1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Dynamic State Depth Stencil Tests
23 *//*--------------------------------------------------------------------*/
25 #include "vktDynamicStateDSTests.hpp"
27 #include "vktTestCaseUtil.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuResource.hpp"
32 #include "tcuImageCompare.hpp"
33 #include "tcuCommandLine.hpp"
34 #include "tcuTextureUtil.hpp"
35 #include "tcuRGBA.hpp"
37 #include "vkRefUtil.hpp"
38 #include "vkImageUtil.hpp"
40 #include "vktDrawCreateInfoUtil.hpp"
41 #include "vktDrawImageObjectUtil.hpp"
42 #include "vktDrawBufferObjectUtil.hpp"
43 #include "vkPrograms.hpp"
47 namespace DynamicState
55 class DepthStencilBaseCase : public TestInstance
58 DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
59 : TestInstance (context)
60 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
61 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
62 , m_vk (context.getDeviceInterface())
63 , m_vertexShaderName (vertexShaderName)
64 , m_fragmentShaderName (fragmentShaderName)
76 vk::VkFormat m_colorAttachmentFormat;
77 vk::VkFormat m_depthStencilAttachmentFormat;
79 vk::VkPrimitiveTopology m_topology;
81 const vk::DeviceInterface& m_vk;
83 vk::Move<vk::VkPipeline> m_pipeline_1;
84 vk::Move<vk::VkPipeline> m_pipeline_2;
85 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
87 de::SharedPtr<Image> m_colorTargetImage;
88 vk::Move<vk::VkImageView> m_colorTargetView;
90 de::SharedPtr<Image> m_depthStencilImage;
91 vk::Move<vk::VkImageView> m_attachmentView;
93 PipelineCreateInfo::VertexInputState m_vertexInputState;
94 de::SharedPtr<Buffer> m_vertexBuffer;
96 vk::Move<vk::VkCommandPool> m_cmdPool;
97 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
99 vk::Move<vk::VkFramebuffer> m_framebuffer;
100 vk::Move<vk::VkRenderPass> m_renderPass;
102 const std::string m_vertexShaderName;
103 const std::string m_fragmentShaderName;
105 std::vector<PositionColorVertex> m_data;
107 PipelineCreateInfo::DepthStencilState m_depthStencilState_1;
108 PipelineCreateInfo::DepthStencilState m_depthStencilState_2;
110 void initialize (void)
112 const vk::VkDevice device = m_context.getDevice();
114 vk::VkFormatProperties formatProperties;
115 // check for VK_FORMAT_D24_UNORM_S8_UINT support
116 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
117 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
119 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
123 // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
124 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
125 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
127 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
130 throw tcu::NotSupportedError("No valid depth stencil attachment available");
133 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
134 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
136 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
137 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
139 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
140 const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
141 vk::VK_IMAGE_TILING_OPTIMAL,
142 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
143 vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
144 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
146 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
148 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
149 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
150 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
151 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
153 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
155 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
156 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
158 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
159 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
161 RenderPassCreateInfo renderPassCreateInfo;
162 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
163 vk::VK_SAMPLE_COUNT_1_BIT,
164 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
165 vk::VK_ATTACHMENT_STORE_OP_STORE,
166 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
167 vk::VK_ATTACHMENT_STORE_OP_STORE,
168 vk::VK_IMAGE_LAYOUT_GENERAL,
169 vk::VK_IMAGE_LAYOUT_GENERAL));
171 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
172 vk::VK_SAMPLE_COUNT_1_BIT,
173 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
174 vk::VK_ATTACHMENT_STORE_OP_STORE,
175 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
176 vk::VK_ATTACHMENT_STORE_OP_STORE,
177 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
178 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
180 const vk::VkAttachmentReference colorAttachmentReference =
183 vk::VK_IMAGE_LAYOUT_GENERAL
186 const vk::VkAttachmentReference depthAttachmentReference =
189 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
192 renderPassCreateInfo.addSubpass(SubpassDescription(
193 vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
198 &colorAttachmentReference,
200 depthAttachmentReference,
204 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
206 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
209 (deUint32)sizeof(tcu::Vec4) * 2,
210 vk::VK_VERTEX_INPUT_RATE_VERTEX,
213 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
218 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
224 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
225 (deUint32)(sizeof(float)* 4),
229 m_vertexInputState = PipelineCreateInfo::VertexInputState(
231 &vertexInputBindingDescription,
233 vertexInputAttributeDescriptions);
235 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
237 PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
238 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
239 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
240 pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
241 pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
242 pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
243 pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
244 pipelineCreateInfo_1.addState(m_depthStencilState_1);
245 pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
246 pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
247 pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
249 PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
250 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
251 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
252 pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
253 pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
254 pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
255 pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
256 pipelineCreateInfo_2.addState(m_depthStencilState_2);
257 pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
258 pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
259 pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
261 m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
262 m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
264 std::vector<vk::VkImageView> attachments(2);
265 attachments[0] = *m_colorTargetView;
266 attachments[1] = *m_attachmentView;
268 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
270 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
272 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
273 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
274 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
276 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
277 deMemcpy(ptr, &m_data[0], (size_t)dataSize);
279 vk::flushMappedMemoryRange(m_vk, device,
280 m_vertexBuffer->getBoundMemory().getMemory(),
281 m_vertexBuffer->getBoundMemory().getOffset(),
284 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
285 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
286 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
289 virtual tcu::TestStatus iterate (void)
292 return tcu::TestStatus::fail("Implement iterate() method!");
295 void beginRenderPass (void)
297 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
298 beginRenderPassWithClearColor(clearColor);
301 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
303 const CmdBufferBeginInfo beginInfo;
304 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
306 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
307 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, vk::VK_ACCESS_TRANSFER_WRITE_BIT);
309 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
310 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
311 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
313 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
315 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
316 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
317 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
319 vk::VkMemoryBarrier memBarrier;
320 memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
321 memBarrier.pNext = NULL;
322 memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
323 memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
324 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
326 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
327 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
328 vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
329 0, 1, &memBarrier, 0, NULL, 0, NULL);
331 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
332 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
334 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
336 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
339 void setDynamicViewportState (const deUint32 width, const deUint32 height)
341 vk::VkViewport viewport;
344 viewport.width = static_cast<float>(width);
345 viewport.height = static_cast<float>(height);
346 viewport.minDepth = 0.0f;
347 viewport.maxDepth = 1.0f;
349 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
351 vk::VkRect2D scissor;
352 scissor.offset.x = 0;
353 scissor.offset.y = 0;
354 scissor.extent.width = width;
355 scissor.extent.height = height;
356 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
359 void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
361 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
362 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
365 void setDynamicRasterizationState(const float lineWidth = 1.0f,
366 const float depthBiasConstantFactor = 0.0f,
367 const float depthBiasClamp = 0.0f,
368 const float depthBiasSlopeFactor = 0.0f)
370 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
371 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
374 void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
375 const float const3 = 0.0f, const float const4 = 0.0f)
377 float blendConstantsants[4] = { const1, const2, const3, const4 };
378 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
381 void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
382 const float maxDepthBounds = 1.0f,
383 const deUint32 stencilFrontCompareMask = 0xffffffffu,
384 const deUint32 stencilFrontWriteMask = 0xffffffffu,
385 const deUint32 stencilFrontReference = 0,
386 const deUint32 stencilBackCompareMask = 0xffffffffu,
387 const deUint32 stencilBackWriteMask = 0xffffffffu,
388 const deUint32 stencilBackReference = 0)
390 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
391 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
392 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
393 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
394 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
395 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
396 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
400 class DepthBoundsParamTestInstance : public DepthStencilBaseCase
403 DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
404 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
406 // Check if depth bounds test is supported
408 const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
410 if (!deviceFeatures.depthBounds)
411 throw tcu::NotSupportedError("Depth bounds test is unsupported");
414 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
415 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
416 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
417 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
419 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
420 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
421 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
422 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
424 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
425 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
426 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
427 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
429 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
430 VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, VK_FALSE);
432 // enable depth bounds test
433 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
434 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_TRUE);
436 DepthStencilBaseCase::initialize();
439 virtual tcu::TestStatus iterate (void)
441 tcu::TestLog &log = m_context.getTestContext().getLog();
442 const vk::VkQueue queue = m_context.getUniversalQueue();
447 setDynamicViewportState(WIDTH, HEIGHT);
448 setDynamicRasterizationState();
449 setDynamicBlendState();
450 setDynamicDepthStencilState(0.5f, 0.75f);
452 const vk::VkDeviceSize vertexBufferOffset = 0;
453 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
454 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
456 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
457 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
458 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
460 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
461 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
463 m_vk.cmdEndRenderPass(*m_cmdBuffer);
464 m_vk.endCommandBuffer(*m_cmdBuffer);
466 vk::VkSubmitInfo submitInfo =
468 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
469 DE_NULL, // const void* pNext;
470 0, // deUint32 waitSemaphoreCount;
471 DE_NULL, // const VkSemaphore* pWaitSemaphores;
472 (const vk::VkPipelineStageFlags*)DE_NULL,
473 1, // deUint32 commandBufferCount;
474 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
475 0, // deUint32 signalSemaphoreCount;
476 DE_NULL // const VkSemaphore* pSignalSemaphores;
478 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
482 VK_CHECK(m_vk.queueWaitIdle(queue));
484 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
485 referenceFrame.allocLevel(0);
487 const deInt32 frameWidth = referenceFrame.getWidth();
488 const deInt32 frameHeight = referenceFrame.getHeight();
490 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
492 for (int y = 0; y < frameHeight; y++)
494 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
496 for (int x = 0; x < frameWidth; x++)
498 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
500 if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
501 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
503 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
507 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
508 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
509 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
511 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
512 referenceFrame.getLevel(0), renderedFrame, 0.05f,
513 tcu::COMPARE_LOG_RESULT))
515 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
518 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
523 class StencilParamsBasicTestInstance : public DepthStencilBaseCase
526 deUint32 m_writeMask;
528 deUint32 m_expectedValue;
529 tcu::Vec4 m_expectedColor;
532 StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
533 const deUint32 writeMask, const deUint32 readMask,
534 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
535 : DepthStencilBaseCase (context, vertexShaderName, fragmentShaderName)
536 , m_expectedColor (1.0f, 1.0f, 1.0f, 1.0f)
538 m_writeMask = writeMask;
539 m_readMask = readMask;
540 m_expectedValue = expectedValue;
541 m_expectedColor = expectedColor;
543 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
544 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
545 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
546 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
548 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
549 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
550 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
551 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
553 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
554 PipelineCreateInfo::DepthStencilState::StencilOpState(
555 vk::VK_STENCIL_OP_REPLACE,
556 vk::VK_STENCIL_OP_REPLACE,
557 vk::VK_STENCIL_OP_REPLACE,
558 vk::VK_COMPARE_OP_ALWAYS);
560 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
561 PipelineCreateInfo::DepthStencilState::StencilOpState(
562 vk::VK_STENCIL_OP_REPLACE,
563 vk::VK_STENCIL_OP_REPLACE,
564 vk::VK_STENCIL_OP_REPLACE,
565 vk::VK_COMPARE_OP_ALWAYS);
567 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
568 PipelineCreateInfo::DepthStencilState::StencilOpState(
569 vk::VK_STENCIL_OP_REPLACE,
570 vk::VK_STENCIL_OP_REPLACE,
571 vk::VK_STENCIL_OP_REPLACE,
572 vk::VK_COMPARE_OP_EQUAL);
574 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
575 PipelineCreateInfo::DepthStencilState::StencilOpState(
576 vk::VK_STENCIL_OP_REPLACE,
577 vk::VK_STENCIL_OP_REPLACE,
578 vk::VK_STENCIL_OP_REPLACE,
579 vk::VK_COMPARE_OP_EQUAL);
581 // enable stencil test
582 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
583 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
585 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
586 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
588 DepthStencilBaseCase::initialize();
591 virtual tcu::TestStatus iterate (void)
593 tcu::TestLog &log = m_context.getTestContext().getLog();
594 const vk::VkQueue queue = m_context.getUniversalQueue();
599 setDynamicViewportState(WIDTH, HEIGHT);
600 setDynamicRasterizationState();
601 setDynamicBlendState();
603 const vk::VkDeviceSize vertexBufferOffset = 0;
604 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
605 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
607 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
608 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
609 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
611 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
612 setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
613 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
615 m_vk.cmdEndRenderPass(*m_cmdBuffer);
616 m_vk.endCommandBuffer(*m_cmdBuffer);
618 vk::VkSubmitInfo submitInfo =
620 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
621 DE_NULL, // const void* pNext;
622 0, // deUint32 waitSemaphoreCount;
623 DE_NULL, // const VkSemaphore* pWaitSemaphores;
624 (const vk::VkPipelineStageFlags*)DE_NULL,
625 1, // deUint32 commandBufferCount;
626 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
627 0, // deUint32 signalSemaphoreCount;
628 DE_NULL // const VkSemaphore* pSignalSemaphores;
630 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
634 VK_CHECK(m_vk.queueWaitIdle(queue));
636 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
637 referenceFrame.allocLevel(0);
639 const deInt32 frameWidth = referenceFrame.getWidth();
640 const deInt32 frameHeight = referenceFrame.getHeight();
642 for (int y = 0; y < frameHeight; y++)
644 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
646 for (int x = 0; x < frameWidth; x++)
648 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
650 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
651 referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
655 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
656 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
657 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
659 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
660 referenceFrame.getLevel(0), renderedFrame, 0.05f,
661 tcu::COMPARE_LOG_RESULT))
663 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
666 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
671 class StencilParamsBasicTestCase : public TestCase
674 TestInstance* createInstance(Context& context) const
676 return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
677 m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
680 virtual void initPrograms(vk::SourceCollections& programCollection) const
682 programCollection.glslSources.add("VertexFetch.vert") <<
683 glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
685 programCollection.glslSources.add("VertexFetch.frag") <<
686 glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
689 deUint32 m_writeMask;
691 deUint32 m_expectedValue;
692 tcu::Vec4 m_expectedColor;
695 StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
696 const deUint32 writeMask, const deUint32 readMask,
697 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
698 : TestCase (context, name, description)
699 , m_writeMask (writeMask)
700 , m_readMask (readMask)
701 , m_expectedValue (expectedValue)
702 , m_expectedColor (expectedColor)
707 class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
710 StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
711 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
713 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
714 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
715 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
716 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
718 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
719 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
720 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
721 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
723 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
724 PipelineCreateInfo::DepthStencilState::StencilOpState(
725 vk::VK_STENCIL_OP_REPLACE,
726 vk::VK_STENCIL_OP_REPLACE,
727 vk::VK_STENCIL_OP_REPLACE,
728 vk::VK_COMPARE_OP_ALWAYS);
730 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
731 PipelineCreateInfo::DepthStencilState::StencilOpState(
732 vk::VK_STENCIL_OP_REPLACE,
733 vk::VK_STENCIL_OP_REPLACE,
734 vk::VK_STENCIL_OP_REPLACE,
735 vk::VK_COMPARE_OP_ALWAYS);
737 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
738 PipelineCreateInfo::DepthStencilState::StencilOpState(
739 vk::VK_STENCIL_OP_REPLACE,
740 vk::VK_STENCIL_OP_REPLACE,
741 vk::VK_STENCIL_OP_REPLACE,
742 vk::VK_COMPARE_OP_NOT_EQUAL);
744 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
745 PipelineCreateInfo::DepthStencilState::StencilOpState(
746 vk::VK_STENCIL_OP_REPLACE,
747 vk::VK_STENCIL_OP_REPLACE,
748 vk::VK_STENCIL_OP_REPLACE,
749 vk::VK_COMPARE_OP_NOT_EQUAL);
751 // enable stencil test
752 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
753 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
755 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
756 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
758 DepthStencilBaseCase::initialize();
761 virtual tcu::TestStatus iterate (void)
763 tcu::TestLog &log = m_context.getTestContext().getLog();
764 const vk::VkQueue queue = m_context.getUniversalQueue();
769 setDynamicViewportState(WIDTH, HEIGHT);
770 setDynamicRasterizationState();
771 setDynamicBlendState();
773 const vk::VkDeviceSize vertexBufferOffset = 0;
774 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
775 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
777 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
778 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
779 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
781 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
782 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
783 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
785 m_vk.cmdEndRenderPass(*m_cmdBuffer);
786 m_vk.endCommandBuffer(*m_cmdBuffer);
788 vk::VkSubmitInfo submitInfo =
790 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
791 DE_NULL, // const void* pNext;
792 0, // deUint32 waitSemaphoreCount;
793 DE_NULL, // const VkSemaphore* pWaitSemaphores;
794 (const vk::VkPipelineStageFlags*)DE_NULL,
795 1, // deUint32 commandBufferCount;
796 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
797 0, // deUint32 signalSemaphoreCount;
798 DE_NULL // const VkSemaphore* pSignalSemaphores;
800 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
804 VK_CHECK(m_vk.queueWaitIdle(queue));
806 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
807 referenceFrame.allocLevel(0);
809 const deInt32 frameWidth = referenceFrame.getWidth();
810 const deInt32 frameHeight = referenceFrame.getHeight();
812 for (int y = 0; y < frameHeight; y++)
814 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
816 for (int x = 0; x < frameWidth; x++)
818 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
820 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
821 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
823 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
827 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
828 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
829 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
831 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
832 referenceFrame.getLevel(0), renderedFrame, 0.05f,
833 tcu::COMPARE_LOG_RESULT))
835 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
838 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
845 DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
846 : TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
848 /* Left blank on purpose */
851 DynamicStateDSTests::~DynamicStateDSTests ()
855 void DynamicStateDSTests::init (void)
857 ShaderMap shaderPaths;
858 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
859 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
861 addChild(new InstanceFactory<DepthBoundsParamTestInstance>(m_testCtx, "depth_bounds", "Perform depth bounds test", shaderPaths));
862 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
863 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
864 addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));