Fix texture/sampler mapping in sRGB tests am: c8efb45ead am: 984445983d am: bd25f07ba0
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / compute / vktComputeShaderBuiltinVarTests.hpp
1 #ifndef _VKTCOMPUTESHADERBUILTINVARTESTS_HPP
2 #define _VKTCOMPUTESHADERBUILTINVARTESTS_HPP
3 /*------------------------------------------------------------------------
4  * Vulkan Conformance Tests
5  * ------------------------
6  *
7  * Copyright (c) 2016 The Khronos Group Inc.
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Compute Shader Built-in variable tests.
24  *//*--------------------------------------------------------------------*/
25
26 #include "tcuDefs.hpp"
27 #include "tcuTestCase.hpp"
28
29 namespace vkt
30 {
31 namespace compute
32 {
33         tcu::TestCaseGroup* createComputeShaderBuiltinVarTests (tcu::TestContext& testCtx);
34 } // compute
35 } // vkt
36
37 #endif // _VKTCOMPUTESHADERBUILTINVARTESTS_HPP