1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2017-2019 The Khronos Group Inc.
6 * Copyright (c) 2018-2020 NVIDIA Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Tests for VK_KHR_fragment_shading_rate
23 * The test renders 9*9 triangles, where each triangle has one of the valid
24 * fragment sizes ({1,2,4},{1,2,4}) (clamped to implementation limits) for
25 * each of the pipeline shading rate and the primitive shading rate. The
26 * fragment shader does an atomic add to a memory location to get a unique
27 * identifier for the fragment, and outputs the primitive ID, atomic counter,
28 * fragment size, and some other info the the color output. Then a compute
29 * shader copies this to buffer memory, and the host verifies several
30 * properties of the output. For example, if a sample has a particular
31 * primitive ID and atomic value, then all other samples in the tile with
32 * the same primitive ID should have the same atomic value.
33 *//*--------------------------------------------------------------------*/
35 #include "vktFragmentShadingRateBasic.hpp"
37 #include "vkBufferWithMemory.hpp"
38 #include "vkImageWithMemory.hpp"
39 #include "vkQueryUtil.hpp"
40 #include "vkBuilderUtil.hpp"
41 #include "vkCmdUtil.hpp"
42 #include "vkTypeUtil.hpp"
43 #include "vkObjUtil.hpp"
44 #include "vkImageUtil.hpp"
45 #include "vkStrUtil.hpp"
47 #include "vktTestGroupUtil.hpp"
48 #include "vktTestCase.hpp"
53 #include "deSharedPtr.hpp"
56 #include "tcuTestCase.hpp"
57 #include "tcuTestLog.hpp"
68 namespace FragmentShadingRate
75 #define NUM_TRIANGLES (9*9)
77 enum class AttachmentUsage
86 SharedGroupParams groupParams;
88 VkExtent2D framebufferDim;
89 VkSampleCountFlagBits samples;
90 VkFragmentShadingRateCombinerOpKHR combinerOp[2];
91 AttachmentUsage attachmentUsage;
92 bool shaderWritesRate;
96 bool useApiSampleMask;
98 bool conservativeEnable;
99 VkConservativeRasterizationModeEXT conservativeMode;
100 bool useDepthStencil; // == fragDepth || fragStencil
105 bool srLayered; // colorLayered must also be true
106 deUint32 numColorLayers;
108 bool correlationMask;
110 bool sampleLocations;
111 bool sampleShadingEnable;
112 bool sampleShadingInput;
114 bool earlyAndLateTest;
116 bool useAttachment () const
118 return (attachmentUsage == AttachmentUsage::WITH_ATTACHMENT);
122 class FSRTestInstance : public TestInstance
125 FSRTestInstance (Context& context, const CaseDef& data);
126 ~FSRTestInstance (void);
127 tcu::TestStatus iterate (void);
133 // Cache simulated combiner operations, to avoid recomputing per-sample
134 deInt32 m_simulateValueCount;
135 vector<deInt32> m_simulateCache;
136 // Cache mapping of primitive ID to pipeline/primitive shading rate
137 vector<deInt32> m_primIDToPrimitiveShadingRate;
138 vector<deInt32> m_primIDToPipelineShadingRate;
139 deUint32 m_supportedFragmentShadingRateCount;
140 vector<VkPhysicalDeviceFragmentShadingRateKHR> m_supportedFragmentShadingRates;
141 VkPhysicalDeviceFragmentShadingRatePropertiesKHR m_shadingRateProperties;
145 void preRenderCommands (VkCommandBuffer cmdBuffer,
146 ImageWithMemory* cbImage,
147 ImageWithMemory* dsImage,
148 ImageWithMemory* derivImage,
149 deUint32 derivNumLevels,
150 ImageWithMemory* srImage,
151 VkImageLayout srLayout,
152 BufferWithMemory* srFillBuffer,
153 deUint32 numSRLayers,
157 const VkClearValue& clearColor,
158 const VkClearValue& clearDepthStencil);
159 void beginLegacyRender (VkCommandBuffer cmdBuffer,
160 VkRenderPass renderPass,
161 VkFramebuffer framebuffer,
162 VkImageView srImageView,
163 VkImageView cbImageView,
164 VkImageView dsImageView,
165 bool imagelessFB) const;
166 void drawCommands (VkCommandBuffer cmdBuffer,
167 std::vector<GraphicsPipelineWrapper>& pipelines,
168 const std::vector<VkViewport>& viewports,
169 const std::vector<VkRect2D>& scissors,
170 const VkPipelineLayout pipelineLayout,
171 const VkRenderPass renderPass,
172 const VkPipelineVertexInputStateCreateInfo* vertexInputState,
173 const VkPipelineDynamicStateCreateInfo* dynamicState,
174 const VkPipelineRasterizationStateCreateInfo* rasterizationState,
175 const VkPipelineDepthStencilStateCreateInfo* depthStencilState,
176 const VkPipelineMultisampleStateCreateInfo* multisampleState,
177 VkPipelineFragmentShadingRateStateCreateInfoKHR* shadingRateState,
178 PipelineRenderingCreateInfoWrapper dynamicRenderingState,
179 const VkShaderModule vertShader,
180 const VkShaderModule geomShader,
181 const VkShaderModule meshShader,
182 const VkShaderModule fragShader,
183 const std::vector<VkDescriptorSet>& descriptorSet,
184 VkBuffer vertexBuffer,
185 const uint32_t pushConstantSize);
186 #ifndef CTS_USES_VULKANSC
187 void beginSecondaryCmdBuffer (VkCommandBuffer cmdBuffer,
190 VkRenderingFlagsKHR renderingFlags = 0u) const;
191 void beginDynamicRender (VkCommandBuffer cmdBuffer,
192 VkImageView srImageView,
193 VkImageLayout srImageLayout,
194 const VkExtent2D& srTexelSize,
195 VkImageView cbImageView,
196 VkImageView dsImageView,
197 const VkClearValue& clearColor,
198 const VkClearValue& clearDepthStencil,
199 VkRenderingFlagsKHR renderingFlags = 0u) const;
200 #endif // CTS_USES_VULKANSC
202 deInt32 PrimIDToPrimitiveShadingRate (deInt32 primID);
203 deInt32 PrimIDToPipelineShadingRate (deInt32 primID);
204 VkExtent2D SanitizeExtent (VkExtent2D ext) const;
205 deInt32 SanitizeRate (deInt32 rate) const;
206 deInt32 ShadingRateExtentToClampedMask (VkExtent2D ext, bool allowSwap) const;
207 deInt32 ShadingRateExtentToEnum (VkExtent2D ext) const;
208 VkExtent2D ShadingRateEnumToExtent (deInt32 rate) const;
209 deInt32 Simulate (deInt32 rate0, deInt32 rate1, deInt32 rate2);
210 VkExtent2D Combine (VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const;
211 bool Force1x1 () const;
214 FSRTestInstance::FSRTestInstance (Context& context, const CaseDef& data)
215 : vkt::TestInstance (context)
217 , m_simulateValueCount (((4 * 4) | 4) + 1)
218 , m_simulateCache (m_simulateValueCount*m_simulateValueCount*m_simulateValueCount, ~0)
219 , m_primIDToPrimitiveShadingRate(NUM_TRIANGLES, ~0)
220 , m_primIDToPipelineShadingRate(NUM_TRIANGLES, ~0)
222 m_supportedFragmentShadingRateCount = 0;
223 m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, DE_NULL);
225 if (m_supportedFragmentShadingRateCount < 3)
226 TCU_THROW(TestError, "*pFragmentShadingRateCount too small");
228 m_supportedFragmentShadingRates.resize(m_supportedFragmentShadingRateCount);
229 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
231 m_supportedFragmentShadingRates[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR;
232 m_supportedFragmentShadingRates[i].pNext = nullptr;
234 m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, &m_supportedFragmentShadingRates[0]);
236 m_shadingRateProperties = m_context.getFragmentShadingRateProperties();
239 FSRTestInstance::~FSRTestInstance (void)
243 class FSRTestCase : public TestCase
246 FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
248 virtual void initPrograms (SourceCollections& programCollection) const;
249 virtual TestInstance* createInstance (Context& context) const;
250 virtual void checkSupport (Context& context) const;
256 FSRTestCase::FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
257 : vkt::TestCase (context, name, desc)
262 FSRTestCase::~FSRTestCase (void)
266 bool FSRTestInstance::Force1x1() const
268 if (m_data.useApiSampleMask && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
271 if (m_data.useSampleMaskIn && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderSampleMask)
274 if (m_data.conservativeEnable && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithConservativeRasterization)
277 if (m_data.useDepthStencil && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderDepthStencilWrites)
280 if (m_data.interlock && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithFragmentShaderInterlock)
283 if (m_data.sampleLocations && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations)
286 if (m_data.sampleShadingEnable || m_data.sampleShadingInput)
292 static VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
293 VK_IMAGE_USAGE_SAMPLED_BIT |
294 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
295 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
297 static VkImageUsageFlags dsUsage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
298 VK_IMAGE_USAGE_SAMPLED_BIT |
299 VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
300 VK_IMAGE_USAGE_TRANSFER_DST_BIT;
303 void FSRTestCase::checkSupport(Context& context) const
305 context.requireDeviceFunctionality("VK_KHR_fragment_shading_rate");
307 if (m_data.groupParams->useDynamicRendering)
308 context.requireDeviceFunctionality("VK_KHR_dynamic_rendering");
310 if (!context.getFragmentShadingRateFeatures().pipelineFragmentShadingRate)
311 TCU_THROW(NotSupportedError, "pipelineFragmentShadingRate not supported");
313 if (m_data.shaderWritesRate &&
314 !context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate)
315 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
317 if (!context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate &&
318 m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
319 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
321 if (!context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
322 m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
323 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
325 const auto& vki = context.getInstanceInterface();
326 const auto physDev = context.getPhysicalDevice();
328 VkImageFormatProperties imageProperties;
329 VkResult result = vki.getPhysicalDeviceImageFormatProperties(physDev, VK_FORMAT_R32G32B32A32_UINT, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, cbUsage, 0, &imageProperties);
331 if (result == VK_ERROR_FORMAT_NOT_SUPPORTED)
332 TCU_THROW(NotSupportedError, "VK_FORMAT_R32G32B32A32_UINT not supported");
334 if (!(imageProperties.sampleCounts & m_data.samples))
335 TCU_THROW(NotSupportedError, "color buffer sample count not supported");
337 if (m_data.numColorLayers > imageProperties.maxArrayLayers)
338 TCU_THROW(NotSupportedError, "color buffer layers not supported");
340 if (m_data.useAttachment() && !context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
341 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
343 if (!context.getFragmentShadingRateProperties().fragmentShadingRateNonTrivialCombinerOps &&
344 ((m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
345 (m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
346 TCU_THROW(NotSupportedError, "fragmentShadingRateNonTrivialCombinerOps not supported");
348 if (m_data.conservativeEnable)
350 context.requireDeviceFunctionality("VK_EXT_conservative_rasterization");
351 if (m_data.conservativeMode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT &&
352 !context.getConservativeRasterizationPropertiesEXT().primitiveUnderestimation)
353 TCU_THROW(NotSupportedError, "primitiveUnderestimation not supported");
356 if (m_data.fragStencil)
357 context.requireDeviceFunctionality("VK_EXT_shader_stencil_export");
359 if (m_data.multiViewport &&
360 !context.getFragmentShadingRateProperties().primitiveFragmentShadingRateWithMultipleViewports)
361 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRateWithMultipleViewports not supported");
363 if (m_data.srLayered &&
364 !context.getFragmentShadingRateProperties().layeredShadingRateAttachments)
365 TCU_THROW(NotSupportedError, "layeredShadingRateAttachments not supported");
367 if ((m_data.multiViewport || m_data.colorLayered) &&
368 !m_data.geometryShader)
369 context.requireDeviceFunctionality("VK_EXT_shader_viewport_index_layer");
371 if (m_data.multiView && m_data.geometryShader &&
372 !context.getMultiviewFeatures().multiviewGeometryShader)
373 TCU_THROW(NotSupportedError, "multiviewGeometryShader not supported");
375 if (m_data.interlock &&
376 !context.getFragmentShaderInterlockFeaturesEXT().fragmentShaderPixelInterlock)
377 TCU_THROW(NotSupportedError, "fragmentShaderPixelInterlock not supported");
379 if (m_data.sampleLocations)
381 context.requireDeviceFunctionality("VK_EXT_sample_locations");
382 if (!(m_data.samples & context.getSampleLocationsPropertiesEXT().sampleLocationSampleCounts))
383 TCU_THROW(NotSupportedError, "samples not supported in sampleLocationSampleCounts");
386 if (m_data.sampleMaskTest && !context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
387 TCU_THROW(NotSupportedError, "fragmentShadingRateWithSampleMask not supported");
389 #ifndef CTS_USES_VULKANSC
390 if (m_data.meshShader)
392 context.requireDeviceFunctionality("VK_EXT_mesh_shader");
393 const auto& meshFeatures = context.getMeshShaderFeaturesEXT();
395 if (m_data.shaderWritesRate && !meshFeatures.primitiveFragmentShadingRateMeshShader)
396 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRateMeshShader not supported");
398 if (m_data.multiView && !meshFeatures.multiviewMeshShader)
399 TCU_THROW(NotSupportedError, "multiviewMeshShader not supported");
402 checkPipelineLibraryRequirements(vki, physDev, m_data.groupParams->pipelineConstructionType);
404 if (m_data.earlyAndLateTest)
406 context.requireDeviceFunctionality("VK_AMD_shader_early_and_late_fragment_tests");
407 if (context.getShaderEarlyAndLateFragmentTestsFeaturesAMD().shaderEarlyAndLateFragmentTests == VK_FALSE)
408 TCU_THROW(NotSupportedError, "shaderEarlyAndLateFragmentTests is not supported");
413 // Error codes writted by the fragment shader
417 ERROR_FRAGCOORD_CENTER = 1,
418 ERROR_VTG_READBACK = 2,
419 ERROR_FRAGCOORD_DERIV = 3,
420 ERROR_FRAGCOORD_IMPLICIT_DERIV = 4,
423 void FSRTestCase::initPrograms (SourceCollections& programCollection) const
425 if (!m_data.meshShader)
427 std::stringstream vss;
430 "#version 450 core\n"
431 "#extension GL_EXT_fragment_shading_rate : enable\n"
432 "#extension GL_ARB_shader_viewport_layer_array : enable\n"
433 "layout(push_constant) uniform PC {\n"
434 " int shadingRate;\n"
436 "layout(location = 0) in vec2 pos;\n"
437 "layout(location = 0) out int instanceIndex;\n"
438 "layout(location = 1) out int readbackok;\n"
439 "layout(location = 2) out float zero;\n"
442 " vec4 gl_Position;\n"
446 " gl_Position = vec4(pos, 0, 1);\n"
447 " instanceIndex = gl_InstanceIndex;\n"
451 if (m_data.shaderWritesRate)
453 vss << " gl_PrimitiveShadingRateEXT = pc.shadingRate;\n";
455 // Verify that we can read from the output variable
456 vss << " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
458 if (!m_data.geometryShader)
460 if (m_data.multiViewport)
461 vss << " gl_ViewportIndex = instanceIndex & 1;\n";
462 if (m_data.colorLayered)
463 vss << " gl_Layer = ((instanceIndex & 2) >> 1);\n";
469 programCollection.glslSources.add("vert") << glu::VertexSource(vss.str());
471 if (m_data.geometryShader)
473 std::string writeShadingRate = "";
474 if (m_data.shaderWritesRate)
477 " gl_PrimitiveShadingRateEXT = pc.shadingRate;\n"
478 " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
480 if (m_data.multiViewport)
481 writeShadingRate += " gl_ViewportIndex = inInstanceIndex[0] & 1;\n";
483 if (m_data.colorLayered)
484 writeShadingRate += " gl_Layer = (inInstanceIndex[0] & 2) >> 1;\n";
487 std::stringstream gss;
489 "#version 450 core\n"
490 "#extension GL_EXT_fragment_shading_rate : enable\n"
492 "layout(push_constant) uniform PC {\n"
493 " int shadingRate;\n"
498 " vec4 gl_Position;\n"
501 "layout(location = 0) in int inInstanceIndex[];\n"
502 "layout(location = 0) out int outInstanceIndex;\n"
503 "layout(location = 1) out int readbackok;\n"
504 "layout(location = 2) out float zero;\n"
505 "layout(triangles) in;\n"
506 "layout(triangle_strip, max_vertices=3) out;\n"
508 "out gl_PerVertex {\n"
509 " vec4 gl_Position;\n"
514 " gl_Position = gl_in[0].gl_Position;\n"
515 " outInstanceIndex = inInstanceIndex[0];\n"
518 << writeShadingRate <<
521 " gl_Position = gl_in[1].gl_Position;\n"
522 " outInstanceIndex = inInstanceIndex[1];\n"
525 << writeShadingRate <<
528 " gl_Position = gl_in[2].gl_Position;\n"
529 " outInstanceIndex = inInstanceIndex[2];\n"
532 << writeShadingRate <<
536 programCollection.glslSources.add("geom") << glu::GeometrySource(gss.str());
541 std::stringstream mss;
544 "#version 450 core\n"
545 "#extension GL_EXT_mesh_shader : enable\n"
546 "layout(local_size_x=3) in;\n"
547 "layout(triangles) out;\n"
548 "layout(max_vertices=3, max_primitives=1) out;\n"
549 "layout(push_constant, std430) uniform PC {\n"
550 " int shadingRate;\n"
551 " uint instanceIndex;\n"
553 "layout(set=1, binding=0, std430) readonly buffer PosBuffer {\n"
554 " vec2 vertexPositions[];\n"
556 "layout(location = 0) flat out int instanceIndex[];\n"
557 "layout(location = 1) flat out int readbackok[];\n"
558 "layout(location = 2) out float zero[];\n";
560 if (m_data.shaderWritesRate)
563 "perprimitiveEXT out gl_MeshPerPrimitiveEXT {\n"
564 << (m_data.colorLayered ? " int gl_Layer;\n" : "")
565 << (m_data.multiViewport ? " int gl_ViewportIndex;\n" : "") <<
566 " int gl_PrimitiveShadingRateEXT;\n"
567 "} gl_MeshPrimitivesEXT[];\n";
573 " SetMeshOutputsEXT(3u, 1u);\n"
574 " const uint vertexIdx = (pc.instanceIndex * 3u + gl_LocalInvocationIndex);\n"
575 " gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(pb.vertexPositions[vertexIdx], 0, 1);\n"
576 " if (gl_LocalInvocationIndex == 0) {\n"
577 " gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2);\n"
579 " instanceIndex[gl_LocalInvocationIndex] = int(pc.instanceIndex);\n"
580 " readbackok[gl_LocalInvocationIndex] = 1;\n"
581 " zero[gl_LocalInvocationIndex] = 0;\n";
583 if (m_data.shaderWritesRate)
585 mss << " gl_MeshPrimitivesEXT[0].gl_PrimitiveShadingRateEXT = pc.shadingRate;\n";
587 // gl_MeshPerPrimitiveEXT is write-only in mesh shaders, so we cannot verify the readback operation.
588 //mss << " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
590 if (m_data.multiViewport)
591 mss << " gl_MeshPrimitivesEXT[0].gl_ViewportIndex = int(pc.instanceIndex & 1);\n";
592 if (m_data.colorLayered)
593 mss << " gl_MeshPrimitivesEXT[0].gl_Layer = int((pc.instanceIndex & 2) >> 1);\n";
598 const ShaderBuildOptions buildOptions (programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true);
599 programCollection.glslSources.add("mesh") << glu::MeshSource(mss.str()) << buildOptions;
602 std::stringstream fss;
605 "#version 450 core\n"
606 "#extension GL_EXT_fragment_shading_rate : enable\n"
607 "#extension GL_ARB_shader_stencil_export : enable\n"
608 "#extension GL_ARB_fragment_shader_interlock : enable\n";
610 if (m_data.earlyAndLateTest)
611 fss << "#extension GL_AMD_shader_early_and_late_fragment_tests : enable\n";
613 fss << "layout(location = 0) out uvec4 col0;\n"
614 "layout(set = 0, binding = 0) buffer Block { uint counter; } buf;\n"
615 "layout(set = 0, binding = 3) uniform usampler2D tex;\n"
616 "layout(location = 0) flat in int instanceIndex;\n"
617 "layout(location = 1) flat in int readbackok;\n"
618 "layout(location = 2) " << (m_data.sampleShadingInput ? "sample " : "") << "in float zero;\n";
620 if (m_data.earlyAndLateTest)
621 fss << "layout(early_and_late_fragment_tests_amd) in;\n";
623 if (m_data.fragDepth && m_data.earlyAndLateTest)
624 fss << "layout(depth_less) out float gl_FragDepth;\n";
626 if (m_data.fragStencil && m_data.earlyAndLateTest)
627 fss << "layout(stencil_ref_less_front_amd) out int gl_FragStencilRefARB;\n";
629 if (m_data.interlock)
630 fss << "layout(pixel_interlock_ordered) in;\n";
636 if (m_data.interlock)
637 fss << " beginInvocationInterlockARB();\n";
640 // X component gets shading rate enum
641 " col0.x = gl_ShadingRateEXT;\n"
643 // Z component gets packed primitiveID | atomic value
644 " col0.z = (instanceIndex << 24) | ((atomicAdd(buf.counter, 1) + 1) & 0x00FFFFFFu);\n"
645 " ivec2 fragCoordXY = ivec2(gl_FragCoord.xy);\n"
646 " ivec2 fragSize = ivec2(1<<((gl_ShadingRateEXT/4)&3), 1<<(gl_ShadingRateEXT&3));\n"
647 // W component gets error code
648 " col0.w = uint(zero)" << (m_data.sampleShadingInput ? " * gl_SampleID" : "") << ";\n"
649 " if (((fragCoordXY - fragSize / 2) % fragSize) != ivec2(0,0))\n"
650 " col0.w = " << ERROR_FRAGCOORD_CENTER << ";\n";
652 if (m_data.shaderWritesRate)
655 " if (readbackok != 1)\n"
656 " col0.w = " << ERROR_VTG_READBACK << ";\n";
659 // When sample shading, gl_FragCoord is more likely to give bad derivatives,
660 // e.g. due to a partially covered quad having some pixels center sample and
661 // some sample at a sample location.
662 if (!m_data.sampleShadingEnable && !m_data.sampleShadingInput)
664 fss << " if (dFdx(gl_FragCoord.xy) != ivec2(fragSize.x, 0) || dFdy(gl_FragCoord.xy) != ivec2(0, fragSize.y))\n"
665 " col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (int(dFdx(gl_FragCoord.xy)) << 14) | (int(dFdx(gl_FragCoord.xy)) << 8) | " << ERROR_FRAGCOORD_DERIV << ";\n";
667 fss << " uint implicitDerivX = texture(tex, vec2(gl_FragCoord.x / textureSize(tex, 0).x, 0)).x;\n"
668 " uint implicitDerivY = texture(tex, vec2(0, gl_FragCoord.y / textureSize(tex, 0).y)).x;\n"
669 " if (implicitDerivX != fragSize.x || implicitDerivY != fragSize.y)\n"
670 " col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (implicitDerivY << 14) | (implicitDerivX << 8) | " << ERROR_FRAGCOORD_IMPLICIT_DERIV << ";\n";
672 // Y component gets sample mask value
673 if (m_data.useSampleMaskIn)
674 fss << " col0.y = gl_SampleMaskIn[0];\n";
676 if (m_data.fragDepth)
677 fss << " gl_FragDepth = float(instanceIndex) / float(" << NUM_TRIANGLES << ");\n";
679 if (m_data.fragStencil)
680 fss << " gl_FragStencilRefARB = instanceIndex;\n";
682 if (m_data.interlock)
683 fss << " endInvocationInterlockARB();\n";
688 programCollection.glslSources.add("frag") << glu::FragmentSource(fss.str());
690 std::stringstream css;
692 std::string fsampType = m_data.samples > 1 ? "texture2DMSArray" : "texture2DArray";
693 std::string usampType = m_data.samples > 1 ? "utexture2DMSArray" : "utexture2DArray";
695 // Compute shader copies color/depth/stencil to linear layout in buffer memory
697 "#version 450 core\n"
698 "#extension GL_EXT_samplerless_texture_functions : enable\n"
699 "layout(set = 0, binding = 1) uniform " << usampType << " colorTex;\n"
700 "layout(set = 0, binding = 2, std430) buffer Block0 { uvec4 b[]; } colorbuf;\n"
701 "layout(set = 0, binding = 4, std430) buffer Block1 { float b[]; } depthbuf;\n"
702 "layout(set = 0, binding = 5, std430) buffer Block2 { uint b[]; } stencilbuf;\n"
703 "layout(set = 0, binding = 6) uniform " << fsampType << " depthTex;\n"
704 "layout(set = 0, binding = 7) uniform " << usampType << " stencilTex;\n"
705 "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
708 " for (int i = 0; i < " << m_data.samples << "; ++i) {\n"
709 " uint idx = ((gl_GlobalInvocationID.z * " << m_data.framebufferDim.height << " + gl_GlobalInvocationID.y) * " << m_data.framebufferDim.width << " + gl_GlobalInvocationID.x) * " << m_data.samples << " + i;\n"
710 " colorbuf.b[idx] = texelFetch(colorTex, ivec3(gl_GlobalInvocationID.xyz), i);\n";
712 if (m_data.fragDepth)
713 css << " depthbuf.b[idx] = texelFetch(depthTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
715 if (m_data.fragStencil)
716 css << " stencilbuf.b[idx] = texelFetch(stencilTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
722 programCollection.glslSources.add("comp") << glu::ComputeSource(css.str());
725 TestInstance* FSRTestCase::createInstance (Context& context) const
727 return new FSRTestInstance(context, m_data);
730 deInt32 FSRTestInstance::ShadingRateExtentToEnum(VkExtent2D ext) const
732 ext.width = deCtz32(ext.width);
733 ext.height = deCtz32(ext.height);
735 return (ext.width << 2) | ext.height;
738 VkExtent2D FSRTestInstance::ShadingRateEnumToExtent(deInt32 rate) const
741 ret.width = 1 << ((rate/4) & 3);
742 ret.height = 1 << (rate & 3);
747 VkExtent2D FSRTestInstance::Combine(VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const
755 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR:
757 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR:
759 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR:
760 ret = { de::min(ext0.width, ext1.width), de::min(ext0.height, ext1.height) };
762 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR:
763 ret = { de::max(ext0.width, ext1.width), de::max(ext0.height, ext1.height) };
765 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR:
766 ret = { ext0.width * ext1.width, ext0.height * ext1.height };
767 if (!m_shadingRateProperties.fragmentShadingRateStrictMultiplyCombiner)
769 if (ext0.width == 1 && ext1.width == 1)
771 if (ext0.height == 1 && ext1.height == 1)
778 deInt32 FSRTestInstance::Simulate(deInt32 rate0, deInt32 rate1, deInt32 rate2)
780 deInt32 &cachedRate = m_simulateCache[(rate2*m_simulateValueCount + rate1)*m_simulateValueCount + rate0];
781 if (cachedRate != ~0)
784 VkExtent2D extent0 = ShadingRateEnumToExtent(rate0);
785 VkExtent2D extent1 = ShadingRateEnumToExtent(rate1);
786 VkExtent2D extent2 = ShadingRateEnumToExtent(rate2);
788 deInt32 finalMask = 0;
789 // Simulate once for implementations that don't allow swapping rate xy,
790 // and once for those that do. Any of those results is allowed.
791 for (deUint32 allowSwap = 0; allowSwap <= 1; ++allowSwap)
793 // Combine rate 0 and 1, get a mask of possible clamped rates
794 VkExtent2D intermed = Combine(extent0, extent1, m_data.combinerOp[0]);
795 deInt32 intermedMask = ShadingRateExtentToClampedMask(intermed, allowSwap == 1);
797 // For each clamped rate, combine that with rate 2 and accumulate the possible clamped rates
798 for (int i = 0; i < 16; ++i)
800 if (intermedMask & (1<<i))
802 VkExtent2D final = Combine(ShadingRateEnumToExtent(i), extent2, m_data.combinerOp[1]);
803 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
807 // unclamped intermediate value is also permitted
808 VkExtent2D final = Combine(intermed, extent2, m_data.combinerOp[1]);
809 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
816 cachedRate = finalMask;
820 // If a rate is not valid (<=4x4), clamp it to something valid.
821 // This is only used for "inputs" to the system, not to mimic
822 // how the implementation internally clamps intermediate values.
823 VkExtent2D FSRTestInstance::SanitizeExtent(VkExtent2D ext) const
825 DE_ASSERT(ext.width > 0 && ext.height > 0);
827 ext.width = de::min(ext.width, 4u);
828 ext.height = de::min(ext.height, 4u);
833 // Map an extent to a mask of all modes smaller than or equal to it in either dimension
834 deInt32 FSRTestInstance::ShadingRateExtentToClampedMask(VkExtent2D ext, bool allowSwap) const
836 deUint32 desiredSize = ext.width * ext.height;
840 while (desiredSize > 0)
842 // First, find modes that maximize the area
843 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
845 const VkPhysicalDeviceFragmentShadingRateKHR &supportedRate = m_supportedFragmentShadingRates[i];
846 if ((supportedRate.sampleCounts & m_data.samples) &&
847 supportedRate.fragmentSize.width * supportedRate.fragmentSize.height == desiredSize &&
848 ((supportedRate.fragmentSize.width <= ext.width && supportedRate.fragmentSize.height <= ext.height) ||
849 (supportedRate.fragmentSize.height <= ext.width && supportedRate.fragmentSize.width <= ext.height && allowSwap)))
851 mask |= 1 << ShadingRateExtentToEnum(supportedRate.fragmentSize);
856 // Amongst the modes that maximize the area, pick the ones that
857 // minimize the aspect ratio. Prefer ratio of 1, then 2, then 4.
858 // 1x1 = 0, 2x2 = 5, 4x4 = 10
859 static const deUint32 aspectMaskRatio1 = 0x421;
860 // 2x1 = 4, 1x2 = 1, 4x2 = 9, 2x4 = 6
861 static const deUint32 aspectMaskRatio2 = 0x252;
863 static const deUint32 aspectMaskRatio4 = 0x104;
865 if (mask & aspectMaskRatio1)
867 mask &= aspectMaskRatio1;
870 if (mask & aspectMaskRatio2)
872 mask &= aspectMaskRatio2;
875 if (mask & aspectMaskRatio4)
877 mask &= aspectMaskRatio4;
889 deInt32 FSRTestInstance::SanitizeRate(deInt32 rate) const
891 VkExtent2D extent = ShadingRateEnumToExtent(rate);
893 extent = SanitizeExtent(extent);
895 return ShadingRateExtentToEnum(extent);
898 // Map primID % 9 to primitive shading rate
899 deInt32 FSRTestInstance::PrimIDToPrimitiveShadingRate(deInt32 primID)
901 deInt32 &cachedRate = m_primIDToPrimitiveShadingRate[primID];
902 if (cachedRate != ~0)
906 extent.width = 1 << (primID % 3);
907 extent.height = 1 << ((primID/3) % 3);
909 cachedRate = ShadingRateExtentToEnum(extent);
913 // Map primID / 9 to pipeline shading rate
914 deInt32 FSRTestInstance::PrimIDToPipelineShadingRate(deInt32 primID)
916 deInt32 &cachedRate = m_primIDToPipelineShadingRate[primID];
917 if (cachedRate != ~0)
922 extent.width = 1 << (primID % 3);
923 extent.height = 1 << ((primID/3) % 3);
925 cachedRate = ShadingRateExtentToEnum(extent);
929 static de::MovePtr<BufferWithMemory> CreateCachedBuffer(const vk::DeviceInterface& vk,
930 const vk::VkDevice device,
931 vk::Allocator& allocator,
932 const vk::VkBufferCreateInfo& bufferCreateInfo)
936 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
937 vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::Cached));
939 catch (const tcu::NotSupportedError&)
941 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
942 vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
946 tcu::TestStatus FSRTestInstance::iterate (void)
948 const DeviceInterface& vk = m_context.getDeviceInterface();
949 const VkDevice device = m_context.getDevice();
950 tcu::TestLog& log = m_context.getTestContext().getLog();
951 Allocator& allocator = m_context.getDefaultAllocator();
952 VkFlags allShaderStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
953 VkFlags allPipelineStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
954 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
955 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
956 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
957 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
958 VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
959 const VkFormat cbFormat = VK_FORMAT_R32G32B32A32_UINT;
960 VkFormat dsFormat = VK_FORMAT_UNDEFINED;
961 const auto vertBufferUsage = (m_data.meshShader ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
963 if (m_data.meshShader)
965 #ifndef CTS_USES_VULKANSC
966 allShaderStages |= VK_SHADER_STAGE_MESH_BIT_EXT;
967 allPipelineStages |= VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT;
970 #endif // CTS_USES_VULKANSC
974 allShaderStages |= VK_SHADER_STAGE_VERTEX_BIT;
975 allPipelineStages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
977 if (m_data.geometryShader)
979 allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
980 allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
984 if (m_data.useDepthStencil)
986 VkFormatProperties formatProps;
987 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProps);
988 if (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
990 dsFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
994 dsFormat = VK_FORMAT_D24_UNORM_S8_UINT;
999 deRandom_init(&rnd, m_data.seed);
1001 qpTestResult res = QP_TEST_RESULT_PASS;
1002 deUint32 numUnexpected1x1Samples = 0;
1003 deUint32 numTotalSamples = 0;
1005 enum AttachmentModes
1007 ATTACHMENT_MODE_DEFAULT = 0,
1008 ATTACHMENT_MODE_LAYOUT_OPTIMAL,
1009 ATTACHMENT_MODE_IMAGELESS,
1010 ATTACHMENT_MODE_2DARRAY,
1011 ATTACHMENT_MODE_TILING_LINEAR,
1013 ATTACHMENT_MODE_COUNT,
1016 deUint32 numSRLayers = m_data.srLayered ? 2u : 1u;
1018 VkExtent2D minFragmentShadingRateAttachmentTexelSize = {1, 1};
1019 VkExtent2D maxFragmentShadingRateAttachmentTexelSize = {1, 1};
1020 deUint32 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1;
1021 if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
1023 minFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().minFragmentShadingRateAttachmentTexelSize;
1024 maxFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSize;
1025 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
1028 VkDeviceSize atomicBufferSize = sizeof(deUint32);
1030 de::MovePtr<BufferWithMemory> atomicBuffer;
1031 atomicBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
1032 vk, device, allocator, makeBufferCreateInfo(atomicBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
1034 deUint32 *abuf = (deUint32 *)atomicBuffer->getAllocation().getHostPtr();
1036 // NUM_TRIANGLES triangles, 3 vertices, 2 components of float position
1037 VkDeviceSize vertexBufferSize = NUM_TRIANGLES * 3 * 2 * sizeof(float);
1039 de::MovePtr<BufferWithMemory> vertexBuffer;
1040 vertexBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
1041 vk, device, allocator, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | vertBufferUsage), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
1043 float *vbuf = (float *)vertexBuffer->getAllocation().getHostPtr();
1044 for (deInt32 i = 0; i < (deInt32)(vertexBufferSize / sizeof(float)); ++i)
1046 vbuf[i] = deRandom_getFloat(&rnd)*2.0f - 1.0f;
1048 flushAlloc(vk, device, vertexBuffer->getAllocation());
1050 VkDeviceSize colorOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * 4 * sizeof(deUint32) * m_data.numColorLayers;
1051 de::MovePtr<BufferWithMemory> colorOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(colorOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
1053 VkDeviceSize depthOutputBufferSize = 0, stencilOutputBufferSize = 0;
1054 de::MovePtr<BufferWithMemory> depthOutputBuffer, stencilOutputBuffer;
1055 if (m_data.useDepthStencil)
1057 depthOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(float) * m_data.numColorLayers;
1058 depthOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(depthOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
1060 stencilOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(deUint32) * m_data.numColorLayers;
1061 stencilOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(stencilOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
1064 deUint32 minSRTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
1065 deUint32 minSRTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
1066 deUint32 maxSRWidth = (m_data.framebufferDim.width + minSRTexelWidth - 1) / minSRTexelWidth;
1067 deUint32 maxSRHeight = (m_data.framebufferDim.height + minSRTexelHeight - 1) / minSRTexelHeight;
1069 // max size over all formats
1070 VkDeviceSize srFillBufferSize = numSRLayers * maxSRWidth * maxSRHeight * 32/*4 component 64-bit*/;
1071 de::MovePtr<BufferWithMemory> srFillBuffer;
1072 deUint8 *fillPtr = DE_NULL;
1073 if (m_data.useAttachment())
1075 srFillBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(srFillBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
1076 fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
1079 de::MovePtr<ImageWithMemory> cbImage;
1080 Move<VkImageView> cbImageView;
1082 const VkImageCreateInfo imageCreateInfo =
1084 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1085 DE_NULL, // const void* pNext;
1086 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1087 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1088 cbFormat, // VkFormat format;
1090 m_data.framebufferDim.width, // deUint32 width;
1091 m_data.framebufferDim.height, // deUint32 height;
1092 1u // deUint32 depth;
1093 }, // VkExtent3D extent;
1094 1u, // deUint32 mipLevels;
1095 m_data.numColorLayers, // deUint32 arrayLayers;
1096 m_data.samples, // VkSampleCountFlagBits samples;
1097 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1098 cbUsage, // VkImageUsageFlags usage;
1099 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1100 0u, // deUint32 queueFamilyIndexCount;
1101 DE_NULL, // const deUint32* pQueueFamilyIndices;
1102 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1104 cbImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1105 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1107 VkImageViewCreateInfo imageViewCreateInfo =
1109 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1110 DE_NULL, // const void* pNext;
1111 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1112 **cbImage, // VkImage image;
1113 VK_IMAGE_VIEW_TYPE_2D_ARRAY, // VkImageViewType viewType;
1114 cbFormat, // VkFormat format;
1116 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1117 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1118 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1119 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1120 }, // VkComponentMapping components;
1122 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1123 0u, // deUint32 baseMipLevel;
1124 1u, // deUint32 levelCount;
1125 0u, // deUint32 baseArrayLayer;
1126 m_data.numColorLayers // deUint32 layerCount;
1127 } // VkImageSubresourceRange subresourceRange;
1129 cbImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1132 de::MovePtr<ImageWithMemory> dsImage;
1133 Move<VkImageView> dsImageView, dImageView, sImageView;
1135 if (m_data.useDepthStencil)
1137 const VkImageCreateInfo imageCreateInfo =
1139 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1140 DE_NULL, // const void* pNext;
1141 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1142 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1143 dsFormat, // VkFormat format;
1145 m_data.framebufferDim.width, // deUint32 width;
1146 m_data.framebufferDim.height, // deUint32 height;
1147 1u // deUint32 depth;
1148 }, // VkExtent3D extent;
1149 1u, // deUint32 mipLevels;
1150 m_data.numColorLayers, // deUint32 arrayLayers;
1151 m_data.samples, // VkSampleCountFlagBits samples;
1152 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1153 dsUsage, // VkImageUsageFlags usage;
1154 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1155 0u, // deUint32 queueFamilyIndexCount;
1156 DE_NULL, // const deUint32* pQueueFamilyIndices;
1157 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1159 dsImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1160 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1162 VkImageViewCreateInfo imageViewCreateInfo =
1164 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1165 DE_NULL, // const void* pNext;
1166 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1167 **dsImage, // VkImage image;
1168 VK_IMAGE_VIEW_TYPE_2D_ARRAY, // VkImageViewType viewType;
1169 dsFormat, // VkFormat format;
1171 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1172 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1173 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1174 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1175 }, // VkComponentMapping components;
1177 VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, // VkImageAspectFlags aspectMask;
1178 0u, // deUint32 baseMipLevel;
1179 1u, // deUint32 levelCount;
1180 0u, // deUint32 baseArrayLayer;
1181 m_data.numColorLayers // deUint32 layerCount;
1182 } // VkImageSubresourceRange subresourceRange;
1184 dsImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1185 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1186 dImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1187 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
1188 sImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1191 // Image used to test implicit derivative calculations.
1192 // Filled with a value of 1<<lod.
1193 de::MovePtr<ImageWithMemory> derivImage;
1194 Move<VkImageView> derivImageView;
1195 VkImageUsageFlags derivUsage = VK_IMAGE_USAGE_SAMPLED_BIT |
1196 VK_IMAGE_USAGE_TRANSFER_DST_BIT;
1197 deUint32 derivNumLevels;
1199 deUint32 maxDim = de::max(m_context.getFragmentShadingRateProperties().maxFragmentSize.width, m_context.getFragmentShadingRateProperties().maxFragmentSize.height);
1200 derivNumLevels = 1 + deCtz32(maxDim);
1201 const VkImageCreateInfo imageCreateInfo =
1203 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1204 DE_NULL, // const void* pNext;
1205 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1206 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1207 VK_FORMAT_R32_UINT, // VkFormat format;
1209 m_context.getFragmentShadingRateProperties().maxFragmentSize.width, // deUint32 width;
1210 m_context.getFragmentShadingRateProperties().maxFragmentSize.height, // deUint32 height;
1211 1u // deUint32 depth;
1212 }, // VkExtent3D extent;
1213 derivNumLevels, // deUint32 mipLevels;
1214 1u, // deUint32 arrayLayers;
1215 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1216 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1217 derivUsage, // VkImageUsageFlags usage;
1218 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1219 0u, // deUint32 queueFamilyIndexCount;
1220 DE_NULL, // const deUint32* pQueueFamilyIndices;
1221 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1223 derivImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1224 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1226 VkImageViewCreateInfo imageViewCreateInfo =
1228 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1229 DE_NULL, // const void* pNext;
1230 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1231 **derivImage, // VkImage image;
1232 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
1233 VK_FORMAT_R32_UINT, // VkFormat format;
1235 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1236 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1237 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1238 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1239 }, // VkComponentMapping components;
1241 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1242 0u, // deUint32 baseMipLevel;
1243 derivNumLevels, // deUint32 levelCount;
1244 0u, // deUint32 baseArrayLayer;
1245 1u // deUint32 layerCount;
1246 } // VkImageSubresourceRange subresourceRange;
1248 derivImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1251 // sampler used with derivImage
1252 const struct VkSamplerCreateInfo samplerInfo =
1254 VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // sType
1257 VK_FILTER_NEAREST, // magFilter
1258 VK_FILTER_NEAREST, // minFilter
1259 VK_SAMPLER_MIPMAP_MODE_NEAREST, // mipmapMode
1260 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeU
1261 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeV
1262 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeW
1264 VK_FALSE, // anisotropyEnable
1265 1.0f, // maxAnisotropy
1266 DE_FALSE, // compareEnable
1267 VK_COMPARE_OP_ALWAYS, // compareOp
1269 (float)derivNumLevels, // maxLod
1270 VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, // borderColor
1271 VK_FALSE, // unnormalizedCoords
1274 Move<VkSampler> sampler = createSampler(vk, device, &samplerInfo);
1276 std::vector<Move<vk::VkDescriptorSetLayout>> descriptorSetLayouts;
1277 const VkDescriptorSetLayoutCreateFlags layoutCreateFlags = 0;
1279 const VkDescriptorSetLayoutBinding bindings[] =
1283 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1284 1u, // descriptorCount
1285 allShaderStages, // stageFlags
1286 DE_NULL, // pImmutableSamplers
1290 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1291 1u, // descriptorCount
1292 allShaderStages, // stageFlags
1293 DE_NULL, // pImmutableSamplers
1297 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1298 1u, // descriptorCount
1299 allShaderStages, // stageFlags
1300 DE_NULL, // pImmutableSamplers
1304 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
1305 1u, // descriptorCount
1306 allShaderStages, // stageFlags
1307 DE_NULL, // pImmutableSamplers
1311 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1312 1u, // descriptorCount
1313 allShaderStages, // stageFlags
1314 DE_NULL, // pImmutableSamplers
1318 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1319 1u, // descriptorCount
1320 allShaderStages, // stageFlags
1321 DE_NULL, // pImmutableSamplers
1325 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1326 1u, // descriptorCount
1327 allShaderStages, // stageFlags
1328 DE_NULL, // pImmutableSamplers
1332 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1333 1u, // descriptorCount
1334 allShaderStages, // stageFlags
1335 DE_NULL, // pImmutableSamplers
1339 // Create a layout and allocate a descriptor set for it.
1340 const VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo =
1342 vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
1344 layoutCreateFlags, // flags
1345 static_cast<uint32_t>(de::arrayLength(bindings)), // bindingCount
1346 &bindings[0] // pBindings
1349 descriptorSetLayouts.push_back(vk::createDescriptorSetLayout(vk, device, &setLayoutCreateInfo));
1351 // Mesh shaders use set 1 binding 0 as the vertex buffer.
1352 if (m_data.meshShader)
1354 #ifndef CTS_USES_VULKANSC
1355 const VkDescriptorSetLayoutBinding extraBinding =
1358 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1359 1u, // descriptorCount
1360 VK_SHADER_STAGE_MESH_BIT_EXT, // stageFlags
1361 DE_NULL, // pImmutableSamplers
1364 const VkDescriptorSetLayoutCreateInfo extraSetLayoutCreateInfo =
1366 vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
1368 layoutCreateFlags, // flags
1370 &extraBinding, // pBindings
1373 descriptorSetLayouts.push_back(vk::createDescriptorSetLayout(vk, device, &extraSetLayoutCreateInfo));
1376 #endif // CTS_USES_VULKANSC
1379 const uint32_t numConstants = (m_data.meshShader ? 2u : 1u);
1380 const uint32_t pushConstantSize = (static_cast<uint32_t>(sizeof(deInt32)) * numConstants);
1381 const VkPushConstantRange pushConstantRange =
1383 allShaderStages, // VkShaderStageFlags stageFlags;
1384 0u, // deUint32 offset;
1385 pushConstantSize, // deUint32 size;
1388 std::vector<VkDescriptorSetLayout> descriptorSetLayoutsRaw;
1389 descriptorSetLayoutsRaw.reserve(descriptorSetLayouts.size());
1391 std::transform(begin(descriptorSetLayouts), end(descriptorSetLayouts), std::back_inserter(descriptorSetLayoutsRaw),
1392 [](const Move<VkDescriptorSetLayout>& elem) { return elem.get(); });
1394 const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
1396 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
1398 (VkPipelineLayoutCreateFlags)0,
1399 static_cast<uint32_t>(descriptorSetLayoutsRaw.size()), // setLayoutCount
1400 de::dataOrNull(descriptorSetLayoutsRaw), // pSetLayouts
1401 1u, // pushConstantRangeCount
1402 &pushConstantRange, // pPushConstantRanges
1405 Move<VkPipelineLayout> pipelineLayout = createPipelineLayout(vk, device, &pipelineLayoutCreateInfo, NULL);
1407 const Unique<VkShaderModule> cs (createShaderModule(vk, device, m_context.getBinaryCollection().get("comp"), 0));
1409 const VkPipelineShaderStageCreateInfo csShaderCreateInfo =
1411 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1413 (VkPipelineShaderStageCreateFlags)0,
1414 VK_SHADER_STAGE_COMPUTE_BIT, // stage
1417 DE_NULL, // pSpecializationInfo
1420 const VkComputePipelineCreateInfo pipelineCreateInfo =
1422 VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
1425 csShaderCreateInfo, // cs
1426 *pipelineLayout, // layout
1427 (vk::VkPipeline)0, // basePipelineHandle
1428 0u, // basePipelineIndex
1430 Move<VkPipeline> computePipeline = createComputePipeline(vk, device, DE_NULL, &pipelineCreateInfo, NULL);
1432 for (deUint32 modeIdx = 0; modeIdx < ATTACHMENT_MODE_COUNT; ++modeIdx)
1434 // If we're not using an attachment, don't test all the different attachment modes
1435 if (modeIdx != ATTACHMENT_MODE_DEFAULT && !m_data.useAttachment())
1438 // Consider all uint formats possible
1439 static const VkFormat srFillFormats[] =
1442 VK_FORMAT_R8G8_UINT,
1443 VK_FORMAT_R8G8B8_UINT,
1444 VK_FORMAT_R8G8B8A8_UINT,
1446 VK_FORMAT_R16G16_UINT,
1447 VK_FORMAT_R16G16B16_UINT,
1448 VK_FORMAT_R16G16B16A16_UINT,
1450 VK_FORMAT_R32G32_UINT,
1451 VK_FORMAT_R32G32B32_UINT,
1452 VK_FORMAT_R32G32B32A32_UINT,
1454 VK_FORMAT_R64G64_UINT,
1455 VK_FORMAT_R64G64B64_UINT,
1456 VK_FORMAT_R64G64B64A64_UINT,
1458 // Only test all formats in the default mode
1459 deUint32 numFillFormats = modeIdx == ATTACHMENT_MODE_DEFAULT ? (deUint32)(sizeof(srFillFormats)/sizeof(srFillFormats[0])) : 1u;
1461 // Iterate over all supported tile sizes and formats
1462 for (deUint32 srTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
1463 srTexelWidth <= maxFragmentShadingRateAttachmentTexelSize.width;
1465 for (deUint32 srTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
1466 srTexelHeight <= maxFragmentShadingRateAttachmentTexelSize.height;
1468 for (deUint32 formatIdx = 0; formatIdx < numFillFormats; ++formatIdx)
1470 deUint32 aspectRatio = (srTexelHeight > srTexelWidth) ? (srTexelHeight / srTexelWidth) : (srTexelWidth / srTexelHeight);
1471 if (aspectRatio > maxFragmentShadingRateAttachmentTexelSizeAspectRatio)
1474 // Go through the loop only once when not using an attachment
1475 if (!m_data.useAttachment() &&
1476 (srTexelWidth != minFragmentShadingRateAttachmentTexelSize.width ||
1477 srTexelHeight != minFragmentShadingRateAttachmentTexelSize.height ||
1481 bool imagelessFB = modeIdx == ATTACHMENT_MODE_IMAGELESS;
1483 deUint32 srWidth = (m_data.framebufferDim.width + srTexelWidth - 1) / srTexelWidth;
1484 deUint32 srHeight = (m_data.framebufferDim.height + srTexelHeight - 1) / srTexelHeight;
1486 VkFormat srFormat = srFillFormats[formatIdx];
1487 deUint32 srFillBpp = tcu::getPixelSize(mapVkFormat(srFormat));
1489 VkImageLayout srLayout = modeIdx == ATTACHMENT_MODE_LAYOUT_OPTIMAL ? VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR : VK_IMAGE_LAYOUT_GENERAL;
1490 VkImageViewType srViewType = modeIdx == ATTACHMENT_MODE_2DARRAY ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
1491 VkImageTiling srTiling = (modeIdx == ATTACHMENT_MODE_TILING_LINEAR) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
1493 VkFormatProperties srFormatProperties;
1494 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), srFormat, &srFormatProperties);
1495 VkFormatFeatureFlags srFormatFeatures = srTiling == VK_IMAGE_TILING_LINEAR ? srFormatProperties.linearTilingFeatures : srFormatProperties.optimalTilingFeatures;
1497 if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
1498 !(srFormatFeatures & VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR))
1500 if (srFormat == VK_FORMAT_R8_UINT && srTiling == VK_IMAGE_TILING_OPTIMAL)
1502 log << tcu::TestLog::Message << "VK_FORMAT_R8_UINT/VK_IMAGE_TILING_OPTIMAL don't support VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR" << tcu::TestLog::EndMessage;
1503 res = QP_TEST_RESULT_FAIL;
1508 Move<vk::VkDescriptorPool> descriptorPool;
1509 std::vector<Move<vk::VkDescriptorSet>> descriptorSets;
1510 VkDescriptorPoolCreateFlags poolCreateFlags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1512 vk::DescriptorPoolBuilder poolBuilder;
1513 for (deInt32 i = 0; i < (deInt32)(sizeof(bindings)/sizeof(bindings[0])); ++i)
1514 poolBuilder.addType(bindings[i].descriptorType, bindings[i].descriptorCount);
1515 if (m_data.meshShader)
1516 poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
1518 descriptorPool = poolBuilder.build(vk, device, poolCreateFlags, static_cast<uint32_t>(descriptorSetLayouts.size()));
1519 for (const auto& setLayout : descriptorSetLayouts)
1520 descriptorSets.push_back(makeDescriptorSet(vk, device, *descriptorPool, *setLayout));
1522 const auto mainDescriptorSet = descriptorSets.front().get();
1524 de::MovePtr<ImageWithMemory> srImage;
1525 Move<VkImageView> srImageView;
1526 VkImageUsageFlags srUsage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
1527 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
1528 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
1530 if (m_data.useAttachment())
1532 const VkImageCreateInfo imageCreateInfo =
1534 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1535 DE_NULL, // const void* pNext;
1536 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1537 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1538 srFormat, // VkFormat format;
1540 srWidth, // deUint32 width;
1541 srHeight, // deUint32 height;
1542 1u // deUint32 depth;
1543 }, // VkExtent3D extent;
1544 1u, // deUint32 mipLevels;
1545 numSRLayers, // deUint32 arrayLayers;
1546 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1547 srTiling, // VkImageTiling tiling;
1548 srUsage, // VkImageUsageFlags usage;
1549 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1550 0u, // deUint32 queueFamilyIndexCount;
1551 DE_NULL, // const deUint32* pQueueFamilyIndices;
1552 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1554 srImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1555 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1557 VkImageViewCreateInfo imageViewCreateInfo =
1559 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1560 DE_NULL, // const void* pNext;
1561 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1562 **srImage, // VkImage image;
1563 srViewType, // VkImageViewType viewType;
1564 srFormat, // VkFormat format;
1566 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1567 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1568 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1569 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1570 }, // VkComponentMapping components;
1572 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1573 0u, // deUint32 baseMipLevel;
1574 1u, // deUint32 levelCount;
1575 0u, // deUint32 baseArrayLayer;
1576 srViewType == VK_IMAGE_VIEW_TYPE_2D ?
1577 1 : numSRLayers, // deUint32 layerCount;
1578 } // VkImageSubresourceRange subresourceRange;
1580 srImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1583 VkDescriptorImageInfo imageInfo;
1584 VkDescriptorBufferInfo bufferInfo;
1586 VkWriteDescriptorSet w =
1588 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
1590 descriptorSets.front().get(), // dstSet
1591 (deUint32)0, // dstBinding
1592 0, // dstArrayElement
1593 1u, // descriptorCount
1594 bindings[0].descriptorType, // descriptorType
1595 &imageInfo, // pImageInfo
1596 &bufferInfo, // pBufferInfo
1597 DE_NULL, // pTexelBufferView
1601 flushAlloc(vk, device, atomicBuffer->getAllocation());
1603 bufferInfo = makeDescriptorBufferInfo(**atomicBuffer, 0, atomicBufferSize);
1605 w.descriptorType = bindings[0].descriptorType;
1606 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1608 imageInfo = makeDescriptorImageInfo(DE_NULL, *cbImageView, VK_IMAGE_LAYOUT_GENERAL);
1610 w.descriptorType = bindings[1].descriptorType;
1611 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1613 bufferInfo = makeDescriptorBufferInfo(**colorOutputBuffer, 0, colorOutputBufferSize);
1615 w.descriptorType = bindings[2].descriptorType;
1616 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1618 imageInfo = makeDescriptorImageInfo(*sampler, *derivImageView, VK_IMAGE_LAYOUT_GENERAL);
1620 w.descriptorType = bindings[3].descriptorType;
1621 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1623 if (m_data.useDepthStencil)
1625 bufferInfo = makeDescriptorBufferInfo(**depthOutputBuffer, 0, depthOutputBufferSize);
1627 w.descriptorType = bindings[4].descriptorType;
1628 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1630 bufferInfo = makeDescriptorBufferInfo(**stencilOutputBuffer, 0, stencilOutputBufferSize);
1632 w.descriptorType = bindings[5].descriptorType;
1633 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1635 imageInfo = makeDescriptorImageInfo(DE_NULL, *dImageView, VK_IMAGE_LAYOUT_GENERAL);
1637 w.descriptorType = bindings[6].descriptorType;
1638 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1640 imageInfo = makeDescriptorImageInfo(DE_NULL, *sImageView, VK_IMAGE_LAYOUT_GENERAL);
1642 w.descriptorType = bindings[7].descriptorType;
1643 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1646 // Update vertex buffer descriptor.
1647 if (m_data.meshShader)
1649 const auto extraBufferInfo = makeDescriptorBufferInfo(vertexBuffer->get(), 0ull, vertexBufferSize);
1650 const VkWriteDescriptorSet extraWrite =
1652 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
1654 descriptorSets.back().get(), // dstSet
1655 (deUint32)0, // dstBinding
1656 0, // dstArrayElement
1657 1u, // descriptorCount
1658 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1659 nullptr, // pImageInfo
1660 &extraBufferInfo, // pBufferInfo
1661 DE_NULL, // pTexelBufferView
1664 vk.updateDescriptorSets(device, 1u, &extraWrite, 0u, nullptr);
1667 Move<VkRenderPass> renderPass;
1668 Move<VkFramebuffer> framebuffer;
1670 std::vector<VkImageView> attachments;
1671 attachments.push_back(*cbImageView);
1672 deUint32 dsAttachmentIdx = 0, srAttachmentIdx = 0;
1673 if (m_data.useAttachment())
1675 srAttachmentIdx = (deUint32)attachments.size();
1676 attachments.push_back(*srImageView);
1678 if (m_data.useDepthStencil)
1680 dsAttachmentIdx = (deUint32)attachments.size();
1681 attachments.push_back(*dsImageView);
1684 if (!m_data.groupParams->useDynamicRendering)
1686 const vk::VkAttachmentReference2 colorAttachmentReference
1688 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1691 vk::VK_IMAGE_LAYOUT_GENERAL, // layout
1695 const vk::VkAttachmentReference2 fragmentShadingRateAttachment =
1697 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1699 srAttachmentIdx, // attachment
1704 const vk::VkAttachmentReference2 depthAttachmentReference =
1706 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1708 dsAttachmentIdx, // attachment
1709 vk::VK_IMAGE_LAYOUT_GENERAL, // layout
1713 const bool noAttachmentPtr = (m_data.attachmentUsage == AttachmentUsage::NO_ATTACHMENT_PTR);
1714 const VkFragmentShadingRateAttachmentInfoKHR shadingRateAttachmentInfo =
1716 VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR, // VkStructureType sType;
1717 DE_NULL, // const void* pNext;
1718 (noAttachmentPtr ? nullptr : &fragmentShadingRateAttachment), // const VkAttachmentReference2* pFragmentShadingRateAttachment;
1719 { srTexelWidth, srTexelHeight }, // VkExtent2D shadingRateAttachmentTexelSize;
1722 const bool useAttachmentInfo = (m_data.attachmentUsage != AttachmentUsage::NO_ATTACHMENT);
1723 const VkSubpassDescription2 subpassDesc =
1725 VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, // sType
1726 (useAttachmentInfo ? &shadingRateAttachmentInfo : nullptr), // pNext;
1727 (vk::VkSubpassDescriptionFlags)0, // flags
1728 vk::VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
1729 m_data.multiView ? 0x3 : 0u, // viewMask
1731 DE_NULL, // pInputAttachments
1733 &colorAttachmentReference, // pColorAttachments
1734 DE_NULL, // pResolveAttachments
1735 m_data.useDepthStencil ? &depthAttachmentReference : DE_NULL, // depthStencilAttachment
1736 0u, // preserveCount
1737 DE_NULL, // pPreserveAttachments
1740 std::vector<VkAttachmentDescription2> attachmentDescriptions
1743 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1744 DE_NULL, // const void* pNext;
1745 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1746 cbFormat, // VkFormat format;
1747 m_data.samples, // VkSampleCountFlagBits samples;
1748 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1749 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1750 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1751 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1752 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
1753 VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
1756 if (m_data.useAttachment())
1757 attachmentDescriptions.push_back(
1759 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1760 DE_NULL, // const void* pNext;
1761 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1762 srFormat, // VkFormat format;
1763 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1764 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1765 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1766 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1767 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1768 srLayout, // VkImageLayout initialLayout;
1769 srLayout // VkImageLayout finalLayout;
1773 if (m_data.useDepthStencil)
1774 attachmentDescriptions.push_back(
1776 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1777 DE_NULL, // const void* pNext;
1778 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1779 dsFormat, // VkFormat format;
1780 m_data.samples, // VkSampleCountFlagBits samples;
1781 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1782 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1783 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
1784 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
1785 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
1786 VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
1790 const deUint32 correlatedViewMask = 0x3;
1791 const VkRenderPassCreateInfo2 renderPassParams =
1793 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, // sType
1795 (vk::VkRenderPassCreateFlags)0,
1796 (deUint32)attachmentDescriptions.size(), // attachmentCount
1797 &attachmentDescriptions[0], // pAttachments
1799 &subpassDesc, // pSubpasses
1800 0u, // dependencyCount
1801 DE_NULL, // pDependencies
1802 m_data.correlationMask, // correlatedViewMaskCount
1803 m_data.correlationMask ? &correlatedViewMask : DE_NULL // pCorrelatedViewMasks
1806 renderPass = createRenderPass2(vk, device, &renderPassParams);
1808 std::vector<VkFramebufferAttachmentImageInfo> framebufferAttachmentImageInfo;
1809 framebufferAttachmentImageInfo.push_back(
1811 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1812 DE_NULL, // const void* pNext;
1813 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1814 cbUsage, // VkImageUsageFlags usage;
1815 m_data.framebufferDim.width, // deUint32 width;
1816 m_data.framebufferDim.height, // deUint32 height;
1817 m_data.numColorLayers, // deUint32 layerCount;
1818 0u, // deUint32 viewFormatCount;
1819 DE_NULL // const VkFormat* pViewFormats;
1822 if (m_data.useAttachment())
1823 framebufferAttachmentImageInfo.push_back(
1825 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1826 DE_NULL, // const void* pNext;
1827 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1828 srUsage, // VkImageUsageFlags usage;
1829 srWidth, // deUint32 width;
1830 srHeight, // deUint32 height;
1831 numSRLayers, // deUint32 layerCount;
1832 0u, // deUint32 viewFormatCount;
1833 DE_NULL // const VkFormat* pViewFormats;
1837 if (m_data.useDepthStencil)
1838 framebufferAttachmentImageInfo.push_back(
1840 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1841 DE_NULL, // const void* pNext;
1842 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1843 dsUsage, // VkImageUsageFlags usage;
1844 m_data.framebufferDim.width, // deUint32 width;
1845 m_data.framebufferDim.height, // deUint32 height;
1846 m_data.numColorLayers, // deUint32 layerCount;
1847 0u, // deUint32 viewFormatCount;
1848 DE_NULL // const VkFormat* pViewFormats;
1852 const VkFramebufferAttachmentsCreateInfo framebufferAttachmentsCreateInfo =
1854 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO, // VkStructureType sType;
1855 DE_NULL, // const void* pNext;
1856 (deUint32)framebufferAttachmentImageInfo.size(), // deUint32 attachmentImageInfoCount;
1857 &framebufferAttachmentImageInfo[0] // const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
1860 const vk::VkFramebufferCreateInfo framebufferParams =
1862 vk::VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // sType
1863 imagelessFB ? &framebufferAttachmentsCreateInfo : DE_NULL, // pNext
1864 (vk::VkFramebufferCreateFlags)(imagelessFB ? VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT : 0),
1865 *renderPass, // renderPass
1866 (deUint32)attachments.size(), // attachmentCount
1867 imagelessFB ? DE_NULL : &attachments[0], // pAttachments
1868 m_data.framebufferDim.width, // width
1869 m_data.framebufferDim.height, // height
1870 m_data.multiView ? 1 : m_data.numColorLayers, // layers
1873 framebuffer = createFramebuffer(vk, device, &framebufferParams);
1876 const VkVertexInputBindingDescription vertexBinding =
1878 0u, // deUint32 binding;
1879 sizeof(float) * 2, // deUint32 stride;
1880 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate;
1882 const VkVertexInputAttributeDescription vertexInputAttributeDescription =
1884 0u, // deUint32 location;
1885 0u, // deUint32 binding;
1886 VK_FORMAT_R32G32_SFLOAT, // VkFormat format;
1887 0u // deUint32 offset;
1890 const VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo =
1892 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
1893 DE_NULL, // const void* pNext;
1894 (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
1895 1u, // deUint32 vertexBindingDescriptionCount;
1896 &vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1897 1u, // deUint32 vertexAttributeDescriptionCount;
1898 &vertexInputAttributeDescription // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
1901 const VkPipelineRasterizationConservativeStateCreateInfoEXT consRastState =
1903 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT, // VkStructureType sType;
1904 DE_NULL, // const void* pNext;
1905 (VkPipelineRasterizationConservativeStateCreateFlagsEXT)0, // VkPipelineRasterizationConservativeStateCreateFlagsEXT flags;
1906 m_data.conservativeMode, // VkConservativeRasterizationModeEXT conservativeRasterizationMode;
1907 0.0f, // float extraPrimitiveOverestimationSize;
1910 const VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo =
1912 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
1913 m_data.conservativeEnable ? &consRastState : DE_NULL, // const void* pNext;
1914 (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
1915 VK_FALSE, // VkBool32 depthClampEnable;
1916 VK_FALSE, // VkBool32 rasterizerDiscardEnable;
1917 VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
1918 VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
1919 VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace;
1920 VK_FALSE, // VkBool32 depthBiasEnable;
1921 0.0f, // float depthBiasConstantFactor;
1922 0.0f, // float depthBiasClamp;
1923 0.0f, // float depthBiasSlopeFactor;
1924 1.0f // float lineWidth;
1927 // Kill some bits from each AA mode
1928 const VkSampleMask sampleMask = m_data.sampleMaskTest ? 0x9 : 0x7D56;
1929 const VkSampleMask* pSampleMask = m_data.useApiSampleMask ? &sampleMask : DE_NULL;
1931 // All samples at pixel center. We'll validate that pixels are fully covered or uncovered.
1932 std::vector<VkSampleLocationEXT> sampleLocations(m_data.samples, { 0.5f, 0.5f });
1933 const VkSampleLocationsInfoEXT sampleLocationsInfo =
1935 VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT, // VkStructureType sType;
1936 DE_NULL, // const void* pNext;
1937 (VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits sampleLocationsPerPixel;
1938 { 1, 1 }, // VkExtent2D sampleLocationGridSize;
1939 (deUint32)m_data.samples, // uint32_t sampleLocationsCount;
1940 &sampleLocations[0], // const VkSampleLocationEXT* pSampleLocations;
1943 const VkPipelineSampleLocationsStateCreateInfoEXT pipelineSampleLocationsCreateInfo =
1945 VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT, // VkStructureType sType;
1946 DE_NULL, // const void* pNext;
1947 VK_TRUE, // VkBool32 sampleLocationsEnable;
1948 sampleLocationsInfo, // VkSampleLocationsInfoEXT sampleLocationsInfo;
1951 const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo =
1953 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
1954 m_data.sampleLocations ? &pipelineSampleLocationsCreateInfo : DE_NULL, // const void* pNext
1955 0u, // VkPipelineMultisampleStateCreateFlags flags
1956 (VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits rasterizationSamples
1957 (VkBool32)m_data.sampleShadingEnable, // VkBool32 sampleShadingEnable
1958 1.0f, // float minSampleShading
1959 pSampleMask, // const VkSampleMask* pSampleMask
1960 VK_FALSE, // VkBool32 alphaToCoverageEnable
1961 VK_FALSE // VkBool32 alphaToOneEnable
1964 std::vector<VkViewport> viewports;
1965 std::vector<VkRect2D> scissors;
1966 if (m_data.multiViewport)
1968 // Split the viewport into left and right halves
1969 int x0 = 0, x1 = m_data.framebufferDim.width/2, x2 = m_data.framebufferDim.width;
1971 viewports.push_back(makeViewport((float)x0, 0, (float)(x1-x0), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1972 scissors.push_back(makeRect2D(x0, 0, x1-x0, m_data.framebufferDim.height));
1974 viewports.push_back(makeViewport((float)x1, 0, (float)(x2-x1), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1975 scissors.push_back(makeRect2D(x1, 0, x2-x1, m_data.framebufferDim.height));
1979 viewports.push_back(makeViewport(m_data.framebufferDim.width, m_data.framebufferDim.height));
1980 scissors.push_back(makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height));
1983 const auto& binaries = m_context.getBinaryCollection();
1984 Move<VkShaderModule> fragShader = createShaderModule(vk, device, binaries.get("frag"), 0);
1985 Move<VkShaderModule> vertShader;
1986 Move<VkShaderModule> geomShader;
1987 Move<VkShaderModule> meshShader;
1989 if (m_data.meshShader)
1991 meshShader = createShaderModule(vk, device, binaries.get("mesh"), 0);
1995 vertShader = createShaderModule(vk, device, binaries.get("vert"), 0);
1996 if (m_data.geometryShader)
1997 geomShader = createShaderModule(vk, device, binaries.get("geom"), 0);
2000 const deUint32 fragSizeWH = m_data.sampleMaskTest ? 2 : 0;
2002 PipelineRenderingCreateInfoWrapper renderingCreateInfoWrapper;
2003 #ifndef CTS_USES_VULKANSC
2004 VkPipelineRenderingCreateInfoKHR renderingCreateInfo
2006 VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
2008 m_data.multiView ? 0x3 : 0u,
2014 renderingCreateInfoWrapper.ptr = m_data.groupParams->useDynamicRendering ? &renderingCreateInfo : DE_NULL;
2015 #endif // CTS_USES_VULKANSC
2017 VkPipelineFragmentShadingRateStateCreateInfoKHR shadingRateStateCreateInfo
2019 VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR, // VkStructureType sType;
2020 renderingCreateInfoWrapper.ptr, // const void* pNext;
2021 { fragSizeWH, fragSizeWH }, // VkExtent2D fragmentSize;
2022 { m_data.combinerOp[0], m_data.combinerOp[1] }, // VkFragmentShadingRateCombinerOpKHR combinerOps[2];
2025 VkDynamicState dynamicState = VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR;
2026 const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo
2028 VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
2029 DE_NULL, // const void* pNext;
2030 (VkPipelineDynamicStateCreateFlags)0, // VkPipelineDynamicStateCreateFlags flags;
2031 m_data.useDynamicState ? 1u : 0u, // uint32_t dynamicStateCount;
2032 &dynamicState, // const VkDynamicState* pDynamicStates;
2035 // Enable depth/stencil writes, always passing
2036 VkPipelineDepthStencilStateCreateInfo depthStencilStateParams
2038 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
2039 DE_NULL, // const void* pNext;
2040 0u, // VkPipelineDepthStencilStateCreateFlags flags;
2041 VK_TRUE, // VkBool32 depthTestEnable;
2042 VK_TRUE, // VkBool32 depthWriteEnable;
2043 VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
2044 VK_FALSE, // VkBool32 depthBoundsTestEnable;
2045 VK_TRUE, // VkBool32 stencilTestEnable;
2046 // VkStencilOpState front;
2048 VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
2049 VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
2050 VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
2051 VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
2052 0u, // deUint32 compareMask;
2053 0xFFu, // deUint32 writeMask;
2054 0xFFu, // deUint32 reference;
2056 // VkStencilOpState back;
2058 VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
2059 VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
2060 VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
2061 VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
2062 0u, // deUint32 compareMask;
2063 0xFFu, // deUint32 writeMask;
2064 0xFFu, // deUint32 reference;
2066 0.0f, // float minDepthBounds;
2067 0.0f, // float maxDepthBounds;
2070 const VkQueue queue = m_context.getUniversalQueue();
2071 Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, m_context.getUniversalQueueFamilyIndex());
2072 Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
2073 Move<VkCommandBuffer> secCmdBuffer;
2074 VkClearValue clearColor = makeClearValueColorU32(0, 0, 0, 0);
2075 VkClearValue clearDepthStencil = makeClearValueDepthStencil(0.0, 0);
2077 std::vector<GraphicsPipelineWrapper> pipelines;
2078 pipelines.reserve(m_data.useDynamicState ? 1u : NUM_TRIANGLES);
2080 std::vector<VkDescriptorSet> descriptorSetsRaw;
2082 descriptorSetsRaw.reserve(descriptorSets.size());
2084 std::transform(begin(descriptorSets), end(descriptorSets), std::back_inserter(descriptorSetsRaw),
2085 [](const Move<VkDescriptorSet>& elem) { return elem.get(); });
2087 #ifndef CTS_USES_VULKANSC
2088 const VkExtent2D srTexelSize { srTexelWidth, srTexelHeight };
2089 if (m_data.groupParams->useSecondaryCmdBuffer)
2091 secCmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_SECONDARY);
2093 // record secondary command buffer
2094 if (m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2096 beginSecondaryCmdBuffer(*secCmdBuffer, cbFormat, dsFormat, VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT);
2097 beginDynamicRender(*secCmdBuffer, *srImageView, srLayout, srTexelSize, *cbImageView, *dsImageView,
2098 clearColor, clearDepthStencil);
2101 beginSecondaryCmdBuffer(*secCmdBuffer, cbFormat, dsFormat);
2103 drawCommands(*secCmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
2104 &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
2105 &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
2106 renderingCreateInfoWrapper, *vertShader, *geomShader, *meshShader, *fragShader, descriptorSetsRaw, **vertexBuffer, pushConstantSize);
2108 if (m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2109 endRendering(vk, *secCmdBuffer);
2111 endCommandBuffer(vk, *secCmdBuffer);
2113 // record primary command buffer
2114 beginCommandBuffer(vk, *cmdBuffer, 0u);
2116 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
2117 srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
2118 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2119 beginDynamicRender(*cmdBuffer, *srImageView, srLayout, srTexelSize, *cbImageView, *dsImageView,
2120 clearColor, clearDepthStencil, VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR);
2122 vk.cmdExecuteCommands(*cmdBuffer, 1u, &*secCmdBuffer);
2124 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2125 endRendering(vk, *cmdBuffer);
2127 else if (m_data.groupParams->useDynamicRendering)
2129 beginCommandBuffer(vk, *cmdBuffer);
2130 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
2131 srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
2132 beginDynamicRender(*cmdBuffer, *srImageView, srLayout, srTexelSize, *cbImageView, *dsImageView, clearColor, clearDepthStencil);
2133 drawCommands(*cmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
2134 &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
2135 &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
2136 renderingCreateInfoWrapper, *vertShader, *geomShader, *meshShader, *fragShader, descriptorSetsRaw, **vertexBuffer, pushConstantSize);
2137 endRendering(vk, *cmdBuffer);
2139 #endif // CTS_USES_VULKANSC
2141 if (!m_data.groupParams->useDynamicRendering)
2143 beginCommandBuffer(vk, *cmdBuffer);
2144 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
2145 srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
2146 beginLegacyRender(*cmdBuffer, *renderPass, *framebuffer, *srImageView, *cbImageView, *dsImageView, imagelessFB);
2147 drawCommands(*cmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
2148 &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
2149 &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
2150 renderingCreateInfoWrapper, *vertShader, *geomShader, *meshShader, *fragShader, descriptorSetsRaw, **vertexBuffer, pushConstantSize);
2151 endRenderPass(vk, *cmdBuffer);
2154 VkMemoryBarrier memBarrier
2156 VK_STRUCTURE_TYPE_MEMORY_BARRIER,
2158 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
2159 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
2161 vk.cmdPipelineBarrier(*cmdBuffer, allPipelineStages, allPipelineStages, 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2163 vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1, &mainDescriptorSet, 0u, DE_NULL);
2164 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline);
2166 // Copy color/depth/stencil buffers to buffer memory
2167 vk.cmdDispatch(*cmdBuffer, m_data.framebufferDim.width, m_data.framebufferDim.height, m_data.numColorLayers);
2169 memBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2170 memBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
2171 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT,
2172 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2174 endCommandBuffer(vk, *cmdBuffer);
2176 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
2178 deUint32 *colorptr = (deUint32 *)colorOutputBuffer->getAllocation().getHostPtr();
2179 invalidateAlloc(vk, device, colorOutputBuffer->getAllocation());
2181 invalidateAlloc(vk, device, atomicBuffer->getAllocation());
2183 float *depthptr = DE_NULL;
2184 deUint32 *stencilptr = DE_NULL;
2186 if (m_data.useDepthStencil)
2188 depthptr = (float *)depthOutputBuffer->getAllocation().getHostPtr();
2189 invalidateAlloc(vk, device, depthOutputBuffer->getAllocation());
2191 stencilptr = (deUint32 *)stencilOutputBuffer->getAllocation().getHostPtr();
2192 invalidateAlloc(vk, device, stencilOutputBuffer->getAllocation());
2195 // Loop over all samples and validate the output
2196 for (deUint32 layer = 0; layer < m_data.numColorLayers && res == QP_TEST_RESULT_PASS; ++layer)
2198 for (deUint32 y = 0; y < m_data.framebufferDim.height && res == QP_TEST_RESULT_PASS; ++y)
2200 for (deUint32 x = 0; x < m_data.framebufferDim.width && res == QP_TEST_RESULT_PASS; ++x)
2202 for (deInt32 s = 0; s < m_data.samples && res == QP_TEST_RESULT_PASS; ++s)
2204 deUint32 *sample = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2206 // If testing the rasterizer sample mask, if this sample is not set in the
2207 // mask then it shouldn't have written anything.
2208 if (m_data.useApiSampleMask && !(sampleMask & (1 << s)) && sample[2] != 0)
2210 log << tcu::TestLog::Message << std::hex << "sample written despite pSampleMask (" << x << "," << y << ",sample " << s << ")" << tcu::TestLog::EndMessage;
2211 res = QP_TEST_RESULT_FAIL;
2215 // The same isn't covered by any primitives, skip it
2219 // skip samples that have the same value as sample zero - it would be redundant to check them.
2222 deUint32 *sample0 = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0)];
2223 bool same = deMemCmp(sample, sample0, 16) == 0;
2225 if (m_data.fragDepth)
2227 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2228 float *dsample0 = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2229 same = same && (*dsample == *dsample0);
2232 if (m_data.fragStencil)
2234 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2235 deUint32 *ssample0 = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2236 same = same && (*ssample == *ssample0);
2243 // Fragment shader writes error codes to .w component.
2244 // All nonzero values are unconditionally failures
2247 if (sample[3] == ERROR_FRAGCOORD_CENTER)
2248 log << tcu::TestLog::Message << std::hex << "fragcoord test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2249 else if (sample[3] == ERROR_VTG_READBACK)
2250 log << tcu::TestLog::Message << std::hex << "vs/gs output readback test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2251 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_DERIV)
2252 log << tcu::TestLog::Message << std::hex << "fragcoord derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2253 "(0x" << ((sample[3] >> 8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2254 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2255 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_IMPLICIT_DERIV)
2256 log << tcu::TestLog::Message << std::hex << "implicit derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2257 "(0x" << ((sample[3] >> 8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2258 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2260 log << tcu::TestLog::Message << std::hex << "w coord unknown test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2261 res = QP_TEST_RESULT_FAIL;
2265 // x component of sample
2266 deUint32 rate = sample[0];
2268 deUint32 pixelsX = 1 << ((rate/4)&3);
2269 deUint32 pixelsY = 1 << (rate&3);
2272 deUint32 fragMinX = x & ~(pixelsX-1);
2273 deUint32 fragMinY = y & ~(pixelsY-1);
2274 deUint32 fragMaxX = fragMinX + pixelsX;
2275 deUint32 fragMaxY = fragMinY + pixelsY;
2277 // Clamp to FB dimension for odd sizes
2278 if (fragMaxX > m_data.framebufferDim.width)
2279 fragMaxX = m_data.framebufferDim.width;
2280 if (fragMaxY > m_data.framebufferDim.height)
2281 fragMaxY = m_data.framebufferDim.height;
2283 // z component of sample
2284 deUint32 primID = sample[2] >> 24;
2285 deUint32 atomVal = sample[2] & 0xFFFFFF;
2287 // Compute pipeline and primitive rate from primitive ID, and attachment
2288 // rate from the x/y coordinate
2289 deInt32 pipelineRate = PrimIDToPipelineShadingRate(primID);
2290 deInt32 primitiveRate = m_data.shaderWritesRate ? PrimIDToPrimitiveShadingRate(primID) : 0;
2292 deInt32 attachmentLayer = (m_data.srLayered && modeIdx == ATTACHMENT_MODE_2DARRAY) ? layer : 0;
2293 deInt32 attachmentRate = m_data.useAttachment() ? fillPtr[srFillBpp*((attachmentLayer * srHeight + (y / srTexelHeight)) * srWidth + (x / srTexelWidth))] : 0;
2295 // Get mask of allowed shading rates
2296 deInt32 expectedMasks = Simulate(pipelineRate, primitiveRate, attachmentRate);
2298 if (!(expectedMasks & (1 << rate)))
2300 log << tcu::TestLog::Message << std::hex << "unexpected shading rate. failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ") "
2301 "result rate 0x" << rate << " mask of expected rates 0x" << expectedMasks <<
2302 " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate << tcu::TestLog::EndMessage;
2303 res = QP_TEST_RESULT_FAIL;
2306 // Check that not all fragments are downgraded to 1x1
2307 if (rate == 0 && expectedMasks != 1)
2308 numUnexpected1x1Samples++;
2311 // Check that gl_FragDepth = primID / NUM_TRIANGLES
2312 if (m_data.fragDepth)
2314 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2315 float expected = (float)primID / NUM_TRIANGLES;
2316 if (fabs(*dsample - expected) > 0.01)
2318 log << tcu::TestLog::Message << std::hex << "depth write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *dsample << " expected " << expected << tcu::TestLog::EndMessage;
2319 res = QP_TEST_RESULT_FAIL;
2324 // Check that stencil value = primID
2325 if (m_data.fragStencil)
2327 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2328 if (*ssample != primID)
2330 log << tcu::TestLog::Message << std::hex << "stencil write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *ssample << " expected " << primID << tcu::TestLog::EndMessage;
2331 res = QP_TEST_RESULT_FAIL;
2336 // Check that primitives are in the right viewport/scissor
2337 if (m_data.multiViewport)
2339 VkRect2D *scissor = &scissors[primID & 1];
2340 if ((int)x < scissor->offset.x || (int)x >= (int)(scissor->offset.x + scissor->extent.width) ||
2341 (int)y < scissor->offset.y || (int)y >= (int)(scissor->offset.y + scissor->extent.height))
2343 log << tcu::TestLog::Message << std::hex << "primitive found outside of expected viewport (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << tcu::TestLog::EndMessage;
2344 res = QP_TEST_RESULT_FAIL;
2349 // Check that primitives are in the right layer
2350 if (m_data.colorLayered)
2352 if (layer != ((primID & 2)>>1))
2354 log << tcu::TestLog::Message << std::hex << "primitive found in wrong layer (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " layer=" << layer << tcu::TestLog::EndMessage;
2355 res = QP_TEST_RESULT_FAIL;
2360 // Check that multiview broadcasts the same primitive to both layers
2361 if (m_data.multiView)
2363 deUint32 otherLayer = layer^1;
2364 deUint32 *othersample = &colorptr[4*(((otherLayer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2365 deUint32 otherPrimID = othersample[2] >> 24;
2366 if (primID != otherPrimID)
2368 log << tcu::TestLog::Message << std::hex << "multiview primitive mismatch (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " otherPrimID=" << otherPrimID << tcu::TestLog::EndMessage;
2369 res = QP_TEST_RESULT_FAIL;
2374 // Loop over all samples in the same fragment
2375 for (deUint32 fx = fragMinX; fx < fragMaxX; ++fx)
2377 for (deUint32 fy = fragMinY; fy < fragMaxY; ++fy)
2379 for (deInt32 fs = 0; fs < m_data.samples; ++fs)
2381 deUint32 *fsample = &colorptr[4*(((layer * m_data.framebufferDim.height + fy) * m_data.framebufferDim.width + fx)*m_data.samples + fs)];
2382 deUint32 frate = fsample[0];
2383 deUint32 fprimID = fsample[2] >> 24;
2384 deUint32 fatomVal = fsample[2] & 0xFFFFFF;
2386 // If we write out the sample mask value, check that the samples in the
2387 // mask must not be uncovered, and that samples not in the mask must not
2388 // be covered by this primitive
2389 if (m_data.useSampleMaskIn)
2391 int p = pixelsX * pixelsY - ((fx - fragMinX) + pixelsX * (fy - fragMinY)) - 1;
2392 int sampleIdx = fs + m_data.samples * p;
2394 if ((sample[1] & (1 << sampleIdx)) && fsample[2] == 0)
2396 log << tcu::TestLog::Message << std::hex << "sample set in sampleMask but not written (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2397 res = QP_TEST_RESULT_FAIL;
2400 if (!(sample[1] & (1 << sampleIdx)) && fsample[2] != 0 && fprimID == primID)
2402 log << tcu::TestLog::Message << std::hex << "sample not set in sampleMask but written with same primID (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2403 res = QP_TEST_RESULT_FAIL;
2408 // If conservative raster is enabled, or custom sample locations all at the center, check that
2409 // samples in the same pixel must be covered.
2410 if (m_data.conservativeEnable ||
2411 (m_data.sampleLocations && m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations))
2413 // If it's in the same pixel, expect it to be fully covered.
2414 if (fx == x && fy == y && fsample[2] == 0)
2416 log << tcu::TestLog::Message << std::hex << "pixel not fully covered (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2417 res = QP_TEST_RESULT_FAIL;
2422 if (fsample[2] == 0)
2425 // If the primitive matches this sample, then it must have the same rate and
2427 if (fprimID == primID)
2429 if (rate != frate || (atomVal != fatomVal && !(m_data.sampleShadingEnable || m_data.sampleShadingInput)))
2431 log << tcu::TestLog::Message << std::hex << "failed pixel (0x" << x << ",0x" << y << ",sample " << s << ")=0x" << ((primID<<24)|atomVal) <<
2432 " compared to (0x" << fx << ",0x" << fy << ",sample " << fs << ")=0x" << ((fprimID<<24)|fatomVal) <<
2433 " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate <<
2434 tcu::TestLog::EndMessage;
2435 res = QP_TEST_RESULT_FAIL;
2445 if (res == QP_TEST_RESULT_FAIL)
2449 // All samples were coerced to 1x1, unexpected
2450 if (res == QP_TEST_RESULT_PASS &&
2451 numTotalSamples != 0 &&
2452 numUnexpected1x1Samples == numTotalSamples &&
2453 numTotalSamples > 16)
2455 log << tcu::TestLog::Message << std::hex << "Quality warning - all fragments used 1x1" << tcu::TestLog::EndMessage;
2456 res = QP_TEST_RESULT_QUALITY_WARNING;
2459 return tcu::TestStatus(res, qpGetTestResultName(res));
2462 #ifndef CTS_USES_VULKANSC
2463 void FSRTestInstance::beginSecondaryCmdBuffer(VkCommandBuffer cmdBuffer, VkFormat cbFormat, VkFormat dsFormat, VkRenderingFlagsKHR renderingFlags) const
2465 VkCommandBufferInheritanceRenderingInfoKHR inheritanceRenderingInfo
2467 VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR, // VkStructureType sType;
2468 DE_NULL, // const void* pNext;
2469 renderingFlags, // VkRenderingFlagsKHR flags;
2470 m_data.multiView ? 0x3 : 0u, // uint32_t viewMask;
2471 1u, // uint32_t colorAttachmentCount;
2472 &cbFormat, // const VkFormat* pColorAttachmentFormats;
2473 dsFormat, // VkFormat depthAttachmentFormat;
2474 dsFormat, // VkFormat stencilAttachmentFormat;
2475 m_data.samples, // VkSampleCountFlagBits rasterizationSamples;
2477 const VkCommandBufferInheritanceInfo bufferInheritanceInfo = initVulkanStructure(&inheritanceRenderingInfo);
2479 VkCommandBufferUsageFlags usageFlags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
2480 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2481 usageFlags |= VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
2483 const VkCommandBufferBeginInfo commandBufBeginParams
2485 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
2486 DE_NULL, // const void* pNext;
2487 usageFlags, // VkCommandBufferUsageFlags flags;
2488 &bufferInheritanceInfo
2491 const DeviceInterface& vk = m_context.getDeviceInterface();
2492 VK_CHECK(vk.beginCommandBuffer(cmdBuffer, &commandBufBeginParams));
2495 void FSRTestInstance::beginDynamicRender(VkCommandBuffer cmdBuffer, VkImageView srImageView, VkImageLayout srImageLayout,
2496 const VkExtent2D& srTexelSize, VkImageView cbImageView, VkImageView dsImageView,
2497 const VkClearValue& clearColor, const VkClearValue& clearDepthStencil,
2498 VkRenderingFlagsKHR renderingFlags) const
2500 const DeviceInterface& vk = m_context.getDeviceInterface();
2501 VkRect2D renderArea = makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height);
2503 VkRenderingFragmentShadingRateAttachmentInfoKHR shadingRateAttachmentInfo
2505 VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR, // VkStructureType sType;
2506 DE_NULL, // const void* pNext;
2507 srImageView, // VkImageView imageView;
2508 srImageLayout, // VkImageLayout imageLayout;
2509 srTexelSize // VkExtent2D shadingRateAttachmentTexelSize;
2512 VkRenderingAttachmentInfoKHR colorAttachment
2514 vk::VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, // VkStructureType sType;
2515 DE_NULL, // const void* pNext;
2516 cbImageView, // VkImageView imageView;
2517 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout imageLayout;
2518 VK_RESOLVE_MODE_NONE, // VkResolveModeFlagBits resolveMode;
2519 DE_NULL, // VkImageView resolveImageView;
2520 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout resolveImageLayout;
2521 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
2522 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2523 clearColor // VkClearValue clearValue;
2526 std::vector<VkRenderingAttachmentInfoKHR> depthStencilAttachments(2,
2528 VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, // VkStructureType sType;
2529 DE_NULL, // const void* pNext;
2530 dsImageView, // VkImageView imageView;
2531 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout imageLayout;
2532 VK_RESOLVE_MODE_NONE, // VkResolveModeFlagBits resolveMode;
2533 DE_NULL, // VkImageView resolveImageView;
2534 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout resolveImageLayout;
2535 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
2536 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2537 clearDepthStencil // VkClearValue clearValue;
2540 vk::VkRenderingInfoKHR renderingInfo
2542 vk::VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
2543 m_data.useAttachment() ? &shadingRateAttachmentInfo : DE_NULL,
2544 renderingFlags, // VkRenderingFlagsKHR flags;
2545 renderArea, // VkRect2D renderArea;
2546 m_data.multiView ? 1 : m_data.numColorLayers, // deUint32 layerCount;
2547 m_data.multiView ? 0x3 : 0u, // deUint32 viewMask;
2548 1u, // deUint32 colorAttachmentCount;
2549 &colorAttachment, // const VkRenderingAttachmentInfoKHR* pColorAttachments;
2550 m_data.useDepthStencil ? &depthStencilAttachments[0] : DE_NULL, // const VkRenderingAttachmentInfoKHR* pDepthAttachment;
2551 m_data.useDepthStencil ? &depthStencilAttachments[1] : DE_NULL, // const VkRenderingAttachmentInfoKHR* pStencilAttachment;
2554 vk.cmdBeginRendering(cmdBuffer, &renderingInfo);
2556 #endif // CTS_USES_VULKANSC
2558 void FSRTestInstance::preRenderCommands(VkCommandBuffer cmdBuffer, ImageWithMemory* cbImage, ImageWithMemory* dsImage,
2559 ImageWithMemory* derivImage, deUint32 derivNumLevels,
2560 ImageWithMemory* srImage, VkImageLayout srLayout, BufferWithMemory* srFillBuffer,
2561 deUint32 numSRLayers, deUint32 srWidth, deUint32 srHeight, deUint32 srFillBpp,
2562 const VkClearValue& clearColor, const VkClearValue& clearDepthStencil)
2564 const DeviceInterface& vk = m_context.getDeviceInterface();
2565 const VkDevice device = m_context.getDevice();
2567 VkFlags allPipelineStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
2568 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
2569 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
2570 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
2571 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
2572 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
2573 VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
2575 if (m_data.geometryShader)
2576 allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
2578 VkImageMemoryBarrier imageBarrier
2580 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
2581 DE_NULL, // const void* pNext
2582 0u, // VkAccessFlags srcAccessMask
2583 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask
2584 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
2585 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
2586 VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
2587 VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
2588 cbImage->get(), // VkImage image
2590 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
2591 0u, // uint32_t baseMipLevel
2592 VK_REMAINING_MIP_LEVELS, // uint32_t mipLevels,
2593 0u, // uint32_t baseArray
2594 VK_REMAINING_ARRAY_LAYERS, // uint32_t arraySize
2598 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2599 (VkDependencyFlags)0,
2600 0, (const VkMemoryBarrier*)DE_NULL,
2601 0, (const VkBufferMemoryBarrier*)DE_NULL,
2604 imageBarrier.image = derivImage->get();
2605 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2607 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2608 (VkDependencyFlags)0,
2609 0, (const VkMemoryBarrier*)DE_NULL,
2610 0, (const VkBufferMemoryBarrier*)DE_NULL,
2613 // Clear level to 1<<level
2614 for (deUint32 i = 0; i < derivNumLevels; ++i)
2616 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, i, 1u, 0u, 1u);
2617 VkClearValue clearLevelColor = makeClearValueColorU32(1<<i,0,0,0);
2618 vk.cmdClearColorImage(cmdBuffer, derivImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearLevelColor.color, 1, &range);
2621 // Clear color buffer to transparent black
2623 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
2624 vk.cmdClearColorImage(cmdBuffer, cbImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
2627 // Clear depth and stencil
2628 if (m_data.useDepthStencil)
2630 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
2631 VkImageMemoryBarrier dsBarrier = imageBarrier;
2632 dsBarrier.image = dsImage->get();
2633 dsBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2634 dsBarrier.subresourceRange = range;
2635 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2636 0u, // dependencyFlags
2640 vk.cmdClearDepthStencilImage(cmdBuffer, dsImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearDepthStencil.depthStencil, 1, &range);
2643 // Initialize shading rate image with varying values
2644 if (m_data.useAttachment())
2646 imageBarrier.image = srImage->get();
2647 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2649 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2650 (VkDependencyFlags)0,
2651 0, (const VkMemoryBarrier*)DE_NULL,
2652 0, (const VkBufferMemoryBarrier*)DE_NULL,
2655 deUint8 *fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
2656 for (deUint32 layer = 0; layer < numSRLayers; ++layer)
2658 for (deUint32 x = 0; x < srWidth; ++x)
2660 for (deUint32 y = 0; y < srHeight; ++y)
2662 deUint32 idx = (layer*srHeight + y)*srWidth + x;
2663 deUint8 val = (deUint8)SanitizeRate(idx & 0xF);
2664 // actual shading rate is always in the LSBs of the first byte of a texel
2665 fillPtr[srFillBpp*idx] = val;
2669 flushAlloc(vk, device, srFillBuffer->getAllocation());
2671 const VkBufferImageCopy copyRegion
2673 0u, // VkDeviceSize bufferOffset;
2674 0u, // deUint32 bufferRowLength;
2675 0u, // deUint32 bufferImageHeight;
2677 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspect;
2678 0u, // deUint32 mipLevel;
2679 0u, // deUint32 baseArrayLayer;
2680 numSRLayers, // deUint32 layerCount;
2681 }, // VkImageSubresourceLayers imageSubresource;
2682 { 0, 0, 0 }, // VkOffset3D imageOffset;
2683 { srWidth, srHeight, 1 }, // VkExtent3D imageExtent;
2686 vk.cmdCopyBufferToImage(cmdBuffer, srFillBuffer->get(), srImage->get(), VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
2688 imageBarrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
2689 imageBarrier.newLayout = srLayout;
2691 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2692 (VkDependencyFlags)0,
2693 0, (const VkMemoryBarrier*)DE_NULL,
2694 0, (const VkBufferMemoryBarrier*)DE_NULL,
2698 VkMemoryBarrier memBarrier
2700 VK_STRUCTURE_TYPE_MEMORY_BARRIER, // sType
2702 0u, // srcAccessMask
2703 0u, // dstAccessMask
2706 memBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
2707 memBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
2708 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, allPipelineStages,
2709 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2712 void FSRTestInstance::beginLegacyRender(VkCommandBuffer cmdBuffer, VkRenderPass renderPass, VkFramebuffer framebuffer,
2713 VkImageView srImageView, VkImageView cbImageView, VkImageView dsImageView, bool imagelessFB) const
2715 const DeviceInterface& vk = m_context.getDeviceInterface();
2716 VkRect2D renderArea = makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height);
2718 std::vector<VkImageView> attachments = { cbImageView };
2719 if (m_data.useAttachment())
2720 attachments.push_back(srImageView);
2721 if (m_data.useDepthStencil)
2722 attachments.push_back(dsImageView);
2724 const VkRenderPassAttachmentBeginInfo renderPassAttachmentBeginInfo
2726 VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO, // VkStructureType sType;
2727 DE_NULL, // const void* pNext;
2728 (deUint32)attachments.size(), // deUint32 attachmentCount;
2729 &attachments[0] // const VkImageView* pAttachments;
2732 beginRenderPass(vk, cmdBuffer, renderPass, framebuffer, renderArea,
2733 0, DE_NULL, VK_SUBPASS_CONTENTS_INLINE, imagelessFB ? &renderPassAttachmentBeginInfo : DE_NULL);
2736 void FSRTestInstance::drawCommands(VkCommandBuffer cmdBuffer,
2737 std::vector<GraphicsPipelineWrapper>& pipelines,
2738 const std::vector<VkViewport>& viewports,
2739 const std::vector<VkRect2D>& scissors,
2740 const VkPipelineLayout pipelineLayout,
2741 const VkRenderPass renderPass,
2742 const VkPipelineVertexInputStateCreateInfo* vertexInputState,
2743 const VkPipelineDynamicStateCreateInfo* dynamicState,
2744 const VkPipelineRasterizationStateCreateInfo* rasterizationState,
2745 const VkPipelineDepthStencilStateCreateInfo* depthStencilState,
2746 const VkPipelineMultisampleStateCreateInfo* multisampleState,
2747 VkPipelineFragmentShadingRateStateCreateInfoKHR* shadingRateState,
2748 PipelineRenderingCreateInfoWrapper dynamicRenderingState,
2749 const VkShaderModule vertShader,
2750 const VkShaderModule geomShader,
2751 const VkShaderModule meshShader,
2752 const VkShaderModule fragShader,
2753 const std::vector<VkDescriptorSet>& descriptorSets,
2754 VkBuffer vertexBuffer,
2755 const uint32_t pushConstantSize)
2757 const DeviceInterface& vk = m_context.getDeviceInterface();
2758 const VkDevice device = m_context.getDevice();
2759 const bool useMesh = (meshShader != DE_NULL);
2761 #ifdef CTS_USES_VULKANSC
2764 #endif // CTS_USES_VULKANSC
2766 VkFlags allShaderStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
2770 #ifndef CTS_USES_VULKANSC
2771 allShaderStages |= VK_SHADER_STAGE_MESH_BIT_EXT;
2772 #endif // CTS_USES_VULKANSC
2776 allShaderStages |= VK_SHADER_STAGE_VERTEX_BIT;
2777 if (m_data.geometryShader)
2778 allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
2781 VkPipelineCreateFlags pipelineCreateFlags = (VkPipelineCreateFlags)0;
2783 #ifndef CTS_USES_VULKANSC
2784 if (m_data.groupParams->useDynamicRendering)
2785 pipelineCreateFlags |= VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
2786 #endif // CTS_USES_VULKANSC
2788 vk.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorSets.size()), de::dataOrNull(descriptorSets), 0, DE_NULL);
2790 // If using dynamic state, create a single graphics pipeline and bind it
2791 if (m_data.useDynamicState)
2793 pipelines.emplace_back(vk, device, m_data.groupParams->pipelineConstructionType, pipelineCreateFlags);
2794 auto& pipeline = pipelines.back();
2797 .setDefaultColorBlendState()
2798 .setDynamicState(dynamicState);
2802 #ifndef CTS_USES_VULKANSC
2804 .setupPreRasterizationMeshShaderState(viewports,
2814 dynamicRenderingState);
2815 #endif // CTS_USES_VULKANSC
2820 .setupVertexInputStete(vertexInputState)
2821 .setupPreRasterizationShaderState(viewports,
2832 dynamicRenderingState);
2836 .setupFragmentShaderState(pipelineLayout,
2843 .setupFragmentOutputState(renderPass, 0u, DE_NULL, multisampleState)
2844 .setMonolithicPipelineLayout(pipelineLayout)
2847 vk.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.getPipeline());
2850 // Push constant block (must match shaders).
2853 int32_t shadingRate;
2854 uint32_t instanceIndex;
2855 } pushConstantBlock;
2857 for (deInt32 i = 0; i < NUM_TRIANGLES; ++i)
2861 // Bind vertex attributes pointing to the next triangle
2862 VkDeviceSize vertexBufferOffset = i * 3 * 2 * sizeof(float);
2863 vk.cmdBindVertexBuffers(cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
2866 // Put primitive shading rate and instance index (used in mesh shading cases) in push constants.
2867 pushConstantBlock.shadingRate = PrimIDToPrimitiveShadingRate(i);
2868 pushConstantBlock.instanceIndex = static_cast<uint32_t>(i);
2869 vk.cmdPushConstants(cmdBuffer, pipelineLayout, allShaderStages, 0, pushConstantSize, &pushConstantBlock);
2871 if (m_data.useDynamicState)
2873 VkExtent2D fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2874 vk.cmdSetFragmentShadingRateKHR(cmdBuffer, &fragmentSize, m_data.combinerOp);
2878 // Create a new pipeline with the desired pipeline shading rate
2879 shadingRateState->fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2881 pipelines.emplace_back(vk, device, m_data.groupParams->pipelineConstructionType, pipelineCreateFlags);
2882 auto& pipeline = pipelines.back();
2885 .setDefaultColorBlendState()
2886 .setDynamicState(dynamicState);
2890 #ifndef CTS_USES_VULKANSC
2892 .setupPreRasterizationMeshShaderState(viewports,
2902 dynamicRenderingState);
2903 #endif // CTS_USES_VULKANSC
2908 .setupVertexInputStete(vertexInputState)
2909 .setupPreRasterizationShaderState(viewports,
2920 dynamicRenderingState);
2924 .setupFragmentShaderState(pipelineLayout,
2931 .setupFragmentOutputState(renderPass, 0u, DE_NULL, multisampleState)
2932 .setMonolithicPipelineLayout(pipelineLayout)
2935 vk.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.getPipeline());
2940 #ifndef CTS_USES_VULKANSC
2941 // Create a single workgroup to draw one triangle. The "primitive id" will be in the push constants.
2942 vk.cmdDrawMeshTasksEXT(cmdBuffer, 1u, 1u, 1u);
2943 #endif // CTS_USES_VULKANSC
2947 // Draw one triangle, with "primitive ID" in gl_InstanceIndex
2948 vk.cmdDraw(cmdBuffer, 3u, 1, 0u, i);
2955 void createBasicTests (tcu::TestContext& testCtx, tcu::TestCaseGroup* parentGroup, SharedGroupParams groupParams)
2961 const char* description;
2968 const char* description;
2973 AttachmentUsage usage;
2975 const char* description;
2976 } TestGroupUsageCase;
2978 TestGroupCase groupCases[] =
2980 { 0, "basic", "basic tests" },
2981 { 1, "apisamplemask", "use pSampleMask" },
2982 { 2, "samplemaskin", "use gl_SampleMaskIn" },
2983 { 3, "conservativeunder", "conservative underestimation" },
2984 { 4, "conservativeover", "conservative overestimation" },
2985 { 5, "fragdepth", "depth shader output" },
2986 { 6, "fragstencil", "stencil shader output" },
2987 { 7, "multiviewport", "multiple viewports and gl_ViewportIndex" },
2988 { 8, "colorlayered", "multiple layer color, single layer shading rate" },
2989 { 9, "srlayered", "multiple layer color, multiple layers shading rate" },
2990 { 10, "multiview", "multiview" },
2991 { 11, "multiviewsrlayered", "multiview and multilayer shading rate" },
2992 { 12, "multiviewcorrelation", "multiview with correlation mask" },
2993 { 13, "interlock", "fragment shader interlock" },
2994 { 14, "samplelocations", "custom sample locations" },
2995 { 15, "sampleshadingenable", "enable sample shading in createinfo" },
2996 { 16, "sampleshadinginput", "enable sample shading by using gl_SampleID" },
2997 #ifndef CTS_USES_VULKANSC
2998 { 17, "fragdepth_early_late", "depth shader output" },
2999 { 18, "fragstencil_early_late", "stencil shader output" },
3003 TestGroupCase dynCases[] =
3005 { 1, "dynamic", "uses dynamic shading rate state" },
3006 { 0, "static", "uses static shading rate state" },
3009 TestGroupUsageCase attCases[] =
3011 { AttachmentUsage::NO_ATTACHMENT, "noattachment", "no shading rate attachment" },
3012 { AttachmentUsage::WITH_ATTACHMENT, "attachment", "has shading rate attachment" },
3013 { AttachmentUsage::NO_ATTACHMENT_PTR, "noattachmentptr", "no shading rate attachment pointer" },
3016 TestGroupCase shdCases[] =
3018 { 0, "noshaderrate", "shader doesn't write rate" },
3019 { 1, "shaderrate", "shader writes rate" },
3022 TestGroupCase combCases[] =
3024 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR, "keep", "keep" },
3025 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR, "replace", "replace" },
3026 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR, "min", "min" },
3027 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR, "max", "max" },
3028 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR, "mul", "mul" },
3031 TestGroupCase2D extentCases[] =
3033 { {1, 1}, "1x1", "1x1" },
3034 { {4, 4}, "4x4", "4x4" },
3035 { {33, 35}, "33x35", "33x35" },
3036 { {151, 431}, "151x431", "151x431" },
3037 { {256, 256}, "256x256", "256x256" },
3040 TestGroupCase sampCases[] =
3042 { VK_SAMPLE_COUNT_1_BIT, "samples1", "1 raster sample" },
3043 { VK_SAMPLE_COUNT_2_BIT, "samples2", "2 raster samples" },
3044 { VK_SAMPLE_COUNT_4_BIT, "samples4", "4 raster samples" },
3045 { VK_SAMPLE_COUNT_8_BIT, "samples8", "8 raster samples" },
3046 { VK_SAMPLE_COUNT_16_BIT, "samples16", "16 raster samples" },
3049 TestGroupCase shaderCases[] =
3051 { 0, "vs", "vertex shader only" },
3052 { 1, "gs", "vertex and geometry shader" },
3053 #ifndef CTS_USES_VULKANSC
3054 { 2, "ms", "mesh shader" },
3055 #endif // CTS_USES_VULKANSC
3060 for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(groupCases); groupNdx++)
3062 if (groupParams->useDynamicRendering && groupNdx == 12)
3065 if (groupParams->pipelineConstructionType != PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC)
3067 // for graphics pipeline library we need to repeat only selected groups
3068 if (std::set<int> { 2, 3, 4, 10, 11, 12, 13, 14, 15 }.count(groupNdx) == 0)
3072 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, groupCases[groupNdx].name, groupCases[groupNdx].description));
3073 for (int dynNdx = 0; dynNdx < DE_LENGTH_OF_ARRAY(dynCases); dynNdx++)
3075 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3076 if (groupParams->useSecondaryCmdBuffer && (dynNdx != 0))
3079 de::MovePtr<tcu::TestCaseGroup> dynGroup(new tcu::TestCaseGroup(testCtx, dynCases[dynNdx].name, dynCases[dynNdx].description));
3080 for (int attNdx = 0; attNdx < DE_LENGTH_OF_ARRAY(attCases); attNdx++)
3082 if (groupParams->useDynamicRendering && attCases[attNdx].usage == AttachmentUsage::NO_ATTACHMENT_PTR)
3085 de::MovePtr<tcu::TestCaseGroup> attGroup(new tcu::TestCaseGroup(testCtx, attCases[attNdx].name, attCases[attNdx].description));
3086 for (int shdNdx = 0; shdNdx < DE_LENGTH_OF_ARRAY(shdCases); shdNdx++)
3088 de::MovePtr<tcu::TestCaseGroup> shdGroup(new tcu::TestCaseGroup(testCtx, shdCases[shdNdx].name, shdCases[shdNdx].description));
3089 for (int cmb0Ndx = 0; cmb0Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb0Ndx++)
3091 de::MovePtr<tcu::TestCaseGroup> cmb0Group(new tcu::TestCaseGroup(testCtx, combCases[cmb0Ndx].name, combCases[cmb0Ndx].description));
3092 for (int cmb1Ndx = 0; cmb1Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb1Ndx++)
3094 de::MovePtr<tcu::TestCaseGroup> cmb1Group(new tcu::TestCaseGroup(testCtx, combCases[cmb1Ndx].name, combCases[cmb1Ndx].description));
3095 for (int extNdx = 0; extNdx < DE_LENGTH_OF_ARRAY(extentCases); extNdx++)
3097 // reduce number of cases repeat every other extent case for graphics pipeline library
3098 if ((groupParams->pipelineConstructionType != PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC) && ((extNdx % 2) == 1))
3101 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3102 if (groupParams->useSecondaryCmdBuffer && (extNdx != 1))
3105 de::MovePtr<tcu::TestCaseGroup> extGroup(new tcu::TestCaseGroup(testCtx, extentCases[extNdx].name, extentCases[extNdx].description));
3106 for (int sampNdx = 0; sampNdx < DE_LENGTH_OF_ARRAY(sampCases); sampNdx++)
3108 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3109 if (groupParams->useSecondaryCmdBuffer && (sampNdx != 1))
3112 de::MovePtr<tcu::TestCaseGroup> sampGroup(new tcu::TestCaseGroup(testCtx, sampCases[sampNdx].name, sampCases[sampNdx].description));
3113 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(shaderCases); shaderNdx++)
3115 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3116 if (groupParams->useSecondaryCmdBuffer && (shaderNdx != 0))
3119 bool useApiSampleMask = groupNdx == 1;
3120 bool useSampleMaskIn = groupNdx == 2;
3121 bool consRast = groupNdx == 3 || groupNdx == 4;
3122 bool fragDepth = groupNdx == 5 || groupNdx == 17;
3123 bool fragStencil = groupNdx == 6 || groupNdx == 18;
3124 bool multiViewport = groupNdx == 7;
3125 bool colorLayered = groupNdx == 8 || groupNdx == 9;
3126 bool srLayered = groupNdx == 9 || groupNdx == 11;
3127 bool multiView = groupNdx == 10 || groupNdx == 11 || groupNdx == 12;
3128 bool correlationMask = groupNdx == 12;
3129 bool interlock = groupNdx == 13;
3130 bool sampleLocations = groupNdx == 14;
3131 bool sampleShadingEnable = groupNdx == 15;
3132 bool sampleShadingInput = groupNdx == 16;
3133 bool useGeometryShader = (shaderCases[shaderNdx].count == 1u);
3134 bool useMeshShader = (shaderCases[shaderNdx].count == 2u);
3135 bool earlyAndLateTest = groupNdx == 17 || groupNdx == 18;
3137 VkConservativeRasterizationModeEXT conservativeMode = (groupNdx == 3) ? VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT : VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
3138 deUint32 numColorLayers = (colorLayered || multiView) ? 2u : 1u;
3140 // Don't bother with geometry shader if we're not testing shader writes
3141 if (useGeometryShader && !shdCases[shdNdx].count)
3144 // reduce number of tests
3145 if ((groupNdx != 0) &&
3146 (!dynCases[dynNdx].count ||
3147 !(combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
3148 !(combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
3151 // Don't bother with geometry shader if we're testing conservative raster, sample mask, depth/stencil
3152 if (useGeometryShader && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil))
3155 // Don't bother with geometry shader if we're testing non-dynamic state
3156 if (useGeometryShader && !dynCases[dynNdx].count)
3159 // Only test multiViewport/layered with shaderWritesRate
3160 if ((multiViewport || colorLayered) && !shdCases[shdNdx].count)
3163 // Can't test layered shading rate attachment without an attachment
3164 if (srLayered && attCases[attNdx].usage != AttachmentUsage::WITH_ATTACHMENT)
3169 groupParams, // SharedGroupParams groupParams;
3170 seed++, // deInt32 seed;
3171 extentCases[extNdx].count, // VkExtent2D framebufferDim;
3172 (VkSampleCountFlagBits)sampCases[sampNdx].count, // VkSampleCountFlagBits samples;
3174 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb0Ndx].count,
3175 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb1Ndx].count
3176 }, // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
3177 attCases[attNdx].usage, // AttachmentUsage attachmentUsage;
3178 (bool)shdCases[shdNdx].count, // bool shaderWritesRate;
3179 useGeometryShader, // bool geometryShader;
3180 useMeshShader, // bool meshShader;
3181 (bool)dynCases[dynNdx].count, // bool useDynamicState;
3182 useApiSampleMask, // bool useApiSampleMask;
3183 useSampleMaskIn, // bool useSampleMaskIn;
3184 consRast, // bool conservativeEnable;
3185 conservativeMode, // VkConservativeRasterizationModeEXT conservativeMode;
3186 fragDepth || fragStencil, // bool useDepthStencil;
3187 fragDepth, // bool fragDepth;
3188 fragStencil, // bool fragStencil;
3189 multiViewport, // bool multiViewport;
3190 colorLayered, // bool colorLayered;
3191 srLayered, // bool srLayered;
3192 numColorLayers, // deUint32 numColorLayers;
3193 multiView, // bool multiView;
3194 correlationMask, // bool correlationMask;
3195 interlock, // bool interlock;
3196 sampleLocations, // bool sampleLocations;
3197 sampleShadingEnable, // bool sampleShadingEnable;
3198 sampleShadingInput, // bool sampleShadingInput;
3199 false, // bool sampleMaskTest;
3200 earlyAndLateTest, // bool earlyAndLateTest;
3203 sampGroup->addChild(new FSRTestCase(testCtx, shaderCases[shaderNdx].name, shaderCases[shaderNdx].description, c));
3205 extGroup->addChild(sampGroup.release());
3207 cmb1Group->addChild(extGroup.release());
3209 cmb0Group->addChild(cmb1Group.release());
3211 shdGroup->addChild(cmb0Group.release());
3213 attGroup->addChild(shdGroup.release());
3215 dynGroup->addChild(attGroup.release());
3217 group->addChild(dynGroup.release());
3219 parentGroup->addChild(group.release());
3222 if (!groupParams->useSecondaryCmdBuffer)
3224 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "misc_tests", "Single tests that don't need to be part of above test matrix"));
3225 group->addChild(new FSRTestCase(testCtx, "sample_mask_test", "", {
3226 groupParams, // SharedGroupParams groupParams;
3227 123, // deInt32 seed;
3228 {32, 33}, // VkExtent2D framebufferDim;
3229 VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits samples;
3231 VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR,
3232 VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
3233 }, // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
3234 AttachmentUsage::NO_ATTACHMENT, // AttachmentUsage attachmentUsage;
3235 true, // bool shaderWritesRate;
3236 false, // bool geometryShader;
3237 false, // bool meshShader;
3238 false, // bool useDynamicState;
3239 true, // bool useApiSampleMask;
3240 false, // bool useSampleMaskIn;
3241 false, // bool conservativeEnable;
3242 VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT, // VkConservativeRasterizationModeEXT conservativeMode;
3243 false, // bool useDepthStencil;
3244 false, // bool fragDepth;
3245 false, // bool fragStencil;
3246 false, // bool multiViewport;
3247 false, // bool colorLayered;
3248 false, // bool srLayered;
3249 1u, // deUint32 numColorLayers;
3250 false, // bool multiView;
3251 false, // bool correlationMask;
3252 false, // bool interlock;
3253 false, // bool sampleLocations;
3254 false, // bool sampleShadingEnable;
3255 false, // bool sampleShadingInput;
3256 true, // bool sampleMaskTest;
3257 false, // bool earlyAndLateTest;
3260 parentGroup->addChild(group.release());
3264 } // FragmentShadingRage