4 add_subdirectory(pipeline)
5 add_subdirectory(binding_model)
6 add_subdirectory(spirv_assembly)
7 add_subdirectory(shaderrender)
8 add_subdirectory(shaderexecutor)
9 add_subdirectory(memory)
11 add_subdirectory(dynamic_state)
12 add_subdirectory(ssbo)
13 add_subdirectory(query_pool)
14 add_subdirectory(draw)
15 add_subdirectory(compute)
16 add_subdirectory(image)
18 add_subdirectory(sparse_resources)
19 add_subdirectory(tessellation)
20 add_subdirectory(rasterization)
21 add_subdirectory(synchronization)
22 add_subdirectory(clipping)
23 add_subdirectory(fragment_ops)
24 add_subdirectory(geometry)
25 add_subdirectory(texture)
26 add_subdirectory(renderpass)
27 add_subdirectory(ycbcr)
57 set(DEQP_VK_COMMON_SRCS
70 vktExternalMemoryUtil.cpp
71 vktExternalMemoryUtil.hpp
76 set(DEQP_VK_COMMON_LIBS
83 deqp-vk-spirv-assembly
85 deqp-vk-shaderexecutor
95 deqp-vk-sparse-resources
98 deqp-vk-synchronization
107 add_library(deqp-vk-common STATIC ${DEQP_VK_COMMON_SRCS})
108 target_link_libraries(deqp-vk-common ${DEQP_VK_COMMON_LIBS})
109 add_dependencies(deqp-vk-common deqp-vk-data)
112 set(DEQP_VK_LIBS deqp-vk-common)
114 if (DE_OS_IS_WIN32 OR DE_OS_IS_UNIX OR DE_OS_IS_OSX)
115 add_executable(vk-build-programs vktBuildPrograms.cpp)
116 target_link_libraries(vk-build-programs deqp-vk-common)
119 if (DE_COMPILER_IS_MSC AND (DE_PTR_SIZE EQUAL 4))
120 set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
123 add_deqp_module(deqp-vk "${DEQP_VK_SRCS}" "${DEQP_VK_LIBS}" vktTestPackageEntry.cpp)
125 add_data_dir(deqp-vk ../../data/vulkan vulkan)