1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2017-2019 The Khronos Group Inc.
6 * Copyright (c) 2018-2020 NVIDIA Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Tests for VK_KHR_fragment_shading_rate
23 * The test renders 9*9 triangles, where each triangle has one of the valid
24 * fragment sizes ({1,2,4},{1,2,4}) (clamped to implementation limits) for
25 * each of the pipeline shading rate and the primitive shading rate. The
26 * fragment shader does an atomic add to a memory location to get a unique
27 * identifier for the fragment, and outputs the primitive ID, atomic counter,
28 * fragment size, and some other info the the color output. Then a compute
29 * shader copies this to buffer memory, and the host verifies several
30 * properties of the output. For example, if a sample has a particular
31 * primitive ID and atomic value, then all other samples in the tile with
32 * the same primitive ID should have the same atomic value.
33 *//*--------------------------------------------------------------------*/
35 #include "vktFragmentShadingRateBasic.hpp"
37 #include "vkBufferWithMemory.hpp"
38 #include "vkImageWithMemory.hpp"
39 #include "vkQueryUtil.hpp"
40 #include "vkBuilderUtil.hpp"
41 #include "vkCmdUtil.hpp"
42 #include "vkTypeUtil.hpp"
43 #include "vkObjUtil.hpp"
44 #include "vkImageUtil.hpp"
46 #include "vktTestGroupUtil.hpp"
47 #include "vktTestCase.hpp"
52 #include "deSharedPtr.hpp"
55 #include "tcuTestCase.hpp"
56 #include "tcuTestLog.hpp"
64 namespace FragmentShadingRate
71 #define NUM_TRIANGLES (9*9)
73 enum class AttachmentUsage
82 SharedGroupParams groupParams;
84 VkExtent2D framebufferDim;
85 VkSampleCountFlagBits samples;
86 VkFragmentShadingRateCombinerOpKHR combinerOp[2];
87 AttachmentUsage attachmentUsage;
88 bool shaderWritesRate;
91 bool useApiSampleMask;
93 bool conservativeEnable;
94 VkConservativeRasterizationModeEXT conservativeMode;
95 bool useDepthStencil; // == fragDepth || fragStencil
100 bool srLayered; // colorLayered must also be true
101 deUint32 numColorLayers;
103 bool correlationMask;
105 bool sampleLocations;
106 bool sampleShadingEnable;
107 bool sampleShadingInput;
110 bool useAttachment () const
112 return (attachmentUsage == AttachmentUsage::WITH_ATTACHMENT);
116 class FSRTestInstance : public TestInstance
119 FSRTestInstance (Context& context, const CaseDef& data);
120 ~FSRTestInstance (void);
121 tcu::TestStatus iterate (void);
127 // Cache simulated combiner operations, to avoid recomputing per-sample
128 deInt32 m_simulateValueCount;
129 vector<deInt32> m_simulateCache;
130 // Cache mapping of primitive ID to pipeline/primitive shading rate
131 vector<deInt32> m_primIDToPrimitiveShadingRate;
132 vector<deInt32> m_primIDToPipelineShadingRate;
133 deUint32 m_supportedFragmentShadingRateCount;
134 vector<VkPhysicalDeviceFragmentShadingRateKHR> m_supportedFragmentShadingRates;
135 VkPhysicalDeviceFragmentShadingRatePropertiesKHR m_shadingRateProperties;
139 void beginSecondaryCmdBuffer (VkCommandBuffer cmdBuffer,
142 VkRenderingFlagsKHR renderingFlags = 0u) const;
143 void preRenderCommands (VkCommandBuffer cmdBuffer,
144 ImageWithMemory* cbImage,
145 ImageWithMemory* dsImage,
146 ImageWithMemory* derivImage,
147 deUint32 derivNumLevels,
148 ImageWithMemory* srImage,
149 VkImageLayout srLayout,
150 BufferWithMemory* srFillBuffer,
151 deUint32 numSRLayers,
155 const VkClearValue& clearColor,
156 const VkClearValue& clearDepthStencil);
157 void beginRender (VkCommandBuffer cmdBuffer,
158 VkRenderPass renderPass,
159 VkFramebuffer framebuffer,
160 VkImageView srImageView,
161 VkImageLayout srImageLayout,
162 const VkExtent2D& srTexelSize,
163 VkImageView cbImageView,
164 VkImageView dsImageView,
166 const VkClearValue& clearColor,
167 const VkClearValue& clearDepthStencil,
168 VkRenderingFlagsKHR renderingFlags = 0u) const;
169 void drawCommands (VkCommandBuffer cmdBuffer,
170 std::vector<GraphicsPipelineWrapper>& pipelines,
171 const std::vector<VkViewport>& viewports,
172 const std::vector<VkRect2D>& scissors,
173 const VkPipelineLayout pipelineLayout,
174 const VkRenderPass renderPass,
175 const VkPipelineVertexInputStateCreateInfo* vertexInputState,
176 const VkPipelineDynamicStateCreateInfo* dynamicState,
177 const VkPipelineRasterizationStateCreateInfo* rasterizationState,
178 const VkPipelineDepthStencilStateCreateInfo* depthStencilState,
179 const VkPipelineMultisampleStateCreateInfo* multisampleState,
180 VkPipelineFragmentShadingRateStateCreateInfoKHR* shadingRateState,
181 VkPipelineRenderingCreateInfoKHR* dynamicRendering,
182 const VkShaderModule vertShader,
183 const VkShaderModule geomShader,
184 const VkShaderModule fragShader,
185 VkDescriptorSet descriptorSet,
186 VkBuffer vertexBuffer);
187 void endRender (VkCommandBuffer cmdBuffer) const;
189 deInt32 PrimIDToPrimitiveShadingRate (deInt32 primID);
190 deInt32 PrimIDToPipelineShadingRate (deInt32 primID);
191 VkExtent2D SanitizeExtent (VkExtent2D ext) const;
192 deInt32 SanitizeRate (deInt32 rate) const;
193 deInt32 ShadingRateExtentToClampedMask (VkExtent2D ext, bool allowSwap) const;
194 deInt32 ShadingRateExtentToEnum (VkExtent2D ext) const;
195 VkExtent2D ShadingRateEnumToExtent (deInt32 rate) const;
196 deInt32 Simulate (deInt32 rate0, deInt32 rate1, deInt32 rate2);
197 VkExtent2D Combine (VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const;
198 bool Force1x1 () const;
201 FSRTestInstance::FSRTestInstance (Context& context, const CaseDef& data)
202 : vkt::TestInstance (context)
204 , m_simulateValueCount (((4 * 4) | 4) + 1)
205 , m_simulateCache (m_simulateValueCount*m_simulateValueCount*m_simulateValueCount, ~0)
206 , m_primIDToPrimitiveShadingRate(NUM_TRIANGLES, ~0)
207 , m_primIDToPipelineShadingRate(NUM_TRIANGLES, ~0)
209 m_supportedFragmentShadingRateCount = 0;
210 m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, DE_NULL);
212 if (m_supportedFragmentShadingRateCount < 3)
213 TCU_THROW(TestError, "*pFragmentShadingRateCount too small");
215 m_supportedFragmentShadingRates.resize(m_supportedFragmentShadingRateCount);
216 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
218 m_supportedFragmentShadingRates[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR;
219 m_supportedFragmentShadingRates[i].pNext = nullptr;
221 m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, &m_supportedFragmentShadingRates[0]);
223 m_shadingRateProperties = m_context.getFragmentShadingRateProperties();
226 FSRTestInstance::~FSRTestInstance (void)
230 class FSRTestCase : public TestCase
233 FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
235 virtual void initPrograms (SourceCollections& programCollection) const;
236 virtual TestInstance* createInstance (Context& context) const;
237 virtual void checkSupport (Context& context) const;
243 FSRTestCase::FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
244 : vkt::TestCase (context, name, desc)
249 FSRTestCase::~FSRTestCase (void)
253 bool FSRTestInstance::Force1x1() const
255 if (m_data.useApiSampleMask && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
258 if (m_data.useSampleMaskIn && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderSampleMask)
261 if (m_data.conservativeEnable && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithConservativeRasterization)
264 if (m_data.useDepthStencil && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderDepthStencilWrites)
267 if (m_data.interlock && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithFragmentShaderInterlock)
270 if (m_data.sampleLocations && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations)
273 if (m_data.sampleShadingEnable || m_data.sampleShadingInput)
279 static VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
280 VK_IMAGE_USAGE_SAMPLED_BIT |
281 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
282 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
284 void FSRTestCase::checkSupport(Context& context) const
286 context.requireDeviceFunctionality("VK_KHR_fragment_shading_rate");
288 checkPipelineLibraryRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), m_data.groupParams->pipelineConstructionType);
290 if (m_data.groupParams->useDynamicRendering)
291 context.requireDeviceFunctionality("VK_KHR_dynamic_rendering");
293 if (!context.getFragmentShadingRateFeatures().pipelineFragmentShadingRate)
294 TCU_THROW(NotSupportedError, "pipelineFragmentShadingRate not supported");
296 if (m_data.shaderWritesRate &&
297 !context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate)
298 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
300 if (!context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate &&
301 m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
302 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
304 if (!context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
305 m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
306 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
308 const auto& vki = context.getInstanceInterface();
309 const auto physicalDevice = context.getPhysicalDevice();
311 VkImageFormatProperties imageProperties;
312 VkResult result = vki.getPhysicalDeviceImageFormatProperties(physicalDevice, VK_FORMAT_R32G32B32A32_UINT, VK_IMAGE_TYPE_2D,
313 VK_IMAGE_TILING_OPTIMAL, cbUsage, 0, &imageProperties);
315 if (result == VK_ERROR_FORMAT_NOT_SUPPORTED)
316 TCU_THROW(NotSupportedError, "VK_FORMAT_R32G32B32A32_UINT not supported");
318 if (!(imageProperties.sampleCounts & m_data.samples))
319 TCU_THROW(NotSupportedError, "color buffer sample count not supported");
321 if (m_data.numColorLayers > imageProperties.maxArrayLayers)
322 TCU_THROW(NotSupportedError, "color buffer layers not supported");
324 if (m_data.useAttachment() && !context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
325 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
327 if (!context.getFragmentShadingRateProperties().fragmentShadingRateNonTrivialCombinerOps &&
328 ((m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
329 (m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
330 TCU_THROW(NotSupportedError, "fragmentShadingRateNonTrivialCombinerOps not supported");
332 if (m_data.conservativeEnable)
334 context.requireDeviceFunctionality("VK_EXT_conservative_rasterization");
335 if (m_data.conservativeMode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT &&
336 !context.getConservativeRasterizationPropertiesEXT().primitiveUnderestimation)
337 TCU_THROW(NotSupportedError, "primitiveUnderestimation not supported");
340 if (m_data.fragStencil)
341 context.requireDeviceFunctionality("VK_EXT_shader_stencil_export");
343 if (m_data.multiViewport &&
344 !context.getFragmentShadingRateProperties().primitiveFragmentShadingRateWithMultipleViewports)
345 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRateWithMultipleViewports not supported");
347 if (m_data.srLayered &&
348 !context.getFragmentShadingRateProperties().layeredShadingRateAttachments)
349 TCU_THROW(NotSupportedError, "layeredShadingRateAttachments not supported");
351 if ((m_data.multiViewport || m_data.colorLayered) &&
352 !m_data.geometryShader)
353 context.requireDeviceFunctionality("VK_EXT_shader_viewport_index_layer");
355 if (m_data.multiView && m_data.geometryShader &&
356 !context.getMultiviewFeatures().multiviewGeometryShader)
357 TCU_THROW(NotSupportedError, "multiviewGeometryShader not supported");
359 if (m_data.interlock &&
360 !context.getFragmentShaderInterlockFeaturesEXT().fragmentShaderPixelInterlock)
361 TCU_THROW(NotSupportedError, "fragmentShaderPixelInterlock not supported");
363 if (m_data.sampleLocations)
365 context.requireDeviceFunctionality("VK_EXT_sample_locations");
366 if (!(m_data.samples & context.getSampleLocationsPropertiesEXT().sampleLocationSampleCounts))
367 TCU_THROW(NotSupportedError, "samples not supported in sampleLocationSampleCounts");
370 if (m_data.sampleMaskTest && !context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
371 TCU_THROW(NotSupportedError, "fragmentShadingRateWithSampleMask not supported");
373 checkPipelineLibraryRequirements(vki, physicalDevice, m_data.groupParams->pipelineConstructionType);
376 // Error codes writted by the fragment shader
380 ERROR_FRAGCOORD_CENTER = 1,
381 ERROR_VTG_READBACK = 2,
382 ERROR_FRAGCOORD_DERIV = 3,
383 ERROR_FRAGCOORD_IMPLICIT_DERIV = 4,
386 void FSRTestCase::initPrograms (SourceCollections& programCollection) const
388 std::stringstream vss;
391 "#version 450 core\n"
392 "#extension GL_EXT_fragment_shading_rate : enable\n"
393 "#extension GL_ARB_shader_viewport_layer_array : enable\n"
394 "layout(push_constant) uniform PC {\n"
395 " int shadingRate;\n"
397 "layout(location = 0) in vec2 pos;\n"
398 "layout(location = 0) out int instanceIndex;\n"
399 "layout(location = 1) out int readbackok;\n"
400 "layout(location = 2) out float zero;\n"
403 " vec4 gl_Position;\n"
407 " gl_Position = vec4(pos, 0, 1);\n"
408 " instanceIndex = gl_InstanceIndex;\n"
412 if (m_data.shaderWritesRate)
414 vss << " gl_PrimitiveShadingRateEXT = pc.shadingRate;\n";
416 // Verify that we can read from the output variable
417 vss << " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
419 if (!m_data.geometryShader)
421 if (m_data.multiViewport)
422 vss << " gl_ViewportIndex = instanceIndex & 1;\n";
423 if (m_data.colorLayered)
424 vss << " gl_Layer = (instanceIndex & 2) >> 1;\n";
430 programCollection.glslSources.add("vert") << glu::VertexSource(vss.str());
432 if (m_data.geometryShader)
434 std::string writeShadingRate = "";
435 if (m_data.shaderWritesRate)
438 " gl_PrimitiveShadingRateEXT = pc.shadingRate;\n"
439 " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
441 if (m_data.multiViewport)
442 writeShadingRate += " gl_ViewportIndex = inInstanceIndex[0] & 1;\n";
444 if (m_data.colorLayered)
445 writeShadingRate += " gl_Layer = (inInstanceIndex[0] & 2) >> 1;\n";
448 std::stringstream gss;
450 "#version 450 core\n"
451 "#extension GL_EXT_fragment_shading_rate : enable\n"
453 "layout(push_constant) uniform PC {\n"
454 " int shadingRate;\n"
459 " vec4 gl_Position;\n"
462 "layout(location = 0) in int inInstanceIndex[];\n"
463 "layout(location = 0) out int outInstanceIndex;\n"
464 "layout(location = 1) out int readbackok;\n"
465 "layout(location = 2) out float zero;\n"
466 "layout(triangles) in;\n"
467 "layout(triangle_strip, max_vertices=3) out;\n"
469 "out gl_PerVertex {\n"
470 " vec4 gl_Position;\n"
475 " gl_Position = gl_in[0].gl_Position;\n"
476 " outInstanceIndex = inInstanceIndex[0];\n"
479 << writeShadingRate <<
482 " gl_Position = gl_in[1].gl_Position;\n"
483 " outInstanceIndex = inInstanceIndex[1];\n"
486 << writeShadingRate <<
489 " gl_Position = gl_in[2].gl_Position;\n"
490 " outInstanceIndex = inInstanceIndex[2];\n"
493 << writeShadingRate <<
497 programCollection.glslSources.add("geom") << glu::GeometrySource(gss.str());
500 std::stringstream fss;
503 "#version 450 core\n"
504 "#extension GL_EXT_fragment_shading_rate : enable\n"
505 "#extension GL_ARB_shader_stencil_export : enable\n"
506 "#extension GL_ARB_fragment_shader_interlock : enable\n"
507 "layout(location = 0) out uvec4 col0;\n"
508 "layout(set = 0, binding = 0) buffer Block { uint counter; } buf;\n"
509 "layout(set = 0, binding = 3) uniform usampler2D tex;\n"
510 "layout(location = 0) flat in int instanceIndex;\n"
511 "layout(location = 1) flat in int readbackok;\n"
512 "layout(location = 2) " << (m_data.sampleShadingInput ? "sample " : "") << "in float zero;\n";
514 if (m_data.interlock)
515 fss << "layout(pixel_interlock_ordered) in;\n";
521 if (m_data.interlock)
522 fss << " beginInvocationInterlockARB();\n";
525 // X component gets shading rate enum
526 " col0.x = gl_ShadingRateEXT;\n"
528 // Z component gets packed primitiveID | atomic value
529 " col0.z = (instanceIndex << 24) | ((atomicAdd(buf.counter, 1) + 1) & 0x00FFFFFFu);\n"
530 " ivec2 fragCoordXY = ivec2(gl_FragCoord.xy);\n"
531 " ivec2 fragSize = ivec2(1<<((gl_ShadingRateEXT/4)&3), 1<<(gl_ShadingRateEXT&3));\n"
532 // W component gets error code
533 " col0.w = uint(zero)" << (m_data.sampleShadingInput ? " * gl_SampleID" : "") << ";\n"
534 " if (((fragCoordXY - fragSize / 2) % fragSize) != ivec2(0,0))\n"
535 " col0.w = " << ERROR_FRAGCOORD_CENTER << ";\n";
537 if (m_data.shaderWritesRate)
540 " if (readbackok != 1)\n"
541 " col0.w = " << ERROR_VTG_READBACK << ";\n";
544 // When sample shading, gl_FragCoord is more likely to give bad derivatives,
545 // e.g. due to a partially covered quad having some pixels center sample and
546 // some sample at a sample location.
547 if (!m_data.sampleShadingEnable && !m_data.sampleShadingInput)
549 fss << " if (dFdx(gl_FragCoord.xy) != ivec2(fragSize.x, 0) || dFdy(gl_FragCoord.xy) != ivec2(0, fragSize.y))\n"
550 " col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (int(dFdx(gl_FragCoord.xy)) << 14) | (int(dFdx(gl_FragCoord.xy)) << 8) | " << ERROR_FRAGCOORD_DERIV << ";\n";
552 fss << " uint implicitDerivX = texture(tex, vec2(gl_FragCoord.x / textureSize(tex, 0).x, 0)).x;\n"
553 " uint implicitDerivY = texture(tex, vec2(0, gl_FragCoord.y / textureSize(tex, 0).y)).x;\n"
554 " if (implicitDerivX != fragSize.x || implicitDerivY != fragSize.y)\n"
555 " col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (implicitDerivY << 14) | (implicitDerivX << 8) | " << ERROR_FRAGCOORD_IMPLICIT_DERIV << ";\n";
557 // Y component gets sample mask value
558 if (m_data.useSampleMaskIn)
559 fss << " col0.y = gl_SampleMaskIn[0];\n";
561 if (m_data.fragDepth)
562 fss << " gl_FragDepth = float(instanceIndex) / float(" << NUM_TRIANGLES << ");\n";
564 if (m_data.fragStencil)
565 fss << " gl_FragStencilRefARB = instanceIndex;\n";
567 if (m_data.interlock)
568 fss << " endInvocationInterlockARB();\n";
573 programCollection.glslSources.add("frag") << glu::FragmentSource(fss.str());
575 std::stringstream css;
577 std::string fsampType = m_data.samples > 1 ? "texture2DMSArray" : "texture2DArray";
578 std::string usampType = m_data.samples > 1 ? "utexture2DMSArray" : "utexture2DArray";
580 // Compute shader copies color/depth/stencil to linear layout in buffer memory
582 "#version 450 core\n"
583 "#extension GL_EXT_samplerless_texture_functions : enable\n"
584 "layout(set = 0, binding = 1) uniform " << usampType << " colorTex;\n"
585 "layout(set = 0, binding = 2, std430) buffer Block0 { uvec4 b[]; } colorbuf;\n"
586 "layout(set = 0, binding = 4, std430) buffer Block1 { float b[]; } depthbuf;\n"
587 "layout(set = 0, binding = 5, std430) buffer Block2 { uint b[]; } stencilbuf;\n"
588 "layout(set = 0, binding = 6) uniform " << fsampType << " depthTex;\n"
589 "layout(set = 0, binding = 7) uniform " << usampType << " stencilTex;\n"
590 "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
593 " for (int i = 0; i < " << m_data.samples << "; ++i) {\n"
594 " uint idx = ((gl_GlobalInvocationID.z * " << m_data.framebufferDim.height << " + gl_GlobalInvocationID.y) * " << m_data.framebufferDim.width << " + gl_GlobalInvocationID.x) * " << m_data.samples << " + i;\n"
595 " colorbuf.b[idx] = texelFetch(colorTex, ivec3(gl_GlobalInvocationID.xyz), i);\n";
597 if (m_data.fragDepth)
598 css << " depthbuf.b[idx] = texelFetch(depthTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
600 if (m_data.fragStencil)
601 css << " stencilbuf.b[idx] = texelFetch(stencilTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
607 programCollection.glslSources.add("comp") << glu::ComputeSource(css.str());
610 TestInstance* FSRTestCase::createInstance (Context& context) const
612 return new FSRTestInstance(context, m_data);
615 deInt32 FSRTestInstance::ShadingRateExtentToEnum(VkExtent2D ext) const
617 ext.width = deCtz32(ext.width);
618 ext.height = deCtz32(ext.height);
620 return (ext.width << 2) | ext.height;
623 VkExtent2D FSRTestInstance::ShadingRateEnumToExtent(deInt32 rate) const
626 ret.width = 1 << ((rate/4) & 3);
627 ret.height = 1 << (rate & 3);
632 VkExtent2D FSRTestInstance::Combine(VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const
640 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR:
642 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR:
644 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR:
645 ret = { de::min(ext0.width, ext1.width), de::min(ext0.height, ext1.height) };
647 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR:
648 ret = { de::max(ext0.width, ext1.width), de::max(ext0.height, ext1.height) };
650 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR:
651 ret = { ext0.width * ext1.width, ext0.height * ext1.height };
652 if (!m_shadingRateProperties.fragmentShadingRateStrictMultiplyCombiner)
654 if (ext0.width == 1 && ext1.width == 1)
656 if (ext0.height == 1 && ext1.height == 1)
663 deInt32 FSRTestInstance::Simulate(deInt32 rate0, deInt32 rate1, deInt32 rate2)
665 deInt32 &cachedRate = m_simulateCache[(rate2*m_simulateValueCount + rate1)*m_simulateValueCount + rate0];
666 if (cachedRate != ~0)
669 VkExtent2D extent0 = ShadingRateEnumToExtent(rate0);
670 VkExtent2D extent1 = ShadingRateEnumToExtent(rate1);
671 VkExtent2D extent2 = ShadingRateEnumToExtent(rate2);
673 deInt32 finalMask = 0;
674 // Simulate once for implementations that don't allow swapping rate xy,
675 // and once for those that do. Any of those results is allowed.
676 for (deUint32 allowSwap = 0; allowSwap <= 1; ++allowSwap)
678 // Combine rate 0 and 1, get a mask of possible clamped rates
679 VkExtent2D intermed = Combine(extent0, extent1, m_data.combinerOp[0]);
680 deInt32 intermedMask = ShadingRateExtentToClampedMask(intermed, allowSwap == 1);
682 // For each clamped rate, combine that with rate 2 and accumulate the possible clamped rates
683 for (int i = 0; i < 16; ++i)
685 if (intermedMask & (1<<i))
687 VkExtent2D final = Combine(ShadingRateEnumToExtent(i), extent2, m_data.combinerOp[1]);
688 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
692 // unclamped intermediate value is also permitted
693 VkExtent2D final = Combine(intermed, extent2, m_data.combinerOp[1]);
694 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
701 cachedRate = finalMask;
705 // If a rate is not valid (<=4x4), clamp it to something valid.
706 // This is only used for "inputs" to the system, not to mimic
707 // how the implementation internally clamps intermediate values.
708 VkExtent2D FSRTestInstance::SanitizeExtent(VkExtent2D ext) const
710 DE_ASSERT(ext.width > 0 && ext.height > 0);
712 ext.width = de::min(ext.width, 4u);
713 ext.height = de::min(ext.height, 4u);
718 // Map an extent to a mask of all modes smaller than or equal to it in either dimension
719 deInt32 FSRTestInstance::ShadingRateExtentToClampedMask(VkExtent2D ext, bool allowSwap) const
721 deUint32 desiredSize = ext.width * ext.height;
725 while (desiredSize > 0)
727 // First, find modes that maximize the area
728 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
730 const VkPhysicalDeviceFragmentShadingRateKHR &supportedRate = m_supportedFragmentShadingRates[i];
731 if ((supportedRate.sampleCounts & m_data.samples) &&
732 supportedRate.fragmentSize.width * supportedRate.fragmentSize.height == desiredSize &&
733 ((supportedRate.fragmentSize.width <= ext.width && supportedRate.fragmentSize.height <= ext.height) ||
734 (supportedRate.fragmentSize.height <= ext.width && supportedRate.fragmentSize.width <= ext.height && allowSwap)))
736 mask |= 1 << ShadingRateExtentToEnum(supportedRate.fragmentSize);
741 // Amongst the modes that maximize the area, pick the ones that
742 // minimize the aspect ratio. Prefer ratio of 1, then 2, then 4.
743 // 1x1 = 0, 2x2 = 5, 4x4 = 10
744 static const deUint32 aspectMaskRatio1 = 0x421;
745 // 2x1 = 4, 1x2 = 1, 4x2 = 9, 2x4 = 6
746 static const deUint32 aspectMaskRatio2 = 0x252;
748 static const deUint32 aspectMaskRatio4 = 0x104;
750 if (mask & aspectMaskRatio1)
752 mask &= aspectMaskRatio1;
755 if (mask & aspectMaskRatio2)
757 mask &= aspectMaskRatio2;
760 if (mask & aspectMaskRatio4)
762 mask &= aspectMaskRatio4;
774 deInt32 FSRTestInstance::SanitizeRate(deInt32 rate) const
776 VkExtent2D extent = ShadingRateEnumToExtent(rate);
778 extent = SanitizeExtent(extent);
780 return ShadingRateExtentToEnum(extent);
783 // Map primID % 9 to primitive shading rate
784 deInt32 FSRTestInstance::PrimIDToPrimitiveShadingRate(deInt32 primID)
786 deInt32 &cachedRate = m_primIDToPrimitiveShadingRate[primID];
787 if (cachedRate != ~0)
791 extent.width = 1 << (primID % 3);
792 extent.height = 1 << ((primID/3) % 3);
794 cachedRate = ShadingRateExtentToEnum(extent);
798 // Map primID / 9 to pipeline shading rate
799 deInt32 FSRTestInstance::PrimIDToPipelineShadingRate(deInt32 primID)
801 deInt32 &cachedRate = m_primIDToPipelineShadingRate[primID];
802 if (cachedRate != ~0)
807 extent.width = 1 << (primID % 3);
808 extent.height = 1 << ((primID/3) % 3);
810 cachedRate = ShadingRateExtentToEnum(extent);
814 static de::MovePtr<BufferWithMemory> CreateCachedBuffer(const vk::DeviceInterface& vk,
815 const vk::VkDevice device,
816 vk::Allocator& allocator,
817 const vk::VkBufferCreateInfo& bufferCreateInfo)
821 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
822 vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::Cached));
824 catch (const tcu::NotSupportedError&)
826 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
827 vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
831 tcu::TestStatus FSRTestInstance::iterate (void)
833 const DeviceInterface& vk = m_context.getDeviceInterface();
834 const VkDevice device = m_context.getDevice();
835 tcu::TestLog& log = m_context.getTestContext().getLog();
836 Allocator& allocator = m_context.getDefaultAllocator();
837 VkFlags allShaderStages = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
838 VkFlags allPipelineStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
839 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
840 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
841 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
842 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
843 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
844 VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
845 const VkFormat cbFormat = VK_FORMAT_R32G32B32A32_UINT;
846 VkFormat dsFormat = VK_FORMAT_UNDEFINED;
848 if (m_data.geometryShader)
850 allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
851 allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
854 if (m_data.useDepthStencil)
856 VkFormatProperties formatProps;
857 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProps);
858 if (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
860 dsFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
864 dsFormat = VK_FORMAT_D24_UNORM_S8_UINT;
869 deRandom_init(&rnd, m_data.seed);
871 qpTestResult res = QP_TEST_RESULT_PASS;
872 deUint32 numUnexpected1x1Samples = 0;
873 deUint32 numTotalSamples = 0;
877 ATTACHMENT_MODE_DEFAULT = 0,
878 ATTACHMENT_MODE_LAYOUT_OPTIMAL,
879 ATTACHMENT_MODE_IMAGELESS,
880 ATTACHMENT_MODE_2DARRAY,
881 ATTACHMENT_MODE_TILING_LINEAR,
883 ATTACHMENT_MODE_COUNT,
886 deUint32 numSRLayers = m_data.srLayered ? 2u : 1u;
888 VkExtent2D minFragmentShadingRateAttachmentTexelSize = {1, 1};
889 VkExtent2D maxFragmentShadingRateAttachmentTexelSize = {1, 1};
890 deUint32 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1;
891 if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
893 minFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().minFragmentShadingRateAttachmentTexelSize;
894 maxFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSize;
895 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
898 VkDeviceSize atomicBufferSize = sizeof(deUint32);
900 de::MovePtr<BufferWithMemory> atomicBuffer;
901 atomicBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
902 vk, device, allocator, makeBufferCreateInfo(atomicBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
904 deUint32 *abuf = (deUint32 *)atomicBuffer->getAllocation().getHostPtr();
906 // NUM_TRIANGLES triangles, 3 vertices, 2 components of float position
907 VkDeviceSize vertexBufferSize = NUM_TRIANGLES * 3 * 2 * sizeof(float);
909 de::MovePtr<BufferWithMemory> vertexBuffer;
910 vertexBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
911 vk, device, allocator, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
913 float *vbuf = (float *)vertexBuffer->getAllocation().getHostPtr();
914 for (deInt32 i = 0; i < (deInt32)(vertexBufferSize / sizeof(float)); ++i)
916 vbuf[i] = deRandom_getFloat(&rnd)*2.0f - 1.0f;
918 flushAlloc(vk, device, vertexBuffer->getAllocation());
920 VkDeviceSize colorOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * 4 * sizeof(deUint32) * m_data.numColorLayers;
921 de::MovePtr<BufferWithMemory> colorOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(colorOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
923 VkDeviceSize depthOutputBufferSize = 0, stencilOutputBufferSize = 0;
924 de::MovePtr<BufferWithMemory> depthOutputBuffer, stencilOutputBuffer;
925 if (m_data.useDepthStencil)
927 depthOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(float) * m_data.numColorLayers;
928 depthOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(depthOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
930 stencilOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(deUint32) * m_data.numColorLayers;
931 stencilOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(stencilOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
934 deUint32 minSRTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
935 deUint32 minSRTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
936 deUint32 maxSRWidth = (m_data.framebufferDim.width + minSRTexelWidth - 1) / minSRTexelWidth;
937 deUint32 maxSRHeight = (m_data.framebufferDim.height + minSRTexelHeight - 1) / minSRTexelHeight;
939 // max size over all formats
940 VkDeviceSize srFillBufferSize = numSRLayers * maxSRWidth * maxSRHeight * 32/*4 component 64-bit*/;
941 de::MovePtr<BufferWithMemory> srFillBuffer;
942 deUint8 *fillPtr = DE_NULL;
943 if (m_data.useAttachment())
945 srFillBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(srFillBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
946 fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
949 de::MovePtr<ImageWithMemory> cbImage;
950 Move<VkImageView> cbImageView;
952 const VkImageCreateInfo imageCreateInfo =
954 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
955 DE_NULL, // const void* pNext;
956 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
957 VK_IMAGE_TYPE_2D, // VkImageType imageType;
958 cbFormat, // VkFormat format;
960 m_data.framebufferDim.width, // deUint32 width;
961 m_data.framebufferDim.height, // deUint32 height;
962 1u // deUint32 depth;
963 }, // VkExtent3D extent;
964 1u, // deUint32 mipLevels;
965 m_data.numColorLayers, // deUint32 arrayLayers;
966 m_data.samples, // VkSampleCountFlagBits samples;
967 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
968 cbUsage, // VkImageUsageFlags usage;
969 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
970 0u, // deUint32 queueFamilyIndexCount;
971 DE_NULL, // const deUint32* pQueueFamilyIndices;
972 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
974 cbImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
975 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
977 VkImageViewCreateInfo imageViewCreateInfo =
979 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
980 DE_NULL, // const void* pNext;
981 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
982 **cbImage, // VkImage image;
983 VK_IMAGE_VIEW_TYPE_2D_ARRAY, // VkImageViewType viewType;
984 cbFormat, // VkFormat format;
986 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
987 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
988 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
989 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
990 }, // VkComponentMapping components;
992 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
993 0u, // deUint32 baseMipLevel;
994 1u, // deUint32 levelCount;
995 0u, // deUint32 baseArrayLayer;
996 m_data.numColorLayers // deUint32 layerCount;
997 } // VkImageSubresourceRange subresourceRange;
999 cbImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1002 de::MovePtr<ImageWithMemory> dsImage;
1003 Move<VkImageView> dsImageView, dImageView, sImageView;
1004 VkImageUsageFlags dsUsage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
1005 VK_IMAGE_USAGE_SAMPLED_BIT |
1006 VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
1007 VK_IMAGE_USAGE_TRANSFER_DST_BIT;
1008 if (m_data.useDepthStencil)
1010 const VkImageCreateInfo imageCreateInfo =
1012 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1013 DE_NULL, // const void* pNext;
1014 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1015 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1016 dsFormat, // VkFormat format;
1018 m_data.framebufferDim.width, // deUint32 width;
1019 m_data.framebufferDim.height, // deUint32 height;
1020 1u // deUint32 depth;
1021 }, // VkExtent3D extent;
1022 1u, // deUint32 mipLevels;
1023 m_data.numColorLayers, // deUint32 arrayLayers;
1024 m_data.samples, // VkSampleCountFlagBits samples;
1025 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1026 dsUsage, // VkImageUsageFlags usage;
1027 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1028 0u, // deUint32 queueFamilyIndexCount;
1029 DE_NULL, // const deUint32* pQueueFamilyIndices;
1030 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1032 dsImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1033 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1035 VkImageViewCreateInfo imageViewCreateInfo =
1037 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1038 DE_NULL, // const void* pNext;
1039 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1040 **dsImage, // VkImage image;
1041 VK_IMAGE_VIEW_TYPE_2D_ARRAY, // VkImageViewType viewType;
1042 dsFormat, // VkFormat format;
1044 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1045 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1046 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1047 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1048 }, // VkComponentMapping components;
1050 VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, // VkImageAspectFlags aspectMask;
1051 0u, // deUint32 baseMipLevel;
1052 1u, // deUint32 levelCount;
1053 0u, // deUint32 baseArrayLayer;
1054 m_data.numColorLayers // deUint32 layerCount;
1055 } // VkImageSubresourceRange subresourceRange;
1057 dsImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1058 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1059 dImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1060 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
1061 sImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1064 // Image used to test implicit derivative calculations.
1065 // Filled with a value of 1<<lod.
1066 de::MovePtr<ImageWithMemory> derivImage;
1067 Move<VkImageView> derivImageView;
1068 VkImageUsageFlags derivUsage = VK_IMAGE_USAGE_SAMPLED_BIT |
1069 VK_IMAGE_USAGE_TRANSFER_DST_BIT;
1070 deUint32 derivNumLevels;
1072 deUint32 maxDim = de::max(m_context.getFragmentShadingRateProperties().maxFragmentSize.width, m_context.getFragmentShadingRateProperties().maxFragmentSize.height);
1073 derivNumLevels = 1 + deCtz32(maxDim);
1074 const VkImageCreateInfo imageCreateInfo =
1076 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1077 DE_NULL, // const void* pNext;
1078 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1079 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1080 VK_FORMAT_R32_UINT, // VkFormat format;
1082 m_context.getFragmentShadingRateProperties().maxFragmentSize.width, // deUint32 width;
1083 m_context.getFragmentShadingRateProperties().maxFragmentSize.height, // deUint32 height;
1084 1u // deUint32 depth;
1085 }, // VkExtent3D extent;
1086 derivNumLevels, // deUint32 mipLevels;
1087 1u, // deUint32 arrayLayers;
1088 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1089 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1090 derivUsage, // VkImageUsageFlags usage;
1091 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1092 0u, // deUint32 queueFamilyIndexCount;
1093 DE_NULL, // const deUint32* pQueueFamilyIndices;
1094 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1096 derivImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1097 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1099 VkImageViewCreateInfo imageViewCreateInfo =
1101 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1102 DE_NULL, // const void* pNext;
1103 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1104 **derivImage, // VkImage image;
1105 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
1106 VK_FORMAT_R32_UINT, // VkFormat format;
1108 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1109 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1110 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1111 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1112 }, // VkComponentMapping components;
1114 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1115 0u, // deUint32 baseMipLevel;
1116 derivNumLevels, // deUint32 levelCount;
1117 0u, // deUint32 baseArrayLayer;
1118 1u // deUint32 layerCount;
1119 } // VkImageSubresourceRange subresourceRange;
1121 derivImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1124 // sampler used with derivImage
1125 const struct VkSamplerCreateInfo samplerInfo =
1127 VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // sType
1130 VK_FILTER_NEAREST, // magFilter
1131 VK_FILTER_NEAREST, // minFilter
1132 VK_SAMPLER_MIPMAP_MODE_NEAREST, // mipmapMode
1133 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeU
1134 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeV
1135 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeW
1137 VK_FALSE, // anisotropyEnable
1138 1.0f, // maxAnisotropy
1139 DE_FALSE, // compareEnable
1140 VK_COMPARE_OP_ALWAYS, // compareOp
1142 (float)derivNumLevels, // maxLod
1143 VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, // borderColor
1144 VK_FALSE, // unnormalizedCoords
1147 Move<VkSampler> sampler = createSampler(vk, device, &samplerInfo);
1149 Move<vk::VkDescriptorSetLayout> descriptorSetLayout;
1150 VkDescriptorSetLayoutCreateFlags layoutCreateFlags = 0;
1152 const VkDescriptorSetLayoutBinding bindings[] =
1156 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1157 1u, // descriptorCount
1158 allShaderStages, // stageFlags
1159 DE_NULL, // pImmutableSamplers
1163 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1164 1u, // descriptorCount
1165 allShaderStages, // stageFlags
1166 DE_NULL, // pImmutableSamplers
1170 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1171 1u, // descriptorCount
1172 allShaderStages, // stageFlags
1173 DE_NULL, // pImmutableSamplers
1177 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
1178 1u, // descriptorCount
1179 allShaderStages, // stageFlags
1180 DE_NULL, // pImmutableSamplers
1184 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1185 1u, // descriptorCount
1186 allShaderStages, // stageFlags
1187 DE_NULL, // pImmutableSamplers
1191 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1192 1u, // descriptorCount
1193 allShaderStages, // stageFlags
1194 DE_NULL, // pImmutableSamplers
1198 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1199 1u, // descriptorCount
1200 allShaderStages, // stageFlags
1201 DE_NULL, // pImmutableSamplers
1205 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1206 1u, // descriptorCount
1207 allShaderStages, // stageFlags
1208 DE_NULL, // pImmutableSamplers
1212 // Create a layout and allocate a descriptor set for it.
1213 const VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo =
1215 vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
1217 layoutCreateFlags, // flags
1218 sizeof(bindings)/sizeof(bindings[0]), // bindingCount
1219 &bindings[0] // pBindings
1222 descriptorSetLayout = vk::createDescriptorSetLayout(vk, device, &setLayoutCreateInfo);
1224 const VkPushConstantRange pushConstantRange =
1226 allShaderStages, // VkShaderStageFlags stageFlags;
1227 0u, // deUint32 offset;
1228 sizeof(deInt32) // deUint32 size;
1231 const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
1233 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
1235 (VkPipelineLayoutCreateFlags)0,
1236 1, // setLayoutCount
1237 &descriptorSetLayout.get(), // pSetLayouts
1238 1u, // pushConstantRangeCount
1239 &pushConstantRange, // pPushConstantRanges
1242 Move<VkPipelineLayout> pipelineLayout = createPipelineLayout(vk, device, &pipelineLayoutCreateInfo, NULL);
1244 const Unique<VkShaderModule> cs (createShaderModule(vk, device, m_context.getBinaryCollection().get("comp"), 0));
1246 const VkPipelineShaderStageCreateInfo csShaderCreateInfo =
1248 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1250 (VkPipelineShaderStageCreateFlags)0,
1251 VK_SHADER_STAGE_COMPUTE_BIT, // stage
1254 DE_NULL, // pSpecializationInfo
1257 const VkComputePipelineCreateInfo pipelineCreateInfo =
1259 VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
1262 csShaderCreateInfo, // cs
1263 *pipelineLayout, // layout
1264 (vk::VkPipeline)0, // basePipelineHandle
1265 0u, // basePipelineIndex
1267 Move<VkPipeline> computePipeline = createComputePipeline(vk, device, DE_NULL, &pipelineCreateInfo, NULL);
1269 for (deUint32 modeIdx = 0; modeIdx < ATTACHMENT_MODE_COUNT; ++modeIdx)
1271 // If we're not using an attachment, don't test all the different attachment modes
1272 if (modeIdx != ATTACHMENT_MODE_DEFAULT && !m_data.useAttachment())
1275 // Consider all uint formats possible
1276 static const VkFormat srFillFormats[] =
1279 VK_FORMAT_R8G8_UINT,
1280 VK_FORMAT_R8G8B8_UINT,
1281 VK_FORMAT_R8G8B8A8_UINT,
1283 VK_FORMAT_R16G16_UINT,
1284 VK_FORMAT_R16G16B16_UINT,
1285 VK_FORMAT_R16G16B16A16_UINT,
1287 VK_FORMAT_R32G32_UINT,
1288 VK_FORMAT_R32G32B32_UINT,
1289 VK_FORMAT_R32G32B32A32_UINT,
1291 VK_FORMAT_R64G64_UINT,
1292 VK_FORMAT_R64G64B64_UINT,
1293 VK_FORMAT_R64G64B64A64_UINT,
1295 // Only test all formats in the default mode
1296 deUint32 numFillFormats = modeIdx == ATTACHMENT_MODE_DEFAULT ? (deUint32)(sizeof(srFillFormats)/sizeof(srFillFormats[0])) : 1u;
1298 // Iterate over all supported tile sizes and formats
1299 for (deUint32 srTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
1300 srTexelWidth <= maxFragmentShadingRateAttachmentTexelSize.width;
1302 for (deUint32 srTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
1303 srTexelHeight <= maxFragmentShadingRateAttachmentTexelSize.height;
1305 for (deUint32 formatIdx = 0; formatIdx < numFillFormats; ++formatIdx)
1307 deUint32 aspectRatio = (srTexelHeight > srTexelWidth) ? (srTexelHeight / srTexelWidth) : (srTexelWidth / srTexelHeight);
1308 if (aspectRatio > maxFragmentShadingRateAttachmentTexelSizeAspectRatio)
1311 // Go through the loop only once when not using an attachment
1312 if (!m_data.useAttachment() &&
1313 (srTexelWidth != minFragmentShadingRateAttachmentTexelSize.width ||
1314 srTexelHeight != minFragmentShadingRateAttachmentTexelSize.height ||
1318 bool imagelessFB = modeIdx == ATTACHMENT_MODE_IMAGELESS;
1320 deUint32 srWidth = (m_data.framebufferDim.width + srTexelWidth - 1) / srTexelWidth;
1321 deUint32 srHeight = (m_data.framebufferDim.height + srTexelHeight - 1) / srTexelHeight;
1323 VkFormat srFormat = srFillFormats[formatIdx];
1324 deUint32 srFillBpp = tcu::getPixelSize(mapVkFormat(srFormat));
1326 VkImageLayout srLayout = modeIdx == ATTACHMENT_MODE_LAYOUT_OPTIMAL ? VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR : VK_IMAGE_LAYOUT_GENERAL;
1327 VkImageViewType srViewType = modeIdx == ATTACHMENT_MODE_2DARRAY ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
1328 VkImageTiling srTiling = (modeIdx == ATTACHMENT_MODE_TILING_LINEAR) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
1330 VkFormatProperties srFormatProperties;
1331 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), srFormat, &srFormatProperties);
1332 VkFormatFeatureFlags srFormatFeatures = srTiling == VK_IMAGE_TILING_LINEAR ? srFormatProperties.linearTilingFeatures : srFormatProperties.optimalTilingFeatures;
1334 if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
1335 !(srFormatFeatures & VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR))
1337 if (srFormat == VK_FORMAT_R8_UINT && srTiling == VK_IMAGE_TILING_OPTIMAL)
1339 log << tcu::TestLog::Message << "VK_FORMAT_R8_UINT/VK_IMAGE_TILING_OPTIMAL don't support VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR" << tcu::TestLog::EndMessage;
1340 res = QP_TEST_RESULT_FAIL;
1345 Move<vk::VkDescriptorPool> descriptorPool;
1346 Move<vk::VkDescriptorSet> descriptorSet;
1347 VkDescriptorPoolCreateFlags poolCreateFlags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1349 vk::DescriptorPoolBuilder poolBuilder;
1350 for (deInt32 i = 0; i < (deInt32)(sizeof(bindings)/sizeof(bindings[0])); ++i)
1351 poolBuilder.addType(bindings[i].descriptorType, bindings[i].descriptorCount);
1353 descriptorPool = poolBuilder.build(vk, device, poolCreateFlags, 1u);
1354 descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout);
1356 de::MovePtr<ImageWithMemory> srImage;
1357 Move<VkImageView> srImageView;
1358 VkImageUsageFlags srUsage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
1359 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
1360 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
1362 if (m_data.useAttachment())
1364 const VkImageCreateInfo imageCreateInfo =
1366 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1367 DE_NULL, // const void* pNext;
1368 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1369 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1370 srFormat, // VkFormat format;
1372 srWidth, // deUint32 width;
1373 srHeight, // deUint32 height;
1374 1u // deUint32 depth;
1375 }, // VkExtent3D extent;
1376 1u, // deUint32 mipLevels;
1377 numSRLayers, // deUint32 arrayLayers;
1378 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1379 srTiling, // VkImageTiling tiling;
1380 srUsage, // VkImageUsageFlags usage;
1381 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1382 0u, // deUint32 queueFamilyIndexCount;
1383 DE_NULL, // const deUint32* pQueueFamilyIndices;
1384 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1386 srImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1387 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1389 VkImageViewCreateInfo imageViewCreateInfo =
1391 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1392 DE_NULL, // const void* pNext;
1393 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1394 **srImage, // VkImage image;
1395 srViewType, // VkImageViewType viewType;
1396 srFormat, // VkFormat format;
1398 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1399 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1400 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1401 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1402 }, // VkComponentMapping components;
1404 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1405 0u, // deUint32 baseMipLevel;
1406 1u, // deUint32 levelCount;
1407 0u, // deUint32 baseArrayLayer;
1408 srViewType == VK_IMAGE_VIEW_TYPE_2D ?
1409 1 : numSRLayers, // deUint32 layerCount;
1410 } // VkImageSubresourceRange subresourceRange;
1412 srImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1415 VkDescriptorImageInfo imageInfo;
1416 VkDescriptorBufferInfo bufferInfo;
1418 VkWriteDescriptorSet w =
1420 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
1422 *descriptorSet, // dstSet
1423 (deUint32)0, // dstBinding
1424 0, // dstArrayElement
1425 1u, // descriptorCount
1426 bindings[0].descriptorType, // descriptorType
1427 &imageInfo, // pImageInfo
1428 &bufferInfo, // pBufferInfo
1429 DE_NULL, // pTexelBufferView
1433 flushAlloc(vk, device, atomicBuffer->getAllocation());
1435 bufferInfo = makeDescriptorBufferInfo(**atomicBuffer, 0, atomicBufferSize);
1437 w.descriptorType = bindings[0].descriptorType;
1438 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1440 imageInfo = makeDescriptorImageInfo(DE_NULL, *cbImageView, VK_IMAGE_LAYOUT_GENERAL);
1442 w.descriptorType = bindings[1].descriptorType;
1443 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1445 bufferInfo = makeDescriptorBufferInfo(**colorOutputBuffer, 0, colorOutputBufferSize);
1447 w.descriptorType = bindings[2].descriptorType;
1448 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1450 imageInfo = makeDescriptorImageInfo(*sampler, *derivImageView, VK_IMAGE_LAYOUT_GENERAL);
1452 w.descriptorType = bindings[3].descriptorType;
1453 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1455 if (m_data.useDepthStencil)
1457 bufferInfo = makeDescriptorBufferInfo(**depthOutputBuffer, 0, depthOutputBufferSize);
1459 w.descriptorType = bindings[4].descriptorType;
1460 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1462 bufferInfo = makeDescriptorBufferInfo(**stencilOutputBuffer, 0, stencilOutputBufferSize);
1464 w.descriptorType = bindings[5].descriptorType;
1465 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1467 imageInfo = makeDescriptorImageInfo(DE_NULL, *dImageView, VK_IMAGE_LAYOUT_GENERAL);
1469 w.descriptorType = bindings[6].descriptorType;
1470 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1472 imageInfo = makeDescriptorImageInfo(DE_NULL, *sImageView, VK_IMAGE_LAYOUT_GENERAL);
1474 w.descriptorType = bindings[7].descriptorType;
1475 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1478 Move<VkRenderPass> renderPass;
1479 Move<VkFramebuffer> framebuffer;
1481 std::vector<VkImageView> attachments;
1482 attachments.push_back(*cbImageView);
1483 deUint32 dsAttachmentIdx = 0, srAttachmentIdx = 0;
1484 if (m_data.useAttachment())
1486 srAttachmentIdx = (deUint32)attachments.size();
1487 attachments.push_back(*srImageView);
1489 if (m_data.useDepthStencil)
1491 dsAttachmentIdx = (deUint32)attachments.size();
1492 attachments.push_back(*dsImageView);
1495 if (!m_data.groupParams->useDynamicRendering)
1497 const vk::VkAttachmentReference2 colorAttachmentReference
1499 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1502 vk::VK_IMAGE_LAYOUT_GENERAL, // layout
1506 const vk::VkAttachmentReference2 fragmentShadingRateAttachment =
1508 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1510 srAttachmentIdx, // attachment
1515 const vk::VkAttachmentReference2 depthAttachmentReference =
1517 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1519 dsAttachmentIdx, // attachment
1520 vk::VK_IMAGE_LAYOUT_GENERAL, // layout
1524 const bool noAttachmentPtr = (m_data.attachmentUsage == AttachmentUsage::NO_ATTACHMENT_PTR);
1525 const VkFragmentShadingRateAttachmentInfoKHR shadingRateAttachmentInfo =
1527 VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR, // VkStructureType sType;
1528 DE_NULL, // const void* pNext;
1529 (noAttachmentPtr ? nullptr : &fragmentShadingRateAttachment), // const VkAttachmentReference2* pFragmentShadingRateAttachment;
1530 { srTexelWidth, srTexelHeight }, // VkExtent2D shadingRateAttachmentTexelSize;
1533 const bool useAttachmentInfo = (m_data.attachmentUsage != AttachmentUsage::NO_ATTACHMENT);
1534 const VkSubpassDescription2 subpassDesc =
1536 VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, // sType
1537 (useAttachmentInfo ? &shadingRateAttachmentInfo : nullptr), // pNext;
1538 (vk::VkSubpassDescriptionFlags)0, // flags
1539 vk::VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
1540 m_data.multiView ? 0x3 : 0u, // viewMask
1542 DE_NULL, // pInputAttachments
1544 &colorAttachmentReference, // pColorAttachments
1545 DE_NULL, // pResolveAttachments
1546 m_data.useDepthStencil ? &depthAttachmentReference : DE_NULL, // depthStencilAttachment
1547 0u, // preserveCount
1548 DE_NULL, // pPreserveAttachments
1551 std::vector<VkAttachmentDescription2> attachmentDescriptions
1554 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1555 DE_NULL, // const void* pNext;
1556 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1557 cbFormat, // VkFormat format;
1558 m_data.samples, // VkSampleCountFlagBits samples;
1559 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1560 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1561 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1562 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1563 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
1564 VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
1567 if (m_data.useAttachment())
1568 attachmentDescriptions.push_back(
1570 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1571 DE_NULL, // const void* pNext;
1572 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1573 srFormat, // VkFormat format;
1574 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1575 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1576 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1577 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1578 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1579 srLayout, // VkImageLayout initialLayout;
1580 srLayout // VkImageLayout finalLayout;
1584 if (m_data.useDepthStencil)
1585 attachmentDescriptions.push_back(
1587 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1588 DE_NULL, // const void* pNext;
1589 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1590 dsFormat, // VkFormat format;
1591 m_data.samples, // VkSampleCountFlagBits samples;
1592 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1593 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1594 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
1595 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
1596 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
1597 VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
1601 const deUint32 correlatedViewMask = 0x3;
1602 const VkRenderPassCreateInfo2 renderPassParams =
1604 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, // sType
1606 (vk::VkRenderPassCreateFlags)0,
1607 (deUint32)attachmentDescriptions.size(), // attachmentCount
1608 &attachmentDescriptions[0], // pAttachments
1610 &subpassDesc, // pSubpasses
1611 0u, // dependencyCount
1612 DE_NULL, // pDependencies
1613 m_data.correlationMask, // correlatedViewMaskCount
1614 m_data.correlationMask ? &correlatedViewMask : DE_NULL // pCorrelatedViewMasks
1617 renderPass = createRenderPass2(vk, device, &renderPassParams);
1619 std::vector<VkFramebufferAttachmentImageInfo> framebufferAttachmentImageInfo;
1620 framebufferAttachmentImageInfo.push_back(
1622 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1623 DE_NULL, // const void* pNext;
1624 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1625 cbUsage, // VkImageUsageFlags usage;
1626 m_data.framebufferDim.width, // deUint32 width;
1627 m_data.framebufferDim.height, // deUint32 height;
1628 m_data.numColorLayers, // deUint32 layerCount;
1629 1u, // deUint32 viewFormatCount;
1630 &cbFormat // const VkFormat* pViewFormats;
1633 if (m_data.useAttachment())
1634 framebufferAttachmentImageInfo.push_back(
1636 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1637 DE_NULL, // const void* pNext;
1638 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1639 srUsage, // VkImageUsageFlags usage;
1640 srWidth, // deUint32 width;
1641 srHeight, // deUint32 height;
1642 numSRLayers, // deUint32 layerCount;
1643 1u, // deUint32 viewFormatCount;
1644 &srFormat // const VkFormat* pViewFormats;
1648 if (m_data.useDepthStencil)
1649 framebufferAttachmentImageInfo.push_back(
1651 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1652 DE_NULL, // const void* pNext;
1653 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1654 dsUsage, // VkImageUsageFlags usage;
1655 m_data.framebufferDim.width, // deUint32 width;
1656 m_data.framebufferDim.height, // deUint32 height;
1657 m_data.numColorLayers, // deUint32 layerCount;
1658 1u, // deUint32 viewFormatCount;
1659 &dsFormat // const VkFormat* pViewFormats;
1663 const VkFramebufferAttachmentsCreateInfo framebufferAttachmentsCreateInfo =
1665 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO, // VkStructureType sType;
1666 DE_NULL, // const void* pNext;
1667 (deUint32)framebufferAttachmentImageInfo.size(), // deUint32 attachmentImageInfoCount;
1668 &framebufferAttachmentImageInfo[0] // const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
1671 const vk::VkFramebufferCreateInfo framebufferParams =
1673 vk::VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // sType
1674 imagelessFB ? &framebufferAttachmentsCreateInfo : DE_NULL, // pNext
1675 (vk::VkFramebufferCreateFlags)(imagelessFB ? VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT : 0),
1676 *renderPass, // renderPass
1677 (deUint32)attachments.size(), // attachmentCount
1678 imagelessFB ? DE_NULL : &attachments[0], // pAttachments
1679 m_data.framebufferDim.width, // width
1680 m_data.framebufferDim.height, // height
1681 m_data.multiView ? 1 : m_data.numColorLayers, // layers
1684 framebuffer = createFramebuffer(vk, device, &framebufferParams);
1687 const VkVertexInputBindingDescription vertexBinding =
1689 0u, // deUint32 binding;
1690 sizeof(float) * 2, // deUint32 stride;
1691 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate;
1693 const VkVertexInputAttributeDescription vertexInputAttributeDescription =
1695 0u, // deUint32 location;
1696 0u, // deUint32 binding;
1697 VK_FORMAT_R32G32_SFLOAT, // VkFormat format;
1698 0u // deUint32 offset;
1701 const VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo =
1703 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
1704 DE_NULL, // const void* pNext;
1705 (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
1706 1u, // deUint32 vertexBindingDescriptionCount;
1707 &vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1708 1u, // deUint32 vertexAttributeDescriptionCount;
1709 &vertexInputAttributeDescription // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
1712 const VkPipelineRasterizationConservativeStateCreateInfoEXT consRastState =
1714 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT, // VkStructureType sType;
1715 DE_NULL, // const void* pNext;
1716 (VkPipelineRasterizationConservativeStateCreateFlagsEXT)0, // VkPipelineRasterizationConservativeStateCreateFlagsEXT flags;
1717 m_data.conservativeMode, // VkConservativeRasterizationModeEXT conservativeRasterizationMode;
1718 0.0f, // float extraPrimitiveOverestimationSize;
1721 const VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo =
1723 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
1724 m_data.conservativeEnable ? &consRastState : DE_NULL, // const void* pNext;
1725 (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
1726 VK_FALSE, // VkBool32 depthClampEnable;
1727 VK_FALSE, // VkBool32 rasterizerDiscardEnable;
1728 VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
1729 VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
1730 VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace;
1731 VK_FALSE, // VkBool32 depthBiasEnable;
1732 0.0f, // float depthBiasConstantFactor;
1733 0.0f, // float depthBiasClamp;
1734 0.0f, // float depthBiasSlopeFactor;
1735 1.0f // float lineWidth;
1738 // Kill some bits from each AA mode
1739 const VkSampleMask sampleMask = m_data.sampleMaskTest ? 0x9 : 0x7D56;
1740 const VkSampleMask* pSampleMask = m_data.useApiSampleMask ? &sampleMask : DE_NULL;
1742 // All samples at pixel center. We'll validate that pixels are fully covered or uncovered.
1743 std::vector<VkSampleLocationEXT> sampleLocations(m_data.samples, { 0.5f, 0.5f });
1744 const VkSampleLocationsInfoEXT sampleLocationsInfo =
1746 VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT, // VkStructureType sType;
1747 DE_NULL, // const void* pNext;
1748 (VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits sampleLocationsPerPixel;
1749 { 1, 1 }, // VkExtent2D sampleLocationGridSize;
1750 (deUint32)m_data.samples, // uint32_t sampleLocationsCount;
1751 &sampleLocations[0], // const VkSampleLocationEXT* pSampleLocations;
1754 const VkPipelineSampleLocationsStateCreateInfoEXT pipelineSampleLocationsCreateInfo =
1756 VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT, // VkStructureType sType;
1757 DE_NULL, // const void* pNext;
1758 VK_TRUE, // VkBool32 sampleLocationsEnable;
1759 sampleLocationsInfo, // VkSampleLocationsInfoEXT sampleLocationsInfo;
1762 const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo =
1764 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
1765 m_data.sampleLocations ? &pipelineSampleLocationsCreateInfo : DE_NULL, // const void* pNext
1766 0u, // VkPipelineMultisampleStateCreateFlags flags
1767 (VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits rasterizationSamples
1768 (VkBool32)m_data.sampleShadingEnable, // VkBool32 sampleShadingEnable
1769 1.0f, // float minSampleShading
1770 pSampleMask, // const VkSampleMask* pSampleMask
1771 VK_FALSE, // VkBool32 alphaToCoverageEnable
1772 VK_FALSE // VkBool32 alphaToOneEnable
1775 std::vector<VkViewport> viewports;
1776 std::vector<VkRect2D> scissors;
1777 if (m_data.multiViewport)
1779 // Split the viewport into left and right halves
1780 int x0 = 0, x1 = m_data.framebufferDim.width/2, x2 = m_data.framebufferDim.width;
1782 viewports.push_back(makeViewport((float)x0, 0, (float)(x1-x0), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1783 scissors.push_back(makeRect2D(x0, 0, x1-x0, m_data.framebufferDim.height));
1785 viewports.push_back(makeViewport((float)x1, 0, (float)(x2-x1), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1786 scissors.push_back(makeRect2D(x1, 0, x2-x1, m_data.framebufferDim.height));
1790 viewports.push_back(makeViewport(m_data.framebufferDim.width, m_data.framebufferDim.height));
1791 scissors.push_back(makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height));
1794 Move<VkShaderModule> fragShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0);
1795 Move<VkShaderModule> vertShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0);
1796 Move<VkShaderModule> geomShader;
1797 if (m_data.geometryShader)
1798 geomShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("geom"), 0);
1800 const deUint32 fragSizeWH = m_data.sampleMaskTest ? 2 : 0;
1802 #ifndef CTS_USES_VULKANSC
1803 VkPipelineRenderingCreateInfoKHR renderingCreateInfo
1805 VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
1807 m_data.multiView ? 0x3 : 0u,
1813 #endif // CTS_USES_VULKANSC
1815 VkPipelineFragmentShadingRateStateCreateInfoKHR shadingRateStateCreateInfo
1817 VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR, // VkStructureType sType;
1818 #ifndef CTS_USES_VULKANSC
1819 m_data.groupParams->useDynamicRendering ? &renderingCreateInfo : DE_NULL, // const void* pNext;
1821 DE_NULL, // const void* pNext;
1822 #endif // CTS_USES_VULKANSC
1823 { fragSizeWH, fragSizeWH }, // VkExtent2D fragmentSize;
1824 { m_data.combinerOp[0], m_data.combinerOp[1] }, // VkFragmentShadingRateCombinerOpKHR combinerOps[2];
1827 VkDynamicState dynamicState = VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR;
1828 const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo
1830 VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
1831 DE_NULL, // const void* pNext;
1832 (VkPipelineDynamicStateCreateFlags)0, // VkPipelineDynamicStateCreateFlags flags;
1833 m_data.useDynamicState ? 1u : 0u, // uint32_t dynamicStateCount;
1834 &dynamicState, // const VkDynamicState* pDynamicStates;
1836 vk::VkPipelineRenderingCreateInfoKHR* pDynamicRendering = (m_data.groupParams->useDynamicRendering ? &renderingCreateInfo : DE_NULL);
1838 // Enable depth/stencil writes, always passing
1839 VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
1841 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
1842 DE_NULL, // const void* pNext;
1843 0u, // VkPipelineDepthStencilStateCreateFlags flags;
1844 VK_TRUE, // VkBool32 depthTestEnable;
1845 VK_TRUE, // VkBool32 depthWriteEnable;
1846 VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
1847 VK_FALSE, // VkBool32 depthBoundsTestEnable;
1848 VK_TRUE, // VkBool32 stencilTestEnable;
1849 // VkStencilOpState front;
1851 VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
1852 VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
1853 VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
1854 VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
1855 0u, // deUint32 compareMask;
1856 0xFFu, // deUint32 writeMask;
1857 0xFFu, // deUint32 reference;
1859 // VkStencilOpState back;
1861 VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
1862 VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
1863 VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
1864 VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
1865 0u, // deUint32 compareMask;
1866 0xFFu, // deUint32 writeMask;
1867 0xFFu, // deUint32 reference;
1869 0.0f, // float minDepthBounds;
1870 0.0f, // float maxDepthBounds;
1873 const VkQueue queue = m_context.getUniversalQueue();
1874 Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, m_context.getUniversalQueueFamilyIndex());
1875 Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
1876 Move<VkCommandBuffer> secCmdBuffer;
1877 VkClearValue clearColor = makeClearValueColorU32(0, 0, 0, 0);
1878 VkClearValue clearDepthStencil = makeClearValueDepthStencil(0.0, 0);
1879 const VkExtent2D srTexelSize { srTexelWidth, srTexelHeight };
1881 std::vector<GraphicsPipelineWrapper> pipelines;
1882 pipelines.reserve(m_data.useDynamicState ? 1u : NUM_TRIANGLES);
1884 if (m_data.groupParams->useSecondaryCmdBuffer)
1886 secCmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_SECONDARY);
1888 // record secondary command buffer
1889 if (m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
1891 beginSecondaryCmdBuffer(*secCmdBuffer, cbFormat, dsFormat, VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT);
1892 beginRender(*secCmdBuffer, *renderPass, *framebuffer, *srImageView, srLayout, srTexelSize,
1893 *cbImageView, *dsImageView, imagelessFB, clearColor, clearDepthStencil);
1896 beginSecondaryCmdBuffer(*secCmdBuffer, cbFormat, dsFormat);
1898 drawCommands(*secCmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
1899 &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
1900 &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
1901 pDynamicRendering, *vertShader, *geomShader, *fragShader, *descriptorSet, **vertexBuffer);
1903 if (m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
1904 endRender(*secCmdBuffer);
1906 endCommandBuffer(vk, *secCmdBuffer);
1908 // record primary command buffer
1909 beginCommandBuffer(vk, *cmdBuffer, 0u);
1911 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
1912 srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
1913 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
1914 beginRender(*cmdBuffer, *renderPass, *framebuffer, *srImageView, srLayout, srTexelSize,
1915 *cbImageView, *dsImageView, imagelessFB, clearColor, clearDepthStencil, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
1917 vk.cmdExecuteCommands(*cmdBuffer, 1u, &*secCmdBuffer);
1919 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
1920 endRender(*cmdBuffer);
1924 beginCommandBuffer(vk, *cmdBuffer);
1925 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
1926 srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
1927 beginRender(*cmdBuffer, *renderPass, *framebuffer, *srImageView, srLayout, srTexelSize,
1928 *cbImageView, *dsImageView, imagelessFB, clearColor, clearDepthStencil);
1929 drawCommands(*cmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
1930 &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
1931 &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
1932 pDynamicRendering, *vertShader, *geomShader, *fragShader, *descriptorSet, **vertexBuffer);
1933 endRender(*cmdBuffer);
1936 VkMemoryBarrier memBarrier
1938 VK_STRUCTURE_TYPE_MEMORY_BARRIER,
1940 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
1941 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
1943 vk.cmdPipelineBarrier(*cmdBuffer, allPipelineStages, allPipelineStages, 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
1945 vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1, &*descriptorSet, 0u, DE_NULL);
1946 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline);
1948 // Copy color/depth/stencil buffers to buffer memory
1949 vk.cmdDispatch(*cmdBuffer, m_data.framebufferDim.width, m_data.framebufferDim.height, m_data.numColorLayers);
1951 memBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
1952 memBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
1953 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT,
1954 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
1956 endCommandBuffer(vk, *cmdBuffer);
1958 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
1960 deUint32 *colorptr = (deUint32 *)colorOutputBuffer->getAllocation().getHostPtr();
1961 invalidateAlloc(vk, device, colorOutputBuffer->getAllocation());
1963 invalidateAlloc(vk, device, atomicBuffer->getAllocation());
1965 float *depthptr = DE_NULL;
1966 deUint32 *stencilptr = DE_NULL;
1968 if (m_data.useDepthStencil)
1970 depthptr = (float *)depthOutputBuffer->getAllocation().getHostPtr();
1971 invalidateAlloc(vk, device, depthOutputBuffer->getAllocation());
1973 stencilptr = (deUint32 *)stencilOutputBuffer->getAllocation().getHostPtr();
1974 invalidateAlloc(vk, device, stencilOutputBuffer->getAllocation());
1977 // Loop over all samples and validate the output
1978 for (deUint32 layer = 0; layer < m_data.numColorLayers && res == QP_TEST_RESULT_PASS; ++layer)
1980 for (deUint32 y = 0; y < m_data.framebufferDim.height && res == QP_TEST_RESULT_PASS; ++y)
1982 for (deUint32 x = 0; x < m_data.framebufferDim.width && res == QP_TEST_RESULT_PASS; ++x)
1984 for (deInt32 s = 0; s < m_data.samples && res == QP_TEST_RESULT_PASS; ++s)
1986 deUint32 *sample = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
1988 // If testing the rasterizer sample mask, if this sample is not set in the
1989 // mask then it shouldn't have written anything.
1990 if (m_data.useApiSampleMask && !(sampleMask & (1 << s)) && sample[2] != 0)
1992 log << tcu::TestLog::Message << std::hex << "sample written despite pSampleMask (" << x << "," << y << ",sample " << s << ")" << tcu::TestLog::EndMessage;
1993 res = QP_TEST_RESULT_FAIL;
1997 // The same isn't covered by any primitives, skip it
2001 // skip samples that have the same value as sample zero - it would be redundant to check them.
2004 deUint32 *sample0 = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0)];
2005 bool same = deMemCmp(sample, sample0, 16) == 0;
2007 if (m_data.fragDepth)
2009 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2010 float *dsample0 = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2011 same = same && (*dsample == *dsample0);
2014 if (m_data.fragStencil)
2016 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2017 deUint32 *ssample0 = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2018 same = same && (*ssample == *ssample0);
2025 // Fragment shader writes error codes to .w component.
2026 // All nonzero values are unconditionally failures
2029 if (sample[3] == ERROR_FRAGCOORD_CENTER)
2030 log << tcu::TestLog::Message << std::hex << "fragcoord test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2031 else if (sample[3] == ERROR_VTG_READBACK)
2032 log << tcu::TestLog::Message << std::hex << "vs/gs output readback test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2033 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_DERIV)
2034 log << tcu::TestLog::Message << std::hex << "fragcoord derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2035 "(0x" << ((sample[3] >> 8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2036 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2037 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_IMPLICIT_DERIV)
2038 log << tcu::TestLog::Message << std::hex << "implicit derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2039 "(0x" << ((sample[3] >> 8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2040 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2042 log << tcu::TestLog::Message << std::hex << "w coord unknown test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2043 res = QP_TEST_RESULT_FAIL;
2047 // x component of sample
2048 deUint32 rate = sample[0];
2050 deUint32 pixelsX = 1 << ((rate/4)&3);
2051 deUint32 pixelsY = 1 << (rate&3);
2054 deUint32 fragMinX = x & ~(pixelsX-1);
2055 deUint32 fragMinY = y & ~(pixelsY-1);
2056 deUint32 fragMaxX = fragMinX + pixelsX;
2057 deUint32 fragMaxY = fragMinY + pixelsY;
2059 // Clamp to FB dimension for odd sizes
2060 if (fragMaxX > m_data.framebufferDim.width)
2061 fragMaxX = m_data.framebufferDim.width;
2062 if (fragMaxY > m_data.framebufferDim.height)
2063 fragMaxY = m_data.framebufferDim.height;
2065 // z component of sample
2066 deUint32 primID = sample[2] >> 24;
2067 deUint32 atomVal = sample[2] & 0xFFFFFF;
2069 // Compute pipeline and primitive rate from primitive ID, and attachment
2070 // rate from the x/y coordinate
2071 deInt32 pipelineRate = PrimIDToPipelineShadingRate(primID);
2072 deInt32 primitiveRate = m_data.shaderWritesRate ? PrimIDToPrimitiveShadingRate(primID) : 0;
2074 deInt32 attachmentLayer = (m_data.srLayered && modeIdx == ATTACHMENT_MODE_2DARRAY) ? layer : 0;
2075 deInt32 attachmentRate = m_data.useAttachment() ? fillPtr[srFillBpp*((attachmentLayer * srHeight + (y / srTexelHeight)) * srWidth + (x / srTexelWidth))] : 0;
2077 // Get mask of allowed shading rates
2078 deInt32 expectedMasks = Simulate(pipelineRate, primitiveRate, attachmentRate);
2080 if (!(expectedMasks & (1 << rate)))
2082 log << tcu::TestLog::Message << std::hex << "unexpected shading rate. failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ") "
2083 "result rate 0x" << rate << " mask of expected rates 0x" << expectedMasks <<
2084 " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate << tcu::TestLog::EndMessage;
2085 res = QP_TEST_RESULT_FAIL;
2088 // Check that not all fragments are downgraded to 1x1
2089 if (rate == 0 && expectedMasks != 1)
2090 numUnexpected1x1Samples++;
2093 // Check that gl_FragDepth = primID / NUM_TRIANGLES
2094 if (m_data.fragDepth)
2096 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2097 float expected = (float)primID / NUM_TRIANGLES;
2098 if (fabs(*dsample - expected) > 0.01)
2100 log << tcu::TestLog::Message << std::hex << "depth write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *dsample << " expected " << expected << tcu::TestLog::EndMessage;
2101 res = QP_TEST_RESULT_FAIL;
2106 // Check that stencil value = primID
2107 if (m_data.fragStencil)
2109 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2110 if (*ssample != primID)
2112 log << tcu::TestLog::Message << std::hex << "stencil write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *ssample << " expected " << primID << tcu::TestLog::EndMessage;
2113 res = QP_TEST_RESULT_FAIL;
2118 // Check that primitives are in the right viewport/scissor
2119 if (m_data.multiViewport)
2121 VkRect2D *scissor = &scissors[primID & 1];
2122 if ((int)x < scissor->offset.x || (int)x >= (int)(scissor->offset.x + scissor->extent.width) ||
2123 (int)y < scissor->offset.y || (int)y >= (int)(scissor->offset.y + scissor->extent.height))
2125 log << tcu::TestLog::Message << std::hex << "primitive found outside of expected viewport (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << tcu::TestLog::EndMessage;
2126 res = QP_TEST_RESULT_FAIL;
2131 // Check that primitives are in the right layer
2132 if (m_data.colorLayered)
2134 if (layer != ((primID & 2)>>1))
2136 log << tcu::TestLog::Message << std::hex << "primitive found in wrong layer (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " layer=" << layer << tcu::TestLog::EndMessage;
2137 res = QP_TEST_RESULT_FAIL;
2142 // Check that multiview broadcasts the same primitive to both layers
2143 if (m_data.multiView)
2145 deUint32 otherLayer = layer^1;
2146 deUint32 *othersample = &colorptr[4*(((otherLayer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2147 deUint32 otherPrimID = othersample[2] >> 24;
2148 if (primID != otherPrimID)
2150 log << tcu::TestLog::Message << std::hex << "multiview primitive mismatch (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " otherPrimID=" << otherPrimID << tcu::TestLog::EndMessage;
2151 res = QP_TEST_RESULT_FAIL;
2156 // Loop over all samples in the same fragment
2157 for (deUint32 fx = fragMinX; fx < fragMaxX; ++fx)
2159 for (deUint32 fy = fragMinY; fy < fragMaxY; ++fy)
2161 for (deInt32 fs = 0; fs < m_data.samples; ++fs)
2163 deUint32 *fsample = &colorptr[4*(((layer * m_data.framebufferDim.height + fy) * m_data.framebufferDim.width + fx)*m_data.samples + fs)];
2164 deUint32 frate = fsample[0];
2165 deUint32 fprimID = fsample[2] >> 24;
2166 deUint32 fatomVal = fsample[2] & 0xFFFFFF;
2168 // If we write out the sample mask value, check that the samples in the
2169 // mask must not be uncovered, and that samples not in the mask must not
2170 // be covered by this primitive
2171 if (m_data.useSampleMaskIn)
2173 int p = pixelsX * pixelsY - ((fx - fragMinX) + pixelsX * (fy - fragMinY)) - 1;
2174 int sampleIdx = fs + m_data.samples * p;
2176 if ((sample[1] & (1 << sampleIdx)) && fsample[2] == 0)
2178 log << tcu::TestLog::Message << std::hex << "sample set in sampleMask but not written (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2179 res = QP_TEST_RESULT_FAIL;
2182 if (!(sample[1] & (1 << sampleIdx)) && fsample[2] != 0 && fprimID == primID)
2184 log << tcu::TestLog::Message << std::hex << "sample not set in sampleMask but written with same primID (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2185 res = QP_TEST_RESULT_FAIL;
2190 // If conservative raster is enabled, or custom sample locations all at the center, check that
2191 // samples in the same pixel must be covered.
2192 if (m_data.conservativeEnable ||
2193 (m_data.sampleLocations && m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations))
2195 // If it's in the same pixel, expect it to be fully covered.
2196 if (fx == x && fy == y && fsample[2] == 0)
2198 log << tcu::TestLog::Message << std::hex << "pixel not fully covered (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2199 res = QP_TEST_RESULT_FAIL;
2204 if (fsample[2] == 0)
2207 // If the primitive matches this sample, then it must have the same rate and
2209 if (fprimID == primID)
2211 if (rate != frate || (atomVal != fatomVal && !(m_data.sampleShadingEnable || m_data.sampleShadingInput)))
2213 log << tcu::TestLog::Message << std::hex << "failed pixel (0x" << x << ",0x" << y << ",sample " << s << ")=0x" << ((primID<<24)|atomVal) <<
2214 " compared to (0x" << fx << ",0x" << fy << ",sample " << fs << ")=0x" << ((fprimID<<24)|fatomVal) <<
2215 " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate <<
2216 tcu::TestLog::EndMessage;
2217 res = QP_TEST_RESULT_FAIL;
2227 if (res == QP_TEST_RESULT_FAIL)
2231 // All samples were coerced to 1x1, unexpected
2232 if (res == QP_TEST_RESULT_PASS &&
2233 numTotalSamples != 0 &&
2234 numUnexpected1x1Samples == numTotalSamples &&
2235 numTotalSamples > 16)
2237 log << tcu::TestLog::Message << std::hex << "Quality warning - all fragments used 1x1" << tcu::TestLog::EndMessage;
2238 res = QP_TEST_RESULT_QUALITY_WARNING;
2241 return tcu::TestStatus(res, qpGetTestResultName(res));
2244 void FSRTestInstance::beginSecondaryCmdBuffer(VkCommandBuffer cmdBuffer, VkFormat cbFormat, VkFormat dsFormat, VkRenderingFlagsKHR renderingFlags) const
2246 VkCommandBufferInheritanceRenderingInfoKHR inheritanceRenderingInfo
2248 VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR, // VkStructureType sType;
2249 DE_NULL, // const void* pNext;
2250 renderingFlags, // VkRenderingFlagsKHR flags;
2251 m_data.multiView ? 0x3 : 0u, // uint32_t viewMask;
2252 1u, // uint32_t colorAttachmentCount;
2253 &cbFormat, // const VkFormat* pColorAttachmentFormats;
2254 dsFormat, // VkFormat depthAttachmentFormat;
2255 dsFormat, // VkFormat stencilAttachmentFormat;
2256 m_data.samples, // VkSampleCountFlagBits rasterizationSamples;
2258 const VkCommandBufferInheritanceInfo bufferInheritanceInfo = initVulkanStructure(&inheritanceRenderingInfo);
2260 VkCommandBufferUsageFlags usageFlags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
2261 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2262 usageFlags |= VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
2264 const VkCommandBufferBeginInfo commandBufBeginParams
2266 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
2267 DE_NULL, // const void* pNext;
2268 usageFlags, // VkCommandBufferUsageFlags flags;
2269 &bufferInheritanceInfo
2272 const DeviceInterface& vk = m_context.getDeviceInterface();
2273 VK_CHECK(vk.beginCommandBuffer(cmdBuffer, &commandBufBeginParams));
2276 void FSRTestInstance::preRenderCommands(VkCommandBuffer cmdBuffer, ImageWithMemory* cbImage, ImageWithMemory* dsImage,
2277 ImageWithMemory* derivImage, deUint32 derivNumLevels,
2278 ImageWithMemory* srImage, VkImageLayout srLayout, BufferWithMemory* srFillBuffer,
2279 deUint32 numSRLayers, deUint32 srWidth, deUint32 srHeight, deUint32 srFillBpp,
2280 const VkClearValue& clearColor, const VkClearValue& clearDepthStencil)
2282 const DeviceInterface& vk = m_context.getDeviceInterface();
2283 const VkDevice device = m_context.getDevice();
2285 VkFlags allPipelineStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
2286 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
2287 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
2288 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
2289 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
2290 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
2291 VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV;
2293 if (m_data.geometryShader)
2294 allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
2296 VkImageMemoryBarrier imageBarrier
2298 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
2299 DE_NULL, // const void* pNext
2300 0u, // VkAccessFlags srcAccessMask
2301 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask
2302 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
2303 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
2304 VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
2305 VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
2306 cbImage->get(), // VkImage image
2308 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
2309 0u, // uint32_t baseMipLevel
2310 VK_REMAINING_MIP_LEVELS, // uint32_t mipLevels,
2311 0u, // uint32_t baseArray
2312 VK_REMAINING_ARRAY_LAYERS, // uint32_t arraySize
2316 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2317 (VkDependencyFlags)0,
2318 0, (const VkMemoryBarrier*)DE_NULL,
2319 0, (const VkBufferMemoryBarrier*)DE_NULL,
2322 imageBarrier.image = derivImage->get();
2323 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2325 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2326 (VkDependencyFlags)0,
2327 0, (const VkMemoryBarrier*)DE_NULL,
2328 0, (const VkBufferMemoryBarrier*)DE_NULL,
2331 // Clear level to 1<<level
2332 for (deUint32 i = 0; i < derivNumLevels; ++i)
2334 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, i, 1u, 0u, 1u);
2335 VkClearValue clearLevelColor = makeClearValueColorU32(1<<i,0,0,0);
2336 vk.cmdClearColorImage(cmdBuffer, derivImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearLevelColor.color, 1, &range);
2339 // Clear color buffer to transparent black
2341 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
2342 vk.cmdClearColorImage(cmdBuffer, cbImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
2345 // Clear depth and stencil
2346 if (m_data.useDepthStencil)
2348 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
2349 VkImageMemoryBarrier dsBarrier = imageBarrier;
2350 dsBarrier.image = dsImage->get();
2351 dsBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2352 dsBarrier.subresourceRange = range;
2353 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2354 0u, // dependencyFlags
2358 vk.cmdClearDepthStencilImage(cmdBuffer, dsImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearDepthStencil.depthStencil, 1, &range);
2361 // Initialize shading rate image with varying values
2362 if (m_data.useAttachment())
2364 imageBarrier.image = srImage->get();
2365 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2367 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2368 (VkDependencyFlags)0,
2369 0, (const VkMemoryBarrier*)DE_NULL,
2370 0, (const VkBufferMemoryBarrier*)DE_NULL,
2373 deUint8 *fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
2374 for (deUint32 layer = 0; layer < numSRLayers; ++layer)
2376 for (deUint32 x = 0; x < srWidth; ++x)
2378 for (deUint32 y = 0; y < srHeight; ++y)
2380 deUint32 idx = (layer*srHeight + y)*srWidth + x;
2381 deUint8 val = (deUint8)SanitizeRate(idx & 0xF);
2382 // actual shading rate is always in the LSBs of the first byte of a texel
2383 fillPtr[srFillBpp*idx] = val;
2387 flushAlloc(vk, device, srFillBuffer->getAllocation());
2389 const VkBufferImageCopy copyRegion
2391 0u, // VkDeviceSize bufferOffset;
2392 0u, // deUint32 bufferRowLength;
2393 0u, // deUint32 bufferImageHeight;
2395 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspect;
2396 0u, // deUint32 mipLevel;
2397 0u, // deUint32 baseArrayLayer;
2398 numSRLayers, // deUint32 layerCount;
2399 }, // VkImageSubresourceLayers imageSubresource;
2400 { 0, 0, 0 }, // VkOffset3D imageOffset;
2401 { srWidth, srHeight, 1 }, // VkExtent3D imageExtent;
2404 vk.cmdCopyBufferToImage(cmdBuffer, srFillBuffer->get(), srImage->get(), VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
2406 imageBarrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
2407 imageBarrier.newLayout = srLayout;
2409 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2410 (VkDependencyFlags)0,
2411 0, (const VkMemoryBarrier*)DE_NULL,
2412 0, (const VkBufferMemoryBarrier*)DE_NULL,
2416 VkMemoryBarrier memBarrier
2418 VK_STRUCTURE_TYPE_MEMORY_BARRIER, // sType
2420 0u, // srcAccessMask
2421 0u, // dstAccessMask
2424 memBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
2425 memBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
2426 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, allPipelineStages,
2427 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2430 void FSRTestInstance::beginRender(VkCommandBuffer cmdBuffer, VkRenderPass renderPass, VkFramebuffer framebuffer,
2431 VkImageView srImageView, VkImageLayout srImageLayout, const VkExtent2D& srTexelSize,
2432 VkImageView cbImageView, VkImageView dsImageView, bool imagelessFB,
2433 const VkClearValue& clearColor, const VkClearValue& clearDepthStencil,
2434 VkRenderingFlagsKHR renderingFlags) const
2436 const DeviceInterface& vk = m_context.getDeviceInterface();
2437 VkRect2D renderArea = makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height);
2439 if (m_data.groupParams->useDynamicRendering)
2441 VkRenderingFragmentShadingRateAttachmentInfoKHR shadingRateAttachmentInfo
2443 VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR, // VkStructureType sType;
2444 DE_NULL, // const void* pNext;
2445 srImageView, // VkImageView imageView;
2446 srImageLayout, // VkImageLayout imageLayout;
2447 srTexelSize // VkExtent2D shadingRateAttachmentTexelSize;
2450 VkRenderingAttachmentInfoKHR colorAttachment
2452 vk::VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, // VkStructureType sType;
2453 DE_NULL, // const void* pNext;
2454 cbImageView, // VkImageView imageView;
2455 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout imageLayout;
2456 VK_RESOLVE_MODE_NONE, // VkResolveModeFlagBits resolveMode;
2457 DE_NULL, // VkImageView resolveImageView;
2458 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout resolveImageLayout;
2459 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
2460 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2461 clearColor // VkClearValue clearValue;
2464 std::vector<VkRenderingAttachmentInfoKHR> depthStencilAttachments(2,
2466 VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, // VkStructureType sType;
2467 DE_NULL, // const void* pNext;
2468 dsImageView, // VkImageView imageView;
2469 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout imageLayout;
2470 VK_RESOLVE_MODE_NONE, // VkResolveModeFlagBits resolveMode;
2471 DE_NULL, // VkImageView resolveImageView;
2472 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout resolveImageLayout;
2473 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
2474 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2475 clearDepthStencil // VkClearValue clearValue;
2478 vk::VkRenderingInfoKHR renderingInfo
2480 vk::VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
2481 m_data.useAttachment() ? &shadingRateAttachmentInfo : DE_NULL,
2482 renderingFlags, // VkRenderingFlagsKHR flags;
2483 renderArea, // VkRect2D renderArea;
2484 m_data.multiView ? 1 : m_data.numColorLayers, // deUint32 layerCount;
2485 m_data.multiView ? 0x3 : 0u, // deUint32 viewMask;
2486 1u, // deUint32 colorAttachmentCount;
2487 &colorAttachment, // const VkRenderingAttachmentInfoKHR* pColorAttachments;
2488 m_data.useDepthStencil ? &depthStencilAttachments[0] : DE_NULL, // const VkRenderingAttachmentInfoKHR* pDepthAttachment;
2489 m_data.useDepthStencil ? &depthStencilAttachments[1] : DE_NULL, // const VkRenderingAttachmentInfoKHR* pStencilAttachment;
2492 vk.cmdBeginRendering(cmdBuffer, &renderingInfo);
2496 std::vector<VkImageView> attachments = { cbImageView };
2497 if (m_data.useAttachment())
2498 attachments.push_back(srImageView);
2499 if (m_data.useDepthStencil)
2500 attachments.push_back(dsImageView);
2502 const VkRenderPassAttachmentBeginInfo renderPassAttachmentBeginInfo
2504 VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO, // VkStructureType sType;
2505 DE_NULL, // const void* pNext;
2506 (deUint32)attachments.size(), // deUint32 attachmentCount;
2507 &attachments[0] // const VkImageView* pAttachments;
2510 beginRenderPass(vk, cmdBuffer, renderPass, framebuffer, renderArea,
2511 0, DE_NULL, VK_SUBPASS_CONTENTS_INLINE, imagelessFB ? &renderPassAttachmentBeginInfo : DE_NULL);
2515 void FSRTestInstance::drawCommands(VkCommandBuffer cmdBuffer,
2516 std::vector<GraphicsPipelineWrapper>& pipelines,
2517 const std::vector<VkViewport>& viewports,
2518 const std::vector<VkRect2D>& scissors,
2519 const VkPipelineLayout pipelineLayout,
2520 const VkRenderPass renderPass,
2521 const VkPipelineVertexInputStateCreateInfo* vertexInputState,
2522 const VkPipelineDynamicStateCreateInfo* dynamicState,
2523 const VkPipelineRasterizationStateCreateInfo* rasterizationState,
2524 const VkPipelineDepthStencilStateCreateInfo* depthStencilState,
2525 const VkPipelineMultisampleStateCreateInfo* multisampleState,
2526 VkPipelineFragmentShadingRateStateCreateInfoKHR* shadingRateState,
2527 VkPipelineRenderingCreateInfoKHR* dynamicRendering,
2528 const VkShaderModule vertShader,
2529 const VkShaderModule geomShader,
2530 const VkShaderModule fragShader,
2531 VkDescriptorSet descriptorSet,
2532 VkBuffer vertexBuffer)
2534 const DeviceInterface& vk = m_context.getDeviceInterface();
2535 const VkDevice device = m_context.getDevice();
2537 VkFlags allShaderStages = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
2538 if (m_data.geometryShader)
2539 allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
2541 VkPipelineCreateFlags pipelineCreateFlags = (VkPipelineCreateFlags)0;
2542 if (m_data.groupParams->useDynamicRendering)
2543 pipelineCreateFlags |= VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
2545 vk.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, DE_NULL);
2547 // If using dynamic state, create a single graphics pipeline and bind it
2548 if (m_data.useDynamicState)
2550 pipelines.emplace_back(vk, device, m_data.groupParams->pipelineConstructionType, pipelineCreateFlags);
2552 .setDefaultColorBlendState()
2553 .setDynamicState(dynamicState)
2554 .setupVertexInputStete(vertexInputState)
2555 .setupPreRasterizationShaderState(viewports,
2567 .setupFragmentShaderState(pipelineLayout,
2574 .setupFragmentOutputState(renderPass, 0u, DE_NULL, multisampleState)
2575 .setMonolithicPipelineLayout(pipelineLayout)
2578 vk.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.back().getPipeline());
2581 for (deInt32 i = 0; i < NUM_TRIANGLES; ++i)
2583 // Bind vertex attributes pointing to the next triangle
2584 VkDeviceSize vertexBufferOffset = i * 3 * 2 * sizeof(float);
2585 vk.cmdBindVertexBuffers(cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
2587 // Put primitive shading rate in a push constant
2588 deInt32 shadingRatePC = PrimIDToPrimitiveShadingRate(i);
2589 vk.cmdPushConstants(cmdBuffer, pipelineLayout, allShaderStages, 0, sizeof(shadingRatePC), &shadingRatePC);
2591 if (m_data.useDynamicState)
2593 VkExtent2D fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2594 vk.cmdSetFragmentShadingRateKHR(cmdBuffer, &fragmentSize, m_data.combinerOp);
2598 // Create a new pipeline with the desired pipeline shading rate
2599 shadingRateState->fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2601 pipelines.emplace_back(vk, device, m_data.groupParams->pipelineConstructionType, pipelineCreateFlags);
2603 .setDefaultColorBlendState()
2604 .setDynamicState(dynamicState)
2605 .setupVertexInputStete(vertexInputState)
2606 .setupPreRasterizationShaderState(viewports,
2618 .setupFragmentShaderState(pipelineLayout,
2625 .setupFragmentOutputState(renderPass, 0u, DE_NULL, multisampleState)
2626 .setMonolithicPipelineLayout(pipelineLayout)
2629 vk.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.back().getPipeline());
2632 // Draw one triangle, with "primitive ID" in gl_InstanceIndex
2633 vk.cmdDraw(cmdBuffer, 3u, 1, 0u, i);
2637 void FSRTestInstance::endRender(VkCommandBuffer cmdBuffer) const
2639 const DeviceInterface& vk = m_context.getDeviceInterface();
2640 if (m_data.groupParams->useDynamicRendering)
2641 endRendering(vk, cmdBuffer);
2643 endRenderPass(vk, cmdBuffer);
2648 void createBasicTests (tcu::TestContext& testCtx, tcu::TestCaseGroup* parentGroup, SharedGroupParams groupParams)
2654 const char* description;
2661 const char* description;
2666 AttachmentUsage usage;
2668 const char* description;
2669 } TestGroupUsageCase;
2671 TestGroupCase groupCases[] =
2673 { 0, "basic", "basic tests" },
2674 { 1, "apisamplemask", "use pSampleMask" },
2675 { 2, "samplemaskin", "use gl_SampleMaskIn" },
2676 { 3, "conservativeunder", "conservative underestimation" },
2677 { 4, "conservativeover", "conservative overestimation" },
2678 { 5, "fragdepth", "depth shader output" },
2679 { 6, "fragstencil", "stencil shader output" },
2680 { 7, "multiviewport", "multiple viewports and gl_ViewportIndex" },
2681 { 8, "colorlayered", "multiple layer color, single layer shading rate" },
2682 { 9, "srlayered", "multiple layer color, multiple layers shading rate" },
2683 { 10, "multiview", "multiview" },
2684 { 11, "multiviewsrlayered", "multiview and multilayer shading rate" },
2685 { 12, "multiviewcorrelation", "multiview with correlation mask" },
2686 { 13, "interlock", "fragment shader interlock" },
2687 { 14, "samplelocations", "custom sample locations" },
2688 { 15, "sampleshadingenable", "enable sample shading in createinfo" },
2689 { 16, "sampleshadinginput", "enable sample shading by using gl_SampleID" },
2692 TestGroupCase dynCases[] =
2694 { 1, "dynamic", "uses dynamic shading rate state" },
2695 { 0, "static", "uses static shading rate state" },
2698 TestGroupUsageCase attCases[] =
2700 { AttachmentUsage::NO_ATTACHMENT, "noattachment", "no shading rate attachment" },
2701 { AttachmentUsage::WITH_ATTACHMENT, "attachment", "has shading rate attachment" },
2702 { AttachmentUsage::NO_ATTACHMENT_PTR, "noattachmentptr", "no shading rate attachment pointer" },
2705 TestGroupCase shdCases[] =
2707 { 0, "noshaderrate", "shader doesn't write rate" },
2708 { 1, "shaderrate", "shader writes rate" },
2711 TestGroupCase combCases[] =
2713 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR, "keep", "keep" },
2714 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR, "replace", "replace" },
2715 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR, "min", "min" },
2716 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR, "max", "max" },
2717 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR, "mul", "mul" },
2720 TestGroupCase2D extentCases[] =
2722 { {1, 1}, "1x1", "1x1" },
2723 { {4, 4}, "4x4", "4x4" },
2724 { {33, 35}, "33x35", "33x35" },
2725 { {151, 431}, "151x431", "151x431" },
2726 { {256, 256}, "256x256", "256x256" },
2729 TestGroupCase sampCases[] =
2731 { VK_SAMPLE_COUNT_1_BIT, "samples1", "1 raster sample" },
2732 { VK_SAMPLE_COUNT_2_BIT, "samples2", "2 raster samples" },
2733 { VK_SAMPLE_COUNT_4_BIT, "samples4", "4 raster samples" },
2734 { VK_SAMPLE_COUNT_8_BIT, "samples8", "8 raster samples" },
2735 { VK_SAMPLE_COUNT_16_BIT, "samples16", "16 raster samples" },
2738 TestGroupCase geomCases[] =
2740 { 0, "vs", "vertex shader only" },
2741 { 1, "gs", "vertex and geometry shader" },
2746 for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(groupCases); groupNdx++)
2748 if (groupParams->useDynamicRendering && groupNdx == 12)
2751 if (groupParams->pipelineConstructionType != PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC)
2753 // for graphics pipeline library we need to repeat only selected groups
2754 if (std::set<int> { 2, 3, 4, 10, 11, 12, 13, 14, 15 }.count(groupNdx) == 0)
2758 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, groupCases[groupNdx].name, groupCases[groupNdx].description));
2759 for (int dynNdx = 0; dynNdx < DE_LENGTH_OF_ARRAY(dynCases); dynNdx++)
2761 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
2762 if (groupParams->useSecondaryCmdBuffer && (dynNdx != 0))
2765 de::MovePtr<tcu::TestCaseGroup> dynGroup(new tcu::TestCaseGroup(testCtx, dynCases[dynNdx].name, dynCases[dynNdx].description));
2766 for (int attNdx = 0; attNdx < DE_LENGTH_OF_ARRAY(attCases); attNdx++)
2768 if (groupParams->useDynamicRendering && attCases[attNdx].usage == AttachmentUsage::NO_ATTACHMENT_PTR)
2771 de::MovePtr<tcu::TestCaseGroup> attGroup(new tcu::TestCaseGroup(testCtx, attCases[attNdx].name, attCases[attNdx].description));
2772 for (int shdNdx = 0; shdNdx < DE_LENGTH_OF_ARRAY(shdCases); shdNdx++)
2774 de::MovePtr<tcu::TestCaseGroup> shdGroup(new tcu::TestCaseGroup(testCtx, shdCases[shdNdx].name, shdCases[shdNdx].description));
2775 for (int cmb0Ndx = 0; cmb0Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb0Ndx++)
2777 de::MovePtr<tcu::TestCaseGroup> cmb0Group(new tcu::TestCaseGroup(testCtx, combCases[cmb0Ndx].name, combCases[cmb0Ndx].description));
2778 for (int cmb1Ndx = 0; cmb1Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb1Ndx++)
2780 de::MovePtr<tcu::TestCaseGroup> cmb1Group(new tcu::TestCaseGroup(testCtx, combCases[cmb1Ndx].name, combCases[cmb1Ndx].description));
2781 for (int extNdx = 0; extNdx < DE_LENGTH_OF_ARRAY(extentCases); extNdx++)
2783 // reduce number of cases repeat every other extent case for graphics pipeline library
2784 if ((groupParams->pipelineConstructionType != PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC) && ((extNdx % 2) == 1))
2787 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
2788 if (groupParams->useSecondaryCmdBuffer && (extNdx != 1))
2791 de::MovePtr<tcu::TestCaseGroup> extGroup(new tcu::TestCaseGroup(testCtx, extentCases[extNdx].name, extentCases[extNdx].description));
2792 for (int sampNdx = 0; sampNdx < DE_LENGTH_OF_ARRAY(sampCases); sampNdx++)
2794 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
2795 if (groupParams->useSecondaryCmdBuffer && (sampNdx != 1))
2798 de::MovePtr<tcu::TestCaseGroup> sampGroup(new tcu::TestCaseGroup(testCtx, sampCases[sampNdx].name, sampCases[sampNdx].description));
2799 for (int geomNdx = 0; geomNdx < DE_LENGTH_OF_ARRAY(geomCases); geomNdx++)
2801 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
2802 if (groupParams->useSecondaryCmdBuffer && (geomNdx != 0))
2805 bool useApiSampleMask = groupNdx == 1;
2806 bool useSampleMaskIn = groupNdx == 2;
2807 bool consRast = groupNdx == 3 || groupNdx == 4;
2808 bool fragDepth = groupNdx == 5;
2809 bool fragStencil = groupNdx == 6;
2810 bool multiViewport = groupNdx == 7;
2811 bool colorLayered = groupNdx == 8 || groupNdx == 9;
2812 bool srLayered = groupNdx == 9 || groupNdx == 11;
2813 bool multiView = groupNdx == 10 || groupNdx == 11 || groupNdx == 12;
2814 bool correlationMask = groupNdx == 12;
2815 bool interlock = groupNdx == 13;
2816 bool sampleLocations = groupNdx == 14;
2817 bool sampleShadingEnable = groupNdx == 15;
2818 bool sampleShadingInput = groupNdx == 16;
2819 VkConservativeRasterizationModeEXT conservativeMode = (groupNdx == 3) ? VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT : VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
2820 deUint32 numColorLayers = (colorLayered || multiView) ? 2u : 1u;
2822 // Don't bother with geometry shader if we're not testing shader writes
2823 if (geomCases[geomNdx].count && !shdCases[shdNdx].count)
2826 // reduce number of tests
2827 if ((groupNdx != 0) &&
2828 (!dynCases[dynNdx].count ||
2829 !(combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
2830 !(combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
2833 // Don't bother with geometry shader if we're testing conservative raster, sample mask, depth/stencil
2834 if (geomCases[geomNdx].count && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil))
2837 // Don't bother with geometry shader if we're testing non-dynamic state
2838 if (geomCases[geomNdx].count && !dynCases[dynNdx].count)
2841 // Only test multiViewport/layered with shaderWritesRate
2842 if ((multiViewport || colorLayered) && !shdCases[shdNdx].count)
2845 // Can't test layered shading rate attachment without an attachment
2846 if (srLayered && attCases[attNdx].usage != AttachmentUsage::WITH_ATTACHMENT)
2851 groupParams, // SharedGroupParams groupParams;
2852 seed++, // deInt32 seed;
2853 extentCases[extNdx].count, // VkExtent2D framebufferDim;
2854 (VkSampleCountFlagBits)sampCases[sampNdx].count, // VkSampleCountFlagBits samples;
2856 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb0Ndx].count,
2857 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb1Ndx].count
2858 }, // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
2859 attCases[attNdx].usage, // AttachmentUsage attachmentUsage;
2860 (bool)shdCases[shdNdx].count, // bool shaderWritesRate;
2861 (bool)geomCases[geomNdx].count, // bool geometryShader;
2862 (bool)dynCases[dynNdx].count, // bool useDynamicState;
2863 useApiSampleMask, // bool useApiSampleMask;
2864 useSampleMaskIn, // bool useSampleMaskIn;
2865 consRast, // bool conservativeEnable;
2866 conservativeMode, // VkConservativeRasterizationModeEXT conservativeMode;
2867 fragDepth || fragStencil, // bool useDepthStencil;
2868 fragDepth, // bool fragDepth;
2869 fragStencil, // bool fragStencil;
2870 multiViewport, // bool multiViewport;
2871 colorLayered, // bool colorLayered;
2872 srLayered, // bool srLayered;
2873 numColorLayers, // deUint32 numColorLayers;
2874 multiView, // bool multiView;
2875 correlationMask, // bool correlationMask;
2876 interlock, // bool interlock;
2877 sampleLocations, // bool sampleLocations;
2878 sampleShadingEnable, // bool sampleShadingEnable;
2879 sampleShadingInput, // bool sampleShadingInput;
2880 false, // bool sampleMaskTest;
2883 sampGroup->addChild(new FSRTestCase(testCtx, geomCases[geomNdx].name, geomCases[geomNdx].description, c));
2885 extGroup->addChild(sampGroup.release());
2887 cmb1Group->addChild(extGroup.release());
2889 cmb0Group->addChild(cmb1Group.release());
2891 shdGroup->addChild(cmb0Group.release());
2893 attGroup->addChild(shdGroup.release());
2895 dynGroup->addChild(attGroup.release());
2897 group->addChild(dynGroup.release());
2899 parentGroup->addChild(group.release());
2902 if (!groupParams->useSecondaryCmdBuffer)
2904 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "misc_tests", "Single tests that don't need to be part of above test matrix"));
2905 group->addChild(new FSRTestCase(testCtx, "sample_mask_test", "", {
2906 groupParams, // SharedGroupParams groupParams;
2907 123, // deInt32 seed;
2908 {32, 33}, // VkExtent2D framebufferDim;
2909 VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits samples;
2911 VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR,
2912 VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
2913 }, // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
2914 AttachmentUsage::NO_ATTACHMENT, // AttachmentUsage attachmentUsage;
2915 true, // bool shaderWritesRate;
2916 false, // bool geometryShader;
2917 false, // bool useDynamicState;
2918 true, // bool useApiSampleMask;
2919 false, // bool useSampleMaskIn;
2920 false, // bool conservativeEnable;
2921 VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT, // VkConservativeRasterizationModeEXT conservativeMode;
2922 false, // bool useDepthStencil;
2923 false, // bool fragDepth;
2924 false, // bool fragStencil;
2925 false, // bool multiViewport;
2926 false, // bool colorLayered;
2927 false, // bool srLayered;
2928 1u, // deUint32 numColorLayers;
2929 false, // bool multiView;
2930 false, // bool correlationMask;
2931 false, // bool interlock;
2932 false, // bool sampleLocations;
2933 false, // bool sampleShadingEnable;
2934 false, // bool sampleShadingInput;
2935 true, // bool sampleMaskTest;
2938 parentGroup->addChild(group.release());
2942 } // FragmentShadingRage