Merge vk-gl-cts/dev/VK_EXT_mesh_shader into vk-gl-cts/main
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / fragment_shading_rate / vktFragmentShadingRateBasic.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2017-2019 The Khronos Group Inc.
6  * Copyright (c) 2018-2020 NVIDIA Corporation
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *        http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Tests for VK_KHR_fragment_shading_rate
23  * The test renders 9*9 triangles, where each triangle has one of the valid
24  * fragment sizes ({1,2,4},{1,2,4}) (clamped to implementation limits) for
25  * each of the pipeline shading rate and the primitive shading rate. The
26  * fragment shader does an atomic add to a memory location to get a unique
27  * identifier for the fragment, and outputs the primitive ID, atomic counter,
28  * fragment size, and some other info the the color output. Then a compute
29  * shader copies this to buffer memory, and the host verifies several
30  * properties of the output. For example, if a sample has a particular
31  * primitive ID and atomic value, then all other samples in the tile with
32  * the same primitive ID should have the same atomic value.
33  *//*--------------------------------------------------------------------*/
34
35 #include "vktFragmentShadingRateBasic.hpp"
36
37 #include "vkBufferWithMemory.hpp"
38 #include "vkImageWithMemory.hpp"
39 #include "vkQueryUtil.hpp"
40 #include "vkBuilderUtil.hpp"
41 #include "vkCmdUtil.hpp"
42 #include "vkTypeUtil.hpp"
43 #include "vkObjUtil.hpp"
44 #include "vkImageUtil.hpp"
45 #include "vkStrUtil.hpp"
46
47 #include "vktTestGroupUtil.hpp"
48 #include "vktTestCase.hpp"
49
50 #include "deDefs.h"
51 #include "deMath.h"
52 #include "deRandom.h"
53 #include "deSharedPtr.hpp"
54 #include "deString.h"
55
56 #include "tcuTestCase.hpp"
57 #include "tcuTestLog.hpp"
58
59 #include <set>
60 #include <string>
61 #include <sstream>
62 #include <vector>
63 #include <algorithm>
64 #include <iterator>
65
66 namespace vkt
67 {
68 namespace FragmentShadingRate
69 {
70 namespace
71 {
72 using namespace vk;
73 using namespace std;
74
75 #define NUM_TRIANGLES (9*9)
76
77 enum class AttachmentUsage
78 {
79         NO_ATTACHMENT = 0,
80         NO_ATTACHMENT_PTR,
81         WITH_ATTACHMENT,
82 };
83
84 struct CaseDef
85 {
86         SharedGroupParams groupParams;
87         deInt32 seed;
88         VkExtent2D framebufferDim;
89         VkSampleCountFlagBits samples;
90         VkFragmentShadingRateCombinerOpKHR combinerOp[2];
91         AttachmentUsage attachmentUsage;
92         bool shaderWritesRate;
93         bool geometryShader;
94         bool meshShader;
95         bool useDynamicState;
96         bool useApiSampleMask;
97         bool useSampleMaskIn;
98         bool conservativeEnable;
99         VkConservativeRasterizationModeEXT conservativeMode;
100         bool useDepthStencil; // == fragDepth || fragStencil
101         bool fragDepth;
102         bool fragStencil;
103         bool multiViewport;
104         bool colorLayered;
105         bool srLayered; // colorLayered must also be true
106         deUint32 numColorLayers;
107         bool multiView;
108         bool correlationMask;
109         bool interlock;
110         bool sampleLocations;
111         bool sampleShadingEnable;
112         bool sampleShadingInput;
113         bool sampleMaskTest;
114         bool earlyAndLateTest;
115
116         bool useAttachment () const
117         {
118                 return (attachmentUsage == AttachmentUsage::WITH_ATTACHMENT);
119         }
120 };
121
122 class FSRTestInstance : public TestInstance
123 {
124 public:
125                                                 FSRTestInstance                         (Context& context, const CaseDef& data);
126                                                 ~FSRTestInstance                        (void);
127         tcu::TestStatus         iterate                                         (void);
128
129 private:
130         // Test parameters
131         CaseDef                         m_data;
132
133         // Cache simulated combiner operations, to avoid recomputing per-sample
134         deInt32                         m_simulateValueCount;
135         vector<deInt32>         m_simulateCache;
136         // Cache mapping of primitive ID to pipeline/primitive shading rate
137         vector<deInt32>         m_primIDToPrimitiveShadingRate;
138         vector<deInt32>         m_primIDToPipelineShadingRate;
139         deUint32                        m_supportedFragmentShadingRateCount;
140         vector<VkPhysicalDeviceFragmentShadingRateKHR>  m_supportedFragmentShadingRates;
141         VkPhysicalDeviceFragmentShadingRatePropertiesKHR        m_shadingRateProperties;
142
143 protected:
144
145         void                            preRenderCommands                               (VkCommandBuffer                                                                        cmdBuffer,
146                                                                                                                  ImageWithMemory*                                                                       cbImage,
147                                                                                                                  ImageWithMemory*                                                                       dsImage,
148                                                                                                                  ImageWithMemory*                                                                       derivImage,
149                                                                                                                  deUint32                                                                                       derivNumLevels,
150                                                                                                                  ImageWithMemory*                                                                       srImage,
151                                                                                                                  VkImageLayout                                                                          srLayout,
152                                                                                                                  BufferWithMemory*                                                                      srFillBuffer,
153                                                                                                                  deUint32                                                                                       numSRLayers,
154                                                                                                                  deUint32                                                                                       srWidth,
155                                                                                                                  deUint32                                                                                       srHeight,
156                                                                                                                  deUint32                                                                                       srFillBpp,
157                                                                                                                  const VkClearValue&                                                            clearColor,
158                                                                                                                  const VkClearValue&                                                            clearDepthStencil);
159         void                            beginLegacyRender                               (VkCommandBuffer                                                                        cmdBuffer,
160                                                                                                                  VkRenderPass                                                                           renderPass,
161                                                                                                                  VkFramebuffer                                                                          framebuffer,
162                                                                                                                  VkImageView                                                                            srImageView,
163                                                                                                                  VkImageView                                                                            cbImageView,
164                                                                                                                  VkImageView                                                                            dsImageView,
165                                                                                                                  bool                                                                                           imagelessFB) const;
166         void                            drawCommands                                    (VkCommandBuffer                                                                        cmdBuffer,
167                                                                                                                  std::vector<GraphicsPipelineWrapper>&                          pipelines,
168                                                                                                                  const std::vector<VkViewport>&                                         viewports,
169                                                                                                                  const std::vector<VkRect2D>&                                           scissors,
170                                                                                                                  const VkPipelineLayout                                                         pipelineLayout,
171                                                                                                                  const VkRenderPass                                                                     renderPass,
172                                                                                                                  const VkPipelineVertexInputStateCreateInfo*            vertexInputState,
173                                                                                                                  const VkPipelineDynamicStateCreateInfo*                        dynamicState,
174                                                                                                                  const VkPipelineRasterizationStateCreateInfo*          rasterizationState,
175                                                                                                                  const VkPipelineDepthStencilStateCreateInfo*           depthStencilState,
176                                                                                                                  const VkPipelineMultisampleStateCreateInfo*            multisampleState,
177                                                                                                                  VkPipelineFragmentShadingRateStateCreateInfoKHR*       shadingRateState,
178                                                                                                                  PipelineRenderingCreateInfoWrapper                                     dynamicRenderingState,
179                                                                                                                  const VkShaderModule                                                           vertShader,
180                                                                                                                  const VkShaderModule                                                           geomShader,
181                                                                                                                  const VkShaderModule                                                           meshShader,
182                                                                                                                  const VkShaderModule                                                           fragShader,
183                                                                                                                  const std::vector<VkDescriptorSet>&                            descriptorSet,
184                                                                                                                  VkBuffer                                                                                       vertexBuffer,
185                                                                                                                  const uint32_t                                                                         pushConstantSize);
186 #ifndef CTS_USES_VULKANSC
187         void                            beginSecondaryCmdBuffer                 (VkCommandBuffer                                                                        cmdBuffer,
188                                                                                                                  VkFormat                                                                                       cbFormat,
189                                                                                                                  VkFormat                                                                                       dsFormat,
190                                                                                                                  VkRenderingFlagsKHR                                                            renderingFlags = 0u) const;
191         void                            beginDynamicRender                              (VkCommandBuffer                                                                        cmdBuffer,
192                                                                                                                  VkImageView                                                                            srImageView,
193                                                                                                                  VkImageLayout                                                                          srImageLayout,
194                                                                                                                  const VkExtent2D&                                                                      srTexelSize,
195                                                                                                                  VkImageView                                                                            cbImageView,
196                                                                                                                  VkImageView                                                                            dsImageView,
197                                                                                                                  const VkClearValue&                                                            clearColor,
198                                                                                                                  const VkClearValue&                                                            clearDepthStencil,
199                                                                                                                  VkRenderingFlagsKHR                                                            renderingFlags = 0u) const;
200 #endif // CTS_USES_VULKANSC
201
202         deInt32                         PrimIDToPrimitiveShadingRate    (deInt32 primID);
203         deInt32                         PrimIDToPipelineShadingRate             (deInt32 primID);
204         VkExtent2D                      SanitizeExtent                                  (VkExtent2D ext) const;
205         deInt32                         SanitizeRate                                    (deInt32 rate) const;
206         deInt32                         ShadingRateExtentToClampedMask  (VkExtent2D ext, bool allowSwap) const;
207         deInt32                         ShadingRateExtentToEnum                 (VkExtent2D ext) const;
208         VkExtent2D                      ShadingRateEnumToExtent                 (deInt32 rate) const;
209         deInt32                         Simulate                                                (deInt32 rate0, deInt32 rate1, deInt32 rate2);
210         VkExtent2D                      Combine                                                 (VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const;
211         bool                            Force1x1                                                () const;
212 };
213
214 FSRTestInstance::FSRTestInstance (Context& context, const CaseDef& data)
215         : vkt::TestInstance             (context)
216         , m_data                                (data)
217         , m_simulateValueCount  (((4 * 4) | 4) + 1)
218         , m_simulateCache               (m_simulateValueCount*m_simulateValueCount*m_simulateValueCount, ~0)
219         , m_primIDToPrimitiveShadingRate(NUM_TRIANGLES, ~0)
220         , m_primIDToPipelineShadingRate(NUM_TRIANGLES, ~0)
221 {
222         m_supportedFragmentShadingRateCount = 0;
223         m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, DE_NULL);
224
225         if (m_supportedFragmentShadingRateCount < 3)
226                 TCU_THROW(TestError, "*pFragmentShadingRateCount too small");
227
228         m_supportedFragmentShadingRates.resize(m_supportedFragmentShadingRateCount);
229         for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
230         {
231                 m_supportedFragmentShadingRates[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR;
232                 m_supportedFragmentShadingRates[i].pNext = nullptr;
233         }
234         m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, &m_supportedFragmentShadingRates[0]);
235
236         m_shadingRateProperties = m_context.getFragmentShadingRateProperties();
237 }
238
239 FSRTestInstance::~FSRTestInstance (void)
240 {
241 }
242
243 class FSRTestCase : public TestCase
244 {
245         public:
246                                                                 FSRTestCase             (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
247                                                                 ~FSRTestCase    (void);
248         virtual void                            initPrograms    (SourceCollections& programCollection) const;
249         virtual TestInstance*           createInstance  (Context& context) const;
250         virtual void                            checkSupport    (Context& context) const;
251
252 private:
253         CaseDef                                         m_data;
254 };
255
256 FSRTestCase::FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
257         : vkt::TestCase (context, name, desc)
258         , m_data                (data)
259 {
260 }
261
262 FSRTestCase::~FSRTestCase       (void)
263 {
264 }
265
266 bool FSRTestInstance::Force1x1() const
267 {
268         if (m_data.useApiSampleMask && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
269                 return true;
270
271         if (m_data.useSampleMaskIn && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderSampleMask)
272                 return true;
273
274         if (m_data.conservativeEnable && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithConservativeRasterization)
275                 return true;
276
277         if (m_data.useDepthStencil && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderDepthStencilWrites)
278                 return true;
279
280         if (m_data.interlock && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithFragmentShaderInterlock)
281                 return true;
282
283         if (m_data.sampleLocations && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations)
284                 return true;
285
286         if (m_data.sampleShadingEnable || m_data.sampleShadingInput)
287                 return true;
288
289         return false;
290 }
291
292 static VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
293                                                                    VK_IMAGE_USAGE_SAMPLED_BIT |
294                                                                    VK_IMAGE_USAGE_TRANSFER_DST_BIT |
295                                                                    VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
296
297 static VkImageUsageFlags dsUsage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
298                                                                    VK_IMAGE_USAGE_SAMPLED_BIT |
299                                                                    VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
300                                                                    VK_IMAGE_USAGE_TRANSFER_DST_BIT;
301
302
303 void FSRTestCase::checkSupport(Context& context) const
304 {
305         context.requireDeviceFunctionality("VK_KHR_fragment_shading_rate");
306
307         if (m_data.groupParams->useDynamicRendering)
308                 context.requireDeviceFunctionality("VK_KHR_dynamic_rendering");
309
310         if (!context.getFragmentShadingRateFeatures().pipelineFragmentShadingRate)
311                 TCU_THROW(NotSupportedError, "pipelineFragmentShadingRate not supported");
312
313         if (m_data.shaderWritesRate &&
314                 !context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate)
315                 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
316
317         if (!context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate &&
318                 m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
319                 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
320
321         if (!context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
322                 m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
323                 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
324
325         const auto&             vki                     = context.getInstanceInterface();
326         const auto              physDev         = context.getPhysicalDevice();
327
328         VkImageFormatProperties imageProperties;
329         VkResult                                result                  = vki.getPhysicalDeviceImageFormatProperties(physDev, VK_FORMAT_R32G32B32A32_UINT, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, cbUsage, 0, &imageProperties);
330
331         if (result == VK_ERROR_FORMAT_NOT_SUPPORTED)
332                 TCU_THROW(NotSupportedError, "VK_FORMAT_R32G32B32A32_UINT not supported");
333
334         if (!(imageProperties.sampleCounts & m_data.samples))
335                 TCU_THROW(NotSupportedError, "color buffer sample count not supported");
336
337         if (m_data.numColorLayers > imageProperties.maxArrayLayers)
338                 TCU_THROW(NotSupportedError, "color buffer layers not supported");
339
340         if (m_data.useAttachment() && !context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
341                 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
342
343         if (!context.getFragmentShadingRateProperties().fragmentShadingRateNonTrivialCombinerOps &&
344                 ((m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
345                  (m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
346                 TCU_THROW(NotSupportedError, "fragmentShadingRateNonTrivialCombinerOps not supported");
347
348         if (m_data.conservativeEnable)
349         {
350                 context.requireDeviceFunctionality("VK_EXT_conservative_rasterization");
351                 if (m_data.conservativeMode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT &&
352                         !context.getConservativeRasterizationPropertiesEXT().primitiveUnderestimation)
353                         TCU_THROW(NotSupportedError, "primitiveUnderestimation not supported");
354         }
355
356         if (m_data.fragStencil)
357                 context.requireDeviceFunctionality("VK_EXT_shader_stencil_export");
358
359         if (m_data.multiViewport &&
360                 !context.getFragmentShadingRateProperties().primitiveFragmentShadingRateWithMultipleViewports)
361                 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRateWithMultipleViewports not supported");
362
363         if (m_data.srLayered &&
364                 !context.getFragmentShadingRateProperties().layeredShadingRateAttachments)
365                 TCU_THROW(NotSupportedError, "layeredShadingRateAttachments not supported");
366
367         if ((m_data.multiViewport || m_data.colorLayered) &&
368                 !m_data.geometryShader)
369                 context.requireDeviceFunctionality("VK_EXT_shader_viewport_index_layer");
370
371         if (m_data.multiView && m_data.geometryShader &&
372                 !context.getMultiviewFeatures().multiviewGeometryShader)
373                 TCU_THROW(NotSupportedError, "multiviewGeometryShader not supported");
374
375         if (m_data.interlock &&
376                 !context.getFragmentShaderInterlockFeaturesEXT().fragmentShaderPixelInterlock)
377                 TCU_THROW(NotSupportedError, "fragmentShaderPixelInterlock not supported");
378
379         if (m_data.sampleLocations)
380         {
381                 context.requireDeviceFunctionality("VK_EXT_sample_locations");
382                 if (!(m_data.samples & context.getSampleLocationsPropertiesEXT().sampleLocationSampleCounts))
383                         TCU_THROW(NotSupportedError, "samples not supported in sampleLocationSampleCounts");
384         }
385
386         if (m_data.sampleMaskTest && !context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
387                 TCU_THROW(NotSupportedError, "fragmentShadingRateWithSampleMask not supported");
388
389 #ifndef CTS_USES_VULKANSC
390         if (m_data.meshShader)
391         {
392                 context.requireDeviceFunctionality("VK_EXT_mesh_shader");
393                 const auto& meshFeatures = context.getMeshShaderFeaturesEXT();
394
395                 if (m_data.shaderWritesRate && !meshFeatures.primitiveFragmentShadingRateMeshShader)
396                         TCU_THROW(NotSupportedError, "primitiveFragmentShadingRateMeshShader not supported");
397
398                 if (m_data.multiView && !meshFeatures.multiviewMeshShader)
399                         TCU_THROW(NotSupportedError, "multiviewMeshShader not supported");
400         }
401
402         checkPipelineLibraryRequirements(vki, physDev, m_data.groupParams->pipelineConstructionType);
403
404         if (m_data.earlyAndLateTest)
405         {
406                 context.requireDeviceFunctionality("VK_AMD_shader_early_and_late_fragment_tests");
407                 if (context.getShaderEarlyAndLateFragmentTestsFeaturesAMD().shaderEarlyAndLateFragmentTests == VK_FALSE)
408                         TCU_THROW(NotSupportedError, "shaderEarlyAndLateFragmentTests is not supported");
409         }
410 #endif
411 }
412
413 // Error codes writted by the fragment shader
414 enum
415 {
416         ERROR_NONE = 0,
417         ERROR_FRAGCOORD_CENTER = 1,
418         ERROR_VTG_READBACK = 2,
419         ERROR_FRAGCOORD_DERIV = 3,
420         ERROR_FRAGCOORD_IMPLICIT_DERIV = 4,
421 };
422
423 void FSRTestCase::initPrograms (SourceCollections& programCollection) const
424 {
425         if (!m_data.meshShader)
426         {
427                 std::stringstream vss;
428
429                 vss <<
430                         "#version 450 core\n"
431                         "#extension GL_EXT_fragment_shading_rate : enable\n"
432                         "#extension GL_ARB_shader_viewport_layer_array : enable\n"
433                         "layout(push_constant) uniform PC {\n"
434                         "       int shadingRate;\n"
435                         "} pc;\n"
436                         "layout(location = 0) in vec2 pos;\n"
437                         "layout(location = 0) out int instanceIndex;\n"
438                         "layout(location = 1) out int readbackok;\n"
439                         "layout(location = 2) out float zero;\n"
440                         "out gl_PerVertex\n"
441                         "{\n"
442                         "   vec4 gl_Position;\n"
443                         "};\n"
444                         "void main()\n"
445                         "{\n"
446                         "  gl_Position = vec4(pos, 0, 1);\n"
447                         "  instanceIndex = gl_InstanceIndex;\n"
448                         "  readbackok = 1;\n"
449                         "  zero = 0;\n";
450
451                 if (m_data.shaderWritesRate)
452                 {
453                         vss << "  gl_PrimitiveShadingRateEXT = pc.shadingRate;\n";
454
455                         // Verify that we can read from the output variable
456                         vss << "  if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
457
458                         if (!m_data.geometryShader)
459                         {
460                                 if (m_data.multiViewport)
461                                         vss << "  gl_ViewportIndex = instanceIndex & 1;\n";
462                                 if (m_data.colorLayered)
463                                         vss << "  gl_Layer = ((instanceIndex & 2) >> 1);\n";
464                         }
465                 }
466
467                 vss << "}\n";
468
469                 programCollection.glslSources.add("vert") << glu::VertexSource(vss.str());
470
471                 if (m_data.geometryShader)
472                 {
473                         std::string writeShadingRate = "";
474                         if (m_data.shaderWritesRate)
475                         {
476                                 writeShadingRate =
477                                         "  gl_PrimitiveShadingRateEXT = pc.shadingRate;\n"
478                                         "  if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
479
480                                 if (m_data.multiViewport)
481                                         writeShadingRate += "  gl_ViewportIndex = inInstanceIndex[0] & 1;\n";
482
483                                 if (m_data.colorLayered)
484                                         writeShadingRate += "  gl_Layer = (inInstanceIndex[0] & 2) >> 1;\n";
485                         }
486
487                         std::stringstream gss;
488                         gss <<
489                                 "#version 450 core\n"
490                                 "#extension GL_EXT_fragment_shading_rate : enable\n"
491                                 "\n"
492                                 "layout(push_constant) uniform PC {\n"
493                                 "       int shadingRate;\n"
494                                 "} pc;\n"
495                                 "\n"
496                                 "in gl_PerVertex\n"
497                                 "{\n"
498                                 "   vec4 gl_Position;\n"
499                                 "} gl_in[3];\n"
500                                 "\n"
501                                 "layout(location = 0) in int inInstanceIndex[];\n"
502                                 "layout(location = 0) out int outInstanceIndex;\n"
503                                 "layout(location = 1) out int readbackok;\n"
504                                 "layout(location = 2) out float zero;\n"
505                                 "layout(triangles) in;\n"
506                                 "layout(triangle_strip, max_vertices=3) out;\n"
507                                 "\n"
508                                 "out gl_PerVertex {\n"
509                                 "   vec4 gl_Position;\n"
510                                 "};\n"
511                                 "\n"
512                                 "void main(void)\n"
513                                 "{\n"
514                                 "   gl_Position = gl_in[0].gl_Position;\n"
515                                 "   outInstanceIndex = inInstanceIndex[0];\n"
516                                 "   readbackok  = 1;\n"
517                                 "   zero = 0;\n"
518                                 << writeShadingRate <<
519                                 "   EmitVertex();"
520                                 "\n"
521                                 "   gl_Position = gl_in[1].gl_Position;\n"
522                                 "   outInstanceIndex = inInstanceIndex[1];\n"
523                                 "   readbackok = 1;\n"
524                                 "   zero = 0;\n"
525                                 << writeShadingRate <<
526                                 "   EmitVertex();"
527                                 "\n"
528                                 "   gl_Position = gl_in[2].gl_Position;\n"
529                                 "   outInstanceIndex = inInstanceIndex[2];\n"
530                                 "   readbackok = 1;\n"
531                                 "   zero = 0;\n"
532                                 << writeShadingRate <<
533                                 "   EmitVertex();"
534                                 "}\n";
535
536                         programCollection.glslSources.add("geom") << glu::GeometrySource(gss.str());
537                 }
538         }
539         else
540         {
541                 std::stringstream mss;
542
543                 mss <<
544                         "#version 450 core\n"
545                         "#extension GL_EXT_mesh_shader : enable\n"
546                         "layout(local_size_x=3) in;\n"
547                         "layout(triangles) out;\n"
548                         "layout(max_vertices=3, max_primitives=1) out;\n"
549                         "layout(push_constant, std430) uniform PC {\n"
550                         "  int shadingRate;\n"
551                         "  uint instanceIndex;\n"
552                         "} pc;\n"
553                         "layout(set=1, binding=0, std430) readonly buffer PosBuffer {\n"
554                         "  vec2 vertexPositions[];\n"
555                         "} pb;\n"
556                         "layout(location = 0) flat out int instanceIndex[];\n"
557                         "layout(location = 1) flat out int readbackok[];\n"
558                         "layout(location = 2) out float zero[];\n";
559
560                 if (m_data.shaderWritesRate)
561                 {
562                         mss <<
563                                 "perprimitiveEXT out gl_MeshPerPrimitiveEXT {\n"
564                                 << (m_data.colorLayered ? "  int gl_Layer;\n" : "")
565                                 << (m_data.multiViewport ? "  int gl_ViewportIndex;\n" : "") <<
566                                 "  int gl_PrimitiveShadingRateEXT;\n"
567                                 "} gl_MeshPrimitivesEXT[];\n";
568                 }
569
570                 mss <<
571                         "void main()\n"
572                         "{\n"
573                         "  SetMeshOutputsEXT(3u, 1u);\n"
574                         "  const uint vertexIdx = (pc.instanceIndex * 3u + gl_LocalInvocationIndex);\n"
575                         "  gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(pb.vertexPositions[vertexIdx], 0, 1);\n"
576                         "  if (gl_LocalInvocationIndex == 0) {\n"
577                         "    gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2);\n"
578                         "  }\n"
579                         "  instanceIndex[gl_LocalInvocationIndex] = int(pc.instanceIndex);\n"
580                         "  readbackok[gl_LocalInvocationIndex] = 1;\n"
581                         "  zero[gl_LocalInvocationIndex] = 0;\n";
582
583                 if (m_data.shaderWritesRate)
584                 {
585                         mss << "  gl_MeshPrimitivesEXT[0].gl_PrimitiveShadingRateEXT = pc.shadingRate;\n";
586
587                         // gl_MeshPerPrimitiveEXT is write-only in mesh shaders, so we cannot verify the readback operation.
588                         //mss << "  if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
589
590                         if (m_data.multiViewport)
591                                 mss << "  gl_MeshPrimitivesEXT[0].gl_ViewportIndex = int(pc.instanceIndex & 1);\n";
592                         if (m_data.colorLayered)
593                                 mss << "  gl_MeshPrimitivesEXT[0].gl_Layer = int((pc.instanceIndex & 2) >> 1);\n";
594                 }
595
596                 mss << "}\n";
597
598                 const ShaderBuildOptions buildOptions (programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true);
599                 programCollection.glslSources.add("mesh") << glu::MeshSource(mss.str()) << buildOptions;
600         }
601
602         std::stringstream fss;
603
604         fss <<
605                 "#version 450 core\n"
606                 "#extension GL_EXT_fragment_shading_rate : enable\n"
607                 "#extension GL_ARB_shader_stencil_export : enable\n"
608                 "#extension GL_ARB_fragment_shader_interlock : enable\n";
609
610         if (m_data.earlyAndLateTest)
611                 fss << "#extension GL_AMD_shader_early_and_late_fragment_tests : enable\n";
612
613         fss << "layout(location = 0) out uvec4 col0;\n"
614                 "layout(set = 0, binding = 0) buffer Block { uint counter; } buf;\n"
615                 "layout(set = 0, binding = 3) uniform usampler2D tex;\n"
616                 "layout(location = 0) flat in int instanceIndex;\n"
617                 "layout(location = 1) flat in int readbackok;\n"
618                 "layout(location = 2) " << (m_data.sampleShadingInput ? "sample " : "") << "in float zero;\n";
619
620         if (m_data.earlyAndLateTest)
621                 fss << "layout(early_and_late_fragment_tests_amd) in;\n";
622
623         if (m_data.fragDepth && m_data.earlyAndLateTest)
624                 fss << "layout(depth_less) out float gl_FragDepth;\n";
625
626         if (m_data.fragStencil && m_data.earlyAndLateTest)
627                 fss << "layout(stencil_ref_less_front_amd) out int gl_FragStencilRefARB;\n";
628
629         if (m_data.interlock)
630                 fss << "layout(pixel_interlock_ordered) in;\n";
631
632         fss <<
633                 "void main()\n"
634                 "{\n";
635
636         if (m_data.interlock)
637                 fss << "  beginInvocationInterlockARB();\n";
638
639         fss <<
640                 // X component gets shading rate enum
641                 "  col0.x = gl_ShadingRateEXT;\n"
642                 "  col0.y = 0;\n"
643                 // Z component gets packed primitiveID | atomic value
644                 "  col0.z = (instanceIndex << 24) | ((atomicAdd(buf.counter, 1) + 1) & 0x00FFFFFFu);\n"
645                 "  ivec2 fragCoordXY = ivec2(gl_FragCoord.xy);\n"
646                 "  ivec2 fragSize = ivec2(1<<((gl_ShadingRateEXT/4)&3), 1<<(gl_ShadingRateEXT&3));\n"
647                 // W component gets error code
648                 "  col0.w = uint(zero)" << (m_data.sampleShadingInput ? " * gl_SampleID" : "") << ";\n"
649                 "  if (((fragCoordXY - fragSize / 2) % fragSize) != ivec2(0,0))\n"
650                 "    col0.w = " << ERROR_FRAGCOORD_CENTER << ";\n";
651
652         if (m_data.shaderWritesRate)
653         {
654                 fss <<
655                         "  if (readbackok != 1)\n"
656                         "    col0.w = " << ERROR_VTG_READBACK << ";\n";
657         }
658
659         // When sample shading, gl_FragCoord is more likely to give bad derivatives,
660         // e.g. due to a partially covered quad having some pixels center sample and
661         // some sample at a sample location.
662         if (!m_data.sampleShadingEnable && !m_data.sampleShadingInput)
663         {
664                 fss << "  if (dFdx(gl_FragCoord.xy) != ivec2(fragSize.x, 0) || dFdy(gl_FragCoord.xy) != ivec2(0, fragSize.y))\n"
665                            "    col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (int(dFdx(gl_FragCoord.xy)) << 14) | (int(dFdx(gl_FragCoord.xy)) << 8) | " << ERROR_FRAGCOORD_DERIV << ";\n";
666
667                 fss << "  uint implicitDerivX = texture(tex, vec2(gl_FragCoord.x / textureSize(tex, 0).x, 0)).x;\n"
668                            "  uint implicitDerivY = texture(tex, vec2(0, gl_FragCoord.y / textureSize(tex, 0).y)).x;\n"
669                            "  if (implicitDerivX != fragSize.x || implicitDerivY != fragSize.y)\n"
670                            "    col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (implicitDerivY << 14) | (implicitDerivX << 8) | " << ERROR_FRAGCOORD_IMPLICIT_DERIV << ";\n";
671         }
672         // Y component gets sample mask value
673         if (m_data.useSampleMaskIn)
674                 fss << "  col0.y = gl_SampleMaskIn[0];\n";
675
676         if (m_data.fragDepth)
677                 fss << "  gl_FragDepth = float(instanceIndex) / float(" << NUM_TRIANGLES << ");\n";
678
679         if (m_data.fragStencil)
680                 fss << "  gl_FragStencilRefARB = instanceIndex;\n";
681
682         if (m_data.interlock)
683                 fss << "  endInvocationInterlockARB();\n";
684
685         fss <<
686                 "}\n";
687
688         programCollection.glslSources.add("frag") << glu::FragmentSource(fss.str());
689
690         std::stringstream css;
691
692         std::string fsampType = m_data.samples > 1 ?  "texture2DMSArray" :  "texture2DArray";
693         std::string usampType = m_data.samples > 1 ? "utexture2DMSArray" : "utexture2DArray";
694
695         // Compute shader copies color/depth/stencil to linear layout in buffer memory
696         css <<
697                 "#version 450 core\n"
698                 "#extension GL_EXT_samplerless_texture_functions : enable\n"
699                 "layout(set = 0, binding = 1) uniform " << usampType << " colorTex;\n"
700                 "layout(set = 0, binding = 2, std430) buffer Block0 { uvec4 b[]; } colorbuf;\n"
701                 "layout(set = 0, binding = 4, std430) buffer Block1 { float b[]; } depthbuf;\n"
702                 "layout(set = 0, binding = 5, std430) buffer Block2 { uint b[]; } stencilbuf;\n"
703                 "layout(set = 0, binding = 6) uniform " << fsampType << " depthTex;\n"
704                 "layout(set = 0, binding = 7) uniform " << usampType << " stencilTex;\n"
705                 "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
706                 "void main()\n"
707                 "{\n"
708                 "   for (int i = 0; i < " << m_data.samples << "; ++i) {\n"
709                 "      uint idx = ((gl_GlobalInvocationID.z * " << m_data.framebufferDim.height << " + gl_GlobalInvocationID.y) * " << m_data.framebufferDim.width << " + gl_GlobalInvocationID.x) * " << m_data.samples << " + i;\n"
710                 "      colorbuf.b[idx] = texelFetch(colorTex, ivec3(gl_GlobalInvocationID.xyz), i);\n";
711
712         if (m_data.fragDepth)
713                 css << "      depthbuf.b[idx] = texelFetch(depthTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
714
715         if (m_data.fragStencil)
716                 css << "      stencilbuf.b[idx] = texelFetch(stencilTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
717
718         css <<
719                 "   }\n"
720                 "}\n";
721
722         programCollection.glslSources.add("comp") << glu::ComputeSource(css.str());
723 }
724
725 TestInstance* FSRTestCase::createInstance (Context& context) const
726 {
727         return new FSRTestInstance(context, m_data);
728 }
729
730 deInt32 FSRTestInstance::ShadingRateExtentToEnum(VkExtent2D ext) const
731 {
732         ext.width = deCtz32(ext.width);
733         ext.height = deCtz32(ext.height);
734
735         return (ext.width << 2) | ext.height;
736 }
737
738 VkExtent2D FSRTestInstance::ShadingRateEnumToExtent(deInt32 rate) const
739 {
740         VkExtent2D ret;
741         ret.width = 1 << ((rate/4) & 3);
742         ret.height = 1 << (rate & 3);
743
744         return ret;
745 }
746
747 VkExtent2D FSRTestInstance::Combine(VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const
748 {
749         VkExtent2D ret;
750         switch (comb)
751         {
752         default:
753                 DE_ASSERT(0);
754                 // fallthrough
755         case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR:
756                 return ext0;
757         case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR:
758                 return ext1;
759         case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR:
760                 ret = { de::min(ext0.width, ext1.width), de::min(ext0.height, ext1.height) };
761                 return ret;
762         case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR:
763                 ret = { de::max(ext0.width, ext1.width), de::max(ext0.height, ext1.height) };
764                 return ret;
765         case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR:
766                 ret = { ext0.width * ext1.width, ext0.height * ext1.height };
767                 if (!m_shadingRateProperties.fragmentShadingRateStrictMultiplyCombiner)
768                 {
769                         if (ext0.width == 1 && ext1.width == 1)
770                                 ret.width = 2;
771                         if (ext0.height == 1 && ext1.height == 1)
772                                 ret.height = 2;
773                 }
774                 return ret;
775         }
776 }
777
778 deInt32 FSRTestInstance::Simulate(deInt32 rate0, deInt32 rate1, deInt32 rate2)
779 {
780         deInt32 &cachedRate = m_simulateCache[(rate2*m_simulateValueCount + rate1)*m_simulateValueCount + rate0];
781         if (cachedRate != ~0)
782                 return cachedRate;
783
784         VkExtent2D extent0 = ShadingRateEnumToExtent(rate0);
785         VkExtent2D extent1 = ShadingRateEnumToExtent(rate1);
786         VkExtent2D extent2 = ShadingRateEnumToExtent(rate2);
787
788         deInt32 finalMask = 0;
789         // Simulate once for implementations that don't allow swapping rate xy,
790         // and once for those that do. Any of those results is allowed.
791         for (deUint32 allowSwap = 0; allowSwap <= 1; ++allowSwap)
792         {
793                 // Combine rate 0 and 1, get a mask of possible clamped rates
794                 VkExtent2D intermed = Combine(extent0, extent1, m_data.combinerOp[0]);
795                 deInt32 intermedMask = ShadingRateExtentToClampedMask(intermed, allowSwap == 1);
796
797                 // For each clamped rate, combine that with rate 2 and accumulate the possible clamped rates
798                 for (int i = 0; i < 16; ++i)
799                 {
800                         if (intermedMask & (1<<i))
801                         {
802                                 VkExtent2D final = Combine(ShadingRateEnumToExtent(i), extent2, m_data.combinerOp[1]);
803                                 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
804                         }
805                 }
806                 {
807                         // unclamped intermediate value is also permitted
808                         VkExtent2D final = Combine(intermed, extent2, m_data.combinerOp[1]);
809                         finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
810                 }
811         }
812
813         if (Force1x1())
814                 finalMask = 0x1;
815
816         cachedRate = finalMask;
817         return finalMask;
818 }
819
820 // If a rate is not valid (<=4x4), clamp it to something valid.
821 // This is only used for "inputs" to the system, not to mimic
822 // how the implementation internally clamps intermediate values.
823 VkExtent2D FSRTestInstance::SanitizeExtent(VkExtent2D ext) const
824 {
825         DE_ASSERT(ext.width > 0 && ext.height > 0);
826
827         ext.width = de::min(ext.width, 4u);
828         ext.height = de::min(ext.height, 4u);
829
830         return ext;
831 }
832
833 // Map an extent to a mask of all modes smaller than or equal to it in either dimension
834 deInt32 FSRTestInstance::ShadingRateExtentToClampedMask(VkExtent2D ext, bool allowSwap) const
835 {
836         deUint32 desiredSize = ext.width * ext.height;
837
838         deInt32 mask = 0;
839
840         while (desiredSize > 0)
841         {
842                 // First, find modes that maximize the area
843                 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
844                 {
845                         const VkPhysicalDeviceFragmentShadingRateKHR &supportedRate = m_supportedFragmentShadingRates[i];
846                         if ((supportedRate.sampleCounts & m_data.samples) &&
847                                 supportedRate.fragmentSize.width * supportedRate.fragmentSize.height == desiredSize &&
848                                 ((supportedRate.fragmentSize.width  <= ext.width && supportedRate.fragmentSize.height <= ext.height) ||
849                                  (supportedRate.fragmentSize.height <= ext.width && supportedRate.fragmentSize.width  <= ext.height && allowSwap)))
850                         {
851                                 mask |= 1 << ShadingRateExtentToEnum(supportedRate.fragmentSize);
852                         }
853                 }
854                 if (mask)
855                 {
856                         // Amongst the modes that maximize the area, pick the ones that
857                         // minimize the aspect ratio. Prefer ratio of 1, then 2, then 4.
858                         // 1x1 = 0, 2x2 = 5, 4x4 = 10
859                         static const deUint32 aspectMaskRatio1 = 0x421;
860                         // 2x1 = 4, 1x2 = 1, 4x2 = 9, 2x4 = 6
861                         static const deUint32 aspectMaskRatio2 = 0x252;
862                         // 4x1 = 8, 1x4 = 2,
863                         static const deUint32 aspectMaskRatio4 = 0x104;
864
865                         if (mask & aspectMaskRatio1)
866                         {
867                                 mask &= aspectMaskRatio1;
868                                 break;
869                         }
870                         if (mask & aspectMaskRatio2)
871                         {
872                                 mask &= aspectMaskRatio2;
873                                 break;
874                         }
875                         if (mask & aspectMaskRatio4)
876                         {
877                                 mask &= aspectMaskRatio4;
878                                 break;
879                         }
880                         DE_ASSERT(0);
881                 }
882                 desiredSize /= 2;
883         }
884
885         return mask;
886 }
887
888
889 deInt32 FSRTestInstance::SanitizeRate(deInt32 rate) const
890 {
891         VkExtent2D extent = ShadingRateEnumToExtent(rate);
892
893         extent = SanitizeExtent(extent);
894
895         return ShadingRateExtentToEnum(extent);
896 }
897
898 // Map primID % 9 to primitive shading rate
899 deInt32 FSRTestInstance::PrimIDToPrimitiveShadingRate(deInt32 primID)
900 {
901         deInt32 &cachedRate = m_primIDToPrimitiveShadingRate[primID];
902         if (cachedRate != ~0)
903                 return cachedRate;
904
905         VkExtent2D extent;
906         extent.width = 1 << (primID % 3);
907         extent.height = 1 << ((primID/3) % 3);
908
909         cachedRate = ShadingRateExtentToEnum(extent);
910         return cachedRate;
911 }
912
913 // Map primID / 9 to pipeline shading rate
914 deInt32 FSRTestInstance::PrimIDToPipelineShadingRate(deInt32 primID)
915 {
916         deInt32 &cachedRate = m_primIDToPipelineShadingRate[primID];
917         if (cachedRate != ~0)
918                 return cachedRate;
919
920         primID /= 9;
921         VkExtent2D extent;
922         extent.width = 1 << (primID % 3);
923         extent.height = 1 << ((primID/3) % 3);
924
925         cachedRate = ShadingRateExtentToEnum(extent);
926         return cachedRate;
927 }
928
929 static de::MovePtr<BufferWithMemory> CreateCachedBuffer(const vk::DeviceInterface&              vk,
930                                                                                                                 const vk::VkDevice                              device,
931                                                                                                                 vk::Allocator&                                  allocator,
932                                                                                                                 const vk::VkBufferCreateInfo&   bufferCreateInfo)
933 {
934         try
935         {
936                 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
937                         vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::Cached));
938         }
939         catch (const tcu::NotSupportedError&)
940         {
941                 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
942                         vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
943         }
944 }
945
946 tcu::TestStatus FSRTestInstance::iterate (void)
947 {
948         const DeviceInterface&  vk                                              = m_context.getDeviceInterface();
949         const VkDevice                  device                                  = m_context.getDevice();
950         tcu::TestLog&                   log                                             = m_context.getTestContext().getLog();
951         Allocator&                              allocator                               = m_context.getDefaultAllocator();
952         VkFlags                                 allShaderStages                 = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
953         VkFlags                                 allPipelineStages               = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
954                                                                                                           VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
955                                                                                                           VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
956                                                                                                           VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
957                                                                                                           VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
958                                                                                                           VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
959         const VkFormat                  cbFormat                                = VK_FORMAT_R32G32B32A32_UINT;
960         VkFormat                                dsFormat                                = VK_FORMAT_UNDEFINED;
961         const auto                              vertBufferUsage                 = (m_data.meshShader ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
962
963         if (m_data.meshShader)
964         {
965 #ifndef CTS_USES_VULKANSC
966                 allShaderStages |= VK_SHADER_STAGE_MESH_BIT_EXT;
967                 allPipelineStages |= VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT;
968 #else
969                 DE_ASSERT(false);
970 #endif // CTS_USES_VULKANSC
971         }
972         else
973         {
974                 allShaderStages |= VK_SHADER_STAGE_VERTEX_BIT;
975                 allPipelineStages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
976
977                 if (m_data.geometryShader)
978                 {
979                         allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
980                         allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
981                 }
982         }
983
984         if (m_data.useDepthStencil)
985         {
986                 VkFormatProperties formatProps;
987                 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProps);
988                 if (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
989                 {
990                         dsFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
991                 }
992                 else
993                 {
994                         dsFormat = VK_FORMAT_D24_UNORM_S8_UINT;
995                 }
996         }
997
998         deRandom rnd;
999         deRandom_init(&rnd, m_data.seed);
1000
1001         qpTestResult res = QP_TEST_RESULT_PASS;
1002         deUint32 numUnexpected1x1Samples = 0;
1003         deUint32 numTotalSamples = 0;
1004
1005         enum AttachmentModes
1006         {
1007                 ATTACHMENT_MODE_DEFAULT = 0,
1008                 ATTACHMENT_MODE_LAYOUT_OPTIMAL,
1009                 ATTACHMENT_MODE_IMAGELESS,
1010                 ATTACHMENT_MODE_2DARRAY,
1011                 ATTACHMENT_MODE_TILING_LINEAR,
1012
1013                 ATTACHMENT_MODE_COUNT,
1014         };
1015
1016         deUint32 numSRLayers = m_data.srLayered ? 2u : 1u;
1017
1018         VkExtent2D minFragmentShadingRateAttachmentTexelSize = {1, 1};
1019         VkExtent2D maxFragmentShadingRateAttachmentTexelSize = {1, 1};
1020         deUint32 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1;
1021         if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
1022         {
1023                 minFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().minFragmentShadingRateAttachmentTexelSize;
1024                 maxFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSize;
1025                 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
1026         }
1027
1028         VkDeviceSize atomicBufferSize = sizeof(deUint32);
1029
1030         de::MovePtr<BufferWithMemory> atomicBuffer;
1031         atomicBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
1032                 vk, device, allocator, makeBufferCreateInfo(atomicBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
1033
1034         deUint32 *abuf = (deUint32 *)atomicBuffer->getAllocation().getHostPtr();
1035
1036         // NUM_TRIANGLES triangles, 3 vertices, 2 components of float position
1037         VkDeviceSize vertexBufferSize = NUM_TRIANGLES * 3 * 2 * sizeof(float);
1038
1039         de::MovePtr<BufferWithMemory> vertexBuffer;
1040         vertexBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
1041                 vk, device, allocator, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | vertBufferUsage), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
1042
1043         float *vbuf = (float *)vertexBuffer->getAllocation().getHostPtr();
1044         for (deInt32 i = 0; i < (deInt32)(vertexBufferSize / sizeof(float)); ++i)
1045         {
1046                 vbuf[i] = deRandom_getFloat(&rnd)*2.0f - 1.0f;
1047         }
1048         flushAlloc(vk, device, vertexBuffer->getAllocation());
1049
1050         VkDeviceSize colorOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * 4 * sizeof(deUint32) * m_data.numColorLayers;
1051         de::MovePtr<BufferWithMemory> colorOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(colorOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
1052
1053         VkDeviceSize depthOutputBufferSize = 0, stencilOutputBufferSize = 0;
1054         de::MovePtr<BufferWithMemory> depthOutputBuffer, stencilOutputBuffer;
1055         if (m_data.useDepthStencil)
1056         {
1057                 depthOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(float) * m_data.numColorLayers;
1058                 depthOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(depthOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
1059
1060                 stencilOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(deUint32) * m_data.numColorLayers;
1061                 stencilOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(stencilOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
1062         }
1063
1064         deUint32 minSRTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
1065         deUint32 minSRTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
1066         deUint32 maxSRWidth = (m_data.framebufferDim.width + minSRTexelWidth - 1) / minSRTexelWidth;
1067         deUint32 maxSRHeight = (m_data.framebufferDim.height + minSRTexelHeight - 1) / minSRTexelHeight;
1068
1069         // max size over all formats
1070         VkDeviceSize srFillBufferSize = numSRLayers * maxSRWidth * maxSRHeight * 32/*4 component 64-bit*/;
1071         de::MovePtr<BufferWithMemory> srFillBuffer;
1072         deUint8 *fillPtr = DE_NULL;
1073         if (m_data.useAttachment())
1074         {
1075                 srFillBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(srFillBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
1076                 fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
1077         }
1078
1079         de::MovePtr<ImageWithMemory> cbImage;
1080         Move<VkImageView> cbImageView;
1081         {
1082                 const VkImageCreateInfo                 imageCreateInfo                 =
1083                 {
1084                         VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    // VkStructureType                      sType;
1085                         DE_NULL,                                                                // const void*                          pNext;
1086                         (VkImageCreateFlags)0u,                                 // VkImageCreateFlags           flags;
1087                         VK_IMAGE_TYPE_2D,                                               // VkImageType                          imageType;
1088                         cbFormat,                                                               // VkFormat                                     format;
1089                         {
1090                                 m_data.framebufferDim.width,            // deUint32     width;
1091                                 m_data.framebufferDim.height,           // deUint32     height;
1092                                 1u                                                                      // deUint32     depth;
1093                         },                                                                              // VkExtent3D                           extent;
1094                         1u,                                                                             // deUint32                                     mipLevels;
1095                         m_data.numColorLayers,                                  // deUint32                                     arrayLayers;
1096                         m_data.samples,                                                 // VkSampleCountFlagBits        samples;
1097                         VK_IMAGE_TILING_OPTIMAL,                                // VkImageTiling                        tiling;
1098                         cbUsage,                                                                // VkImageUsageFlags            usage;
1099                         VK_SHARING_MODE_EXCLUSIVE,                              // VkSharingMode                        sharingMode;
1100                         0u,                                                                             // deUint32                                     queueFamilyIndexCount;
1101                         DE_NULL,                                                                // const deUint32*                      pQueueFamilyIndices;
1102                         VK_IMAGE_LAYOUT_UNDEFINED                               // VkImageLayout                        initialLayout;
1103                 };
1104                 cbImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1105                         vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1106
1107                 VkImageViewCreateInfo           imageViewCreateInfo             =
1108                 {
1109                         VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,       // VkStructureType                      sType;
1110                         DE_NULL,                                                                        // const void*                          pNext;
1111                         (VkImageViewCreateFlags)0u,                                     // VkImageViewCreateFlags       flags;
1112                         **cbImage,                                                                      // VkImage                                      image;
1113                         VK_IMAGE_VIEW_TYPE_2D_ARRAY,                            // VkImageViewType                      viewType;
1114                         cbFormat,                                                                       // VkFormat                                     format;
1115                         {
1116                                 VK_COMPONENT_SWIZZLE_R,                                 // VkComponentSwizzle   r;
1117                                 VK_COMPONENT_SWIZZLE_G,                                 // VkComponentSwizzle   g;
1118                                 VK_COMPONENT_SWIZZLE_B,                                 // VkComponentSwizzle   b;
1119                                 VK_COMPONENT_SWIZZLE_A                                  // VkComponentSwizzle   a;
1120                         },                                                                                      // VkComponentMapping            components;
1121                         {
1122                                 VK_IMAGE_ASPECT_COLOR_BIT,                              // VkImageAspectFlags   aspectMask;
1123                                 0u,                                                                             // deUint32                             baseMipLevel;
1124                                 1u,                                                                             // deUint32                             levelCount;
1125                                 0u,                                                                             // deUint32                             baseArrayLayer;
1126                                 m_data.numColorLayers                                   // deUint32                             layerCount;
1127                         }                                                                                       // VkImageSubresourceRange      subresourceRange;
1128                 };
1129                 cbImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1130         }
1131
1132         de::MovePtr<ImageWithMemory> dsImage;
1133         Move<VkImageView> dsImageView, dImageView, sImageView;
1134
1135         if (m_data.useDepthStencil)
1136         {
1137                 const VkImageCreateInfo                 imageCreateInfo                 =
1138                 {
1139                         VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    // VkStructureType                      sType;
1140                         DE_NULL,                                                                // const void*                          pNext;
1141                         (VkImageCreateFlags)0u,                                 // VkImageCreateFlags           flags;
1142                         VK_IMAGE_TYPE_2D,                                               // VkImageType                          imageType;
1143                         dsFormat,                                                               // VkFormat                                     format;
1144                         {
1145                                 m_data.framebufferDim.width,            // deUint32     width;
1146                                 m_data.framebufferDim.height,           // deUint32     height;
1147                                 1u                                                                      // deUint32     depth;
1148                         },                                                                              // VkExtent3D                           extent;
1149                         1u,                                                                             // deUint32                                     mipLevels;
1150                         m_data.numColorLayers,                                  // deUint32                                     arrayLayers;
1151                         m_data.samples,                                                 // VkSampleCountFlagBits        samples;
1152                         VK_IMAGE_TILING_OPTIMAL,                                // VkImageTiling                        tiling;
1153                         dsUsage,                                                                // VkImageUsageFlags            usage;
1154                         VK_SHARING_MODE_EXCLUSIVE,                              // VkSharingMode                        sharingMode;
1155                         0u,                                                                             // deUint32                                     queueFamilyIndexCount;
1156                         DE_NULL,                                                                // const deUint32*                      pQueueFamilyIndices;
1157                         VK_IMAGE_LAYOUT_UNDEFINED                               // VkImageLayout                        initialLayout;
1158                 };
1159                 dsImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1160                         vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1161
1162                 VkImageViewCreateInfo           imageViewCreateInfo             =
1163                 {
1164                         VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,       // VkStructureType                      sType;
1165                         DE_NULL,                                                                        // const void*                          pNext;
1166                         (VkImageViewCreateFlags)0u,                                     // VkImageViewCreateFlags       flags;
1167                         **dsImage,                                                                      // VkImage                                      image;
1168                         VK_IMAGE_VIEW_TYPE_2D_ARRAY,                            // VkImageViewType                      viewType;
1169                         dsFormat,                                                                       // VkFormat                                     format;
1170                         {
1171                                 VK_COMPONENT_SWIZZLE_R,                                 // VkComponentSwizzle   r;
1172                                 VK_COMPONENT_SWIZZLE_G,                                 // VkComponentSwizzle   g;
1173                                 VK_COMPONENT_SWIZZLE_B,                                 // VkComponentSwizzle   b;
1174                                 VK_COMPONENT_SWIZZLE_A                                  // VkComponentSwizzle   a;
1175                         },                                                                                      // VkComponentMapping            components;
1176                         {
1177                                 VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,        // VkImageAspectFlags   aspectMask;
1178                                 0u,                                                                             // deUint32                             baseMipLevel;
1179                                 1u,                                                                             // deUint32                             levelCount;
1180                                 0u,                                                                             // deUint32                             baseArrayLayer;
1181                                 m_data.numColorLayers                                   // deUint32                             layerCount;
1182                         }                                                                                       // VkImageSubresourceRange      subresourceRange;
1183                 };
1184                 dsImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1185                 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1186                 dImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1187                 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
1188                 sImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1189         }
1190
1191         // Image used to test implicit derivative calculations.
1192         // Filled with a value of 1<<lod.
1193         de::MovePtr<ImageWithMemory> derivImage;
1194         Move<VkImageView> derivImageView;
1195         VkImageUsageFlags derivUsage = VK_IMAGE_USAGE_SAMPLED_BIT |
1196                                                                    VK_IMAGE_USAGE_TRANSFER_DST_BIT;
1197         deUint32 derivNumLevels;
1198         {
1199                 deUint32 maxDim = de::max(m_context.getFragmentShadingRateProperties().maxFragmentSize.width, m_context.getFragmentShadingRateProperties().maxFragmentSize.height);
1200                 derivNumLevels = 1 + deCtz32(maxDim);
1201                 const VkImageCreateInfo                 imageCreateInfo                 =
1202                 {
1203                         VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    // VkStructureType                      sType;
1204                         DE_NULL,                                                                // const void*                          pNext;
1205                         (VkImageCreateFlags)0u,                                 // VkImageCreateFlags           flags;
1206                         VK_IMAGE_TYPE_2D,                                               // VkImageType                          imageType;
1207                         VK_FORMAT_R32_UINT,                                             // VkFormat                                     format;
1208                         {
1209                                 m_context.getFragmentShadingRateProperties().maxFragmentSize.width,             // deUint32     width;
1210                                 m_context.getFragmentShadingRateProperties().maxFragmentSize.height,    // deUint32     height;
1211                                 1u                                                                      // deUint32     depth;
1212                         },                                                                              // VkExtent3D                           extent;
1213                         derivNumLevels,                                                 // deUint32                                     mipLevels;
1214                         1u,                                                                             // deUint32                                     arrayLayers;
1215                         VK_SAMPLE_COUNT_1_BIT,                                  // VkSampleCountFlagBits        samples;
1216                         VK_IMAGE_TILING_OPTIMAL,                                // VkImageTiling                        tiling;
1217                         derivUsage,                                                             // VkImageUsageFlags            usage;
1218                         VK_SHARING_MODE_EXCLUSIVE,                              // VkSharingMode                        sharingMode;
1219                         0u,                                                                             // deUint32                                     queueFamilyIndexCount;
1220                         DE_NULL,                                                                // const deUint32*                      pQueueFamilyIndices;
1221                         VK_IMAGE_LAYOUT_UNDEFINED                               // VkImageLayout                        initialLayout;
1222                 };
1223                 derivImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1224                         vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1225
1226                 VkImageViewCreateInfo           imageViewCreateInfo             =
1227                 {
1228                         VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,       // VkStructureType                      sType;
1229                         DE_NULL,                                                                        // const void*                          pNext;
1230                         (VkImageViewCreateFlags)0u,                                     // VkImageViewCreateFlags       flags;
1231                         **derivImage,                                                           // VkImage                                      image;
1232                         VK_IMAGE_VIEW_TYPE_2D,                                          // VkImageViewType                      viewType;
1233                         VK_FORMAT_R32_UINT,                                                     // VkFormat                                     format;
1234                         {
1235                                 VK_COMPONENT_SWIZZLE_R,                                 // VkComponentSwizzle   r;
1236                                 VK_COMPONENT_SWIZZLE_G,                                 // VkComponentSwizzle   g;
1237                                 VK_COMPONENT_SWIZZLE_B,                                 // VkComponentSwizzle   b;
1238                                 VK_COMPONENT_SWIZZLE_A                                  // VkComponentSwizzle   a;
1239                         },                                                                                      // VkComponentMapping            components;
1240                         {
1241                                 VK_IMAGE_ASPECT_COLOR_BIT,                              // VkImageAspectFlags   aspectMask;
1242                                 0u,                                                                             // deUint32                             baseMipLevel;
1243                                 derivNumLevels,                                                 // deUint32                             levelCount;
1244                                 0u,                                                                             // deUint32                             baseArrayLayer;
1245                                 1u                                                                              // deUint32                             layerCount;
1246                         }                                                                                       // VkImageSubresourceRange      subresourceRange;
1247                 };
1248                 derivImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1249         }
1250
1251         // sampler used with derivImage
1252         const struct VkSamplerCreateInfo                samplerInfo     =
1253         {
1254                 VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,          // sType
1255                 DE_NULL,                                                                        // pNext
1256                 0u,                                                                                     // flags
1257                 VK_FILTER_NEAREST,                                                      // magFilter
1258                 VK_FILTER_NEAREST,                                                      // minFilter
1259                 VK_SAMPLER_MIPMAP_MODE_NEAREST,                         // mipmapMode
1260                 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,          // addressModeU
1261                 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,          // addressModeV
1262                 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,          // addressModeW
1263                 0.0f,                                                                           // mipLodBias
1264                 VK_FALSE,                                                                       // anisotropyEnable
1265                 1.0f,                                                                           // maxAnisotropy
1266                 DE_FALSE,                                                                       // compareEnable
1267                 VK_COMPARE_OP_ALWAYS,                                           // compareOp
1268                 0.0f,                                                                           // minLod
1269                 (float)derivNumLevels,                                          // maxLod
1270                 VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,          // borderColor
1271                 VK_FALSE,                                                                       // unnormalizedCoords
1272         };
1273
1274         Move<VkSampler>                 sampler = createSampler(vk, device, &samplerInfo);
1275
1276         std::vector<Move<vk::VkDescriptorSetLayout>> descriptorSetLayouts;
1277         const VkDescriptorSetLayoutCreateFlags layoutCreateFlags = 0;
1278
1279         const VkDescriptorSetLayoutBinding bindings[] =
1280         {
1281                 {
1282                         0u,                                                                             // binding
1283                         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,              // descriptorType
1284                         1u,                                                                             // descriptorCount
1285                         allShaderStages,                                                // stageFlags
1286                         DE_NULL,                                                                // pImmutableSamplers
1287                 },
1288                 {
1289                         1u,                                                                             // binding
1290                         VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,               // descriptorType
1291                         1u,                                                                             // descriptorCount
1292                         allShaderStages,                                                // stageFlags
1293                         DE_NULL,                                                                // pImmutableSamplers
1294                 },
1295                 {
1296                         2u,                                                                             // binding
1297                         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,              // descriptorType
1298                         1u,                                                                             // descriptorCount
1299                         allShaderStages,                                                // stageFlags
1300                         DE_NULL,                                                                // pImmutableSamplers
1301                 },
1302                 {
1303                         3u,                                                                             // binding
1304                         VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,      // descriptorType
1305                         1u,                                                                             // descriptorCount
1306                         allShaderStages,                                                // stageFlags
1307                         DE_NULL,                                                                // pImmutableSamplers
1308                 },
1309                 {
1310                         4u,                                                                             // binding
1311                         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,              // descriptorType
1312                         1u,                                                                             // descriptorCount
1313                         allShaderStages,                                                // stageFlags
1314                         DE_NULL,                                                                // pImmutableSamplers
1315                 },
1316                 {
1317                         5u,                                                                             // binding
1318                         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,              // descriptorType
1319                         1u,                                                                             // descriptorCount
1320                         allShaderStages,                                                // stageFlags
1321                         DE_NULL,                                                                // pImmutableSamplers
1322                 },
1323                 {
1324                         6u,                                                                             // binding
1325                         VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,               // descriptorType
1326                         1u,                                                                             // descriptorCount
1327                         allShaderStages,                                                // stageFlags
1328                         DE_NULL,                                                                // pImmutableSamplers
1329                 },
1330                 {
1331                         7u,                                                                             // binding
1332                         VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,               // descriptorType
1333                         1u,                                                                             // descriptorCount
1334                         allShaderStages,                                                // stageFlags
1335                         DE_NULL,                                                                // pImmutableSamplers
1336                 },
1337         };
1338
1339         // Create a layout and allocate a descriptor set for it.
1340         const VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo =
1341         {
1342                 vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,        // sType
1343                 DE_NULL,                                                                                                        // pNext
1344                 layoutCreateFlags,                                                                                      // flags
1345                 static_cast<uint32_t>(de::arrayLength(bindings)),                       // bindingCount
1346                 &bindings[0]                                                                                            // pBindings
1347         };
1348
1349         descriptorSetLayouts.push_back(vk::createDescriptorSetLayout(vk, device, &setLayoutCreateInfo));
1350
1351         // Mesh shaders use set 1 binding 0 as the vertex buffer.
1352         if (m_data.meshShader)
1353         {
1354 #ifndef CTS_USES_VULKANSC
1355                 const VkDescriptorSetLayoutBinding extraBinding =
1356                 {
1357                         0u,                                                                             // binding
1358                         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,              // descriptorType
1359                         1u,                                                                             // descriptorCount
1360                         VK_SHADER_STAGE_MESH_BIT_EXT,                   // stageFlags
1361                         DE_NULL,                                                                // pImmutableSamplers
1362                 };
1363
1364                 const VkDescriptorSetLayoutCreateInfo extraSetLayoutCreateInfo =
1365                 {
1366                         vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,        // sType
1367                         DE_NULL,                                                                                                        // pNext
1368                         layoutCreateFlags,                                                                                      // flags
1369                         1u,                                                                                                                     // bindingCount
1370                         &extraBinding,                                                                                          // pBindings
1371                 };
1372
1373                 descriptorSetLayouts.push_back(vk::createDescriptorSetLayout(vk, device, &extraSetLayoutCreateInfo));
1374 #else
1375                 DE_ASSERT(false);
1376 #endif // CTS_USES_VULKANSC
1377         }
1378
1379         const uint32_t                                                  numConstants                                    = (m_data.meshShader ? 2u : 1u);
1380         const uint32_t                                                  pushConstantSize                                = (static_cast<uint32_t>(sizeof(deInt32)) * numConstants);
1381         const VkPushConstantRange                               pushConstantRange                               =
1382         {
1383                 allShaderStages,        // VkShaderStageFlags                                   stageFlags;
1384                 0u,                                     // deUint32                                                             offset;
1385                 pushConstantSize,       // deUint32                                                             size;
1386         };
1387
1388         std::vector<VkDescriptorSetLayout> descriptorSetLayoutsRaw;
1389         descriptorSetLayoutsRaw.reserve(descriptorSetLayouts.size());
1390
1391         std::transform(begin(descriptorSetLayouts), end(descriptorSetLayouts), std::back_inserter(descriptorSetLayoutsRaw),
1392                 [](const Move<VkDescriptorSetLayout>& elem) { return elem.get(); });
1393
1394         const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
1395         {
1396                 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,                          // sType
1397                 DE_NULL,                                                                                                        // pNext
1398                 (VkPipelineLayoutCreateFlags)0,
1399                 static_cast<uint32_t>(descriptorSetLayoutsRaw.size()),          // setLayoutCount
1400                 de::dataOrNull(descriptorSetLayoutsRaw),                                        // pSetLayouts
1401                 1u,                                                                                                                     // pushConstantRangeCount
1402                 &pushConstantRange,                                                                                     // pPushConstantRanges
1403         };
1404
1405         Move<VkPipelineLayout> pipelineLayout = createPipelineLayout(vk, device, &pipelineLayoutCreateInfo, NULL);
1406
1407         const Unique<VkShaderModule>    cs                                              (createShaderModule(vk, device, m_context.getBinaryCollection().get("comp"), 0));
1408
1409         const VkPipelineShaderStageCreateInfo   csShaderCreateInfo =
1410         {
1411                 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1412                 DE_NULL,
1413                 (VkPipelineShaderStageCreateFlags)0,
1414                 VK_SHADER_STAGE_COMPUTE_BIT,                                                            // stage
1415                 *cs,                                                                                                            // shader
1416                 "main",
1417                 DE_NULL,                                                                                                        // pSpecializationInfo
1418         };
1419
1420         const VkComputePipelineCreateInfo               pipelineCreateInfo =
1421         {
1422                 VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
1423                 DE_NULL,
1424                 0u,                                                                                                                     // flags
1425                 csShaderCreateInfo,                                                                                     // cs
1426                 *pipelineLayout,                                                                                        // layout
1427                 (vk::VkPipeline)0,                                                                                      // basePipelineHandle
1428                 0u,                                                                                                                     // basePipelineIndex
1429         };
1430         Move<VkPipeline> computePipeline = createComputePipeline(vk, device, DE_NULL, &pipelineCreateInfo, NULL);
1431
1432         for (deUint32 modeIdx = 0; modeIdx < ATTACHMENT_MODE_COUNT; ++modeIdx)
1433         {
1434                 // If we're not using an attachment, don't test all the different attachment modes
1435                 if (modeIdx != ATTACHMENT_MODE_DEFAULT && !m_data.useAttachment())
1436                         continue;
1437
1438                 // Consider all uint formats possible
1439                 static const VkFormat srFillFormats[] =
1440                 {
1441                         VK_FORMAT_R8_UINT,
1442                         VK_FORMAT_R8G8_UINT,
1443                         VK_FORMAT_R8G8B8_UINT,
1444                         VK_FORMAT_R8G8B8A8_UINT,
1445                         VK_FORMAT_R16_UINT,
1446                         VK_FORMAT_R16G16_UINT,
1447                         VK_FORMAT_R16G16B16_UINT,
1448                         VK_FORMAT_R16G16B16A16_UINT,
1449                         VK_FORMAT_R32_UINT,
1450                         VK_FORMAT_R32G32_UINT,
1451                         VK_FORMAT_R32G32B32_UINT,
1452                         VK_FORMAT_R32G32B32A32_UINT,
1453                         VK_FORMAT_R64_UINT,
1454                         VK_FORMAT_R64G64_UINT,
1455                         VK_FORMAT_R64G64B64_UINT,
1456                         VK_FORMAT_R64G64B64A64_UINT,
1457                 };
1458                 // Only test all formats in the default mode
1459                 deUint32 numFillFormats = modeIdx == ATTACHMENT_MODE_DEFAULT ? (deUint32)(sizeof(srFillFormats)/sizeof(srFillFormats[0])) : 1u;
1460
1461                 // Iterate over all supported tile sizes and formats
1462                 for (deUint32 srTexelWidth  = minFragmentShadingRateAttachmentTexelSize.width;
1463                                           srTexelWidth <= maxFragmentShadingRateAttachmentTexelSize.width;
1464                                           srTexelWidth *= 2)
1465                 for (deUint32 srTexelHeight  = minFragmentShadingRateAttachmentTexelSize.height;
1466                                           srTexelHeight <= maxFragmentShadingRateAttachmentTexelSize.height;
1467                                           srTexelHeight *= 2)
1468                 for (deUint32 formatIdx = 0; formatIdx < numFillFormats; ++formatIdx)
1469                 {
1470                         deUint32 aspectRatio = (srTexelHeight > srTexelWidth) ? (srTexelHeight / srTexelWidth) : (srTexelWidth / srTexelHeight);
1471                         if (aspectRatio > maxFragmentShadingRateAttachmentTexelSizeAspectRatio)
1472                                 continue;
1473
1474                         // Go through the loop only once when not using an attachment
1475                         if (!m_data.useAttachment() &&
1476                                 (srTexelWidth != minFragmentShadingRateAttachmentTexelSize.width ||
1477                                  srTexelHeight != minFragmentShadingRateAttachmentTexelSize.height ||
1478                                  formatIdx != 0))
1479                                  continue;
1480
1481                         bool imagelessFB = modeIdx == ATTACHMENT_MODE_IMAGELESS;
1482
1483                         deUint32 srWidth = (m_data.framebufferDim.width + srTexelWidth - 1) / srTexelWidth;
1484                         deUint32 srHeight = (m_data.framebufferDim.height + srTexelHeight - 1) / srTexelHeight;
1485
1486                         VkFormat srFormat = srFillFormats[formatIdx];
1487                         deUint32 srFillBpp = tcu::getPixelSize(mapVkFormat(srFormat));
1488
1489                         VkImageLayout srLayout = modeIdx == ATTACHMENT_MODE_LAYOUT_OPTIMAL ? VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR : VK_IMAGE_LAYOUT_GENERAL;
1490                         VkImageViewType srViewType = modeIdx == ATTACHMENT_MODE_2DARRAY ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
1491                         VkImageTiling srTiling = (modeIdx == ATTACHMENT_MODE_TILING_LINEAR) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
1492
1493                         VkFormatProperties srFormatProperties;
1494                         m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), srFormat, &srFormatProperties);
1495                         VkFormatFeatureFlags srFormatFeatures = srTiling == VK_IMAGE_TILING_LINEAR ? srFormatProperties.linearTilingFeatures : srFormatProperties.optimalTilingFeatures;
1496
1497                         if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
1498                                 !(srFormatFeatures & VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR))
1499                         {
1500                                 if (srFormat == VK_FORMAT_R8_UINT && srTiling == VK_IMAGE_TILING_OPTIMAL)
1501                                 {
1502                                         log << tcu::TestLog::Message << "VK_FORMAT_R8_UINT/VK_IMAGE_TILING_OPTIMAL don't support VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR" << tcu::TestLog::EndMessage;
1503                                         res = QP_TEST_RESULT_FAIL;
1504                                 }
1505                                 continue;
1506                         }
1507
1508                         Move<vk::VkDescriptorPool>                                      descriptorPool;
1509                         std::vector<Move<vk::VkDescriptorSet>>          descriptorSets;
1510                         VkDescriptorPoolCreateFlags                                     poolCreateFlags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1511
1512                         vk::DescriptorPoolBuilder poolBuilder;
1513                         for (deInt32 i = 0; i < (deInt32)(sizeof(bindings)/sizeof(bindings[0])); ++i)
1514                                 poolBuilder.addType(bindings[i].descriptorType, bindings[i].descriptorCount);
1515                         if (m_data.meshShader)
1516                                 poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
1517
1518                         descriptorPool = poolBuilder.build(vk, device, poolCreateFlags, static_cast<uint32_t>(descriptorSetLayouts.size()));
1519                         for (const auto& setLayout : descriptorSetLayouts)
1520                                 descriptorSets.push_back(makeDescriptorSet(vk, device, *descriptorPool, *setLayout));
1521
1522                         const auto mainDescriptorSet = descriptorSets.front().get();
1523
1524                         de::MovePtr<ImageWithMemory> srImage;
1525                         Move<VkImageView> srImageView;
1526                         VkImageUsageFlags srUsage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
1527                                                                                 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
1528                                                                                 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
1529
1530                         if (m_data.useAttachment())
1531                         {
1532                                 const VkImageCreateInfo                 imageCreateInfo                 =
1533                                 {
1534                                         VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    // VkStructureType                      sType;
1535                                         DE_NULL,                                                                // const void*                          pNext;
1536                                         (VkImageCreateFlags)0u,                                 // VkImageCreateFlags           flags;
1537                                         VK_IMAGE_TYPE_2D,                                               // VkImageType                          imageType;
1538                                         srFormat,                                                               // VkFormat                                     format;
1539                                         {
1540                                                 srWidth,                                                        // deUint32     width;
1541                                                 srHeight,                                                       // deUint32     height;
1542                                                 1u                                                                      // deUint32     depth;
1543                                         },                                                                              // VkExtent3D                           extent;
1544                                         1u,                                                                             // deUint32                                     mipLevels;
1545                                         numSRLayers,                                                    // deUint32                                     arrayLayers;
1546                                         VK_SAMPLE_COUNT_1_BIT,                                  // VkSampleCountFlagBits        samples;
1547                                         srTiling,                                                               // VkImageTiling                        tiling;
1548                                         srUsage,                                                                // VkImageUsageFlags            usage;
1549                                         VK_SHARING_MODE_EXCLUSIVE,                              // VkSharingMode                        sharingMode;
1550                                         0u,                                                                             // deUint32                                     queueFamilyIndexCount;
1551                                         DE_NULL,                                                                // const deUint32*                      pQueueFamilyIndices;
1552                                         VK_IMAGE_LAYOUT_UNDEFINED                               // VkImageLayout                        initialLayout;
1553                                 };
1554                                 srImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1555                                         vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1556
1557                                 VkImageViewCreateInfo           imageViewCreateInfo             =
1558                                 {
1559                                         VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,       // VkStructureType                      sType;
1560                                         DE_NULL,                                                                        // const void*                          pNext;
1561                                         (VkImageViewCreateFlags)0u,                                     // VkImageViewCreateFlags       flags;
1562                                         **srImage,                                                                      // VkImage                                      image;
1563                                         srViewType,                                                                     // VkImageViewType                      viewType;
1564                                         srFormat,                                                                       // VkFormat                                     format;
1565                                         {
1566                                                 VK_COMPONENT_SWIZZLE_R,                                 // VkComponentSwizzle   r;
1567                                                 VK_COMPONENT_SWIZZLE_G,                                 // VkComponentSwizzle   g;
1568                                                 VK_COMPONENT_SWIZZLE_B,                                 // VkComponentSwizzle   b;
1569                                                 VK_COMPONENT_SWIZZLE_A                                  // VkComponentSwizzle   a;
1570                                         },                                                                                      // VkComponentMapping            components;
1571                                         {
1572                                                 VK_IMAGE_ASPECT_COLOR_BIT,                              // VkImageAspectFlags   aspectMask;
1573                                                 0u,                                                                             // deUint32                             baseMipLevel;
1574                                                 1u,                                                                             // deUint32                             levelCount;
1575                                                 0u,                                                                             // deUint32                             baseArrayLayer;
1576                                                 srViewType == VK_IMAGE_VIEW_TYPE_2D ?
1577                                                 1 : numSRLayers,                                                // deUint32                             layerCount;
1578                                         }                                                                                       // VkImageSubresourceRange      subresourceRange;
1579                                 };
1580                                 srImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1581                         }
1582
1583                         VkDescriptorImageInfo imageInfo;
1584                         VkDescriptorBufferInfo bufferInfo;
1585
1586                         VkWriteDescriptorSet w =
1587                         {
1588                                 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,                                                 // sType
1589                                 DE_NULL,                                                                                                                // pNext
1590                                 descriptorSets.front().get(),                                                                   // dstSet
1591                                 (deUint32)0,                                                                                                    // dstBinding
1592                                 0,                                                                                                                              // dstArrayElement
1593                                 1u,                                                                                                                             // descriptorCount
1594                                 bindings[0].descriptorType,                                                                             // descriptorType
1595                                 &imageInfo,                                                                                                             // pImageInfo
1596                                 &bufferInfo,                                                                                                    // pBufferInfo
1597                                 DE_NULL,                                                                                                                // pTexelBufferView
1598                         };
1599
1600                         abuf[0] = 0;
1601                         flushAlloc(vk, device, atomicBuffer->getAllocation());
1602
1603                         bufferInfo = makeDescriptorBufferInfo(**atomicBuffer, 0, atomicBufferSize);
1604                         w.dstBinding = 0;
1605                         w.descriptorType = bindings[0].descriptorType;
1606                         vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1607
1608                         imageInfo = makeDescriptorImageInfo(DE_NULL, *cbImageView, VK_IMAGE_LAYOUT_GENERAL);
1609                         w.dstBinding = 1;
1610                         w.descriptorType = bindings[1].descriptorType;
1611                         vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1612
1613                         bufferInfo = makeDescriptorBufferInfo(**colorOutputBuffer, 0, colorOutputBufferSize);
1614                         w.dstBinding = 2;
1615                         w.descriptorType = bindings[2].descriptorType;
1616                         vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1617
1618                         imageInfo = makeDescriptorImageInfo(*sampler, *derivImageView, VK_IMAGE_LAYOUT_GENERAL);
1619                         w.dstBinding = 3;
1620                         w.descriptorType = bindings[3].descriptorType;
1621                         vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1622
1623                         if (m_data.useDepthStencil)
1624                         {
1625                                 bufferInfo = makeDescriptorBufferInfo(**depthOutputBuffer, 0, depthOutputBufferSize);
1626                                 w.dstBinding = 4;
1627                                 w.descriptorType = bindings[4].descriptorType;
1628                                 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1629
1630                                 bufferInfo = makeDescriptorBufferInfo(**stencilOutputBuffer, 0, stencilOutputBufferSize);
1631                                 w.dstBinding = 5;
1632                                 w.descriptorType = bindings[5].descriptorType;
1633                                 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1634
1635                                 imageInfo = makeDescriptorImageInfo(DE_NULL, *dImageView, VK_IMAGE_LAYOUT_GENERAL);
1636                                 w.dstBinding = 6;
1637                                 w.descriptorType = bindings[6].descriptorType;
1638                                 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1639
1640                                 imageInfo = makeDescriptorImageInfo(DE_NULL, *sImageView, VK_IMAGE_LAYOUT_GENERAL);
1641                                 w.dstBinding = 7;
1642                                 w.descriptorType = bindings[7].descriptorType;
1643                                 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1644                         }
1645
1646                         // Update vertex buffer descriptor.
1647                         if (m_data.meshShader)
1648                         {
1649                                 const auto                                      extraBufferInfo = makeDescriptorBufferInfo(vertexBuffer->get(), 0ull, vertexBufferSize);
1650                                 const VkWriteDescriptorSet      extraWrite              =
1651                                 {
1652                                         VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,                                                 // sType
1653                                         DE_NULL,                                                                                                                // pNext
1654                                         descriptorSets.back().get(),                                                                    // dstSet
1655                                         (deUint32)0,                                                                                                    // dstBinding
1656                                         0,                                                                                                                              // dstArrayElement
1657                                         1u,                                                                                                                             // descriptorCount
1658                                         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,                                                              // descriptorType
1659                                         nullptr,                                                                                                                // pImageInfo
1660                                         &extraBufferInfo,                                                                                               // pBufferInfo
1661                                         DE_NULL,                                                                                                                // pTexelBufferView
1662                                 };
1663
1664                                 vk.updateDescriptorSets(device, 1u, &extraWrite, 0u, nullptr);
1665                         }
1666
1667                         Move<VkRenderPass> renderPass;
1668                         Move<VkFramebuffer> framebuffer;
1669
1670                         std::vector<VkImageView> attachments;
1671                         attachments.push_back(*cbImageView);
1672                         deUint32 dsAttachmentIdx = 0, srAttachmentIdx = 0;
1673                         if (m_data.useAttachment())
1674                         {
1675                                 srAttachmentIdx = (deUint32)attachments.size();
1676                                 attachments.push_back(*srImageView);
1677                         }
1678                         if (m_data.useDepthStencil)
1679                         {
1680                                 dsAttachmentIdx = (deUint32)attachments.size();
1681                                 attachments.push_back(*dsImageView);
1682                         }
1683
1684                         if (!m_data.groupParams->useDynamicRendering)
1685                         {
1686                                 const vk::VkAttachmentReference2 colorAttachmentReference
1687                                 {
1688                                         VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,                                       // sType
1689                                         DE_NULL,                                                                                                        // pNext
1690                                         0,                                                                                                                      // attachment
1691                                         vk::VK_IMAGE_LAYOUT_GENERAL,                                                            // layout
1692                                         0,                                                                                                                      // aspectMask
1693                                 };
1694
1695                                 const vk::VkAttachmentReference2 fragmentShadingRateAttachment =
1696                                 {
1697                                         VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,                                       // sType
1698                                         DE_NULL,                                                                                                        // pNext
1699                                         srAttachmentIdx,                                                                                        // attachment
1700                                         srLayout,                                                                                                       // layout
1701                                         0,                                                                                                                      // aspectMask
1702                                 };
1703
1704                                 const vk::VkAttachmentReference2 depthAttachmentReference =
1705                                 {
1706                                         VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,                                       // sType
1707                                         DE_NULL,                                                                                                        // pNext
1708                                         dsAttachmentIdx,                                                                                        // attachment
1709                                         vk::VK_IMAGE_LAYOUT_GENERAL,                                                            // layout
1710                                         0,                                                                                                                      // aspectMask
1711                                 };
1712
1713                                 const bool                                                                              noAttachmentPtr                         = (m_data.attachmentUsage == AttachmentUsage::NO_ATTACHMENT_PTR);
1714                                 const VkFragmentShadingRateAttachmentInfoKHR    shadingRateAttachmentInfo       =
1715                                 {
1716                                         VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR,                                                    // VkStructureType                                sType;
1717                                         DE_NULL,                                                                                                                                                                // const void*                                    pNext;
1718                                         (noAttachmentPtr ? nullptr : &fragmentShadingRateAttachment),                                                   // const VkAttachmentReference2*        pFragmentShadingRateAttachment;
1719                                         { srTexelWidth, srTexelHeight },                                                                                                                // VkExtent2D                                      shadingRateAttachmentTexelSize;
1720                                 };
1721
1722                                 const bool                                              useAttachmentInfo       = (m_data.attachmentUsage != AttachmentUsage::NO_ATTACHMENT);
1723                                 const VkSubpassDescription2             subpassDesc                     =
1724                                 {
1725                                         VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,                                                // sType
1726                                         (useAttachmentInfo ? &shadingRateAttachmentInfo : nullptr),             // pNext;
1727                                         (vk::VkSubpassDescriptionFlags)0,                                                               // flags
1728                                         vk::VK_PIPELINE_BIND_POINT_GRAPHICS,                                                    // pipelineBindPoint
1729                                         m_data.multiView ? 0x3 : 0u,                                                                    // viewMask
1730                                         0u,                                                                                                                             // inputCount
1731                                         DE_NULL,                                                                                                                // pInputAttachments
1732                                         1,                                                                                                                              // colorCount
1733                                         &colorAttachmentReference,                                                                              // pColorAttachments
1734                                         DE_NULL,                                                                                                                // pResolveAttachments
1735                                         m_data.useDepthStencil ? &depthAttachmentReference : DE_NULL,   // depthStencilAttachment
1736                                         0u,                                                                                                                             // preserveCount
1737                                         DE_NULL,                                                                                                                // pPreserveAttachments
1738                                 };
1739
1740                                 std::vector<VkAttachmentDescription2> attachmentDescriptions
1741                                 {
1742                                         {
1743                                                 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,     // VkStructureType sType;
1744                                                 DE_NULL,                                                                        // const void* pNext;
1745                                                 (VkAttachmentDescriptionFlags)0u,                       // VkAttachmentDescriptionFlags         flags;
1746                                                 cbFormat,                                       // VkFormat                                                     format;
1747                                                 m_data.samples,                                                         // VkSampleCountFlagBits                        samples;
1748                                                 VK_ATTACHMENT_LOAD_OP_LOAD,                                     // VkAttachmentLoadOp                           loadOp;
1749                                                 VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp                          storeOp;
1750                                                 VK_ATTACHMENT_LOAD_OP_DONT_CARE,                        // VkAttachmentLoadOp                           stencilLoadOp;
1751                                                 VK_ATTACHMENT_STORE_OP_DONT_CARE,                       // VkAttachmentStoreOp                          stencilStoreOp;
1752                                                 VK_IMAGE_LAYOUT_GENERAL,                                        // VkImageLayout                                        initialLayout;
1753                                                 VK_IMAGE_LAYOUT_GENERAL                                         // VkImageLayout                                        finalLayout;
1754                                         }
1755                                 };
1756                                 if (m_data.useAttachment())
1757                                         attachmentDescriptions.push_back(
1758                                         {
1759                                                 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,     // VkStructureType sType;
1760                                                 DE_NULL,                                                                        // const void* pNext;
1761                                                 (VkAttachmentDescriptionFlags)0u,                       // VkAttachmentDescriptionFlags         flags;
1762                                                 srFormat,                                                                       // VkFormat                                                     format;
1763                                                 VK_SAMPLE_COUNT_1_BIT,                                          // VkSampleCountFlagBits                        samples;
1764                                                 VK_ATTACHMENT_LOAD_OP_LOAD,                                     // VkAttachmentLoadOp                           loadOp;
1765                                                 VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp                          storeOp;
1766                                                 VK_ATTACHMENT_LOAD_OP_DONT_CARE,                        // VkAttachmentLoadOp                           stencilLoadOp;
1767                                                 VK_ATTACHMENT_STORE_OP_DONT_CARE,                       // VkAttachmentStoreOp                          stencilStoreOp;
1768                                                 srLayout,                                                                       // VkImageLayout                                        initialLayout;
1769                                                 srLayout                                                                        // VkImageLayout                                        finalLayout;
1770                                         }
1771                                         );
1772
1773                                 if (m_data.useDepthStencil)
1774                                         attachmentDescriptions.push_back(
1775                                         {
1776                                                 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,     // VkStructureType sType;
1777                                                 DE_NULL,                                                                        // const void* pNext;
1778                                                 (VkAttachmentDescriptionFlags)0u,                       // VkAttachmentDescriptionFlags         flags;
1779                                                 dsFormat,                                                                       // VkFormat                                                     format;
1780                                                 m_data.samples,                                                         // VkSampleCountFlagBits                        samples;
1781                                                 VK_ATTACHMENT_LOAD_OP_LOAD,                                     // VkAttachmentLoadOp                           loadOp;
1782                                                 VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp                          storeOp;
1783                                                 VK_ATTACHMENT_LOAD_OP_LOAD,                                     // VkAttachmentLoadOp                           stencilLoadOp;
1784                                                 VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp                          stencilStoreOp;
1785                                                 VK_IMAGE_LAYOUT_GENERAL,                                        // VkImageLayout                                        initialLayout;
1786                                                 VK_IMAGE_LAYOUT_GENERAL                                         // VkImageLayout                                        finalLayout;
1787                                         }
1788                                         );
1789
1790                                 const deUint32                                  correlatedViewMask = 0x3;
1791                                 const VkRenderPassCreateInfo2   renderPassParams        =
1792                                 {
1793                                         VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,                    // sType
1794                                         DE_NULL,                                                                                                // pNext
1795                                         (vk::VkRenderPassCreateFlags)0,
1796                                         (deUint32)attachmentDescriptions.size(),                                // attachmentCount
1797                                         &attachmentDescriptions[0],                                                             // pAttachments
1798                                         1u,                                                                                                             // subpassCount
1799                                         &subpassDesc,                                                                                   // pSubpasses
1800                                         0u,                                                                                                             // dependencyCount
1801                                         DE_NULL,                                                                                                // pDependencies
1802                                         m_data.correlationMask,                                                                 // correlatedViewMaskCount
1803                                         m_data.correlationMask ? &correlatedViewMask : DE_NULL  // pCorrelatedViewMasks
1804                                 };
1805
1806                                 renderPass = createRenderPass2(vk, device, &renderPassParams);
1807
1808                                 std::vector<VkFramebufferAttachmentImageInfo> framebufferAttachmentImageInfo;
1809                                 framebufferAttachmentImageInfo.push_back(
1810                                         {
1811                                                 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,            //  VkStructureType             sType;
1812                                                 DE_NULL,                                                                                                        //  const void*                 pNext;
1813                                                 (VkImageCreateFlags)0u,                                                                         //  VkImageCreateFlags  flags;
1814                                                 cbUsage,                                                                                                        //  VkImageUsageFlags   usage;
1815                                                 m_data.framebufferDim.width,                                                            //  deUint32                    width;
1816                                                 m_data.framebufferDim.height,                                                           //  deUint32                    height;
1817                                                 m_data.numColorLayers,                                                                          //  deUint32                    layerCount;
1818                                                 0u,                                                                                                                     //  deUint32                    viewFormatCount;
1819                                                 DE_NULL                                                                                                         //  const VkFormat*             pViewFormats;
1820                                         }
1821                                 );
1822                                 if (m_data.useAttachment())
1823                                         framebufferAttachmentImageInfo.push_back(
1824                                         {
1825                                                 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,            //  VkStructureType             sType;
1826                                                 DE_NULL,                                                                                                        //  const void*                 pNext;
1827                                                 (VkImageCreateFlags)0u,                                                                         //  VkImageCreateFlags  flags;
1828                                                 srUsage,                                                                                                        //  VkImageUsageFlags   usage;
1829                                                 srWidth,                                                                                                        //  deUint32                    width;
1830                                                 srHeight,                                                                                                       //  deUint32                    height;
1831                                                 numSRLayers,                                                                                            //  deUint32                    layerCount;
1832                                                 0u,                                                                                                                     //  deUint32                    viewFormatCount;
1833                                                 DE_NULL                                                                                                         //  const VkFormat*             pViewFormats;
1834                                         }
1835                                         );
1836
1837                                 if (m_data.useDepthStencil)
1838                                         framebufferAttachmentImageInfo.push_back(
1839                                         {
1840                                                 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,            //  VkStructureType             sType;
1841                                                 DE_NULL,                                                                                                        //  const void*                 pNext;
1842                                                 (VkImageCreateFlags)0u,                                                                         //  VkImageCreateFlags  flags;
1843                                                 dsUsage,                                                                                                        //  VkImageUsageFlags   usage;
1844                                                 m_data.framebufferDim.width,                                                            //  deUint32                    width;
1845                                                 m_data.framebufferDim.height,                                                           //  deUint32                    height;
1846                                                 m_data.numColorLayers,                                                                          //  deUint32                    layerCount;
1847                                                 0u,                                                                                                                     //  deUint32                    viewFormatCount;
1848                                                 DE_NULL                                                                                                         //  const VkFormat*             pViewFormats;
1849                                         }
1850                                         );
1851
1852                                 const VkFramebufferAttachmentsCreateInfo                                framebufferAttachmentsCreateInfo        =
1853                                 {
1854                                         VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO,          //  VkStructureType                                                             sType;
1855                                         DE_NULL,                                                                                                        //  const void*                                                                 pNext;
1856                                         (deUint32)framebufferAttachmentImageInfo.size(),                        //  deUint32                                                                    attachmentImageInfoCount;
1857                                         &framebufferAttachmentImageInfo[0]                                                      //  const VkFramebufferAttachmentImageInfo*             pAttachmentImageInfos;
1858                                 };
1859
1860                                 const vk::VkFramebufferCreateInfo       framebufferParams       =
1861                                 {
1862                                         vk::VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,  // sType
1863                                         imagelessFB ? &framebufferAttachmentsCreateInfo : DE_NULL,                              // pNext
1864                                         (vk::VkFramebufferCreateFlags)(imagelessFB ? VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT : 0),
1865                                         *renderPass,                                                                    // renderPass
1866                                         (deUint32)attachments.size(),                                   // attachmentCount
1867                                         imagelessFB ? DE_NULL : &attachments[0],                // pAttachments
1868                                         m_data.framebufferDim.width,                                    // width
1869                                         m_data.framebufferDim.height,                                   // height
1870                                         m_data.multiView ? 1 : m_data.numColorLayers,   // layers
1871                                 };
1872
1873                                 framebuffer = createFramebuffer(vk, device, &framebufferParams);
1874                         }
1875
1876                         const VkVertexInputBindingDescription           vertexBinding =
1877                         {
1878                                 0u,                                                     // deUint32                             binding;
1879                                 sizeof(float) * 2,                      // deUint32                             stride;
1880                                 VK_VERTEX_INPUT_RATE_VERTEX     // VkVertexInputRate    inputRate;
1881                         };
1882                         const VkVertexInputAttributeDescription         vertexInputAttributeDescription =
1883                         {
1884                                 0u,                                                     // deUint32     location;
1885                                 0u,                                                     // deUint32     binding;
1886                                 VK_FORMAT_R32G32_SFLOAT,        // VkFormat     format;
1887                                 0u                                                      // deUint32     offset;
1888                         };
1889
1890                         const VkPipelineVertexInputStateCreateInfo              vertexInputStateCreateInfo              =
1891                         {
1892                                 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,      // VkStructureType                                                      sType;
1893                                 DE_NULL,                                                                                                        // const void*                                                          pNext;
1894                                 (VkPipelineVertexInputStateCreateFlags)0,                                       // VkPipelineVertexInputStateCreateFlags        flags;
1895                                 1u,                                                                                                                     // deUint32                                                                     vertexBindingDescriptionCount;
1896                                 &vertexBinding,                                                                                         // const VkVertexInputBindingDescription*       pVertexBindingDescriptions;
1897                                 1u,                                                                                                                     // deUint32                                                                     vertexAttributeDescriptionCount;
1898                                 &vertexInputAttributeDescription                                                        // const VkVertexInputAttributeDescription*     pVertexAttributeDescriptions;
1899                         };
1900
1901                         const VkPipelineRasterizationConservativeStateCreateInfoEXT consRastState =
1902                         {
1903                                 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT,    // VkStructureType                                                                                 sType;
1904                                 DE_NULL,                                                                                                                                                // const void*                                                                                     pNext;
1905                                 (VkPipelineRasterizationConservativeStateCreateFlagsEXT)0,                                              // VkPipelineRasterizationConservativeStateCreateFlagsEXT       flags;
1906                                 m_data.conservativeMode,                                                                                                                // VkConservativeRasterizationModeEXT                                           conservativeRasterizationMode;
1907                                 0.0f,                                                                                                                                                   // float                                                                                                         extraPrimitiveOverestimationSize;
1908                         };
1909
1910                         const VkPipelineRasterizationStateCreateInfo    rasterizationStateCreateInfo    =
1911                         {
1912                                 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,             // VkStructureType                                                      sType;
1913                                 m_data.conservativeEnable ? &consRastState : DE_NULL,                   // const void*                                                          pNext;
1914                                 (VkPipelineRasterizationStateCreateFlags)0,                                             // VkPipelineRasterizationStateCreateFlags      flags;
1915                                 VK_FALSE,                                                                                                               // VkBool32                                                                     depthClampEnable;
1916                                 VK_FALSE,                                                                                                               // VkBool32                                                                     rasterizerDiscardEnable;
1917                                 VK_POLYGON_MODE_FILL,                                                                                   // VkPolygonMode                                                        polygonMode;
1918                                 VK_CULL_MODE_NONE,                                                                                              // VkCullModeFlags                                                      cullMode;
1919                                 VK_FRONT_FACE_CLOCKWISE,                                                                                // VkFrontFace                                                          frontFace;
1920                                 VK_FALSE,                                                                                                               // VkBool32                                                                     depthBiasEnable;
1921                                 0.0f,                                                                                                                   // float                                                                        depthBiasConstantFactor;
1922                                 0.0f,                                                                                                                   // float                                                                        depthBiasClamp;
1923                                 0.0f,                                                                                                                   // float                                                                        depthBiasSlopeFactor;
1924                                 1.0f                                                                                                                    // float                                                                        lineWidth;
1925                         };
1926
1927                         // Kill some bits from each AA mode
1928                         const VkSampleMask      sampleMask      = m_data.sampleMaskTest ? 0x9 : 0x7D56;
1929                         const VkSampleMask*     pSampleMask = m_data.useApiSampleMask ? &sampleMask : DE_NULL;
1930
1931                         // All samples at pixel center. We'll validate that pixels are fully covered or uncovered.
1932                         std::vector<VkSampleLocationEXT> sampleLocations(m_data.samples, { 0.5f, 0.5f });
1933                         const VkSampleLocationsInfoEXT sampleLocationsInfo =
1934                         {
1935                                 VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT,    // VkStructureType                              sType;
1936                                 DE_NULL,                                                                                // const void*                                  pNext;
1937                                 (VkSampleCountFlagBits)m_data.samples,                  // VkSampleCountFlagBits                sampleLocationsPerPixel;
1938                                 { 1, 1 },                                                                               // VkExtent2D                                   sampleLocationGridSize;
1939                                 (deUint32)m_data.samples,                                               // uint32_t                                             sampleLocationsCount;
1940                                 &sampleLocations[0],                                                    // const VkSampleLocationEXT*   pSampleLocations;
1941                         };
1942
1943                         const VkPipelineSampleLocationsStateCreateInfoEXT pipelineSampleLocationsCreateInfo =
1944                         {
1945                                 VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT,      // VkStructureType                      sType;
1946                                 DE_NULL,                                                                                                                        // const void*                          pNext;
1947                                 VK_TRUE,                                                                                                                        // VkBool32                                     sampleLocationsEnable;
1948                                 sampleLocationsInfo,                                                                                            // VkSampleLocationsInfoEXT     sampleLocationsInfo;
1949                         };
1950
1951                         const VkPipelineMultisampleStateCreateInfo              multisampleStateCreateInfo =
1952                         {
1953                                 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,       // VkStructureType                                                      sType
1954                                 m_data.sampleLocations ? &pipelineSampleLocationsCreateInfo : DE_NULL,  // const void*                                  pNext
1955                                 0u,                                                                                                                     // VkPipelineMultisampleStateCreateFlags        flags
1956                                 (VkSampleCountFlagBits)m_data.samples,                                          // VkSampleCountFlagBits                                        rasterizationSamples
1957                                 (VkBool32)m_data.sampleShadingEnable,                                           // VkBool32                                                                     sampleShadingEnable
1958                                 1.0f,                                                                                                           // float                                                                        minSampleShading
1959                                 pSampleMask,                                                                                            // const VkSampleMask*                                          pSampleMask
1960                                 VK_FALSE,                                                                                                       // VkBool32                                                                     alphaToCoverageEnable
1961                                 VK_FALSE                                                                                                        // VkBool32                                                                     alphaToOneEnable
1962                         };
1963
1964                         std::vector<VkViewport> viewports;
1965                         std::vector<VkRect2D> scissors;
1966                         if (m_data.multiViewport)
1967                         {
1968                                 // Split the viewport into left and right halves
1969                                 int x0 = 0, x1 = m_data.framebufferDim.width/2, x2 = m_data.framebufferDim.width;
1970
1971                                 viewports.push_back(makeViewport((float)x0, 0, (float)(x1-x0), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1972                                 scissors.push_back(makeRect2D(x0, 0, x1-x0, m_data.framebufferDim.height));
1973
1974                                 viewports.push_back(makeViewport((float)x1, 0, (float)(x2-x1), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1975                                 scissors.push_back(makeRect2D(x1, 0, x2-x1, m_data.framebufferDim.height));
1976                         }
1977                         else
1978                         {
1979                                 viewports.push_back(makeViewport(m_data.framebufferDim.width, m_data.framebufferDim.height));
1980                                 scissors.push_back(makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height));
1981                         }
1982
1983                         const auto& binaries = m_context.getBinaryCollection();
1984                         Move<VkShaderModule> fragShader = createShaderModule(vk, device, binaries.get("frag"), 0);
1985                         Move<VkShaderModule> vertShader;
1986                         Move<VkShaderModule> geomShader;
1987                         Move<VkShaderModule> meshShader;
1988
1989                         if (m_data.meshShader)
1990                         {
1991                                 meshShader = createShaderModule(vk, device, binaries.get("mesh"), 0);
1992                         }
1993                         else
1994                         {
1995                                 vertShader = createShaderModule(vk, device, binaries.get("vert"), 0);
1996                                 if (m_data.geometryShader)
1997                                         geomShader = createShaderModule(vk, device, binaries.get("geom"), 0);
1998                         }
1999
2000                         const deUint32 fragSizeWH = m_data.sampleMaskTest ? 2 : 0;
2001
2002                         PipelineRenderingCreateInfoWrapper renderingCreateInfoWrapper;
2003 #ifndef CTS_USES_VULKANSC
2004                         VkPipelineRenderingCreateInfoKHR renderingCreateInfo
2005                         {
2006                                 VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
2007                                 DE_NULL,
2008                                 m_data.multiView ? 0x3 : 0u,
2009                                 1u,
2010                                 &cbFormat,
2011                                 dsFormat,
2012                                 dsFormat
2013                         };
2014                         renderingCreateInfoWrapper.ptr = m_data.groupParams->useDynamicRendering ? &renderingCreateInfo : DE_NULL;
2015 #endif // CTS_USES_VULKANSC
2016
2017                         VkPipelineFragmentShadingRateStateCreateInfoKHR shadingRateStateCreateInfo
2018                         {
2019                                 VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR, // VkStructureType                                              sType;
2020                                 renderingCreateInfoWrapper.ptr,                                                                                 // const void*                                                  pNext;
2021                                 { fragSizeWH, fragSizeWH },                                                                                             // VkExtent2D                                                   fragmentSize;
2022                                 { m_data.combinerOp[0], m_data.combinerOp[1] },                                                 // VkFragmentShadingRateCombinerOpKHR   combinerOps[2];
2023                         };
2024
2025                         VkDynamicState dynamicState = VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR;
2026                         const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo
2027                         {
2028                                 VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,           // VkStructureType                                              sType;
2029                                 DE_NULL,                                                                                                        // const void*                                                  pNext;
2030                                 (VkPipelineDynamicStateCreateFlags)0,                                           // VkPipelineDynamicStateCreateFlags    flags;
2031                                 m_data.useDynamicState ? 1u : 0u,                                                       // uint32_t                                                             dynamicStateCount;
2032                                 &dynamicState,                                                                                          // const VkDynamicState*                                pDynamicStates;
2033                         };
2034
2035                         // Enable depth/stencil writes, always passing
2036                         VkPipelineDepthStencilStateCreateInfo           depthStencilStateParams
2037                         {
2038                                 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,     // VkStructureType                                                      sType;
2039                                 DE_NULL,                                                                                                        // const void*                                                          pNext;
2040                                 0u,                                                                                                                     // VkPipelineDepthStencilStateCreateFlags       flags;
2041                                 VK_TRUE,                                                                                                        // VkBool32                                                                     depthTestEnable;
2042                                 VK_TRUE,                                                                                                        // VkBool32                                                                     depthWriteEnable;
2043                                 VK_COMPARE_OP_ALWAYS,                                                                           // VkCompareOp                                                          depthCompareOp;
2044                                 VK_FALSE,                                                                                                       // VkBool32                                                                     depthBoundsTestEnable;
2045                                 VK_TRUE,                                                                                                        // VkBool32                                                                     stencilTestEnable;
2046                                 // VkStencilOpState     front;
2047                                 {
2048                                         VK_STENCIL_OP_REPLACE,  // VkStencilOp  failOp;
2049                                         VK_STENCIL_OP_REPLACE,  // VkStencilOp  passOp;
2050                                         VK_STENCIL_OP_REPLACE,  // VkStencilOp  depthFailOp;
2051                                         VK_COMPARE_OP_ALWAYS,   // VkCompareOp  compareOp;
2052                                         0u,                                             // deUint32             compareMask;
2053                                         0xFFu,                                  // deUint32             writeMask;
2054                                         0xFFu,                                  // deUint32             reference;
2055                                 },
2056                                 // VkStencilOpState     back;
2057                                 {
2058                                         VK_STENCIL_OP_REPLACE,  // VkStencilOp  failOp;
2059                                         VK_STENCIL_OP_REPLACE,  // VkStencilOp  passOp;
2060                                         VK_STENCIL_OP_REPLACE,  // VkStencilOp  depthFailOp;
2061                                         VK_COMPARE_OP_ALWAYS,   // VkCompareOp  compareOp;
2062                                         0u,                                             // deUint32             compareMask;
2063                                         0xFFu,                                  // deUint32             writeMask;
2064                                         0xFFu,                                  // deUint32             reference;
2065                                 },
2066                                 0.0f,                                           // float                        minDepthBounds;
2067                                 0.0f,                                           // float                        maxDepthBounds;
2068                         };
2069
2070                         const VkQueue                           queue                           = m_context.getUniversalQueue();
2071                         Move<VkCommandPool>                     cmdPool                         = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, m_context.getUniversalQueueFamilyIndex());
2072                         Move<VkCommandBuffer>           cmdBuffer                       = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
2073                         Move<VkCommandBuffer>           secCmdBuffer;
2074                         VkClearValue                            clearColor                      = makeClearValueColorU32(0, 0, 0, 0);
2075                         VkClearValue                            clearDepthStencil       = makeClearValueDepthStencil(0.0, 0);
2076
2077                         std::vector<GraphicsPipelineWrapper> pipelines;
2078                         pipelines.reserve(m_data.useDynamicState ? 1u : NUM_TRIANGLES);
2079
2080                         std::vector<VkDescriptorSet> descriptorSetsRaw;
2081
2082                         descriptorSetsRaw.reserve(descriptorSets.size());
2083
2084                         std::transform(begin(descriptorSets), end(descriptorSets), std::back_inserter(descriptorSetsRaw),
2085                                 [](const Move<VkDescriptorSet>& elem) { return elem.get(); });
2086
2087 #ifndef CTS_USES_VULKANSC
2088                         const VkExtent2D srTexelSize { srTexelWidth, srTexelHeight };
2089                         if (m_data.groupParams->useSecondaryCmdBuffer)
2090                         {
2091                                 secCmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_SECONDARY);
2092
2093                                 // record secondary command buffer
2094                                 if (m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2095                                 {
2096                                         beginSecondaryCmdBuffer(*secCmdBuffer, cbFormat, dsFormat, VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT);
2097                                         beginDynamicRender(*secCmdBuffer, *srImageView, srLayout, srTexelSize, *cbImageView, *dsImageView,
2098                                                                            clearColor, clearDepthStencil);
2099                                 }
2100                                 else
2101                                         beginSecondaryCmdBuffer(*secCmdBuffer, cbFormat, dsFormat);
2102
2103                                 drawCommands(*secCmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
2104                                                          &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
2105                                                          &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
2106                                                          renderingCreateInfoWrapper, *vertShader, *geomShader, *meshShader, *fragShader, descriptorSetsRaw, **vertexBuffer, pushConstantSize);
2107
2108                                 if (m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2109                                         endRendering(vk, *secCmdBuffer);
2110
2111                                 endCommandBuffer(vk, *secCmdBuffer);
2112
2113                                 // record primary command buffer
2114                                 beginCommandBuffer(vk, *cmdBuffer, 0u);
2115
2116                                 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
2117                                                                   srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
2118                                 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2119                                         beginDynamicRender(*cmdBuffer, *srImageView, srLayout, srTexelSize, *cbImageView, *dsImageView,
2120                                                                            clearColor, clearDepthStencil, VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR);
2121
2122                                 vk.cmdExecuteCommands(*cmdBuffer, 1u, &*secCmdBuffer);
2123
2124                                 if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2125                                         endRendering(vk, *cmdBuffer);
2126                         }
2127                         else if (m_data.groupParams->useDynamicRendering)
2128                         {
2129                                 beginCommandBuffer(vk, *cmdBuffer);
2130                                 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
2131                                                                   srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
2132                                 beginDynamicRender(*cmdBuffer, *srImageView, srLayout, srTexelSize, *cbImageView, *dsImageView, clearColor, clearDepthStencil);
2133                                 drawCommands(*cmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
2134                                                          &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
2135                                                          &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
2136                                                          renderingCreateInfoWrapper, *vertShader, *geomShader, *meshShader, *fragShader, descriptorSetsRaw, **vertexBuffer, pushConstantSize);
2137                                 endRendering(vk, *cmdBuffer);
2138                         }
2139 #endif // CTS_USES_VULKANSC
2140
2141                         if (!m_data.groupParams->useDynamicRendering)
2142                         {
2143                                 beginCommandBuffer(vk, *cmdBuffer);
2144                                 preRenderCommands(*cmdBuffer, cbImage.get(), dsImage.get(), derivImage.get(), derivNumLevels, srImage.get(), srLayout,
2145                                                                   srFillBuffer.get(), numSRLayers, srWidth, srHeight, srFillBpp, clearColor, clearDepthStencil);
2146                                 beginLegacyRender(*cmdBuffer, *renderPass, *framebuffer, *srImageView, *cbImageView, *dsImageView, imagelessFB);
2147                                 drawCommands(*cmdBuffer, pipelines, viewports, scissors, *pipelineLayout, *renderPass,
2148                                                          &vertexInputStateCreateInfo, &dynamicStateCreateInfo, &rasterizationStateCreateInfo,
2149                                                          &depthStencilStateParams, &multisampleStateCreateInfo, &shadingRateStateCreateInfo,
2150                                                          renderingCreateInfoWrapper, *vertShader, *geomShader, *meshShader, *fragShader, descriptorSetsRaw, **vertexBuffer, pushConstantSize);
2151                                 endRenderPass(vk, *cmdBuffer);
2152                         }
2153
2154                         VkMemoryBarrier memBarrier
2155                         {
2156                                 VK_STRUCTURE_TYPE_MEMORY_BARRIER,
2157                                 DE_NULL,
2158                                 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
2159                                 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
2160                         };
2161                         vk.cmdPipelineBarrier(*cmdBuffer, allPipelineStages, allPipelineStages, 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2162
2163                         vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1, &mainDescriptorSet, 0u, DE_NULL);
2164                         vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline);
2165
2166                         // Copy color/depth/stencil buffers to buffer memory
2167                         vk.cmdDispatch(*cmdBuffer, m_data.framebufferDim.width, m_data.framebufferDim.height, m_data.numColorLayers);
2168
2169                         memBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2170                         memBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
2171                         vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT,
2172                                 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2173
2174                         endCommandBuffer(vk, *cmdBuffer);
2175
2176                         submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
2177
2178                         deUint32 *colorptr = (deUint32 *)colorOutputBuffer->getAllocation().getHostPtr();
2179                         invalidateAlloc(vk, device, colorOutputBuffer->getAllocation());
2180
2181                         invalidateAlloc(vk, device, atomicBuffer->getAllocation());
2182
2183                         float *depthptr = DE_NULL;
2184                         deUint32 *stencilptr = DE_NULL;
2185
2186                         if (m_data.useDepthStencil)
2187                         {
2188                                 depthptr = (float *)depthOutputBuffer->getAllocation().getHostPtr();
2189                                 invalidateAlloc(vk, device, depthOutputBuffer->getAllocation());
2190
2191                                 stencilptr = (deUint32 *)stencilOutputBuffer->getAllocation().getHostPtr();
2192                                 invalidateAlloc(vk, device, stencilOutputBuffer->getAllocation());
2193                         }
2194
2195                         // Loop over all samples and validate the output
2196                         for (deUint32 layer = 0; layer < m_data.numColorLayers && res == QP_TEST_RESULT_PASS; ++layer)
2197                         {
2198                                 for (deUint32 y = 0; y < m_data.framebufferDim.height && res == QP_TEST_RESULT_PASS; ++y)
2199                                 {
2200                                         for (deUint32 x = 0; x < m_data.framebufferDim.width && res == QP_TEST_RESULT_PASS; ++x)
2201                                         {
2202                                                 for (deInt32 s = 0; s < m_data.samples && res == QP_TEST_RESULT_PASS; ++s)
2203                                                 {
2204                                                         deUint32 *sample = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2205
2206                                                         // If testing the rasterizer sample mask, if this sample is not set in the
2207                                                         // mask then it shouldn't have written anything.
2208                                                         if (m_data.useApiSampleMask && !(sampleMask & (1 << s)) && sample[2] != 0)
2209                                                         {
2210                                                                 log << tcu::TestLog::Message << std::hex << "sample written despite pSampleMask (" << x << "," << y << ",sample " << s << ")" << tcu::TestLog::EndMessage;
2211                                                                 res = QP_TEST_RESULT_FAIL;
2212                                                                 continue;
2213                                                         }
2214
2215                                                         // The same isn't covered by any primitives, skip it
2216                                                         if (sample[2] == 0)
2217                                                                 continue;
2218
2219                                                         // skip samples that have the same value as sample zero - it would be redundant to check them.
2220                                                         if (s > 0)
2221                                                         {
2222                                                                 deUint32 *sample0 = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0)];
2223                                                                 bool same = deMemCmp(sample, sample0, 16) == 0;
2224
2225                                                                 if (m_data.fragDepth)
2226                                                                 {
2227                                                                         float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2228                                                                         float *dsample0 = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2229                                                                         same = same && (*dsample == *dsample0);
2230                                                                 }
2231
2232                                                                 if (m_data.fragStencil)
2233                                                                 {
2234                                                                         deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2235                                                                         deUint32 *ssample0 = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2236                                                                         same = same && (*ssample == *ssample0);
2237                                                                 }
2238
2239                                                                 if (same)
2240                                                                         continue;
2241                                                         }
2242
2243                                                         // Fragment shader writes error codes to .w component.
2244                                                         // All nonzero values are unconditionally failures
2245                                                         if (sample[3] != 0)
2246                                                         {
2247                                                                 if (sample[3] == ERROR_FRAGCOORD_CENTER)
2248                                                                         log << tcu::TestLog::Message << std::hex << "fragcoord test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2249                                                                 else if (sample[3] == ERROR_VTG_READBACK)
2250                                                                         log << tcu::TestLog::Message << std::hex << "vs/gs output readback test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2251                                                                 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_DERIV)
2252                                                                         log << tcu::TestLog::Message << std::hex << "fragcoord derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2253                                                                                                                                                                 "(0x" << ((sample[3] >>  8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2254                                                                                                                                                                 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2255                                                                 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_IMPLICIT_DERIV)
2256                                                                         log << tcu::TestLog::Message << std::hex << "implicit derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2257                                                                                                                                                                 "(0x" << ((sample[3] >>  8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2258                                                                                                                                                                 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2259                                                                 else
2260                                                                         log << tcu::TestLog::Message << std::hex << "w coord unknown test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2261                                                                 res = QP_TEST_RESULT_FAIL;
2262                                                                 continue;
2263                                                         }
2264
2265                                                         // x component of sample
2266                                                         deUint32 rate = sample[0];
2267                                                         // fragment size
2268                                                         deUint32 pixelsX = 1 << ((rate/4)&3);
2269                                                         deUint32 pixelsY = 1 << (rate&3);
2270
2271                                                         // Fragment region
2272                                                         deUint32 fragMinX = x & ~(pixelsX-1);
2273                                                         deUint32 fragMinY = y & ~(pixelsY-1);
2274                                                         deUint32 fragMaxX = fragMinX + pixelsX;
2275                                                         deUint32 fragMaxY = fragMinY + pixelsY;
2276
2277                                                         // Clamp to FB dimension for odd sizes
2278                                                         if (fragMaxX > m_data.framebufferDim.width)
2279                                                                 fragMaxX = m_data.framebufferDim.width;
2280                                                         if (fragMaxY > m_data.framebufferDim.height)
2281                                                                 fragMaxY = m_data.framebufferDim.height;
2282
2283                                                         // z component of sample
2284                                                         deUint32 primID = sample[2] >> 24;
2285                                                         deUint32 atomVal = sample[2] & 0xFFFFFF;
2286
2287                                                         // Compute pipeline and primitive rate from primitive ID, and attachment
2288                                                         // rate from the x/y coordinate
2289                                                         deInt32 pipelineRate = PrimIDToPipelineShadingRate(primID);
2290                                                         deInt32 primitiveRate = m_data.shaderWritesRate ? PrimIDToPrimitiveShadingRate(primID) : 0;
2291
2292                                                         deInt32 attachmentLayer = (m_data.srLayered && modeIdx == ATTACHMENT_MODE_2DARRAY) ? layer : 0;
2293                                                         deInt32 attachmentRate = m_data.useAttachment() ? fillPtr[srFillBpp*((attachmentLayer * srHeight + (y / srTexelHeight)) * srWidth + (x / srTexelWidth))] : 0;
2294
2295                                                         // Get mask of allowed shading rates
2296                                                         deInt32 expectedMasks = Simulate(pipelineRate, primitiveRate, attachmentRate);
2297
2298                                                         if (!(expectedMasks & (1 << rate)))
2299                                                         {
2300                                                                 log << tcu::TestLog::Message << std::hex << "unexpected shading rate. failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ") "
2301                                                                                                                                                         "result rate 0x" << rate << " mask of expected rates 0x" << expectedMasks <<
2302                                                                                                                                                         " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate << tcu::TestLog::EndMessage;
2303                                                                 res = QP_TEST_RESULT_FAIL;
2304                                                                 continue;
2305                                                         }
2306                                                         // Check that not all fragments are downgraded to 1x1
2307                                                         if (rate == 0 && expectedMasks != 1)
2308                                                                 numUnexpected1x1Samples++;
2309                                                         numTotalSamples++;
2310
2311                                                         // Check that gl_FragDepth = primID / NUM_TRIANGLES
2312                                                         if (m_data.fragDepth)
2313                                                         {
2314                                                                 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2315                                                                 float expected = (float)primID / NUM_TRIANGLES;
2316                                                                 if (fabs(*dsample - expected) > 0.01)
2317                                                                 {
2318                                                                         log << tcu::TestLog::Message << std::hex << "depth write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *dsample << " expected " << expected << tcu::TestLog::EndMessage;
2319                                                                         res = QP_TEST_RESULT_FAIL;
2320                                                                         continue;
2321                                                                 }
2322                                                         }
2323
2324                                                         // Check that stencil value = primID
2325                                                         if (m_data.fragStencil)
2326                                                         {
2327                                                                 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2328                                                                 if (*ssample != primID)
2329                                                                 {
2330                                                                         log << tcu::TestLog::Message << std::hex << "stencil write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *ssample << " expected " << primID << tcu::TestLog::EndMessage;
2331                                                                         res = QP_TEST_RESULT_FAIL;
2332                                                                         continue;
2333                                                                 }
2334                                                         }
2335
2336                                                         // Check that primitives are in the right viewport/scissor
2337                                                         if (m_data.multiViewport)
2338                                                         {
2339                                                                 VkRect2D *scissor = &scissors[primID & 1];
2340                                                                 if ((int)x < scissor->offset.x || (int)x >= (int)(scissor->offset.x + scissor->extent.width) ||
2341                                                                         (int)y < scissor->offset.y || (int)y >= (int)(scissor->offset.y + scissor->extent.height))
2342                                                                 {
2343                                                                         log << tcu::TestLog::Message << std::hex << "primitive found outside of expected viewport (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << tcu::TestLog::EndMessage;
2344                                                                         res = QP_TEST_RESULT_FAIL;
2345                                                                         continue;
2346                                                                 }
2347                                                         }
2348
2349                                                         // Check that primitives are in the right layer
2350                                                         if (m_data.colorLayered)
2351                                                         {
2352                                                                 if (layer != ((primID & 2)>>1))
2353                                                                 {
2354                                                                         log << tcu::TestLog::Message << std::hex << "primitive found in wrong layer (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " layer=" << layer << tcu::TestLog::EndMessage;
2355                                                                         res = QP_TEST_RESULT_FAIL;
2356                                                                         continue;
2357                                                                 }
2358                                                         }
2359
2360                                                         // Check that multiview broadcasts the same primitive to both layers
2361                                                         if (m_data.multiView)
2362                                                         {
2363                                                                 deUint32 otherLayer = layer^1;
2364                                                                 deUint32 *othersample = &colorptr[4*(((otherLayer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2365                                                                 deUint32 otherPrimID = othersample[2] >> 24;
2366                                                                 if (primID != otherPrimID)
2367                                                                 {
2368                                                                         log << tcu::TestLog::Message << std::hex << "multiview primitive mismatch (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << "  otherPrimID=" << otherPrimID << tcu::TestLog::EndMessage;
2369                                                                         res = QP_TEST_RESULT_FAIL;
2370                                                                         continue;
2371                                                                 }
2372                                                         }
2373
2374                                                         // Loop over all samples in the same fragment
2375                                                         for (deUint32 fx = fragMinX; fx < fragMaxX; ++fx)
2376                                                         {
2377                                                                 for (deUint32 fy = fragMinY; fy < fragMaxY; ++fy)
2378                                                                 {
2379                                                                         for (deInt32 fs = 0; fs < m_data.samples; ++fs)
2380                                                                         {
2381                                                                                 deUint32 *fsample = &colorptr[4*(((layer * m_data.framebufferDim.height + fy) * m_data.framebufferDim.width + fx)*m_data.samples + fs)];
2382                                                                                 deUint32 frate = fsample[0];
2383                                                                                 deUint32 fprimID = fsample[2] >> 24;
2384                                                                                 deUint32 fatomVal = fsample[2] & 0xFFFFFF;
2385
2386                                                                                 // If we write out the sample mask value, check that the samples in the
2387                                                                                 // mask must not be uncovered, and that samples not in the mask must not
2388                                                                                 // be covered by this primitive
2389                                                                                 if (m_data.useSampleMaskIn)
2390                                                                                 {
2391                                                                                         int p = pixelsX * pixelsY - ((fx - fragMinX) + pixelsX * (fy - fragMinY)) - 1;
2392                                                                                         int sampleIdx = fs + m_data.samples * p;
2393
2394                                                                                         if ((sample[1] & (1 << sampleIdx)) && fsample[2] == 0)
2395                                                                                         {
2396                                                                                                 log << tcu::TestLog::Message << std::hex << "sample set in sampleMask but not written (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2397                                                                                                 res = QP_TEST_RESULT_FAIL;
2398                                                                                                 continue;
2399                                                                                         }
2400                                                                                         if (!(sample[1] & (1 << sampleIdx)) && fsample[2] != 0 && fprimID == primID)
2401                                                                                         {
2402                                                                                                 log << tcu::TestLog::Message << std::hex << "sample not set in sampleMask but written with same primID (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2403                                                                                                 res = QP_TEST_RESULT_FAIL;
2404                                                                                                 continue;
2405                                                                                         }
2406                                                                                 }
2407
2408                                                                                 // If conservative raster is enabled, or custom sample locations all at the center, check that
2409                                                                                 // samples in the same pixel must be covered.
2410                                                                                 if (m_data.conservativeEnable ||
2411                                                                                         (m_data.sampleLocations && m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations))
2412                                                                                 {
2413                                                                                         // If it's in the same pixel, expect it to be fully covered.
2414                                                                                         if (fx == x && fy == y && fsample[2] == 0)
2415                                                                                         {
2416                                                                                                 log << tcu::TestLog::Message << std::hex << "pixel not fully covered (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2417                                                                                                 res = QP_TEST_RESULT_FAIL;
2418                                                                                                 continue;
2419                                                                                         }
2420                                                                                 }
2421
2422                                                                                 if (fsample[2] == 0)
2423                                                                                         continue;
2424
2425                                                                                 // If the primitive matches this sample, then it must have the same rate and
2426                                                                                 // atomic value
2427                                                                                 if (fprimID == primID)
2428                                                                                 {
2429                                                                                         if (rate != frate || (atomVal != fatomVal && !(m_data.sampleShadingEnable || m_data.sampleShadingInput)))
2430                                                                                         {
2431                                                                                                 log << tcu::TestLog::Message << std::hex << "failed pixel (0x" << x << ",0x" << y << ",sample " << s << ")=0x" << ((primID<<24)|atomVal) <<
2432                                                                                                                                                                                         " compared to (0x" << fx << ",0x" << fy << ",sample " << fs << ")=0x" << ((fprimID<<24)|fatomVal) <<
2433                                                                                                                                                                                         " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate <<
2434                                                                                                                                                                                         tcu::TestLog::EndMessage;
2435                                                                                                 res = QP_TEST_RESULT_FAIL;
2436                                                                                         }
2437                                                                                 }
2438                                                                         }
2439                                                                 }
2440                                                         }
2441                                                 }
2442                                         }
2443                                 }
2444                         }
2445                         if (res == QP_TEST_RESULT_FAIL)
2446                                 break;
2447                 }
2448         }
2449         // All samples were coerced to 1x1, unexpected
2450         if (res == QP_TEST_RESULT_PASS &&
2451                 numTotalSamples != 0 &&
2452                 numUnexpected1x1Samples == numTotalSamples &&
2453                 numTotalSamples > 16)
2454         {
2455                 log << tcu::TestLog::Message << std::hex << "Quality warning - all fragments used 1x1" << tcu::TestLog::EndMessage;
2456                 res = QP_TEST_RESULT_QUALITY_WARNING;
2457         }
2458
2459         return tcu::TestStatus(res, qpGetTestResultName(res));
2460 }
2461
2462 #ifndef CTS_USES_VULKANSC
2463 void FSRTestInstance::beginSecondaryCmdBuffer(VkCommandBuffer cmdBuffer, VkFormat cbFormat, VkFormat dsFormat, VkRenderingFlagsKHR renderingFlags) const
2464 {
2465         VkCommandBufferInheritanceRenderingInfoKHR inheritanceRenderingInfo
2466         {
2467                 VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR,                // VkStructureType                                      sType;
2468                 DE_NULL,                                                                                                                                // const void*                                          pNext;
2469                 renderingFlags,                                                                                                                 // VkRenderingFlagsKHR                          flags;
2470                 m_data.multiView ? 0x3 : 0u,                                                                                    // uint32_t                                                     viewMask;
2471                 1u,                                                                                                                                             // uint32_t                                                     colorAttachmentCount;
2472                 &cbFormat,                                                                                                                              // const VkFormat*                                      pColorAttachmentFormats;
2473                 dsFormat,                                                                                                                               // VkFormat                                                     depthAttachmentFormat;
2474                 dsFormat,                                                                                                                               // VkFormat                                                     stencilAttachmentFormat;
2475                 m_data.samples,                                                                                                                 // VkSampleCountFlagBits                        rasterizationSamples;
2476         };
2477         const VkCommandBufferInheritanceInfo bufferInheritanceInfo = initVulkanStructure(&inheritanceRenderingInfo);
2478
2479         VkCommandBufferUsageFlags usageFlags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
2480         if (!m_data.groupParams->secondaryCmdBufferCompletelyContainsDynamicRenderpass)
2481                 usageFlags |= VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
2482
2483         const VkCommandBufferBeginInfo commandBufBeginParams
2484         {
2485                 VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,                                                    // VkStructureType                                      sType;
2486                 DE_NULL,                                                                                                                                // const void*                                          pNext;
2487                 usageFlags,                                                                                                                             // VkCommandBufferUsageFlags            flags;
2488                 &bufferInheritanceInfo
2489         };
2490
2491         const DeviceInterface& vk = m_context.getDeviceInterface();
2492         VK_CHECK(vk.beginCommandBuffer(cmdBuffer, &commandBufBeginParams));
2493 }
2494
2495 void FSRTestInstance::beginDynamicRender(VkCommandBuffer cmdBuffer, VkImageView srImageView, VkImageLayout srImageLayout,
2496                                                                                  const VkExtent2D& srTexelSize, VkImageView cbImageView, VkImageView dsImageView,
2497                                                                                  const VkClearValue& clearColor, const VkClearValue& clearDepthStencil,
2498                                                                                  VkRenderingFlagsKHR renderingFlags) const
2499 {
2500         const DeviceInterface&  vk                      = m_context.getDeviceInterface();
2501         VkRect2D                                renderArea      = makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height);
2502
2503         VkRenderingFragmentShadingRateAttachmentInfoKHR shadingRateAttachmentInfo
2504         {
2505                 VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR,  // VkStructureType              sType;
2506                 DE_NULL,                                                                                                                                // const void*                  pNext;
2507                 srImageView,                                                                                                                    // VkImageView                  imageView;
2508                 srImageLayout,                                                                                                                  // VkImageLayout                imageLayout;
2509                 srTexelSize                                                                                                                             // VkExtent2D                   shadingRateAttachmentTexelSize;
2510         };
2511
2512         VkRenderingAttachmentInfoKHR colorAttachment
2513         {
2514                 vk::VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,                                    // VkStructureType                                              sType;
2515                 DE_NULL,                                                                                                                                // const void*                                                  pNext;
2516                 cbImageView,                                                                                                                    // VkImageView                                                  imageView;
2517                 VK_IMAGE_LAYOUT_GENERAL,                                                                                                // VkImageLayout                                                imageLayout;
2518                 VK_RESOLVE_MODE_NONE,                                                                                                   // VkResolveModeFlagBits                                resolveMode;
2519                 DE_NULL,                                                                                                                                // VkImageView                                                  resolveImageView;
2520                 VK_IMAGE_LAYOUT_UNDEFINED,                                                                                              // VkImageLayout                                                resolveImageLayout;
2521                 VK_ATTACHMENT_LOAD_OP_LOAD,                                                                                             // VkAttachmentLoadOp                                   loadOp;
2522                 VK_ATTACHMENT_STORE_OP_STORE,                                                                                   // VkAttachmentStoreOp                                  storeOp;
2523                 clearColor                                                                                                                              // VkClearValue                                                 clearValue;
2524         };
2525
2526         std::vector<VkRenderingAttachmentInfoKHR> depthStencilAttachments(2,
2527                 {
2528                         VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,                                        // VkStructureType                                              sType;
2529                         DE_NULL,                                                                                                                        // const void*                                                  pNext;
2530                         dsImageView,                                                                                                            // VkImageView                                                  imageView;
2531                         VK_IMAGE_LAYOUT_GENERAL,                                                                                        // VkImageLayout                                                imageLayout;
2532                         VK_RESOLVE_MODE_NONE,                                                                                           // VkResolveModeFlagBits                                resolveMode;
2533                         DE_NULL,                                                                                                                        // VkImageView                                                  resolveImageView;
2534                         VK_IMAGE_LAYOUT_UNDEFINED,                                                                                      // VkImageLayout                                                resolveImageLayout;
2535                         VK_ATTACHMENT_LOAD_OP_LOAD,                                                                                     // VkAttachmentLoadOp                                   loadOp;
2536                         VK_ATTACHMENT_STORE_OP_STORE,                                                                           // VkAttachmentStoreOp                                  storeOp;
2537                         clearDepthStencil                                                                                                       // VkClearValue                                                 clearValue;
2538                 });
2539
2540         vk::VkRenderingInfoKHR renderingInfo
2541         {
2542                 vk::VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
2543                 m_data.useAttachment() ? &shadingRateAttachmentInfo : DE_NULL,
2544                 renderingFlags,                                                                                                                 // VkRenderingFlagsKHR                                  flags;
2545                 renderArea,                                                                                                                             // VkRect2D                                                             renderArea;
2546                 m_data.multiView ? 1 : m_data.numColorLayers,                                                   // deUint32                                                             layerCount;
2547                 m_data.multiView ? 0x3 : 0u,                                                                                    // deUint32                                                             viewMask;
2548                 1u,                                                                                                                                             // deUint32                                                             colorAttachmentCount;
2549                 &colorAttachment,                                                                                                               // const VkRenderingAttachmentInfoKHR*  pColorAttachments;
2550                 m_data.useDepthStencil ? &depthStencilAttachments[0] : DE_NULL,                 // const VkRenderingAttachmentInfoKHR*  pDepthAttachment;
2551                 m_data.useDepthStencil ? &depthStencilAttachments[1] : DE_NULL,                 // const VkRenderingAttachmentInfoKHR*  pStencilAttachment;
2552         };
2553
2554         vk.cmdBeginRendering(cmdBuffer, &renderingInfo);
2555 }
2556 #endif // CTS_USES_VULKANSC
2557
2558 void FSRTestInstance::preRenderCommands(VkCommandBuffer cmdBuffer, ImageWithMemory* cbImage, ImageWithMemory* dsImage,
2559                                                                                 ImageWithMemory* derivImage, deUint32 derivNumLevels,
2560                                                                                 ImageWithMemory* srImage, VkImageLayout srLayout, BufferWithMemory* srFillBuffer,
2561                                                                                 deUint32 numSRLayers, deUint32 srWidth, deUint32 srHeight, deUint32 srFillBpp,
2562                                                                                 const VkClearValue& clearColor, const VkClearValue& clearDepthStencil)
2563 {
2564         const DeviceInterface&  vk                                              = m_context.getDeviceInterface();
2565         const VkDevice                  device                                  = m_context.getDevice();
2566
2567         VkFlags                                 allPipelineStages               = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
2568                                                                                                           VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
2569                                                                                                           VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
2570                                                                                                           VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
2571                                                                                                           VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
2572                                                                                                           VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
2573                                                                                                           VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
2574
2575         if (m_data.geometryShader)
2576                 allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
2577
2578         VkImageMemoryBarrier imageBarrier
2579         {
2580                 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,         // VkStructureType              sType
2581                 DE_NULL,                                                                        // const void*                  pNext
2582                 0u,                                                                                     // VkAccessFlags                srcAccessMask
2583                 VK_ACCESS_TRANSFER_WRITE_BIT,                           // VkAccessFlags                dstAccessMask
2584                 VK_IMAGE_LAYOUT_UNDEFINED,                                      // VkImageLayout                oldLayout
2585                 VK_IMAGE_LAYOUT_GENERAL,                                        // VkImageLayout                newLayout
2586                 VK_QUEUE_FAMILY_IGNORED,                                        // uint32_t                             srcQueueFamilyIndex
2587                 VK_QUEUE_FAMILY_IGNORED,                                        // uint32_t                             dstQueueFamilyIndex
2588                 cbImage->get(),                                                         // VkImage                              image
2589                 {
2590                         VK_IMAGE_ASPECT_COLOR_BIT,                              // VkImageAspectFlags   aspectMask
2591                         0u,                                                                             // uint32_t                             baseMipLevel
2592                         VK_REMAINING_MIP_LEVELS,                                // uint32_t                             mipLevels,
2593                         0u,                                                                             // uint32_t                             baseArray
2594                         VK_REMAINING_ARRAY_LAYERS,                              // uint32_t                             arraySize
2595                 }
2596         };
2597
2598         vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2599                                                         (VkDependencyFlags)0,
2600                                                         0, (const VkMemoryBarrier*)DE_NULL,
2601                                                         0, (const VkBufferMemoryBarrier*)DE_NULL,
2602                                                         1, &imageBarrier);
2603
2604         imageBarrier.image = derivImage->get();
2605         imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2606
2607         vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2608                                                         (VkDependencyFlags)0,
2609                                                         0, (const VkMemoryBarrier*)DE_NULL,
2610                                                         0, (const VkBufferMemoryBarrier*)DE_NULL,
2611                                                         1, &imageBarrier);
2612
2613         // Clear level to 1<<level
2614         for (deUint32 i = 0; i < derivNumLevels; ++i)
2615         {
2616                 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, i, 1u, 0u, 1u);
2617                 VkClearValue clearLevelColor = makeClearValueColorU32(1<<i,0,0,0);
2618                 vk.cmdClearColorImage(cmdBuffer, derivImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearLevelColor.color, 1, &range);
2619         }
2620
2621         // Clear color buffer to transparent black
2622         {
2623                 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
2624                 vk.cmdClearColorImage(cmdBuffer, cbImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
2625         }
2626
2627         // Clear depth and stencil
2628         if (m_data.useDepthStencil)
2629         {
2630                 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
2631                 VkImageMemoryBarrier dsBarrier = imageBarrier;
2632                 dsBarrier.image = dsImage->get();
2633                 dsBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2634                 dsBarrier.subresourceRange = range;
2635                 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2636                                                                 0u, // dependencyFlags
2637                                                                 0u, nullptr,
2638                                                                 0u, nullptr,
2639                                                                 1u, &dsBarrier);
2640                 vk.cmdClearDepthStencilImage(cmdBuffer, dsImage->get(), VK_IMAGE_LAYOUT_GENERAL, &clearDepthStencil.depthStencil, 1, &range);
2641         }
2642
2643         // Initialize shading rate image with varying values
2644         if (m_data.useAttachment())
2645         {
2646                 imageBarrier.image = srImage->get();
2647                 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
2648
2649                 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2650                                                                 (VkDependencyFlags)0,
2651                                                                 0, (const VkMemoryBarrier*)DE_NULL,
2652                                                                 0, (const VkBufferMemoryBarrier*)DE_NULL,
2653                                                                 1, &imageBarrier);
2654
2655                 deUint8 *fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
2656                 for (deUint32 layer = 0; layer < numSRLayers; ++layer)
2657                 {
2658                         for (deUint32 x = 0; x < srWidth; ++x)
2659                         {
2660                                 for (deUint32 y = 0; y < srHeight; ++y)
2661                                 {
2662                                         deUint32 idx = (layer*srHeight + y)*srWidth + x;
2663                                         deUint8 val = (deUint8)SanitizeRate(idx & 0xF);
2664                                         // actual shading rate is always in the LSBs of the first byte of a texel
2665                                         fillPtr[srFillBpp*idx] = val;
2666                                 }
2667                         }
2668                 }
2669                 flushAlloc(vk, device, srFillBuffer->getAllocation());
2670
2671                 const VkBufferImageCopy copyRegion
2672                 {
2673                         0u,                                                                                                                                     // VkDeviceSize                 bufferOffset;
2674                         0u,                                                                                                                                     // deUint32                             bufferRowLength;
2675                         0u,                                                                                                                                     // deUint32                             bufferImageHeight;
2676                         {
2677                                 VK_IMAGE_ASPECT_COLOR_BIT,                                                                              // VkImageAspectFlags   aspect;
2678                                 0u,                                                                                                                             // deUint32                             mipLevel;
2679                                 0u,                                                                                                                             // deUint32                             baseArrayLayer;
2680                                 numSRLayers,                                                                                                    // deUint32                             layerCount;
2681                         },                                                                                                                                      // VkImageSubresourceLayers imageSubresource;
2682                         { 0, 0, 0 },                                                                                                            // VkOffset3D                   imageOffset;
2683                         { srWidth, srHeight, 1 },                                                                                       // VkExtent3D                   imageExtent;
2684                 };
2685
2686                 vk.cmdCopyBufferToImage(cmdBuffer, srFillBuffer->get(), srImage->get(), VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
2687
2688                 imageBarrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
2689                 imageBarrier.newLayout = srLayout;
2690
2691                 vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
2692                                                                 (VkDependencyFlags)0,
2693                                                                 0, (const VkMemoryBarrier*)DE_NULL,
2694                                                                 0, (const VkBufferMemoryBarrier*)DE_NULL,
2695                                                                 1, &imageBarrier);
2696         }
2697
2698         VkMemoryBarrier memBarrier
2699         {
2700                 VK_STRUCTURE_TYPE_MEMORY_BARRIER,       // sType
2701                 DE_NULL,                                                        // pNext
2702                 0u,                                                                     // srcAccessMask
2703                 0u,                                                                     // dstAccessMask
2704         };
2705
2706         memBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
2707         memBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
2708         vk.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, allPipelineStages,
2709                                                   0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2710 }
2711
2712 void FSRTestInstance::beginLegacyRender(VkCommandBuffer cmdBuffer, VkRenderPass renderPass, VkFramebuffer framebuffer,
2713                                                                                 VkImageView srImageView, VkImageView cbImageView, VkImageView dsImageView, bool imagelessFB) const
2714 {
2715         const DeviceInterface&  vk                      = m_context.getDeviceInterface();
2716         VkRect2D                                renderArea      = makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height);
2717
2718         std::vector<VkImageView> attachments = { cbImageView };
2719         if (m_data.useAttachment())
2720                 attachments.push_back(srImageView);
2721         if (m_data.useDepthStencil)
2722                 attachments.push_back(dsImageView);
2723
2724         const VkRenderPassAttachmentBeginInfo renderPassAttachmentBeginInfo
2725         {
2726                 VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO,            // VkStructureType              sType;
2727                 DE_NULL,                                                                                                        // const void*                  pNext;
2728                 (deUint32)attachments.size(),                                                           // deUint32                             attachmentCount;
2729                 &attachments[0]                                                                                         // const VkImageView*   pAttachments;
2730         };
2731
2732         beginRenderPass(vk, cmdBuffer, renderPass, framebuffer, renderArea,
2733                                         0, DE_NULL, VK_SUBPASS_CONTENTS_INLINE, imagelessFB ? &renderPassAttachmentBeginInfo : DE_NULL);
2734 }
2735
2736 void FSRTestInstance::drawCommands(VkCommandBuffer                                                                      cmdBuffer,
2737                                                                    std::vector<GraphicsPipelineWrapper>&                        pipelines,
2738                                                                    const std::vector<VkViewport>&                                       viewports,
2739                                                                    const std::vector<VkRect2D>&                                         scissors,
2740                                                                    const VkPipelineLayout                                                       pipelineLayout,
2741                                                                    const VkRenderPass                                                           renderPass,
2742                                                                    const VkPipelineVertexInputStateCreateInfo*          vertexInputState,
2743                                                                    const VkPipelineDynamicStateCreateInfo*                      dynamicState,
2744                                                                    const VkPipelineRasterizationStateCreateInfo*        rasterizationState,
2745                                                                    const VkPipelineDepthStencilStateCreateInfo*         depthStencilState,
2746                                                                    const VkPipelineMultisampleStateCreateInfo*          multisampleState,
2747                                                                    VkPipelineFragmentShadingRateStateCreateInfoKHR*     shadingRateState,
2748                                                                    PipelineRenderingCreateInfoWrapper                           dynamicRenderingState,
2749                                                                    const VkShaderModule                                                         vertShader,
2750                                                                    const VkShaderModule                                                         geomShader,
2751                                                                    const VkShaderModule                                                         meshShader,
2752                                                                    const VkShaderModule                                                         fragShader,
2753                                                                    const std::vector<VkDescriptorSet>&                          descriptorSets,
2754                                                                    VkBuffer                                                                                     vertexBuffer,
2755                                                                    const uint32_t                                                                       pushConstantSize)
2756 {
2757         const DeviceInterface&  vk              = m_context.getDeviceInterface();
2758         const VkDevice                  device  = m_context.getDevice();
2759         const bool                              useMesh = (meshShader != DE_NULL);
2760
2761 #ifdef CTS_USES_VULKANSC
2762         if (useMesh)
2763                 DE_ASSERT(false);
2764 #endif // CTS_USES_VULKANSC
2765
2766         VkFlags allShaderStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
2767
2768         if (useMesh)
2769         {
2770 #ifndef CTS_USES_VULKANSC
2771                 allShaderStages |= VK_SHADER_STAGE_MESH_BIT_EXT;
2772 #endif // CTS_USES_VULKANSC
2773         }
2774         else
2775         {
2776                 allShaderStages |= VK_SHADER_STAGE_VERTEX_BIT;
2777                 if (m_data.geometryShader)
2778                         allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
2779         }
2780
2781         VkPipelineCreateFlags pipelineCreateFlags = (VkPipelineCreateFlags)0;
2782
2783 #ifndef CTS_USES_VULKANSC
2784         if (m_data.groupParams->useDynamicRendering)
2785                 pipelineCreateFlags |= VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
2786 #endif // CTS_USES_VULKANSC
2787
2788         vk.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorSets.size()), de::dataOrNull(descriptorSets), 0, DE_NULL);
2789
2790         // If using dynamic state, create a single graphics pipeline and bind it
2791         if (m_data.useDynamicState)
2792         {
2793                 pipelines.emplace_back(vk, device, m_data.groupParams->pipelineConstructionType, pipelineCreateFlags);
2794                 auto& pipeline = pipelines.back();
2795
2796                 pipeline
2797                         .setDefaultColorBlendState()
2798                         .setDynamicState(dynamicState);
2799
2800                 if (useMesh)
2801                 {
2802 #ifndef CTS_USES_VULKANSC
2803                         pipeline
2804                                 .setupPreRasterizationMeshShaderState(viewports,
2805                                                                                                           scissors,
2806                                                                                                           pipelineLayout,
2807                                                                                                           renderPass,
2808                                                                                                           0u,
2809                                                                                                           DE_NULL,
2810                                                                                                           meshShader,
2811                                                                                                           rasterizationState,
2812                                                                                                           nullptr,
2813                                                                                                           nullptr,
2814                                                                                                           dynamicRenderingState);
2815 #endif // CTS_USES_VULKANSC
2816                 }
2817                 else
2818                 {
2819                         pipeline
2820                                 .setupVertexInputStete(vertexInputState)
2821                                 .setupPreRasterizationShaderState(viewports,
2822                                                                                                   scissors,
2823                                                                                                   pipelineLayout,
2824                                                                                                   renderPass,
2825                                                                                                   0u,
2826                                                                                                   vertShader,
2827                                                                                                   rasterizationState,
2828                                                                                                   DE_NULL,
2829                                                                                                   DE_NULL,
2830                                                                                                   geomShader,
2831                                                                                                   DE_NULL,
2832                                                                                                   dynamicRenderingState);
2833                 }
2834
2835                 pipeline
2836                         .setupFragmentShaderState(pipelineLayout,
2837                                                                           renderPass,
2838                                                                           0u,
2839                                                                           fragShader,
2840                                                                           depthStencilState,
2841                                                                           multisampleState,
2842                                                                           shadingRateState)
2843                         .setupFragmentOutputState(renderPass, 0u, DE_NULL, multisampleState)
2844                         .setMonolithicPipelineLayout(pipelineLayout)
2845                         .buildPipeline();
2846
2847                 vk.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.getPipeline());
2848         }
2849
2850         // Push constant block (must match shaders).
2851         struct
2852         {
2853                 int32_t         shadingRate;
2854                 uint32_t        instanceIndex;
2855         } pushConstantBlock;
2856
2857         for (deInt32 i = 0; i < NUM_TRIANGLES; ++i)
2858         {
2859                 if (!useMesh)
2860                 {
2861                         // Bind vertex attributes pointing to the next triangle
2862                         VkDeviceSize vertexBufferOffset = i * 3 * 2 * sizeof(float);
2863                         vk.cmdBindVertexBuffers(cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
2864                 }
2865
2866                 // Put primitive shading rate and instance index (used in mesh shading cases) in push constants.
2867                 pushConstantBlock.shadingRate   = PrimIDToPrimitiveShadingRate(i);
2868                 pushConstantBlock.instanceIndex = static_cast<uint32_t>(i);
2869                 vk.cmdPushConstants(cmdBuffer, pipelineLayout, allShaderStages, 0, pushConstantSize, &pushConstantBlock);
2870
2871                 if (m_data.useDynamicState)
2872                 {
2873                         VkExtent2D fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2874                         vk.cmdSetFragmentShadingRateKHR(cmdBuffer, &fragmentSize, m_data.combinerOp);
2875                 }
2876                 else
2877                 {
2878                         // Create a new pipeline with the desired pipeline shading rate
2879                         shadingRateState->fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2880
2881                         pipelines.emplace_back(vk, device, m_data.groupParams->pipelineConstructionType, pipelineCreateFlags);
2882                         auto& pipeline = pipelines.back();
2883
2884                         pipeline
2885                                 .setDefaultColorBlendState()
2886                                 .setDynamicState(dynamicState);
2887
2888                         if (useMesh)
2889                         {
2890 #ifndef CTS_USES_VULKANSC
2891                                 pipeline
2892                                         .setupPreRasterizationMeshShaderState(viewports,
2893                                                                                                                   scissors,
2894                                                                                                                   pipelineLayout,
2895                                                                                                                   renderPass,
2896                                                                                                                   0u,
2897                                                                                                                   DE_NULL,
2898                                                                                                                   meshShader,
2899                                                                                                                   rasterizationState,
2900                                                                                                                   nullptr,
2901                                                                                                                   nullptr,
2902                                                                                                                   dynamicRenderingState);
2903 #endif // CTS_USES_VULKANSC
2904                         }
2905                         else
2906                         {
2907                                 pipeline
2908                                         .setupVertexInputStete(vertexInputState)
2909                                         .setupPreRasterizationShaderState(viewports,
2910                                                                                                           scissors,
2911                                                                                                           pipelineLayout,
2912                                                                                                           renderPass,
2913                                                                                                           0u,
2914                                                                                                           vertShader,
2915                                                                                                           rasterizationState,
2916                                                                                                           DE_NULL,
2917                                                                                                           DE_NULL,
2918                                                                                                           geomShader,
2919                                                                                                           DE_NULL,
2920                                                                                                           dynamicRenderingState);
2921                         }
2922
2923                         pipeline
2924                                 .setupFragmentShaderState(pipelineLayout,
2925                                                                                   renderPass,
2926                                                                                   0u,
2927                                                                                   fragShader,
2928                                                                                   depthStencilState,
2929                                                                                   multisampleState,
2930                                                                                   shadingRateState)
2931                                 .setupFragmentOutputState(renderPass, 0u, DE_NULL, multisampleState)
2932                                 .setMonolithicPipelineLayout(pipelineLayout)
2933                                 .buildPipeline();
2934
2935                         vk.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.getPipeline());
2936                 }
2937
2938                 if (useMesh)
2939                 {
2940 #ifndef CTS_USES_VULKANSC
2941                         // Create a single workgroup to draw one triangle. The "primitive id" will be in the push constants.
2942                         vk.cmdDrawMeshTasksEXT(cmdBuffer, 1u, 1u, 1u);
2943 #endif // CTS_USES_VULKANSC
2944                 }
2945                 else
2946                 {
2947                         // Draw one triangle, with "primitive ID" in gl_InstanceIndex
2948                         vk.cmdDraw(cmdBuffer, 3u, 1, 0u, i);
2949                 }
2950         }
2951 }
2952
2953 }       // anonymous
2954
2955 void createBasicTests (tcu::TestContext& testCtx, tcu::TestCaseGroup* parentGroup, SharedGroupParams groupParams)
2956 {
2957         typedef struct
2958         {
2959                 deUint32                                count;
2960                 const char*                             name;
2961                 const char*                             description;
2962         } TestGroupCase;
2963
2964         typedef struct
2965         {
2966                 VkExtent2D                              count;
2967                 const char*                             name;
2968                 const char*                             description;
2969         } TestGroupCase2D;
2970
2971         typedef struct
2972         {
2973                 AttachmentUsage                 usage;
2974                 const char*                             name;
2975                 const char*                             description;
2976         } TestGroupUsageCase;
2977
2978         TestGroupCase groupCases[] =
2979         {
2980                 { 0,    "basic",                                        "basic tests"                                                                                   },
2981                 { 1,    "apisamplemask",                        "use pSampleMask"                                                                               },
2982                 { 2,    "samplemaskin",                         "use gl_SampleMaskIn"                                                                   },
2983                 { 3,    "conservativeunder",            "conservative underestimation"                                                  },
2984                 { 4,    "conservativeover",                     "conservative overestimation"                                                   },
2985                 { 5,    "fragdepth",                            "depth shader output"                                                                   },
2986                 { 6,    "fragstencil",                          "stencil shader output"                                                                 },
2987                 { 7,    "multiviewport",                        "multiple viewports and gl_ViewportIndex"                               },
2988                 { 8,    "colorlayered",                         "multiple layer color, single layer shading rate"               },
2989                 { 9,    "srlayered",                            "multiple layer color, multiple layers shading rate"    },
2990                 { 10,   "multiview",                            "multiview"                                                                                             },
2991                 { 11,   "multiviewsrlayered",           "multiview and multilayer shading rate"                                 },
2992                 { 12,   "multiviewcorrelation",         "multiview with correlation mask"                                               },
2993                 { 13,   "interlock",                            "fragment shader interlock"                                                             },
2994                 { 14,   "samplelocations",                      "custom sample locations"                                                               },
2995                 { 15,   "sampleshadingenable",          "enable sample shading in createinfo"                                   },
2996                 { 16,   "sampleshadinginput",           "enable sample shading by using gl_SampleID"                    },
2997 #ifndef CTS_USES_VULKANSC
2998                 { 17,   "fragdepth_early_late",         "depth shader output"                                                                   },
2999                 { 18,   "fragstencil_early_late",       "stencil shader output"                                                                 },
3000 #endif
3001         };
3002
3003         TestGroupCase dynCases[] =
3004         {
3005                 { 1,    "dynamic",      "uses dynamic shading rate state"       },
3006                 { 0,    "static",       "uses static shading rate state"        },
3007         };
3008
3009         TestGroupUsageCase attCases[] =
3010         {
3011                 { AttachmentUsage::NO_ATTACHMENT,               "noattachment",         "no shading rate attachment"                    },
3012                 { AttachmentUsage::WITH_ATTACHMENT,             "attachment",           "has shading rate attachment"                   },
3013                 { AttachmentUsage::NO_ATTACHMENT_PTR,   "noattachmentptr",      "no shading rate attachment pointer"    },
3014         };
3015
3016         TestGroupCase shdCases[] =
3017         {
3018                 { 0,    "noshaderrate", "shader doesn't write rate"     },
3019                 { 1,    "shaderrate",   "shader writes rate"    },
3020         };
3021
3022         TestGroupCase combCases[] =
3023         {
3024                 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR,        "keep",         "keep"  },
3025                 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR,     "replace",      "replace"       },
3026                 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR,         "min",          "min"   },
3027                 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR,         "max",          "max"   },
3028                 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR,         "mul",          "mul"   },
3029         };
3030
3031         TestGroupCase2D extentCases[] =
3032         {
3033                 { {1,   1},             "1x1",          "1x1"           },
3034                 { {4,   4},             "4x4",          "4x4"           },
3035                 { {33,  35},    "33x35",        "33x35"         },
3036                 { {151, 431},   "151x431",      "151x431"       },
3037                 { {256, 256},   "256x256",      "256x256"       },
3038         };
3039
3040         TestGroupCase sampCases[] =
3041         {
3042                 { VK_SAMPLE_COUNT_1_BIT,        "samples1",             "1 raster sample"       },
3043                 { VK_SAMPLE_COUNT_2_BIT,        "samples2",             "2 raster samples"      },
3044                 { VK_SAMPLE_COUNT_4_BIT,        "samples4",             "4 raster samples"      },
3045                 { VK_SAMPLE_COUNT_8_BIT,        "samples8",             "8 raster samples"      },
3046                 { VK_SAMPLE_COUNT_16_BIT,       "samples16",    "16 raster samples"     },
3047         };
3048
3049         TestGroupCase shaderCases[] =
3050         {
3051                 { 0,    "vs",   "vertex shader only"                    },
3052                 { 1,    "gs",   "vertex and geometry shader"    },
3053 #ifndef CTS_USES_VULKANSC
3054                 { 2,    "ms",   "mesh shader"                                   },
3055 #endif // CTS_USES_VULKANSC
3056         };
3057
3058         deInt32 seed = 0;
3059
3060         for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(groupCases); groupNdx++)
3061         {
3062                 if (groupParams->useDynamicRendering && groupNdx == 12)
3063                         continue;
3064
3065                 if (groupParams->pipelineConstructionType != PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC)
3066                 {
3067                         // for graphics pipeline library we need to repeat only selected groups
3068                         if (std::set<int> { 2, 3, 4, 10, 11, 12, 13, 14, 15 }.count(groupNdx) == 0)
3069                                 continue;
3070                 }
3071
3072                 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, groupCases[groupNdx].name, groupCases[groupNdx].description));
3073                 for (int dynNdx = 0; dynNdx < DE_LENGTH_OF_ARRAY(dynCases); dynNdx++)
3074                 {
3075                         // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3076                         if (groupParams->useSecondaryCmdBuffer && (dynNdx != 0))
3077                                 continue;
3078
3079                         de::MovePtr<tcu::TestCaseGroup> dynGroup(new tcu::TestCaseGroup(testCtx, dynCases[dynNdx].name, dynCases[dynNdx].description));
3080                         for (int attNdx = 0; attNdx < DE_LENGTH_OF_ARRAY(attCases); attNdx++)
3081                         {
3082                                 if (groupParams->useDynamicRendering && attCases[attNdx].usage == AttachmentUsage::NO_ATTACHMENT_PTR)
3083                                         continue;
3084
3085                                 de::MovePtr<tcu::TestCaseGroup> attGroup(new tcu::TestCaseGroup(testCtx, attCases[attNdx].name, attCases[attNdx].description));
3086                                 for (int shdNdx = 0; shdNdx < DE_LENGTH_OF_ARRAY(shdCases); shdNdx++)
3087                                 {
3088                                         de::MovePtr<tcu::TestCaseGroup> shdGroup(new tcu::TestCaseGroup(testCtx, shdCases[shdNdx].name, shdCases[shdNdx].description));
3089                                         for (int cmb0Ndx = 0; cmb0Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb0Ndx++)
3090                                         {
3091                                                 de::MovePtr<tcu::TestCaseGroup> cmb0Group(new tcu::TestCaseGroup(testCtx, combCases[cmb0Ndx].name, combCases[cmb0Ndx].description));
3092                                                 for (int cmb1Ndx = 0; cmb1Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb1Ndx++)
3093                                                 {
3094                                                         de::MovePtr<tcu::TestCaseGroup> cmb1Group(new tcu::TestCaseGroup(testCtx, combCases[cmb1Ndx].name, combCases[cmb1Ndx].description));
3095                                                         for (int extNdx = 0; extNdx < DE_LENGTH_OF_ARRAY(extentCases); extNdx++)
3096                                                         {
3097                                                                 // reduce number of cases repeat every other extent case for graphics pipeline library
3098                                                                 if ((groupParams->pipelineConstructionType != PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC) && ((extNdx % 2) == 1))
3099                                                                         continue;
3100
3101                                                                 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3102                                                                 if (groupParams->useSecondaryCmdBuffer && (extNdx != 1))
3103                                                                         continue;
3104
3105                                                                 de::MovePtr<tcu::TestCaseGroup> extGroup(new tcu::TestCaseGroup(testCtx, extentCases[extNdx].name, extentCases[extNdx].description));
3106                                                                 for (int sampNdx = 0; sampNdx < DE_LENGTH_OF_ARRAY(sampCases); sampNdx++)
3107                                                                 {
3108                                                                         // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3109                                                                         if (groupParams->useSecondaryCmdBuffer && (sampNdx != 1))
3110                                                                                 continue;
3111
3112                                                                         de::MovePtr<tcu::TestCaseGroup> sampGroup(new tcu::TestCaseGroup(testCtx, sampCases[sampNdx].name, sampCases[sampNdx].description));
3113                                                                         for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(shaderCases); shaderNdx++)
3114                                                                         {
3115                                                                                 // reduce number of tests for dynamic rendering cases where secondary command buffer is used
3116                                                                                 if (groupParams->useSecondaryCmdBuffer && (shaderNdx != 0))
3117                                                                                         continue;
3118
3119                                                                                 bool useApiSampleMask = groupNdx == 1;
3120                                                                                 bool useSampleMaskIn = groupNdx == 2;
3121                                                                                 bool consRast = groupNdx == 3 || groupNdx == 4;
3122                                                                                 bool fragDepth = groupNdx == 5 || groupNdx == 17;
3123                                                                                 bool fragStencil = groupNdx == 6 || groupNdx == 18;
3124                                                                                 bool multiViewport = groupNdx == 7;
3125                                                                                 bool colorLayered = groupNdx == 8 || groupNdx == 9;
3126                                                                                 bool srLayered = groupNdx == 9 || groupNdx == 11;
3127                                                                                 bool multiView = groupNdx == 10 || groupNdx == 11 || groupNdx == 12;
3128                                                                                 bool correlationMask = groupNdx == 12;
3129                                                                                 bool interlock = groupNdx == 13;
3130                                                                                 bool sampleLocations = groupNdx == 14;
3131                                                                                 bool sampleShadingEnable = groupNdx == 15;
3132                                                                                 bool sampleShadingInput = groupNdx == 16;
3133                                                                                 bool useGeometryShader = (shaderCases[shaderNdx].count == 1u);
3134                                                                                 bool useMeshShader = (shaderCases[shaderNdx].count == 2u);
3135                                                                                 bool earlyAndLateTest = groupNdx == 17 || groupNdx == 18;
3136
3137                                                                                 VkConservativeRasterizationModeEXT conservativeMode = (groupNdx == 3) ? VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT : VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
3138                                                                                 deUint32 numColorLayers = (colorLayered || multiView) ? 2u : 1u;
3139
3140                                                                                 // Don't bother with geometry shader if we're not testing shader writes
3141                                                                                 if (useGeometryShader && !shdCases[shdNdx].count)
3142                                                                                         continue;
3143
3144                                                                                 // reduce number of tests
3145                                                                                 if ((groupNdx != 0) &&
3146                                                                                         (!dynCases[dynNdx].count ||
3147                                                                                          !(combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
3148                                                                                          !(combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
3149                                                                                         continue;
3150
3151                                                                                 // Don't bother with geometry shader if we're testing conservative raster, sample mask, depth/stencil
3152                                                                                 if (useGeometryShader && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil))
3153                                                                                         continue;
3154
3155                                                                                 // Don't bother with geometry shader if we're testing non-dynamic state
3156                                                                                 if (useGeometryShader && !dynCases[dynNdx].count)
3157                                                                                         continue;
3158
3159                                                                                 // Only test multiViewport/layered with shaderWritesRate
3160                                                                                 if ((multiViewport || colorLayered) && !shdCases[shdNdx].count)
3161                                                                                         continue;
3162
3163                                                                                 // Can't test layered shading rate attachment without an attachment
3164                                                                                 if (srLayered && attCases[attNdx].usage != AttachmentUsage::WITH_ATTACHMENT)
3165                                                                                         continue;
3166
3167                                                                                 CaseDef c
3168                                                                                 {
3169                                                                                         groupParams,                                                                                    // SharedGroupParams groupParams;
3170                                                                                         seed++,                                                                                                 // deInt32 seed;
3171                                                                                         extentCases[extNdx].count,                                                              // VkExtent2D framebufferDim;
3172                                                                                         (VkSampleCountFlagBits)sampCases[sampNdx].count,                // VkSampleCountFlagBits samples;
3173                                                                                         {
3174                                                                                                 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb0Ndx].count,
3175                                                                                                 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb1Ndx].count
3176                                                                                         },                                                                                                              // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
3177                                                                                         attCases[attNdx].usage,                                                                 // AttachmentUsage attachmentUsage;
3178                                                                                         (bool)shdCases[shdNdx].count,                                                   // bool shaderWritesRate;
3179                                                                                         useGeometryShader,                                                                              // bool geometryShader;
3180                                                                                         useMeshShader,                                                                                  // bool meshShader;
3181                                                                                         (bool)dynCases[dynNdx].count,                                                   // bool useDynamicState;
3182                                                                                         useApiSampleMask,                                                                               // bool useApiSampleMask;
3183                                                                                         useSampleMaskIn,                                                                                // bool useSampleMaskIn;
3184                                                                                         consRast,                                                                                               // bool conservativeEnable;
3185                                                                                         conservativeMode,                                                                               // VkConservativeRasterizationModeEXT conservativeMode;
3186                                                                                         fragDepth || fragStencil,                                                               // bool useDepthStencil;
3187                                                                                         fragDepth,                                                                                              // bool fragDepth;
3188                                                                                         fragStencil,                                                                                    // bool fragStencil;
3189                                                                                         multiViewport,                                                                                  // bool multiViewport;
3190                                                                                         colorLayered,                                                                                   // bool colorLayered;
3191                                                                                         srLayered,                                                                                              // bool srLayered;
3192                                                                                         numColorLayers,                                                                                 // deUint32 numColorLayers;
3193                                                                                         multiView,                                                                                              // bool multiView;
3194                                                                                         correlationMask,                                                                                // bool correlationMask;
3195                                                                                         interlock,                                                                                              // bool interlock;
3196                                                                                         sampleLocations,                                                                                // bool sampleLocations;
3197                                                                                         sampleShadingEnable,                                                                    // bool sampleShadingEnable;
3198                                                                                         sampleShadingInput,                                                                             // bool sampleShadingInput;
3199                                                                                         false,                                                                                                  // bool sampleMaskTest;
3200                                                                                         earlyAndLateTest,                                                                               // bool earlyAndLateTest;
3201                                                                                 };
3202
3203                                                                                 sampGroup->addChild(new FSRTestCase(testCtx, shaderCases[shaderNdx].name, shaderCases[shaderNdx].description, c));
3204                                                                         }
3205                                                                         extGroup->addChild(sampGroup.release());
3206                                                                 }
3207                                                                 cmb1Group->addChild(extGroup.release());
3208                                                         }
3209                                                         cmb0Group->addChild(cmb1Group.release());
3210                                                 }
3211                                                 shdGroup->addChild(cmb0Group.release());
3212                                         }
3213                                         attGroup->addChild(shdGroup.release());
3214                                 }
3215                                 dynGroup->addChild(attGroup.release());
3216                         }
3217                         group->addChild(dynGroup.release());
3218                 }
3219                 parentGroup->addChild(group.release());
3220         }
3221
3222         if (!groupParams->useSecondaryCmdBuffer)
3223         {
3224                 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "misc_tests", "Single tests that don't need to be part of above test matrix"));
3225                 group->addChild(new FSRTestCase(testCtx, "sample_mask_test", "", {
3226                         groupParams,                                                                                    // SharedGroupParams groupParams;
3227                         123,                                                                                                    // deInt32 seed;
3228                         {32,  33},                                                                                              // VkExtent2D framebufferDim;
3229                         VK_SAMPLE_COUNT_4_BIT,                                                                  // VkSampleCountFlagBits samples;
3230                         {
3231                                 VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR,
3232                                 VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR
3233                         },                                                                                                              // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
3234                         AttachmentUsage::NO_ATTACHMENT,                                                 // AttachmentUsage attachmentUsage;
3235                         true,                                                                                                   // bool shaderWritesRate;
3236                         false,                                                                                                  // bool geometryShader;
3237                         false,                                                                                                  // bool meshShader;
3238                         false,                                                                                                  // bool useDynamicState;
3239                         true,                                                                                                   // bool useApiSampleMask;
3240                         false,                                                                                                  // bool useSampleMaskIn;
3241                         false,                                                                                                  // bool conservativeEnable;
3242                         VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT,   // VkConservativeRasterizationModeEXT conservativeMode;
3243                         false,                                                                                                  // bool useDepthStencil;
3244                         false,                                                                                                  // bool fragDepth;
3245                         false,                                                                                                  // bool fragStencil;
3246                         false,                                                                                                  // bool multiViewport;
3247                         false,                                                                                                  // bool colorLayered;
3248                         false,                                                                                                  // bool srLayered;
3249                         1u,                                                                                                             // deUint32 numColorLayers;
3250                         false,                                                                                                  // bool multiView;
3251                         false,                                                                                                  // bool correlationMask;
3252                         false,                                                                                                  // bool interlock;
3253                         false,                                                                                                  // bool sampleLocations;
3254                         false,                                                                                                  // bool sampleShadingEnable;
3255                         false,                                                                                                  // bool sampleShadingInput;
3256                         true,                                                                                                   // bool sampleMaskTest;
3257                         false,                                                                                                  // bool earlyAndLateTest;
3258                 }));
3259
3260                 parentGroup->addChild(group.release());
3261         }
3262 }
3263
3264 }       // FragmentShadingRage
3265 }       // vkt