1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Dynamic Raster State Tests
23 *//*--------------------------------------------------------------------*/
25 #include "vktDynamicStateRSTests.hpp"
27 #include "vktDynamicStateBaseClass.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
30 #include "vkImageUtil.hpp"
31 #include "vkTypeUtil.hpp"
32 #include "vkCmdUtil.hpp"
34 #include "tcuTextureUtil.hpp"
35 #include "tcuImageCompare.hpp"
36 #include "tcuRGBA.hpp"
42 namespace DynamicState
50 class DepthBiasBaseCase : public TestInstance
53 DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
54 : TestInstance (context)
55 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
56 , m_depthStencilAttachmentFormat (vk::VK_FORMAT_UNDEFINED)
57 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
58 , m_vk (context.getDeviceInterface())
59 , m_vertexShaderName (vertexShaderName)
60 , m_fragmentShaderName (fragmentShaderName)
72 vk::VkFormat m_colorAttachmentFormat;
73 vk::VkFormat m_depthStencilAttachmentFormat;
75 vk::VkPrimitiveTopology m_topology;
77 const vk::DeviceInterface& m_vk;
79 vk::Move<vk::VkPipeline> m_pipeline;
80 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
82 de::SharedPtr<Image> m_colorTargetImage;
83 vk::Move<vk::VkImageView> m_colorTargetView;
85 de::SharedPtr<Image> m_depthStencilImage;
86 vk::Move<vk::VkImageView> m_attachmentView;
88 PipelineCreateInfo::VertexInputState m_vertexInputState;
89 de::SharedPtr<Buffer> m_vertexBuffer;
91 vk::Move<vk::VkCommandPool> m_cmdPool;
92 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
94 vk::Move<vk::VkFramebuffer> m_framebuffer;
95 vk::Move<vk::VkRenderPass> m_renderPass;
97 std::string m_vertexShaderName;
98 std::string m_fragmentShaderName;
100 std::vector<PositionColorVertex> m_data;
102 PipelineCreateInfo::DepthStencilState m_depthStencilState;
104 void initialize (void)
106 const vk::VkDevice device = m_context.getDevice();
108 vk::VkFormatProperties formatProperties;
109 // check for VK_FORMAT_D24_UNORM_S8_UINT support
110 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
111 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
113 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
117 // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
118 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
119 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
121 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
124 throw tcu::NotSupportedError("No valid depth stencil attachment available");
127 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
128 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
130 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
131 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
133 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
134 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
135 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
137 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
139 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
140 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
141 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
143 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
145 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
146 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
148 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
149 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
151 RenderPassCreateInfo renderPassCreateInfo;
152 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
153 vk::VK_SAMPLE_COUNT_1_BIT,
154 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
155 vk::VK_ATTACHMENT_STORE_OP_STORE,
156 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
157 vk::VK_ATTACHMENT_STORE_OP_STORE,
158 vk::VK_IMAGE_LAYOUT_GENERAL,
159 vk::VK_IMAGE_LAYOUT_GENERAL));
161 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
162 vk::VK_SAMPLE_COUNT_1_BIT,
163 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
164 vk::VK_ATTACHMENT_STORE_OP_STORE,
165 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
166 vk::VK_ATTACHMENT_STORE_OP_STORE,
167 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
168 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
170 const vk::VkAttachmentReference colorAttachmentReference =
173 vk::VK_IMAGE_LAYOUT_GENERAL
176 const vk::VkAttachmentReference depthAttachmentReference =
179 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
182 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
187 &colorAttachmentReference,
189 depthAttachmentReference,
193 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
195 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
198 (deUint32)sizeof(tcu::Vec4) * 2,
199 vk::VK_VERTEX_INPUT_RATE_VERTEX,
202 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
207 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
213 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
214 (deUint32)(sizeof(float)* 4),
218 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
219 &vertexInputBindingDescription,
221 vertexInputAttributeDescriptions);
223 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
225 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
226 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
227 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
228 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
229 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
230 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
231 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
232 pipelineCreateInfo.addState(m_depthStencilState);
233 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
234 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
235 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
237 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
239 std::vector<vk::VkImageView> attachments(2);
240 attachments[0] = *m_colorTargetView;
241 attachments[1] = *m_attachmentView;
243 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
245 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
247 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
248 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
249 vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
250 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
252 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
253 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
255 vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory());
257 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
258 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
259 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
262 virtual tcu::TestStatus iterate (void)
265 return tcu::TestStatus::fail("Should reimplement iterate() method");
268 void beginRenderPass (void)
270 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
271 beginRenderPassWithClearColor(clearColor);
274 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
276 beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
278 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
279 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
280 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
281 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
283 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
284 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
285 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
287 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
289 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
291 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
292 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
294 const vk::VkMemoryBarrier memBarrier =
296 vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
298 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
299 vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
300 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
303 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
304 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
305 vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
306 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
308 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT,
309 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
310 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
311 vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
313 vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT));
316 void setDynamicViewportState (const deUint32 width, const deUint32 height)
318 vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height));
319 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
321 vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height));
322 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
325 void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
327 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
328 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
331 void setDynamicRasterizationState (const float lineWidth = 1.0f,
332 const float depthBiasConstantFactor = 0.0f,
333 const float depthBiasClamp = 0.0f,
334 const float depthBiasSlopeFactor = 0.0f)
336 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
337 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
340 void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
341 const float const3 = 0.0f, const float const4 = 0.0f)
343 float blendConstantsants[4] = { const1, const2, const3, const4 };
344 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
347 void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
348 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
349 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
350 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
352 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
353 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
354 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
355 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
356 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
357 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
358 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
362 class DepthBiasParamTestInstance : public DepthBiasBaseCase
365 DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
366 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
368 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
369 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
370 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
371 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
373 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
374 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
375 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
376 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
378 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
379 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
380 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
381 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
384 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
385 VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
387 DepthBiasBaseCase::initialize();
390 virtual tcu::TestStatus iterate (void)
392 tcu::TestLog& log = m_context.getTestContext().getLog();
393 const vk::VkQueue queue = m_context.getUniversalQueue();
394 const vk::VkDevice device = m_context.getDevice();
399 setDynamicViewportState(WIDTH, HEIGHT);
400 setDynamicBlendState();
401 setDynamicDepthStencilState();
403 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
405 const vk::VkDeviceSize vertexBufferOffset = 0;
406 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
407 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
409 setDynamicRasterizationState(1.0f, 0.0f);
410 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
411 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
413 setDynamicRasterizationState(1.0f, -1.0f);
414 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
416 endRenderPass(m_vk, *m_cmdBuffer);
417 endCommandBuffer(m_vk, *m_cmdBuffer);
419 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
423 VK_CHECK(m_vk.queueWaitIdle(queue));
425 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
426 referenceFrame.allocLevel(0);
428 const deInt32 frameWidth = referenceFrame.getWidth();
429 const deInt32 frameHeight = referenceFrame.getHeight();
431 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
433 for (int y = 0; y < frameHeight; y++)
435 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
437 for (int x = 0; x < frameWidth; x++)
439 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
441 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
442 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
444 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
448 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
449 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
450 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
452 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
453 referenceFrame.getLevel(0), renderedFrame, 0.05f,
454 tcu::COMPARE_LOG_RESULT))
456 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
459 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
464 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
467 DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
468 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
470 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
471 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
472 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
473 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
475 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
476 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
477 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
478 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
481 m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
483 DepthBiasBaseCase::initialize();
486 virtual tcu::TestStatus iterate (void)
488 tcu::TestLog& log = m_context.getTestContext().getLog();
489 const vk::VkQueue queue = m_context.getUniversalQueue();
490 const vk::VkDevice device = m_context.getDevice();
495 setDynamicViewportState(WIDTH, HEIGHT);
496 setDynamicBlendState();
497 setDynamicDepthStencilState();
499 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
501 const vk::VkDeviceSize vertexBufferOffset = 0;
502 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
503 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
505 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
506 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
508 setDynamicRasterizationState(1.0f, 0.0f);
509 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
511 endRenderPass(m_vk, *m_cmdBuffer);
512 endCommandBuffer(m_vk, *m_cmdBuffer);
514 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
518 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
519 referenceFrame.allocLevel(0);
521 const deInt32 frameWidth = referenceFrame.getWidth();
522 const deInt32 frameHeight = referenceFrame.getHeight();
524 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
526 for (int y = 0; y < frameHeight; y++)
528 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
530 for (int x = 0; x < frameWidth; x++)
532 float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
534 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
535 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
537 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
541 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
542 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
543 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
545 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
546 referenceFrame.getLevel(0), renderedFrame, 0.05f,
547 tcu::COMPARE_LOG_RESULT))
549 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
552 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
557 class LineWidthParamTestInstance : public DynamicStateBaseClass
560 LineWidthParamTestInstance (Context& context, ShaderMap shaders)
561 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
563 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
565 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
566 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
568 DynamicStateBaseClass::initialize();
571 virtual tcu::TestStatus iterate (void)
573 tcu::TestLog& log = m_context.getTestContext().getLog();
574 const vk::VkQueue queue = m_context.getUniversalQueue();
575 const vk::VkDevice device = m_context.getDevice();
580 vk::VkPhysicalDeviceProperties deviceProperties;
581 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
583 setDynamicViewportState(WIDTH, HEIGHT);
584 setDynamicBlendState();
585 setDynamicDepthStencilState();
586 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
588 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
590 const vk::VkDeviceSize vertexBufferOffset = 0;
591 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
592 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
594 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
596 endRenderPass(m_vk, *m_cmdBuffer);
597 endCommandBuffer(m_vk, *m_cmdBuffer);
599 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
603 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
604 referenceFrame.allocLevel(0);
606 const deInt32 frameWidth = referenceFrame.getWidth();
607 const deInt32 frameHeight = referenceFrame.getHeight();
609 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
611 for (int y = 0; y < frameHeight; y++)
613 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
615 for (int x = 0; x < frameWidth; x++)
617 float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
618 float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
620 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
621 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
625 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
626 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
627 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
628 vk::VK_IMAGE_ASPECT_COLOR_BIT);
630 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
631 referenceFrame.getLevel(0), renderedFrame, 0.05f,
632 tcu::COMPARE_LOG_RESULT))
634 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
637 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
642 void checkDepthBiasClampSupport (Context& context)
644 context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_DEPTH_BIAS_CLAMP);
647 void checkWideLinesSupport (Context& context)
649 context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_WIDE_LINES);
654 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
655 : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
657 /* Left blank on purpose */
660 DynamicStateRSTests::~DynamicStateRSTests ()
664 void DynamicStateRSTests::init (void)
666 ShaderMap shaderPaths;
667 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
668 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
670 addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
671 addChild(new InstanceFactory<DepthBiasClampParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths, checkDepthBiasClampSupport));
672 addChild(new InstanceFactory<LineWidthParamTestInstance, FunctionSupport0>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths, checkWideLinesSupport));