1 { "access-new-vector-inside-if-condition.amber", "access-new-vector-inside-if-condition","A shader that accesses a new vector within an if condition" },
2 { "always-false-if-in-do-while.amber", "always-false-if-in-do-while", "A fragment shader with an always false if." },
3 { "always-false-if-with-discard-return.amber", "always-false-if-with-discard-return", "A fragment shader with discard keyword and a return" },
4 { "barrier-in-loop-with-break.amber", "barrier-in-loop-with-break", "A compute shader with a barrier in a loop with a break" },
5 { "call-if-while-switch.amber", "call-if-while-switch", "A fragment shader with a call, if, while, switch" },
6 { "color-write-in-loop.amber", "color-write-in-loop", "A fragment shader that writes to color in a loop" },
7 { "complex-nested-loops-and-call.amber", "complex-nested-loops-and-call", "A fragment shader with complex nested loops, breaks, etc." },
8 { "conditional-return-in-infinite-while.amber", "conditional-return-in-infinite-while", "A shader with conditional return inside an infinite loop" },
9 { "continue-and-merge.amber", "continue-and-merge", "A fragment shader with two nested loops" },
10 { "control-flow-in-function.amber", "control-flow-in-function", "A fragment shader with a lot of control flow" },
11 { "control-flow-switch.amber", "control-flow-switch", "A fragment shader with somewhat complex control flow and a switch" },
12 { "dead-barriers-in-loops.amber", "dead-barriers-in-loops", "A compute shader with dead barriers" },
13 { "dead-struct-init.amber", "dead-struct-init", "A fragment shader that uses struct initializers" },
14 { "disc-and-add-in-func-in-loop.amber", "disc-and-add-in-func-in-loop", "A fragment shader with discard and add in function in loop" },
15 { "discard-continue-return.amber", "discard-continue-return", "A fragment shader with a discard, continue, and return" },
16 { "discard-in-array-manipulating-loop.amber", "discard-in-array-manipulating-loop", "An array-manipulating fragment shader with a discard" },
17 { "discards-in-control-flow.amber", "discards-in-control-flow", "A fragment shader with discards in loops and conditionals" },
18 { "do-while-loop-in-conditionals.amber", "do-while-loop-in-conditionals", "A fragment shader with do-while loop in conditional nest" },
19 { "do-while-with-always-true-if.amber", "do-while-with-always-true-if", "A fragment shader with a do while that always returns" },
20 { "early-return-and-barrier.amber", "early-return-and-barrier", "A compute shader with an early return and a barrier" },
21 { "for-condition-always-false.amber", "for-condition-always-false", "A fragment shader that uses a for loop with condition always false" },
22 { "for-loop-with-return.amber", "for-loop-with-return", "A fragment shader with a for loop that loops only once" },
23 { "for-with-ifs-and-return.amber", "for-with-ifs-and-return", "A fragment shader with two ifs and return/continue inside a for loop" },
24 { "fragcoord-control-flow.amber", "fragcoord-control-flow", "A fragment shader that uses FragCoord and somewhat complex control flow" },
25 { "fragcoord-control-flow-2.amber", "fragcoord-control-flow-2", "A fragment shader that uses FragCoord and somewhat complex control flow" },
26 { "if-and-switch.amber", "if-and-switch", "A fragment shader with a switch and some data flow" },
27 { "loop-call-discard.amber", "loop-call-discard", "A fragment shader with nested loops and a function call" },
28 { "loop-dead-if-loop.amber", "loop-dead-if-loop", "A fragment shader with a loop, dead if, and a loop" },
29 { "loop-nested-ifs.amber", "loop-nested-ifs", "A fragment shader with a for loop containing nested ifs" },
30 { "loops-breaks-returns.amber", "loops-breaks-returns", "A compute shader with loops, breaks, returns" },
31 { "loops-ifs-continues-call.amber", "loops-ifs-continues-call", "A fragment shader with nested control flow and a call" },
32 { "mat-array-deep-control-flow.amber", "mat-array-deep-control-flow", "A fragment shader that uses an array of matrices and has deep control flow" },
33 { "mat-array-distance.amber", "mat-array-distance", "A fragment shader that uses an array of matrices and distance" },
34 { "matrices-and-return-in-loop.amber", "matrices-and-return-in-loop", "A fragment shader with matrices and a return in a loop" },
35 { "max-mix-conditional-discard.amber", "max-mix-conditional-discard", "A fragment shader with an expression used in two discard guards" },
36 { "mix-floor-add.amber", "mix-floor-add", "A fragment shader with mix, uintBitsToFloat, and floor" },
37 { "nested-for-loops-with-return.amber", "nested-for-loops-with-return", "A fragment shader with two nested for loops with return" },
38 { "nested-ifs-and-return-in-for-loop.amber", "nested-ifs-and-return-in-for-loop", "A fragment shader with return in nest of ifs, inside loop" },
39 { "nested-loops-switch.amber", "nested-loops-switch", "A fragment shader with nested loops and a switch" },
40 { "pow-vec4.amber", "pow-vec4", "A fragment shader that uses pow" },
41 { "return-before-writing-wrong-color.amber", "return-before-writing-wrong-color", "A fragment shader with return before writing wrong color" },
42 { "return-float-from-while-loop.amber", "return-float-from-while-loop", "A fragment shader with unreachable while loop" },
43 { "return-in-loop-in-function.amber", "return-in-loop-in-function", "A fragment shader with early return from loop in function" },
44 { "returned-boolean-in-vector.amber", "returned-boolean-in-vector", "A fragment shader with returned boolean in vector" },
45 { "similar-nested-ifs.amber", "similar-nested-ifs", "A fragment shader with similar nested ifs and loops" },
46 { "struct-used-as-temporary.amber", "struct-used-as-temporary", "A fragment shader that uses a temporary struct variable" },
47 { "switch-if-discard.amber", "switch-if-discard", "A fragment shader with a switch, if, and discard" },
48 { "switch-with-empty-if-false.amber", "switch-with-empty-if-false", "A fragment shader with always false if in switch statement" },
49 { "swizzle-struct-init-min.amber", "swizzle-struct-init-min", "A fragment shader that uses vector swizzles, struct initializers, and min" },
50 { "two-for-loops-with-barrier-function.amber", "two-for-loops-with-barrier-function", "A compute shader with two barrier functions" },
51 { "two-loops-matrix.amber", "two-loops-matrix", "A fragment shader with two loops and some matrices" },
52 { "two-loops-set-struct.amber", "two-loops-set-struct", "A fragment shader with two loops that write to a struct" },
53 { "two-loops-with-break.amber", "two-loops-with-break", "A fragment shader with two loops with breaks" },
54 { "two-nested-do-whiles.amber", "two-nested-do-whiles", "A fragment shader with nested do while" },
55 { "two-nested-for-loops-with-returns.amber", "two-nested-for-loops-with-returns", "A compute shader with two nested for loops" },
56 { "two-nested-infinite-loops-discard.amber", "two-nested-infinite-loops-discard", "A fragment shader with an always false if function" },
57 { "undefined-integer-in-function.amber", "undefined-integer-in-function", "A fragment shader with nested do while and undefined int" },
58 { "uninit-element-cast-in-loop.amber", "uninit-element-cast-in-loop", "A fragment shader with uninitialized element cast in loop" },
59 { "uninitialized-var-decrement-and-add.amber", "uninitialized-var-decrement-and-add", "A fragment shader that uses an uninitialized variable" },
60 { "undefined-assign-in-infinite-loop.amber", "undefined-assign-in-infinite-loop", "A fragment shader with uninitialized read in infinite loop" },
61 { "unreachable-barrier-in-loops.amber", "unreachable-barrier-in-loops", "A compute shader with an unreachable barrier in a loop nest" },
62 { "unreachable-continue-statement.amber", "unreachable-continue-statement", "A fragment shader with unreachable continue statement" },
63 { "unreachable-discard-statement-in-if.amber", "unreachable-discard-statement-in-if", "A fragment shader with discard keyword and a return" },
64 { "unreachable-discard-statement.amber", "unreachable-discard-statement", "A fragment shader with unreachable discard statement" },
65 { "unreachable-loops.amber", "unreachable-loops", "Fragment shader that writes red despite unreachable loops" },
66 { "unreachable-loops-in-switch.amber", "unreachable-loops-in-switch", "A fragment shader with unreachable loops in a switch" },
67 { "unreachable-return-in-loop.amber", "unreachable-return-in-loop", "A fragment shader with an unreachable return in a loop" },
68 { "while-function-always-false.amber", "while-function-always-false", "A fragment shader with an always false while function" },
69 { "while-inside-switch.amber", "while-inside-switch", "A fragment shader that uses a while loop inside a switch" },
70 { "write-before-break.amber", "write-before-break", "Fragment shader that writes red before loop break" },
71 { "write-red-in-loop-nest.amber", "write-red-in-loop-nest", "A fragment shader that writes red in a nest of loops" },
72 { "wrong-color-in-always-false-if.amber", "wrong-color-in-always-false-if", "A fragment shader with wrong color write in false if" },