1 /*-------------------------------------------------------------------------
5 * Copyright (c) 2015 Google Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 * \brief Shading language (GLSL/HLSL) to SPIR-V.
22 *//*--------------------------------------------------------------------*/
24 #include "vkShaderToSpirV.hpp"
25 #include "deArrayUtil.hpp"
26 #include "deSingleton.h"
29 #include "qpDebugOut.h"
31 #include "SPIRV/GlslangToSpv.h"
32 #include "SPIRV/disassemble.h"
33 #include "SPIRV/SPVRemapper.h"
34 #include "SPIRV/doc.h"
35 #include "glslang/Include/InfoSink.h"
36 #include "glslang/Include/ShHandle.h"
37 #include "glslang/MachineIndependent/localintermediate.h"
38 #include "glslang/Public/ShaderLang.h"
49 EShLanguage getGlslangStage (glu::ShaderType type)
51 static const EShLanguage stageMap[] =
57 EShLangTessEvaluation,
60 return de::getSizedArrayElement<glu::SHADERTYPE_LAST>(stageMap, type);
63 static volatile deSingletonState s_glslangInitState = DE_SINGLETON_STATE_NOT_INITIALIZED;
65 void initGlslang (void*)
68 glslang::InitializeProcess();
74 void prepareGlslang (void)
76 deInitSingleton(&s_glslangInitState, initGlslang, DE_NULL);
79 // \todo [2015-06-19 pyry] Specialize these per GLSL version
81 // Fail compilation if more members are added to TLimits or TBuiltInResource
82 struct LimitsSizeHelper_s { bool m0, m1, m2, m3, m4, m5, m6, m7, m8; };
83 struct BuiltInResourceSizeHelper_s { int m[93]; LimitsSizeHelper_s l; };
85 DE_STATIC_ASSERT(sizeof(TLimits) == sizeof(LimitsSizeHelper_s));
86 DE_STATIC_ASSERT(sizeof(TBuiltInResource) == sizeof(BuiltInResourceSizeHelper_s));
88 void getDefaultLimits (TLimits* limits)
90 limits->nonInductiveForLoops = true;
91 limits->whileLoops = true;
92 limits->doWhileLoops = true;
93 limits->generalUniformIndexing = true;
94 limits->generalAttributeMatrixVectorIndexing = true;
95 limits->generalVaryingIndexing = true;
96 limits->generalSamplerIndexing = true;
97 limits->generalVariableIndexing = true;
98 limits->generalConstantMatrixVectorIndexing = true;
101 void getDefaultBuiltInResources (TBuiltInResource* builtin)
103 getDefaultLimits(&builtin->limits);
105 builtin->maxLights = 32;
106 builtin->maxClipPlanes = 6;
107 builtin->maxTextureUnits = 32;
108 builtin->maxTextureCoords = 32;
109 builtin->maxVertexAttribs = 64;
110 builtin->maxVertexUniformComponents = 4096;
111 builtin->maxVaryingFloats = 64;
112 builtin->maxVertexTextureImageUnits = 32;
113 builtin->maxCombinedTextureImageUnits = 80;
114 builtin->maxTextureImageUnits = 32;
115 builtin->maxFragmentUniformComponents = 4096;
116 builtin->maxDrawBuffers = 32;
117 builtin->maxVertexUniformVectors = 128;
118 builtin->maxVaryingVectors = 8;
119 builtin->maxFragmentUniformVectors = 16;
120 builtin->maxVertexOutputVectors = 16;
121 builtin->maxFragmentInputVectors = 15;
122 builtin->minProgramTexelOffset = -8;
123 builtin->maxProgramTexelOffset = 7;
124 builtin->maxClipDistances = 8;
125 builtin->maxComputeWorkGroupCountX = 65535;
126 builtin->maxComputeWorkGroupCountY = 65535;
127 builtin->maxComputeWorkGroupCountZ = 65535;
128 builtin->maxComputeWorkGroupSizeX = 1024;
129 builtin->maxComputeWorkGroupSizeY = 1024;
130 builtin->maxComputeWorkGroupSizeZ = 64;
131 builtin->maxComputeUniformComponents = 1024;
132 builtin->maxComputeTextureImageUnits = 16;
133 builtin->maxComputeImageUniforms = 8;
134 builtin->maxComputeAtomicCounters = 8;
135 builtin->maxComputeAtomicCounterBuffers = 1;
136 builtin->maxVaryingComponents = 60;
137 builtin->maxVertexOutputComponents = 64;
138 builtin->maxGeometryInputComponents = 64;
139 builtin->maxGeometryOutputComponents = 128;
140 builtin->maxFragmentInputComponents = 128;
141 builtin->maxImageUnits = 8;
142 builtin->maxCombinedImageUnitsAndFragmentOutputs = 8;
143 builtin->maxCombinedShaderOutputResources = 8;
144 builtin->maxImageSamples = 0;
145 builtin->maxVertexImageUniforms = 0;
146 builtin->maxTessControlImageUniforms = 0;
147 builtin->maxTessEvaluationImageUniforms = 0;
148 builtin->maxGeometryImageUniforms = 0;
149 builtin->maxFragmentImageUniforms = 8;
150 builtin->maxCombinedImageUniforms = 8;
151 builtin->maxGeometryTextureImageUnits = 16;
152 builtin->maxGeometryOutputVertices = 256;
153 builtin->maxGeometryTotalOutputComponents = 1024;
154 builtin->maxGeometryUniformComponents = 1024;
155 builtin->maxGeometryVaryingComponents = 64;
156 builtin->maxTessControlInputComponents = 128;
157 builtin->maxTessControlOutputComponents = 128;
158 builtin->maxTessControlTextureImageUnits = 16;
159 builtin->maxTessControlUniformComponents = 1024;
160 builtin->maxTessControlTotalOutputComponents = 4096;
161 builtin->maxTessEvaluationInputComponents = 128;
162 builtin->maxTessEvaluationOutputComponents = 128;
163 builtin->maxTessEvaluationTextureImageUnits = 16;
164 builtin->maxTessEvaluationUniformComponents = 1024;
165 builtin->maxTessPatchComponents = 120;
166 builtin->maxPatchVertices = 32;
167 builtin->maxTessGenLevel = 64;
168 builtin->maxViewports = 16;
169 builtin->maxVertexAtomicCounters = 0;
170 builtin->maxTessControlAtomicCounters = 0;
171 builtin->maxTessEvaluationAtomicCounters = 0;
172 builtin->maxGeometryAtomicCounters = 0;
173 builtin->maxFragmentAtomicCounters = 8;
174 builtin->maxCombinedAtomicCounters = 8;
175 builtin->maxAtomicCounterBindings = 1;
176 builtin->maxVertexAtomicCounterBuffers = 0;
177 builtin->maxTessControlAtomicCounterBuffers = 0;
178 builtin->maxTessEvaluationAtomicCounterBuffers = 0;
179 builtin->maxGeometryAtomicCounterBuffers = 0;
180 builtin->maxFragmentAtomicCounterBuffers = 1;
181 builtin->maxCombinedAtomicCounterBuffers = 1;
182 builtin->maxAtomicCounterBufferSize = 16384;
183 builtin->maxTransformFeedbackBuffers = 8;
184 builtin->maxTransformFeedbackInterleavedComponents = 16382;
185 builtin->maxCullDistances = 8;
186 builtin->maxCombinedClipAndCullDistances = 8;
187 builtin->maxSamples = 4;
188 builtin->maxMeshOutputVerticesNV = 256;
189 builtin->maxMeshOutputPrimitivesNV = 256;
190 builtin->maxMeshWorkGroupSizeX_NV = 32;
191 builtin->maxMeshWorkGroupSizeY_NV = 1;
192 builtin->maxMeshWorkGroupSizeZ_NV = 1;
193 builtin->maxTaskWorkGroupSizeX_NV = 32;
194 builtin->maxTaskWorkGroupSizeY_NV = 1;
195 builtin->maxTaskWorkGroupSizeZ_NV = 1;
196 builtin->maxMeshViewCountNV = 4;
197 builtin->maxDualSourceDrawBuffersEXT = 1;
200 int getNumShaderStages (const std::vector<std::string>* sources)
202 int numShaderStages = 0;
204 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; ++shaderType)
206 if (!sources[shaderType].empty())
207 numShaderStages += 1;
210 return numShaderStages;
213 std::string getShaderStageSource (const std::vector<std::string>* sources, const ShaderBuildOptions buildOptions, glu::ShaderType shaderType)
215 if (sources[shaderType].size() != 1)
216 TCU_THROW(InternalError, "Linking multiple compilation units is not supported");
218 if ((buildOptions.flags & ShaderBuildOptions::FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS) != 0)
220 // Hack to inject #pragma right after first #version statement
221 std::string src = sources[shaderType][0];
222 size_t injectPos = 0;
224 if (de::beginsWith(src, "#version"))
225 injectPos = src.find('\n') + 1;
227 src.insert(injectPos, "#pragma use_storage_buffer\n");
232 return sources[shaderType][0];
235 EShMessages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage)
237 EShMessages flags = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
239 if ((buildOpts.flags & ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS) != 0)
240 flags = (EShMessages)(flags | EShMsgHlslOffsets);
242 if (shaderLanguage == SHADER_LANGUAGE_HLSL)
243 flags = (EShMessages)(flags | EShMsgReadHlsl);
250 bool compileShaderToSpirV (const std::vector<std::string>* sources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
252 TBuiltInResource builtinRes = {};
253 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage);
255 if (buildOptions.targetVersion >= SPIRV_VERSION_LAST)
256 TCU_THROW(InternalError, "Unsupported SPIR-V target version");
258 if (getNumShaderStages(sources) > 1)
259 TCU_THROW(InternalError, "Linking multiple shader stages into a single SPIR-V binary is not supported");
262 getDefaultBuiltInResources(&builtinRes);
264 // \note Compiles only first found shader
265 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
267 if (!sources[shaderType].empty())
269 const std::string& srcText = getShaderStageSource(sources, buildOptions, (glu::ShaderType)shaderType);
270 const char* srcPtrs[] = { srcText.c_str() };
271 const EShLanguage shaderStage = getGlslangStage(glu::ShaderType(shaderType));
272 glslang::TShader shader (shaderStage);
273 glslang::TProgram glslangProgram;
275 shader.setStrings(srcPtrs, DE_LENGTH_OF_ARRAY(srcPtrs));
277 switch ( buildOptions.targetVersion )
279 case SPIRV_VERSION_1_0:
280 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10000);
282 case SPIRV_VERSION_1_1:
283 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10100);
285 case SPIRV_VERSION_1_2:
286 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10200);
288 case SPIRV_VERSION_1_3:
289 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10300);
291 case SPIRV_VERSION_1_4:
292 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10400);
294 case SPIRV_VERSION_1_5:
295 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10500);
298 TCU_THROW(InternalError, "Unsupported SPIR-V target version");
301 glslangProgram.addShader(&shader);
303 if (shaderLanguage == SHADER_LANGUAGE_HLSL)
305 // Entry point assumed to be named main.
306 shader.setEntryPoint("main");
310 const deUint64 compileStartTime = deGetMicroseconds();
311 const int compileRes = shader.parse(&builtinRes, 110, false, compileFlags);
312 glu::ShaderInfo shaderBuildInfo;
314 shaderBuildInfo.type = (glu::ShaderType)shaderType;
315 shaderBuildInfo.source = srcText;
316 shaderBuildInfo.infoLog = shader.getInfoLog(); // \todo [2015-07-13 pyry] Include debug log?
317 shaderBuildInfo.compileTimeUs = deGetMicroseconds()-compileStartTime;
318 shaderBuildInfo.compileOk = (compileRes != 0);
320 buildInfo->shaders.push_back(shaderBuildInfo);
323 DE_ASSERT(buildInfo->shaders.size() == 1);
324 if (buildInfo->shaders[0].compileOk)
326 const deUint64 linkStartTime = deGetMicroseconds();
327 const int linkRes = glslangProgram.link(compileFlags);
329 buildInfo->program.infoLog = glslangProgram.getInfoLog(); // \todo [2015-11-05 scygan] Include debug log?
330 buildInfo->program.linkOk = (linkRes != 0);
331 buildInfo->program.linkTimeUs = deGetMicroseconds()-linkStartTime;
334 if (buildInfo->program.linkOk)
336 const glslang::TIntermediate* const intermediate = glslangProgram.getIntermediate(shaderStage);
337 glslang::GlslangToSpv(*intermediate, *dst);
340 return buildInfo->program.linkOk;
344 TCU_THROW(InternalError, "Can't compile empty program");
347 bool compileGlslToSpirV (const GlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
349 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo);
352 bool compileHlslToSpirV (const HlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
354 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo);
357 void stripSpirVDebugInfo (const size_t numSrcInstrs, const deUint32* srcInstrs, std::vector<deUint32>* dst)
359 spv::spirvbin_t remapper;
361 // glslang operates in-place
362 dst->resize(numSrcInstrs);
363 std::copy(srcInstrs, srcInstrs+numSrcInstrs, dst->begin());
364 remapper.remap(*dst, spv::spirvbin_base_t::STRIP);