Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/vulkan-cts-1.1.2
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateRSTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Dynamic Raster State Tests
23  *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateRSTests.hpp"
26
27 #include "vktDynamicStateBaseClass.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29
30 #include "vkImageUtil.hpp"
31 #include "vkTypeUtil.hpp"
32 #include "vkCmdUtil.hpp"
33
34 #include "tcuTextureUtil.hpp"
35 #include "tcuImageCompare.hpp"
36 #include "tcuRGBA.hpp"
37
38 #include "deMath.h"
39
40 namespace vkt
41 {
42 namespace DynamicState
43 {
44
45 using namespace Draw;
46
47 namespace
48 {
49
50 class DepthBiasBaseCase : public TestInstance
51 {
52 public:
53         DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
54                 : TestInstance                                          (context)
55                 , m_colorAttachmentFormat                       (vk::VK_FORMAT_R8G8B8A8_UNORM)
56                 , m_topology                                            (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
57                 , m_vk                                                          (context.getDeviceInterface())
58                 , m_vertexShaderName                            (vertexShaderName)
59                 , m_fragmentShaderName                          (fragmentShaderName)
60         {
61         }
62
63 protected:
64
65         enum
66         {
67                 WIDTH   = 128,
68                 HEIGHT  = 128
69         };
70
71         vk::VkFormat                                                                    m_colorAttachmentFormat;
72         vk::VkFormat                                                                    m_depthStencilAttachmentFormat;
73
74         vk::VkPrimitiveTopology                                                 m_topology;
75
76         const vk::DeviceInterface&                                              m_vk;
77
78         vk::Move<vk::VkPipeline>                                                m_pipeline;
79         vk::Move<vk::VkPipelineLayout>                                  m_pipelineLayout;
80
81         de::SharedPtr<Image>                                                    m_colorTargetImage;
82         vk::Move<vk::VkImageView>                                               m_colorTargetView;
83
84         de::SharedPtr<Image>                                                    m_depthStencilImage;
85         vk::Move<vk::VkImageView>                                               m_attachmentView;
86
87         PipelineCreateInfo::VertexInputState                    m_vertexInputState;
88         de::SharedPtr<Buffer>                                                   m_vertexBuffer;
89
90         vk::Move<vk::VkCommandPool>                                             m_cmdPool;
91         vk::Move<vk::VkCommandBuffer>                                   m_cmdBuffer;
92
93         vk::Move<vk::VkFramebuffer>                                             m_framebuffer;
94         vk::Move<vk::VkRenderPass>                                              m_renderPass;
95
96         std::string                                                                             m_vertexShaderName;
97         std::string                                                                             m_fragmentShaderName;
98
99         std::vector<PositionColorVertex>                                m_data;
100
101         PipelineCreateInfo::DepthStencilState                   m_depthStencilState;
102
103         void initialize (void)
104         {
105                 const vk::VkDevice device       = m_context.getDevice();
106
107                 vk::VkFormatProperties formatProperties;
108                 // check for VK_FORMAT_D24_UNORM_S8_UINT support
109                 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
110                 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
111                 {
112                         m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
113                 }
114                 else
115                 {
116                         // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
117                         m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
118                         if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
119                         {
120                                 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
121                         }
122                         else
123                                 throw tcu::NotSupportedError("No valid depth stencil attachment available");
124                 }
125
126                 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
127                 m_pipelineLayout                        = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
128
129                 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
130                 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
131
132                 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
133                 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
134                                                                                           vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
135
136                 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
137
138                 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
139                                                                                                                   1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
140                                                                                                                   vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
141
142                 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
143
144                 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
145                 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
146
147                 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
148                 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
149
150                 RenderPassCreateInfo renderPassCreateInfo;
151                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
152                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
153                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
154                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
155                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
156                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
157                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL,
158                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL));
159
160                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
161                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
162                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
163                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
164                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
165                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
166                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
167                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
168
169                 const vk::VkAttachmentReference colorAttachmentReference =
170                 {
171                         0,
172                         vk::VK_IMAGE_LAYOUT_GENERAL
173                 };
174
175                 const vk::VkAttachmentReference depthAttachmentReference =
176                 {
177                         1,
178                         vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
179                 };
180
181                 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
182                                                                                                                    0,
183                                                                                                                    0,
184                                                                                                                    DE_NULL,
185                                                                                                                    1,
186                                                                                                                    &colorAttachmentReference,
187                                                                                                                    DE_NULL,
188                                                                                                                    depthAttachmentReference,
189                                                                                                                    0,
190                                                                                                                    DE_NULL));
191
192                 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
193
194                 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
195                 {
196                         0,
197                         (deUint32)sizeof(tcu::Vec4) * 2,
198                         vk::VK_VERTEX_INPUT_RATE_VERTEX,
199                 };
200
201                 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
202                 {
203                         {
204                                 0u,
205                                 0u,
206                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
207                                 0u
208                         },
209                         {
210                                 1u,
211                                 0u,
212                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
213                                 (deUint32)(sizeof(float)* 4),
214                         }
215                 };
216
217                 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
218                                                                                                                                   &vertexInputBindingDescription,
219                                                                                                                                   2,
220                                                                                                                                   vertexInputAttributeDescriptions);
221
222                 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
223
224                 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
225                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
226                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
227                 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
228                 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
229                 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
230                 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
231                 pipelineCreateInfo.addState(m_depthStencilState);
232                 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
233                 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
234                 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
235
236                 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
237
238                 std::vector<vk::VkImageView> attachments(2);
239                 attachments[0] = *m_colorTargetView;
240                 attachments[1] = *m_attachmentView;
241
242                 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
243
244                 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
245
246                 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
247                 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
248                         vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
249                         m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
250
251                 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
252                 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
253
254                 vk::flushMappedMemoryRange(m_vk, device,
255                                                                    m_vertexBuffer->getBoundMemory().getMemory(),
256                                                                    m_vertexBuffer->getBoundMemory().getOffset(),
257                                                                    dataSize);
258
259                 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
260                 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
261                 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
262         }
263
264         virtual tcu::TestStatus iterate (void)
265         {
266                 DE_ASSERT(false);
267                 return tcu::TestStatus::fail("Should reimplement iterate() method");
268         }
269
270         void beginRenderPass (void)
271         {
272                 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
273                 beginRenderPassWithClearColor(clearColor);
274         }
275
276         void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
277         {
278                 beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
279
280                 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
281                                                                           vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
282                 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
283                                                                                          vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
284
285                 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
286                 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
287                                                                 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
288
289                 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
290
291                 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
292
293                 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
294                                                                            vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
295
296                 const vk::VkMemoryBarrier memBarrier =
297                 {
298                         vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
299                         DE_NULL,
300                         vk::VK_ACCESS_TRANSFER_WRITE_BIT,
301                         vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
302                                 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
303                 };
304
305                 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
306                         vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
307                         vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
308                         0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
309
310                 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT,
311                                                   vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
312                                                   vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
313                                                   vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
314
315                 vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT));
316         }
317
318         void setDynamicViewportState (const deUint32 width, const deUint32 height)
319         {
320                 vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height));
321                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
322
323                 vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height));
324                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
325         }
326
327         void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
328         {
329                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
330                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
331         }
332
333         void setDynamicRasterizationState (const float lineWidth = 1.0f,
334                 const float depthBiasConstantFactor = 0.0f,
335                 const float depthBiasClamp = 0.0f,
336                 const float depthBiasSlopeFactor = 0.0f)
337         {
338                 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
339                 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
340         }
341
342         void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
343                 const float const3 = 0.0f, const float const4 = 0.0f)
344         {
345                 float blendConstantsants[4] = { const1, const2, const3, const4 };
346                 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
347         }
348
349         void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
350                 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
351                 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
352                 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
353         {
354                 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
355                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
356                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
357                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
358                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
359                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
360                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
361         }
362 };
363
364 class DepthBiasParamTestInstance : public DepthBiasBaseCase
365 {
366 public:
367         DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
368                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
369         {
370                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
371                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
372                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
373                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
374
375                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
376                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
377                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
378                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
379
380                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
381                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
382                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
383                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
384
385                 // enable depth test
386                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
387                         VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
388
389                 DepthBiasBaseCase::initialize();
390         }
391
392         virtual tcu::TestStatus iterate (void)
393         {
394                 tcu::TestLog&           log             = m_context.getTestContext().getLog();
395                 const vk::VkQueue       queue   = m_context.getUniversalQueue();
396                 const vk::VkDevice      device  = m_context.getDevice();
397
398                 beginRenderPass();
399
400                 // set states here
401                 setDynamicViewportState(WIDTH, HEIGHT);
402                 setDynamicBlendState();
403                 setDynamicDepthStencilState();
404
405                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
406
407                 const vk::VkDeviceSize vertexBufferOffset       = 0;
408                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
409                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
410
411                 setDynamicRasterizationState(1.0f, 0.0f);
412                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
413                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
414
415                 setDynamicRasterizationState(1.0f, -1.0f);
416                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
417
418                 endRenderPass(m_vk, *m_cmdBuffer);
419                 endCommandBuffer(m_vk, *m_cmdBuffer);
420
421                 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
422
423                 // validation
424                 {
425                         VK_CHECK(m_vk.queueWaitIdle(queue));
426
427                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
428                         referenceFrame.allocLevel(0);
429
430                         const deInt32 frameWidth = referenceFrame.getWidth();
431                         const deInt32 frameHeight = referenceFrame.getHeight();
432
433                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
434
435                         for (int y = 0; y < frameHeight; y++)
436                         {
437                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
438
439                                 for (int x = 0; x < frameWidth; x++)
440                                 {
441                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
442
443                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
444                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
445                                         else
446                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
447                                 }
448                         }
449
450                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
451                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
452                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
453
454                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
455                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
456                                 tcu::COMPARE_LOG_RESULT))
457                         {
458                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
459                         }
460
461                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
462                 }
463         }
464 };
465
466 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
467 {
468 public:
469         DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
470                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
471         {
472                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
473                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
474                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
475                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
476
477                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
478                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
479                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
480                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
481
482                 // enable depth test
483                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
484
485                 DepthBiasBaseCase::initialize();
486         }
487
488         virtual tcu::TestStatus iterate (void)
489         {
490                 tcu::TestLog&           log             = m_context.getTestContext().getLog();
491                 const vk::VkQueue       queue   = m_context.getUniversalQueue();
492                 const vk::VkDevice      device  = m_context.getDevice();
493
494                 beginRenderPass();
495
496                 // set states here
497                 setDynamicViewportState(WIDTH, HEIGHT);
498                 setDynamicBlendState();
499                 setDynamicDepthStencilState();
500
501                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
502
503                 const vk::VkDeviceSize vertexBufferOffset = 0;
504                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
505                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
506
507                 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
508                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
509
510                 setDynamicRasterizationState(1.0f, 0.0f);
511                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
512
513                 endRenderPass(m_vk, *m_cmdBuffer);
514                 endCommandBuffer(m_vk, *m_cmdBuffer);
515
516                 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
517
518                 // validation
519                 {
520                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
521                         referenceFrame.allocLevel(0);
522
523                         const deInt32 frameWidth        = referenceFrame.getWidth();
524                         const deInt32 frameHeight       = referenceFrame.getHeight();
525
526                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
527
528                         for (int y = 0; y < frameHeight; y++)
529                         {
530                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
531
532                                 for (int x = 0; x < frameWidth; x++)
533                                 {
534                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
535
536                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
537                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
538                                         else
539                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
540                                 }
541                         }
542
543                         const vk::VkOffset3D zeroOffset                                 = { 0, 0, 0 };
544                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
545                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
546
547                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
548                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
549                                 tcu::COMPARE_LOG_RESULT))
550                         {
551                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
552                         }
553
554                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
555                 }
556         }
557 };
558
559 class LineWidthParamTestInstance : public DynamicStateBaseClass
560 {
561 public:
562         LineWidthParamTestInstance (Context& context, ShaderMap shaders)
563                 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
564         {
565                 // Check if line width test is supported
566                 {
567                         const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
568
569                         if (!deviceFeatures.wideLines)
570                                 throw tcu::NotSupportedError("Line width test is unsupported");
571                 }
572
573                 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
574
575                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
576                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
577
578                 DynamicStateBaseClass::initialize();
579         }
580
581         virtual tcu::TestStatus iterate (void)
582         {
583                 tcu::TestLog&           log             = m_context.getTestContext().getLog();
584                 const vk::VkQueue       queue   = m_context.getUniversalQueue();
585                 const vk::VkDevice      device  = m_context.getDevice();
586
587                 beginRenderPass();
588
589                 // set states here
590                 vk::VkPhysicalDeviceProperties deviceProperties;
591                 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
592
593                 setDynamicViewportState(WIDTH, HEIGHT);
594                 setDynamicBlendState();
595                 setDynamicDepthStencilState();
596                 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
597
598                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
599
600                 const vk::VkDeviceSize vertexBufferOffset       = 0;
601                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
602                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
603
604                 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
605
606                 endRenderPass(m_vk, *m_cmdBuffer);
607                 endCommandBuffer(m_vk, *m_cmdBuffer);
608
609                 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
610
611                 // validation
612                 {
613                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
614                         referenceFrame.allocLevel(0);
615
616                         const deInt32 frameWidth = referenceFrame.getWidth();
617                         const deInt32 frameHeight = referenceFrame.getHeight();
618
619                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
620
621                         for (int y = 0; y < frameHeight; y++)
622                         {
623                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
624
625                                 for (int x = 0; x < frameWidth; x++)
626                                 {
627                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
628                                         float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
629
630                                         if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
631                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
632                                 }
633                         }
634
635                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
636                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
637                                                                                                                                                                                           vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
638                                                                                                                                                                                           vk::VK_IMAGE_ASPECT_COLOR_BIT);
639
640                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
641                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
642                                 tcu::COMPARE_LOG_RESULT))
643                         {
644                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
645                         }
646
647                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
648                 }
649         }
650 };
651
652 } //anonymous
653
654 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
655         : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
656 {
657         /* Left blank on purpose */
658 }
659
660 DynamicStateRSTests::~DynamicStateRSTests ()
661 {
662 }
663
664 void DynamicStateRSTests::init (void)
665 {
666         ShaderMap shaderPaths;
667         shaderPaths[glu::SHADERTYPE_VERTEX]             = "vulkan/dynamic_state/VertexFetch.vert";
668         shaderPaths[glu::SHADERTYPE_FRAGMENT]   = "vulkan/dynamic_state/VertexFetch.frag";
669
670         addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
671         addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
672         addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
673 }
674
675 } // DynamicState
676 } // vkt