dEQP-VK.renderpass: Set IMAGE_USAGE_TRANSFER_SRC_BIT when needed
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateRSTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and/or associated documentation files (the
10  * "Materials"), to deal in the Materials without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Materials, and to
13  * permit persons to whom the Materials are furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice(s) and this permission notice shall be included
17  * in all copies or substantial portions of the Materials.
18  *
19  * The Materials are Confidential Information as defined by the
20  * Khronos Membership Agreement until designated non-confidential by Khronos,
21  * at which point this condition clause shall be removed.
22  *
23  * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
26  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
27  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
28  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
29  * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
30  *
31  *//*!
32  * \file
33  * \brief Dynamic Raster State Tests
34  *//*--------------------------------------------------------------------*/
35
36 #include "vktDynamicStateRSTests.hpp"
37
38 #include "vktDynamicStateBaseClass.hpp"
39 #include "vktDynamicStateTestCaseUtil.hpp"
40
41 #include "vkImageUtil.hpp"
42
43 #include "tcuTextureUtil.hpp"
44 #include "tcuImageCompare.hpp"
45 #include "tcuRGBA.hpp"
46
47 #include "deMath.h"
48
49 namespace vkt
50 {
51 namespace DynamicState
52 {
53 namespace
54 {
55
56 class DepthBiasBaseCase : public TestInstance
57 {
58 public:
59         DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
60                 : TestInstance                                          (context)
61                 , m_colorAttachmentFormat                       (vk::VK_FORMAT_R8G8B8A8_UNORM)
62                 , m_depthStencilAttachmentFormat        (vk::VK_FORMAT_D24_UNORM_S8_UINT)
63                 , m_topology                                            (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
64                 , m_vk                                                          (context.getDeviceInterface())
65                 , m_vertexShaderName                            (vertexShaderName)
66                 , m_fragmentShaderName                          (fragmentShaderName)
67         {
68         }
69
70 protected:
71
72         enum
73         {
74                 WIDTH   = 128,
75                 HEIGHT  = 128
76         };
77
78         vk::VkFormat                                                                    m_colorAttachmentFormat;
79         vk::VkFormat                                                                    m_depthStencilAttachmentFormat;
80
81         vk::VkPrimitiveTopology                                                 m_topology;
82
83         const vk::DeviceInterface&                                              m_vk;
84
85         vk::Move<vk::VkPipeline>                                                m_pipeline;
86         vk::Move<vk::VkPipelineLayout>                                  m_pipelineLayout;
87
88         de::SharedPtr<Image>                                                    m_colorTargetImage;
89         vk::Move<vk::VkImageView>                                               m_colorTargetView;
90
91         de::SharedPtr<Image>                                                    m_depthStencilImage;
92         vk::Move<vk::VkImageView>                                               m_attachmentView;
93
94         PipelineCreateInfo::VertexInputState                    m_vertexInputState;
95         de::SharedPtr<Buffer>                                                   m_vertexBuffer;
96
97         vk::Move<vk::VkCommandPool>                                             m_cmdPool;
98         vk::Move<vk::VkCommandBuffer>                                   m_cmdBuffer;
99
100         vk::Move<vk::VkFramebuffer>                                             m_framebuffer;
101         vk::Move<vk::VkRenderPass>                                              m_renderPass;
102
103         std::string                                                                             m_vertexShaderName;
104         std::string                                                                             m_fragmentShaderName;
105
106         std::vector<PositionColorVertex>                                m_data;
107
108         PipelineCreateInfo::DepthStencilState                   m_depthStencilState;
109
110         void initialize (void)
111         {
112                 const vk::VkDevice device       = m_context.getDevice();
113
114                 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
115                 m_pipelineLayout                        = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
116
117                 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
118                 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
119
120                 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
121                 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
122                                                                                           vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
123
124                 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
125
126                 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
127                                                                                                                   1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
128                                                                                                                   vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
129
130                 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
131
132                 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
133                 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
134
135                 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
136                 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
137
138                 RenderPassCreateInfo renderPassCreateInfo;
139                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
140                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
141                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
142                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
143                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
144                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
145                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL,
146                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL));
147
148                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
149                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
150                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
151                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
152                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
153                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
154                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
155                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
156
157                 const vk::VkAttachmentReference colorAttachmentReference =
158                 {
159                         0,
160                         vk::VK_IMAGE_LAYOUT_GENERAL
161                 };
162
163                 const vk::VkAttachmentReference depthAttachmentReference =
164                 {
165                         1,
166                         vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
167                 };
168
169                 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
170                                                                                                                    0,
171                                                                                                                    0,
172                                                                                                                    DE_NULL,
173                                                                                                                    1,
174                                                                                                                    &colorAttachmentReference,
175                                                                                                                    DE_NULL,
176                                                                                                                    depthAttachmentReference,
177                                                                                                                    0,
178                                                                                                                    DE_NULL));
179
180                 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
181
182                 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
183                 {
184                         0,
185                         (deUint32)sizeof(tcu::Vec4) * 2,
186                         vk::VK_VERTEX_INPUT_RATE_VERTEX,
187                 };
188
189                 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
190                 {
191                         {
192                                 0u,
193                                 0u,
194                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
195                                 0u
196                         },
197                         {
198                                 1u,
199                                 0u,
200                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
201                                 (deUint32)(sizeof(float)* 4),
202                         }
203                 };
204
205                 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
206                                                                                                                                   &vertexInputBindingDescription,
207                                                                                                                                   2,
208                                                                                                                                   vertexInputAttributeDescriptions);
209
210                 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
211
212                 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
213                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
214                 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
215                 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
216                 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
217                 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
218                 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
219                 pipelineCreateInfo.addState(m_depthStencilState);
220                 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
221                 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
222                 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
223
224                 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
225
226                 std::vector<vk::VkImageView> attachments(2);
227                 attachments[0] = *m_colorTargetView;
228                 attachments[1] = *m_attachmentView;
229
230                 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
231
232                 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
233
234                 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
235                 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
236                         vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
237                         m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
238
239                 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
240                 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
241
242                 vk::flushMappedMemoryRange(m_vk, device,
243                                                                    m_vertexBuffer->getBoundMemory().getMemory(),
244                                                                    m_vertexBuffer->getBoundMemory().getOffset(),
245                                                                    sizeof(dataSize));
246
247                 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
248                 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
249
250                 const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
251                 {
252                         vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,     // VkStructureType                      sType;
253                         DE_NULL,                                                                                        // const void*                          pNext;
254                         *m_cmdPool,                                                                                     // VkCommandPool                        commandPool;
255                         vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY,                            // VkCommandBufferLevel         level;
256                         1u,                                                                                                     // deUint32                                     bufferCount;
257                 };
258                 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
259         }
260
261         virtual tcu::TestStatus iterate (void)
262         {
263                 DE_ASSERT(false);
264                 return tcu::TestStatus::fail("Should reimplement iterate() method");
265         }
266
267         void beginRenderPass (void)
268         {
269                 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
270                 beginRenderPassWithClearColor(clearColor);
271         }
272
273         void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
274         {
275                 const CmdBufferBeginInfo beginInfo;
276                 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
277
278                 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
279                 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
280
281                 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
282                 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
283                                                                 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
284
285                 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
286
287                 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
288                 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
289                                                                            vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
290
291                 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
292                 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
293
294                 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
295         }
296
297         void setDynamicViewportState (const deUint32 width, const deUint32 height)
298         {
299                 vk::VkViewport viewport;
300                 viewport.x = 0;
301                 viewport.y = 0;
302                 viewport.width = static_cast<float>(width);
303                 viewport.height = static_cast<float>(height);
304                 viewport.minDepth = 0.0f;
305                 viewport.maxDepth = 1.0f;
306
307                 m_vk.cmdSetViewport(*m_cmdBuffer, 1, &viewport);
308
309                 vk::VkRect2D scissor;
310                 scissor.offset.x = 0;
311                 scissor.offset.y = 0;
312                 scissor.extent.width = width;
313                 scissor.extent.height = height;
314                 m_vk.cmdSetScissor(*m_cmdBuffer, 1, &scissor);
315         }
316
317         void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
318         {
319                 m_vk.cmdSetViewport(*m_cmdBuffer, viewportCount, pViewports);
320                 m_vk.cmdSetScissor(*m_cmdBuffer, viewportCount, pScissors);
321         }
322
323         void setDynamicRasterizationState (const float lineWidth = 1.0f,
324                 const float depthBiasConstantFactor = 0.0f,
325                 const float depthBiasClamp = 0.0f,
326                 const float depthBiasSlopeFactor = 0.0f)
327         {
328                 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
329                 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
330         }
331
332         void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
333                 const float const3 = 0.0f, const float const4 = 0.0f)
334         {
335                 float blendConstantsants[4] = { const1, const2, const3, const4 };
336                 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
337         }
338
339         void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
340                 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
341                 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
342                 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
343         {
344                 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
345                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
346                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
347                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
348                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
349                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
350                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
351         }
352 };
353
354 class DepthBiasParamTestInstance : public DepthBiasBaseCase
355 {
356 public:
357         DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
358                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
359         {
360                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
361                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
362                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
363                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
364
365                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
366                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
367                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
368                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
369
370                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
371                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
372                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
373                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
374
375                 // enable depth test
376                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
377                         vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
378
379                 DepthBiasBaseCase::initialize();
380         }
381
382         virtual tcu::TestStatus iterate (void)
383         {
384                 tcu::TestLog &log               = m_context.getTestContext().getLog();
385                 const vk::VkQueue queue = m_context.getUniversalQueue();
386
387                 beginRenderPass();
388
389                 // set states here
390                 setDynamicViewportState(WIDTH, HEIGHT);
391                 setDynamicBlendState();
392                 setDynamicDepthStencilState();
393
394                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
395
396                 const vk::VkDeviceSize vertexBufferOffset       = 0;
397                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
398                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
399
400                 setDynamicRasterizationState(1.0f, 0.0f);
401                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
402                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
403
404                 setDynamicRasterizationState(1.0f, -1.0f);
405                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
406
407                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
408                 m_vk.endCommandBuffer(*m_cmdBuffer);
409
410                 vk::VkSubmitInfo submitInfo =
411                 {
412                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
413                         DE_NULL,                                                        // const void*                          pNext;
414                         0,                                                                      // deUint32                                     waitSemaphoreCount;
415                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
416                         1,                                                                      // deUint32                                     commandBufferCount;
417                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
418                         0,                                                                      // deUint32                                     signalSemaphoreCount;
419                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
420                 };
421                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
422
423                 // validation
424                 {
425                         VK_CHECK(m_vk.queueWaitIdle(queue));
426
427                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
428                         referenceFrame.allocLevel(0);
429
430                         const deInt32 frameWidth = referenceFrame.getWidth();
431                         const deInt32 frameHeight = referenceFrame.getHeight();
432
433                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
434
435                         for (int y = 0; y < frameHeight; y++)
436                         {
437                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
438
439                                 for (int x = 0; x < frameWidth; x++)
440                                 {
441                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
442
443                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
444                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
445                                         else
446                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
447                                 }
448                         }
449
450                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
451                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
452                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
453
454                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
455                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
456                                 tcu::COMPARE_LOG_RESULT))
457                         {
458                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
459                         }
460
461                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
462                 }
463         }
464 };
465
466 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
467 {
468 public:
469         DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
470                 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
471         {
472                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
473                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
474                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
475                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
476
477                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
478                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
479                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
480                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
481
482                 // enable depth test
483                 m_depthStencilState = PipelineCreateInfo::DepthStencilState(vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
484
485                 DepthBiasBaseCase::initialize();
486         }
487
488         virtual tcu::TestStatus iterate (void)
489         {
490                 tcu::TestLog &log = m_context.getTestContext().getLog();
491                 const vk::VkQueue queue = m_context.getUniversalQueue();
492
493                 beginRenderPass();
494
495                 // set states here
496                 setDynamicViewportState(WIDTH, HEIGHT);
497                 setDynamicBlendState();
498                 setDynamicDepthStencilState();
499
500                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
501
502                 const vk::VkDeviceSize vertexBufferOffset = 0;
503                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
504                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
505
506                 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
507                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
508
509                 setDynamicRasterizationState(1.0f, 0.0f);
510                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
511
512                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
513                 m_vk.endCommandBuffer(*m_cmdBuffer);
514
515                 vk::VkSubmitInfo submitInfo =
516                 {
517                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
518                         DE_NULL,                                                        // const void*                          pNext;
519                         0,                                                                      // deUint32                                     waitSemaphoreCount;
520                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
521                         1,                                                                      // deUint32                                     commandBufferCount;
522                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
523                         0,                                                                      // deUint32                                     signalSemaphoreCount;
524                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
525                 };
526                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
527
528                 // validation
529                 {
530                         VK_CHECK(m_vk.queueWaitIdle(queue));
531
532                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
533                         referenceFrame.allocLevel(0);
534
535                         const deInt32 frameWidth        = referenceFrame.getWidth();
536                         const deInt32 frameHeight       = referenceFrame.getHeight();
537
538                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
539
540                         for (int y = 0; y < frameHeight; y++)
541                         {
542                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
543
544                                 for (int x = 0; x < frameWidth; x++)
545                                 {
546                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
547
548                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
549                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
550                                         else
551                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
552                                 }
553                         }
554
555                         const vk::VkOffset3D zeroOffset                                 = { 0, 0, 0 };
556                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
557                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
558
559                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
560                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
561                                 tcu::COMPARE_LOG_RESULT))
562                         {
563                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
564                         }
565
566                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
567                 }
568         }
569 };
570
571 class LineWidthParamTestInstance : public DynamicStateBaseClass
572 {
573 public:
574         LineWidthParamTestInstance (Context& context, ShaderMap shaders)
575                 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
576         {
577                 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
578
579                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
580                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
581
582                 DynamicStateBaseClass::initialize();
583         }
584
585         virtual tcu::TestStatus iterate (void)
586         {
587                 tcu::TestLog &log               = m_context.getTestContext().getLog();
588                 const vk::VkQueue queue = m_context.getUniversalQueue();
589
590                 beginRenderPass();
591
592                 // set states here
593                 vk::VkPhysicalDeviceProperties deviceProperties;
594                 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
595
596                 setDynamicViewportState(WIDTH, HEIGHT);
597                 setDynamicBlendState();
598                 setDynamicDepthStencilState();
599                 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
600
601                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
602
603                 const vk::VkDeviceSize vertexBufferOffset       = 0;
604                 const vk::VkBuffer vertexBuffer                         = m_vertexBuffer->object();
605                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
606
607                 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
608
609                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
610                 m_vk.endCommandBuffer(*m_cmdBuffer);
611
612                 vk::VkSubmitInfo submitInfo =
613                 {
614                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
615                         DE_NULL,                                                        // const void*                          pNext;
616                         0,                                                                      // deUint32                                     waitSemaphoreCount;
617                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
618                         1,                                                                      // deUint32                                     commandBufferCount;
619                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
620                         0,                                                                      // deUint32                                     signalSemaphoreCount;
621                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
622                 };
623                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
624
625                 // validation
626                 {
627                         VK_CHECK(m_vk.queueWaitIdle(queue));
628
629                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
630                         referenceFrame.allocLevel(0);
631
632                         const deInt32 frameWidth = referenceFrame.getWidth();
633                         const deInt32 frameHeight = referenceFrame.getHeight();
634
635                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
636
637                         for (int y = 0; y < frameHeight; y++)
638                         {
639                                 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
640
641                                 for (int x = 0; x < frameWidth; x++)
642                                 {
643                                         float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
644                                         float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
645
646                                         if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
647                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
648                                 }
649                         }
650
651                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
652                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
653                                                                                                                                                                                           vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
654                                                                                                                                                                                           vk::VK_IMAGE_ASPECT_COLOR_BIT);
655
656                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
657                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
658                                 tcu::COMPARE_LOG_RESULT))
659                         {
660                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
661                         }
662
663                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
664                 }
665         }
666 };
667
668 } //anonymous
669
670 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
671         : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
672 {
673         /* Left blank on purpose */
674 }
675
676 DynamicStateRSTests::~DynamicStateRSTests ()
677 {
678 }
679
680 void DynamicStateRSTests::init (void)
681 {
682         ShaderMap shaderPaths;
683         shaderPaths[glu::SHADERTYPE_VERTEX]             = "vulkan/dynamic_state/VertexFetch.vert";
684         shaderPaths[glu::SHADERTYPE_FRAGMENT]   = "vulkan/dynamic_state/VertexFetch.frag";
685
686         addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
687         addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
688         addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
689 }
690
691 } // DynamicState
692 } // vkt