1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 Google Inc.
6 * Copyright (c) 2019-2020 NVIDIA Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Fragment Shading Rate tests
23 *//*--------------------------------------------------------------------*/
25 #include "vktFragmentShadingRateTests.hpp"
26 #include "vktFragmentShadingRateBasic.hpp"
27 #include "vktFragmentShadingRatePixelConsistency.hpp"
28 #include "vktTestGroupUtil.hpp"
32 namespace FragmentShadingRate
38 void createChildren (tcu::TestCaseGroup* group)
40 tcu::TestContext& testCtx = group->getTestContext();
42 createBasicTests (testCtx, group);
43 createPixelConsistencyTests(testCtx, group);
48 tcu::TestCaseGroup* createTests (tcu::TestContext& testCtx)
50 return createTestGroup(testCtx, "fragment_shading_rate", "Fragment shading rate tests", createChildren);
53 } // FragmentShaderInterlock