1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
5 * Copyright (c) 2018 Intel Corporation
6 * Copyright (c) 2018 Google LLC
7 * Copyright (c) 2019 The Khronos Group Inc.
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief GraphicsFuzz tests
24 *//*--------------------------------------------------------------------*/
26 #include "vktTestGroupUtil.hpp"
27 #include "vktAmberGraphicsFuzzTests.hpp"
28 #include "vktAmberTestCase.hpp"
37 void createAmberTests (tcu::TestCaseGroup* group)
39 tcu::TestContext& testCtx = group->getTestContext();
43 const std::string filename;
45 const char* description;
49 { "always-false-if-with-discard-return.amber", "always-false-if-with-discard-return", "A fragment shader with discard keyword and a return" },
50 { "barrier-in-loop-with-break.amber", "barrier-in-loop-with-break", "A compute shader with a barrier in a loop with a break" },
51 { "color-write-in-loop.amber", "color-write-in-loop", "A fragment shader that writes to color in a loop" },
52 { "complex-nested-loops-and-call.amber", "complex-nested-loops-and-call", "A fragment shader with complex nested loops, breaks, etc." },
53 { "continue-and-merge.amber", "continue-and-merge", "A fragment shader with two nested loops" },
54 { "control-flow-in-function.amber", "control-flow-in-function", "A fragment shader with a lot of control flow" },
55 { "control-flow-switch.amber", "control-flow-switch", "A fragment shader with somewhat complex control flow and a switch" },
56 { "dead-barriers-in-loops.amber", "dead-barriers-in-loops", "A compute shader with dead barriers" },
57 { "dead-struct-init.amber", "dead-struct-init", "A fragment shader that uses struct initializers" },
58 { "disc-and-add-in-func-in-loop.amber", "disc-and-add-in-func-in-loop", "A fragment shader with discard and add in function in loop" },
59 { "discard-continue-return.amber", "discard-continue-return", "A fragment shader with a discard, continue, and return" },
60 { "discard-in-array-manipulating-loop.amber", "discard-in-array-manipulating-loop", "An array-manipulating fragment shader with a discard" },
61 { "do-while-loop-in-conditionals.amber", "do-while-loop-in-conditionals", "A fragment shader with do-while loop in conditional nest" },
62 { "do-while-with-always-true-if.amber", "do-while-with-always-true-if", "A fragment shader with a do while that always returns" },
63 { "early-return-and-barrier.amber", "early-return-and-barrier", "A compute shader with an early return and a barrier" },
64 { "for-condition-always-false.amber", "for-condition-always-false", "A fragment shader that uses a for loop with condition always false" },
65 { "for-with-ifs-and-return.amber", "for-with-ifs-and-return", "A fragment shader with two ifs and return/continue inside a for loop" },
66 { "fragcoord-control-flow.amber", "fragcoord-control-flow", "A fragment shader that uses FragCoord and somewhat complex control flow" },
67 { "fragcoord-control-flow-2.amber", "fragcoord-control-flow-2", "A fragment shader that uses FragCoord and somewhat complex control flow" },
68 { "if-and-switch.amber", "if-and-switch", "A fragment shader with a switch and some data flow" },
69 { "loop-call-discard.amber", "loop-call-discard", "A fragment shader with nested loops and a function call" },
70 { "loop-dead-if-loop.amber", "loop-dead-if-loop", "A fragment shader with a loop, dead if, and a loop" },
71 { "loop-nested-ifs.amber", "loop-nested-ifs", "A fragment shader with a for loop containing nested ifs" },
72 { "loops-breaks-returns.amber", "loops-breaks-returns", "A compute shader with loops, breaks, returns" },
73 { "mat-array-deep-control-flow.amber", "mat-array-deep-control-flow", "A fragment shader that uses an array of matrices and has deep control flow" },
74 { "mat-array-distance.amber", "mat-array-distance", "A fragment shader that uses an array of matrices and distance" },
75 { "matrices-and-return-in-loop.amber", "matrices-and-return-in-loop", "A fragment shader with matrices and a return in a loop" },
76 { "max-mix-conditional-discard.amber", "max-mix-conditional-discard", "A fragment shader with an expression used in two discard guards" },
77 { "mix-floor-add.amber", "mix-floor-add", "A fragment shader with mix, uintBitsToFloat, and floor" },
78 { "nested-for-loops-with-return.amber", "nested-for-loops-with-return", "A fragment shader with two nested for loops with return" },
79 { "nested-ifs-and-return-in-for-loop.amber", "nested-ifs-and-return-in-for-loop", "A fragment shader with return in nest of ifs, inside loop" },
80 { "nested-loops-switch.amber", "nested-loops-switch", "A fragment shader with nested loops and a switch" },
81 { "pow-vec4.amber", "pow-vec4", "A fragment shader that uses pow" },
82 { "return-before-writing-wrong-color.amber", "return-before-writing-wrong-color", "A fragment shader with return before writing wrong color" },
83 { "return-in-loop-in-function.amber", "return-in-loop-in-function", "A fragment shader with early return from loop in function" },
84 { "similar-nested-ifs.amber", "similar-nested-ifs", "A fragment shader with similar nested ifs and loops" },
85 { "struct-used-as-temporary.amber", "struct-used-as-temporary", "A fragment shader that uses a temporary struct variable" },
86 { "switch-if-discard.amber", "switch-if-discard", "A fragment shader with a switch, if, and discard" },
87 { "switch-with-empty-if-false.amber", "switch-with-empty-if-false", "A fragment shader with always false if in switch statement" },
88 { "swizzle-struct-init-min.amber", "swizzle-struct-init-min", "A fragment shader that uses vector swizzles, struct initializers, and min" },
89 { "two-for-loops-with-barrier-function.amber", "two-for-loops-with-barrier-function", "A compute shader with two barrier functions" },
90 { "two-loops-matrix.amber", "two-loops-matrix", "A fragment shader with two loops and some matrices" },
91 { "two-loops-set-struct.amber", "two-loops-set-struct", "A fragment shader with two loops that write to a struct" },
92 { "two-loops-with-break.amber", "two-loops-with-break", "A fragment shader with two loops with breaks" },
93 { "two-nested-do-whiles.amber", "two-nested-do-whiles", "A fragment shader with nested do while" },
94 { "unreachable-barrier-in-loops.amber", "unreachable-barrier-in-loops", "A compute shader with an unreachable barrier in a loop nest" },
95 { "unreachable-continue-statement.amber", "unreachable-continue-statement", "A fragment shader with unreachable continue statement" },
96 { "unreachable-discard-statement.amber", "unreachable-discard-statement", "A fragment shader with unreachable discard statement" },
97 { "unreachable-loops.amber", "unreachable-loops", "Fragment shader that writes red despite unreachable loops" },
98 { "unreachable-loops-in-switch.amber", "unreachable-loops-in-switch", "A fragment shader with unreachable loops in a switch" },
99 { "unreachable-return-in-loop.amber", "unreachable-return-in-loop", "A fragment shader with an unreachable return in a loop" },
100 { "while-inside-switch.amber", "while-inside-switch", "A fragment shader that uses a while loop inside a switch" },
101 { "write-before-break.amber", "write-before-break", "Fragment shader that writes red before loop break" },
102 { "write-red-after-search.amber", "write-red-after-search", "A fragment shader performing a search computation, then writing red regardless" },
103 { "write-red-in-loop-nest.amber", "write-red-in-loop-nest", "A fragment shader that writes red in a nest of loops" },
104 { "wrong-color-in-always-false-if.amber", "wrong-color-in-always-false-if", "A fragment shader with wrong color write in false if" },
107 for (size_t i = 0; i < sizeof tests / sizeof tests[0]; i++)
108 group->addChild(createAmberTestCase(testCtx, tests[i].name, tests[i].description, "graphicsfuzz", tests[i].filename));
113 tcu::TestCaseGroup* createGraphicsFuzzTests (tcu::TestContext& testCtx)
115 return createTestGroup(testCtx, "graphicsfuzz", "Amber GraphicsFuzz Tests", createAmberTests);