1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
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9 * copy of this software and/or associated documentation files (the
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16 * The above copyright notice(s) and this permission notice shall be included
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21 * at which point this condition clause shall be removed.
23 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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29 * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
33 * \brief Dynamic Raster State Tests
34 *//*--------------------------------------------------------------------*/
36 #include "vktDynamicStateRSTests.hpp"
38 #include "vktDynamicStateBaseClass.hpp"
39 #include "vktDynamicStateTestCaseUtil.hpp"
41 #include "vkImageUtil.hpp"
43 #include "tcuTextureUtil.hpp"
44 #include "tcuImageCompare.hpp"
45 #include "tcuRGBA.hpp"
51 namespace DynamicState
56 class DepthBiasBaseCase : public TestInstance
59 DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
60 : TestInstance (context)
61 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
62 , m_depthStencilAttachmentFormat (vk::VK_FORMAT_D24_UNORM_S8_UINT)
63 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
64 , m_vk (context.getDeviceInterface())
65 , m_vertexShaderName (vertexShaderName)
66 , m_fragmentShaderName (fragmentShaderName)
78 vk::VkFormat m_colorAttachmentFormat;
79 vk::VkFormat m_depthStencilAttachmentFormat;
81 vk::VkPrimitiveTopology m_topology;
83 const vk::DeviceInterface& m_vk;
85 vk::Move<vk::VkPipeline> m_pipeline;
86 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
88 de::SharedPtr<Image> m_colorTargetImage;
89 vk::Move<vk::VkImageView> m_colorTargetView;
91 de::SharedPtr<Image> m_depthStencilImage;
92 vk::Move<vk::VkImageView> m_attachmentView;
94 PipelineCreateInfo::VertexInputState m_vertexInputState;
95 de::SharedPtr<Buffer> m_vertexBuffer;
97 vk::Move<vk::VkCommandPool> m_cmdPool;
98 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
100 vk::Move<vk::VkFramebuffer> m_framebuffer;
101 vk::Move<vk::VkRenderPass> m_renderPass;
103 std::string m_vertexShaderName;
104 std::string m_fragmentShaderName;
106 std::vector<PositionColorVertex> m_data;
108 PipelineCreateInfo::DepthStencilState m_depthStencilState;
110 void initialize (void)
112 const vk::VkDevice device = m_context.getDevice();
114 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
115 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
117 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
118 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
120 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
121 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
122 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
124 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
126 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
127 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
128 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
130 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
132 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
133 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
135 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
136 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
138 RenderPassCreateInfo renderPassCreateInfo;
139 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
140 vk::VK_SAMPLE_COUNT_1_BIT,
141 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
142 vk::VK_ATTACHMENT_STORE_OP_STORE,
143 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
144 vk::VK_ATTACHMENT_STORE_OP_STORE,
145 vk::VK_IMAGE_LAYOUT_GENERAL,
146 vk::VK_IMAGE_LAYOUT_GENERAL));
148 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
149 vk::VK_SAMPLE_COUNT_1_BIT,
150 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
151 vk::VK_ATTACHMENT_STORE_OP_STORE,
152 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
153 vk::VK_ATTACHMENT_STORE_OP_STORE,
154 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
155 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
157 const vk::VkAttachmentReference colorAttachmentReference =
160 vk::VK_IMAGE_LAYOUT_GENERAL
163 const vk::VkAttachmentReference depthAttachmentReference =
166 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
169 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
174 &colorAttachmentReference,
176 depthAttachmentReference,
180 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
182 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
185 (deUint32)sizeof(tcu::Vec4) * 2,
186 vk::VK_VERTEX_INPUT_RATE_VERTEX,
189 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
194 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
200 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
201 (deUint32)(sizeof(float)* 4),
205 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
206 &vertexInputBindingDescription,
208 vertexInputAttributeDescriptions);
210 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
212 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
213 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
214 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
215 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
216 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
217 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
218 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
219 pipelineCreateInfo.addState(m_depthStencilState);
220 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
221 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
222 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
224 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
226 std::vector<vk::VkImageView> attachments(2);
227 attachments[0] = *m_colorTargetView;
228 attachments[1] = *m_attachmentView;
230 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
232 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
234 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
235 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
236 vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
237 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
239 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
240 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
242 vk::flushMappedMemoryRange(m_vk, device,
243 m_vertexBuffer->getBoundMemory().getMemory(),
244 m_vertexBuffer->getBoundMemory().getOffset(),
247 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
248 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
250 const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
252 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
253 DE_NULL, // const void* pNext;
254 *m_cmdPool, // VkCommandPool commandPool;
255 vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
256 1u, // deUint32 bufferCount;
258 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
261 virtual tcu::TestStatus iterate (void)
264 return tcu::TestStatus::fail("Should reimplement iterate() method");
267 void beginRenderPass (void)
269 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
270 beginRenderPassWithClearColor(clearColor);
273 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
275 const CmdBufferBeginInfo beginInfo;
276 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
278 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
279 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
281 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
282 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
283 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
285 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
287 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
288 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
289 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
291 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
292 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
294 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
297 void setDynamicViewportState (const deUint32 width, const deUint32 height)
299 vk::VkViewport viewport;
302 viewport.width = static_cast<float>(width);
303 viewport.height = static_cast<float>(height);
304 viewport.minDepth = 0.0f;
305 viewport.maxDepth = 1.0f;
307 m_vk.cmdSetViewport(*m_cmdBuffer, 1, &viewport);
309 vk::VkRect2D scissor;
310 scissor.offset.x = 0;
311 scissor.offset.y = 0;
312 scissor.extent.width = width;
313 scissor.extent.height = height;
314 m_vk.cmdSetScissor(*m_cmdBuffer, 1, &scissor);
317 void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
319 m_vk.cmdSetViewport(*m_cmdBuffer, viewportCount, pViewports);
320 m_vk.cmdSetScissor(*m_cmdBuffer, viewportCount, pScissors);
323 void setDynamicRasterizationState (const float lineWidth = 1.0f,
324 const float depthBiasConstantFactor = 0.0f,
325 const float depthBiasClamp = 0.0f,
326 const float depthBiasSlopeFactor = 0.0f)
328 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
329 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
332 void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
333 const float const3 = 0.0f, const float const4 = 0.0f)
335 float blendConstantsants[4] = { const1, const2, const3, const4 };
336 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
339 void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
340 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
341 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
342 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
344 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
345 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
346 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
347 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
348 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
349 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
350 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
354 class DepthBiasParamTestInstance : public DepthBiasBaseCase
357 DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
358 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
360 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
361 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
362 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
363 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
365 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
366 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
367 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
368 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
370 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
371 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
372 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
373 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
376 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
377 vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
379 DepthBiasBaseCase::initialize();
382 virtual tcu::TestStatus iterate (void)
384 tcu::TestLog &log = m_context.getTestContext().getLog();
385 const vk::VkQueue queue = m_context.getUniversalQueue();
390 setDynamicViewportState(WIDTH, HEIGHT);
391 setDynamicBlendState();
392 setDynamicDepthStencilState();
394 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
396 const vk::VkDeviceSize vertexBufferOffset = 0;
397 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
398 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
400 setDynamicRasterizationState(1.0f, 0.0f);
401 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
402 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
404 setDynamicRasterizationState(1.0f, -1.0f);
405 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
407 m_vk.cmdEndRenderPass(*m_cmdBuffer);
408 m_vk.endCommandBuffer(*m_cmdBuffer);
410 vk::VkSubmitInfo submitInfo =
412 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
413 DE_NULL, // const void* pNext;
414 0, // deUint32 waitSemaphoreCount;
415 DE_NULL, // const VkSemaphore* pWaitSemaphores;
416 1, // deUint32 commandBufferCount;
417 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
418 0, // deUint32 signalSemaphoreCount;
419 DE_NULL // const VkSemaphore* pSignalSemaphores;
421 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
425 VK_CHECK(m_vk.queueWaitIdle(queue));
427 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
428 referenceFrame.allocLevel(0);
430 const deInt32 frameWidth = referenceFrame.getWidth();
431 const deInt32 frameHeight = referenceFrame.getHeight();
433 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
435 for (int y = 0; y < frameHeight; y++)
437 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
439 for (int x = 0; x < frameWidth; x++)
441 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
443 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
444 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
446 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
450 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
451 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
452 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
454 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
455 referenceFrame.getLevel(0), renderedFrame, 0.05f,
456 tcu::COMPARE_LOG_RESULT))
458 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
461 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
466 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
469 DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
470 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
472 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
473 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
474 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
475 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
477 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
478 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
479 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
480 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
483 m_depthStencilState = PipelineCreateInfo::DepthStencilState(vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
485 DepthBiasBaseCase::initialize();
488 virtual tcu::TestStatus iterate (void)
490 tcu::TestLog &log = m_context.getTestContext().getLog();
491 const vk::VkQueue queue = m_context.getUniversalQueue();
496 setDynamicViewportState(WIDTH, HEIGHT);
497 setDynamicBlendState();
498 setDynamicDepthStencilState();
500 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
502 const vk::VkDeviceSize vertexBufferOffset = 0;
503 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
504 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
506 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
507 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
509 setDynamicRasterizationState(1.0f, 0.0f);
510 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
512 m_vk.cmdEndRenderPass(*m_cmdBuffer);
513 m_vk.endCommandBuffer(*m_cmdBuffer);
515 vk::VkSubmitInfo submitInfo =
517 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
518 DE_NULL, // const void* pNext;
519 0, // deUint32 waitSemaphoreCount;
520 DE_NULL, // const VkSemaphore* pWaitSemaphores;
521 1, // deUint32 commandBufferCount;
522 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
523 0, // deUint32 signalSemaphoreCount;
524 DE_NULL // const VkSemaphore* pSignalSemaphores;
526 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
530 VK_CHECK(m_vk.queueWaitIdle(queue));
532 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
533 referenceFrame.allocLevel(0);
535 const deInt32 frameWidth = referenceFrame.getWidth();
536 const deInt32 frameHeight = referenceFrame.getHeight();
538 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
540 for (int y = 0; y < frameHeight; y++)
542 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
544 for (int x = 0; x < frameWidth; x++)
546 float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
548 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
549 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
551 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
555 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
556 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
557 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
559 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
560 referenceFrame.getLevel(0), renderedFrame, 0.05f,
561 tcu::COMPARE_LOG_RESULT))
563 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
566 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
571 class LineWidthParamTestInstance : public DynamicStateBaseClass
574 LineWidthParamTestInstance (Context& context, ShaderMap shaders)
575 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
577 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
579 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
580 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
582 DynamicStateBaseClass::initialize();
585 virtual tcu::TestStatus iterate (void)
587 tcu::TestLog &log = m_context.getTestContext().getLog();
588 const vk::VkQueue queue = m_context.getUniversalQueue();
593 vk::VkPhysicalDeviceProperties deviceProperties;
594 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
596 setDynamicViewportState(WIDTH, HEIGHT);
597 setDynamicBlendState();
598 setDynamicDepthStencilState();
599 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
601 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
603 const vk::VkDeviceSize vertexBufferOffset = 0;
604 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
605 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
607 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
609 m_vk.cmdEndRenderPass(*m_cmdBuffer);
610 m_vk.endCommandBuffer(*m_cmdBuffer);
612 vk::VkSubmitInfo submitInfo =
614 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
615 DE_NULL, // const void* pNext;
616 0, // deUint32 waitSemaphoreCount;
617 DE_NULL, // const VkSemaphore* pWaitSemaphores;
618 1, // deUint32 commandBufferCount;
619 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
620 0, // deUint32 signalSemaphoreCount;
621 DE_NULL // const VkSemaphore* pSignalSemaphores;
623 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
627 VK_CHECK(m_vk.queueWaitIdle(queue));
629 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
630 referenceFrame.allocLevel(0);
632 const deInt32 frameWidth = referenceFrame.getWidth();
633 const deInt32 frameHeight = referenceFrame.getHeight();
635 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
637 for (int y = 0; y < frameHeight; y++)
639 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
641 for (int x = 0; x < frameWidth; x++)
643 float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
644 float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
646 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
647 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
651 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
652 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
653 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
654 vk::VK_IMAGE_ASPECT_COLOR_BIT);
656 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
657 referenceFrame.getLevel(0), renderedFrame, 0.05f,
658 tcu::COMPARE_LOG_RESULT))
660 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
663 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
670 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
671 : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
673 /* Left blank on purpose */
676 DynamicStateRSTests::~DynamicStateRSTests ()
680 void DynamicStateRSTests::init (void)
682 ShaderMap shaderPaths;
683 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
684 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
686 addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
687 addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
688 addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));