1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Dynamic State Depth Stencil Tests
23 *//*--------------------------------------------------------------------*/
25 #include "vktDynamicStateDSTests.hpp"
27 #include "vktTestCaseUtil.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuResource.hpp"
32 #include "tcuImageCompare.hpp"
33 #include "tcuCommandLine.hpp"
34 #include "tcuTextureUtil.hpp"
35 #include "tcuRGBA.hpp"
37 #include "vkRefUtil.hpp"
38 #include "vkImageUtil.hpp"
40 #include "vktDynamicStateCreateInfoUtil.hpp"
41 #include "vktDynamicStateImageObjectUtil.hpp"
42 #include "vktDynamicStateBufferObjectUtil.hpp"
43 #include "vkPrograms.hpp"
47 namespace DynamicState
53 class DepthStencilBaseCase : public TestInstance
56 DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
57 : TestInstance (context)
58 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
59 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
60 , m_vk (context.getDeviceInterface())
61 , m_vertexShaderName (vertexShaderName)
62 , m_fragmentShaderName (fragmentShaderName)
74 vk::VkFormat m_colorAttachmentFormat;
75 vk::VkFormat m_depthStencilAttachmentFormat;
77 vk::VkPrimitiveTopology m_topology;
79 const vk::DeviceInterface& m_vk;
81 vk::Move<vk::VkPipeline> m_pipeline_1;
82 vk::Move<vk::VkPipeline> m_pipeline_2;
83 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
85 de::SharedPtr<Image> m_colorTargetImage;
86 vk::Move<vk::VkImageView> m_colorTargetView;
88 de::SharedPtr<Image> m_depthStencilImage;
89 vk::Move<vk::VkImageView> m_attachmentView;
91 PipelineCreateInfo::VertexInputState m_vertexInputState;
92 de::SharedPtr<Buffer> m_vertexBuffer;
94 vk::Move<vk::VkCommandPool> m_cmdPool;
95 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
97 vk::Move<vk::VkFramebuffer> m_framebuffer;
98 vk::Move<vk::VkRenderPass> m_renderPass;
100 const std::string m_vertexShaderName;
101 const std::string m_fragmentShaderName;
103 std::vector<PositionColorVertex> m_data;
105 PipelineCreateInfo::DepthStencilState m_depthStencilState_1;
106 PipelineCreateInfo::DepthStencilState m_depthStencilState_2;
108 void initialize (void)
110 const vk::VkDevice device = m_context.getDevice();
112 vk::VkFormatProperties formatProperties;
113 // check for VK_FORMAT_D24_UNORM_S8_UINT support
114 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
115 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
117 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
121 // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
122 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
123 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
125 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
128 throw tcu::NotSupportedError("No valid depth stencil attachment available");
131 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
132 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
134 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
135 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
137 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
138 const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
139 vk::VK_IMAGE_TILING_OPTIMAL,
140 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
141 vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
142 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
144 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
146 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
147 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
148 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
149 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
151 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
153 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
154 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
156 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
157 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
159 RenderPassCreateInfo renderPassCreateInfo;
160 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
161 vk::VK_SAMPLE_COUNT_1_BIT,
162 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
163 vk::VK_ATTACHMENT_STORE_OP_STORE,
164 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
165 vk::VK_ATTACHMENT_STORE_OP_STORE,
166 vk::VK_IMAGE_LAYOUT_GENERAL,
167 vk::VK_IMAGE_LAYOUT_GENERAL));
169 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
170 vk::VK_SAMPLE_COUNT_1_BIT,
171 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
172 vk::VK_ATTACHMENT_STORE_OP_STORE,
173 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
174 vk::VK_ATTACHMENT_STORE_OP_STORE,
175 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
176 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
178 const vk::VkAttachmentReference colorAttachmentReference =
181 vk::VK_IMAGE_LAYOUT_GENERAL
184 const vk::VkAttachmentReference depthAttachmentReference =
187 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
190 renderPassCreateInfo.addSubpass(SubpassDescription(
191 vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
196 &colorAttachmentReference,
198 depthAttachmentReference,
202 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
204 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
207 (deUint32)sizeof(tcu::Vec4) * 2,
208 vk::VK_VERTEX_INPUT_RATE_VERTEX,
211 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
216 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
222 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
223 (deUint32)(sizeof(float)* 4),
227 m_vertexInputState = PipelineCreateInfo::VertexInputState(
229 &vertexInputBindingDescription,
231 vertexInputAttributeDescriptions);
233 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
235 PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
236 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
237 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
238 pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
239 pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
240 pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
241 pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
242 pipelineCreateInfo_1.addState(m_depthStencilState_1);
243 pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
244 pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
245 pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
247 PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
248 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
249 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
250 pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
251 pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
252 pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
253 pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
254 pipelineCreateInfo_2.addState(m_depthStencilState_2);
255 pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
256 pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
257 pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
259 m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
260 m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
262 std::vector<vk::VkImageView> attachments(2);
263 attachments[0] = *m_colorTargetView;
264 attachments[1] = *m_attachmentView;
266 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
268 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
270 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
271 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
272 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
274 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
275 deMemcpy(ptr, &m_data[0], (size_t)dataSize);
277 vk::flushMappedMemoryRange(m_vk, device,
278 m_vertexBuffer->getBoundMemory().getMemory(),
279 m_vertexBuffer->getBoundMemory().getOffset(),
282 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
283 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
285 const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
287 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
288 DE_NULL, // const void* pNext;
289 *m_cmdPool, // VkCommandPool commandPool;
290 vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
291 1u, // deUint32 bufferCount;
293 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
296 virtual tcu::TestStatus iterate (void)
299 return tcu::TestStatus::fail("Implement iterate() method!");
302 void beginRenderPass (void)
304 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
305 beginRenderPassWithClearColor(clearColor);
308 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
310 const CmdBufferBeginInfo beginInfo;
311 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
313 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
314 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
316 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
317 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
318 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
320 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
322 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
323 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
324 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
326 vk::VkMemoryBarrier memBarrier;
327 memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
328 memBarrier.pNext = NULL;
329 memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
330 memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
331 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
333 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
334 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
335 vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
336 0, 1, &memBarrier, 0, NULL, 0, NULL);
338 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
339 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
341 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
344 void setDynamicViewportState (const deUint32 width, const deUint32 height)
346 vk::VkViewport viewport;
349 viewport.width = static_cast<float>(width);
350 viewport.height = static_cast<float>(height);
351 viewport.minDepth = 0.0f;
352 viewport.maxDepth = 1.0f;
354 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
356 vk::VkRect2D scissor;
357 scissor.offset.x = 0;
358 scissor.offset.y = 0;
359 scissor.extent.width = width;
360 scissor.extent.height = height;
361 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
364 void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
366 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
367 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
370 void setDynamicRasterizationState(const float lineWidth = 1.0f,
371 const float depthBiasConstantFactor = 0.0f,
372 const float depthBiasClamp = 0.0f,
373 const float depthBiasSlopeFactor = 0.0f)
375 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
376 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
379 void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
380 const float const3 = 0.0f, const float const4 = 0.0f)
382 float blendConstantsants[4] = { const1, const2, const3, const4 };
383 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
386 void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
387 const float maxDepthBounds = 1.0f,
388 const deUint32 stencilFrontCompareMask = 0xffffffffu,
389 const deUint32 stencilFrontWriteMask = 0xffffffffu,
390 const deUint32 stencilFrontReference = 0,
391 const deUint32 stencilBackCompareMask = 0xffffffffu,
392 const deUint32 stencilBackWriteMask = 0xffffffffu,
393 const deUint32 stencilBackReference = 0)
395 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
396 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
397 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
398 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
399 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
400 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
401 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
405 class DepthBoundsParamTestInstance : public DepthStencilBaseCase
408 DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
409 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
411 // Check if depth bounds test is supported
413 const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
415 if (!deviceFeatures.depthBounds)
416 throw tcu::NotSupportedError("Depth bounds test is unsupported");
419 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
420 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
421 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
422 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
424 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
425 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
426 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
427 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
429 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
430 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
431 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
432 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
434 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
435 vk::VK_TRUE, vk::VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, vk::VK_FALSE);
437 // enable depth bounds test
438 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
439 vk::VK_FALSE, vk::VK_FALSE, vk::VK_COMPARE_OP_NEVER, vk::VK_TRUE);
441 DepthStencilBaseCase::initialize();
444 virtual tcu::TestStatus iterate (void)
446 tcu::TestLog &log = m_context.getTestContext().getLog();
447 const vk::VkQueue queue = m_context.getUniversalQueue();
452 setDynamicViewportState(WIDTH, HEIGHT);
453 setDynamicRasterizationState();
454 setDynamicBlendState();
455 setDynamicDepthStencilState(0.5f, 0.75f);
457 const vk::VkDeviceSize vertexBufferOffset = 0;
458 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
459 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
461 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
462 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
463 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
465 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
466 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
468 m_vk.cmdEndRenderPass(*m_cmdBuffer);
469 m_vk.endCommandBuffer(*m_cmdBuffer);
471 vk::VkSubmitInfo submitInfo =
473 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
474 DE_NULL, // const void* pNext;
475 0, // deUint32 waitSemaphoreCount;
476 DE_NULL, // const VkSemaphore* pWaitSemaphores;
477 (const vk::VkPipelineStageFlags*)DE_NULL,
478 1, // deUint32 commandBufferCount;
479 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
480 0, // deUint32 signalSemaphoreCount;
481 DE_NULL // const VkSemaphore* pSignalSemaphores;
483 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
487 VK_CHECK(m_vk.queueWaitIdle(queue));
489 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
490 referenceFrame.allocLevel(0);
492 const deInt32 frameWidth = referenceFrame.getWidth();
493 const deInt32 frameHeight = referenceFrame.getHeight();
495 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
497 for (int y = 0; y < frameHeight; y++)
499 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
501 for (int x = 0; x < frameWidth; x++)
503 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
505 if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
506 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
508 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
512 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
513 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
514 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
516 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
517 referenceFrame.getLevel(0), renderedFrame, 0.05f,
518 tcu::COMPARE_LOG_RESULT))
520 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
523 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
528 class StencilParamsBasicTestInstance : public DepthStencilBaseCase
531 deUint32 m_writeMask;
533 deUint32 m_expectedValue;
534 tcu::Vec4 m_expectedColor;
537 StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
538 const deUint32 writeMask, const deUint32 readMask,
539 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
540 : DepthStencilBaseCase (context, vertexShaderName, fragmentShaderName)
541 , m_expectedColor (1.0f, 1.0f, 1.0f, 1.0f)
543 m_writeMask = writeMask;
544 m_readMask = readMask;
545 m_expectedValue = expectedValue;
546 m_expectedColor = expectedColor;
548 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
549 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
550 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
551 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
553 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
554 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
555 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
556 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
558 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
559 PipelineCreateInfo::DepthStencilState::StencilOpState(
560 vk::VK_STENCIL_OP_REPLACE,
561 vk::VK_STENCIL_OP_REPLACE,
562 vk::VK_STENCIL_OP_REPLACE,
563 vk::VK_COMPARE_OP_ALWAYS);
565 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
566 PipelineCreateInfo::DepthStencilState::StencilOpState(
567 vk::VK_STENCIL_OP_REPLACE,
568 vk::VK_STENCIL_OP_REPLACE,
569 vk::VK_STENCIL_OP_REPLACE,
570 vk::VK_COMPARE_OP_ALWAYS);
572 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
573 PipelineCreateInfo::DepthStencilState::StencilOpState(
574 vk::VK_STENCIL_OP_REPLACE,
575 vk::VK_STENCIL_OP_REPLACE,
576 vk::VK_STENCIL_OP_REPLACE,
577 vk::VK_COMPARE_OP_EQUAL);
579 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
580 PipelineCreateInfo::DepthStencilState::StencilOpState(
581 vk::VK_STENCIL_OP_REPLACE,
582 vk::VK_STENCIL_OP_REPLACE,
583 vk::VK_STENCIL_OP_REPLACE,
584 vk::VK_COMPARE_OP_EQUAL);
586 // enable stencil test
587 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
588 vk::VK_FALSE, vk::VK_FALSE, vk::VK_COMPARE_OP_NEVER, vk::VK_FALSE, vk::VK_TRUE, frontState_1, backState_1);
590 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
591 vk::VK_FALSE, vk::VK_FALSE, vk::VK_COMPARE_OP_NEVER, vk::VK_FALSE, vk::VK_TRUE, frontState_2, backState_2);
593 DepthStencilBaseCase::initialize();
596 virtual tcu::TestStatus iterate (void)
598 tcu::TestLog &log = m_context.getTestContext().getLog();
599 const vk::VkQueue queue = m_context.getUniversalQueue();
604 setDynamicViewportState(WIDTH, HEIGHT);
605 setDynamicRasterizationState();
606 setDynamicBlendState();
608 const vk::VkDeviceSize vertexBufferOffset = 0;
609 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
610 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
612 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
613 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
614 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
616 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
617 setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
618 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
620 m_vk.cmdEndRenderPass(*m_cmdBuffer);
621 m_vk.endCommandBuffer(*m_cmdBuffer);
623 vk::VkSubmitInfo submitInfo =
625 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
626 DE_NULL, // const void* pNext;
627 0, // deUint32 waitSemaphoreCount;
628 DE_NULL, // const VkSemaphore* pWaitSemaphores;
629 (const vk::VkPipelineStageFlags*)DE_NULL,
630 1, // deUint32 commandBufferCount;
631 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
632 0, // deUint32 signalSemaphoreCount;
633 DE_NULL // const VkSemaphore* pSignalSemaphores;
635 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
639 VK_CHECK(m_vk.queueWaitIdle(queue));
641 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
642 referenceFrame.allocLevel(0);
644 const deInt32 frameWidth = referenceFrame.getWidth();
645 const deInt32 frameHeight = referenceFrame.getHeight();
647 for (int y = 0; y < frameHeight; y++)
649 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
651 for (int x = 0; x < frameWidth; x++)
653 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
655 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
656 referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
660 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
661 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
662 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
664 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
665 referenceFrame.getLevel(0), renderedFrame, 0.05f,
666 tcu::COMPARE_LOG_RESULT))
668 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
671 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
676 class StencilParamsBasicTestCase : public TestCase
679 TestInstance* createInstance(Context& context) const
681 return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
682 m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
685 virtual void initPrograms(vk::SourceCollections& programCollection) const
687 programCollection.glslSources.add("VertexFetch.vert") <<
688 glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
690 programCollection.glslSources.add("VertexFetch.frag") <<
691 glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
694 deUint32 m_writeMask;
696 deUint32 m_expectedValue;
697 tcu::Vec4 m_expectedColor;
700 StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
701 const deUint32 writeMask, const deUint32 readMask,
702 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
703 : TestCase (context, name, description)
704 , m_writeMask (writeMask)
705 , m_readMask (readMask)
706 , m_expectedValue (expectedValue)
707 , m_expectedColor (expectedColor)
712 class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
715 StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
716 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
718 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
719 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
720 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
721 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
723 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
724 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
725 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
726 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
728 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
729 PipelineCreateInfo::DepthStencilState::StencilOpState(
730 vk::VK_STENCIL_OP_REPLACE,
731 vk::VK_STENCIL_OP_REPLACE,
732 vk::VK_STENCIL_OP_REPLACE,
733 vk::VK_COMPARE_OP_ALWAYS);
735 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
736 PipelineCreateInfo::DepthStencilState::StencilOpState(
737 vk::VK_STENCIL_OP_REPLACE,
738 vk::VK_STENCIL_OP_REPLACE,
739 vk::VK_STENCIL_OP_REPLACE,
740 vk::VK_COMPARE_OP_ALWAYS);
742 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
743 PipelineCreateInfo::DepthStencilState::StencilOpState(
744 vk::VK_STENCIL_OP_REPLACE,
745 vk::VK_STENCIL_OP_REPLACE,
746 vk::VK_STENCIL_OP_REPLACE,
747 vk::VK_COMPARE_OP_NOT_EQUAL);
749 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
750 PipelineCreateInfo::DepthStencilState::StencilOpState(
751 vk::VK_STENCIL_OP_REPLACE,
752 vk::VK_STENCIL_OP_REPLACE,
753 vk::VK_STENCIL_OP_REPLACE,
754 vk::VK_COMPARE_OP_NOT_EQUAL);
756 // enable stencil test
757 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
758 vk::VK_FALSE, vk::VK_FALSE, vk::VK_COMPARE_OP_NEVER, vk::VK_FALSE, vk::VK_TRUE, frontState_1, backState_1);
760 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
761 vk::VK_FALSE, vk::VK_FALSE, vk::VK_COMPARE_OP_NEVER, vk::VK_FALSE, vk::VK_TRUE, frontState_2, backState_2);
763 DepthStencilBaseCase::initialize();
766 virtual tcu::TestStatus iterate (void)
768 tcu::TestLog &log = m_context.getTestContext().getLog();
769 const vk::VkQueue queue = m_context.getUniversalQueue();
774 setDynamicViewportState(WIDTH, HEIGHT);
775 setDynamicRasterizationState();
776 setDynamicBlendState();
778 const vk::VkDeviceSize vertexBufferOffset = 0;
779 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
780 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
782 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
783 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
784 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
786 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
787 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
788 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
790 m_vk.cmdEndRenderPass(*m_cmdBuffer);
791 m_vk.endCommandBuffer(*m_cmdBuffer);
793 vk::VkSubmitInfo submitInfo =
795 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
796 DE_NULL, // const void* pNext;
797 0, // deUint32 waitSemaphoreCount;
798 DE_NULL, // const VkSemaphore* pWaitSemaphores;
799 (const vk::VkPipelineStageFlags*)DE_NULL,
800 1, // deUint32 commandBufferCount;
801 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
802 0, // deUint32 signalSemaphoreCount;
803 DE_NULL // const VkSemaphore* pSignalSemaphores;
805 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
809 VK_CHECK(m_vk.queueWaitIdle(queue));
811 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
812 referenceFrame.allocLevel(0);
814 const deInt32 frameWidth = referenceFrame.getWidth();
815 const deInt32 frameHeight = referenceFrame.getHeight();
817 for (int y = 0; y < frameHeight; y++)
819 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
821 for (int x = 0; x < frameWidth; x++)
823 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
825 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
826 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
828 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
832 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
833 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
834 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
836 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
837 referenceFrame.getLevel(0), renderedFrame, 0.05f,
838 tcu::COMPARE_LOG_RESULT))
840 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
843 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
850 DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
851 : TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
853 /* Left blank on purpose */
856 DynamicStateDSTests::~DynamicStateDSTests ()
860 void DynamicStateDSTests::init (void)
862 ShaderMap shaderPaths;
863 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
864 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
866 addChild(new InstanceFactory<DepthBoundsParamTestInstance>(m_testCtx, "depth_bounds", "Perform depth bounds test", shaderPaths));
867 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
868 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
869 addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));