f09779da3f8f8393437933b725648d1e3e75a05a
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / framework / vulkan / vkGlslProgram.hpp
1 #ifndef _VKGLSLPROGRAM_HPP
2 #define _VKGLSLPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4  * Vulkan CTS Framework
5  * --------------------
6  *
7  * Copyright (c) 2017 Google Inc.
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief GLSL source program.
24  *//*--------------------------------------------------------------------*/
25
26 #include "vkDefs.hpp"
27 #include "gluShaderProgram.hpp"
28
29 #include <string>
30
31 namespace tcu
32 {
33 class TestLog;
34 } // tcu
35
36 namespace vk
37 {
38
39 struct GlslBuildOptions
40 {
41         enum Flags
42         {
43                 FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS   = (1u<<0)
44         };
45
46         SpirvVersion    targetVersion;
47         deUint32                flags;
48
49         GlslBuildOptions (SpirvVersion targetVersion_, deUint32 flags_)
50                 : targetVersion (targetVersion_)
51                 , flags                 (flags_)
52         {}
53
54         GlslBuildOptions (void)
55                 : targetVersion (SPIRV_VERSION_1_0)
56                 , flags                 (0u)
57         {}
58 };
59
60 struct GlslSource
61 {
62         std::vector<std::string>        sources[glu::SHADERTYPE_LAST];
63         GlslBuildOptions                        buildOptions;
64
65                                                                 GlslSource (void) {}
66
67         GlslSource&                                     operator<<                      (const glu::ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source);      return *this;   }
68         GlslSource&                                     operator<<                      (const GlslBuildOptions& buildOptions_) { buildOptions = buildOptions_;                                                                         return *this;   }
69 };
70
71 tcu::TestLog&   operator<<              (tcu::TestLog& log, const GlslSource& glslSource);
72
73 } // vk
74
75 #endif // _VKGLSLPROGRAM_HPP