1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2017-2019 The Khronos Group Inc.
6 * Copyright (c) 2018-2020 NVIDIA Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Tests for VK_KHR_fragment_shading_rate
23 * The test renders 9*9 triangles, where each triangle has one of the valid
24 * fragment sizes ({1,2,4},{1,2,4}) (clamped to implementation limits) for
25 * each of the pipeline shading rate and the primitive shading rate. The
26 * fragment shader does an atomic add to a memory location to get a unique
27 * identifier for the fragment, and outputs the primitive ID, atomic counter,
28 * fragment size, and some other info the the color output. Then a compute
29 * shader copies this to buffer memory, and the host verifies several
30 * properties of the output. For example, if a sample has a particular
31 * primitive ID and atomic value, then all other samples in the tile with
32 * the same primitive ID should have the same atomic value.
33 *//*--------------------------------------------------------------------*/
35 #include "vktFragmentShadingRateBasic.hpp"
37 #include "vkBufferWithMemory.hpp"
38 #include "vkImageWithMemory.hpp"
39 #include "vkQueryUtil.hpp"
40 #include "vkBuilderUtil.hpp"
41 #include "vkCmdUtil.hpp"
42 #include "vkTypeUtil.hpp"
43 #include "vkObjUtil.hpp"
44 #include "vkImageUtil.hpp"
46 #include "vktTestGroupUtil.hpp"
47 #include "vktTestCase.hpp"
52 #include "deSharedPtr.hpp"
55 #include "tcuTestCase.hpp"
56 #include "tcuTestLog.hpp"
63 namespace FragmentShadingRate
70 #define NUM_TRIANGLES (9*9)
75 VkExtent2D framebufferDim;
76 VkSampleCountFlagBits samples;
77 VkFragmentShadingRateCombinerOpKHR combinerOp[2];
79 bool shaderWritesRate;
82 bool useApiSampleMask;
84 bool conservativeEnable;
85 VkConservativeRasterizationModeEXT conservativeMode;
86 bool useDepthStencil; // == fragDepth || fragStencil
91 bool srLayered; // colorLayered must also be true
92 deUint32 numColorLayers;
96 bool sampleShadingEnable;
97 bool sampleShadingInput;
100 class FSRTestInstance : public TestInstance
103 FSRTestInstance (Context& context, const CaseDef& data);
104 ~FSRTestInstance (void);
105 tcu::TestStatus iterate (void);
111 // Cache simulated combiner operations, to avoid recomputing per-sample
112 deInt32 m_simulateValueCount;
113 vector<deInt32> m_simulateCache;
114 // Cache mapping of primitive ID to pipeline/primitive shading rate
115 vector<deInt32> m_primIDToPrimitiveShadingRate;
116 vector<deInt32> m_primIDToPipelineShadingRate;
117 deUint32 m_supportedFragmentShadingRateCount;
118 vector<VkPhysicalDeviceFragmentShadingRateKHR> m_supportedFragmentShadingRates;
119 VkPhysicalDeviceFragmentShadingRatePropertiesKHR m_shadingRateProperties;
121 deInt32 PrimIDToPrimitiveShadingRate (deInt32 primID);
122 deInt32 PrimIDToPipelineShadingRate (deInt32 primID);
123 VkExtent2D SanitizeExtent (VkExtent2D ext) const;
124 deInt32 SanitizeRate (deInt32 rate) const;
125 deInt32 ShadingRateExtentToClampedMask (VkExtent2D ext, bool allowSwap) const;
126 deInt32 ShadingRateExtentToEnum (VkExtent2D ext) const;
127 VkExtent2D ShadingRateEnumToExtent (deInt32 rate) const;
128 deInt32 Simulate (deInt32 rate0, deInt32 rate1, deInt32 rate2);
129 VkExtent2D Combine (VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const;
130 bool Force1x1 () const;
133 FSRTestInstance::FSRTestInstance (Context& context, const CaseDef& data)
134 : vkt::TestInstance (context)
136 , m_simulateValueCount (((4 * 4) | 4) + 1)
137 , m_simulateCache (m_simulateValueCount*m_simulateValueCount*m_simulateValueCount, ~0)
138 , m_primIDToPrimitiveShadingRate(NUM_TRIANGLES, ~0)
139 , m_primIDToPipelineShadingRate(NUM_TRIANGLES, ~0)
141 m_supportedFragmentShadingRateCount = 0;
142 m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, DE_NULL);
144 if (m_supportedFragmentShadingRateCount < 3)
145 TCU_THROW(TestError, "*pFragmentShadingRateCount too small");
147 m_supportedFragmentShadingRates.resize(m_supportedFragmentShadingRateCount);
148 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
150 m_supportedFragmentShadingRates[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR;
151 m_supportedFragmentShadingRates[i].pNext = nullptr;
153 m_context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(m_context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, &m_supportedFragmentShadingRates[0]);
155 m_shadingRateProperties = m_context.getFragmentShadingRateProperties();
158 FSRTestInstance::~FSRTestInstance (void)
162 class FSRTestCase : public TestCase
165 FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
167 virtual void initPrograms (SourceCollections& programCollection) const;
168 virtual TestInstance* createInstance (Context& context) const;
169 virtual void checkSupport (Context& context) const;
175 FSRTestCase::FSRTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
176 : vkt::TestCase (context, name, desc)
181 FSRTestCase::~FSRTestCase (void)
185 bool FSRTestInstance::Force1x1() const
187 if (m_data.useApiSampleMask && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithSampleMask)
190 if (m_data.useSampleMaskIn && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderSampleMask)
193 if (m_data.conservativeEnable && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithConservativeRasterization)
196 if (m_data.useDepthStencil && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithShaderDepthStencilWrites)
199 if (m_data.interlock && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithFragmentShaderInterlock)
202 if (m_data.sampleLocations && !m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations)
205 if (m_data.sampleShadingEnable || m_data.sampleShadingInput)
211 static VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
212 VK_IMAGE_USAGE_SAMPLED_BIT |
213 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
214 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
216 void FSRTestCase::checkSupport(Context& context) const
218 context.requireDeviceFunctionality("VK_KHR_fragment_shading_rate");
220 if (!context.getFragmentShadingRateFeatures().pipelineFragmentShadingRate)
221 TCU_THROW(NotSupportedError, "pipelineFragmentShadingRate not supported");
223 if (m_data.shaderWritesRate &&
224 !context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate)
225 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
227 if (!context.getFragmentShadingRateFeatures().primitiveFragmentShadingRate &&
228 m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
229 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRate not supported");
231 if (!context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
232 m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR)
233 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
235 VkImageFormatProperties imageProperties;
236 VkResult result = context.getInstanceInterface().getPhysicalDeviceImageFormatProperties(context.getPhysicalDevice(), VK_FORMAT_R32G32B32A32_UINT, VK_IMAGE_TYPE_2D,
237 VK_IMAGE_TILING_OPTIMAL, cbUsage, 0, &imageProperties);
239 if (result == VK_ERROR_FORMAT_NOT_SUPPORTED)
240 TCU_THROW(NotSupportedError, "VK_FORMAT_R32G32B32A32_UINT not supported");
242 if (!(imageProperties.sampleCounts & m_data.samples))
243 TCU_THROW(NotSupportedError, "color buffer sample count not supported");
245 if (m_data.numColorLayers > imageProperties.maxArrayLayers)
246 TCU_THROW(NotSupportedError, "color buffer layers not supported");
248 if (m_data.useAttachment && !context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
249 TCU_THROW(NotSupportedError, "attachmentFragmentShadingRate not supported");
251 if (!context.getFragmentShadingRateProperties().fragmentShadingRateNonTrivialCombinerOps &&
252 ((m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[0] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
253 (m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && m_data.combinerOp[1] != VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
254 TCU_THROW(NotSupportedError, "fragmentShadingRateNonTrivialCombinerOps not supported");
256 if (m_data.conservativeEnable)
258 context.requireDeviceFunctionality("VK_EXT_conservative_rasterization");
259 if (m_data.conservativeMode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT &&
260 !context.getConservativeRasterizationPropertiesEXT().primitiveUnderestimation)
261 TCU_THROW(NotSupportedError, "primitiveUnderestimation not supported");
264 if (m_data.fragStencil)
265 context.requireDeviceFunctionality("VK_EXT_shader_stencil_export");
267 if (m_data.multiViewport &&
268 !context.getFragmentShadingRateProperties().primitiveFragmentShadingRateWithMultipleViewports)
269 TCU_THROW(NotSupportedError, "primitiveFragmentShadingRateWithMultipleViewports not supported");
271 if (m_data.srLayered &&
272 !context.getFragmentShadingRateProperties().layeredShadingRateAttachments)
273 TCU_THROW(NotSupportedError, "layeredShadingRateAttachments not supported");
275 if ((m_data.multiViewport || m_data.colorLayered) &&
276 !m_data.geometryShader)
277 context.requireDeviceFunctionality("VK_EXT_shader_viewport_index_layer");
279 if (m_data.multiView && m_data.geometryShader &&
280 !context.getMultiviewFeatures().multiviewGeometryShader)
281 TCU_THROW(NotSupportedError, "multiviewGeometryShader not supported");
283 if (m_data.interlock &&
284 !context.getFragmentShaderInterlockFeaturesEXT().fragmentShaderPixelInterlock)
285 TCU_THROW(NotSupportedError, "fragmentShaderPixelInterlock not supported");
287 if (m_data.sampleLocations)
289 context.requireDeviceFunctionality("VK_EXT_sample_locations");
290 if (!(m_data.samples & context.getSampleLocationsPropertiesEXT().sampleLocationSampleCounts))
291 TCU_THROW(NotSupportedError, "samples not supported in sampleLocationSampleCounts");
295 // Error codes writted by the fragment shader
299 ERROR_FRAGCOORD_CENTER = 1,
300 ERROR_VTG_READBACK = 2,
301 ERROR_FRAGCOORD_DERIV = 3,
302 ERROR_FRAGCOORD_IMPLICIT_DERIV = 4,
305 void FSRTestCase::initPrograms (SourceCollections& programCollection) const
307 std::stringstream vss;
310 "#version 450 core\n"
311 "#extension GL_EXT_fragment_shading_rate : enable\n"
312 "#extension GL_ARB_shader_viewport_layer_array : enable\n"
313 "layout(push_constant) uniform PC {\n"
314 " int shadingRate;\n"
316 "layout(location = 0) in vec2 pos;\n"
317 "layout(location = 0) out int instanceIndex;\n"
318 "layout(location = 1) out int readbackok;\n"
319 "layout(location = 2) out float zero;\n"
322 " vec4 gl_Position;\n"
326 " gl_Position = vec4(pos, 0, 1);\n"
327 " instanceIndex = gl_InstanceIndex;\n"
331 if (m_data.shaderWritesRate)
333 vss << " gl_PrimitiveShadingRateEXT = pc.shadingRate;\n";
335 // Verify that we can read from the output variable
336 vss << " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
338 if (!m_data.geometryShader)
340 if (m_data.multiViewport)
341 vss << " gl_ViewportIndex = instanceIndex & 1;\n";
342 if (m_data.colorLayered)
343 vss << " gl_Layer = (instanceIndex & 2) >> 1;\n";
349 programCollection.glslSources.add("vert") << glu::VertexSource(vss.str());
351 if (m_data.geometryShader)
353 std::string writeShadingRate = "";
354 if (m_data.shaderWritesRate)
357 " gl_PrimitiveShadingRateEXT = pc.shadingRate;\n"
358 " if (gl_PrimitiveShadingRateEXT != pc.shadingRate) readbackok = 0;\n";
360 if (m_data.multiViewport)
361 writeShadingRate += " gl_ViewportIndex = inInstanceIndex[0] & 1;\n";
363 if (m_data.colorLayered)
364 writeShadingRate += " gl_Layer = (inInstanceIndex[0] & 2) >> 1;\n";
367 std::stringstream gss;
369 "#version 450 core\n"
370 "#extension GL_EXT_fragment_shading_rate : enable\n"
372 "layout(push_constant) uniform PC {\n"
373 " int shadingRate;\n"
378 " vec4 gl_Position;\n"
381 "layout(location = 0) in int inInstanceIndex[];\n"
382 "layout(location = 0) out int outInstanceIndex;\n"
383 "layout(location = 1) out int readbackok;\n"
384 "layout(location = 2) out float zero;\n"
385 "layout(triangles) in;\n"
386 "layout(triangle_strip, max_vertices=3) out;\n"
388 "out gl_PerVertex {\n"
389 " vec4 gl_Position;\n"
394 " gl_Position = gl_in[0].gl_Position;\n"
395 " outInstanceIndex = inInstanceIndex[0];\n"
398 << writeShadingRate <<
401 " gl_Position = gl_in[1].gl_Position;\n"
402 " outInstanceIndex = inInstanceIndex[1];\n"
405 << writeShadingRate <<
408 " gl_Position = gl_in[2].gl_Position;\n"
409 " outInstanceIndex = inInstanceIndex[2];\n"
412 << writeShadingRate <<
416 programCollection.glslSources.add("geom") << glu::GeometrySource(gss.str());
419 std::stringstream fss;
422 "#version 450 core\n"
423 "#extension GL_EXT_fragment_shading_rate : enable\n"
424 "#extension GL_ARB_shader_stencil_export : enable\n"
425 "#extension GL_ARB_fragment_shader_interlock : enable\n"
426 "layout(location = 0) out uvec4 col0;\n"
427 "layout(set = 0, binding = 0) buffer Block { uint counter; } buf;\n"
428 "layout(set = 0, binding = 3) uniform usampler2D tex;\n"
429 "layout(location = 0) flat in int instanceIndex;\n"
430 "layout(location = 1) flat in int readbackok;\n"
431 "layout(location = 2) " << (m_data.sampleShadingInput ? "sample " : "") << "in float zero;\n";
433 if (m_data.interlock)
434 fss << "layout(pixel_interlock_ordered) in;\n";
440 if (m_data.interlock)
441 fss << " beginInvocationInterlockARB();\n";
444 // X component gets shading rate enum
445 " col0.x = gl_ShadingRateEXT;\n"
447 // Z component gets packed primitiveID | atomic value
448 " col0.z = (instanceIndex << 24) | ((atomicAdd(buf.counter, 1) + 1) & 0x00FFFFFFu);\n"
449 " ivec2 fragCoordXY = ivec2(gl_FragCoord.xy);\n"
450 " ivec2 fragSize = ivec2(1<<((gl_ShadingRateEXT/4)&3), 1<<(gl_ShadingRateEXT&3));\n"
451 // W component gets error code
452 " col0.w = uint(zero)" << (m_data.sampleShadingInput ? " * gl_SampleID" : "") << ";\n"
453 " if (((fragCoordXY - fragSize / 2) % fragSize) != ivec2(0,0))\n"
454 " col0.w = " << ERROR_FRAGCOORD_CENTER << ";\n";
456 if (m_data.shaderWritesRate)
459 " if (readbackok != 1)\n"
460 " col0.w = " << ERROR_VTG_READBACK << ";\n";
463 // When sample shading, gl_FragCoord is more likely to give bad derivatives,
464 // e.g. due to a partially covered quad having some pixels center sample and
465 // some sample at a sample location.
466 if (!m_data.sampleShadingEnable && !m_data.sampleShadingInput)
468 fss << " if (dFdx(gl_FragCoord.xy) != ivec2(fragSize.x, 0) || dFdy(gl_FragCoord.xy) != ivec2(0, fragSize.y))\n"
469 " col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (int(dFdx(gl_FragCoord.xy)) << 14) | (int(dFdx(gl_FragCoord.xy)) << 8) | " << ERROR_FRAGCOORD_DERIV << ";\n";
471 fss << " uint implicitDerivX = texture(tex, vec2(gl_FragCoord.x / textureSize(tex, 0).x, 0)).x;\n"
472 " uint implicitDerivY = texture(tex, vec2(0, gl_FragCoord.y / textureSize(tex, 0).y)).x;\n"
473 " if (implicitDerivX != fragSize.x || implicitDerivY != fragSize.y)\n"
474 " col0.w = (fragSize.y << 26) | (fragSize.x << 20) | (implicitDerivY << 14) | (implicitDerivX << 8) | " << ERROR_FRAGCOORD_IMPLICIT_DERIV << ";\n";
476 // Y component gets sample mask value
477 if (m_data.useSampleMaskIn)
478 fss << " col0.y = gl_SampleMaskIn[0];\n";
480 if (m_data.fragDepth)
481 fss << " gl_FragDepth = float(instanceIndex) / float(" << NUM_TRIANGLES << ");\n";
483 if (m_data.fragStencil)
484 fss << " gl_FragStencilRefARB = instanceIndex;\n";
486 if (m_data.interlock)
487 fss << " endInvocationInterlockARB();\n";
492 programCollection.glslSources.add("frag") << glu::FragmentSource(fss.str());
494 std::stringstream css;
496 std::string fsampType = m_data.samples > 1 ? "texture2DMSArray" : "texture2DArray";
497 std::string usampType = m_data.samples > 1 ? "utexture2DMSArray" : "utexture2DArray";
499 // Compute shader copies color/depth/stencil to linear layout in buffer memory
501 "#version 450 core\n"
502 "#extension GL_EXT_samplerless_texture_functions : enable\n"
503 "layout(set = 0, binding = 1) uniform " << usampType << " colorTex;\n"
504 "layout(set = 0, binding = 2, std430) buffer Block0 { uvec4 b[]; } colorbuf;\n"
505 "layout(set = 0, binding = 4, std430) buffer Block1 { float b[]; } depthbuf;\n"
506 "layout(set = 0, binding = 5, std430) buffer Block2 { uint b[]; } stencilbuf;\n"
507 "layout(set = 0, binding = 6) uniform " << fsampType << " depthTex;\n"
508 "layout(set = 0, binding = 7) uniform " << usampType << " stencilTex;\n"
509 "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
512 " for (int i = 0; i < " << m_data.samples << "; ++i) {\n"
513 " uint idx = ((gl_GlobalInvocationID.z * " << m_data.framebufferDim.height << " + gl_GlobalInvocationID.y) * " << m_data.framebufferDim.width << " + gl_GlobalInvocationID.x) * " << m_data.samples << " + i;\n"
514 " colorbuf.b[idx] = texelFetch(colorTex, ivec3(gl_GlobalInvocationID.xyz), i);\n";
516 if (m_data.fragDepth)
517 css << " depthbuf.b[idx] = texelFetch(depthTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
519 if (m_data.fragStencil)
520 css << " stencilbuf.b[idx] = texelFetch(stencilTex, ivec3(gl_GlobalInvocationID.xyz), i).x;\n";
526 programCollection.glslSources.add("comp") << glu::ComputeSource(css.str());
529 TestInstance* FSRTestCase::createInstance (Context& context) const
531 return new FSRTestInstance(context, m_data);
534 deInt32 FSRTestInstance::ShadingRateExtentToEnum(VkExtent2D ext) const
536 ext.width = deCtz32(ext.width);
537 ext.height = deCtz32(ext.height);
539 return (ext.width << 2) | ext.height;
542 VkExtent2D FSRTestInstance::ShadingRateEnumToExtent(deInt32 rate) const
545 ret.width = 1 << ((rate/4) & 3);
546 ret.height = 1 << (rate & 3);
551 VkExtent2D FSRTestInstance::Combine(VkExtent2D ext0, VkExtent2D ext1, VkFragmentShadingRateCombinerOpKHR comb) const
559 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR:
561 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR:
563 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR:
564 ret = { de::min(ext0.width, ext1.width), de::min(ext0.height, ext1.height) };
566 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR:
567 ret = { de::max(ext0.width, ext1.width), de::max(ext0.height, ext1.height) };
569 case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR:
570 ret = { ext0.width * ext1.width, ext0.height * ext1.height };
571 if (!m_shadingRateProperties.fragmentShadingRateStrictMultiplyCombiner)
573 if (ext0.width == 1 && ext1.width == 1)
575 if (ext0.height == 1 && ext1.height == 1)
582 deInt32 FSRTestInstance::Simulate(deInt32 rate0, deInt32 rate1, deInt32 rate2)
584 deInt32 &cachedRate = m_simulateCache[(rate2*m_simulateValueCount + rate1)*m_simulateValueCount + rate0];
585 if (cachedRate != ~0)
588 VkExtent2D extent0 = ShadingRateEnumToExtent(rate0);
589 VkExtent2D extent1 = ShadingRateEnumToExtent(rate1);
590 VkExtent2D extent2 = ShadingRateEnumToExtent(rate2);
592 deInt32 finalMask = 0;
593 // Simulate once for implementations that don't allow swapping rate xy,
594 // and once for those that do. Any of those results is allowed.
595 for (deUint32 allowSwap = 0; allowSwap <= 1; ++allowSwap)
597 // Combine rate 0 and 1, get a mask of possible clamped rates
598 VkExtent2D intermed = Combine(extent0, extent1, m_data.combinerOp[0]);
599 deInt32 intermedMask = ShadingRateExtentToClampedMask(intermed, allowSwap == 1);
601 // For each clamped rate, combine that with rate 2 and accumulate the possible clamped rates
602 for (int i = 0; i < 16; ++i)
604 if (intermedMask & (1<<i))
606 VkExtent2D final = Combine(ShadingRateEnumToExtent(i), extent2, m_data.combinerOp[1]);
607 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
611 // unclamped intermediate value is also permitted
612 VkExtent2D final = Combine(intermed, extent2, m_data.combinerOp[1]);
613 finalMask |= ShadingRateExtentToClampedMask(final, allowSwap == 1);
620 cachedRate = finalMask;
624 // If a rate is not valid (<=4x4), clamp it to something valid.
625 // This is only used for "inputs" to the system, not to mimic
626 // how the implementation internally clamps intermediate values.
627 VkExtent2D FSRTestInstance::SanitizeExtent(VkExtent2D ext) const
629 DE_ASSERT(ext.width > 0 && ext.height > 0);
631 ext.width = de::min(ext.width, 4u);
632 ext.height = de::min(ext.height, 4u);
637 // Map an extent to a mask of all modes smaller than or equal to it in either dimension
638 deInt32 FSRTestInstance::ShadingRateExtentToClampedMask(VkExtent2D ext, bool allowSwap) const
640 deUint32 desiredSize = ext.width * ext.height;
644 while (desiredSize > 0)
646 // First, find modes that maximize the area
647 for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
649 const VkPhysicalDeviceFragmentShadingRateKHR &supportedRate = m_supportedFragmentShadingRates[i];
650 if ((supportedRate.sampleCounts & m_data.samples) &&
651 supportedRate.fragmentSize.width * supportedRate.fragmentSize.height == desiredSize &&
652 ((supportedRate.fragmentSize.width <= ext.width && supportedRate.fragmentSize.height <= ext.height) ||
653 (supportedRate.fragmentSize.height <= ext.width && supportedRate.fragmentSize.width <= ext.height && allowSwap)))
655 mask |= 1 << ShadingRateExtentToEnum(supportedRate.fragmentSize);
660 // Amongst the modes that maximize the area, pick the ones that
661 // minimize the aspect ratio. Prefer ratio of 1, then 2, then 4.
662 // 1x1 = 0, 2x2 = 5, 4x4 = 10
663 static const deUint32 aspectMaskRatio1 = 0x421;
664 // 2x1 = 4, 1x2 = 1, 4x2 = 9, 2x4 = 6
665 static const deUint32 aspectMaskRatio2 = 0x252;
667 static const deUint32 aspectMaskRatio4 = 0x104;
669 if (mask & aspectMaskRatio1)
671 mask &= aspectMaskRatio1;
674 if (mask & aspectMaskRatio2)
676 mask &= aspectMaskRatio2;
679 if (mask & aspectMaskRatio4)
681 mask &= aspectMaskRatio4;
693 deInt32 FSRTestInstance::SanitizeRate(deInt32 rate) const
695 VkExtent2D extent = ShadingRateEnumToExtent(rate);
697 extent = SanitizeExtent(extent);
699 return ShadingRateExtentToEnum(extent);
702 // Map primID % 9 to primitive shading rate
703 deInt32 FSRTestInstance::PrimIDToPrimitiveShadingRate(deInt32 primID)
705 deInt32 &cachedRate = m_primIDToPrimitiveShadingRate[primID];
706 if (cachedRate != ~0)
710 extent.width = 1 << (primID % 3);
711 extent.height = 1 << ((primID/3) % 3);
713 cachedRate = ShadingRateExtentToEnum(extent);
717 // Map primID / 9 to pipeline shading rate
718 deInt32 FSRTestInstance::PrimIDToPipelineShadingRate(deInt32 primID)
720 deInt32 &cachedRate = m_primIDToPipelineShadingRate[primID];
721 if (cachedRate != ~0)
726 extent.width = 1 << (primID % 3);
727 extent.height = 1 << ((primID/3) % 3);
729 cachedRate = ShadingRateExtentToEnum(extent);
733 static de::MovePtr<BufferWithMemory> CreateCachedBuffer(const vk::DeviceInterface& vk,
734 const vk::VkDevice device,
735 vk::Allocator& allocator,
736 const vk::VkBufferCreateInfo& bufferCreateInfo)
740 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
741 vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::Cached));
743 catch (const tcu::NotSupportedError&)
745 return de::MovePtr<BufferWithMemory>(new BufferWithMemory(
746 vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
750 tcu::TestStatus FSRTestInstance::iterate (void)
752 const DeviceInterface& vk = m_context.getDeviceInterface();
753 const VkDevice device = m_context.getDevice();
754 tcu::TestLog& log = m_context.getTestContext().getLog();
755 Allocator& allocator = m_context.getDefaultAllocator();
756 VkFlags allShaderStages = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
757 VkFlags allPipelineStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
758 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
759 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
760 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
761 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
762 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
763 VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV;
765 if (m_data.geometryShader)
767 allShaderStages |= VK_SHADER_STAGE_GEOMETRY_BIT;
768 allPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
772 deRandom_init(&rnd, m_data.seed);
774 qpTestResult res = QP_TEST_RESULT_PASS;
775 deUint32 numUnexpected1x1Samples = 0;
776 deUint32 numTotalSamples = 0;
780 ATTACHMENT_MODE_DEFAULT = 0,
781 ATTACHMENT_MODE_LAYOUT_OPTIMAL,
782 ATTACHMENT_MODE_IMAGELESS,
783 ATTACHMENT_MODE_2DARRAY,
784 ATTACHMENT_MODE_TILING_LINEAR,
786 ATTACHMENT_MODE_COUNT,
789 deUint32 numSRLayers = m_data.srLayered ? 2u : 1u;
791 VkExtent2D minFragmentShadingRateAttachmentTexelSize = {1, 1};
792 VkExtent2D maxFragmentShadingRateAttachmentTexelSize = {1, 1};
793 deUint32 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1;
794 if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate)
796 minFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().minFragmentShadingRateAttachmentTexelSize;
797 maxFragmentShadingRateAttachmentTexelSize = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSize;
798 maxFragmentShadingRateAttachmentTexelSizeAspectRatio = m_context.getFragmentShadingRateProperties().maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
801 VkDeviceSize atomicBufferSize = sizeof(deUint32);
803 de::MovePtr<BufferWithMemory> atomicBuffer;
804 atomicBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
805 vk, device, allocator, makeBufferCreateInfo(atomicBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
807 deUint32 *abuf = (deUint32 *)atomicBuffer->getAllocation().getHostPtr();
809 // NUM_TRIANGLES triangles, 3 vertices, 2 components of float position
810 VkDeviceSize vertexBufferSize = NUM_TRIANGLES * 3 * 2 * sizeof(float);
812 de::MovePtr<BufferWithMemory> vertexBuffer;
813 vertexBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
814 vk, device, allocator, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), MemoryRequirement::HostVisible | MemoryRequirement::Coherent));
816 float *vbuf = (float *)vertexBuffer->getAllocation().getHostPtr();
817 for (deInt32 i = 0; i < (deInt32)(vertexBufferSize / sizeof(float)); ++i)
819 vbuf[i] = deRandom_getFloat(&rnd)*2.0f - 1.0f;
821 flushAlloc(vk, device, vertexBuffer->getAllocation());
823 VkDeviceSize colorOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * 4 * sizeof(deUint32) * m_data.numColorLayers;
824 de::MovePtr<BufferWithMemory> colorOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(colorOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
826 VkDeviceSize depthOutputBufferSize = 0, stencilOutputBufferSize = 0;
827 de::MovePtr<BufferWithMemory> depthOutputBuffer, stencilOutputBuffer;
828 if (m_data.useDepthStencil)
830 depthOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(float) * m_data.numColorLayers;
831 depthOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(depthOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
833 stencilOutputBufferSize = m_data.framebufferDim.width * m_data.framebufferDim.height * m_data.samples * sizeof(deUint32) * m_data.numColorLayers;
834 stencilOutputBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(stencilOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
837 deUint32 minSRTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
838 deUint32 minSRTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
839 deUint32 maxSRWidth = (m_data.framebufferDim.width + minSRTexelWidth - 1) / minSRTexelWidth;
840 deUint32 maxSRHeight = (m_data.framebufferDim.height + minSRTexelHeight - 1) / minSRTexelHeight;
842 // max size over all formats
843 VkDeviceSize srFillBufferSize = numSRLayers * maxSRWidth * maxSRHeight * 32/*4 component 64-bit*/;
844 de::MovePtr<BufferWithMemory> srFillBuffer;
845 deUint8 *fillPtr = DE_NULL;
846 if (m_data.useAttachment)
848 srFillBuffer = CreateCachedBuffer(vk, device, allocator, makeBufferCreateInfo(srFillBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
849 fillPtr = (deUint8 *)srFillBuffer->getAllocation().getHostPtr();
852 const auto cbFormat = VK_FORMAT_R32G32B32A32_UINT;
853 de::MovePtr<ImageWithMemory> cbImage;
854 Move<VkImageView> cbImageView;
856 const VkImageCreateInfo imageCreateInfo =
858 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
859 DE_NULL, // const void* pNext;
860 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
861 VK_IMAGE_TYPE_2D, // VkImageType imageType;
862 cbFormat, // VkFormat format;
864 m_data.framebufferDim.width, // deUint32 width;
865 m_data.framebufferDim.height, // deUint32 height;
866 1u // deUint32 depth;
867 }, // VkExtent3D extent;
868 1u, // deUint32 mipLevels;
869 m_data.numColorLayers, // deUint32 arrayLayers;
870 m_data.samples, // VkSampleCountFlagBits samples;
871 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
872 cbUsage, // VkImageUsageFlags usage;
873 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
874 0u, // deUint32 queueFamilyIndexCount;
875 DE_NULL, // const deUint32* pQueueFamilyIndices;
876 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
878 cbImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
879 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
881 VkImageViewCreateInfo imageViewCreateInfo =
883 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
884 DE_NULL, // const void* pNext;
885 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
886 **cbImage, // VkImage image;
887 VK_IMAGE_VIEW_TYPE_2D_ARRAY, // VkImageViewType viewType;
888 cbFormat, // VkFormat format;
890 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
891 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
892 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
893 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
894 }, // VkComponentMapping components;
896 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
897 0u, // deUint32 baseMipLevel;
898 1u, // deUint32 levelCount;
899 0u, // deUint32 baseArrayLayer;
900 m_data.numColorLayers // deUint32 layerCount;
901 } // VkImageSubresourceRange subresourceRange;
903 cbImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
906 const auto dsFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
907 de::MovePtr<ImageWithMemory> dsImage;
908 Move<VkImageView> dsImageView, dImageView, sImageView;
909 VkImageUsageFlags dsUsage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
910 VK_IMAGE_USAGE_SAMPLED_BIT |
911 VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
912 VK_IMAGE_USAGE_TRANSFER_DST_BIT;
913 if (m_data.useDepthStencil)
915 const VkImageCreateInfo imageCreateInfo =
917 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
918 DE_NULL, // const void* pNext;
919 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
920 VK_IMAGE_TYPE_2D, // VkImageType imageType;
921 dsFormat, // VkFormat format;
923 m_data.framebufferDim.width, // deUint32 width;
924 m_data.framebufferDim.height, // deUint32 height;
925 1u // deUint32 depth;
926 }, // VkExtent3D extent;
927 1u, // deUint32 mipLevels;
928 m_data.numColorLayers, // deUint32 arrayLayers;
929 m_data.samples, // VkSampleCountFlagBits samples;
930 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
931 dsUsage, // VkImageUsageFlags usage;
932 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
933 0u, // deUint32 queueFamilyIndexCount;
934 DE_NULL, // const deUint32* pQueueFamilyIndices;
935 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
937 dsImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
938 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
940 VkImageViewCreateInfo imageViewCreateInfo =
942 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
943 DE_NULL, // const void* pNext;
944 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
945 **dsImage, // VkImage image;
946 VK_IMAGE_VIEW_TYPE_2D_ARRAY, // VkImageViewType viewType;
947 dsFormat, // VkFormat format;
949 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
950 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
951 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
952 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
953 }, // VkComponentMapping components;
955 VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, // VkImageAspectFlags aspectMask;
956 0u, // deUint32 baseMipLevel;
957 1u, // deUint32 levelCount;
958 0u, // deUint32 baseArrayLayer;
959 m_data.numColorLayers // deUint32 layerCount;
960 } // VkImageSubresourceRange subresourceRange;
962 dsImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
963 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
964 dImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
965 imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
966 sImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
969 // Image used to test implicit derivative calculations.
970 // Filled with a value of 1<<lod.
971 de::MovePtr<ImageWithMemory> derivImage;
972 Move<VkImageView> derivImageView;
973 VkImageUsageFlags derivUsage = VK_IMAGE_USAGE_SAMPLED_BIT |
974 VK_IMAGE_USAGE_TRANSFER_DST_BIT;
975 deUint32 derivNumLevels;
977 deUint32 maxDim = de::max(m_context.getFragmentShadingRateProperties().maxFragmentSize.width, m_context.getFragmentShadingRateProperties().maxFragmentSize.height);
978 derivNumLevels = 1 + deCtz32(maxDim);
979 const VkImageCreateInfo imageCreateInfo =
981 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
982 DE_NULL, // const void* pNext;
983 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
984 VK_IMAGE_TYPE_2D, // VkImageType imageType;
985 VK_FORMAT_R32_UINT, // VkFormat format;
987 m_context.getFragmentShadingRateProperties().maxFragmentSize.width, // deUint32 width;
988 m_context.getFragmentShadingRateProperties().maxFragmentSize.height, // deUint32 height;
989 1u // deUint32 depth;
990 }, // VkExtent3D extent;
991 derivNumLevels, // deUint32 mipLevels;
992 1u, // deUint32 arrayLayers;
993 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
994 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
995 derivUsage, // VkImageUsageFlags usage;
996 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
997 0u, // deUint32 queueFamilyIndexCount;
998 DE_NULL, // const deUint32* pQueueFamilyIndices;
999 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1001 derivImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1002 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1004 VkImageViewCreateInfo imageViewCreateInfo =
1006 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1007 DE_NULL, // const void* pNext;
1008 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1009 **derivImage, // VkImage image;
1010 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
1011 VK_FORMAT_R32_UINT, // VkFormat format;
1013 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1014 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1015 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1016 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1017 }, // VkComponentMapping components;
1019 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1020 0u, // deUint32 baseMipLevel;
1021 derivNumLevels, // deUint32 levelCount;
1022 0u, // deUint32 baseArrayLayer;
1023 1u // deUint32 layerCount;
1024 } // VkImageSubresourceRange subresourceRange;
1026 derivImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1029 // sampler used with derivImage
1030 const struct VkSamplerCreateInfo samplerInfo =
1032 VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // sType
1035 VK_FILTER_NEAREST, // magFilter
1036 VK_FILTER_NEAREST, // minFilter
1037 VK_SAMPLER_MIPMAP_MODE_NEAREST, // mipmapMode
1038 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeU
1039 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeV
1040 VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeW
1042 VK_FALSE, // anisotropyEnable
1043 1.0f, // maxAnisotropy
1044 DE_FALSE, // compareEnable
1045 VK_COMPARE_OP_ALWAYS, // compareOp
1047 (float)derivNumLevels, // maxLod
1048 VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, // borderColor
1049 VK_FALSE, // unnormalizedCoords
1052 Move<VkSampler> sampler = createSampler(vk, device, &samplerInfo);
1054 Move<vk::VkDescriptorSetLayout> descriptorSetLayout;
1055 VkDescriptorSetLayoutCreateFlags layoutCreateFlags = 0;
1057 const VkDescriptorSetLayoutBinding bindings[] =
1061 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1062 1u, // descriptorCount
1063 allShaderStages, // stageFlags
1064 DE_NULL, // pImmutableSamplers
1068 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1069 1u, // descriptorCount
1070 allShaderStages, // stageFlags
1071 DE_NULL, // pImmutableSamplers
1075 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1076 1u, // descriptorCount
1077 allShaderStages, // stageFlags
1078 DE_NULL, // pImmutableSamplers
1082 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
1083 1u, // descriptorCount
1084 allShaderStages, // stageFlags
1085 DE_NULL, // pImmutableSamplers
1089 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1090 1u, // descriptorCount
1091 allShaderStages, // stageFlags
1092 DE_NULL, // pImmutableSamplers
1096 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1097 1u, // descriptorCount
1098 allShaderStages, // stageFlags
1099 DE_NULL, // pImmutableSamplers
1103 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1104 1u, // descriptorCount
1105 allShaderStages, // stageFlags
1106 DE_NULL, // pImmutableSamplers
1110 VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1111 1u, // descriptorCount
1112 allShaderStages, // stageFlags
1113 DE_NULL, // pImmutableSamplers
1117 // Create a layout and allocate a descriptor set for it.
1118 const VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo =
1120 vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
1122 layoutCreateFlags, // flags
1123 sizeof(bindings)/sizeof(bindings[0]), // bindingCount
1124 &bindings[0] // pBindings
1127 descriptorSetLayout = vk::createDescriptorSetLayout(vk, device, &setLayoutCreateInfo);
1129 const VkPushConstantRange pushConstantRange =
1131 allShaderStages, // VkShaderStageFlags stageFlags;
1132 0u, // deUint32 offset;
1133 sizeof(deInt32) // deUint32 size;
1136 const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
1138 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
1140 (VkPipelineLayoutCreateFlags)0,
1141 1, // setLayoutCount
1142 &descriptorSetLayout.get(), // pSetLayouts
1143 1u, // pushConstantRangeCount
1144 &pushConstantRange, // pPushConstantRanges
1147 Move<VkPipelineLayout> pipelineLayout = createPipelineLayout(vk, device, &pipelineLayoutCreateInfo, NULL);
1149 const Unique<VkShaderModule> cs (createShaderModule(vk, device, m_context.getBinaryCollection().get("comp"), 0));
1151 const VkPipelineShaderStageCreateInfo csShaderCreateInfo =
1153 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1155 (VkPipelineShaderStageCreateFlags)0,
1156 VK_SHADER_STAGE_COMPUTE_BIT, // stage
1159 DE_NULL, // pSpecializationInfo
1162 const VkComputePipelineCreateInfo pipelineCreateInfo =
1164 VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
1167 csShaderCreateInfo, // cs
1168 *pipelineLayout, // layout
1169 (vk::VkPipeline)0, // basePipelineHandle
1170 0u, // basePipelineIndex
1172 Move<VkPipeline> computePipeline = createComputePipeline(vk, device, DE_NULL, &pipelineCreateInfo, NULL);
1174 for (deUint32 modeIdx = 0; modeIdx < ATTACHMENT_MODE_COUNT; ++modeIdx)
1176 // If we're not using an attachment, don't test all the different attachment modes
1177 if (modeIdx != ATTACHMENT_MODE_DEFAULT && !m_data.useAttachment)
1180 // Consider all uint formats possible
1181 static const VkFormat srFillFormats[] =
1184 VK_FORMAT_R8G8_UINT,
1185 VK_FORMAT_R8G8B8_UINT,
1186 VK_FORMAT_R8G8B8A8_UINT,
1188 VK_FORMAT_R16G16_UINT,
1189 VK_FORMAT_R16G16B16_UINT,
1190 VK_FORMAT_R16G16B16A16_UINT,
1192 VK_FORMAT_R32G32_UINT,
1193 VK_FORMAT_R32G32B32_UINT,
1194 VK_FORMAT_R32G32B32A32_UINT,
1196 VK_FORMAT_R64G64_UINT,
1197 VK_FORMAT_R64G64B64_UINT,
1198 VK_FORMAT_R64G64B64A64_UINT,
1200 // Only test all formats in the default mode
1201 deUint32 numFillFormats = modeIdx == ATTACHMENT_MODE_DEFAULT ? (deUint32)(sizeof(srFillFormats)/sizeof(srFillFormats[0])) : 1u;
1203 // Iterate over all supported tile sizes and formats
1204 for (deUint32 srTexelWidth = minFragmentShadingRateAttachmentTexelSize.width;
1205 srTexelWidth <= maxFragmentShadingRateAttachmentTexelSize.width;
1207 for (deUint32 srTexelHeight = minFragmentShadingRateAttachmentTexelSize.height;
1208 srTexelHeight <= maxFragmentShadingRateAttachmentTexelSize.height;
1210 for (deUint32 formatIdx = 0; formatIdx < numFillFormats; ++formatIdx)
1213 deUint32 aspectRatio = (srTexelHeight > srTexelWidth) ? (srTexelHeight / srTexelWidth) : (srTexelWidth / srTexelHeight);
1214 if (aspectRatio > maxFragmentShadingRateAttachmentTexelSizeAspectRatio)
1217 // Go through the loop only once when not using an attachment
1218 if (!m_data.useAttachment &&
1219 (srTexelWidth != minFragmentShadingRateAttachmentTexelSize.width ||
1220 srTexelHeight != minFragmentShadingRateAttachmentTexelSize.height ||
1224 bool imagelessFB = modeIdx == ATTACHMENT_MODE_IMAGELESS;
1226 deUint32 srWidth = (m_data.framebufferDim.width + srTexelWidth - 1) / srTexelWidth;
1227 deUint32 srHeight = (m_data.framebufferDim.height + srTexelHeight - 1) / srTexelHeight;
1229 VkFormat srFormat = srFillFormats[formatIdx];
1230 deUint32 srFillBpp = tcu::getPixelSize(mapVkFormat(srFormat));
1232 VkImageLayout srLayout = modeIdx == ATTACHMENT_MODE_LAYOUT_OPTIMAL ? VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR : VK_IMAGE_LAYOUT_GENERAL;
1233 VkImageViewType srViewType = modeIdx == ATTACHMENT_MODE_2DARRAY ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
1234 VkImageTiling srTiling = (modeIdx == ATTACHMENT_MODE_TILING_LINEAR) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
1236 VkFormatProperties srFormatProperties;
1237 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), srFormat, &srFormatProperties);
1238 VkFormatFeatureFlags srFormatFeatures = srTiling == VK_IMAGE_TILING_LINEAR ? srFormatProperties.linearTilingFeatures : srFormatProperties.optimalTilingFeatures;
1240 if (m_context.getFragmentShadingRateFeatures().attachmentFragmentShadingRate &&
1241 !(srFormatFeatures & VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR))
1243 if (srFormat == VK_FORMAT_R8_UINT && srTiling == VK_IMAGE_TILING_OPTIMAL)
1245 log << tcu::TestLog::Message << "VK_FORMAT_R8_UINT/VK_IMAGE_TILING_OPTIMAL don't support VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR" << tcu::TestLog::EndMessage;
1246 res = QP_TEST_RESULT_FAIL;
1251 Move<vk::VkDescriptorPool> descriptorPool;
1252 Move<vk::VkDescriptorSet> descriptorSet;
1253 VkDescriptorPoolCreateFlags poolCreateFlags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
1255 vk::DescriptorPoolBuilder poolBuilder;
1256 for (deInt32 i = 0; i < (deInt32)(sizeof(bindings)/sizeof(bindings[0])); ++i)
1257 poolBuilder.addType(bindings[i].descriptorType, bindings[i].descriptorCount);
1259 descriptorPool = poolBuilder.build(vk, device, poolCreateFlags, 1u);
1260 descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout);
1262 de::MovePtr<ImageWithMemory> srImage;
1263 Move<VkImageView> srImageView;
1264 VkImageUsageFlags srUsage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
1265 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
1266 VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
1268 if (m_data.useAttachment)
1270 const VkImageCreateInfo imageCreateInfo =
1272 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1273 DE_NULL, // const void* pNext;
1274 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1275 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1276 srFormat, // VkFormat format;
1278 srWidth, // deUint32 width;
1279 srHeight, // deUint32 height;
1280 1u // deUint32 depth;
1281 }, // VkExtent3D extent;
1282 1u, // deUint32 mipLevels;
1283 numSRLayers, // deUint32 arrayLayers;
1284 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1285 srTiling, // VkImageTiling tiling;
1286 srUsage, // VkImageUsageFlags usage;
1287 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1288 0u, // deUint32 queueFamilyIndexCount;
1289 DE_NULL, // const deUint32* pQueueFamilyIndices;
1290 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1292 srImage = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
1293 vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
1295 VkImageViewCreateInfo imageViewCreateInfo =
1297 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1298 DE_NULL, // const void* pNext;
1299 (VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
1300 **srImage, // VkImage image;
1301 srViewType, // VkImageViewType viewType;
1302 srFormat, // VkFormat format;
1304 VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
1305 VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
1306 VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
1307 VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
1308 }, // VkComponentMapping components;
1310 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1311 0u, // deUint32 baseMipLevel;
1312 1u, // deUint32 levelCount;
1313 0u, // deUint32 baseArrayLayer;
1314 numSRLayers // deUint32 layerCount;
1315 } // VkImageSubresourceRange subresourceRange;
1317 srImageView = createImageView(vk, device, &imageViewCreateInfo, NULL);
1320 VkDescriptorImageInfo imageInfo;
1321 VkDescriptorBufferInfo bufferInfo;
1323 VkWriteDescriptorSet w =
1325 VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
1327 *descriptorSet, // dstSet
1328 (deUint32)0, // dstBinding
1329 0, // dstArrayElement
1330 1u, // descriptorCount
1331 bindings[0].descriptorType, // descriptorType
1332 &imageInfo, // pImageInfo
1333 &bufferInfo, // pBufferInfo
1334 DE_NULL, // pTexelBufferView
1338 flushAlloc(vk, device, atomicBuffer->getAllocation());
1340 bufferInfo = makeDescriptorBufferInfo(**atomicBuffer, 0, atomicBufferSize);
1342 w.descriptorType = bindings[0].descriptorType;
1343 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1345 imageInfo = makeDescriptorImageInfo(DE_NULL, *cbImageView, VK_IMAGE_LAYOUT_GENERAL);
1347 w.descriptorType = bindings[1].descriptorType;
1348 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1350 bufferInfo = makeDescriptorBufferInfo(**colorOutputBuffer, 0, colorOutputBufferSize);
1352 w.descriptorType = bindings[2].descriptorType;
1353 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1355 imageInfo = makeDescriptorImageInfo(*sampler, *derivImageView, VK_IMAGE_LAYOUT_GENERAL);
1357 w.descriptorType = bindings[3].descriptorType;
1358 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1360 if (m_data.useDepthStencil)
1362 bufferInfo = makeDescriptorBufferInfo(**depthOutputBuffer, 0, depthOutputBufferSize);
1364 w.descriptorType = bindings[4].descriptorType;
1365 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1367 bufferInfo = makeDescriptorBufferInfo(**stencilOutputBuffer, 0, stencilOutputBufferSize);
1369 w.descriptorType = bindings[5].descriptorType;
1370 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1372 imageInfo = makeDescriptorImageInfo(DE_NULL, *dImageView, VK_IMAGE_LAYOUT_GENERAL);
1374 w.descriptorType = bindings[6].descriptorType;
1375 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1377 imageInfo = makeDescriptorImageInfo(DE_NULL, *sImageView, VK_IMAGE_LAYOUT_GENERAL);
1379 w.descriptorType = bindings[7].descriptorType;
1380 vk.updateDescriptorSets(device, 1, &w, 0, NULL);
1383 Move<VkRenderPass> renderPass;
1384 Move<VkFramebuffer> framebuffer;
1386 std::vector<VkImageView> attachments;
1387 attachments.push_back(*cbImageView);
1388 deUint32 dsAttachmentIdx = 0, srAttachmentIdx = 0;
1389 if (m_data.useAttachment)
1391 srAttachmentIdx = (deUint32)attachments.size();
1392 attachments.push_back(*srImageView);
1394 if (m_data.useDepthStencil)
1396 dsAttachmentIdx = (deUint32)attachments.size();
1397 attachments.push_back(*dsImageView);
1400 const vk::VkAttachmentReference2 colorAttachmentReference =
1402 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1405 vk::VK_IMAGE_LAYOUT_GENERAL, // layout
1409 const vk::VkAttachmentReference2 fragmentShadingRateAttachment =
1411 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1413 srAttachmentIdx, // attachment
1418 const vk::VkAttachmentReference2 depthAttachmentReference =
1420 VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, // sType
1422 dsAttachmentIdx, // attachment
1423 vk::VK_IMAGE_LAYOUT_GENERAL, // layout
1427 const VkFragmentShadingRateAttachmentInfoKHR shadingRateAttachmentInfo =
1429 VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR, // VkStructureType sType;
1430 DE_NULL, // const void* pNext;
1431 &fragmentShadingRateAttachment, // const VkAttachmentReference2* pFragmentShadingRateAttachment;
1432 { srTexelWidth, srTexelHeight }, // VkExtent2D shadingRateAttachmentTexelSize;
1435 const VkSubpassDescription2 subpassDesc =
1437 VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, // sType
1438 m_data.useAttachment ? &shadingRateAttachmentInfo : DE_NULL, // pNext;
1439 (vk::VkSubpassDescriptionFlags)0, // flags
1440 vk::VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
1441 m_data.multiView ? 0x3 : 0u, // viewMask
1443 DE_NULL, // pInputAttachments
1445 &colorAttachmentReference, // pColorAttachments
1446 DE_NULL, // pResolveAttachments
1447 m_data.useDepthStencil ? &depthAttachmentReference : DE_NULL, // depthStencilAttachment
1448 0u, // preserveCount
1449 DE_NULL, // pPreserveAttachments
1452 std::vector<VkAttachmentDescription2> attachmentDescriptions;
1453 attachmentDescriptions.push_back(
1455 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1456 DE_NULL, // const void* pNext;
1457 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1458 cbFormat, // VkFormat format;
1459 m_data.samples, // VkSampleCountFlagBits samples;
1460 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1461 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1462 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1463 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1464 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
1465 VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
1468 if (m_data.useAttachment)
1469 attachmentDescriptions.push_back(
1471 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1472 DE_NULL, // const void* pNext;
1473 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1474 srFormat, // VkFormat format;
1475 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1476 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1477 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1478 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
1479 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
1480 srLayout, // VkImageLayout initialLayout;
1481 srLayout // VkImageLayout finalLayout;
1485 if (m_data.useDepthStencil)
1486 attachmentDescriptions.push_back(
1488 VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, // VkStructureType sType;
1489 DE_NULL, // const void* pNext;
1490 (VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
1491 dsFormat, // VkFormat format;
1492 m_data.samples, // VkSampleCountFlagBits samples;
1493 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
1494 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
1495 VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
1496 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
1497 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
1498 VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
1502 const VkRenderPassCreateInfo2 renderPassParams =
1504 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, // sType
1506 (vk::VkRenderPassCreateFlags)0,
1507 (deUint32)attachmentDescriptions.size(), // attachmentCount
1508 &attachmentDescriptions[0], // pAttachments
1510 &subpassDesc, // pSubpasses
1511 0u, // dependencyCount
1512 DE_NULL, // pDependencies
1513 0u, // correlatedViewMaskCount
1514 DE_NULL, // pCorrelatedViewMasks
1517 renderPass = createRenderPass2(vk, device, &renderPassParams);
1519 std::vector<VkFramebufferAttachmentImageInfo> framebufferAttachmentImageInfo;
1520 framebufferAttachmentImageInfo.push_back(
1522 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1523 DE_NULL, // const void* pNext;
1524 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1525 cbUsage, // VkImageUsageFlags usage;
1526 m_data.framebufferDim.width, // deUint32 width;
1527 m_data.framebufferDim.height, // deUint32 height;
1528 m_data.numColorLayers, // deUint32 layerCount;
1529 1u, // deUint32 viewFormatCount;
1530 &cbFormat, // const VkFormat* pViewFormats;
1533 if (m_data.useAttachment)
1534 framebufferAttachmentImageInfo.push_back(
1536 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1537 DE_NULL, // const void* pNext;
1538 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1539 srUsage, // VkImageUsageFlags usage;
1540 srWidth, // deUint32 width;
1541 srHeight, // deUint32 height;
1542 numSRLayers, // deUint32 layerCount;
1543 1u, // deUint32 viewFormatCount;
1544 &srFormat, // const VkFormat* pViewFormats;
1548 if (m_data.useDepthStencil)
1549 framebufferAttachmentImageInfo.push_back(
1551 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, // VkStructureType sType;
1552 DE_NULL, // const void* pNext;
1553 (VkImageCreateFlags)0u, // VkImageCreateFlags flags;
1554 dsUsage, // VkImageUsageFlags usage;
1555 m_data.framebufferDim.width, // deUint32 width;
1556 m_data.framebufferDim.height, // deUint32 height;
1557 m_data.numColorLayers, // deUint32 layerCount;
1558 1u, // deUint32 viewFormatCount;
1559 &dsFormat, // const VkFormat* pViewFormats;
1563 const VkFramebufferAttachmentsCreateInfo framebufferAttachmentsCreateInfo =
1565 VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO, // VkStructureType sType;
1566 DE_NULL, // const void* pNext;
1567 (deUint32)framebufferAttachmentImageInfo.size(), // deUint32 attachmentImageInfoCount;
1568 &framebufferAttachmentImageInfo[0] // const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
1571 const vk::VkFramebufferCreateInfo framebufferParams =
1573 vk::VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // sType
1574 imagelessFB ? &framebufferAttachmentsCreateInfo : DE_NULL, // pNext
1575 (vk::VkFramebufferCreateFlags)(imagelessFB ? VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT : 0),
1576 *renderPass, // renderPass
1577 (deUint32)attachments.size(), // attachmentCount
1578 imagelessFB ? DE_NULL : &attachments[0], // pAttachments
1579 m_data.framebufferDim.width, // width
1580 m_data.framebufferDim.height, // height
1581 m_data.multiView ? 1 : m_data.numColorLayers, // layers
1584 framebuffer = createFramebuffer(vk, device, &framebufferParams);
1586 const VkVertexInputBindingDescription vertexBinding =
1588 0u, // deUint32 binding;
1589 sizeof(float) * 2, // deUint32 stride;
1590 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate;
1592 const VkVertexInputAttributeDescription vertexInputAttributeDescription =
1594 0u, // deUint32 location;
1595 0u, // deUint32 binding;
1596 VK_FORMAT_R32G32_SFLOAT, // VkFormat format;
1597 0u // deUint32 offset;
1600 const VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo =
1602 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
1603 DE_NULL, // const void* pNext;
1604 (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
1605 1u, // deUint32 vertexBindingDescriptionCount;
1606 &vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1607 1u, // deUint32 vertexAttributeDescriptionCount;
1608 &vertexInputAttributeDescription // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
1611 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo =
1613 VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
1614 DE_NULL, // const void* pNext;
1615 (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
1616 VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
1617 VK_FALSE // VkBool32 primitiveRestartEnable;
1620 const VkPipelineRasterizationConservativeStateCreateInfoEXT consRastState =
1622 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT, // VkStructureType sType;
1623 DE_NULL, // const void* pNext;
1624 (VkPipelineRasterizationConservativeStateCreateFlagsEXT)0, // VkPipelineRasterizationConservativeStateCreateFlagsEXT flags;
1625 m_data.conservativeMode, // VkConservativeRasterizationModeEXT conservativeRasterizationMode;
1626 0.0f, // float extraPrimitiveOverestimationSize;
1629 const VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo =
1631 VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
1632 m_data.conservativeEnable ? &consRastState : DE_NULL, // const void* pNext;
1633 (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
1634 VK_FALSE, // VkBool32 depthClampEnable;
1635 VK_FALSE, // VkBool32 rasterizerDiscardEnable;
1636 VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
1637 VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
1638 VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace;
1639 VK_FALSE, // VkBool32 depthBiasEnable;
1640 0.0f, // float depthBiasConstantFactor;
1641 0.0f, // float depthBiasClamp;
1642 0.0f, // float depthBiasSlopeFactor;
1643 1.0f // float lineWidth;
1646 // Kill some bits from each AA mode
1647 VkSampleMask sampleMask = 0x7D56;
1648 VkSampleMask *pSampleMask = m_data.useApiSampleMask ? &sampleMask : DE_NULL;
1650 // All samples at pixel center. We'll validate that pixels are fully covered or uncovered.
1651 std::vector<VkSampleLocationEXT> sampleLocations(m_data.samples, { 0.5f, 0.5f });
1652 const VkSampleLocationsInfoEXT sampleLocationsInfo =
1654 VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT, // VkStructureType sType;
1655 DE_NULL, // const void* pNext;
1656 (VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits sampleLocationsPerPixel;
1657 { 1, 1 }, // VkExtent2D sampleLocationGridSize;
1658 (deUint32)m_data.samples, // uint32_t sampleLocationsCount;
1659 &sampleLocations[0], // const VkSampleLocationEXT* pSampleLocations;
1662 const VkPipelineSampleLocationsStateCreateInfoEXT pipelineSampleLocationsCreateInfo =
1664 VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT, // VkStructureType sType;
1665 DE_NULL, // const void* pNext;
1666 VK_TRUE, // VkBool32 sampleLocationsEnable;
1667 sampleLocationsInfo, // VkSampleLocationsInfoEXT sampleLocationsInfo;
1670 const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo =
1672 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
1673 m_data.sampleLocations ? &pipelineSampleLocationsCreateInfo : DE_NULL, // const void* pNext
1674 0u, // VkPipelineMultisampleStateCreateFlags flags
1675 (VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits rasterizationSamples
1676 (VkBool32)m_data.sampleShadingEnable, // VkBool32 sampleShadingEnable
1677 1.0f, // float minSampleShading
1678 pSampleMask, // const VkSampleMask* pSampleMask
1679 VK_FALSE, // VkBool32 alphaToCoverageEnable
1680 VK_FALSE // VkBool32 alphaToOneEnable
1683 std::vector<VkViewport> viewports;
1684 std::vector<VkRect2D> scissors;
1685 if (m_data.multiViewport)
1687 // Split the viewport into left and right halves
1688 int x0 = 0, x1 = m_data.framebufferDim.width/2, x2 = m_data.framebufferDim.width;
1690 viewports.push_back(makeViewport((float)x0, 0, (float)(x1-x0), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1691 scissors.push_back(makeRect2D(x0, 0, x1-x0, m_data.framebufferDim.height));
1693 viewports.push_back(makeViewport((float)x1, 0, (float)(x2-x1), (float)m_data.framebufferDim.height, 0.0f, 1.0f));
1694 scissors.push_back(makeRect2D(x1, 0, x2-x1, m_data.framebufferDim.height));
1698 viewports.push_back(makeViewport(m_data.framebufferDim.width, m_data.framebufferDim.height));
1699 scissors.push_back(makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height));
1702 const VkPipelineViewportStateCreateInfo viewportStateCreateInfo =
1704 VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
1705 DE_NULL, // const void* pNext
1706 (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags
1707 (deUint32)viewports.size(), // deUint32 viewportCount
1708 &viewports[0], // const VkViewport* pViewports
1709 (deUint32)scissors.size(), // deUint32 scissorCount
1710 &scissors[0] // const VkRect2D* pScissors
1713 Move<VkShaderModule> fragShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0);
1714 Move<VkShaderModule> vertShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0);
1715 Move<VkShaderModule> geomShader;
1716 if (m_data.geometryShader)
1717 geomShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("geom"), 0);
1719 deUint32 numStages = m_data.geometryShader ? 3 : 2u;
1721 const VkPipelineShaderStageCreateInfo shaderCreateInfo[3] =
1724 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1726 (VkPipelineShaderStageCreateFlags)0,
1727 VK_SHADER_STAGE_VERTEX_BIT, // stage
1728 *vertShader, // shader
1730 DE_NULL, // pSpecializationInfo
1733 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1735 (VkPipelineShaderStageCreateFlags)0,
1736 VK_SHADER_STAGE_FRAGMENT_BIT, // stage
1737 *fragShader, // shader
1739 DE_NULL, // pSpecializationInfo
1742 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1744 (VkPipelineShaderStageCreateFlags)0,
1745 VK_SHADER_STAGE_GEOMETRY_BIT, // stage
1746 *geomShader, // shader
1748 DE_NULL, // pSpecializationInfo
1752 const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
1754 VK_FALSE, // VkBool32 blendEnable;
1755 VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcColorBlendFactor;
1756 VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
1757 VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
1758 VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcAlphaBlendFactor;
1759 VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
1760 VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
1761 0xf // VkColorComponentFlags colorWriteMask;
1764 const VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo =
1766 VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
1767 DE_NULL, // const void* pNext;
1768 0u, // VkPipelineColorBlendStateCreateFlags flags;
1769 VK_FALSE, // VkBool32 logicOpEnable;
1770 VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1771 1u, // deUint32 attachmentCount;
1772 &colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
1773 { 1.0f, 1.0f, 1.0f, 1.0f } // float blendConstants[4];
1776 VkPipelineFragmentShadingRateStateCreateInfoKHR shadingRateStateCreateInfo =
1778 VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR, // VkStructureType sType;
1779 DE_NULL, // const void* pNext;
1780 { 0, 0 }, // VkExtent2D fragmentSize;
1781 { m_data.combinerOp[0], m_data.combinerOp[1] }, // VkFragmentShadingRateCombinerOpKHR combinerOps[2];
1785 VkDynamicState dynamicState = VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR;
1786 const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo =
1788 VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
1789 DE_NULL, // const void* pNext;
1790 (VkPipelineDynamicStateCreateFlags)0, // VkPipelineDynamicStateCreateFlags flags;
1791 m_data.useDynamicState ? 1u : 0u, // uint32_t dynamicStateCount;
1792 &dynamicState, // const VkDynamicState* pDynamicStates;
1795 // Enable depth/stencil writes, always passing
1796 VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
1798 VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
1799 DE_NULL, // const void* pNext;
1800 0u, // VkPipelineDepthStencilStateCreateFlags flags;
1801 VK_TRUE, // VkBool32 depthTestEnable;
1802 VK_TRUE, // VkBool32 depthWriteEnable;
1803 VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
1804 VK_FALSE, // VkBool32 depthBoundsTestEnable;
1805 VK_TRUE, // VkBool32 stencilTestEnable;
1806 // VkStencilOpState front;
1808 VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
1809 VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
1810 VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
1811 VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
1812 0u, // deUint32 compareMask;
1813 0xFFu, // deUint32 writeMask;
1814 0xFFu, // deUint32 reference;
1816 // VkStencilOpState back;
1818 VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
1819 VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
1820 VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
1821 VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
1822 0u, // deUint32 compareMask;
1823 0xFFu, // deUint32 writeMask;
1824 0xFFu, // deUint32 reference;
1826 0.0f, // float minDepthBounds;
1827 0.0f, // float maxDepthBounds;
1830 const VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo =
1832 VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
1833 &shadingRateStateCreateInfo, // const void* pNext;
1834 (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
1835 numStages, // deUint32 stageCount;
1836 &shaderCreateInfo[0], // const VkPipelineShaderStageCreateInfo* pStages;
1837 &vertexInputStateCreateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
1838 &inputAssemblyStateCreateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
1839 DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
1840 &viewportStateCreateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
1841 &rasterizationStateCreateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
1842 &multisampleStateCreateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
1843 &depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
1844 &colorBlendStateCreateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
1845 &dynamicStateCreateInfo, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
1846 pipelineLayout.get(), // VkPipelineLayout layout;
1847 renderPass.get(), // VkRenderPass renderPass;
1848 0u, // deUint32 subpass;
1849 DE_NULL, // VkPipeline basePipelineHandle;
1850 0 // int basePipelineIndex;
1854 VkImageMemoryBarrier imageBarrier =
1856 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
1857 DE_NULL, // const void* pNext
1858 0u, // VkAccessFlags srcAccessMask
1859 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask
1860 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
1861 VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
1862 VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
1863 VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
1864 **cbImage, // VkImage image
1866 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
1867 0u, // uint32_t baseMipLevel
1868 VK_REMAINING_MIP_LEVELS, // uint32_t mipLevels,
1869 0u, // uint32_t baseArray
1870 VK_REMAINING_ARRAY_LAYERS, // uint32_t arraySize
1874 const VkQueue queue = m_context.getUniversalQueue();
1875 Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, m_context.getUniversalQueueFamilyIndex());
1876 Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
1878 beginCommandBuffer(vk, *cmdBuffer, 0u);
1880 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1881 (VkDependencyFlags)0,
1882 0, (const VkMemoryBarrier*)DE_NULL,
1883 0, (const VkBufferMemoryBarrier*)DE_NULL,
1886 imageBarrier.image = **derivImage;
1887 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
1889 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1890 (VkDependencyFlags)0,
1891 0, (const VkMemoryBarrier*)DE_NULL,
1892 0, (const VkBufferMemoryBarrier*)DE_NULL,
1895 // Clear level to 1<<level
1896 for (deUint32 i = 0; i < derivNumLevels; ++i)
1898 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, i, 1u, 0u, 1u);
1899 VkClearValue clearColor = makeClearValueColorU32(1<<i,0,0,0);
1900 vk.cmdClearColorImage(*cmdBuffer, **derivImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
1903 // Clear color buffer to transparent black
1905 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
1906 VkClearValue clearColor = makeClearValueColorU32(0,0,0,0);
1908 vk.cmdClearColorImage(*cmdBuffer, **cbImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
1911 // Clear depth and stencil
1912 if (m_data.useDepthStencil)
1914 VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0u, 1u, 0u, VK_REMAINING_ARRAY_LAYERS);
1915 VkClearValue clearColor = makeClearValueDepthStencil(0.0, 0);
1916 VkImageMemoryBarrier dsBarrier = imageBarrier;
1917 dsBarrier.image = **dsImage;
1918 dsBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
1919 dsBarrier.subresourceRange = range;
1920 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1921 0u, // dependencyFlags
1925 vk.cmdClearDepthStencilImage(*cmdBuffer, **dsImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor.depthStencil, 1, &range);
1928 // Initialize shading rate image with varying values
1929 if (m_data.useAttachment)
1931 imageBarrier.image = **srImage;
1932 imageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
1934 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1935 (VkDependencyFlags)0,
1936 0, (const VkMemoryBarrier*)DE_NULL,
1937 0, (const VkBufferMemoryBarrier*)DE_NULL,
1940 deMemset(fillPtr, 0, (size_t)srFillBufferSize);
1941 for (deUint32 layer = 0; layer < numSRLayers; ++layer)
1943 for (deUint32 x = 0; x < srWidth; ++x)
1945 for (deUint32 y = 0; y < srHeight; ++y)
1947 deUint32 idx = (layer*srHeight + y)*srWidth + x;
1948 deUint8 val = (deUint8)SanitizeRate(idx & 0xF);
1949 // actual shading rate is always in the LSBs of the first byte of a texel
1950 fillPtr[srFillBpp*idx] = val;
1954 flushAlloc(vk, device, srFillBuffer->getAllocation());
1956 const VkBufferImageCopy copyRegion =
1958 0u, // VkDeviceSize bufferOffset;
1959 0u, // deUint32 bufferRowLength;
1960 0u, // deUint32 bufferImageHeight;
1962 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspect;
1963 0u, // deUint32 mipLevel;
1964 0u, // deUint32 baseArrayLayer;
1965 numSRLayers, // deUint32 layerCount;
1966 }, // VkImageSubresourceLayers imageSubresource;
1967 { 0, 0, 0 }, // VkOffset3D imageOffset;
1968 { srWidth, srHeight, 1 }, // VkExtent3D imageExtent;
1971 vk.cmdCopyBufferToImage(*cmdBuffer, **srFillBuffer, **srImage, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
1973 imageBarrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
1974 imageBarrier.newLayout = srLayout;
1976 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1977 (VkDependencyFlags)0,
1978 0, (const VkMemoryBarrier*)DE_NULL,
1979 0, (const VkBufferMemoryBarrier*)DE_NULL,
1983 VkMemoryBarrier memBarrier =
1985 VK_STRUCTURE_TYPE_MEMORY_BARRIER, // sType
1987 0u, // srcAccessMask
1988 0u, // dstAccessMask
1991 memBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1992 memBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
1993 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, allPipelineStages,
1994 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
1996 vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL);
1998 vector<Move<VkPipeline>> pipelines;
2000 // If using dynamic state, create a single graphics pipeline and bind it
2001 if (m_data.useDynamicState)
2003 pipelines.push_back(createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineCreateInfo));
2004 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelines[0]);
2007 const VkRenderPassAttachmentBeginInfo renderPassAttachmentBeginInfo =
2009 VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO, // VkStructureType sType;
2010 DE_NULL, // const void* pNext;
2011 (deUint32)attachments.size(), // deUint32 attachmentCount;
2012 &attachments[0] // const VkImageView* pAttachments;
2015 beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer,
2016 makeRect2D(m_data.framebufferDim.width, m_data.framebufferDim.height),
2017 0, DE_NULL, VK_SUBPASS_CONTENTS_INLINE, imagelessFB ? &renderPassAttachmentBeginInfo : DE_NULL);
2019 for (deInt32 i = 0; i < NUM_TRIANGLES; ++i)
2021 // Bind vertex attributes pointing to the next triangle
2022 VkDeviceSize vertexBufferOffset = i*3*2*sizeof(float);
2023 VkBuffer vb = **vertexBuffer;
2024 vk.cmdBindVertexBuffers(*cmdBuffer, 0, 1, &vb, &vertexBufferOffset);
2026 // Put primitive shading rate in a push constant
2027 deInt32 shadingRatePC = PrimIDToPrimitiveShadingRate(i);
2028 vk.cmdPushConstants(*cmdBuffer, *pipelineLayout, allShaderStages, 0, sizeof(shadingRatePC), &shadingRatePC);
2030 if (m_data.useDynamicState)
2032 VkExtent2D fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2033 vk.cmdSetFragmentShadingRateKHR(*cmdBuffer, &fragmentSize, m_data.combinerOp);
2037 // Create a new pipeline with the desired pipeline shading rate
2038 shadingRateStateCreateInfo.fragmentSize = ShadingRateEnumToExtent(PrimIDToPipelineShadingRate(i));
2039 pipelines.push_back(createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineCreateInfo));
2040 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelines.back());
2043 // Draw one triangle, with "primitive ID" in gl_InstanceIndex
2044 vk.cmdDraw(*cmdBuffer, 3u, 1, 0u, i);
2047 endRenderPass(vk, *cmdBuffer);
2049 memBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
2050 memBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
2051 vk.cmdPipelineBarrier(*cmdBuffer, allPipelineStages, allPipelineStages,
2052 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2054 vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1, &*descriptorSet, 0u, DE_NULL);
2055 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline);
2057 // Copy color/depth/stencil buffers to buffer memory
2058 vk.cmdDispatch(*cmdBuffer, m_data.framebufferDim.width, m_data.framebufferDim.height, m_data.numColorLayers);
2060 memBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2061 memBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
2062 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT,
2063 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
2065 endCommandBuffer(vk, *cmdBuffer);
2067 submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
2069 deUint32 *colorptr = (deUint32 *)colorOutputBuffer->getAllocation().getHostPtr();
2070 invalidateAlloc(vk, device, colorOutputBuffer->getAllocation());
2072 invalidateAlloc(vk, device, atomicBuffer->getAllocation());
2074 float *depthptr = DE_NULL;
2075 deUint32 *stencilptr = DE_NULL;
2077 if (m_data.useDepthStencil)
2079 depthptr = (float *)depthOutputBuffer->getAllocation().getHostPtr();
2080 invalidateAlloc(vk, device, depthOutputBuffer->getAllocation());
2082 stencilptr = (deUint32 *)stencilOutputBuffer->getAllocation().getHostPtr();
2083 invalidateAlloc(vk, device, stencilOutputBuffer->getAllocation());
2086 // Loop over all samples and validate the output
2087 for (deUint32 layer = 0; layer < m_data.numColorLayers && res == QP_TEST_RESULT_PASS; ++layer)
2089 for (deUint32 y = 0; y < m_data.framebufferDim.height && res == QP_TEST_RESULT_PASS; ++y)
2091 for (deUint32 x = 0; x < m_data.framebufferDim.width && res == QP_TEST_RESULT_PASS; ++x)
2093 for (deInt32 s = 0; s < m_data.samples && res == QP_TEST_RESULT_PASS; ++s)
2095 deUint32 *sample = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2097 // If testing the rasterizer sample mask, if this sample is not set in the
2098 // mask then it shouldn't have written anything.
2099 if (m_data.useApiSampleMask && !(sampleMask & (1 << s)) && sample[2] != 0)
2101 log << tcu::TestLog::Message << std::hex << "sample written despite pSampleMask (" << x << "," << y << ",sample " << s << ")" << tcu::TestLog::EndMessage;
2102 res = QP_TEST_RESULT_FAIL;
2106 // The same isn't covered by any primitives, skip it
2110 // skip samples that have the same value as sample zero - it would be redundant to check them.
2113 deUint32 *sample0 = &colorptr[4*(((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0)];
2114 bool same = deMemCmp(sample, sample0, 16) == 0;
2116 if (m_data.fragDepth)
2118 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2119 float *dsample0 = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2120 same = same && (*dsample == *dsample0);
2123 if (m_data.fragStencil)
2125 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2126 deUint32 *ssample0 = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + 0];
2127 same = same && (*ssample == *ssample0);
2134 // Fragment shader writes error codes to .w component.
2135 // All nonzero values are unconditionally failures
2138 if (sample[3] == ERROR_FRAGCOORD_CENTER)
2139 log << tcu::TestLog::Message << std::hex << "fragcoord test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2140 else if (sample[3] == ERROR_VTG_READBACK)
2141 log << tcu::TestLog::Message << std::hex << "vs/gs output readback test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2142 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_DERIV)
2143 log << tcu::TestLog::Message << std::hex << "fragcoord derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2144 "(0x" << ((sample[3] >> 8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2145 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2146 else if ((sample[3] & 0xFF) == ERROR_FRAGCOORD_IMPLICIT_DERIV)
2147 log << tcu::TestLog::Message << std::hex << "implicit derivative test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")="
2148 "(0x" << ((sample[3] >> 8) & 0x3F) << ",0x" << ((sample[3] >> 14) & 0x3F) << "), expected="
2149 "(0x" << ((sample[3] >> 20) & 0x3F) << ",0x" << ((sample[3] >> 26) & 0x3F) << ")" << tcu::TestLog::EndMessage;
2151 log << tcu::TestLog::Message << std::hex << "w coord unknown test failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")" << tcu::TestLog::EndMessage;
2152 res = QP_TEST_RESULT_FAIL;
2156 // x component of sample
2157 deUint32 rate = sample[0];
2159 deUint32 pixelsX = 1 << ((rate/4)&3);
2160 deUint32 pixelsY = 1 << (rate&3);
2163 deUint32 fragMinX = x & ~(pixelsX-1);
2164 deUint32 fragMinY = y & ~(pixelsY-1);
2165 deUint32 fragMaxX = fragMinX + pixelsX;
2166 deUint32 fragMaxY = fragMinY + pixelsY;
2168 // Clamp to FB dimension for odd sizes
2169 if (fragMaxX > m_data.framebufferDim.width)
2170 fragMaxX = m_data.framebufferDim.width;
2171 if (fragMaxY > m_data.framebufferDim.height)
2172 fragMaxY = m_data.framebufferDim.height;
2174 // z component of sample
2175 deUint32 primID = sample[2] >> 24;
2176 deUint32 atomVal = sample[2] & 0xFFFFFF;
2178 // Compute pipeline and primitive rate from primitive ID, and attachment
2179 // rate from the x/y coordinate
2180 deInt32 pipelineRate = PrimIDToPipelineShadingRate(primID);
2181 deInt32 primitiveRate = m_data.shaderWritesRate ? PrimIDToPrimitiveShadingRate(primID) : 0;
2183 deInt32 attachmentLayer = m_data.srLayered ? layer : 0;
2184 deInt32 attachmentRate = m_data.useAttachment ? fillPtr[srFillBpp*((attachmentLayer * srHeight + (y / srTexelHeight)) * srWidth + (x / srTexelWidth))] : 0;
2186 // Get mask of allowed shading rates
2187 deInt32 expectedMasks = Simulate(pipelineRate, primitiveRate, attachmentRate);
2189 if (!(expectedMasks & (1 << rate)))
2191 log << tcu::TestLog::Message << std::hex << "unexpected shading rate. failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ") "
2192 "result rate 0x" << rate << " mask of expected rates 0x" << expectedMasks <<
2193 " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate << tcu::TestLog::EndMessage;
2194 res = QP_TEST_RESULT_FAIL;
2197 // Check that not all fragments are downgraded to 1x1
2198 if (rate == 0 && expectedMasks != 1)
2199 numUnexpected1x1Samples++;
2202 // Check that gl_FragDepth = primID / NUM_TRIANGLES
2203 if (m_data.fragDepth)
2205 float *dsample = &depthptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2206 float expected = (float)primID / NUM_TRIANGLES;
2207 if (fabs(*dsample - expected) > 0.01)
2209 log << tcu::TestLog::Message << std::hex << "depth write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *dsample << " expected " << expected << tcu::TestLog::EndMessage;
2210 res = QP_TEST_RESULT_FAIL;
2215 // Check that stencil value = primID
2216 if (m_data.fragStencil)
2218 deUint32 *ssample = &stencilptr[((layer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s];
2219 if (*ssample != primID)
2221 log << tcu::TestLog::Message << std::hex << "stencil write failed pixel (0x" << x << ",0x" << y << ",sample 0x" << s << ")=" << *ssample << " expected " << primID << tcu::TestLog::EndMessage;
2222 res = QP_TEST_RESULT_FAIL;
2227 // Check that primitives are in the right viewport/scissor
2228 if (m_data.multiViewport)
2230 VkRect2D *scissor = &scissors[primID & 1];
2231 if ((int)x < scissor->offset.x || (int)x >= (int)(scissor->offset.x + scissor->extent.width) ||
2232 (int)y < scissor->offset.y || (int)y >= (int)(scissor->offset.y + scissor->extent.height))
2234 log << tcu::TestLog::Message << std::hex << "primitive found outside of expected viewport (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << tcu::TestLog::EndMessage;
2235 res = QP_TEST_RESULT_FAIL;
2240 // Check that primitives are in the right layer
2241 if (m_data.colorLayered)
2243 if (layer != ((primID & 2)>>1))
2245 log << tcu::TestLog::Message << std::hex << "primitive found in wrong layer (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " layer=" << layer << tcu::TestLog::EndMessage;
2246 res = QP_TEST_RESULT_FAIL;
2251 // Check that multiview broadcasts the same primitive to both layers
2252 if (m_data.multiView)
2254 deUint32 otherLayer = layer^1;
2255 deUint32 *othersample = &colorptr[4*(((otherLayer * m_data.framebufferDim.height + y) * m_data.framebufferDim.width + x)*m_data.samples + s)];
2256 deUint32 otherPrimID = othersample[2] >> 24;
2257 if (primID != otherPrimID)
2259 log << tcu::TestLog::Message << std::hex << "multiview primitive mismatch (0x" << x << ",0x" << y << ",sample 0x" << s << ") primID=" << primID << " otherPrimID=" << otherPrimID << tcu::TestLog::EndMessage;
2260 res = QP_TEST_RESULT_FAIL;
2265 // Loop over all samples in the same fragment
2266 for (deUint32 fx = fragMinX; fx < fragMaxX; ++fx)
2268 for (deUint32 fy = fragMinY; fy < fragMaxY; ++fy)
2270 for (deInt32 fs = 0; fs < m_data.samples; ++fs)
2272 deUint32 *fsample = &colorptr[4*(((layer * m_data.framebufferDim.height + fy) * m_data.framebufferDim.width + fx)*m_data.samples + fs)];
2273 deUint32 frate = fsample[0];
2274 deUint32 fprimID = fsample[2] >> 24;
2275 deUint32 fatomVal = fsample[2] & 0xFFFFFF;
2277 // If we write out the sample mask value, check that the samples in the
2278 // mask must not be uncovered, and that samples not in the mask must not
2279 // be covered by this primitive
2280 if (m_data.useSampleMaskIn)
2282 int p = pixelsX * pixelsY - ((fx - fragMinX) + pixelsX * (fy - fragMinY)) - 1;
2283 int sampleIdx = fs + m_data.samples * p;
2285 if ((sample[1] & (1 << sampleIdx)) && fsample[2] == 0)
2287 log << tcu::TestLog::Message << std::hex << "sample set in sampleMask but not written (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2288 res = QP_TEST_RESULT_FAIL;
2291 if (!(sample[1] & (1 << sampleIdx)) && fsample[2] != 0 && fprimID == primID)
2293 log << tcu::TestLog::Message << std::hex << "sample not set in sampleMask but written with same primID (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2294 res = QP_TEST_RESULT_FAIL;
2299 // If conservative raster is enabled, or custom sample locations all at the center, check that
2300 // samples in the same pixel must be covered.
2301 if (m_data.conservativeEnable ||
2302 (m_data.sampleLocations && m_context.getFragmentShadingRateProperties().fragmentShadingRateWithCustomSampleLocations))
2304 // If it's in the same pixel, expect it to be fully covered.
2305 if (fx == x && fy == y && fsample[2] == 0)
2307 log << tcu::TestLog::Message << std::hex << "pixel not fully covered (0x" << fx << ",0x" << fy << ",sample 0x" << fs << ")" << tcu::TestLog::EndMessage;
2308 res = QP_TEST_RESULT_FAIL;
2313 if (fsample[2] == 0)
2316 // If the primitive matches this sample, then it must have the same rate and
2318 if (fprimID == primID)
2320 if (rate != frate || (atomVal != fatomVal && !(m_data.sampleShadingEnable || m_data.sampleShadingInput)))
2322 log << tcu::TestLog::Message << std::hex << "failed pixel (0x" << x << ",0x" << y << ",sample " << s << ")=0x" << ((primID<<24)|atomVal) <<
2323 " compared to (0x" << fx << ",0x" << fy << ",sample " << fs << ")=0x" << ((fprimID<<24)|fatomVal) <<
2324 " pipelineRate=0x" << pipelineRate << " primitiveRate=0x" << primitiveRate << " attachmentRate =0x" << attachmentRate <<
2325 tcu::TestLog::EndMessage;
2326 res = QP_TEST_RESULT_FAIL;
2336 if (res == QP_TEST_RESULT_FAIL)
2340 // All samples were coerced to 1x1, unexpected
2341 if (res == QP_TEST_RESULT_PASS &&
2342 numTotalSamples != 0 &&
2343 numUnexpected1x1Samples == numTotalSamples &&
2344 numTotalSamples > 16)
2346 log << tcu::TestLog::Message << std::hex << "Quality warning - all fragments used 1x1" << tcu::TestLog::EndMessage;
2347 res = QP_TEST_RESULT_QUALITY_WARNING;
2350 return tcu::TestStatus(res, qpGetTestResultName(res));
2355 void createBasicTests (tcu::TestContext& testCtx, tcu::TestCaseGroup* parentGroup)
2361 const char* description;
2368 const char* description;
2371 TestGroupCase groupCases[] =
2373 { 0, "basic", "basic tests" },
2374 { 1, "apisamplemask", "use pSampleMask" },
2375 { 2, "samplemaskin", "use gl_SampleMaskIn" },
2376 { 3, "conservativeunder", "conservative underestimation" },
2377 { 4, "conservativeover", "conservative overestimation" },
2378 { 5, "fragdepth", "depth shader output" },
2379 { 6, "fragstencil", "stencil shader output" },
2380 { 7, "multiviewport", "multiple viewports and gl_ViewportIndex" },
2381 { 8, "colorlayered", "multiple layer color, single layer shading rate" },
2382 { 9, "srlayered", "multiple layer color, multiple layers shading rate" },
2383 { 10, "multiview", "multiview" },
2384 { 11, "multiviewsrlayered", "multiview and multilayer shading rate" },
2385 { 12, "interlock", "fragment shader interlock" },
2386 { 13, "samplelocations", "custom sample locations" },
2387 { 14, "sampleshadingenable", "enable sample shading in createinfo" },
2388 { 15, "sampleshadinginput", "enable sample shading by using gl_SampleID" },
2391 TestGroupCase dynCases[] =
2393 { 1, "dynamic", "uses dynamic shading rate state" },
2394 { 0, "static", "uses static shading rate state" },
2397 TestGroupCase attCases[] =
2399 { 0, "noattachment", "no shading rate attachment" },
2400 { 1, "attachment", "has shading rate attachment" },
2403 TestGroupCase shdCases[] =
2405 { 0, "noshaderrate", "shader doesn't write rate" },
2406 { 1, "shaderrate", "shader writes rate" },
2409 TestGroupCase combCases[] =
2411 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR, "keep", "keep" },
2412 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR, "replace", "replace" },
2413 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR, "min", "min" },
2414 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR, "max", "max" },
2415 { VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR, "mul", "mul" },
2418 TestGroupCase2D extentCases[] =
2420 { {1, 1}, "1x1", "1x1" },
2421 { {4, 4}, "4x4", "4x4" },
2422 { {33, 35}, "33x35", "33x35" },
2423 { {151, 431}, "151x431", "151x431" },
2424 { {256, 256}, "256x256", "256x256" },
2427 TestGroupCase sampCases[] =
2429 { VK_SAMPLE_COUNT_1_BIT, "samples1", "1 raster sample" },
2430 { VK_SAMPLE_COUNT_2_BIT, "samples2", "2 raster samples" },
2431 { VK_SAMPLE_COUNT_4_BIT, "samples4", "4 raster samples" },
2432 { VK_SAMPLE_COUNT_8_BIT, "samples8", "8 raster samples" },
2433 { VK_SAMPLE_COUNT_16_BIT, "samples16", "16 raster samples" },
2436 TestGroupCase geomCases[] =
2438 { 0, "vs", "vertex shader only" },
2439 { 1, "gs", "vertex and geometry shader" },
2444 for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(groupCases); groupNdx++)
2446 de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, groupCases[groupNdx].name, groupCases[groupNdx].description));
2447 for (int dynNdx = 0; dynNdx < DE_LENGTH_OF_ARRAY(dynCases); dynNdx++)
2449 de::MovePtr<tcu::TestCaseGroup> dynGroup(new tcu::TestCaseGroup(testCtx, dynCases[dynNdx].name, dynCases[dynNdx].description));
2450 for (int attNdx = 0; attNdx < DE_LENGTH_OF_ARRAY(attCases); attNdx++)
2452 de::MovePtr<tcu::TestCaseGroup> attGroup(new tcu::TestCaseGroup(testCtx, attCases[attNdx].name, attCases[attNdx].description));
2453 for (int shdNdx = 0; shdNdx < DE_LENGTH_OF_ARRAY(shdCases); shdNdx++)
2455 de::MovePtr<tcu::TestCaseGroup> shdGroup(new tcu::TestCaseGroup(testCtx, shdCases[shdNdx].name, shdCases[shdNdx].description));
2456 for (int cmb0Ndx = 0; cmb0Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb0Ndx++)
2458 de::MovePtr<tcu::TestCaseGroup> cmb0Group(new tcu::TestCaseGroup(testCtx, combCases[cmb0Ndx].name, combCases[cmb0Ndx].description));
2459 for (int cmb1Ndx = 0; cmb1Ndx < DE_LENGTH_OF_ARRAY(combCases); cmb1Ndx++)
2461 de::MovePtr<tcu::TestCaseGroup> cmb1Group(new tcu::TestCaseGroup(testCtx, combCases[cmb1Ndx].name, combCases[cmb1Ndx].description));
2462 for (int extNdx = 0; extNdx < DE_LENGTH_OF_ARRAY(extentCases); extNdx++)
2464 de::MovePtr<tcu::TestCaseGroup> extGroup(new tcu::TestCaseGroup(testCtx, extentCases[extNdx].name, extentCases[extNdx].description));
2465 for (int sampNdx = 0; sampNdx < DE_LENGTH_OF_ARRAY(sampCases); sampNdx++)
2467 de::MovePtr<tcu::TestCaseGroup> sampGroup(new tcu::TestCaseGroup(testCtx, sampCases[sampNdx].name, sampCases[sampNdx].description));
2468 for (int geomNdx = 0; geomNdx < DE_LENGTH_OF_ARRAY(geomCases); geomNdx++)
2470 bool useApiSampleMask = groupNdx == 1;
2471 bool useSampleMaskIn = groupNdx == 2;
2472 bool consRast = groupNdx == 3 || groupNdx == 4;
2473 bool fragDepth = groupNdx == 5;
2474 bool fragStencil = groupNdx == 6;
2475 bool multiViewport = groupNdx == 7;
2476 bool colorLayered = groupNdx == 8 || groupNdx == 9;
2477 bool srLayered = groupNdx == 9 || groupNdx == 11;
2478 bool multiView = groupNdx == 10 || groupNdx == 11;
2479 bool interlock = groupNdx == 12;
2480 bool sampleLocations = groupNdx == 13;
2481 bool sampleShadingEnable = groupNdx == 14;
2482 bool sampleShadingInput = groupNdx == 15;
2483 VkConservativeRasterizationModeEXT conservativeMode = (groupNdx == 3) ? VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT : VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
2484 deUint32 numColorLayers = (colorLayered || multiView) ? 2u : 1u;
2486 // Don't bother with geometry shader if we're not testing shader writes
2487 if (geomCases[geomNdx].count && !shdCases[shdNdx].count)
2490 // reduce number of tests
2491 if ((groupNdx != 0) &&
2492 (!dynCases[dynNdx].count ||
2493 !(combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb0Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR) ||
2494 !(combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR || combCases[cmb1Ndx].count == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR)))
2497 // Don't bother with geometry shader if we're testing conservative raster, sample mask, depth/stencil
2498 if (geomCases[geomNdx].count && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil))
2501 // Don't bother with geometry shader if we're testing non-dynamic state
2502 if (geomCases[geomNdx].count && !dynCases[dynNdx].count)
2505 // Only test multiViewport/layered with shaderWritesRate
2506 if ((multiViewport || colorLayered) && !shdCases[shdNdx].count)
2509 // Can't test layered shading rate attachment without an attachment
2510 if (srLayered && !attCases[attNdx].count)
2515 seed++, // deInt32 seed;
2516 extentCases[extNdx].count, // VkExtent2D framebufferDim;
2517 (VkSampleCountFlagBits)sampCases[sampNdx].count, // VkSampleCountFlagBits samples;
2519 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb0Ndx].count,
2520 (VkFragmentShadingRateCombinerOpKHR)combCases[cmb1Ndx].count
2521 }, // VkFragmentShadingRateCombinerOpKHR combinerOp[2];
2522 (bool)attCases[attNdx].count, // bool useAttachment;
2523 (bool)shdCases[shdNdx].count, // bool shaderWritesRate;
2524 (bool)geomCases[geomNdx].count, // bool geometryShader;
2525 (bool)dynCases[dynNdx].count, // bool useDynamicState;
2526 useApiSampleMask, // bool useApiSampleMask;
2527 useSampleMaskIn, // bool useSampleMaskIn;
2528 consRast, // bool conservativeEnable;
2529 conservativeMode, // VkConservativeRasterizationModeEXT conservativeMode;
2530 fragDepth || fragStencil, // bool useDepthStencil;
2531 fragDepth, // bool fragDepth;
2532 fragStencil, // bool fragStencil;
2533 multiViewport, // bool multiViewport;
2534 colorLayered, // bool colorLayered;
2535 srLayered, // bool srLayered;
2536 numColorLayers, // deUint32 numColorLayers;
2537 multiView, // bool multiView;
2538 interlock, // bool interlock;
2539 sampleLocations, // bool sampleLocations;
2540 sampleShadingEnable, // bool sampleShadingEnable;
2541 sampleShadingInput, // bool sampleShadingInput;
2544 sampGroup->addChild(new FSRTestCase(testCtx, geomCases[geomNdx].name, geomCases[geomNdx].description, c));
2546 extGroup->addChild(sampGroup.release());
2548 cmb1Group->addChild(extGroup.release());
2550 cmb0Group->addChild(cmb1Group.release());
2552 shdGroup->addChild(cmb0Group.release());
2554 attGroup->addChild(shdGroup.release());
2556 dynGroup->addChild(attGroup.release());
2558 group->addChild(dynGroup.release());
2560 parentGroup->addChild(group.release());
2564 } // FragmentShadingRage