1 #ifndef _VKGLSLPROGRAM_HPP
2 #define _VKGLSLPROGRAM_HPP
3 /*-------------------------------------------------------------------------
7 * Copyright (c) 2017 Google Inc.
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
23 * \brief GLSL source program.
24 *//*--------------------------------------------------------------------*/
27 #include "gluShaderProgram.hpp"
39 struct GlslBuildOptions
43 FLAG_USE_STORAGE_BUFFER_STORAGE_CLASS = (1u<<0)
46 SpirvVersion targetVersion;
49 GlslBuildOptions (SpirvVersion targetVersion_, deUint32 flags_)
50 : targetVersion (targetVersion_)
54 GlslBuildOptions (void)
55 : targetVersion (SPIRV_VERSION_1_0)
62 std::vector<std::string> sources[glu::SHADERTYPE_LAST];
63 GlslBuildOptions buildOptions;
67 GlslSource& operator<< (const glu::ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; }
68 GlslSource& operator<< (const GlslBuildOptions& buildOptions_) { buildOptions = buildOptions_; return *this; }
71 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& glslSource);
75 #endif // _VKGLSLPROGRAM_HPP