m_maxEmitCount, 10 };
432 const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(sizeof(emitCount), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
433 m_buffer = createBuffer(vk, device, &bufferCreateInfo);
434 m_allocation = memAlloc.allocate(getBufferMemoryRequirements(vk, device, *m_buffer), MemoryRequirement::HostVisible);
436 VK_CHECK(vk.bindBufferMemory(device, *m_buffer, m_allocation->getMemory(), m_allocation->getOffset()));
438 deMemcpy(m_allocation->getHostPtr(), &emitCount[0], sizeof(emitCount));
439 flushMappedMemoryRange(vk, device, m_allocation->getMemory(), m_allocation->getOffset(), sizeof(emitCount));
441 const VkDescriptorBufferInfo bufferDescriptorInfo = makeDescriptorBufferInfo(*m_buffer, 0ull, sizeof(emitCount));
443 DescriptorSetUpdateBuilder()
444 .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &bufferDescriptorInfo)
446 vk.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0u, 1u, &*m_descriptorSet, 0u, DE_NULL);
449 else if (m_test == READ_TEXTURE)
451 const tcu::TextureFormat texFormat = glu::mapGLInternalFormat(GL_RGBA8);
452 const VkFormat format = mapTextureFormat(texFormat);
453 const VkSamplerCreateInfo samplerParams =
455 VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType;
456 DE_NULL, // const void* pNext;
457 0u, // VkSamplerCreateFlags flags;
458 VK_FILTER_NEAREST, // VkFilter magFilter;
459 VK_FILTER_NEAREST, // VkFilter minFilter;
460 VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode;
461 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeU;
462 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeV;
463 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW;
464 0.0f, // float mipLodBias;
465 VK_FALSE, // VkBool32 anisotropyEnable;
466 1.0f, // float maxAnisotropy;
467 false, // VkBool32 compareEnable;
468 VK_COMPARE_OP_NEVER, // VkCompareOp compareOp;
469 0.0f, // float minLod;
470 0.0f, // float maxLod;
471 VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor;
472 false // VkBool32 unnormalizedCoordinates;
474 m_sampler = createSampler(vk, device, &samplerParams);
475 const VkImageViewCreateInfo viewParams =
477 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
478 NULL, // const voide* pNext;
479 0u, // VkImageViewCreateFlags flags;
480 *m_texture, // VkImage image;
481 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
482 format, // VkFormat format;
483 makeComponentMappingRGBA(), // VkChannelMapping channels;
485 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
486 0u, // deUint32 baseMipLevel;
487 1u, // deUint32 mipLevels;
488 0, // deUint32 baseArraySlice;
489 1u // deUint32 arraySize;
490 }, // VkImageSubresourceRange subresourceRange;
492 m_imageView = createImageView(vk, device, &viewParams);
493 const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo (*m_sampler, *m_imageView, VK_IMAGE_LAYOUT_GENERAL);
494 DescriptorSetUpdateBuilder()
495 .writeSingle(*m_descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &descriptorImageInfo)
497 vk.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0u, 1u, &*m_descriptorSet, 0u, DE_NULL);
501 void VaryingOutputCountTestInstance::genVertexDataWithoutInstancing (void)
503 m_numDrawVertices = 4;
504 m_vertexPosData.resize(m_numDrawVertices);
505 m_vertexAttrData.resize(m_numDrawVertices);
507 m_vertexPosData[0] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 1.0f);
508 m_vertexPosData[1] = tcu::Vec4( 0.0f, 0.5f, 0.0f, 1.0f);
509 m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
510 m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
512 if (m_test == READ_ATTRIBUTE)
514 m_vertexAttrData[0] = tcu::Vec4(((EMIT_COUNT_VERTEX_0 == -1) ? ((float)m_maxEmitCount) : ((float)EMIT_COUNT_VERTEX_0)), 0.0f, 0.0f, 0.0f);
515 m_vertexAttrData[1] = tcu::Vec4(((EMIT_COUNT_VERTEX_1 == -1) ? ((float)m_maxEmitCount) : ((float)EMIT_COUNT_VERTEX_1)), 0.0f, 0.0f, 0.0f);
516 m_vertexAttrData[2] = tcu::Vec4(((EMIT_COUNT_VERTEX_2 == -1) ? ((float)m_maxEmitCount) : ((float)EMIT_COUNT_VERTEX_2)), 0.0f, 0.0f, 0.0f);
517 m_vertexAttrData[3] = tcu::Vec4(((EMIT_COUNT_VERTEX_3 == -1) ? ((float)m_maxEmitCount) : ((float)EMIT_COUNT_VERTEX_3)), 0.0f, 0.0f, 0.0f);
521 m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
522 m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
523 m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
524 m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
528 void VaryingOutputCountTestInstance::genVertexDataWithInstancing (void)
530 m_numDrawVertices = 1;
531 m_vertexPosData.resize(m_numDrawVertices);
532 m_vertexAttrData.resize(m_numDrawVertices);
534 m_vertexPosData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
536 if (m_test == READ_ATTRIBUTE)
538 const int emitCounts[] =
540 (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0),
541 (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1),
542 (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2),
543 (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3),
546 m_vertexAttrData[0] = tcu::Vec4((float)emitCounts[0], (float)emitCounts[1], (float)emitCounts[2], (float)emitCounts[3]);
551 m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
555 class BuiltinVariableRenderTestInstance: public GeometryExpanderRenderTestInstance
558 BuiltinVariableRenderTestInstance (Context& context,
560 const VariableTest test,
561 const bool indicesTest);
562 void genVertexAttribData (void);
563 void createIndicesBuffer (void);
566 void drawCommand (const VkCommandBuffer& cmdBuffer);
569 const bool m_indicesTest;
570 std::vector<deUint16> m_indices;
571 Move<vk::VkBuffer> m_indicesBuffer;
572 MovePtr<Allocation> m_allocation;
575 BuiltinVariableRenderTestInstance::BuiltinVariableRenderTestInstance (Context& context, const char* name, const VariableTest test, const bool indicesTest)
576 : GeometryExpanderRenderTestInstance (context, (test == TEST_PRIMITIVE_ID_IN) ? VK_PRIMITIVE_TOPOLOGY_LINE_STRIP : VK_PRIMITIVE_TOPOLOGY_POINT_LIST, name)
577 , m_indicesTest (indicesTest)
579 genVertexAttribData();
582 void BuiltinVariableRenderTestInstance::genVertexAttribData (void)
584 m_numDrawVertices = 5;
586 m_vertexPosData.resize(m_numDrawVertices);
587 m_vertexPosData[0] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 1.0f);
588 m_vertexPosData[1] = tcu::Vec4( 0.0f, 0.5f, 0.0f, 1.0f);
589 m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
590 m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
591 m_vertexPosData[4] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 1.0f);
593 m_vertexAttrData.resize(m_numDrawVertices);
594 m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
595 m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
596 m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
597 m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
598 m_vertexAttrData[4] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
602 // Only used by primitive ID restart test
603 m_indices.resize(m_numDrawVertices);
606 m_indices[2] = 0xFFFF; // restart
609 createIndicesBuffer();
613 void BuiltinVariableRenderTestInstance::createIndicesBuffer (void)
615 // Create vertex indices buffer
616 const DeviceInterface& vk = m_context.getDeviceInterface();
617 const VkDevice device = m_context.getDevice();
618 Allocator& memAlloc = m_context.getDefaultAllocator();
619 const VkDeviceSize indexBufferSize = m_indices.size() * sizeof(deUint16);
620 const VkBufferCreateInfo indexBufferParams =
622 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
623 DE_NULL, // const void* pNext;
624 0u, // VkBufferCreateFlags flags;
625 indexBufferSize, // VkDeviceSize size;
626 VK_BUFFER_USAGE_INDEX_BUFFER_BIT, // VkBufferUsageFlags usage;
627 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
628 0u, // deUint32 queueFamilyCount;
629 DE_NULL // const deUint32* pQueueFamilyIndices;
632 m_indicesBuffer = createBuffer(vk, device, &indexBufferParams);
633 m_allocation = memAlloc.allocate(getBufferMemoryRequirements(vk, device, *m_indicesBuffer), MemoryRequirement::HostVisible);
634 VK_CHECK(vk.bindBufferMemory(device, *m_indicesBuffer, m_allocation->getMemory(), m_allocation->getOffset()));
635 // Load indices into buffer
636 deMemcpy(m_allocation->getHostPtr(), &m_indices[0], (size_t)indexBufferSize);
637 flushMappedMemoryRange(vk, device, m_allocation->getMemory(), m_allocation->getOffset(), indexBufferSize);
640 void BuiltinVariableRenderTestInstance::drawCommand (const VkCommandBuffer& cmdBuffer)
642 const DeviceInterface& vk = m_context.getDeviceInterface();
645 vk.cmdBindIndexBuffer(cmdBuffer, *m_indicesBuffer, 0, VK_INDEX_TYPE_UINT16);
646 vk.cmdDrawIndexed(cmdBuffer, static_cast<deUint32>(m_indices.size()), 1, 0, 0, 0);
649 vk.cmdDraw(cmdBuffer, static_cast<deUint32>(m_numDrawVertices), 1u, 0u, 0u);
652 class GeometryOutputCountTest : public TestCase
655 GeometryOutputCountTest (TestContext& testCtx,
657 const char* description,
658 const vector<int> pattern);
660 void initPrograms (SourceCollections& sourceCollections) const;
661 virtual TestInstance* createInstance (Context& context) const;
664 const vector<int> m_pattern;
667 GeometryOutputCountTest::GeometryOutputCountTest (TestContext& testCtx, const char* name, const char* description, const vector<int> pattern)
668 : TestCase (testCtx, name, description)
669 , m_pattern (pattern)
674 void GeometryOutputCountTest::initPrograms (SourceCollections& sourceCollections) const
677 std::ostringstream src;
678 src << "#version 310 es\n"
679 <<"layout(location = 0) in highp vec4 a_position;\n"
680 <<"layout(location = 1) in highp vec4 a_color;\n"
681 <<"layout(location = 0) out highp vec4 v_geom_FragColor;\n"
682 <<"void main (void)\n"
684 <<" gl_Position = a_position;\n"
685 <<" v_geom_FragColor = a_color;\n"
687 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str());
691 const int max_vertices = m_pattern.size() == 2 ? std::max(m_pattern[0], m_pattern[1]) : m_pattern[0];
693 std::ostringstream src;
694 src << "#version 310 es\n"
695 << "#extension GL_EXT_geometry_shader : require\n"
696 << "#extension GL_OES_texture_storage_multisample_2d_array : require\n"
697 << "layout(points) in;\n"
698 << "layout(triangle_strip, max_vertices = " << max_vertices << ") out;\n"
699 << "layout(location = 0) in highp vec4 v_geom_FragColor[];\n"
700 << "layout(location = 0) out highp vec4 v_frag_FragColor;\n"
701 << "void main (void)\n"
703 << " const highp float rowHeight = 2.0 / float(" << m_pattern.size() << ");\n"
704 << " const highp float colWidth = 2.0 / float(" << max_vertices << ");\n";
706 if (m_pattern.size() == 2)
707 src << " highp int emitCount = (gl_PrimitiveIDIn == 0) ? (" << m_pattern[0] << ") : (" << m_pattern[1] << ");\n";
709 src << " highp int emitCount = " << m_pattern[0] << ";\n";
710 src << " for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n"
712 << " gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n"
713 << " v_frag_FragColor = v_geom_FragColor[0];\n"
714 << " EmitVertex();\n"
716 << " gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n"
717 << " v_frag_FragColor = v_geom_FragColor[0];\n"
718 << " EmitVertex();\n"
722 sourceCollections.glslSources.add("geometry") << glu::GeometrySource(src.str());
726 std::ostringstream src;
727 src << "#version 310 es\n"
728 <<"layout(location = 0) out mediump vec4 fragColor;\n"
729 <<"layout(location = 0) in highp vec4 v_frag_FragColor;\n"
730 <<"void main (void)\n"
732 <<" fragColor = v_frag_FragColor;\n"
734 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
738 TestInstance* GeometryOutputCountTest::createInstance (Context& context) const
740 return new GeometryOutputCountTestInstance (context, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, static_cast<int>(m_pattern.size()), getName());
743 class VaryingOutputCountCase : public TestCase
746 VaryingOutputCountCase (TestContext& testCtx,
748 const char* description,
749 const VaryingSource test,
750 const ShaderInstancingMode mode);
751 void initPrograms (SourceCollections& sourceCollections) const;
752 virtual TestInstance* createInstance (Context& context) const;
754 const VaryingSource m_test;
755 const ShaderInstancingMode m_mode;
758 VaryingOutputCountCase::VaryingOutputCountCase (TestContext& testCtx, const char* name, const char* description, const VaryingSource test, const ShaderInstancingMode mode)
759 : TestCase (testCtx, name, description)
765 void VaryingOutputCountCase::initPrograms (SourceCollections& sourceCollections) const
768 std::ostringstream src;
773 src << "#version 310 es\n"
774 << "layout(location = 0) in highp vec4 a_position;\n"
775 << "layout(location = 1) in highp vec4 a_emitCount;\n"
776 << "layout(location = 0) out highp vec4 v_geom_emitCount;\n"
777 << "void main (void)\n"
779 << " gl_Position = a_position;\n"
780 << " v_geom_emitCount = a_emitCount;\n"
784 src << "#version 310 es\n"
785 << "layout(location = 0) in highp vec4 a_position;\n"
786 << "layout(location = 1) in highp vec4 a_vertexNdx;\n"
787 << "layout(location = 0) out highp vec4 v_geom_vertexNdx;\n"
788 << "void main (void)\n"
790 << " gl_Position = a_position;\n"
791 << " v_geom_vertexNdx = a_vertexNdx;\n"
798 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str());
802 const bool instanced = MODE_WITH_INSTANCING == m_mode;
803 std::ostringstream src;
804 src << "#version 310 es\n"
805 << "#extension GL_EXT_geometry_shader : require\n"
806 << "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
808 src << "layout(points, invocations=4) in;\n";
810 src << "layout(points) in;\n";
815 src << "layout(triangle_strip, max_vertices = 128) out;\n"
816 << "layout(location = 0) in highp vec4 v_geom_emitCount[];\n"
817 << "layout(location = 0) out highp vec4 v_frag_FragColor;\n"
818 << "void main (void)\n"
820 << " highp vec4 attrEmitCounts = v_geom_emitCount[0];\n"
821 << " mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n"
822 << " highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n"
823 << " highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
824 << " for (mediump int i = 0; i < emitCount / 2; i++)\n"
826 << " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
827 << " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n"
828 << " v_frag_FragColor = color;\n"
829 << " EmitVertex();\n"
830 << " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
831 << " v_frag_FragColor = color;\n"
832 << " EmitVertex();\n"
837 src << "layout(triangle_strip, max_vertices = 128) out;\n"
838 << "layout(location = 0) in highp vec4 v_geom_vertexNdx[];\n"
839 << "layout(binding = 0) readonly uniform Input {\n"
840 << " ivec4 u_emitCount;\n"
842 << "layout(location = 0) out highp vec4 v_frag_FragColor;\n"
843 << "void main (void)\n"
845 << " mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n"
846 << " mediump int emitCount = emit.u_emitCount[primitiveNdx];\n"
848 << " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
849 << " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
850 << " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
851 << " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
852 << " const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
853 << " highp vec4 color = colors[int(primitiveNdx)];\n"
855 << " highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
856 << " for (mediump int i = 0; i < emitCount / 2; i++)\n"
858 << " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
859 << " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n"
860 << " v_frag_FragColor = color;\n"
861 << " EmitVertex();\n"
862 << " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
863 << " v_frag_FragColor = color;\n"
864 << " EmitVertex();\n"
869 src << "layout(triangle_strip, max_vertices = 128) out;\n"
870 << "layout(location = 0) in highp vec4 v_geom_vertexNdx[];\n"
871 << "layout(binding = 0) uniform highp sampler2D u_sampler;\n"
872 << "layout(location = 0) out highp vec4 v_frag_FragColor;\n"
873 << "void main (void)\n"
875 << " highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n"
876 << " highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n"
877 << " highp vec4 texColor = texture(u_sampler, texCoord);\n"
878 << " mediump int emitCount = 0;\n"
879 << " if (texColor.x > 0.0)\n"
880 << " emitCount += 6;\n"
881 << " if (texColor.y > 0.0)\n"
882 << " emitCount += 0;\n"
883 << " if (texColor.z > 0.0)\n"
884 << " emitCount += 128;\n"
885 << " if (texColor.w > 0.0)\n"
886 << " emitCount += 10;\n"
887 << " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
888 << " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
889 << " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
890 << " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
891 << " const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
892 << " highp vec4 color = colors[int(primitiveNdx)];\n"
893 << " highp vec4 basePos = "<< ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
894 << " for (mediump int i = 0; i < emitCount / 2; i++)\n"
896 << " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
897 << " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n"
898 << " v_frag_FragColor = color;\n"
899 << " EmitVertex();\n"
900 << " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
901 << " v_frag_FragColor = color;\n"
902 << " EmitVertex();\n"
910 sourceCollections.glslSources.add("geometry") << glu::GeometrySource(src.str());
914 std::ostringstream src;
915 src << "#version 310 es\n"
916 << "layout(location = 0) out mediump vec4 fragColor;\n"
917 << "layout(location = 0) in highp vec4 v_frag_FragColor;\n"
918 << "void main (void)\n"
920 << " fragColor = v_frag_FragColor;\n"
922 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
926 TestInstance* VaryingOutputCountCase::createInstance (Context& context) const
928 return new VaryingOutputCountTestInstance (context, getName(), VK_PRIMITIVE_TOPOLOGY_POINT_LIST, m_test, m_mode);
931 class BuiltinVariableRenderTest : public TestCase
934 BuiltinVariableRenderTest (TestContext& testCtx,
937 const VariableTest test,
938 const bool flag = false);
939 void initPrograms (SourceCollections& sourceCollections) const;
940 virtual TestInstance* createInstance (Context& context) const;
942 const VariableTest m_test;
946 BuiltinVariableRenderTest::BuiltinVariableRenderTest (TestContext& testCtx, const char* name, const char* description, const VariableTest test, const bool flag)
947 : TestCase (testCtx, name, description)
953 void BuiltinVariableRenderTest::initPrograms (SourceCollections& sourceCollections) const
956 std::ostringstream src;
957 src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
958 << "out gl_PerVertex\n"
960 << " vec4 gl_Position;\n"
961 << " float gl_PointSize;\n"
963 << "layout(location = 0) in vec4 a_position;\n";
966 case TEST_POINT_SIZE:
967 src << "layout(location = 1) in vec4 a_pointSize;\n"
968 << "layout(location = 0) out vec4 v_geom_pointSize;\n"
969 << "void main (void)\n"
971 << " gl_Position = a_position;\n"
972 << " gl_PointSize = 1.0;\n"
973 << " v_geom_pointSize = a_pointSize;\n"
976 case TEST_PRIMITIVE_ID_IN:
977 src << "void main (void)\n"
979 << " gl_Position = a_position;\n"
982 case TEST_PRIMITIVE_ID:
983 src << "layout(location = 1) in vec4 a_primitiveID;\n"
984 << "layout(location = 0) out vec4 v_geom_primitiveID;\n"
985 << "void main (void)\n"
987 << " gl_Position = a_position;\n"
988 << " v_geom_primitiveID = a_primitiveID;\n"
995 sourceCollections.glslSources.add("vertex") << glu::VertexSource(src.str());
999 std::ostringstream src;
1000 src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
1001 << "in gl_PerVertex\n"
1003 << " vec4 gl_Position;\n"
1004 << " float gl_PointSize;\n"
1006 << "out gl_PerVertex\n"
1008 << " vec4 gl_Position;\n"
1009 << " float gl_PointSize;\n"
1013 case TEST_POINT_SIZE:
1014 src << "#extension GL_EXT_geometry_point_size : require\n"
1015 << "layout(points) in;\n"
1016 << "layout(points, max_vertices = 1) out;\n"
1017 << "layout(location = 0) in vec4 v_geom_pointSize[];\n"
1018 << "layout(location = 0) out vec4 v_frag_FragColor;\n"
1019 << "void main (void)\n"
1021 << " gl_Position = gl_in[0].gl_Position;\n"
1022 << " gl_PointSize = v_geom_pointSize[0].x + 1.0;\n"
1023 << " v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
1024 << " EmitVertex();\n"
1027 case TEST_PRIMITIVE_ID_IN:
1028 src << "layout(lines) in;\n"
1029 << "layout(triangle_strip, max_vertices = 10) out;\n"
1030 << "layout(location = 0) out vec4 v_frag_FragColor;\n"
1031 << "void main (void)\n"
1033 << " const vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1034 << " const vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1035 << " const vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1036 << " const vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1037 << " const vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
1038 << " for (float percent=0.00; percent < 0.30; percent+=0.10)\n"
1040 << " gl_Position = gl_in[0].gl_Position * vec4(1.0+percent, 1.0+percent, 1.0, 1.0);\n"
1041 << " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1042 << " EmitVertex();\n"
1043 << " gl_Position = gl_in[1].gl_Position * vec4(1.0+percent, 1.0+percent, 1.0, 1.0);\n"
1044 << " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
1045 << " EmitVertex();\n"
1049 case TEST_PRIMITIVE_ID:
1050 src << "layout(points, invocations=1) in;\n"
1051 << "layout(triangle_strip, max_vertices = 3) out;\n"
1052 << "layout(location = 0) in vec4 v_geom_primitiveID[];\n"
1053 << "void main (void)\n"
1055 << " gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
1056 << " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1057 << " EmitVertex();\n"
1058 << " gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
1059 << " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1060 << " EmitVertex();\n"
1061 << " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
1062 << " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
1063 << " EmitVertex();\n"
1070 sourceCollections.glslSources.add("geometry") << glu::GeometrySource(src.str());
1074 std::ostringstream src;
1075 src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n";
1078 case TEST_POINT_SIZE:
1079 src << "layout(location = 0) out vec4 fragColor;\n"
1080 << "layout(location = 0) in vec4 v_frag_FragColor;\n"
1081 << "void main (void)\n"
1083 << " fragColor = v_frag_FragColor;\n"
1086 case TEST_PRIMITIVE_ID_IN:
1087 src << "layout(location = 0) out vec4 fragColor;\n"
1088 << "layout(location = 0) in vec4 v_frag_FragColor;\n"
1089 << "void main (void)\n"
1091 << " fragColor = v_frag_FragColor;\n"
1094 case TEST_PRIMITIVE_ID:
1095 src << "layout(location = 0) out vec4 fragColor;\n"
1096 << "void main (void)\n"
1098 << " const vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1099 << " const vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
1100 << " const vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
1101 << " const vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
1102 << " const vec4 colors[4] = vec4[4](yellow, red, green, blue);\n"
1103 << " fragColor = colors[gl_PrimitiveID % 4];\n"
1110 sourceCollections.glslSources.add("fragment") << glu::FragmentSource(src.str());
1114 TestInstance* BuiltinVariableRenderTest::createInstance (Context& context) const
1116 if (m_test == TEST_POINT_SIZE && !checkPointSize(context.getInstanceInterface(), context.getPhysicalDevice()))
1117 TCU_THROW(NotSupportedError, "Missing feature: pointSize");
1118 return new BuiltinVariableRenderTestInstance(context, getName(), m_test, m_flag);
1121 inline vector<int> createPattern (int count)
1123 vector<int> pattern;
1124 pattern.push_back(count);
1128 inline vector<int> createPattern (int count0, int count1)
1130 vector<int> pattern;
1131 pattern.push_back(count0);
1132 pattern.push_back(count1);
1138 TestCaseGroup* createBasicGeometryShaderTests (TestContext& testCtx)
1140 MovePtr<TestCaseGroup> basicGroup (new tcu::TestCaseGroup(testCtx, "basic", "Basic tests."));
1142 basicGroup->addChild(new GeometryOutputCountTest (testCtx, "output_10", "Output 10 vertices", createPattern(10)));
1143 basicGroup->addChild(new GeometryOutputCountTest (testCtx, "output_128", "Output 128 vertices", createPattern(128)));
1144 basicGroup->addChild(new GeometryOutputCountTest (testCtx, "output_10_and_100", "Output 10 and 100 vertices in two invocations", createPattern(10, 100)));
1145 basicGroup->addChild(new GeometryOutputCountTest (testCtx, "output_100_and_10", "Output 100 and 10 vertices in two invocations", createPattern(100, 10)));
1146 basicGroup->addChild(new GeometryOutputCountTest (testCtx, "output_0_and_128", "Output 0 and 128 vertices in two invocations", createPattern(0, 128)));
1147 basicGroup->addChild(new GeometryOutputCountTest (testCtx, "output_128_and_0", "Output 128 and 0 vertices in two invocations", createPattern(128, 0)));
1149 basicGroup->addChild(new VaryingOutputCountCase (testCtx, "output_vary_by_attribute", "Output varying number of vertices", READ_ATTRIBUTE, MODE_WITHOUT_INSTANCING));
1150 basicGroup->addChild(new VaryingOutputCountCase (testCtx, "output_vary_by_uniform", "Output varying number of vertices", READ_UNIFORM, MODE_WITHOUT_INSTANCING));
1151 basicGroup->addChild(new VaryingOutputCountCase (testCtx, "output_vary_by_texture", "Output varying number of vertices", READ_TEXTURE, MODE_WITHOUT_INSTANCING));
1152 basicGroup->addChild(new VaryingOutputCountCase (testCtx, "output_vary_by_attribute_instancing", "Output varying number of vertices", READ_ATTRIBUTE, MODE_WITH_INSTANCING));
1153 basicGroup->addChild(new VaryingOutputCountCase (testCtx, "output_vary_by_uniform_instancing", "Output varying number of vertices", READ_UNIFORM, MODE_WITH_INSTANCING));
1154 basicGroup->addChild(new VaryingOutputCountCase (testCtx, "output_vary_by_texture_instancing", "Output varying number of vertices", READ_TEXTURE, MODE_WITH_INSTANCING));
1156 basicGroup->addChild(new BuiltinVariableRenderTest (testCtx, "point_size", "test gl_PointSize", TEST_POINT_SIZE));
1157 basicGroup->addChild(new BuiltinVariableRenderTest (testCtx, "primitive_id_in", "test gl_PrimitiveIDIn", TEST_PRIMITIVE_ID_IN));
1158 basicGroup->addChild(new BuiltinVariableRenderTest (testCtx, "primitive_id_in_restarted", "test gl_PrimitiveIDIn with primitive restart", TEST_PRIMITIVE_ID_IN, true));
1159 basicGroup->addChild(new BuiltinVariableRenderTest (testCtx, "primitive_id", "test gl_PrimitiveID", TEST_PRIMITIVE_ID));
1161 return basicGroup.release();