Merge branch 'jekstrand_renderpass_transfer_bit_fix' into 'master'
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateRSTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and/or associated documentation files (the
10  * "Materials"), to deal in the Materials without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Materials, and to
13  * permit persons to whom the Materials are furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice(s) and this permission notice shall be included
17  * in all copies or substantial portions of the Materials.
18  *
19  * The Materials are Confidential Information as defined by the
20  * Khronos Membership Agreement until designated non-confidential by Khronos,
21  * at which point this condition clause shall be removed.
22  *
23  * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
26  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
27  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
28  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
29  * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
30  *
31  *//*!
32  * \file
33  * \brief Dynamic Raster State Tests
34  *//*--------------------------------------------------------------------*/
35
36 #include "vktDynamicStateRSTests.hpp"
37
38 #include "vktDynamicStateBaseClass.hpp"
39 #include "vktDynamicStateTestCaseUtil.hpp"
40
41 #include "vkImageUtil.hpp"
42
43 #include "tcuTextureUtil.hpp"
44 #include "tcuImageCompare.hpp"
45 #include "tcuRGBA.hpp"
46
47 #include "deMath.h"
48
49 namespace vkt
50 {
51 namespace DynamicState
52 {
53 namespace
54 {
55
56 class DepthBiasBaseCase : public TestInstance
57 {
58 public:
59         DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
60                 : TestInstance                                          (context)
61                 , m_colorAttachmentFormat                       (vk::VK_FORMAT_R8G8B8A8_UNORM)
62                 , m_topology                                            (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
63                 , m_vk                                                          (context.getDeviceInterface())
64                 , m_vertexShaderName                            (vertexShaderName)
65                 , m_fragmentShaderName                          (fragmentShaderName)
66         {
67         }
68
69 protected:
70
71         enum
72         {
73                 WIDTH   = 128,
74                 HEIGHT  = 128
75         };
76
77         vk::VkFormat                                                                    m_colorAttachmentFormat;
78         vk::VkFormat                                                                    m_depthStencilAttachmentFormat;
79
80         vk::VkPrimitiveTopology                                                 m_topology;
81
82         const vk::DeviceInterface&                                              m_vk;
83
84         vk::Move<vk::VkPipeline>                                                m_pipeline;
85         vk::Move<vk::VkPipelineLayout>                                  m_pipelineLayout;
86
87         de::SharedPtr<Image>                                                    m_colorTargetImage;
88         vk::Move<vk::VkImageView>                                               m_colorTargetView;
89
90         de::SharedPtr<Image>                                                    m_depthStencilImage;
91         vk::Move<vk::VkImageView>                                               m_attachmentView;
92
93         PipelineCreateInfo::VertexInputState                    m_vertexInputState;
94         de::SharedPtr<Buffer>                                                   m_vertexBuffer;
95
96         vk::Move<vk::VkCommandPool>                                             m_cmdPool;
97         vk::Move<vk::VkCommandBuffer>                                   m_cmdBuffer;
98
99         vk::Move<vk::VkFramebuffer>                                             m_framebuffer;
100         vk::Move<vk::VkRenderPass>                                              m_renderPass;
101
102         std::string                                                                             m_vertexShaderName;
103         std::string                                                                             m_fragmentShaderName;
104
105         std::vector<PositionColorVertex>                                m_data;
106
107         PipelineCreateInfo::DepthStencilState                   m_depthStencilState;
108
109         void initialize (void)
110         {
111                 const vk::VkDevice device       = m_context.getDevice();
112
113                 vk::VkFormatProperties formatProperties;
114                 // check for VK_FORMAT_D24_UNORM_S8_UINT support
115                 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
116                 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
117                 {
118                         m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
119                 }
120                 else
121                 {
122                         // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
123                         m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
124                         if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
125                         {
126                                 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
127                         }
128                         else
129                                 throw tcu::NotSupportedError("No valid depth stencil attachment available");
130                 }
131
132                 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
133                 m_pipelineLayout                        = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
134
135                 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
136                 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
137
138                 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
139                 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
140                                                                                           vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
141
142                 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
143
144                 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
145                                                                                                                   1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
146                                                                                                                   vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
147
148                 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
149
150                 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
151                 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
152
153                 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
154                 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
155
156                 RenderPassCreateInfo renderPassCreateInfo;
157                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
158                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
159                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
160                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
161                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
162                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
163                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL,
164                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL));
165
166                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
167                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
168                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
169                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
170                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
171                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
172                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
173                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
174
175                 const vk::VkAttachmentReference colorAttachmentReference =
176                 {
177                         0,
178                         vk::VK_IMAGE_LAYOUT_GENERAL
179                 };
180
181                 const vk::VkAttachmentReference depthAttachmentReference =
182                 {
183                         1,
184                         vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
185                 };
186
187                 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
188                                                                                                                    0,
189                                                                                                                    0,
190                                                                                                                    DE_NULL,
191                                                                                                                    1,
192                                                                                                                    &colorAttachmentReference,
193                                                                                                                    DE_NULL,
194                                                                                                                    depthAttachmentReference,
195                                                                                                                    0,
196                                                                                                                    DE_NULL));
197
198                 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
199
200                 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
201                 {
202                         0,
203                         (deUint32)sizeof(tcu::Vec4) * 2,
204                         vk::VK_VERTEX_INPUT_RATE_VERTEX,
205                 };
206
207                 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
208                 {
209                         {
210                                 0u,
211                                 0u,
212                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
213                                 0u
214                         },
215                         {
216                                 1u,
217                                 0u,
218                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
219                                 (deUint32)(sizeof(float)* 4),
220                         }
221                 };
222
223                 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
224                                                                                                                                   &vertexInputBindingDescription,
225                                                                                                                                   2,
226                                                                                                                                   vertexInputAttributeDescriptions);
227
228                 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
229
230                 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
231                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
232                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
233                 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
234                 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
235                 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
236                 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
237                 pipelineCreateInfo.addState(m_depthStencilState);
238                 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
239                 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
240                 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
241
242                 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
243
244                 std::vector<vk::VkImageView> attachments(2);
245                 attachments[0] = *m_colorTargetView;
246                 attachments[1] = *m_attachmentView;
247
248                 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
249
250                 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
251
252                 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
253                 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
254                         vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
255                         m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
256
257                 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
258                 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
259
260                 vk::flushMappedMemoryRange(m_vk, device,
261                                                                    m_vertexBuffer->getBoundMemory().getMemory(),
262                                                                    m_vertexBuffer->getBoundMemory().getOffset(),
263                                                                    sizeof(dataSize));
264
265                 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
266                 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
267
268                 const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
269                 {
270                         vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,     // VkStructureType                      sType;
271                         DE_NULL,                                                                                        // const void*                          pNext;
272                         *m_cmdPool,                                                                                     // VkCommandPool                        commandPool;
273                         vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY,                            // VkCommandBufferLevel         level;
274                         1u,                                                                                                     // deUint32                                     bufferCount;
275                 };
276                 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
277         }
278
279         virtual tcu::TestStatus iterate (void)
280         {
281                 DE_ASSERT(false);
282                 return tcu::TestStatus::fail("Should reimplement iterate() method");
283         }
284
285         void beginRenderPass (void)
286         {
287                 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
288                 beginRenderPassWithClearColor(clearColor);
289         }
290
291         void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
292         {
293                 const CmdBufferBeginInfo beginInfo;
294                 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
295
296                 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
297                 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
298
299                 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
300                 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
301                                                                 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
302
303                 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
304
305                 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
306                 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
307                                                                            vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
308
309                 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
310                 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
311
312                 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
313         }
314
315         void setDynamicViewportState (const deUint32 width, const deUint32 height)
316         {
317                 vk::VkViewport viewport;
318                 viewport.x = 0;
319                 viewport.y = 0;
320                 viewport.width = static_cast<float>(width);
321                 viewport.height = static_cast<float>(height);
322                 viewport.minDepth = 0.0f;
323                 viewport.maxDepth = 1.0f;
324
325                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
326
327                 vk::VkRect2D scissor;
328                 scissor.offset.x = 0;
329                 scissor.offset.y = 0;
330                 scissor.extent.width = width;
331                 scissor.extent.height = height;
332                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
333         }
334
335         void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
336         {
337                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
338                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
339         }
340
341         void setDynamicRasterizationState (const float lineWidth = 1.0f,
342                 const float depthBiasConstantFactor = 0.0f,
343                 const float depthBiasClamp = 0.0f,
344                 const float depthBiasSlopeFactor = 0.0f)
345         {
346                 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
347                 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
348         }
349
350         void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
351                 const float const3 = 0.0f, const float const4 = 0.0f)
352         {
353                 float blendConstantsants[4] = { const1, const2, const3, const4 };
354                 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
355         }
356
357         void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
358                 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
359                 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
360                 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
361         {
362                 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
363                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
364                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
365                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
366                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
367                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
368                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
369         }
370 };
371
372 class DepthBiasParamTestInstance : public DepthBiasBaseCase
373 {
374 public:
375         DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
376                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
377         {
378                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
379                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
380                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
381                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
382
383                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
384                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
385                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
386                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
387
388                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
389                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
390                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
391                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
392
393                 // enable depth test
394                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
395                         vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
396
397                 DepthBiasBaseCase::initialize();
398         }
399
400         virtual tcu::TestStatus iterate (void)
401         {
402                 tcu::TestLog &log               = m_context.getTestContext().getLog();
403                 const vk::VkQueue queue = m_context.getUniversalQueue();
404
405                 beginRenderPass();
406
407                 // set states here
408                 setDynamicViewportState(WIDTH, HEIGHT);
409                 setDynamicBlendState();
410                 setDynamicDepthStencilState();
411
412                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
413
414                 const vk::VkDeviceSize vertexBufferOffset       = 0;
415                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
416                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
417
418                 setDynamicRasterizationState(1.0f, 0.0f);
419                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
420                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
421
422                 setDynamicRasterizationState(1.0f, -1.0f);
423                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
424
425                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
426                 m_vk.endCommandBuffer(*m_cmdBuffer);
427
428                 vk::VkSubmitInfo submitInfo =
429                 {
430                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
431                         DE_NULL,                                                        // const void*                          pNext;
432                         0,                                                                      // deUint32                                     waitSemaphoreCount;
433                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
434                         (const vk::VkPipelineStageFlags*)DE_NULL,
435                         1,                                                                      // deUint32                                     commandBufferCount;
436                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
437                         0,                                                                      // deUint32                                     signalSemaphoreCount;
438                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
439                 };
440                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
441
442                 // validation
443                 {
444                         VK_CHECK(m_vk.queueWaitIdle(queue));
445
446                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
447                         referenceFrame.allocLevel(0);
448
449                         const deInt32 frameWidth = referenceFrame.getWidth();
450                         const deInt32 frameHeight = referenceFrame.getHeight();
451
452                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
453
454                         for (int y = 0; y < frameHeight; y++)
455                         {
456                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
457
458                                 for (int x = 0; x < frameWidth; x++)
459                                 {
460                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
461
462                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
463                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
464                                         else
465                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
466                                 }
467                         }
468
469                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
470                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
471                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
472
473                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
474                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
475                                 tcu::COMPARE_LOG_RESULT))
476                         {
477                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
478                         }
479
480                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
481                 }
482         }
483 };
484
485 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
486 {
487 public:
488         DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
489                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
490         {
491                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
492                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
493                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
494                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
495
496                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
497                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
498                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
499                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
500
501                 // enable depth test
502                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
503
504                 DepthBiasBaseCase::initialize();
505         }
506
507         virtual tcu::TestStatus iterate (void)
508         {
509                 tcu::TestLog &log = m_context.getTestContext().getLog();
510                 const vk::VkQueue queue = m_context.getUniversalQueue();
511
512                 beginRenderPass();
513
514                 // set states here
515                 setDynamicViewportState(WIDTH, HEIGHT);
516                 setDynamicBlendState();
517                 setDynamicDepthStencilState();
518
519                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
520
521                 const vk::VkDeviceSize vertexBufferOffset = 0;
522                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
523                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
524
525                 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
526                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
527
528                 setDynamicRasterizationState(1.0f, 0.0f);
529                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
530
531                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
532                 m_vk.endCommandBuffer(*m_cmdBuffer);
533
534                 vk::VkSubmitInfo submitInfo =
535                 {
536                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
537                         DE_NULL,                                                        // const void*                          pNext;
538                         0,                                                                      // deUint32                                     waitSemaphoreCount;
539                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
540                         (const vk::VkPipelineStageFlags*)DE_NULL,
541                         1,                                                                      // deUint32                                     commandBufferCount;
542                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
543                         0,                                                                      // deUint32                                     signalSemaphoreCount;
544                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
545                 };
546                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
547
548                 // validation
549                 {
550                         VK_CHECK(m_vk.queueWaitIdle(queue));
551
552                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
553                         referenceFrame.allocLevel(0);
554
555                         const deInt32 frameWidth        = referenceFrame.getWidth();
556                         const deInt32 frameHeight       = referenceFrame.getHeight();
557
558                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
559
560                         for (int y = 0; y < frameHeight; y++)
561                         {
562                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
563
564                                 for (int x = 0; x < frameWidth; x++)
565                                 {
566                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
567
568                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
569                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
570                                         else
571                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
572                                 }
573                         }
574
575                         const vk::VkOffset3D zeroOffset                                 = { 0, 0, 0 };
576                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
577                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
578
579                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
580                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
581                                 tcu::COMPARE_LOG_RESULT))
582                         {
583                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
584                         }
585
586                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
587                 }
588         }
589 };
590
591 class LineWidthParamTestInstance : public DynamicStateBaseClass
592 {
593 public:
594         LineWidthParamTestInstance (Context& context, ShaderMap shaders)
595                 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
596         {
597                 // Check if line width test is supported
598                 {
599                         const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
600
601                         if (!deviceFeatures.wideLines)
602                                 throw tcu::NotSupportedError("Line width test is unsupported");
603                 }
604
605                 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
606
607                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
608                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
609
610                 DynamicStateBaseClass::initialize();
611         }
612
613         virtual tcu::TestStatus iterate (void)
614         {
615                 tcu::TestLog &log               = m_context.getTestContext().getLog();
616                 const vk::VkQueue queue = m_context.getUniversalQueue();
617
618                 beginRenderPass();
619
620                 // set states here
621                 vk::VkPhysicalDeviceProperties deviceProperties;
622                 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
623
624                 setDynamicViewportState(WIDTH, HEIGHT);
625                 setDynamicBlendState();
626                 setDynamicDepthStencilState();
627                 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
628
629                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
630
631                 const vk::VkDeviceSize vertexBufferOffset       = 0;
632                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
633                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
634
635                 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
636
637                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
638                 m_vk.endCommandBuffer(*m_cmdBuffer);
639
640                 vk::VkSubmitInfo submitInfo =
641                 {
642                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
643                         DE_NULL,                                                        // const void*                          pNext;
644                         0,                                                                      // deUint32                                     waitSemaphoreCount;
645                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
646                         (const vk::VkPipelineStageFlags*)DE_NULL,
647                         1,                                                                      // deUint32                                     commandBufferCount;
648                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
649                         0,                                                                      // deUint32                                     signalSemaphoreCount;
650                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
651                 };
652                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
653
654                 // validation
655                 {
656                         VK_CHECK(m_vk.queueWaitIdle(queue));
657
658                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
659                         referenceFrame.allocLevel(0);
660
661                         const deInt32 frameWidth = referenceFrame.getWidth();
662                         const deInt32 frameHeight = referenceFrame.getHeight();
663
664                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
665
666                         for (int y = 0; y < frameHeight; y++)
667                         {
668                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
669
670                                 for (int x = 0; x < frameWidth; x++)
671                                 {
672                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
673                                         float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
674
675                                         if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
676                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
677                                 }
678                         }
679
680                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
681                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
682                                                                                                                                                                                           vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
683                                                                                                                                                                                           vk::VK_IMAGE_ASPECT_COLOR_BIT);
684
685                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
686                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
687                                 tcu::COMPARE_LOG_RESULT))
688                         {
689                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
690                         }
691
692                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
693                 }
694         }
695 };
696
697 } //anonymous
698
699 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
700         : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
701 {
702         /* Left blank on purpose */
703 }
704
705 DynamicStateRSTests::~DynamicStateRSTests ()
706 {
707 }
708
709 void DynamicStateRSTests::init (void)
710 {
711         ShaderMap shaderPaths;
712         shaderPaths[glu::SHADERTYPE_VERTEX]             = "vulkan/dynamic_state/VertexFetch.vert";
713         shaderPaths[glu::SHADERTYPE_FRAGMENT]   = "vulkan/dynamic_state/VertexFetch.frag";
714
715         addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
716         addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
717         addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
718 }
719
720 } // DynamicState
721 } // vkt