Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateDSTests.cpp
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Dynamic State Depth Stencil Tests
23  *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateDSTests.hpp"
26
27 #include "vktTestCaseUtil.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29
30 #include "tcuTestLog.hpp"
31 #include "tcuResource.hpp"
32 #include "tcuImageCompare.hpp"
33 #include "tcuCommandLine.hpp"
34 #include "tcuTextureUtil.hpp"
35 #include "tcuRGBA.hpp"
36
37 #include "vkRefUtil.hpp"
38 #include "vkImageUtil.hpp"
39
40 #include "vktDrawCreateInfoUtil.hpp"
41 #include "vktDrawImageObjectUtil.hpp"
42 #include "vktDrawBufferObjectUtil.hpp"
43 #include "vkPrograms.hpp"
44
45 namespace vkt
46 {
47 namespace DynamicState
48 {
49
50 using namespace Draw;
51
52 namespace
53 {
54
55 class DepthStencilBaseCase : public TestInstance
56 {
57 public:
58         DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
59                 : TestInstance                                          (context)
60                 , m_colorAttachmentFormat                       (vk::VK_FORMAT_R8G8B8A8_UNORM)
61                 , m_topology                                            (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
62                 , m_vk                                                          (context.getDeviceInterface())
63                 , m_vertexShaderName                            (vertexShaderName)
64                 , m_fragmentShaderName                          (fragmentShaderName)
65         {
66         }
67
68 protected:
69
70         enum
71         {
72                 WIDTH   = 128,
73                 HEIGHT  = 128
74         };
75
76         vk::VkFormat                                                                    m_colorAttachmentFormat;
77         vk::VkFormat                                                                    m_depthStencilAttachmentFormat;
78
79         vk::VkPrimitiveTopology                                                 m_topology;
80
81         const vk::DeviceInterface&                                              m_vk;
82
83         vk::Move<vk::VkPipeline>                                                m_pipeline_1;
84         vk::Move<vk::VkPipeline>                                                m_pipeline_2;
85         vk::Move<vk::VkPipelineLayout>                                  m_pipelineLayout;
86
87         de::SharedPtr<Image>                                                    m_colorTargetImage;
88         vk::Move<vk::VkImageView>                                               m_colorTargetView;
89
90         de::SharedPtr<Image>                                                    m_depthStencilImage;
91         vk::Move<vk::VkImageView>                                               m_attachmentView;
92
93         PipelineCreateInfo::VertexInputState                    m_vertexInputState;
94         de::SharedPtr<Buffer>                                                   m_vertexBuffer;
95
96         vk::Move<vk::VkCommandPool>                                             m_cmdPool;
97         vk::Move<vk::VkCommandBuffer>                                   m_cmdBuffer;
98
99         vk::Move<vk::VkFramebuffer>                                             m_framebuffer;
100         vk::Move<vk::VkRenderPass>                                              m_renderPass;
101
102         const std::string                                                               m_vertexShaderName;
103         const std::string                                                               m_fragmentShaderName;
104
105         std::vector<PositionColorVertex>                                m_data;
106
107         PipelineCreateInfo::DepthStencilState                   m_depthStencilState_1;
108         PipelineCreateInfo::DepthStencilState                   m_depthStencilState_2;
109
110         void initialize (void)
111         {
112                 const vk::VkDevice device = m_context.getDevice();
113
114                 vk::VkFormatProperties formatProperties;
115                 // check for VK_FORMAT_D24_UNORM_S8_UINT support
116                 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
117                 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
118                 {
119                         m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
120                 }
121                 else
122                 {
123                         // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
124                         m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
125                         if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
126                         {
127                                 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
128                         }
129                         else
130                                 throw tcu::NotSupportedError("No valid depth stencil attachment available");
131                 }
132
133                 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
134                 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
135
136                 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
137                 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
138
139                 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
140                 const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
141                                                                                                         vk::VK_IMAGE_TILING_OPTIMAL,
142                                                                                                         vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
143                                                                                                         vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
144                                                                                                         vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
145
146                 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
147
148                 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
149                                                                                                                   1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
150                                                                                                                   vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
151                                                                                                                   vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
152
153                 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
154
155                 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
156                 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
157
158                 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
159                 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
160
161                 RenderPassCreateInfo renderPassCreateInfo;
162                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
163                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
164                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
165                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
166                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
167                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
168                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL,
169                                                                                                                                  vk::VK_IMAGE_LAYOUT_GENERAL));
170
171                 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
172                                                                                                                                  vk::VK_SAMPLE_COUNT_1_BIT,
173                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
174                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
175                                                                                                                                  vk::VK_ATTACHMENT_LOAD_OP_LOAD,
176                                                                                                                                  vk::VK_ATTACHMENT_STORE_OP_STORE,
177                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
178                                                                                                                                  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
179
180                 const vk::VkAttachmentReference colorAttachmentReference =
181                 {
182                         0,
183                         vk::VK_IMAGE_LAYOUT_GENERAL
184                 };
185
186                 const vk::VkAttachmentReference depthAttachmentReference =
187                 {
188                         1,
189                         vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
190                 };
191
192                 renderPassCreateInfo.addSubpass(SubpassDescription(
193                         vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
194                         0,
195                         0,
196                         DE_NULL,
197                         1,
198                         &colorAttachmentReference,
199                         DE_NULL,
200                         depthAttachmentReference,
201                         0,
202                         DE_NULL));
203
204                 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
205
206                 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
207                 {
208                         0,
209                         (deUint32)sizeof(tcu::Vec4) * 2,
210                         vk::VK_VERTEX_INPUT_RATE_VERTEX,
211                 };
212
213                 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
214                 {
215                         {
216                                 0u,
217                                 0u,
218                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
219                                 0u
220                         },
221                         {
222                                 1u,
223                                 0u,
224                                 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
225                                 (deUint32)(sizeof(float)* 4),
226                         }
227                 };
228
229                 m_vertexInputState = PipelineCreateInfo::VertexInputState(
230                         1,
231                         &vertexInputBindingDescription,
232                         2,
233                         vertexInputAttributeDescriptions);
234
235                 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
236
237                 PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
238                 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
239                 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
240                 pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
241                 pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
242                 pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
243                 pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
244                 pipelineCreateInfo_1.addState(m_depthStencilState_1);
245                 pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
246                 pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
247                 pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
248
249                 PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
250                 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
251                 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
252                 pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
253                 pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
254                 pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
255                 pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
256                 pipelineCreateInfo_2.addState(m_depthStencilState_2);
257                 pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
258                 pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
259                 pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
260
261                 m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
262                 m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
263
264                 std::vector<vk::VkImageView> attachments(2);
265                 attachments[0] = *m_colorTargetView;
266                 attachments[1] = *m_attachmentView;
267
268                 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
269
270                 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
271
272                 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
273                 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
274                                                                                                 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
275
276                 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
277                 deMemcpy(ptr, &m_data[0], (size_t)dataSize);
278
279                 vk::flushMappedMemoryRange(m_vk, device,
280                         m_vertexBuffer->getBoundMemory().getMemory(),
281                         m_vertexBuffer->getBoundMemory().getOffset(),
282                         dataSize);
283
284                 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
285                 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
286                 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
287         }
288
289         virtual tcu::TestStatus iterate (void)
290         {
291                 DE_ASSERT(false);
292                 return tcu::TestStatus::fail("Implement iterate() method!");
293         }
294
295         void beginRenderPass (void)
296         {
297                 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
298                 beginRenderPassWithClearColor(clearColor);
299         }
300
301         void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
302         {
303                 const CmdBufferBeginInfo beginInfo;
304                 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
305
306                 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
307                 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, vk::VK_ACCESS_TRANSFER_WRITE_BIT);
308
309                 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
310                 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
311                         vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
312
313                 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
314
315                 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
316                 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
317                         vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
318
319                 vk::VkMemoryBarrier memBarrier;
320                 memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
321                 memBarrier.pNext = NULL;
322                 memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
323                 memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
324                                            vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
325
326                 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
327                                                       vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
328                                                       vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
329                                                       0, 1, &memBarrier, 0, NULL, 0, NULL);
330
331                 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
332                 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
333
334                 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
335
336                 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
337         }
338
339         void setDynamicViewportState (const deUint32 width, const deUint32 height)
340         {
341                 vk::VkViewport viewport;
342                 viewport.x = 0;
343                 viewport.y = 0;
344                 viewport.width = static_cast<float>(width);
345                 viewport.height = static_cast<float>(height);
346                 viewport.minDepth = 0.0f;
347                 viewport.maxDepth = 1.0f;
348
349                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
350
351                 vk::VkRect2D scissor;
352                 scissor.offset.x = 0;
353                 scissor.offset.y = 0;
354                 scissor.extent.width = width;
355                 scissor.extent.height = height;
356                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
357         }
358
359         void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
360         {
361                 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
362                 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
363         }
364
365         void setDynamicRasterizationState(const float lineWidth = 1.0f,
366                                                            const float depthBiasConstantFactor = 0.0f,
367                                                            const float depthBiasClamp = 0.0f,
368                                                            const float depthBiasSlopeFactor = 0.0f)
369         {
370                 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
371                 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
372         }
373
374         void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
375                                                           const float const3 = 0.0f, const float const4 = 0.0f)
376         {
377                 float blendConstantsants[4] = { const1, const2, const3, const4 };
378                 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
379         }
380
381         void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
382                                                                          const float maxDepthBounds = 1.0f,
383                                                                          const deUint32 stencilFrontCompareMask = 0xffffffffu,
384                                                                          const deUint32 stencilFrontWriteMask = 0xffffffffu,
385                                                                          const deUint32 stencilFrontReference = 0,
386                                                                          const deUint32 stencilBackCompareMask = 0xffffffffu,
387                                                                          const deUint32 stencilBackWriteMask = 0xffffffffu,
388                                                                          const deUint32 stencilBackReference = 0)
389         {
390                 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
391                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
392                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
393                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
394                 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
395                 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
396                 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
397         }
398 };
399
400 class DepthBoundsParamTestInstance : public DepthStencilBaseCase
401 {
402 public:
403         DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
404                 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
405         {
406                 // Check if depth bounds test is supported
407                 {
408                         const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
409
410                         if (!deviceFeatures.depthBounds)
411                                 throw tcu::NotSupportedError("Depth bounds test is unsupported");
412                 }
413
414                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
415                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
416                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
417                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
418
419                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
420                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
421                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
422                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
423
424                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
425                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
426                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
427                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
428
429                 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
430                         VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, VK_FALSE);
431
432                 // enable depth bounds test
433                 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
434                         VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_TRUE);
435
436                 DepthStencilBaseCase::initialize();
437         }
438
439         virtual tcu::TestStatus iterate (void)
440         {
441                 tcu::TestLog &log = m_context.getTestContext().getLog();
442                 const vk::VkQueue queue = m_context.getUniversalQueue();
443
444                 beginRenderPass();
445
446                 // set states here
447                 setDynamicViewportState(WIDTH, HEIGHT);
448                 setDynamicRasterizationState();
449                 setDynamicBlendState();
450                 setDynamicDepthStencilState(0.5f, 0.75f);
451
452                 const vk::VkDeviceSize vertexBufferOffset = 0;
453                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
454                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
455
456                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
457                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
458                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
459
460                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
461                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
462
463                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
464                 m_vk.endCommandBuffer(*m_cmdBuffer);
465
466                 vk::VkSubmitInfo submitInfo =
467                 {
468                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
469                         DE_NULL,                                                        // const void*                          pNext;
470                         0,                                                                      // deUint32                                     waitSemaphoreCount;
471                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
472                         (const vk::VkPipelineStageFlags*)DE_NULL,
473                         1,                                                                      // deUint32                                     commandBufferCount;
474                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
475                         0,                                                                      // deUint32                                     signalSemaphoreCount;
476                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
477                 };
478                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
479
480                 // validation
481                 {
482                         VK_CHECK(m_vk.queueWaitIdle(queue));
483
484                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
485                         referenceFrame.allocLevel(0);
486
487                         const deInt32 frameWidth = referenceFrame.getWidth();
488                         const deInt32 frameHeight = referenceFrame.getHeight();
489
490                         tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
491
492                         for (int y = 0; y < frameHeight; y++)
493                         {
494                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
495
496                                 for (int x = 0; x < frameWidth; x++)
497                                 {
498                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
499
500                                         if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
501                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
502                                         else
503                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
504                                 }
505                         }
506
507                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
508                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
509                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
510
511                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
512                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
513                                 tcu::COMPARE_LOG_RESULT))
514                         {
515                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
516                         }
517
518                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
519                 }
520         }
521 };
522
523 class StencilParamsBasicTestInstance : public DepthStencilBaseCase
524 {
525 protected:
526         deUint32 m_writeMask;
527         deUint32 m_readMask;
528         deUint32 m_expectedValue;
529         tcu::Vec4 m_expectedColor;
530
531 public:
532         StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
533                                                                         const deUint32 writeMask, const deUint32 readMask,
534                                                                         const deUint32 expectedValue, const tcu::Vec4 expectedColor)
535                 : DepthStencilBaseCase  (context, vertexShaderName, fragmentShaderName)
536                 , m_expectedColor               (1.0f, 1.0f, 1.0f, 1.0f)
537         {
538                 m_writeMask = writeMask;
539                 m_readMask = readMask;
540                 m_expectedValue = expectedValue;
541                 m_expectedColor = expectedColor;
542
543                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
544                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
545                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
546                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
547
548                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
549                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
550                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
551                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
552
553                 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
554                         PipelineCreateInfo::DepthStencilState::StencilOpState(
555                         vk::VK_STENCIL_OP_REPLACE,
556                         vk::VK_STENCIL_OP_REPLACE,
557                         vk::VK_STENCIL_OP_REPLACE,
558                         vk::VK_COMPARE_OP_ALWAYS);
559
560                 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
561                         PipelineCreateInfo::DepthStencilState::StencilOpState(
562                         vk::VK_STENCIL_OP_REPLACE,
563                         vk::VK_STENCIL_OP_REPLACE,
564                         vk::VK_STENCIL_OP_REPLACE,
565                         vk::VK_COMPARE_OP_ALWAYS);
566
567                 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
568                         PipelineCreateInfo::DepthStencilState::StencilOpState(
569                         vk::VK_STENCIL_OP_REPLACE,
570                         vk::VK_STENCIL_OP_REPLACE,
571                         vk::VK_STENCIL_OP_REPLACE,
572                         vk::VK_COMPARE_OP_EQUAL);
573
574                 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
575                         PipelineCreateInfo::DepthStencilState::StencilOpState(
576                         vk::VK_STENCIL_OP_REPLACE,
577                         vk::VK_STENCIL_OP_REPLACE,
578                         vk::VK_STENCIL_OP_REPLACE,
579                         vk::VK_COMPARE_OP_EQUAL);
580
581                 // enable stencil test
582                 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
583                         VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
584
585                 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
586                         VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
587
588                 DepthStencilBaseCase::initialize();
589         }
590
591         virtual tcu::TestStatus iterate (void)
592         {
593                 tcu::TestLog &log = m_context.getTestContext().getLog();
594                 const vk::VkQueue queue = m_context.getUniversalQueue();
595
596                 beginRenderPass();
597
598                 // set states here
599                 setDynamicViewportState(WIDTH, HEIGHT);
600                 setDynamicRasterizationState();
601                 setDynamicBlendState();
602
603                 const vk::VkDeviceSize vertexBufferOffset = 0;
604                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
605                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
606
607                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
608                 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
609                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
610
611                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
612                 setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
613                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
614
615                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
616                 m_vk.endCommandBuffer(*m_cmdBuffer);
617
618                 vk::VkSubmitInfo submitInfo =
619                 {
620                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
621                         DE_NULL,                                                        // const void*                          pNext;
622                         0,                                                                      // deUint32                                     waitSemaphoreCount;
623                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
624                         (const vk::VkPipelineStageFlags*)DE_NULL,
625                         1,                                                                      // deUint32                                     commandBufferCount;
626                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
627                         0,                                                                      // deUint32                                     signalSemaphoreCount;
628                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
629                 };
630                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
631
632                 // validation
633                 {
634                         VK_CHECK(m_vk.queueWaitIdle(queue));
635
636                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
637                         referenceFrame.allocLevel(0);
638
639                         const deInt32 frameWidth = referenceFrame.getWidth();
640                         const deInt32 frameHeight = referenceFrame.getHeight();
641
642                         for (int y = 0; y < frameHeight; y++)
643                         {
644                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
645
646                                 for (int x = 0; x < frameWidth; x++)
647                                 {
648                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
649
650                                         if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
651                                                 referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
652                                 }
653                         }
654
655                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
656                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
657                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
658
659                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
660                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
661                                 tcu::COMPARE_LOG_RESULT))
662                         {
663                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
664                         }
665
666                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
667                 }
668         }
669 };
670
671 class StencilParamsBasicTestCase : public TestCase
672 {
673 protected:
674         TestInstance* createInstance(Context& context) const
675         {
676                 return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
677                         m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
678         }
679
680         virtual void initPrograms(vk::SourceCollections& programCollection) const
681         {
682                 programCollection.glslSources.add("VertexFetch.vert") <<
683                         glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
684
685                 programCollection.glslSources.add("VertexFetch.frag") <<
686                         glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
687         }
688
689         deUint32 m_writeMask;
690         deUint32 m_readMask;
691         deUint32 m_expectedValue;
692         tcu::Vec4 m_expectedColor;
693
694 public:
695         StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
696                                                                 const deUint32 writeMask, const deUint32 readMask,
697                                                                 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
698                 : TestCase                              (context, name, description)
699                 , m_writeMask                   (writeMask)
700                 , m_readMask                    (readMask)
701                 , m_expectedValue               (expectedValue)
702                 , m_expectedColor               (expectedColor)
703         {
704         }
705 };
706
707 class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
708 {
709 public:
710         StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
711                 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
712         {
713                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
714                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
715                 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
716                 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
717
718                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
719                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
720                 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
721                 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
722
723                 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
724                         PipelineCreateInfo::DepthStencilState::StencilOpState(
725                         vk::VK_STENCIL_OP_REPLACE,
726                         vk::VK_STENCIL_OP_REPLACE,
727                         vk::VK_STENCIL_OP_REPLACE,
728                         vk::VK_COMPARE_OP_ALWAYS);
729
730                 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
731                         PipelineCreateInfo::DepthStencilState::StencilOpState(
732                         vk::VK_STENCIL_OP_REPLACE,
733                         vk::VK_STENCIL_OP_REPLACE,
734                         vk::VK_STENCIL_OP_REPLACE,
735                         vk::VK_COMPARE_OP_ALWAYS);
736
737                 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
738                         PipelineCreateInfo::DepthStencilState::StencilOpState(
739                         vk::VK_STENCIL_OP_REPLACE,
740                         vk::VK_STENCIL_OP_REPLACE,
741                         vk::VK_STENCIL_OP_REPLACE,
742                         vk::VK_COMPARE_OP_NOT_EQUAL);
743
744                 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
745                         PipelineCreateInfo::DepthStencilState::StencilOpState(
746                         vk::VK_STENCIL_OP_REPLACE,
747                         vk::VK_STENCIL_OP_REPLACE,
748                         vk::VK_STENCIL_OP_REPLACE,
749                         vk::VK_COMPARE_OP_NOT_EQUAL);
750
751                 // enable stencil test
752                 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
753                         VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
754
755                 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
756                         VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
757
758                 DepthStencilBaseCase::initialize();
759         }
760
761         virtual tcu::TestStatus iterate (void)
762         {
763                 tcu::TestLog &log = m_context.getTestContext().getLog();
764                 const vk::VkQueue queue = m_context.getUniversalQueue();
765
766                 beginRenderPass();
767
768                 // set states here
769                 setDynamicViewportState(WIDTH, HEIGHT);
770                 setDynamicRasterizationState();
771                 setDynamicBlendState();
772
773                 const vk::VkDeviceSize vertexBufferOffset = 0;
774                 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
775                 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
776
777                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
778                 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
779                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
780
781                 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
782                 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
783                 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
784
785                 m_vk.cmdEndRenderPass(*m_cmdBuffer);
786                 m_vk.endCommandBuffer(*m_cmdBuffer);
787
788                 vk::VkSubmitInfo submitInfo =
789                 {
790                         vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,      // VkStructureType                      sType;
791                         DE_NULL,                                                        // const void*                          pNext;
792                         0,                                                                      // deUint32                                     waitSemaphoreCount;
793                         DE_NULL,                                                        // const VkSemaphore*           pWaitSemaphores;
794                         (const vk::VkPipelineStageFlags*)DE_NULL,
795                         1,                                                                      // deUint32                                     commandBufferCount;
796                         &m_cmdBuffer.get(),                                     // const VkCommandBuffer*       pCommandBuffers;
797                         0,                                                                      // deUint32                                     signalSemaphoreCount;
798                         DE_NULL                                                         // const VkSemaphore*           pSignalSemaphores;
799                 };
800                 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
801
802                 // validation
803                 {
804                         VK_CHECK(m_vk.queueWaitIdle(queue));
805
806                         tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
807                         referenceFrame.allocLevel(0);
808
809                         const deInt32 frameWidth = referenceFrame.getWidth();
810                         const deInt32 frameHeight = referenceFrame.getHeight();
811
812                         for (int y = 0; y < frameHeight; y++)
813                         {
814                                 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
815
816                                 for (int x = 0; x < frameWidth; x++)
817                                 {
818                                         const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
819
820                                         if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
821                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
822                                         else
823                                                 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
824                                 }
825                         }
826
827                         const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
828                         const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
829                                 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
830
831                         if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
832                                 referenceFrame.getLevel(0), renderedFrame, 0.05f,
833                                 tcu::COMPARE_LOG_RESULT))
834                         {
835                                 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
836                         }
837
838                         return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
839                 }
840         }
841 };
842
843 } //anonymous
844
845 DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
846         : TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
847 {
848         /* Left blank on purpose */
849 }
850
851 DynamicStateDSTests::~DynamicStateDSTests ()
852 {
853 }
854
855 void DynamicStateDSTests::init (void)
856 {
857         ShaderMap shaderPaths;
858         shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
859         shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
860
861         addChild(new InstanceFactory<DepthBoundsParamTestInstance>(m_testCtx, "depth_bounds", "Perform depth bounds test", shaderPaths));
862         addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
863         addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
864         addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));
865 }
866
867 } // DynamicState
868 } // vkt