1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
12 * http://www.apache.org/licenses/LICENSE-2.0
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
22 * \brief Dynamic State Depth Stencil Tests
23 *//*--------------------------------------------------------------------*/
25 #include "vktDynamicStateDSTests.hpp"
27 #include "vktTestCaseUtil.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuResource.hpp"
32 #include "tcuImageCompare.hpp"
33 #include "tcuCommandLine.hpp"
34 #include "tcuTextureUtil.hpp"
35 #include "tcuRGBA.hpp"
37 #include "vkRefUtil.hpp"
38 #include "vkImageUtil.hpp"
40 #include "vktDrawCreateInfoUtil.hpp"
41 #include "vktDrawImageObjectUtil.hpp"
42 #include "vktDrawBufferObjectUtil.hpp"
43 #include "vkPrograms.hpp"
47 namespace DynamicState
55 class DepthStencilBaseCase : public TestInstance
58 DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
59 : TestInstance (context)
60 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
61 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
62 , m_vk (context.getDeviceInterface())
63 , m_vertexShaderName (vertexShaderName)
64 , m_fragmentShaderName (fragmentShaderName)
76 vk::VkFormat m_colorAttachmentFormat;
77 vk::VkFormat m_depthStencilAttachmentFormat;
79 vk::VkPrimitiveTopology m_topology;
81 const vk::DeviceInterface& m_vk;
83 vk::Move<vk::VkPipeline> m_pipeline_1;
84 vk::Move<vk::VkPipeline> m_pipeline_2;
85 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
87 de::SharedPtr<Image> m_colorTargetImage;
88 vk::Move<vk::VkImageView> m_colorTargetView;
90 de::SharedPtr<Image> m_depthStencilImage;
91 vk::Move<vk::VkImageView> m_attachmentView;
93 PipelineCreateInfo::VertexInputState m_vertexInputState;
94 de::SharedPtr<Buffer> m_vertexBuffer;
96 vk::Move<vk::VkCommandPool> m_cmdPool;
97 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
99 vk::Move<vk::VkFramebuffer> m_framebuffer;
100 vk::Move<vk::VkRenderPass> m_renderPass;
102 const std::string m_vertexShaderName;
103 const std::string m_fragmentShaderName;
105 std::vector<PositionColorVertex> m_data;
107 PipelineCreateInfo::DepthStencilState m_depthStencilState_1;
108 PipelineCreateInfo::DepthStencilState m_depthStencilState_2;
110 void initialize (void)
112 const vk::VkDevice device = m_context.getDevice();
114 vk::VkFormatProperties formatProperties;
115 // check for VK_FORMAT_D24_UNORM_S8_UINT support
116 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
117 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
119 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
123 // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
124 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
125 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
127 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
130 throw tcu::NotSupportedError("No valid depth stencil attachment available");
133 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
134 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
136 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
137 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
139 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
140 const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
141 vk::VK_IMAGE_TILING_OPTIMAL,
142 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
143 vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
144 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
146 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
148 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
149 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
150 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
151 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
153 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
155 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
156 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
158 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
159 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
161 RenderPassCreateInfo renderPassCreateInfo;
162 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
163 vk::VK_SAMPLE_COUNT_1_BIT,
164 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
165 vk::VK_ATTACHMENT_STORE_OP_STORE,
166 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
167 vk::VK_ATTACHMENT_STORE_OP_STORE,
168 vk::VK_IMAGE_LAYOUT_GENERAL,
169 vk::VK_IMAGE_LAYOUT_GENERAL));
171 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
172 vk::VK_SAMPLE_COUNT_1_BIT,
173 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
174 vk::VK_ATTACHMENT_STORE_OP_STORE,
175 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
176 vk::VK_ATTACHMENT_STORE_OP_STORE,
177 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
178 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
180 const vk::VkAttachmentReference colorAttachmentReference =
183 vk::VK_IMAGE_LAYOUT_GENERAL
186 const vk::VkAttachmentReference depthAttachmentReference =
189 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
192 renderPassCreateInfo.addSubpass(SubpassDescription(
193 vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
198 &colorAttachmentReference,
200 depthAttachmentReference,
204 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
206 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
209 (deUint32)sizeof(tcu::Vec4) * 2,
210 vk::VK_VERTEX_INPUT_RATE_VERTEX,
213 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
218 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
224 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
225 (deUint32)(sizeof(float)* 4),
229 m_vertexInputState = PipelineCreateInfo::VertexInputState(
231 &vertexInputBindingDescription,
233 vertexInputAttributeDescriptions);
235 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
237 PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
238 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
239 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
240 pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
241 pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
242 pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
243 pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
244 pipelineCreateInfo_1.addState(m_depthStencilState_1);
245 pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
246 pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
247 pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
249 PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
250 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
251 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
252 pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
253 pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
254 pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
255 pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
256 pipelineCreateInfo_2.addState(m_depthStencilState_2);
257 pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
258 pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
259 pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
261 m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
262 m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
264 std::vector<vk::VkImageView> attachments(2);
265 attachments[0] = *m_colorTargetView;
266 attachments[1] = *m_attachmentView;
268 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
270 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
272 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
273 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
274 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
276 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
277 deMemcpy(ptr, &m_data[0], (size_t)dataSize);
279 vk::flushMappedMemoryRange(m_vk, device,
280 m_vertexBuffer->getBoundMemory().getMemory(),
281 m_vertexBuffer->getBoundMemory().getOffset(),
284 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
285 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
287 const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
289 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
290 DE_NULL, // const void* pNext;
291 *m_cmdPool, // VkCommandPool commandPool;
292 vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
293 1u, // deUint32 bufferCount;
295 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
298 virtual tcu::TestStatus iterate (void)
301 return tcu::TestStatus::fail("Implement iterate() method!");
304 void beginRenderPass (void)
306 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
307 beginRenderPassWithClearColor(clearColor);
310 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
312 const CmdBufferBeginInfo beginInfo;
313 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
315 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
316 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, vk::VK_ACCESS_TRANSFER_WRITE_BIT);
318 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
319 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
320 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
322 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
324 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
325 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
326 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
328 vk::VkMemoryBarrier memBarrier;
329 memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
330 memBarrier.pNext = NULL;
331 memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
332 memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
333 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
335 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
336 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
337 vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
338 0, 1, &memBarrier, 0, NULL, 0, NULL);
340 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
341 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
343 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
345 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
348 void setDynamicViewportState (const deUint32 width, const deUint32 height)
350 vk::VkViewport viewport;
353 viewport.width = static_cast<float>(width);
354 viewport.height = static_cast<float>(height);
355 viewport.minDepth = 0.0f;
356 viewport.maxDepth = 1.0f;
358 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
360 vk::VkRect2D scissor;
361 scissor.offset.x = 0;
362 scissor.offset.y = 0;
363 scissor.extent.width = width;
364 scissor.extent.height = height;
365 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
368 void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
370 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
371 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
374 void setDynamicRasterizationState(const float lineWidth = 1.0f,
375 const float depthBiasConstantFactor = 0.0f,
376 const float depthBiasClamp = 0.0f,
377 const float depthBiasSlopeFactor = 0.0f)
379 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
380 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
383 void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
384 const float const3 = 0.0f, const float const4 = 0.0f)
386 float blendConstantsants[4] = { const1, const2, const3, const4 };
387 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
390 void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
391 const float maxDepthBounds = 1.0f,
392 const deUint32 stencilFrontCompareMask = 0xffffffffu,
393 const deUint32 stencilFrontWriteMask = 0xffffffffu,
394 const deUint32 stencilFrontReference = 0,
395 const deUint32 stencilBackCompareMask = 0xffffffffu,
396 const deUint32 stencilBackWriteMask = 0xffffffffu,
397 const deUint32 stencilBackReference = 0)
399 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
400 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
401 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
402 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
403 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
404 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
405 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
409 class DepthBoundsParamTestInstance : public DepthStencilBaseCase
412 DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
413 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
415 // Check if depth bounds test is supported
417 const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
419 if (!deviceFeatures.depthBounds)
420 throw tcu::NotSupportedError("Depth bounds test is unsupported");
423 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
424 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
425 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
426 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
428 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
429 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
430 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
431 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
433 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
434 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
435 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
436 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
438 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
439 VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, VK_FALSE);
441 // enable depth bounds test
442 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
443 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_TRUE);
445 DepthStencilBaseCase::initialize();
448 virtual tcu::TestStatus iterate (void)
450 tcu::TestLog &log = m_context.getTestContext().getLog();
451 const vk::VkQueue queue = m_context.getUniversalQueue();
456 setDynamicViewportState(WIDTH, HEIGHT);
457 setDynamicRasterizationState();
458 setDynamicBlendState();
459 setDynamicDepthStencilState(0.5f, 0.75f);
461 const vk::VkDeviceSize vertexBufferOffset = 0;
462 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
463 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
465 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
466 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
467 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
469 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
470 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
472 m_vk.cmdEndRenderPass(*m_cmdBuffer);
473 m_vk.endCommandBuffer(*m_cmdBuffer);
475 vk::VkSubmitInfo submitInfo =
477 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
478 DE_NULL, // const void* pNext;
479 0, // deUint32 waitSemaphoreCount;
480 DE_NULL, // const VkSemaphore* pWaitSemaphores;
481 (const vk::VkPipelineStageFlags*)DE_NULL,
482 1, // deUint32 commandBufferCount;
483 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
484 0, // deUint32 signalSemaphoreCount;
485 DE_NULL // const VkSemaphore* pSignalSemaphores;
487 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
491 VK_CHECK(m_vk.queueWaitIdle(queue));
493 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
494 referenceFrame.allocLevel(0);
496 const deInt32 frameWidth = referenceFrame.getWidth();
497 const deInt32 frameHeight = referenceFrame.getHeight();
499 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
501 for (int y = 0; y < frameHeight; y++)
503 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
505 for (int x = 0; x < frameWidth; x++)
507 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
509 if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
510 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
512 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
516 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
517 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
518 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
520 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
521 referenceFrame.getLevel(0), renderedFrame, 0.05f,
522 tcu::COMPARE_LOG_RESULT))
524 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
527 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
532 class StencilParamsBasicTestInstance : public DepthStencilBaseCase
535 deUint32 m_writeMask;
537 deUint32 m_expectedValue;
538 tcu::Vec4 m_expectedColor;
541 StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
542 const deUint32 writeMask, const deUint32 readMask,
543 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
544 : DepthStencilBaseCase (context, vertexShaderName, fragmentShaderName)
545 , m_expectedColor (1.0f, 1.0f, 1.0f, 1.0f)
547 m_writeMask = writeMask;
548 m_readMask = readMask;
549 m_expectedValue = expectedValue;
550 m_expectedColor = expectedColor;
552 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
553 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
554 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
555 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
557 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
558 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
559 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
560 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
562 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
563 PipelineCreateInfo::DepthStencilState::StencilOpState(
564 vk::VK_STENCIL_OP_REPLACE,
565 vk::VK_STENCIL_OP_REPLACE,
566 vk::VK_STENCIL_OP_REPLACE,
567 vk::VK_COMPARE_OP_ALWAYS);
569 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
570 PipelineCreateInfo::DepthStencilState::StencilOpState(
571 vk::VK_STENCIL_OP_REPLACE,
572 vk::VK_STENCIL_OP_REPLACE,
573 vk::VK_STENCIL_OP_REPLACE,
574 vk::VK_COMPARE_OP_ALWAYS);
576 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
577 PipelineCreateInfo::DepthStencilState::StencilOpState(
578 vk::VK_STENCIL_OP_REPLACE,
579 vk::VK_STENCIL_OP_REPLACE,
580 vk::VK_STENCIL_OP_REPLACE,
581 vk::VK_COMPARE_OP_EQUAL);
583 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
584 PipelineCreateInfo::DepthStencilState::StencilOpState(
585 vk::VK_STENCIL_OP_REPLACE,
586 vk::VK_STENCIL_OP_REPLACE,
587 vk::VK_STENCIL_OP_REPLACE,
588 vk::VK_COMPARE_OP_EQUAL);
590 // enable stencil test
591 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
592 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
594 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
595 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
597 DepthStencilBaseCase::initialize();
600 virtual tcu::TestStatus iterate (void)
602 tcu::TestLog &log = m_context.getTestContext().getLog();
603 const vk::VkQueue queue = m_context.getUniversalQueue();
608 setDynamicViewportState(WIDTH, HEIGHT);
609 setDynamicRasterizationState();
610 setDynamicBlendState();
612 const vk::VkDeviceSize vertexBufferOffset = 0;
613 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
614 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
616 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
617 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
618 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
620 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
621 setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
622 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
624 m_vk.cmdEndRenderPass(*m_cmdBuffer);
625 m_vk.endCommandBuffer(*m_cmdBuffer);
627 vk::VkSubmitInfo submitInfo =
629 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
630 DE_NULL, // const void* pNext;
631 0, // deUint32 waitSemaphoreCount;
632 DE_NULL, // const VkSemaphore* pWaitSemaphores;
633 (const vk::VkPipelineStageFlags*)DE_NULL,
634 1, // deUint32 commandBufferCount;
635 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
636 0, // deUint32 signalSemaphoreCount;
637 DE_NULL // const VkSemaphore* pSignalSemaphores;
639 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
643 VK_CHECK(m_vk.queueWaitIdle(queue));
645 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
646 referenceFrame.allocLevel(0);
648 const deInt32 frameWidth = referenceFrame.getWidth();
649 const deInt32 frameHeight = referenceFrame.getHeight();
651 for (int y = 0; y < frameHeight; y++)
653 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
655 for (int x = 0; x < frameWidth; x++)
657 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
659 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
660 referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
664 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
665 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
666 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
668 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
669 referenceFrame.getLevel(0), renderedFrame, 0.05f,
670 tcu::COMPARE_LOG_RESULT))
672 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
675 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
680 class StencilParamsBasicTestCase : public TestCase
683 TestInstance* createInstance(Context& context) const
685 return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
686 m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
689 virtual void initPrograms(vk::SourceCollections& programCollection) const
691 programCollection.glslSources.add("VertexFetch.vert") <<
692 glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
694 programCollection.glslSources.add("VertexFetch.frag") <<
695 glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
698 deUint32 m_writeMask;
700 deUint32 m_expectedValue;
701 tcu::Vec4 m_expectedColor;
704 StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
705 const deUint32 writeMask, const deUint32 readMask,
706 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
707 : TestCase (context, name, description)
708 , m_writeMask (writeMask)
709 , m_readMask (readMask)
710 , m_expectedValue (expectedValue)
711 , m_expectedColor (expectedColor)
716 class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
719 StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
720 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
722 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
723 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
724 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
725 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
727 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
728 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
729 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
730 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
732 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
733 PipelineCreateInfo::DepthStencilState::StencilOpState(
734 vk::VK_STENCIL_OP_REPLACE,
735 vk::VK_STENCIL_OP_REPLACE,
736 vk::VK_STENCIL_OP_REPLACE,
737 vk::VK_COMPARE_OP_ALWAYS);
739 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
740 PipelineCreateInfo::DepthStencilState::StencilOpState(
741 vk::VK_STENCIL_OP_REPLACE,
742 vk::VK_STENCIL_OP_REPLACE,
743 vk::VK_STENCIL_OP_REPLACE,
744 vk::VK_COMPARE_OP_ALWAYS);
746 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
747 PipelineCreateInfo::DepthStencilState::StencilOpState(
748 vk::VK_STENCIL_OP_REPLACE,
749 vk::VK_STENCIL_OP_REPLACE,
750 vk::VK_STENCIL_OP_REPLACE,
751 vk::VK_COMPARE_OP_NOT_EQUAL);
753 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
754 PipelineCreateInfo::DepthStencilState::StencilOpState(
755 vk::VK_STENCIL_OP_REPLACE,
756 vk::VK_STENCIL_OP_REPLACE,
757 vk::VK_STENCIL_OP_REPLACE,
758 vk::VK_COMPARE_OP_NOT_EQUAL);
760 // enable stencil test
761 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
762 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
764 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
765 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
767 DepthStencilBaseCase::initialize();
770 virtual tcu::TestStatus iterate (void)
772 tcu::TestLog &log = m_context.getTestContext().getLog();
773 const vk::VkQueue queue = m_context.getUniversalQueue();
778 setDynamicViewportState(WIDTH, HEIGHT);
779 setDynamicRasterizationState();
780 setDynamicBlendState();
782 const vk::VkDeviceSize vertexBufferOffset = 0;
783 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
784 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
786 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
787 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
788 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
790 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
791 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
792 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
794 m_vk.cmdEndRenderPass(*m_cmdBuffer);
795 m_vk.endCommandBuffer(*m_cmdBuffer);
797 vk::VkSubmitInfo submitInfo =
799 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
800 DE_NULL, // const void* pNext;
801 0, // deUint32 waitSemaphoreCount;
802 DE_NULL, // const VkSemaphore* pWaitSemaphores;
803 (const vk::VkPipelineStageFlags*)DE_NULL,
804 1, // deUint32 commandBufferCount;
805 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
806 0, // deUint32 signalSemaphoreCount;
807 DE_NULL // const VkSemaphore* pSignalSemaphores;
809 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
813 VK_CHECK(m_vk.queueWaitIdle(queue));
815 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
816 referenceFrame.allocLevel(0);
818 const deInt32 frameWidth = referenceFrame.getWidth();
819 const deInt32 frameHeight = referenceFrame.getHeight();
821 for (int y = 0; y < frameHeight; y++)
823 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
825 for (int x = 0; x < frameWidth; x++)
827 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
829 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
830 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
832 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
836 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
837 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
838 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
840 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
841 referenceFrame.getLevel(0), renderedFrame, 0.05f,
842 tcu::COMPARE_LOG_RESULT))
844 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
847 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
854 DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
855 : TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
857 /* Left blank on purpose */
860 DynamicStateDSTests::~DynamicStateDSTests ()
864 void DynamicStateDSTests::init (void)
866 ShaderMap shaderPaths;
867 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
868 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
870 addChild(new InstanceFactory<DepthBoundsParamTestInstance>(m_testCtx, "depth_bounds", "Perform depth bounds test", shaderPaths));
871 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
872 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
873 addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));