6fea394b34772ab45e05c485a1e82bb371e0c711
[platform/upstream/VK-GL-CTS.git] / external / openglcts / modules / gl / gl4cTestPackages.cpp
1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2016 Google Inc.
6  * Copyright (c) 2016 The Khronos Group Inc.
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  */ /*!
21  * \file
22  * \brief OpenGL 4.x Test Packages.
23  */ /*-------------------------------------------------------------------*/
24
25 #include "gl4cTestPackages.hpp"
26
27 #include "gl4cBufferStorageTests.hpp"
28 #include "gl4cClipControlTests.hpp"
29 #include "gl4cComputeShaderTests.hpp"
30 #include "gl4cConditionalRenderInvertedTests.hpp"
31 #include "gl4cContextFlushControlTests.hpp"
32 #include "gl4cCopyImageTests.hpp"
33 #include "gl4cDirectStateAccessTests.hpp"
34 #include "gl4cES31CompatibilityTests.hpp"
35 #include "gl4cEnhancedLayoutsTests.hpp"
36 #include "gl4cGPUShaderFP64Tests.hpp"
37 #include "gl4cGetTextureSubImageTests.hpp"
38 #include "gl4cIncompleteTextureAccessTests.hpp"
39 #include "gl4cIndirectParametersTests.hpp"
40 #include "gl4cKHRDebugTests.hpp"
41 #include "gl4cMapBufferAlignmentTests.hpp"
42 #include "gl4cMultiBindTests.hpp"
43 #include "gl4cParallelShaderCompileTests.hpp"
44 #include "gl4cPostDepthCoverageTests.hpp"
45 #include "gl4cProgramInterfaceQueryTests.hpp"
46 #include "gl4cRobustnessTests.hpp"
47 #include "gl4cShaderAtomicCounterOpsTests.hpp"
48 #include "gl4cShaderAtomicCountersTests.hpp"
49 #include "gl4cShaderBallotTests.hpp"
50 #include "gl4cShaderGroupVoteTests.hpp"
51 #include "gl4cShaderImageLoadStoreTests.hpp"
52 #include "gl4cShaderImageSizeTests.hpp"
53 #include "gl4cShaderStorageBufferObjectTests.hpp"
54 #include "gl4cShaderSubroutineTests.hpp"
55 #include "gl4cShaderTextureImageSamplesTests.hpp"
56 #include "gl4cShadingLanguage420PackTests.hpp"
57 #include "gl4cSparseBufferTests.hpp"
58 #include "gl4cSparseTexture2Tests.hpp"
59 #include "gl4cSparseTextureClampTests.hpp"
60 #include "gl4cSparseTextureTests.hpp"
61 #include "gl4cStencilTexturingTests.hpp"
62 #include "gl4cSyncTests.hpp"
63 #include "gl4cTextureBarrierTests.hpp"
64 #include "gl4cTextureFilterMinmaxTests.hpp"
65 #include "gl4cTextureGatherTests.hpp"
66 #include "gl4cTextureViewTests.hpp"
67 #include "gl4cVertexAttrib64BitTest.hpp"
68 #include "gl4cVertexAttribBindingTests.hpp"
69 #include "glcBlendEquationAdvancedTests.hpp"
70 #include "glcInfoTests.hpp"
71 #include "glcRobustBufferAccessBehaviorTests.hpp"
72 #include "glcSampleVariablesTests.hpp"
73 #include "glcShaderIntegerMixTests.hpp"
74 #include "glcShaderLibrary.hpp"
75 #include "glcShaderMultisampleInterpolationTests.hpp"
76 #include "glcViewportArrayTests.hpp"
77
78 #include "../gles31/es31cArrayOfArraysTests.hpp"
79 #include "../gles31/es31cDrawIndirectTests.hpp"
80 #include "../gles31/es31cExplicitUniformLocationTest.hpp"
81 #include "../gles31/es31cLayoutBindingTests.hpp"
82 #include "../gles31/es31cSampleShadingTests.hpp"
83 #include "../gles31/es31cSeparateShaderObjsTests.hpp"
84 #include "../gles31/es31cShaderBitfieldOperationTests.hpp"
85 #include "../glesext/draw_elements_base_vertex/esextcDrawElementsBaseVertexTests.hpp"
86 #include "../glesext/geometry_shader/esextcGeometryShaderTests.hpp"
87 #include "../glesext/gpu_shader5/esextcGPUShader5Tests.hpp"
88 #include "../glesext/tessellation_shader/esextcTessellationShaderTests.hpp"
89 #include "../glesext/texture_border_clamp/esextcTextureBorderClampTests.hpp"
90 #include "../glesext/texture_buffer/esextcTextureBufferTests.hpp"
91 #include "../glesext/texture_cube_map_array/esextcTextureCubeMapArrayTests.hpp"
92
93 namespace gl4cts
94 {
95
96 // GL40TestPackage
97
98 GL40TestPackage::GL40TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description,
99                                                                  glu::ContextType renderContextType)
100         : GL33TestPackage(testCtx, packageName, packageName, renderContextType)
101 {
102         (void)description;
103 }
104
105 GL40TestPackage::~GL40TestPackage(void)
106 {
107 }
108
109 void GL40TestPackage::init(void)
110 {
111         // Call init() in parent - this creates context.
112         GL33TestPackage::init();
113
114         try
115         {
116                 glcts::ExtParameters extParams(glu::GLSL_VERSION_400, glcts::EXTENSIONTYPE_NONE);
117                 addChild(new glcts::DrawElementsBaseVertexTests(getContext(), extParams));
118                 addChild(new gl4cts::GPUShaderFP64Tests(getContext()));
119                 addChild(new gl4cts::TextureGatherTests(getContext()));
120                 addChild(new glcts::DrawIndirectTestsGL40(getContext()));
121                 addChild(new gl4cts::ClipControlTests(getContext(), gl4cts::ClipControlTests::API_GL_ARB_clip_control));
122                 addChild(new gl4cts::ShaderSubroutineTests(getContext()));
123                 addChild(
124                         new gl4cts::TextureBarrierTests(getContext(), gl4cts::TextureBarrierTests::API_GL_ARB_texture_barrier));
125         }
126         catch (...)
127         {
128                 // Destroy context.
129                 TestPackage::deinit();
130                 throw;
131         }
132 }
133
134 // GL41TestPackage
135
136 GL41TestPackage::GL41TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description,
137                                                                  glu::ContextType renderContextType)
138         : GL40TestPackage(testCtx, packageName, packageName, renderContextType)
139 {
140         (void)description;
141 }
142
143 GL41TestPackage::~GL41TestPackage(void)
144 {
145 }
146
147 void GL41TestPackage::init(void)
148 {
149         // Call init() in parent - this creates context.
150         GL40TestPackage::init();
151
152         try
153         {
154                 addChild(new gl4cts::VertexAttrib64BitTests(getContext()));
155                 glcts::ExtParameters extParams(glu::GLSL_VERSION_410, glcts::EXTENSIONTYPE_NONE);
156                 addChild(new glcts::ViewportArrayTests(getContext(), extParams));
157         }
158         catch (...)
159         {
160                 // Destroy context.
161                 TestPackage::deinit();
162                 throw;
163         }
164 }
165
166 // GL42TestPackage
167
168 GL42TestPackage::GL42TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description,
169                                                                  glu::ContextType renderContextType)
170         : GL41TestPackage(testCtx, packageName, packageName, renderContextType)
171 {
172         (void)description;
173 }
174
175 GL42TestPackage::~GL42TestPackage(void)
176 {
177 }
178
179 void GL42TestPackage::init(void)
180 {
181         // Call init() in parent - this creates context.
182         GL41TestPackage::init();
183
184         try
185         {
186                 addChild(new gl4cts::MapBufferAlignmentTests(getContext()));
187                 addChild(new gl4cts::ShaderAtomicCountersTests(getContext()));
188                 addChild(new gl4cts::ShaderImageLoadStoreTests(getContext()));
189                 addChild(new gl4cts::ShadingLanguage420PackTests(getContext()));
190                 addChild(new gl4cts::TextureViewTests(getContext()));
191         }
192         catch (...)
193         {
194                 // Destroy context.
195                 TestPackage::deinit();
196                 throw;
197         }
198 }
199
200 // GL43TestPackage
201
202 GL43TestPackage::GL43TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description,
203                                                                  glu::ContextType renderContextType)
204         : GL42TestPackage(testCtx, packageName, packageName, renderContextType)
205 {
206         (void)description;
207 }
208
209 GL43TestPackage::~GL43TestPackage(void)
210 {
211 }
212
213 void GL43TestPackage::init(void)
214 {
215         // Call init() in parent - this creates context.
216         GL42TestPackage::init();
217
218         try
219         {
220                 addChild(new glcts::ArrayOfArraysTestGroupGL(getContext()));
221                 addChild(new gl4cts::CopyImageTests(getContext()));
222                 addChild(new glcts::DrawIndirectTestsGL43(getContext()));
223                 addChild(new gl4cts::KHRDebugTests(getContext()));
224                 addChild(new gl4cts::ProgramInterfaceQueryTests(getContext()));
225                 addChild(new gl4cts::ComputeShaderTests(getContext()));
226                 addChild(new deqp::RobustBufferAccessBehaviorTests(getContext()));
227                 addChild(new gl4cts::ShaderStorageBufferObjectTests(getContext()));
228                 addChild(new gl4cts::VertexAttribBindingTests(getContext()));
229                 addChild(new gl4cts::ShaderImageSizeTests(getContext()));
230                 addChild(new glcts::ExplicitUniformLocationGLTests(getContext()));
231                 addChild(new glcts::BlendEquationAdvancedTests(getContext(), glu::GLSL_VERSION_430));
232                 addChild(new glcts::ShaderBitfieldOperationTests(getContext(), glu::GLSL_VERSION_430));
233                 addChild(new gl4cts::StencilTexturingTests(getContext()));
234                 addChild(new gl4cts::SparseBufferTests(getContext()));
235                 addChild(new gl4cts::SparseTextureTests(getContext()));
236                 addChild(new gl4cts::IndirectParametersTests(getContext()));
237                 addChild(new gl4cts::ShaderBallotTests(getContext()));
238         }
239         catch (...)
240         {
241                 // Destroy context.
242                 TestPackage::deinit();
243                 throw;
244         }
245 }
246
247 // GL44TestPackage
248
249 class GL44ShaderTests : public deqp::TestCaseGroup
250 {
251 public:
252         GL44ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders44", "Shading Language Tests")
253         {
254         }
255
256         void init(void)
257         {
258                 addChild(
259                         new deqp::ShaderLibraryGroup(m_context, "preprocessor", "Preprocessor Tests", "gl44/preprocessor.test"));
260         }
261 };
262
263 GL44TestPackage::GL44TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description,
264                                                                  glu::ContextType renderContextType)
265         : GL43TestPackage(testCtx, packageName, packageName, renderContextType)
266 {
267         (void)description;
268 }
269
270 GL44TestPackage::~GL44TestPackage(void)
271 {
272 }
273
274 void GL44TestPackage::init(void)
275 {
276         // Call init() in parent - this creates context.
277         GL43TestPackage::init();
278
279         try
280         {
281                 addChild(new GL44ShaderTests(getContext()));
282                 addChild(new gl4cts::BufferStorageTests(getContext()));
283                 addChild(new gl4cts::EnhancedLayoutsTests(getContext()));
284                 addChild(new glcts::LayoutBindingTests(getContext(), glu::GLSL_VERSION_440));
285                 addChild(new gl4cts::MultiBindTests(getContext()));
286                 addChild(new glcts::SeparateShaderObjsTests(getContext(), glu::GLSL_VERSION_440));
287                 addChild(new glcts::SampleShadingTests(getContext(), glu::GLSL_VERSION_440));
288                 addChild(new deqp::SampleVariablesTests(getContext(), glu::GLSL_VERSION_440));
289                 addChild(new deqp::ShaderMultisampleInterpolationTests(getContext(), glu::GLSL_VERSION_440));
290                 addChild(new glcts::ShaderTextureImageSamplesTests(getContext()));
291
292                 glcts::ExtParameters extParams(glu::GLSL_VERSION_440, glcts::EXTENSIONTYPE_NONE);
293                 addChild(new glcts::GeometryShaderTests(getContext(), extParams));
294                 addChild(new glcts::GPUShader5Tests(getContext(), extParams));
295                 addChild(new glcts::TessellationShaderTests(getContext(), extParams));
296                 addChild(new glcts::TextureCubeMapArrayTests(getContext(), extParams));
297                 addChild(new glcts::TextureBorderClampTests(getContext(), extParams));
298                 addChild(new glcts::TextureBufferTests(getContext(), extParams));
299
300                 //addChild(new gl4cts::ContextFlushControl::Tests(getContext()));
301         }
302         catch (...)
303         {
304                 // Destroy context.
305                 TestPackage::deinit();
306                 throw;
307         }
308 }
309
310 // GL45TestPackage
311
312 class GL45ShaderTests : public deqp::TestCaseGroup
313 {
314 public:
315         GL45ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders45", "Shading Language Tests")
316         {
317         }
318
319         void init(void)
320         {
321                 addChild(new deqp::ShaderIntegerMixTests(getContext(), glu::GLSL_VERSION_450));
322         }
323 };
324
325 GL45TestPackage::GL45TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description,
326                                                                  glu::ContextType renderContextType)
327         : GL44TestPackage(testCtx, packageName, packageName, renderContextType)
328 {
329         (void)description;
330 }
331
332 GL45TestPackage::~GL45TestPackage(void)
333 {
334 }
335
336 void GL45TestPackage::init(void)
337 {
338         // Call init() in parent - this creates context.
339         GL44TestPackage::init();
340
341         try
342         {
343                 addChild(new GL45ShaderTests(getContext()));
344                 addChild(new gl4cts::ClipControlTests(getContext(), gl4cts::ClipControlTests::API_GL_45core));
345                 addChild(new gl4cts::DirectStateAccess::Tests(getContext()));
346                 addChild(new gl4cts::GetTextureSubImage::Tests(getContext()));
347                 addChild(new gl4cts::RobustnessTests(getContext()));
348                 addChild(new gl4cts::TextureBarrierTests(getContext(), gl4cts::TextureBarrierTests::API_GL_45core));
349                 addChild(new gl4cts::ConditionalRenderInverted::Tests(getContext()));
350                 addChild(new gl4cts::Sync::Tests(getContext()));
351                 addChild(new gl4cts::IncompleteTextureAccess::Tests(getContext()));
352                 addChild(new gl4cts::ParallelShaderCompileTests(getContext()));
353                 addChild(new gl4cts::PostDepthCoverage(getContext()));
354                 addChild(new gl4cts::SparseTexture2Tests(getContext()));
355                 addChild(new gl4cts::SparseTextureClampTests(getContext()));
356                 addChild(new gl4cts::TextureFilterMinmax(getContext()));
357                 addChild(new gl4cts::ShaderAtomicCounterOps(getContext()));
358                 addChild(new gl4cts::ShaderGroupVote(getContext()));
359         }
360         catch (...)
361         {
362                 // Destroy context.
363                 TestPackage::deinit();
364                 throw;
365         }
366 }
367
368 } // gl4cts