Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateRSTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Dynamic Raster State Tests
23  *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateRSTests.hpp"
26
27 #include "vktDynamicStateBaseClass.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29
30 #include "vkImageUtil.hpp"
31
32 #include "tcuTextureUtil.hpp"
33 #include "tcuImageCompare.hpp"
34 #include "tcuRGBA.hpp"
35
36 #include "deMath.h"
37
38 namespace vkt
39 {
40 namespace DynamicState
41 {
42
43 using namespace Draw;
44
45 namespace
46 {
47
48 class DepthBiasBaseCase : public TestInstance
49 {
50 public:
51         DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
52                 : TestInstance                                          (context)
53                 , m_colorAttachmentFormat                       (vk::VK_FORMAT_R8G8B8A8_UNORM)
54                 , m_topology                                            (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
55                 , m_vk                                                          (context.getDeviceInterface())
56                 , m_vertexShaderName                            (vertexShaderName)
57                 , m_fragmentShaderName                          (fragmentShaderName)
58         {
59         }
60
61 protected:
62
63         enum
64         {
65                 WIDTH   = 128,
66                 HEIGHT  = 128
67         };
68
69         vk::VkFormat                                                                    m_colorAttachmentFormat;
70         vk::VkFormat                                                                    m_depthStencilAttachmentFormat;
71
72         vk::VkPrimitiveTopology                                                 m_topology;
73
74         const vk::DeviceInterface&                                              m_vk;
75
76         vk::Move<vk::VkPipeline>                                                m_pipeline;
77         vk::Move<vk::VkPipelineLayout>                                  m_pipelineLayout;
78
79         de::SharedPtr<Image>                                                    m_colorTargetImage;
80         vk::Move<vk::VkImageView>                                               m_colorTargetView;
81
82         de::SharedPtr<Image>                                                    m_depthStencilImage;
83         vk::Move<vk::VkImageView>                                               m_attachmentView;
84
85         PipelineCreateInfo::VertexInputState                    m_vertexInputState;
86         de::SharedPtr<Buffer>                                                   m_vertexBuffer;
87
88         vk::Move<vk::VkCommandPool>                                             m_cmdPool;
89         vk::Move<vk::VkCommandBuffer>                                   m_cmdBuffer;
90
91         vk::Move<vk::VkFramebuffer>                                             m_framebuffer;
92         vk::Move<vk::VkRenderPass>                                              m_renderPass;
93
94         std::string                                                                             m_vertexShaderName;
95         std::string                                                                             m_fragmentShaderName;
96
97         std::vector<PositionColorVertex>                                m_data;
98
99         PipelineCreateInfo::DepthStencilState                   m_depthStencilState;
100
101         void initialize (void)
102         {
103                 const vk::VkDevice device       = m_context.getDevice();
104
105                 vk::VkFormatProperties formatProperties;
106                 // check for VK_FORMAT_D24_UNORM_S8_UINT support
107                 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
108                 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
109                 {
110                         m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
111                 }
112                 else
113                 {
114                         // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
115                         m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
116                         if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
117                         {
118                                 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
119                         }
120                         else
121                                 throw tcu::NotSupportedError("No valid depth stencil attachment available");
122                 }
123
124                 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
125                 m_pipelineLayout                        = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
126
127                 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
128                 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
129
130                 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
131                 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
132                                                                                           vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
133
134                 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
135
136                 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
137                                                                                                                   1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
138                                                                                                                   vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
139
140                 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
141
142                 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
143                 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
144
145                 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
146                 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
147
148                 RenderPassCreateInfo renderPassCreateInfo;
149                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
150                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
151                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
152                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
153                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
154                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
155                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL,
156                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL));
157
158                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
159                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
160                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
161                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
162                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
163                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
164                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
165                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
166
167                 const vk::VkAttachmentReference colorAttachmentReference =
168                 {
169                         0,
170                         vk::VK_IMAGE_LAYOUT_GENERAL
171                 };
172
173                 const vk::VkAttachmentReference depthAttachmentReference =
174                 {
175                         1,
176                         vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
177                 };
178
179                 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
180                                                                                                                    0,
181                                                                                                                    0,
182                                                                                                                    DE_NULL,
183                                                                                                                    1,
184                                                                                                                    &colorAttachmentReference,
185                                                                                                                    DE_NULL,
186                                                                                                                    depthAttachmentReference,
187                                                                                                                    0,
188                                                                                                                    DE_NULL));
189
190                 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
191
192                 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
193                 {
194                         0,
195                         (deUint32)sizeof(tcu::Vec4) * 2,
196                         vk::VK_VERTEX_INPUT_RATE_VERTEX,
197                 };
198
199                 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
200                 {
201                         {
202                                 0u,
203                                 0u,
204                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
205                                 0u
206                         },
207                         {
208                                 1u,
209                                 0u,
210                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
211                                 (deUint32)(sizeof(float)* 4),
212                         }
213                 };
214
215                 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
216                                                                                                                                   &vertexInputBindingDescription,
217                                                                                                                                   2,
218                                                                                                                                   vertexInputAttributeDescriptions);
219
220                 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
221
222                 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
223                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
224                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
225                 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
226                 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
227                 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
228                 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
229                 pipelineCreateInfo.addState(m_depthStencilState);
230                 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
231                 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
232                 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
233
234                 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
235
236                 std::vector<vk::VkImageView> attachments(2);
237                 attachments[0] = *m_colorTargetView;
238                 attachments[1] = *m_attachmentView;
239
240                 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
241
242                 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
243
244                 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
245                 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
246                         vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
247                         m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
248
249                 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
250                 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
251
252                 vk::flushMappedMemoryRange(m_vk, device,
253                                                                    m_vertexBuffer->getBoundMemory().getMemory(),
254                                                                    m_vertexBuffer->getBoundMemory().getOffset(),
255                                                                    dataSize);
256
257                 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
258                 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
259                 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
260         }
261
262         virtual tcu::TestStatus iterate (void)
263         {
264                 DE_ASSERT(false);
265                 return tcu::TestStatus::fail("Should reimplement iterate() method");
266         }
267
268         void beginRenderPass (void)
269         {
270                 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
271                 beginRenderPassWithClearColor(clearColor);
272         }
273
274         void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
275         {
276                 const CmdBufferBeginInfo beginInfo;
277                 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
278
279                 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
280                                                                           vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
281                 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
282                                                                                          vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
283
284                 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
285                 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
286                                                                 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
287
288                 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
289
290                 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
291
292                 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
293                                                                            vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
294
295                 const vk::VkMemoryBarrier memBarrier =
296                 {
297                         vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
298                         DE_NULL,
299                         vk::VK_ACCESS_TRANSFER_WRITE_BIT,
300                         vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
301                                 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
302                 };
303
304                 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
305                         vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
306                         vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
307                         0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
308
309                 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
310                 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
311
312                 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT,
313                                                   vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
314                                                   vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
315                                                   vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
316
317                 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
318         }
319
320         void setDynamicViewportState (const deUint32 width, const deUint32 height)
321         {
322                 vk::VkViewport viewport;
323                 viewport.x = 0;
324                 viewport.y = 0;
325                 viewport.width = static_cast<float>(width);
326                 viewport.height = static_cast<float>(height);
327                 viewport.minDepth = 0.0f;
328                 viewport.maxDepth = 1.0f;
329
330                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
331
332                 vk::VkRect2D scissor;
333                 scissor.offset.x = 0;
334                 scissor.offset.y = 0;
335                 scissor.extent.width = width;
336                 scissor.extent.height = height;
337                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
338         }
339
340         void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
341         {
342                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
343                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
344         }
345
346         void setDynamicRasterizationState (const float lineWidth = 1.0f,
347                 const float depthBiasConstantFactor = 0.0f,
348                 const float depthBiasClamp = 0.0f,
349                 const float depthBiasSlopeFactor = 0.0f)
350         {
351                 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
352                 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
353         }
354
355         void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
356                 const float const3 = 0.0f, const float const4 = 0.0f)
357         {
358                 float blendConstantsants[4] = { const1, const2, const3, const4 };
359                 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
360         }
361
362         void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
363                 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
364                 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
365                 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
366         {
367                 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
368                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
369                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
370                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
371                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
372                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
373                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
374         }
375 };
376
377 class DepthBiasParamTestInstance : public DepthBiasBaseCase
378 {
379 public:
380         DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
381                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
382         {
383                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
384                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
385                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
386                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
387
388                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
389                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
390                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
391                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
392
393                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
394                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
395                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
396                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
397
398                 // enable depth test
399                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
400                         VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
401
402                 DepthBiasBaseCase::initialize();
403         }
404
405         virtual tcu::TestStatus iterate (void)
406         {
407                 tcu::TestLog &log               = m_context.getTestContext().getLog();
408                 const vk::VkQueue queue = m_context.getUniversalQueue();
409
410                 beginRenderPass();
411
412                 // set states here
413                 setDynamicViewportState(WIDTH, HEIGHT);
414                 setDynamicBlendState();
415                 setDynamicDepthStencilState();
416
417                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
418
419                 const vk::VkDeviceSize vertexBufferOffset       = 0;
420                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
421                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
422
423                 setDynamicRasterizationState(1.0f, 0.0f);
424                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
425                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
426
427                 setDynamicRasterizationState(1.0f, -1.0f);
428                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
429
430                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
431                 m_vk.endCommandBuffer(*m_cmdBuffer);
432
433                 vk::VkSubmitInfo submitInfo =
434                 {
435                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
436                         DE_NULL,                                                        // const void*                          pNext;
437                         0,                                                                      // deUint32                                     waitSemaphoreCount;
438                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
439                         (const vk::VkPipelineStageFlags*)DE_NULL,
440                         1,                                                                      // deUint32                                     commandBufferCount;
441                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
442                         0,                                                                      // deUint32                                     signalSemaphoreCount;
443                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
444                 };
445                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
446
447                 // validation
448                 {
449                         VK_CHECK(m_vk.queueWaitIdle(queue));
450
451                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
452                         referenceFrame.allocLevel(0);
453
454                         const deInt32 frameWidth = referenceFrame.getWidth();
455                         const deInt32 frameHeight = referenceFrame.getHeight();
456
457                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
458
459                         for (int y = 0; y < frameHeight; y++)
460                         {
461                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
462
463                                 for (int x = 0; x < frameWidth; x++)
464                                 {
465                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
466
467                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
468                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
469                                         else
470                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
471                                 }
472                         }
473
474                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
475                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
476                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
477
478                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
479                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
480                                 tcu::COMPARE_LOG_RESULT))
481                         {
482                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
483                         }
484
485                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
486                 }
487         }
488 };
489
490 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
491 {
492 public:
493         DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
494                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
495         {
496                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
497                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
498                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
499                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
500
501                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
502                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
503                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
504                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
505
506                 // enable depth test
507                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
508
509                 DepthBiasBaseCase::initialize();
510         }
511
512         virtual tcu::TestStatus iterate (void)
513         {
514                 tcu::TestLog &log = m_context.getTestContext().getLog();
515                 const vk::VkQueue queue = m_context.getUniversalQueue();
516
517                 beginRenderPass();
518
519                 // set states here
520                 setDynamicViewportState(WIDTH, HEIGHT);
521                 setDynamicBlendState();
522                 setDynamicDepthStencilState();
523
524                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
525
526                 const vk::VkDeviceSize vertexBufferOffset = 0;
527                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
528                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
529
530                 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
531                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
532
533                 setDynamicRasterizationState(1.0f, 0.0f);
534                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
535
536                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
537                 m_vk.endCommandBuffer(*m_cmdBuffer);
538
539                 vk::VkSubmitInfo submitInfo =
540                 {
541                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
542                         DE_NULL,                                                        // const void*                          pNext;
543                         0,                                                                      // deUint32                                     waitSemaphoreCount;
544                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
545                         (const vk::VkPipelineStageFlags*)DE_NULL,
546                         1,                                                                      // deUint32                                     commandBufferCount;
547                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
548                         0,                                                                      // deUint32                                     signalSemaphoreCount;
549                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
550                 };
551                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
552
553                 // validation
554                 {
555                         VK_CHECK(m_vk.queueWaitIdle(queue));
556
557                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
558                         referenceFrame.allocLevel(0);
559
560                         const deInt32 frameWidth        = referenceFrame.getWidth();
561                         const deInt32 frameHeight       = referenceFrame.getHeight();
562
563                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
564
565                         for (int y = 0; y < frameHeight; y++)
566                         {
567                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
568
569                                 for (int x = 0; x < frameWidth; x++)
570                                 {
571                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
572
573                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
574                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
575                                         else
576                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
577                                 }
578                         }
579
580                         const vk::VkOffset3D zeroOffset                                 = { 0, 0, 0 };
581                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
582                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
583
584                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
585                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
586                                 tcu::COMPARE_LOG_RESULT))
587                         {
588                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
589                         }
590
591                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
592                 }
593         }
594 };
595
596 class LineWidthParamTestInstance : public DynamicStateBaseClass
597 {
598 public:
599         LineWidthParamTestInstance (Context& context, ShaderMap shaders)
600                 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
601         {
602                 // Check if line width test is supported
603                 {
604                         const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
605
606                         if (!deviceFeatures.wideLines)
607                                 throw tcu::NotSupportedError("Line width test is unsupported");
608                 }
609
610                 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
611
612                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
613                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
614
615                 DynamicStateBaseClass::initialize();
616         }
617
618         virtual tcu::TestStatus iterate (void)
619         {
620                 tcu::TestLog &log               = m_context.getTestContext().getLog();
621                 const vk::VkQueue queue = m_context.getUniversalQueue();
622
623                 beginRenderPass();
624
625                 // set states here
626                 vk::VkPhysicalDeviceProperties deviceProperties;
627                 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
628
629                 setDynamicViewportState(WIDTH, HEIGHT);
630                 setDynamicBlendState();
631                 setDynamicDepthStencilState();
632                 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
633
634                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
635
636                 const vk::VkDeviceSize vertexBufferOffset       = 0;
637                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
638                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
639
640                 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
641
642                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
643                 m_vk.endCommandBuffer(*m_cmdBuffer);
644
645                 vk::VkSubmitInfo submitInfo =
646                 {
647                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
648                         DE_NULL,                                                        // const void*                          pNext;
649                         0,                                                                      // deUint32                                     waitSemaphoreCount;
650                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
651                         (const vk::VkPipelineStageFlags*)DE_NULL,
652                         1,                                                                      // deUint32                                     commandBufferCount;
653                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
654                         0,                                                                      // deUint32                                     signalSemaphoreCount;
655                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
656                 };
657                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
658
659                 // validation
660                 {
661                         VK_CHECK(m_vk.queueWaitIdle(queue));
662
663                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
664                         referenceFrame.allocLevel(0);
665
666                         const deInt32 frameWidth = referenceFrame.getWidth();
667                         const deInt32 frameHeight = referenceFrame.getHeight();
668
669                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
670
671                         for (int y = 0; y < frameHeight; y++)
672                         {
673                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
674
675                                 for (int x = 0; x < frameWidth; x++)
676                                 {
677                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
678                                         float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
679
680                                         if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
681                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
682                                 }
683                         }
684
685                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
686                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
687                                                                                                                                                                                           vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
688                                                                                                                                                                                           vk::VK_IMAGE_ASPECT_COLOR_BIT);
689
690                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
691                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
692                                 tcu::COMPARE_LOG_RESULT))
693                         {
694                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
695                         }
696
697                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
698                 }
699         }
700 };
701
702 } //anonymous
703
704 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
705         : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
706 {
707         /* Left blank on purpose */
708 }
709
710 DynamicStateRSTests::~DynamicStateRSTests ()
711 {
712 }
713
714 void DynamicStateRSTests::init (void)
715 {
716         ShaderMap shaderPaths;
717         shaderPaths[glu::SHADERTYPE_VERTEX]             = "vulkan/dynamic_state/VertexFetch.vert";
718         shaderPaths[glu::SHADERTYPE_FRAGMENT]   = "vulkan/dynamic_state/VertexFetch.frag";
719
720         addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
721         addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
722         addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
723 }
724
725 } // DynamicState
726 } // vkt