Test behaviour of color write enable with colorWriteMask
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateRSTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Dynamic Raster State Tests
23  *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateRSTests.hpp"
26
27 #include "vktDynamicStateBaseClass.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29
30 #include "vkImageUtil.hpp"
31 #include "vkTypeUtil.hpp"
32 #include "vkCmdUtil.hpp"
33
34 #include "tcuTextureUtil.hpp"
35 #include "tcuImageCompare.hpp"
36 #include "tcuRGBA.hpp"
37
38 #include "deMath.h"
39
40 namespace vkt
41 {
42 namespace DynamicState
43 {
44
45 using namespace Draw;
46
47 namespace
48 {
49
50 class DepthBiasBaseCase : public TestInstance
51 {
52 public:
53         DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
54                 : TestInstance                                          (context)
55                 , m_colorAttachmentFormat                       (vk::VK_FORMAT_R8G8B8A8_UNORM)
56                 , m_depthStencilAttachmentFormat        (vk::VK_FORMAT_UNDEFINED)
57                 , m_topology                                            (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
58                 , m_vk                                                          (context.getDeviceInterface())
59                 , m_vertexShaderName                            (vertexShaderName)
60                 , m_fragmentShaderName                          (fragmentShaderName)
61         {
62         }
63
64 protected:
65
66         enum
67         {
68                 WIDTH   = 128,
69                 HEIGHT  = 128
70         };
71
72         vk::VkFormat                                                                    m_colorAttachmentFormat;
73         vk::VkFormat                                                                    m_depthStencilAttachmentFormat;
74
75         vk::VkPrimitiveTopology                                                 m_topology;
76
77         const vk::DeviceInterface&                                              m_vk;
78
79         vk::Move<vk::VkPipeline>                                                m_pipeline;
80         vk::Move<vk::VkPipelineLayout>                                  m_pipelineLayout;
81
82         de::SharedPtr<Image>                                                    m_colorTargetImage;
83         vk::Move<vk::VkImageView>                                               m_colorTargetView;
84
85         de::SharedPtr<Image>                                                    m_depthStencilImage;
86         vk::Move<vk::VkImageView>                                               m_attachmentView;
87
88         PipelineCreateInfo::VertexInputState                    m_vertexInputState;
89         de::SharedPtr<Buffer>                                                   m_vertexBuffer;
90
91         vk::Move<vk::VkCommandPool>                                             m_cmdPool;
92         vk::Move<vk::VkCommandBuffer>                                   m_cmdBuffer;
93
94         vk::Move<vk::VkFramebuffer>                                             m_framebuffer;
95         vk::Move<vk::VkRenderPass>                                              m_renderPass;
96
97         std::string                                                                             m_vertexShaderName;
98         std::string                                                                             m_fragmentShaderName;
99
100         std::vector<PositionColorVertex>                                m_data;
101
102         PipelineCreateInfo::DepthStencilState                   m_depthStencilState;
103
104         void initialize (void)
105         {
106                 const vk::VkDevice device       = m_context.getDevice();
107
108                 vk::VkFormatProperties formatProperties;
109                 // check for VK_FORMAT_D24_UNORM_S8_UINT support
110                 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
111                 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
112                 {
113                         m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
114                 }
115                 else
116                 {
117                         // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
118                         m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
119                         if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
120                         {
121                                 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
122                         }
123                         else
124                                 throw tcu::NotSupportedError("No valid depth stencil attachment available");
125                 }
126
127                 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
128                 m_pipelineLayout                        = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
129
130                 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
131                 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
132
133                 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
134                 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
135                                                                                           vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
136
137                 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
138
139                 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
140                                                                                                                   1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
141                                                                                                                   vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
142
143                 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
144
145                 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
146                 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
147
148                 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
149                 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
150
151                 RenderPassCreateInfo renderPassCreateInfo;
152                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
153                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
154                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
155                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
156                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
157                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
158                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL,
159                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL));
160
161                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
162                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
163                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
164                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
165                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
166                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
167                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
168                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
169
170                 const vk::VkAttachmentReference colorAttachmentReference =
171                 {
172                         0,
173                         vk::VK_IMAGE_LAYOUT_GENERAL
174                 };
175
176                 const vk::VkAttachmentReference depthAttachmentReference =
177                 {
178                         1,
179                         vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
180                 };
181
182                 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
183                                                                                                                    0,
184                                                                                                                    0,
185                                                                                                                    DE_NULL,
186                                                                                                                    1,
187                                                                                                                    &colorAttachmentReference,
188                                                                                                                    DE_NULL,
189                                                                                                                    depthAttachmentReference,
190                                                                                                                    0,
191                                                                                                                    DE_NULL));
192
193                 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
194
195                 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
196                 {
197                         0,
198                         (deUint32)sizeof(tcu::Vec4) * 2,
199                         vk::VK_VERTEX_INPUT_RATE_VERTEX,
200                 };
201
202                 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
203                 {
204                         {
205                                 0u,
206                                 0u,
207                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
208                                 0u
209                         },
210                         {
211                                 1u,
212                                 0u,
213                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
214                                 (deUint32)(sizeof(float)* 4),
215                         }
216                 };
217
218                 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
219                                                                                                                                   &vertexInputBindingDescription,
220                                                                                                                                   2,
221                                                                                                                                   vertexInputAttributeDescriptions);
222
223                 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
224
225                 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
226                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
227                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
228                 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
229                 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
230                 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
231                 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
232                 pipelineCreateInfo.addState(m_depthStencilState);
233                 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
234                 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
235                 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
236
237                 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
238
239                 std::vector<vk::VkImageView> attachments(2);
240                 attachments[0] = *m_colorTargetView;
241                 attachments[1] = *m_attachmentView;
242
243                 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
244
245                 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
246
247                 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
248                 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
249                         vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
250                         m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
251
252                 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
253                 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
254
255                 vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory());
256
257                 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
258                 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
259                 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
260         }
261
262         virtual tcu::TestStatus iterate (void)
263         {
264                 DE_ASSERT(false);
265                 return tcu::TestStatus::fail("Should reimplement iterate() method");
266         }
267
268         void beginRenderPass (void)
269         {
270                 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
271                 beginRenderPassWithClearColor(clearColor);
272         }
273
274         void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
275         {
276                 beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
277
278                 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
279                                                                           vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
280                 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
281                                                                                          vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
282
283                 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
284                 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
285                                                                 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
286
287                 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
288
289                 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
290
291                 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
292                                                                            vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
293
294                 const vk::VkMemoryBarrier memBarrier =
295                 {
296                         vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
297                         DE_NULL,
298                         vk::VK_ACCESS_TRANSFER_WRITE_BIT,
299                         vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
300                                 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
301                 };
302
303                 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
304                         vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
305                         vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
306                         0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
307
308                 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT,
309                                                   vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
310                                                   vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
311                                                   vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
312
313                 vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT));
314         }
315
316         void setDynamicViewportState (const deUint32 width, const deUint32 height)
317         {
318                 vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height));
319                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
320
321                 vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height));
322                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
323         }
324
325         void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
326         {
327                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
328                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
329         }
330
331         void setDynamicRasterizationState (const float lineWidth = 1.0f,
332                 const float depthBiasConstantFactor = 0.0f,
333                 const float depthBiasClamp = 0.0f,
334                 const float depthBiasSlopeFactor = 0.0f)
335         {
336                 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
337                 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
338         }
339
340         void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
341                 const float const3 = 0.0f, const float const4 = 0.0f)
342         {
343                 float blendConstantsants[4] = { const1, const2, const3, const4 };
344                 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
345         }
346
347         void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
348                 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
349                 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
350                 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
351         {
352                 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
353                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
354                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
355                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
356                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
357                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
358                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
359         }
360 };
361
362 class DepthBiasParamTestInstance : public DepthBiasBaseCase
363 {
364 public:
365         DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
366                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
367         {
368                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
369                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
370                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
371                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
372
373                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
374                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
375                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
376                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
377
378                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
379                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
380                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
381                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
382
383                 // enable depth test
384                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
385                         VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
386
387                 DepthBiasBaseCase::initialize();
388         }
389
390         virtual tcu::TestStatus iterate (void)
391         {
392                 tcu::TestLog&           log             = m_context.getTestContext().getLog();
393                 const vk::VkQueue       queue   = m_context.getUniversalQueue();
394                 const vk::VkDevice      device  = m_context.getDevice();
395
396                 beginRenderPass();
397
398                 // set states here
399                 setDynamicViewportState(WIDTH, HEIGHT);
400                 setDynamicBlendState();
401                 setDynamicDepthStencilState();
402
403                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
404
405                 const vk::VkDeviceSize vertexBufferOffset       = 0;
406                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
407                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
408
409                 setDynamicRasterizationState(1.0f, 0.0f);
410                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
411                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
412
413                 setDynamicRasterizationState(1.0f, -1.0f);
414                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
415
416                 endRenderPass(m_vk, *m_cmdBuffer);
417                 endCommandBuffer(m_vk, *m_cmdBuffer);
418
419                 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
420
421                 // validation
422                 {
423                         VK_CHECK(m_vk.queueWaitIdle(queue));
424
425                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
426                         referenceFrame.allocLevel(0);
427
428                         const deInt32 frameWidth = referenceFrame.getWidth();
429                         const deInt32 frameHeight = referenceFrame.getHeight();
430
431                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
432
433                         for (int y = 0; y < frameHeight; y++)
434                         {
435                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
436
437                                 for (int x = 0; x < frameWidth; x++)
438                                 {
439                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
440
441                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
442                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
443                                         else
444                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
445                                 }
446                         }
447
448                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
449                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
450                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
451
452                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
453                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
454                                 tcu::COMPARE_LOG_RESULT))
455                         {
456                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
457                         }
458
459                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
460                 }
461         }
462 };
463
464 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
465 {
466 public:
467         DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
468                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
469         {
470                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
471                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
472                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
473                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
474
475                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
476                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
477                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
478                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
479
480                 // enable depth test
481                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
482
483                 DepthBiasBaseCase::initialize();
484         }
485
486         virtual tcu::TestStatus iterate (void)
487         {
488                 tcu::TestLog&           log             = m_context.getTestContext().getLog();
489                 const vk::VkQueue       queue   = m_context.getUniversalQueue();
490                 const vk::VkDevice      device  = m_context.getDevice();
491
492                 beginRenderPass();
493
494                 // set states here
495                 setDynamicViewportState(WIDTH, HEIGHT);
496                 setDynamicBlendState();
497                 setDynamicDepthStencilState();
498
499                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
500
501                 const vk::VkDeviceSize vertexBufferOffset = 0;
502                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
503                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
504
505                 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
506                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
507
508                 setDynamicRasterizationState(1.0f, 0.0f);
509                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
510
511                 endRenderPass(m_vk, *m_cmdBuffer);
512                 endCommandBuffer(m_vk, *m_cmdBuffer);
513
514                 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
515
516                 // validation
517                 {
518                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
519                         referenceFrame.allocLevel(0);
520
521                         const deInt32 frameWidth        = referenceFrame.getWidth();
522                         const deInt32 frameHeight       = referenceFrame.getHeight();
523
524                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
525
526                         for (int y = 0; y < frameHeight; y++)
527                         {
528                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
529
530                                 for (int x = 0; x < frameWidth; x++)
531                                 {
532                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
533
534                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
535                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
536                                         else
537                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
538                                 }
539                         }
540
541                         const vk::VkOffset3D zeroOffset                                 = { 0, 0, 0 };
542                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
543                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
544
545                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
546                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
547                                 tcu::COMPARE_LOG_RESULT))
548                         {
549                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
550                         }
551
552                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
553                 }
554         }
555 };
556
557 class LineWidthParamTestInstance : public DynamicStateBaseClass
558 {
559 public:
560         LineWidthParamTestInstance (Context& context, ShaderMap shaders)
561                 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
562         {
563                 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
564
565                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
566                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
567
568                 DynamicStateBaseClass::initialize();
569         }
570
571         virtual tcu::TestStatus iterate (void)
572         {
573                 tcu::TestLog&           log             = m_context.getTestContext().getLog();
574                 const vk::VkQueue       queue   = m_context.getUniversalQueue();
575                 const vk::VkDevice      device  = m_context.getDevice();
576
577                 beginRenderPass();
578
579                 // set states here
580                 vk::VkPhysicalDeviceProperties deviceProperties;
581                 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
582
583                 setDynamicViewportState(WIDTH, HEIGHT);
584                 setDynamicBlendState();
585                 setDynamicDepthStencilState();
586                 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
587
588                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
589
590                 const vk::VkDeviceSize vertexBufferOffset       = 0;
591                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
592                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
593
594                 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
595
596                 endRenderPass(m_vk, *m_cmdBuffer);
597                 endCommandBuffer(m_vk, *m_cmdBuffer);
598
599                 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
600
601                 // validation
602                 {
603                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
604                         referenceFrame.allocLevel(0);
605
606                         const deInt32 frameWidth = referenceFrame.getWidth();
607                         const deInt32 frameHeight = referenceFrame.getHeight();
608
609                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
610
611                         for (int y = 0; y < frameHeight; y++)
612                         {
613                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
614
615                                 for (int x = 0; x < frameWidth; x++)
616                                 {
617                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
618                                         float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
619
620                                         if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
621                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
622                                 }
623                         }
624
625                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
626                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
627                                                                                                                                                                                           vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
628                                                                                                                                                                                           vk::VK_IMAGE_ASPECT_COLOR_BIT);
629
630                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
631                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
632                                 tcu::COMPARE_LOG_RESULT))
633                         {
634                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
635                         }
636
637                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
638                 }
639         }
640 };
641
642 void checkDepthBiasClampSupport (Context& context)
643 {
644         context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_DEPTH_BIAS_CLAMP);
645 }
646
647 void checkWideLinesSupport (Context& context)
648 {
649         context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_WIDE_LINES);
650 }
651
652 } //anonymous
653
654 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
655         : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
656 {
657         /* Left blank on purpose */
658 }
659
660 DynamicStateRSTests::~DynamicStateRSTests ()
661 {
662 }
663
664 void DynamicStateRSTests::init (void)
665 {
666         ShaderMap shaderPaths;
667         shaderPaths[glu::SHADERTYPE_VERTEX]             = "vulkan/dynamic_state/VertexFetch.vert";
668         shaderPaths[glu::SHADERTYPE_FRAGMENT]   = "vulkan/dynamic_state/VertexFetch.frag";
669
670         addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
671         addChild(new InstanceFactory<DepthBiasClampParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths, checkDepthBiasClampSupport));
672         addChild(new InstanceFactory<LineWidthParamTestInstance, FunctionSupport0>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths, checkWideLinesSupport));
673 }
674
675 } // DynamicState
676 } // vkt