3 layout(location = 0) in vec4 in_position;
4 layout(location = 1) in vec4 in_color;
6 layout(location = 0) out vec4 out_color;
13 vec2 perVertex = vec2(in_position.x, in_position.y);
14 vec2 perInstance[6] = vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3) );
16 gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex], 0.0, 1.0);